id stringlengths 24 24 | question stringlengths 1 270 | answer stringlengths 1 239 | documents listlengths 1 1 |
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5730a3d08ab72b1400f9c630 | How much did the SNES cost in the US? | US$199 | [
"Super_Nintendo_Entertainment_System\n\nOn August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few we... |
5730a3d08ab72b1400f9c631 | How much did the SNES cost in the UK? | GB£150 | [
"Super_Nintendo_Entertainment_System\n\nOn August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few we... |
5730a3d08ab72b1400f9c632 | When was the SNES released in the UK? | April 1992 | [
"Super_Nintendo_Entertainment_System\n\nOn August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few we... |
5730a3d08ab72b1400f9c633 | When was the SNES released in Brazil? | 1993 | [
"Super_Nintendo_Entertainment_System\n\nOn August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few we... |
5730a3d08ab72b1400f9c634 | Which company distributed the SNES in Brazil? | Playtronic | [
"Super_Nintendo_Entertainment_System\n\nOn August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few we... |
5730a4e0069b5314008321f5 | What market did the Genesis target? | older gamers | [
"Super_Nintendo_Entertainment_System\n\nThe rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the \"cool\" console, with more mature titles aimed at older gamers, and edgy advertisements that o... |
5730a4e0069b5314008321f6 | How much sooner than the Genesis did the Street Fighter II game come out for SNES? | over a year | [
"Super_Nintendo_Entertainment_System\n\nThe rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the \"cool\" console, with more mature titles aimed at older gamers, and edgy advertisements that o... |
5730a4e0069b5314008321f7 | How much of the US 16-bit console market did the Genesis have in summer 1992? | 60% | [
"Super_Nintendo_Entertainment_System\n\nThe rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the \"cool\" console, with more mature titles aimed at older gamers, and edgy advertisements that o... |
5730a4e0069b5314008321f8 | What game was key to the SNES's success? | Donkey Kong Country | [
"Super_Nintendo_Entertainment_System\n\nThe rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the \"cool\" console, with more mature titles aimed at older gamers, and edgy advertisements that o... |
5730a4e0069b5314008321f9 | How many SNES units were sold in the US overall? | more than 20 million | [
"Super_Nintendo_Entertainment_System\n\nThe rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the \"cool\" console, with more mature titles aimed at older gamers, and edgy advertisements that o... |
5730a569069b5314008321ff | What was Nintendo's limit on games per developer per year on the NES? | five | [
"Super_Nintendo_Entertainment_System\n\nDuring the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for e... |
5730a569069b531400832200 | What alternate name did Konami use to get around Nintendo's yearly limit? | Ultra Games | [
"Super_Nintendo_Entertainment_System\n\nDuring the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for e... |
5730a569069b531400832201 | For how many years did Nintendo require exclusivity on NES games? | two | [
"Super_Nintendo_Entertainment_System\n\nDuring the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for e... |
5730a569069b531400832202 | Which competitor caused Nintendo to end its restrictions on game developers? | Sega | [
"Super_Nintendo_Entertainment_System\n\nDuring the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for e... |
5730a569069b531400832203 | Which developer began releasing games for both NES and Sega in 1991? | Acclaim | [
"Super_Nintendo_Entertainment_System\n\nDuring the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for e... |
5730a5e02461fd1900a9cf3b | How did Nintendo rank submitted games? | using a 40-point scale | [
"Super_Nintendo_Entertainment_System\n\nThe company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, ... |
5730a5e02461fd1900a9cf3c | What game first challenged Nintendo's anti-violence policy? | Mortal Kombat | [
"Super_Nintendo_Entertainment_System\n\nThe company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, ... |
5730a5e02461fd1900a9cf3d | When was Mortal Kombat released in arcades? | 1992 | [
"Super_Nintendo_Entertainment_System\n\nThe company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, ... |
5730a5e02461fd1900a9cf3e | Which game console had a full-gore version of Mortal Kombat? | Genesis | [
"Super_Nintendo_Entertainment_System\n\nThe company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, ... |
5730a5e02461fd1900a9cf3f | How much did the Genesis version of Mortal Kombat out-sell the SNES version? | three or four-to-one | [
"Super_Nintendo_Entertainment_System\n\nThe company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, ... |
5730a66b2461fd1900a9cf45 | Which senators held a hearing about video game violence in 1993? | Herb Kohl and Joe Lieberman | [
"Super_Nintendo_Entertainment_System\n\nGame players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with m... |
5730a66b2461fd1900a9cf46 | What was the focus of the hearing about video game violence in 1993? | the marketing of violent video games to children | [
"Super_Nintendo_Entertainment_System\n\nGame players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with m... |
5730a66b2461fd1900a9cf47 | What organizations did the hearing about video game violence in 1993 lead to? | the Interactive Digital Software Association and the Entertainment Software Rating Board | [
"Super_Nintendo_Entertainment_System\n\nGame players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with m... |
5730a66b2461fd1900a9cf48 | What regulatory change did the hearing about video game violence in 1993 lead to? | the inclusion of ratings on all video games | [
"Super_Nintendo_Entertainment_System\n\nGame players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with m... |
5730a66b2461fd1900a9cf49 | How did video game ratings affect Nintendo? | Nintendo decided its censorship policies were no longer needed | [
"Super_Nintendo_Entertainment_System\n\nGame players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with m... |
5730ac97069b531400832227 | Which company developed Donkey Kong Country? | Rare | [
"Super_Nintendo_Entertainment_System\n\nWhile other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. W... |
5730ac97069b531400832228 | When was Donkey Kong Country released? | November 1994 | [
"Super_Nintendo_Entertainment_System\n\nWhile other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. W... |
5730ac97069b531400832229 | What kind of computers were Donkey Kong Country's graphics rendered on? | SGI workstations | [
"Super_Nintendo_Entertainment_System\n\nWhile other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. W... |
5730ac97069b53140083222a | How many copies of Donkey Kong Country were sold in its first 45 days? | 6.1 million | [
"Super_Nintendo_Entertainment_System\n\nWhile other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. W... |
5730ac97069b53140083222b | How did Donkey Kong Country's quality compare to games on newer consoles? | detailed graphics, fluid animation and high-quality music | [
"Super_Nintendo_Entertainment_System\n\nWhile other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. W... |
5730ad472461fd1900a9cf7d | How much did the SNS-101 cost in the US? | US$99 | [
"Super_Nintendo_Entertainment_System\n\nIn October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer... |
5730ad472461fd1900a9cf7e | What game was bundled with the SNS-101? | Super Mario World 2: Yoshi's Island | [
"Super_Nintendo_Entertainment_System\n\nIn October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer... |
5730ad472461fd1900a9cf7f | What features were removed in the SNS-101? | S-Video and RGB output | [
"Super_Nintendo_Entertainment_System\n\nIn October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer... |
5730ad472461fd1900a9cf80 | What redesigned console was released in Japan at the time of the SNS-101? | Super Famicom Jr. | [
"Super_Nintendo_Entertainment_System\n\nIn October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer... |
5730ad472461fd1900a9cf81 | When was the SNS-101 released in the US? | October 1997 | [
"Super_Nintendo_Entertainment_System\n\nIn October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer... |
5730ae52069b53140083223b | How were adapters used to get around PAL region restrictions? | by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot | [
"Super_Nintendo_Entertainment_System\n\nInternally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome throu... |
5730ae52069b53140083223c | How was hardware modification used to get around PAL region restrictions? | disconnecting one pin of the console's lockout chip | [
"Super_Nintendo_Entertainment_System\n\nInternally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome throu... |
5730ae52069b53140083223d | What problem did the hardware modification cause with later games? | hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed | [
"Super_Nintendo_Entertainment_System\n\nInternally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome throu... |
5730aec62461fd1900a9cf87 | What video frequency does NTSC use? | 60 Hz | [
"Super_Nintendo_Entertainment_System\n\nPAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of th... |
5730aec62461fd1900a9cf88 | What video frequency does PAL use? | 50 Hz | [
"Super_Nintendo_Entertainment_System\n\nPAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of th... |
5730aec62461fd1900a9cf89 | How much slower do games run on PAL consoles than NTSC due to frequency differences? | 16.7% slower | [
"Super_Nintendo_Entertainment_System\n\nPAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of th... |
5730aec62461fd1900a9cf8a | What hardware modification could be made to the SNES to support game speed differences? | a switch can be added to place the SNES PPU into a 60 Hz mode supported by most newer PAL televisions | [
"Super_Nintendo_Entertainment_System\n\nPAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of th... |
5730af318ab72b1400f9c68c | What color is the SNES? | predominantly gray | [
"Super_Nintendo_Entertainment_System\n\nAll versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple s... |
5730af318ab72b1400f9c68d | Who designed the North American SNES? | Lance Barr | [
"Super_Nintendo_Entertainment_System\n\nAll versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple s... |
5730af318ab72b1400f9c68e | What was Barr's job? | industrial designer | [
"Super_Nintendo_Entertainment_System\n\nAll versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple s... |
5730af318ab72b1400f9c68f | What color were the North American SNES's buttons? | purple | [
"Super_Nintendo_Entertainment_System\n\nAll versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple s... |
5730af318ab72b1400f9c690 | What color were the Japanese Super Famicom Jr.'s buttons? | gray | [
"Super_Nintendo_Entertainment_System\n\nAll versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple s... |
5730afba396df9190009627e | How is the SNES's slot positioned? | top-loading | [
"Super_Nintendo_Entertainment_System\n\nAll versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video an... |
5730afba396df9190009627f | What connection types did MULTI OUT support? | composite video, S-Video and RGB signals, as well as RF with an external RF modulator | [
"Super_Nintendo_Entertainment_System\n\nAll versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video an... |
5730afba396df91900096280 | How many pins did the SNES expansion port have? | 28 | [
"Super_Nintendo_Entertainment_System\n\nAll versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video an... |
5730afba396df91900096281 | What output type was the only one directly supported on the SNS-101? | composite | [
"Super_Nintendo_Entertainment_System\n\nAll versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video an... |
5730afba396df91900096282 | What other Nintendo systems used MULTI OUT? | Nintendo 64 and GameCube | [
"Super_Nintendo_Entertainment_System\n\nAll versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video an... |
5730b020396df91900096292 | What material is the SNES case made of? | ABS plastic | [
"Super_Nintendo_Entertainment_System\n\nThe ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of... |
5730b020396df91900096293 | What chemical process turned some SNES cases yellow? | oxidization | [
"Super_Nintendo_Entertainment_System\n\nThe ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of... |
5730b020396df91900096294 | What mixture error in the plastic caused some SNES cases to turn yellow? | an incorrect mixture of the stabilizing or flame retarding additives | [
"Super_Nintendo_Entertainment_System\n\nThe ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of... |
5730b020396df91900096295 | How can SNES yellowing sometimes be reversed? | with UV light and a hydrogen peroxide solution | [
"Super_Nintendo_Entertainment_System\n\nThe ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of... |
5730b020396df91900096296 | Why would some SNESes be only partly yellow? | if the sections of the casing came from different batches of plastic | [
"Super_Nintendo_Entertainment_System\n\nThe ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of... |
5730b0912461fd1900a9cf99 | What are SNES game cartridges officially called in the US? | Game Pak | [
"Super_Nintendo_Entertainment_System\n\nThe cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly ... |
5730b0912461fd1900a9cf9a | What are SNES game cartridges officially called in Japan? | Cassette | [
"Super_Nintendo_Entertainment_System\n\nThe cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly ... |
5730b0912461fd1900a9cf9b | How much data space can an SNES cartridge use? | 117.75 Mbit | [
"Super_Nintendo_Entertainment_System\n\nThe cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly ... |
5730b0912461fd1900a9cf9c | What were the largest SNES games? | Tales of Phantasia and Star Ocean | [
"Super_Nintendo_Entertainment_System\n\nThe cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly ... |
5730b0912461fd1900a9cf9d | How much data do the smallest SNES games use? | 2 Mbit | [
"Super_Nintendo_Entertainment_System\n\nThe cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly ... |
5730b0ef396df919000962a6 | What face buttons do SNES controllers have that NES controllers didn't? | X and Y | [
"Super_Nintendo_Entertainment_System\n\nThe standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model control... |
5730b0ef396df919000962a7 | How many shoulder buttons do SNES controllers have? | two | [
"Super_Nintendo_Entertainment_System\n\nThe standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model control... |
5730b0ef396df919000962a8 | Who designed the SNES controllers? | Lance Barr | [
"Super_Nintendo_Entertainment_System\n\nThe standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model control... |
5730b0ef396df919000962a9 | What color are the US SNES controllers' X and Y buttons? | lavender | [
"Super_Nintendo_Entertainment_System\n\nThe standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model control... |
5730b0ef396df919000962aa | What color are the US SNES controllers' A and B buttons? | purple | [
"Super_Nintendo_Entertainment_System\n\nThe standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model control... |
5730b1488ab72b1400f9c6a4 | What game accessory was similar to the NES Zapper? | Super Scope | [
"Super_Nintendo_Entertainment_System\n\nThroughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super... |
5730b1488ab72b1400f9c6a5 | What game accessory was similar to the NES Advantage? | Super Advantage | [
"Super_Nintendo_Entertainment_System\n\nThroughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super... |
5730b1488ab72b1400f9c6a6 | What game used the SNES Mouse? | Mario Paint | [
"Super_Nintendo_Entertainment_System\n\nThroughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super... |
5730b1488ab72b1400f9c6a7 | What type of accessory was the Super Scope? | light gun | [
"Super_Nintendo_Entertainment_System\n\nThroughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super... |
5730b1488ab72b1400f9c6a8 | What game came with a baseball bat controller? | BatterUP | [
"Super_Nintendo_Entertainment_System\n\nThroughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super... |
5730b2e62461fd1900a9cfbb | How did Nintendo say an NES and SNES could be used on the same TV? | either daisy chaining the RF switches or using AV outputs for one or both systems | [
"Super_Nintendo_Entertainment_System\n\nWhile Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartrid... |
5730b2e62461fd1900a9cfbc | Which other game system's cartridges could be adapted to the SNES? | Game Boy | [
"Super_Nintendo_Entertainment_System\n\nWhile Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartrid... |
5730b2e62461fd1900a9cfbd | What improvements did the Super Game Boy have over the Game Boy? | palette substitution, custom screen borders, and (for specially enhanced games) access to the SNES console | [
"Super_Nintendo_Entertainment_System\n\nWhile Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartrid... |
5730b2e62461fd1900a9cfbe | Where was the Super Game Boy 2 released? | Japan | [
"Super_Nintendo_Entertainment_System\n\nWhile Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartrid... |
5730b2e62461fd1900a9cfbf | What did the Super Game Boy 2 add? | a communication port to enable a second Game Boy to connect for multiplayer games | [
"Super_Nintendo_Entertainment_System\n\nWhile Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartrid... |
5730b372069b53140083227b | What modem was available for the Japanese SNES? | Satellaview | [
"Super_Nintendo_Entertainment_System\n\nJapan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes ... |
5730b372069b53140083227c | What service did the Satellaview connect to? | the St.GIGA satellite radio station | [
"Super_Nintendo_Entertainment_System\n\nJapan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes ... |
5730b372069b53140083227d | When did the Satellaview begin operation? | April 23, 1995 | [
"Super_Nintendo_Entertainment_System\n\nJapan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes ... |
5730b372069b53140083227e | When did the Satellaview end operation? | June 30, 2000 | [
"Super_Nintendo_Entertainment_System\n\nJapan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes ... |
5730b372069b53140083227f | What was the US equivalent of Satellaview? | XBAND | [
"Super_Nintendo_Entertainment_System\n\nJapan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes ... |
5730b3dd069b531400832285 | Which companies did Nintendo try to get to make a CD add-on for the SNES? | Sony and Philips | [
"Super_Nintendo_Entertainment_System\n\nDuring the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produ... |
5730b3dd069b531400832286 | What was Philips' multimedia system? | CD-i | [
"Super_Nintendo_Entertainment_System\n\nDuring the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produ... |
5730b3dd069b531400832287 | What competing console did Sony release after working with Nintendo? | PlayStation | [
"Super_Nintendo_Entertainment_System\n\nDuring the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produ... |
5730b3dd069b531400832288 | What was Sega's CD add-on? | Mega-CD | [
"Super_Nintendo_Entertainment_System\n\nDuring the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produ... |
5730b4e2396df919000962ba | What did Nintendo consider emulators? | flagrant software piracy | [
"Super_Nintendo_Entertainment_System\n\nNintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constitut... |
5730b4e2396df919000962bb | What is the term for a software product abandoned by its owners? | abandonware | [
"Super_Nintendo_Entertainment_System\n\nNintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constitut... |
5730b4e2396df919000962bc | What device allows backing up SNES games? | Retrode | [
"Super_Nintendo_Entertainment_System\n\nNintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constitut... |
5730b4e2396df919000962bd | What is the term for homemade software? | homebrew | [
"Super_Nintendo_Entertainment_System\n\nNintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constitut... |
5730b55f396df919000962cc | What smartphones have SNES emulators? | Android devices, Apple's iPhone and iPad | [
"Super_Nintendo_Entertainment_System\n\nEmulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual g... |
5730b55f396df919000962cd | What portable game systems have SNES emulators? | Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings | [
"Super_Nintendo_Entertainment_System\n\nEmulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual g... |
5730b55f396df919000962ce | What was Nintendo's first approved emulator? | Nintendo's Virtual Console service for the Wii | [
"Super_Nintendo_Entertainment_System\n\nEmulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual g... |
5730b5f4069b53140083229f | Which publication said Nintendo's best console ever was the SNES? | GameTrailers | [
"Super_Nintendo_Entertainment_System\n\nIn 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that \"left their mark on the history of gaming\", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console ... |
5730b5f4069b5314008322a0 | Which writer said the SNES was the best console ever from any company? | Don Reisinger | [
"Super_Nintendo_Entertainment_System\n\nIn 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that \"left their mark on the history of gaming\", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console ... |
5730b5f4069b5314008322a1 | Where did GameTrailers rank the SNES among all consoles? | second-best | [
"Super_Nintendo_Entertainment_System\n\nIn 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that \"left their mark on the history of gaming\", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console ... |
5730b5f4069b5314008322a2 | Who said the SNES was "simply the most timeless system ever created"? | GamingExcellence | [
"Super_Nintendo_Entertainment_System\n\nIn 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that \"left their mark on the history of gaming\", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console ... |
5730b5f4069b5314008322a3 | Where did IGN rank the SNES? | fourth best | [
"Super_Nintendo_Entertainment_System\n\nIn 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that \"left their mark on the history of gaming\", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console ... |
5730a6cd2461fd1900a9cf4f | Some scholars contest that there was only one what? | substrate language | [
"Sumer\n\nHowever, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of t... |
5730a6cd2461fd1900a9cf50 | Who do some scholars think the Sumerian language originally belonged to? | hunter and fisher peoples | [
"Sumer\n\nHowever, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of t... |
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