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using UnityEngine; using UnityEngine.Assertions; public class ProjectionManagerRoomSample : MonoBehaviour { #region Field public ProjectionManagerRoom projectionManager; public Camera cameraFront; public Camera cameraLeft; public Camera cameraRight; public Camera cameraBack; public Camer...
using Microsoft.AspNetCore.Mvc; namespace FSL.eBook.RWP.ED2Core.DesignPatterns.UnitOfWorkChapter.Scenario2 { public sealed class UnitOfWorkController : Controller { private readonly IUnitOfWork _unitOfWork; public UnitOfWorkController(IUnitOfWork unitOfWork) { _un...
using FeedbackApi; using Microsoft.EntityFrameworkCore; var builder = WebApplication.CreateBuilder(args); builder.Services.AddDbContext<FeedbackDbContext>(options => options.UseInMemoryDatabase(builder.Environment.ApplicationName)); builder.Services.AddEndpointsApiExplorer(); builder.Services.AddSwaggerGen(c =>...
using EMS.Event_Services.API.Context.Model; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace EMS.Event_Services.API.Context.EntityConfigurations { class SubscriptionEntityTypeConfiguration : IEntityTypeConfiguration<ClubSubscription> { public...
namespace ZetaResourceEditor.UI.Helper.Grid { using DevExpress.XtraGrid.Views.Grid; using Zeta.EnterpriseLibrary.Tools.Storage; internal class FilterSerializer : LayoutSerializerBase { public FilterSerializer( GridView gridView, IPersistentPairStorage storage, ...
using System.Windows; using System.Windows.Media; using System.Windows.Media.Effects; namespace Microsoft.Expression.Media.Effects { public sealed class ColorToneEffect : ShaderEffect { public ColorToneEffect() { base.PixelShader = new PixelShader { UriS...
using System; using System.Windows; using Microsoft.Xaml.Behaviors; namespace UtcTickTime.Behaviors { public class CleanupBehavior : Behavior<Window> { protected override void OnAttached() { base.OnAttached(); AssociatedObject.Closed += Closed; } ...
using System.Net.Mime; using Microsoft.AspNetCore.Mvc; using TotalDecoupling.BusinessLayer.Services.Interfaces; namespace TotalDecoupling.Controllers; [ApiController] [Route("api/[controller]")] [Produces(MediaTypeNames.Application.Json)] public class ImageController : ControllerBase { private readonly IImageSer...
using System.Collections; using System.Collections.Generic; using UnityEngine; using YxFramwork.Common.Model; using YxFramwork.Framework; using YxFramwork.Framework.Core; using YxFramwork.Manager; using YxFramwork.View; namespace Assets.Scripts.Hall.View.TaskWindows { public class TaskBindPhoneView : TaskBasseVie...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Caching.Distributed; namespace AwesomeCMSCore.Modules.Helper.Services { public interface ICacheService: IDistributedCache { } }
using System; using System.Collections.Generic; using ClosedXML.Excel; using KeySwitchManager.Domain.MidiMessages.Models.Aggregations; namespace KeySwitchManager.Infrastructures.Storage.Spreadsheet.ClosedXml.KeySwitches.Translators { [Flags] internal enum TranslateMidiMessageType { Status = 0x1, ...
using System; abstract class QuickSortProgram { public static void Main(System.String[] args) { System.Int32[] V_0; int V_1; bool V_2; // No-op System.String[] expr01 = args; int expr02 = expr01.Length; int expr03 = (Int32)expr02; System.Int32[] e...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShopMenu : Overlay { [SerializeField] private GameObject shopItemPanel = null; private List<RectTransform> itemPanels = null; private ShopItemCollection items = null; public override void Initialize() { string jsonstring...
namespace briefCore.Data.Maps { using Library.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; public class EditionInCategoryMap { public EditionInCategoryMap(EntityTypeBuilder<EditionInCategory> builder) { builder.ToT...
using JoshMake; class Program { static public void Configuration() { Project helloWorld = new Project("HelloWorld"); // Make and add msvc while turning on some flags. var msvc = new msvc(); msvc.AddCompilerFlag(msvc.CompilerFlag.Warnings1); //msvc.AddLinkerFl...
namespace TheCrushinator.XamarinFormly.Models { public class AsyncValidators { } }
using System; namespace Tailviewer.Api { /// <summary> /// Describes a column of a log file. /// </summary> /// <remarks> /// TODO: Introduce required EqualityComparer /// TODO: Introduce optional Comparer (for sorting) /// </remarks> public interface IColumnDescriptor { /// <summary> /// ...
// SharpMath - C# Mathematical Library // Copyright (c) 2014 Morten Bakkedal // This code is published under the MIT License. using System; using System.Collections.Generic; namespace SharpMath.Optimization { /// <summary> /// Represents a set of variables with some values assigned. /// </summary> pub...
using Sandbox; using System; using System.Collections.Generic; namespace guesswho.weapons { public partial class SMG : BaseWeapon { public override string ViewModelPath => "weapons/rust_smg/v_rust_smg.vmdl"; public override string Icon => "/ui/weapons/dm_smg.png"; public override int SlotLocation => 2; pub...
namespace NWaves.DemoForms { partial class AmsForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// ...
namespace RoundsCardGameCP.Data; [UseScoreboard] public partial class RoundsCardGamePlayerItem : PlayerTrick<EnumSuitList, RoundsCardGameCardInformation> {//anything needed is here [ScoreColumn] public int RoundsWon { get; set; } [ScoreColumn] public int CurrentPoints { get; set; } [ScoreColumn] ...
using System; namespace Mariana.AVM2.Core { /// <summary> /// An object that can be used to access traits and dynamic properties in the global /// scope of an application domain. /// </summary> /// <remarks> /// The global object for an application domain can be obtained using the /// <see...
using Cybtans.Serialization; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Text; namespace Benchmark { public class ModelA { public int IntValue { get; set; } = 1; public string StringValue { get; set; } = "Hellow World"...
/* * Pixel Anti Cheat * ====================================================== * This library allows you to organize a simple anti-cheat * for your game and take care of data security. You can * use it in your projects for free. * * Note that it does not guarantee 100% protection for * your game. If you are de...
using System; using Microsoft.Extensions.DependencyInjection; namespace MyLab.Search.EsAdapter.SearchEngine { /// <summary> /// Integration methods for <see cref="IServiceCollection"/> /// </summary> public static class SearchEngineIntegration { /// <summary> /// Adds search engine...
using System; using Xamarin.Forms; using SkiaSharp; using SkiaSharp.Views.Forms; namespace SkiaSharpFormsDemos.Transforms { public class SkewShadowTextPage : ContentPage { public SkewShadowTextPage() { Title = "Shadow Text"; SKCanvasView canvasView = new SKCanvasView...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SqzTo.Domain.Entities; namespace SqzTo.Infrastructure.Persistence.Configurations { /// <summary> /// Default configuration for the <see cref="SqzLink"/>. /// </summary> public class SqzLinkEntityConfigura...
using MongoDB.Bson; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace MongoConnector.Net { class Program { static void Main(string[] args) { ConnectorApp opLogApp = new ConnectorApp(); ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Threading.Tasks; namespace BuildXL.Processes.Remoting { /// <summary> /// Represents a process pip that executes remotely. /// </summary> public interface IRemoteProcessPip : IDisposable ...
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Chroma64.Emulator.CPU { public enum RoundMode { /// <summary> /// Rounding towards nearest representable value. /// </summary> FE_TONEAREST = 0x00000000, /// <summary> ...
using System.Collections.Generic; using DAL.Siniflar; using OBJ; namespace BL { public class BSiparis :DSiparis { //Siparis ürün ekleme public new OIslemSonuc<int> siparisEkle(OSiparis _s) { return base.siparisEkle(_s); }//siparisEkle() //Siparis ürün günce...
#region License // // Author: Einar Ingebrigtsen <einar@dolittle.com> // Copyright (c) 2007-2010, DoLittle Studios // // Licensed under the Microsoft Permissive License (Ms-PL), Version 1.1 (the "License") // you may not use this file except in compliance with the License. // You may obtain a copy of the licens...
@model HealthHub.Web.ViewModels.Doctor.DoctorsViewModel @{ ViewData["Title"] = "Default"; } <div class="form-group row"> <label class="col-sm-2 col-form-label">Doctor</label> <div class="col-sm-10"> <div class="form-control">@Model.FullName</div> </div> </div> <div class="form-group row"> <lab...
namespace DurableBotEngine.Configurations { public class LineMessagingApiSettings { public string ChannelSecret { get; set; } public string ChannelAccessToken { get; set; } } }
using System.Collections; using Enmeshed.BuildingBlocks.Application.Abstractions.Exceptions; using FluentValidation; using FluentValidation.Validators; namespace Enmeshed.BuildingBlocks.Application.FluentValidation { public class ValueInValidator<T, TProperty> : PropertyValidator<T, TProperty> { priva...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DesignPatterns.Command { public abstract class RemoteControlDevice { public abstract void TurnOn(); public abstract void TurnOff(); } }
using System; namespace Singyeong { /// <summary> /// An exception thrown when a Singyeong server sends /// <see cref="SingyeongOpcode.Invalid" /> indicating that an error /// occured. /// </summary> public class UnknownErrorException : Exception { /// <summary> /// Initiali...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ImputationH31per.Modele.Entite; namespace ImputationH31per.Vue.RapportMensuel.Modele.Entite { public class TicketItem : InformationBaseItem<IInformationTicketTfs> { public TicketItem(EnumTypeItem type...
namespace WatchMe.Web.Controllers { using Base; using Data.Models; using Infastructure.Mapping; using Microsoft.AspNet.Identity; using System.Linq; using System.Web.Mvc; using ViewModels.Movies; using WatchMe.Services.Data.Contracts; public class MoviesController : BaseC...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using Rebus.Logging; using Rebus.Testing; using Rhino.Mocks; namespace Rebus.AdoNet { public abstract class FixtureBase { protected DisposableTracker Disposables { get; } public FixtureBase() { Disp...
namespace BeanstalkWorker.SimpleRouting { public static class RoutingConstants { public const string HeaderName = "Task"; public const string HeaderType = "String"; } }
using System; using System.Collections.Generic; using System.Text; namespace s.library { public class Parse:Function { public Parse(Node<Object> defaultScope,char lineSplit) : base() { this.defaultScope = defaultScope; this.lineSplit = lineSplit; } ...
using System; namespace _07.TerabytesToBits { class Program { static void Main(string[] args) { decimal a = decimal.Parse(Console.ReadLine()); a = a * 1024 * 1024 * 1024 * 1024 * 8; Console.WriteLine("{0:0}",a); } } }
using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; namespace AGGE.CharacterController2D { public class GameManager : MonoBehaviour { public bool showCurves = true; public AudioClip[] jumpSounds; public Material[] materials; public static GameManag...
using System; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using VocabInstaller.Validations; namespace VocabInstaller.Models { public class Card { [HiddenInput(DisplayValue = false)] public int Id { get; set; } [HiddenInput(DisplayValue = false)] public int U...
using System.Net; using System.ServiceProcess; namespace Sequencing.WeatherApp.Service { partial class EmailSendService : ServiceBase { public EmailSendService() { InitializeComponent(); } private EmailSendProcessor proc; private PushNotificationSender push...
using System; using System.Collections.Generic; using System.Dynamic; namespace Ganss.Excel { /// <summary> /// A caching factory of <see cref="TypeMapper"/> objects. /// </summary> public class TypeMapperFactory : ITypeMapperFactory { Dictionary<Type, TypeMapper> TypeMappers { get; set; }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BullSpriteCont : PawnSpriteCont { [SerializeField] protected BullPawn bullPawn; public void SetIsSinging() { bullPawn.OwnStateMachine.isSinging = true; } public override void FlashSprite(b...
using System.ComponentModel.DataAnnotations; using MyE.Entities; using Newtonsoft.Json; namespace MyE.Business.Entities.Response { public class EjemplarRes { [Display(Name = "ejemplarId")] [JsonProperty(PropertyName = "ejemplarId")] public int ejemplarId { get; set; } [Display...
namespace StudentsLearning.Services.Data.Contracts { #region using System.Collections.Generic; using System.Linq; using StudentsLearning.Data.Models; #endregion public interface ITopicsServices { IQueryable<Topic> All(int sectionId, int page, int pageSize); IQueryable<T...
using System; namespace Crypto.Infrastructure { public static class Algorithms { /// <summary> /// Finds the greatest common denomintor of two numbers. /// </summary> /// <param name="a">The first number.</param> /// <param name="b">The second number.</param> /// <returns>The greatest common denomintor ...
using System; using System.Collections.Generic; using Microsoft.Html.Editor.Intellisense; using Microsoft.VisualStudio.Utilities; using Microsoft.Web.Editor; namespace MadsKristensen.EditorExtensions.Html { [HtmlCompletionProvider(CompletionType.Values, "link", "sizes")] [ContentType(HtmlContentTypeDefinition...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace HolePunch.Proxies { public interface IProxyServer { Guid Id { get; } IReadOnlyCollection<IProxySession> Sessions { get; } ProxyServerSt...
using System.Collections.Generic; using SqExpress.Syntax.Names; using SqExpress.Syntax.Select; using SqExpress.Syntax.Value; namespace SqExpress.Syntax.Functions { public class ExprAnalyticFunction : IExprSelecting { public ExprAnalyticFunction(ExprFunctionName name, IReadOnlyList<ExprValue>? argument...
namespace MyStrom.Api.Models { public class Report { public decimal Power { get; set; } public bool Relay { get; set; } public decimal Temperature { get; set; } } }
using System; using System.Threading.Tasks; using System.Windows.Input; namespace CodeMonkeys.MVVM.Commands { public class AsyncCommand : ICommand { private readonly Func<object, Task> _executeFunc; private readonly Predicate<object> _canExecute; public event EventHandler CanE...
public static class PointerType // TypeDefIndex: 4210 { // Fields public static readonly string mouse; // 0x0 public static readonly string touch; // 0x8 public static readonly string pen; // 0x10 public static readonly string unknown; // 0x18 // Methods // RVA: 0x15C8470 Offset: 0x15C8571 VA: 0x15C8470 inter...
#region usings using System.Linq; using osu.Core; using osu.Core.Config; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Mods.Online.Base...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_Manager : singleton<UI_Manager> { [SerializeField] GameObject[] keyFeaturesList; [SerializeField] GameObject videoScreen; [SerializeField] Slider rotationSlider; private ...
using System.Xml.Serialization; using System.IO; using System.Text; public class SavingSystem { public static void SaveDialogue(string path, DialogueSystemContainer dsContainer) { var serializer = new XmlSerializer(typeof(DialogueSystemContainer)); var encoding = Encoding.GetEncoding("UTF-8");...
using System.Collections.Generic; using System.Threading.Tasks; using UnitConverter.Currency.Models; namespace UnitConverter.Currency.Loaders { public interface ICurrencyDataLoader { Task<List<CurrencyConverterItem>> LoadCurrencyConverterItem(); Task<List<CurrencyItem>> LoadCurrencyItem(); ...
using System.Collections.Generic; using UnityEngine; using System.Linq; using MLAgents; public class GridArea : MonoBehaviour { [HideInInspector] public List<GameObject> actorObjs; [HideInInspector] public int[] players; public GameObject trueAgent; IFloatProperties m_ResetParameters; C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _1_Exercises { class Exercises { public string Topic { get; set; } public string CourseName { get; set; } public string JudgeLink { get; set; } public List<string> Problems { ge...
using System; using System.Collections; using System.Drawing; using System.Linq; namespace SmartQuant.Charting { public class TTitleItem { public string Text { get; set; } public Color Color { get; set; } public TTitleItem() : this("", Color.Black) { } public...
using System; using System.Collections.Generic; using System.Linq; using BlogEngine.Core.Json; using BlogEngine.Core.Providers; namespace BlogEngine.Core.Notes { /// <summary> /// Settings for quick notes /// </summary> public class QuickSettings { /// <summary> /// Quick settings ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Rendering; using MniamMniam.Models.CookBookModels; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MniamMniam.ViewModels { public class CreateReci...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Zappr.Core.Entities; namespace Zappr.Infrastructure.Data.Configurations { public class UserRatedEpisodeConfiguration : IEntityTypeConfiguration<UserRatedEpisode> { public void Configure(EntityTypeBuilder<...
/*-------------------------------------------------------------------------------------------------- * Author: Dr. Dana Vrajitoru * Author: Dan Cassidy * Date: 2015-10-07 * Assignment: Homework 6 * Source File: CritterControl.cs * Language: C# * Course: CSCI-C 490, Game Programming and ...
using UnityEngine; using System.Xml; namespace PlayGen.Unity.Utilities.Editor.iOSRequirements { public class iOSRequirements : MonoBehaviour { private static string FilePath => Application.dataPath + "/iOSRequirements/Editor/iOSRequirements/Requirements.xml"; public static XmlDocument ReadXml() { var text...
namespace Amazon.Lambda.APIGatewayEvents { using System.Collections.Generic; using System.Runtime.Serialization; /// <summary> /// The response object for Lambda functions handling request from from API Gateway proxy /// http://docs.aws.amazon.com/apigateway/latest/developerguide/api-gateway-set-u...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; namespace WorkspaceServer.Packaging { public class PackageSource { private readonly DirectoryInfo...
namespace RangeIt.Ranges.RangeStrategies.Iota { using System.Collections; using System.Collections.Generic; internal abstract class AIotaGeneratorStrategy<T> : IRangeStrategy<T> { internal uint Count { get; set; } internal AIotaGeneratorStrategy(uint count) => Count = count; ...
using Microsoft.AspNetCore.Razor.TagHelpers; using System; using System.Collections.Generic; using System.Threading.Tasks; using TagHelpersDemo.TagHelpers; using Xunit; namespace TagHelpersDemo.Tests.TagHelpers { public class HandTagHelperTests { [Fact] public void Process_Generates_Expected_O...
using Prezencka.Services; using System; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace Prezencka.ViewModels { public sealed class SettingsViewModel : BaseViewModel { public string Name { get; set; } public string Id { get; set; } public string ...
using PuntoDeVentaDemo.COMMON.Entidades; using System.Collections.Generic; namespace PuntoDeVentaDemo.COMMON.Interfaces { /// <summary> /// Proporciona los métodos relacionados a los productos vendidos en las ventas /// </summary> public interface IProductoVendidoManager : IGenericManager<productovend...
using FSQL.Interfaces; using FSQL.ProgramParts.Core; using FSQL.ProgramParts.Functions; namespace FSQL.ProgramParts.Statements { public class Simulate : StatementBase, IExpression { private readonly CodeBlock _block; public Simulate(CodeBlock block) { _block = block; } ...
using System; using System.IO.Packaging; using System.ComponentModel.Composition; using System.Diagnostics; using System.Reactive; using System.Reactive.Linq; using System.Windows.Media.Imaging; using Akavache; using GitHub.Caches; using GitHub.Logging; using GitHub.Extensions; using GitHub.Models; using System.Windows...
using System.Windows.Forms; namespace Projekt_wlasciwy { class ErrorController { public static void ThrowUserError(string Message = "Something went wrong.") { MessageBox.Show(Message + "Check Log", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } public stat...
using System.Collections.Generic; namespace MASIC.Data { /// <summary> /// Container for tracking similar parent ions /// </summary> public class SimilarParentIonsData { /// <summary> /// Pointer array of index values in the original data /// </summary> ...
namespace BlogSharp.MvcExtensions.Handlers { using System.Web.Routing; public class BlogMvcRouteHandler : System.Web.Mvc.MvcRouteHandler { protected override System.Web.IHttpHandler GetHttpHandler(RequestContext requestContext) { var controller = requestContext.RouteData.Values["controller"]; ret...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloudsFlowing : MonoBehaviour { bool movingDown = true; void Start() { Invoke("StartMakingFlowing", Random.Range(0, 2)); } private void StartMakingFlowing() { StartCoroutine(FlowingCloud()); } IEnumerator Flowing...
using System; using Robust.Shared.GameObjects; using Robust.Shared.Maths; using Robust.Shared.Serialization; namespace Content.Shared.Tabletop.Events { /// <summary> /// An event sent by the server to the client to tell the client to open a tabletop game window. /// </summary> [Serializable, NetSerial...
using UnityEngine; namespace StandardRender { public class SceneData : ScriptableObject { } }
using UnityEngine; using System.Collections; public enum ScaleType { kCrop, kInside } class Texture2DHelpers { public static Texture2D rescaleCenter(Texture2D srcTexture, Vector2 destSize, ScaleType scaleType) { var srcSize = new Vector2( srcTexture.width, srcTexture....
using stackattack.Users; using System; using System.Collections.Generic; using System.Data.Common; using System.Data.SQLite; using System.Linq; using System.Text; using System.Web; namespace stackattack.Persistence { internal class UserTable : SQLiteTable<User> { private const int TestUserID = 1; ...
using Telegram.Bot.AspNetPipeline.Mvc.Extensions.Main; namespace Telegram.Bot.AspNetPipeline.Mvc.Extensions.MvcFeatures { /// <summary> /// Implemented with <see cref="ServicesBus"/>. /// </summary> public interface IMvcFeaturesProvider { IMvcFeatures MvcFeatures { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CanonBehavior : MonoBehaviour { public Transform canonBallPos; public GameObject canonBallPrefab; public float speed = 1; public int initialNumberOfPooledInstance = 10; private ObjectPooler pool; priv...
using System; using System.Collections.Generic; using System.Management.Automation; using System.Management.Automation.Runspaces; using System.Threading.Tasks; using Atlassian.Jira.Linq; using Atlassian.Jira; using System.Linq; namespace JiraModule { /// <summary> /// Saves changes made to a Jira.Issue object ...
using Newtonsoft.Json; namespace SurveyMonkey.Enums { [JsonConverter(typeof(TolerantJsonConverter))] public enum QuestionRequiredType { All, AtLeast, AtMost, Exactly, Range } }
using AniSharp.Types.Edges; using AniSharp.Types.Groups; using CSGraphQL.GraphQL; namespace AniSharp.Types.Connections { public class StaffConnection : GraphQlType { [TypeField] public StaffEdge[] Edges { get; set; } [TypeField] public Staff.Staff[] Nodes { get; set; } [TypeField] public PageInfo PageInfo { ge...
using System; using System.Web.Hosting; namespace SignalR.Hosting.AspNet { internal class AspNetShutDownDetector : IRegisteredObject { private readonly Action _onShutdown; public AspNetShutDownDetector(Action onShutdown) { _onShutdown = onShutdown; HostingEnvir...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MapTileGenerator.Core { /// <summary> /// 默认的瓦片输出方式:以文件方式存储; /// </summary> public class DefaultOutputStrategy : ITileOutputStrategy { protected st...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class PanelBackgroundColorOR : MonoBehaviour { private Image panel; public ColorDataOR color; // private void AdjustColor(ColorReference _color) // { // ...
using DatabaseBenchmark.Core.Interfaces; using Microsoft.Azure.Cosmos; namespace DatabaseBenchmark.Databases.CosmosDb { public class CosmosDbDistinctValuesProvider : IDistinctValuesProvider { private readonly Database _database; private readonly IExecutionEnvironment _environment; ...
using PMS.HelperClasses; using PMSEntity; using PMSInterface; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace PMS.Controllers { public class UserController : Controller { private IUserRepository repo; public UserController(I...
using KeatsLib.Data; using KeatsLib.Input; using System; /// <summary> /// A manager for a custom Event system within Unity. /// </summary> public partial class EventManager { /// <summary> /// Holder class for all events that are only designed to occur on local clients. /// </summary> public static partial class...
@using Hangman.Models; @{ Layout = "_Layout"; } <div class="hangman-content"> <div class="hangman-container"> <img id="hangman-img" src="" /> </div> <div class="hangman-container"> <div id="letters"> <p> @foreach(Letter letter in @Model.GetLetters()) { @* <span class="letter">@lett...
// ReSharper disable InconsistentNaming namespace SpectrumEngine.Emu; /// <summary> /// This class implements the emulation of the Z80 CPU. /// </summary> /// <remarks> /// This file contains the code for processing extended Z80 instructions (with `$ED` prefix). /// </remarks> public partial class Z80Cpu { /// <s...
using System; namespace Newtonsoft.Json { // Token: 0x02000026 RID: 38 public class JsonWriterException : Exception { // Token: 0x060001EB RID: 491 RVA: 0x0000873E File Offset: 0x0000693E public JsonWriterException() { } // Token: 0x060001EC RID: 492 RVA: 0x00008746 File Offset: 0x00006946 public Json...
using Mitternacht.Common; namespace Mitternacht.Database.Models { public class Warning : DbEntity, IModerationPoints { public ulong GuildId { get; set; } public ulong UserId { get; set; } public string Reason { get; set; } public bool Forgiven { get; set; } public string ForgivenBy...