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using System; using Jint.Runtime; namespace Jint.Native { public sealed class JsBoolean : JsValue, IEquatable<JsBoolean> { public static readonly JsBoolean False = new JsBoolean(false); public static readonly JsBoolean True = new JsBoolean(true); internal static readonly object BoxedT...
using System; using OpenQA.Selenium; using Xunit.Gherkin.Quick; namespace bdd_tests { public abstract partial class TestBase : Feature, IDisposable { [And(@"I complete the change hours application for (.*)")] public void RequestChangeHours(string hoursType) { /* ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tool { /* * Description: user defined exception */ class FTBAutoTestException : ApplicationException { public FTBAutoTestException(string message) : base(message) { ...
namespace Fonet.Fo.Flow { using Fonet.DataTypes; using Fonet.Fo.Properties; using Fonet.Layout; internal class TableColumn : FObj { private Length columnWidthPropVal; private int columnWidth; private int columnOffset; private int numColumnsRepeated; private i...
using System.Collections.Generic; using Core.Model; using Core.Database.Tables; namespace Core.Managers { public class ClansManager : SingletonBase<ClansManager> { public Clan getClanById(ulong id) { foreach (Clan im in ClansTable.clans.Values) { if (im....
using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc.Filters; using ServerCore.DataModel; namespace ServerCore.Areas.Identity.UserAuthorizationPolicy { /// <summary> /// Require that the current user is an author for the ev...
using System.Collections.Generic; using System.Text.Json.Serialization; #nullable disable namespace RiotPls.DataDragon.Entities { internal class ChampionDataDto : BaseDataDto { [JsonPropertyName("data")] public IReadOnlyDictionary<string, ChampionDto> Champion { get; set; } } }
namespace OSS.DataFlow.Event { /// <summary> /// 事件的输入参数 /// </summary> /// <typeparam name="TIn"></typeparam> public class FlowEventInput<TIn> { /// <summary> /// 循环执行次数 /// </summary> public int circulate_times { get; set; } /// <summary> ///...
using Corund.Engine; using Corund.Tools; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Corund.Sprites { /// <summary> /// Sprite that can cover a given rectangle with tiled texture. /// </summary> public class TiledSprite: Sprite, ITiledSprite { #region C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using P1FinalDbContext; using P1Models; namespace P1FinalBusiness { public class CartCheckout { //carts need to have a context because they need to access the db & arraylist of orders ...
using System.Collections.Generic; using Amazon.CloudFormation.Model; namespace ProjectBaseName.DeployTool { public class Config { public string Env { get; set; } public string Region { get; set; } public string Profile { get; set; } public string Stack { get; set; } pub...
using System; class MyClass { internal void MyMethod() => Console.WriteLine("MyMethod called!"); } class Program { static void Main() { var x = new MyClass(); x.MyMethod(); } }
using System.Collections.Generic; using System.Linq; using TrackMe.Core.Models; using TrackMe.Core.Services.Interfaces; namespace TrackMe.Core.Services { public class PossibleTimeProvider : IPossibleTimeProvider { public IEnumerable<PossibleTime> GetPossibleTimes() { #if DEBUG int[]...
using System; using Equinox.Domain.Models; using Nest; public static class SearchHelper { public const string PRODUCT_INDEX = "product"; public const string PRODUCT_ALIAS = "alias-product"; public static void Initialize(ElasticClient elasticClient) { var settings = new IndexSettings { NumberOfR...
using System; namespace Umbraco.Cms.Core.Macros { // represents the content of a macro public class MacroContent { // gets or sets the text content public string Text { get; set; } // gets or sets the date the content was generated public DateTime Date { get; set; } = Date...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UsingConstraints { class Node<T> : IComparable<Node<T>> where T : IComparable<T> { //clanovi polja private T data; private Node<T> next = null; private Node<T> prev = null; ...
using System; using System.Collections.Generic; using System.Linq; using ZKWeb.Localize; using ZKWebStandard.Extensions; using ZKWebStandard.Ioc; using ZKWeb.Web.ActionResults; using ZKWeb.Web; using ZKWebStandard.Web; using ZKWeb.Plugins.Shopping.Order.src.Domain.Services; using ZKWeb.Plugins.Shopping.Order...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using FieldScribeAPI.Models; using FieldScribeAPI.Infrastructure; using Microsoft.EntityFrameworkCore; using AutoMapper; using AutoMapper.QueryableExtensions; using Microsoft.EntityFrameworkCore.Ext...
//Copyright © 2014 Sony Computer Entertainment America LLC. See License.txt. using System; using SharpDX.DirectWrite; namespace Sce.Atf.Direct2D { /// <summary> /// The D2dTextFormat describes the font and paragraph properties used to format text, /// and it describes locale information</summar...
using System; using System.Runtime.InteropServices; namespace UsbNotify { public static partial class UsbNotification { [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] internal struct DEV_BROADCAST_OEM { internal UInt32 dbch_size; internal UInt32 d...
using System; using System.Linq; using System.Text.RegularExpressions; namespace Westwind.AspNetCore.Markdown.Utilities { #region License /* ************************************************************** * Author: Rick Strahl * (c) West Wind Technologies, 2008 - 2018 * ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VideoLibrary { internal interface IService<T> where T : Video { T GetVideo(string uri); IEnumerable<T> GetAllVideos(string uri); } }
namespace Drawmasters.Levels { public class ProjectileColoredEnemyApplyRagdollComponent : ProjectileEnemyApplyRagdollComponent { #region Ctor public ProjectileColoredEnemyApplyRagdollComponent(CollisionNotifier _collisionNotifier) : base(_collisionNotifier) { } ...
using System; using System.Numerics; using Veldrid; using Veldrid.Graphics; using Veldrid.Graphics.Pipeline; namespace Engine.Graphics { public class ShadowMapStage : PipelineStage { private const int DepthMapWidth = 4096; private const int DepthMapHeight = 4096; private readonly Rend...
using System; using System.IO; using MessageBird.Net; using MessageBird.Net.ProxyConfigurationInjector; using MessageBird.Resources; using Moq; using Newtonsoft.Json.Linq; namespace MessageBirdUnitTests { /// <summary> /// Helper that offers a convenient way to create and configure a RestClient moc...
// CommandLineArgsUtils using System; using System.Collections; using System.Text; public static class CommandLineArgsUtils { public static Hashtable GetCommandLineArgs() { return GetCommandLineArgs(Environment.GetCommandLineArgs()); } public static Hashtable GetCommandLineArgs(string[] argsArray) { Hashtabl...
namespace Polycular.Clustar { public interface IGraphComponent { string Id { get; } string Type { get; } int OrderId { get; } } }
/*===========================================================================*/ /* * * FileName : AutoFireShot.cs * * * Author : Hiroki_Kitahara. */ /*===========================================================================*/ using UnityEngine; using System.Collections; using System.Collections.Gene...
using SCPVisualization.MVVM; using UnityEngine.UIElements; namespace SCPVisualization.Screens { public class SCPLibraryViewModel : ViewModel<SCPLibraryModel> { private Button ReturnToMenuButton { get; set; } private void Awake () { Model.OnGetRootVisualElement += GetRootVisualElement; ReturnToMenuButt...
using System.Net.Sockets; namespace Titanium.Web.Proxy.Extensions { internal static class TcpExtensions { /// <summary> /// verifies if the underlying socket is connected before using a TcpClient connection /// </summary> /// <param name="client"></param> /// <returns><...
using System; namespace PolyglotHeaven.Infrastructure { public class IdGenerator { private static Func<Guid> _generator; public static Func<Guid> GenerateGuid { get { _generator = _generator ?? Guid.NewGuid; return _generator; ...
using System; using System.Collections.Generic; using System.Text; namespace FX.Core.IO.Files.Enums { public enum FileTypes { Excel, CSV }; }
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using WizBot.Services.Database.Models; namespace WizBot.Db { public static class CurrencyTransactionExtensions { public static List<CurrencyTransaction> GetPageFor(this DbSet<CurrencyTransaction> set, ulong userI...
using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.DataAnnotations; using EPiServer.Framework.DataAnnotations; using System.ComponentModel.DataAnnotations; namespace Lorem.Models.Media { public abstract class SiteImageFile : ImageData { [Display(GroupName = SystemTabNames....
using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Procedural", "Shape", "Rounded Rectangle")] class RoundedRectangleNode : CodeFunctionNode { public RoundedRectangleNode() { name = "Rounded Rectangle"; } prote...
namespace Simple.Data { using System.Collections.Generic; using Extensions; public class AdoCompatibleComparer : IEqualityComparer<string> { public static readonly HomogenizedEqualityComparer DefaultInstance = new HomogenizedEqualityComparer(); public bool Equals(string x, str...
using System; namespace StoreUI { public interface IValidationService { string ValidateEmptyInput(string prompt); decimal ValidatePrice(string prompt); int ValidateQuantity(string prompt); string ValidateBarcode(string prompt); DateTime ValidateDate(string prompt); ...
using AElf.Types; using Google.Protobuf; namespace AElf.Kernel.TransactionPool { public static class FakeTransaction { public static Transaction Generate() { var transaction = new Transaction() { From = SampleAddress.AddressList[0], To = ...
using System; using System.Collections.Generic; namespace Mohmd.AspNetCore.Proxify.Attributes { [AttributeUsage(AttributeTargets.Interface | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class IgnoreInterceptorsAttribute : Attribute { public IgnoreInterceptorsAttribute(...
namespace Codefire.ExpressionEvaluator.Expressions { public class DivideExpression : BinaryExpression { public DivideExpression(Expression left, Expression right) : base(left, right) { } public override decimal? Invoke(EvaluatorContext context) { ...
namespace Cloudlucky.GuardClauses; internal static class GuardMessages { public static string Default(string? message = default) => message ?? "Value must not be default (null or default)."; public static string NotDefault(string? message = default) => message ?? "Value must be default (null ...
using AutoMapper; namespace DlnaController.Domain { internal class DtoMapperProfile: Profile { public DtoMapperProfile() { // TODO: call CreateMap here } } }
using LHGames.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LHGames.Interfaces { public interface IAStar { List<Tile> Run(int startX, int startY, int endX, int endY); List<Tile> Run(Point start, Point end); List<Tile...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Diagnostics.CodeAnalysis; using NuGet.VisualStudio; namespace NuGetConsole.Host.PowerShell.Implementation { public static class Power...
using System.Collections; using UnityEngine; public class Player : MonoBehaviour { public float Speed = 3f; // public Sprite IconLeft; // public Sprite IconUp; // public Sprite IconRight; // public Sprite IconDown; public Transform ShootPosition; //子弹发射位置 public GameObject Bullect; //方向...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using SleepToCsv.Events; using SleepToCsv.Movements; using SleepToCsv.Summary; namespace SleepToCsv { class Program { static void Main(string[] args) { ...
using SummerBoot.Repository; using System; using System.Collections.Generic; using System.Threading.Tasks; using SummerBoot.Repository.Attributes; using SummerBoot.WebApi.Models; namespace SummerBoot.Test.Repository { [AutoRepository] public interface ICustomerRepository :IBaseRepository<Customer> { ...
namespace Xtaieer.Regular { /// <summary> /// 正则表达式的抽象语法树的一个叶子节点,代表一个字符 /// </summary> public class SingleCharLeafExpression : IRegularExpression { private char c; /// <summary> /// 使用一个字符构造抽象语法树的叶子节点 /// </summary> /// <param name="c"></param> ...
using Abp.AutoMapper; using Abp.Modules; using Abp.Reflection.Extensions; using PMTool16Bit.Authorization; using PMTool16Bit.Services; using PMTool16Bit.Models; namespace PMTool16Bit { [DependsOn( typeof(PMTool16BitCoreModule), typeof(AbpAutoMapperModule))] public class PMTool16BitApplicationM...
namespace CyberCAT.Core.DumpedEnums { public enum CraftingMode { craft = 0, upgrade = 1 } }
namespace MemoScope.Modules.TypeDetails { partial class TypeDetailsModule { /// <summary> /// Variable nécessaire au concepteur. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Nettoyage des ressources utilisées. ...
// // Tests for System.Web.UI.WebControls.DataControlFieldTest.cs // // Author: // Yoni Klein (yonik@mainsoft.com) // // // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (th...
using System; using Xunit; using Util; using System.Linq; using System.Collections.Generic; using System.Text; namespace SymmetricTree { public class Solution { public bool IsSymmetric(TreeNode root) { if (root == null) { return true; } ...
using AM; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTests.AM { [TestClass] public class UnsafeUtilityTest { [TestMethod] public void UnsafeUtility_AsSpan_1() { var value = 0; var span = UnsafeUtility.AsSpan(ref value); //A...
using System; namespace lastmilegames.DialogueSystem.NodeData { [Serializable] public class ExposedProperty { public string propertyName = "@@NAME@@"; public string propertyValue = "Value"; } }
namespace Strategy.Behavior.Flying { public interface IFlyingBehavior { void Fly(); } }
public class IdleState:StateBase { public IdleState(BevBase bev) : base(bev) { } #region override methods public override void Execute() { if (base.frameCounter >= base.intervalFrame) { base.frameCounter = 0; if (base.bev.HasPosTarget()) { ...
namespace DragonSouvenirs.Services.Data { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DragonSouvenirs.Data.Common.Repositories; using DragonSouvenirs.Data.Models; using DragonSouvenirs.Services.Mapping; using Microsoft.EntityFr...
using Fleck; using InterflowFramework.Core.Channel.InputPoint.Const; using InterflowFramework.Core.Channel.InputPoint.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InternalFramework.Fleck.InputPoint { public class FleckInputPoint ...
using System; using System.Collections; namespace FastReport { /// <summary> /// This class represents a data band footer. /// </summary> public class DataFooterBand : HeaderFooterBandBase { } }
namespace __RootNamespace__.Features.__FeatureName__s { using MediatR; using System; using __RootNamespace__.Features.Bases; public class GetById__FeatureName__Request : BaseApiRequest, IRequest<GetById__FeatureName__Response> { public const string RouteTemplate = "api/__FeatureName__s/Get"; /// <su...
using System; using System.IO; using System.Security.Claims; using System.Text; using System.Text.Json; using System.Threading.Tasks; using LeanCode.Components; using LeanCode.CQRS.Execution; using NSubstitute; namespace LeanCode.CQRS.RemoteHttp.Server.Tests { public abstract class BaseMiddlewareTests { ...
using System; using System.Windows.Forms; using Avtec.DevMorningFix.FormatOutput; using Avtec.DevMorningFix.XmlStoreModule.DataManager; namespace DesktopApp { public partial class Form1 : Form { private readonly IDataManager _dataManager; private readonly IFundamentalFormat _format; pr...
using System; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; namespace SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice { public class StartDateViewModelToConfirmRequestMapper : IMapper<Sta...
using SFA.DAS.Payments.Calc.CoInvestedPayments.Infrastructure.Data.Entities; namespace SFA.DAS.Payments.Calc.CoInvestedPayments.Infrastructure.Data { public interface IPaymentRepository { void AddPayment(PaymentEntity payment); void AddPayments(PaymentEntity[] payments); } }
 @{ ViewBag.Title = "ChildAction"; } <h2>ChildAction</h2> @{ TempData["SkipLayout"] = true; } @Html.Action("Inline")
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://w...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; using Pcg; using System.Threading; namespace PrimeGen { public class BigIntegerGenerator { Random random; ThreadLocal<byte[]> threadLoca...
using System.Collections.Generic; namespace HeroesOfTheStats.Shared.Entities { public class Hero { public double wins { get; set; } public double loses { get; set; } public double win_rate { get; set; } public string name { get; set; } public string short_name { get; se...
namespace SFA.Apprenticeships.Web.Candidate.Validators { using Constants.ViewModels; using FluentValidation; using ViewModels.Register; public class ForgottenPasswordViewModelClientValidator : AbstractValidator<ForgottenPasswordViewModel> { public ForgottenPasswordViewModelClientValidator(...
using System; using System.Collections.Generic; using System.Numerics; using System.Text; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Media.Animation; using CoreAnimation; using CoreGraphics; using Uno.Disposables; using Uno.UI.Extensions; namespace Uno.UI.Media { partial class NativeRenderTr...
using System; using System.Collections.Generic; using System.Text; namespace XP.SDK.XPLM { [Flags] public enum MouseHandlers : byte { None = 0, LeftClick = 1, RightClick = 2, All = 0xFF } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fourier_Transformatie.Fourier { public class ComplexGetal { private float reëel, imaginair; public ComplexGetal(float reëel, float imaginair) { this.reëel = re...
// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using System.ComponentModel.Composition; namespace VsChromium.Package { [Export(typeof(IPackagePreInitializer))] public class VisualStudioPac...
namespace MyWebtoonWebProject.Services.Data { using System.Threading.Tasks; public interface IWebtoonsRatingsService { Task RateWebtoonAsync(string webtoonTitleNumber, string userId, byte ratingValue); double GetWebtoonAverageRating(string webtoonTitleNumber); bool DoesWebtoonHav...
// Copyright © 2018 – Property of Tobii AB (publ) - All Rights Reserved namespace Tobii.XR { using UnityEditor; public interface IEditorSettings { void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string defines); string GetScriptingDefineSymbolsForGroup(BuildTargetGrou...
using SoulsFormats; using System.Collections.Generic; using System.Numerics; namespace HKX2 { public enum SolverStabilizationType { SOLVER_STABILIZATION_OFF = 0, SOLVER_STABILIZATION_LOW = 1, SOLVER_STABILIZATION_MEDIUM = 2, SOLVER_STABILIZATION_HIGH = 3, SOLVER_STABILIZ...
using Assets.Scripts.Atmospherics; namespace WebAPI.Payloads { public class AtmospherePayload : IAtmosphericContentPayload { public string roomId { get; set; } public float? pipeNetworkId { get; set; } public bool isGlobal { get; set; } public float oxygen { get; set; } ...
using System; using System.Collections.Generic; [System.Serializable] public class ZenSceneData { public string imagePath; public DateTime dateTime; public List<RailSaveData> railsData = new List<RailSaveData>(); public List<EnvSaveData> envsData = new List<EnvSaveData>(); public List<TrainSaveDa...
using FluentCore.Model; namespace FluentCore.Interface { /// <summary> /// 游戏依赖接口 /// </summary> public interface IDependence { /// <summary> /// 获取对应游戏依赖的下载请求 /// </summary> /// <param name="root">.minecraft游戏目录</param> /// <returns></returns> HttpD...
namespace ApprovalTests.Reporters { public struct LaunchArgs { private string arguments; private string program; public LaunchArgs(string program, string arguments) { this.program = program; this.arguments = arguments; } pub...
using System; using System.Collections.Generic; using ENet; using Entitas; using Sources.Networking.Client; using Sources.Networking.Server; using UnityEngine; public class GameController : MonoBehaviour { public static GameController I; [NonSerialized] public Mode Mode = Mode.Inactive; ...
using System.Collections.Generic; using System.IO; namespace CoffeeMachine { public class FileService { public static List<string> ReadLines(string path) { if (!File.Exists(path)) throw new FileNotFoundException($"The file \"{path}\" does not exist."); var lines = (new List<string>(File.ReadAllLines(...
using FlatRedBall.Glue.Managers; using FlatRedBall.Glue.Plugins.ExportedImplementations; using FlatRedBall.Glue.SaveClasses; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using TileGraphicsPlugin.ViewModels; namespace T...
using System.Text; using Diadoc.Api.Proto.Events; namespace Diadoc.Api { public partial class DiadocHttpApi { public void RecycleDraft(string authToken, string boxId, string draftId) { var sb = new StringBuilder(string.Format("/RecycleDraft?boxId={0}", boxId)); if (!string.IsNullOrEmpty(draftId)) sb.Appen...
// Copyright (c) Microsoft. All rights reserved. namespace Microsoft.Azure.Devices.Edge.Test { using System; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Azure.Devices.Edge.Test.Common; using Microsoft.Azure.Devices.Edge.Test.Comm...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Runtime.CompilerServices; using System.Drawing; using Windows.UI.Xaml; using Windows.UI.Xaml.Media; using Uno.Collections; using Uno.Disposables; using Uno.Extensions; using Uno.UI.DataBindin...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using SmartHomeApi.Core.Interfaces;...
// MIT License - Copyright (c) Malte Rupprecht // This file is subject to the terms and conditions defined in // LICENSE, which is part of this source code package using System; using LibreLancer.Ini; namespace LibreLancer.Data.Equipment { public abstract class AbstractEquipment { [Entry("nickname")...
// Copyright (c) Converter Systems LLC. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Urho; using Xamarin.Forms; namespace Workstation.MobileHmi { public partial class RobotView : ContentView { private RobotGame robotG...
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xBD2D717B)] public class STU_BD2D717B : STU_1361E674 { [STUFieldAttribute(0xB257A3A4)] public byte m_B257A3A4; } }
namespace MudBlazor.Interfaces { public interface IForm { public bool IsValid { get; } public string[] Errors { get; } internal void Add(IFormComponent formControl); internal void Remove(IFormComponent formControl); internal void Update(IFormComponent formControl); }...
namespace WarriorsSnuggery.Graphics { public class TextRenderable : IRenderable { BatchObject charRenderable; static readonly Vector shadowOffset = new Vector(0.02f * WindowInfo.Ratio, -0.02f, 0); Vector position; readonly Font font; Color color; public TextRenderable(Font font, char c, Color color) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SignalRuleLeft : MonoBehaviour { public BoxCollider boxColliderComponent; public BoxCollider boxColliderComponent2; public BoxCollider boxColliderComponent3; public BoxCollider boxColliderComponent4; publi...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace PnP.PowerShell.Commands.Utilities { internal static class BrowserHelper { public static void LaunchBrowser(string url) ...
using CSCore.CoreAudioAPI; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace CSCore.Test.CoreAudioAPI { [TestClass] public class EndpointTests { [TestMethod] [TestCat...
using System; using DemoParser.Parser.Components.Abstract; using DemoParser.Utils; using DemoParser.Utils.BitStreams; namespace DemoParser.Parser.Components.Packets.StringTableEntryTypes { public class QueryPort : StringTableEntryData { internal override bool InlineToString => true; public uint Port; pub...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using Wintellect.PowerCollections; using nJocLogic.data; using nJocLogic.gameContainer; namespace nJocLogic.util.gdl.model { public class SentenceDomainModels { public enum V...
using System.Collections.Generic; namespace Z80.Kernel.Z80Assembler.ExpressionHandling { internal abstract class Operator { public int Priority { get; } public int OperandCount { get; } public bool IsUnary { get; } public string Token { get; } public void AddOperand(u...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ArDrone2.Client.NavData { public class NavDataRetriever ...