Junpill commited on
Commit
ab41072
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1 Parent(s): 93dee26

Remove internal annotations and local paths from published files (part 8)

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  1. reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  2. reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
  3. reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -320
  4. reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
  5. reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -328
  6. reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  7. reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -322
  8. reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -255
  9. reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -320
  10. reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  11. reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  12. reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
  13. reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +0 -0
  14. reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +474 -474
  15. reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +668 -668
  16. reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda +0 -0
  17. reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  18. reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +0 -0
  19. reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda +0 -0
  20. reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda +0 -0
  21. reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  22. reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  23. reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +539 -539
  24. reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -320
  25. reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +364 -364
  26. reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -328
  27. reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  28. reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -322
  29. reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -255
  30. reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -320
  31. reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  32. reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  33. reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +429 -429
  34. reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +544 -544
  35. reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +482 -482
  36. reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +481 -481
  37. reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda +552 -552
  38. reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  39. reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +586 -586
  40. reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda +479 -479
  41. reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda +544 -544
  42. reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  43. reports/runtime/results/external/88f731d58190/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  44. reports/runtime/results/external/88f731d58190/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +547 -547
  45. reports/runtime/results/external/8d00e90912fa/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +402 -402
  46. reports/runtime/results/external/8d00e90912fa/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +394 -394
  47. reports/runtime/results/external/8d00e90912fa/.simready/runtime/light_response/isaac_sim/test_scene.usda +410 -410
  48. reports/runtime/results/external/8d00e90912fa/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  49. reports/runtime/results/external/8d00e90912fa/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +418 -418
  50. reports/runtime/results/external/8d00e90912fa/.simready/runtime/pivot/isaac_sim/test_scene.usda +337 -337
reports/runtime/results/external/7225ec500b4d/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.016699757, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/gas_cylinder/simready_usd/gas_cylinder.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.016699757, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.5310512416712332, 1.416136644456622, 1.4068183413017972, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/7225ec500b4d/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,432 +1,432 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -5.533817820620227, 15.421421907035892)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/gas_cylinder/simready_usd/gas_cylinder.usd@
100
- )
101
- {
102
- over "Gas_Cylinder" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (0.00005633032, -8.890536e-9, 0.66009444)
108
- float3 physics:diagonalInertia = (9.763435, 9.763801, 0.47658056)
109
- float physics:mass = 49.935425
110
- quatf physics:principalAxes = (0.9892069, 0.000014693924, 0.00009919989, 0.14652568)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (1.0913936e-11, 5.2523305e-8, -0.0010222412)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
-
309
- def Mesh "Slope" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
- bindMaterialAs = "strongerThanDescendants"
318
- )
319
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
- custom bool primvars:doNotCastShadows = 1
321
- float xformOp:rotateX = 45
322
- float xformOp:rotateZ = 180
323
- float3 xformOp:scale = (50, 11.18, 0.13975)
324
- double3 xformOp:translate = (0, 0, 7.681854023353952)
325
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
-
342
- def "PhysMaterial" (
343
- prepend apiSchemas = ["PhysicsMaterialAPI"]
344
- )
345
- {
346
- float physics:dynamicFriction = 0.4
347
- float physics:restitution = 0
348
- float physics:staticFriction = 0.5
349
- }
350
- }
351
-
352
- def Xform "SlopeCollision"
353
- {
354
- float xformOp:rotateX = 45
355
- float xformOp:rotateZ = 180
356
- double3 xformOp:translate = (0, 0, 7.681854023353952)
357
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
-
359
- def Cube "Box" (
360
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
- )
362
- {
363
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
- bindMaterialAs = "weakerThanDescendants"
365
- )
366
- double size = 1
367
- token visibility = "invisible"
368
- float3 xformOp:scale = (100, 22.36, 0.13975)
369
- double3 xformOp:translate = (0, 0, -0.06987500190734865)
370
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
- }
372
- }
373
- }
374
-
375
- def Xform "Lights"
376
- {
377
- def DomeLight "DomeLight_1"
378
- {
379
- float inputs:intensity = 1000
380
- }
381
- }
382
-
383
- def PhysicsScene "PhysicsScene" (
384
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
- )
386
- {
387
- vector3f physics:gravityDirection = (0, 0, -1)
388
- float physics:gravityMagnitude = 9.81
389
- uniform token physxScene:broadphaseType = "GPU"
390
- bool physxScene:enableEnhancedDeterminism = 0
391
- bool physxScene:enableGPUDynamics = 1
392
- bool physxScene:enableStabilization = 1
393
- uniform token physxScene:solverType = "TGS"
394
- uint physxScene:timeStepsPerSecond = 240
395
- }
396
-
397
- def Xform "GroundPlane"
398
- {
399
- def Mesh "CollisionMesh" (
400
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
- )
402
- {
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
- bindMaterialAs = "weakerThanDescendants"
407
- )
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
- token visibility = "invisible"
411
- }
412
-
413
- def "PhysMaterial" (
414
- prepend apiSchemas = ["PhysicsMaterialAPI"]
415
- )
416
- {
417
- float physics:dynamicFriction = 0.4
418
- float physics:restitution = 0
419
- float physics:staticFriction = 0.5
420
- }
421
- }
422
-
423
- def Camera "Camera"
424
- {
425
- float2 clippingRange = (0.028260302, 1000)
426
- float focalLength = 35
427
- float horizontalAperture = 36
428
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818402, 0), (-2.771150652611334, -5.5338177943585745, 16.673890936035374, 1) )
429
- uniform token[] xformOpOrder = ["xformOp:transform"]
430
- }
431
- }
432
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -5.533817820620227, 15.421421907035892)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/gas_cylinder/simready_usd/gas_cylinder.usd@
100
+ )
101
+ {
102
+ over "Gas_Cylinder" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (0.00005633032, -8.890536e-9, 0.66009444)
108
+ float3 physics:diagonalInertia = (9.763435, 9.763801, 0.47658056)
109
+ float physics:mass = 49.935425
110
+ quatf physics:principalAxes = (0.9892069, 0.000014693924, 0.00009919989, 0.14652568)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (1.0913936e-11, 5.2523305e-8, -0.0010222412)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+
309
+ def Mesh "Slope" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
+ bindMaterialAs = "strongerThanDescendants"
318
+ )
319
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+ float xformOp:rotateX = 45
322
+ float xformOp:rotateZ = 180
323
+ float3 xformOp:scale = (50, 11.18, 0.13975)
324
+ double3 xformOp:translate = (0, 0, 7.681854023353952)
325
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+
342
+ def "PhysMaterial" (
343
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
344
+ )
345
+ {
346
+ float physics:dynamicFriction = 0.4
347
+ float physics:restitution = 0
348
+ float physics:staticFriction = 0.5
349
+ }
350
+ }
351
+
352
+ def Xform "SlopeCollision"
353
+ {
354
+ float xformOp:rotateX = 45
355
+ float xformOp:rotateZ = 180
356
+ double3 xformOp:translate = (0, 0, 7.681854023353952)
357
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
+
359
+ def Cube "Box" (
360
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
+ )
362
+ {
363
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
+ bindMaterialAs = "weakerThanDescendants"
365
+ )
366
+ double size = 1
367
+ token visibility = "invisible"
368
+ float3 xformOp:scale = (100, 22.36, 0.13975)
369
+ double3 xformOp:translate = (0, 0, -0.06987500190734865)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
+ }
372
+ }
373
+ }
374
+
375
+ def Xform "Lights"
376
+ {
377
+ def DomeLight "DomeLight_1"
378
+ {
379
+ float inputs:intensity = 1000
380
+ }
381
+ }
382
+
383
+ def PhysicsScene "PhysicsScene" (
384
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
+ )
386
+ {
387
+ vector3f physics:gravityDirection = (0, 0, -1)
388
+ float physics:gravityMagnitude = 9.81
389
+ uniform token physxScene:broadphaseType = "GPU"
390
+ bool physxScene:enableEnhancedDeterminism = 0
391
+ bool physxScene:enableGPUDynamics = 1
392
+ bool physxScene:enableStabilization = 1
393
+ uniform token physxScene:solverType = "TGS"
394
+ uint physxScene:timeStepsPerSecond = 240
395
+ }
396
+
397
+ def Xform "GroundPlane"
398
+ {
399
+ def Mesh "CollisionMesh" (
400
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
+ )
402
+ {
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
+ bindMaterialAs = "weakerThanDescendants"
407
+ )
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
+ token visibility = "invisible"
411
+ }
412
+
413
+ def "PhysMaterial" (
414
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
415
+ )
416
+ {
417
+ float physics:dynamicFriction = 0.4
418
+ float physics:restitution = 0
419
+ float physics:staticFriction = 0.5
420
+ }
421
+ }
422
+
423
+ def Camera "Camera"
424
+ {
425
+ float2 clippingRange = (0.028260302, 1000)
426
+ float focalLength = 35
427
+ float horizontalAperture = 36
428
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818402, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.19611613513818402, 0), (-2.771150652611334, -5.5338177943585745, 16.673890936035374, 1) )
429
+ uniform token[] xformOpOrder = ["xformOp:transform"]
430
+ }
431
+ }
432
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,320 +1,320 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Concrete_Barrier"
115
- {
116
- over "concrete_barrier" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (1, 1, 1)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (1, 1, 1)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (1, 1, 1)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (1, 1, 1)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (1, 1, 1)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DomeLight "DomeLight_1"
305
- {
306
- float inputs:intensity = 1000
307
- }
308
- }
309
-
310
- def Camera "Camera"
311
- {
312
- float2 clippingRange = (0.039565314, 10000)
313
- float focalLength = 35
314
- float horizontalAperture = 36
315
- float verticalAperture = 36
316
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
317
- uniform token[] xformOpOrder = ["xformOp:transform"]
318
- }
319
- }
320
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Concrete_Barrier"
115
+ {
116
+ over "concrete_barrier" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.039565314, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,367 +1,367 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 2.0550001859664917)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
100
- )
101
- {
102
- over "Concrete_Barrier" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167)
108
- float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222)
109
- float physics:mass = 3772
110
- quatf physics:principalAxes = (1, 0, 0, 0)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (0, 0, -0.0010217428)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
- }
309
-
310
- def Xform "Lights"
311
- {
312
- def DomeLight "DomeLight_1"
313
- {
314
- float inputs:intensity = 1000
315
- }
316
- }
317
-
318
- def PhysicsScene "PhysicsScene" (
319
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
- )
321
- {
322
- vector3f physics:gravityDirection = (0, 0, -1)
323
- float physics:gravityMagnitude = 9.81
324
- uniform token physxScene:broadphaseType = "GPU"
325
- bool physxScene:enableEnhancedDeterminism = 0
326
- bool physxScene:enableGPUDynamics = 1
327
- bool physxScene:enableStabilization = 1
328
- uniform token physxScene:solverType = "TGS"
329
- uint physxScene:timeStepsPerSecond = 240
330
- }
331
-
332
- def Xform "GroundPlane"
333
- {
334
- def Mesh "CollisionMesh" (
335
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
- )
337
- {
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
- bindMaterialAs = "weakerThanDescendants"
342
- )
343
- uniform token physics:approximation = "convexHull"
344
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
- token visibility = "invisible"
346
- }
347
-
348
- def "PhysMaterial" (
349
- prepend apiSchemas = ["PhysicsMaterialAPI"]
350
- )
351
- {
352
- float physics:dynamicFriction = 0.4
353
- float physics:restitution = 0
354
- float physics:staticFriction = 0.5
355
- }
356
- }
357
-
358
- def Camera "Camera"
359
- {
360
- float2 clippingRange = (0.060621783, 1000)
361
- float focalLength = 35
362
- float horizontalAperture = 36
363
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (1.92776884649592, 5.140716923989121, 5.309847838539512, 1) )
364
- uniform token[] xformOpOrder = ["xformOp:transform"]
365
- }
366
- }
367
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 2.0550001859664917)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
100
+ )
101
+ {
102
+ over "Concrete_Barrier" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167)
108
+ float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222)
109
+ float physics:mass = 3772
110
+ quatf physics:principalAxes = (1, 0, 0, 0)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (0, 0, -0.0010217428)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+ }
309
+
310
+ def Xform "Lights"
311
+ {
312
+ def DomeLight "DomeLight_1"
313
+ {
314
+ float inputs:intensity = 1000
315
+ }
316
+ }
317
+
318
+ def PhysicsScene "PhysicsScene" (
319
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
+ )
321
+ {
322
+ vector3f physics:gravityDirection = (0, 0, -1)
323
+ float physics:gravityMagnitude = 9.81
324
+ uniform token physxScene:broadphaseType = "GPU"
325
+ bool physxScene:enableEnhancedDeterminism = 0
326
+ bool physxScene:enableGPUDynamics = 1
327
+ bool physxScene:enableStabilization = 1
328
+ uniform token physxScene:solverType = "TGS"
329
+ uint physxScene:timeStepsPerSecond = 240
330
+ }
331
+
332
+ def Xform "GroundPlane"
333
+ {
334
+ def Mesh "CollisionMesh" (
335
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
+ )
337
+ {
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
+ bindMaterialAs = "weakerThanDescendants"
342
+ )
343
+ uniform token physics:approximation = "convexHull"
344
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
+ token visibility = "invisible"
346
+ }
347
+
348
+ def "PhysMaterial" (
349
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
350
+ )
351
+ {
352
+ float physics:dynamicFriction = 0.4
353
+ float physics:restitution = 0
354
+ float physics:staticFriction = 0.5
355
+ }
356
+ }
357
+
358
+ def Camera "Camera"
359
+ {
360
+ float2 clippingRange = (0.060621783, 1000)
361
+ float focalLength = 35
362
+ float horizontalAperture = 36
363
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (1.92776884649592, 5.140716923989121, 5.309847838539512, 1) )
364
+ uniform token[] xformOpOrder = ["xformOp:transform"]
365
+ }
366
+ }
367
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,328 +1,328 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Concrete_Barrier"
115
- {
116
- over "concrete_barrier" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (0, 0, 0)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (0, 0, 0)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (0, 0, 0)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (0, 0, 0)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (0, 0, 0)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DistantLight "DistantLight_1"
305
- {
306
- float inputs:angle = 1
307
- float inputs:intensity = 3000
308
- float3 xformOp:rotateXYZ = (45, 0, 90)
309
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
- }
311
-
312
- def DomeLight "DomeLight_2"
313
- {
314
- float inputs:intensity = 150
315
- }
316
- }
317
-
318
- def Camera "Camera"
319
- {
320
- float2 clippingRange = (0.039565314, 10000)
321
- float focalLength = 35
322
- float horizontalAperture = 36
323
- float verticalAperture = 36
324
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
325
- uniform token[] xformOpOrder = ["xformOp:transform"]
326
- }
327
- }
328
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Concrete_Barrier"
115
+ {
116
+ over "concrete_barrier" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (0, 0, 0)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (0, 0, 0)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (0, 0, 0)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (0, 0, 0)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (0, 0, 0)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DistantLight "DistantLight_1"
305
+ {
306
+ float inputs:angle = 1
307
+ float inputs:intensity = 3000
308
+ float3 xformOp:rotateXYZ = (45, 0, 90)
309
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
+ }
311
+
312
+ def DomeLight "DomeLight_2"
313
+ {
314
+ float inputs:intensity = 150
315
+ }
316
+ }
317
+
318
+ def Camera "Camera"
319
+ {
320
+ float2 clippingRange = (0.039565314, 10000)
321
+ float focalLength = 35
322
+ float horizontalAperture = 36
323
+ float verticalAperture = 36
324
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
325
+ uniform token[] xformOpOrder = ["xformOp:transform"]
326
+ }
327
+ }
328
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.039565314, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.039565314, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,322 +1,322 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Concrete_Barrier"
115
- {
116
- over "concrete_barrier" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- uniform bool doubleSided = 1
121
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
- bindMaterialAs = "strongerThanDescendants"
123
- )
124
- rel material:binding:physics = None
125
- custom bool singleSided = 0
126
- }
127
- }
128
- }
129
- }
130
-
131
- def Xform "Room"
132
- {
133
- def Mesh "Bottom" (
134
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
- )
136
- {
137
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
- uniform token physics:approximation = "convexHull"
145
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
- custom bool primvars:doNotCastShadows = 1
147
-
148
- def Material "_FlatColorMaterial"
149
- {
150
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
-
152
- def Shader "Shader"
153
- {
154
- uniform token info:id = "UsdPreviewSurface"
155
- color3f inputs:diffuseColor = (1, 1, 1)
156
- float inputs:metallic = 0
157
- float inputs:roughness = 1
158
- color3f inputs:specularColor = (0, 0, 0)
159
- token outputs:surface
160
- }
161
- }
162
- }
163
-
164
- def Mesh "Floor" (
165
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
- )
167
- {
168
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
- uniform token physics:approximation = "convexHull"
173
- bool physics:collisionEnabled = 0
174
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
- custom bool primvars:doNotCastShadows = 1
176
- token visibility = "invisible"
177
- }
178
-
179
- def Mesh "North" (
180
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
- )
182
- {
183
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
- bindMaterialAs = "strongerThanDescendants"
188
- )
189
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
- uniform token physics:approximation = "convexHull"
191
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
- custom bool primvars:doNotCastShadows = 1
193
-
194
- def Material "_FlatColorMaterial"
195
- {
196
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
-
198
- def Shader "Shader"
199
- {
200
- uniform token info:id = "UsdPreviewSurface"
201
- color3f inputs:diffuseColor = (1, 1, 1)
202
- float inputs:metallic = 0
203
- float inputs:roughness = 1
204
- color3f inputs:specularColor = (0, 0, 0)
205
- token outputs:surface
206
- }
207
- }
208
- }
209
-
210
- def Mesh "South" (
211
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
- )
213
- {
214
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
- bindMaterialAs = "strongerThanDescendants"
219
- )
220
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
- uniform token physics:approximation = "convexHull"
222
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
- custom bool primvars:doNotCastShadows = 1
224
-
225
- def Material "_FlatColorMaterial"
226
- {
227
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
-
229
- def Shader "Shader"
230
- {
231
- uniform token info:id = "UsdPreviewSurface"
232
- color3f inputs:diffuseColor = (1, 1, 1)
233
- float inputs:metallic = 0
234
- float inputs:roughness = 1
235
- color3f inputs:specularColor = (0, 0, 0)
236
- token outputs:surface
237
- }
238
- }
239
- }
240
-
241
- def Mesh "West" (
242
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
- )
244
- {
245
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
- uniform token physics:approximation = "convexHull"
253
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
- custom bool primvars:doNotCastShadows = 1
255
-
256
- def Material "_FlatColorMaterial"
257
- {
258
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
-
260
- def Shader "Shader"
261
- {
262
- uniform token info:id = "UsdPreviewSurface"
263
- color3f inputs:diffuseColor = (1, 1, 1)
264
- float inputs:metallic = 0
265
- float inputs:roughness = 1
266
- color3f inputs:specularColor = (0, 0, 0)
267
- token outputs:surface
268
- }
269
- }
270
- }
271
-
272
- def Mesh "East" (
273
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
- )
275
- {
276
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
- bindMaterialAs = "strongerThanDescendants"
281
- )
282
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
- uniform token physics:approximation = "convexHull"
284
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
- custom bool primvars:doNotCastShadows = 1
286
-
287
- def Material "_FlatColorMaterial"
288
- {
289
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
-
291
- def Shader "Shader"
292
- {
293
- uniform token info:id = "UsdPreviewSurface"
294
- color3f inputs:diffuseColor = (1, 1, 1)
295
- float inputs:metallic = 0
296
- float inputs:roughness = 1
297
- color3f inputs:specularColor = (0, 0, 0)
298
- token outputs:surface
299
- }
300
- }
301
- }
302
- }
303
-
304
- def Xform "Lights"
305
- {
306
- def DomeLight "DomeLight_1"
307
- {
308
- float inputs:intensity = 2000
309
- }
310
- }
311
-
312
- def Camera "Camera"
313
- {
314
- float2 clippingRange = (0.039565314, 10000)
315
- float focalLength = 35
316
- float horizontalAperture = 36
317
- float verticalAperture = 36
318
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
319
- uniform token[] xformOpOrder = ["xformOp:transform"]
320
- }
321
- }
322
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Concrete_Barrier"
115
+ {
116
+ over "concrete_barrier" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ uniform bool doubleSided = 1
121
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
+ bindMaterialAs = "strongerThanDescendants"
123
+ )
124
+ rel material:binding:physics = None
125
+ custom bool singleSided = 0
126
+ }
127
+ }
128
+ }
129
+ }
130
+
131
+ def Xform "Room"
132
+ {
133
+ def Mesh "Bottom" (
134
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
+ )
136
+ {
137
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
+ uniform token physics:approximation = "convexHull"
145
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+
148
+ def Material "_FlatColorMaterial"
149
+ {
150
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
+
152
+ def Shader "Shader"
153
+ {
154
+ uniform token info:id = "UsdPreviewSurface"
155
+ color3f inputs:diffuseColor = (1, 1, 1)
156
+ float inputs:metallic = 0
157
+ float inputs:roughness = 1
158
+ color3f inputs:specularColor = (0, 0, 0)
159
+ token outputs:surface
160
+ }
161
+ }
162
+ }
163
+
164
+ def Mesh "Floor" (
165
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
+ )
167
+ {
168
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
+ uniform token physics:approximation = "convexHull"
173
+ bool physics:collisionEnabled = 0
174
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
+ custom bool primvars:doNotCastShadows = 1
176
+ token visibility = "invisible"
177
+ }
178
+
179
+ def Mesh "North" (
180
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
+ )
182
+ {
183
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
+ uniform token physics:approximation = "convexHull"
191
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
+ custom bool primvars:doNotCastShadows = 1
193
+
194
+ def Material "_FlatColorMaterial"
195
+ {
196
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
+
198
+ def Shader "Shader"
199
+ {
200
+ uniform token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (1, 1, 1)
202
+ float inputs:metallic = 0
203
+ float inputs:roughness = 1
204
+ color3f inputs:specularColor = (0, 0, 0)
205
+ token outputs:surface
206
+ }
207
+ }
208
+ }
209
+
210
+ def Mesh "South" (
211
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
+ )
213
+ {
214
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
+ bindMaterialAs = "strongerThanDescendants"
219
+ )
220
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
+ uniform token physics:approximation = "convexHull"
222
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
+ custom bool primvars:doNotCastShadows = 1
224
+
225
+ def Material "_FlatColorMaterial"
226
+ {
227
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
+
229
+ def Shader "Shader"
230
+ {
231
+ uniform token info:id = "UsdPreviewSurface"
232
+ color3f inputs:diffuseColor = (1, 1, 1)
233
+ float inputs:metallic = 0
234
+ float inputs:roughness = 1
235
+ color3f inputs:specularColor = (0, 0, 0)
236
+ token outputs:surface
237
+ }
238
+ }
239
+ }
240
+
241
+ def Mesh "West" (
242
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
+ )
244
+ {
245
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
+ uniform token physics:approximation = "convexHull"
253
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
+ custom bool primvars:doNotCastShadows = 1
255
+
256
+ def Material "_FlatColorMaterial"
257
+ {
258
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
+
260
+ def Shader "Shader"
261
+ {
262
+ uniform token info:id = "UsdPreviewSurface"
263
+ color3f inputs:diffuseColor = (1, 1, 1)
264
+ float inputs:metallic = 0
265
+ float inputs:roughness = 1
266
+ color3f inputs:specularColor = (0, 0, 0)
267
+ token outputs:surface
268
+ }
269
+ }
270
+ }
271
+
272
+ def Mesh "East" (
273
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
+ )
275
+ {
276
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
+ bindMaterialAs = "strongerThanDescendants"
281
+ )
282
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
+ uniform token physics:approximation = "convexHull"
284
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
+ custom bool primvars:doNotCastShadows = 1
286
+
287
+ def Material "_FlatColorMaterial"
288
+ {
289
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
+
291
+ def Shader "Shader"
292
+ {
293
+ uniform token info:id = "UsdPreviewSurface"
294
+ color3f inputs:diffuseColor = (1, 1, 1)
295
+ float inputs:metallic = 0
296
+ float inputs:roughness = 1
297
+ color3f inputs:specularColor = (0, 0, 0)
298
+ token outputs:surface
299
+ }
300
+ }
301
+ }
302
+ }
303
+
304
+ def Xform "Lights"
305
+ {
306
+ def DomeLight "DomeLight_1"
307
+ {
308
+ float inputs:intensity = 2000
309
+ }
310
+ }
311
+
312
+ def Camera "Camera"
313
+ {
314
+ float2 clippingRange = (0.039565314, 10000)
315
+ float focalLength = 35
316
+ float horizontalAperture = 36
317
+ float verticalAperture = 36
318
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
319
+ uniform token[] xformOpOrder = ["xformOp:transform"]
320
+ }
321
+ }
322
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,255 +1,255 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Concrete_Barrier"
115
- {
116
- over "concrete_barrier" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
- uniform token physics:approximation = "convexHull"
140
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
- custom bool primvars:doNotCastShadows = 1
142
- }
143
-
144
- def Mesh "Floor" (
145
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
- )
147
- {
148
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
- bindMaterialAs = "strongerThanDescendants"
153
- )
154
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
- uniform token physics:approximation = "convexHull"
156
- bool physics:collisionEnabled = 1
157
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
- custom bool primvars:doNotCastShadows = 1
159
-
160
- def Material "_FlatColorMaterial"
161
- {
162
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
-
164
- def Shader "Shader"
165
- {
166
- uniform token info:id = "UsdPreviewSurface"
167
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
- float inputs:metallic = 0
169
- float inputs:roughness = 1
170
- color3f inputs:specularColor = (0, 0, 0)
171
- token outputs:surface
172
- }
173
- }
174
- }
175
-
176
- def Mesh "North" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
- uniform token physics:approximation = "convexHull"
185
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
- custom bool primvars:doNotCastShadows = 1
187
- }
188
-
189
- def Mesh "South" (
190
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
- )
192
- {
193
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
- uniform token physics:approximation = "convexHull"
198
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
- custom bool primvars:doNotCastShadows = 1
200
- }
201
-
202
- def Mesh "West" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
- )
205
- {
206
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
- uniform token physics:approximation = "convexHull"
211
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
- custom bool primvars:doNotCastShadows = 1
213
- }
214
-
215
- def Mesh "East" (
216
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
- )
218
- {
219
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
- }
227
- }
228
-
229
- def Xform "Lights"
230
- {
231
- def DistantLight "DistantLight_1"
232
- {
233
- float inputs:angle = 1
234
- float inputs:intensity = 3000
235
- float3 xformOp:rotateXYZ = (45, 0, 90)
236
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
- }
238
-
239
- def DomeLight "DomeLight_2"
240
- {
241
- float inputs:intensity = 150
242
- }
243
- }
244
-
245
- def Camera "Camera"
246
- {
247
- float2 clippingRange = (0.039565314, 10000)
248
- float focalLength = 35
249
- float horizontalAperture = 36
250
- float verticalAperture = 36
251
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
252
- uniform token[] xformOpOrder = ["xformOp:transform"]
253
- }
254
- }
255
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Concrete_Barrier"
115
+ {
116
+ over "concrete_barrier" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
+ uniform token physics:approximation = "convexHull"
140
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
+ custom bool primvars:doNotCastShadows = 1
142
+ }
143
+
144
+ def Mesh "Floor" (
145
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
+ )
147
+ {
148
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
+ bindMaterialAs = "strongerThanDescendants"
153
+ )
154
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
+ uniform token physics:approximation = "convexHull"
156
+ bool physics:collisionEnabled = 1
157
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
+ custom bool primvars:doNotCastShadows = 1
159
+
160
+ def Material "_FlatColorMaterial"
161
+ {
162
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
+
164
+ def Shader "Shader"
165
+ {
166
+ uniform token info:id = "UsdPreviewSurface"
167
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
+ float inputs:metallic = 0
169
+ float inputs:roughness = 1
170
+ color3f inputs:specularColor = (0, 0, 0)
171
+ token outputs:surface
172
+ }
173
+ }
174
+ }
175
+
176
+ def Mesh "North" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
+ uniform token physics:approximation = "convexHull"
185
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+ }
188
+
189
+ def Mesh "South" (
190
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
+ )
192
+ {
193
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
+ uniform token physics:approximation = "convexHull"
198
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
+ custom bool primvars:doNotCastShadows = 1
200
+ }
201
+
202
+ def Mesh "West" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
+ uniform token physics:approximation = "convexHull"
211
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
+ custom bool primvars:doNotCastShadows = 1
213
+ }
214
+
215
+ def Mesh "East" (
216
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
+ )
218
+ {
219
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ }
227
+ }
228
+
229
+ def Xform "Lights"
230
+ {
231
+ def DistantLight "DistantLight_1"
232
+ {
233
+ float inputs:angle = 1
234
+ float inputs:intensity = 3000
235
+ float3 xformOp:rotateXYZ = (45, 0, 90)
236
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
+ }
238
+
239
+ def DomeLight "DomeLight_2"
240
+ {
241
+ float inputs:intensity = 150
242
+ }
243
+ }
244
+
245
+ def Camera "Camera"
246
+ {
247
+ float2 clippingRange = (0.039565314, 10000)
248
+ float focalLength = 35
249
+ float horizontalAperture = 36
250
+ float verticalAperture = 36
251
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
252
+ uniform token[] xformOpOrder = ["xformOp:transform"]
253
+ }
254
+ }
255
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,320 +1,320 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Concrete_Barrier"
115
- {
116
- over "concrete_barrier" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (1, 1, 1)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (1, 1, 1)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (1, 1, 1)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (1, 1, 1)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (1, 1, 1)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DomeLight "DomeLight_1"
305
- {
306
- float inputs:intensity = 1000
307
- }
308
- }
309
-
310
- def Camera "Camera"
311
- {
312
- float2 clippingRange = (0.039565314, 10000)
313
- float focalLength = 35
314
- float horizontalAperture = 36
315
- float verticalAperture = 36
316
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
317
- uniform token[] xformOpOrder = ["xformOp:transform"]
318
- }
319
- }
320
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Concrete_Barrier"
115
+ {
116
+ over "concrete_barrier" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.039565314, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.039565314, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.039565314, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.039565314, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.039565314, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.2581744991336008, 3.355131997689603, 2.362566060833631, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/80aadfe310b3/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,432 +1,432 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -11.879394868023404, 30.81995915355037)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/concrete_barrier/simready_usd/concrete_barrier.usd@
100
- )
101
- {
102
- over "Concrete_Barrier" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167)
108
- float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222)
109
- float physics:mass = 3772
110
- quatf physics:principalAxes = (1, 0, 0, 0)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (0, 3.367734e-7, -0.0010218519)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
-
309
- def Mesh "Slope" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
- bindMaterialAs = "strongerThanDescendants"
318
- )
319
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
- custom bool primvars:doNotCastShadows = 1
321
- float xformOp:rotateX = 45
322
- float xformOp:rotateZ = 180
323
- float3 xformOp:scale = (50, 24.000002, 0.3)
324
- double3 xformOp:translate = (0, 0, 16.49056405902932)
325
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
-
342
- def "PhysMaterial" (
343
- prepend apiSchemas = ["PhysicsMaterialAPI"]
344
- )
345
- {
346
- float physics:dynamicFriction = 0.4
347
- float physics:restitution = 0
348
- float physics:staticFriction = 0.5
349
- }
350
- }
351
-
352
- def Xform "SlopeCollision"
353
- {
354
- float xformOp:rotateX = 45
355
- float xformOp:rotateZ = 180
356
- double3 xformOp:translate = (0, 0, 16.49056405902932)
357
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
-
359
- def Cube "Box" (
360
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
- )
362
- {
363
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
- bindMaterialAs = "weakerThanDescendants"
365
- )
366
- double size = 1
367
- token visibility = "invisible"
368
- float3 xformOp:scale = (100, 48.000004, 0.3)
369
- double3 xformOp:translate = (0, 0, -0.15000001192092896)
370
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
- }
372
- }
373
- }
374
-
375
- def Xform "Lights"
376
- {
377
- def DomeLight "DomeLight_1"
378
- {
379
- float inputs:intensity = 1000
380
- }
381
- }
382
-
383
- def PhysicsScene "PhysicsScene" (
384
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
- )
386
- {
387
- vector3f physics:gravityDirection = (0, 0, -1)
388
- float physics:gravityMagnitude = 9.81
389
- uniform token physxScene:broadphaseType = "GPU"
390
- bool physxScene:enableEnhancedDeterminism = 0
391
- bool physxScene:enableGPUDynamics = 1
392
- bool physxScene:enableStabilization = 1
393
- uniform token physxScene:solverType = "TGS"
394
- uint physxScene:timeStepsPerSecond = 240
395
- }
396
-
397
- def Xform "GroundPlane"
398
- {
399
- def Mesh "CollisionMesh" (
400
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
- )
402
- {
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
- bindMaterialAs = "weakerThanDescendants"
407
- )
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
- token visibility = "invisible"
411
- }
412
-
413
- def "PhysMaterial" (
414
- prepend apiSchemas = ["PhysicsMaterialAPI"]
415
- )
416
- {
417
- float physics:dynamicFriction = 0.4
418
- float physics:restitution = 0
419
- float physics:staticFriction = 0.5
420
- }
421
- }
422
-
423
- def Camera "Camera"
424
- {
425
- float2 clippingRange = (0.060621783, 1000)
426
- float focalLength = 35
427
- float horizontalAperture = 36
428
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381836, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381836, 0), (-5.9444549016819215, -11.8793946996367, 32.693339269924635, 1) )
429
- uniform token[] xformOpOrder = ["xformOp:transform"]
430
- }
431
- }
432
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -11.879394868023404, 30.81995915355037)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/concrete_barrier/simready_usd/concrete_barrier.usd@
100
+ )
101
+ {
102
+ over "Concrete_Barrier" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (-2.1210818e-10, 5.3397663e-8, 0.57220167)
108
+ float3 physics:diagonalInertia = (656.3261, 3395.0955, 2951.2222)
109
+ float physics:mass = 3772
110
+ quatf physics:principalAxes = (1, 0, 0, 0)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (0, 3.367734e-7, -0.0010218519)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+
309
+ def Mesh "Slope" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
+ bindMaterialAs = "strongerThanDescendants"
318
+ )
319
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+ float xformOp:rotateX = 45
322
+ float xformOp:rotateZ = 180
323
+ float3 xformOp:scale = (50, 24.000002, 0.3)
324
+ double3 xformOp:translate = (0, 0, 16.49056405902932)
325
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+
342
+ def "PhysMaterial" (
343
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
344
+ )
345
+ {
346
+ float physics:dynamicFriction = 0.4
347
+ float physics:restitution = 0
348
+ float physics:staticFriction = 0.5
349
+ }
350
+ }
351
+
352
+ def Xform "SlopeCollision"
353
+ {
354
+ float xformOp:rotateX = 45
355
+ float xformOp:rotateZ = 180
356
+ double3 xformOp:translate = (0, 0, 16.49056405902932)
357
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
+
359
+ def Cube "Box" (
360
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
+ )
362
+ {
363
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
+ bindMaterialAs = "weakerThanDescendants"
365
+ )
366
+ double size = 1
367
+ token visibility = "invisible"
368
+ float3 xformOp:scale = (100, 48.000004, 0.3)
369
+ double3 xformOp:translate = (0, 0, -0.15000001192092896)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
+ }
372
+ }
373
+ }
374
+
375
+ def Xform "Lights"
376
+ {
377
+ def DomeLight "DomeLight_1"
378
+ {
379
+ float inputs:intensity = 1000
380
+ }
381
+ }
382
+
383
+ def PhysicsScene "PhysicsScene" (
384
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
+ )
386
+ {
387
+ vector3f physics:gravityDirection = (0, 0, -1)
388
+ float physics:gravityMagnitude = 9.81
389
+ uniform token physxScene:broadphaseType = "GPU"
390
+ bool physxScene:enableEnhancedDeterminism = 0
391
+ bool physxScene:enableGPUDynamics = 1
392
+ bool physxScene:enableStabilization = 1
393
+ uniform token physxScene:solverType = "TGS"
394
+ uint physxScene:timeStepsPerSecond = 240
395
+ }
396
+
397
+ def Xform "GroundPlane"
398
+ {
399
+ def Mesh "CollisionMesh" (
400
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
+ )
402
+ {
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
+ bindMaterialAs = "weakerThanDescendants"
407
+ )
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
+ token visibility = "invisible"
411
+ }
412
+
413
+ def "PhysMaterial" (
414
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
415
+ )
416
+ {
417
+ float physics:dynamicFriction = 0.4
418
+ float physics:restitution = 0
419
+ float physics:staticFriction = 0.5
420
+ }
421
+ }
422
+
423
+ def Camera "Camera"
424
+ {
425
+ float2 clippingRange = (0.060621783, 1000)
426
+ float focalLength = 35
427
+ float horizontalAperture = 36
428
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381836, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381836, 0), (-5.9444549016819215, -11.8793946996367, 32.693339269924635, 1) )
429
+ uniform token[] xformOpOrder = ["xformOp:transform"]
430
+ }
431
+ }
432
+
reports/runtime/results/external/880230ee48f1/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/880230ee48f1/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,474 +1,474 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.28800032161598565)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@
100
- )
101
- {
102
- over "Platform_Dolly"
103
- {
104
- over "base" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591403e-10)
109
- point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373)
110
- float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034)
111
- float physics:mass = 4.4866076
112
- quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364)
113
- vector3f physics:velocity = (-9.3283534e-11, 3.36221e-11, -0.12262501)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (7.450637e-9, -1.621811e-8, -0.001021898)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "caster_swivel_03" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10)
125
- point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595)
126
- float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453)
127
- float physics:mass = 0.32700714
128
- quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888)
129
- vector3f physics:velocity = (-1.7957222e-10, -2.0650266e-11, -0.12262501)
130
- quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, -0.0010218384)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "caster_swivel_04" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10)
141
- point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461)
142
- float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965)
143
- float physics:mass = 0.32700717
144
- quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297)
145
- vector3f physics:velocity = (-1.7957216e-10, -1.6257861e-11, -0.12262501)
146
- quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, -0.0010218384)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "caster_swivel_02" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10)
157
- point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444)
158
- float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812)
159
- float physics:mass = 0.32700723
160
- quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848)
161
- vector3f physics:velocity = (-1.8184819e-10, -2.0650398e-11, -0.12262501)
162
- quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, -0.0010218384)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "caster_swivel_01" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10)
173
- point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595)
174
- float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767)
175
- float physics:mass = 0.32700685
176
- quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982)
177
- vector3f physics:velocity = (-1.8184797e-10, -1.6257889e-11, -0.12262501)
178
- quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -0.001021898)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "wheel_01"
185
- {
186
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10)
187
- vector3f physics:velocity = (-2.604884e-10, -6.301333e-11, -0.12262501)
188
- quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9)
189
- float3 xformOp:scale = (1, 1, 1)
190
- float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, -0.0010218384)
191
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
- }
193
-
194
- over "wheel_02"
195
- {
196
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10)
197
- vector3f physics:velocity = (-2.6048846e-10, -6.7405734e-11, -0.12262501)
198
- quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8)
199
- float3 xformOp:scale = (1, 1, 1)
200
- float3 xformOp:translate = (7.4505806e-8, -5.9604645e-8, -0.0010218682)
201
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
- }
203
-
204
- over "wheel_03"
205
- {
206
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10)
207
- vector3f physics:velocity = (-2.5821262e-10, -6.7405706e-11, -0.12262501)
208
- quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8)
209
- float3 xformOp:scale = (1, 1, 1)
210
- float3 xformOp:translate = (1.6391277e-7, 8.940697e-8, -0.0010218384)
211
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
- }
213
-
214
- over "wheel_04"
215
- {
216
- vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10)
217
- vector3f physics:velocity = (-2.5821256e-10, -6.30133e-11, -0.12262501)
218
- quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8)
219
- float3 xformOp:scale = (1, 1, 1)
220
- float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, -0.0010218086)
221
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
- }
223
- }
224
- }
225
- }
226
-
227
- def Xform "Room"
228
- {
229
- def Mesh "Bottom" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "Floor" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
- uniform token physics:approximation = "convexHull"
272
- bool physics:collisionEnabled = 1
273
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
- custom bool primvars:doNotCastShadows = 1
275
-
276
- def Material "_FlatColorMaterial"
277
- {
278
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
-
280
- def Shader "Shader"
281
- {
282
- uniform token info:id = "UsdPreviewSurface"
283
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
- float inputs:metallic = 0
285
- float inputs:roughness = 1
286
- color3f inputs:specularColor = (0, 0, 0)
287
- token outputs:surface
288
- }
289
- }
290
- }
291
-
292
- def Mesh "North" (
293
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
- )
295
- {
296
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
- bindMaterialAs = "strongerThanDescendants"
301
- )
302
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
- uniform token physics:approximation = "convexHull"
304
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
- custom bool primvars:doNotCastShadows = 1
306
-
307
- def Material "_FlatColorMaterial"
308
- {
309
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
-
311
- def Shader "Shader"
312
- {
313
- uniform token info:id = "UsdPreviewSurface"
314
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
- float inputs:metallic = 0
316
- float inputs:roughness = 1
317
- color3f inputs:specularColor = (0, 0, 0)
318
- token outputs:surface
319
- }
320
- }
321
- }
322
-
323
- def Mesh "South" (
324
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
- )
326
- {
327
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
- bindMaterialAs = "strongerThanDescendants"
332
- )
333
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
- uniform token physics:approximation = "convexHull"
335
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
- custom bool primvars:doNotCastShadows = 1
337
-
338
- def Material "_FlatColorMaterial"
339
- {
340
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
-
342
- def Shader "Shader"
343
- {
344
- uniform token info:id = "UsdPreviewSurface"
345
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
- float inputs:metallic = 0
347
- float inputs:roughness = 1
348
- color3f inputs:specularColor = (0, 0, 0)
349
- token outputs:surface
350
- }
351
- }
352
- }
353
-
354
- def Mesh "West" (
355
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
- )
357
- {
358
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
- bindMaterialAs = "strongerThanDescendants"
363
- )
364
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
- uniform token physics:approximation = "convexHull"
366
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
- custom bool primvars:doNotCastShadows = 1
368
-
369
- def Material "_FlatColorMaterial"
370
- {
371
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
-
373
- def Shader "Shader"
374
- {
375
- uniform token info:id = "UsdPreviewSurface"
376
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
- float inputs:metallic = 0
378
- float inputs:roughness = 1
379
- color3f inputs:specularColor = (0, 0, 0)
380
- token outputs:surface
381
- }
382
- }
383
- }
384
-
385
- def Mesh "East" (
386
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
- )
388
- {
389
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
- bindMaterialAs = "strongerThanDescendants"
394
- )
395
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
- uniform token physics:approximation = "convexHull"
397
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
- custom bool primvars:doNotCastShadows = 1
399
-
400
- def Material "_FlatColorMaterial"
401
- {
402
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
-
404
- def Shader "Shader"
405
- {
406
- uniform token info:id = "UsdPreviewSurface"
407
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
- float inputs:metallic = 0
409
- float inputs:roughness = 1
410
- color3f inputs:specularColor = (0, 0, 0)
411
- token outputs:surface
412
- }
413
- }
414
- }
415
- }
416
-
417
- def Xform "Lights"
418
- {
419
- def DomeLight "DomeLight_1"
420
- {
421
- float inputs:intensity = 1000
422
- }
423
- }
424
-
425
- def PhysicsScene "PhysicsScene" (
426
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
427
- )
428
- {
429
- vector3f physics:gravityDirection = (0, 0, -1)
430
- float physics:gravityMagnitude = 9.81
431
- uniform token physxScene:broadphaseType = "GPU"
432
- bool physxScene:enableEnhancedDeterminism = 0
433
- bool physxScene:enableGPUDynamics = 1
434
- bool physxScene:enableStabilization = 1
435
- uniform token physxScene:solverType = "TGS"
436
- uint physxScene:timeStepsPerSecond = 240
437
- }
438
-
439
- def Xform "GroundPlane"
440
- {
441
- def Mesh "CollisionMesh" (
442
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
443
- )
444
- {
445
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
446
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
447
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
448
- bindMaterialAs = "weakerThanDescendants"
449
- )
450
- uniform token physics:approximation = "convexHull"
451
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
452
- token visibility = "invisible"
453
- }
454
-
455
- def "PhysMaterial" (
456
- prepend apiSchemas = ["PhysicsMaterialAPI"]
457
- )
458
- {
459
- float physics:dynamicFriction = 0.4
460
- float physics:restitution = 0
461
- float physics:staticFriction = 0.5
462
- }
463
- }
464
-
465
- def Camera "Camera"
466
- {
467
- float2 clippingRange = (0.017176172, 1000)
468
- float focalLength = 35
469
- float horizontalAperture = 36
470
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.5462011535992279, 1.4565363915547034, 1.111757586944668, 1) )
471
- uniform token[] xformOpOrder = ["xformOp:transform"]
472
- }
473
- }
474
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.28800032161598565)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@
100
+ )
101
+ {
102
+ over "Platform_Dolly"
103
+ {
104
+ over "base" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591403e-10)
109
+ point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373)
110
+ float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034)
111
+ float physics:mass = 4.4866076
112
+ quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364)
113
+ vector3f physics:velocity = (-9.3283534e-11, 3.36221e-11, -0.12262501)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (7.450637e-9, -1.621811e-8, -0.001021898)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_swivel_03" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10)
125
+ point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595)
126
+ float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453)
127
+ float physics:mass = 0.32700714
128
+ quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888)
129
+ vector3f physics:velocity = (-1.7957222e-10, -2.0650266e-11, -0.12262501)
130
+ quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, -0.0010218384)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "caster_swivel_04" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10)
141
+ point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461)
142
+ float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965)
143
+ float physics:mass = 0.32700717
144
+ quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297)
145
+ vector3f physics:velocity = (-1.7957216e-10, -1.6257861e-11, -0.12262501)
146
+ quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, -0.0010218384)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "caster_swivel_02" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10)
157
+ point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444)
158
+ float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812)
159
+ float physics:mass = 0.32700723
160
+ quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848)
161
+ vector3f physics:velocity = (-1.8184819e-10, -2.0650398e-11, -0.12262501)
162
+ quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, -0.0010218384)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "caster_swivel_01" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10)
173
+ point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595)
174
+ float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767)
175
+ float physics:mass = 0.32700685
176
+ quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982)
177
+ vector3f physics:velocity = (-1.8184797e-10, -1.6257889e-11, -0.12262501)
178
+ quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -0.001021898)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "wheel_01"
185
+ {
186
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591378e-10)
187
+ vector3f physics:velocity = (-2.604884e-10, -6.301333e-11, -0.12262501)
188
+ quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9)
189
+ float3 xformOp:scale = (1, 1, 1)
190
+ float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, -0.0010218384)
191
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
+ }
193
+
194
+ over "wheel_02"
195
+ {
196
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591383e-10)
197
+ vector3f physics:velocity = (-2.6048846e-10, -6.7405734e-11, -0.12262501)
198
+ quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8)
199
+ float3 xformOp:scale = (1, 1, 1)
200
+ float3 xformOp:translate = (7.4505806e-8, -5.9604645e-8, -0.0010218682)
201
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
+ }
203
+
204
+ over "wheel_03"
205
+ {
206
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591333e-10)
207
+ vector3f physics:velocity = (-2.5821262e-10, -6.7405706e-11, -0.12262501)
208
+ quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8)
209
+ float3 xformOp:scale = (1, 1, 1)
210
+ float3 xformOp:translate = (1.6391277e-7, 8.940697e-8, -0.0010218384)
211
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
+ }
213
+
214
+ over "wheel_04"
215
+ {
216
+ vector3f physics:angularVelocity = (-5.088511e-8, 8.521814e-8, 4.5591447e-10)
217
+ vector3f physics:velocity = (-2.5821256e-10, -6.30133e-11, -0.12262501)
218
+ quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8)
219
+ float3 xformOp:scale = (1, 1, 1)
220
+ float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, -0.0010218086)
221
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ def Xform "Room"
228
+ {
229
+ def Mesh "Bottom" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "Floor" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
+ uniform token physics:approximation = "convexHull"
272
+ bool physics:collisionEnabled = 1
273
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
+ custom bool primvars:doNotCastShadows = 1
275
+
276
+ def Material "_FlatColorMaterial"
277
+ {
278
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
+
280
+ def Shader "Shader"
281
+ {
282
+ uniform token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
+ float inputs:metallic = 0
285
+ float inputs:roughness = 1
286
+ color3f inputs:specularColor = (0, 0, 0)
287
+ token outputs:surface
288
+ }
289
+ }
290
+ }
291
+
292
+ def Mesh "North" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
+ bindMaterialAs = "strongerThanDescendants"
301
+ )
302
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
+ uniform token physics:approximation = "convexHull"
304
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
+ custom bool primvars:doNotCastShadows = 1
306
+
307
+ def Material "_FlatColorMaterial"
308
+ {
309
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
+
311
+ def Shader "Shader"
312
+ {
313
+ uniform token info:id = "UsdPreviewSurface"
314
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
+ float inputs:metallic = 0
316
+ float inputs:roughness = 1
317
+ color3f inputs:specularColor = (0, 0, 0)
318
+ token outputs:surface
319
+ }
320
+ }
321
+ }
322
+
323
+ def Mesh "South" (
324
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
+ )
326
+ {
327
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
+ bindMaterialAs = "strongerThanDescendants"
332
+ )
333
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
+ uniform token physics:approximation = "convexHull"
335
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
+ custom bool primvars:doNotCastShadows = 1
337
+
338
+ def Material "_FlatColorMaterial"
339
+ {
340
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
+
342
+ def Shader "Shader"
343
+ {
344
+ uniform token info:id = "UsdPreviewSurface"
345
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
+ float inputs:metallic = 0
347
+ float inputs:roughness = 1
348
+ color3f inputs:specularColor = (0, 0, 0)
349
+ token outputs:surface
350
+ }
351
+ }
352
+ }
353
+
354
+ def Mesh "West" (
355
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
+ )
357
+ {
358
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
+ bindMaterialAs = "strongerThanDescendants"
363
+ )
364
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
+ uniform token physics:approximation = "convexHull"
366
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
+ custom bool primvars:doNotCastShadows = 1
368
+
369
+ def Material "_FlatColorMaterial"
370
+ {
371
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
+
373
+ def Shader "Shader"
374
+ {
375
+ uniform token info:id = "UsdPreviewSurface"
376
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
+ float inputs:metallic = 0
378
+ float inputs:roughness = 1
379
+ color3f inputs:specularColor = (0, 0, 0)
380
+ token outputs:surface
381
+ }
382
+ }
383
+ }
384
+
385
+ def Mesh "East" (
386
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
+ )
388
+ {
389
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
+ bindMaterialAs = "strongerThanDescendants"
394
+ )
395
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
+ uniform token physics:approximation = "convexHull"
397
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
+ custom bool primvars:doNotCastShadows = 1
399
+
400
+ def Material "_FlatColorMaterial"
401
+ {
402
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
+
404
+ def Shader "Shader"
405
+ {
406
+ uniform token info:id = "UsdPreviewSurface"
407
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
+ float inputs:metallic = 0
409
+ float inputs:roughness = 1
410
+ color3f inputs:specularColor = (0, 0, 0)
411
+ token outputs:surface
412
+ }
413
+ }
414
+ }
415
+ }
416
+
417
+ def Xform "Lights"
418
+ {
419
+ def DomeLight "DomeLight_1"
420
+ {
421
+ float inputs:intensity = 1000
422
+ }
423
+ }
424
+
425
+ def PhysicsScene "PhysicsScene" (
426
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
427
+ )
428
+ {
429
+ vector3f physics:gravityDirection = (0, 0, -1)
430
+ float physics:gravityMagnitude = 9.81
431
+ uniform token physxScene:broadphaseType = "GPU"
432
+ bool physxScene:enableEnhancedDeterminism = 0
433
+ bool physxScene:enableGPUDynamics = 1
434
+ bool physxScene:enableStabilization = 1
435
+ uniform token physxScene:solverType = "TGS"
436
+ uint physxScene:timeStepsPerSecond = 240
437
+ }
438
+
439
+ def Xform "GroundPlane"
440
+ {
441
+ def Mesh "CollisionMesh" (
442
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
443
+ )
444
+ {
445
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
446
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
447
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
448
+ bindMaterialAs = "weakerThanDescendants"
449
+ )
450
+ uniform token physics:approximation = "convexHull"
451
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
452
+ token visibility = "invisible"
453
+ }
454
+
455
+ def "PhysMaterial" (
456
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
457
+ )
458
+ {
459
+ float physics:dynamicFriction = 0.4
460
+ float physics:restitution = 0
461
+ float physics:staticFriction = 0.5
462
+ }
463
+ }
464
+
465
+ def Camera "Camera"
466
+ {
467
+ float2 clippingRange = (0.017176172, 1000)
468
+ float focalLength = 35
469
+ float horizontalAperture = 36
470
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.5462011535992279, 1.4565363915547034, 1.111757586944668, 1) )
471
+ uniform token[] xformOpOrder = ["xformOp:transform"]
472
+ }
473
+ }
474
+
reports/runtime/results/external/880230ee48f1/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,668 +1,668 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@
101
- )
102
- {
103
- over "Platform_Dolly"
104
- {
105
- over "base" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373)
111
- float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034)
112
- float physics:mass = 4.4866076
113
- quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, 0, 0, 0)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (-3.7252335e-9, -1.621811e-8, -3.576279e-8)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "caster_swivel_03" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595)
127
- float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453)
128
- float physics:mass = 0.32700714
129
- quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, 2.3841858e-8)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "caster_swivel_04" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (0, 0, 0)
142
- point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461)
143
- float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965)
144
- float physics:mass = 0.32700717
145
- quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297)
146
- vector3f physics:velocity = (0, 0, 0)
147
- quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, 1.6391278e-8)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "caster_swivel_02" (
154
- prepend apiSchemas = ["PhysicsMassAPI"]
155
- )
156
- {
157
- vector3f physics:angularVelocity = (0, 0, 0)
158
- point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444)
159
- float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812)
160
- float physics:mass = 0.32700723
161
- quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848)
162
- vector3f physics:velocity = (0, 0, 0)
163
- quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10)
164
- float3 xformOp:scale = (1, 1, 1)
165
- float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, 1.6391278e-8)
166
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
- }
168
-
169
- over "caster_swivel_01" (
170
- prepend apiSchemas = ["PhysicsMassAPI"]
171
- )
172
- {
173
- vector3f physics:angularVelocity = (0, 0, 0)
174
- point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595)
175
- float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767)
176
- float physics:mass = 0.32700685
177
- quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982)
178
- vector3f physics:velocity = (0, 0, 0)
179
- quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10)
180
- float3 xformOp:scale = (1, 1, 1)
181
- float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -2.0861625e-8)
182
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
- }
184
-
185
- over "Joints"
186
- {
187
- over "caster_01_swivel_joint" (
188
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
189
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
190
- )
191
- {
192
- float drive:angular:physics:damping = 1000
193
- float drive:angular:physics:maxForce = 10000000
194
- float drive:angular:physics:stiffness = 0
195
- float drive:angular:physics:targetVelocity = 45
196
- float physics:lowerLimit = -30
197
- float physics:upperLimit = 30
198
- }
199
-
200
- over "wheel_01_spin_joint" (
201
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
202
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
203
- )
204
- {
205
- float drive:angular:physics:damping = 1000
206
- float drive:angular:physics:maxForce = 10000000
207
- float drive:angular:physics:stiffness = 0
208
- float drive:angular:physics:targetVelocity = 45
209
- float physics:lowerLimit = -30
210
- float physics:upperLimit = 30
211
- }
212
-
213
- over "caster_02_swivel_joint" (
214
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
215
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
216
- )
217
- {
218
- float drive:angular:physics:damping = 1000
219
- float drive:angular:physics:maxForce = 10000000
220
- float drive:angular:physics:stiffness = 0
221
- float drive:angular:physics:targetVelocity = 45
222
- float physics:lowerLimit = -30
223
- float physics:upperLimit = 30
224
- }
225
-
226
- over "wheel_02_spin_joint" (
227
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
228
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
229
- )
230
- {
231
- float drive:angular:physics:damping = 1000
232
- float drive:angular:physics:maxForce = 10000000
233
- float drive:angular:physics:stiffness = 0
234
- float drive:angular:physics:targetVelocity = 45
235
- float physics:lowerLimit = -30
236
- float physics:upperLimit = 30
237
- }
238
-
239
- over "caster_03_swivel_joint" (
240
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
241
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
242
- )
243
- {
244
- float drive:angular:physics:damping = 1000
245
- float drive:angular:physics:maxForce = 10000000
246
- float drive:angular:physics:stiffness = 0
247
- float drive:angular:physics:targetVelocity = 45
248
- float physics:lowerLimit = -30
249
- float physics:upperLimit = 30
250
- }
251
-
252
- over "wheel_03_spin_joint" (
253
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
254
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
255
- )
256
- {
257
- float drive:angular:physics:damping = 1000
258
- float drive:angular:physics:maxForce = 10000000
259
- float drive:angular:physics:stiffness = 0
260
- float drive:angular:physics:targetVelocity = 45
261
- float physics:lowerLimit = -30
262
- float physics:upperLimit = 30
263
- }
264
-
265
- over "caster_04_swivel_joint" (
266
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
267
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
268
- )
269
- {
270
- float drive:angular:physics:damping = 1000
271
- float drive:angular:physics:maxForce = 10000000
272
- float drive:angular:physics:stiffness = 0
273
- float drive:angular:physics:targetVelocity = 45
274
- float physics:lowerLimit = -30
275
- float physics:upperLimit = 30
276
- }
277
-
278
- over "wheel_04_spin_joint" (
279
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
280
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
281
- )
282
- {
283
- float drive:angular:physics:damping = 1000
284
- float drive:angular:physics:maxForce = 10000000
285
- float drive:angular:physics:stiffness = 0
286
- float drive:angular:physics:targetVelocity = 45
287
- float physics:lowerLimit = -30
288
- float physics:upperLimit = 30
289
- }
290
- }
291
-
292
- over "wheel_01"
293
- {
294
- vector3f physics:angularVelocity = (0, 0, 0)
295
- vector3f physics:velocity = (0, 0, 0)
296
- quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9)
297
- float3 xformOp:scale = (1, 1, 1)
298
- float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, 3.1292437e-8)
299
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
300
- }
301
-
302
- over "wheel_02"
303
- {
304
- vector3f physics:angularVelocity = (0, 0, 0)
305
- vector3f physics:velocity = (0, 0, 0)
306
- quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8)
307
- float3 xformOp:scale = (1, 1, 1)
308
- float3 xformOp:translate = (5.9604645e-8, -5.9604645e-8, -1.3411045e-8)
309
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
310
- }
311
-
312
- over "wheel_03"
313
- {
314
- vector3f physics:angularVelocity = (0, 0, 0)
315
- vector3f physics:velocity = (0, 0, 0)
316
- quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8)
317
- float3 xformOp:scale = (1, 1, 1)
318
- float3 xformOp:translate = (1.4901161e-7, 8.940697e-8, 2.3841858e-8)
319
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
320
- }
321
-
322
- over "wheel_04"
323
- {
324
- vector3f physics:angularVelocity = (0, 0, 0)
325
- vector3f physics:velocity = (0, 0, 0)
326
- quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8)
327
- float3 xformOp:scale = (1, 1, 1)
328
- float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, 2.3841858e-8)
329
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
330
- }
331
- }
332
- }
333
- }
334
-
335
- def Xform "Room"
336
- {
337
- def Mesh "Bottom" (
338
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
- )
340
- {
341
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
342
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
345
- bindMaterialAs = "strongerThanDescendants"
346
- )
347
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
348
- uniform token physics:approximation = "convexHull"
349
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
350
- custom bool primvars:doNotCastShadows = 1
351
-
352
- def Material "_FlatColorMaterial"
353
- {
354
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
355
-
356
- def Shader "Shader"
357
- {
358
- uniform token info:id = "UsdPreviewSurface"
359
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
360
- float inputs:metallic = 0
361
- float inputs:roughness = 1
362
- color3f inputs:specularColor = (0, 0, 0)
363
- token outputs:surface
364
- }
365
- }
366
- }
367
-
368
- def Mesh "Floor" (
369
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
- )
371
- {
372
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
379
- uniform token physics:approximation = "convexHull"
380
- bool physics:collisionEnabled = 0
381
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
382
- custom bool primvars:doNotCastShadows = 1
383
-
384
- def Material "_FlatColorMaterial"
385
- {
386
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
387
-
388
- def Shader "Shader"
389
- {
390
- uniform token info:id = "UsdPreviewSurface"
391
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
392
- float inputs:metallic = 0
393
- float inputs:roughness = 1
394
- color3f inputs:specularColor = (0, 0, 0)
395
- token outputs:surface
396
- }
397
- }
398
- }
399
-
400
- def Mesh "North" (
401
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
402
- )
403
- {
404
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
405
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
408
- bindMaterialAs = "strongerThanDescendants"
409
- )
410
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
411
- uniform token physics:approximation = "convexHull"
412
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
413
- custom bool primvars:doNotCastShadows = 1
414
-
415
- def Material "_FlatColorMaterial"
416
- {
417
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
418
-
419
- def Shader "Shader"
420
- {
421
- uniform token info:id = "UsdPreviewSurface"
422
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
423
- float inputs:metallic = 0
424
- float inputs:roughness = 1
425
- color3f inputs:specularColor = (0, 0, 0)
426
- token outputs:surface
427
- }
428
- }
429
- }
430
-
431
- def Mesh "South" (
432
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
433
- )
434
- {
435
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
436
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
437
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
438
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
439
- bindMaterialAs = "strongerThanDescendants"
440
- )
441
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
442
- uniform token physics:approximation = "convexHull"
443
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
444
- custom bool primvars:doNotCastShadows = 1
445
-
446
- def Material "_FlatColorMaterial"
447
- {
448
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
449
-
450
- def Shader "Shader"
451
- {
452
- uniform token info:id = "UsdPreviewSurface"
453
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
454
- float inputs:metallic = 0
455
- float inputs:roughness = 1
456
- color3f inputs:specularColor = (0, 0, 0)
457
- token outputs:surface
458
- }
459
- }
460
- }
461
-
462
- def Mesh "West" (
463
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
464
- )
465
- {
466
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
467
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
468
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
469
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
470
- bindMaterialAs = "strongerThanDescendants"
471
- )
472
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
473
- uniform token physics:approximation = "convexHull"
474
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
475
- custom bool primvars:doNotCastShadows = 1
476
-
477
- def Material "_FlatColorMaterial"
478
- {
479
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
480
-
481
- def Shader "Shader"
482
- {
483
- uniform token info:id = "UsdPreviewSurface"
484
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
485
- float inputs:metallic = 0
486
- float inputs:roughness = 1
487
- color3f inputs:specularColor = (0, 0, 0)
488
- token outputs:surface
489
- }
490
- }
491
- }
492
-
493
- def Mesh "East" (
494
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
495
- )
496
- {
497
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
498
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
499
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
500
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
501
- bindMaterialAs = "strongerThanDescendants"
502
- )
503
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
504
- uniform token physics:approximation = "convexHull"
505
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
506
- custom bool primvars:doNotCastShadows = 1
507
-
508
- def Material "_FlatColorMaterial"
509
- {
510
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
511
-
512
- def Shader "Shader"
513
- {
514
- uniform token info:id = "UsdPreviewSurface"
515
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
516
- float inputs:metallic = 0
517
- float inputs:roughness = 1
518
- color3f inputs:specularColor = (0, 0, 0)
519
- token outputs:surface
520
- }
521
- }
522
- }
523
- }
524
-
525
- def Xform "Lights"
526
- {
527
- def DomeLight "DomeLight_1"
528
- {
529
- float inputs:intensity = 1000
530
- }
531
- }
532
-
533
- def PhysicsScene "PhysicsScene" (
534
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
535
- )
536
- {
537
- vector3f physics:gravityDirection = (0, 0, -1)
538
- float physics:gravityMagnitude = 0
539
- uniform token physxScene:broadphaseType = "GPU"
540
- bool physxScene:enableEnhancedDeterminism = 0
541
- bool physxScene:enableGPUDynamics = 1
542
- bool physxScene:enableStabilization = 1
543
- uniform token physxScene:solverType = "TGS"
544
- uint physxScene:timeStepsPerSecond = 240
545
- }
546
-
547
- def Camera "Camera"
548
- {
549
- float2 clippingRange = (0.017215086, 1000)
550
- float focalLength = 35
551
- float horizontalAperture = 36
552
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839154, -2.7755575615628914e-17, 0), (-0.1488760414816929, -0.39700277728451455, 0.9056625856802981, 0), (0.3179993640019078, 0.8479983040050879, 0.42399915200254423, -0), (0.5489766423281629, 1.4539685558148883, 0.9158395919535729, 1) )
553
- uniform token[] xformOpOrder = ["xformOp:transform"]
554
- }
555
-
556
- def Xform "JM_Arrow_1"
557
- {
558
- quatf xformOp:orient = (0.68634254, -0.70724475, -0.16952501, 0)
559
- double3 xformOp:translate = (0.3174000680446625, 0.14299995452165604, 0.16249994064782883)
560
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
561
-
562
- def Cone "Head"
563
- {
564
- uniform token axis = "Z"
565
- double height = 0.06800000190734865
566
- color3f[] primvars:displayColor = [(1, 0, 0)]
567
- double radius = 0.03264000091552735
568
- float xformOp:rotateX = 180
569
- double3 xformOp:translate = (0, 0, 0.03400000095367432)
570
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
571
- }
572
-
573
- def Cylinder "Shaft"
574
- {
575
- uniform token axis = "Z"
576
- double height = 0.2720000076293946
577
- color3f[] primvars:displayColor = [(1, 0, 0)]
578
- double radius = 0.010880000305175783
579
- double3 xformOp:translate = (0, 0, 0.20400000572204594)
580
- uniform token[] xformOpOrder = ["xformOp:translate"]
581
- }
582
- }
583
-
584
- def Xform "JM_Arrow_3"
585
- {
586
- quatf xformOp:orient = (0.62388945, -0.7652295, -0.15870003, 0)
587
- double3 xformOp:translate = (-0.23459993302822113, 0.14299995824694633, 0.16249994361742318)
588
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
589
-
590
- def Cone "Head"
591
- {
592
- uniform token axis = "Z"
593
- double height = 0.06800000190734865
594
- color3f[] primvars:displayColor = [(1, 0, 0)]
595
- double radius = 0.03264000091552735
596
- float xformOp:rotateX = 180
597
- double3 xformOp:translate = (0, 0, 0.03400000095367432)
598
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
599
- }
600
-
601
- def Cylinder "Shaft"
602
- {
603
- uniform token axis = "Z"
604
- double height = 0.2720000076293946
605
- color3f[] primvars:displayColor = [(1, 0, 0)]
606
- double radius = 0.010880000305175783
607
- double3 xformOp:translate = (0, 0, 0.20400000572204594)
608
- uniform token[] xformOpOrder = ["xformOp:translate"]
609
- }
610
- }
611
-
612
- def Xform "JM_Arrow_5"
613
- {
614
- quatf xformOp:orient = (0.7200278, -0.6688365, -0.18498035, 0)
615
- double3 xformOp:translate = (-0.23459985852241516, -0.14299991354346275, 0.1625000238418583)
616
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
617
-
618
- def Cone "Head"
619
- {
620
- uniform token axis = "Z"
621
- double height = 0.06800000190734865
622
- color3f[] primvars:displayColor = [(1, 0, 0)]
623
- double radius = 0.03264000091552735
624
- float xformOp:rotateX = 180
625
- double3 xformOp:translate = (0, 0, 0.03400000095367432)
626
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
627
- }
628
-
629
- def Cylinder "Shaft"
630
- {
631
- uniform token axis = "Z"
632
- double height = 0.2720000076293946
633
- color3f[] primvars:displayColor = [(1, 0, 0)]
634
- double radius = 0.010880000305175783
635
- double3 xformOp:translate = (0, 0, 0.20400000572204594)
636
- uniform token[] xformOpOrder = ["xformOp:translate"]
637
- }
638
- }
639
-
640
- def Xform "JM_Arrow_7"
641
- {
642
- quatf xformOp:orient = (0.785141, -0.589974, -0.18837285, 0)
643
- double3 xformOp:translate = (0.31739988923072815, -0.14299998804926872, 0.1625000238418583)
644
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
645
-
646
- def Cone "Head"
647
- {
648
- uniform token axis = "Z"
649
- double height = 0.06800000190734865
650
- color3f[] primvars:displayColor = [(1, 0, 0)]
651
- double radius = 0.03264000091552735
652
- float xformOp:rotateX = 180
653
- double3 xformOp:translate = (0, 0, 0.03400000095367432)
654
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
655
- }
656
-
657
- def Cylinder "Shaft"
658
- {
659
- uniform token axis = "Z"
660
- double height = 0.2720000076293946
661
- color3f[] primvars:displayColor = [(1, 0, 0)]
662
- double radius = 0.010880000305175783
663
- double3 xformOp:translate = (0, 0, 0.20400000572204594)
664
- uniform token[] xformOpOrder = ["xformOp:translate"]
665
- }
666
- }
667
- }
668
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@
101
+ )
102
+ {
103
+ over "Platform_Dolly"
104
+ {
105
+ over "base" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373)
111
+ float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034)
112
+ float physics:mass = 4.4866076
113
+ quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 0, 0, 0)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (-3.7252335e-9, -1.621811e-8, -3.576279e-8)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "caster_swivel_03" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595)
127
+ float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453)
128
+ float physics:mass = 0.32700714
129
+ quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (1.4901161e-7, 7.4505806e-8, 2.3841858e-8)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "caster_swivel_04" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461)
143
+ float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965)
144
+ float physics:mass = 0.32700717
145
+ quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (-8.940697e-8, 1.4901161e-8, 1.6391278e-8)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "caster_swivel_02" (
154
+ prepend apiSchemas = ["PhysicsMassAPI"]
155
+ )
156
+ {
157
+ vector3f physics:angularVelocity = (0, 0, 0)
158
+ point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444)
159
+ float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812)
160
+ float physics:mass = 0.32700723
161
+ quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848)
162
+ vector3f physics:velocity = (0, 0, 0)
163
+ quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10)
164
+ float3 xformOp:scale = (1, 1, 1)
165
+ float3 xformOp:translate = (1.4901161e-7, -8.940697e-8, 1.6391278e-8)
166
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
+ }
168
+
169
+ over "caster_swivel_01" (
170
+ prepend apiSchemas = ["PhysicsMassAPI"]
171
+ )
172
+ {
173
+ vector3f physics:angularVelocity = (0, 0, 0)
174
+ point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595)
175
+ float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767)
176
+ float physics:mass = 0.32700685
177
+ quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982)
178
+ vector3f physics:velocity = (0, 0, 0)
179
+ quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10)
180
+ float3 xformOp:scale = (1, 1, 1)
181
+ float3 xformOp:translate = (-5.9604645e-8, -4.4703484e-8, -2.0861625e-8)
182
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
+ }
184
+
185
+ over "Joints"
186
+ {
187
+ over "caster_01_swivel_joint" (
188
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
189
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
190
+ )
191
+ {
192
+ float drive:angular:physics:damping = 1000
193
+ float drive:angular:physics:maxForce = 10000000
194
+ float drive:angular:physics:stiffness = 0
195
+ float drive:angular:physics:targetVelocity = 45
196
+ float physics:lowerLimit = -30
197
+ float physics:upperLimit = 30
198
+ }
199
+
200
+ over "wheel_01_spin_joint" (
201
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
202
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
203
+ )
204
+ {
205
+ float drive:angular:physics:damping = 1000
206
+ float drive:angular:physics:maxForce = 10000000
207
+ float drive:angular:physics:stiffness = 0
208
+ float drive:angular:physics:targetVelocity = 45
209
+ float physics:lowerLimit = -30
210
+ float physics:upperLimit = 30
211
+ }
212
+
213
+ over "caster_02_swivel_joint" (
214
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
215
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
216
+ )
217
+ {
218
+ float drive:angular:physics:damping = 1000
219
+ float drive:angular:physics:maxForce = 10000000
220
+ float drive:angular:physics:stiffness = 0
221
+ float drive:angular:physics:targetVelocity = 45
222
+ float physics:lowerLimit = -30
223
+ float physics:upperLimit = 30
224
+ }
225
+
226
+ over "wheel_02_spin_joint" (
227
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
228
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
229
+ )
230
+ {
231
+ float drive:angular:physics:damping = 1000
232
+ float drive:angular:physics:maxForce = 10000000
233
+ float drive:angular:physics:stiffness = 0
234
+ float drive:angular:physics:targetVelocity = 45
235
+ float physics:lowerLimit = -30
236
+ float physics:upperLimit = 30
237
+ }
238
+
239
+ over "caster_03_swivel_joint" (
240
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
241
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
242
+ )
243
+ {
244
+ float drive:angular:physics:damping = 1000
245
+ float drive:angular:physics:maxForce = 10000000
246
+ float drive:angular:physics:stiffness = 0
247
+ float drive:angular:physics:targetVelocity = 45
248
+ float physics:lowerLimit = -30
249
+ float physics:upperLimit = 30
250
+ }
251
+
252
+ over "wheel_03_spin_joint" (
253
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
254
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
255
+ )
256
+ {
257
+ float drive:angular:physics:damping = 1000
258
+ float drive:angular:physics:maxForce = 10000000
259
+ float drive:angular:physics:stiffness = 0
260
+ float drive:angular:physics:targetVelocity = 45
261
+ float physics:lowerLimit = -30
262
+ float physics:upperLimit = 30
263
+ }
264
+
265
+ over "caster_04_swivel_joint" (
266
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
267
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
268
+ )
269
+ {
270
+ float drive:angular:physics:damping = 1000
271
+ float drive:angular:physics:maxForce = 10000000
272
+ float drive:angular:physics:stiffness = 0
273
+ float drive:angular:physics:targetVelocity = 45
274
+ float physics:lowerLimit = -30
275
+ float physics:upperLimit = 30
276
+ }
277
+
278
+ over "wheel_04_spin_joint" (
279
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
280
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
281
+ )
282
+ {
283
+ float drive:angular:physics:damping = 1000
284
+ float drive:angular:physics:maxForce = 10000000
285
+ float drive:angular:physics:stiffness = 0
286
+ float drive:angular:physics:targetVelocity = 45
287
+ float physics:lowerLimit = -30
288
+ float physics:upperLimit = 30
289
+ }
290
+ }
291
+
292
+ over "wheel_01"
293
+ {
294
+ vector3f physics:angularVelocity = (0, 0, 0)
295
+ vector3f physics:velocity = (0, 0, 0)
296
+ quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9)
297
+ float3 xformOp:scale = (1, 1, 1)
298
+ float3 xformOp:translate = (2.9802322e-8, -1.4901161e-8, 3.1292437e-8)
299
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
300
+ }
301
+
302
+ over "wheel_02"
303
+ {
304
+ vector3f physics:angularVelocity = (0, 0, 0)
305
+ vector3f physics:velocity = (0, 0, 0)
306
+ quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8)
307
+ float3 xformOp:scale = (1, 1, 1)
308
+ float3 xformOp:translate = (5.9604645e-8, -5.9604645e-8, -1.3411045e-8)
309
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
310
+ }
311
+
312
+ over "wheel_03"
313
+ {
314
+ vector3f physics:angularVelocity = (0, 0, 0)
315
+ vector3f physics:velocity = (0, 0, 0)
316
+ quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8)
317
+ float3 xformOp:scale = (1, 1, 1)
318
+ float3 xformOp:translate = (1.4901161e-7, 8.940697e-8, 2.3841858e-8)
319
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
320
+ }
321
+
322
+ over "wheel_04"
323
+ {
324
+ vector3f physics:angularVelocity = (0, 0, 0)
325
+ vector3f physics:velocity = (0, 0, 0)
326
+ quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8)
327
+ float3 xformOp:scale = (1, 1, 1)
328
+ float3 xformOp:translate = (-1.1920929e-7, 1.4901161e-8, 2.3841858e-8)
329
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
330
+ }
331
+ }
332
+ }
333
+ }
334
+
335
+ def Xform "Room"
336
+ {
337
+ def Mesh "Bottom" (
338
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
+ )
340
+ {
341
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
342
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
345
+ bindMaterialAs = "strongerThanDescendants"
346
+ )
347
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
348
+ uniform token physics:approximation = "convexHull"
349
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
350
+ custom bool primvars:doNotCastShadows = 1
351
+
352
+ def Material "_FlatColorMaterial"
353
+ {
354
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
355
+
356
+ def Shader "Shader"
357
+ {
358
+ uniform token info:id = "UsdPreviewSurface"
359
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
360
+ float inputs:metallic = 0
361
+ float inputs:roughness = 1
362
+ color3f inputs:specularColor = (0, 0, 0)
363
+ token outputs:surface
364
+ }
365
+ }
366
+ }
367
+
368
+ def Mesh "Floor" (
369
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
+ )
371
+ {
372
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
379
+ uniform token physics:approximation = "convexHull"
380
+ bool physics:collisionEnabled = 0
381
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
382
+ custom bool primvars:doNotCastShadows = 1
383
+
384
+ def Material "_FlatColorMaterial"
385
+ {
386
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
387
+
388
+ def Shader "Shader"
389
+ {
390
+ uniform token info:id = "UsdPreviewSurface"
391
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
392
+ float inputs:metallic = 0
393
+ float inputs:roughness = 1
394
+ color3f inputs:specularColor = (0, 0, 0)
395
+ token outputs:surface
396
+ }
397
+ }
398
+ }
399
+
400
+ def Mesh "North" (
401
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
402
+ )
403
+ {
404
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
405
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
408
+ bindMaterialAs = "strongerThanDescendants"
409
+ )
410
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
411
+ uniform token physics:approximation = "convexHull"
412
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
413
+ custom bool primvars:doNotCastShadows = 1
414
+
415
+ def Material "_FlatColorMaterial"
416
+ {
417
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
418
+
419
+ def Shader "Shader"
420
+ {
421
+ uniform token info:id = "UsdPreviewSurface"
422
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
423
+ float inputs:metallic = 0
424
+ float inputs:roughness = 1
425
+ color3f inputs:specularColor = (0, 0, 0)
426
+ token outputs:surface
427
+ }
428
+ }
429
+ }
430
+
431
+ def Mesh "South" (
432
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
433
+ )
434
+ {
435
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
436
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
437
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
438
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
439
+ bindMaterialAs = "strongerThanDescendants"
440
+ )
441
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
442
+ uniform token physics:approximation = "convexHull"
443
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
444
+ custom bool primvars:doNotCastShadows = 1
445
+
446
+ def Material "_FlatColorMaterial"
447
+ {
448
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
449
+
450
+ def Shader "Shader"
451
+ {
452
+ uniform token info:id = "UsdPreviewSurface"
453
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
454
+ float inputs:metallic = 0
455
+ float inputs:roughness = 1
456
+ color3f inputs:specularColor = (0, 0, 0)
457
+ token outputs:surface
458
+ }
459
+ }
460
+ }
461
+
462
+ def Mesh "West" (
463
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
464
+ )
465
+ {
466
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
467
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
468
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
469
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
470
+ bindMaterialAs = "strongerThanDescendants"
471
+ )
472
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
473
+ uniform token physics:approximation = "convexHull"
474
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
475
+ custom bool primvars:doNotCastShadows = 1
476
+
477
+ def Material "_FlatColorMaterial"
478
+ {
479
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
480
+
481
+ def Shader "Shader"
482
+ {
483
+ uniform token info:id = "UsdPreviewSurface"
484
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
485
+ float inputs:metallic = 0
486
+ float inputs:roughness = 1
487
+ color3f inputs:specularColor = (0, 0, 0)
488
+ token outputs:surface
489
+ }
490
+ }
491
+ }
492
+
493
+ def Mesh "East" (
494
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
495
+ )
496
+ {
497
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
498
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
499
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
500
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
501
+ bindMaterialAs = "strongerThanDescendants"
502
+ )
503
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
504
+ uniform token physics:approximation = "convexHull"
505
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
506
+ custom bool primvars:doNotCastShadows = 1
507
+
508
+ def Material "_FlatColorMaterial"
509
+ {
510
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
511
+
512
+ def Shader "Shader"
513
+ {
514
+ uniform token info:id = "UsdPreviewSurface"
515
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
516
+ float inputs:metallic = 0
517
+ float inputs:roughness = 1
518
+ color3f inputs:specularColor = (0, 0, 0)
519
+ token outputs:surface
520
+ }
521
+ }
522
+ }
523
+ }
524
+
525
+ def Xform "Lights"
526
+ {
527
+ def DomeLight "DomeLight_1"
528
+ {
529
+ float inputs:intensity = 1000
530
+ }
531
+ }
532
+
533
+ def PhysicsScene "PhysicsScene" (
534
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
535
+ )
536
+ {
537
+ vector3f physics:gravityDirection = (0, 0, -1)
538
+ float physics:gravityMagnitude = 0
539
+ uniform token physxScene:broadphaseType = "GPU"
540
+ bool physxScene:enableEnhancedDeterminism = 0
541
+ bool physxScene:enableGPUDynamics = 1
542
+ bool physxScene:enableStabilization = 1
543
+ uniform token physxScene:solverType = "TGS"
544
+ uint physxScene:timeStepsPerSecond = 240
545
+ }
546
+
547
+ def Camera "Camera"
548
+ {
549
+ float2 clippingRange = (0.017215086, 1000)
550
+ float focalLength = 35
551
+ float horizontalAperture = 36
552
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.35112344158839154, -2.7755575615628914e-17, 0), (-0.1488760414816929, -0.39700277728451455, 0.9056625856802981, 0), (0.3179993640019078, 0.8479983040050879, 0.42399915200254423, -0), (0.5489766423281629, 1.4539685558148883, 0.9158395919535729, 1) )
553
+ uniform token[] xformOpOrder = ["xformOp:transform"]
554
+ }
555
+
556
+ def Xform "JM_Arrow_1"
557
+ {
558
+ quatf xformOp:orient = (0.68634254, -0.70724475, -0.16952501, 0)
559
+ double3 xformOp:translate = (0.3174000680446625, 0.14299995452165604, 0.16249994064782883)
560
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
561
+
562
+ def Cone "Head"
563
+ {
564
+ uniform token axis = "Z"
565
+ double height = 0.06800000190734865
566
+ color3f[] primvars:displayColor = [(1, 0, 0)]
567
+ double radius = 0.03264000091552735
568
+ float xformOp:rotateX = 180
569
+ double3 xformOp:translate = (0, 0, 0.03400000095367432)
570
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
571
+ }
572
+
573
+ def Cylinder "Shaft"
574
+ {
575
+ uniform token axis = "Z"
576
+ double height = 0.2720000076293946
577
+ color3f[] primvars:displayColor = [(1, 0, 0)]
578
+ double radius = 0.010880000305175783
579
+ double3 xformOp:translate = (0, 0, 0.20400000572204594)
580
+ uniform token[] xformOpOrder = ["xformOp:translate"]
581
+ }
582
+ }
583
+
584
+ def Xform "JM_Arrow_3"
585
+ {
586
+ quatf xformOp:orient = (0.62388945, -0.7652295, -0.15870003, 0)
587
+ double3 xformOp:translate = (-0.23459993302822113, 0.14299995824694633, 0.16249994361742318)
588
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
589
+
590
+ def Cone "Head"
591
+ {
592
+ uniform token axis = "Z"
593
+ double height = 0.06800000190734865
594
+ color3f[] primvars:displayColor = [(1, 0, 0)]
595
+ double radius = 0.03264000091552735
596
+ float xformOp:rotateX = 180
597
+ double3 xformOp:translate = (0, 0, 0.03400000095367432)
598
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
599
+ }
600
+
601
+ def Cylinder "Shaft"
602
+ {
603
+ uniform token axis = "Z"
604
+ double height = 0.2720000076293946
605
+ color3f[] primvars:displayColor = [(1, 0, 0)]
606
+ double radius = 0.010880000305175783
607
+ double3 xformOp:translate = (0, 0, 0.20400000572204594)
608
+ uniform token[] xformOpOrder = ["xformOp:translate"]
609
+ }
610
+ }
611
+
612
+ def Xform "JM_Arrow_5"
613
+ {
614
+ quatf xformOp:orient = (0.7200278, -0.6688365, -0.18498035, 0)
615
+ double3 xformOp:translate = (-0.23459985852241516, -0.14299991354346275, 0.1625000238418583)
616
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
617
+
618
+ def Cone "Head"
619
+ {
620
+ uniform token axis = "Z"
621
+ double height = 0.06800000190734865
622
+ color3f[] primvars:displayColor = [(1, 0, 0)]
623
+ double radius = 0.03264000091552735
624
+ float xformOp:rotateX = 180
625
+ double3 xformOp:translate = (0, 0, 0.03400000095367432)
626
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
627
+ }
628
+
629
+ def Cylinder "Shaft"
630
+ {
631
+ uniform token axis = "Z"
632
+ double height = 0.2720000076293946
633
+ color3f[] primvars:displayColor = [(1, 0, 0)]
634
+ double radius = 0.010880000305175783
635
+ double3 xformOp:translate = (0, 0, 0.20400000572204594)
636
+ uniform token[] xformOpOrder = ["xformOp:translate"]
637
+ }
638
+ }
639
+
640
+ def Xform "JM_Arrow_7"
641
+ {
642
+ quatf xformOp:orient = (0.785141, -0.589974, -0.18837285, 0)
643
+ double3 xformOp:translate = (0.31739988923072815, -0.14299998804926872, 0.1625000238418583)
644
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
645
+
646
+ def Cone "Head"
647
+ {
648
+ uniform token axis = "Z"
649
+ double height = 0.06800000190734865
650
+ color3f[] primvars:displayColor = [(1, 0, 0)]
651
+ double radius = 0.03264000091552735
652
+ float xformOp:rotateX = 180
653
+ double3 xformOp:translate = (0, 0, 0.03400000095367432)
654
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
655
+ }
656
+
657
+ def Cylinder "Shaft"
658
+ {
659
+ uniform token axis = "Z"
660
+ double height = 0.2720000076293946
661
+ color3f[] primvars:displayColor = [(1, 0, 0)]
662
+ double radius = 0.010880000305175783
663
+ double3 xformOp:translate = (0, 0, 0.20400000572204594)
664
+ uniform token[] xformOpOrder = ["xformOp:translate"]
665
+ }
666
+ }
667
+ }
668
+
reports/runtime/results/external/880230ee48f1/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/880230ee48f1/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.011960263, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.011960263, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/880230ee48f1/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/880230ee48f1/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/880230ee48f1/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/880230ee48f1/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.011960263, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.011960263, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/880230ee48f1/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.011960263, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.011960263, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.38033560728218396, 1.0142282860858238, 0.6031141277385746, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/880230ee48f1/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,539 +1,539 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -3.3658283728569067, 8.59615494832547)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/platform_dolly/simready_usd/platform_dolly.usd@
100
- )
101
- {
102
- over "Platform_Dolly"
103
- {
104
- over "base" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510583e-9)
109
- point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373)
110
- float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034)
111
- float physics:mass = 4.4866076
112
- quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364)
113
- vector3f physics:velocity = (-1.2153828e-12, 2.6038152e-10, -0.12262501)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (7.450637e-9, 9.717637e-8, -0.0010183059)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "caster_swivel_03" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510554e-9)
125
- point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595)
126
- float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453)
127
- float physics:mass = 0.32700714
128
- quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888)
129
- vector3f physics:velocity = (-7.864291e-11, -1.559366e-10, -0.12262501)
130
- quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010183059)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "caster_swivel_04" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.551048e-9)
141
- point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461)
142
- float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965)
143
- float physics:mass = 0.32700717
144
- quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297)
145
- vector3f physics:velocity = (-7.864291e-11, -1.2172492e-10, -0.12262501)
146
- quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-8.940697e-8, 9.717637e-8, -0.0010183059)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "caster_swivel_02" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9)
157
- point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444)
158
- float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812)
159
- float physics:mass = 0.32700723
160
- quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848)
161
- vector3f physics:velocity = (-9.63699e-11, -1.5594308e-10, -0.12262501)
162
- quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010192596)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "caster_swivel_01" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510608e-9)
173
- point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595)
174
- float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767)
175
- float physics:mass = 0.32700685
176
- quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982)
177
- vector3f physics:velocity = (-9.636852e-11, -1.2172492e-10, -0.12262501)
178
- quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (-5.9604645e-8, 9.717637e-8, -0.0010183059)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "wheel_01"
185
- {
186
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510608e-9)
187
- vector3f physics:velocity = (-1.7396112e-10, -4.8013993e-10, -0.12262501)
188
- quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9)
189
- float3 xformOp:scale = (1, 1, 1)
190
- float3 xformOp:translate = (2.9802322e-8, 3.3559493e-7, -0.0010183059)
191
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
- }
193
-
194
- over "wheel_02"
195
- {
196
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9)
197
- vector3f physics:velocity = (-1.7396251e-10, -5.1435806e-10, -0.12262501)
198
- quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8)
199
- float3 xformOp:scale = (1, 1, 1)
200
- float3 xformOp:translate = (7.4505806e-8, 9.717637e-8, -0.0010192596)
201
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
- }
203
-
204
- over "wheel_03"
205
- {
206
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510554e-9)
207
- vector3f physics:velocity = (-1.5623552e-10, -5.143516e-10, -0.12262501)
208
- quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8)
209
- float3 xformOp:scale = (1, 1, 1)
210
- float3 xformOp:translate = (1.6391277e-7, 3.3559493e-7, -0.0010183059)
211
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
- }
213
-
214
- over "wheel_04"
215
- {
216
- vector3f physics:angularVelocity = (-3.9009907e-7, 8.409658e-8, 3.551048e-9)
217
- vector3f physics:velocity = (-1.5623552e-10, -4.8014e-10, -0.12262501)
218
- quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8)
219
- float3 xformOp:scale = (1, 1, 1)
220
- float3 xformOp:translate = (-1.1920929e-7, 9.717637e-8, -0.0010183059)
221
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
- }
223
- }
224
- }
225
- }
226
-
227
- def Xform "Room"
228
- {
229
- def Mesh "Bottom" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "Floor" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
- uniform token physics:approximation = "convexHull"
272
- bool physics:collisionEnabled = 1
273
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
- custom bool primvars:doNotCastShadows = 1
275
-
276
- def Material "_FlatColorMaterial"
277
- {
278
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
-
280
- def Shader "Shader"
281
- {
282
- uniform token info:id = "UsdPreviewSurface"
283
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
- float inputs:metallic = 0
285
- float inputs:roughness = 1
286
- color3f inputs:specularColor = (0, 0, 0)
287
- token outputs:surface
288
- }
289
- }
290
- }
291
-
292
- def Mesh "North" (
293
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
- )
295
- {
296
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
- bindMaterialAs = "strongerThanDescendants"
301
- )
302
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
- uniform token physics:approximation = "convexHull"
304
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
- custom bool primvars:doNotCastShadows = 1
306
-
307
- def Material "_FlatColorMaterial"
308
- {
309
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
-
311
- def Shader "Shader"
312
- {
313
- uniform token info:id = "UsdPreviewSurface"
314
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
- float inputs:metallic = 0
316
- float inputs:roughness = 1
317
- color3f inputs:specularColor = (0, 0, 0)
318
- token outputs:surface
319
- }
320
- }
321
- }
322
-
323
- def Mesh "South" (
324
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
- )
326
- {
327
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
- bindMaterialAs = "strongerThanDescendants"
332
- )
333
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
- uniform token physics:approximation = "convexHull"
335
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
- custom bool primvars:doNotCastShadows = 1
337
-
338
- def Material "_FlatColorMaterial"
339
- {
340
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
-
342
- def Shader "Shader"
343
- {
344
- uniform token info:id = "UsdPreviewSurface"
345
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
- float inputs:metallic = 0
347
- float inputs:roughness = 1
348
- color3f inputs:specularColor = (0, 0, 0)
349
- token outputs:surface
350
- }
351
- }
352
- }
353
-
354
- def Mesh "West" (
355
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
- )
357
- {
358
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
- bindMaterialAs = "strongerThanDescendants"
363
- )
364
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
- uniform token physics:approximation = "convexHull"
366
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
- custom bool primvars:doNotCastShadows = 1
368
-
369
- def Material "_FlatColorMaterial"
370
- {
371
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
-
373
- def Shader "Shader"
374
- {
375
- uniform token info:id = "UsdPreviewSurface"
376
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
- float inputs:metallic = 0
378
- float inputs:roughness = 1
379
- color3f inputs:specularColor = (0, 0, 0)
380
- token outputs:surface
381
- }
382
- }
383
- }
384
-
385
- def Mesh "East" (
386
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
- )
388
- {
389
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
- bindMaterialAs = "strongerThanDescendants"
394
- )
395
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
- uniform token physics:approximation = "convexHull"
397
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
- custom bool primvars:doNotCastShadows = 1
399
-
400
- def Material "_FlatColorMaterial"
401
- {
402
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
-
404
- def Shader "Shader"
405
- {
406
- uniform token info:id = "UsdPreviewSurface"
407
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
- float inputs:metallic = 0
409
- float inputs:roughness = 1
410
- color3f inputs:specularColor = (0, 0, 0)
411
- token outputs:surface
412
- }
413
- }
414
- }
415
-
416
- def Mesh "Slope" (
417
- prepend apiSchemas = ["MaterialBindingAPI"]
418
- )
419
- {
420
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
421
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
422
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
423
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
424
- bindMaterialAs = "strongerThanDescendants"
425
- )
426
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
427
- custom bool primvars:doNotCastShadows = 1
428
- float xformOp:rotateX = 45
429
- float xformOp:rotateZ = 180
430
- float3 xformOp:scale = (50, 6.8, 0.085)
431
- double3 xformOp:translate = (0, 0, 4.672326243123742)
432
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
433
-
434
- def Material "_FlatColorMaterial"
435
- {
436
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
437
-
438
- def Shader "Shader"
439
- {
440
- uniform token info:id = "UsdPreviewSurface"
441
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
442
- float inputs:metallic = 0
443
- float inputs:roughness = 1
444
- color3f inputs:specularColor = (0, 0, 0)
445
- token outputs:surface
446
- }
447
- }
448
-
449
- def "PhysMaterial" (
450
- prepend apiSchemas = ["PhysicsMaterialAPI"]
451
- )
452
- {
453
- float physics:dynamicFriction = 0.4
454
- float physics:restitution = 0
455
- float physics:staticFriction = 0.5
456
- }
457
- }
458
-
459
- def Xform "SlopeCollision"
460
- {
461
- float xformOp:rotateX = 45
462
- float xformOp:rotateZ = 180
463
- double3 xformOp:translate = (0, 0, 4.672326243123742)
464
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
465
-
466
- def Cube "Box" (
467
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
468
- )
469
- {
470
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
471
- bindMaterialAs = "weakerThanDescendants"
472
- )
473
- double size = 1
474
- token visibility = "invisible"
475
- float3 xformOp:scale = (100, 13.6, 0.085)
476
- double3 xformOp:translate = (0, 0, -0.0425000011920929)
477
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
478
- }
479
- }
480
- }
481
-
482
- def Xform "Lights"
483
- {
484
- def DomeLight "DomeLight_1"
485
- {
486
- float inputs:intensity = 1000
487
- }
488
- }
489
-
490
- def PhysicsScene "PhysicsScene" (
491
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
492
- )
493
- {
494
- vector3f physics:gravityDirection = (0, 0, -1)
495
- float physics:gravityMagnitude = 9.81
496
- uniform token physxScene:broadphaseType = "GPU"
497
- bool physxScene:enableEnhancedDeterminism = 0
498
- bool physxScene:enableGPUDynamics = 1
499
- bool physxScene:enableStabilization = 1
500
- uniform token physxScene:solverType = "TGS"
501
- uint physxScene:timeStepsPerSecond = 240
502
- }
503
-
504
- def Xform "GroundPlane"
505
- {
506
- def Mesh "CollisionMesh" (
507
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
508
- )
509
- {
510
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
511
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
512
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
513
- bindMaterialAs = "weakerThanDescendants"
514
- )
515
- uniform token physics:approximation = "convexHull"
516
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
517
- token visibility = "invisible"
518
- }
519
-
520
- def "PhysMaterial" (
521
- prepend apiSchemas = ["PhysicsMaterialAPI"]
522
- )
523
- {
524
- float physics:dynamicFriction = 0.4
525
- float physics:restitution = 0
526
- float physics:staticFriction = 0.5
527
- }
528
- }
529
-
530
- def Camera "Camera"
531
- {
532
- float2 clippingRange = (0.017176172, 1000)
533
- float focalLength = 35
534
- float horizontalAperture = 36
535
- matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818452, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381845, 0), (-1.684262146570372, -3.3658283242687226, 9.028497754893559, 1) )
536
- uniform token[] xformOpOrder = ["xformOp:transform"]
537
- }
538
- }
539
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -3.3658283728569067, 8.59615494832547)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/platform_dolly/simready_usd/platform_dolly.usd@
100
+ )
101
+ {
102
+ over "Platform_Dolly"
103
+ {
104
+ over "base" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510583e-9)
109
+ point3f physics:centerOfMass = (-6.175451e-7, -0.00003847404, 0.17415373)
110
+ float3 physics:diagonalInertia = (0.12137852, 0.324251, 0.44392034)
111
+ float physics:mass = 4.4866076
112
+ quatf physics:principalAxes = (1, -0.00017947298, -2.5826816e-10, -0.0000014390364)
113
+ vector3f physics:velocity = (-1.2153828e-12, 2.6038152e-10, -0.12262501)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (7.450637e-9, 9.717637e-8, -0.0010183059)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_swivel_03" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510554e-9)
125
+ point3f physics:centerOfMass = (-0.26012802, -0.14276294, 0.115374595)
126
+ float3 physics:diagonalInertia = (0.0005290551, 0.0004714526, 0.00017816453)
127
+ float physics:mass = 0.32700714
128
+ quatf physics:principalAxes = (0.97361183, 0.0074675144, -0.22807826, 0.0021538888)
129
+ vector3f physics:velocity = (-7.864291e-11, -1.559366e-10, -0.12262501)
130
+ quatf xformOp:orient = (1, 5.820544e-11, -1.4900593e-8, -1.1641088e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010183059)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "caster_swivel_04" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.551048e-9)
141
+ point3f physics:centerOfMass = (0.29187217, -0.14276302, 0.11537461)
142
+ float3 physics:diagonalInertia = (0.0005290566, 0.00047145376, 0.00017816965)
143
+ float physics:mass = 0.32700717
144
+ quatf physics:principalAxes = (0.9736117, 0.0074351486, -0.22807859, 0.0022520297)
145
+ vector3f physics:velocity = (-7.864291e-11, -1.2172492e-10, -0.12262501)
146
+ quatf xformOp:orient = (1, 7.404051e-10, -2.1057842e-8, -3.2906897e-10)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-8.940697e-8, 9.717637e-8, -0.0010183059)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "caster_swivel_02" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9)
157
+ point3f physics:centerOfMass = (-0.26012802, 0.14323694, 0.11537444)
158
+ float3 physics:diagonalInertia = (0.0005290592, 0.00047145766, 0.00017816812)
159
+ float physics:mass = 0.32700723
160
+ quatf physics:principalAxes = (0.97361135, 0.0074434998, -0.22808051, 0.0022191848)
161
+ vector3f physics:velocity = (-9.63699e-11, -1.5594308e-10, -0.12262501)
162
+ quatf xformOp:orient = (1, -5.820544e-11, 1.4900593e-8, 1.1641088e-10)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (1.4901161e-7, 9.717637e-8, -0.0010192596)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "caster_swivel_01" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510608e-9)
173
+ point3f physics:centerOfMass = (0.2918722, 0.14323704, 0.115374595)
174
+ float3 physics:diagonalInertia = (0.00052904955, 0.00047144844, 0.00017815767)
175
+ float physics:mass = 0.32700685
176
+ quatf physics:principalAxes = (0.9736124, 0.0074474355, -0.2280757, 0.0022202982)
177
+ vector3f physics:velocity = (-9.636852e-11, -1.2172492e-10, -0.12262501)
178
+ quatf xformOp:orient = (1, -8.705615e-10, 1.4859397e-8, -6.9644923e-10)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (-5.9604645e-8, 9.717637e-8, -0.0010183059)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "wheel_01"
185
+ {
186
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510608e-9)
187
+ vector3f physics:velocity = (-1.7396112e-10, -4.8013993e-10, -0.12262501)
188
+ quatf xformOp:orient = (1, 4.622396e-9, -1.3675574e-8, -3.6955023e-9)
189
+ float3 xformOp:scale = (1, 1, 1)
190
+ float3 xformOp:translate = (2.9802322e-8, 3.3559493e-7, -0.0010183059)
191
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
+ }
193
+
194
+ over "wheel_02"
195
+ {
196
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409659e-8, 3.5510512e-9)
197
+ vector3f physics:velocity = (-1.7396251e-10, -5.1435806e-10, -0.12262501)
198
+ quatf xformOp:orient = (1, 1.03511955e-8, 3.5675015e-8, -1.9912381e-8)
199
+ float3 xformOp:scale = (1, 1, 1)
200
+ float3 xformOp:translate = (7.4505806e-8, 9.717637e-8, -0.0010192596)
201
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
+ }
203
+
204
+ over "wheel_03"
205
+ {
206
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.4096584e-8, 3.5510554e-9)
207
+ vector3f physics:velocity = (-1.5623552e-10, -5.143516e-10, -0.12262501)
208
+ quatf xformOp:orient = (1, -5.9216556e-9, -3.1740683e-8, 2.7089111e-8)
209
+ float3 xformOp:scale = (1, 1, 1)
210
+ float3 xformOp:translate = (1.6391277e-7, 3.3559493e-7, -0.0010183059)
211
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
+ }
213
+
214
+ over "wheel_04"
215
+ {
216
+ vector3f physics:angularVelocity = (-3.9009907e-7, 8.409658e-8, 3.551048e-9)
217
+ vector3f physics:velocity = (-1.5623552e-10, -4.8014e-10, -0.12262501)
218
+ quatf xformOp:orient = (1, -1.11381295e-8, -2.2333442e-8, 4.757877e-8)
219
+ float3 xformOp:scale = (1, 1, 1)
220
+ float3 xformOp:translate = (-1.1920929e-7, 9.717637e-8, -0.0010183059)
221
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ def Xform "Room"
228
+ {
229
+ def Mesh "Bottom" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "Floor" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
+ uniform token physics:approximation = "convexHull"
272
+ bool physics:collisionEnabled = 1
273
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
+ custom bool primvars:doNotCastShadows = 1
275
+
276
+ def Material "_FlatColorMaterial"
277
+ {
278
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
+
280
+ def Shader "Shader"
281
+ {
282
+ uniform token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
+ float inputs:metallic = 0
285
+ float inputs:roughness = 1
286
+ color3f inputs:specularColor = (0, 0, 0)
287
+ token outputs:surface
288
+ }
289
+ }
290
+ }
291
+
292
+ def Mesh "North" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
+ bindMaterialAs = "strongerThanDescendants"
301
+ )
302
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
+ uniform token physics:approximation = "convexHull"
304
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
+ custom bool primvars:doNotCastShadows = 1
306
+
307
+ def Material "_FlatColorMaterial"
308
+ {
309
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
+
311
+ def Shader "Shader"
312
+ {
313
+ uniform token info:id = "UsdPreviewSurface"
314
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
+ float inputs:metallic = 0
316
+ float inputs:roughness = 1
317
+ color3f inputs:specularColor = (0, 0, 0)
318
+ token outputs:surface
319
+ }
320
+ }
321
+ }
322
+
323
+ def Mesh "South" (
324
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
+ )
326
+ {
327
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
+ bindMaterialAs = "strongerThanDescendants"
332
+ )
333
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
+ uniform token physics:approximation = "convexHull"
335
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
+ custom bool primvars:doNotCastShadows = 1
337
+
338
+ def Material "_FlatColorMaterial"
339
+ {
340
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
+
342
+ def Shader "Shader"
343
+ {
344
+ uniform token info:id = "UsdPreviewSurface"
345
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
+ float inputs:metallic = 0
347
+ float inputs:roughness = 1
348
+ color3f inputs:specularColor = (0, 0, 0)
349
+ token outputs:surface
350
+ }
351
+ }
352
+ }
353
+
354
+ def Mesh "West" (
355
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
+ )
357
+ {
358
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
+ bindMaterialAs = "strongerThanDescendants"
363
+ )
364
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
+ uniform token physics:approximation = "convexHull"
366
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
+ custom bool primvars:doNotCastShadows = 1
368
+
369
+ def Material "_FlatColorMaterial"
370
+ {
371
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
+
373
+ def Shader "Shader"
374
+ {
375
+ uniform token info:id = "UsdPreviewSurface"
376
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
+ float inputs:metallic = 0
378
+ float inputs:roughness = 1
379
+ color3f inputs:specularColor = (0, 0, 0)
380
+ token outputs:surface
381
+ }
382
+ }
383
+ }
384
+
385
+ def Mesh "East" (
386
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
+ )
388
+ {
389
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
+ bindMaterialAs = "strongerThanDescendants"
394
+ )
395
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
+ uniform token physics:approximation = "convexHull"
397
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
+ custom bool primvars:doNotCastShadows = 1
399
+
400
+ def Material "_FlatColorMaterial"
401
+ {
402
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
+
404
+ def Shader "Shader"
405
+ {
406
+ uniform token info:id = "UsdPreviewSurface"
407
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
+ float inputs:metallic = 0
409
+ float inputs:roughness = 1
410
+ color3f inputs:specularColor = (0, 0, 0)
411
+ token outputs:surface
412
+ }
413
+ }
414
+ }
415
+
416
+ def Mesh "Slope" (
417
+ prepend apiSchemas = ["MaterialBindingAPI"]
418
+ )
419
+ {
420
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
421
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
422
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
423
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
424
+ bindMaterialAs = "strongerThanDescendants"
425
+ )
426
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
427
+ custom bool primvars:doNotCastShadows = 1
428
+ float xformOp:rotateX = 45
429
+ float xformOp:rotateZ = 180
430
+ float3 xformOp:scale = (50, 6.8, 0.085)
431
+ double3 xformOp:translate = (0, 0, 4.672326243123742)
432
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
433
+
434
+ def Material "_FlatColorMaterial"
435
+ {
436
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
437
+
438
+ def Shader "Shader"
439
+ {
440
+ uniform token info:id = "UsdPreviewSurface"
441
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
442
+ float inputs:metallic = 0
443
+ float inputs:roughness = 1
444
+ color3f inputs:specularColor = (0, 0, 0)
445
+ token outputs:surface
446
+ }
447
+ }
448
+
449
+ def "PhysMaterial" (
450
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
451
+ )
452
+ {
453
+ float physics:dynamicFriction = 0.4
454
+ float physics:restitution = 0
455
+ float physics:staticFriction = 0.5
456
+ }
457
+ }
458
+
459
+ def Xform "SlopeCollision"
460
+ {
461
+ float xformOp:rotateX = 45
462
+ float xformOp:rotateZ = 180
463
+ double3 xformOp:translate = (0, 0, 4.672326243123742)
464
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
465
+
466
+ def Cube "Box" (
467
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
468
+ )
469
+ {
470
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
471
+ bindMaterialAs = "weakerThanDescendants"
472
+ )
473
+ double size = 1
474
+ token visibility = "invisible"
475
+ float3 xformOp:scale = (100, 13.6, 0.085)
476
+ double3 xformOp:translate = (0, 0, -0.0425000011920929)
477
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
478
+ }
479
+ }
480
+ }
481
+
482
+ def Xform "Lights"
483
+ {
484
+ def DomeLight "DomeLight_1"
485
+ {
486
+ float inputs:intensity = 1000
487
+ }
488
+ }
489
+
490
+ def PhysicsScene "PhysicsScene" (
491
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
492
+ )
493
+ {
494
+ vector3f physics:gravityDirection = (0, 0, -1)
495
+ float physics:gravityMagnitude = 9.81
496
+ uniform token physxScene:broadphaseType = "GPU"
497
+ bool physxScene:enableEnhancedDeterminism = 0
498
+ bool physxScene:enableGPUDynamics = 1
499
+ bool physxScene:enableStabilization = 1
500
+ uniform token physxScene:solverType = "TGS"
501
+ uint physxScene:timeStepsPerSecond = 240
502
+ }
503
+
504
+ def Xform "GroundPlane"
505
+ {
506
+ def Mesh "CollisionMesh" (
507
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
508
+ )
509
+ {
510
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
511
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
512
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
513
+ bindMaterialAs = "weakerThanDescendants"
514
+ )
515
+ uniform token physics:approximation = "convexHull"
516
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
517
+ token visibility = "invisible"
518
+ }
519
+
520
+ def "PhysMaterial" (
521
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
522
+ )
523
+ {
524
+ float physics:dynamicFriction = 0.4
525
+ float physics:restitution = 0
526
+ float physics:staticFriction = 0.5
527
+ }
528
+ }
529
+
530
+ def Camera "Camera"
531
+ {
532
+ float2 clippingRange = (0.017176172, 1000)
533
+ float focalLength = 35
534
+ float horizontalAperture = 36
535
+ matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818452, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381845, 0), (-1.684262146570372, -3.3658283242687226, 9.028497754893559, 1) )
536
+ uniform token[] xformOpOrder = ["xformOp:transform"]
537
+ }
538
+ }
539
+
reports/runtime/results/external/88a869560298/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,320 +1,320 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Bollard"
115
- {
116
- over "bollard" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (1, 1, 1)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (1, 1, 1)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (1, 1, 1)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (1, 1, 1)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (1, 1, 1)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DomeLight "DomeLight_1"
305
- {
306
- float inputs:intensity = 1000
307
- }
308
- }
309
-
310
- def Camera "Camera"
311
- {
312
- float2 clippingRange = (0.011221854, 10000)
313
- float focalLength = 35
314
- float horizontalAperture = 36
315
- float verticalAperture = 36
316
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
317
- uniform token[] xformOpOrder = ["xformOp:transform"]
318
- }
319
- }
320
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Bollard"
115
+ {
116
+ over "bollard" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.011221854, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/88a869560298/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,364 +1,364 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 1.3500001060978484)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
100
- )
101
- {
102
- over "Bollard"
103
- {
104
- over "bollard"
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- vector3f physics:velocity = (0, 0, -0.12262501)
108
- quatf xformOp:orient = (1, 0, 0, 0)
109
- float3 xformOp:scale = (1, 1, 1)
110
- float3 xformOp:translate = (-3.0506438e-11, -1.0118512e-8, -0.0010217059)
111
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
112
- }
113
- }
114
- }
115
- }
116
-
117
- def Xform "Room"
118
- {
119
- def Mesh "Bottom" (
120
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
121
- )
122
- {
123
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
124
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
125
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
126
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
127
- bindMaterialAs = "strongerThanDescendants"
128
- )
129
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
130
- uniform token physics:approximation = "convexHull"
131
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
132
- custom bool primvars:doNotCastShadows = 1
133
-
134
- def Material "_FlatColorMaterial"
135
- {
136
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
137
-
138
- def Shader "Shader"
139
- {
140
- uniform token info:id = "UsdPreviewSurface"
141
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
142
- float inputs:metallic = 0
143
- float inputs:roughness = 1
144
- color3f inputs:specularColor = (0, 0, 0)
145
- token outputs:surface
146
- }
147
- }
148
- }
149
-
150
- def Mesh "Floor" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
161
- uniform token physics:approximation = "convexHull"
162
- bool physics:collisionEnabled = 1
163
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
164
- custom bool primvars:doNotCastShadows = 1
165
-
166
- def Material "_FlatColorMaterial"
167
- {
168
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
169
-
170
- def Shader "Shader"
171
- {
172
- uniform token info:id = "UsdPreviewSurface"
173
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
174
- float inputs:metallic = 0
175
- float inputs:roughness = 1
176
- color3f inputs:specularColor = (0, 0, 0)
177
- token outputs:surface
178
- }
179
- }
180
- }
181
-
182
- def Mesh "North" (
183
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
184
- )
185
- {
186
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
187
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
188
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
189
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
190
- bindMaterialAs = "strongerThanDescendants"
191
- )
192
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
193
- uniform token physics:approximation = "convexHull"
194
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
195
- custom bool primvars:doNotCastShadows = 1
196
-
197
- def Material "_FlatColorMaterial"
198
- {
199
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
200
-
201
- def Shader "Shader"
202
- {
203
- uniform token info:id = "UsdPreviewSurface"
204
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
205
- float inputs:metallic = 0
206
- float inputs:roughness = 1
207
- color3f inputs:specularColor = (0, 0, 0)
208
- token outputs:surface
209
- }
210
- }
211
- }
212
-
213
- def Mesh "South" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "West" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
- )
247
- {
248
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
- uniform token physics:approximation = "convexHull"
256
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
- custom bool primvars:doNotCastShadows = 1
258
-
259
- def Material "_FlatColorMaterial"
260
- {
261
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
262
-
263
- def Shader "Shader"
264
- {
265
- uniform token info:id = "UsdPreviewSurface"
266
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
267
- float inputs:metallic = 0
268
- float inputs:roughness = 1
269
- color3f inputs:specularColor = (0, 0, 0)
270
- token outputs:surface
271
- }
272
- }
273
- }
274
-
275
- def Mesh "East" (
276
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
- )
278
- {
279
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
280
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
283
- bindMaterialAs = "strongerThanDescendants"
284
- )
285
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
- uniform token physics:approximation = "convexHull"
287
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
- custom bool primvars:doNotCastShadows = 1
289
-
290
- def Material "_FlatColorMaterial"
291
- {
292
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
293
-
294
- def Shader "Shader"
295
- {
296
- uniform token info:id = "UsdPreviewSurface"
297
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
298
- float inputs:metallic = 0
299
- float inputs:roughness = 1
300
- color3f inputs:specularColor = (0, 0, 0)
301
- token outputs:surface
302
- }
303
- }
304
- }
305
- }
306
-
307
- def Xform "Lights"
308
- {
309
- def DomeLight "DomeLight_1"
310
- {
311
- float inputs:intensity = 1000
312
- }
313
- }
314
-
315
- def PhysicsScene "PhysicsScene" (
316
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
317
- )
318
- {
319
- vector3f physics:gravityDirection = (0, 0, -1)
320
- float physics:gravityMagnitude = 9.81
321
- uniform token physxScene:broadphaseType = "GPU"
322
- bool physxScene:enableEnhancedDeterminism = 0
323
- bool physxScene:enableGPUDynamics = 1
324
- bool physxScene:enableStabilization = 1
325
- uniform token physxScene:solverType = "TGS"
326
- uint physxScene:timeStepsPerSecond = 240
327
- }
328
-
329
- def Xform "GroundPlane"
330
- {
331
- def Mesh "CollisionMesh" (
332
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
333
- )
334
- {
335
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
336
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
337
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
338
- bindMaterialAs = "weakerThanDescendants"
339
- )
340
- uniform token physics:approximation = "convexHull"
341
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
342
- token visibility = "invisible"
343
- }
344
-
345
- def "PhysMaterial" (
346
- prepend apiSchemas = ["PhysicsMaterialAPI"]
347
- )
348
- {
349
- float physics:dynamicFriction = 0.4
350
- float physics:restitution = 0
351
- float physics:staticFriction = 0.5
352
- }
353
- }
354
-
355
- def Camera "Camera"
356
- {
357
- float2 clippingRange = (0.018207181, 1000)
358
- float focalLength = 35
359
- float horizontalAperture = 36
360
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.578987181995435, 1.5439658136359127, 2.571472169877551, 0.9999999999999999) )
361
- uniform token[] xformOpOrder = ["xformOp:transform"]
362
- }
363
- }
364
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.3500001060978484)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
100
+ )
101
+ {
102
+ over "Bollard"
103
+ {
104
+ over "bollard"
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ vector3f physics:velocity = (0, 0, -0.12262501)
108
+ quatf xformOp:orient = (1, 0, 0, 0)
109
+ float3 xformOp:scale = (1, 1, 1)
110
+ float3 xformOp:translate = (-3.0506438e-11, -1.0118512e-8, -0.0010217059)
111
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
112
+ }
113
+ }
114
+ }
115
+ }
116
+
117
+ def Xform "Room"
118
+ {
119
+ def Mesh "Bottom" (
120
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
121
+ )
122
+ {
123
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
124
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
125
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
126
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
127
+ bindMaterialAs = "strongerThanDescendants"
128
+ )
129
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
130
+ uniform token physics:approximation = "convexHull"
131
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
132
+ custom bool primvars:doNotCastShadows = 1
133
+
134
+ def Material "_FlatColorMaterial"
135
+ {
136
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
137
+
138
+ def Shader "Shader"
139
+ {
140
+ uniform token info:id = "UsdPreviewSurface"
141
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
142
+ float inputs:metallic = 0
143
+ float inputs:roughness = 1
144
+ color3f inputs:specularColor = (0, 0, 0)
145
+ token outputs:surface
146
+ }
147
+ }
148
+ }
149
+
150
+ def Mesh "Floor" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
161
+ uniform token physics:approximation = "convexHull"
162
+ bool physics:collisionEnabled = 1
163
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
164
+ custom bool primvars:doNotCastShadows = 1
165
+
166
+ def Material "_FlatColorMaterial"
167
+ {
168
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
169
+
170
+ def Shader "Shader"
171
+ {
172
+ uniform token info:id = "UsdPreviewSurface"
173
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
174
+ float inputs:metallic = 0
175
+ float inputs:roughness = 1
176
+ color3f inputs:specularColor = (0, 0, 0)
177
+ token outputs:surface
178
+ }
179
+ }
180
+ }
181
+
182
+ def Mesh "North" (
183
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
184
+ )
185
+ {
186
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
187
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
188
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
189
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
190
+ bindMaterialAs = "strongerThanDescendants"
191
+ )
192
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
193
+ uniform token physics:approximation = "convexHull"
194
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
195
+ custom bool primvars:doNotCastShadows = 1
196
+
197
+ def Material "_FlatColorMaterial"
198
+ {
199
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
200
+
201
+ def Shader "Shader"
202
+ {
203
+ uniform token info:id = "UsdPreviewSurface"
204
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
205
+ float inputs:metallic = 0
206
+ float inputs:roughness = 1
207
+ color3f inputs:specularColor = (0, 0, 0)
208
+ token outputs:surface
209
+ }
210
+ }
211
+ }
212
+
213
+ def Mesh "South" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "West" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
+ uniform token physics:approximation = "convexHull"
256
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
+ custom bool primvars:doNotCastShadows = 1
258
+
259
+ def Material "_FlatColorMaterial"
260
+ {
261
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
262
+
263
+ def Shader "Shader"
264
+ {
265
+ uniform token info:id = "UsdPreviewSurface"
266
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
267
+ float inputs:metallic = 0
268
+ float inputs:roughness = 1
269
+ color3f inputs:specularColor = (0, 0, 0)
270
+ token outputs:surface
271
+ }
272
+ }
273
+ }
274
+
275
+ def Mesh "East" (
276
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
+ )
278
+ {
279
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
280
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
283
+ bindMaterialAs = "strongerThanDescendants"
284
+ )
285
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
+ uniform token physics:approximation = "convexHull"
287
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
+ custom bool primvars:doNotCastShadows = 1
289
+
290
+ def Material "_FlatColorMaterial"
291
+ {
292
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
293
+
294
+ def Shader "Shader"
295
+ {
296
+ uniform token info:id = "UsdPreviewSurface"
297
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
298
+ float inputs:metallic = 0
299
+ float inputs:roughness = 1
300
+ color3f inputs:specularColor = (0, 0, 0)
301
+ token outputs:surface
302
+ }
303
+ }
304
+ }
305
+ }
306
+
307
+ def Xform "Lights"
308
+ {
309
+ def DomeLight "DomeLight_1"
310
+ {
311
+ float inputs:intensity = 1000
312
+ }
313
+ }
314
+
315
+ def PhysicsScene "PhysicsScene" (
316
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
317
+ )
318
+ {
319
+ vector3f physics:gravityDirection = (0, 0, -1)
320
+ float physics:gravityMagnitude = 9.81
321
+ uniform token physxScene:broadphaseType = "GPU"
322
+ bool physxScene:enableEnhancedDeterminism = 0
323
+ bool physxScene:enableGPUDynamics = 1
324
+ bool physxScene:enableStabilization = 1
325
+ uniform token physxScene:solverType = "TGS"
326
+ uint physxScene:timeStepsPerSecond = 240
327
+ }
328
+
329
+ def Xform "GroundPlane"
330
+ {
331
+ def Mesh "CollisionMesh" (
332
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
333
+ )
334
+ {
335
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
336
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
337
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
338
+ bindMaterialAs = "weakerThanDescendants"
339
+ )
340
+ uniform token physics:approximation = "convexHull"
341
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
342
+ token visibility = "invisible"
343
+ }
344
+
345
+ def "PhysMaterial" (
346
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
347
+ )
348
+ {
349
+ float physics:dynamicFriction = 0.4
350
+ float physics:restitution = 0
351
+ float physics:staticFriction = 0.5
352
+ }
353
+ }
354
+
355
+ def Camera "Camera"
356
+ {
357
+ float2 clippingRange = (0.018207181, 1000)
358
+ float focalLength = 35
359
+ float horizontalAperture = 36
360
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.578987181995435, 1.5439658136359127, 2.571472169877551, 0.9999999999999999) )
361
+ uniform token[] xformOpOrder = ["xformOp:transform"]
362
+ }
363
+ }
364
+
reports/runtime/results/external/88a869560298/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,328 +1,328 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Bollard"
115
- {
116
- over "bollard" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (0, 0, 0)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (0, 0, 0)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (0, 0, 0)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (0, 0, 0)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (0, 0, 0)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DistantLight "DistantLight_1"
305
- {
306
- float inputs:angle = 1
307
- float inputs:intensity = 3000
308
- float3 xformOp:rotateXYZ = (45, 0, 90)
309
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
- }
311
-
312
- def DomeLight "DomeLight_2"
313
- {
314
- float inputs:intensity = 150
315
- }
316
- }
317
-
318
- def Camera "Camera"
319
- {
320
- float2 clippingRange = (0.011221854, 10000)
321
- float focalLength = 35
322
- float horizontalAperture = 36
323
- float verticalAperture = 36
324
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
325
- uniform token[] xformOpOrder = ["xformOp:transform"]
326
- }
327
- }
328
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Bollard"
115
+ {
116
+ over "bollard" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (0, 0, 0)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (0, 0, 0)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (0, 0, 0)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (0, 0, 0)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (0, 0, 0)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DistantLight "DistantLight_1"
305
+ {
306
+ float inputs:angle = 1
307
+ float inputs:intensity = 3000
308
+ float3 xformOp:rotateXYZ = (45, 0, 90)
309
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
+ }
311
+
312
+ def DomeLight "DomeLight_2"
313
+ {
314
+ float inputs:intensity = 150
315
+ }
316
+ }
317
+
318
+ def Camera "Camera"
319
+ {
320
+ float2 clippingRange = (0.011221854, 10000)
321
+ float focalLength = 35
322
+ float horizontalAperture = 36
323
+ float verticalAperture = 36
324
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
325
+ uniform token[] xformOpOrder = ["xformOp:transform"]
326
+ }
327
+ }
328
+
reports/runtime/results/external/88a869560298/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.011221854, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.011221854, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/88a869560298/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,322 +1,322 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Bollard"
115
- {
116
- over "bollard" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- uniform bool doubleSided = 1
121
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
- bindMaterialAs = "strongerThanDescendants"
123
- )
124
- rel material:binding:physics = None
125
- custom bool singleSided = 0
126
- }
127
- }
128
- }
129
- }
130
-
131
- def Xform "Room"
132
- {
133
- def Mesh "Bottom" (
134
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
- )
136
- {
137
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
- uniform token physics:approximation = "convexHull"
145
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
- custom bool primvars:doNotCastShadows = 1
147
-
148
- def Material "_FlatColorMaterial"
149
- {
150
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
-
152
- def Shader "Shader"
153
- {
154
- uniform token info:id = "UsdPreviewSurface"
155
- color3f inputs:diffuseColor = (1, 1, 1)
156
- float inputs:metallic = 0
157
- float inputs:roughness = 1
158
- color3f inputs:specularColor = (0, 0, 0)
159
- token outputs:surface
160
- }
161
- }
162
- }
163
-
164
- def Mesh "Floor" (
165
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
- )
167
- {
168
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
- uniform token physics:approximation = "convexHull"
173
- bool physics:collisionEnabled = 0
174
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
- custom bool primvars:doNotCastShadows = 1
176
- token visibility = "invisible"
177
- }
178
-
179
- def Mesh "North" (
180
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
- )
182
- {
183
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
- bindMaterialAs = "strongerThanDescendants"
188
- )
189
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
- uniform token physics:approximation = "convexHull"
191
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
- custom bool primvars:doNotCastShadows = 1
193
-
194
- def Material "_FlatColorMaterial"
195
- {
196
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
-
198
- def Shader "Shader"
199
- {
200
- uniform token info:id = "UsdPreviewSurface"
201
- color3f inputs:diffuseColor = (1, 1, 1)
202
- float inputs:metallic = 0
203
- float inputs:roughness = 1
204
- color3f inputs:specularColor = (0, 0, 0)
205
- token outputs:surface
206
- }
207
- }
208
- }
209
-
210
- def Mesh "South" (
211
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
- )
213
- {
214
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
- bindMaterialAs = "strongerThanDescendants"
219
- )
220
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
- uniform token physics:approximation = "convexHull"
222
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
- custom bool primvars:doNotCastShadows = 1
224
-
225
- def Material "_FlatColorMaterial"
226
- {
227
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
-
229
- def Shader "Shader"
230
- {
231
- uniform token info:id = "UsdPreviewSurface"
232
- color3f inputs:diffuseColor = (1, 1, 1)
233
- float inputs:metallic = 0
234
- float inputs:roughness = 1
235
- color3f inputs:specularColor = (0, 0, 0)
236
- token outputs:surface
237
- }
238
- }
239
- }
240
-
241
- def Mesh "West" (
242
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
- )
244
- {
245
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
- uniform token physics:approximation = "convexHull"
253
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
- custom bool primvars:doNotCastShadows = 1
255
-
256
- def Material "_FlatColorMaterial"
257
- {
258
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
-
260
- def Shader "Shader"
261
- {
262
- uniform token info:id = "UsdPreviewSurface"
263
- color3f inputs:diffuseColor = (1, 1, 1)
264
- float inputs:metallic = 0
265
- float inputs:roughness = 1
266
- color3f inputs:specularColor = (0, 0, 0)
267
- token outputs:surface
268
- }
269
- }
270
- }
271
-
272
- def Mesh "East" (
273
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
- )
275
- {
276
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
- bindMaterialAs = "strongerThanDescendants"
281
- )
282
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
- uniform token physics:approximation = "convexHull"
284
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
- custom bool primvars:doNotCastShadows = 1
286
-
287
- def Material "_FlatColorMaterial"
288
- {
289
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
-
291
- def Shader "Shader"
292
- {
293
- uniform token info:id = "UsdPreviewSurface"
294
- color3f inputs:diffuseColor = (1, 1, 1)
295
- float inputs:metallic = 0
296
- float inputs:roughness = 1
297
- color3f inputs:specularColor = (0, 0, 0)
298
- token outputs:surface
299
- }
300
- }
301
- }
302
- }
303
-
304
- def Xform "Lights"
305
- {
306
- def DomeLight "DomeLight_1"
307
- {
308
- float inputs:intensity = 2000
309
- }
310
- }
311
-
312
- def Camera "Camera"
313
- {
314
- float2 clippingRange = (0.011221854, 10000)
315
- float focalLength = 35
316
- float horizontalAperture = 36
317
- float verticalAperture = 36
318
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
319
- uniform token[] xformOpOrder = ["xformOp:transform"]
320
- }
321
- }
322
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Bollard"
115
+ {
116
+ over "bollard" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ uniform bool doubleSided = 1
121
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
+ bindMaterialAs = "strongerThanDescendants"
123
+ )
124
+ rel material:binding:physics = None
125
+ custom bool singleSided = 0
126
+ }
127
+ }
128
+ }
129
+ }
130
+
131
+ def Xform "Room"
132
+ {
133
+ def Mesh "Bottom" (
134
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
+ )
136
+ {
137
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
+ uniform token physics:approximation = "convexHull"
145
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+
148
+ def Material "_FlatColorMaterial"
149
+ {
150
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
+
152
+ def Shader "Shader"
153
+ {
154
+ uniform token info:id = "UsdPreviewSurface"
155
+ color3f inputs:diffuseColor = (1, 1, 1)
156
+ float inputs:metallic = 0
157
+ float inputs:roughness = 1
158
+ color3f inputs:specularColor = (0, 0, 0)
159
+ token outputs:surface
160
+ }
161
+ }
162
+ }
163
+
164
+ def Mesh "Floor" (
165
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
+ )
167
+ {
168
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
+ uniform token physics:approximation = "convexHull"
173
+ bool physics:collisionEnabled = 0
174
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
+ custom bool primvars:doNotCastShadows = 1
176
+ token visibility = "invisible"
177
+ }
178
+
179
+ def Mesh "North" (
180
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
+ )
182
+ {
183
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
+ uniform token physics:approximation = "convexHull"
191
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
+ custom bool primvars:doNotCastShadows = 1
193
+
194
+ def Material "_FlatColorMaterial"
195
+ {
196
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
+
198
+ def Shader "Shader"
199
+ {
200
+ uniform token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (1, 1, 1)
202
+ float inputs:metallic = 0
203
+ float inputs:roughness = 1
204
+ color3f inputs:specularColor = (0, 0, 0)
205
+ token outputs:surface
206
+ }
207
+ }
208
+ }
209
+
210
+ def Mesh "South" (
211
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
+ )
213
+ {
214
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
+ bindMaterialAs = "strongerThanDescendants"
219
+ )
220
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
+ uniform token physics:approximation = "convexHull"
222
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
+ custom bool primvars:doNotCastShadows = 1
224
+
225
+ def Material "_FlatColorMaterial"
226
+ {
227
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
+
229
+ def Shader "Shader"
230
+ {
231
+ uniform token info:id = "UsdPreviewSurface"
232
+ color3f inputs:diffuseColor = (1, 1, 1)
233
+ float inputs:metallic = 0
234
+ float inputs:roughness = 1
235
+ color3f inputs:specularColor = (0, 0, 0)
236
+ token outputs:surface
237
+ }
238
+ }
239
+ }
240
+
241
+ def Mesh "West" (
242
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
+ )
244
+ {
245
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
+ uniform token physics:approximation = "convexHull"
253
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
+ custom bool primvars:doNotCastShadows = 1
255
+
256
+ def Material "_FlatColorMaterial"
257
+ {
258
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
+
260
+ def Shader "Shader"
261
+ {
262
+ uniform token info:id = "UsdPreviewSurface"
263
+ color3f inputs:diffuseColor = (1, 1, 1)
264
+ float inputs:metallic = 0
265
+ float inputs:roughness = 1
266
+ color3f inputs:specularColor = (0, 0, 0)
267
+ token outputs:surface
268
+ }
269
+ }
270
+ }
271
+
272
+ def Mesh "East" (
273
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
+ )
275
+ {
276
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
+ bindMaterialAs = "strongerThanDescendants"
281
+ )
282
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
+ uniform token physics:approximation = "convexHull"
284
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
+ custom bool primvars:doNotCastShadows = 1
286
+
287
+ def Material "_FlatColorMaterial"
288
+ {
289
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
+
291
+ def Shader "Shader"
292
+ {
293
+ uniform token info:id = "UsdPreviewSurface"
294
+ color3f inputs:diffuseColor = (1, 1, 1)
295
+ float inputs:metallic = 0
296
+ float inputs:roughness = 1
297
+ color3f inputs:specularColor = (0, 0, 0)
298
+ token outputs:surface
299
+ }
300
+ }
301
+ }
302
+ }
303
+
304
+ def Xform "Lights"
305
+ {
306
+ def DomeLight "DomeLight_1"
307
+ {
308
+ float inputs:intensity = 2000
309
+ }
310
+ }
311
+
312
+ def Camera "Camera"
313
+ {
314
+ float2 clippingRange = (0.011221854, 10000)
315
+ float focalLength = 35
316
+ float horizontalAperture = 36
317
+ float verticalAperture = 36
318
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
319
+ uniform token[] xformOpOrder = ["xformOp:transform"]
320
+ }
321
+ }
322
+
reports/runtime/results/external/88a869560298/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,255 +1,255 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Bollard"
115
- {
116
- over "bollard" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
- uniform token physics:approximation = "convexHull"
140
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
- custom bool primvars:doNotCastShadows = 1
142
- }
143
-
144
- def Mesh "Floor" (
145
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
- )
147
- {
148
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
- bindMaterialAs = "strongerThanDescendants"
153
- )
154
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
- uniform token physics:approximation = "convexHull"
156
- bool physics:collisionEnabled = 1
157
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
- custom bool primvars:doNotCastShadows = 1
159
-
160
- def Material "_FlatColorMaterial"
161
- {
162
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
-
164
- def Shader "Shader"
165
- {
166
- uniform token info:id = "UsdPreviewSurface"
167
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
- float inputs:metallic = 0
169
- float inputs:roughness = 1
170
- color3f inputs:specularColor = (0, 0, 0)
171
- token outputs:surface
172
- }
173
- }
174
- }
175
-
176
- def Mesh "North" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
- uniform token physics:approximation = "convexHull"
185
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
- custom bool primvars:doNotCastShadows = 1
187
- }
188
-
189
- def Mesh "South" (
190
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
- )
192
- {
193
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
- uniform token physics:approximation = "convexHull"
198
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
- custom bool primvars:doNotCastShadows = 1
200
- }
201
-
202
- def Mesh "West" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
- )
205
- {
206
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
- uniform token physics:approximation = "convexHull"
211
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
- custom bool primvars:doNotCastShadows = 1
213
- }
214
-
215
- def Mesh "East" (
216
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
- )
218
- {
219
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
- }
227
- }
228
-
229
- def Xform "Lights"
230
- {
231
- def DistantLight "DistantLight_1"
232
- {
233
- float inputs:angle = 1
234
- float inputs:intensity = 3000
235
- float3 xformOp:rotateXYZ = (45, 0, 90)
236
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
- }
238
-
239
- def DomeLight "DomeLight_2"
240
- {
241
- float inputs:intensity = 150
242
- }
243
- }
244
-
245
- def Camera "Camera"
246
- {
247
- float2 clippingRange = (0.011221854, 10000)
248
- float focalLength = 35
249
- float horizontalAperture = 36
250
- float verticalAperture = 36
251
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
252
- uniform token[] xformOpOrder = ["xformOp:transform"]
253
- }
254
- }
255
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Bollard"
115
+ {
116
+ over "bollard" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
+ uniform token physics:approximation = "convexHull"
140
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
+ custom bool primvars:doNotCastShadows = 1
142
+ }
143
+
144
+ def Mesh "Floor" (
145
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
+ )
147
+ {
148
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
+ bindMaterialAs = "strongerThanDescendants"
153
+ )
154
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
+ uniform token physics:approximation = "convexHull"
156
+ bool physics:collisionEnabled = 1
157
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
+ custom bool primvars:doNotCastShadows = 1
159
+
160
+ def Material "_FlatColorMaterial"
161
+ {
162
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
+
164
+ def Shader "Shader"
165
+ {
166
+ uniform token info:id = "UsdPreviewSurface"
167
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
+ float inputs:metallic = 0
169
+ float inputs:roughness = 1
170
+ color3f inputs:specularColor = (0, 0, 0)
171
+ token outputs:surface
172
+ }
173
+ }
174
+ }
175
+
176
+ def Mesh "North" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
+ uniform token physics:approximation = "convexHull"
185
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+ }
188
+
189
+ def Mesh "South" (
190
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
+ )
192
+ {
193
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
+ uniform token physics:approximation = "convexHull"
198
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
+ custom bool primvars:doNotCastShadows = 1
200
+ }
201
+
202
+ def Mesh "West" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
+ uniform token physics:approximation = "convexHull"
211
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
+ custom bool primvars:doNotCastShadows = 1
213
+ }
214
+
215
+ def Mesh "East" (
216
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
+ )
218
+ {
219
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ }
227
+ }
228
+
229
+ def Xform "Lights"
230
+ {
231
+ def DistantLight "DistantLight_1"
232
+ {
233
+ float inputs:angle = 1
234
+ float inputs:intensity = 3000
235
+ float3 xformOp:rotateXYZ = (45, 0, 90)
236
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
+ }
238
+
239
+ def DomeLight "DomeLight_2"
240
+ {
241
+ float inputs:intensity = 150
242
+ }
243
+ }
244
+
245
+ def Camera "Camera"
246
+ {
247
+ float2 clippingRange = (0.011221854, 10000)
248
+ float focalLength = 35
249
+ float horizontalAperture = 36
250
+ float verticalAperture = 36
251
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
252
+ uniform token[] xformOpOrder = ["xformOp:transform"]
253
+ }
254
+ }
255
+
reports/runtime/results/external/88a869560298/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,320 +1,320 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Bollard"
115
- {
116
- over "bollard" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (1, 1, 1)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (1, 1, 1)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (1, 1, 1)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (1, 1, 1)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (1, 1, 1)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DomeLight "DomeLight_1"
305
- {
306
- float inputs:intensity = 1000
307
- }
308
- }
309
-
310
- def Camera "Camera"
311
- {
312
- float2 clippingRange = (0.011221854, 10000)
313
- float focalLength = 35
314
- float horizontalAperture = 36
315
- float verticalAperture = 36
316
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
317
- uniform token[] xformOpOrder = ["xformOp:transform"]
318
- }
319
- }
320
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Bollard"
115
+ {
116
+ over "bollard" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.011221854, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/88a869560298/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.011221854, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.011221854, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/88a869560298/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.011221854, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.011221854, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, -2.775557561562892e-17, 0), (-0.1488760414816929, -0.39700277728451444, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025441, -0), (0.3568542547580307, 0.9516113460214155, 0.9258056804013675, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/88a869560298/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,429 +1,429 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -3.5638184018759818, 9.980987649200237)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/bollard/simready_usd/bollard.usd@
100
- )
101
- {
102
- over "Bollard"
103
- {
104
- over "bollard"
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- vector3f physics:velocity = (0, 0, -0.12262501)
108
- quatf xformOp:orient = (1, 0, 0, 0)
109
- float3 xformOp:scale = (1, 1, 1)
110
- float3 xformOp:translate = (-3.0506438e-11, -5.286645e-8, -0.0010224392)
111
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
112
- }
113
- }
114
- }
115
- }
116
-
117
- def Xform "Room"
118
- {
119
- def Mesh "Bottom" (
120
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
121
- )
122
- {
123
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
124
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
125
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
126
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
127
- bindMaterialAs = "strongerThanDescendants"
128
- )
129
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
130
- uniform token physics:approximation = "convexHull"
131
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
132
- custom bool primvars:doNotCastShadows = 1
133
-
134
- def Material "_FlatColorMaterial"
135
- {
136
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
137
-
138
- def Shader "Shader"
139
- {
140
- uniform token info:id = "UsdPreviewSurface"
141
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
142
- float inputs:metallic = 0
143
- float inputs:roughness = 1
144
- color3f inputs:specularColor = (0, 0, 0)
145
- token outputs:surface
146
- }
147
- }
148
- }
149
-
150
- def Mesh "Floor" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
161
- uniform token physics:approximation = "convexHull"
162
- bool physics:collisionEnabled = 1
163
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
164
- custom bool primvars:doNotCastShadows = 1
165
-
166
- def Material "_FlatColorMaterial"
167
- {
168
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
169
-
170
- def Shader "Shader"
171
- {
172
- uniform token info:id = "UsdPreviewSurface"
173
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
174
- float inputs:metallic = 0
175
- float inputs:roughness = 1
176
- color3f inputs:specularColor = (0, 0, 0)
177
- token outputs:surface
178
- }
179
- }
180
- }
181
-
182
- def Mesh "North" (
183
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
184
- )
185
- {
186
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
187
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
188
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
189
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
190
- bindMaterialAs = "strongerThanDescendants"
191
- )
192
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
193
- uniform token physics:approximation = "convexHull"
194
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
195
- custom bool primvars:doNotCastShadows = 1
196
-
197
- def Material "_FlatColorMaterial"
198
- {
199
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
200
-
201
- def Shader "Shader"
202
- {
203
- uniform token info:id = "UsdPreviewSurface"
204
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
205
- float inputs:metallic = 0
206
- float inputs:roughness = 1
207
- color3f inputs:specularColor = (0, 0, 0)
208
- token outputs:surface
209
- }
210
- }
211
- }
212
-
213
- def Mesh "South" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "West" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
- )
247
- {
248
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
- uniform token physics:approximation = "convexHull"
256
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
- custom bool primvars:doNotCastShadows = 1
258
-
259
- def Material "_FlatColorMaterial"
260
- {
261
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
262
-
263
- def Shader "Shader"
264
- {
265
- uniform token info:id = "UsdPreviewSurface"
266
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
267
- float inputs:metallic = 0
268
- float inputs:roughness = 1
269
- color3f inputs:specularColor = (0, 0, 0)
270
- token outputs:surface
271
- }
272
- }
273
- }
274
-
275
- def Mesh "East" (
276
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
- )
278
- {
279
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
280
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
283
- bindMaterialAs = "strongerThanDescendants"
284
- )
285
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
- uniform token physics:approximation = "convexHull"
287
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
- custom bool primvars:doNotCastShadows = 1
289
-
290
- def Material "_FlatColorMaterial"
291
- {
292
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
293
-
294
- def Shader "Shader"
295
- {
296
- uniform token info:id = "UsdPreviewSurface"
297
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
298
- float inputs:metallic = 0
299
- float inputs:roughness = 1
300
- color3f inputs:specularColor = (0, 0, 0)
301
- token outputs:surface
302
- }
303
- }
304
- }
305
-
306
- def Mesh "Slope" (
307
- prepend apiSchemas = ["MaterialBindingAPI"]
308
- )
309
- {
310
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
311
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
312
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
313
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
317
- custom bool primvars:doNotCastShadows = 1
318
- float xformOp:rotateX = 45
319
- float xformOp:rotateZ = 180
320
- float3 xformOp:scale = (50, 7.2000003, 0.09)
321
- double3 xformOp:translate = (0, 0, 4.947169136458037)
322
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
323
-
324
- def Material "_FlatColorMaterial"
325
- {
326
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
327
-
328
- def Shader "Shader"
329
- {
330
- uniform token info:id = "UsdPreviewSurface"
331
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
332
- float inputs:metallic = 0
333
- float inputs:roughness = 1
334
- color3f inputs:specularColor = (0, 0, 0)
335
- token outputs:surface
336
- }
337
- }
338
-
339
- def "PhysMaterial" (
340
- prepend apiSchemas = ["PhysicsMaterialAPI"]
341
- )
342
- {
343
- float physics:dynamicFriction = 0.4
344
- float physics:restitution = 0
345
- float physics:staticFriction = 0.5
346
- }
347
- }
348
-
349
- def Xform "SlopeCollision"
350
- {
351
- float xformOp:rotateX = 45
352
- float xformOp:rotateZ = 180
353
- double3 xformOp:translate = (0, 0, 4.947169136458037)
354
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
355
-
356
- def Cube "Box" (
357
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
358
- )
359
- {
360
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
361
- bindMaterialAs = "weakerThanDescendants"
362
- )
363
- double size = 1
364
- token visibility = "invisible"
365
- float3 xformOp:scale = (100, 14.400001, 0.09)
366
- double3 xformOp:translate = (0, 0, -0.045000002837212706)
367
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
368
- }
369
- }
370
- }
371
-
372
- def Xform "Lights"
373
- {
374
- def DomeLight "DomeLight_1"
375
- {
376
- float inputs:intensity = 1000
377
- }
378
- }
379
-
380
- def PhysicsScene "PhysicsScene" (
381
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
382
- )
383
- {
384
- vector3f physics:gravityDirection = (0, 0, -1)
385
- float physics:gravityMagnitude = 9.81
386
- uniform token physxScene:broadphaseType = "GPU"
387
- bool physxScene:enableEnhancedDeterminism = 0
388
- bool physxScene:enableGPUDynamics = 1
389
- bool physxScene:enableStabilization = 1
390
- uniform token physxScene:solverType = "TGS"
391
- uint physxScene:timeStepsPerSecond = 240
392
- }
393
-
394
- def Xform "GroundPlane"
395
- {
396
- def Mesh "CollisionMesh" (
397
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
398
- )
399
- {
400
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
403
- bindMaterialAs = "weakerThanDescendants"
404
- )
405
- uniform token physics:approximation = "convexHull"
406
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
407
- token visibility = "invisible"
408
- }
409
-
410
- def "PhysMaterial" (
411
- prepend apiSchemas = ["PhysicsMaterialAPI"]
412
- )
413
- {
414
- float physics:dynamicFriction = 0.4
415
- float physics:restitution = 0
416
- float physics:staticFriction = 0.5
417
- }
418
- }
419
-
420
- def Camera "Camera"
421
- {
422
- float2 clippingRange = (0.018207196, 1000)
423
- float focalLength = 35
424
- float horizontalAperture = 36
425
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818352, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818352, 0), (-1.7853623890086365, -3.563818428309207, 10.787548914780974, 1) )
426
- uniform token[] xformOpOrder = ["xformOp:transform"]
427
- }
428
- }
429
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -3.5638184018759818, 9.980987649200237)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/bollard/simready_usd/bollard.usd@
100
+ )
101
+ {
102
+ over "Bollard"
103
+ {
104
+ over "bollard"
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ vector3f physics:velocity = (0, 0, -0.12262501)
108
+ quatf xformOp:orient = (1, 0, 0, 0)
109
+ float3 xformOp:scale = (1, 1, 1)
110
+ float3 xformOp:translate = (-3.0506438e-11, -5.286645e-8, -0.0010224392)
111
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
112
+ }
113
+ }
114
+ }
115
+ }
116
+
117
+ def Xform "Room"
118
+ {
119
+ def Mesh "Bottom" (
120
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
121
+ )
122
+ {
123
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
124
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
125
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
126
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
127
+ bindMaterialAs = "strongerThanDescendants"
128
+ )
129
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
130
+ uniform token physics:approximation = "convexHull"
131
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
132
+ custom bool primvars:doNotCastShadows = 1
133
+
134
+ def Material "_FlatColorMaterial"
135
+ {
136
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
137
+
138
+ def Shader "Shader"
139
+ {
140
+ uniform token info:id = "UsdPreviewSurface"
141
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
142
+ float inputs:metallic = 0
143
+ float inputs:roughness = 1
144
+ color3f inputs:specularColor = (0, 0, 0)
145
+ token outputs:surface
146
+ }
147
+ }
148
+ }
149
+
150
+ def Mesh "Floor" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
161
+ uniform token physics:approximation = "convexHull"
162
+ bool physics:collisionEnabled = 1
163
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
164
+ custom bool primvars:doNotCastShadows = 1
165
+
166
+ def Material "_FlatColorMaterial"
167
+ {
168
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
169
+
170
+ def Shader "Shader"
171
+ {
172
+ uniform token info:id = "UsdPreviewSurface"
173
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
174
+ float inputs:metallic = 0
175
+ float inputs:roughness = 1
176
+ color3f inputs:specularColor = (0, 0, 0)
177
+ token outputs:surface
178
+ }
179
+ }
180
+ }
181
+
182
+ def Mesh "North" (
183
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
184
+ )
185
+ {
186
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
187
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
188
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
189
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
190
+ bindMaterialAs = "strongerThanDescendants"
191
+ )
192
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
193
+ uniform token physics:approximation = "convexHull"
194
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
195
+ custom bool primvars:doNotCastShadows = 1
196
+
197
+ def Material "_FlatColorMaterial"
198
+ {
199
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
200
+
201
+ def Shader "Shader"
202
+ {
203
+ uniform token info:id = "UsdPreviewSurface"
204
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
205
+ float inputs:metallic = 0
206
+ float inputs:roughness = 1
207
+ color3f inputs:specularColor = (0, 0, 0)
208
+ token outputs:surface
209
+ }
210
+ }
211
+ }
212
+
213
+ def Mesh "South" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "West" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
+ uniform token physics:approximation = "convexHull"
256
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
+ custom bool primvars:doNotCastShadows = 1
258
+
259
+ def Material "_FlatColorMaterial"
260
+ {
261
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
262
+
263
+ def Shader "Shader"
264
+ {
265
+ uniform token info:id = "UsdPreviewSurface"
266
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
267
+ float inputs:metallic = 0
268
+ float inputs:roughness = 1
269
+ color3f inputs:specularColor = (0, 0, 0)
270
+ token outputs:surface
271
+ }
272
+ }
273
+ }
274
+
275
+ def Mesh "East" (
276
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
+ )
278
+ {
279
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
280
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
283
+ bindMaterialAs = "strongerThanDescendants"
284
+ )
285
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
+ uniform token physics:approximation = "convexHull"
287
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
+ custom bool primvars:doNotCastShadows = 1
289
+
290
+ def Material "_FlatColorMaterial"
291
+ {
292
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
293
+
294
+ def Shader "Shader"
295
+ {
296
+ uniform token info:id = "UsdPreviewSurface"
297
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
298
+ float inputs:metallic = 0
299
+ float inputs:roughness = 1
300
+ color3f inputs:specularColor = (0, 0, 0)
301
+ token outputs:surface
302
+ }
303
+ }
304
+ }
305
+
306
+ def Mesh "Slope" (
307
+ prepend apiSchemas = ["MaterialBindingAPI"]
308
+ )
309
+ {
310
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
311
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
312
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
313
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
317
+ custom bool primvars:doNotCastShadows = 1
318
+ float xformOp:rotateX = 45
319
+ float xformOp:rotateZ = 180
320
+ float3 xformOp:scale = (50, 7.2000003, 0.09)
321
+ double3 xformOp:translate = (0, 0, 4.947169136458037)
322
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
323
+
324
+ def Material "_FlatColorMaterial"
325
+ {
326
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
327
+
328
+ def Shader "Shader"
329
+ {
330
+ uniform token info:id = "UsdPreviewSurface"
331
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
332
+ float inputs:metallic = 0
333
+ float inputs:roughness = 1
334
+ color3f inputs:specularColor = (0, 0, 0)
335
+ token outputs:surface
336
+ }
337
+ }
338
+
339
+ def "PhysMaterial" (
340
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
341
+ )
342
+ {
343
+ float physics:dynamicFriction = 0.4
344
+ float physics:restitution = 0
345
+ float physics:staticFriction = 0.5
346
+ }
347
+ }
348
+
349
+ def Xform "SlopeCollision"
350
+ {
351
+ float xformOp:rotateX = 45
352
+ float xformOp:rotateZ = 180
353
+ double3 xformOp:translate = (0, 0, 4.947169136458037)
354
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
355
+
356
+ def Cube "Box" (
357
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
358
+ )
359
+ {
360
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
361
+ bindMaterialAs = "weakerThanDescendants"
362
+ )
363
+ double size = 1
364
+ token visibility = "invisible"
365
+ float3 xformOp:scale = (100, 14.400001, 0.09)
366
+ double3 xformOp:translate = (0, 0, -0.045000002837212706)
367
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
368
+ }
369
+ }
370
+ }
371
+
372
+ def Xform "Lights"
373
+ {
374
+ def DomeLight "DomeLight_1"
375
+ {
376
+ float inputs:intensity = 1000
377
+ }
378
+ }
379
+
380
+ def PhysicsScene "PhysicsScene" (
381
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
382
+ )
383
+ {
384
+ vector3f physics:gravityDirection = (0, 0, -1)
385
+ float physics:gravityMagnitude = 9.81
386
+ uniform token physxScene:broadphaseType = "GPU"
387
+ bool physxScene:enableEnhancedDeterminism = 0
388
+ bool physxScene:enableGPUDynamics = 1
389
+ bool physxScene:enableStabilization = 1
390
+ uniform token physxScene:solverType = "TGS"
391
+ uint physxScene:timeStepsPerSecond = 240
392
+ }
393
+
394
+ def Xform "GroundPlane"
395
+ {
396
+ def Mesh "CollisionMesh" (
397
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
398
+ )
399
+ {
400
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
401
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
402
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
403
+ bindMaterialAs = "weakerThanDescendants"
404
+ )
405
+ uniform token physics:approximation = "convexHull"
406
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
407
+ token visibility = "invisible"
408
+ }
409
+
410
+ def "PhysMaterial" (
411
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
412
+ )
413
+ {
414
+ float physics:dynamicFriction = 0.4
415
+ float physics:restitution = 0
416
+ float physics:staticFriction = 0.5
417
+ }
418
+ }
419
+
420
+ def Camera "Camera"
421
+ {
422
+ float2 clippingRange = (0.018207196, 1000)
423
+ float focalLength = 35
424
+ float horizontalAperture = 36
425
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818352, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818352, 0), (-1.7853623890086365, -3.563818428309207, 10.787548914780974, 1) )
426
+ uniform token[] xformOpOrder = ["xformOp:transform"]
427
+ }
428
+ }
429
+
reports/runtime/results/external/88f731d58190/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,544 +1,544 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Angle_Grinder"
115
- {
116
- over "head"
117
- {
118
- over "bolt_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "bolt_02" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "bolt_03" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "bolt_04" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "gear_case_lower" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
-
168
- over "gear_case_upper" (
169
- prepend apiSchemas = ["MaterialBindingAPI"]
170
- )
171
- {
172
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
- bindMaterialAs = "strongerThanDescendants"
174
- )
175
- rel material:binding:physics = None
176
- }
177
- }
178
-
179
- over "grinder"
180
- {
181
- over "clamping_flange" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_guard" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "grinding_disc"
203
- {
204
- over "grinding_disc" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
- }
214
-
215
- over "handle_sub"
216
- {
217
- over "nonslip_grip" (
218
- prepend apiSchemas = ["MaterialBindingAPI"]
219
- )
220
- {
221
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
- bindMaterialAs = "strongerThanDescendants"
223
- )
224
- rel material:binding:physics = None
225
- }
226
-
227
- over "side_handle_core" (
228
- prepend apiSchemas = ["MaterialBindingAPI"]
229
- )
230
- {
231
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
- bindMaterialAs = "strongerThanDescendants"
233
- )
234
- rel material:binding:physics = None
235
- }
236
-
237
- over "side_handle_flange" (
238
- prepend apiSchemas = ["MaterialBindingAPI"]
239
- )
240
- {
241
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- rel material:binding:physics = None
245
- }
246
-
247
- over "stud" (
248
- prepend apiSchemas = ["MaterialBindingAPI"]
249
- )
250
- {
251
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- rel material:binding:physics = None
255
- }
256
- }
257
-
258
- over "handle_main_front"
259
- {
260
- over "button_housing" (
261
- prepend apiSchemas = ["MaterialBindingAPI"]
262
- )
263
- {
264
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
- bindMaterialAs = "strongerThanDescendants"
266
- )
267
- rel material:binding:physics = None
268
- }
269
-
270
- over "housing_front" (
271
- prepend apiSchemas = ["MaterialBindingAPI"]
272
- )
273
- {
274
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- rel material:binding:physics = None
278
- }
279
- }
280
-
281
- over "button"
282
- {
283
- over "button" (
284
- prepend apiSchemas = ["MaterialBindingAPI"]
285
- )
286
- {
287
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- rel material:binding:physics = None
291
- }
292
- }
293
-
294
- over "handle_main_rear"
295
- {
296
- over "housing_collar" (
297
- prepend apiSchemas = ["MaterialBindingAPI"]
298
- )
299
- {
300
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
- bindMaterialAs = "strongerThanDescendants"
302
- )
303
- rel material:binding:physics = None
304
- }
305
-
306
- over "housing_main" (
307
- prepend apiSchemas = ["MaterialBindingAPI"]
308
- )
309
- {
310
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
- bindMaterialAs = "strongerThanDescendants"
312
- )
313
- rel material:binding:physics = None
314
- }
315
-
316
- over "housing_rear" (
317
- prepend apiSchemas = ["MaterialBindingAPI"]
318
- )
319
- {
320
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- rel material:binding:physics = None
324
- }
325
- }
326
-
327
- over "power_cord"
328
- {
329
- over "cable" (
330
- prepend apiSchemas = ["MaterialBindingAPI"]
331
- )
332
- {
333
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
- bindMaterialAs = "strongerThanDescendants"
335
- )
336
- rel material:binding:physics = None
337
- }
338
-
339
- over "strain_relief" (
340
- prepend apiSchemas = ["MaterialBindingAPI"]
341
- )
342
- {
343
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
- bindMaterialAs = "strongerThanDescendants"
345
- )
346
- rel material:binding:physics = None
347
- }
348
- }
349
- }
350
- }
351
- }
352
-
353
- def Xform "Room"
354
- {
355
- def Mesh "Bottom" (
356
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
- )
358
- {
359
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
363
- bindMaterialAs = "strongerThanDescendants"
364
- )
365
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
366
- uniform token physics:approximation = "convexHull"
367
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
368
- custom bool primvars:doNotCastShadows = 1
369
-
370
- def Material "_FlatColorMaterial"
371
- {
372
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
373
-
374
- def Shader "Shader"
375
- {
376
- uniform token info:id = "UsdPreviewSurface"
377
- color3f inputs:diffuseColor = (1, 1, 1)
378
- float inputs:metallic = 0
379
- float inputs:roughness = 1
380
- color3f inputs:specularColor = (0, 0, 0)
381
- token outputs:surface
382
- }
383
- }
384
- }
385
-
386
- def Mesh "Floor" (
387
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
388
- )
389
- {
390
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
391
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
394
- uniform token physics:approximation = "convexHull"
395
- bool physics:collisionEnabled = 0
396
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
397
- custom bool primvars:doNotCastShadows = 1
398
- token visibility = "invisible"
399
- }
400
-
401
- def Mesh "North" (
402
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
403
- )
404
- {
405
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
406
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
407
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
408
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
409
- bindMaterialAs = "strongerThanDescendants"
410
- )
411
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
412
- uniform token physics:approximation = "convexHull"
413
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
414
- custom bool primvars:doNotCastShadows = 1
415
-
416
- def Material "_FlatColorMaterial"
417
- {
418
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
419
-
420
- def Shader "Shader"
421
- {
422
- uniform token info:id = "UsdPreviewSurface"
423
- color3f inputs:diffuseColor = (1, 1, 1)
424
- float inputs:metallic = 0
425
- float inputs:roughness = 1
426
- color3f inputs:specularColor = (0, 0, 0)
427
- token outputs:surface
428
- }
429
- }
430
- }
431
-
432
- def Mesh "South" (
433
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
434
- )
435
- {
436
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
437
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
438
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
439
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
440
- bindMaterialAs = "strongerThanDescendants"
441
- )
442
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
443
- uniform token physics:approximation = "convexHull"
444
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
445
- custom bool primvars:doNotCastShadows = 1
446
-
447
- def Material "_FlatColorMaterial"
448
- {
449
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
450
-
451
- def Shader "Shader"
452
- {
453
- uniform token info:id = "UsdPreviewSurface"
454
- color3f inputs:diffuseColor = (1, 1, 1)
455
- float inputs:metallic = 0
456
- float inputs:roughness = 1
457
- color3f inputs:specularColor = (0, 0, 0)
458
- token outputs:surface
459
- }
460
- }
461
- }
462
-
463
- def Mesh "West" (
464
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
465
- )
466
- {
467
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
468
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
469
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
470
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
471
- bindMaterialAs = "strongerThanDescendants"
472
- )
473
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
474
- uniform token physics:approximation = "convexHull"
475
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
476
- custom bool primvars:doNotCastShadows = 1
477
-
478
- def Material "_FlatColorMaterial"
479
- {
480
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
481
-
482
- def Shader "Shader"
483
- {
484
- uniform token info:id = "UsdPreviewSurface"
485
- color3f inputs:diffuseColor = (1, 1, 1)
486
- float inputs:metallic = 0
487
- float inputs:roughness = 1
488
- color3f inputs:specularColor = (0, 0, 0)
489
- token outputs:surface
490
- }
491
- }
492
- }
493
-
494
- def Mesh "East" (
495
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
496
- )
497
- {
498
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
499
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
500
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
501
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
502
- bindMaterialAs = "strongerThanDescendants"
503
- )
504
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
505
- uniform token physics:approximation = "convexHull"
506
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
507
- custom bool primvars:doNotCastShadows = 1
508
-
509
- def Material "_FlatColorMaterial"
510
- {
511
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
512
-
513
- def Shader "Shader"
514
- {
515
- uniform token info:id = "UsdPreviewSurface"
516
- color3f inputs:diffuseColor = (1, 1, 1)
517
- float inputs:metallic = 0
518
- float inputs:roughness = 1
519
- color3f inputs:specularColor = (0, 0, 0)
520
- token outputs:surface
521
- }
522
- }
523
- }
524
- }
525
-
526
- def Xform "Lights"
527
- {
528
- def DomeLight "DomeLight_1"
529
- {
530
- float inputs:intensity = 1000
531
- }
532
- }
533
-
534
- def Camera "Camera"
535
- {
536
- float2 clippingRange = (0.0076043103, 10000)
537
- float focalLength = 35
538
- float horizontalAperture = 36
539
- float verticalAperture = 36
540
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
541
- uniform token[] xformOpOrder = ["xformOp:transform"]
542
- }
543
- }
544
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Angle_Grinder"
115
+ {
116
+ over "head"
117
+ {
118
+ over "bolt_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "bolt_02" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "bolt_03" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "bolt_04" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "gear_case_lower" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+
168
+ over "gear_case_upper" (
169
+ prepend apiSchemas = ["MaterialBindingAPI"]
170
+ )
171
+ {
172
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
+ bindMaterialAs = "strongerThanDescendants"
174
+ )
175
+ rel material:binding:physics = None
176
+ }
177
+ }
178
+
179
+ over "grinder"
180
+ {
181
+ over "clamping_flange" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_guard" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "grinding_disc"
203
+ {
204
+ over "grinding_disc" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+ }
214
+
215
+ over "handle_sub"
216
+ {
217
+ over "nonslip_grip" (
218
+ prepend apiSchemas = ["MaterialBindingAPI"]
219
+ )
220
+ {
221
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
+ bindMaterialAs = "strongerThanDescendants"
223
+ )
224
+ rel material:binding:physics = None
225
+ }
226
+
227
+ over "side_handle_core" (
228
+ prepend apiSchemas = ["MaterialBindingAPI"]
229
+ )
230
+ {
231
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
+ bindMaterialAs = "strongerThanDescendants"
233
+ )
234
+ rel material:binding:physics = None
235
+ }
236
+
237
+ over "side_handle_flange" (
238
+ prepend apiSchemas = ["MaterialBindingAPI"]
239
+ )
240
+ {
241
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ rel material:binding:physics = None
245
+ }
246
+
247
+ over "stud" (
248
+ prepend apiSchemas = ["MaterialBindingAPI"]
249
+ )
250
+ {
251
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ rel material:binding:physics = None
255
+ }
256
+ }
257
+
258
+ over "handle_main_front"
259
+ {
260
+ over "button_housing" (
261
+ prepend apiSchemas = ["MaterialBindingAPI"]
262
+ )
263
+ {
264
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
+ bindMaterialAs = "strongerThanDescendants"
266
+ )
267
+ rel material:binding:physics = None
268
+ }
269
+
270
+ over "housing_front" (
271
+ prepend apiSchemas = ["MaterialBindingAPI"]
272
+ )
273
+ {
274
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ rel material:binding:physics = None
278
+ }
279
+ }
280
+
281
+ over "button"
282
+ {
283
+ over "button" (
284
+ prepend apiSchemas = ["MaterialBindingAPI"]
285
+ )
286
+ {
287
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ rel material:binding:physics = None
291
+ }
292
+ }
293
+
294
+ over "handle_main_rear"
295
+ {
296
+ over "housing_collar" (
297
+ prepend apiSchemas = ["MaterialBindingAPI"]
298
+ )
299
+ {
300
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
+ bindMaterialAs = "strongerThanDescendants"
302
+ )
303
+ rel material:binding:physics = None
304
+ }
305
+
306
+ over "housing_main" (
307
+ prepend apiSchemas = ["MaterialBindingAPI"]
308
+ )
309
+ {
310
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
+ bindMaterialAs = "strongerThanDescendants"
312
+ )
313
+ rel material:binding:physics = None
314
+ }
315
+
316
+ over "housing_rear" (
317
+ prepend apiSchemas = ["MaterialBindingAPI"]
318
+ )
319
+ {
320
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ rel material:binding:physics = None
324
+ }
325
+ }
326
+
327
+ over "power_cord"
328
+ {
329
+ over "cable" (
330
+ prepend apiSchemas = ["MaterialBindingAPI"]
331
+ )
332
+ {
333
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ rel material:binding:physics = None
337
+ }
338
+
339
+ over "strain_relief" (
340
+ prepend apiSchemas = ["MaterialBindingAPI"]
341
+ )
342
+ {
343
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
+ bindMaterialAs = "strongerThanDescendants"
345
+ )
346
+ rel material:binding:physics = None
347
+ }
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ def Xform "Room"
354
+ {
355
+ def Mesh "Bottom" (
356
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
+ )
358
+ {
359
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
363
+ bindMaterialAs = "strongerThanDescendants"
364
+ )
365
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
366
+ uniform token physics:approximation = "convexHull"
367
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
368
+ custom bool primvars:doNotCastShadows = 1
369
+
370
+ def Material "_FlatColorMaterial"
371
+ {
372
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
373
+
374
+ def Shader "Shader"
375
+ {
376
+ uniform token info:id = "UsdPreviewSurface"
377
+ color3f inputs:diffuseColor = (1, 1, 1)
378
+ float inputs:metallic = 0
379
+ float inputs:roughness = 1
380
+ color3f inputs:specularColor = (0, 0, 0)
381
+ token outputs:surface
382
+ }
383
+ }
384
+ }
385
+
386
+ def Mesh "Floor" (
387
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
388
+ )
389
+ {
390
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
391
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
394
+ uniform token physics:approximation = "convexHull"
395
+ bool physics:collisionEnabled = 0
396
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
397
+ custom bool primvars:doNotCastShadows = 1
398
+ token visibility = "invisible"
399
+ }
400
+
401
+ def Mesh "North" (
402
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
403
+ )
404
+ {
405
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
406
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
407
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
408
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
409
+ bindMaterialAs = "strongerThanDescendants"
410
+ )
411
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
412
+ uniform token physics:approximation = "convexHull"
413
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
414
+ custom bool primvars:doNotCastShadows = 1
415
+
416
+ def Material "_FlatColorMaterial"
417
+ {
418
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
419
+
420
+ def Shader "Shader"
421
+ {
422
+ uniform token info:id = "UsdPreviewSurface"
423
+ color3f inputs:diffuseColor = (1, 1, 1)
424
+ float inputs:metallic = 0
425
+ float inputs:roughness = 1
426
+ color3f inputs:specularColor = (0, 0, 0)
427
+ token outputs:surface
428
+ }
429
+ }
430
+ }
431
+
432
+ def Mesh "South" (
433
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
434
+ )
435
+ {
436
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
437
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
438
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
439
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
440
+ bindMaterialAs = "strongerThanDescendants"
441
+ )
442
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
443
+ uniform token physics:approximation = "convexHull"
444
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
445
+ custom bool primvars:doNotCastShadows = 1
446
+
447
+ def Material "_FlatColorMaterial"
448
+ {
449
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
450
+
451
+ def Shader "Shader"
452
+ {
453
+ uniform token info:id = "UsdPreviewSurface"
454
+ color3f inputs:diffuseColor = (1, 1, 1)
455
+ float inputs:metallic = 0
456
+ float inputs:roughness = 1
457
+ color3f inputs:specularColor = (0, 0, 0)
458
+ token outputs:surface
459
+ }
460
+ }
461
+ }
462
+
463
+ def Mesh "West" (
464
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
465
+ )
466
+ {
467
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
468
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
469
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
470
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
471
+ bindMaterialAs = "strongerThanDescendants"
472
+ )
473
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
474
+ uniform token physics:approximation = "convexHull"
475
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
476
+ custom bool primvars:doNotCastShadows = 1
477
+
478
+ def Material "_FlatColorMaterial"
479
+ {
480
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
481
+
482
+ def Shader "Shader"
483
+ {
484
+ uniform token info:id = "UsdPreviewSurface"
485
+ color3f inputs:diffuseColor = (1, 1, 1)
486
+ float inputs:metallic = 0
487
+ float inputs:roughness = 1
488
+ color3f inputs:specularColor = (0, 0, 0)
489
+ token outputs:surface
490
+ }
491
+ }
492
+ }
493
+
494
+ def Mesh "East" (
495
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
496
+ )
497
+ {
498
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
499
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
500
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
501
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
502
+ bindMaterialAs = "strongerThanDescendants"
503
+ )
504
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
505
+ uniform token physics:approximation = "convexHull"
506
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
507
+ custom bool primvars:doNotCastShadows = 1
508
+
509
+ def Material "_FlatColorMaterial"
510
+ {
511
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
512
+
513
+ def Shader "Shader"
514
+ {
515
+ uniform token info:id = "UsdPreviewSurface"
516
+ color3f inputs:diffuseColor = (1, 1, 1)
517
+ float inputs:metallic = 0
518
+ float inputs:roughness = 1
519
+ color3f inputs:specularColor = (0, 0, 0)
520
+ token outputs:surface
521
+ }
522
+ }
523
+ }
524
+ }
525
+
526
+ def Xform "Lights"
527
+ {
528
+ def DomeLight "DomeLight_1"
529
+ {
530
+ float inputs:intensity = 1000
531
+ }
532
+ }
533
+
534
+ def Camera "Camera"
535
+ {
536
+ float2 clippingRange = (0.0076043103, 10000)
537
+ float focalLength = 35
538
+ float horizontalAperture = 36
539
+ float verticalAperture = 36
540
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
541
+ uniform token[] xformOpOrder = ["xformOp:transform"]
542
+ }
543
+ }
544
+
reports/runtime/results/external/88f731d58190/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,482 +1,482 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.19999999895681925)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
100
- )
101
- {
102
- over "Angle_Grinder"
103
- {
104
- over "head" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
109
- point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317)
110
- float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515)
111
- float physics:mass = 0.2774979
112
- quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294)
113
- vector3f physics:velocity = (1.8346124e-9, 6.9210987e-10, -0.122624986)
114
- quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, -0.0010217834)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "grinder" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
125
- point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715)
126
- float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405)
127
- float physics:mass = 0.26567006
128
- quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298)
129
- vector3f physics:velocity = (-2.4404347e-9, -2.4041569e-9, -0.122624986)
130
- quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, -0.0010217834)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "grinding_disc" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492588e-7)
141
- point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894)
142
- float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518)
143
- float physics:mass = 0.12724763
144
- quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284)
145
- vector3f physics:velocity = (-3.750743e-9, -3.4043328e-9, -0.122624986)
146
- quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, -0.0010217834)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "handle_sub" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
157
- point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378)
158
- float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499)
159
- float physics:mass = 0.095893435
160
- quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351)
161
- vector3f physics:velocity = (6.0827127e-10, 8.160343e-10, -0.122625)
162
- quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (0, -5.9604645e-8, -0.0010217834)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "handle_main_front" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
173
- point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594)
174
- float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818)
175
- float physics:mass = 0.09545935
176
- quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625)
177
- vector3f physics:velocity = (1.9434385e-9, 1.2286007e-9, -0.12262499)
178
- quatf xformOp:orient = (1, 0, 0, 0)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -0.0010218133)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "button" (
185
- prepend apiSchemas = ["PhysicsMassAPI"]
186
- )
187
- {
188
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
189
- point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402)
190
- float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8)
191
- float physics:mass = 0.0012733485
192
- quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507)
193
- vector3f physics:velocity = (1.153277e-9, 1.5479317e-9, -0.12262499)
194
- quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12)
195
- float3 xformOp:scale = (1, 1, 1)
196
- float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -0.0010217984)
197
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
- }
199
-
200
- over "handle_main_rear" (
201
- prepend apiSchemas = ["PhysicsMassAPI"]
202
- )
203
- {
204
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
205
- point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955)
206
- float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001)
207
- float physics:mass = 1.2290305
208
- quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226)
209
- vector3f physics:velocity = (7.9986456e-10, 1.2263814e-9, -0.122625)
210
- quatf xformOp:orient = (1, 0, 0, 0)
211
- float3 xformOp:scale = (1, 1, 1)
212
- float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, -0.0010217984)
213
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
- }
215
-
216
- over "power_cord" (
217
- prepend apiSchemas = ["PhysicsMassAPI"]
218
- )
219
- {
220
- vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
221
- point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604)
222
- float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106)
223
- float physics:mass = 0.007927839
224
- quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7)
225
- vector3f physics:velocity = (-2.5905567e-9, 1.3221538e-10, -0.122625016)
226
- quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8)
227
- float3 xformOp:scale = (1, 1, 1)
228
- float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, -0.0010217536)
229
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
- }
231
- }
232
- }
233
- }
234
-
235
- def Xform "Room"
236
- {
237
- def Mesh "Bottom" (
238
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
- )
240
- {
241
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
242
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
245
- bindMaterialAs = "strongerThanDescendants"
246
- )
247
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
248
- uniform token physics:approximation = "convexHull"
249
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
250
- custom bool primvars:doNotCastShadows = 1
251
-
252
- def Material "_FlatColorMaterial"
253
- {
254
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
255
-
256
- def Shader "Shader"
257
- {
258
- uniform token info:id = "UsdPreviewSurface"
259
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
260
- float inputs:metallic = 0
261
- float inputs:roughness = 1
262
- color3f inputs:specularColor = (0, 0, 0)
263
- token outputs:surface
264
- }
265
- }
266
- }
267
-
268
- def Mesh "Floor" (
269
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
- )
271
- {
272
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
273
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
276
- bindMaterialAs = "strongerThanDescendants"
277
- )
278
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
279
- uniform token physics:approximation = "convexHull"
280
- bool physics:collisionEnabled = 1
281
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
282
- custom bool primvars:doNotCastShadows = 1
283
-
284
- def Material "_FlatColorMaterial"
285
- {
286
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
287
-
288
- def Shader "Shader"
289
- {
290
- uniform token info:id = "UsdPreviewSurface"
291
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
292
- float inputs:metallic = 0
293
- float inputs:roughness = 1
294
- color3f inputs:specularColor = (0, 0, 0)
295
- token outputs:surface
296
- }
297
- }
298
- }
299
-
300
- def Mesh "North" (
301
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
302
- )
303
- {
304
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
305
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
306
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
307
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
308
- bindMaterialAs = "strongerThanDescendants"
309
- )
310
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
311
- uniform token physics:approximation = "convexHull"
312
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
313
- custom bool primvars:doNotCastShadows = 1
314
-
315
- def Material "_FlatColorMaterial"
316
- {
317
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
318
-
319
- def Shader "Shader"
320
- {
321
- uniform token info:id = "UsdPreviewSurface"
322
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
323
- float inputs:metallic = 0
324
- float inputs:roughness = 1
325
- color3f inputs:specularColor = (0, 0, 0)
326
- token outputs:surface
327
- }
328
- }
329
- }
330
-
331
- def Mesh "South" (
332
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
333
- )
334
- {
335
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
336
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
337
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
338
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
339
- bindMaterialAs = "strongerThanDescendants"
340
- )
341
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
342
- uniform token physics:approximation = "convexHull"
343
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
344
- custom bool primvars:doNotCastShadows = 1
345
-
346
- def Material "_FlatColorMaterial"
347
- {
348
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
349
-
350
- def Shader "Shader"
351
- {
352
- uniform token info:id = "UsdPreviewSurface"
353
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
354
- float inputs:metallic = 0
355
- float inputs:roughness = 1
356
- color3f inputs:specularColor = (0, 0, 0)
357
- token outputs:surface
358
- }
359
- }
360
- }
361
-
362
- def Mesh "West" (
363
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
364
- )
365
- {
366
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
367
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
368
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
369
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
370
- bindMaterialAs = "strongerThanDescendants"
371
- )
372
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
373
- uniform token physics:approximation = "convexHull"
374
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
375
- custom bool primvars:doNotCastShadows = 1
376
-
377
- def Material "_FlatColorMaterial"
378
- {
379
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
380
-
381
- def Shader "Shader"
382
- {
383
- uniform token info:id = "UsdPreviewSurface"
384
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
385
- float inputs:metallic = 0
386
- float inputs:roughness = 1
387
- color3f inputs:specularColor = (0, 0, 0)
388
- token outputs:surface
389
- }
390
- }
391
- }
392
-
393
- def Mesh "East" (
394
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
395
- )
396
- {
397
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
398
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
399
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
400
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
401
- bindMaterialAs = "strongerThanDescendants"
402
- )
403
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
404
- uniform token physics:approximation = "convexHull"
405
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
406
- custom bool primvars:doNotCastShadows = 1
407
-
408
- def Material "_FlatColorMaterial"
409
- {
410
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
411
-
412
- def Shader "Shader"
413
- {
414
- uniform token info:id = "UsdPreviewSurface"
415
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
416
- float inputs:metallic = 0
417
- float inputs:roughness = 1
418
- color3f inputs:specularColor = (0, 0, 0)
419
- token outputs:surface
420
- }
421
- }
422
- }
423
- }
424
-
425
- def Xform "Lights"
426
- {
427
- def DomeLight "DomeLight_1"
428
- {
429
- float inputs:intensity = 1000
430
- }
431
- }
432
-
433
- def PhysicsScene "PhysicsScene" (
434
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
435
- )
436
- {
437
- vector3f physics:gravityDirection = (0, 0, -1)
438
- float physics:gravityMagnitude = 9.81
439
- uniform token physxScene:broadphaseType = "GPU"
440
- bool physxScene:enableEnhancedDeterminism = 0
441
- bool physxScene:enableGPUDynamics = 1
442
- bool physxScene:enableStabilization = 1
443
- uniform token physxScene:solverType = "TGS"
444
- uint physxScene:timeStepsPerSecond = 240
445
- }
446
-
447
- def Xform "GroundPlane"
448
- {
449
- def Mesh "CollisionMesh" (
450
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
451
- )
452
- {
453
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
454
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
455
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
456
- bindMaterialAs = "weakerThanDescendants"
457
- )
458
- uniform token physics:approximation = "convexHull"
459
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
460
- token visibility = "invisible"
461
- }
462
-
463
- def "PhysMaterial" (
464
- prepend apiSchemas = ["PhysicsMaterialAPI"]
465
- )
466
- {
467
- float physics:dynamicFriction = 0.4
468
- float physics:restitution = 0
469
- float physics:staticFriction = 0.5
470
- }
471
- }
472
-
473
- def Camera "Camera"
474
- {
475
- float2 clippingRange = (0.012275912, 1000)
476
- float focalLength = 35
477
- float horizontalAperture = 36
478
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.39037344411033426, 1.04099521021096, 0.7720620765546676, 1) )
479
- uniform token[] xformOpOrder = ["xformOp:transform"]
480
- }
481
- }
482
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.19999999895681925)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
100
+ )
101
+ {
102
+ over "Angle_Grinder"
103
+ {
104
+ over "head" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
109
+ point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317)
110
+ float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515)
111
+ float physics:mass = 0.2774979
112
+ quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294)
113
+ vector3f physics:velocity = (1.8346124e-9, 6.9210987e-10, -0.122624986)
114
+ quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, -0.0010217834)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "grinder" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
125
+ point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715)
126
+ float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405)
127
+ float physics:mass = 0.26567006
128
+ quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298)
129
+ vector3f physics:velocity = (-2.4404347e-9, -2.4041569e-9, -0.122624986)
130
+ quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, -0.0010217834)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "grinding_disc" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492588e-7)
141
+ point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894)
142
+ float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518)
143
+ float physics:mass = 0.12724763
144
+ quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284)
145
+ vector3f physics:velocity = (-3.750743e-9, -3.4043328e-9, -0.122624986)
146
+ quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, -0.0010217834)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "handle_sub" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
157
+ point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378)
158
+ float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499)
159
+ float physics:mass = 0.095893435
160
+ quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351)
161
+ vector3f physics:velocity = (6.0827127e-10, 8.160343e-10, -0.122625)
162
+ quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (0, -5.9604645e-8, -0.0010217834)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "handle_main_front" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
173
+ point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594)
174
+ float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818)
175
+ float physics:mass = 0.09545935
176
+ quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625)
177
+ vector3f physics:velocity = (1.9434385e-9, 1.2286007e-9, -0.12262499)
178
+ quatf xformOp:orient = (1, 0, 0, 0)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -0.0010218133)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "button" (
185
+ prepend apiSchemas = ["PhysicsMassAPI"]
186
+ )
187
+ {
188
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
189
+ point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402)
190
+ float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8)
191
+ float physics:mass = 0.0012733485
192
+ quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507)
193
+ vector3f physics:velocity = (1.153277e-9, 1.5479317e-9, -0.12262499)
194
+ quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12)
195
+ float3 xformOp:scale = (1, 1, 1)
196
+ float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -0.0010217984)
197
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
+ }
199
+
200
+ over "handle_main_rear" (
201
+ prepend apiSchemas = ["PhysicsMassAPI"]
202
+ )
203
+ {
204
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
205
+ point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955)
206
+ float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001)
207
+ float physics:mass = 1.2290305
208
+ quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226)
209
+ vector3f physics:velocity = (7.9986456e-10, 1.2263814e-9, -0.122625)
210
+ quatf xformOp:orient = (1, 0, 0, 0)
211
+ float3 xformOp:scale = (1, 1, 1)
212
+ float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, -0.0010217984)
213
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
+ }
215
+
216
+ over "power_cord" (
217
+ prepend apiSchemas = ["PhysicsMassAPI"]
218
+ )
219
+ {
220
+ vector3f physics:angularVelocity = (-0.0000044800036, 0.000006239991, 5.492581e-7)
221
+ point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604)
222
+ float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106)
223
+ float physics:mass = 0.007927839
224
+ quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7)
225
+ vector3f physics:velocity = (-2.5905567e-9, 1.3221538e-10, -0.122625016)
226
+ quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8)
227
+ float3 xformOp:scale = (1, 1, 1)
228
+ float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, -0.0010217536)
229
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
+ }
231
+ }
232
+ }
233
+ }
234
+
235
+ def Xform "Room"
236
+ {
237
+ def Mesh "Bottom" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
+ )
240
+ {
241
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
242
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
245
+ bindMaterialAs = "strongerThanDescendants"
246
+ )
247
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
248
+ uniform token physics:approximation = "convexHull"
249
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
250
+ custom bool primvars:doNotCastShadows = 1
251
+
252
+ def Material "_FlatColorMaterial"
253
+ {
254
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
255
+
256
+ def Shader "Shader"
257
+ {
258
+ uniform token info:id = "UsdPreviewSurface"
259
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
260
+ float inputs:metallic = 0
261
+ float inputs:roughness = 1
262
+ color3f inputs:specularColor = (0, 0, 0)
263
+ token outputs:surface
264
+ }
265
+ }
266
+ }
267
+
268
+ def Mesh "Floor" (
269
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
+ )
271
+ {
272
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
273
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
276
+ bindMaterialAs = "strongerThanDescendants"
277
+ )
278
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
279
+ uniform token physics:approximation = "convexHull"
280
+ bool physics:collisionEnabled = 1
281
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
282
+ custom bool primvars:doNotCastShadows = 1
283
+
284
+ def Material "_FlatColorMaterial"
285
+ {
286
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
287
+
288
+ def Shader "Shader"
289
+ {
290
+ uniform token info:id = "UsdPreviewSurface"
291
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
292
+ float inputs:metallic = 0
293
+ float inputs:roughness = 1
294
+ color3f inputs:specularColor = (0, 0, 0)
295
+ token outputs:surface
296
+ }
297
+ }
298
+ }
299
+
300
+ def Mesh "North" (
301
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
302
+ )
303
+ {
304
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
305
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
306
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
307
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
308
+ bindMaterialAs = "strongerThanDescendants"
309
+ )
310
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
311
+ uniform token physics:approximation = "convexHull"
312
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
313
+ custom bool primvars:doNotCastShadows = 1
314
+
315
+ def Material "_FlatColorMaterial"
316
+ {
317
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
318
+
319
+ def Shader "Shader"
320
+ {
321
+ uniform token info:id = "UsdPreviewSurface"
322
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
323
+ float inputs:metallic = 0
324
+ float inputs:roughness = 1
325
+ color3f inputs:specularColor = (0, 0, 0)
326
+ token outputs:surface
327
+ }
328
+ }
329
+ }
330
+
331
+ def Mesh "South" (
332
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
333
+ )
334
+ {
335
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
336
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
337
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
338
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
339
+ bindMaterialAs = "strongerThanDescendants"
340
+ )
341
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
342
+ uniform token physics:approximation = "convexHull"
343
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
344
+ custom bool primvars:doNotCastShadows = 1
345
+
346
+ def Material "_FlatColorMaterial"
347
+ {
348
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
349
+
350
+ def Shader "Shader"
351
+ {
352
+ uniform token info:id = "UsdPreviewSurface"
353
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
354
+ float inputs:metallic = 0
355
+ float inputs:roughness = 1
356
+ color3f inputs:specularColor = (0, 0, 0)
357
+ token outputs:surface
358
+ }
359
+ }
360
+ }
361
+
362
+ def Mesh "West" (
363
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
364
+ )
365
+ {
366
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
367
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
368
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
369
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
370
+ bindMaterialAs = "strongerThanDescendants"
371
+ )
372
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
373
+ uniform token physics:approximation = "convexHull"
374
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
375
+ custom bool primvars:doNotCastShadows = 1
376
+
377
+ def Material "_FlatColorMaterial"
378
+ {
379
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
380
+
381
+ def Shader "Shader"
382
+ {
383
+ uniform token info:id = "UsdPreviewSurface"
384
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
385
+ float inputs:metallic = 0
386
+ float inputs:roughness = 1
387
+ color3f inputs:specularColor = (0, 0, 0)
388
+ token outputs:surface
389
+ }
390
+ }
391
+ }
392
+
393
+ def Mesh "East" (
394
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
395
+ )
396
+ {
397
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
398
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
399
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
400
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
401
+ bindMaterialAs = "strongerThanDescendants"
402
+ )
403
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
404
+ uniform token physics:approximation = "convexHull"
405
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
406
+ custom bool primvars:doNotCastShadows = 1
407
+
408
+ def Material "_FlatColorMaterial"
409
+ {
410
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
411
+
412
+ def Shader "Shader"
413
+ {
414
+ uniform token info:id = "UsdPreviewSurface"
415
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
416
+ float inputs:metallic = 0
417
+ float inputs:roughness = 1
418
+ color3f inputs:specularColor = (0, 0, 0)
419
+ token outputs:surface
420
+ }
421
+ }
422
+ }
423
+ }
424
+
425
+ def Xform "Lights"
426
+ {
427
+ def DomeLight "DomeLight_1"
428
+ {
429
+ float inputs:intensity = 1000
430
+ }
431
+ }
432
+
433
+ def PhysicsScene "PhysicsScene" (
434
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
435
+ )
436
+ {
437
+ vector3f physics:gravityDirection = (0, 0, -1)
438
+ float physics:gravityMagnitude = 9.81
439
+ uniform token physxScene:broadphaseType = "GPU"
440
+ bool physxScene:enableEnhancedDeterminism = 0
441
+ bool physxScene:enableGPUDynamics = 1
442
+ bool physxScene:enableStabilization = 1
443
+ uniform token physxScene:solverType = "TGS"
444
+ uint physxScene:timeStepsPerSecond = 240
445
+ }
446
+
447
+ def Xform "GroundPlane"
448
+ {
449
+ def Mesh "CollisionMesh" (
450
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
451
+ )
452
+ {
453
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
454
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
455
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
456
+ bindMaterialAs = "weakerThanDescendants"
457
+ )
458
+ uniform token physics:approximation = "convexHull"
459
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
460
+ token visibility = "invisible"
461
+ }
462
+
463
+ def "PhysMaterial" (
464
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
465
+ )
466
+ {
467
+ float physics:dynamicFriction = 0.4
468
+ float physics:restitution = 0
469
+ float physics:staticFriction = 0.5
470
+ }
471
+ }
472
+
473
+ def Camera "Camera"
474
+ {
475
+ float2 clippingRange = (0.012275912, 1000)
476
+ float focalLength = 35
477
+ float horizontalAperture = 36
478
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.39037344411033426, 1.04099521021096, 0.7720620765546676, 1) )
479
+ uniform token[] xformOpOrder = ["xformOp:transform"]
480
+ }
481
+ }
482
+
reports/runtime/results/external/88f731d58190/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,481 +1,481 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
101
- )
102
- {
103
- over "Angle_Grinder"
104
- {
105
- over "head" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317)
111
- float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515)
112
- float physics:mass = 0.2774979
113
- quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, 2.3841858e-8)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "grinder" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715)
127
- float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405)
128
- float physics:mass = 0.26567006
129
- quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, 3.1292437e-8)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "grinding_disc" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (0, 0, 0)
142
- point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894)
143
- float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518)
144
- float physics:mass = 0.12724763
145
- quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284)
146
- vector3f physics:velocity = (0, 0, 0)
147
- quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, 2.3841858e-8)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "handle_sub" (
154
- prepend apiSchemas = ["PhysicsMassAPI"]
155
- )
156
- {
157
- vector3f physics:angularVelocity = (0, 0, 0)
158
- point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378)
159
- float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499)
160
- float physics:mass = 0.095893435
161
- quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351)
162
- vector3f physics:velocity = (0, 0, 0)
163
- quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8)
164
- float3 xformOp:scale = (1, 1, 1)
165
- float3 xformOp:translate = (0, -5.9604645e-8, 2.3841858e-8)
166
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
- }
168
-
169
- over "handle_main_front" (
170
- prepend apiSchemas = ["PhysicsMassAPI"]
171
- )
172
- {
173
- vector3f physics:angularVelocity = (0, 0, 0)
174
- point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594)
175
- float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818)
176
- float physics:mass = 0.09545935
177
- quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625)
178
- vector3f physics:velocity = (0, 0, 0)
179
- quatf xformOp:orient = (1, 0, 0, 0)
180
- float3 xformOp:scale = (1, 1, 1)
181
- float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -1.3411045e-8)
182
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
- }
184
-
185
- over "button" (
186
- prepend apiSchemas = ["PhysicsMassAPI"]
187
- )
188
- {
189
- vector3f physics:angularVelocity = (0, 0, 0)
190
- point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402)
191
- float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8)
192
- float physics:mass = 0.0012733485
193
- quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507)
194
- vector3f physics:velocity = (0, 0, 0)
195
- quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12)
196
- float3 xformOp:scale = (1, 1, 1)
197
- float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -5.9604646e-9)
198
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
199
- }
200
-
201
- over "handle_main_rear" (
202
- prepend apiSchemas = ["PhysicsMassAPI"]
203
- )
204
- {
205
- vector3f physics:angularVelocity = (0, 0, 0)
206
- point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955)
207
- float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001)
208
- float physics:mass = 1.2290305
209
- quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226)
210
- vector3f physics:velocity = (0, 0, 0)
211
- quatf xformOp:orient = (1, 0, 0, 0)
212
- float3 xformOp:scale = (1, 1, 1)
213
- float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, 8.940697e-9)
214
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
215
- }
216
-
217
- over "power_cord" (
218
- prepend apiSchemas = ["PhysicsMassAPI"]
219
- )
220
- {
221
- vector3f physics:angularVelocity = (0, 0, 0)
222
- point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604)
223
- float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106)
224
- float physics:mass = 0.007927839
225
- quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7)
226
- vector3f physics:velocity = (0, 0, 0)
227
- quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8)
228
- float3 xformOp:scale = (1, 1, 1)
229
- float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, 4.61936e-8)
230
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
231
- }
232
-
233
- over "Joints"
234
- {
235
- over "disc_spin_joint" (
236
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
237
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
238
- )
239
- {
240
- float drive:angular:physics:damping = 1000
241
- float drive:angular:physics:maxForce = 10000000
242
- float drive:angular:physics:stiffness = 0
243
- float drive:angular:physics:targetVelocity = 45
244
- float physics:lowerLimit = -30
245
- float physics:upperLimit = 30
246
- }
247
-
248
- over "trigger_joint"
249
- {
250
- float drive:linear:physics:damping = 1000
251
- float drive:linear:physics:maxForce = 10000000
252
- float drive:linear:physics:stiffness = 0
253
- float drive:linear:physics:targetVelocity = -0.05
254
- }
255
- }
256
- }
257
- }
258
- }
259
-
260
- def Xform "Room"
261
- {
262
- def Mesh "Bottom" (
263
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
264
- )
265
- {
266
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
267
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
268
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
269
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
270
- bindMaterialAs = "strongerThanDescendants"
271
- )
272
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
- uniform token physics:approximation = "convexHull"
274
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
275
- custom bool primvars:doNotCastShadows = 1
276
-
277
- def Material "_FlatColorMaterial"
278
- {
279
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
280
-
281
- def Shader "Shader"
282
- {
283
- uniform token info:id = "UsdPreviewSurface"
284
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
285
- float inputs:metallic = 0
286
- float inputs:roughness = 1
287
- color3f inputs:specularColor = (0, 0, 0)
288
- token outputs:surface
289
- }
290
- }
291
- }
292
-
293
- def Mesh "Floor" (
294
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
295
- )
296
- {
297
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
298
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
299
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
300
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
301
- bindMaterialAs = "strongerThanDescendants"
302
- )
303
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
304
- uniform token physics:approximation = "convexHull"
305
- bool physics:collisionEnabled = 0
306
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
307
- custom bool primvars:doNotCastShadows = 1
308
-
309
- def Material "_FlatColorMaterial"
310
- {
311
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
312
-
313
- def Shader "Shader"
314
- {
315
- uniform token info:id = "UsdPreviewSurface"
316
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
317
- float inputs:metallic = 0
318
- float inputs:roughness = 1
319
- color3f inputs:specularColor = (0, 0, 0)
320
- token outputs:surface
321
- }
322
- }
323
- }
324
-
325
- def Mesh "North" (
326
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
327
- )
328
- {
329
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
330
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
331
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
332
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
333
- bindMaterialAs = "strongerThanDescendants"
334
- )
335
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
336
- uniform token physics:approximation = "convexHull"
337
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
338
- custom bool primvars:doNotCastShadows = 1
339
-
340
- def Material "_FlatColorMaterial"
341
- {
342
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
343
-
344
- def Shader "Shader"
345
- {
346
- uniform token info:id = "UsdPreviewSurface"
347
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
348
- float inputs:metallic = 0
349
- float inputs:roughness = 1
350
- color3f inputs:specularColor = (0, 0, 0)
351
- token outputs:surface
352
- }
353
- }
354
- }
355
-
356
- def Mesh "South" (
357
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
358
- )
359
- {
360
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
361
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
362
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
363
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
364
- bindMaterialAs = "strongerThanDescendants"
365
- )
366
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
367
- uniform token physics:approximation = "convexHull"
368
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
369
- custom bool primvars:doNotCastShadows = 1
370
-
371
- def Material "_FlatColorMaterial"
372
- {
373
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
374
-
375
- def Shader "Shader"
376
- {
377
- uniform token info:id = "UsdPreviewSurface"
378
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
379
- float inputs:metallic = 0
380
- float inputs:roughness = 1
381
- color3f inputs:specularColor = (0, 0, 0)
382
- token outputs:surface
383
- }
384
- }
385
- }
386
-
387
- def Mesh "West" (
388
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
389
- )
390
- {
391
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
392
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
393
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
394
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
395
- bindMaterialAs = "strongerThanDescendants"
396
- )
397
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
398
- uniform token physics:approximation = "convexHull"
399
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
400
- custom bool primvars:doNotCastShadows = 1
401
-
402
- def Material "_FlatColorMaterial"
403
- {
404
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
405
-
406
- def Shader "Shader"
407
- {
408
- uniform token info:id = "UsdPreviewSurface"
409
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
410
- float inputs:metallic = 0
411
- float inputs:roughness = 1
412
- color3f inputs:specularColor = (0, 0, 0)
413
- token outputs:surface
414
- }
415
- }
416
- }
417
-
418
- def Mesh "East" (
419
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
420
- )
421
- {
422
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
423
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
424
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
425
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
426
- bindMaterialAs = "strongerThanDescendants"
427
- )
428
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
429
- uniform token physics:approximation = "convexHull"
430
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
431
- custom bool primvars:doNotCastShadows = 1
432
-
433
- def Material "_FlatColorMaterial"
434
- {
435
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
436
-
437
- def Shader "Shader"
438
- {
439
- uniform token info:id = "UsdPreviewSurface"
440
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
441
- float inputs:metallic = 0
442
- float inputs:roughness = 1
443
- color3f inputs:specularColor = (0, 0, 0)
444
- token outputs:surface
445
- }
446
- }
447
- }
448
- }
449
-
450
- def Xform "Lights"
451
- {
452
- def DomeLight "DomeLight_1"
453
- {
454
- float inputs:intensity = 1000
455
- }
456
- }
457
-
458
- def PhysicsScene "PhysicsScene" (
459
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
460
- )
461
- {
462
- vector3f physics:gravityDirection = (0, 0, -1)
463
- float physics:gravityMagnitude = 0
464
- uniform token physxScene:broadphaseType = "GPU"
465
- bool physxScene:enableEnhancedDeterminism = 0
466
- bool physxScene:enableGPUDynamics = 1
467
- bool physxScene:enableStabilization = 1
468
- uniform token physxScene:solverType = "TGS"
469
- uint physxScene:timeStepsPerSecond = 240
470
- }
471
-
472
- def Camera "Camera"
473
- {
474
- float2 clippingRange = (0.012686351, 1000)
475
- float focalLength = 35
476
- float horizontalAperture = 36
477
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839115, 0, 0), (-0.1488760414816927, -0.39700277728451444, 0.9056625856802979, 0), (0.3179993640019075, 0.8479983040050879, 0.42399915200254407, -0), (0.3953335461031506, 1.0656768181858944, 0.689859227731558, 0.9999999999999998) )
478
- uniform token[] xformOpOrder = ["xformOp:transform"]
479
- }
480
- }
481
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
101
+ )
102
+ {
103
+ over "Angle_Grinder"
104
+ {
105
+ over "head" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317)
111
+ float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515)
112
+ float physics:mass = 0.2774979
113
+ quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (1.4901161e-8, 5.9604645e-8, 2.3841858e-8)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "grinder" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715)
127
+ float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405)
128
+ float physics:mass = 0.26567006
129
+ quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (1.1175871e-8, -4.4703484e-8, 3.1292437e-8)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "grinding_disc" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894)
143
+ float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518)
144
+ float physics:mass = 0.12724763
145
+ quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (-2.6077032e-8, -4.4703484e-8, 2.3841858e-8)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "handle_sub" (
154
+ prepend apiSchemas = ["PhysicsMassAPI"]
155
+ )
156
+ {
157
+ vector3f physics:angularVelocity = (0, 0, 0)
158
+ point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378)
159
+ float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499)
160
+ float physics:mass = 0.095893435
161
+ quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351)
162
+ vector3f physics:velocity = (0, 0, 0)
163
+ quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8)
164
+ float3 xformOp:scale = (1, 1, 1)
165
+ float3 xformOp:translate = (0, -5.9604645e-8, 2.3841858e-8)
166
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
+ }
168
+
169
+ over "handle_main_front" (
170
+ prepend apiSchemas = ["PhysicsMassAPI"]
171
+ )
172
+ {
173
+ vector3f physics:angularVelocity = (0, 0, 0)
174
+ point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594)
175
+ float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818)
176
+ float physics:mass = 0.09545935
177
+ quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625)
178
+ vector3f physics:velocity = (0, 0, 0)
179
+ quatf xformOp:orient = (1, 0, 0, 0)
180
+ float3 xformOp:scale = (1, 1, 1)
181
+ float3 xformOp:translate = (2.9802322e-8, 8.940697e-8, -1.3411045e-8)
182
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
+ }
184
+
185
+ over "button" (
186
+ prepend apiSchemas = ["PhysicsMassAPI"]
187
+ )
188
+ {
189
+ vector3f physics:angularVelocity = (0, 0, 0)
190
+ point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402)
191
+ float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8)
192
+ float physics:mass = 0.0012733485
193
+ quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507)
194
+ vector3f physics:velocity = (0, 0, 0)
195
+ quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12)
196
+ float3 xformOp:scale = (1, 1, 1)
197
+ float3 xformOp:translate = (4.656613e-9, 1.0430813e-7, -5.9604646e-9)
198
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
199
+ }
200
+
201
+ over "handle_main_rear" (
202
+ prepend apiSchemas = ["PhysicsMassAPI"]
203
+ )
204
+ {
205
+ vector3f physics:angularVelocity = (0, 0, 0)
206
+ point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955)
207
+ float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001)
208
+ float physics:mass = 1.2290305
209
+ quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226)
210
+ vector3f physics:velocity = (0, 0, 0)
211
+ quatf xformOp:orient = (1, 0, 0, 0)
212
+ float3 xformOp:scale = (1, 1, 1)
213
+ float3 xformOp:translate = (1.1175871e-8, 4.0978193e-8, 8.940697e-9)
214
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
215
+ }
216
+
217
+ over "power_cord" (
218
+ prepend apiSchemas = ["PhysicsMassAPI"]
219
+ )
220
+ {
221
+ vector3f physics:angularVelocity = (0, 0, 0)
222
+ point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604)
223
+ float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106)
224
+ float physics:mass = 0.007927839
225
+ quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7)
226
+ vector3f physics:velocity = (0, 0, 0)
227
+ quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8)
228
+ float3 xformOp:scale = (1, 1, 1)
229
+ float3 xformOp:translate = (-1.8626451e-8, 1.4901161e-8, 4.61936e-8)
230
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
231
+ }
232
+
233
+ over "Joints"
234
+ {
235
+ over "disc_spin_joint" (
236
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
237
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
238
+ )
239
+ {
240
+ float drive:angular:physics:damping = 1000
241
+ float drive:angular:physics:maxForce = 10000000
242
+ float drive:angular:physics:stiffness = 0
243
+ float drive:angular:physics:targetVelocity = 45
244
+ float physics:lowerLimit = -30
245
+ float physics:upperLimit = 30
246
+ }
247
+
248
+ over "trigger_joint"
249
+ {
250
+ float drive:linear:physics:damping = 1000
251
+ float drive:linear:physics:maxForce = 10000000
252
+ float drive:linear:physics:stiffness = 0
253
+ float drive:linear:physics:targetVelocity = -0.05
254
+ }
255
+ }
256
+ }
257
+ }
258
+ }
259
+
260
+ def Xform "Room"
261
+ {
262
+ def Mesh "Bottom" (
263
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
264
+ )
265
+ {
266
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
267
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
268
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
269
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
270
+ bindMaterialAs = "strongerThanDescendants"
271
+ )
272
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
+ uniform token physics:approximation = "convexHull"
274
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
275
+ custom bool primvars:doNotCastShadows = 1
276
+
277
+ def Material "_FlatColorMaterial"
278
+ {
279
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
280
+
281
+ def Shader "Shader"
282
+ {
283
+ uniform token info:id = "UsdPreviewSurface"
284
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
285
+ float inputs:metallic = 0
286
+ float inputs:roughness = 1
287
+ color3f inputs:specularColor = (0, 0, 0)
288
+ token outputs:surface
289
+ }
290
+ }
291
+ }
292
+
293
+ def Mesh "Floor" (
294
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
295
+ )
296
+ {
297
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
298
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
299
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
300
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
301
+ bindMaterialAs = "strongerThanDescendants"
302
+ )
303
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
304
+ uniform token physics:approximation = "convexHull"
305
+ bool physics:collisionEnabled = 0
306
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
307
+ custom bool primvars:doNotCastShadows = 1
308
+
309
+ def Material "_FlatColorMaterial"
310
+ {
311
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
312
+
313
+ def Shader "Shader"
314
+ {
315
+ uniform token info:id = "UsdPreviewSurface"
316
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
317
+ float inputs:metallic = 0
318
+ float inputs:roughness = 1
319
+ color3f inputs:specularColor = (0, 0, 0)
320
+ token outputs:surface
321
+ }
322
+ }
323
+ }
324
+
325
+ def Mesh "North" (
326
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
327
+ )
328
+ {
329
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
330
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
331
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
332
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
333
+ bindMaterialAs = "strongerThanDescendants"
334
+ )
335
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
336
+ uniform token physics:approximation = "convexHull"
337
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
338
+ custom bool primvars:doNotCastShadows = 1
339
+
340
+ def Material "_FlatColorMaterial"
341
+ {
342
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
343
+
344
+ def Shader "Shader"
345
+ {
346
+ uniform token info:id = "UsdPreviewSurface"
347
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
348
+ float inputs:metallic = 0
349
+ float inputs:roughness = 1
350
+ color3f inputs:specularColor = (0, 0, 0)
351
+ token outputs:surface
352
+ }
353
+ }
354
+ }
355
+
356
+ def Mesh "South" (
357
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
358
+ )
359
+ {
360
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
361
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
362
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
363
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
364
+ bindMaterialAs = "strongerThanDescendants"
365
+ )
366
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
367
+ uniform token physics:approximation = "convexHull"
368
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
369
+ custom bool primvars:doNotCastShadows = 1
370
+
371
+ def Material "_FlatColorMaterial"
372
+ {
373
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
374
+
375
+ def Shader "Shader"
376
+ {
377
+ uniform token info:id = "UsdPreviewSurface"
378
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
379
+ float inputs:metallic = 0
380
+ float inputs:roughness = 1
381
+ color3f inputs:specularColor = (0, 0, 0)
382
+ token outputs:surface
383
+ }
384
+ }
385
+ }
386
+
387
+ def Mesh "West" (
388
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
389
+ )
390
+ {
391
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
392
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
393
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
394
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
395
+ bindMaterialAs = "strongerThanDescendants"
396
+ )
397
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
398
+ uniform token physics:approximation = "convexHull"
399
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
400
+ custom bool primvars:doNotCastShadows = 1
401
+
402
+ def Material "_FlatColorMaterial"
403
+ {
404
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
405
+
406
+ def Shader "Shader"
407
+ {
408
+ uniform token info:id = "UsdPreviewSurface"
409
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
410
+ float inputs:metallic = 0
411
+ float inputs:roughness = 1
412
+ color3f inputs:specularColor = (0, 0, 0)
413
+ token outputs:surface
414
+ }
415
+ }
416
+ }
417
+
418
+ def Mesh "East" (
419
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
420
+ )
421
+ {
422
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
423
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
424
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
425
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
426
+ bindMaterialAs = "strongerThanDescendants"
427
+ )
428
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
429
+ uniform token physics:approximation = "convexHull"
430
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
431
+ custom bool primvars:doNotCastShadows = 1
432
+
433
+ def Material "_FlatColorMaterial"
434
+ {
435
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
436
+
437
+ def Shader "Shader"
438
+ {
439
+ uniform token info:id = "UsdPreviewSurface"
440
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
441
+ float inputs:metallic = 0
442
+ float inputs:roughness = 1
443
+ color3f inputs:specularColor = (0, 0, 0)
444
+ token outputs:surface
445
+ }
446
+ }
447
+ }
448
+ }
449
+
450
+ def Xform "Lights"
451
+ {
452
+ def DomeLight "DomeLight_1"
453
+ {
454
+ float inputs:intensity = 1000
455
+ }
456
+ }
457
+
458
+ def PhysicsScene "PhysicsScene" (
459
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
460
+ )
461
+ {
462
+ vector3f physics:gravityDirection = (0, 0, -1)
463
+ float physics:gravityMagnitude = 0
464
+ uniform token physxScene:broadphaseType = "GPU"
465
+ bool physxScene:enableEnhancedDeterminism = 0
466
+ bool physxScene:enableGPUDynamics = 1
467
+ bool physxScene:enableStabilization = 1
468
+ uniform token physxScene:solverType = "TGS"
469
+ uint physxScene:timeStepsPerSecond = 240
470
+ }
471
+
472
+ def Camera "Camera"
473
+ {
474
+ float2 clippingRange = (0.012686351, 1000)
475
+ float focalLength = 35
476
+ float horizontalAperture = 36
477
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839115, 0, 0), (-0.1488760414816927, -0.39700277728451444, 0.9056625856802979, 0), (0.3179993640019075, 0.8479983040050879, 0.42399915200254407, -0), (0.3953335461031506, 1.0656768181858944, 0.689859227731558, 0.9999999999999998) )
478
+ uniform token[] xformOpOrder = ["xformOp:transform"]
479
+ }
480
+ }
481
+
reports/runtime/results/external/88f731d58190/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,552 +1,552 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Angle_Grinder"
115
- {
116
- over "head"
117
- {
118
- over "bolt_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "bolt_02" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "bolt_03" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "bolt_04" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "gear_case_lower" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
-
168
- over "gear_case_upper" (
169
- prepend apiSchemas = ["MaterialBindingAPI"]
170
- )
171
- {
172
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
- bindMaterialAs = "strongerThanDescendants"
174
- )
175
- rel material:binding:physics = None
176
- }
177
- }
178
-
179
- over "grinder"
180
- {
181
- over "clamping_flange" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_guard" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "grinding_disc"
203
- {
204
- over "grinding_disc" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
- }
214
-
215
- over "handle_sub"
216
- {
217
- over "nonslip_grip" (
218
- prepend apiSchemas = ["MaterialBindingAPI"]
219
- )
220
- {
221
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
- bindMaterialAs = "strongerThanDescendants"
223
- )
224
- rel material:binding:physics = None
225
- }
226
-
227
- over "side_handle_core" (
228
- prepend apiSchemas = ["MaterialBindingAPI"]
229
- )
230
- {
231
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
- bindMaterialAs = "strongerThanDescendants"
233
- )
234
- rel material:binding:physics = None
235
- }
236
-
237
- over "side_handle_flange" (
238
- prepend apiSchemas = ["MaterialBindingAPI"]
239
- )
240
- {
241
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- rel material:binding:physics = None
245
- }
246
-
247
- over "stud" (
248
- prepend apiSchemas = ["MaterialBindingAPI"]
249
- )
250
- {
251
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- rel material:binding:physics = None
255
- }
256
- }
257
-
258
- over "handle_main_front"
259
- {
260
- over "button_housing" (
261
- prepend apiSchemas = ["MaterialBindingAPI"]
262
- )
263
- {
264
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
- bindMaterialAs = "strongerThanDescendants"
266
- )
267
- rel material:binding:physics = None
268
- }
269
-
270
- over "housing_front" (
271
- prepend apiSchemas = ["MaterialBindingAPI"]
272
- )
273
- {
274
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- rel material:binding:physics = None
278
- }
279
- }
280
-
281
- over "button"
282
- {
283
- over "button" (
284
- prepend apiSchemas = ["MaterialBindingAPI"]
285
- )
286
- {
287
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- rel material:binding:physics = None
291
- }
292
- }
293
-
294
- over "handle_main_rear"
295
- {
296
- over "housing_collar" (
297
- prepend apiSchemas = ["MaterialBindingAPI"]
298
- )
299
- {
300
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
- bindMaterialAs = "strongerThanDescendants"
302
- )
303
- rel material:binding:physics = None
304
- }
305
-
306
- over "housing_main" (
307
- prepend apiSchemas = ["MaterialBindingAPI"]
308
- )
309
- {
310
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
- bindMaterialAs = "strongerThanDescendants"
312
- )
313
- rel material:binding:physics = None
314
- }
315
-
316
- over "housing_rear" (
317
- prepend apiSchemas = ["MaterialBindingAPI"]
318
- )
319
- {
320
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- rel material:binding:physics = None
324
- }
325
- }
326
-
327
- over "power_cord"
328
- {
329
- over "cable" (
330
- prepend apiSchemas = ["MaterialBindingAPI"]
331
- )
332
- {
333
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
- bindMaterialAs = "strongerThanDescendants"
335
- )
336
- rel material:binding:physics = None
337
- }
338
-
339
- over "strain_relief" (
340
- prepend apiSchemas = ["MaterialBindingAPI"]
341
- )
342
- {
343
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
- bindMaterialAs = "strongerThanDescendants"
345
- )
346
- rel material:binding:physics = None
347
- }
348
- }
349
- }
350
- }
351
- }
352
-
353
- def Xform "Room"
354
- {
355
- def Mesh "Bottom" (
356
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
- )
358
- {
359
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
363
- bindMaterialAs = "strongerThanDescendants"
364
- )
365
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
366
- uniform token physics:approximation = "convexHull"
367
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
368
- custom bool primvars:doNotCastShadows = 1
369
-
370
- def Material "_FlatColorMaterial"
371
- {
372
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
373
-
374
- def Shader "Shader"
375
- {
376
- uniform token info:id = "UsdPreviewSurface"
377
- color3f inputs:diffuseColor = (0, 0, 0)
378
- float inputs:metallic = 0
379
- float inputs:roughness = 1
380
- color3f inputs:specularColor = (0, 0, 0)
381
- token outputs:surface
382
- }
383
- }
384
- }
385
-
386
- def Mesh "Floor" (
387
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
388
- )
389
- {
390
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
391
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
394
- uniform token physics:approximation = "convexHull"
395
- bool physics:collisionEnabled = 0
396
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
397
- custom bool primvars:doNotCastShadows = 1
398
- token visibility = "invisible"
399
- }
400
-
401
- def Mesh "North" (
402
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
403
- )
404
- {
405
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
406
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
407
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
408
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
409
- bindMaterialAs = "strongerThanDescendants"
410
- )
411
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
412
- uniform token physics:approximation = "convexHull"
413
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
414
- custom bool primvars:doNotCastShadows = 1
415
-
416
- def Material "_FlatColorMaterial"
417
- {
418
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
419
-
420
- def Shader "Shader"
421
- {
422
- uniform token info:id = "UsdPreviewSurface"
423
- color3f inputs:diffuseColor = (0, 0, 0)
424
- float inputs:metallic = 0
425
- float inputs:roughness = 1
426
- color3f inputs:specularColor = (0, 0, 0)
427
- token outputs:surface
428
- }
429
- }
430
- }
431
-
432
- def Mesh "South" (
433
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
434
- )
435
- {
436
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
437
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
438
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
439
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
440
- bindMaterialAs = "strongerThanDescendants"
441
- )
442
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
443
- uniform token physics:approximation = "convexHull"
444
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
445
- custom bool primvars:doNotCastShadows = 1
446
-
447
- def Material "_FlatColorMaterial"
448
- {
449
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
450
-
451
- def Shader "Shader"
452
- {
453
- uniform token info:id = "UsdPreviewSurface"
454
- color3f inputs:diffuseColor = (0, 0, 0)
455
- float inputs:metallic = 0
456
- float inputs:roughness = 1
457
- color3f inputs:specularColor = (0, 0, 0)
458
- token outputs:surface
459
- }
460
- }
461
- }
462
-
463
- def Mesh "West" (
464
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
465
- )
466
- {
467
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
468
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
469
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
470
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
471
- bindMaterialAs = "strongerThanDescendants"
472
- )
473
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
474
- uniform token physics:approximation = "convexHull"
475
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
476
- custom bool primvars:doNotCastShadows = 1
477
-
478
- def Material "_FlatColorMaterial"
479
- {
480
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
481
-
482
- def Shader "Shader"
483
- {
484
- uniform token info:id = "UsdPreviewSurface"
485
- color3f inputs:diffuseColor = (0, 0, 0)
486
- float inputs:metallic = 0
487
- float inputs:roughness = 1
488
- color3f inputs:specularColor = (0, 0, 0)
489
- token outputs:surface
490
- }
491
- }
492
- }
493
-
494
- def Mesh "East" (
495
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
496
- )
497
- {
498
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
499
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
500
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
501
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
502
- bindMaterialAs = "strongerThanDescendants"
503
- )
504
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
505
- uniform token physics:approximation = "convexHull"
506
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
507
- custom bool primvars:doNotCastShadows = 1
508
-
509
- def Material "_FlatColorMaterial"
510
- {
511
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
512
-
513
- def Shader "Shader"
514
- {
515
- uniform token info:id = "UsdPreviewSurface"
516
- color3f inputs:diffuseColor = (0, 0, 0)
517
- float inputs:metallic = 0
518
- float inputs:roughness = 1
519
- color3f inputs:specularColor = (0, 0, 0)
520
- token outputs:surface
521
- }
522
- }
523
- }
524
- }
525
-
526
- def Xform "Lights"
527
- {
528
- def DistantLight "DistantLight_1"
529
- {
530
- float inputs:angle = 1
531
- float inputs:intensity = 3000
532
- float3 xformOp:rotateXYZ = (45, 0, 90)
533
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
534
- }
535
-
536
- def DomeLight "DomeLight_2"
537
- {
538
- float inputs:intensity = 150
539
- }
540
- }
541
-
542
- def Camera "Camera"
543
- {
544
- float2 clippingRange = (0.0076043103, 10000)
545
- float focalLength = 35
546
- float horizontalAperture = 36
547
- float verticalAperture = 36
548
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
549
- uniform token[] xformOpOrder = ["xformOp:transform"]
550
- }
551
- }
552
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Angle_Grinder"
115
+ {
116
+ over "head"
117
+ {
118
+ over "bolt_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "bolt_02" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "bolt_03" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "bolt_04" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "gear_case_lower" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+
168
+ over "gear_case_upper" (
169
+ prepend apiSchemas = ["MaterialBindingAPI"]
170
+ )
171
+ {
172
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
+ bindMaterialAs = "strongerThanDescendants"
174
+ )
175
+ rel material:binding:physics = None
176
+ }
177
+ }
178
+
179
+ over "grinder"
180
+ {
181
+ over "clamping_flange" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_guard" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "grinding_disc"
203
+ {
204
+ over "grinding_disc" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+ }
214
+
215
+ over "handle_sub"
216
+ {
217
+ over "nonslip_grip" (
218
+ prepend apiSchemas = ["MaterialBindingAPI"]
219
+ )
220
+ {
221
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
+ bindMaterialAs = "strongerThanDescendants"
223
+ )
224
+ rel material:binding:physics = None
225
+ }
226
+
227
+ over "side_handle_core" (
228
+ prepend apiSchemas = ["MaterialBindingAPI"]
229
+ )
230
+ {
231
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
+ bindMaterialAs = "strongerThanDescendants"
233
+ )
234
+ rel material:binding:physics = None
235
+ }
236
+
237
+ over "side_handle_flange" (
238
+ prepend apiSchemas = ["MaterialBindingAPI"]
239
+ )
240
+ {
241
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ rel material:binding:physics = None
245
+ }
246
+
247
+ over "stud" (
248
+ prepend apiSchemas = ["MaterialBindingAPI"]
249
+ )
250
+ {
251
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ rel material:binding:physics = None
255
+ }
256
+ }
257
+
258
+ over "handle_main_front"
259
+ {
260
+ over "button_housing" (
261
+ prepend apiSchemas = ["MaterialBindingAPI"]
262
+ )
263
+ {
264
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
+ bindMaterialAs = "strongerThanDescendants"
266
+ )
267
+ rel material:binding:physics = None
268
+ }
269
+
270
+ over "housing_front" (
271
+ prepend apiSchemas = ["MaterialBindingAPI"]
272
+ )
273
+ {
274
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ rel material:binding:physics = None
278
+ }
279
+ }
280
+
281
+ over "button"
282
+ {
283
+ over "button" (
284
+ prepend apiSchemas = ["MaterialBindingAPI"]
285
+ )
286
+ {
287
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ rel material:binding:physics = None
291
+ }
292
+ }
293
+
294
+ over "handle_main_rear"
295
+ {
296
+ over "housing_collar" (
297
+ prepend apiSchemas = ["MaterialBindingAPI"]
298
+ )
299
+ {
300
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
+ bindMaterialAs = "strongerThanDescendants"
302
+ )
303
+ rel material:binding:physics = None
304
+ }
305
+
306
+ over "housing_main" (
307
+ prepend apiSchemas = ["MaterialBindingAPI"]
308
+ )
309
+ {
310
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
+ bindMaterialAs = "strongerThanDescendants"
312
+ )
313
+ rel material:binding:physics = None
314
+ }
315
+
316
+ over "housing_rear" (
317
+ prepend apiSchemas = ["MaterialBindingAPI"]
318
+ )
319
+ {
320
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ rel material:binding:physics = None
324
+ }
325
+ }
326
+
327
+ over "power_cord"
328
+ {
329
+ over "cable" (
330
+ prepend apiSchemas = ["MaterialBindingAPI"]
331
+ )
332
+ {
333
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ rel material:binding:physics = None
337
+ }
338
+
339
+ over "strain_relief" (
340
+ prepend apiSchemas = ["MaterialBindingAPI"]
341
+ )
342
+ {
343
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
+ bindMaterialAs = "strongerThanDescendants"
345
+ )
346
+ rel material:binding:physics = None
347
+ }
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ def Xform "Room"
354
+ {
355
+ def Mesh "Bottom" (
356
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
+ )
358
+ {
359
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
363
+ bindMaterialAs = "strongerThanDescendants"
364
+ )
365
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
366
+ uniform token physics:approximation = "convexHull"
367
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
368
+ custom bool primvars:doNotCastShadows = 1
369
+
370
+ def Material "_FlatColorMaterial"
371
+ {
372
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
373
+
374
+ def Shader "Shader"
375
+ {
376
+ uniform token info:id = "UsdPreviewSurface"
377
+ color3f inputs:diffuseColor = (0, 0, 0)
378
+ float inputs:metallic = 0
379
+ float inputs:roughness = 1
380
+ color3f inputs:specularColor = (0, 0, 0)
381
+ token outputs:surface
382
+ }
383
+ }
384
+ }
385
+
386
+ def Mesh "Floor" (
387
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
388
+ )
389
+ {
390
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
391
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
394
+ uniform token physics:approximation = "convexHull"
395
+ bool physics:collisionEnabled = 0
396
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
397
+ custom bool primvars:doNotCastShadows = 1
398
+ token visibility = "invisible"
399
+ }
400
+
401
+ def Mesh "North" (
402
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
403
+ )
404
+ {
405
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
406
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
407
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
408
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
409
+ bindMaterialAs = "strongerThanDescendants"
410
+ )
411
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
412
+ uniform token physics:approximation = "convexHull"
413
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
414
+ custom bool primvars:doNotCastShadows = 1
415
+
416
+ def Material "_FlatColorMaterial"
417
+ {
418
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
419
+
420
+ def Shader "Shader"
421
+ {
422
+ uniform token info:id = "UsdPreviewSurface"
423
+ color3f inputs:diffuseColor = (0, 0, 0)
424
+ float inputs:metallic = 0
425
+ float inputs:roughness = 1
426
+ color3f inputs:specularColor = (0, 0, 0)
427
+ token outputs:surface
428
+ }
429
+ }
430
+ }
431
+
432
+ def Mesh "South" (
433
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
434
+ )
435
+ {
436
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
437
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
438
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
439
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
440
+ bindMaterialAs = "strongerThanDescendants"
441
+ )
442
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
443
+ uniform token physics:approximation = "convexHull"
444
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
445
+ custom bool primvars:doNotCastShadows = 1
446
+
447
+ def Material "_FlatColorMaterial"
448
+ {
449
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
450
+
451
+ def Shader "Shader"
452
+ {
453
+ uniform token info:id = "UsdPreviewSurface"
454
+ color3f inputs:diffuseColor = (0, 0, 0)
455
+ float inputs:metallic = 0
456
+ float inputs:roughness = 1
457
+ color3f inputs:specularColor = (0, 0, 0)
458
+ token outputs:surface
459
+ }
460
+ }
461
+ }
462
+
463
+ def Mesh "West" (
464
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
465
+ )
466
+ {
467
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
468
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
469
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
470
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
471
+ bindMaterialAs = "strongerThanDescendants"
472
+ )
473
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
474
+ uniform token physics:approximation = "convexHull"
475
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
476
+ custom bool primvars:doNotCastShadows = 1
477
+
478
+ def Material "_FlatColorMaterial"
479
+ {
480
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
481
+
482
+ def Shader "Shader"
483
+ {
484
+ uniform token info:id = "UsdPreviewSurface"
485
+ color3f inputs:diffuseColor = (0, 0, 0)
486
+ float inputs:metallic = 0
487
+ float inputs:roughness = 1
488
+ color3f inputs:specularColor = (0, 0, 0)
489
+ token outputs:surface
490
+ }
491
+ }
492
+ }
493
+
494
+ def Mesh "East" (
495
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
496
+ )
497
+ {
498
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
499
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
500
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
501
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
502
+ bindMaterialAs = "strongerThanDescendants"
503
+ )
504
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
505
+ uniform token physics:approximation = "convexHull"
506
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
507
+ custom bool primvars:doNotCastShadows = 1
508
+
509
+ def Material "_FlatColorMaterial"
510
+ {
511
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
512
+
513
+ def Shader "Shader"
514
+ {
515
+ uniform token info:id = "UsdPreviewSurface"
516
+ color3f inputs:diffuseColor = (0, 0, 0)
517
+ float inputs:metallic = 0
518
+ float inputs:roughness = 1
519
+ color3f inputs:specularColor = (0, 0, 0)
520
+ token outputs:surface
521
+ }
522
+ }
523
+ }
524
+ }
525
+
526
+ def Xform "Lights"
527
+ {
528
+ def DistantLight "DistantLight_1"
529
+ {
530
+ float inputs:angle = 1
531
+ float inputs:intensity = 3000
532
+ float3 xformOp:rotateXYZ = (45, 0, 90)
533
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
534
+ }
535
+
536
+ def DomeLight "DomeLight_2"
537
+ {
538
+ float inputs:intensity = 150
539
+ }
540
+ }
541
+
542
+ def Camera "Camera"
543
+ {
544
+ float2 clippingRange = (0.0076043103, 10000)
545
+ float focalLength = 35
546
+ float horizontalAperture = 36
547
+ float verticalAperture = 36
548
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
549
+ uniform token[] xformOpOrder = ["xformOp:transform"]
550
+ }
551
+ }
552
+
reports/runtime/results/external/88f731d58190/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0076043103, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0076043103, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/88f731d58190/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,586 +1,586 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Angle_Grinder"
115
- {
116
- over "head"
117
- {
118
- over "bolt_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
-
130
- over "bolt_02" (
131
- prepend apiSchemas = ["MaterialBindingAPI"]
132
- )
133
- {
134
- uniform bool doubleSided = 1
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- custom bool singleSided = 0
140
- }
141
-
142
- over "bolt_03" (
143
- prepend apiSchemas = ["MaterialBindingAPI"]
144
- )
145
- {
146
- uniform bool doubleSided = 1
147
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
- bindMaterialAs = "strongerThanDescendants"
149
- )
150
- rel material:binding:physics = None
151
- custom bool singleSided = 0
152
- }
153
-
154
- over "bolt_04" (
155
- prepend apiSchemas = ["MaterialBindingAPI"]
156
- )
157
- {
158
- uniform bool doubleSided = 1
159
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
- bindMaterialAs = "strongerThanDescendants"
161
- )
162
- rel material:binding:physics = None
163
- custom bool singleSided = 0
164
- }
165
-
166
- over "gear_case_lower" (
167
- prepend apiSchemas = ["MaterialBindingAPI"]
168
- )
169
- {
170
- uniform bool doubleSided = 1
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- rel material:binding:physics = None
175
- custom bool singleSided = 0
176
- }
177
-
178
- over "gear_case_upper" (
179
- prepend apiSchemas = ["MaterialBindingAPI"]
180
- )
181
- {
182
- uniform bool doubleSided = 1
183
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
184
- bindMaterialAs = "strongerThanDescendants"
185
- )
186
- rel material:binding:physics = None
187
- custom bool singleSided = 0
188
- }
189
- }
190
-
191
- over "grinder"
192
- {
193
- over "clamping_flange" (
194
- prepend apiSchemas = ["MaterialBindingAPI"]
195
- )
196
- {
197
- uniform bool doubleSided = 1
198
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
199
- bindMaterialAs = "strongerThanDescendants"
200
- )
201
- rel material:binding:physics = None
202
- custom bool singleSided = 0
203
- }
204
-
205
- over "wheel_guard" (
206
- prepend apiSchemas = ["MaterialBindingAPI"]
207
- )
208
- {
209
- uniform bool doubleSided = 1
210
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
211
- bindMaterialAs = "strongerThanDescendants"
212
- )
213
- rel material:binding:physics = None
214
- custom bool singleSided = 0
215
- }
216
- }
217
-
218
- over "grinding_disc"
219
- {
220
- over "grinding_disc" (
221
- prepend apiSchemas = ["MaterialBindingAPI"]
222
- )
223
- {
224
- uniform bool doubleSided = 1
225
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
- bindMaterialAs = "strongerThanDescendants"
227
- )
228
- rel material:binding:physics = None
229
- custom bool singleSided = 0
230
- }
231
- }
232
-
233
- over "handle_sub"
234
- {
235
- over "nonslip_grip" (
236
- prepend apiSchemas = ["MaterialBindingAPI"]
237
- )
238
- {
239
- uniform bool doubleSided = 1
240
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
241
- bindMaterialAs = "strongerThanDescendants"
242
- )
243
- rel material:binding:physics = None
244
- custom bool singleSided = 0
245
- }
246
-
247
- over "side_handle_core" (
248
- prepend apiSchemas = ["MaterialBindingAPI"]
249
- )
250
- {
251
- uniform bool doubleSided = 1
252
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
253
- bindMaterialAs = "strongerThanDescendants"
254
- )
255
- rel material:binding:physics = None
256
- custom bool singleSided = 0
257
- }
258
-
259
- over "side_handle_flange" (
260
- prepend apiSchemas = ["MaterialBindingAPI"]
261
- )
262
- {
263
- uniform bool doubleSided = 1
264
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
- bindMaterialAs = "strongerThanDescendants"
266
- )
267
- rel material:binding:physics = None
268
- custom bool singleSided = 0
269
- }
270
-
271
- over "stud" (
272
- prepend apiSchemas = ["MaterialBindingAPI"]
273
- )
274
- {
275
- uniform bool doubleSided = 1
276
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
- bindMaterialAs = "strongerThanDescendants"
278
- )
279
- rel material:binding:physics = None
280
- custom bool singleSided = 0
281
- }
282
- }
283
-
284
- over "handle_main_front"
285
- {
286
- over "button_housing" (
287
- prepend apiSchemas = ["MaterialBindingAPI"]
288
- )
289
- {
290
- uniform bool doubleSided = 1
291
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
292
- bindMaterialAs = "strongerThanDescendants"
293
- )
294
- rel material:binding:physics = None
295
- custom bool singleSided = 0
296
- }
297
-
298
- over "housing_front" (
299
- prepend apiSchemas = ["MaterialBindingAPI"]
300
- )
301
- {
302
- uniform bool doubleSided = 1
303
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
304
- bindMaterialAs = "strongerThanDescendants"
305
- )
306
- rel material:binding:physics = None
307
- custom bool singleSided = 0
308
- }
309
- }
310
-
311
- over "button"
312
- {
313
- over "button" (
314
- prepend apiSchemas = ["MaterialBindingAPI"]
315
- )
316
- {
317
- uniform bool doubleSided = 1
318
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
319
- bindMaterialAs = "strongerThanDescendants"
320
- )
321
- rel material:binding:physics = None
322
- custom bool singleSided = 0
323
- }
324
- }
325
-
326
- over "handle_main_rear"
327
- {
328
- over "housing_collar" (
329
- prepend apiSchemas = ["MaterialBindingAPI"]
330
- )
331
- {
332
- uniform bool doubleSided = 1
333
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
- bindMaterialAs = "strongerThanDescendants"
335
- )
336
- rel material:binding:physics = None
337
- custom bool singleSided = 0
338
- }
339
-
340
- over "housing_main" (
341
- prepend apiSchemas = ["MaterialBindingAPI"]
342
- )
343
- {
344
- uniform bool doubleSided = 1
345
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
- bindMaterialAs = "strongerThanDescendants"
347
- )
348
- rel material:binding:physics = None
349
- custom bool singleSided = 0
350
- }
351
-
352
- over "housing_rear" (
353
- prepend apiSchemas = ["MaterialBindingAPI"]
354
- )
355
- {
356
- uniform bool doubleSided = 1
357
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
358
- bindMaterialAs = "strongerThanDescendants"
359
- )
360
- rel material:binding:physics = None
361
- custom bool singleSided = 0
362
- }
363
- }
364
-
365
- over "power_cord"
366
- {
367
- over "cable" (
368
- prepend apiSchemas = ["MaterialBindingAPI"]
369
- )
370
- {
371
- uniform bool doubleSided = 1
372
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
373
- bindMaterialAs = "strongerThanDescendants"
374
- )
375
- rel material:binding:physics = None
376
- custom bool singleSided = 0
377
- }
378
-
379
- over "strain_relief" (
380
- prepend apiSchemas = ["MaterialBindingAPI"]
381
- )
382
- {
383
- uniform bool doubleSided = 1
384
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
385
- bindMaterialAs = "strongerThanDescendants"
386
- )
387
- rel material:binding:physics = None
388
- custom bool singleSided = 0
389
- }
390
- }
391
- }
392
- }
393
- }
394
-
395
- def Xform "Room"
396
- {
397
- def Mesh "Bottom" (
398
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
399
- )
400
- {
401
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
402
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
403
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
404
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
405
- bindMaterialAs = "strongerThanDescendants"
406
- )
407
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
410
- custom bool primvars:doNotCastShadows = 1
411
-
412
- def Material "_FlatColorMaterial"
413
- {
414
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
415
-
416
- def Shader "Shader"
417
- {
418
- uniform token info:id = "UsdPreviewSurface"
419
- color3f inputs:diffuseColor = (1, 1, 1)
420
- float inputs:metallic = 0
421
- float inputs:roughness = 1
422
- color3f inputs:specularColor = (0, 0, 0)
423
- token outputs:surface
424
- }
425
- }
426
- }
427
-
428
- def Mesh "Floor" (
429
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
430
- )
431
- {
432
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
433
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
434
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
435
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
436
- uniform token physics:approximation = "convexHull"
437
- bool physics:collisionEnabled = 0
438
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
439
- custom bool primvars:doNotCastShadows = 1
440
- token visibility = "invisible"
441
- }
442
-
443
- def Mesh "North" (
444
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
- )
446
- {
447
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
448
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
451
- bindMaterialAs = "strongerThanDescendants"
452
- )
453
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
454
- uniform token physics:approximation = "convexHull"
455
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
456
- custom bool primvars:doNotCastShadows = 1
457
-
458
- def Material "_FlatColorMaterial"
459
- {
460
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
461
-
462
- def Shader "Shader"
463
- {
464
- uniform token info:id = "UsdPreviewSurface"
465
- color3f inputs:diffuseColor = (1, 1, 1)
466
- float inputs:metallic = 0
467
- float inputs:roughness = 1
468
- color3f inputs:specularColor = (0, 0, 0)
469
- token outputs:surface
470
- }
471
- }
472
- }
473
-
474
- def Mesh "South" (
475
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
476
- )
477
- {
478
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
479
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
482
- bindMaterialAs = "strongerThanDescendants"
483
- )
484
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
485
- uniform token physics:approximation = "convexHull"
486
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
487
- custom bool primvars:doNotCastShadows = 1
488
-
489
- def Material "_FlatColorMaterial"
490
- {
491
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
492
-
493
- def Shader "Shader"
494
- {
495
- uniform token info:id = "UsdPreviewSurface"
496
- color3f inputs:diffuseColor = (1, 1, 1)
497
- float inputs:metallic = 0
498
- float inputs:roughness = 1
499
- color3f inputs:specularColor = (0, 0, 0)
500
- token outputs:surface
501
- }
502
- }
503
- }
504
-
505
- def Mesh "West" (
506
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
507
- )
508
- {
509
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
510
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
511
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
512
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
513
- bindMaterialAs = "strongerThanDescendants"
514
- )
515
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
516
- uniform token physics:approximation = "convexHull"
517
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
518
- custom bool primvars:doNotCastShadows = 1
519
-
520
- def Material "_FlatColorMaterial"
521
- {
522
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
523
-
524
- def Shader "Shader"
525
- {
526
- uniform token info:id = "UsdPreviewSurface"
527
- color3f inputs:diffuseColor = (1, 1, 1)
528
- float inputs:metallic = 0
529
- float inputs:roughness = 1
530
- color3f inputs:specularColor = (0, 0, 0)
531
- token outputs:surface
532
- }
533
- }
534
- }
535
-
536
- def Mesh "East" (
537
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
538
- )
539
- {
540
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
541
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
542
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
543
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
544
- bindMaterialAs = "strongerThanDescendants"
545
- )
546
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
547
- uniform token physics:approximation = "convexHull"
548
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
549
- custom bool primvars:doNotCastShadows = 1
550
-
551
- def Material "_FlatColorMaterial"
552
- {
553
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
554
-
555
- def Shader "Shader"
556
- {
557
- uniform token info:id = "UsdPreviewSurface"
558
- color3f inputs:diffuseColor = (1, 1, 1)
559
- float inputs:metallic = 0
560
- float inputs:roughness = 1
561
- color3f inputs:specularColor = (0, 0, 0)
562
- token outputs:surface
563
- }
564
- }
565
- }
566
- }
567
-
568
- def Xform "Lights"
569
- {
570
- def DomeLight "DomeLight_1"
571
- {
572
- float inputs:intensity = 2000
573
- }
574
- }
575
-
576
- def Camera "Camera"
577
- {
578
- float2 clippingRange = (0.0076043103, 10000)
579
- float focalLength = 35
580
- float horizontalAperture = 36
581
- float verticalAperture = 36
582
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
583
- uniform token[] xformOpOrder = ["xformOp:transform"]
584
- }
585
- }
586
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Angle_Grinder"
115
+ {
116
+ over "head"
117
+ {
118
+ over "bolt_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+
130
+ over "bolt_02" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ uniform bool doubleSided = 1
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ custom bool singleSided = 0
140
+ }
141
+
142
+ over "bolt_03" (
143
+ prepend apiSchemas = ["MaterialBindingAPI"]
144
+ )
145
+ {
146
+ uniform bool doubleSided = 1
147
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
+ bindMaterialAs = "strongerThanDescendants"
149
+ )
150
+ rel material:binding:physics = None
151
+ custom bool singleSided = 0
152
+ }
153
+
154
+ over "bolt_04" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ uniform bool doubleSided = 1
159
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
+ bindMaterialAs = "strongerThanDescendants"
161
+ )
162
+ rel material:binding:physics = None
163
+ custom bool singleSided = 0
164
+ }
165
+
166
+ over "gear_case_lower" (
167
+ prepend apiSchemas = ["MaterialBindingAPI"]
168
+ )
169
+ {
170
+ uniform bool doubleSided = 1
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ rel material:binding:physics = None
175
+ custom bool singleSided = 0
176
+ }
177
+
178
+ over "gear_case_upper" (
179
+ prepend apiSchemas = ["MaterialBindingAPI"]
180
+ )
181
+ {
182
+ uniform bool doubleSided = 1
183
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
184
+ bindMaterialAs = "strongerThanDescendants"
185
+ )
186
+ rel material:binding:physics = None
187
+ custom bool singleSided = 0
188
+ }
189
+ }
190
+
191
+ over "grinder"
192
+ {
193
+ over "clamping_flange" (
194
+ prepend apiSchemas = ["MaterialBindingAPI"]
195
+ )
196
+ {
197
+ uniform bool doubleSided = 1
198
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
199
+ bindMaterialAs = "strongerThanDescendants"
200
+ )
201
+ rel material:binding:physics = None
202
+ custom bool singleSided = 0
203
+ }
204
+
205
+ over "wheel_guard" (
206
+ prepend apiSchemas = ["MaterialBindingAPI"]
207
+ )
208
+ {
209
+ uniform bool doubleSided = 1
210
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
211
+ bindMaterialAs = "strongerThanDescendants"
212
+ )
213
+ rel material:binding:physics = None
214
+ custom bool singleSided = 0
215
+ }
216
+ }
217
+
218
+ over "grinding_disc"
219
+ {
220
+ over "grinding_disc" (
221
+ prepend apiSchemas = ["MaterialBindingAPI"]
222
+ )
223
+ {
224
+ uniform bool doubleSided = 1
225
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
226
+ bindMaterialAs = "strongerThanDescendants"
227
+ )
228
+ rel material:binding:physics = None
229
+ custom bool singleSided = 0
230
+ }
231
+ }
232
+
233
+ over "handle_sub"
234
+ {
235
+ over "nonslip_grip" (
236
+ prepend apiSchemas = ["MaterialBindingAPI"]
237
+ )
238
+ {
239
+ uniform bool doubleSided = 1
240
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
241
+ bindMaterialAs = "strongerThanDescendants"
242
+ )
243
+ rel material:binding:physics = None
244
+ custom bool singleSided = 0
245
+ }
246
+
247
+ over "side_handle_core" (
248
+ prepend apiSchemas = ["MaterialBindingAPI"]
249
+ )
250
+ {
251
+ uniform bool doubleSided = 1
252
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
253
+ bindMaterialAs = "strongerThanDescendants"
254
+ )
255
+ rel material:binding:physics = None
256
+ custom bool singleSided = 0
257
+ }
258
+
259
+ over "side_handle_flange" (
260
+ prepend apiSchemas = ["MaterialBindingAPI"]
261
+ )
262
+ {
263
+ uniform bool doubleSided = 1
264
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
+ bindMaterialAs = "strongerThanDescendants"
266
+ )
267
+ rel material:binding:physics = None
268
+ custom bool singleSided = 0
269
+ }
270
+
271
+ over "stud" (
272
+ prepend apiSchemas = ["MaterialBindingAPI"]
273
+ )
274
+ {
275
+ uniform bool doubleSided = 1
276
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
277
+ bindMaterialAs = "strongerThanDescendants"
278
+ )
279
+ rel material:binding:physics = None
280
+ custom bool singleSided = 0
281
+ }
282
+ }
283
+
284
+ over "handle_main_front"
285
+ {
286
+ over "button_housing" (
287
+ prepend apiSchemas = ["MaterialBindingAPI"]
288
+ )
289
+ {
290
+ uniform bool doubleSided = 1
291
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
292
+ bindMaterialAs = "strongerThanDescendants"
293
+ )
294
+ rel material:binding:physics = None
295
+ custom bool singleSided = 0
296
+ }
297
+
298
+ over "housing_front" (
299
+ prepend apiSchemas = ["MaterialBindingAPI"]
300
+ )
301
+ {
302
+ uniform bool doubleSided = 1
303
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
304
+ bindMaterialAs = "strongerThanDescendants"
305
+ )
306
+ rel material:binding:physics = None
307
+ custom bool singleSided = 0
308
+ }
309
+ }
310
+
311
+ over "button"
312
+ {
313
+ over "button" (
314
+ prepend apiSchemas = ["MaterialBindingAPI"]
315
+ )
316
+ {
317
+ uniform bool doubleSided = 1
318
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
319
+ bindMaterialAs = "strongerThanDescendants"
320
+ )
321
+ rel material:binding:physics = None
322
+ custom bool singleSided = 0
323
+ }
324
+ }
325
+
326
+ over "handle_main_rear"
327
+ {
328
+ over "housing_collar" (
329
+ prepend apiSchemas = ["MaterialBindingAPI"]
330
+ )
331
+ {
332
+ uniform bool doubleSided = 1
333
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ rel material:binding:physics = None
337
+ custom bool singleSided = 0
338
+ }
339
+
340
+ over "housing_main" (
341
+ prepend apiSchemas = ["MaterialBindingAPI"]
342
+ )
343
+ {
344
+ uniform bool doubleSided = 1
345
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
346
+ bindMaterialAs = "strongerThanDescendants"
347
+ )
348
+ rel material:binding:physics = None
349
+ custom bool singleSided = 0
350
+ }
351
+
352
+ over "housing_rear" (
353
+ prepend apiSchemas = ["MaterialBindingAPI"]
354
+ )
355
+ {
356
+ uniform bool doubleSided = 1
357
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
358
+ bindMaterialAs = "strongerThanDescendants"
359
+ )
360
+ rel material:binding:physics = None
361
+ custom bool singleSided = 0
362
+ }
363
+ }
364
+
365
+ over "power_cord"
366
+ {
367
+ over "cable" (
368
+ prepend apiSchemas = ["MaterialBindingAPI"]
369
+ )
370
+ {
371
+ uniform bool doubleSided = 1
372
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
373
+ bindMaterialAs = "strongerThanDescendants"
374
+ )
375
+ rel material:binding:physics = None
376
+ custom bool singleSided = 0
377
+ }
378
+
379
+ over "strain_relief" (
380
+ prepend apiSchemas = ["MaterialBindingAPI"]
381
+ )
382
+ {
383
+ uniform bool doubleSided = 1
384
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
385
+ bindMaterialAs = "strongerThanDescendants"
386
+ )
387
+ rel material:binding:physics = None
388
+ custom bool singleSided = 0
389
+ }
390
+ }
391
+ }
392
+ }
393
+ }
394
+
395
+ def Xform "Room"
396
+ {
397
+ def Mesh "Bottom" (
398
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
399
+ )
400
+ {
401
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
402
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
403
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
404
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
405
+ bindMaterialAs = "strongerThanDescendants"
406
+ )
407
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
410
+ custom bool primvars:doNotCastShadows = 1
411
+
412
+ def Material "_FlatColorMaterial"
413
+ {
414
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
415
+
416
+ def Shader "Shader"
417
+ {
418
+ uniform token info:id = "UsdPreviewSurface"
419
+ color3f inputs:diffuseColor = (1, 1, 1)
420
+ float inputs:metallic = 0
421
+ float inputs:roughness = 1
422
+ color3f inputs:specularColor = (0, 0, 0)
423
+ token outputs:surface
424
+ }
425
+ }
426
+ }
427
+
428
+ def Mesh "Floor" (
429
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
430
+ )
431
+ {
432
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
433
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
434
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
435
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
436
+ uniform token physics:approximation = "convexHull"
437
+ bool physics:collisionEnabled = 0
438
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
439
+ custom bool primvars:doNotCastShadows = 1
440
+ token visibility = "invisible"
441
+ }
442
+
443
+ def Mesh "North" (
444
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
445
+ )
446
+ {
447
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
448
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
449
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
450
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
451
+ bindMaterialAs = "strongerThanDescendants"
452
+ )
453
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
454
+ uniform token physics:approximation = "convexHull"
455
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
456
+ custom bool primvars:doNotCastShadows = 1
457
+
458
+ def Material "_FlatColorMaterial"
459
+ {
460
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
461
+
462
+ def Shader "Shader"
463
+ {
464
+ uniform token info:id = "UsdPreviewSurface"
465
+ color3f inputs:diffuseColor = (1, 1, 1)
466
+ float inputs:metallic = 0
467
+ float inputs:roughness = 1
468
+ color3f inputs:specularColor = (0, 0, 0)
469
+ token outputs:surface
470
+ }
471
+ }
472
+ }
473
+
474
+ def Mesh "South" (
475
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
476
+ )
477
+ {
478
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
479
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
480
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
481
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
482
+ bindMaterialAs = "strongerThanDescendants"
483
+ )
484
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
485
+ uniform token physics:approximation = "convexHull"
486
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
487
+ custom bool primvars:doNotCastShadows = 1
488
+
489
+ def Material "_FlatColorMaterial"
490
+ {
491
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
492
+
493
+ def Shader "Shader"
494
+ {
495
+ uniform token info:id = "UsdPreviewSurface"
496
+ color3f inputs:diffuseColor = (1, 1, 1)
497
+ float inputs:metallic = 0
498
+ float inputs:roughness = 1
499
+ color3f inputs:specularColor = (0, 0, 0)
500
+ token outputs:surface
501
+ }
502
+ }
503
+ }
504
+
505
+ def Mesh "West" (
506
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
507
+ )
508
+ {
509
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
510
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
511
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
512
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
513
+ bindMaterialAs = "strongerThanDescendants"
514
+ )
515
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
516
+ uniform token physics:approximation = "convexHull"
517
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
518
+ custom bool primvars:doNotCastShadows = 1
519
+
520
+ def Material "_FlatColorMaterial"
521
+ {
522
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
523
+
524
+ def Shader "Shader"
525
+ {
526
+ uniform token info:id = "UsdPreviewSurface"
527
+ color3f inputs:diffuseColor = (1, 1, 1)
528
+ float inputs:metallic = 0
529
+ float inputs:roughness = 1
530
+ color3f inputs:specularColor = (0, 0, 0)
531
+ token outputs:surface
532
+ }
533
+ }
534
+ }
535
+
536
+ def Mesh "East" (
537
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
538
+ )
539
+ {
540
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
541
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
542
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
543
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
544
+ bindMaterialAs = "strongerThanDescendants"
545
+ )
546
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
547
+ uniform token physics:approximation = "convexHull"
548
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
549
+ custom bool primvars:doNotCastShadows = 1
550
+
551
+ def Material "_FlatColorMaterial"
552
+ {
553
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
554
+
555
+ def Shader "Shader"
556
+ {
557
+ uniform token info:id = "UsdPreviewSurface"
558
+ color3f inputs:diffuseColor = (1, 1, 1)
559
+ float inputs:metallic = 0
560
+ float inputs:roughness = 1
561
+ color3f inputs:specularColor = (0, 0, 0)
562
+ token outputs:surface
563
+ }
564
+ }
565
+ }
566
+ }
567
+
568
+ def Xform "Lights"
569
+ {
570
+ def DomeLight "DomeLight_1"
571
+ {
572
+ float inputs:intensity = 2000
573
+ }
574
+ }
575
+
576
+ def Camera "Camera"
577
+ {
578
+ float2 clippingRange = (0.0076043103, 10000)
579
+ float focalLength = 35
580
+ float horizontalAperture = 36
581
+ float verticalAperture = 36
582
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
583
+ uniform token[] xformOpOrder = ["xformOp:transform"]
584
+ }
585
+ }
586
+
reports/runtime/results/external/88f731d58190/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,479 +1,479 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Angle_Grinder"
115
- {
116
- over "head"
117
- {
118
- over "bolt_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "bolt_02" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "bolt_03" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "bolt_04" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "gear_case_lower" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
-
168
- over "gear_case_upper" (
169
- prepend apiSchemas = ["MaterialBindingAPI"]
170
- )
171
- {
172
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
- bindMaterialAs = "strongerThanDescendants"
174
- )
175
- rel material:binding:physics = None
176
- }
177
- }
178
-
179
- over "grinder"
180
- {
181
- over "clamping_flange" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_guard" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "grinding_disc"
203
- {
204
- over "grinding_disc" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
- }
214
-
215
- over "handle_sub"
216
- {
217
- over "nonslip_grip" (
218
- prepend apiSchemas = ["MaterialBindingAPI"]
219
- )
220
- {
221
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
- bindMaterialAs = "strongerThanDescendants"
223
- )
224
- rel material:binding:physics = None
225
- }
226
-
227
- over "side_handle_core" (
228
- prepend apiSchemas = ["MaterialBindingAPI"]
229
- )
230
- {
231
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
- bindMaterialAs = "strongerThanDescendants"
233
- )
234
- rel material:binding:physics = None
235
- }
236
-
237
- over "side_handle_flange" (
238
- prepend apiSchemas = ["MaterialBindingAPI"]
239
- )
240
- {
241
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- rel material:binding:physics = None
245
- }
246
-
247
- over "stud" (
248
- prepend apiSchemas = ["MaterialBindingAPI"]
249
- )
250
- {
251
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- rel material:binding:physics = None
255
- }
256
- }
257
-
258
- over "handle_main_front"
259
- {
260
- over "button_housing" (
261
- prepend apiSchemas = ["MaterialBindingAPI"]
262
- )
263
- {
264
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
- bindMaterialAs = "strongerThanDescendants"
266
- )
267
- rel material:binding:physics = None
268
- }
269
-
270
- over "housing_front" (
271
- prepend apiSchemas = ["MaterialBindingAPI"]
272
- )
273
- {
274
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- rel material:binding:physics = None
278
- }
279
- }
280
-
281
- over "button"
282
- {
283
- over "button" (
284
- prepend apiSchemas = ["MaterialBindingAPI"]
285
- )
286
- {
287
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- rel material:binding:physics = None
291
- }
292
- }
293
-
294
- over "handle_main_rear"
295
- {
296
- over "housing_collar" (
297
- prepend apiSchemas = ["MaterialBindingAPI"]
298
- )
299
- {
300
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
- bindMaterialAs = "strongerThanDescendants"
302
- )
303
- rel material:binding:physics = None
304
- }
305
-
306
- over "housing_main" (
307
- prepend apiSchemas = ["MaterialBindingAPI"]
308
- )
309
- {
310
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
- bindMaterialAs = "strongerThanDescendants"
312
- )
313
- rel material:binding:physics = None
314
- }
315
-
316
- over "housing_rear" (
317
- prepend apiSchemas = ["MaterialBindingAPI"]
318
- )
319
- {
320
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- rel material:binding:physics = None
324
- }
325
- }
326
-
327
- over "power_cord"
328
- {
329
- over "cable" (
330
- prepend apiSchemas = ["MaterialBindingAPI"]
331
- )
332
- {
333
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
- bindMaterialAs = "strongerThanDescendants"
335
- )
336
- rel material:binding:physics = None
337
- }
338
-
339
- over "strain_relief" (
340
- prepend apiSchemas = ["MaterialBindingAPI"]
341
- )
342
- {
343
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
- bindMaterialAs = "strongerThanDescendants"
345
- )
346
- rel material:binding:physics = None
347
- }
348
- }
349
- }
350
- }
351
- }
352
-
353
- def Xform "Room"
354
- {
355
- def Mesh "Bottom" (
356
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
357
- )
358
- {
359
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
363
- uniform token physics:approximation = "convexHull"
364
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
365
- custom bool primvars:doNotCastShadows = 1
366
- }
367
-
368
- def Mesh "Floor" (
369
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
- )
371
- {
372
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
379
- uniform token physics:approximation = "convexHull"
380
- bool physics:collisionEnabled = 1
381
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
382
- custom bool primvars:doNotCastShadows = 1
383
-
384
- def Material "_FlatColorMaterial"
385
- {
386
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
387
-
388
- def Shader "Shader"
389
- {
390
- uniform token info:id = "UsdPreviewSurface"
391
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
392
- float inputs:metallic = 0
393
- float inputs:roughness = 1
394
- color3f inputs:specularColor = (0, 0, 0)
395
- token outputs:surface
396
- }
397
- }
398
- }
399
-
400
- def Mesh "North" (
401
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
402
- )
403
- {
404
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
405
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
410
- custom bool primvars:doNotCastShadows = 1
411
- }
412
-
413
- def Mesh "South" (
414
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
415
- )
416
- {
417
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
418
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
419
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
420
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
421
- uniform token physics:approximation = "convexHull"
422
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
423
- custom bool primvars:doNotCastShadows = 1
424
- }
425
-
426
- def Mesh "West" (
427
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
428
- )
429
- {
430
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
431
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
434
- uniform token physics:approximation = "convexHull"
435
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
436
- custom bool primvars:doNotCastShadows = 1
437
- }
438
-
439
- def Mesh "East" (
440
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
441
- )
442
- {
443
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
444
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
445
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
446
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
447
- uniform token physics:approximation = "convexHull"
448
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
449
- custom bool primvars:doNotCastShadows = 1
450
- }
451
- }
452
-
453
- def Xform "Lights"
454
- {
455
- def DistantLight "DistantLight_1"
456
- {
457
- float inputs:angle = 1
458
- float inputs:intensity = 3000
459
- float3 xformOp:rotateXYZ = (45, 0, 90)
460
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
461
- }
462
-
463
- def DomeLight "DomeLight_2"
464
- {
465
- float inputs:intensity = 150
466
- }
467
- }
468
-
469
- def Camera "Camera"
470
- {
471
- float2 clippingRange = (0.0076043103, 10000)
472
- float focalLength = 35
473
- float horizontalAperture = 36
474
- float verticalAperture = 36
475
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
476
- uniform token[] xformOpOrder = ["xformOp:transform"]
477
- }
478
- }
479
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Angle_Grinder"
115
+ {
116
+ over "head"
117
+ {
118
+ over "bolt_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "bolt_02" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "bolt_03" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "bolt_04" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "gear_case_lower" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+
168
+ over "gear_case_upper" (
169
+ prepend apiSchemas = ["MaterialBindingAPI"]
170
+ )
171
+ {
172
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
+ bindMaterialAs = "strongerThanDescendants"
174
+ )
175
+ rel material:binding:physics = None
176
+ }
177
+ }
178
+
179
+ over "grinder"
180
+ {
181
+ over "clamping_flange" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_guard" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "grinding_disc"
203
+ {
204
+ over "grinding_disc" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+ }
214
+
215
+ over "handle_sub"
216
+ {
217
+ over "nonslip_grip" (
218
+ prepend apiSchemas = ["MaterialBindingAPI"]
219
+ )
220
+ {
221
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
+ bindMaterialAs = "strongerThanDescendants"
223
+ )
224
+ rel material:binding:physics = None
225
+ }
226
+
227
+ over "side_handle_core" (
228
+ prepend apiSchemas = ["MaterialBindingAPI"]
229
+ )
230
+ {
231
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
+ bindMaterialAs = "strongerThanDescendants"
233
+ )
234
+ rel material:binding:physics = None
235
+ }
236
+
237
+ over "side_handle_flange" (
238
+ prepend apiSchemas = ["MaterialBindingAPI"]
239
+ )
240
+ {
241
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ rel material:binding:physics = None
245
+ }
246
+
247
+ over "stud" (
248
+ prepend apiSchemas = ["MaterialBindingAPI"]
249
+ )
250
+ {
251
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ rel material:binding:physics = None
255
+ }
256
+ }
257
+
258
+ over "handle_main_front"
259
+ {
260
+ over "button_housing" (
261
+ prepend apiSchemas = ["MaterialBindingAPI"]
262
+ )
263
+ {
264
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
+ bindMaterialAs = "strongerThanDescendants"
266
+ )
267
+ rel material:binding:physics = None
268
+ }
269
+
270
+ over "housing_front" (
271
+ prepend apiSchemas = ["MaterialBindingAPI"]
272
+ )
273
+ {
274
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ rel material:binding:physics = None
278
+ }
279
+ }
280
+
281
+ over "button"
282
+ {
283
+ over "button" (
284
+ prepend apiSchemas = ["MaterialBindingAPI"]
285
+ )
286
+ {
287
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ rel material:binding:physics = None
291
+ }
292
+ }
293
+
294
+ over "handle_main_rear"
295
+ {
296
+ over "housing_collar" (
297
+ prepend apiSchemas = ["MaterialBindingAPI"]
298
+ )
299
+ {
300
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
+ bindMaterialAs = "strongerThanDescendants"
302
+ )
303
+ rel material:binding:physics = None
304
+ }
305
+
306
+ over "housing_main" (
307
+ prepend apiSchemas = ["MaterialBindingAPI"]
308
+ )
309
+ {
310
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
+ bindMaterialAs = "strongerThanDescendants"
312
+ )
313
+ rel material:binding:physics = None
314
+ }
315
+
316
+ over "housing_rear" (
317
+ prepend apiSchemas = ["MaterialBindingAPI"]
318
+ )
319
+ {
320
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ rel material:binding:physics = None
324
+ }
325
+ }
326
+
327
+ over "power_cord"
328
+ {
329
+ over "cable" (
330
+ prepend apiSchemas = ["MaterialBindingAPI"]
331
+ )
332
+ {
333
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ rel material:binding:physics = None
337
+ }
338
+
339
+ over "strain_relief" (
340
+ prepend apiSchemas = ["MaterialBindingAPI"]
341
+ )
342
+ {
343
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
+ bindMaterialAs = "strongerThanDescendants"
345
+ )
346
+ rel material:binding:physics = None
347
+ }
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ def Xform "Room"
354
+ {
355
+ def Mesh "Bottom" (
356
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
357
+ )
358
+ {
359
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
363
+ uniform token physics:approximation = "convexHull"
364
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
365
+ custom bool primvars:doNotCastShadows = 1
366
+ }
367
+
368
+ def Mesh "Floor" (
369
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
+ )
371
+ {
372
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
379
+ uniform token physics:approximation = "convexHull"
380
+ bool physics:collisionEnabled = 1
381
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
382
+ custom bool primvars:doNotCastShadows = 1
383
+
384
+ def Material "_FlatColorMaterial"
385
+ {
386
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
387
+
388
+ def Shader "Shader"
389
+ {
390
+ uniform token info:id = "UsdPreviewSurface"
391
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
392
+ float inputs:metallic = 0
393
+ float inputs:roughness = 1
394
+ color3f inputs:specularColor = (0, 0, 0)
395
+ token outputs:surface
396
+ }
397
+ }
398
+ }
399
+
400
+ def Mesh "North" (
401
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
402
+ )
403
+ {
404
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
405
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
410
+ custom bool primvars:doNotCastShadows = 1
411
+ }
412
+
413
+ def Mesh "South" (
414
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
415
+ )
416
+ {
417
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
418
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
419
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
420
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
421
+ uniform token physics:approximation = "convexHull"
422
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
423
+ custom bool primvars:doNotCastShadows = 1
424
+ }
425
+
426
+ def Mesh "West" (
427
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
428
+ )
429
+ {
430
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
431
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
432
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
433
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
434
+ uniform token physics:approximation = "convexHull"
435
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
436
+ custom bool primvars:doNotCastShadows = 1
437
+ }
438
+
439
+ def Mesh "East" (
440
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
441
+ )
442
+ {
443
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
444
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
445
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
446
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
447
+ uniform token physics:approximation = "convexHull"
448
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
449
+ custom bool primvars:doNotCastShadows = 1
450
+ }
451
+ }
452
+
453
+ def Xform "Lights"
454
+ {
455
+ def DistantLight "DistantLight_1"
456
+ {
457
+ float inputs:angle = 1
458
+ float inputs:intensity = 3000
459
+ float3 xformOp:rotateXYZ = (45, 0, 90)
460
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
461
+ }
462
+
463
+ def DomeLight "DomeLight_2"
464
+ {
465
+ float inputs:intensity = 150
466
+ }
467
+ }
468
+
469
+ def Camera "Camera"
470
+ {
471
+ float2 clippingRange = (0.0076043103, 10000)
472
+ float focalLength = 35
473
+ float horizontalAperture = 36
474
+ float verticalAperture = 36
475
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
476
+ uniform token[] xformOpOrder = ["xformOp:transform"]
477
+ }
478
+ }
479
+
reports/runtime/results/external/88f731d58190/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,544 +1,544 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Angle_Grinder"
115
- {
116
- over "head"
117
- {
118
- over "bolt_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "bolt_02" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "bolt_03" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "bolt_04" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "gear_case_lower" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
-
168
- over "gear_case_upper" (
169
- prepend apiSchemas = ["MaterialBindingAPI"]
170
- )
171
- {
172
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
- bindMaterialAs = "strongerThanDescendants"
174
- )
175
- rel material:binding:physics = None
176
- }
177
- }
178
-
179
- over "grinder"
180
- {
181
- over "clamping_flange" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
- bindMaterialAs = "strongerThanDescendants"
187
- )
188
- rel material:binding:physics = None
189
- }
190
-
191
- over "wheel_guard" (
192
- prepend apiSchemas = ["MaterialBindingAPI"]
193
- )
194
- {
195
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- rel material:binding:physics = None
199
- }
200
- }
201
-
202
- over "grinding_disc"
203
- {
204
- over "grinding_disc" (
205
- prepend apiSchemas = ["MaterialBindingAPI"]
206
- )
207
- {
208
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
- bindMaterialAs = "strongerThanDescendants"
210
- )
211
- rel material:binding:physics = None
212
- }
213
- }
214
-
215
- over "handle_sub"
216
- {
217
- over "nonslip_grip" (
218
- prepend apiSchemas = ["MaterialBindingAPI"]
219
- )
220
- {
221
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
- bindMaterialAs = "strongerThanDescendants"
223
- )
224
- rel material:binding:physics = None
225
- }
226
-
227
- over "side_handle_core" (
228
- prepend apiSchemas = ["MaterialBindingAPI"]
229
- )
230
- {
231
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
- bindMaterialAs = "strongerThanDescendants"
233
- )
234
- rel material:binding:physics = None
235
- }
236
-
237
- over "side_handle_flange" (
238
- prepend apiSchemas = ["MaterialBindingAPI"]
239
- )
240
- {
241
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- rel material:binding:physics = None
245
- }
246
-
247
- over "stud" (
248
- prepend apiSchemas = ["MaterialBindingAPI"]
249
- )
250
- {
251
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- rel material:binding:physics = None
255
- }
256
- }
257
-
258
- over "handle_main_front"
259
- {
260
- over "button_housing" (
261
- prepend apiSchemas = ["MaterialBindingAPI"]
262
- )
263
- {
264
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
- bindMaterialAs = "strongerThanDescendants"
266
- )
267
- rel material:binding:physics = None
268
- }
269
-
270
- over "housing_front" (
271
- prepend apiSchemas = ["MaterialBindingAPI"]
272
- )
273
- {
274
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- rel material:binding:physics = None
278
- }
279
- }
280
-
281
- over "button"
282
- {
283
- over "button" (
284
- prepend apiSchemas = ["MaterialBindingAPI"]
285
- )
286
- {
287
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- rel material:binding:physics = None
291
- }
292
- }
293
-
294
- over "handle_main_rear"
295
- {
296
- over "housing_collar" (
297
- prepend apiSchemas = ["MaterialBindingAPI"]
298
- )
299
- {
300
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
- bindMaterialAs = "strongerThanDescendants"
302
- )
303
- rel material:binding:physics = None
304
- }
305
-
306
- over "housing_main" (
307
- prepend apiSchemas = ["MaterialBindingAPI"]
308
- )
309
- {
310
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
- bindMaterialAs = "strongerThanDescendants"
312
- )
313
- rel material:binding:physics = None
314
- }
315
-
316
- over "housing_rear" (
317
- prepend apiSchemas = ["MaterialBindingAPI"]
318
- )
319
- {
320
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- rel material:binding:physics = None
324
- }
325
- }
326
-
327
- over "power_cord"
328
- {
329
- over "cable" (
330
- prepend apiSchemas = ["MaterialBindingAPI"]
331
- )
332
- {
333
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
- bindMaterialAs = "strongerThanDescendants"
335
- )
336
- rel material:binding:physics = None
337
- }
338
-
339
- over "strain_relief" (
340
- prepend apiSchemas = ["MaterialBindingAPI"]
341
- )
342
- {
343
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
- bindMaterialAs = "strongerThanDescendants"
345
- )
346
- rel material:binding:physics = None
347
- }
348
- }
349
- }
350
- }
351
- }
352
-
353
- def Xform "Room"
354
- {
355
- def Mesh "Bottom" (
356
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
- )
358
- {
359
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
363
- bindMaterialAs = "strongerThanDescendants"
364
- )
365
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
366
- uniform token physics:approximation = "convexHull"
367
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
368
- custom bool primvars:doNotCastShadows = 1
369
-
370
- def Material "_FlatColorMaterial"
371
- {
372
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
373
-
374
- def Shader "Shader"
375
- {
376
- uniform token info:id = "UsdPreviewSurface"
377
- color3f inputs:diffuseColor = (1, 1, 1)
378
- float inputs:metallic = 0
379
- float inputs:roughness = 1
380
- color3f inputs:specularColor = (0, 0, 0)
381
- token outputs:surface
382
- }
383
- }
384
- }
385
-
386
- def Mesh "Floor" (
387
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
388
- )
389
- {
390
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
391
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
394
- uniform token physics:approximation = "convexHull"
395
- bool physics:collisionEnabled = 0
396
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
397
- custom bool primvars:doNotCastShadows = 1
398
- token visibility = "invisible"
399
- }
400
-
401
- def Mesh "North" (
402
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
403
- )
404
- {
405
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
406
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
407
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
408
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
409
- bindMaterialAs = "strongerThanDescendants"
410
- )
411
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
412
- uniform token physics:approximation = "convexHull"
413
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
414
- custom bool primvars:doNotCastShadows = 1
415
-
416
- def Material "_FlatColorMaterial"
417
- {
418
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
419
-
420
- def Shader "Shader"
421
- {
422
- uniform token info:id = "UsdPreviewSurface"
423
- color3f inputs:diffuseColor = (1, 1, 1)
424
- float inputs:metallic = 0
425
- float inputs:roughness = 1
426
- color3f inputs:specularColor = (0, 0, 0)
427
- token outputs:surface
428
- }
429
- }
430
- }
431
-
432
- def Mesh "South" (
433
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
434
- )
435
- {
436
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
437
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
438
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
439
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
440
- bindMaterialAs = "strongerThanDescendants"
441
- )
442
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
443
- uniform token physics:approximation = "convexHull"
444
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
445
- custom bool primvars:doNotCastShadows = 1
446
-
447
- def Material "_FlatColorMaterial"
448
- {
449
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
450
-
451
- def Shader "Shader"
452
- {
453
- uniform token info:id = "UsdPreviewSurface"
454
- color3f inputs:diffuseColor = (1, 1, 1)
455
- float inputs:metallic = 0
456
- float inputs:roughness = 1
457
- color3f inputs:specularColor = (0, 0, 0)
458
- token outputs:surface
459
- }
460
- }
461
- }
462
-
463
- def Mesh "West" (
464
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
465
- )
466
- {
467
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
468
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
469
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
470
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
471
- bindMaterialAs = "strongerThanDescendants"
472
- )
473
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
474
- uniform token physics:approximation = "convexHull"
475
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
476
- custom bool primvars:doNotCastShadows = 1
477
-
478
- def Material "_FlatColorMaterial"
479
- {
480
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
481
-
482
- def Shader "Shader"
483
- {
484
- uniform token info:id = "UsdPreviewSurface"
485
- color3f inputs:diffuseColor = (1, 1, 1)
486
- float inputs:metallic = 0
487
- float inputs:roughness = 1
488
- color3f inputs:specularColor = (0, 0, 0)
489
- token outputs:surface
490
- }
491
- }
492
- }
493
-
494
- def Mesh "East" (
495
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
496
- )
497
- {
498
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
499
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
500
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
501
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
502
- bindMaterialAs = "strongerThanDescendants"
503
- )
504
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
505
- uniform token physics:approximation = "convexHull"
506
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
507
- custom bool primvars:doNotCastShadows = 1
508
-
509
- def Material "_FlatColorMaterial"
510
- {
511
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
512
-
513
- def Shader "Shader"
514
- {
515
- uniform token info:id = "UsdPreviewSurface"
516
- color3f inputs:diffuseColor = (1, 1, 1)
517
- float inputs:metallic = 0
518
- float inputs:roughness = 1
519
- color3f inputs:specularColor = (0, 0, 0)
520
- token outputs:surface
521
- }
522
- }
523
- }
524
- }
525
-
526
- def Xform "Lights"
527
- {
528
- def DomeLight "DomeLight_1"
529
- {
530
- float inputs:intensity = 1000
531
- }
532
- }
533
-
534
- def Camera "Camera"
535
- {
536
- float2 clippingRange = (0.0076043103, 10000)
537
- float focalLength = 35
538
- float horizontalAperture = 36
539
- float verticalAperture = 36
540
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
541
- uniform token[] xformOpOrder = ["xformOp:transform"]
542
- }
543
- }
544
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Angle_Grinder"
115
+ {
116
+ over "head"
117
+ {
118
+ over "bolt_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "bolt_02" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "bolt_03" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "bolt_04" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "gear_case_lower" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+
168
+ over "gear_case_upper" (
169
+ prepend apiSchemas = ["MaterialBindingAPI"]
170
+ )
171
+ {
172
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
+ bindMaterialAs = "strongerThanDescendants"
174
+ )
175
+ rel material:binding:physics = None
176
+ }
177
+ }
178
+
179
+ over "grinder"
180
+ {
181
+ over "clamping_flange" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ rel material:binding:physics = None
189
+ }
190
+
191
+ over "wheel_guard" (
192
+ prepend apiSchemas = ["MaterialBindingAPI"]
193
+ )
194
+ {
195
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ rel material:binding:physics = None
199
+ }
200
+ }
201
+
202
+ over "grinding_disc"
203
+ {
204
+ over "grinding_disc" (
205
+ prepend apiSchemas = ["MaterialBindingAPI"]
206
+ )
207
+ {
208
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
209
+ bindMaterialAs = "strongerThanDescendants"
210
+ )
211
+ rel material:binding:physics = None
212
+ }
213
+ }
214
+
215
+ over "handle_sub"
216
+ {
217
+ over "nonslip_grip" (
218
+ prepend apiSchemas = ["MaterialBindingAPI"]
219
+ )
220
+ {
221
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
222
+ bindMaterialAs = "strongerThanDescendants"
223
+ )
224
+ rel material:binding:physics = None
225
+ }
226
+
227
+ over "side_handle_core" (
228
+ prepend apiSchemas = ["MaterialBindingAPI"]
229
+ )
230
+ {
231
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
+ bindMaterialAs = "strongerThanDescendants"
233
+ )
234
+ rel material:binding:physics = None
235
+ }
236
+
237
+ over "side_handle_flange" (
238
+ prepend apiSchemas = ["MaterialBindingAPI"]
239
+ )
240
+ {
241
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ rel material:binding:physics = None
245
+ }
246
+
247
+ over "stud" (
248
+ prepend apiSchemas = ["MaterialBindingAPI"]
249
+ )
250
+ {
251
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ rel material:binding:physics = None
255
+ }
256
+ }
257
+
258
+ over "handle_main_front"
259
+ {
260
+ over "button_housing" (
261
+ prepend apiSchemas = ["MaterialBindingAPI"]
262
+ )
263
+ {
264
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
265
+ bindMaterialAs = "strongerThanDescendants"
266
+ )
267
+ rel material:binding:physics = None
268
+ }
269
+
270
+ over "housing_front" (
271
+ prepend apiSchemas = ["MaterialBindingAPI"]
272
+ )
273
+ {
274
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ rel material:binding:physics = None
278
+ }
279
+ }
280
+
281
+ over "button"
282
+ {
283
+ over "button" (
284
+ prepend apiSchemas = ["MaterialBindingAPI"]
285
+ )
286
+ {
287
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ rel material:binding:physics = None
291
+ }
292
+ }
293
+
294
+ over "handle_main_rear"
295
+ {
296
+ over "housing_collar" (
297
+ prepend apiSchemas = ["MaterialBindingAPI"]
298
+ )
299
+ {
300
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
301
+ bindMaterialAs = "strongerThanDescendants"
302
+ )
303
+ rel material:binding:physics = None
304
+ }
305
+
306
+ over "housing_main" (
307
+ prepend apiSchemas = ["MaterialBindingAPI"]
308
+ )
309
+ {
310
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
+ bindMaterialAs = "strongerThanDescendants"
312
+ )
313
+ rel material:binding:physics = None
314
+ }
315
+
316
+ over "housing_rear" (
317
+ prepend apiSchemas = ["MaterialBindingAPI"]
318
+ )
319
+ {
320
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ rel material:binding:physics = None
324
+ }
325
+ }
326
+
327
+ over "power_cord"
328
+ {
329
+ over "cable" (
330
+ prepend apiSchemas = ["MaterialBindingAPI"]
331
+ )
332
+ {
333
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ rel material:binding:physics = None
337
+ }
338
+
339
+ over "strain_relief" (
340
+ prepend apiSchemas = ["MaterialBindingAPI"]
341
+ )
342
+ {
343
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
344
+ bindMaterialAs = "strongerThanDescendants"
345
+ )
346
+ rel material:binding:physics = None
347
+ }
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ def Xform "Room"
354
+ {
355
+ def Mesh "Bottom" (
356
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
357
+ )
358
+ {
359
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
360
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
361
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
362
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
363
+ bindMaterialAs = "strongerThanDescendants"
364
+ )
365
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
366
+ uniform token physics:approximation = "convexHull"
367
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
368
+ custom bool primvars:doNotCastShadows = 1
369
+
370
+ def Material "_FlatColorMaterial"
371
+ {
372
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
373
+
374
+ def Shader "Shader"
375
+ {
376
+ uniform token info:id = "UsdPreviewSurface"
377
+ color3f inputs:diffuseColor = (1, 1, 1)
378
+ float inputs:metallic = 0
379
+ float inputs:roughness = 1
380
+ color3f inputs:specularColor = (0, 0, 0)
381
+ token outputs:surface
382
+ }
383
+ }
384
+ }
385
+
386
+ def Mesh "Floor" (
387
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
388
+ )
389
+ {
390
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
391
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
392
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
393
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
394
+ uniform token physics:approximation = "convexHull"
395
+ bool physics:collisionEnabled = 0
396
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
397
+ custom bool primvars:doNotCastShadows = 1
398
+ token visibility = "invisible"
399
+ }
400
+
401
+ def Mesh "North" (
402
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
403
+ )
404
+ {
405
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
406
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
407
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
408
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
409
+ bindMaterialAs = "strongerThanDescendants"
410
+ )
411
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
412
+ uniform token physics:approximation = "convexHull"
413
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
414
+ custom bool primvars:doNotCastShadows = 1
415
+
416
+ def Material "_FlatColorMaterial"
417
+ {
418
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
419
+
420
+ def Shader "Shader"
421
+ {
422
+ uniform token info:id = "UsdPreviewSurface"
423
+ color3f inputs:diffuseColor = (1, 1, 1)
424
+ float inputs:metallic = 0
425
+ float inputs:roughness = 1
426
+ color3f inputs:specularColor = (0, 0, 0)
427
+ token outputs:surface
428
+ }
429
+ }
430
+ }
431
+
432
+ def Mesh "South" (
433
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
434
+ )
435
+ {
436
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
437
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
438
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
439
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
440
+ bindMaterialAs = "strongerThanDescendants"
441
+ )
442
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
443
+ uniform token physics:approximation = "convexHull"
444
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
445
+ custom bool primvars:doNotCastShadows = 1
446
+
447
+ def Material "_FlatColorMaterial"
448
+ {
449
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
450
+
451
+ def Shader "Shader"
452
+ {
453
+ uniform token info:id = "UsdPreviewSurface"
454
+ color3f inputs:diffuseColor = (1, 1, 1)
455
+ float inputs:metallic = 0
456
+ float inputs:roughness = 1
457
+ color3f inputs:specularColor = (0, 0, 0)
458
+ token outputs:surface
459
+ }
460
+ }
461
+ }
462
+
463
+ def Mesh "West" (
464
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
465
+ )
466
+ {
467
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
468
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
469
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
470
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
471
+ bindMaterialAs = "strongerThanDescendants"
472
+ )
473
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
474
+ uniform token physics:approximation = "convexHull"
475
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
476
+ custom bool primvars:doNotCastShadows = 1
477
+
478
+ def Material "_FlatColorMaterial"
479
+ {
480
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
481
+
482
+ def Shader "Shader"
483
+ {
484
+ uniform token info:id = "UsdPreviewSurface"
485
+ color3f inputs:diffuseColor = (1, 1, 1)
486
+ float inputs:metallic = 0
487
+ float inputs:roughness = 1
488
+ color3f inputs:specularColor = (0, 0, 0)
489
+ token outputs:surface
490
+ }
491
+ }
492
+ }
493
+
494
+ def Mesh "East" (
495
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
496
+ )
497
+ {
498
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
499
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
500
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
501
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
502
+ bindMaterialAs = "strongerThanDescendants"
503
+ )
504
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
505
+ uniform token physics:approximation = "convexHull"
506
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
507
+ custom bool primvars:doNotCastShadows = 1
508
+
509
+ def Material "_FlatColorMaterial"
510
+ {
511
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
512
+
513
+ def Shader "Shader"
514
+ {
515
+ uniform token info:id = "UsdPreviewSurface"
516
+ color3f inputs:diffuseColor = (1, 1, 1)
517
+ float inputs:metallic = 0
518
+ float inputs:roughness = 1
519
+ color3f inputs:specularColor = (0, 0, 0)
520
+ token outputs:surface
521
+ }
522
+ }
523
+ }
524
+ }
525
+
526
+ def Xform "Lights"
527
+ {
528
+ def DomeLight "DomeLight_1"
529
+ {
530
+ float inputs:intensity = 1000
531
+ }
532
+ }
533
+
534
+ def Camera "Camera"
535
+ {
536
+ float2 clippingRange = (0.0076043103, 10000)
537
+ float focalLength = 35
538
+ float horizontalAperture = 36
539
+ float verticalAperture = 36
540
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
541
+ uniform token[] xformOpOrder = ["xformOp:transform"]
542
+ }
543
+ }
544
+
reports/runtime/results/external/88f731d58190/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0076043103, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0076043103, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/88f731d58190/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.0076043103, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.0076043103, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.241816822720623, 0.6448442347395579, 0.37449747413641016, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/88f731d58190/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,547 +1,547 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-2.3469328880310059e-7, -2.405577335682893, 6.204892458459987)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/angle_grinder/simready_usd/angle_grinder.usd@
100
- )
101
- {
102
- over "Angle_Grinder"
103
- {
104
- over "head" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
109
- point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317)
110
- float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515)
111
- float physics:mass = 0.2774979
112
- quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294)
113
- vector3f physics:velocity = (1.9983997e-9, 2.6343921e-10, -0.12262499)
114
- quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (1.1175871e-8, -8.550546e-8, -0.0010212084)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "grinder" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
125
- point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715)
126
- float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405)
127
- float physics:mass = 0.26567006
128
- quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298)
129
- vector3f physics:velocity = (-2.571485e-9, -1.0651616e-9, -0.12262499)
130
- quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (7.450581e-9, -3.2392404e-7, -0.0010212084)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "grinding_disc" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.272736e-7)
141
- point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894)
142
- float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518)
143
- float physics:mass = 0.12724763
144
- quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284)
145
- vector3f physics:velocity = (-3.940856e-9, -1.4936249e-9, -0.12262499)
146
- quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-2.9802322e-8, -3.2392404e-7, -0.0010212084)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "handle_sub" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
157
- point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378)
158
- float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499)
159
- float physics:mass = 0.095893435
160
- quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351)
161
- vector3f physics:velocity = (6.3010336e-10, 1.3043794e-9, -0.122625)
162
- quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (-3.7252903e-9, -8.550546e-8, -0.0010212084)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "handle_main_front" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
173
- point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594)
174
- float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818)
175
- float physics:mass = 0.09545935
176
- quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625)
177
- vector3f physics:velocity = (1.846729e-9, 5.084248e-10, -0.12262499)
178
- quatf xformOp:orient = (1, 0, 0, 0)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (2.6077032e-8, -8.550546e-8, -0.0010212084)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "button" (
185
- prepend apiSchemas = ["PhysicsMassAPI"]
186
- )
187
- {
188
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
189
- point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402)
190
- float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8)
191
- float physics:mass = 0.0012733485
192
- quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507)
193
- vector3f physics:velocity = (1.4599467e-9, 9.738269e-10, -0.12262499)
194
- quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12)
195
- float3 xformOp:scale = (1, 1, 1)
196
- float3 xformOp:translate = (9.313226e-10, 1.5291312e-7, -0.0010212084)
197
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
- }
199
-
200
- over "handle_main_rear" (
201
- prepend apiSchemas = ["PhysicsMassAPI"]
202
- )
203
- {
204
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
205
- point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955)
206
- float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001)
207
- float physics:mass = 1.2290305
208
- quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226)
209
- vector3f physics:velocity = (1.1582306e-10, 4.899026e-10, -0.12262499)
210
- quatf xformOp:orient = (1, 0, 0, 0)
211
- float3 xformOp:scale = (1, 1, 1)
212
- float3 xformOp:translate = (7.450581e-9, -8.550546e-8, -0.0010212084)
213
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
- }
215
-
216
- over "power_cord" (
217
- prepend apiSchemas = ["PhysicsMassAPI"]
218
- )
219
- {
220
- vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
221
- point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604)
222
- float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106)
223
- float physics:mass = 0.007927839
224
- quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7)
225
- vector3f physics:velocity = (-4.329727e-9, 2.1228375e-11, -0.122625)
226
- quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8)
227
- float3 xformOp:scale = (1, 1, 1)
228
- float3 xformOp:translate = (-2.2351742e-8, -3.2392404e-7, -0.0010207315)
229
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
- }
231
- }
232
- }
233
- }
234
-
235
- def Xform "Room"
236
- {
237
- def Mesh "Bottom" (
238
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
- )
240
- {
241
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
242
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
245
- bindMaterialAs = "strongerThanDescendants"
246
- )
247
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
248
- uniform token physics:approximation = "convexHull"
249
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
250
- custom bool primvars:doNotCastShadows = 1
251
-
252
- def Material "_FlatColorMaterial"
253
- {
254
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
255
-
256
- def Shader "Shader"
257
- {
258
- uniform token info:id = "UsdPreviewSurface"
259
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
260
- float inputs:metallic = 0
261
- float inputs:roughness = 1
262
- color3f inputs:specularColor = (0, 0, 0)
263
- token outputs:surface
264
- }
265
- }
266
- }
267
-
268
- def Mesh "Floor" (
269
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
- )
271
- {
272
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
273
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
276
- bindMaterialAs = "strongerThanDescendants"
277
- )
278
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
279
- uniform token physics:approximation = "convexHull"
280
- bool physics:collisionEnabled = 1
281
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
282
- custom bool primvars:doNotCastShadows = 1
283
-
284
- def Material "_FlatColorMaterial"
285
- {
286
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
287
-
288
- def Shader "Shader"
289
- {
290
- uniform token info:id = "UsdPreviewSurface"
291
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
292
- float inputs:metallic = 0
293
- float inputs:roughness = 1
294
- color3f inputs:specularColor = (0, 0, 0)
295
- token outputs:surface
296
- }
297
- }
298
- }
299
-
300
- def Mesh "North" (
301
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
302
- )
303
- {
304
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
305
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
306
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
307
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
308
- bindMaterialAs = "strongerThanDescendants"
309
- )
310
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
311
- uniform token physics:approximation = "convexHull"
312
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
313
- custom bool primvars:doNotCastShadows = 1
314
-
315
- def Material "_FlatColorMaterial"
316
- {
317
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
318
-
319
- def Shader "Shader"
320
- {
321
- uniform token info:id = "UsdPreviewSurface"
322
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
323
- float inputs:metallic = 0
324
- float inputs:roughness = 1
325
- color3f inputs:specularColor = (0, 0, 0)
326
- token outputs:surface
327
- }
328
- }
329
- }
330
-
331
- def Mesh "South" (
332
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
333
- )
334
- {
335
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
336
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
337
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
338
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
339
- bindMaterialAs = "strongerThanDescendants"
340
- )
341
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
342
- uniform token physics:approximation = "convexHull"
343
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
344
- custom bool primvars:doNotCastShadows = 1
345
-
346
- def Material "_FlatColorMaterial"
347
- {
348
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
349
-
350
- def Shader "Shader"
351
- {
352
- uniform token info:id = "UsdPreviewSurface"
353
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
354
- float inputs:metallic = 0
355
- float inputs:roughness = 1
356
- color3f inputs:specularColor = (0, 0, 0)
357
- token outputs:surface
358
- }
359
- }
360
- }
361
-
362
- def Mesh "West" (
363
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
364
- )
365
- {
366
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
367
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
368
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
369
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
370
- bindMaterialAs = "strongerThanDescendants"
371
- )
372
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
373
- uniform token physics:approximation = "convexHull"
374
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
375
- custom bool primvars:doNotCastShadows = 1
376
-
377
- def Material "_FlatColorMaterial"
378
- {
379
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
380
-
381
- def Shader "Shader"
382
- {
383
- uniform token info:id = "UsdPreviewSurface"
384
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
385
- float inputs:metallic = 0
386
- float inputs:roughness = 1
387
- color3f inputs:specularColor = (0, 0, 0)
388
- token outputs:surface
389
- }
390
- }
391
- }
392
-
393
- def Mesh "East" (
394
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
395
- )
396
- {
397
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
398
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
399
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
400
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
401
- bindMaterialAs = "strongerThanDescendants"
402
- )
403
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
404
- uniform token physics:approximation = "convexHull"
405
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
406
- custom bool primvars:doNotCastShadows = 1
407
-
408
- def Material "_FlatColorMaterial"
409
- {
410
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
411
-
412
- def Shader "Shader"
413
- {
414
- uniform token info:id = "UsdPreviewSurface"
415
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
416
- float inputs:metallic = 0
417
- float inputs:roughness = 1
418
- color3f inputs:specularColor = (0, 0, 0)
419
- token outputs:surface
420
- }
421
- }
422
- }
423
-
424
- def Mesh "Slope" (
425
- prepend apiSchemas = ["MaterialBindingAPI"]
426
- )
427
- {
428
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
429
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
430
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
431
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
432
- bindMaterialAs = "strongerThanDescendants"
433
- )
434
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
435
- custom bool primvars:doNotCastShadows = 1
436
- float xformOp:rotateX = 45
437
- float xformOp:rotateZ = 180
438
- float3 xformOp:scale = (50, 4.86, 0.06075)
439
- double3 xformOp:translate = (0, 0, 3.339339048305274)
440
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
441
-
442
- def Material "_FlatColorMaterial"
443
- {
444
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
445
-
446
- def Shader "Shader"
447
- {
448
- uniform token info:id = "UsdPreviewSurface"
449
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
450
- float inputs:metallic = 0
451
- float inputs:roughness = 1
452
- color3f inputs:specularColor = (0, 0, 0)
453
- token outputs:surface
454
- }
455
- }
456
-
457
- def "PhysMaterial" (
458
- prepend apiSchemas = ["PhysicsMaterialAPI"]
459
- )
460
- {
461
- float physics:dynamicFriction = 0.4
462
- float physics:restitution = 0
463
- float physics:staticFriction = 0.5
464
- }
465
- }
466
-
467
- def Xform "SlopeCollision"
468
- {
469
- float xformOp:rotateX = 45
470
- float xformOp:rotateZ = 180
471
- double3 xformOp:translate = (0, 0, 3.339339048305274)
472
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
473
-
474
- def Cube "Box" (
475
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
476
- )
477
- {
478
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
479
- bindMaterialAs = "weakerThanDescendants"
480
- )
481
- double size = 1
482
- token visibility = "invisible"
483
- float3 xformOp:scale = (100, 9.72, 0.06075)
484
- double3 xformOp:translate = (0, 0, -0.030375000834465028)
485
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
486
- }
487
- }
488
- }
489
-
490
- def Xform "Lights"
491
- {
492
- def DomeLight "DomeLight_1"
493
- {
494
- float inputs:intensity = 1000
495
- }
496
- }
497
-
498
- def PhysicsScene "PhysicsScene" (
499
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
500
- )
501
- {
502
- vector3f physics:gravityDirection = (0, 0, -1)
503
- float physics:gravityMagnitude = 9.81
504
- uniform token physxScene:broadphaseType = "GPU"
505
- bool physxScene:enableEnhancedDeterminism = 0
506
- bool physxScene:enableGPUDynamics = 1
507
- bool physxScene:enableStabilization = 1
508
- uniform token physxScene:solverType = "TGS"
509
- uint physxScene:timeStepsPerSecond = 240
510
- }
511
-
512
- def Xform "GroundPlane"
513
- {
514
- def Mesh "CollisionMesh" (
515
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
516
- )
517
- {
518
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
519
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
520
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
521
- bindMaterialAs = "weakerThanDescendants"
522
- )
523
- uniform token physics:approximation = "convexHull"
524
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
525
- token visibility = "invisible"
526
- }
527
-
528
- def "PhysMaterial" (
529
- prepend apiSchemas = ["PhysicsMaterialAPI"]
530
- )
531
- {
532
- float physics:dynamicFriction = 0.4
533
- float physics:restitution = 0
534
- float physics:staticFriction = 0.5
535
- }
536
- }
537
-
538
- def Camera "Camera"
539
- {
540
- float2 clippingRange = (0.0122759165, 1000)
541
- float focalLength = 35
542
- float horizontalAperture = 36
543
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-1.2037526968451366, -2.405577497644914, 6.497207750416647, 1) )
544
- uniform token[] xformOpOrder = ["xformOp:transform"]
545
- }
546
- }
547
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-2.3469328880310059e-7, -2.405577335682893, 6.204892458459987)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/angle_grinder/simready_usd/angle_grinder.usd@
100
+ )
101
+ {
102
+ over "Angle_Grinder"
103
+ {
104
+ over "head" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
109
+ point3f physics:centerOfMass = (-0.0432771, -0.23401274, 0.057778317)
110
+ float3 physics:diagonalInertia = (0.00019723269, 0.0001681798, 0.00019420515)
111
+ float physics:mass = 0.2774979
112
+ quatf physics:principalAxes = (0.9562366, 0.21803142, -0.18817498, -0.051615294)
113
+ vector3f physics:velocity = (1.9983997e-9, 2.6343921e-10, -0.12262499)
114
+ quatf xformOp:orient = (1, -3.1729346e-9, -1.9037607e-8, 8.461159e-9)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (1.1175871e-8, -8.550546e-8, -0.0010212084)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "grinder" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
125
+ point3f physics:centerOfMass = (-0.04350309, -0.23762026, 0.01820715)
126
+ float3 physics:diagonalInertia = (0.00011718011, 0.00014242895, 0.00023703405)
127
+ float physics:mass = 0.26567006
128
+ quatf physics:principalAxes = (0.99854517, -0.053920917, 0.000065067805, 0.0002884298)
129
+ vector3f physics:velocity = (-2.571485e-9, -1.0651616e-9, -0.12262499)
130
+ quatf xformOp:orient = (1, 1.2373953e-8, -2.2631633e-8, -9.1010643e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (7.450581e-9, -3.2392404e-7, -0.0010212084)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "grinding_disc" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.272736e-7)
141
+ point3f physics:centerOfMass = (-0.043508098, -0.24624962, 0.0054162894)
142
+ float3 physics:diagonalInertia = (0.000107893524, 0.00010789513, 0.00021483518)
143
+ float physics:mass = 0.12724763
144
+ quatf physics:principalAxes = (0.96363753, 7.619154e-7, -4.9670536e-8, 0.26721284)
145
+ vector3f physics:velocity = (-3.940856e-9, -1.4936249e-9, -0.12262499)
146
+ quatf xformOp:orient = (1, -4.2013686e-9, -5.1447874e-8, -3.7802152e-14)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-2.9802322e-8, -3.2392404e-7, -0.0010212084)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "handle_sub" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
157
+ point3f physics:centerOfMass = (0.052331455, -0.2212502, 0.047641378)
158
+ float3 physics:diagonalInertia = (0.0000126947425, 0.000104508246, 0.00010456499)
159
+ float physics:mass = 0.095893435
160
+ quatf physics:principalAxes = (0.99999636, 0.002714161, -0.000018301494, -0.0000019987351)
161
+ vector3f physics:velocity = (6.3010336e-10, 1.3043794e-9, -0.122625)
162
+ quatf xformOp:orient = (1, -5.3695346e-9, -2.0738868e-8, 1.4394486e-8)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (-3.7252903e-9, -8.550546e-8, -0.0010212084)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "handle_main_front" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
173
+ point3f physics:centerOfMass = (-0.041807175, -0.16946274, 0.0644594)
174
+ float3 physics:diagonalInertia = (0.00008142841, 0.000050713796, 0.00008241818)
175
+ float physics:mass = 0.09545935
176
+ quatf physics:principalAxes = (0.997632, 0.0078461245, -0.04251934, 0.053487625)
177
+ vector3f physics:velocity = (1.846729e-9, 5.084248e-10, -0.12262499)
178
+ quatf xformOp:orient = (1, 0, 0, 0)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (2.6077032e-8, -8.550546e-8, -0.0010212084)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "button" (
185
+ prepend apiSchemas = ["PhysicsMassAPI"]
186
+ )
187
+ {
188
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
189
+ point3f physics:centerOfMass = (-0.010002085, -0.18558295, 0.06464402)
190
+ float3 physics:diagonalInertia = (7.663508e-8, 1.8667663e-8, 6.13873e-8)
191
+ float physics:mass = 0.0012733485
192
+ quatf physics:principalAxes = (0.9846421, -0.00032132945, -0.00014608016, 0.17458507)
193
+ vector3f physics:velocity = (1.4599467e-9, 9.738269e-10, -0.12262499)
194
+ quatf xformOp:orient = (1, -8.0544655e-9, 1.2536753e-8, -5.266012e-12)
195
+ float3 xformOp:scale = (1, 1, 1)
196
+ float3 xformOp:translate = (9.313226e-10, 1.5291312e-7, -0.0010212084)
197
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
+ }
199
+
200
+ over "handle_main_rear" (
201
+ prepend apiSchemas = ["PhysicsMassAPI"]
202
+ )
203
+ {
204
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
205
+ point3f physics:centerOfMass = (-0.043508086, -0.04812428, 0.06463955)
206
+ float3 physics:diagonalInertia = (0.0028629291, 0.0005569494, 0.0027851001)
207
+ float physics:mass = 1.2290305
208
+ quatf physics:principalAxes = (1, -0.000074746524, -0.000019127232, -0.000003893226)
209
+ vector3f physics:velocity = (1.1582306e-10, 4.899026e-10, -0.12262499)
210
+ quatf xformOp:orient = (1, 0, 0, 0)
211
+ float3 xformOp:scale = (1, 1, 1)
212
+ float3 xformOp:translate = (7.450581e-9, -8.550546e-8, -0.0010212084)
213
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
+ }
215
+
216
+ over "power_cord" (
217
+ prepend apiSchemas = ["PhysicsMassAPI"]
218
+ )
219
+ {
220
+ vector3f physics:angularVelocity = (-0.000001918974, 0.0000066922134, 8.2727206e-7)
221
+ point3f physics:centerOfMass = (-0.043508485, 0.1465704, 0.05064604)
222
+ float3 physics:diagonalInertia = (0.00004791109, 4.5194298e-8, 0.00004791106)
223
+ float physics:mass = 0.007927839
224
+ quatf physics:principalAxes = (0.99905676, -0.0000018607096, -0.0434241, -8.4783585e-7)
225
+ vector3f physics:velocity = (-4.329727e-9, 2.1228375e-11, -0.122625)
226
+ quatf xformOp:orient = (1, -1.909978e-9, 2.8700685e-14, 1.4778247e-8)
227
+ float3 xformOp:scale = (1, 1, 1)
228
+ float3 xformOp:translate = (-2.2351742e-8, -3.2392404e-7, -0.0010207315)
229
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
+ }
231
+ }
232
+ }
233
+ }
234
+
235
+ def Xform "Room"
236
+ {
237
+ def Mesh "Bottom" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
239
+ )
240
+ {
241
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
242
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
243
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
244
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
245
+ bindMaterialAs = "strongerThanDescendants"
246
+ )
247
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
248
+ uniform token physics:approximation = "convexHull"
249
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
250
+ custom bool primvars:doNotCastShadows = 1
251
+
252
+ def Material "_FlatColorMaterial"
253
+ {
254
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
255
+
256
+ def Shader "Shader"
257
+ {
258
+ uniform token info:id = "UsdPreviewSurface"
259
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
260
+ float inputs:metallic = 0
261
+ float inputs:roughness = 1
262
+ color3f inputs:specularColor = (0, 0, 0)
263
+ token outputs:surface
264
+ }
265
+ }
266
+ }
267
+
268
+ def Mesh "Floor" (
269
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
270
+ )
271
+ {
272
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
273
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
274
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
275
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
276
+ bindMaterialAs = "strongerThanDescendants"
277
+ )
278
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
279
+ uniform token physics:approximation = "convexHull"
280
+ bool physics:collisionEnabled = 1
281
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
282
+ custom bool primvars:doNotCastShadows = 1
283
+
284
+ def Material "_FlatColorMaterial"
285
+ {
286
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
287
+
288
+ def Shader "Shader"
289
+ {
290
+ uniform token info:id = "UsdPreviewSurface"
291
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
292
+ float inputs:metallic = 0
293
+ float inputs:roughness = 1
294
+ color3f inputs:specularColor = (0, 0, 0)
295
+ token outputs:surface
296
+ }
297
+ }
298
+ }
299
+
300
+ def Mesh "North" (
301
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
302
+ )
303
+ {
304
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
305
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
306
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
307
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
308
+ bindMaterialAs = "strongerThanDescendants"
309
+ )
310
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
311
+ uniform token physics:approximation = "convexHull"
312
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
313
+ custom bool primvars:doNotCastShadows = 1
314
+
315
+ def Material "_FlatColorMaterial"
316
+ {
317
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
318
+
319
+ def Shader "Shader"
320
+ {
321
+ uniform token info:id = "UsdPreviewSurface"
322
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
323
+ float inputs:metallic = 0
324
+ float inputs:roughness = 1
325
+ color3f inputs:specularColor = (0, 0, 0)
326
+ token outputs:surface
327
+ }
328
+ }
329
+ }
330
+
331
+ def Mesh "South" (
332
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
333
+ )
334
+ {
335
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
336
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
337
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
338
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
339
+ bindMaterialAs = "strongerThanDescendants"
340
+ )
341
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
342
+ uniform token physics:approximation = "convexHull"
343
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
344
+ custom bool primvars:doNotCastShadows = 1
345
+
346
+ def Material "_FlatColorMaterial"
347
+ {
348
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
349
+
350
+ def Shader "Shader"
351
+ {
352
+ uniform token info:id = "UsdPreviewSurface"
353
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
354
+ float inputs:metallic = 0
355
+ float inputs:roughness = 1
356
+ color3f inputs:specularColor = (0, 0, 0)
357
+ token outputs:surface
358
+ }
359
+ }
360
+ }
361
+
362
+ def Mesh "West" (
363
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
364
+ )
365
+ {
366
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
367
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
368
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
369
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
370
+ bindMaterialAs = "strongerThanDescendants"
371
+ )
372
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
373
+ uniform token physics:approximation = "convexHull"
374
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
375
+ custom bool primvars:doNotCastShadows = 1
376
+
377
+ def Material "_FlatColorMaterial"
378
+ {
379
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
380
+
381
+ def Shader "Shader"
382
+ {
383
+ uniform token info:id = "UsdPreviewSurface"
384
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
385
+ float inputs:metallic = 0
386
+ float inputs:roughness = 1
387
+ color3f inputs:specularColor = (0, 0, 0)
388
+ token outputs:surface
389
+ }
390
+ }
391
+ }
392
+
393
+ def Mesh "East" (
394
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
395
+ )
396
+ {
397
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
398
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
399
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
400
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
401
+ bindMaterialAs = "strongerThanDescendants"
402
+ )
403
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
404
+ uniform token physics:approximation = "convexHull"
405
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
406
+ custom bool primvars:doNotCastShadows = 1
407
+
408
+ def Material "_FlatColorMaterial"
409
+ {
410
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
411
+
412
+ def Shader "Shader"
413
+ {
414
+ uniform token info:id = "UsdPreviewSurface"
415
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
416
+ float inputs:metallic = 0
417
+ float inputs:roughness = 1
418
+ color3f inputs:specularColor = (0, 0, 0)
419
+ token outputs:surface
420
+ }
421
+ }
422
+ }
423
+
424
+ def Mesh "Slope" (
425
+ prepend apiSchemas = ["MaterialBindingAPI"]
426
+ )
427
+ {
428
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
429
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
430
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
431
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
432
+ bindMaterialAs = "strongerThanDescendants"
433
+ )
434
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
435
+ custom bool primvars:doNotCastShadows = 1
436
+ float xformOp:rotateX = 45
437
+ float xformOp:rotateZ = 180
438
+ float3 xformOp:scale = (50, 4.86, 0.06075)
439
+ double3 xformOp:translate = (0, 0, 3.339339048305274)
440
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
441
+
442
+ def Material "_FlatColorMaterial"
443
+ {
444
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
445
+
446
+ def Shader "Shader"
447
+ {
448
+ uniform token info:id = "UsdPreviewSurface"
449
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
450
+ float inputs:metallic = 0
451
+ float inputs:roughness = 1
452
+ color3f inputs:specularColor = (0, 0, 0)
453
+ token outputs:surface
454
+ }
455
+ }
456
+
457
+ def "PhysMaterial" (
458
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
459
+ )
460
+ {
461
+ float physics:dynamicFriction = 0.4
462
+ float physics:restitution = 0
463
+ float physics:staticFriction = 0.5
464
+ }
465
+ }
466
+
467
+ def Xform "SlopeCollision"
468
+ {
469
+ float xformOp:rotateX = 45
470
+ float xformOp:rotateZ = 180
471
+ double3 xformOp:translate = (0, 0, 3.339339048305274)
472
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
473
+
474
+ def Cube "Box" (
475
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
476
+ )
477
+ {
478
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
479
+ bindMaterialAs = "weakerThanDescendants"
480
+ )
481
+ double size = 1
482
+ token visibility = "invisible"
483
+ float3 xformOp:scale = (100, 9.72, 0.06075)
484
+ double3 xformOp:translate = (0, 0, -0.030375000834465028)
485
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
486
+ }
487
+ }
488
+ }
489
+
490
+ def Xform "Lights"
491
+ {
492
+ def DomeLight "DomeLight_1"
493
+ {
494
+ float inputs:intensity = 1000
495
+ }
496
+ }
497
+
498
+ def PhysicsScene "PhysicsScene" (
499
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
500
+ )
501
+ {
502
+ vector3f physics:gravityDirection = (0, 0, -1)
503
+ float physics:gravityMagnitude = 9.81
504
+ uniform token physxScene:broadphaseType = "GPU"
505
+ bool physxScene:enableEnhancedDeterminism = 0
506
+ bool physxScene:enableGPUDynamics = 1
507
+ bool physxScene:enableStabilization = 1
508
+ uniform token physxScene:solverType = "TGS"
509
+ uint physxScene:timeStepsPerSecond = 240
510
+ }
511
+
512
+ def Xform "GroundPlane"
513
+ {
514
+ def Mesh "CollisionMesh" (
515
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
516
+ )
517
+ {
518
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
519
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
520
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
521
+ bindMaterialAs = "weakerThanDescendants"
522
+ )
523
+ uniform token physics:approximation = "convexHull"
524
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
525
+ token visibility = "invisible"
526
+ }
527
+
528
+ def "PhysMaterial" (
529
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
530
+ )
531
+ {
532
+ float physics:dynamicFriction = 0.4
533
+ float physics:restitution = 0
534
+ float physics:staticFriction = 0.5
535
+ }
536
+ }
537
+
538
+ def Camera "Camera"
539
+ {
540
+ float2 clippingRange = (0.0122759165, 1000)
541
+ float focalLength = 35
542
+ float horizontalAperture = 36
543
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-1.2037526968451366, -2.405577497644914, 6.497207750416647, 1) )
544
+ uniform token[] xformOpOrder = ["xformOp:transform"]
545
+ }
546
+ }
547
+
reports/runtime/results/external/8d00e90912fa/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,402 +1,402 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Signal_Tower"
115
- {
116
- over "tower_assy"
117
- {
118
- over "signal_tower_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pipe" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "lamp_green"
140
- {
141
- over "light_green" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "cover_green" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
- }
161
-
162
- over "lamp_orange"
163
- {
164
- over "light_orange" (
165
- prepend apiSchemas = ["MaterialBindingAPI"]
166
- )
167
- {
168
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
- bindMaterialAs = "strongerThanDescendants"
170
- )
171
- rel material:binding:physics = None
172
- }
173
-
174
- over "cover_orange" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
-
185
- over "lamp_red"
186
- {
187
- over "light_red" (
188
- prepend apiSchemas = ["MaterialBindingAPI"]
189
- )
190
- {
191
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
- bindMaterialAs = "strongerThanDescendants"
193
- )
194
- rel material:binding:physics = None
195
- }
196
-
197
- over "cover_red" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
- }
208
- }
209
- }
210
-
211
- def Xform "Room"
212
- {
213
- def Mesh "Bottom" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (1, 1, 1)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "Floor" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
- )
247
- {
248
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
252
- uniform token physics:approximation = "convexHull"
253
- bool physics:collisionEnabled = 0
254
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
255
- custom bool primvars:doNotCastShadows = 1
256
- token visibility = "invisible"
257
- }
258
-
259
- def Mesh "North" (
260
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
261
- )
262
- {
263
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
264
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
265
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
266
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
267
- bindMaterialAs = "strongerThanDescendants"
268
- )
269
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
270
- uniform token physics:approximation = "convexHull"
271
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
272
- custom bool primvars:doNotCastShadows = 1
273
-
274
- def Material "_FlatColorMaterial"
275
- {
276
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
277
-
278
- def Shader "Shader"
279
- {
280
- uniform token info:id = "UsdPreviewSurface"
281
- color3f inputs:diffuseColor = (1, 1, 1)
282
- float inputs:metallic = 0
283
- float inputs:roughness = 1
284
- color3f inputs:specularColor = (0, 0, 0)
285
- token outputs:surface
286
- }
287
- }
288
- }
289
-
290
- def Mesh "South" (
291
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
292
- )
293
- {
294
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
295
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
296
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
297
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
298
- bindMaterialAs = "strongerThanDescendants"
299
- )
300
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
301
- uniform token physics:approximation = "convexHull"
302
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
303
- custom bool primvars:doNotCastShadows = 1
304
-
305
- def Material "_FlatColorMaterial"
306
- {
307
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
308
-
309
- def Shader "Shader"
310
- {
311
- uniform token info:id = "UsdPreviewSurface"
312
- color3f inputs:diffuseColor = (1, 1, 1)
313
- float inputs:metallic = 0
314
- float inputs:roughness = 1
315
- color3f inputs:specularColor = (0, 0, 0)
316
- token outputs:surface
317
- }
318
- }
319
- }
320
-
321
- def Mesh "West" (
322
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
323
- )
324
- {
325
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
326
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
327
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
328
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
329
- bindMaterialAs = "strongerThanDescendants"
330
- )
331
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
332
- uniform token physics:approximation = "convexHull"
333
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
334
- custom bool primvars:doNotCastShadows = 1
335
-
336
- def Material "_FlatColorMaterial"
337
- {
338
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
339
-
340
- def Shader "Shader"
341
- {
342
- uniform token info:id = "UsdPreviewSurface"
343
- color3f inputs:diffuseColor = (1, 1, 1)
344
- float inputs:metallic = 0
345
- float inputs:roughness = 1
346
- color3f inputs:specularColor = (0, 0, 0)
347
- token outputs:surface
348
- }
349
- }
350
- }
351
-
352
- def Mesh "East" (
353
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
354
- )
355
- {
356
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
357
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
358
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
359
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
360
- bindMaterialAs = "strongerThanDescendants"
361
- )
362
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
363
- uniform token physics:approximation = "convexHull"
364
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
365
- custom bool primvars:doNotCastShadows = 1
366
-
367
- def Material "_FlatColorMaterial"
368
- {
369
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
370
-
371
- def Shader "Shader"
372
- {
373
- uniform token info:id = "UsdPreviewSurface"
374
- color3f inputs:diffuseColor = (1, 1, 1)
375
- float inputs:metallic = 0
376
- float inputs:roughness = 1
377
- color3f inputs:specularColor = (0, 0, 0)
378
- token outputs:surface
379
- }
380
- }
381
- }
382
- }
383
-
384
- def Xform "Lights"
385
- {
386
- def DomeLight "DomeLight_1"
387
- {
388
- float inputs:intensity = 1000
389
- }
390
- }
391
-
392
- def Camera "Camera"
393
- {
394
- float2 clippingRange = (0.007635395, 10000)
395
- float focalLength = 35
396
- float horizontalAperture = 36
397
- float verticalAperture = 36
398
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
399
- uniform token[] xformOpOrder = ["xformOp:transform"]
400
- }
401
- }
402
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Signal_Tower"
115
+ {
116
+ over "tower_assy"
117
+ {
118
+ over "signal_tower_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pipe" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "lamp_green"
140
+ {
141
+ over "light_green" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "cover_green" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+ }
161
+
162
+ over "lamp_orange"
163
+ {
164
+ over "light_orange" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+
174
+ over "cover_orange" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+
185
+ over "lamp_red"
186
+ {
187
+ over "light_red" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+
197
+ over "cover_red" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+
211
+ def Xform "Room"
212
+ {
213
+ def Mesh "Bottom" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (1, 1, 1)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "Floor" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
252
+ uniform token physics:approximation = "convexHull"
253
+ bool physics:collisionEnabled = 0
254
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+ token visibility = "invisible"
257
+ }
258
+
259
+ def Mesh "North" (
260
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
261
+ )
262
+ {
263
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
264
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
265
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
266
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
267
+ bindMaterialAs = "strongerThanDescendants"
268
+ )
269
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
270
+ uniform token physics:approximation = "convexHull"
271
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
272
+ custom bool primvars:doNotCastShadows = 1
273
+
274
+ def Material "_FlatColorMaterial"
275
+ {
276
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
277
+
278
+ def Shader "Shader"
279
+ {
280
+ uniform token info:id = "UsdPreviewSurface"
281
+ color3f inputs:diffuseColor = (1, 1, 1)
282
+ float inputs:metallic = 0
283
+ float inputs:roughness = 1
284
+ color3f inputs:specularColor = (0, 0, 0)
285
+ token outputs:surface
286
+ }
287
+ }
288
+ }
289
+
290
+ def Mesh "South" (
291
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
292
+ )
293
+ {
294
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
295
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
296
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
297
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
298
+ bindMaterialAs = "strongerThanDescendants"
299
+ )
300
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
301
+ uniform token physics:approximation = "convexHull"
302
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
303
+ custom bool primvars:doNotCastShadows = 1
304
+
305
+ def Material "_FlatColorMaterial"
306
+ {
307
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
308
+
309
+ def Shader "Shader"
310
+ {
311
+ uniform token info:id = "UsdPreviewSurface"
312
+ color3f inputs:diffuseColor = (1, 1, 1)
313
+ float inputs:metallic = 0
314
+ float inputs:roughness = 1
315
+ color3f inputs:specularColor = (0, 0, 0)
316
+ token outputs:surface
317
+ }
318
+ }
319
+ }
320
+
321
+ def Mesh "West" (
322
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
323
+ )
324
+ {
325
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
326
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
327
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
328
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
329
+ bindMaterialAs = "strongerThanDescendants"
330
+ )
331
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
332
+ uniform token physics:approximation = "convexHull"
333
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
334
+ custom bool primvars:doNotCastShadows = 1
335
+
336
+ def Material "_FlatColorMaterial"
337
+ {
338
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
339
+
340
+ def Shader "Shader"
341
+ {
342
+ uniform token info:id = "UsdPreviewSurface"
343
+ color3f inputs:diffuseColor = (1, 1, 1)
344
+ float inputs:metallic = 0
345
+ float inputs:roughness = 1
346
+ color3f inputs:specularColor = (0, 0, 0)
347
+ token outputs:surface
348
+ }
349
+ }
350
+ }
351
+
352
+ def Mesh "East" (
353
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
354
+ )
355
+ {
356
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
357
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
358
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
359
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
360
+ bindMaterialAs = "strongerThanDescendants"
361
+ )
362
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
363
+ uniform token physics:approximation = "convexHull"
364
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
365
+ custom bool primvars:doNotCastShadows = 1
366
+
367
+ def Material "_FlatColorMaterial"
368
+ {
369
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
370
+
371
+ def Shader "Shader"
372
+ {
373
+ uniform token info:id = "UsdPreviewSurface"
374
+ color3f inputs:diffuseColor = (1, 1, 1)
375
+ float inputs:metallic = 0
376
+ float inputs:roughness = 1
377
+ color3f inputs:specularColor = (0, 0, 0)
378
+ token outputs:surface
379
+ }
380
+ }
381
+ }
382
+ }
383
+
384
+ def Xform "Lights"
385
+ {
386
+ def DomeLight "DomeLight_1"
387
+ {
388
+ float inputs:intensity = 1000
389
+ }
390
+ }
391
+
392
+ def Camera "Camera"
393
+ {
394
+ float2 clippingRange = (0.007635395, 10000)
395
+ float focalLength = 35
396
+ float horizontalAperture = 36
397
+ float verticalAperture = 36
398
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
399
+ uniform token[] xformOpOrder = ["xformOp:transform"]
400
+ }
401
+ }
402
+
reports/runtime/results/external/8d00e90912fa/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,394 +1,394 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.9585000872612)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@
100
- )
101
- {
102
- over "Signal_Tower"
103
- {
104
- over "tower_assy"
105
- {
106
- vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
107
- vector3f physics:velocity = (-3.067133e-10, 1.050025e-9, -0.122625)
108
- quatf xformOp:orient = (1, 0, 0, 0)
109
- float3 xformOp:scale = (1, 1, 1)
110
- float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408)
111
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
112
- }
113
-
114
- over "lamp_green"
115
- {
116
- vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
117
- vector3f physics:velocity = (-9.446484e-11, 3.2339773e-10, -0.122625)
118
- quatf xformOp:orient = (1, 0, 0, 0)
119
- float3 xformOp:scale = (1, 1, 1)
120
- float3 xformOp:translate = (-6.028511e-14, -2.6618707e-12, -0.0010221004)
121
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
122
- }
123
-
124
- over "lamp_orange"
125
- {
126
- vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
127
- vector3f physics:velocity = (1.6506166e-10, -5.650846e-10, -0.122625)
128
- quatf xformOp:orient = (1, 0, 0, 0)
129
- float3 xformOp:scale = (1, 1, 1)
130
- float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408)
131
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
132
- }
133
-
134
- over "lamp_red"
135
- {
136
- vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
137
- vector3f physics:velocity = (4.2458784e-10, -1.4535659e-9, -0.122625)
138
- quatf xformOp:orient = (1, 0, 0, 0)
139
- float3 xformOp:scale = (1, 1, 1)
140
- float3 xformOp:translate = (2.553513e-15, -9.937717e-12, -0.0010220408)
141
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
142
- }
143
- }
144
- }
145
- }
146
-
147
- def Xform "Room"
148
- {
149
- def Mesh "Bottom" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "Floor" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
191
- uniform token physics:approximation = "convexHull"
192
- bool physics:collisionEnabled = 1
193
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "North" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "South" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
-
274
- def Mesh "West" (
275
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
276
- )
277
- {
278
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
279
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
280
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
281
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
282
- bindMaterialAs = "strongerThanDescendants"
283
- )
284
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
285
- uniform token physics:approximation = "convexHull"
286
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
287
- custom bool primvars:doNotCastShadows = 1
288
-
289
- def Material "_FlatColorMaterial"
290
- {
291
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
292
-
293
- def Shader "Shader"
294
- {
295
- uniform token info:id = "UsdPreviewSurface"
296
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
297
- float inputs:metallic = 0
298
- float inputs:roughness = 1
299
- color3f inputs:specularColor = (0, 0, 0)
300
- token outputs:surface
301
- }
302
- }
303
- }
304
-
305
- def Mesh "East" (
306
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
307
- )
308
- {
309
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
310
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
311
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
312
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
313
- bindMaterialAs = "strongerThanDescendants"
314
- )
315
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
316
- uniform token physics:approximation = "convexHull"
317
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
318
- custom bool primvars:doNotCastShadows = 1
319
-
320
- def Material "_FlatColorMaterial"
321
- {
322
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
323
-
324
- def Shader "Shader"
325
- {
326
- uniform token info:id = "UsdPreviewSurface"
327
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
328
- float inputs:metallic = 0
329
- float inputs:roughness = 1
330
- color3f inputs:specularColor = (0, 0, 0)
331
- token outputs:surface
332
- }
333
- }
334
- }
335
- }
336
-
337
- def Xform "Lights"
338
- {
339
- def DomeLight "DomeLight_1"
340
- {
341
- float inputs:intensity = 1000
342
- }
343
- }
344
-
345
- def PhysicsScene "PhysicsScene" (
346
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
347
- )
348
- {
349
- vector3f physics:gravityDirection = (0, 0, -1)
350
- float physics:gravityMagnitude = 9.81
351
- uniform token physxScene:broadphaseType = "GPU"
352
- bool physxScene:enableEnhancedDeterminism = 0
353
- bool physxScene:enableGPUDynamics = 1
354
- bool physxScene:enableStabilization = 1
355
- uniform token physxScene:solverType = "TGS"
356
- uint physxScene:timeStepsPerSecond = 240
357
- }
358
-
359
- def Xform "GroundPlane"
360
- {
361
- def Mesh "CollisionMesh" (
362
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
363
- )
364
- {
365
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
366
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
367
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
368
- bindMaterialAs = "weakerThanDescendants"
369
- )
370
- uniform token physics:approximation = "convexHull"
371
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
372
- token visibility = "invisible"
373
- }
374
-
375
- def "PhysMaterial" (
376
- prepend apiSchemas = ["PhysicsMaterialAPI"]
377
- )
378
- {
379
- float physics:dynamicFriction = 0.4
380
- float physics:restitution = 0
381
- float physics:staticFriction = 0.5
382
- }
383
- }
384
-
385
- def Camera "Camera"
386
- {
387
- float2 clippingRange = (0.012933092, 1000)
388
- float focalLength = 35
389
- float horizontalAperture = 36
390
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.4112715223293812, 1.0967240597868235, 1.825851125037948, 1) )
391
- uniform token[] xformOpOrder = ["xformOp:transform"]
392
- }
393
- }
394
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.9585000872612)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@
100
+ )
101
+ {
102
+ over "Signal_Tower"
103
+ {
104
+ over "tower_assy"
105
+ {
106
+ vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
107
+ vector3f physics:velocity = (-3.067133e-10, 1.050025e-9, -0.122625)
108
+ quatf xformOp:orient = (1, 0, 0, 0)
109
+ float3 xformOp:scale = (1, 1, 1)
110
+ float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408)
111
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
112
+ }
113
+
114
+ over "lamp_green"
115
+ {
116
+ vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
117
+ vector3f physics:velocity = (-9.446484e-11, 3.2339773e-10, -0.122625)
118
+ quatf xformOp:orient = (1, 0, 0, 0)
119
+ float3 xformOp:scale = (1, 1, 1)
120
+ float3 xformOp:translate = (-6.028511e-14, -2.6618707e-12, -0.0010221004)
121
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
122
+ }
123
+
124
+ over "lamp_orange"
125
+ {
126
+ vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
127
+ vector3f physics:velocity = (1.6506166e-10, -5.650846e-10, -0.122625)
128
+ quatf xformOp:orient = (1, 0, 0, 0)
129
+ float3 xformOp:scale = (1, 1, 1)
130
+ float3 xformOp:translate = (3.5527137e-15, 6.351586e-13, -0.0010220408)
131
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
132
+ }
133
+
134
+ over "lamp_red"
135
+ {
136
+ vector3f physics:angularVelocity = (4.620508e-7, 1.3496545e-7, 1.7296822e-8)
137
+ vector3f physics:velocity = (4.2458784e-10, -1.4535659e-9, -0.122625)
138
+ quatf xformOp:orient = (1, 0, 0, 0)
139
+ float3 xformOp:scale = (1, 1, 1)
140
+ float3 xformOp:translate = (2.553513e-15, -9.937717e-12, -0.0010220408)
141
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
142
+ }
143
+ }
144
+ }
145
+ }
146
+
147
+ def Xform "Room"
148
+ {
149
+ def Mesh "Bottom" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "Floor" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
191
+ uniform token physics:approximation = "convexHull"
192
+ bool physics:collisionEnabled = 1
193
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "North" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "South" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+
274
+ def Mesh "West" (
275
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
276
+ )
277
+ {
278
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
279
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
280
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
281
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
282
+ bindMaterialAs = "strongerThanDescendants"
283
+ )
284
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
285
+ uniform token physics:approximation = "convexHull"
286
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
287
+ custom bool primvars:doNotCastShadows = 1
288
+
289
+ def Material "_FlatColorMaterial"
290
+ {
291
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
292
+
293
+ def Shader "Shader"
294
+ {
295
+ uniform token info:id = "UsdPreviewSurface"
296
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
297
+ float inputs:metallic = 0
298
+ float inputs:roughness = 1
299
+ color3f inputs:specularColor = (0, 0, 0)
300
+ token outputs:surface
301
+ }
302
+ }
303
+ }
304
+
305
+ def Mesh "East" (
306
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
307
+ )
308
+ {
309
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
310
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
311
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
312
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
313
+ bindMaterialAs = "strongerThanDescendants"
314
+ )
315
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
316
+ uniform token physics:approximation = "convexHull"
317
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
318
+ custom bool primvars:doNotCastShadows = 1
319
+
320
+ def Material "_FlatColorMaterial"
321
+ {
322
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
323
+
324
+ def Shader "Shader"
325
+ {
326
+ uniform token info:id = "UsdPreviewSurface"
327
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
328
+ float inputs:metallic = 0
329
+ float inputs:roughness = 1
330
+ color3f inputs:specularColor = (0, 0, 0)
331
+ token outputs:surface
332
+ }
333
+ }
334
+ }
335
+ }
336
+
337
+ def Xform "Lights"
338
+ {
339
+ def DomeLight "DomeLight_1"
340
+ {
341
+ float inputs:intensity = 1000
342
+ }
343
+ }
344
+
345
+ def PhysicsScene "PhysicsScene" (
346
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
347
+ )
348
+ {
349
+ vector3f physics:gravityDirection = (0, 0, -1)
350
+ float physics:gravityMagnitude = 9.81
351
+ uniform token physxScene:broadphaseType = "GPU"
352
+ bool physxScene:enableEnhancedDeterminism = 0
353
+ bool physxScene:enableGPUDynamics = 1
354
+ bool physxScene:enableStabilization = 1
355
+ uniform token physxScene:solverType = "TGS"
356
+ uint physxScene:timeStepsPerSecond = 240
357
+ }
358
+
359
+ def Xform "GroundPlane"
360
+ {
361
+ def Mesh "CollisionMesh" (
362
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
363
+ )
364
+ {
365
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
366
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
367
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
368
+ bindMaterialAs = "weakerThanDescendants"
369
+ )
370
+ uniform token physics:approximation = "convexHull"
371
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
372
+ token visibility = "invisible"
373
+ }
374
+
375
+ def "PhysMaterial" (
376
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
377
+ )
378
+ {
379
+ float physics:dynamicFriction = 0.4
380
+ float physics:restitution = 0
381
+ float physics:staticFriction = 0.5
382
+ }
383
+ }
384
+
385
+ def Camera "Camera"
386
+ {
387
+ float2 clippingRange = (0.012933092, 1000)
388
+ float focalLength = 35
389
+ float horizontalAperture = 36
390
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.423999152002544, -0), (0.4112715223293812, 1.0967240597868235, 1.825851125037948, 1) )
391
+ uniform token[] xformOpOrder = ["xformOp:transform"]
392
+ }
393
+ }
394
+
reports/runtime/results/external/8d00e90912fa/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,410 +1,410 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Signal_Tower"
115
- {
116
- over "tower_assy"
117
- {
118
- over "signal_tower_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pipe" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "lamp_green"
140
- {
141
- over "light_green" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "cover_green" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
- }
161
-
162
- over "lamp_orange"
163
- {
164
- over "light_orange" (
165
- prepend apiSchemas = ["MaterialBindingAPI"]
166
- )
167
- {
168
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
- bindMaterialAs = "strongerThanDescendants"
170
- )
171
- rel material:binding:physics = None
172
- }
173
-
174
- over "cover_orange" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
-
185
- over "lamp_red"
186
- {
187
- over "light_red" (
188
- prepend apiSchemas = ["MaterialBindingAPI"]
189
- )
190
- {
191
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
- bindMaterialAs = "strongerThanDescendants"
193
- )
194
- rel material:binding:physics = None
195
- }
196
-
197
- over "cover_red" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
- }
208
- }
209
- }
210
-
211
- def Xform "Room"
212
- {
213
- def Mesh "Bottom" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (0, 0, 0)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "Floor" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
- )
247
- {
248
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
252
- uniform token physics:approximation = "convexHull"
253
- bool physics:collisionEnabled = 0
254
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
255
- custom bool primvars:doNotCastShadows = 1
256
- token visibility = "invisible"
257
- }
258
-
259
- def Mesh "North" (
260
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
261
- )
262
- {
263
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
264
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
265
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
266
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
267
- bindMaterialAs = "strongerThanDescendants"
268
- )
269
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
270
- uniform token physics:approximation = "convexHull"
271
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
272
- custom bool primvars:doNotCastShadows = 1
273
-
274
- def Material "_FlatColorMaterial"
275
- {
276
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
277
-
278
- def Shader "Shader"
279
- {
280
- uniform token info:id = "UsdPreviewSurface"
281
- color3f inputs:diffuseColor = (0, 0, 0)
282
- float inputs:metallic = 0
283
- float inputs:roughness = 1
284
- color3f inputs:specularColor = (0, 0, 0)
285
- token outputs:surface
286
- }
287
- }
288
- }
289
-
290
- def Mesh "South" (
291
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
292
- )
293
- {
294
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
295
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
296
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
297
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
298
- bindMaterialAs = "strongerThanDescendants"
299
- )
300
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
301
- uniform token physics:approximation = "convexHull"
302
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
303
- custom bool primvars:doNotCastShadows = 1
304
-
305
- def Material "_FlatColorMaterial"
306
- {
307
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
308
-
309
- def Shader "Shader"
310
- {
311
- uniform token info:id = "UsdPreviewSurface"
312
- color3f inputs:diffuseColor = (0, 0, 0)
313
- float inputs:metallic = 0
314
- float inputs:roughness = 1
315
- color3f inputs:specularColor = (0, 0, 0)
316
- token outputs:surface
317
- }
318
- }
319
- }
320
-
321
- def Mesh "West" (
322
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
323
- )
324
- {
325
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
326
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
327
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
328
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
329
- bindMaterialAs = "strongerThanDescendants"
330
- )
331
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
332
- uniform token physics:approximation = "convexHull"
333
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
334
- custom bool primvars:doNotCastShadows = 1
335
-
336
- def Material "_FlatColorMaterial"
337
- {
338
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
339
-
340
- def Shader "Shader"
341
- {
342
- uniform token info:id = "UsdPreviewSurface"
343
- color3f inputs:diffuseColor = (0, 0, 0)
344
- float inputs:metallic = 0
345
- float inputs:roughness = 1
346
- color3f inputs:specularColor = (0, 0, 0)
347
- token outputs:surface
348
- }
349
- }
350
- }
351
-
352
- def Mesh "East" (
353
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
354
- )
355
- {
356
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
357
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
358
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
359
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
360
- bindMaterialAs = "strongerThanDescendants"
361
- )
362
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
363
- uniform token physics:approximation = "convexHull"
364
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
365
- custom bool primvars:doNotCastShadows = 1
366
-
367
- def Material "_FlatColorMaterial"
368
- {
369
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
370
-
371
- def Shader "Shader"
372
- {
373
- uniform token info:id = "UsdPreviewSurface"
374
- color3f inputs:diffuseColor = (0, 0, 0)
375
- float inputs:metallic = 0
376
- float inputs:roughness = 1
377
- color3f inputs:specularColor = (0, 0, 0)
378
- token outputs:surface
379
- }
380
- }
381
- }
382
- }
383
-
384
- def Xform "Lights"
385
- {
386
- def DistantLight "DistantLight_1"
387
- {
388
- float inputs:angle = 1
389
- float inputs:intensity = 3000
390
- float3 xformOp:rotateXYZ = (45, 0, 90)
391
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
392
- }
393
-
394
- def DomeLight "DomeLight_2"
395
- {
396
- float inputs:intensity = 150
397
- }
398
- }
399
-
400
- def Camera "Camera"
401
- {
402
- float2 clippingRange = (0.007635395, 10000)
403
- float focalLength = 35
404
- float horizontalAperture = 36
405
- float verticalAperture = 36
406
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
407
- uniform token[] xformOpOrder = ["xformOp:transform"]
408
- }
409
- }
410
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Signal_Tower"
115
+ {
116
+ over "tower_assy"
117
+ {
118
+ over "signal_tower_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pipe" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "lamp_green"
140
+ {
141
+ over "light_green" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "cover_green" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+ }
161
+
162
+ over "lamp_orange"
163
+ {
164
+ over "light_orange" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+
174
+ over "cover_orange" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+
185
+ over "lamp_red"
186
+ {
187
+ over "light_red" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+
197
+ over "cover_red" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+
211
+ def Xform "Room"
212
+ {
213
+ def Mesh "Bottom" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (0, 0, 0)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "Floor" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
252
+ uniform token physics:approximation = "convexHull"
253
+ bool physics:collisionEnabled = 0
254
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+ token visibility = "invisible"
257
+ }
258
+
259
+ def Mesh "North" (
260
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
261
+ )
262
+ {
263
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
264
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
265
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
266
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
267
+ bindMaterialAs = "strongerThanDescendants"
268
+ )
269
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
270
+ uniform token physics:approximation = "convexHull"
271
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
272
+ custom bool primvars:doNotCastShadows = 1
273
+
274
+ def Material "_FlatColorMaterial"
275
+ {
276
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
277
+
278
+ def Shader "Shader"
279
+ {
280
+ uniform token info:id = "UsdPreviewSurface"
281
+ color3f inputs:diffuseColor = (0, 0, 0)
282
+ float inputs:metallic = 0
283
+ float inputs:roughness = 1
284
+ color3f inputs:specularColor = (0, 0, 0)
285
+ token outputs:surface
286
+ }
287
+ }
288
+ }
289
+
290
+ def Mesh "South" (
291
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
292
+ )
293
+ {
294
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
295
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
296
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
297
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
298
+ bindMaterialAs = "strongerThanDescendants"
299
+ )
300
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
301
+ uniform token physics:approximation = "convexHull"
302
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
303
+ custom bool primvars:doNotCastShadows = 1
304
+
305
+ def Material "_FlatColorMaterial"
306
+ {
307
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
308
+
309
+ def Shader "Shader"
310
+ {
311
+ uniform token info:id = "UsdPreviewSurface"
312
+ color3f inputs:diffuseColor = (0, 0, 0)
313
+ float inputs:metallic = 0
314
+ float inputs:roughness = 1
315
+ color3f inputs:specularColor = (0, 0, 0)
316
+ token outputs:surface
317
+ }
318
+ }
319
+ }
320
+
321
+ def Mesh "West" (
322
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
323
+ )
324
+ {
325
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
326
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
327
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
328
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
329
+ bindMaterialAs = "strongerThanDescendants"
330
+ )
331
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
332
+ uniform token physics:approximation = "convexHull"
333
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
334
+ custom bool primvars:doNotCastShadows = 1
335
+
336
+ def Material "_FlatColorMaterial"
337
+ {
338
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
339
+
340
+ def Shader "Shader"
341
+ {
342
+ uniform token info:id = "UsdPreviewSurface"
343
+ color3f inputs:diffuseColor = (0, 0, 0)
344
+ float inputs:metallic = 0
345
+ float inputs:roughness = 1
346
+ color3f inputs:specularColor = (0, 0, 0)
347
+ token outputs:surface
348
+ }
349
+ }
350
+ }
351
+
352
+ def Mesh "East" (
353
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
354
+ )
355
+ {
356
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
357
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
358
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
359
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
360
+ bindMaterialAs = "strongerThanDescendants"
361
+ )
362
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
363
+ uniform token physics:approximation = "convexHull"
364
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
365
+ custom bool primvars:doNotCastShadows = 1
366
+
367
+ def Material "_FlatColorMaterial"
368
+ {
369
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
370
+
371
+ def Shader "Shader"
372
+ {
373
+ uniform token info:id = "UsdPreviewSurface"
374
+ color3f inputs:diffuseColor = (0, 0, 0)
375
+ float inputs:metallic = 0
376
+ float inputs:roughness = 1
377
+ color3f inputs:specularColor = (0, 0, 0)
378
+ token outputs:surface
379
+ }
380
+ }
381
+ }
382
+ }
383
+
384
+ def Xform "Lights"
385
+ {
386
+ def DistantLight "DistantLight_1"
387
+ {
388
+ float inputs:angle = 1
389
+ float inputs:intensity = 3000
390
+ float3 xformOp:rotateXYZ = (45, 0, 90)
391
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
392
+ }
393
+
394
+ def DomeLight "DomeLight_2"
395
+ {
396
+ float inputs:intensity = 150
397
+ }
398
+ }
399
+
400
+ def Camera "Camera"
401
+ {
402
+ float2 clippingRange = (0.007635395, 10000)
403
+ float focalLength = 35
404
+ float horizontalAperture = 36
405
+ float verticalAperture = 36
406
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
407
+ uniform token[] xformOpOrder = ["xformOp:transform"]
408
+ }
409
+ }
410
+
reports/runtime/results/external/8d00e90912fa/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.007635395, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.007635395, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/8d00e90912fa/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,418 +1,418 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Signal_Tower"
115
- {
116
- over "tower_assy"
117
- {
118
- over "signal_tower_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
-
130
- over "pipe" (
131
- prepend apiSchemas = ["MaterialBindingAPI"]
132
- )
133
- {
134
- uniform bool doubleSided = 1
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- custom bool singleSided = 0
140
- }
141
- }
142
-
143
- over "lamp_green"
144
- {
145
- over "light_green" (
146
- prepend apiSchemas = ["MaterialBindingAPI"]
147
- )
148
- {
149
- uniform bool doubleSided = 1
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- custom bool singleSided = 0
155
- }
156
-
157
- over "cover_green" (
158
- prepend apiSchemas = ["MaterialBindingAPI"]
159
- )
160
- {
161
- uniform bool doubleSided = 1
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- custom bool singleSided = 0
167
- }
168
- }
169
-
170
- over "lamp_orange"
171
- {
172
- over "light_orange" (
173
- prepend apiSchemas = ["MaterialBindingAPI"]
174
- )
175
- {
176
- uniform bool doubleSided = 1
177
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
178
- bindMaterialAs = "strongerThanDescendants"
179
- )
180
- rel material:binding:physics = None
181
- custom bool singleSided = 0
182
- }
183
-
184
- over "cover_orange" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- uniform bool doubleSided = 1
189
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
190
- bindMaterialAs = "strongerThanDescendants"
191
- )
192
- rel material:binding:physics = None
193
- custom bool singleSided = 0
194
- }
195
- }
196
-
197
- over "lamp_red"
198
- {
199
- over "light_red" (
200
- prepend apiSchemas = ["MaterialBindingAPI"]
201
- )
202
- {
203
- uniform bool doubleSided = 1
204
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
205
- bindMaterialAs = "strongerThanDescendants"
206
- )
207
- rel material:binding:physics = None
208
- custom bool singleSided = 0
209
- }
210
-
211
- over "cover_red" (
212
- prepend apiSchemas = ["MaterialBindingAPI"]
213
- )
214
- {
215
- uniform bool doubleSided = 1
216
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
217
- bindMaterialAs = "strongerThanDescendants"
218
- )
219
- rel material:binding:physics = None
220
- custom bool singleSided = 0
221
- }
222
- }
223
- }
224
- }
225
- }
226
-
227
- def Xform "Room"
228
- {
229
- def Mesh "Bottom" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (1, 1, 1)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "Floor" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
268
- uniform token physics:approximation = "convexHull"
269
- bool physics:collisionEnabled = 0
270
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
271
- custom bool primvars:doNotCastShadows = 1
272
- token visibility = "invisible"
273
- }
274
-
275
- def Mesh "North" (
276
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
- )
278
- {
279
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
280
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
283
- bindMaterialAs = "strongerThanDescendants"
284
- )
285
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
286
- uniform token physics:approximation = "convexHull"
287
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
288
- custom bool primvars:doNotCastShadows = 1
289
-
290
- def Material "_FlatColorMaterial"
291
- {
292
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
293
-
294
- def Shader "Shader"
295
- {
296
- uniform token info:id = "UsdPreviewSurface"
297
- color3f inputs:diffuseColor = (1, 1, 1)
298
- float inputs:metallic = 0
299
- float inputs:roughness = 1
300
- color3f inputs:specularColor = (0, 0, 0)
301
- token outputs:surface
302
- }
303
- }
304
- }
305
-
306
- def Mesh "South" (
307
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
308
- )
309
- {
310
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
311
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
312
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
313
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
314
- bindMaterialAs = "strongerThanDescendants"
315
- )
316
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
317
- uniform token physics:approximation = "convexHull"
318
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
319
- custom bool primvars:doNotCastShadows = 1
320
-
321
- def Material "_FlatColorMaterial"
322
- {
323
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
324
-
325
- def Shader "Shader"
326
- {
327
- uniform token info:id = "UsdPreviewSurface"
328
- color3f inputs:diffuseColor = (1, 1, 1)
329
- float inputs:metallic = 0
330
- float inputs:roughness = 1
331
- color3f inputs:specularColor = (0, 0, 0)
332
- token outputs:surface
333
- }
334
- }
335
- }
336
-
337
- def Mesh "West" (
338
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
- )
340
- {
341
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
342
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
345
- bindMaterialAs = "strongerThanDescendants"
346
- )
347
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
348
- uniform token physics:approximation = "convexHull"
349
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
350
- custom bool primvars:doNotCastShadows = 1
351
-
352
- def Material "_FlatColorMaterial"
353
- {
354
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
355
-
356
- def Shader "Shader"
357
- {
358
- uniform token info:id = "UsdPreviewSurface"
359
- color3f inputs:diffuseColor = (1, 1, 1)
360
- float inputs:metallic = 0
361
- float inputs:roughness = 1
362
- color3f inputs:specularColor = (0, 0, 0)
363
- token outputs:surface
364
- }
365
- }
366
- }
367
-
368
- def Mesh "East" (
369
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
- )
371
- {
372
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
379
- uniform token physics:approximation = "convexHull"
380
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
381
- custom bool primvars:doNotCastShadows = 1
382
-
383
- def Material "_FlatColorMaterial"
384
- {
385
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
386
-
387
- def Shader "Shader"
388
- {
389
- uniform token info:id = "UsdPreviewSurface"
390
- color3f inputs:diffuseColor = (1, 1, 1)
391
- float inputs:metallic = 0
392
- float inputs:roughness = 1
393
- color3f inputs:specularColor = (0, 0, 0)
394
- token outputs:surface
395
- }
396
- }
397
- }
398
- }
399
-
400
- def Xform "Lights"
401
- {
402
- def DomeLight "DomeLight_1"
403
- {
404
- float inputs:intensity = 2000
405
- }
406
- }
407
-
408
- def Camera "Camera"
409
- {
410
- float2 clippingRange = (0.007635395, 10000)
411
- float focalLength = 35
412
- float horizontalAperture = 36
413
- float verticalAperture = 36
414
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
415
- uniform token[] xformOpOrder = ["xformOp:transform"]
416
- }
417
- }
418
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Signal_Tower"
115
+ {
116
+ over "tower_assy"
117
+ {
118
+ over "signal_tower_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+
130
+ over "pipe" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ uniform bool doubleSided = 1
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ custom bool singleSided = 0
140
+ }
141
+ }
142
+
143
+ over "lamp_green"
144
+ {
145
+ over "light_green" (
146
+ prepend apiSchemas = ["MaterialBindingAPI"]
147
+ )
148
+ {
149
+ uniform bool doubleSided = 1
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ custom bool singleSided = 0
155
+ }
156
+
157
+ over "cover_green" (
158
+ prepend apiSchemas = ["MaterialBindingAPI"]
159
+ )
160
+ {
161
+ uniform bool doubleSided = 1
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ custom bool singleSided = 0
167
+ }
168
+ }
169
+
170
+ over "lamp_orange"
171
+ {
172
+ over "light_orange" (
173
+ prepend apiSchemas = ["MaterialBindingAPI"]
174
+ )
175
+ {
176
+ uniform bool doubleSided = 1
177
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
178
+ bindMaterialAs = "strongerThanDescendants"
179
+ )
180
+ rel material:binding:physics = None
181
+ custom bool singleSided = 0
182
+ }
183
+
184
+ over "cover_orange" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ uniform bool doubleSided = 1
189
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
190
+ bindMaterialAs = "strongerThanDescendants"
191
+ )
192
+ rel material:binding:physics = None
193
+ custom bool singleSided = 0
194
+ }
195
+ }
196
+
197
+ over "lamp_red"
198
+ {
199
+ over "light_red" (
200
+ prepend apiSchemas = ["MaterialBindingAPI"]
201
+ )
202
+ {
203
+ uniform bool doubleSided = 1
204
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
205
+ bindMaterialAs = "strongerThanDescendants"
206
+ )
207
+ rel material:binding:physics = None
208
+ custom bool singleSided = 0
209
+ }
210
+
211
+ over "cover_red" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ )
214
+ {
215
+ uniform bool doubleSided = 1
216
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
217
+ bindMaterialAs = "strongerThanDescendants"
218
+ )
219
+ rel material:binding:physics = None
220
+ custom bool singleSided = 0
221
+ }
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ def Xform "Room"
228
+ {
229
+ def Mesh "Bottom" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (1, 1, 1)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "Floor" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
268
+ uniform token physics:approximation = "convexHull"
269
+ bool physics:collisionEnabled = 0
270
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
271
+ custom bool primvars:doNotCastShadows = 1
272
+ token visibility = "invisible"
273
+ }
274
+
275
+ def Mesh "North" (
276
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
+ )
278
+ {
279
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
280
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
283
+ bindMaterialAs = "strongerThanDescendants"
284
+ )
285
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
286
+ uniform token physics:approximation = "convexHull"
287
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
288
+ custom bool primvars:doNotCastShadows = 1
289
+
290
+ def Material "_FlatColorMaterial"
291
+ {
292
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
293
+
294
+ def Shader "Shader"
295
+ {
296
+ uniform token info:id = "UsdPreviewSurface"
297
+ color3f inputs:diffuseColor = (1, 1, 1)
298
+ float inputs:metallic = 0
299
+ float inputs:roughness = 1
300
+ color3f inputs:specularColor = (0, 0, 0)
301
+ token outputs:surface
302
+ }
303
+ }
304
+ }
305
+
306
+ def Mesh "South" (
307
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
308
+ )
309
+ {
310
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
311
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
312
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
313
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
314
+ bindMaterialAs = "strongerThanDescendants"
315
+ )
316
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
317
+ uniform token physics:approximation = "convexHull"
318
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
319
+ custom bool primvars:doNotCastShadows = 1
320
+
321
+ def Material "_FlatColorMaterial"
322
+ {
323
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
324
+
325
+ def Shader "Shader"
326
+ {
327
+ uniform token info:id = "UsdPreviewSurface"
328
+ color3f inputs:diffuseColor = (1, 1, 1)
329
+ float inputs:metallic = 0
330
+ float inputs:roughness = 1
331
+ color3f inputs:specularColor = (0, 0, 0)
332
+ token outputs:surface
333
+ }
334
+ }
335
+ }
336
+
337
+ def Mesh "West" (
338
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
+ )
340
+ {
341
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
342
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
345
+ bindMaterialAs = "strongerThanDescendants"
346
+ )
347
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
348
+ uniform token physics:approximation = "convexHull"
349
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
350
+ custom bool primvars:doNotCastShadows = 1
351
+
352
+ def Material "_FlatColorMaterial"
353
+ {
354
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
355
+
356
+ def Shader "Shader"
357
+ {
358
+ uniform token info:id = "UsdPreviewSurface"
359
+ color3f inputs:diffuseColor = (1, 1, 1)
360
+ float inputs:metallic = 0
361
+ float inputs:roughness = 1
362
+ color3f inputs:specularColor = (0, 0, 0)
363
+ token outputs:surface
364
+ }
365
+ }
366
+ }
367
+
368
+ def Mesh "East" (
369
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
+ )
371
+ {
372
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
379
+ uniform token physics:approximation = "convexHull"
380
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
381
+ custom bool primvars:doNotCastShadows = 1
382
+
383
+ def Material "_FlatColorMaterial"
384
+ {
385
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
386
+
387
+ def Shader "Shader"
388
+ {
389
+ uniform token info:id = "UsdPreviewSurface"
390
+ color3f inputs:diffuseColor = (1, 1, 1)
391
+ float inputs:metallic = 0
392
+ float inputs:roughness = 1
393
+ color3f inputs:specularColor = (0, 0, 0)
394
+ token outputs:surface
395
+ }
396
+ }
397
+ }
398
+ }
399
+
400
+ def Xform "Lights"
401
+ {
402
+ def DomeLight "DomeLight_1"
403
+ {
404
+ float inputs:intensity = 2000
405
+ }
406
+ }
407
+
408
+ def Camera "Camera"
409
+ {
410
+ float2 clippingRange = (0.007635395, 10000)
411
+ float focalLength = 35
412
+ float horizontalAperture = 36
413
+ float verticalAperture = 36
414
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
415
+ uniform token[] xformOpOrder = ["xformOp:transform"]
416
+ }
417
+ }
418
+
reports/runtime/results/external/8d00e90912fa/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,337 +1,337 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/signal_tower/simready_usd/signal_tower.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Signal_Tower"
115
- {
116
- over "tower_assy"
117
- {
118
- over "signal_tower_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "pipe" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "lamp_green"
140
- {
141
- over "light_green" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "cover_green" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
- }
161
-
162
- over "lamp_orange"
163
- {
164
- over "light_orange" (
165
- prepend apiSchemas = ["MaterialBindingAPI"]
166
- )
167
- {
168
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
- bindMaterialAs = "strongerThanDescendants"
170
- )
171
- rel material:binding:physics = None
172
- }
173
-
174
- over "cover_orange" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
-
185
- over "lamp_red"
186
- {
187
- over "light_red" (
188
- prepend apiSchemas = ["MaterialBindingAPI"]
189
- )
190
- {
191
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
- bindMaterialAs = "strongerThanDescendants"
193
- )
194
- rel material:binding:physics = None
195
- }
196
-
197
- over "cover_red" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
- }
208
- }
209
- }
210
-
211
- def Xform "Room"
212
- {
213
- def Mesh "Bottom" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
221
- uniform token physics:approximation = "convexHull"
222
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
223
- custom bool primvars:doNotCastShadows = 1
224
- }
225
-
226
- def Mesh "Floor" (
227
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
228
- )
229
- {
230
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
231
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
232
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
233
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
234
- bindMaterialAs = "strongerThanDescendants"
235
- )
236
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
237
- uniform token physics:approximation = "convexHull"
238
- bool physics:collisionEnabled = 1
239
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
240
- custom bool primvars:doNotCastShadows = 1
241
-
242
- def Material "_FlatColorMaterial"
243
- {
244
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
245
-
246
- def Shader "Shader"
247
- {
248
- uniform token info:id = "UsdPreviewSurface"
249
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
250
- float inputs:metallic = 0
251
- float inputs:roughness = 1
252
- color3f inputs:specularColor = (0, 0, 0)
253
- token outputs:surface
254
- }
255
- }
256
- }
257
-
258
- def Mesh "North" (
259
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
260
- )
261
- {
262
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
263
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
264
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
265
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
266
- uniform token physics:approximation = "convexHull"
267
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
268
- custom bool primvars:doNotCastShadows = 1
269
- }
270
-
271
- def Mesh "South" (
272
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
273
- )
274
- {
275
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
276
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
277
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
278
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
279
- uniform token physics:approximation = "convexHull"
280
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
281
- custom bool primvars:doNotCastShadows = 1
282
- }
283
-
284
- def Mesh "West" (
285
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
286
- )
287
- {
288
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
292
- uniform token physics:approximation = "convexHull"
293
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
294
- custom bool primvars:doNotCastShadows = 1
295
- }
296
-
297
- def Mesh "East" (
298
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
299
- )
300
- {
301
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
302
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
305
- uniform token physics:approximation = "convexHull"
306
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
307
- custom bool primvars:doNotCastShadows = 1
308
- }
309
- }
310
-
311
- def Xform "Lights"
312
- {
313
- def DistantLight "DistantLight_1"
314
- {
315
- float inputs:angle = 1
316
- float inputs:intensity = 3000
317
- float3 xformOp:rotateXYZ = (45, 0, 90)
318
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
319
- }
320
-
321
- def DomeLight "DomeLight_2"
322
- {
323
- float inputs:intensity = 150
324
- }
325
- }
326
-
327
- def Camera "Camera"
328
- {
329
- float2 clippingRange = (0.007635395, 10000)
330
- float focalLength = 35
331
- float horizontalAperture = 36
332
- float verticalAperture = 36
333
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
334
- uniform token[] xformOpOrder = ["xformOp:transform"]
335
- }
336
- }
337
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/signal_tower/simready_usd/signal_tower.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Signal_Tower"
115
+ {
116
+ over "tower_assy"
117
+ {
118
+ over "signal_tower_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "pipe" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "lamp_green"
140
+ {
141
+ over "light_green" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "cover_green" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+ }
161
+
162
+ over "lamp_orange"
163
+ {
164
+ over "light_orange" (
165
+ prepend apiSchemas = ["MaterialBindingAPI"]
166
+ )
167
+ {
168
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
169
+ bindMaterialAs = "strongerThanDescendants"
170
+ )
171
+ rel material:binding:physics = None
172
+ }
173
+
174
+ over "cover_orange" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+
185
+ over "lamp_red"
186
+ {
187
+ over "light_red" (
188
+ prepend apiSchemas = ["MaterialBindingAPI"]
189
+ )
190
+ {
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ }
196
+
197
+ over "cover_red" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+
211
+ def Xform "Room"
212
+ {
213
+ def Mesh "Bottom" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
221
+ uniform token physics:approximation = "convexHull"
222
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
223
+ custom bool primvars:doNotCastShadows = 1
224
+ }
225
+
226
+ def Mesh "Floor" (
227
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
228
+ )
229
+ {
230
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
231
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
232
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
233
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
234
+ bindMaterialAs = "strongerThanDescendants"
235
+ )
236
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
237
+ uniform token physics:approximation = "convexHull"
238
+ bool physics:collisionEnabled = 1
239
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
240
+ custom bool primvars:doNotCastShadows = 1
241
+
242
+ def Material "_FlatColorMaterial"
243
+ {
244
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
245
+
246
+ def Shader "Shader"
247
+ {
248
+ uniform token info:id = "UsdPreviewSurface"
249
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
250
+ float inputs:metallic = 0
251
+ float inputs:roughness = 1
252
+ color3f inputs:specularColor = (0, 0, 0)
253
+ token outputs:surface
254
+ }
255
+ }
256
+ }
257
+
258
+ def Mesh "North" (
259
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
260
+ )
261
+ {
262
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
263
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
264
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
265
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
266
+ uniform token physics:approximation = "convexHull"
267
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
268
+ custom bool primvars:doNotCastShadows = 1
269
+ }
270
+
271
+ def Mesh "South" (
272
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
273
+ )
274
+ {
275
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
276
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
277
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
278
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
279
+ uniform token physics:approximation = "convexHull"
280
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
281
+ custom bool primvars:doNotCastShadows = 1
282
+ }
283
+
284
+ def Mesh "West" (
285
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
286
+ )
287
+ {
288
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
292
+ uniform token physics:approximation = "convexHull"
293
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
294
+ custom bool primvars:doNotCastShadows = 1
295
+ }
296
+
297
+ def Mesh "East" (
298
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
299
+ )
300
+ {
301
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
302
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
305
+ uniform token physics:approximation = "convexHull"
306
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
307
+ custom bool primvars:doNotCastShadows = 1
308
+ }
309
+ }
310
+
311
+ def Xform "Lights"
312
+ {
313
+ def DistantLight "DistantLight_1"
314
+ {
315
+ float inputs:angle = 1
316
+ float inputs:intensity = 3000
317
+ float3 xformOp:rotateXYZ = (45, 0, 90)
318
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
319
+ }
320
+
321
+ def DomeLight "DomeLight_2"
322
+ {
323
+ float inputs:intensity = 150
324
+ }
325
+ }
326
+
327
+ def Camera "Camera"
328
+ {
329
+ float2 clippingRange = (0.007635395, 10000)
330
+ float focalLength = 35
331
+ float horizontalAperture = 36
332
+ float verticalAperture = 36
333
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.24280507708574825, 0.6474802058034899, 0.6432401312072217, 1.0000000000000002) )
334
+ uniform token[] xformOpOrder = ["xformOp:transform"]
335
+ }
336
+ }
337
+