content
stringlengths
23
1.05M
using System.Collections.Generic; using NUnit.Framework; namespace NSpec.Tests.WhenRunningSpecs { [TestFixture] class describe_examples_for_abstract_class : when_running_specs { class Base : nspec { protected List<int> ints; void before_each() { ...
#if DEBUG using UnityEngine; using UnityEngine.UI; namespace DebugMenuSystem { /// <summary> /// OnGUI()の描画は存在するだけでパフォーマンスを食うので /// DebugMenuの描画はコンポーネントの生成/破棄で管理する /// </summary> public class DebugMenuWindow : MonoBehaviour { //------------------------------------------------------ // static function //--...
// Credit: https://assetstore.unity.com/packages/tools/utilities/autorefs-109670 // Refactored by: enginooby using System; namespace Enginooby.Attribute { [Flags] public enum AutoRefTarget { Undefined = 0, Self = 1, Parent = 2, Children = 4, Siblings = 8, Scene = 16, NamedGameObjects ...
public interface IWeapon{ int GetWeaponDamage(); float GetKnockback(); }
namespace PrimusFlex.Data.Models { public enum HandSide { LEFT, RIGHT } }
using System; using MonoMac.AppKit; namespace macdoc { public class AppleDocWizardDelegate : NSApplicationDelegate { AppleDocWizardController wizard; public override bool ApplicationShouldOpenUntitledFile (NSApplication sender) { return false; } public override void DidFinishLaunching (MonoMac.Fou...
 using SF.Entitys.Abstraction; using SF.Web.Models; using System.Collections.Generic; namespace SF.Web.Base.DataContractMapper { /// <summary> /// 从模型构建表单的构建器的接口 /// </summary> public interface ICrudDtoMapper<TEntity, TDto, Tkey> where TEntity : IEntityWithTypedId<Tkey> where TDto : En...
using System; namespace Chattle { public class Channel : IIdentifiable, IEquatable<Channel> { public Guid Id { get; private set; } public string Name { get; internal set; } public string Description { get; internal set; } public Guid ServerId { get; private set; } public...
using System; namespace YuckQi.Data.Sorting { public readonly struct SortCriteria { public String Expression { get; } public SortOrder Order { get; } public SortCriteria(String expression, SortOrder order) { Expression = expression ?? throw new ArgumentNullExceptio...
using LyraWallet.States.Holding; using LyraWallet.States.Shop; using System; using System.Collections.Generic; using System.Text; namespace LyraWallet.States { public class RootState { public string Network { get; set; } public string apiUrl { get; set; } public HoldingState walletSt...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ScoreElement : MonoBehaviour { public TMP_Text usernameText; public TMP_Text winsText; public TMP_Text krakensText; public void NewScoreElement (string _username, int _wins, int _krakens) { ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated...
using System; using System.Linq; namespace GenericMethodAndReflection.Tests; public class NonGenericCaptionBuilder { private readonly CaptionBuilder _captionBuilder = new(); public string? ClassCaption(Type type) { var baseMethod = typeof(CaptionBuilder) .GetMethod(nameof...
using UnityEngine; public class FlyToRecycleBinComponent : MonoBehaviour { private readonly Vector3 recycleBinPosition = new Vector3(-5.98f, -2.41f, 0); private CRSpline spline; private float accumulatedTime; private Vector3 startingScale; private float startingAlpha; private SpriteRenderer sprite; priv...
namespace AP.MobileToolkit.Fonts.Controls { public interface IIconSpan { string GlyphName { get; } } }
using FormsEmbedding.Views; using System.Windows; using Xamarin.Forms; using Xamarin.Forms.Platform.WPF.Extensions; namespace FormsEmbedding.WPF { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); Forms.Init(); WPFButton...
//----------------------------------------------------------------------- // <copyright file="ICslaPrincipal.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: https://cslanet.com // </copyright> // <summary>Defines the base requirements for the interface of any</summary>...
using System.Collections.Generic; using System.Linq; using Xunit; namespace RafaelEstevam.Simple.Spider.UnitTests.CoreTests.InitParamsTests { /// <summary> /// Uses serialization to make SURE nothing changed. /// Properties will be enumerated automatically, any new property not handled will break here ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CallbacksDemo : MonoBehaviour { public int dynamicInt; public int dynamicIntMin; public int dynamicIntMax; public Transform valueIndicator; private void OnValidate() { dynamicInt...
using Epinova.ElasticSearch.Core.Contracts; using Newtonsoft.Json; namespace Epinova.ElasticSearch.Core.Models.Properties { public class IntegerRange : IProperty { public IntegerRange(int gte, int lte) { Gte = gte; Lte = lte; } [JsonProperty(JsonNames....
using Commons.DTO; using UserMicroservice.DTO.User.Response; namespace UserMicroservice.DTO.User { public class UserResponseDTO : BaseDTO { public string name { get; set; } public string surname { get; set; } public string email { get; set; } public string phone { get; set; } ...
using DeliverySystem.Security; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Delivery_System_Project { public partial class OrdenDeEntre...
using Content.Client.Stylesheets; using Robust.Client.GameObjects; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Client.ContextMenu.UI { public partial class EntityMenuElement : ContextMenuElement { public const string StyleCla...
using System; using System.IO; using System.Linq; using MQTTnet.Diagnostics; using MQTTnet.Diagnostics.PacketInspection; namespace MQTTnet.Adapter { public sealed class MqttPacketInspectorHandler { readonly MemoryStream _receivedPacketBuffer; readonly IMqttPacketInspector _packetInspector; ...
#region Namespaces using Achilles.Entities.Relational.SqlStatements; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; #endregion namespace Achilles.Entities.Sqlite.SqlStatements.Table { internal class ColumnConstraintCollection : Collection<ISqlStatement> ...
using TSW.Struct; namespace LevelGen { public struct LevelShapeCell { public Int2 Position { get; private set; } public int Direction { get; private set; } public static int ReverseDirection(int direction) { return (direction + 2) % 4; } public LevelShapeCell(int x, int z, int direction) : this() ...
using System; namespace Nimbus.Routing { public interface IPathFactory { string InputQueuePathFor(string applicationName, string instanceName); string QueuePathFor(Type type); string TopicPathFor(Type type); string SubscriptionNameFor(string applicationName, Type handlerType); ...
using System; namespace CommandLineEditors.Editor { internal interface IConsoleKeyProcessor { /// <summary> /// Gets or sets the text of the editor. /// </summary> string Text { get; set; } /// <summary> /// Possibly consumes the key-info. Returns false ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpringBoneMarker : MonoBehaviour { public bool CheckHasChildren() { return transform.childCount != 0; } public void MarkChildren() { if (CheckHasChildren()) { ...
using UnityEngine; [CreateAssetMenu(menuName = "States/Falling")] public class FallingState : APlayerState { public JumpState referenceState; public override bool CanTransitionInto( Player player ) { return player.rigidbody2d.velocity.y < 0; } public override void Execute(Player player) { if (re...
using UnityEngine; namespace Flight.Scripts { public class PlaneControl : MonoBehaviour { [SerializeField] private int _speedMultiplier = 40; [SerializeField] private float _minSpeed = 20; [SerializeField] private float _maxSpeed = 200; [SerializeField] private Transform _camer...
//----------------------------------------------------------------------- // <copyright file="CGPointExtensions.iOS.cs" company="Sphere 10 Software"> // // Copyright (c) Sphere 10 Software. All rights reserved. (http://www.sphere10.com) // // Distributed under the MIT software license, see the accompanying file // LICE...
using System; namespace CmpAzureServiceWebRole.Models { public partial class ServiceProviderSlot { public int Id { get; set; } public Nullable<int> ServiceProviderAccountId { get; set; } public string TypeCode { get; set; } public string ServiceProviderSlotName { get; set; } ...
using System.Collections.Generic; using System.Linq; using System.Reactive.Subjects; using GadzhiCommon.Helpers.Dialogs; using GadzhiResurrected.Modules.GadzhiConvertingModule.Models.Implementations.FileConverting.ReactiveSubjects; using GadzhiResurrected.Modules.GadzhiConvertingModule.Models.Interfaces.FileConverting...
using ISTC.CRM.BLL.Models; using System.Collections.Generic; namespace ISTC.CRM.BLL.Interfaces { public interface IUserService { IEnumerable<UserBL> GetAll(); UserBL GetUserById(int userId); void AddUser(UserBL user); void EditUser(UserBL user); void DeleteUserById(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DotGraphsInDotNet { using System.Collections.Immutable; using System.IO; using System.Threading; using Shields.GraphViz.Components; using Shields.GraphViz.Models; usin...
namespace Fluxera.Extensions.OData { using System; using System.Linq.Expressions; using System.Reflection; using Fluxera.Guards; internal static class ExpressionExtensions { public static Expression<Func<T, object>> ConvertSelector<T, TResult>( this Expression<Func<T, TResult>> selector) where T : class...
namespace Dropcraft.Common.Package { /// <summary> /// Describes deployment event handler /// </summary> public class DeploymentEventsHandlerInfo { /// <summary> /// Package where the handler is defined /// </summary> public PackageId PackageId { get; } /// <...
using System; using System.Collections.Generic; using System.Net.Http.Headers; using KeyPayV2.Sg.Models.Common; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using KeyPayV2.Sg.Enums; namespace KeyPayV2.Sg.Models.TimeAndAttendance { public class AuClockOnModel { public int? Locati...
using System; using System.Collections.Generic; using UnityEngine.TestTools.Constraints; using NUnit.Framework; using Is = UnityEngine.TestTools.Constraints.Is; using Enumerable = System.Linq.Enumerable; namespace AllocationTests.System { public sealed partial class TestAllocationIReadOnlyList { publi...
using Newtonsoft.Json; using RestSharp; using System.Linq; namespace PodcastAPI { public sealed class ApiResponse { public readonly IRestResponse response; private readonly string jsonString; public ApiResponse(string jsonString, IRestResponse response) { this.resp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _01.DogHouse { class Program { static void Main(string[] args) { double side = double.Parse(Console.ReadLine()); double height = double.Parse(Console.Re...
namespace StudentInfoSystem.Models { using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public class User { [Key] public int Id { get; set; } [Index(IsUnique = true)] [Required] [MinLength(5)] [MaxLength(20)...
using System; using System.Collections.Generic; using System.Threading; using Abc.Zebus.Serialization; namespace Abc.Zebus.Dispatch { public class MessageDispatch { private static readonly object _exceptionsLock = new object(); private readonly IMessageSerializer _messageSerializer; p...
using System; using System.Reflection; using System.Linq; using System.Collections.Generic; #if NET40 || NET45 namespace Microsoft.VisualStudio.TestTools.UnitTesting { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class TestClassAttribute : Attribute { } [AttributeUsage(A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShortestPathReplyCodeChallenge2019 { class Program { static void Main(string[] args) { //RunProgram("test"); //RunProgram("1_victoria_lake"); ...
using System; using Microsoft.Extensions.Configuration; namespace HansKindberg.IdentityServer.Data.Transferring.Extensions { public static class DataImporterExtension { #region Methods public static IDataImportResult Import(this IDataImporter dataImporter, IConfiguration configuration) { if(dataImporter ==...
using Akka.Actor; using EasyExecute.Messages; using System; namespace EasyExecuteLib { public class EasyExecuteOptions { public TimeSpan? maxExecutionTimePerAskCall { set; get; } public string serverActorSystemName { set; get; } public ActorSystem actorSystem { set; get; } publi...
using EasyWMI; using System; namespace EasyWMIDemo { class Program { static void Main(string[] args) { // Request WMI data from a remote machine. WMIProcessor wmi = new WMIProcessor(); wmi.Request = WMI_ALIAS.CPU; wmi.Filter = "name,t...
using Newtonsoft.Json; using PoeHUD.Hud.Settings; namespace PoeHUD.Hud.Loot { public sealed class ItemAlertSettings : SettingsBase { public ItemAlertSettings() { Enable = true; ShowItemOnMap = true; Crafting = false; ShowText = true; ...
using System.Collections.Generic; namespace RavenNest.BusinessLogic.Docs.Models { public class DocumentApiMethodRequest { public DocumentApiMethodRequest(string contentType, string example) { this.ContentType = contentType; Example = example; } public s...
namespace Daishi.Tutorials.RobotFactory { public abstract class RobotBuilder { protected Robot robot; public Robot Robot { get { return robot; } } public abstract void BuildHead(); public abstract void BuildTorso(); public abstract void BuildArms(); public abstract...
namespace Jugnoon.Videos { public class VideoInfo { public string ProcessID { get; set; } = ""; public long ProcessedSize { get; set; } = 0; public int ProcessedTime { get; set; } = 0; public long TotalSize { get; set; } = 0; public double ProcessingLeft { get; set; } = ...
// --------------------------------------------------------------------------------------------- #region // Copyright (c) 2005-2015, SIL International. // <copyright from='2005' to='2015' company='SIL International'> // Copyright (c) 2005-2015, SIL International. // // This software is distributed under the...
using System; using System.Threading.Tasks; using System.Collections.Generic; namespace Barebone.Routing.Fluent.Tests { using AppFunc = Func<IDictionary<string, object>, Task>; using OwinEnv = IDictionary<string, object>; public class Assert : Xunit.Assert { public static void RoutesTo(OwinEnv owinEnv, AppFunc a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AsyncInn.Models { //RoomAmenities is a pure Join Table. public class RoomAmenities { // RoomID and AmenitiesID constitute a Composite Key for RoomAmenities. public int RoomID { get; set; } ...
#region License // Copyright (c) Amos Voron. All rights reserved. // Licensed under the Apache 2.0 License. See LICENSE in the project root for license information. #endregion using System; using System.Linq; using System.Text; namespace QueryTalk.Wall { /// <summary> /// This class is not intended for publi...
using Bot.Builder.Community.Adapters.Infobip.Core; using Bot.Builder.Community.Adapters.Infobip.Viber.Models; using Microsoft.Bot.Schema; namespace Bot.Builder.Community.Adapters.Infobip.Viber.ToActivity { public class InfobipViberToActivity: InfobipBaseConverter { public static Activity Convert(Infob...
//--------------------------------------------------------------------- // <copyright file="ODataUntypedValue.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //-----------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Referencenumber_fi { public static class Check { public static string CheckNumbers(string input) { int length = input.Length; char[] number = in...
using System; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Data; using System.Windows.Media; namespace Accelerider.Windows.Infrastructure.Converters { public class StringToImageConverter : IValueConverter { public object Convert(object value, Type targetTyp...
using System; using System.Net.Http; using System.Threading.Tasks; namespace Scalex.Utils { internal class ResourceRequestManager { private HttpClient _httpClient; public ResourceRequestManager(HttpClient httpClient) { _httpClient = httpClient; } public asy...
// CS0214: Pointers and fixed size buffers may only be used in an unsafe context // Line: 11 // Compiler options: -unsafe public class C { unsafe int* i; public static void Main () { var v = new C().i; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public abstract class dfTouchInputSourceComponent : MonoBehaviour { public int Priority; public abstract IDFTouchInputSource Source { get; } }
using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Http; namespace Blaster.WebApi.Security { public class IdTokenAccessor { private readonly IHttpContextAccessor _contextAccessor; public IdTokenAccessor(IHttpContextAccessor contextAcc...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace WebHybridClient.Controllers { [Route("[controller]")] public class StatusController : Controller { [Route("test")] public IActionResult Test() { return View(); } ...
// Copyright (c) 2019-present Viktor Semenov // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DevRating.VersionControl.Fake { public sealed class FakeFilePatch : FilePatch { private readonly Deletions _deletions; private readonly Ad...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using XUnity.AutoTranslator.Plugin.Core.Constants; using XUnity.AutoTranslator.Plugin.Core.Extensions; using XUnity.Common.Constants; using XUnity.Common.Harmony; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.R.Debugger.Engine { publ...
using System; using System.Collections.Generic; using System.Linq; namespace TerritoryTools.Entities.AddressParsers { public class StreetTypeStreetNameFinder : Finder { private List<StreetType> streetTypes; private List<AddressPartResult> possibilities = new List<AddressPartResult...
using System; /*Problem 6. The Biggest of Five Numbers Write a program that finds the biggest of five numbers by using only five if statements. */ class Program { static void Main() { decimal a = 0.0006m; decimal b = -0.005m; decimal c = -1.2m; decimal d = -0.05m; decim...
using System; using System.ComponentModel.DataAnnotations; namespace Paas.Pioneer.Admin.Core.Application.Contracts.LowCodeTable.Dto.Output { /// <summary> /// 低代码表格 /// </summary> public class LowCodeTableOutput { /// <summary> /// Id /// </summary> [Required] ...
namespace Fuxion; using Fuxion.Identity; using Fuxion.Repositories; public interface IIdentityRepository : IKeyValueRepository<string, IIdentity> { }
using System; using Entitas.VisualDebugging.Unity.Editor; using UnityEditor; namespace Entitas.Generics { /// <summary> /// An inspector drawer for <see cref="AddedListenersComponent{TEntity, TComponent}"/>/ /// <see cref="RemovedListenersComponent{TEntity, TComponent}"/>; /// Shows information about...
using System.IO; using System.Linq; using System.Reflection; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace BlogSite.Migrations { public partial class StoredProcs : Migration { protected override void Up(MigrationBuilder migrationBuilder) ...
@using ResponsiveMenu.Mvc @using ResponsiveMenu.Mvc.Models @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers @addTagHelper *, ResponsiveMenu.Mvc @addTagHelper *, AspnetCore.Responsive.Razor
using OpenBots.Server.Model.Core; using System; namespace OpenBots.Server.Model.Configuration { public class EmailAccount : NamedEntity { public bool IsDisabled { get; set; } public bool IsDefault { get; set; } public string Provider { get; set; } public bool IsSslEnabled { get...
using System; class Orders { static void Main() { string product = Console.ReadLine(); int numberOfProducts = int.Parse(Console.ReadLine()); double result = Price(product, numberOfProducts); Console.WriteLine($"{result:F2}"); } private static double Price(string produ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ruanal.Core.ApiSdk { public class CommandApi { public static ApiResult<List<CmdDetail>> GetCommands() { var v = SdkCore.InvokeApi<List<CmdDetail>>(ConfigConst.API_COMMAND_GETNEWS, null);...
namespace VRFI { public interface IFlickKeyAction { void OnFlickStart(VRFI_Operater operater); void OnFlickEnd(VRFI_Operater operater); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Mail; namespace Shahmat.Common { public class Helpers { public static List<long> New10DigitsRandomUniqueKey(int ammount) { return New10DigitsRandomU...
using System; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; public class Products { private string product; private double price; public Products(string product, double price) { this.product = product; this.price = price; } public ...
using UnityEngine; namespace HelperFunctions { namespace Clickable { namespace Text { public class ClickableText : ClickableObject { private DisplayText text; private string textID = ""; public GameObject displayParent; private const float BOUNDS_BORDER = 0.5f; protected Color startColo...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /* * -- BasicCharacterController2D * * Handles Gravity, Jump and Horizontal Movement */ namespace DYP { [RequireComponent(typeof(CharacterMotor2D))] public class BasicMovementController2D : MonoBehaviour, IHas2...
using System; namespace MAVN.Service.OperationsHistory.Client.Models.Requests { /// <summary> /// Represents a base period request model /// </summary> public class PeriodRequest { /// <summary> /// Represents FromDate /// </summary> public DateTime FromDate { get;...
namespace AillieoUtils.CSFixedPoint { internal static class FPTanLut_38912 { internal static fp[] table = new fp[] { fp.CreateWithRaw(5791093012), // 1.34834391348672 fp.CreateWithRaw(5791383120), // 1.34841145951166 fp.CreateWithRaw(5791673246), // 1.34847900990283 ...
using System; using System.Collections.Generic; namespace Data.Model { public sealed class Profile { public string Id { get; set; } public string DisplayName { get; set; } public string ForwardingAddress { get; set; } public DateTime CreatedUtc { get; set; } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using Umbraco.Core; using Umbraco.Core.Persistence; namespace GrowCreate.PipelineCRM.Services { public class DbService { [ThreadStatic] private static volatile Database _db; ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Strategy.Properties; namespace Strategy.Library.Components { /// <summary> /// Displays an exception. /// </summary> ...
using System.Collections.Generic; using UnityEngine; namespace Master { public interface IDustItemDatabase { IEnumerable<DustItemData> All(); } public class DustItemDatabase : IDustItemDatabase { private DustItemData[] datas; public DustItemDatabase() { ...
/* * Microsoft Public License (Ms-PL) - Copyright (c) 2020-2021 Sean Moss * This file is subject to the terms and conditions of the Microsoft Public License, the text of which can be found in * the 'LICENSE' file at the root of this repository, or online at <https://opensource.org/licenses/MS-PL>. */ using ...
using System; using System.IO; using System.Reflection; namespace DotnetActionsToolkit.Tests { public static class TestingUtils { public static string GetAssemblyDirectory() { var location = Assembly.GetExecutingAssembly().Location; return Path.GetDirectoryName(location...
using System.Linq; using System.Collections.Generic; namespace DotAutomatedClassCreator { class DotParser { private string[] excludes = new string[] { "edge", "node", "graph" }; public DotParser() { } public bool isFirstLineAGraphHeader(string str) { return str.Contains(...
// using LibOptimization; // using System; // Console.WriteLine("Rodando!"); // //Instantiation objective Function // var func = new LibOptimization.BenchmarkFunction.clsBenchRosenblock(2); // //Instantiation optimization class and set objective function. // var opt = new LibOptimization.Optimization.clsOptPSO(fu...
using System; using System.Threading.Tasks; namespace TechTalk.SpecFlow.Bindings { public class BindingDelegateInvoker : IBindingDelegateInvoker { public virtual async Task<object> InvokeDelegateAsync(Delegate bindingDelegate, object[] invokeArgs) { if (typeof(Task).IsAssignableFro...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UniHumanoid { public interface ISkeletonDetector { Skeleton Detect(IList<IBone> bones); } public class BvhSkeletonEstimator : ISkeletonDetector { static IBone GetRoot(IList<IBone> bon...
using System; using HandHistories.Objects.Hand; namespace HandHistories.Parser.Compression { public class HandHistoryTinyFormatCompressorImpl : IHandHistoryCompressor { public string CompressHandHistory(string fullHandText) { throw new NotImplementedException(); } ...
using Microsoft.Extensions.Logging; using System; using System.Net.Http; using System.Threading.Tasks; namespace LoggingScopeSample { class SampleController { private readonly ILogger<SampleController> _logger; public SampleController(ILogger<SampleController> logger) { _lo...
using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Text; using DeckGenerator.IO; namespace DeckGenerator { public class DeckGenerator { public string PathToImages; public string TargetPath; public string TargetImage...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AMP.Models; using AMP.Utilities; namespace AMP.WorkflowClasses { public class RequestBuilder:WorkflowBuilderBase { public RequestBuilder(WorkflowMaster workflowMaster, IAMPRepository ampRepository, ...