Junpill commited on
Commit
ea33b34
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1 Parent(s): ab41072

Remove internal annotations and local paths from published files (part 9)

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  1. reports/runtime/results/external/8d233861a7b5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  2. reports/runtime/results/external/8d233861a7b5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +393 -393
  3. reports/runtime/results/external/8d233861a7b5/.simready/runtime/pivot/isaac_sim/test_scene.usda +318 -318
  4. reports/runtime/results/external/8d233861a7b5/.simready/runtime/presence/isaac_sim/test_scene.usda +383 -383
  5. reports/runtime/results/external/8d233861a7b5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  6. reports/runtime/results/external/8d233861a7b5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  7. reports/runtime/results/external/8d233861a7b5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
  8. reports/runtime/results/external/9c81adb198c6/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +0 -0
  9. reports/runtime/results/external/9c81adb198c6/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +474 -474
  10. reports/runtime/results/external/9c81adb198c6/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +780 -780
  11. reports/runtime/results/external/9c81adb198c6/.simready/runtime/light_response/isaac_sim/test_scene.usda +0 -0
  12. reports/runtime/results/external/9c81adb198c6/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  13. reports/runtime/results/external/9c81adb198c6/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +0 -0
  14. reports/runtime/results/external/9c81adb198c6/.simready/runtime/pivot/isaac_sim/test_scene.usda +0 -0
  15. reports/runtime/results/external/9c81adb198c6/.simready/runtime/presence/isaac_sim/test_scene.usda +0 -0
  16. reports/runtime/results/external/9c81adb198c6/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  17. reports/runtime/results/external/9c81adb198c6/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  18. reports/runtime/results/external/9c81adb198c6/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +539 -539
  19. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +323 -323
  20. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
  21. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/light_response/isaac_sim/test_scene.usda +331 -331
  22. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  23. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +325 -325
  24. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/pivot/isaac_sim/test_scene.usda +258 -258
  25. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/presence/isaac_sim/test_scene.usda +323 -323
  26. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  27. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  28. reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
  29. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +658 -658
  30. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +580 -580
  31. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +0 -0
  32. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/light_response/isaac_sim/test_scene.usda +666 -666
  33. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  34. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +708 -708
  35. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/pivot/isaac_sim/test_scene.usda +593 -593
  36. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/presence/isaac_sim/test_scene.usda +658 -658
  37. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  38. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  39. reports/runtime/results/external/a4d561a5e75f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +645 -645
  40. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +365 -365
  41. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +402 -402
  42. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +460 -460
  43. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/light_response/isaac_sim/test_scene.usda +373 -373
  44. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  45. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +373 -373
  46. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/pivot/isaac_sim/test_scene.usda +300 -300
  47. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/presence/isaac_sim/test_scene.usda +365 -365
  48. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  49. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  50. reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +467 -467
reports/runtime/results/external/8d233861a7b5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033983272, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033983272, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/8d233861a7b5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,393 +1,393 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Safety_Goggles"
115
- {
116
- over "band"
117
- {
118
- over "band" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- custom bool singleSided = 0
127
- }
128
-
129
- over "simulation_mesh" (
130
- prepend apiSchemas = ["MaterialBindingAPI"]
131
- )
132
- {
133
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
134
- bindMaterialAs = "strongerThanDescendants"
135
- )
136
- }
137
-
138
- over "collision_mesh" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- }
146
- }
147
-
148
- over "frame"
149
- {
150
- over "lens" (
151
- prepend apiSchemas = ["MaterialBindingAPI"]
152
- )
153
- {
154
- uniform bool doubleSided = 1
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- custom bool singleSided = 0
160
- }
161
-
162
- over "frame" (
163
- prepend apiSchemas = ["MaterialBindingAPI"]
164
- )
165
- {
166
- uniform bool doubleSided = 1
167
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
168
- bindMaterialAs = "strongerThanDescendants"
169
- )
170
- rel material:binding:physics = None
171
- custom bool singleSided = 0
172
- }
173
-
174
- over "buckle_left" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- uniform bool doubleSided = 1
179
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
180
- bindMaterialAs = "strongerThanDescendants"
181
- )
182
- rel material:binding:physics = None
183
- custom bool singleSided = 0
184
- }
185
-
186
- over "buckle_right" (
187
- prepend apiSchemas = ["MaterialBindingAPI"]
188
- )
189
- {
190
- uniform bool doubleSided = 1
191
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
- bindMaterialAs = "strongerThanDescendants"
193
- )
194
- rel material:binding:physics = None
195
- custom bool singleSided = 0
196
- }
197
- }
198
- }
199
- }
200
- }
201
-
202
- def Xform "Room"
203
- {
204
- def Mesh "Bottom" (
205
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
206
- )
207
- {
208
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
209
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
210
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
211
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
212
- bindMaterialAs = "strongerThanDescendants"
213
- )
214
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
- uniform token physics:approximation = "convexHull"
216
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
217
- custom bool primvars:doNotCastShadows = 1
218
-
219
- def Material "_FlatColorMaterial"
220
- {
221
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
222
-
223
- def Shader "Shader"
224
- {
225
- uniform token info:id = "UsdPreviewSurface"
226
- color3f inputs:diffuseColor = (1, 1, 1)
227
- float inputs:metallic = 0
228
- float inputs:roughness = 1
229
- color3f inputs:specularColor = (0, 0, 0)
230
- token outputs:surface
231
- }
232
- }
233
- }
234
-
235
- def Mesh "Floor" (
236
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
237
- )
238
- {
239
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
240
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
243
- uniform token physics:approximation = "convexHull"
244
- bool physics:collisionEnabled = 0
245
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
246
- custom bool primvars:doNotCastShadows = 1
247
- token visibility = "invisible"
248
- }
249
-
250
- def Mesh "North" (
251
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
252
- )
253
- {
254
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
255
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
256
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
257
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
258
- bindMaterialAs = "strongerThanDescendants"
259
- )
260
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
261
- uniform token physics:approximation = "convexHull"
262
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
263
- custom bool primvars:doNotCastShadows = 1
264
-
265
- def Material "_FlatColorMaterial"
266
- {
267
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
268
-
269
- def Shader "Shader"
270
- {
271
- uniform token info:id = "UsdPreviewSurface"
272
- color3f inputs:diffuseColor = (1, 1, 1)
273
- float inputs:metallic = 0
274
- float inputs:roughness = 1
275
- color3f inputs:specularColor = (0, 0, 0)
276
- token outputs:surface
277
- }
278
- }
279
- }
280
-
281
- def Mesh "South" (
282
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
283
- )
284
- {
285
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
286
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
287
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
288
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
289
- bindMaterialAs = "strongerThanDescendants"
290
- )
291
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
292
- uniform token physics:approximation = "convexHull"
293
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
294
- custom bool primvars:doNotCastShadows = 1
295
-
296
- def Material "_FlatColorMaterial"
297
- {
298
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
299
-
300
- def Shader "Shader"
301
- {
302
- uniform token info:id = "UsdPreviewSurface"
303
- color3f inputs:diffuseColor = (1, 1, 1)
304
- float inputs:metallic = 0
305
- float inputs:roughness = 1
306
- color3f inputs:specularColor = (0, 0, 0)
307
- token outputs:surface
308
- }
309
- }
310
- }
311
-
312
- def Mesh "West" (
313
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
314
- )
315
- {
316
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
317
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
318
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
319
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
320
- bindMaterialAs = "strongerThanDescendants"
321
- )
322
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
323
- uniform token physics:approximation = "convexHull"
324
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
325
- custom bool primvars:doNotCastShadows = 1
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (1, 1, 1)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
- }
342
-
343
- def Mesh "East" (
344
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
345
- )
346
- {
347
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
348
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
349
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
350
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
351
- bindMaterialAs = "strongerThanDescendants"
352
- )
353
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
354
- uniform token physics:approximation = "convexHull"
355
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
356
- custom bool primvars:doNotCastShadows = 1
357
-
358
- def Material "_FlatColorMaterial"
359
- {
360
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
361
-
362
- def Shader "Shader"
363
- {
364
- uniform token info:id = "UsdPreviewSurface"
365
- color3f inputs:diffuseColor = (1, 1, 1)
366
- float inputs:metallic = 0
367
- float inputs:roughness = 1
368
- color3f inputs:specularColor = (0, 0, 0)
369
- token outputs:surface
370
- }
371
- }
372
- }
373
- }
374
-
375
- def Xform "Lights"
376
- {
377
- def DomeLight "DomeLight_1"
378
- {
379
- float inputs:intensity = 2000
380
- }
381
- }
382
-
383
- def Camera "Camera"
384
- {
385
- float2 clippingRange = (0.0033983272, 10000)
386
- float focalLength = 35
387
- float horizontalAperture = 36
388
- float verticalAperture = 36
389
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
390
- uniform token[] xformOpOrder = ["xformOp:transform"]
391
- }
392
- }
393
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Safety_Goggles"
115
+ {
116
+ over "band"
117
+ {
118
+ over "band" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ custom bool singleSided = 0
127
+ }
128
+
129
+ over "simulation_mesh" (
130
+ prepend apiSchemas = ["MaterialBindingAPI"]
131
+ )
132
+ {
133
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
134
+ bindMaterialAs = "strongerThanDescendants"
135
+ )
136
+ }
137
+
138
+ over "collision_mesh" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ }
146
+ }
147
+
148
+ over "frame"
149
+ {
150
+ over "lens" (
151
+ prepend apiSchemas = ["MaterialBindingAPI"]
152
+ )
153
+ {
154
+ uniform bool doubleSided = 1
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ custom bool singleSided = 0
160
+ }
161
+
162
+ over "frame" (
163
+ prepend apiSchemas = ["MaterialBindingAPI"]
164
+ )
165
+ {
166
+ uniform bool doubleSided = 1
167
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
168
+ bindMaterialAs = "strongerThanDescendants"
169
+ )
170
+ rel material:binding:physics = None
171
+ custom bool singleSided = 0
172
+ }
173
+
174
+ over "buckle_left" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ uniform bool doubleSided = 1
179
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
180
+ bindMaterialAs = "strongerThanDescendants"
181
+ )
182
+ rel material:binding:physics = None
183
+ custom bool singleSided = 0
184
+ }
185
+
186
+ over "buckle_right" (
187
+ prepend apiSchemas = ["MaterialBindingAPI"]
188
+ )
189
+ {
190
+ uniform bool doubleSided = 1
191
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ rel material:binding:physics = None
195
+ custom bool singleSided = 0
196
+ }
197
+ }
198
+ }
199
+ }
200
+ }
201
+
202
+ def Xform "Room"
203
+ {
204
+ def Mesh "Bottom" (
205
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
206
+ )
207
+ {
208
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
209
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
210
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
211
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
212
+ bindMaterialAs = "strongerThanDescendants"
213
+ )
214
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
+ uniform token physics:approximation = "convexHull"
216
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
217
+ custom bool primvars:doNotCastShadows = 1
218
+
219
+ def Material "_FlatColorMaterial"
220
+ {
221
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
222
+
223
+ def Shader "Shader"
224
+ {
225
+ uniform token info:id = "UsdPreviewSurface"
226
+ color3f inputs:diffuseColor = (1, 1, 1)
227
+ float inputs:metallic = 0
228
+ float inputs:roughness = 1
229
+ color3f inputs:specularColor = (0, 0, 0)
230
+ token outputs:surface
231
+ }
232
+ }
233
+ }
234
+
235
+ def Mesh "Floor" (
236
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
237
+ )
238
+ {
239
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
240
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
243
+ uniform token physics:approximation = "convexHull"
244
+ bool physics:collisionEnabled = 0
245
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
246
+ custom bool primvars:doNotCastShadows = 1
247
+ token visibility = "invisible"
248
+ }
249
+
250
+ def Mesh "North" (
251
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
252
+ )
253
+ {
254
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
255
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
256
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
257
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
258
+ bindMaterialAs = "strongerThanDescendants"
259
+ )
260
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
261
+ uniform token physics:approximation = "convexHull"
262
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
263
+ custom bool primvars:doNotCastShadows = 1
264
+
265
+ def Material "_FlatColorMaterial"
266
+ {
267
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
268
+
269
+ def Shader "Shader"
270
+ {
271
+ uniform token info:id = "UsdPreviewSurface"
272
+ color3f inputs:diffuseColor = (1, 1, 1)
273
+ float inputs:metallic = 0
274
+ float inputs:roughness = 1
275
+ color3f inputs:specularColor = (0, 0, 0)
276
+ token outputs:surface
277
+ }
278
+ }
279
+ }
280
+
281
+ def Mesh "South" (
282
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
283
+ )
284
+ {
285
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
286
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
287
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
288
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
289
+ bindMaterialAs = "strongerThanDescendants"
290
+ )
291
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
292
+ uniform token physics:approximation = "convexHull"
293
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
294
+ custom bool primvars:doNotCastShadows = 1
295
+
296
+ def Material "_FlatColorMaterial"
297
+ {
298
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
299
+
300
+ def Shader "Shader"
301
+ {
302
+ uniform token info:id = "UsdPreviewSurface"
303
+ color3f inputs:diffuseColor = (1, 1, 1)
304
+ float inputs:metallic = 0
305
+ float inputs:roughness = 1
306
+ color3f inputs:specularColor = (0, 0, 0)
307
+ token outputs:surface
308
+ }
309
+ }
310
+ }
311
+
312
+ def Mesh "West" (
313
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
314
+ )
315
+ {
316
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
317
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
318
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
319
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
320
+ bindMaterialAs = "strongerThanDescendants"
321
+ )
322
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
323
+ uniform token physics:approximation = "convexHull"
324
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
325
+ custom bool primvars:doNotCastShadows = 1
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (1, 1, 1)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+ }
342
+
343
+ def Mesh "East" (
344
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
345
+ )
346
+ {
347
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
348
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
349
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
350
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
351
+ bindMaterialAs = "strongerThanDescendants"
352
+ )
353
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
354
+ uniform token physics:approximation = "convexHull"
355
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
356
+ custom bool primvars:doNotCastShadows = 1
357
+
358
+ def Material "_FlatColorMaterial"
359
+ {
360
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
361
+
362
+ def Shader "Shader"
363
+ {
364
+ uniform token info:id = "UsdPreviewSurface"
365
+ color3f inputs:diffuseColor = (1, 1, 1)
366
+ float inputs:metallic = 0
367
+ float inputs:roughness = 1
368
+ color3f inputs:specularColor = (0, 0, 0)
369
+ token outputs:surface
370
+ }
371
+ }
372
+ }
373
+ }
374
+
375
+ def Xform "Lights"
376
+ {
377
+ def DomeLight "DomeLight_1"
378
+ {
379
+ float inputs:intensity = 2000
380
+ }
381
+ }
382
+
383
+ def Camera "Camera"
384
+ {
385
+ float2 clippingRange = (0.0033983272, 10000)
386
+ float focalLength = 35
387
+ float horizontalAperture = 36
388
+ float verticalAperture = 36
389
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
390
+ uniform token[] xformOpOrder = ["xformOp:transform"]
391
+ }
392
+ }
393
+
reports/runtime/results/external/8d233861a7b5/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,318 +1,318 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Safety_Goggles"
115
- {
116
- over "band"
117
- {
118
- over "band" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- }
126
-
127
- over "simulation_mesh" (
128
- prepend apiSchemas = ["MaterialBindingAPI"]
129
- )
130
- {
131
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
- bindMaterialAs = "strongerThanDescendants"
133
- )
134
- }
135
-
136
- over "collision_mesh" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- }
144
- }
145
-
146
- over "frame"
147
- {
148
- over "lens" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "frame" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
-
168
- over "buckle_left" (
169
- prepend apiSchemas = ["MaterialBindingAPI"]
170
- )
171
- {
172
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
- bindMaterialAs = "strongerThanDescendants"
174
- )
175
- rel material:binding:physics = None
176
- }
177
-
178
- over "buckle_right" (
179
- prepend apiSchemas = ["MaterialBindingAPI"]
180
- )
181
- {
182
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
183
- bindMaterialAs = "strongerThanDescendants"
184
- )
185
- rel material:binding:physics = None
186
- }
187
- }
188
- }
189
- }
190
- }
191
-
192
- def Xform "Room"
193
- {
194
- def Mesh "Bottom" (
195
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
196
- )
197
- {
198
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
199
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
200
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
201
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
202
- uniform token physics:approximation = "convexHull"
203
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
204
- custom bool primvars:doNotCastShadows = 1
205
- }
206
-
207
- def Mesh "Floor" (
208
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
209
- )
210
- {
211
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
218
- uniform token physics:approximation = "convexHull"
219
- bool physics:collisionEnabled = 1
220
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "North" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
241
- )
242
- {
243
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
- uniform token physics:approximation = "convexHull"
248
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
- custom bool primvars:doNotCastShadows = 1
250
- }
251
-
252
- def Mesh "South" (
253
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
254
- )
255
- {
256
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
257
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
258
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
259
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
260
- uniform token physics:approximation = "convexHull"
261
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
262
- custom bool primvars:doNotCastShadows = 1
263
- }
264
-
265
- def Mesh "West" (
266
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
- )
268
- {
269
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
270
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
273
- uniform token physics:approximation = "convexHull"
274
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
275
- custom bool primvars:doNotCastShadows = 1
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
- uniform token physics:approximation = "convexHull"
287
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
- custom bool primvars:doNotCastShadows = 1
289
- }
290
- }
291
-
292
- def Xform "Lights"
293
- {
294
- def DistantLight "DistantLight_1"
295
- {
296
- float inputs:angle = 1
297
- float inputs:intensity = 3000
298
- float3 xformOp:rotateXYZ = (45, 0, 90)
299
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
300
- }
301
-
302
- def DomeLight "DomeLight_2"
303
- {
304
- float inputs:intensity = 150
305
- }
306
- }
307
-
308
- def Camera "Camera"
309
- {
310
- float2 clippingRange = (0.0033983272, 10000)
311
- float focalLength = 35
312
- float horizontalAperture = 36
313
- float verticalAperture = 36
314
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
315
- uniform token[] xformOpOrder = ["xformOp:transform"]
316
- }
317
- }
318
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Safety_Goggles"
115
+ {
116
+ over "band"
117
+ {
118
+ over "band" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ }
126
+
127
+ over "simulation_mesh" (
128
+ prepend apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
+ bindMaterialAs = "strongerThanDescendants"
133
+ )
134
+ }
135
+
136
+ over "collision_mesh" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ }
144
+ }
145
+
146
+ over "frame"
147
+ {
148
+ over "lens" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "frame" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+
168
+ over "buckle_left" (
169
+ prepend apiSchemas = ["MaterialBindingAPI"]
170
+ )
171
+ {
172
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
+ bindMaterialAs = "strongerThanDescendants"
174
+ )
175
+ rel material:binding:physics = None
176
+ }
177
+
178
+ over "buckle_right" (
179
+ prepend apiSchemas = ["MaterialBindingAPI"]
180
+ )
181
+ {
182
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
183
+ bindMaterialAs = "strongerThanDescendants"
184
+ )
185
+ rel material:binding:physics = None
186
+ }
187
+ }
188
+ }
189
+ }
190
+ }
191
+
192
+ def Xform "Room"
193
+ {
194
+ def Mesh "Bottom" (
195
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
196
+ )
197
+ {
198
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
199
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
200
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
201
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
202
+ uniform token physics:approximation = "convexHull"
203
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
204
+ custom bool primvars:doNotCastShadows = 1
205
+ }
206
+
207
+ def Mesh "Floor" (
208
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
209
+ )
210
+ {
211
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
218
+ uniform token physics:approximation = "convexHull"
219
+ bool physics:collisionEnabled = 1
220
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "North" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
+ uniform token physics:approximation = "convexHull"
248
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
+ custom bool primvars:doNotCastShadows = 1
250
+ }
251
+
252
+ def Mesh "South" (
253
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
254
+ )
255
+ {
256
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
257
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
258
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
259
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
260
+ uniform token physics:approximation = "convexHull"
261
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
262
+ custom bool primvars:doNotCastShadows = 1
263
+ }
264
+
265
+ def Mesh "West" (
266
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
+ )
268
+ {
269
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
270
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
273
+ uniform token physics:approximation = "convexHull"
274
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
275
+ custom bool primvars:doNotCastShadows = 1
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
+ uniform token physics:approximation = "convexHull"
287
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
+ custom bool primvars:doNotCastShadows = 1
289
+ }
290
+ }
291
+
292
+ def Xform "Lights"
293
+ {
294
+ def DistantLight "DistantLight_1"
295
+ {
296
+ float inputs:angle = 1
297
+ float inputs:intensity = 3000
298
+ float3 xformOp:rotateXYZ = (45, 0, 90)
299
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
300
+ }
301
+
302
+ def DomeLight "DomeLight_2"
303
+ {
304
+ float inputs:intensity = 150
305
+ }
306
+ }
307
+
308
+ def Camera "Camera"
309
+ {
310
+ float2 clippingRange = (0.0033983272, 10000)
311
+ float focalLength = 35
312
+ float horizontalAperture = 36
313
+ float verticalAperture = 36
314
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
315
+ uniform token[] xformOpOrder = ["xformOp:transform"]
316
+ }
317
+ }
318
+
reports/runtime/results/external/8d233861a7b5/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,383 +1,383 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Safety_Goggles"
115
- {
116
- over "band"
117
- {
118
- over "band" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- }
126
-
127
- over "simulation_mesh" (
128
- prepend apiSchemas = ["MaterialBindingAPI"]
129
- )
130
- {
131
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
- bindMaterialAs = "strongerThanDescendants"
133
- )
134
- }
135
-
136
- over "collision_mesh" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- }
144
- }
145
-
146
- over "frame"
147
- {
148
- over "lens" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "frame" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
-
168
- over "buckle_left" (
169
- prepend apiSchemas = ["MaterialBindingAPI"]
170
- )
171
- {
172
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
- bindMaterialAs = "strongerThanDescendants"
174
- )
175
- rel material:binding:physics = None
176
- }
177
-
178
- over "buckle_right" (
179
- prepend apiSchemas = ["MaterialBindingAPI"]
180
- )
181
- {
182
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
183
- bindMaterialAs = "strongerThanDescendants"
184
- )
185
- rel material:binding:physics = None
186
- }
187
- }
188
- }
189
- }
190
- }
191
-
192
- def Xform "Room"
193
- {
194
- def Mesh "Bottom" (
195
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
196
- )
197
- {
198
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
199
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
200
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
201
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
205
- uniform token physics:approximation = "convexHull"
206
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
207
- custom bool primvars:doNotCastShadows = 1
208
-
209
- def Material "_FlatColorMaterial"
210
- {
211
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
212
-
213
- def Shader "Shader"
214
- {
215
- uniform token info:id = "UsdPreviewSurface"
216
- color3f inputs:diffuseColor = (1, 1, 1)
217
- float inputs:metallic = 0
218
- float inputs:roughness = 1
219
- color3f inputs:specularColor = (0, 0, 0)
220
- token outputs:surface
221
- }
222
- }
223
- }
224
-
225
- def Mesh "Floor" (
226
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
227
- )
228
- {
229
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
230
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
231
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
232
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
233
- uniform token physics:approximation = "convexHull"
234
- bool physics:collisionEnabled = 0
235
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
236
- custom bool primvars:doNotCastShadows = 1
237
- token visibility = "invisible"
238
- }
239
-
240
- def Mesh "North" (
241
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
242
- )
243
- {
244
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
245
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
246
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
247
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
248
- bindMaterialAs = "strongerThanDescendants"
249
- )
250
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
251
- uniform token physics:approximation = "convexHull"
252
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
253
- custom bool primvars:doNotCastShadows = 1
254
-
255
- def Material "_FlatColorMaterial"
256
- {
257
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
258
-
259
- def Shader "Shader"
260
- {
261
- uniform token info:id = "UsdPreviewSurface"
262
- color3f inputs:diffuseColor = (1, 1, 1)
263
- float inputs:metallic = 0
264
- float inputs:roughness = 1
265
- color3f inputs:specularColor = (0, 0, 0)
266
- token outputs:surface
267
- }
268
- }
269
- }
270
-
271
- def Mesh "South" (
272
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
273
- )
274
- {
275
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
276
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
277
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
278
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
279
- bindMaterialAs = "strongerThanDescendants"
280
- )
281
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
282
- uniform token physics:approximation = "convexHull"
283
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
284
- custom bool primvars:doNotCastShadows = 1
285
-
286
- def Material "_FlatColorMaterial"
287
- {
288
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
289
-
290
- def Shader "Shader"
291
- {
292
- uniform token info:id = "UsdPreviewSurface"
293
- color3f inputs:diffuseColor = (1, 1, 1)
294
- float inputs:metallic = 0
295
- float inputs:roughness = 1
296
- color3f inputs:specularColor = (0, 0, 0)
297
- token outputs:surface
298
- }
299
- }
300
- }
301
-
302
- def Mesh "West" (
303
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
304
- )
305
- {
306
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
307
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
308
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
309
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
310
- bindMaterialAs = "strongerThanDescendants"
311
- )
312
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
313
- uniform token physics:approximation = "convexHull"
314
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
315
- custom bool primvars:doNotCastShadows = 1
316
-
317
- def Material "_FlatColorMaterial"
318
- {
319
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
320
-
321
- def Shader "Shader"
322
- {
323
- uniform token info:id = "UsdPreviewSurface"
324
- color3f inputs:diffuseColor = (1, 1, 1)
325
- float inputs:metallic = 0
326
- float inputs:roughness = 1
327
- color3f inputs:specularColor = (0, 0, 0)
328
- token outputs:surface
329
- }
330
- }
331
- }
332
-
333
- def Mesh "East" (
334
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
- )
336
- {
337
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
341
- bindMaterialAs = "strongerThanDescendants"
342
- )
343
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
344
- uniform token physics:approximation = "convexHull"
345
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
346
- custom bool primvars:doNotCastShadows = 1
347
-
348
- def Material "_FlatColorMaterial"
349
- {
350
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
351
-
352
- def Shader "Shader"
353
- {
354
- uniform token info:id = "UsdPreviewSurface"
355
- color3f inputs:diffuseColor = (1, 1, 1)
356
- float inputs:metallic = 0
357
- float inputs:roughness = 1
358
- color3f inputs:specularColor = (0, 0, 0)
359
- token outputs:surface
360
- }
361
- }
362
- }
363
- }
364
-
365
- def Xform "Lights"
366
- {
367
- def DomeLight "DomeLight_1"
368
- {
369
- float inputs:intensity = 1000
370
- }
371
- }
372
-
373
- def Camera "Camera"
374
- {
375
- float2 clippingRange = (0.0033983272, 10000)
376
- float focalLength = 35
377
- float horizontalAperture = 36
378
- float verticalAperture = 36
379
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
380
- uniform token[] xformOpOrder = ["xformOp:transform"]
381
- }
382
- }
383
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Safety_Goggles"
115
+ {
116
+ over "band"
117
+ {
118
+ over "band" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ }
126
+
127
+ over "simulation_mesh" (
128
+ prepend apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
+ bindMaterialAs = "strongerThanDescendants"
133
+ )
134
+ }
135
+
136
+ over "collision_mesh" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ }
144
+ }
145
+
146
+ over "frame"
147
+ {
148
+ over "lens" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "frame" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+
168
+ over "buckle_left" (
169
+ prepend apiSchemas = ["MaterialBindingAPI"]
170
+ )
171
+ {
172
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
173
+ bindMaterialAs = "strongerThanDescendants"
174
+ )
175
+ rel material:binding:physics = None
176
+ }
177
+
178
+ over "buckle_right" (
179
+ prepend apiSchemas = ["MaterialBindingAPI"]
180
+ )
181
+ {
182
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
183
+ bindMaterialAs = "strongerThanDescendants"
184
+ )
185
+ rel material:binding:physics = None
186
+ }
187
+ }
188
+ }
189
+ }
190
+ }
191
+
192
+ def Xform "Room"
193
+ {
194
+ def Mesh "Bottom" (
195
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
196
+ )
197
+ {
198
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
199
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
200
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
201
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
205
+ uniform token physics:approximation = "convexHull"
206
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
207
+ custom bool primvars:doNotCastShadows = 1
208
+
209
+ def Material "_FlatColorMaterial"
210
+ {
211
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
212
+
213
+ def Shader "Shader"
214
+ {
215
+ uniform token info:id = "UsdPreviewSurface"
216
+ color3f inputs:diffuseColor = (1, 1, 1)
217
+ float inputs:metallic = 0
218
+ float inputs:roughness = 1
219
+ color3f inputs:specularColor = (0, 0, 0)
220
+ token outputs:surface
221
+ }
222
+ }
223
+ }
224
+
225
+ def Mesh "Floor" (
226
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
227
+ )
228
+ {
229
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
230
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
231
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
232
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
233
+ uniform token physics:approximation = "convexHull"
234
+ bool physics:collisionEnabled = 0
235
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
236
+ custom bool primvars:doNotCastShadows = 1
237
+ token visibility = "invisible"
238
+ }
239
+
240
+ def Mesh "North" (
241
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
242
+ )
243
+ {
244
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
245
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
246
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
247
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
248
+ bindMaterialAs = "strongerThanDescendants"
249
+ )
250
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
251
+ uniform token physics:approximation = "convexHull"
252
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
253
+ custom bool primvars:doNotCastShadows = 1
254
+
255
+ def Material "_FlatColorMaterial"
256
+ {
257
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
258
+
259
+ def Shader "Shader"
260
+ {
261
+ uniform token info:id = "UsdPreviewSurface"
262
+ color3f inputs:diffuseColor = (1, 1, 1)
263
+ float inputs:metallic = 0
264
+ float inputs:roughness = 1
265
+ color3f inputs:specularColor = (0, 0, 0)
266
+ token outputs:surface
267
+ }
268
+ }
269
+ }
270
+
271
+ def Mesh "South" (
272
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
273
+ )
274
+ {
275
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
276
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
277
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
278
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
279
+ bindMaterialAs = "strongerThanDescendants"
280
+ )
281
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
282
+ uniform token physics:approximation = "convexHull"
283
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
284
+ custom bool primvars:doNotCastShadows = 1
285
+
286
+ def Material "_FlatColorMaterial"
287
+ {
288
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
289
+
290
+ def Shader "Shader"
291
+ {
292
+ uniform token info:id = "UsdPreviewSurface"
293
+ color3f inputs:diffuseColor = (1, 1, 1)
294
+ float inputs:metallic = 0
295
+ float inputs:roughness = 1
296
+ color3f inputs:specularColor = (0, 0, 0)
297
+ token outputs:surface
298
+ }
299
+ }
300
+ }
301
+
302
+ def Mesh "West" (
303
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
304
+ )
305
+ {
306
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
307
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
308
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
309
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
310
+ bindMaterialAs = "strongerThanDescendants"
311
+ )
312
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
313
+ uniform token physics:approximation = "convexHull"
314
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
315
+ custom bool primvars:doNotCastShadows = 1
316
+
317
+ def Material "_FlatColorMaterial"
318
+ {
319
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
320
+
321
+ def Shader "Shader"
322
+ {
323
+ uniform token info:id = "UsdPreviewSurface"
324
+ color3f inputs:diffuseColor = (1, 1, 1)
325
+ float inputs:metallic = 0
326
+ float inputs:roughness = 1
327
+ color3f inputs:specularColor = (0, 0, 0)
328
+ token outputs:surface
329
+ }
330
+ }
331
+ }
332
+
333
+ def Mesh "East" (
334
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
335
+ )
336
+ {
337
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
341
+ bindMaterialAs = "strongerThanDescendants"
342
+ )
343
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
344
+ uniform token physics:approximation = "convexHull"
345
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
346
+ custom bool primvars:doNotCastShadows = 1
347
+
348
+ def Material "_FlatColorMaterial"
349
+ {
350
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
351
+
352
+ def Shader "Shader"
353
+ {
354
+ uniform token info:id = "UsdPreviewSurface"
355
+ color3f inputs:diffuseColor = (1, 1, 1)
356
+ float inputs:metallic = 0
357
+ float inputs:roughness = 1
358
+ color3f inputs:specularColor = (0, 0, 0)
359
+ token outputs:surface
360
+ }
361
+ }
362
+ }
363
+ }
364
+
365
+ def Xform "Lights"
366
+ {
367
+ def DomeLight "DomeLight_1"
368
+ {
369
+ float inputs:intensity = 1000
370
+ }
371
+ }
372
+
373
+ def Camera "Camera"
374
+ {
375
+ float2 clippingRange = (0.0033983272, 10000)
376
+ float focalLength = 35
377
+ float horizontalAperture = 36
378
+ float verticalAperture = 36
379
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
380
+ uniform token[] xformOpOrder = ["xformOp:transform"]
381
+ }
382
+ }
383
+
reports/runtime/results/external/8d233861a7b5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033983272, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033983272, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/8d233861a7b5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/safety_goggles/simready_usd/safety_goggles.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.0033983272, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.0033983272, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/8d233861a7b5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/9c81adb198c6/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/9c81adb198c6/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,474 +1,474 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 1.124987976267903)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/workbench_trolley/simready_usd/workbench_trolley.usd@
100
- )
101
- {
102
- over "Workbench_Trolley"
103
- {
104
- over "body" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7518402e-11)
109
- point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
110
- float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
111
- float physics:mass = 45.254078
112
- quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
113
- vector3f physics:velocity = (-4.4729025e-12, -3.372611e-13, -0.122625)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, -0.00102164)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "caster_01" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517747e-11)
125
- point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
126
- float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
127
- float physics:mass = 0.3255891
128
- quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
129
- vector3f physics:velocity = (8.184575e-11, 6.550059e-12, -0.122625)
130
- quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, -0.00102164)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "caster_02" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517757e-11)
141
- point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
142
- float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
143
- float physics:mass = 0.32558936
144
- quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
145
- vector3f physics:velocity = (8.1845725e-11, 6.993761e-12, -0.122625)
146
- quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, -0.00102164)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "caster_03" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
157
- point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
158
- float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
159
- float physics:mass = 0.3255893
160
- quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
161
- vector3f physics:velocity = (8.1070255e-11, 6.9937584e-12, -0.122625)
162
- quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, -0.0010215208)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "caster_04" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
173
- point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
174
- float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
175
- float physics:mass = 0.3255893
176
- quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
177
- vector3f physics:velocity = (8.107031e-11, 6.550059e-12, -0.122625)
178
- quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, -0.0010217592)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "wheel_01"
185
- {
186
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517747e-11)
187
- vector3f physics:velocity = (9.1396835e-11, 7.3391935e-12, -0.122625)
188
- quatf xformOp:orient = (1, 0, 0, 0)
189
- float3 xformOp:scale = (1, 1, 1)
190
- float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, -0.00102164)
191
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
- }
193
-
194
- over "wheel_02"
195
- {
196
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517757e-11)
197
- vector3f physics:velocity = (9.1396835e-11, 7.782898e-12, -0.122625)
198
- quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
199
- float3 xformOp:scale = (1, 1, 1)
200
- float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, -0.00102164)
201
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
- }
203
-
204
- over "wheel_03"
205
- {
206
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
207
- vector3f physics:velocity = (9.0621365e-11, 7.782895e-12, -0.122625)
208
- quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
209
- float3 xformOp:scale = (1, 1, 1)
210
- float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, -0.0010215208)
211
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
- }
213
-
214
- over "wheel_04"
215
- {
216
- vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
217
- vector3f physics:velocity = (9.062142e-11, 7.339195e-12, -0.122625)
218
- quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
219
- float3 xformOp:scale = (1, 1, 1)
220
- float3 xformOp:translate = (0, -1.7881393e-7, -0.0010217592)
221
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
- }
223
- }
224
- }
225
- }
226
-
227
- def Xform "Room"
228
- {
229
- def Mesh "Bottom" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "Floor" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
- uniform token physics:approximation = "convexHull"
272
- bool physics:collisionEnabled = 1
273
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
- custom bool primvars:doNotCastShadows = 1
275
-
276
- def Material "_FlatColorMaterial"
277
- {
278
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
-
280
- def Shader "Shader"
281
- {
282
- uniform token info:id = "UsdPreviewSurface"
283
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
- float inputs:metallic = 0
285
- float inputs:roughness = 1
286
- color3f inputs:specularColor = (0, 0, 0)
287
- token outputs:surface
288
- }
289
- }
290
- }
291
-
292
- def Mesh "North" (
293
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
- )
295
- {
296
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
- bindMaterialAs = "strongerThanDescendants"
301
- )
302
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
- uniform token physics:approximation = "convexHull"
304
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
- custom bool primvars:doNotCastShadows = 1
306
-
307
- def Material "_FlatColorMaterial"
308
- {
309
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
-
311
- def Shader "Shader"
312
- {
313
- uniform token info:id = "UsdPreviewSurface"
314
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
- float inputs:metallic = 0
316
- float inputs:roughness = 1
317
- color3f inputs:specularColor = (0, 0, 0)
318
- token outputs:surface
319
- }
320
- }
321
- }
322
-
323
- def Mesh "South" (
324
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
- )
326
- {
327
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
- bindMaterialAs = "strongerThanDescendants"
332
- )
333
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
- uniform token physics:approximation = "convexHull"
335
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
- custom bool primvars:doNotCastShadows = 1
337
-
338
- def Material "_FlatColorMaterial"
339
- {
340
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
-
342
- def Shader "Shader"
343
- {
344
- uniform token info:id = "UsdPreviewSurface"
345
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
- float inputs:metallic = 0
347
- float inputs:roughness = 1
348
- color3f inputs:specularColor = (0, 0, 0)
349
- token outputs:surface
350
- }
351
- }
352
- }
353
-
354
- def Mesh "West" (
355
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
- )
357
- {
358
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
- bindMaterialAs = "strongerThanDescendants"
363
- )
364
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
- uniform token physics:approximation = "convexHull"
366
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
- custom bool primvars:doNotCastShadows = 1
368
-
369
- def Material "_FlatColorMaterial"
370
- {
371
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
-
373
- def Shader "Shader"
374
- {
375
- uniform token info:id = "UsdPreviewSurface"
376
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
- float inputs:metallic = 0
378
- float inputs:roughness = 1
379
- color3f inputs:specularColor = (0, 0, 0)
380
- token outputs:surface
381
- }
382
- }
383
- }
384
-
385
- def Mesh "East" (
386
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
- )
388
- {
389
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
- bindMaterialAs = "strongerThanDescendants"
394
- )
395
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
- uniform token physics:approximation = "convexHull"
397
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
- custom bool primvars:doNotCastShadows = 1
399
-
400
- def Material "_FlatColorMaterial"
401
- {
402
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
-
404
- def Shader "Shader"
405
- {
406
- uniform token info:id = "UsdPreviewSurface"
407
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
- float inputs:metallic = 0
409
- float inputs:roughness = 1
410
- color3f inputs:specularColor = (0, 0, 0)
411
- token outputs:surface
412
- }
413
- }
414
- }
415
- }
416
-
417
- def Xform "Lights"
418
- {
419
- def DomeLight "DomeLight_1"
420
- {
421
- float inputs:intensity = 1000
422
- }
423
- }
424
-
425
- def PhysicsScene "PhysicsScene" (
426
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
427
- )
428
- {
429
- vector3f physics:gravityDirection = (0, 0, -1)
430
- float physics:gravityMagnitude = 9.81
431
- uniform token physxScene:broadphaseType = "GPU"
432
- bool physxScene:enableEnhancedDeterminism = 0
433
- bool physxScene:enableGPUDynamics = 1
434
- bool physxScene:enableStabilization = 1
435
- uniform token physxScene:solverType = "TGS"
436
- uint physxScene:timeStepsPerSecond = 240
437
- }
438
-
439
- def Xform "GroundPlane"
440
- {
441
- def Mesh "CollisionMesh" (
442
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
443
- )
444
- {
445
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
446
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
447
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
448
- bindMaterialAs = "weakerThanDescendants"
449
- )
450
- uniform token physics:approximation = "convexHull"
451
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
452
- token visibility = "invisible"
453
- }
454
-
455
- def "PhysMaterial" (
456
- prepend apiSchemas = ["PhysicsMaterialAPI"]
457
- )
458
- {
459
- float physics:dynamicFriction = 0.4
460
- float physics:restitution = 0
461
- float physics:staticFriction = 0.5
462
- }
463
- }
464
-
465
- def Camera "Camera"
466
- {
467
- float2 clippingRange = (0.020914514, 1000)
468
- float focalLength = 35
469
- float horizontalAperture = 36
470
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.42399915200254396, -0), (0.6973261223396818, 1.75604723361037, 2.3862466048251374, 1) )
471
- uniform token[] xformOpOrder = ["xformOp:transform"]
472
- }
473
- }
474
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.124987976267903)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
100
+ )
101
+ {
102
+ over "Workbench_Trolley"
103
+ {
104
+ over "body" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7518402e-11)
109
+ point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
110
+ float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
111
+ float physics:mass = 45.254078
112
+ quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
113
+ vector3f physics:velocity = (-4.4729025e-12, -3.372611e-13, -0.122625)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, -0.00102164)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_01" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517747e-11)
125
+ point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
126
+ float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
127
+ float physics:mass = 0.3255891
128
+ quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
129
+ vector3f physics:velocity = (8.184575e-11, 6.550059e-12, -0.122625)
130
+ quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, -0.00102164)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "caster_02" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517757e-11)
141
+ point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
142
+ float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
143
+ float physics:mass = 0.32558936
144
+ quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
145
+ vector3f physics:velocity = (8.1845725e-11, 6.993761e-12, -0.122625)
146
+ quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, -0.00102164)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "caster_03" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
157
+ point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
158
+ float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
159
+ float physics:mass = 0.3255893
160
+ quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
161
+ vector3f physics:velocity = (8.1070255e-11, 6.9937584e-12, -0.122625)
162
+ quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, -0.0010215208)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "caster_04" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
173
+ point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
174
+ float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
175
+ float physics:mass = 0.3255893
176
+ quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
177
+ vector3f physics:velocity = (8.107031e-11, 6.550059e-12, -0.122625)
178
+ quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, -0.0010217592)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "wheel_01"
185
+ {
186
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517747e-11)
187
+ vector3f physics:velocity = (9.1396835e-11, 7.3391935e-12, -0.122625)
188
+ quatf xformOp:orient = (1, 0, 0, 0)
189
+ float3 xformOp:scale = (1, 1, 1)
190
+ float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, -0.00102164)
191
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
+ }
193
+
194
+ over "wheel_02"
195
+ {
196
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517757e-11)
197
+ vector3f physics:velocity = (9.1396835e-11, 7.782898e-12, -0.122625)
198
+ quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
199
+ float3 xformOp:scale = (1, 1, 1)
200
+ float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, -0.00102164)
201
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
+ }
203
+
204
+ over "wheel_03"
205
+ {
206
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
207
+ vector3f physics:velocity = (9.0621365e-11, 7.782895e-12, -0.122625)
208
+ quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
209
+ float3 xformOp:scale = (1, 1, 1)
210
+ float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, -0.0010215208)
211
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
+ }
213
+
214
+ over "wheel_04"
215
+ {
216
+ vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
217
+ vector3f physics:velocity = (9.062142e-11, 7.339195e-12, -0.122625)
218
+ quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
219
+ float3 xformOp:scale = (1, 1, 1)
220
+ float3 xformOp:translate = (0, -1.7881393e-7, -0.0010217592)
221
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ def Xform "Room"
228
+ {
229
+ def Mesh "Bottom" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "Floor" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
+ uniform token physics:approximation = "convexHull"
272
+ bool physics:collisionEnabled = 1
273
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
+ custom bool primvars:doNotCastShadows = 1
275
+
276
+ def Material "_FlatColorMaterial"
277
+ {
278
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
+
280
+ def Shader "Shader"
281
+ {
282
+ uniform token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
+ float inputs:metallic = 0
285
+ float inputs:roughness = 1
286
+ color3f inputs:specularColor = (0, 0, 0)
287
+ token outputs:surface
288
+ }
289
+ }
290
+ }
291
+
292
+ def Mesh "North" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
+ bindMaterialAs = "strongerThanDescendants"
301
+ )
302
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
+ uniform token physics:approximation = "convexHull"
304
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
+ custom bool primvars:doNotCastShadows = 1
306
+
307
+ def Material "_FlatColorMaterial"
308
+ {
309
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
+
311
+ def Shader "Shader"
312
+ {
313
+ uniform token info:id = "UsdPreviewSurface"
314
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
+ float inputs:metallic = 0
316
+ float inputs:roughness = 1
317
+ color3f inputs:specularColor = (0, 0, 0)
318
+ token outputs:surface
319
+ }
320
+ }
321
+ }
322
+
323
+ def Mesh "South" (
324
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
+ )
326
+ {
327
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
+ bindMaterialAs = "strongerThanDescendants"
332
+ )
333
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
+ uniform token physics:approximation = "convexHull"
335
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
+ custom bool primvars:doNotCastShadows = 1
337
+
338
+ def Material "_FlatColorMaterial"
339
+ {
340
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
+
342
+ def Shader "Shader"
343
+ {
344
+ uniform token info:id = "UsdPreviewSurface"
345
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
+ float inputs:metallic = 0
347
+ float inputs:roughness = 1
348
+ color3f inputs:specularColor = (0, 0, 0)
349
+ token outputs:surface
350
+ }
351
+ }
352
+ }
353
+
354
+ def Mesh "West" (
355
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
+ )
357
+ {
358
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
+ bindMaterialAs = "strongerThanDescendants"
363
+ )
364
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
+ uniform token physics:approximation = "convexHull"
366
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
+ custom bool primvars:doNotCastShadows = 1
368
+
369
+ def Material "_FlatColorMaterial"
370
+ {
371
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
+
373
+ def Shader "Shader"
374
+ {
375
+ uniform token info:id = "UsdPreviewSurface"
376
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
+ float inputs:metallic = 0
378
+ float inputs:roughness = 1
379
+ color3f inputs:specularColor = (0, 0, 0)
380
+ token outputs:surface
381
+ }
382
+ }
383
+ }
384
+
385
+ def Mesh "East" (
386
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
+ )
388
+ {
389
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
+ bindMaterialAs = "strongerThanDescendants"
394
+ )
395
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
+ uniform token physics:approximation = "convexHull"
397
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
+ custom bool primvars:doNotCastShadows = 1
399
+
400
+ def Material "_FlatColorMaterial"
401
+ {
402
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
+
404
+ def Shader "Shader"
405
+ {
406
+ uniform token info:id = "UsdPreviewSurface"
407
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
+ float inputs:metallic = 0
409
+ float inputs:roughness = 1
410
+ color3f inputs:specularColor = (0, 0, 0)
411
+ token outputs:surface
412
+ }
413
+ }
414
+ }
415
+ }
416
+
417
+ def Xform "Lights"
418
+ {
419
+ def DomeLight "DomeLight_1"
420
+ {
421
+ float inputs:intensity = 1000
422
+ }
423
+ }
424
+
425
+ def PhysicsScene "PhysicsScene" (
426
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
427
+ )
428
+ {
429
+ vector3f physics:gravityDirection = (0, 0, -1)
430
+ float physics:gravityMagnitude = 9.81
431
+ uniform token physxScene:broadphaseType = "GPU"
432
+ bool physxScene:enableEnhancedDeterminism = 0
433
+ bool physxScene:enableGPUDynamics = 1
434
+ bool physxScene:enableStabilization = 1
435
+ uniform token physxScene:solverType = "TGS"
436
+ uint physxScene:timeStepsPerSecond = 240
437
+ }
438
+
439
+ def Xform "GroundPlane"
440
+ {
441
+ def Mesh "CollisionMesh" (
442
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
443
+ )
444
+ {
445
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
446
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
447
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
448
+ bindMaterialAs = "weakerThanDescendants"
449
+ )
450
+ uniform token physics:approximation = "convexHull"
451
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
452
+ token visibility = "invisible"
453
+ }
454
+
455
+ def "PhysMaterial" (
456
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
457
+ )
458
+ {
459
+ float physics:dynamicFriction = 0.4
460
+ float physics:restitution = 0
461
+ float physics:staticFriction = 0.5
462
+ }
463
+ }
464
+
465
+ def Camera "Camera"
466
+ {
467
+ float2 clippingRange = (0.020914514, 1000)
468
+ float focalLength = 35
469
+ float horizontalAperture = 36
470
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.42399915200254396, -0), (0.6973261223396818, 1.75604723361037, 2.3862466048251374, 1) )
471
+ uniform token[] xformOpOrder = ["xformOp:transform"]
472
+ }
473
+ }
474
+
reports/runtime/results/external/9c81adb198c6/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,780 +1,780 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/workbench_trolley/simready_usd/workbench_trolley.usd@
101
- )
102
- {
103
- over "Workbench_Trolley"
104
- {
105
- over "body" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
111
- float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
112
- float physics:mass = 45.254078
113
- quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, 0, 0, 0)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, 8.34465e-8)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "caster_01" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
127
- float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
128
- float physics:mass = 0.3255891
129
- quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, 1.4305115e-7)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "caster_02" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (0, 0, 0)
142
- point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
143
- float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
144
- float physics:mass = 0.32558936
145
- quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
146
- vector3f physics:velocity = (0, 0, 0)
147
- quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, 7.599592e-8)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "caster_03" (
154
- prepend apiSchemas = ["PhysicsMassAPI"]
155
- )
156
- {
157
- vector3f physics:angularVelocity = (0, 0, 0)
158
- point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
159
- float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
160
- float physics:mass = 0.3255893
161
- quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
162
- vector3f physics:velocity = (0, 0, 0)
163
- quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
164
- float3 xformOp:scale = (1, 1, 1)
165
- float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, 1.2814999e-7)
166
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
- }
168
-
169
- over "caster_04" (
170
- prepend apiSchemas = ["PhysicsMassAPI"]
171
- )
172
- {
173
- vector3f physics:angularVelocity = (0, 0, 0)
174
- point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
175
- float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
176
- float physics:mass = 0.3255893
177
- quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
178
- vector3f physics:velocity = (0, 0, 0)
179
- quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
180
- float3 xformOp:scale = (1, 1, 1)
181
- float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, 3.1292437e-8)
182
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
- }
184
-
185
- over "Joints"
186
- {
187
- over "caster_01_swivel_joint" (
188
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
189
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
190
- )
191
- {
192
- float drive:angular:physics:damping = 1000
193
- float drive:angular:physics:maxForce = 10000000
194
- float drive:angular:physics:stiffness = 0
195
- float drive:angular:physics:targetVelocity = 45
196
- float physics:lowerLimit = -30
197
- float physics:upperLimit = 30
198
- }
199
-
200
- over "wheel_01_spin_joint" (
201
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
202
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
203
- )
204
- {
205
- float drive:angular:physics:damping = 1000
206
- float drive:angular:physics:maxForce = 10000000
207
- float drive:angular:physics:stiffness = 0
208
- float drive:angular:physics:targetVelocity = 45
209
- float physics:lowerLimit = -30
210
- float physics:upperLimit = 30
211
- }
212
-
213
- over "caster_02_swivel_joint" (
214
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
215
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
216
- )
217
- {
218
- float drive:angular:physics:damping = 1000
219
- float drive:angular:physics:maxForce = 10000000
220
- float drive:angular:physics:stiffness = 0
221
- float drive:angular:physics:targetVelocity = 45
222
- float physics:lowerLimit = -30
223
- float physics:upperLimit = 30
224
- }
225
-
226
- over "wheel_02_spin_joint" (
227
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
228
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
229
- )
230
- {
231
- float drive:angular:physics:damping = 1000
232
- float drive:angular:physics:maxForce = 10000000
233
- float drive:angular:physics:stiffness = 0
234
- float drive:angular:physics:targetVelocity = 45
235
- float physics:lowerLimit = -30
236
- float physics:upperLimit = 30
237
- }
238
-
239
- over "caster_03_swivel_joint" (
240
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
241
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
242
- )
243
- {
244
- float drive:angular:physics:damping = 1000
245
- float drive:angular:physics:maxForce = 10000000
246
- float drive:angular:physics:stiffness = 0
247
- float drive:angular:physics:targetVelocity = 45
248
- float physics:lowerLimit = -30
249
- float physics:upperLimit = 30
250
- }
251
-
252
- over "wheel_03_spin_joint" (
253
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
254
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
255
- )
256
- {
257
- float drive:angular:physics:damping = 1000
258
- float drive:angular:physics:maxForce = 10000000
259
- float drive:angular:physics:stiffness = 0
260
- float drive:angular:physics:targetVelocity = 45
261
- float physics:lowerLimit = -30
262
- float physics:upperLimit = 30
263
- }
264
-
265
- over "caster_04_swivel_joint" (
266
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
267
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
268
- )
269
- {
270
- float drive:angular:physics:damping = 1000
271
- float drive:angular:physics:maxForce = 10000000
272
- float drive:angular:physics:stiffness = 0
273
- float drive:angular:physics:targetVelocity = 45
274
- float physics:lowerLimit = -30
275
- float physics:upperLimit = 30
276
- }
277
-
278
- over "wheel_04_spin_joint" (
279
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
280
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
281
- )
282
- {
283
- float drive:angular:physics:damping = 1000
284
- float drive:angular:physics:maxForce = 10000000
285
- float drive:angular:physics:stiffness = 0
286
- float drive:angular:physics:targetVelocity = 45
287
- float physics:lowerLimit = -30
288
- float physics:upperLimit = 30
289
- }
290
- }
291
-
292
- over "wheel_01"
293
- {
294
- vector3f physics:angularVelocity = (0, 0, 0)
295
- vector3f physics:velocity = (0, 0, 0)
296
- quatf xformOp:orient = (1, 0, 0, 0)
297
- float3 xformOp:scale = (1, 1, 1)
298
- float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, 1.13248824e-7)
299
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
300
- }
301
-
302
- over "wheel_02"
303
- {
304
- vector3f physics:angularVelocity = (0, 0, 0)
305
- vector3f physics:velocity = (0, 0, 0)
306
- quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
307
- float3 xformOp:scale = (1, 1, 1)
308
- float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, 9.834766e-8)
309
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
310
- }
311
-
312
- over "wheel_03"
313
- {
314
- vector3f physics:angularVelocity = (0, 0, 0)
315
- vector3f physics:velocity = (0, 0, 0)
316
- quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
317
- float3 xformOp:scale = (1, 1, 1)
318
- float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, 1.4305115e-7)
319
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
320
- }
321
-
322
- over "wheel_04"
323
- {
324
- vector3f physics:angularVelocity = (0, 0, 0)
325
- vector3f physics:velocity = (0, 0, 0)
326
- quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
327
- float3 xformOp:scale = (1, 1, 1)
328
- float3 xformOp:translate = (0, -1.7881393e-7, 6.854534e-8)
329
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
330
- }
331
- }
332
- }
333
- }
334
-
335
- def Xform "Room"
336
- {
337
- def Mesh "Bottom" (
338
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
- )
340
- {
341
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
342
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
345
- bindMaterialAs = "strongerThanDescendants"
346
- )
347
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
348
- uniform token physics:approximation = "convexHull"
349
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
350
- custom bool primvars:doNotCastShadows = 1
351
-
352
- def Material "_FlatColorMaterial"
353
- {
354
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
355
-
356
- def Shader "Shader"
357
- {
358
- uniform token info:id = "UsdPreviewSurface"
359
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
360
- float inputs:metallic = 0
361
- float inputs:roughness = 1
362
- color3f inputs:specularColor = (0, 0, 0)
363
- token outputs:surface
364
- }
365
- }
366
- }
367
-
368
- def Mesh "Floor" (
369
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
- )
371
- {
372
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
379
- uniform token physics:approximation = "convexHull"
380
- bool physics:collisionEnabled = 0
381
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
382
- custom bool primvars:doNotCastShadows = 1
383
-
384
- def Material "_FlatColorMaterial"
385
- {
386
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
387
-
388
- def Shader "Shader"
389
- {
390
- uniform token info:id = "UsdPreviewSurface"
391
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
392
- float inputs:metallic = 0
393
- float inputs:roughness = 1
394
- color3f inputs:specularColor = (0, 0, 0)
395
- token outputs:surface
396
- }
397
- }
398
- }
399
-
400
- def Mesh "North" (
401
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
402
- )
403
- {
404
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
405
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
408
- bindMaterialAs = "strongerThanDescendants"
409
- )
410
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
411
- uniform token physics:approximation = "convexHull"
412
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
413
- custom bool primvars:doNotCastShadows = 1
414
-
415
- def Material "_FlatColorMaterial"
416
- {
417
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
418
-
419
- def Shader "Shader"
420
- {
421
- uniform token info:id = "UsdPreviewSurface"
422
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
423
- float inputs:metallic = 0
424
- float inputs:roughness = 1
425
- color3f inputs:specularColor = (0, 0, 0)
426
- token outputs:surface
427
- }
428
- }
429
- }
430
-
431
- def Mesh "South" (
432
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
433
- )
434
- {
435
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
436
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
437
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
438
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
439
- bindMaterialAs = "strongerThanDescendants"
440
- )
441
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
442
- uniform token physics:approximation = "convexHull"
443
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
444
- custom bool primvars:doNotCastShadows = 1
445
-
446
- def Material "_FlatColorMaterial"
447
- {
448
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
449
-
450
- def Shader "Shader"
451
- {
452
- uniform token info:id = "UsdPreviewSurface"
453
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
454
- float inputs:metallic = 0
455
- float inputs:roughness = 1
456
- color3f inputs:specularColor = (0, 0, 0)
457
- token outputs:surface
458
- }
459
- }
460
- }
461
-
462
- def Mesh "West" (
463
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
464
- )
465
- {
466
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
467
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
468
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
469
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
470
- bindMaterialAs = "strongerThanDescendants"
471
- )
472
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
473
- uniform token physics:approximation = "convexHull"
474
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
475
- custom bool primvars:doNotCastShadows = 1
476
-
477
- def Material "_FlatColorMaterial"
478
- {
479
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
480
-
481
- def Shader "Shader"
482
- {
483
- uniform token info:id = "UsdPreviewSurface"
484
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
485
- float inputs:metallic = 0
486
- float inputs:roughness = 1
487
- color3f inputs:specularColor = (0, 0, 0)
488
- token outputs:surface
489
- }
490
- }
491
- }
492
-
493
- def Mesh "East" (
494
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
495
- )
496
- {
497
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
498
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
499
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
500
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
501
- bindMaterialAs = "strongerThanDescendants"
502
- )
503
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
504
- uniform token physics:approximation = "convexHull"
505
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
506
- custom bool primvars:doNotCastShadows = 1
507
-
508
- def Material "_FlatColorMaterial"
509
- {
510
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
511
-
512
- def Shader "Shader"
513
- {
514
- uniform token info:id = "UsdPreviewSurface"
515
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
516
- float inputs:metallic = 0
517
- float inputs:roughness = 1
518
- color3f inputs:specularColor = (0, 0, 0)
519
- token outputs:surface
520
- }
521
- }
522
- }
523
- }
524
-
525
- def Xform "Lights"
526
- {
527
- def DomeLight "DomeLight_1"
528
- {
529
- float inputs:intensity = 1000
530
- }
531
- }
532
-
533
- def PhysicsScene "PhysicsScene" (
534
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
535
- )
536
- {
537
- vector3f physics:gravityDirection = (0, 0, -1)
538
- float physics:gravityMagnitude = 0
539
- uniform token physxScene:broadphaseType = "GPU"
540
- bool physxScene:enableEnhancedDeterminism = 0
541
- bool physxScene:enableGPUDynamics = 1
542
- bool physxScene:enableStabilization = 1
543
- uniform token physxScene:solverType = "TGS"
544
- uint physxScene:timeStepsPerSecond = 240
545
- }
546
-
547
- def Camera "Camera"
548
- {
549
- float2 clippingRange = (0.02139278, 1000)
550
- float focalLength = 35
551
- float horizontalAperture = 36
552
- matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883913, -2.77555756156289e-17, 0), (-0.1488760414816927, -0.39700277728451416, 0.905662585680298, 0), (0.3179993640019077, 0.847998304005088, 0.42399915200254384, -0), (0.709714140911214, 1.8079202688382583, 1.3756432584736256, 0.9999999999999998) )
553
- uniform token[] xformOpOrder = ["xformOp:transform"]
554
- }
555
-
556
- def Xform "JM_Arrow_0"
557
- {
558
- quatf xformOp:orient = (0.70710343, -0.63439447, -0.3123273, 0)
559
- double3 xformOp:translate = (-0.2295042723417282, -0.46749991178512573, 0.1733853481710014)
560
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
561
-
562
- def Cone "Head"
563
- {
564
- uniform token axis = "Z"
565
- double height = 0.08280000209808351
566
- color3f[] primvars:displayColor = [(1, 0, 0)]
567
- double radius = 0.03974400100708008
568
- float xformOp:rotateX = 180
569
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
570
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
571
- }
572
-
573
- def Cylinder "Shaft"
574
- {
575
- uniform token axis = "Z"
576
- double height = 0.33120000839233404
577
- color3f[] primvars:displayColor = [(1, 0, 0)]
578
- double radius = 0.013248000335693361
579
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
580
- uniform token[] xformOpOrder = ["xformOp:translate"]
581
- }
582
- }
583
-
584
- def Xform "JM_Arrow_1"
585
- {
586
- quatf xformOp:orient = (0.7071076, -0.6830098, -0.18302035, 0)
587
- double3 xformOp:translate = (-0.23600010573863983, -0.4674998074769974, 0.13749998852313042)
588
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
589
-
590
- def Cone "Head"
591
- {
592
- uniform token axis = "Z"
593
- double height = 0.08280000209808351
594
- color3f[] primvars:displayColor = [(1, 0, 0)]
595
- double radius = 0.03974400100708008
596
- float xformOp:rotateX = 180
597
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
598
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
599
- }
600
-
601
- def Cylinder "Shaft"
602
- {
603
- uniform token axis = "Z"
604
- double height = 0.33120000839233404
605
- color3f[] primvars:displayColor = [(1, 0, 0)]
606
- double radius = 0.013248000335693361
607
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
608
- uniform token[] xformOpOrder = ["xformOp:translate"]
609
- }
610
- }
611
-
612
- def Xform "JM_Arrow_2"
613
- {
614
- quatf xformOp:orient = (0.7071088, -0.6343928, -0.31231868, 0)
615
- double3 xformOp:translate = (0.3054959401488304, -0.4674999564886093, 0.17338538728654243)
616
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
617
-
618
- def Cone "Head"
619
- {
620
- uniform token axis = "Z"
621
- double height = 0.08280000209808351
622
- color3f[] primvars:displayColor = [(1, 0, 0)]
623
- double radius = 0.03974400100708008
624
- float xformOp:rotateX = 180
625
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
626
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
627
- }
628
-
629
- def Cylinder "Shaft"
630
- {
631
- uniform token axis = "Z"
632
- double height = 0.33120000839233404
633
- color3f[] primvars:displayColor = [(1, 0, 0)]
634
- double radius = 0.013248000335693361
635
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
636
- uniform token[] xformOpOrder = ["xformOp:translate"]
637
- }
638
- }
639
-
640
- def Xform "JM_Arrow_3"
641
- {
642
- quatf xformOp:orient = (0.7071078, -0.6830111, -0.18301472, 0)
643
- double3 xformOp:translate = (0.2990000694990158, -0.46750009059906006, 0.1375001002748925)
644
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
645
-
646
- def Cone "Head"
647
- {
648
- uniform token axis = "Z"
649
- double height = 0.08280000209808351
650
- color3f[] primvars:displayColor = [(1, 0, 0)]
651
- double radius = 0.03974400100708008
652
- float xformOp:rotateX = 180
653
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
654
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
655
- }
656
-
657
- def Cylinder "Shaft"
658
- {
659
- uniform token axis = "Z"
660
- double height = 0.33120000839233404
661
- color3f[] primvars:displayColor = [(1, 0, 0)]
662
- double radius = 0.013248000335693361
663
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
664
- uniform token[] xformOpOrder = ["xformOp:translate"]
665
- }
666
- }
667
-
668
- def Xform "JM_Arrow_4"
669
- {
670
- quatf xformOp:orient = (0.70710456, -0.6343988, -0.31231594, 0)
671
- double3 xformOp:translate = (0.30549585074186325, 0.46749989688396454, 0.17338543850929114)
672
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
673
-
674
- def Cone "Head"
675
- {
676
- uniform token axis = "Z"
677
- double height = 0.08280000209808351
678
- color3f[] primvars:displayColor = [(1, 0, 0)]
679
- double radius = 0.03974400100708008
680
- float xformOp:rotateX = 180
681
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
682
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
683
- }
684
-
685
- def Cylinder "Shaft"
686
- {
687
- uniform token axis = "Z"
688
- double height = 0.33120000839233404
689
- color3f[] primvars:displayColor = [(1, 0, 0)]
690
- double radius = 0.013248000335693361
691
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
692
- uniform token[] xformOpOrder = ["xformOp:translate"]
693
- }
694
- }
695
-
696
- def Xform "JM_Arrow_5"
697
- {
698
- quatf xformOp:orient = (0.7071045, -0.683015, -0.18301295, 0)
699
- double3 xformOp:translate = (0.29899995028972626, 0.4674997627735138, 0.13750014454126935)
700
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
701
-
702
- def Cone "Head"
703
- {
704
- uniform token axis = "Z"
705
- double height = 0.08280000209808351
706
- color3f[] primvars:displayColor = [(1, 0, 0)]
707
- double radius = 0.03974400100708008
708
- float xformOp:rotateX = 180
709
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
710
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
711
- }
712
-
713
- def Cylinder "Shaft"
714
- {
715
- uniform token axis = "Z"
716
- double height = 0.33120000839233404
717
- color3f[] primvars:displayColor = [(1, 0, 0)]
718
- double radius = 0.013248000335693361
719
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
720
- uniform token[] xformOpOrder = ["xformOp:translate"]
721
- }
722
- }
723
-
724
- def Xform "JM_Arrow_6"
725
- {
726
- quatf xformOp:orient = (0.707106, -0.6343941, -0.31232223, 0)
727
- double3 xformOp:translate = (-0.22950419783592224, 0.46749986708164215, 0.17338534165173627)
728
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
729
-
730
- def Cone "Head"
731
- {
732
- uniform token axis = "Z"
733
- double height = 0.08280000209808351
734
- color3f[] primvars:displayColor = [(1, 0, 0)]
735
- double radius = 0.03974400100708008
736
- float xformOp:rotateX = 180
737
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
738
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
739
- }
740
-
741
- def Cylinder "Shaft"
742
- {
743
- uniform token axis = "Z"
744
- double height = 0.33120000839233404
745
- color3f[] primvars:displayColor = [(1, 0, 0)]
746
- double radius = 0.013248000335693361
747
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
748
- uniform token[] xformOpOrder = ["xformOp:translate"]
749
- }
750
- }
751
-
752
- def Xform "JM_Arrow_7"
753
- {
754
- quatf xformOp:orient = (0.70710623, -0.68301374, -0.18301085, 0)
755
- double3 xformOp:translate = (-0.23600012063980103, 0.46749982237815857, 0.13750007003545628)
756
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
757
-
758
- def Cone "Head"
759
- {
760
- uniform token axis = "Z"
761
- double height = 0.08280000209808351
762
- color3f[] primvars:displayColor = [(1, 0, 0)]
763
- double radius = 0.03974400100708008
764
- float xformOp:rotateX = 180
765
- double3 xformOp:translate = (0, 0, 0.041400001049041756)
766
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
767
- }
768
-
769
- def Cylinder "Shaft"
770
- {
771
- uniform token axis = "Z"
772
- double height = 0.33120000839233404
773
- color3f[] primvars:displayColor = [(1, 0, 0)]
774
- double radius = 0.013248000335693361
775
- double3 xformOp:translate = (0, 0, 0.24840000629425052)
776
- uniform token[] xformOpOrder = ["xformOp:translate"]
777
- }
778
- }
779
- }
780
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
101
+ )
102
+ {
103
+ over "Workbench_Trolley"
104
+ {
105
+ over "body" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
111
+ float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
112
+ float physics:mass = 45.254078
113
+ quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 0, 0, 0)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, 8.34465e-8)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "caster_01" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
127
+ float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
128
+ float physics:mass = 0.3255891
129
+ quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, 1.4305115e-7)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "caster_02" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (0, 0, 0)
142
+ point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
143
+ float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
144
+ float physics:mass = 0.32558936
145
+ quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
146
+ vector3f physics:velocity = (0, 0, 0)
147
+ quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, 7.599592e-8)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "caster_03" (
154
+ prepend apiSchemas = ["PhysicsMassAPI"]
155
+ )
156
+ {
157
+ vector3f physics:angularVelocity = (0, 0, 0)
158
+ point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
159
+ float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
160
+ float physics:mass = 0.3255893
161
+ quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
162
+ vector3f physics:velocity = (0, 0, 0)
163
+ quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
164
+ float3 xformOp:scale = (1, 1, 1)
165
+ float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, 1.2814999e-7)
166
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
167
+ }
168
+
169
+ over "caster_04" (
170
+ prepend apiSchemas = ["PhysicsMassAPI"]
171
+ )
172
+ {
173
+ vector3f physics:angularVelocity = (0, 0, 0)
174
+ point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
175
+ float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
176
+ float physics:mass = 0.3255893
177
+ quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
178
+ vector3f physics:velocity = (0, 0, 0)
179
+ quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
180
+ float3 xformOp:scale = (1, 1, 1)
181
+ float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, 3.1292437e-8)
182
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
+ }
184
+
185
+ over "Joints"
186
+ {
187
+ over "caster_01_swivel_joint" (
188
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
189
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
190
+ )
191
+ {
192
+ float drive:angular:physics:damping = 1000
193
+ float drive:angular:physics:maxForce = 10000000
194
+ float drive:angular:physics:stiffness = 0
195
+ float drive:angular:physics:targetVelocity = 45
196
+ float physics:lowerLimit = -30
197
+ float physics:upperLimit = 30
198
+ }
199
+
200
+ over "wheel_01_spin_joint" (
201
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
202
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
203
+ )
204
+ {
205
+ float drive:angular:physics:damping = 1000
206
+ float drive:angular:physics:maxForce = 10000000
207
+ float drive:angular:physics:stiffness = 0
208
+ float drive:angular:physics:targetVelocity = 45
209
+ float physics:lowerLimit = -30
210
+ float physics:upperLimit = 30
211
+ }
212
+
213
+ over "caster_02_swivel_joint" (
214
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
215
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
216
+ )
217
+ {
218
+ float drive:angular:physics:damping = 1000
219
+ float drive:angular:physics:maxForce = 10000000
220
+ float drive:angular:physics:stiffness = 0
221
+ float drive:angular:physics:targetVelocity = 45
222
+ float physics:lowerLimit = -30
223
+ float physics:upperLimit = 30
224
+ }
225
+
226
+ over "wheel_02_spin_joint" (
227
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
228
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
229
+ )
230
+ {
231
+ float drive:angular:physics:damping = 1000
232
+ float drive:angular:physics:maxForce = 10000000
233
+ float drive:angular:physics:stiffness = 0
234
+ float drive:angular:physics:targetVelocity = 45
235
+ float physics:lowerLimit = -30
236
+ float physics:upperLimit = 30
237
+ }
238
+
239
+ over "caster_03_swivel_joint" (
240
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
241
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
242
+ )
243
+ {
244
+ float drive:angular:physics:damping = 1000
245
+ float drive:angular:physics:maxForce = 10000000
246
+ float drive:angular:physics:stiffness = 0
247
+ float drive:angular:physics:targetVelocity = 45
248
+ float physics:lowerLimit = -30
249
+ float physics:upperLimit = 30
250
+ }
251
+
252
+ over "wheel_03_spin_joint" (
253
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
254
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
255
+ )
256
+ {
257
+ float drive:angular:physics:damping = 1000
258
+ float drive:angular:physics:maxForce = 10000000
259
+ float drive:angular:physics:stiffness = 0
260
+ float drive:angular:physics:targetVelocity = 45
261
+ float physics:lowerLimit = -30
262
+ float physics:upperLimit = 30
263
+ }
264
+
265
+ over "caster_04_swivel_joint" (
266
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
267
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
268
+ )
269
+ {
270
+ float drive:angular:physics:damping = 1000
271
+ float drive:angular:physics:maxForce = 10000000
272
+ float drive:angular:physics:stiffness = 0
273
+ float drive:angular:physics:targetVelocity = 45
274
+ float physics:lowerLimit = -30
275
+ float physics:upperLimit = 30
276
+ }
277
+
278
+ over "wheel_04_spin_joint" (
279
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
280
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
281
+ )
282
+ {
283
+ float drive:angular:physics:damping = 1000
284
+ float drive:angular:physics:maxForce = 10000000
285
+ float drive:angular:physics:stiffness = 0
286
+ float drive:angular:physics:targetVelocity = 45
287
+ float physics:lowerLimit = -30
288
+ float physics:upperLimit = 30
289
+ }
290
+ }
291
+
292
+ over "wheel_01"
293
+ {
294
+ vector3f physics:angularVelocity = (0, 0, 0)
295
+ vector3f physics:velocity = (0, 0, 0)
296
+ quatf xformOp:orient = (1, 0, 0, 0)
297
+ float3 xformOp:scale = (1, 1, 1)
298
+ float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, 1.13248824e-7)
299
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
300
+ }
301
+
302
+ over "wheel_02"
303
+ {
304
+ vector3f physics:angularVelocity = (0, 0, 0)
305
+ vector3f physics:velocity = (0, 0, 0)
306
+ quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
307
+ float3 xformOp:scale = (1, 1, 1)
308
+ float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, 9.834766e-8)
309
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
310
+ }
311
+
312
+ over "wheel_03"
313
+ {
314
+ vector3f physics:angularVelocity = (0, 0, 0)
315
+ vector3f physics:velocity = (0, 0, 0)
316
+ quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
317
+ float3 xformOp:scale = (1, 1, 1)
318
+ float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, 1.4305115e-7)
319
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
320
+ }
321
+
322
+ over "wheel_04"
323
+ {
324
+ vector3f physics:angularVelocity = (0, 0, 0)
325
+ vector3f physics:velocity = (0, 0, 0)
326
+ quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
327
+ float3 xformOp:scale = (1, 1, 1)
328
+ float3 xformOp:translate = (0, -1.7881393e-7, 6.854534e-8)
329
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
330
+ }
331
+ }
332
+ }
333
+ }
334
+
335
+ def Xform "Room"
336
+ {
337
+ def Mesh "Bottom" (
338
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
339
+ )
340
+ {
341
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
342
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
343
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
344
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
345
+ bindMaterialAs = "strongerThanDescendants"
346
+ )
347
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
348
+ uniform token physics:approximation = "convexHull"
349
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
350
+ custom bool primvars:doNotCastShadows = 1
351
+
352
+ def Material "_FlatColorMaterial"
353
+ {
354
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
355
+
356
+ def Shader "Shader"
357
+ {
358
+ uniform token info:id = "UsdPreviewSurface"
359
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
360
+ float inputs:metallic = 0
361
+ float inputs:roughness = 1
362
+ color3f inputs:specularColor = (0, 0, 0)
363
+ token outputs:surface
364
+ }
365
+ }
366
+ }
367
+
368
+ def Mesh "Floor" (
369
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
370
+ )
371
+ {
372
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
379
+ uniform token physics:approximation = "convexHull"
380
+ bool physics:collisionEnabled = 0
381
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
382
+ custom bool primvars:doNotCastShadows = 1
383
+
384
+ def Material "_FlatColorMaterial"
385
+ {
386
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
387
+
388
+ def Shader "Shader"
389
+ {
390
+ uniform token info:id = "UsdPreviewSurface"
391
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
392
+ float inputs:metallic = 0
393
+ float inputs:roughness = 1
394
+ color3f inputs:specularColor = (0, 0, 0)
395
+ token outputs:surface
396
+ }
397
+ }
398
+ }
399
+
400
+ def Mesh "North" (
401
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
402
+ )
403
+ {
404
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
405
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
406
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
407
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
408
+ bindMaterialAs = "strongerThanDescendants"
409
+ )
410
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
411
+ uniform token physics:approximation = "convexHull"
412
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
413
+ custom bool primvars:doNotCastShadows = 1
414
+
415
+ def Material "_FlatColorMaterial"
416
+ {
417
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
418
+
419
+ def Shader "Shader"
420
+ {
421
+ uniform token info:id = "UsdPreviewSurface"
422
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
423
+ float inputs:metallic = 0
424
+ float inputs:roughness = 1
425
+ color3f inputs:specularColor = (0, 0, 0)
426
+ token outputs:surface
427
+ }
428
+ }
429
+ }
430
+
431
+ def Mesh "South" (
432
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
433
+ )
434
+ {
435
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
436
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
437
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
438
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
439
+ bindMaterialAs = "strongerThanDescendants"
440
+ )
441
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
442
+ uniform token physics:approximation = "convexHull"
443
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
444
+ custom bool primvars:doNotCastShadows = 1
445
+
446
+ def Material "_FlatColorMaterial"
447
+ {
448
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
449
+
450
+ def Shader "Shader"
451
+ {
452
+ uniform token info:id = "UsdPreviewSurface"
453
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
454
+ float inputs:metallic = 0
455
+ float inputs:roughness = 1
456
+ color3f inputs:specularColor = (0, 0, 0)
457
+ token outputs:surface
458
+ }
459
+ }
460
+ }
461
+
462
+ def Mesh "West" (
463
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
464
+ )
465
+ {
466
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
467
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
468
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
469
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
470
+ bindMaterialAs = "strongerThanDescendants"
471
+ )
472
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
473
+ uniform token physics:approximation = "convexHull"
474
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
475
+ custom bool primvars:doNotCastShadows = 1
476
+
477
+ def Material "_FlatColorMaterial"
478
+ {
479
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
480
+
481
+ def Shader "Shader"
482
+ {
483
+ uniform token info:id = "UsdPreviewSurface"
484
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
485
+ float inputs:metallic = 0
486
+ float inputs:roughness = 1
487
+ color3f inputs:specularColor = (0, 0, 0)
488
+ token outputs:surface
489
+ }
490
+ }
491
+ }
492
+
493
+ def Mesh "East" (
494
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
495
+ )
496
+ {
497
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
498
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
499
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
500
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
501
+ bindMaterialAs = "strongerThanDescendants"
502
+ )
503
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
504
+ uniform token physics:approximation = "convexHull"
505
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
506
+ custom bool primvars:doNotCastShadows = 1
507
+
508
+ def Material "_FlatColorMaterial"
509
+ {
510
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
511
+
512
+ def Shader "Shader"
513
+ {
514
+ uniform token info:id = "UsdPreviewSurface"
515
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
516
+ float inputs:metallic = 0
517
+ float inputs:roughness = 1
518
+ color3f inputs:specularColor = (0, 0, 0)
519
+ token outputs:surface
520
+ }
521
+ }
522
+ }
523
+ }
524
+
525
+ def Xform "Lights"
526
+ {
527
+ def DomeLight "DomeLight_1"
528
+ {
529
+ float inputs:intensity = 1000
530
+ }
531
+ }
532
+
533
+ def PhysicsScene "PhysicsScene" (
534
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
535
+ )
536
+ {
537
+ vector3f physics:gravityDirection = (0, 0, -1)
538
+ float physics:gravityMagnitude = 0
539
+ uniform token physxScene:broadphaseType = "GPU"
540
+ bool physxScene:enableEnhancedDeterminism = 0
541
+ bool physxScene:enableGPUDynamics = 1
542
+ bool physxScene:enableStabilization = 1
543
+ uniform token physxScene:solverType = "TGS"
544
+ uint physxScene:timeStepsPerSecond = 240
545
+ }
546
+
547
+ def Camera "Camera"
548
+ {
549
+ float2 clippingRange = (0.02139278, 1000)
550
+ float focalLength = 35
551
+ float horizontalAperture = 36
552
+ matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883913, -2.77555756156289e-17, 0), (-0.1488760414816927, -0.39700277728451416, 0.905662585680298, 0), (0.3179993640019077, 0.847998304005088, 0.42399915200254384, -0), (0.709714140911214, 1.8079202688382583, 1.3756432584736256, 0.9999999999999998) )
553
+ uniform token[] xformOpOrder = ["xformOp:transform"]
554
+ }
555
+
556
+ def Xform "JM_Arrow_0"
557
+ {
558
+ quatf xformOp:orient = (0.70710343, -0.63439447, -0.3123273, 0)
559
+ double3 xformOp:translate = (-0.2295042723417282, -0.46749991178512573, 0.1733853481710014)
560
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
561
+
562
+ def Cone "Head"
563
+ {
564
+ uniform token axis = "Z"
565
+ double height = 0.08280000209808351
566
+ color3f[] primvars:displayColor = [(1, 0, 0)]
567
+ double radius = 0.03974400100708008
568
+ float xformOp:rotateX = 180
569
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
570
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
571
+ }
572
+
573
+ def Cylinder "Shaft"
574
+ {
575
+ uniform token axis = "Z"
576
+ double height = 0.33120000839233404
577
+ color3f[] primvars:displayColor = [(1, 0, 0)]
578
+ double radius = 0.013248000335693361
579
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
580
+ uniform token[] xformOpOrder = ["xformOp:translate"]
581
+ }
582
+ }
583
+
584
+ def Xform "JM_Arrow_1"
585
+ {
586
+ quatf xformOp:orient = (0.7071076, -0.6830098, -0.18302035, 0)
587
+ double3 xformOp:translate = (-0.23600010573863983, -0.4674998074769974, 0.13749998852313042)
588
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
589
+
590
+ def Cone "Head"
591
+ {
592
+ uniform token axis = "Z"
593
+ double height = 0.08280000209808351
594
+ color3f[] primvars:displayColor = [(1, 0, 0)]
595
+ double radius = 0.03974400100708008
596
+ float xformOp:rotateX = 180
597
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
598
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
599
+ }
600
+
601
+ def Cylinder "Shaft"
602
+ {
603
+ uniform token axis = "Z"
604
+ double height = 0.33120000839233404
605
+ color3f[] primvars:displayColor = [(1, 0, 0)]
606
+ double radius = 0.013248000335693361
607
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
608
+ uniform token[] xformOpOrder = ["xformOp:translate"]
609
+ }
610
+ }
611
+
612
+ def Xform "JM_Arrow_2"
613
+ {
614
+ quatf xformOp:orient = (0.7071088, -0.6343928, -0.31231868, 0)
615
+ double3 xformOp:translate = (0.3054959401488304, -0.4674999564886093, 0.17338538728654243)
616
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
617
+
618
+ def Cone "Head"
619
+ {
620
+ uniform token axis = "Z"
621
+ double height = 0.08280000209808351
622
+ color3f[] primvars:displayColor = [(1, 0, 0)]
623
+ double radius = 0.03974400100708008
624
+ float xformOp:rotateX = 180
625
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
626
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
627
+ }
628
+
629
+ def Cylinder "Shaft"
630
+ {
631
+ uniform token axis = "Z"
632
+ double height = 0.33120000839233404
633
+ color3f[] primvars:displayColor = [(1, 0, 0)]
634
+ double radius = 0.013248000335693361
635
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
636
+ uniform token[] xformOpOrder = ["xformOp:translate"]
637
+ }
638
+ }
639
+
640
+ def Xform "JM_Arrow_3"
641
+ {
642
+ quatf xformOp:orient = (0.7071078, -0.6830111, -0.18301472, 0)
643
+ double3 xformOp:translate = (0.2990000694990158, -0.46750009059906006, 0.1375001002748925)
644
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
645
+
646
+ def Cone "Head"
647
+ {
648
+ uniform token axis = "Z"
649
+ double height = 0.08280000209808351
650
+ color3f[] primvars:displayColor = [(1, 0, 0)]
651
+ double radius = 0.03974400100708008
652
+ float xformOp:rotateX = 180
653
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
654
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
655
+ }
656
+
657
+ def Cylinder "Shaft"
658
+ {
659
+ uniform token axis = "Z"
660
+ double height = 0.33120000839233404
661
+ color3f[] primvars:displayColor = [(1, 0, 0)]
662
+ double radius = 0.013248000335693361
663
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
664
+ uniform token[] xformOpOrder = ["xformOp:translate"]
665
+ }
666
+ }
667
+
668
+ def Xform "JM_Arrow_4"
669
+ {
670
+ quatf xformOp:orient = (0.70710456, -0.6343988, -0.31231594, 0)
671
+ double3 xformOp:translate = (0.30549585074186325, 0.46749989688396454, 0.17338543850929114)
672
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
673
+
674
+ def Cone "Head"
675
+ {
676
+ uniform token axis = "Z"
677
+ double height = 0.08280000209808351
678
+ color3f[] primvars:displayColor = [(1, 0, 0)]
679
+ double radius = 0.03974400100708008
680
+ float xformOp:rotateX = 180
681
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
682
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
683
+ }
684
+
685
+ def Cylinder "Shaft"
686
+ {
687
+ uniform token axis = "Z"
688
+ double height = 0.33120000839233404
689
+ color3f[] primvars:displayColor = [(1, 0, 0)]
690
+ double radius = 0.013248000335693361
691
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
692
+ uniform token[] xformOpOrder = ["xformOp:translate"]
693
+ }
694
+ }
695
+
696
+ def Xform "JM_Arrow_5"
697
+ {
698
+ quatf xformOp:orient = (0.7071045, -0.683015, -0.18301295, 0)
699
+ double3 xformOp:translate = (0.29899995028972626, 0.4674997627735138, 0.13750014454126935)
700
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
701
+
702
+ def Cone "Head"
703
+ {
704
+ uniform token axis = "Z"
705
+ double height = 0.08280000209808351
706
+ color3f[] primvars:displayColor = [(1, 0, 0)]
707
+ double radius = 0.03974400100708008
708
+ float xformOp:rotateX = 180
709
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
710
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
711
+ }
712
+
713
+ def Cylinder "Shaft"
714
+ {
715
+ uniform token axis = "Z"
716
+ double height = 0.33120000839233404
717
+ color3f[] primvars:displayColor = [(1, 0, 0)]
718
+ double radius = 0.013248000335693361
719
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
720
+ uniform token[] xformOpOrder = ["xformOp:translate"]
721
+ }
722
+ }
723
+
724
+ def Xform "JM_Arrow_6"
725
+ {
726
+ quatf xformOp:orient = (0.707106, -0.6343941, -0.31232223, 0)
727
+ double3 xformOp:translate = (-0.22950419783592224, 0.46749986708164215, 0.17338534165173627)
728
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
729
+
730
+ def Cone "Head"
731
+ {
732
+ uniform token axis = "Z"
733
+ double height = 0.08280000209808351
734
+ color3f[] primvars:displayColor = [(1, 0, 0)]
735
+ double radius = 0.03974400100708008
736
+ float xformOp:rotateX = 180
737
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
738
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
739
+ }
740
+
741
+ def Cylinder "Shaft"
742
+ {
743
+ uniform token axis = "Z"
744
+ double height = 0.33120000839233404
745
+ color3f[] primvars:displayColor = [(1, 0, 0)]
746
+ double radius = 0.013248000335693361
747
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
748
+ uniform token[] xformOpOrder = ["xformOp:translate"]
749
+ }
750
+ }
751
+
752
+ def Xform "JM_Arrow_7"
753
+ {
754
+ quatf xformOp:orient = (0.70710623, -0.68301374, -0.18301085, 0)
755
+ double3 xformOp:translate = (-0.23600012063980103, 0.46749982237815857, 0.13750007003545628)
756
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
757
+
758
+ def Cone "Head"
759
+ {
760
+ uniform token axis = "Z"
761
+ double height = 0.08280000209808351
762
+ color3f[] primvars:displayColor = [(1, 0, 0)]
763
+ double radius = 0.03974400100708008
764
+ float xformOp:rotateX = 180
765
+ double3 xformOp:translate = (0, 0, 0.041400001049041756)
766
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
767
+ }
768
+
769
+ def Cylinder "Shaft"
770
+ {
771
+ uniform token axis = "Z"
772
+ double height = 0.33120000839233404
773
+ color3f[] primvars:displayColor = [(1, 0, 0)]
774
+ double radius = 0.013248000335693361
775
+ double3 xformOp:translate = (0, 0, 0.24840000629425052)
776
+ uniform token[] xformOpOrder = ["xformOp:translate"]
777
+ }
778
+ }
779
+ }
780
+
reports/runtime/results/external/9c81adb198c6/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/9c81adb198c6/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/workbench_trolley/simready_usd/workbench_trolley.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.016806733, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.016806733, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/9c81adb198c6/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/9c81adb198c6/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/9c81adb198c6/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/9c81adb198c6/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/workbench_trolley/simready_usd/workbench_trolley.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.016806733, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.016806733, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/9c81adb198c6/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/workbench_trolley/simready_usd/workbench_trolley.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.016806733, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.016806733, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/9c81adb198c6/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,539 +1,539 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0.03224587440490723, -4.080890994494043, 11.430123289373341)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/workbench_trolley/simready_usd/workbench_trolley.usd@
100
- )
101
- {
102
- over "Workbench_Trolley"
103
- {
104
- over "body" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532875e-11)
109
- point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
110
- float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
111
- float physics:mass = 45.254078
112
- quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
113
- vector3f physics:velocity = (-3.728285e-12, -7.439001e-13, -0.122625)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (0, -1.378607e-7, -0.0010251601)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "caster_01" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853279e-11)
125
- point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
126
- float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
127
- float physics:mass = 0.3255891
128
- quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
129
- vector3f physics:velocity = (1.117296e-10, 1.6316906e-11, -0.122625)
130
- quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (8.940697e-8, -1.378607e-7, -0.0010251601)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "caster_02" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
141
- point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
142
- float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
143
- float physics:mass = 0.32558936
144
- quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
145
- vector3f physics:velocity = (1.117296e-10, 1.6489959e-11, -0.122625)
146
- quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (5.9604645e-8, -1.378607e-7, -0.0010251601)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "caster_03" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
157
- point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
158
- float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
159
- float physics:mass = 0.3255893
160
- quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
161
- vector3f physics:velocity = (1.1142716e-10, 1.6489959e-11, -0.122625)
162
- quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (-2.9802322e-8, -6.1469785e-7, -0.0010251601)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "caster_04" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
173
- point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
174
- float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
175
- float physics:mass = 0.3255893
176
- quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
177
- vector3f physics:velocity = (1.1142716e-10, 1.6316906e-11, -0.122625)
178
- quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "wheel_01"
185
- {
186
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853279e-11)
187
- vector3f physics:velocity = (1.2454564e-10, 1.822238e-11, -0.122625)
188
- quatf xformOp:orient = (1, 0, 0, 0)
189
- float3 xformOp:scale = (1, 1, 1)
190
- float3 xformOp:translate = (1.4901161e-7, -1.378607e-7, -0.0010251601)
191
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
- }
193
-
194
- over "wheel_02"
195
- {
196
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
197
- vector3f physics:velocity = (1.2454564e-10, 1.8395431e-11, -0.122625)
198
- quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
199
- float3 xformOp:scale = (1, 1, 1)
200
- float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
201
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
- }
203
-
204
- over "wheel_03"
205
- {
206
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853278e-11)
207
- vector3f physics:velocity = (1.242432e-10, 1.8395431e-11, -0.122625)
208
- quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
209
- float3 xformOp:scale = (1, 1, 1)
210
- float3 xformOp:translate = (-5.9604645e-8, -6.1469785e-7, -0.0010251601)
211
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
- }
213
-
214
- over "wheel_04"
215
- {
216
- vector3f physics:angularVelocity = (2.594642e-9, -1.7457374e-8, 1.853278e-11)
217
- vector3f physics:velocity = (1.242432e-10, 1.822238e-11, -0.122625)
218
- quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
219
- float3 xformOp:scale = (1, 1, 1)
220
- float3 xformOp:translate = (1.4901161e-8, -6.1469785e-7, -0.0010251601)
221
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
- }
223
- }
224
- }
225
- }
226
-
227
- def Xform "Room"
228
- {
229
- def Mesh "Bottom" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "Floor" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
- uniform token physics:approximation = "convexHull"
272
- bool physics:collisionEnabled = 1
273
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
- custom bool primvars:doNotCastShadows = 1
275
-
276
- def Material "_FlatColorMaterial"
277
- {
278
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
-
280
- def Shader "Shader"
281
- {
282
- uniform token info:id = "UsdPreviewSurface"
283
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
- float inputs:metallic = 0
285
- float inputs:roughness = 1
286
- color3f inputs:specularColor = (0, 0, 0)
287
- token outputs:surface
288
- }
289
- }
290
- }
291
-
292
- def Mesh "North" (
293
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
- )
295
- {
296
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
- bindMaterialAs = "strongerThanDescendants"
301
- )
302
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
- uniform token physics:approximation = "convexHull"
304
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
- custom bool primvars:doNotCastShadows = 1
306
-
307
- def Material "_FlatColorMaterial"
308
- {
309
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
-
311
- def Shader "Shader"
312
- {
313
- uniform token info:id = "UsdPreviewSurface"
314
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
- float inputs:metallic = 0
316
- float inputs:roughness = 1
317
- color3f inputs:specularColor = (0, 0, 0)
318
- token outputs:surface
319
- }
320
- }
321
- }
322
-
323
- def Mesh "South" (
324
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
- )
326
- {
327
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
- bindMaterialAs = "strongerThanDescendants"
332
- )
333
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
- uniform token physics:approximation = "convexHull"
335
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
- custom bool primvars:doNotCastShadows = 1
337
-
338
- def Material "_FlatColorMaterial"
339
- {
340
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
-
342
- def Shader "Shader"
343
- {
344
- uniform token info:id = "UsdPreviewSurface"
345
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
- float inputs:metallic = 0
347
- float inputs:roughness = 1
348
- color3f inputs:specularColor = (0, 0, 0)
349
- token outputs:surface
350
- }
351
- }
352
- }
353
-
354
- def Mesh "West" (
355
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
- )
357
- {
358
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
- bindMaterialAs = "strongerThanDescendants"
363
- )
364
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
- uniform token physics:approximation = "convexHull"
366
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
- custom bool primvars:doNotCastShadows = 1
368
-
369
- def Material "_FlatColorMaterial"
370
- {
371
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
-
373
- def Shader "Shader"
374
- {
375
- uniform token info:id = "UsdPreviewSurface"
376
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
- float inputs:metallic = 0
378
- float inputs:roughness = 1
379
- color3f inputs:specularColor = (0, 0, 0)
380
- token outputs:surface
381
- }
382
- }
383
- }
384
-
385
- def Mesh "East" (
386
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
- )
388
- {
389
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
- bindMaterialAs = "strongerThanDescendants"
394
- )
395
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
- uniform token physics:approximation = "convexHull"
397
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
- custom bool primvars:doNotCastShadows = 1
399
-
400
- def Material "_FlatColorMaterial"
401
- {
402
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
-
404
- def Shader "Shader"
405
- {
406
- uniform token info:id = "UsdPreviewSurface"
407
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
- float inputs:metallic = 0
409
- float inputs:roughness = 1
410
- color3f inputs:specularColor = (0, 0, 0)
411
- token outputs:surface
412
- }
413
- }
414
- }
415
-
416
- def Mesh "Slope" (
417
- prepend apiSchemas = ["MaterialBindingAPI"]
418
- )
419
- {
420
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
421
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
422
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
423
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
424
- bindMaterialAs = "strongerThanDescendants"
425
- )
426
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
427
- custom bool primvars:doNotCastShadows = 1
428
- float xformOp:rotateX = 45
429
- float xformOp:rotateZ = 180
430
- float3 xformOp:scale = (50, 8.280001, 0.1035)
431
- double3 xformOp:translate = (0, 0, 5.689244292385354)
432
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
433
-
434
- def Material "_FlatColorMaterial"
435
- {
436
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
437
-
438
- def Shader "Shader"
439
- {
440
- uniform token info:id = "UsdPreviewSurface"
441
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
442
- float inputs:metallic = 0
443
- float inputs:roughness = 1
444
- color3f inputs:specularColor = (0, 0, 0)
445
- token outputs:surface
446
- }
447
- }
448
-
449
- def "PhysMaterial" (
450
- prepend apiSchemas = ["PhysicsMaterialAPI"]
451
- )
452
- {
453
- float physics:dynamicFriction = 0.4
454
- float physics:restitution = 0
455
- float physics:staticFriction = 0.5
456
- }
457
- }
458
-
459
- def Xform "SlopeCollision"
460
- {
461
- float xformOp:rotateX = 45
462
- float xformOp:rotateZ = 180
463
- double3 xformOp:translate = (0, 0, 5.689244292385354)
464
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
465
-
466
- def Cube "Box" (
467
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
468
- )
469
- {
470
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
471
- bindMaterialAs = "weakerThanDescendants"
472
- )
473
- double size = 1
474
- token visibility = "invisible"
475
- float3 xformOp:scale = (100, 16.560001, 0.1035)
476
- double3 xformOp:translate = (0, 0, -0.05175000131130219)
477
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
478
- }
479
- }
480
- }
481
-
482
- def Xform "Lights"
483
- {
484
- def DomeLight "DomeLight_1"
485
- {
486
- float inputs:intensity = 1000
487
- }
488
- }
489
-
490
- def PhysicsScene "PhysicsScene" (
491
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
492
- )
493
- {
494
- vector3f physics:gravityDirection = (0, 0, -1)
495
- float physics:gravityMagnitude = 9.81
496
- uniform token physxScene:broadphaseType = "GPU"
497
- bool physxScene:enableEnhancedDeterminism = 0
498
- bool physxScene:enableGPUDynamics = 1
499
- bool physxScene:enableStabilization = 1
500
- uniform token physxScene:solverType = "TGS"
501
- uint physxScene:timeStepsPerSecond = 240
502
- }
503
-
504
- def Xform "GroundPlane"
505
- {
506
- def Mesh "CollisionMesh" (
507
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
508
- )
509
- {
510
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
511
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
512
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
513
- bindMaterialAs = "weakerThanDescendants"
514
- )
515
- uniform token physics:approximation = "convexHull"
516
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
517
- token visibility = "invisible"
518
- }
519
-
520
- def "PhysMaterial" (
521
- prepend apiSchemas = ["PhysicsMaterialAPI"]
522
- )
523
- {
524
- float physics:dynamicFriction = 0.4
525
- float physics:restitution = 0
526
- float physics:staticFriction = 0.5
527
- }
528
- }
529
-
530
- def Camera "Camera"
531
- {
532
- float2 clippingRange = (0.020914517, 1000)
533
- float focalLength = 35
534
- float horizontalAperture = 36
535
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818438, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818438, 0), (-2.050837073427457, -4.098391076537412, 12.214773954374888, 1) )
536
- uniform token[] xformOpOrder = ["xformOp:transform"]
537
- }
538
- }
539
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0.03224587440490723, -4.080890994494043, 11.430123289373341)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
100
+ )
101
+ {
102
+ over "Workbench_Trolley"
103
+ {
104
+ over "body" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532875e-11)
109
+ point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
110
+ float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
111
+ float physics:mass = 45.254078
112
+ quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
113
+ vector3f physics:velocity = (-3.728285e-12, -7.439001e-13, -0.122625)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (0, -1.378607e-7, -0.0010251601)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "caster_01" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853279e-11)
125
+ point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
126
+ float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
127
+ float physics:mass = 0.3255891
128
+ quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
129
+ vector3f physics:velocity = (1.117296e-10, 1.6316906e-11, -0.122625)
130
+ quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (8.940697e-8, -1.378607e-7, -0.0010251601)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "caster_02" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
141
+ point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
142
+ float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
143
+ float physics:mass = 0.32558936
144
+ quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
145
+ vector3f physics:velocity = (1.117296e-10, 1.6489959e-11, -0.122625)
146
+ quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (5.9604645e-8, -1.378607e-7, -0.0010251601)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "caster_03" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
157
+ point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
158
+ float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
159
+ float physics:mass = 0.3255893
160
+ quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
161
+ vector3f physics:velocity = (1.1142716e-10, 1.6489959e-11, -0.122625)
162
+ quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (-2.9802322e-8, -6.1469785e-7, -0.0010251601)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "caster_04" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
173
+ point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
174
+ float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
175
+ float physics:mass = 0.3255893
176
+ quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
177
+ vector3f physics:velocity = (1.1142716e-10, 1.6316906e-11, -0.122625)
178
+ quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "wheel_01"
185
+ {
186
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853279e-11)
187
+ vector3f physics:velocity = (1.2454564e-10, 1.822238e-11, -0.122625)
188
+ quatf xformOp:orient = (1, 0, 0, 0)
189
+ float3 xformOp:scale = (1, 1, 1)
190
+ float3 xformOp:translate = (1.4901161e-7, -1.378607e-7, -0.0010251601)
191
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
192
+ }
193
+
194
+ over "wheel_02"
195
+ {
196
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
197
+ vector3f physics:velocity = (1.2454564e-10, 1.8395431e-11, -0.122625)
198
+ quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
199
+ float3 xformOp:scale = (1, 1, 1)
200
+ float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
201
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
202
+ }
203
+
204
+ over "wheel_03"
205
+ {
206
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853278e-11)
207
+ vector3f physics:velocity = (1.242432e-10, 1.8395431e-11, -0.122625)
208
+ quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
209
+ float3 xformOp:scale = (1, 1, 1)
210
+ float3 xformOp:translate = (-5.9604645e-8, -6.1469785e-7, -0.0010251601)
211
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
212
+ }
213
+
214
+ over "wheel_04"
215
+ {
216
+ vector3f physics:angularVelocity = (2.594642e-9, -1.7457374e-8, 1.853278e-11)
217
+ vector3f physics:velocity = (1.242432e-10, 1.822238e-11, -0.122625)
218
+ quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
219
+ float3 xformOp:scale = (1, 1, 1)
220
+ float3 xformOp:translate = (1.4901161e-8, -6.1469785e-7, -0.0010251601)
221
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
222
+ }
223
+ }
224
+ }
225
+ }
226
+
227
+ def Xform "Room"
228
+ {
229
+ def Mesh "Bottom" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "Floor" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
271
+ uniform token physics:approximation = "convexHull"
272
+ bool physics:collisionEnabled = 1
273
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
274
+ custom bool primvars:doNotCastShadows = 1
275
+
276
+ def Material "_FlatColorMaterial"
277
+ {
278
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
279
+
280
+ def Shader "Shader"
281
+ {
282
+ uniform token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
284
+ float inputs:metallic = 0
285
+ float inputs:roughness = 1
286
+ color3f inputs:specularColor = (0, 0, 0)
287
+ token outputs:surface
288
+ }
289
+ }
290
+ }
291
+
292
+ def Mesh "North" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
300
+ bindMaterialAs = "strongerThanDescendants"
301
+ )
302
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
303
+ uniform token physics:approximation = "convexHull"
304
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
305
+ custom bool primvars:doNotCastShadows = 1
306
+
307
+ def Material "_FlatColorMaterial"
308
+ {
309
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
310
+
311
+ def Shader "Shader"
312
+ {
313
+ uniform token info:id = "UsdPreviewSurface"
314
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
315
+ float inputs:metallic = 0
316
+ float inputs:roughness = 1
317
+ color3f inputs:specularColor = (0, 0, 0)
318
+ token outputs:surface
319
+ }
320
+ }
321
+ }
322
+
323
+ def Mesh "South" (
324
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
+ )
326
+ {
327
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
328
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
331
+ bindMaterialAs = "strongerThanDescendants"
332
+ )
333
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
334
+ uniform token physics:approximation = "convexHull"
335
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
336
+ custom bool primvars:doNotCastShadows = 1
337
+
338
+ def Material "_FlatColorMaterial"
339
+ {
340
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
341
+
342
+ def Shader "Shader"
343
+ {
344
+ uniform token info:id = "UsdPreviewSurface"
345
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
346
+ float inputs:metallic = 0
347
+ float inputs:roughness = 1
348
+ color3f inputs:specularColor = (0, 0, 0)
349
+ token outputs:surface
350
+ }
351
+ }
352
+ }
353
+
354
+ def Mesh "West" (
355
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
356
+ )
357
+ {
358
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
359
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
360
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
361
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
362
+ bindMaterialAs = "strongerThanDescendants"
363
+ )
364
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
365
+ uniform token physics:approximation = "convexHull"
366
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
367
+ custom bool primvars:doNotCastShadows = 1
368
+
369
+ def Material "_FlatColorMaterial"
370
+ {
371
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
372
+
373
+ def Shader "Shader"
374
+ {
375
+ uniform token info:id = "UsdPreviewSurface"
376
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
377
+ float inputs:metallic = 0
378
+ float inputs:roughness = 1
379
+ color3f inputs:specularColor = (0, 0, 0)
380
+ token outputs:surface
381
+ }
382
+ }
383
+ }
384
+
385
+ def Mesh "East" (
386
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
387
+ )
388
+ {
389
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
390
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
391
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
392
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
393
+ bindMaterialAs = "strongerThanDescendants"
394
+ )
395
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
396
+ uniform token physics:approximation = "convexHull"
397
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
398
+ custom bool primvars:doNotCastShadows = 1
399
+
400
+ def Material "_FlatColorMaterial"
401
+ {
402
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
403
+
404
+ def Shader "Shader"
405
+ {
406
+ uniform token info:id = "UsdPreviewSurface"
407
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
408
+ float inputs:metallic = 0
409
+ float inputs:roughness = 1
410
+ color3f inputs:specularColor = (0, 0, 0)
411
+ token outputs:surface
412
+ }
413
+ }
414
+ }
415
+
416
+ def Mesh "Slope" (
417
+ prepend apiSchemas = ["MaterialBindingAPI"]
418
+ )
419
+ {
420
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
421
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
422
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
423
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
424
+ bindMaterialAs = "strongerThanDescendants"
425
+ )
426
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
427
+ custom bool primvars:doNotCastShadows = 1
428
+ float xformOp:rotateX = 45
429
+ float xformOp:rotateZ = 180
430
+ float3 xformOp:scale = (50, 8.280001, 0.1035)
431
+ double3 xformOp:translate = (0, 0, 5.689244292385354)
432
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
433
+
434
+ def Material "_FlatColorMaterial"
435
+ {
436
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
437
+
438
+ def Shader "Shader"
439
+ {
440
+ uniform token info:id = "UsdPreviewSurface"
441
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
442
+ float inputs:metallic = 0
443
+ float inputs:roughness = 1
444
+ color3f inputs:specularColor = (0, 0, 0)
445
+ token outputs:surface
446
+ }
447
+ }
448
+
449
+ def "PhysMaterial" (
450
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
451
+ )
452
+ {
453
+ float physics:dynamicFriction = 0.4
454
+ float physics:restitution = 0
455
+ float physics:staticFriction = 0.5
456
+ }
457
+ }
458
+
459
+ def Xform "SlopeCollision"
460
+ {
461
+ float xformOp:rotateX = 45
462
+ float xformOp:rotateZ = 180
463
+ double3 xformOp:translate = (0, 0, 5.689244292385354)
464
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
465
+
466
+ def Cube "Box" (
467
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
468
+ )
469
+ {
470
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
471
+ bindMaterialAs = "weakerThanDescendants"
472
+ )
473
+ double size = 1
474
+ token visibility = "invisible"
475
+ float3 xformOp:scale = (100, 16.560001, 0.1035)
476
+ double3 xformOp:translate = (0, 0, -0.05175000131130219)
477
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
478
+ }
479
+ }
480
+ }
481
+
482
+ def Xform "Lights"
483
+ {
484
+ def DomeLight "DomeLight_1"
485
+ {
486
+ float inputs:intensity = 1000
487
+ }
488
+ }
489
+
490
+ def PhysicsScene "PhysicsScene" (
491
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
492
+ )
493
+ {
494
+ vector3f physics:gravityDirection = (0, 0, -1)
495
+ float physics:gravityMagnitude = 9.81
496
+ uniform token physxScene:broadphaseType = "GPU"
497
+ bool physxScene:enableEnhancedDeterminism = 0
498
+ bool physxScene:enableGPUDynamics = 1
499
+ bool physxScene:enableStabilization = 1
500
+ uniform token physxScene:solverType = "TGS"
501
+ uint physxScene:timeStepsPerSecond = 240
502
+ }
503
+
504
+ def Xform "GroundPlane"
505
+ {
506
+ def Mesh "CollisionMesh" (
507
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
508
+ )
509
+ {
510
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
511
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
512
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
513
+ bindMaterialAs = "weakerThanDescendants"
514
+ )
515
+ uniform token physics:approximation = "convexHull"
516
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
517
+ token visibility = "invisible"
518
+ }
519
+
520
+ def "PhysMaterial" (
521
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
522
+ )
523
+ {
524
+ float physics:dynamicFriction = 0.4
525
+ float physics:restitution = 0
526
+ float physics:staticFriction = 0.5
527
+ }
528
+ }
529
+
530
+ def Camera "Camera"
531
+ {
532
+ float2 clippingRange = (0.020914517, 1000)
533
+ float focalLength = 35
534
+ float horizontalAperture = 36
535
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818438, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818438, 0), (-2.050837073427457, -4.098391076537412, 12.214773954374888, 1) )
536
+ uniform token[] xformOpOrder = ["xformOp:transform"]
537
+ }
538
+ }
539
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,323 +1,323 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Spanner"
115
- {
116
- over "body"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
- }
129
- }
130
- }
131
-
132
- def Xform "Room"
133
- {
134
- def Mesh "Bottom" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
142
- bindMaterialAs = "strongerThanDescendants"
143
- )
144
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
145
- uniform token physics:approximation = "convexHull"
146
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
147
- custom bool primvars:doNotCastShadows = 1
148
-
149
- def Material "_FlatColorMaterial"
150
- {
151
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
152
-
153
- def Shader "Shader"
154
- {
155
- uniform token info:id = "UsdPreviewSurface"
156
- color3f inputs:diffuseColor = (1, 1, 1)
157
- float inputs:metallic = 0
158
- float inputs:roughness = 1
159
- color3f inputs:specularColor = (0, 0, 0)
160
- token outputs:surface
161
- }
162
- }
163
- }
164
-
165
- def Mesh "Floor" (
166
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
167
- )
168
- {
169
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
170
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
171
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
172
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
173
- uniform token physics:approximation = "convexHull"
174
- bool physics:collisionEnabled = 0
175
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
176
- custom bool primvars:doNotCastShadows = 1
177
- token visibility = "invisible"
178
- }
179
-
180
- def Mesh "North" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (1, 1, 1)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "South" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (1, 1, 1)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "West" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (1, 1, 1)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
-
273
- def Mesh "East" (
274
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
275
- )
276
- {
277
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
278
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
279
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
280
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
281
- bindMaterialAs = "strongerThanDescendants"
282
- )
283
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
284
- uniform token physics:approximation = "convexHull"
285
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
286
- custom bool primvars:doNotCastShadows = 1
287
-
288
- def Material "_FlatColorMaterial"
289
- {
290
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
291
-
292
- def Shader "Shader"
293
- {
294
- uniform token info:id = "UsdPreviewSurface"
295
- color3f inputs:diffuseColor = (1, 1, 1)
296
- float inputs:metallic = 0
297
- float inputs:roughness = 1
298
- color3f inputs:specularColor = (0, 0, 0)
299
- token outputs:surface
300
- }
301
- }
302
- }
303
- }
304
-
305
- def Xform "Lights"
306
- {
307
- def DomeLight "DomeLight_1"
308
- {
309
- float inputs:intensity = 1000
310
- }
311
- }
312
-
313
- def Camera "Camera"
314
- {
315
- float2 clippingRange = (0.002762597, 10000)
316
- float focalLength = 35
317
- float horizontalAperture = 36
318
- float verticalAperture = 36
319
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
320
- uniform token[] xformOpOrder = ["xformOp:transform"]
321
- }
322
- }
323
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Spanner"
115
+ {
116
+ over "body"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ def Xform "Room"
133
+ {
134
+ def Mesh "Bottom" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
142
+ bindMaterialAs = "strongerThanDescendants"
143
+ )
144
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
145
+ uniform token physics:approximation = "convexHull"
146
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
147
+ custom bool primvars:doNotCastShadows = 1
148
+
149
+ def Material "_FlatColorMaterial"
150
+ {
151
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
152
+
153
+ def Shader "Shader"
154
+ {
155
+ uniform token info:id = "UsdPreviewSurface"
156
+ color3f inputs:diffuseColor = (1, 1, 1)
157
+ float inputs:metallic = 0
158
+ float inputs:roughness = 1
159
+ color3f inputs:specularColor = (0, 0, 0)
160
+ token outputs:surface
161
+ }
162
+ }
163
+ }
164
+
165
+ def Mesh "Floor" (
166
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
167
+ )
168
+ {
169
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
170
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
171
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
172
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
173
+ uniform token physics:approximation = "convexHull"
174
+ bool physics:collisionEnabled = 0
175
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
176
+ custom bool primvars:doNotCastShadows = 1
177
+ token visibility = "invisible"
178
+ }
179
+
180
+ def Mesh "North" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (1, 1, 1)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "South" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (1, 1, 1)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "West" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (1, 1, 1)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+
273
+ def Mesh "East" (
274
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
275
+ )
276
+ {
277
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
278
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
279
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
280
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
281
+ bindMaterialAs = "strongerThanDescendants"
282
+ )
283
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
284
+ uniform token physics:approximation = "convexHull"
285
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
286
+ custom bool primvars:doNotCastShadows = 1
287
+
288
+ def Material "_FlatColorMaterial"
289
+ {
290
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
291
+
292
+ def Shader "Shader"
293
+ {
294
+ uniform token info:id = "UsdPreviewSurface"
295
+ color3f inputs:diffuseColor = (1, 1, 1)
296
+ float inputs:metallic = 0
297
+ float inputs:roughness = 1
298
+ color3f inputs:specularColor = (0, 0, 0)
299
+ token outputs:surface
300
+ }
301
+ }
302
+ }
303
+ }
304
+
305
+ def Xform "Lights"
306
+ {
307
+ def DomeLight "DomeLight_1"
308
+ {
309
+ float inputs:intensity = 1000
310
+ }
311
+ }
312
+
313
+ def Camera "Camera"
314
+ {
315
+ float2 clippingRange = (0.002762597, 10000)
316
+ float focalLength = 35
317
+ float horizontalAperture = 36
318
+ float verticalAperture = 36
319
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
320
+ uniform token[] xformOpOrder = ["xformOp:transform"]
321
+ }
322
+ }
323
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,367 +1,367 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.204019133746624)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
100
- )
101
- {
102
- over "Spanner" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
108
- float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
109
- float physics:mass = 0.1628
110
- quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (8.731149e-11, -1.1641532e-10, -0.0010218665)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
- }
309
-
310
- def Xform "Lights"
311
- {
312
- def DomeLight "DomeLight_1"
313
- {
314
- float inputs:intensity = 1000
315
- }
316
- }
317
-
318
- def PhysicsScene "PhysicsScene" (
319
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
- )
321
- {
322
- vector3f physics:gravityDirection = (0, 0, -1)
323
- float physics:gravityMagnitude = 9.81
324
- uniform token physxScene:broadphaseType = "GPU"
325
- bool physxScene:enableEnhancedDeterminism = 0
326
- bool physxScene:enableGPUDynamics = 1
327
- bool physxScene:enableStabilization = 1
328
- uniform token physxScene:solverType = "TGS"
329
- uint physxScene:timeStepsPerSecond = 240
330
- }
331
-
332
- def Xform "GroundPlane"
333
- {
334
- def Mesh "CollisionMesh" (
335
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
- )
337
- {
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
- bindMaterialAs = "weakerThanDescendants"
342
- )
343
- uniform token physics:approximation = "convexHull"
344
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
- token visibility = "invisible"
346
- }
347
-
348
- def "PhysMaterial" (
349
- prepend apiSchemas = ["PhysicsMaterialAPI"]
350
- )
351
- {
352
- float physics:dynamicFriction = 0.4
353
- float physics:restitution = 0
354
- float physics:staticFriction = 0.5
355
- }
356
- }
357
-
358
- def Camera "Camera"
359
- {
360
- float2 clippingRange = (0.003837859, 1000)
361
- float focalLength = 35
362
- float horizontalAperture = 36
363
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839154, 0, 0), (-0.1488760414816928, -0.3970027772845142, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.4239991520025439, -0), (0.12229077698329208, 0.32486179468806764, 0.3662139670405441, 0.9999999999999998) )
364
- uniform token[] xformOpOrder = ["xformOp:transform"]
365
- }
366
- }
367
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.204019133746624)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
100
+ )
101
+ {
102
+ over "Spanner" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
108
+ float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
109
+ float physics:mass = 0.1628
110
+ quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (8.731149e-11, -1.1641532e-10, -0.0010218665)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+ }
309
+
310
+ def Xform "Lights"
311
+ {
312
+ def DomeLight "DomeLight_1"
313
+ {
314
+ float inputs:intensity = 1000
315
+ }
316
+ }
317
+
318
+ def PhysicsScene "PhysicsScene" (
319
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
+ )
321
+ {
322
+ vector3f physics:gravityDirection = (0, 0, -1)
323
+ float physics:gravityMagnitude = 9.81
324
+ uniform token physxScene:broadphaseType = "GPU"
325
+ bool physxScene:enableEnhancedDeterminism = 0
326
+ bool physxScene:enableGPUDynamics = 1
327
+ bool physxScene:enableStabilization = 1
328
+ uniform token physxScene:solverType = "TGS"
329
+ uint physxScene:timeStepsPerSecond = 240
330
+ }
331
+
332
+ def Xform "GroundPlane"
333
+ {
334
+ def Mesh "CollisionMesh" (
335
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
+ )
337
+ {
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
+ bindMaterialAs = "weakerThanDescendants"
342
+ )
343
+ uniform token physics:approximation = "convexHull"
344
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
+ token visibility = "invisible"
346
+ }
347
+
348
+ def "PhysMaterial" (
349
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
350
+ )
351
+ {
352
+ float physics:dynamicFriction = 0.4
353
+ float physics:restitution = 0
354
+ float physics:staticFriction = 0.5
355
+ }
356
+ }
357
+
358
+ def Camera "Camera"
359
+ {
360
+ float2 clippingRange = (0.003837859, 1000)
361
+ float focalLength = 35
362
+ float horizontalAperture = 36
363
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839154, 0, 0), (-0.1488760414816928, -0.3970027772845142, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.4239991520025439, -0), (0.12229077698329208, 0.32486179468806764, 0.3662139670405441, 0.9999999999999998) )
364
+ uniform token[] xformOpOrder = ["xformOp:transform"]
365
+ }
366
+ }
367
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,331 +1,331 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Spanner"
115
- {
116
- over "body"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
- }
129
- }
130
- }
131
-
132
- def Xform "Room"
133
- {
134
- def Mesh "Bottom" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
142
- bindMaterialAs = "strongerThanDescendants"
143
- )
144
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
145
- uniform token physics:approximation = "convexHull"
146
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
147
- custom bool primvars:doNotCastShadows = 1
148
-
149
- def Material "_FlatColorMaterial"
150
- {
151
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
152
-
153
- def Shader "Shader"
154
- {
155
- uniform token info:id = "UsdPreviewSurface"
156
- color3f inputs:diffuseColor = (0, 0, 0)
157
- float inputs:metallic = 0
158
- float inputs:roughness = 1
159
- color3f inputs:specularColor = (0, 0, 0)
160
- token outputs:surface
161
- }
162
- }
163
- }
164
-
165
- def Mesh "Floor" (
166
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
167
- )
168
- {
169
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
170
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
171
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
172
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
173
- uniform token physics:approximation = "convexHull"
174
- bool physics:collisionEnabled = 0
175
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
176
- custom bool primvars:doNotCastShadows = 1
177
- token visibility = "invisible"
178
- }
179
-
180
- def Mesh "North" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0, 0, 0)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "South" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0, 0, 0)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "West" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0, 0, 0)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
-
273
- def Mesh "East" (
274
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
275
- )
276
- {
277
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
278
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
279
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
280
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
281
- bindMaterialAs = "strongerThanDescendants"
282
- )
283
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
284
- uniform token physics:approximation = "convexHull"
285
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
286
- custom bool primvars:doNotCastShadows = 1
287
-
288
- def Material "_FlatColorMaterial"
289
- {
290
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
291
-
292
- def Shader "Shader"
293
- {
294
- uniform token info:id = "UsdPreviewSurface"
295
- color3f inputs:diffuseColor = (0, 0, 0)
296
- float inputs:metallic = 0
297
- float inputs:roughness = 1
298
- color3f inputs:specularColor = (0, 0, 0)
299
- token outputs:surface
300
- }
301
- }
302
- }
303
- }
304
-
305
- def Xform "Lights"
306
- {
307
- def DistantLight "DistantLight_1"
308
- {
309
- float inputs:angle = 1
310
- float inputs:intensity = 3000
311
- float3 xformOp:rotateXYZ = (45, 0, 90)
312
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
313
- }
314
-
315
- def DomeLight "DomeLight_2"
316
- {
317
- float inputs:intensity = 150
318
- }
319
- }
320
-
321
- def Camera "Camera"
322
- {
323
- float2 clippingRange = (0.002762597, 10000)
324
- float focalLength = 35
325
- float horizontalAperture = 36
326
- float verticalAperture = 36
327
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
328
- uniform token[] xformOpOrder = ["xformOp:transform"]
329
- }
330
- }
331
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Spanner"
115
+ {
116
+ over "body"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ def Xform "Room"
133
+ {
134
+ def Mesh "Bottom" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
142
+ bindMaterialAs = "strongerThanDescendants"
143
+ )
144
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
145
+ uniform token physics:approximation = "convexHull"
146
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
147
+ custom bool primvars:doNotCastShadows = 1
148
+
149
+ def Material "_FlatColorMaterial"
150
+ {
151
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
152
+
153
+ def Shader "Shader"
154
+ {
155
+ uniform token info:id = "UsdPreviewSurface"
156
+ color3f inputs:diffuseColor = (0, 0, 0)
157
+ float inputs:metallic = 0
158
+ float inputs:roughness = 1
159
+ color3f inputs:specularColor = (0, 0, 0)
160
+ token outputs:surface
161
+ }
162
+ }
163
+ }
164
+
165
+ def Mesh "Floor" (
166
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
167
+ )
168
+ {
169
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
170
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
171
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
172
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
173
+ uniform token physics:approximation = "convexHull"
174
+ bool physics:collisionEnabled = 0
175
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
176
+ custom bool primvars:doNotCastShadows = 1
177
+ token visibility = "invisible"
178
+ }
179
+
180
+ def Mesh "North" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0, 0, 0)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "South" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0, 0, 0)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "West" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0, 0, 0)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+
273
+ def Mesh "East" (
274
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
275
+ )
276
+ {
277
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
278
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
279
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
280
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
281
+ bindMaterialAs = "strongerThanDescendants"
282
+ )
283
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
284
+ uniform token physics:approximation = "convexHull"
285
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
286
+ custom bool primvars:doNotCastShadows = 1
287
+
288
+ def Material "_FlatColorMaterial"
289
+ {
290
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
291
+
292
+ def Shader "Shader"
293
+ {
294
+ uniform token info:id = "UsdPreviewSurface"
295
+ color3f inputs:diffuseColor = (0, 0, 0)
296
+ float inputs:metallic = 0
297
+ float inputs:roughness = 1
298
+ color3f inputs:specularColor = (0, 0, 0)
299
+ token outputs:surface
300
+ }
301
+ }
302
+ }
303
+ }
304
+
305
+ def Xform "Lights"
306
+ {
307
+ def DistantLight "DistantLight_1"
308
+ {
309
+ float inputs:angle = 1
310
+ float inputs:intensity = 3000
311
+ float3 xformOp:rotateXYZ = (45, 0, 90)
312
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
313
+ }
314
+
315
+ def DomeLight "DomeLight_2"
316
+ {
317
+ float inputs:intensity = 150
318
+ }
319
+ }
320
+
321
+ def Camera "Camera"
322
+ {
323
+ float2 clippingRange = (0.002762597, 10000)
324
+ float focalLength = 35
325
+ float horizontalAperture = 36
326
+ float verticalAperture = 36
327
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
328
+ uniform token[] xformOpOrder = ["xformOp:transform"]
329
+ }
330
+ }
331
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.002762597, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.002762597, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,325 +1,325 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Spanner"
115
- {
116
- over "body"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
- }
130
- }
131
- }
132
- }
133
-
134
- def Xform "Room"
135
- {
136
- def Mesh "Bottom" (
137
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
138
- )
139
- {
140
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
141
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
142
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
143
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
144
- bindMaterialAs = "strongerThanDescendants"
145
- )
146
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
147
- uniform token physics:approximation = "convexHull"
148
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
149
- custom bool primvars:doNotCastShadows = 1
150
-
151
- def Material "_FlatColorMaterial"
152
- {
153
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
154
-
155
- def Shader "Shader"
156
- {
157
- uniform token info:id = "UsdPreviewSurface"
158
- color3f inputs:diffuseColor = (1, 1, 1)
159
- float inputs:metallic = 0
160
- float inputs:roughness = 1
161
- color3f inputs:specularColor = (0, 0, 0)
162
- token outputs:surface
163
- }
164
- }
165
- }
166
-
167
- def Mesh "Floor" (
168
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
169
- )
170
- {
171
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
172
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
173
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
174
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
175
- uniform token physics:approximation = "convexHull"
176
- bool physics:collisionEnabled = 0
177
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
178
- custom bool primvars:doNotCastShadows = 1
179
- token visibility = "invisible"
180
- }
181
-
182
- def Mesh "North" (
183
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
184
- )
185
- {
186
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
187
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
188
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
189
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
190
- bindMaterialAs = "strongerThanDescendants"
191
- )
192
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
193
- uniform token physics:approximation = "convexHull"
194
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
195
- custom bool primvars:doNotCastShadows = 1
196
-
197
- def Material "_FlatColorMaterial"
198
- {
199
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
200
-
201
- def Shader "Shader"
202
- {
203
- uniform token info:id = "UsdPreviewSurface"
204
- color3f inputs:diffuseColor = (1, 1, 1)
205
- float inputs:metallic = 0
206
- float inputs:roughness = 1
207
- color3f inputs:specularColor = (0, 0, 0)
208
- token outputs:surface
209
- }
210
- }
211
- }
212
-
213
- def Mesh "South" (
214
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
- )
216
- {
217
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
218
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
221
- bindMaterialAs = "strongerThanDescendants"
222
- )
223
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
224
- uniform token physics:approximation = "convexHull"
225
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
226
- custom bool primvars:doNotCastShadows = 1
227
-
228
- def Material "_FlatColorMaterial"
229
- {
230
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
231
-
232
- def Shader "Shader"
233
- {
234
- uniform token info:id = "UsdPreviewSurface"
235
- color3f inputs:diffuseColor = (1, 1, 1)
236
- float inputs:metallic = 0
237
- float inputs:roughness = 1
238
- color3f inputs:specularColor = (0, 0, 0)
239
- token outputs:surface
240
- }
241
- }
242
- }
243
-
244
- def Mesh "West" (
245
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
- )
247
- {
248
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
249
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
252
- bindMaterialAs = "strongerThanDescendants"
253
- )
254
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
- uniform token physics:approximation = "convexHull"
256
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
- custom bool primvars:doNotCastShadows = 1
258
-
259
- def Material "_FlatColorMaterial"
260
- {
261
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
262
-
263
- def Shader "Shader"
264
- {
265
- uniform token info:id = "UsdPreviewSurface"
266
- color3f inputs:diffuseColor = (1, 1, 1)
267
- float inputs:metallic = 0
268
- float inputs:roughness = 1
269
- color3f inputs:specularColor = (0, 0, 0)
270
- token outputs:surface
271
- }
272
- }
273
- }
274
-
275
- def Mesh "East" (
276
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
- )
278
- {
279
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
280
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
283
- bindMaterialAs = "strongerThanDescendants"
284
- )
285
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
- uniform token physics:approximation = "convexHull"
287
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
- custom bool primvars:doNotCastShadows = 1
289
-
290
- def Material "_FlatColorMaterial"
291
- {
292
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
293
-
294
- def Shader "Shader"
295
- {
296
- uniform token info:id = "UsdPreviewSurface"
297
- color3f inputs:diffuseColor = (1, 1, 1)
298
- float inputs:metallic = 0
299
- float inputs:roughness = 1
300
- color3f inputs:specularColor = (0, 0, 0)
301
- token outputs:surface
302
- }
303
- }
304
- }
305
- }
306
-
307
- def Xform "Lights"
308
- {
309
- def DomeLight "DomeLight_1"
310
- {
311
- float inputs:intensity = 2000
312
- }
313
- }
314
-
315
- def Camera "Camera"
316
- {
317
- float2 clippingRange = (0.002762597, 10000)
318
- float focalLength = 35
319
- float horizontalAperture = 36
320
- float verticalAperture = 36
321
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
322
- uniform token[] xformOpOrder = ["xformOp:transform"]
323
- }
324
- }
325
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Spanner"
115
+ {
116
+ over "body"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+ }
130
+ }
131
+ }
132
+ }
133
+
134
+ def Xform "Room"
135
+ {
136
+ def Mesh "Bottom" (
137
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
138
+ )
139
+ {
140
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
141
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
142
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
143
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
144
+ bindMaterialAs = "strongerThanDescendants"
145
+ )
146
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
147
+ uniform token physics:approximation = "convexHull"
148
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
149
+ custom bool primvars:doNotCastShadows = 1
150
+
151
+ def Material "_FlatColorMaterial"
152
+ {
153
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
154
+
155
+ def Shader "Shader"
156
+ {
157
+ uniform token info:id = "UsdPreviewSurface"
158
+ color3f inputs:diffuseColor = (1, 1, 1)
159
+ float inputs:metallic = 0
160
+ float inputs:roughness = 1
161
+ color3f inputs:specularColor = (0, 0, 0)
162
+ token outputs:surface
163
+ }
164
+ }
165
+ }
166
+
167
+ def Mesh "Floor" (
168
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
169
+ )
170
+ {
171
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
172
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
173
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
174
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
175
+ uniform token physics:approximation = "convexHull"
176
+ bool physics:collisionEnabled = 0
177
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
178
+ custom bool primvars:doNotCastShadows = 1
179
+ token visibility = "invisible"
180
+ }
181
+
182
+ def Mesh "North" (
183
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
184
+ )
185
+ {
186
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
187
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
188
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
189
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
190
+ bindMaterialAs = "strongerThanDescendants"
191
+ )
192
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
193
+ uniform token physics:approximation = "convexHull"
194
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
195
+ custom bool primvars:doNotCastShadows = 1
196
+
197
+ def Material "_FlatColorMaterial"
198
+ {
199
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
200
+
201
+ def Shader "Shader"
202
+ {
203
+ uniform token info:id = "UsdPreviewSurface"
204
+ color3f inputs:diffuseColor = (1, 1, 1)
205
+ float inputs:metallic = 0
206
+ float inputs:roughness = 1
207
+ color3f inputs:specularColor = (0, 0, 0)
208
+ token outputs:surface
209
+ }
210
+ }
211
+ }
212
+
213
+ def Mesh "South" (
214
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
215
+ )
216
+ {
217
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
218
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
219
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
220
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
221
+ bindMaterialAs = "strongerThanDescendants"
222
+ )
223
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
224
+ uniform token physics:approximation = "convexHull"
225
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+
228
+ def Material "_FlatColorMaterial"
229
+ {
230
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
231
+
232
+ def Shader "Shader"
233
+ {
234
+ uniform token info:id = "UsdPreviewSurface"
235
+ color3f inputs:diffuseColor = (1, 1, 1)
236
+ float inputs:metallic = 0
237
+ float inputs:roughness = 1
238
+ color3f inputs:specularColor = (0, 0, 0)
239
+ token outputs:surface
240
+ }
241
+ }
242
+ }
243
+
244
+ def Mesh "West" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
+ )
247
+ {
248
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
249
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
250
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
251
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
252
+ bindMaterialAs = "strongerThanDescendants"
253
+ )
254
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
+ uniform token physics:approximation = "convexHull"
256
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
+ custom bool primvars:doNotCastShadows = 1
258
+
259
+ def Material "_FlatColorMaterial"
260
+ {
261
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
262
+
263
+ def Shader "Shader"
264
+ {
265
+ uniform token info:id = "UsdPreviewSurface"
266
+ color3f inputs:diffuseColor = (1, 1, 1)
267
+ float inputs:metallic = 0
268
+ float inputs:roughness = 1
269
+ color3f inputs:specularColor = (0, 0, 0)
270
+ token outputs:surface
271
+ }
272
+ }
273
+ }
274
+
275
+ def Mesh "East" (
276
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
277
+ )
278
+ {
279
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
280
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
281
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
282
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
283
+ bindMaterialAs = "strongerThanDescendants"
284
+ )
285
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
286
+ uniform token physics:approximation = "convexHull"
287
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
288
+ custom bool primvars:doNotCastShadows = 1
289
+
290
+ def Material "_FlatColorMaterial"
291
+ {
292
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
293
+
294
+ def Shader "Shader"
295
+ {
296
+ uniform token info:id = "UsdPreviewSurface"
297
+ color3f inputs:diffuseColor = (1, 1, 1)
298
+ float inputs:metallic = 0
299
+ float inputs:roughness = 1
300
+ color3f inputs:specularColor = (0, 0, 0)
301
+ token outputs:surface
302
+ }
303
+ }
304
+ }
305
+ }
306
+
307
+ def Xform "Lights"
308
+ {
309
+ def DomeLight "DomeLight_1"
310
+ {
311
+ float inputs:intensity = 2000
312
+ }
313
+ }
314
+
315
+ def Camera "Camera"
316
+ {
317
+ float2 clippingRange = (0.002762597, 10000)
318
+ float focalLength = 35
319
+ float horizontalAperture = 36
320
+ float verticalAperture = 36
321
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
322
+ uniform token[] xformOpOrder = ["xformOp:transform"]
323
+ }
324
+ }
325
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,258 +1,258 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Spanner"
115
- {
116
- over "body"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
- }
129
- }
130
- }
131
-
132
- def Xform "Room"
133
- {
134
- def Mesh "Bottom" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
- }
146
-
147
- def Mesh "Floor" (
148
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
149
- )
150
- {
151
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
152
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
153
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
154
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
155
- bindMaterialAs = "strongerThanDescendants"
156
- )
157
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
158
- uniform token physics:approximation = "convexHull"
159
- bool physics:collisionEnabled = 1
160
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
161
- custom bool primvars:doNotCastShadows = 1
162
-
163
- def Material "_FlatColorMaterial"
164
- {
165
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
166
-
167
- def Shader "Shader"
168
- {
169
- uniform token info:id = "UsdPreviewSurface"
170
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
171
- float inputs:metallic = 0
172
- float inputs:roughness = 1
173
- color3f inputs:specularColor = (0, 0, 0)
174
- token outputs:surface
175
- }
176
- }
177
- }
178
-
179
- def Mesh "North" (
180
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
181
- )
182
- {
183
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
187
- uniform token physics:approximation = "convexHull"
188
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
189
- custom bool primvars:doNotCastShadows = 1
190
- }
191
-
192
- def Mesh "South" (
193
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
194
- )
195
- {
196
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
197
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
198
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
199
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
200
- uniform token physics:approximation = "convexHull"
201
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
202
- custom bool primvars:doNotCastShadows = 1
203
- }
204
-
205
- def Mesh "West" (
206
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
207
- )
208
- {
209
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
210
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
211
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
212
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
213
- uniform token physics:approximation = "convexHull"
214
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
215
- custom bool primvars:doNotCastShadows = 1
216
- }
217
-
218
- def Mesh "East" (
219
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
220
- )
221
- {
222
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
223
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
224
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
225
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
226
- uniform token physics:approximation = "convexHull"
227
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
228
- custom bool primvars:doNotCastShadows = 1
229
- }
230
- }
231
-
232
- def Xform "Lights"
233
- {
234
- def DistantLight "DistantLight_1"
235
- {
236
- float inputs:angle = 1
237
- float inputs:intensity = 3000
238
- float3 xformOp:rotateXYZ = (45, 0, 90)
239
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
240
- }
241
-
242
- def DomeLight "DomeLight_2"
243
- {
244
- float inputs:intensity = 150
245
- }
246
- }
247
-
248
- def Camera "Camera"
249
- {
250
- float2 clippingRange = (0.002762597, 10000)
251
- float focalLength = 35
252
- float horizontalAperture = 36
253
- float verticalAperture = 36
254
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
255
- uniform token[] xformOpOrder = ["xformOp:transform"]
256
- }
257
- }
258
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Spanner"
115
+ {
116
+ over "body"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ def Xform "Room"
133
+ {
134
+ def Mesh "Bottom" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+ }
146
+
147
+ def Mesh "Floor" (
148
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
149
+ )
150
+ {
151
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
152
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
153
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
154
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
155
+ bindMaterialAs = "strongerThanDescendants"
156
+ )
157
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
158
+ uniform token physics:approximation = "convexHull"
159
+ bool physics:collisionEnabled = 1
160
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
161
+ custom bool primvars:doNotCastShadows = 1
162
+
163
+ def Material "_FlatColorMaterial"
164
+ {
165
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
166
+
167
+ def Shader "Shader"
168
+ {
169
+ uniform token info:id = "UsdPreviewSurface"
170
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
171
+ float inputs:metallic = 0
172
+ float inputs:roughness = 1
173
+ color3f inputs:specularColor = (0, 0, 0)
174
+ token outputs:surface
175
+ }
176
+ }
177
+ }
178
+
179
+ def Mesh "North" (
180
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
181
+ )
182
+ {
183
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
187
+ uniform token physics:approximation = "convexHull"
188
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
189
+ custom bool primvars:doNotCastShadows = 1
190
+ }
191
+
192
+ def Mesh "South" (
193
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
194
+ )
195
+ {
196
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
197
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
198
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
199
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
200
+ uniform token physics:approximation = "convexHull"
201
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+ }
204
+
205
+ def Mesh "West" (
206
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
207
+ )
208
+ {
209
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
210
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
211
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
212
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
213
+ uniform token physics:approximation = "convexHull"
214
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
215
+ custom bool primvars:doNotCastShadows = 1
216
+ }
217
+
218
+ def Mesh "East" (
219
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
220
+ )
221
+ {
222
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
223
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
224
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
225
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
226
+ uniform token physics:approximation = "convexHull"
227
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
228
+ custom bool primvars:doNotCastShadows = 1
229
+ }
230
+ }
231
+
232
+ def Xform "Lights"
233
+ {
234
+ def DistantLight "DistantLight_1"
235
+ {
236
+ float inputs:angle = 1
237
+ float inputs:intensity = 3000
238
+ float3 xformOp:rotateXYZ = (45, 0, 90)
239
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
240
+ }
241
+
242
+ def DomeLight "DomeLight_2"
243
+ {
244
+ float inputs:intensity = 150
245
+ }
246
+ }
247
+
248
+ def Camera "Camera"
249
+ {
250
+ float2 clippingRange = (0.002762597, 10000)
251
+ float focalLength = 35
252
+ float horizontalAperture = 36
253
+ float verticalAperture = 36
254
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
255
+ uniform token[] xformOpOrder = ["xformOp:transform"]
256
+ }
257
+ }
258
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,323 +1,323 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Spanner"
115
- {
116
- over "body"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
- }
129
- }
130
- }
131
-
132
- def Xform "Room"
133
- {
134
- def Mesh "Bottom" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
142
- bindMaterialAs = "strongerThanDescendants"
143
- )
144
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
145
- uniform token physics:approximation = "convexHull"
146
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
147
- custom bool primvars:doNotCastShadows = 1
148
-
149
- def Material "_FlatColorMaterial"
150
- {
151
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
152
-
153
- def Shader "Shader"
154
- {
155
- uniform token info:id = "UsdPreviewSurface"
156
- color3f inputs:diffuseColor = (1, 1, 1)
157
- float inputs:metallic = 0
158
- float inputs:roughness = 1
159
- color3f inputs:specularColor = (0, 0, 0)
160
- token outputs:surface
161
- }
162
- }
163
- }
164
-
165
- def Mesh "Floor" (
166
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
167
- )
168
- {
169
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
170
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
171
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
172
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
173
- uniform token physics:approximation = "convexHull"
174
- bool physics:collisionEnabled = 0
175
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
176
- custom bool primvars:doNotCastShadows = 1
177
- token visibility = "invisible"
178
- }
179
-
180
- def Mesh "North" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (1, 1, 1)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "South" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (1, 1, 1)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "West" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (1, 1, 1)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
-
273
- def Mesh "East" (
274
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
275
- )
276
- {
277
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
278
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
279
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
280
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
281
- bindMaterialAs = "strongerThanDescendants"
282
- )
283
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
284
- uniform token physics:approximation = "convexHull"
285
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
286
- custom bool primvars:doNotCastShadows = 1
287
-
288
- def Material "_FlatColorMaterial"
289
- {
290
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
291
-
292
- def Shader "Shader"
293
- {
294
- uniform token info:id = "UsdPreviewSurface"
295
- color3f inputs:diffuseColor = (1, 1, 1)
296
- float inputs:metallic = 0
297
- float inputs:roughness = 1
298
- color3f inputs:specularColor = (0, 0, 0)
299
- token outputs:surface
300
- }
301
- }
302
- }
303
- }
304
-
305
- def Xform "Lights"
306
- {
307
- def DomeLight "DomeLight_1"
308
- {
309
- float inputs:intensity = 1000
310
- }
311
- }
312
-
313
- def Camera "Camera"
314
- {
315
- float2 clippingRange = (0.002762597, 10000)
316
- float focalLength = 35
317
- float horizontalAperture = 36
318
- float verticalAperture = 36
319
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
320
- uniform token[] xformOpOrder = ["xformOp:transform"]
321
- }
322
- }
323
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Spanner"
115
+ {
116
+ over "body"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ def Xform "Room"
133
+ {
134
+ def Mesh "Bottom" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
142
+ bindMaterialAs = "strongerThanDescendants"
143
+ )
144
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
145
+ uniform token physics:approximation = "convexHull"
146
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
147
+ custom bool primvars:doNotCastShadows = 1
148
+
149
+ def Material "_FlatColorMaterial"
150
+ {
151
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
152
+
153
+ def Shader "Shader"
154
+ {
155
+ uniform token info:id = "UsdPreviewSurface"
156
+ color3f inputs:diffuseColor = (1, 1, 1)
157
+ float inputs:metallic = 0
158
+ float inputs:roughness = 1
159
+ color3f inputs:specularColor = (0, 0, 0)
160
+ token outputs:surface
161
+ }
162
+ }
163
+ }
164
+
165
+ def Mesh "Floor" (
166
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
167
+ )
168
+ {
169
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
170
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
171
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
172
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
173
+ uniform token physics:approximation = "convexHull"
174
+ bool physics:collisionEnabled = 0
175
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
176
+ custom bool primvars:doNotCastShadows = 1
177
+ token visibility = "invisible"
178
+ }
179
+
180
+ def Mesh "North" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (1, 1, 1)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "South" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (1, 1, 1)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "West" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (1, 1, 1)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+
273
+ def Mesh "East" (
274
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
275
+ )
276
+ {
277
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
278
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
279
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
280
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
281
+ bindMaterialAs = "strongerThanDescendants"
282
+ )
283
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
284
+ uniform token physics:approximation = "convexHull"
285
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
286
+ custom bool primvars:doNotCastShadows = 1
287
+
288
+ def Material "_FlatColorMaterial"
289
+ {
290
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
291
+
292
+ def Shader "Shader"
293
+ {
294
+ uniform token info:id = "UsdPreviewSurface"
295
+ color3f inputs:diffuseColor = (1, 1, 1)
296
+ float inputs:metallic = 0
297
+ float inputs:roughness = 1
298
+ color3f inputs:specularColor = (0, 0, 0)
299
+ token outputs:surface
300
+ }
301
+ }
302
+ }
303
+ }
304
+
305
+ def Xform "Lights"
306
+ {
307
+ def DomeLight "DomeLight_1"
308
+ {
309
+ float inputs:intensity = 1000
310
+ }
311
+ }
312
+
313
+ def Camera "Camera"
314
+ {
315
+ float2 clippingRange = (0.002762597, 10000)
316
+ float focalLength = 35
317
+ float horizontalAperture = 36
318
+ float verticalAperture = 36
319
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
320
+ uniform token[] xformOpOrder = ["xformOp:transform"]
321
+ }
322
+ }
323
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.002762597, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.002762597, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.002762597, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.002762597, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,432 +1,432 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0.0002471022307872772, -0.7514757115536802, 1.9227193334939343)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/spanner/simready_usd/spanner.usd@
100
- )
101
- {
102
- over "Spanner" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
108
- float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
109
- float physics:mass = 0.1628
110
- quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, 0)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (8.731149e-11, 1.9758332e-8, -0.0010219553)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
-
309
- def Mesh "Slope" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
- bindMaterialAs = "strongerThanDescendants"
318
- )
319
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
- custom bool primvars:doNotCastShadows = 1
321
- float xformOp:rotateX = 45
322
- float xformOp:rotateZ = 180
323
- float3 xformOp:scale = (50, 1.5193982, 0.02)
324
- double3 xformOp:translate = (0, 0, 1.0439887741305818)
325
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
-
342
- def "PhysMaterial" (
343
- prepend apiSchemas = ["PhysicsMaterialAPI"]
344
- )
345
- {
346
- float physics:dynamicFriction = 0.4
347
- float physics:restitution = 0
348
- float physics:staticFriction = 0.5
349
- }
350
- }
351
-
352
- def Xform "SlopeCollision"
353
- {
354
- float xformOp:rotateX = 45
355
- float xformOp:rotateZ = 180
356
- double3 xformOp:translate = (0, 0, 1.0439887741305818)
357
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
-
359
- def Cube "Box" (
360
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
- )
362
- {
363
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
- bindMaterialAs = "weakerThanDescendants"
365
- )
366
- double size = 1
367
- token visibility = "invisible"
368
- float3 xformOp:scale = (100, 3.0387964, 0.02)
369
- double3 xformOp:translate = (0, 0, -0.01)
370
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
- }
372
- }
373
- }
374
-
375
- def Xform "Lights"
376
- {
377
- def DomeLight "DomeLight_1"
378
- {
379
- float inputs:intensity = 1000
380
- }
381
- }
382
-
383
- def PhysicsScene "PhysicsScene" (
384
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
- )
386
- {
387
- vector3f physics:gravityDirection = (0, 0, -1)
388
- float physics:gravityMagnitude = 9.81
389
- uniform token physxScene:broadphaseType = "GPU"
390
- bool physxScene:enableEnhancedDeterminism = 0
391
- bool physxScene:enableGPUDynamics = 1
392
- bool physxScene:enableStabilization = 1
393
- uniform token physxScene:solverType = "TGS"
394
- uint physxScene:timeStepsPerSecond = 240
395
- }
396
-
397
- def Xform "GroundPlane"
398
- {
399
- def Mesh "CollisionMesh" (
400
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
- )
402
- {
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
- bindMaterialAs = "weakerThanDescendants"
407
- )
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
- token visibility = "invisible"
411
- }
412
-
413
- def "PhysMaterial" (
414
- prepend apiSchemas = ["PhysicsMaterialAPI"]
415
- )
416
- {
417
- float physics:dynamicFriction = 0.4
418
- float physics:restitution = 0
419
- float physics:staticFriction = 0.5
420
- }
421
- }
422
-
423
- def Camera "Camera"
424
- {
425
- float2 clippingRange = (0.003837859, 1000)
426
- float focalLength = 35
427
- float horizontalAperture = 36
428
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381838, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.1961161351381838, 0), (-0.3763330451038437, -0.7520637061518364, 1.9974558317931104, 1) )
429
- uniform token[] xformOpOrder = ["xformOp:transform"]
430
- }
431
- }
432
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0.0002471022307872772, -0.7514757115536802, 1.9227193334939343)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
100
+ )
101
+ {
102
+ over "Spanner" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
108
+ float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
109
+ float physics:mass = 0.1628
110
+ quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (8.731149e-11, 1.9758332e-8, -0.0010219553)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+
309
+ def Mesh "Slope" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
+ bindMaterialAs = "strongerThanDescendants"
318
+ )
319
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+ float xformOp:rotateX = 45
322
+ float xformOp:rotateZ = 180
323
+ float3 xformOp:scale = (50, 1.5193982, 0.02)
324
+ double3 xformOp:translate = (0, 0, 1.0439887741305818)
325
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+
342
+ def "PhysMaterial" (
343
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
344
+ )
345
+ {
346
+ float physics:dynamicFriction = 0.4
347
+ float physics:restitution = 0
348
+ float physics:staticFriction = 0.5
349
+ }
350
+ }
351
+
352
+ def Xform "SlopeCollision"
353
+ {
354
+ float xformOp:rotateX = 45
355
+ float xformOp:rotateZ = 180
356
+ double3 xformOp:translate = (0, 0, 1.0439887741305818)
357
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
+
359
+ def Cube "Box" (
360
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
+ )
362
+ {
363
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
+ bindMaterialAs = "weakerThanDescendants"
365
+ )
366
+ double size = 1
367
+ token visibility = "invisible"
368
+ float3 xformOp:scale = (100, 3.0387964, 0.02)
369
+ double3 xformOp:translate = (0, 0, -0.01)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
+ }
372
+ }
373
+ }
374
+
375
+ def Xform "Lights"
376
+ {
377
+ def DomeLight "DomeLight_1"
378
+ {
379
+ float inputs:intensity = 1000
380
+ }
381
+ }
382
+
383
+ def PhysicsScene "PhysicsScene" (
384
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
+ )
386
+ {
387
+ vector3f physics:gravityDirection = (0, 0, -1)
388
+ float physics:gravityMagnitude = 9.81
389
+ uniform token physxScene:broadphaseType = "GPU"
390
+ bool physxScene:enableEnhancedDeterminism = 0
391
+ bool physxScene:enableGPUDynamics = 1
392
+ bool physxScene:enableStabilization = 1
393
+ uniform token physxScene:solverType = "TGS"
394
+ uint physxScene:timeStepsPerSecond = 240
395
+ }
396
+
397
+ def Xform "GroundPlane"
398
+ {
399
+ def Mesh "CollisionMesh" (
400
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
+ )
402
+ {
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
+ bindMaterialAs = "weakerThanDescendants"
407
+ )
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
+ token visibility = "invisible"
411
+ }
412
+
413
+ def "PhysMaterial" (
414
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
415
+ )
416
+ {
417
+ float physics:dynamicFriction = 0.4
418
+ float physics:restitution = 0
419
+ float physics:staticFriction = 0.5
420
+ }
421
+ }
422
+
423
+ def Camera "Camera"
424
+ {
425
+ float2 clippingRange = (0.003837859, 1000)
426
+ float focalLength = 35
427
+ float horizontalAperture = 36
428
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381838, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.1961161351381838, 0), (-0.3763330451038437, -0.7520637061518364, 1.9974558317931104, 1) )
429
+ uniform token[] xformOpOrder = ["xformOp:transform"]
430
+ }
431
+ }
432
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,658 +1,658 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Office_Chair"
115
- {
116
- over "base"
117
- {
118
- over "leg" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "cylinder_tube" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "seat"
140
- {
141
- over "tilt_knob" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "seat_cushion" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "mech_cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "back"
173
- {
174
- over "back_mesh" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
-
184
- over "back_frame" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- rel material:binding:physics = None
192
- }
193
- }
194
-
195
- over "armrest_left"
196
- {
197
- over "armrest_l" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
-
208
- over "armrest_right"
209
- {
210
- over "armrest_r" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- rel material:binding:physics = None
218
- }
219
- }
220
-
221
- over "caster_01"
222
- {
223
- over "caster_stem_01" (
224
- prepend apiSchemas = ["MaterialBindingAPI"]
225
- )
226
- {
227
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- rel material:binding:physics = None
231
- }
232
-
233
- over "caster_fork_01_2" (
234
- prepend apiSchemas = ["MaterialBindingAPI"]
235
- )
236
- {
237
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
- bindMaterialAs = "strongerThanDescendants"
239
- )
240
- rel material:binding:physics = None
241
- }
242
- }
243
-
244
- over "wheel_01"
245
- {
246
- over "wheel_01" (
247
- prepend apiSchemas = ["MaterialBindingAPI"]
248
- )
249
- {
250
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- rel material:binding:physics = None
254
- }
255
-
256
- over "wheel_collider" (
257
- prepend apiSchemas = ["MaterialBindingAPI"]
258
- )
259
- {
260
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- rel material:binding:physics = None
264
- }
265
- }
266
-
267
- over "caster_02"
268
- {
269
- over "caster_fork_02_2" (
270
- prepend apiSchemas = ["MaterialBindingAPI"]
271
- )
272
- {
273
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- rel material:binding:physics = None
277
- }
278
-
279
- over "caster_stem_02" (
280
- prepend apiSchemas = ["MaterialBindingAPI"]
281
- )
282
- {
283
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
- bindMaterialAs = "strongerThanDescendants"
285
- )
286
- rel material:binding:physics = None
287
- }
288
- }
289
-
290
- over "wheel_02"
291
- {
292
- over "wheel_02" (
293
- prepend apiSchemas = ["MaterialBindingAPI"]
294
- )
295
- {
296
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
- bindMaterialAs = "strongerThanDescendants"
298
- )
299
- rel material:binding:physics = None
300
- }
301
-
302
- over "wheel_collider" (
303
- prepend apiSchemas = ["MaterialBindingAPI"]
304
- )
305
- {
306
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- rel material:binding:physics = None
310
- }
311
- }
312
-
313
- over "caster_03"
314
- {
315
- over "caster_fork_03_2" (
316
- prepend apiSchemas = ["MaterialBindingAPI"]
317
- )
318
- {
319
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
- bindMaterialAs = "strongerThanDescendants"
321
- )
322
- rel material:binding:physics = None
323
- }
324
-
325
- over "caster_stem_03" (
326
- prepend apiSchemas = ["MaterialBindingAPI"]
327
- )
328
- {
329
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- rel material:binding:physics = None
333
- }
334
- }
335
-
336
- over "wheel_03"
337
- {
338
- over "wheel_03" (
339
- prepend apiSchemas = ["MaterialBindingAPI"]
340
- )
341
- {
342
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
- bindMaterialAs = "strongerThanDescendants"
344
- )
345
- rel material:binding:physics = None
346
- }
347
-
348
- over "wheel_collider" (
349
- prepend apiSchemas = ["MaterialBindingAPI"]
350
- )
351
- {
352
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
- bindMaterialAs = "strongerThanDescendants"
354
- )
355
- rel material:binding:physics = None
356
- }
357
- }
358
-
359
- over "caster_04"
360
- {
361
- over "caster_stem_04" (
362
- prepend apiSchemas = ["MaterialBindingAPI"]
363
- )
364
- {
365
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
- bindMaterialAs = "strongerThanDescendants"
367
- )
368
- rel material:binding:physics = None
369
- }
370
-
371
- over "caster_fork_04_2" (
372
- prepend apiSchemas = ["MaterialBindingAPI"]
373
- )
374
- {
375
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- rel material:binding:physics = None
379
- }
380
- }
381
-
382
- over "wheel_04"
383
- {
384
- over "wheel_04" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_collider" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "caster_05"
406
- {
407
- over "caster_fork_05_2" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "caster_stem_05" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
- }
427
-
428
- over "wheel_05"
429
- {
430
- over "wheel_05" (
431
- prepend apiSchemas = ["MaterialBindingAPI"]
432
- )
433
- {
434
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
- bindMaterialAs = "strongerThanDescendants"
436
- )
437
- rel material:binding:physics = None
438
- }
439
-
440
- over "wheel_collider" (
441
- prepend apiSchemas = ["MaterialBindingAPI"]
442
- )
443
- {
444
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
- bindMaterialAs = "strongerThanDescendants"
446
- )
447
- rel material:binding:physics = None
448
- }
449
- }
450
-
451
- over "column"
452
- {
453
- over "cylinder_piston" (
454
- prepend apiSchemas = ["MaterialBindingAPI"]
455
- )
456
- {
457
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
- bindMaterialAs = "strongerThanDescendants"
459
- )
460
- rel material:binding:physics = None
461
- }
462
- }
463
- }
464
- }
465
- }
466
-
467
- def Xform "Room"
468
- {
469
- def Mesh "Bottom" (
470
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
471
- )
472
- {
473
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
477
- bindMaterialAs = "strongerThanDescendants"
478
- )
479
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
480
- uniform token physics:approximation = "convexHull"
481
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
482
- custom bool primvars:doNotCastShadows = 1
483
-
484
- def Material "_FlatColorMaterial"
485
- {
486
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
487
-
488
- def Shader "Shader"
489
- {
490
- uniform token info:id = "UsdPreviewSurface"
491
- color3f inputs:diffuseColor = (1, 1, 1)
492
- float inputs:metallic = 0
493
- float inputs:roughness = 1
494
- color3f inputs:specularColor = (0, 0, 0)
495
- token outputs:surface
496
- }
497
- }
498
- }
499
-
500
- def Mesh "Floor" (
501
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
502
- )
503
- {
504
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
505
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
506
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
507
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
508
- uniform token physics:approximation = "convexHull"
509
- bool physics:collisionEnabled = 0
510
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
511
- custom bool primvars:doNotCastShadows = 1
512
- token visibility = "invisible"
513
- }
514
-
515
- def Mesh "North" (
516
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
517
- )
518
- {
519
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
520
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
521
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
522
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
523
- bindMaterialAs = "strongerThanDescendants"
524
- )
525
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
526
- uniform token physics:approximation = "convexHull"
527
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
528
- custom bool primvars:doNotCastShadows = 1
529
-
530
- def Material "_FlatColorMaterial"
531
- {
532
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
533
-
534
- def Shader "Shader"
535
- {
536
- uniform token info:id = "UsdPreviewSurface"
537
- color3f inputs:diffuseColor = (1, 1, 1)
538
- float inputs:metallic = 0
539
- float inputs:roughness = 1
540
- color3f inputs:specularColor = (0, 0, 0)
541
- token outputs:surface
542
- }
543
- }
544
- }
545
-
546
- def Mesh "South" (
547
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
548
- )
549
- {
550
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
551
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
554
- bindMaterialAs = "strongerThanDescendants"
555
- )
556
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
557
- uniform token physics:approximation = "convexHull"
558
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
559
- custom bool primvars:doNotCastShadows = 1
560
-
561
- def Material "_FlatColorMaterial"
562
- {
563
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
564
-
565
- def Shader "Shader"
566
- {
567
- uniform token info:id = "UsdPreviewSurface"
568
- color3f inputs:diffuseColor = (1, 1, 1)
569
- float inputs:metallic = 0
570
- float inputs:roughness = 1
571
- color3f inputs:specularColor = (0, 0, 0)
572
- token outputs:surface
573
- }
574
- }
575
- }
576
-
577
- def Mesh "West" (
578
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
579
- )
580
- {
581
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
582
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
583
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
584
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
585
- bindMaterialAs = "strongerThanDescendants"
586
- )
587
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
588
- uniform token physics:approximation = "convexHull"
589
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
590
- custom bool primvars:doNotCastShadows = 1
591
-
592
- def Material "_FlatColorMaterial"
593
- {
594
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
595
-
596
- def Shader "Shader"
597
- {
598
- uniform token info:id = "UsdPreviewSurface"
599
- color3f inputs:diffuseColor = (1, 1, 1)
600
- float inputs:metallic = 0
601
- float inputs:roughness = 1
602
- color3f inputs:specularColor = (0, 0, 0)
603
- token outputs:surface
604
- }
605
- }
606
- }
607
-
608
- def Mesh "East" (
609
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
610
- )
611
- {
612
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
613
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
614
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
615
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
616
- bindMaterialAs = "strongerThanDescendants"
617
- )
618
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
619
- uniform token physics:approximation = "convexHull"
620
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
621
- custom bool primvars:doNotCastShadows = 1
622
-
623
- def Material "_FlatColorMaterial"
624
- {
625
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
626
-
627
- def Shader "Shader"
628
- {
629
- uniform token info:id = "UsdPreviewSurface"
630
- color3f inputs:diffuseColor = (1, 1, 1)
631
- float inputs:metallic = 0
632
- float inputs:roughness = 1
633
- color3f inputs:specularColor = (0, 0, 0)
634
- token outputs:surface
635
- }
636
- }
637
- }
638
- }
639
-
640
- def Xform "Lights"
641
- {
642
- def DomeLight "DomeLight_1"
643
- {
644
- float inputs:intensity = 1000
645
- }
646
- }
647
-
648
- def Camera "Camera"
649
- {
650
- float2 clippingRange = (0.017812237, 10000)
651
- float focalLength = 35
652
- float horizontalAperture = 36
653
- float verticalAperture = 36
654
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
655
- uniform token[] xformOpOrder = ["xformOp:transform"]
656
- }
657
- }
658
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Office_Chair"
115
+ {
116
+ over "base"
117
+ {
118
+ over "leg" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "cylinder_tube" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "seat"
140
+ {
141
+ over "tilt_knob" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "seat_cushion" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "mech_cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "back"
173
+ {
174
+ over "back_mesh" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+
184
+ over "back_frame" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ rel material:binding:physics = None
192
+ }
193
+ }
194
+
195
+ over "armrest_left"
196
+ {
197
+ over "armrest_l" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+
208
+ over "armrest_right"
209
+ {
210
+ over "armrest_r" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "caster_01"
222
+ {
223
+ over "caster_stem_01" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "caster_fork_01_2" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+
244
+ over "wheel_01"
245
+ {
246
+ over "wheel_01" (
247
+ prepend apiSchemas = ["MaterialBindingAPI"]
248
+ )
249
+ {
250
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ rel material:binding:physics = None
254
+ }
255
+
256
+ over "wheel_collider" (
257
+ prepend apiSchemas = ["MaterialBindingAPI"]
258
+ )
259
+ {
260
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ rel material:binding:physics = None
264
+ }
265
+ }
266
+
267
+ over "caster_02"
268
+ {
269
+ over "caster_fork_02_2" (
270
+ prepend apiSchemas = ["MaterialBindingAPI"]
271
+ )
272
+ {
273
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ rel material:binding:physics = None
277
+ }
278
+
279
+ over "caster_stem_02" (
280
+ prepend apiSchemas = ["MaterialBindingAPI"]
281
+ )
282
+ {
283
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ rel material:binding:physics = None
287
+ }
288
+ }
289
+
290
+ over "wheel_02"
291
+ {
292
+ over "wheel_02" (
293
+ prepend apiSchemas = ["MaterialBindingAPI"]
294
+ )
295
+ {
296
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
+ bindMaterialAs = "strongerThanDescendants"
298
+ )
299
+ rel material:binding:physics = None
300
+ }
301
+
302
+ over "wheel_collider" (
303
+ prepend apiSchemas = ["MaterialBindingAPI"]
304
+ )
305
+ {
306
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ rel material:binding:physics = None
310
+ }
311
+ }
312
+
313
+ over "caster_03"
314
+ {
315
+ over "caster_fork_03_2" (
316
+ prepend apiSchemas = ["MaterialBindingAPI"]
317
+ )
318
+ {
319
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
+ bindMaterialAs = "strongerThanDescendants"
321
+ )
322
+ rel material:binding:physics = None
323
+ }
324
+
325
+ over "caster_stem_03" (
326
+ prepend apiSchemas = ["MaterialBindingAPI"]
327
+ )
328
+ {
329
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ rel material:binding:physics = None
333
+ }
334
+ }
335
+
336
+ over "wheel_03"
337
+ {
338
+ over "wheel_03" (
339
+ prepend apiSchemas = ["MaterialBindingAPI"]
340
+ )
341
+ {
342
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
+ bindMaterialAs = "strongerThanDescendants"
344
+ )
345
+ rel material:binding:physics = None
346
+ }
347
+
348
+ over "wheel_collider" (
349
+ prepend apiSchemas = ["MaterialBindingAPI"]
350
+ )
351
+ {
352
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
+ bindMaterialAs = "strongerThanDescendants"
354
+ )
355
+ rel material:binding:physics = None
356
+ }
357
+ }
358
+
359
+ over "caster_04"
360
+ {
361
+ over "caster_stem_04" (
362
+ prepend apiSchemas = ["MaterialBindingAPI"]
363
+ )
364
+ {
365
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
+ bindMaterialAs = "strongerThanDescendants"
367
+ )
368
+ rel material:binding:physics = None
369
+ }
370
+
371
+ over "caster_fork_04_2" (
372
+ prepend apiSchemas = ["MaterialBindingAPI"]
373
+ )
374
+ {
375
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ rel material:binding:physics = None
379
+ }
380
+ }
381
+
382
+ over "wheel_04"
383
+ {
384
+ over "wheel_04" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_collider" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "caster_05"
406
+ {
407
+ over "caster_fork_05_2" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "caster_stem_05" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+ }
427
+
428
+ over "wheel_05"
429
+ {
430
+ over "wheel_05" (
431
+ prepend apiSchemas = ["MaterialBindingAPI"]
432
+ )
433
+ {
434
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
+ bindMaterialAs = "strongerThanDescendants"
436
+ )
437
+ rel material:binding:physics = None
438
+ }
439
+
440
+ over "wheel_collider" (
441
+ prepend apiSchemas = ["MaterialBindingAPI"]
442
+ )
443
+ {
444
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
+ bindMaterialAs = "strongerThanDescendants"
446
+ )
447
+ rel material:binding:physics = None
448
+ }
449
+ }
450
+
451
+ over "column"
452
+ {
453
+ over "cylinder_piston" (
454
+ prepend apiSchemas = ["MaterialBindingAPI"]
455
+ )
456
+ {
457
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
+ bindMaterialAs = "strongerThanDescendants"
459
+ )
460
+ rel material:binding:physics = None
461
+ }
462
+ }
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "Room"
468
+ {
469
+ def Mesh "Bottom" (
470
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
471
+ )
472
+ {
473
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
477
+ bindMaterialAs = "strongerThanDescendants"
478
+ )
479
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
480
+ uniform token physics:approximation = "convexHull"
481
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
482
+ custom bool primvars:doNotCastShadows = 1
483
+
484
+ def Material "_FlatColorMaterial"
485
+ {
486
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
487
+
488
+ def Shader "Shader"
489
+ {
490
+ uniform token info:id = "UsdPreviewSurface"
491
+ color3f inputs:diffuseColor = (1, 1, 1)
492
+ float inputs:metallic = 0
493
+ float inputs:roughness = 1
494
+ color3f inputs:specularColor = (0, 0, 0)
495
+ token outputs:surface
496
+ }
497
+ }
498
+ }
499
+
500
+ def Mesh "Floor" (
501
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
502
+ )
503
+ {
504
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
505
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
506
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
507
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
508
+ uniform token physics:approximation = "convexHull"
509
+ bool physics:collisionEnabled = 0
510
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
511
+ custom bool primvars:doNotCastShadows = 1
512
+ token visibility = "invisible"
513
+ }
514
+
515
+ def Mesh "North" (
516
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
517
+ )
518
+ {
519
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
520
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
521
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
522
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
523
+ bindMaterialAs = "strongerThanDescendants"
524
+ )
525
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
526
+ uniform token physics:approximation = "convexHull"
527
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
528
+ custom bool primvars:doNotCastShadows = 1
529
+
530
+ def Material "_FlatColorMaterial"
531
+ {
532
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
533
+
534
+ def Shader "Shader"
535
+ {
536
+ uniform token info:id = "UsdPreviewSurface"
537
+ color3f inputs:diffuseColor = (1, 1, 1)
538
+ float inputs:metallic = 0
539
+ float inputs:roughness = 1
540
+ color3f inputs:specularColor = (0, 0, 0)
541
+ token outputs:surface
542
+ }
543
+ }
544
+ }
545
+
546
+ def Mesh "South" (
547
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
548
+ )
549
+ {
550
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
551
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
554
+ bindMaterialAs = "strongerThanDescendants"
555
+ )
556
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
557
+ uniform token physics:approximation = "convexHull"
558
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
559
+ custom bool primvars:doNotCastShadows = 1
560
+
561
+ def Material "_FlatColorMaterial"
562
+ {
563
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
564
+
565
+ def Shader "Shader"
566
+ {
567
+ uniform token info:id = "UsdPreviewSurface"
568
+ color3f inputs:diffuseColor = (1, 1, 1)
569
+ float inputs:metallic = 0
570
+ float inputs:roughness = 1
571
+ color3f inputs:specularColor = (0, 0, 0)
572
+ token outputs:surface
573
+ }
574
+ }
575
+ }
576
+
577
+ def Mesh "West" (
578
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
579
+ )
580
+ {
581
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
582
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
583
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
584
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
585
+ bindMaterialAs = "strongerThanDescendants"
586
+ )
587
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
588
+ uniform token physics:approximation = "convexHull"
589
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
590
+ custom bool primvars:doNotCastShadows = 1
591
+
592
+ def Material "_FlatColorMaterial"
593
+ {
594
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
595
+
596
+ def Shader "Shader"
597
+ {
598
+ uniform token info:id = "UsdPreviewSurface"
599
+ color3f inputs:diffuseColor = (1, 1, 1)
600
+ float inputs:metallic = 0
601
+ float inputs:roughness = 1
602
+ color3f inputs:specularColor = (0, 0, 0)
603
+ token outputs:surface
604
+ }
605
+ }
606
+ }
607
+
608
+ def Mesh "East" (
609
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
610
+ )
611
+ {
612
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
613
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
614
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
615
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
616
+ bindMaterialAs = "strongerThanDescendants"
617
+ )
618
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
619
+ uniform token physics:approximation = "convexHull"
620
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
621
+ custom bool primvars:doNotCastShadows = 1
622
+
623
+ def Material "_FlatColorMaterial"
624
+ {
625
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
626
+
627
+ def Shader "Shader"
628
+ {
629
+ uniform token info:id = "UsdPreviewSurface"
630
+ color3f inputs:diffuseColor = (1, 1, 1)
631
+ float inputs:metallic = 0
632
+ float inputs:roughness = 1
633
+ color3f inputs:specularColor = (0, 0, 0)
634
+ token outputs:surface
635
+ }
636
+ }
637
+ }
638
+ }
639
+
640
+ def Xform "Lights"
641
+ {
642
+ def DomeLight "DomeLight_1"
643
+ {
644
+ float inputs:intensity = 1000
645
+ }
646
+ }
647
+
648
+ def Camera "Camera"
649
+ {
650
+ float2 clippingRange = (0.017812237, 10000)
651
+ float focalLength = 35
652
+ float horizontalAperture = 36
653
+ float verticalAperture = 36
654
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
655
+ uniform token[] xformOpOrder = ["xformOp:transform"]
656
+ }
657
+ }
658
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,580 +1,580 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 1.7997573520988226)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
100
- )
101
- {
102
- over "Office_Chair"
103
- {
104
- over "base" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
109
- point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
110
- float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
111
- float physics:mass = 6.261046
112
- quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
113
- vector3f physics:velocity = (-1.6855688e-10, 5.425899e-10, -0.12262502)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (3.9690917e-11, 2.2355167e-8, -0.0010223296)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "seat" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
125
- point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
126
- float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
127
- float physics:mass = 1.913404
128
- quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
129
- vector3f physics:velocity = (5.169054e-11, -7.6961826e-10, -0.12262502)
130
- quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (1.6292006e-8, 1.8626451e-8, -0.0010224488)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "back" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (2.8841762e-7, 5.1971664e-8, 4.5475733e-8)
141
- point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
142
- float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
143
- float physics:mass = 5.898677
144
- quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
145
- vector3f physics:velocity = (1.5050128e-10, -2.4376812e-9, -0.12262502)
146
- quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (1.6293143e-8, 0, -0.0010223296)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "armrest_left" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
157
- point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
158
- float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
159
- float physics:mass = 0.51109
160
- quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
161
- vector3f physics:velocity = (2.1331883e-10, -2.0019928e-9, -0.12262502)
162
- quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (5.9604645e-8, 2.2351742e-8, -0.0010220911)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "armrest_right" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
173
- point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
174
- float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
175
- float physics:mass = 0.51109
176
- quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
177
- vector3f physics:velocity = (2.1331861e-10, -1.5874468e-9, -0.12262502)
178
- quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (0, 1.8626451e-8, -0.0010224488)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "caster_01" (
185
- prepend apiSchemas = ["PhysicsMassAPI"]
186
- )
187
- {
188
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5458314e-8)
189
- point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
190
- float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
191
- float physics:mass = 0.028347
192
- quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
193
- vector3f physics:velocity = (-5.7895747e-11, 9.1480473e-10, -0.12262502)
194
- quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
195
- float3 xformOp:scale = (1, 1, 1)
196
- float3 xformOp:translate = (1.0430813e-7, 8.940697e-8, -0.0010223296)
197
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
- }
199
-
200
- over "caster_02" (
201
- prepend apiSchemas = ["PhysicsMassAPI"]
202
- )
203
- {
204
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5493135e-8)
205
- point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
206
- float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
207
- float physics:mass = 0.028347
208
- quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
209
- vector3f physics:velocity = (-5.7896476e-11, 1.2119696e-9, -0.12262502)
210
- quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
211
- float3 xformOp:scale = (1, 1, 1)
212
- float3 xformOp:translate = (-2.9802322e-8, 2.9802322e-8, -0.0010223296)
213
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
- }
215
-
216
- over "caster_03" (
217
- prepend apiSchemas = ["PhysicsMassAPI"]
218
- )
219
- {
220
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5500027e-8)
221
- point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
222
- float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
223
- float physics:mass = 0.028347
224
- quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
225
- vector3f physics:velocity = (-3.4051648e-10, 1.3037982e-9, -0.12262502)
226
- quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
227
- float3 xformOp:scale = (1, 1, 1)
228
- float3 xformOp:translate = (-1.1920929e-7, -3.7252903e-8, -0.0010223296)
229
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
- }
231
-
232
- over "caster_04" (
233
- prepend apiSchemas = ["PhysicsMassAPI"]
234
- )
235
- {
236
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.547576e-8)
237
- point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
238
- float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
239
- float physics:mass = 0.028348
240
- quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
241
- vector3f physics:velocity = (-5.1518506e-10, 1.0633838e-9, -0.12262502)
242
- quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
243
- float3 xformOp:scale = (1, 1, 1)
244
- float3 xformOp:translate = (2.5396577e-8, -5.9604645e-8, -0.0010222103)
245
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
- }
247
-
248
- over "caster_05" (
249
- prepend apiSchemas = ["PhysicsMassAPI"]
250
- )
251
- {
252
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.545144e-8)
253
- point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
254
- float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
255
- float physics:mass = 0.028348
256
- quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
257
- vector3f physics:velocity = (-3.405163e-10, 8.2297197e-10, -0.12262502)
258
- quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
259
- float3 xformOp:scale = (1, 1, 1)
260
- float3 xformOp:translate = (1.1920929e-7, -2.9802322e-8, -0.0010222103)
261
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
262
- }
263
-
264
- over "column" (
265
- prepend apiSchemas = ["PhysicsMassAPI"]
266
- )
267
- {
268
- vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
269
- point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
270
- float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
271
- float physics:mass = 0.536477
272
- quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
273
- vector3f physics:velocity = (-4.4100997e-11, -1.4807966e-10, -0.12262502)
274
- quatf xformOp:orient = (1, 0, 0, 0)
275
- float3 xformOp:scale = (1, 1, 1)
276
- float3 xformOp:translate = (2.4972167e-9, 1.1997173e-8, -0.0010224488)
277
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
278
- }
279
-
280
- over "wheel_01"
281
- {
282
- vector3f physics:angularVelocity = (2.8833352e-7, 5.2032675e-8, 4.5458314e-8)
283
- vector3f physics:velocity = (-7.273823e-11, 1.0018575e-9, -0.12262502)
284
- quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
285
- float3 xformOp:scale = (1, 1, 1)
286
- float3 xformOp:translate = (1.0430813e-7, 5.9604645e-8, -0.0010223296)
287
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
288
- }
289
-
290
- over "wheel_02"
291
- {
292
- vector3f physics:angularVelocity = (2.8833344e-7, 5.1910597e-8, 4.5493135e-8)
293
- vector3f physics:velocity = (-7.2738385e-11, 1.3004338e-9, -0.12262502)
294
- quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
295
- float3 xformOp:scale = (1, 1, 1)
296
- float3 xformOp:translate = (-4.4703484e-8, 8.940697e-8, -0.0010223296)
297
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
298
- }
299
-
300
- over "wheel_03"
301
- {
302
- vector3f physics:angularVelocity = (2.884046e-7, 5.201126e-8, 4.5500027e-8)
303
- vector3f physics:velocity = (-3.5670156e-10, 1.3926988e-9, -0.12262502)
304
- quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
305
- float3 xformOp:scale = (1, 1, 1)
306
- float3 xformOp:translate = (8.940697e-8, 0, -0.0010223296)
307
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
308
- }
309
-
310
- over "wheel_04"
311
- {
312
- vector3f physics:angularVelocity = (2.8828694e-7, 5.1971664e-8, 4.547576e-8)
313
- vector3f physics:velocity = (-5.322001e-10, 1.1511447e-9, -0.12262502)
314
- quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
315
- float3 xformOp:scale = (1, 1, 1)
316
- float3 xformOp:translate = (2.5397782e-8, -8.940697e-8, -0.0010222103)
317
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
318
- }
319
-
320
- over "wheel_05"
321
- {
322
- vector3f physics:angularVelocity = (2.884046e-7, 5.193207e-8, 4.545144e-8)
323
- vector3f physics:velocity = (-3.567013e-10, 9.0959157e-10, -0.12262502)
324
- quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
325
- float3 xformOp:scale = (1, 1, 1)
326
- float3 xformOp:translate = (1.7881393e-7, -2.2351742e-8, -0.0010222103)
327
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
328
- }
329
- }
330
- }
331
- }
332
-
333
- def Xform "Room"
334
- {
335
- def Mesh "Bottom" (
336
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
337
- )
338
- {
339
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
340
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
341
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
342
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
343
- bindMaterialAs = "strongerThanDescendants"
344
- )
345
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
346
- uniform token physics:approximation = "convexHull"
347
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
348
- custom bool primvars:doNotCastShadows = 1
349
-
350
- def Material "_FlatColorMaterial"
351
- {
352
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
353
-
354
- def Shader "Shader"
355
- {
356
- uniform token info:id = "UsdPreviewSurface"
357
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
358
- float inputs:metallic = 0
359
- float inputs:roughness = 1
360
- color3f inputs:specularColor = (0, 0, 0)
361
- token outputs:surface
362
- }
363
- }
364
- }
365
-
366
- def Mesh "Floor" (
367
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
368
- )
369
- {
370
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
371
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
372
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
373
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
374
- bindMaterialAs = "strongerThanDescendants"
375
- )
376
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
377
- uniform token physics:approximation = "convexHull"
378
- bool physics:collisionEnabled = 1
379
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
380
- custom bool primvars:doNotCastShadows = 1
381
-
382
- def Material "_FlatColorMaterial"
383
- {
384
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
385
-
386
- def Shader "Shader"
387
- {
388
- uniform token info:id = "UsdPreviewSurface"
389
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
390
- float inputs:metallic = 0
391
- float inputs:roughness = 1
392
- color3f inputs:specularColor = (0, 0, 0)
393
- token outputs:surface
394
- }
395
- }
396
- }
397
-
398
- def Mesh "North" (
399
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
400
- )
401
- {
402
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
406
- bindMaterialAs = "strongerThanDescendants"
407
- )
408
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
409
- uniform token physics:approximation = "convexHull"
410
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
411
- custom bool primvars:doNotCastShadows = 1
412
-
413
- def Material "_FlatColorMaterial"
414
- {
415
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
416
-
417
- def Shader "Shader"
418
- {
419
- uniform token info:id = "UsdPreviewSurface"
420
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
421
- float inputs:metallic = 0
422
- float inputs:roughness = 1
423
- color3f inputs:specularColor = (0, 0, 0)
424
- token outputs:surface
425
- }
426
- }
427
- }
428
-
429
- def Mesh "South" (
430
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
431
- )
432
- {
433
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
434
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
435
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
436
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
437
- bindMaterialAs = "strongerThanDescendants"
438
- )
439
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
440
- uniform token physics:approximation = "convexHull"
441
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
442
- custom bool primvars:doNotCastShadows = 1
443
-
444
- def Material "_FlatColorMaterial"
445
- {
446
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
447
-
448
- def Shader "Shader"
449
- {
450
- uniform token info:id = "UsdPreviewSurface"
451
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
452
- float inputs:metallic = 0
453
- float inputs:roughness = 1
454
- color3f inputs:specularColor = (0, 0, 0)
455
- token outputs:surface
456
- }
457
- }
458
- }
459
-
460
- def Mesh "West" (
461
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
462
- )
463
- {
464
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
465
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
466
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
467
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
468
- bindMaterialAs = "strongerThanDescendants"
469
- )
470
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
471
- uniform token physics:approximation = "convexHull"
472
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
473
- custom bool primvars:doNotCastShadows = 1
474
-
475
- def Material "_FlatColorMaterial"
476
- {
477
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
478
-
479
- def Shader "Shader"
480
- {
481
- uniform token info:id = "UsdPreviewSurface"
482
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
483
- float inputs:metallic = 0
484
- float inputs:roughness = 1
485
- color3f inputs:specularColor = (0, 0, 0)
486
- token outputs:surface
487
- }
488
- }
489
- }
490
-
491
- def Mesh "East" (
492
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
493
- )
494
- {
495
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
496
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
497
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
498
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
499
- bindMaterialAs = "strongerThanDescendants"
500
- )
501
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
502
- uniform token physics:approximation = "convexHull"
503
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
504
- custom bool primvars:doNotCastShadows = 1
505
-
506
- def Material "_FlatColorMaterial"
507
- {
508
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
509
-
510
- def Shader "Shader"
511
- {
512
- uniform token info:id = "UsdPreviewSurface"
513
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
514
- float inputs:metallic = 0
515
- float inputs:roughness = 1
516
- color3f inputs:specularColor = (0, 0, 0)
517
- token outputs:surface
518
- }
519
- }
520
- }
521
- }
522
-
523
- def Xform "Lights"
524
- {
525
- def DomeLight "DomeLight_1"
526
- {
527
- float inputs:intensity = 1000
528
- }
529
- }
530
-
531
- def PhysicsScene "PhysicsScene" (
532
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
533
- )
534
- {
535
- vector3f physics:gravityDirection = (0, 0, -1)
536
- float physics:gravityMagnitude = 9.81
537
- uniform token physxScene:broadphaseType = "GPU"
538
- bool physxScene:enableEnhancedDeterminism = 0
539
- bool physxScene:enableGPUDynamics = 1
540
- bool physxScene:enableStabilization = 1
541
- uniform token physxScene:solverType = "TGS"
542
- uint physxScene:timeStepsPerSecond = 240
543
- }
544
-
545
- def Xform "GroundPlane"
546
- {
547
- def Mesh "CollisionMesh" (
548
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
549
- )
550
- {
551
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
554
- bindMaterialAs = "weakerThanDescendants"
555
- )
556
- uniform token physics:approximation = "convexHull"
557
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
558
- token visibility = "invisible"
559
- }
560
-
561
- def "PhysMaterial" (
562
- prepend apiSchemas = ["PhysicsMaterialAPI"]
563
- )
564
- {
565
- float physics:dynamicFriction = 0.4
566
- float physics:restitution = 0
567
- float physics:staticFriction = 0.5
568
- }
569
- }
570
-
571
- def Camera "Camera"
572
- {
573
- float2 clippingRange = (0.024252629, 1000)
574
- float focalLength = 35
575
- float horizontalAperture = 36
576
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.7712324915493566, 2.093816359843694, 3.4261413213223073, 1) )
577
- uniform token[] xformOpOrder = ["xformOp:transform"]
578
- }
579
- }
580
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.7997573520988226)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
100
+ )
101
+ {
102
+ over "Office_Chair"
103
+ {
104
+ over "base" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
109
+ point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
110
+ float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
111
+ float physics:mass = 6.261046
112
+ quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
113
+ vector3f physics:velocity = (-1.6855688e-10, 5.425899e-10, -0.12262502)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (3.9690917e-11, 2.2355167e-8, -0.0010223296)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "seat" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
125
+ point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
126
+ float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
127
+ float physics:mass = 1.913404
128
+ quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
129
+ vector3f physics:velocity = (5.169054e-11, -7.6961826e-10, -0.12262502)
130
+ quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (1.6292006e-8, 1.8626451e-8, -0.0010224488)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "back" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (2.8841762e-7, 5.1971664e-8, 4.5475733e-8)
141
+ point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
142
+ float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
143
+ float physics:mass = 5.898677
144
+ quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
145
+ vector3f physics:velocity = (1.5050128e-10, -2.4376812e-9, -0.12262502)
146
+ quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (1.6293143e-8, 0, -0.0010223296)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "armrest_left" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
157
+ point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
158
+ float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
159
+ float physics:mass = 0.51109
160
+ quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
161
+ vector3f physics:velocity = (2.1331883e-10, -2.0019928e-9, -0.12262502)
162
+ quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (5.9604645e-8, 2.2351742e-8, -0.0010220911)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "armrest_right" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
173
+ point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
174
+ float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
175
+ float physics:mass = 0.51109
176
+ quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
177
+ vector3f physics:velocity = (2.1331861e-10, -1.5874468e-9, -0.12262502)
178
+ quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (0, 1.8626451e-8, -0.0010224488)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "caster_01" (
185
+ prepend apiSchemas = ["PhysicsMassAPI"]
186
+ )
187
+ {
188
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5458314e-8)
189
+ point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
190
+ float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
191
+ float physics:mass = 0.028347
192
+ quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
193
+ vector3f physics:velocity = (-5.7895747e-11, 9.1480473e-10, -0.12262502)
194
+ quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
195
+ float3 xformOp:scale = (1, 1, 1)
196
+ float3 xformOp:translate = (1.0430813e-7, 8.940697e-8, -0.0010223296)
197
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
+ }
199
+
200
+ over "caster_02" (
201
+ prepend apiSchemas = ["PhysicsMassAPI"]
202
+ )
203
+ {
204
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5493135e-8)
205
+ point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
206
+ float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
207
+ float physics:mass = 0.028347
208
+ quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
209
+ vector3f physics:velocity = (-5.7896476e-11, 1.2119696e-9, -0.12262502)
210
+ quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
211
+ float3 xformOp:scale = (1, 1, 1)
212
+ float3 xformOp:translate = (-2.9802322e-8, 2.9802322e-8, -0.0010223296)
213
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
+ }
215
+
216
+ over "caster_03" (
217
+ prepend apiSchemas = ["PhysicsMassAPI"]
218
+ )
219
+ {
220
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5500027e-8)
221
+ point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
222
+ float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
223
+ float physics:mass = 0.028347
224
+ quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
225
+ vector3f physics:velocity = (-3.4051648e-10, 1.3037982e-9, -0.12262502)
226
+ quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
227
+ float3 xformOp:scale = (1, 1, 1)
228
+ float3 xformOp:translate = (-1.1920929e-7, -3.7252903e-8, -0.0010223296)
229
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
+ }
231
+
232
+ over "caster_04" (
233
+ prepend apiSchemas = ["PhysicsMassAPI"]
234
+ )
235
+ {
236
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.547576e-8)
237
+ point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
238
+ float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
239
+ float physics:mass = 0.028348
240
+ quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
241
+ vector3f physics:velocity = (-5.1518506e-10, 1.0633838e-9, -0.12262502)
242
+ quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
243
+ float3 xformOp:scale = (1, 1, 1)
244
+ float3 xformOp:translate = (2.5396577e-8, -5.9604645e-8, -0.0010222103)
245
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
+ }
247
+
248
+ over "caster_05" (
249
+ prepend apiSchemas = ["PhysicsMassAPI"]
250
+ )
251
+ {
252
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.545144e-8)
253
+ point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
254
+ float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
255
+ float physics:mass = 0.028348
256
+ quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
257
+ vector3f physics:velocity = (-3.405163e-10, 8.2297197e-10, -0.12262502)
258
+ quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
259
+ float3 xformOp:scale = (1, 1, 1)
260
+ float3 xformOp:translate = (1.1920929e-7, -2.9802322e-8, -0.0010222103)
261
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
262
+ }
263
+
264
+ over "column" (
265
+ prepend apiSchemas = ["PhysicsMassAPI"]
266
+ )
267
+ {
268
+ vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
269
+ point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
270
+ float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
271
+ float physics:mass = 0.536477
272
+ quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
273
+ vector3f physics:velocity = (-4.4100997e-11, -1.4807966e-10, -0.12262502)
274
+ quatf xformOp:orient = (1, 0, 0, 0)
275
+ float3 xformOp:scale = (1, 1, 1)
276
+ float3 xformOp:translate = (2.4972167e-9, 1.1997173e-8, -0.0010224488)
277
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
278
+ }
279
+
280
+ over "wheel_01"
281
+ {
282
+ vector3f physics:angularVelocity = (2.8833352e-7, 5.2032675e-8, 4.5458314e-8)
283
+ vector3f physics:velocity = (-7.273823e-11, 1.0018575e-9, -0.12262502)
284
+ quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
285
+ float3 xformOp:scale = (1, 1, 1)
286
+ float3 xformOp:translate = (1.0430813e-7, 5.9604645e-8, -0.0010223296)
287
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
288
+ }
289
+
290
+ over "wheel_02"
291
+ {
292
+ vector3f physics:angularVelocity = (2.8833344e-7, 5.1910597e-8, 4.5493135e-8)
293
+ vector3f physics:velocity = (-7.2738385e-11, 1.3004338e-9, -0.12262502)
294
+ quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
295
+ float3 xformOp:scale = (1, 1, 1)
296
+ float3 xformOp:translate = (-4.4703484e-8, 8.940697e-8, -0.0010223296)
297
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
298
+ }
299
+
300
+ over "wheel_03"
301
+ {
302
+ vector3f physics:angularVelocity = (2.884046e-7, 5.201126e-8, 4.5500027e-8)
303
+ vector3f physics:velocity = (-3.5670156e-10, 1.3926988e-9, -0.12262502)
304
+ quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
305
+ float3 xformOp:scale = (1, 1, 1)
306
+ float3 xformOp:translate = (8.940697e-8, 0, -0.0010223296)
307
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
308
+ }
309
+
310
+ over "wheel_04"
311
+ {
312
+ vector3f physics:angularVelocity = (2.8828694e-7, 5.1971664e-8, 4.547576e-8)
313
+ vector3f physics:velocity = (-5.322001e-10, 1.1511447e-9, -0.12262502)
314
+ quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
315
+ float3 xformOp:scale = (1, 1, 1)
316
+ float3 xformOp:translate = (2.5397782e-8, -8.940697e-8, -0.0010222103)
317
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
318
+ }
319
+
320
+ over "wheel_05"
321
+ {
322
+ vector3f physics:angularVelocity = (2.884046e-7, 5.193207e-8, 4.545144e-8)
323
+ vector3f physics:velocity = (-3.567013e-10, 9.0959157e-10, -0.12262502)
324
+ quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
325
+ float3 xformOp:scale = (1, 1, 1)
326
+ float3 xformOp:translate = (1.7881393e-7, -2.2351742e-8, -0.0010222103)
327
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
328
+ }
329
+ }
330
+ }
331
+ }
332
+
333
+ def Xform "Room"
334
+ {
335
+ def Mesh "Bottom" (
336
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
337
+ )
338
+ {
339
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
340
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
341
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
342
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
343
+ bindMaterialAs = "strongerThanDescendants"
344
+ )
345
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
346
+ uniform token physics:approximation = "convexHull"
347
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
348
+ custom bool primvars:doNotCastShadows = 1
349
+
350
+ def Material "_FlatColorMaterial"
351
+ {
352
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
353
+
354
+ def Shader "Shader"
355
+ {
356
+ uniform token info:id = "UsdPreviewSurface"
357
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
358
+ float inputs:metallic = 0
359
+ float inputs:roughness = 1
360
+ color3f inputs:specularColor = (0, 0, 0)
361
+ token outputs:surface
362
+ }
363
+ }
364
+ }
365
+
366
+ def Mesh "Floor" (
367
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
368
+ )
369
+ {
370
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
371
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
372
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
373
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
374
+ bindMaterialAs = "strongerThanDescendants"
375
+ )
376
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
377
+ uniform token physics:approximation = "convexHull"
378
+ bool physics:collisionEnabled = 1
379
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
380
+ custom bool primvars:doNotCastShadows = 1
381
+
382
+ def Material "_FlatColorMaterial"
383
+ {
384
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
385
+
386
+ def Shader "Shader"
387
+ {
388
+ uniform token info:id = "UsdPreviewSurface"
389
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
390
+ float inputs:metallic = 0
391
+ float inputs:roughness = 1
392
+ color3f inputs:specularColor = (0, 0, 0)
393
+ token outputs:surface
394
+ }
395
+ }
396
+ }
397
+
398
+ def Mesh "North" (
399
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
400
+ )
401
+ {
402
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
406
+ bindMaterialAs = "strongerThanDescendants"
407
+ )
408
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
409
+ uniform token physics:approximation = "convexHull"
410
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
411
+ custom bool primvars:doNotCastShadows = 1
412
+
413
+ def Material "_FlatColorMaterial"
414
+ {
415
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
416
+
417
+ def Shader "Shader"
418
+ {
419
+ uniform token info:id = "UsdPreviewSurface"
420
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
421
+ float inputs:metallic = 0
422
+ float inputs:roughness = 1
423
+ color3f inputs:specularColor = (0, 0, 0)
424
+ token outputs:surface
425
+ }
426
+ }
427
+ }
428
+
429
+ def Mesh "South" (
430
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
431
+ )
432
+ {
433
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
434
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
435
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
436
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
437
+ bindMaterialAs = "strongerThanDescendants"
438
+ )
439
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
440
+ uniform token physics:approximation = "convexHull"
441
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
442
+ custom bool primvars:doNotCastShadows = 1
443
+
444
+ def Material "_FlatColorMaterial"
445
+ {
446
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
447
+
448
+ def Shader "Shader"
449
+ {
450
+ uniform token info:id = "UsdPreviewSurface"
451
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
452
+ float inputs:metallic = 0
453
+ float inputs:roughness = 1
454
+ color3f inputs:specularColor = (0, 0, 0)
455
+ token outputs:surface
456
+ }
457
+ }
458
+ }
459
+
460
+ def Mesh "West" (
461
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
462
+ )
463
+ {
464
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
465
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
466
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
467
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
468
+ bindMaterialAs = "strongerThanDescendants"
469
+ )
470
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
471
+ uniform token physics:approximation = "convexHull"
472
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
473
+ custom bool primvars:doNotCastShadows = 1
474
+
475
+ def Material "_FlatColorMaterial"
476
+ {
477
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
478
+
479
+ def Shader "Shader"
480
+ {
481
+ uniform token info:id = "UsdPreviewSurface"
482
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
483
+ float inputs:metallic = 0
484
+ float inputs:roughness = 1
485
+ color3f inputs:specularColor = (0, 0, 0)
486
+ token outputs:surface
487
+ }
488
+ }
489
+ }
490
+
491
+ def Mesh "East" (
492
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
493
+ )
494
+ {
495
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
496
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
497
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
498
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
499
+ bindMaterialAs = "strongerThanDescendants"
500
+ )
501
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
502
+ uniform token physics:approximation = "convexHull"
503
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
504
+ custom bool primvars:doNotCastShadows = 1
505
+
506
+ def Material "_FlatColorMaterial"
507
+ {
508
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
509
+
510
+ def Shader "Shader"
511
+ {
512
+ uniform token info:id = "UsdPreviewSurface"
513
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
514
+ float inputs:metallic = 0
515
+ float inputs:roughness = 1
516
+ color3f inputs:specularColor = (0, 0, 0)
517
+ token outputs:surface
518
+ }
519
+ }
520
+ }
521
+ }
522
+
523
+ def Xform "Lights"
524
+ {
525
+ def DomeLight "DomeLight_1"
526
+ {
527
+ float inputs:intensity = 1000
528
+ }
529
+ }
530
+
531
+ def PhysicsScene "PhysicsScene" (
532
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
533
+ )
534
+ {
535
+ vector3f physics:gravityDirection = (0, 0, -1)
536
+ float physics:gravityMagnitude = 9.81
537
+ uniform token physxScene:broadphaseType = "GPU"
538
+ bool physxScene:enableEnhancedDeterminism = 0
539
+ bool physxScene:enableGPUDynamics = 1
540
+ bool physxScene:enableStabilization = 1
541
+ uniform token physxScene:solverType = "TGS"
542
+ uint physxScene:timeStepsPerSecond = 240
543
+ }
544
+
545
+ def Xform "GroundPlane"
546
+ {
547
+ def Mesh "CollisionMesh" (
548
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
549
+ )
550
+ {
551
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
554
+ bindMaterialAs = "weakerThanDescendants"
555
+ )
556
+ uniform token physics:approximation = "convexHull"
557
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
558
+ token visibility = "invisible"
559
+ }
560
+
561
+ def "PhysMaterial" (
562
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
563
+ )
564
+ {
565
+ float physics:dynamicFriction = 0.4
566
+ float physics:restitution = 0
567
+ float physics:staticFriction = 0.5
568
+ }
569
+ }
570
+
571
+ def Camera "Camera"
572
+ {
573
+ float2 clippingRange = (0.024252629, 1000)
574
+ float focalLength = 35
575
+ float horizontalAperture = 36
576
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.7712324915493566, 2.093816359843694, 3.4261413213223073, 1) )
577
+ uniform token[] xformOpOrder = ["xformOp:transform"]
578
+ }
579
+ }
580
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,666 +1,666 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Office_Chair"
115
- {
116
- over "base"
117
- {
118
- over "leg" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "cylinder_tube" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "seat"
140
- {
141
- over "tilt_knob" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "seat_cushion" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "mech_cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "back"
173
- {
174
- over "back_mesh" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
-
184
- over "back_frame" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- rel material:binding:physics = None
192
- }
193
- }
194
-
195
- over "armrest_left"
196
- {
197
- over "armrest_l" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
-
208
- over "armrest_right"
209
- {
210
- over "armrest_r" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- rel material:binding:physics = None
218
- }
219
- }
220
-
221
- over "caster_01"
222
- {
223
- over "caster_stem_01" (
224
- prepend apiSchemas = ["MaterialBindingAPI"]
225
- )
226
- {
227
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- rel material:binding:physics = None
231
- }
232
-
233
- over "caster_fork_01_2" (
234
- prepend apiSchemas = ["MaterialBindingAPI"]
235
- )
236
- {
237
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
- bindMaterialAs = "strongerThanDescendants"
239
- )
240
- rel material:binding:physics = None
241
- }
242
- }
243
-
244
- over "wheel_01"
245
- {
246
- over "wheel_01" (
247
- prepend apiSchemas = ["MaterialBindingAPI"]
248
- )
249
- {
250
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- rel material:binding:physics = None
254
- }
255
-
256
- over "wheel_collider" (
257
- prepend apiSchemas = ["MaterialBindingAPI"]
258
- )
259
- {
260
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- rel material:binding:physics = None
264
- }
265
- }
266
-
267
- over "caster_02"
268
- {
269
- over "caster_fork_02_2" (
270
- prepend apiSchemas = ["MaterialBindingAPI"]
271
- )
272
- {
273
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- rel material:binding:physics = None
277
- }
278
-
279
- over "caster_stem_02" (
280
- prepend apiSchemas = ["MaterialBindingAPI"]
281
- )
282
- {
283
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
- bindMaterialAs = "strongerThanDescendants"
285
- )
286
- rel material:binding:physics = None
287
- }
288
- }
289
-
290
- over "wheel_02"
291
- {
292
- over "wheel_02" (
293
- prepend apiSchemas = ["MaterialBindingAPI"]
294
- )
295
- {
296
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
- bindMaterialAs = "strongerThanDescendants"
298
- )
299
- rel material:binding:physics = None
300
- }
301
-
302
- over "wheel_collider" (
303
- prepend apiSchemas = ["MaterialBindingAPI"]
304
- )
305
- {
306
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- rel material:binding:physics = None
310
- }
311
- }
312
-
313
- over "caster_03"
314
- {
315
- over "caster_fork_03_2" (
316
- prepend apiSchemas = ["MaterialBindingAPI"]
317
- )
318
- {
319
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
- bindMaterialAs = "strongerThanDescendants"
321
- )
322
- rel material:binding:physics = None
323
- }
324
-
325
- over "caster_stem_03" (
326
- prepend apiSchemas = ["MaterialBindingAPI"]
327
- )
328
- {
329
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- rel material:binding:physics = None
333
- }
334
- }
335
-
336
- over "wheel_03"
337
- {
338
- over "wheel_03" (
339
- prepend apiSchemas = ["MaterialBindingAPI"]
340
- )
341
- {
342
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
- bindMaterialAs = "strongerThanDescendants"
344
- )
345
- rel material:binding:physics = None
346
- }
347
-
348
- over "wheel_collider" (
349
- prepend apiSchemas = ["MaterialBindingAPI"]
350
- )
351
- {
352
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
- bindMaterialAs = "strongerThanDescendants"
354
- )
355
- rel material:binding:physics = None
356
- }
357
- }
358
-
359
- over "caster_04"
360
- {
361
- over "caster_stem_04" (
362
- prepend apiSchemas = ["MaterialBindingAPI"]
363
- )
364
- {
365
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
- bindMaterialAs = "strongerThanDescendants"
367
- )
368
- rel material:binding:physics = None
369
- }
370
-
371
- over "caster_fork_04_2" (
372
- prepend apiSchemas = ["MaterialBindingAPI"]
373
- )
374
- {
375
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- rel material:binding:physics = None
379
- }
380
- }
381
-
382
- over "wheel_04"
383
- {
384
- over "wheel_04" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_collider" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "caster_05"
406
- {
407
- over "caster_fork_05_2" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "caster_stem_05" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
- }
427
-
428
- over "wheel_05"
429
- {
430
- over "wheel_05" (
431
- prepend apiSchemas = ["MaterialBindingAPI"]
432
- )
433
- {
434
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
- bindMaterialAs = "strongerThanDescendants"
436
- )
437
- rel material:binding:physics = None
438
- }
439
-
440
- over "wheel_collider" (
441
- prepend apiSchemas = ["MaterialBindingAPI"]
442
- )
443
- {
444
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
- bindMaterialAs = "strongerThanDescendants"
446
- )
447
- rel material:binding:physics = None
448
- }
449
- }
450
-
451
- over "column"
452
- {
453
- over "cylinder_piston" (
454
- prepend apiSchemas = ["MaterialBindingAPI"]
455
- )
456
- {
457
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
- bindMaterialAs = "strongerThanDescendants"
459
- )
460
- rel material:binding:physics = None
461
- }
462
- }
463
- }
464
- }
465
- }
466
-
467
- def Xform "Room"
468
- {
469
- def Mesh "Bottom" (
470
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
471
- )
472
- {
473
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
477
- bindMaterialAs = "strongerThanDescendants"
478
- )
479
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
480
- uniform token physics:approximation = "convexHull"
481
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
482
- custom bool primvars:doNotCastShadows = 1
483
-
484
- def Material "_FlatColorMaterial"
485
- {
486
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
487
-
488
- def Shader "Shader"
489
- {
490
- uniform token info:id = "UsdPreviewSurface"
491
- color3f inputs:diffuseColor = (0, 0, 0)
492
- float inputs:metallic = 0
493
- float inputs:roughness = 1
494
- color3f inputs:specularColor = (0, 0, 0)
495
- token outputs:surface
496
- }
497
- }
498
- }
499
-
500
- def Mesh "Floor" (
501
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
502
- )
503
- {
504
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
505
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
506
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
507
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
508
- uniform token physics:approximation = "convexHull"
509
- bool physics:collisionEnabled = 0
510
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
511
- custom bool primvars:doNotCastShadows = 1
512
- token visibility = "invisible"
513
- }
514
-
515
- def Mesh "North" (
516
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
517
- )
518
- {
519
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
520
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
521
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
522
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
523
- bindMaterialAs = "strongerThanDescendants"
524
- )
525
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
526
- uniform token physics:approximation = "convexHull"
527
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
528
- custom bool primvars:doNotCastShadows = 1
529
-
530
- def Material "_FlatColorMaterial"
531
- {
532
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
533
-
534
- def Shader "Shader"
535
- {
536
- uniform token info:id = "UsdPreviewSurface"
537
- color3f inputs:diffuseColor = (0, 0, 0)
538
- float inputs:metallic = 0
539
- float inputs:roughness = 1
540
- color3f inputs:specularColor = (0, 0, 0)
541
- token outputs:surface
542
- }
543
- }
544
- }
545
-
546
- def Mesh "South" (
547
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
548
- )
549
- {
550
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
551
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
554
- bindMaterialAs = "strongerThanDescendants"
555
- )
556
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
557
- uniform token physics:approximation = "convexHull"
558
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
559
- custom bool primvars:doNotCastShadows = 1
560
-
561
- def Material "_FlatColorMaterial"
562
- {
563
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
564
-
565
- def Shader "Shader"
566
- {
567
- uniform token info:id = "UsdPreviewSurface"
568
- color3f inputs:diffuseColor = (0, 0, 0)
569
- float inputs:metallic = 0
570
- float inputs:roughness = 1
571
- color3f inputs:specularColor = (0, 0, 0)
572
- token outputs:surface
573
- }
574
- }
575
- }
576
-
577
- def Mesh "West" (
578
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
579
- )
580
- {
581
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
582
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
583
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
584
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
585
- bindMaterialAs = "strongerThanDescendants"
586
- )
587
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
588
- uniform token physics:approximation = "convexHull"
589
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
590
- custom bool primvars:doNotCastShadows = 1
591
-
592
- def Material "_FlatColorMaterial"
593
- {
594
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
595
-
596
- def Shader "Shader"
597
- {
598
- uniform token info:id = "UsdPreviewSurface"
599
- color3f inputs:diffuseColor = (0, 0, 0)
600
- float inputs:metallic = 0
601
- float inputs:roughness = 1
602
- color3f inputs:specularColor = (0, 0, 0)
603
- token outputs:surface
604
- }
605
- }
606
- }
607
-
608
- def Mesh "East" (
609
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
610
- )
611
- {
612
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
613
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
614
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
615
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
616
- bindMaterialAs = "strongerThanDescendants"
617
- )
618
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
619
- uniform token physics:approximation = "convexHull"
620
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
621
- custom bool primvars:doNotCastShadows = 1
622
-
623
- def Material "_FlatColorMaterial"
624
- {
625
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
626
-
627
- def Shader "Shader"
628
- {
629
- uniform token info:id = "UsdPreviewSurface"
630
- color3f inputs:diffuseColor = (0, 0, 0)
631
- float inputs:metallic = 0
632
- float inputs:roughness = 1
633
- color3f inputs:specularColor = (0, 0, 0)
634
- token outputs:surface
635
- }
636
- }
637
- }
638
- }
639
-
640
- def Xform "Lights"
641
- {
642
- def DistantLight "DistantLight_1"
643
- {
644
- float inputs:angle = 1
645
- float inputs:intensity = 3000
646
- float3 xformOp:rotateXYZ = (45, 0, 90)
647
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
648
- }
649
-
650
- def DomeLight "DomeLight_2"
651
- {
652
- float inputs:intensity = 150
653
- }
654
- }
655
-
656
- def Camera "Camera"
657
- {
658
- float2 clippingRange = (0.017812237, 10000)
659
- float focalLength = 35
660
- float horizontalAperture = 36
661
- float verticalAperture = 36
662
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
663
- uniform token[] xformOpOrder = ["xformOp:transform"]
664
- }
665
- }
666
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Office_Chair"
115
+ {
116
+ over "base"
117
+ {
118
+ over "leg" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "cylinder_tube" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "seat"
140
+ {
141
+ over "tilt_knob" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "seat_cushion" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "mech_cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "back"
173
+ {
174
+ over "back_mesh" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+
184
+ over "back_frame" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ rel material:binding:physics = None
192
+ }
193
+ }
194
+
195
+ over "armrest_left"
196
+ {
197
+ over "armrest_l" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+
208
+ over "armrest_right"
209
+ {
210
+ over "armrest_r" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "caster_01"
222
+ {
223
+ over "caster_stem_01" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "caster_fork_01_2" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+
244
+ over "wheel_01"
245
+ {
246
+ over "wheel_01" (
247
+ prepend apiSchemas = ["MaterialBindingAPI"]
248
+ )
249
+ {
250
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ rel material:binding:physics = None
254
+ }
255
+
256
+ over "wheel_collider" (
257
+ prepend apiSchemas = ["MaterialBindingAPI"]
258
+ )
259
+ {
260
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ rel material:binding:physics = None
264
+ }
265
+ }
266
+
267
+ over "caster_02"
268
+ {
269
+ over "caster_fork_02_2" (
270
+ prepend apiSchemas = ["MaterialBindingAPI"]
271
+ )
272
+ {
273
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ rel material:binding:physics = None
277
+ }
278
+
279
+ over "caster_stem_02" (
280
+ prepend apiSchemas = ["MaterialBindingAPI"]
281
+ )
282
+ {
283
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ rel material:binding:physics = None
287
+ }
288
+ }
289
+
290
+ over "wheel_02"
291
+ {
292
+ over "wheel_02" (
293
+ prepend apiSchemas = ["MaterialBindingAPI"]
294
+ )
295
+ {
296
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
+ bindMaterialAs = "strongerThanDescendants"
298
+ )
299
+ rel material:binding:physics = None
300
+ }
301
+
302
+ over "wheel_collider" (
303
+ prepend apiSchemas = ["MaterialBindingAPI"]
304
+ )
305
+ {
306
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ rel material:binding:physics = None
310
+ }
311
+ }
312
+
313
+ over "caster_03"
314
+ {
315
+ over "caster_fork_03_2" (
316
+ prepend apiSchemas = ["MaterialBindingAPI"]
317
+ )
318
+ {
319
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
+ bindMaterialAs = "strongerThanDescendants"
321
+ )
322
+ rel material:binding:physics = None
323
+ }
324
+
325
+ over "caster_stem_03" (
326
+ prepend apiSchemas = ["MaterialBindingAPI"]
327
+ )
328
+ {
329
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ rel material:binding:physics = None
333
+ }
334
+ }
335
+
336
+ over "wheel_03"
337
+ {
338
+ over "wheel_03" (
339
+ prepend apiSchemas = ["MaterialBindingAPI"]
340
+ )
341
+ {
342
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
+ bindMaterialAs = "strongerThanDescendants"
344
+ )
345
+ rel material:binding:physics = None
346
+ }
347
+
348
+ over "wheel_collider" (
349
+ prepend apiSchemas = ["MaterialBindingAPI"]
350
+ )
351
+ {
352
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
+ bindMaterialAs = "strongerThanDescendants"
354
+ )
355
+ rel material:binding:physics = None
356
+ }
357
+ }
358
+
359
+ over "caster_04"
360
+ {
361
+ over "caster_stem_04" (
362
+ prepend apiSchemas = ["MaterialBindingAPI"]
363
+ )
364
+ {
365
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
+ bindMaterialAs = "strongerThanDescendants"
367
+ )
368
+ rel material:binding:physics = None
369
+ }
370
+
371
+ over "caster_fork_04_2" (
372
+ prepend apiSchemas = ["MaterialBindingAPI"]
373
+ )
374
+ {
375
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ rel material:binding:physics = None
379
+ }
380
+ }
381
+
382
+ over "wheel_04"
383
+ {
384
+ over "wheel_04" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_collider" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "caster_05"
406
+ {
407
+ over "caster_fork_05_2" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "caster_stem_05" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+ }
427
+
428
+ over "wheel_05"
429
+ {
430
+ over "wheel_05" (
431
+ prepend apiSchemas = ["MaterialBindingAPI"]
432
+ )
433
+ {
434
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
+ bindMaterialAs = "strongerThanDescendants"
436
+ )
437
+ rel material:binding:physics = None
438
+ }
439
+
440
+ over "wheel_collider" (
441
+ prepend apiSchemas = ["MaterialBindingAPI"]
442
+ )
443
+ {
444
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
+ bindMaterialAs = "strongerThanDescendants"
446
+ )
447
+ rel material:binding:physics = None
448
+ }
449
+ }
450
+
451
+ over "column"
452
+ {
453
+ over "cylinder_piston" (
454
+ prepend apiSchemas = ["MaterialBindingAPI"]
455
+ )
456
+ {
457
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
+ bindMaterialAs = "strongerThanDescendants"
459
+ )
460
+ rel material:binding:physics = None
461
+ }
462
+ }
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "Room"
468
+ {
469
+ def Mesh "Bottom" (
470
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
471
+ )
472
+ {
473
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
477
+ bindMaterialAs = "strongerThanDescendants"
478
+ )
479
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
480
+ uniform token physics:approximation = "convexHull"
481
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
482
+ custom bool primvars:doNotCastShadows = 1
483
+
484
+ def Material "_FlatColorMaterial"
485
+ {
486
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
487
+
488
+ def Shader "Shader"
489
+ {
490
+ uniform token info:id = "UsdPreviewSurface"
491
+ color3f inputs:diffuseColor = (0, 0, 0)
492
+ float inputs:metallic = 0
493
+ float inputs:roughness = 1
494
+ color3f inputs:specularColor = (0, 0, 0)
495
+ token outputs:surface
496
+ }
497
+ }
498
+ }
499
+
500
+ def Mesh "Floor" (
501
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
502
+ )
503
+ {
504
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
505
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
506
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
507
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
508
+ uniform token physics:approximation = "convexHull"
509
+ bool physics:collisionEnabled = 0
510
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
511
+ custom bool primvars:doNotCastShadows = 1
512
+ token visibility = "invisible"
513
+ }
514
+
515
+ def Mesh "North" (
516
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
517
+ )
518
+ {
519
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
520
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
521
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
522
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
523
+ bindMaterialAs = "strongerThanDescendants"
524
+ )
525
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
526
+ uniform token physics:approximation = "convexHull"
527
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
528
+ custom bool primvars:doNotCastShadows = 1
529
+
530
+ def Material "_FlatColorMaterial"
531
+ {
532
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
533
+
534
+ def Shader "Shader"
535
+ {
536
+ uniform token info:id = "UsdPreviewSurface"
537
+ color3f inputs:diffuseColor = (0, 0, 0)
538
+ float inputs:metallic = 0
539
+ float inputs:roughness = 1
540
+ color3f inputs:specularColor = (0, 0, 0)
541
+ token outputs:surface
542
+ }
543
+ }
544
+ }
545
+
546
+ def Mesh "South" (
547
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
548
+ )
549
+ {
550
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
551
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
554
+ bindMaterialAs = "strongerThanDescendants"
555
+ )
556
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
557
+ uniform token physics:approximation = "convexHull"
558
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
559
+ custom bool primvars:doNotCastShadows = 1
560
+
561
+ def Material "_FlatColorMaterial"
562
+ {
563
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
564
+
565
+ def Shader "Shader"
566
+ {
567
+ uniform token info:id = "UsdPreviewSurface"
568
+ color3f inputs:diffuseColor = (0, 0, 0)
569
+ float inputs:metallic = 0
570
+ float inputs:roughness = 1
571
+ color3f inputs:specularColor = (0, 0, 0)
572
+ token outputs:surface
573
+ }
574
+ }
575
+ }
576
+
577
+ def Mesh "West" (
578
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
579
+ )
580
+ {
581
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
582
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
583
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
584
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
585
+ bindMaterialAs = "strongerThanDescendants"
586
+ )
587
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
588
+ uniform token physics:approximation = "convexHull"
589
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
590
+ custom bool primvars:doNotCastShadows = 1
591
+
592
+ def Material "_FlatColorMaterial"
593
+ {
594
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
595
+
596
+ def Shader "Shader"
597
+ {
598
+ uniform token info:id = "UsdPreviewSurface"
599
+ color3f inputs:diffuseColor = (0, 0, 0)
600
+ float inputs:metallic = 0
601
+ float inputs:roughness = 1
602
+ color3f inputs:specularColor = (0, 0, 0)
603
+ token outputs:surface
604
+ }
605
+ }
606
+ }
607
+
608
+ def Mesh "East" (
609
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
610
+ )
611
+ {
612
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
613
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
614
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
615
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
616
+ bindMaterialAs = "strongerThanDescendants"
617
+ )
618
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
619
+ uniform token physics:approximation = "convexHull"
620
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
621
+ custom bool primvars:doNotCastShadows = 1
622
+
623
+ def Material "_FlatColorMaterial"
624
+ {
625
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
626
+
627
+ def Shader "Shader"
628
+ {
629
+ uniform token info:id = "UsdPreviewSurface"
630
+ color3f inputs:diffuseColor = (0, 0, 0)
631
+ float inputs:metallic = 0
632
+ float inputs:roughness = 1
633
+ color3f inputs:specularColor = (0, 0, 0)
634
+ token outputs:surface
635
+ }
636
+ }
637
+ }
638
+ }
639
+
640
+ def Xform "Lights"
641
+ {
642
+ def DistantLight "DistantLight_1"
643
+ {
644
+ float inputs:angle = 1
645
+ float inputs:intensity = 3000
646
+ float3 xformOp:rotateXYZ = (45, 0, 90)
647
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
648
+ }
649
+
650
+ def DomeLight "DomeLight_2"
651
+ {
652
+ float inputs:intensity = 150
653
+ }
654
+ }
655
+
656
+ def Camera "Camera"
657
+ {
658
+ float2 clippingRange = (0.017812237, 10000)
659
+ float focalLength = 35
660
+ float horizontalAperture = 36
661
+ float verticalAperture = 36
662
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
663
+ uniform token[] xformOpOrder = ["xformOp:transform"]
664
+ }
665
+ }
666
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.017812237, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.017812237, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,708 +1,708 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Office_Chair"
115
- {
116
- over "base"
117
- {
118
- over "leg" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
-
130
- over "cylinder_tube" (
131
- prepend apiSchemas = ["MaterialBindingAPI"]
132
- )
133
- {
134
- uniform bool doubleSided = 1
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- custom bool singleSided = 0
140
- }
141
- }
142
-
143
- over "seat"
144
- {
145
- over "tilt_knob" (
146
- prepend apiSchemas = ["MaterialBindingAPI"]
147
- )
148
- {
149
- uniform bool doubleSided = 1
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- custom bool singleSided = 0
155
- }
156
-
157
- over "seat_cushion" (
158
- prepend apiSchemas = ["MaterialBindingAPI"]
159
- )
160
- {
161
- uniform bool doubleSided = 1
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- custom bool singleSided = 0
167
- }
168
-
169
- over "mech_cover" (
170
- prepend apiSchemas = ["MaterialBindingAPI"]
171
- )
172
- {
173
- uniform bool doubleSided = 1
174
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
175
- bindMaterialAs = "strongerThanDescendants"
176
- )
177
- rel material:binding:physics = None
178
- custom bool singleSided = 0
179
- }
180
- }
181
-
182
- over "back"
183
- {
184
- over "back_mesh" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- uniform bool doubleSided = 1
189
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
190
- bindMaterialAs = "strongerThanDescendants"
191
- )
192
- rel material:binding:physics = None
193
- custom bool singleSided = 0
194
- }
195
-
196
- over "back_frame" (
197
- prepend apiSchemas = ["MaterialBindingAPI"]
198
- )
199
- {
200
- uniform bool doubleSided = 1
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- custom bool singleSided = 0
206
- }
207
- }
208
-
209
- over "armrest_left"
210
- {
211
- over "armrest_l" (
212
- prepend apiSchemas = ["MaterialBindingAPI"]
213
- )
214
- {
215
- uniform bool doubleSided = 1
216
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
217
- bindMaterialAs = "strongerThanDescendants"
218
- )
219
- rel material:binding:physics = None
220
- custom bool singleSided = 0
221
- }
222
- }
223
-
224
- over "armrest_right"
225
- {
226
- over "armrest_r" (
227
- prepend apiSchemas = ["MaterialBindingAPI"]
228
- )
229
- {
230
- uniform bool doubleSided = 1
231
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
- bindMaterialAs = "strongerThanDescendants"
233
- )
234
- rel material:binding:physics = None
235
- custom bool singleSided = 0
236
- }
237
- }
238
-
239
- over "caster_01"
240
- {
241
- over "caster_stem_01" (
242
- prepend apiSchemas = ["MaterialBindingAPI"]
243
- )
244
- {
245
- uniform bool doubleSided = 1
246
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- rel material:binding:physics = None
250
- custom bool singleSided = 0
251
- }
252
-
253
- over "caster_fork_01_2" (
254
- prepend apiSchemas = ["MaterialBindingAPI"]
255
- )
256
- {
257
- uniform bool doubleSided = 1
258
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- rel material:binding:physics = None
262
- custom bool singleSided = 0
263
- }
264
- }
265
-
266
- over "wheel_01"
267
- {
268
- over "wheel_01" (
269
- prepend apiSchemas = ["MaterialBindingAPI"]
270
- )
271
- {
272
- uniform bool doubleSided = 1
273
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- rel material:binding:physics = None
277
- custom bool singleSided = 0
278
- }
279
-
280
- over "wheel_collider" (
281
- prepend apiSchemas = ["MaterialBindingAPI"]
282
- )
283
- {
284
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
285
- bindMaterialAs = "strongerThanDescendants"
286
- )
287
- rel material:binding:physics = None
288
- }
289
- }
290
-
291
- over "caster_02"
292
- {
293
- over "caster_fork_02_2" (
294
- prepend apiSchemas = ["MaterialBindingAPI"]
295
- )
296
- {
297
- uniform bool doubleSided = 1
298
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
299
- bindMaterialAs = "strongerThanDescendants"
300
- )
301
- rel material:binding:physics = None
302
- custom bool singleSided = 0
303
- }
304
-
305
- over "caster_stem_02" (
306
- prepend apiSchemas = ["MaterialBindingAPI"]
307
- )
308
- {
309
- uniform bool doubleSided = 1
310
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
- bindMaterialAs = "strongerThanDescendants"
312
- )
313
- rel material:binding:physics = None
314
- custom bool singleSided = 0
315
- }
316
- }
317
-
318
- over "wheel_02"
319
- {
320
- over "wheel_02" (
321
- prepend apiSchemas = ["MaterialBindingAPI"]
322
- )
323
- {
324
- uniform bool doubleSided = 1
325
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
326
- bindMaterialAs = "strongerThanDescendants"
327
- )
328
- rel material:binding:physics = None
329
- custom bool singleSided = 0
330
- }
331
-
332
- over "wheel_collider" (
333
- prepend apiSchemas = ["MaterialBindingAPI"]
334
- )
335
- {
336
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
337
- bindMaterialAs = "strongerThanDescendants"
338
- )
339
- rel material:binding:physics = None
340
- }
341
- }
342
-
343
- over "caster_03"
344
- {
345
- over "caster_fork_03_2" (
346
- prepend apiSchemas = ["MaterialBindingAPI"]
347
- )
348
- {
349
- uniform bool doubleSided = 1
350
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
351
- bindMaterialAs = "strongerThanDescendants"
352
- )
353
- rel material:binding:physics = None
354
- custom bool singleSided = 0
355
- }
356
-
357
- over "caster_stem_03" (
358
- prepend apiSchemas = ["MaterialBindingAPI"]
359
- )
360
- {
361
- uniform bool doubleSided = 1
362
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
363
- bindMaterialAs = "strongerThanDescendants"
364
- )
365
- rel material:binding:physics = None
366
- custom bool singleSided = 0
367
- }
368
- }
369
-
370
- over "wheel_03"
371
- {
372
- over "wheel_03" (
373
- prepend apiSchemas = ["MaterialBindingAPI"]
374
- )
375
- {
376
- uniform bool doubleSided = 1
377
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
378
- bindMaterialAs = "strongerThanDescendants"
379
- )
380
- rel material:binding:physics = None
381
- custom bool singleSided = 0
382
- }
383
-
384
- over "wheel_collider" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
- }
394
-
395
- over "caster_04"
396
- {
397
- over "caster_stem_04" (
398
- prepend apiSchemas = ["MaterialBindingAPI"]
399
- )
400
- {
401
- uniform bool doubleSided = 1
402
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
403
- bindMaterialAs = "strongerThanDescendants"
404
- )
405
- rel material:binding:physics = None
406
- custom bool singleSided = 0
407
- }
408
-
409
- over "caster_fork_04_2" (
410
- prepend apiSchemas = ["MaterialBindingAPI"]
411
- )
412
- {
413
- uniform bool doubleSided = 1
414
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
415
- bindMaterialAs = "strongerThanDescendants"
416
- )
417
- rel material:binding:physics = None
418
- custom bool singleSided = 0
419
- }
420
- }
421
-
422
- over "wheel_04"
423
- {
424
- over "wheel_04" (
425
- prepend apiSchemas = ["MaterialBindingAPI"]
426
- )
427
- {
428
- uniform bool doubleSided = 1
429
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
430
- bindMaterialAs = "strongerThanDescendants"
431
- )
432
- rel material:binding:physics = None
433
- custom bool singleSided = 0
434
- }
435
-
436
- over "wheel_collider" (
437
- prepend apiSchemas = ["MaterialBindingAPI"]
438
- )
439
- {
440
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
441
- bindMaterialAs = "strongerThanDescendants"
442
- )
443
- rel material:binding:physics = None
444
- }
445
- }
446
-
447
- over "caster_05"
448
- {
449
- over "caster_fork_05_2" (
450
- prepend apiSchemas = ["MaterialBindingAPI"]
451
- )
452
- {
453
- uniform bool doubleSided = 1
454
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
455
- bindMaterialAs = "strongerThanDescendants"
456
- )
457
- rel material:binding:physics = None
458
- custom bool singleSided = 0
459
- }
460
-
461
- over "caster_stem_05" (
462
- prepend apiSchemas = ["MaterialBindingAPI"]
463
- )
464
- {
465
- uniform bool doubleSided = 1
466
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
467
- bindMaterialAs = "strongerThanDescendants"
468
- )
469
- rel material:binding:physics = None
470
- custom bool singleSided = 0
471
- }
472
- }
473
-
474
- over "wheel_05"
475
- {
476
- over "wheel_05" (
477
- prepend apiSchemas = ["MaterialBindingAPI"]
478
- )
479
- {
480
- uniform bool doubleSided = 1
481
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
482
- bindMaterialAs = "strongerThanDescendants"
483
- )
484
- rel material:binding:physics = None
485
- custom bool singleSided = 0
486
- }
487
-
488
- over "wheel_collider" (
489
- prepend apiSchemas = ["MaterialBindingAPI"]
490
- )
491
- {
492
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
493
- bindMaterialAs = "strongerThanDescendants"
494
- )
495
- rel material:binding:physics = None
496
- }
497
- }
498
-
499
- over "column"
500
- {
501
- over "cylinder_piston" (
502
- prepend apiSchemas = ["MaterialBindingAPI"]
503
- )
504
- {
505
- uniform bool doubleSided = 1
506
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
507
- bindMaterialAs = "strongerThanDescendants"
508
- )
509
- rel material:binding:physics = None
510
- custom bool singleSided = 0
511
- }
512
- }
513
- }
514
- }
515
- }
516
-
517
- def Xform "Room"
518
- {
519
- def Mesh "Bottom" (
520
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
521
- )
522
- {
523
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
524
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
525
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
526
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
527
- bindMaterialAs = "strongerThanDescendants"
528
- )
529
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
530
- uniform token physics:approximation = "convexHull"
531
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
532
- custom bool primvars:doNotCastShadows = 1
533
-
534
- def Material "_FlatColorMaterial"
535
- {
536
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
537
-
538
- def Shader "Shader"
539
- {
540
- uniform token info:id = "UsdPreviewSurface"
541
- color3f inputs:diffuseColor = (1, 1, 1)
542
- float inputs:metallic = 0
543
- float inputs:roughness = 1
544
- color3f inputs:specularColor = (0, 0, 0)
545
- token outputs:surface
546
- }
547
- }
548
- }
549
-
550
- def Mesh "Floor" (
551
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
552
- )
553
- {
554
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
555
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
556
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
557
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
558
- uniform token physics:approximation = "convexHull"
559
- bool physics:collisionEnabled = 0
560
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
561
- custom bool primvars:doNotCastShadows = 1
562
- token visibility = "invisible"
563
- }
564
-
565
- def Mesh "North" (
566
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
567
- )
568
- {
569
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
570
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
571
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
572
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
573
- bindMaterialAs = "strongerThanDescendants"
574
- )
575
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
576
- uniform token physics:approximation = "convexHull"
577
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
578
- custom bool primvars:doNotCastShadows = 1
579
-
580
- def Material "_FlatColorMaterial"
581
- {
582
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
583
-
584
- def Shader "Shader"
585
- {
586
- uniform token info:id = "UsdPreviewSurface"
587
- color3f inputs:diffuseColor = (1, 1, 1)
588
- float inputs:metallic = 0
589
- float inputs:roughness = 1
590
- color3f inputs:specularColor = (0, 0, 0)
591
- token outputs:surface
592
- }
593
- }
594
- }
595
-
596
- def Mesh "South" (
597
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
598
- )
599
- {
600
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
601
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
602
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
603
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
604
- bindMaterialAs = "strongerThanDescendants"
605
- )
606
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
607
- uniform token physics:approximation = "convexHull"
608
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
609
- custom bool primvars:doNotCastShadows = 1
610
-
611
- def Material "_FlatColorMaterial"
612
- {
613
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
614
-
615
- def Shader "Shader"
616
- {
617
- uniform token info:id = "UsdPreviewSurface"
618
- color3f inputs:diffuseColor = (1, 1, 1)
619
- float inputs:metallic = 0
620
- float inputs:roughness = 1
621
- color3f inputs:specularColor = (0, 0, 0)
622
- token outputs:surface
623
- }
624
- }
625
- }
626
-
627
- def Mesh "West" (
628
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
629
- )
630
- {
631
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
632
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
633
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
634
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
635
- bindMaterialAs = "strongerThanDescendants"
636
- )
637
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
638
- uniform token physics:approximation = "convexHull"
639
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
640
- custom bool primvars:doNotCastShadows = 1
641
-
642
- def Material "_FlatColorMaterial"
643
- {
644
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
645
-
646
- def Shader "Shader"
647
- {
648
- uniform token info:id = "UsdPreviewSurface"
649
- color3f inputs:diffuseColor = (1, 1, 1)
650
- float inputs:metallic = 0
651
- float inputs:roughness = 1
652
- color3f inputs:specularColor = (0, 0, 0)
653
- token outputs:surface
654
- }
655
- }
656
- }
657
-
658
- def Mesh "East" (
659
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
660
- )
661
- {
662
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
663
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
664
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
665
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
666
- bindMaterialAs = "strongerThanDescendants"
667
- )
668
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
669
- uniform token physics:approximation = "convexHull"
670
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
671
- custom bool primvars:doNotCastShadows = 1
672
-
673
- def Material "_FlatColorMaterial"
674
- {
675
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
676
-
677
- def Shader "Shader"
678
- {
679
- uniform token info:id = "UsdPreviewSurface"
680
- color3f inputs:diffuseColor = (1, 1, 1)
681
- float inputs:metallic = 0
682
- float inputs:roughness = 1
683
- color3f inputs:specularColor = (0, 0, 0)
684
- token outputs:surface
685
- }
686
- }
687
- }
688
- }
689
-
690
- def Xform "Lights"
691
- {
692
- def DomeLight "DomeLight_1"
693
- {
694
- float inputs:intensity = 2000
695
- }
696
- }
697
-
698
- def Camera "Camera"
699
- {
700
- float2 clippingRange = (0.017812237, 10000)
701
- float focalLength = 35
702
- float horizontalAperture = 36
703
- float verticalAperture = 36
704
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
705
- uniform token[] xformOpOrder = ["xformOp:transform"]
706
- }
707
- }
708
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Office_Chair"
115
+ {
116
+ over "base"
117
+ {
118
+ over "leg" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+
130
+ over "cylinder_tube" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ uniform bool doubleSided = 1
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ custom bool singleSided = 0
140
+ }
141
+ }
142
+
143
+ over "seat"
144
+ {
145
+ over "tilt_knob" (
146
+ prepend apiSchemas = ["MaterialBindingAPI"]
147
+ )
148
+ {
149
+ uniform bool doubleSided = 1
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ custom bool singleSided = 0
155
+ }
156
+
157
+ over "seat_cushion" (
158
+ prepend apiSchemas = ["MaterialBindingAPI"]
159
+ )
160
+ {
161
+ uniform bool doubleSided = 1
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ custom bool singleSided = 0
167
+ }
168
+
169
+ over "mech_cover" (
170
+ prepend apiSchemas = ["MaterialBindingAPI"]
171
+ )
172
+ {
173
+ uniform bool doubleSided = 1
174
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
175
+ bindMaterialAs = "strongerThanDescendants"
176
+ )
177
+ rel material:binding:physics = None
178
+ custom bool singleSided = 0
179
+ }
180
+ }
181
+
182
+ over "back"
183
+ {
184
+ over "back_mesh" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ uniform bool doubleSided = 1
189
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
190
+ bindMaterialAs = "strongerThanDescendants"
191
+ )
192
+ rel material:binding:physics = None
193
+ custom bool singleSided = 0
194
+ }
195
+
196
+ over "back_frame" (
197
+ prepend apiSchemas = ["MaterialBindingAPI"]
198
+ )
199
+ {
200
+ uniform bool doubleSided = 1
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ custom bool singleSided = 0
206
+ }
207
+ }
208
+
209
+ over "armrest_left"
210
+ {
211
+ over "armrest_l" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ )
214
+ {
215
+ uniform bool doubleSided = 1
216
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
217
+ bindMaterialAs = "strongerThanDescendants"
218
+ )
219
+ rel material:binding:physics = None
220
+ custom bool singleSided = 0
221
+ }
222
+ }
223
+
224
+ over "armrest_right"
225
+ {
226
+ over "armrest_r" (
227
+ prepend apiSchemas = ["MaterialBindingAPI"]
228
+ )
229
+ {
230
+ uniform bool doubleSided = 1
231
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
232
+ bindMaterialAs = "strongerThanDescendants"
233
+ )
234
+ rel material:binding:physics = None
235
+ custom bool singleSided = 0
236
+ }
237
+ }
238
+
239
+ over "caster_01"
240
+ {
241
+ over "caster_stem_01" (
242
+ prepend apiSchemas = ["MaterialBindingAPI"]
243
+ )
244
+ {
245
+ uniform bool doubleSided = 1
246
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ rel material:binding:physics = None
250
+ custom bool singleSided = 0
251
+ }
252
+
253
+ over "caster_fork_01_2" (
254
+ prepend apiSchemas = ["MaterialBindingAPI"]
255
+ )
256
+ {
257
+ uniform bool doubleSided = 1
258
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ rel material:binding:physics = None
262
+ custom bool singleSided = 0
263
+ }
264
+ }
265
+
266
+ over "wheel_01"
267
+ {
268
+ over "wheel_01" (
269
+ prepend apiSchemas = ["MaterialBindingAPI"]
270
+ )
271
+ {
272
+ uniform bool doubleSided = 1
273
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ rel material:binding:physics = None
277
+ custom bool singleSided = 0
278
+ }
279
+
280
+ over "wheel_collider" (
281
+ prepend apiSchemas = ["MaterialBindingAPI"]
282
+ )
283
+ {
284
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
285
+ bindMaterialAs = "strongerThanDescendants"
286
+ )
287
+ rel material:binding:physics = None
288
+ }
289
+ }
290
+
291
+ over "caster_02"
292
+ {
293
+ over "caster_fork_02_2" (
294
+ prepend apiSchemas = ["MaterialBindingAPI"]
295
+ )
296
+ {
297
+ uniform bool doubleSided = 1
298
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
299
+ bindMaterialAs = "strongerThanDescendants"
300
+ )
301
+ rel material:binding:physics = None
302
+ custom bool singleSided = 0
303
+ }
304
+
305
+ over "caster_stem_02" (
306
+ prepend apiSchemas = ["MaterialBindingAPI"]
307
+ )
308
+ {
309
+ uniform bool doubleSided = 1
310
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
311
+ bindMaterialAs = "strongerThanDescendants"
312
+ )
313
+ rel material:binding:physics = None
314
+ custom bool singleSided = 0
315
+ }
316
+ }
317
+
318
+ over "wheel_02"
319
+ {
320
+ over "wheel_02" (
321
+ prepend apiSchemas = ["MaterialBindingAPI"]
322
+ )
323
+ {
324
+ uniform bool doubleSided = 1
325
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
326
+ bindMaterialAs = "strongerThanDescendants"
327
+ )
328
+ rel material:binding:physics = None
329
+ custom bool singleSided = 0
330
+ }
331
+
332
+ over "wheel_collider" (
333
+ prepend apiSchemas = ["MaterialBindingAPI"]
334
+ )
335
+ {
336
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
337
+ bindMaterialAs = "strongerThanDescendants"
338
+ )
339
+ rel material:binding:physics = None
340
+ }
341
+ }
342
+
343
+ over "caster_03"
344
+ {
345
+ over "caster_fork_03_2" (
346
+ prepend apiSchemas = ["MaterialBindingAPI"]
347
+ )
348
+ {
349
+ uniform bool doubleSided = 1
350
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
351
+ bindMaterialAs = "strongerThanDescendants"
352
+ )
353
+ rel material:binding:physics = None
354
+ custom bool singleSided = 0
355
+ }
356
+
357
+ over "caster_stem_03" (
358
+ prepend apiSchemas = ["MaterialBindingAPI"]
359
+ )
360
+ {
361
+ uniform bool doubleSided = 1
362
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
363
+ bindMaterialAs = "strongerThanDescendants"
364
+ )
365
+ rel material:binding:physics = None
366
+ custom bool singleSided = 0
367
+ }
368
+ }
369
+
370
+ over "wheel_03"
371
+ {
372
+ over "wheel_03" (
373
+ prepend apiSchemas = ["MaterialBindingAPI"]
374
+ )
375
+ {
376
+ uniform bool doubleSided = 1
377
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
378
+ bindMaterialAs = "strongerThanDescendants"
379
+ )
380
+ rel material:binding:physics = None
381
+ custom bool singleSided = 0
382
+ }
383
+
384
+ over "wheel_collider" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+ }
394
+
395
+ over "caster_04"
396
+ {
397
+ over "caster_stem_04" (
398
+ prepend apiSchemas = ["MaterialBindingAPI"]
399
+ )
400
+ {
401
+ uniform bool doubleSided = 1
402
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
403
+ bindMaterialAs = "strongerThanDescendants"
404
+ )
405
+ rel material:binding:physics = None
406
+ custom bool singleSided = 0
407
+ }
408
+
409
+ over "caster_fork_04_2" (
410
+ prepend apiSchemas = ["MaterialBindingAPI"]
411
+ )
412
+ {
413
+ uniform bool doubleSided = 1
414
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
415
+ bindMaterialAs = "strongerThanDescendants"
416
+ )
417
+ rel material:binding:physics = None
418
+ custom bool singleSided = 0
419
+ }
420
+ }
421
+
422
+ over "wheel_04"
423
+ {
424
+ over "wheel_04" (
425
+ prepend apiSchemas = ["MaterialBindingAPI"]
426
+ )
427
+ {
428
+ uniform bool doubleSided = 1
429
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
430
+ bindMaterialAs = "strongerThanDescendants"
431
+ )
432
+ rel material:binding:physics = None
433
+ custom bool singleSided = 0
434
+ }
435
+
436
+ over "wheel_collider" (
437
+ prepend apiSchemas = ["MaterialBindingAPI"]
438
+ )
439
+ {
440
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
441
+ bindMaterialAs = "strongerThanDescendants"
442
+ )
443
+ rel material:binding:physics = None
444
+ }
445
+ }
446
+
447
+ over "caster_05"
448
+ {
449
+ over "caster_fork_05_2" (
450
+ prepend apiSchemas = ["MaterialBindingAPI"]
451
+ )
452
+ {
453
+ uniform bool doubleSided = 1
454
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
455
+ bindMaterialAs = "strongerThanDescendants"
456
+ )
457
+ rel material:binding:physics = None
458
+ custom bool singleSided = 0
459
+ }
460
+
461
+ over "caster_stem_05" (
462
+ prepend apiSchemas = ["MaterialBindingAPI"]
463
+ )
464
+ {
465
+ uniform bool doubleSided = 1
466
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
467
+ bindMaterialAs = "strongerThanDescendants"
468
+ )
469
+ rel material:binding:physics = None
470
+ custom bool singleSided = 0
471
+ }
472
+ }
473
+
474
+ over "wheel_05"
475
+ {
476
+ over "wheel_05" (
477
+ prepend apiSchemas = ["MaterialBindingAPI"]
478
+ )
479
+ {
480
+ uniform bool doubleSided = 1
481
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
482
+ bindMaterialAs = "strongerThanDescendants"
483
+ )
484
+ rel material:binding:physics = None
485
+ custom bool singleSided = 0
486
+ }
487
+
488
+ over "wheel_collider" (
489
+ prepend apiSchemas = ["MaterialBindingAPI"]
490
+ )
491
+ {
492
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
493
+ bindMaterialAs = "strongerThanDescendants"
494
+ )
495
+ rel material:binding:physics = None
496
+ }
497
+ }
498
+
499
+ over "column"
500
+ {
501
+ over "cylinder_piston" (
502
+ prepend apiSchemas = ["MaterialBindingAPI"]
503
+ )
504
+ {
505
+ uniform bool doubleSided = 1
506
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
507
+ bindMaterialAs = "strongerThanDescendants"
508
+ )
509
+ rel material:binding:physics = None
510
+ custom bool singleSided = 0
511
+ }
512
+ }
513
+ }
514
+ }
515
+ }
516
+
517
+ def Xform "Room"
518
+ {
519
+ def Mesh "Bottom" (
520
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
521
+ )
522
+ {
523
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
524
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
525
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
526
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
527
+ bindMaterialAs = "strongerThanDescendants"
528
+ )
529
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
530
+ uniform token physics:approximation = "convexHull"
531
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
532
+ custom bool primvars:doNotCastShadows = 1
533
+
534
+ def Material "_FlatColorMaterial"
535
+ {
536
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
537
+
538
+ def Shader "Shader"
539
+ {
540
+ uniform token info:id = "UsdPreviewSurface"
541
+ color3f inputs:diffuseColor = (1, 1, 1)
542
+ float inputs:metallic = 0
543
+ float inputs:roughness = 1
544
+ color3f inputs:specularColor = (0, 0, 0)
545
+ token outputs:surface
546
+ }
547
+ }
548
+ }
549
+
550
+ def Mesh "Floor" (
551
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
552
+ )
553
+ {
554
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
555
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
556
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
557
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
558
+ uniform token physics:approximation = "convexHull"
559
+ bool physics:collisionEnabled = 0
560
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
561
+ custom bool primvars:doNotCastShadows = 1
562
+ token visibility = "invisible"
563
+ }
564
+
565
+ def Mesh "North" (
566
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
567
+ )
568
+ {
569
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
570
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
571
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
572
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
573
+ bindMaterialAs = "strongerThanDescendants"
574
+ )
575
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
576
+ uniform token physics:approximation = "convexHull"
577
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
578
+ custom bool primvars:doNotCastShadows = 1
579
+
580
+ def Material "_FlatColorMaterial"
581
+ {
582
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
583
+
584
+ def Shader "Shader"
585
+ {
586
+ uniform token info:id = "UsdPreviewSurface"
587
+ color3f inputs:diffuseColor = (1, 1, 1)
588
+ float inputs:metallic = 0
589
+ float inputs:roughness = 1
590
+ color3f inputs:specularColor = (0, 0, 0)
591
+ token outputs:surface
592
+ }
593
+ }
594
+ }
595
+
596
+ def Mesh "South" (
597
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
598
+ )
599
+ {
600
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
601
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
602
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
603
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
604
+ bindMaterialAs = "strongerThanDescendants"
605
+ )
606
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
607
+ uniform token physics:approximation = "convexHull"
608
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
609
+ custom bool primvars:doNotCastShadows = 1
610
+
611
+ def Material "_FlatColorMaterial"
612
+ {
613
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
614
+
615
+ def Shader "Shader"
616
+ {
617
+ uniform token info:id = "UsdPreviewSurface"
618
+ color3f inputs:diffuseColor = (1, 1, 1)
619
+ float inputs:metallic = 0
620
+ float inputs:roughness = 1
621
+ color3f inputs:specularColor = (0, 0, 0)
622
+ token outputs:surface
623
+ }
624
+ }
625
+ }
626
+
627
+ def Mesh "West" (
628
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
629
+ )
630
+ {
631
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
632
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
633
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
634
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
635
+ bindMaterialAs = "strongerThanDescendants"
636
+ )
637
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
638
+ uniform token physics:approximation = "convexHull"
639
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
640
+ custom bool primvars:doNotCastShadows = 1
641
+
642
+ def Material "_FlatColorMaterial"
643
+ {
644
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
645
+
646
+ def Shader "Shader"
647
+ {
648
+ uniform token info:id = "UsdPreviewSurface"
649
+ color3f inputs:diffuseColor = (1, 1, 1)
650
+ float inputs:metallic = 0
651
+ float inputs:roughness = 1
652
+ color3f inputs:specularColor = (0, 0, 0)
653
+ token outputs:surface
654
+ }
655
+ }
656
+ }
657
+
658
+ def Mesh "East" (
659
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
660
+ )
661
+ {
662
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
663
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
664
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
665
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
666
+ bindMaterialAs = "strongerThanDescendants"
667
+ )
668
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
669
+ uniform token physics:approximation = "convexHull"
670
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
671
+ custom bool primvars:doNotCastShadows = 1
672
+
673
+ def Material "_FlatColorMaterial"
674
+ {
675
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
676
+
677
+ def Shader "Shader"
678
+ {
679
+ uniform token info:id = "UsdPreviewSurface"
680
+ color3f inputs:diffuseColor = (1, 1, 1)
681
+ float inputs:metallic = 0
682
+ float inputs:roughness = 1
683
+ color3f inputs:specularColor = (0, 0, 0)
684
+ token outputs:surface
685
+ }
686
+ }
687
+ }
688
+ }
689
+
690
+ def Xform "Lights"
691
+ {
692
+ def DomeLight "DomeLight_1"
693
+ {
694
+ float inputs:intensity = 2000
695
+ }
696
+ }
697
+
698
+ def Camera "Camera"
699
+ {
700
+ float2 clippingRange = (0.017812237, 10000)
701
+ float focalLength = 35
702
+ float horizontalAperture = 36
703
+ float verticalAperture = 36
704
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
705
+ uniform token[] xformOpOrder = ["xformOp:transform"]
706
+ }
707
+ }
708
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,593 +1,593 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Office_Chair"
115
- {
116
- over "base"
117
- {
118
- over "leg" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "cylinder_tube" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "seat"
140
- {
141
- over "tilt_knob" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "seat_cushion" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "mech_cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "back"
173
- {
174
- over "back_mesh" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
-
184
- over "back_frame" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- rel material:binding:physics = None
192
- }
193
- }
194
-
195
- over "armrest_left"
196
- {
197
- over "armrest_l" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
-
208
- over "armrest_right"
209
- {
210
- over "armrest_r" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- rel material:binding:physics = None
218
- }
219
- }
220
-
221
- over "caster_01"
222
- {
223
- over "caster_stem_01" (
224
- prepend apiSchemas = ["MaterialBindingAPI"]
225
- )
226
- {
227
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- rel material:binding:physics = None
231
- }
232
-
233
- over "caster_fork_01_2" (
234
- prepend apiSchemas = ["MaterialBindingAPI"]
235
- )
236
- {
237
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
- bindMaterialAs = "strongerThanDescendants"
239
- )
240
- rel material:binding:physics = None
241
- }
242
- }
243
-
244
- over "wheel_01"
245
- {
246
- over "wheel_01" (
247
- prepend apiSchemas = ["MaterialBindingAPI"]
248
- )
249
- {
250
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- rel material:binding:physics = None
254
- }
255
-
256
- over "wheel_collider" (
257
- prepend apiSchemas = ["MaterialBindingAPI"]
258
- )
259
- {
260
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- rel material:binding:physics = None
264
- }
265
- }
266
-
267
- over "caster_02"
268
- {
269
- over "caster_fork_02_2" (
270
- prepend apiSchemas = ["MaterialBindingAPI"]
271
- )
272
- {
273
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- rel material:binding:physics = None
277
- }
278
-
279
- over "caster_stem_02" (
280
- prepend apiSchemas = ["MaterialBindingAPI"]
281
- )
282
- {
283
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
- bindMaterialAs = "strongerThanDescendants"
285
- )
286
- rel material:binding:physics = None
287
- }
288
- }
289
-
290
- over "wheel_02"
291
- {
292
- over "wheel_02" (
293
- prepend apiSchemas = ["MaterialBindingAPI"]
294
- )
295
- {
296
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
- bindMaterialAs = "strongerThanDescendants"
298
- )
299
- rel material:binding:physics = None
300
- }
301
-
302
- over "wheel_collider" (
303
- prepend apiSchemas = ["MaterialBindingAPI"]
304
- )
305
- {
306
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- rel material:binding:physics = None
310
- }
311
- }
312
-
313
- over "caster_03"
314
- {
315
- over "caster_fork_03_2" (
316
- prepend apiSchemas = ["MaterialBindingAPI"]
317
- )
318
- {
319
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
- bindMaterialAs = "strongerThanDescendants"
321
- )
322
- rel material:binding:physics = None
323
- }
324
-
325
- over "caster_stem_03" (
326
- prepend apiSchemas = ["MaterialBindingAPI"]
327
- )
328
- {
329
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- rel material:binding:physics = None
333
- }
334
- }
335
-
336
- over "wheel_03"
337
- {
338
- over "wheel_03" (
339
- prepend apiSchemas = ["MaterialBindingAPI"]
340
- )
341
- {
342
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
- bindMaterialAs = "strongerThanDescendants"
344
- )
345
- rel material:binding:physics = None
346
- }
347
-
348
- over "wheel_collider" (
349
- prepend apiSchemas = ["MaterialBindingAPI"]
350
- )
351
- {
352
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
- bindMaterialAs = "strongerThanDescendants"
354
- )
355
- rel material:binding:physics = None
356
- }
357
- }
358
-
359
- over "caster_04"
360
- {
361
- over "caster_stem_04" (
362
- prepend apiSchemas = ["MaterialBindingAPI"]
363
- )
364
- {
365
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
- bindMaterialAs = "strongerThanDescendants"
367
- )
368
- rel material:binding:physics = None
369
- }
370
-
371
- over "caster_fork_04_2" (
372
- prepend apiSchemas = ["MaterialBindingAPI"]
373
- )
374
- {
375
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- rel material:binding:physics = None
379
- }
380
- }
381
-
382
- over "wheel_04"
383
- {
384
- over "wheel_04" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_collider" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "caster_05"
406
- {
407
- over "caster_fork_05_2" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "caster_stem_05" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
- }
427
-
428
- over "wheel_05"
429
- {
430
- over "wheel_05" (
431
- prepend apiSchemas = ["MaterialBindingAPI"]
432
- )
433
- {
434
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
- bindMaterialAs = "strongerThanDescendants"
436
- )
437
- rel material:binding:physics = None
438
- }
439
-
440
- over "wheel_collider" (
441
- prepend apiSchemas = ["MaterialBindingAPI"]
442
- )
443
- {
444
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
- bindMaterialAs = "strongerThanDescendants"
446
- )
447
- rel material:binding:physics = None
448
- }
449
- }
450
-
451
- over "column"
452
- {
453
- over "cylinder_piston" (
454
- prepend apiSchemas = ["MaterialBindingAPI"]
455
- )
456
- {
457
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
- bindMaterialAs = "strongerThanDescendants"
459
- )
460
- rel material:binding:physics = None
461
- }
462
- }
463
- }
464
- }
465
- }
466
-
467
- def Xform "Room"
468
- {
469
- def Mesh "Bottom" (
470
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
471
- )
472
- {
473
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
477
- uniform token physics:approximation = "convexHull"
478
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
479
- custom bool primvars:doNotCastShadows = 1
480
- }
481
-
482
- def Mesh "Floor" (
483
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
484
- )
485
- {
486
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
487
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
488
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
489
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
490
- bindMaterialAs = "strongerThanDescendants"
491
- )
492
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
493
- uniform token physics:approximation = "convexHull"
494
- bool physics:collisionEnabled = 1
495
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
496
- custom bool primvars:doNotCastShadows = 1
497
-
498
- def Material "_FlatColorMaterial"
499
- {
500
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
501
-
502
- def Shader "Shader"
503
- {
504
- uniform token info:id = "UsdPreviewSurface"
505
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
506
- float inputs:metallic = 0
507
- float inputs:roughness = 1
508
- color3f inputs:specularColor = (0, 0, 0)
509
- token outputs:surface
510
- }
511
- }
512
- }
513
-
514
- def Mesh "North" (
515
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
516
- )
517
- {
518
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
519
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
520
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
521
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
522
- uniform token physics:approximation = "convexHull"
523
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
524
- custom bool primvars:doNotCastShadows = 1
525
- }
526
-
527
- def Mesh "South" (
528
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
529
- )
530
- {
531
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
532
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
533
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
534
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
535
- uniform token physics:approximation = "convexHull"
536
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
537
- custom bool primvars:doNotCastShadows = 1
538
- }
539
-
540
- def Mesh "West" (
541
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
542
- )
543
- {
544
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
545
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
546
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
547
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
548
- uniform token physics:approximation = "convexHull"
549
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
550
- custom bool primvars:doNotCastShadows = 1
551
- }
552
-
553
- def Mesh "East" (
554
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
555
- )
556
- {
557
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
558
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
559
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
560
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
561
- uniform token physics:approximation = "convexHull"
562
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
563
- custom bool primvars:doNotCastShadows = 1
564
- }
565
- }
566
-
567
- def Xform "Lights"
568
- {
569
- def DistantLight "DistantLight_1"
570
- {
571
- float inputs:angle = 1
572
- float inputs:intensity = 3000
573
- float3 xformOp:rotateXYZ = (45, 0, 90)
574
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
575
- }
576
-
577
- def DomeLight "DomeLight_2"
578
- {
579
- float inputs:intensity = 150
580
- }
581
- }
582
-
583
- def Camera "Camera"
584
- {
585
- float2 clippingRange = (0.017812237, 10000)
586
- float focalLength = 35
587
- float horizontalAperture = 36
588
- float verticalAperture = 36
589
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
590
- uniform token[] xformOpOrder = ["xformOp:transform"]
591
- }
592
- }
593
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Office_Chair"
115
+ {
116
+ over "base"
117
+ {
118
+ over "leg" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "cylinder_tube" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "seat"
140
+ {
141
+ over "tilt_knob" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "seat_cushion" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "mech_cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "back"
173
+ {
174
+ over "back_mesh" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+
184
+ over "back_frame" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ rel material:binding:physics = None
192
+ }
193
+ }
194
+
195
+ over "armrest_left"
196
+ {
197
+ over "armrest_l" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+
208
+ over "armrest_right"
209
+ {
210
+ over "armrest_r" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "caster_01"
222
+ {
223
+ over "caster_stem_01" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "caster_fork_01_2" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+
244
+ over "wheel_01"
245
+ {
246
+ over "wheel_01" (
247
+ prepend apiSchemas = ["MaterialBindingAPI"]
248
+ )
249
+ {
250
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ rel material:binding:physics = None
254
+ }
255
+
256
+ over "wheel_collider" (
257
+ prepend apiSchemas = ["MaterialBindingAPI"]
258
+ )
259
+ {
260
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ rel material:binding:physics = None
264
+ }
265
+ }
266
+
267
+ over "caster_02"
268
+ {
269
+ over "caster_fork_02_2" (
270
+ prepend apiSchemas = ["MaterialBindingAPI"]
271
+ )
272
+ {
273
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ rel material:binding:physics = None
277
+ }
278
+
279
+ over "caster_stem_02" (
280
+ prepend apiSchemas = ["MaterialBindingAPI"]
281
+ )
282
+ {
283
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ rel material:binding:physics = None
287
+ }
288
+ }
289
+
290
+ over "wheel_02"
291
+ {
292
+ over "wheel_02" (
293
+ prepend apiSchemas = ["MaterialBindingAPI"]
294
+ )
295
+ {
296
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
+ bindMaterialAs = "strongerThanDescendants"
298
+ )
299
+ rel material:binding:physics = None
300
+ }
301
+
302
+ over "wheel_collider" (
303
+ prepend apiSchemas = ["MaterialBindingAPI"]
304
+ )
305
+ {
306
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ rel material:binding:physics = None
310
+ }
311
+ }
312
+
313
+ over "caster_03"
314
+ {
315
+ over "caster_fork_03_2" (
316
+ prepend apiSchemas = ["MaterialBindingAPI"]
317
+ )
318
+ {
319
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
+ bindMaterialAs = "strongerThanDescendants"
321
+ )
322
+ rel material:binding:physics = None
323
+ }
324
+
325
+ over "caster_stem_03" (
326
+ prepend apiSchemas = ["MaterialBindingAPI"]
327
+ )
328
+ {
329
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ rel material:binding:physics = None
333
+ }
334
+ }
335
+
336
+ over "wheel_03"
337
+ {
338
+ over "wheel_03" (
339
+ prepend apiSchemas = ["MaterialBindingAPI"]
340
+ )
341
+ {
342
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
+ bindMaterialAs = "strongerThanDescendants"
344
+ )
345
+ rel material:binding:physics = None
346
+ }
347
+
348
+ over "wheel_collider" (
349
+ prepend apiSchemas = ["MaterialBindingAPI"]
350
+ )
351
+ {
352
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
+ bindMaterialAs = "strongerThanDescendants"
354
+ )
355
+ rel material:binding:physics = None
356
+ }
357
+ }
358
+
359
+ over "caster_04"
360
+ {
361
+ over "caster_stem_04" (
362
+ prepend apiSchemas = ["MaterialBindingAPI"]
363
+ )
364
+ {
365
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
+ bindMaterialAs = "strongerThanDescendants"
367
+ )
368
+ rel material:binding:physics = None
369
+ }
370
+
371
+ over "caster_fork_04_2" (
372
+ prepend apiSchemas = ["MaterialBindingAPI"]
373
+ )
374
+ {
375
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ rel material:binding:physics = None
379
+ }
380
+ }
381
+
382
+ over "wheel_04"
383
+ {
384
+ over "wheel_04" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_collider" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "caster_05"
406
+ {
407
+ over "caster_fork_05_2" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "caster_stem_05" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+ }
427
+
428
+ over "wheel_05"
429
+ {
430
+ over "wheel_05" (
431
+ prepend apiSchemas = ["MaterialBindingAPI"]
432
+ )
433
+ {
434
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
+ bindMaterialAs = "strongerThanDescendants"
436
+ )
437
+ rel material:binding:physics = None
438
+ }
439
+
440
+ over "wheel_collider" (
441
+ prepend apiSchemas = ["MaterialBindingAPI"]
442
+ )
443
+ {
444
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
+ bindMaterialAs = "strongerThanDescendants"
446
+ )
447
+ rel material:binding:physics = None
448
+ }
449
+ }
450
+
451
+ over "column"
452
+ {
453
+ over "cylinder_piston" (
454
+ prepend apiSchemas = ["MaterialBindingAPI"]
455
+ )
456
+ {
457
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
+ bindMaterialAs = "strongerThanDescendants"
459
+ )
460
+ rel material:binding:physics = None
461
+ }
462
+ }
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "Room"
468
+ {
469
+ def Mesh "Bottom" (
470
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
471
+ )
472
+ {
473
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
477
+ uniform token physics:approximation = "convexHull"
478
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
479
+ custom bool primvars:doNotCastShadows = 1
480
+ }
481
+
482
+ def Mesh "Floor" (
483
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
484
+ )
485
+ {
486
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
487
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
488
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
489
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
490
+ bindMaterialAs = "strongerThanDescendants"
491
+ )
492
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
493
+ uniform token physics:approximation = "convexHull"
494
+ bool physics:collisionEnabled = 1
495
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
496
+ custom bool primvars:doNotCastShadows = 1
497
+
498
+ def Material "_FlatColorMaterial"
499
+ {
500
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
501
+
502
+ def Shader "Shader"
503
+ {
504
+ uniform token info:id = "UsdPreviewSurface"
505
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
506
+ float inputs:metallic = 0
507
+ float inputs:roughness = 1
508
+ color3f inputs:specularColor = (0, 0, 0)
509
+ token outputs:surface
510
+ }
511
+ }
512
+ }
513
+
514
+ def Mesh "North" (
515
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
516
+ )
517
+ {
518
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
519
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
520
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
521
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
522
+ uniform token physics:approximation = "convexHull"
523
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
524
+ custom bool primvars:doNotCastShadows = 1
525
+ }
526
+
527
+ def Mesh "South" (
528
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
529
+ )
530
+ {
531
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
532
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
533
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
534
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
535
+ uniform token physics:approximation = "convexHull"
536
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
537
+ custom bool primvars:doNotCastShadows = 1
538
+ }
539
+
540
+ def Mesh "West" (
541
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
542
+ )
543
+ {
544
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
545
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
546
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
547
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
548
+ uniform token physics:approximation = "convexHull"
549
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
550
+ custom bool primvars:doNotCastShadows = 1
551
+ }
552
+
553
+ def Mesh "East" (
554
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
555
+ )
556
+ {
557
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
558
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
559
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
560
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
561
+ uniform token physics:approximation = "convexHull"
562
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
563
+ custom bool primvars:doNotCastShadows = 1
564
+ }
565
+ }
566
+
567
+ def Xform "Lights"
568
+ {
569
+ def DistantLight "DistantLight_1"
570
+ {
571
+ float inputs:angle = 1
572
+ float inputs:intensity = 3000
573
+ float3 xformOp:rotateXYZ = (45, 0, 90)
574
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
575
+ }
576
+
577
+ def DomeLight "DomeLight_2"
578
+ {
579
+ float inputs:intensity = 150
580
+ }
581
+ }
582
+
583
+ def Camera "Camera"
584
+ {
585
+ float2 clippingRange = (0.017812237, 10000)
586
+ float focalLength = 35
587
+ float horizontalAperture = 36
588
+ float verticalAperture = 36
589
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
590
+ uniform token[] xformOpOrder = ["xformOp:transform"]
591
+ }
592
+ }
593
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,658 +1,658 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Office_Chair"
115
- {
116
- over "base"
117
- {
118
- over "leg" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "cylinder_tube" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
- }
138
-
139
- over "seat"
140
- {
141
- over "tilt_knob" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "seat_cushion" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "mech_cover" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "back"
173
- {
174
- over "back_mesh" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
-
184
- over "back_frame" (
185
- prepend apiSchemas = ["MaterialBindingAPI"]
186
- )
187
- {
188
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- rel material:binding:physics = None
192
- }
193
- }
194
-
195
- over "armrest_left"
196
- {
197
- over "armrest_l" (
198
- prepend apiSchemas = ["MaterialBindingAPI"]
199
- )
200
- {
201
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
- bindMaterialAs = "strongerThanDescendants"
203
- )
204
- rel material:binding:physics = None
205
- }
206
- }
207
-
208
- over "armrest_right"
209
- {
210
- over "armrest_r" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- rel material:binding:physics = None
218
- }
219
- }
220
-
221
- over "caster_01"
222
- {
223
- over "caster_stem_01" (
224
- prepend apiSchemas = ["MaterialBindingAPI"]
225
- )
226
- {
227
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- rel material:binding:physics = None
231
- }
232
-
233
- over "caster_fork_01_2" (
234
- prepend apiSchemas = ["MaterialBindingAPI"]
235
- )
236
- {
237
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
- bindMaterialAs = "strongerThanDescendants"
239
- )
240
- rel material:binding:physics = None
241
- }
242
- }
243
-
244
- over "wheel_01"
245
- {
246
- over "wheel_01" (
247
- prepend apiSchemas = ["MaterialBindingAPI"]
248
- )
249
- {
250
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- rel material:binding:physics = None
254
- }
255
-
256
- over "wheel_collider" (
257
- prepend apiSchemas = ["MaterialBindingAPI"]
258
- )
259
- {
260
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- rel material:binding:physics = None
264
- }
265
- }
266
-
267
- over "caster_02"
268
- {
269
- over "caster_fork_02_2" (
270
- prepend apiSchemas = ["MaterialBindingAPI"]
271
- )
272
- {
273
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- rel material:binding:physics = None
277
- }
278
-
279
- over "caster_stem_02" (
280
- prepend apiSchemas = ["MaterialBindingAPI"]
281
- )
282
- {
283
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
- bindMaterialAs = "strongerThanDescendants"
285
- )
286
- rel material:binding:physics = None
287
- }
288
- }
289
-
290
- over "wheel_02"
291
- {
292
- over "wheel_02" (
293
- prepend apiSchemas = ["MaterialBindingAPI"]
294
- )
295
- {
296
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
- bindMaterialAs = "strongerThanDescendants"
298
- )
299
- rel material:binding:physics = None
300
- }
301
-
302
- over "wheel_collider" (
303
- prepend apiSchemas = ["MaterialBindingAPI"]
304
- )
305
- {
306
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
- bindMaterialAs = "strongerThanDescendants"
308
- )
309
- rel material:binding:physics = None
310
- }
311
- }
312
-
313
- over "caster_03"
314
- {
315
- over "caster_fork_03_2" (
316
- prepend apiSchemas = ["MaterialBindingAPI"]
317
- )
318
- {
319
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
- bindMaterialAs = "strongerThanDescendants"
321
- )
322
- rel material:binding:physics = None
323
- }
324
-
325
- over "caster_stem_03" (
326
- prepend apiSchemas = ["MaterialBindingAPI"]
327
- )
328
- {
329
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- rel material:binding:physics = None
333
- }
334
- }
335
-
336
- over "wheel_03"
337
- {
338
- over "wheel_03" (
339
- prepend apiSchemas = ["MaterialBindingAPI"]
340
- )
341
- {
342
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
- bindMaterialAs = "strongerThanDescendants"
344
- )
345
- rel material:binding:physics = None
346
- }
347
-
348
- over "wheel_collider" (
349
- prepend apiSchemas = ["MaterialBindingAPI"]
350
- )
351
- {
352
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
- bindMaterialAs = "strongerThanDescendants"
354
- )
355
- rel material:binding:physics = None
356
- }
357
- }
358
-
359
- over "caster_04"
360
- {
361
- over "caster_stem_04" (
362
- prepend apiSchemas = ["MaterialBindingAPI"]
363
- )
364
- {
365
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
- bindMaterialAs = "strongerThanDescendants"
367
- )
368
- rel material:binding:physics = None
369
- }
370
-
371
- over "caster_fork_04_2" (
372
- prepend apiSchemas = ["MaterialBindingAPI"]
373
- )
374
- {
375
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
- bindMaterialAs = "strongerThanDescendants"
377
- )
378
- rel material:binding:physics = None
379
- }
380
- }
381
-
382
- over "wheel_04"
383
- {
384
- over "wheel_04" (
385
- prepend apiSchemas = ["MaterialBindingAPI"]
386
- )
387
- {
388
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
- bindMaterialAs = "strongerThanDescendants"
390
- )
391
- rel material:binding:physics = None
392
- }
393
-
394
- over "wheel_collider" (
395
- prepend apiSchemas = ["MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
- bindMaterialAs = "strongerThanDescendants"
400
- )
401
- rel material:binding:physics = None
402
- }
403
- }
404
-
405
- over "caster_05"
406
- {
407
- over "caster_fork_05_2" (
408
- prepend apiSchemas = ["MaterialBindingAPI"]
409
- )
410
- {
411
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
- bindMaterialAs = "strongerThanDescendants"
413
- )
414
- rel material:binding:physics = None
415
- }
416
-
417
- over "caster_stem_05" (
418
- prepend apiSchemas = ["MaterialBindingAPI"]
419
- )
420
- {
421
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
- bindMaterialAs = "strongerThanDescendants"
423
- )
424
- rel material:binding:physics = None
425
- }
426
- }
427
-
428
- over "wheel_05"
429
- {
430
- over "wheel_05" (
431
- prepend apiSchemas = ["MaterialBindingAPI"]
432
- )
433
- {
434
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
- bindMaterialAs = "strongerThanDescendants"
436
- )
437
- rel material:binding:physics = None
438
- }
439
-
440
- over "wheel_collider" (
441
- prepend apiSchemas = ["MaterialBindingAPI"]
442
- )
443
- {
444
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
- bindMaterialAs = "strongerThanDescendants"
446
- )
447
- rel material:binding:physics = None
448
- }
449
- }
450
-
451
- over "column"
452
- {
453
- over "cylinder_piston" (
454
- prepend apiSchemas = ["MaterialBindingAPI"]
455
- )
456
- {
457
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
- bindMaterialAs = "strongerThanDescendants"
459
- )
460
- rel material:binding:physics = None
461
- }
462
- }
463
- }
464
- }
465
- }
466
-
467
- def Xform "Room"
468
- {
469
- def Mesh "Bottom" (
470
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
471
- )
472
- {
473
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
477
- bindMaterialAs = "strongerThanDescendants"
478
- )
479
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
480
- uniform token physics:approximation = "convexHull"
481
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
482
- custom bool primvars:doNotCastShadows = 1
483
-
484
- def Material "_FlatColorMaterial"
485
- {
486
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
487
-
488
- def Shader "Shader"
489
- {
490
- uniform token info:id = "UsdPreviewSurface"
491
- color3f inputs:diffuseColor = (1, 1, 1)
492
- float inputs:metallic = 0
493
- float inputs:roughness = 1
494
- color3f inputs:specularColor = (0, 0, 0)
495
- token outputs:surface
496
- }
497
- }
498
- }
499
-
500
- def Mesh "Floor" (
501
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
502
- )
503
- {
504
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
505
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
506
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
507
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
508
- uniform token physics:approximation = "convexHull"
509
- bool physics:collisionEnabled = 0
510
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
511
- custom bool primvars:doNotCastShadows = 1
512
- token visibility = "invisible"
513
- }
514
-
515
- def Mesh "North" (
516
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
517
- )
518
- {
519
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
520
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
521
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
522
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
523
- bindMaterialAs = "strongerThanDescendants"
524
- )
525
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
526
- uniform token physics:approximation = "convexHull"
527
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
528
- custom bool primvars:doNotCastShadows = 1
529
-
530
- def Material "_FlatColorMaterial"
531
- {
532
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
533
-
534
- def Shader "Shader"
535
- {
536
- uniform token info:id = "UsdPreviewSurface"
537
- color3f inputs:diffuseColor = (1, 1, 1)
538
- float inputs:metallic = 0
539
- float inputs:roughness = 1
540
- color3f inputs:specularColor = (0, 0, 0)
541
- token outputs:surface
542
- }
543
- }
544
- }
545
-
546
- def Mesh "South" (
547
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
548
- )
549
- {
550
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
551
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
554
- bindMaterialAs = "strongerThanDescendants"
555
- )
556
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
557
- uniform token physics:approximation = "convexHull"
558
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
559
- custom bool primvars:doNotCastShadows = 1
560
-
561
- def Material "_FlatColorMaterial"
562
- {
563
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
564
-
565
- def Shader "Shader"
566
- {
567
- uniform token info:id = "UsdPreviewSurface"
568
- color3f inputs:diffuseColor = (1, 1, 1)
569
- float inputs:metallic = 0
570
- float inputs:roughness = 1
571
- color3f inputs:specularColor = (0, 0, 0)
572
- token outputs:surface
573
- }
574
- }
575
- }
576
-
577
- def Mesh "West" (
578
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
579
- )
580
- {
581
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
582
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
583
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
584
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
585
- bindMaterialAs = "strongerThanDescendants"
586
- )
587
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
588
- uniform token physics:approximation = "convexHull"
589
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
590
- custom bool primvars:doNotCastShadows = 1
591
-
592
- def Material "_FlatColorMaterial"
593
- {
594
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
595
-
596
- def Shader "Shader"
597
- {
598
- uniform token info:id = "UsdPreviewSurface"
599
- color3f inputs:diffuseColor = (1, 1, 1)
600
- float inputs:metallic = 0
601
- float inputs:roughness = 1
602
- color3f inputs:specularColor = (0, 0, 0)
603
- token outputs:surface
604
- }
605
- }
606
- }
607
-
608
- def Mesh "East" (
609
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
610
- )
611
- {
612
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
613
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
614
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
615
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
616
- bindMaterialAs = "strongerThanDescendants"
617
- )
618
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
619
- uniform token physics:approximation = "convexHull"
620
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
621
- custom bool primvars:doNotCastShadows = 1
622
-
623
- def Material "_FlatColorMaterial"
624
- {
625
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
626
-
627
- def Shader "Shader"
628
- {
629
- uniform token info:id = "UsdPreviewSurface"
630
- color3f inputs:diffuseColor = (1, 1, 1)
631
- float inputs:metallic = 0
632
- float inputs:roughness = 1
633
- color3f inputs:specularColor = (0, 0, 0)
634
- token outputs:surface
635
- }
636
- }
637
- }
638
- }
639
-
640
- def Xform "Lights"
641
- {
642
- def DomeLight "DomeLight_1"
643
- {
644
- float inputs:intensity = 1000
645
- }
646
- }
647
-
648
- def Camera "Camera"
649
- {
650
- float2 clippingRange = (0.017812237, 10000)
651
- float focalLength = 35
652
- float horizontalAperture = 36
653
- float verticalAperture = 36
654
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
655
- uniform token[] xformOpOrder = ["xformOp:transform"]
656
- }
657
- }
658
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Office_Chair"
115
+ {
116
+ over "base"
117
+ {
118
+ over "leg" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "cylinder_tube" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+ }
138
+
139
+ over "seat"
140
+ {
141
+ over "tilt_knob" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "seat_cushion" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "mech_cover" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "back"
173
+ {
174
+ over "back_mesh" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+
184
+ over "back_frame" (
185
+ prepend apiSchemas = ["MaterialBindingAPI"]
186
+ )
187
+ {
188
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ rel material:binding:physics = None
192
+ }
193
+ }
194
+
195
+ over "armrest_left"
196
+ {
197
+ over "armrest_l" (
198
+ prepend apiSchemas = ["MaterialBindingAPI"]
199
+ )
200
+ {
201
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
202
+ bindMaterialAs = "strongerThanDescendants"
203
+ )
204
+ rel material:binding:physics = None
205
+ }
206
+ }
207
+
208
+ over "armrest_right"
209
+ {
210
+ over "armrest_r" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ rel material:binding:physics = None
218
+ }
219
+ }
220
+
221
+ over "caster_01"
222
+ {
223
+ over "caster_stem_01" (
224
+ prepend apiSchemas = ["MaterialBindingAPI"]
225
+ )
226
+ {
227
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ rel material:binding:physics = None
231
+ }
232
+
233
+ over "caster_fork_01_2" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ rel material:binding:physics = None
241
+ }
242
+ }
243
+
244
+ over "wheel_01"
245
+ {
246
+ over "wheel_01" (
247
+ prepend apiSchemas = ["MaterialBindingAPI"]
248
+ )
249
+ {
250
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ rel material:binding:physics = None
254
+ }
255
+
256
+ over "wheel_collider" (
257
+ prepend apiSchemas = ["MaterialBindingAPI"]
258
+ )
259
+ {
260
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ rel material:binding:physics = None
264
+ }
265
+ }
266
+
267
+ over "caster_02"
268
+ {
269
+ over "caster_fork_02_2" (
270
+ prepend apiSchemas = ["MaterialBindingAPI"]
271
+ )
272
+ {
273
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ rel material:binding:physics = None
277
+ }
278
+
279
+ over "caster_stem_02" (
280
+ prepend apiSchemas = ["MaterialBindingAPI"]
281
+ )
282
+ {
283
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ rel material:binding:physics = None
287
+ }
288
+ }
289
+
290
+ over "wheel_02"
291
+ {
292
+ over "wheel_02" (
293
+ prepend apiSchemas = ["MaterialBindingAPI"]
294
+ )
295
+ {
296
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
297
+ bindMaterialAs = "strongerThanDescendants"
298
+ )
299
+ rel material:binding:physics = None
300
+ }
301
+
302
+ over "wheel_collider" (
303
+ prepend apiSchemas = ["MaterialBindingAPI"]
304
+ )
305
+ {
306
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
307
+ bindMaterialAs = "strongerThanDescendants"
308
+ )
309
+ rel material:binding:physics = None
310
+ }
311
+ }
312
+
313
+ over "caster_03"
314
+ {
315
+ over "caster_fork_03_2" (
316
+ prepend apiSchemas = ["MaterialBindingAPI"]
317
+ )
318
+ {
319
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
320
+ bindMaterialAs = "strongerThanDescendants"
321
+ )
322
+ rel material:binding:physics = None
323
+ }
324
+
325
+ over "caster_stem_03" (
326
+ prepend apiSchemas = ["MaterialBindingAPI"]
327
+ )
328
+ {
329
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ rel material:binding:physics = None
333
+ }
334
+ }
335
+
336
+ over "wheel_03"
337
+ {
338
+ over "wheel_03" (
339
+ prepend apiSchemas = ["MaterialBindingAPI"]
340
+ )
341
+ {
342
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
343
+ bindMaterialAs = "strongerThanDescendants"
344
+ )
345
+ rel material:binding:physics = None
346
+ }
347
+
348
+ over "wheel_collider" (
349
+ prepend apiSchemas = ["MaterialBindingAPI"]
350
+ )
351
+ {
352
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
353
+ bindMaterialAs = "strongerThanDescendants"
354
+ )
355
+ rel material:binding:physics = None
356
+ }
357
+ }
358
+
359
+ over "caster_04"
360
+ {
361
+ over "caster_stem_04" (
362
+ prepend apiSchemas = ["MaterialBindingAPI"]
363
+ )
364
+ {
365
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
366
+ bindMaterialAs = "strongerThanDescendants"
367
+ )
368
+ rel material:binding:physics = None
369
+ }
370
+
371
+ over "caster_fork_04_2" (
372
+ prepend apiSchemas = ["MaterialBindingAPI"]
373
+ )
374
+ {
375
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
376
+ bindMaterialAs = "strongerThanDescendants"
377
+ )
378
+ rel material:binding:physics = None
379
+ }
380
+ }
381
+
382
+ over "wheel_04"
383
+ {
384
+ over "wheel_04" (
385
+ prepend apiSchemas = ["MaterialBindingAPI"]
386
+ )
387
+ {
388
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
389
+ bindMaterialAs = "strongerThanDescendants"
390
+ )
391
+ rel material:binding:physics = None
392
+ }
393
+
394
+ over "wheel_collider" (
395
+ prepend apiSchemas = ["MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
399
+ bindMaterialAs = "strongerThanDescendants"
400
+ )
401
+ rel material:binding:physics = None
402
+ }
403
+ }
404
+
405
+ over "caster_05"
406
+ {
407
+ over "caster_fork_05_2" (
408
+ prepend apiSchemas = ["MaterialBindingAPI"]
409
+ )
410
+ {
411
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
412
+ bindMaterialAs = "strongerThanDescendants"
413
+ )
414
+ rel material:binding:physics = None
415
+ }
416
+
417
+ over "caster_stem_05" (
418
+ prepend apiSchemas = ["MaterialBindingAPI"]
419
+ )
420
+ {
421
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
422
+ bindMaterialAs = "strongerThanDescendants"
423
+ )
424
+ rel material:binding:physics = None
425
+ }
426
+ }
427
+
428
+ over "wheel_05"
429
+ {
430
+ over "wheel_05" (
431
+ prepend apiSchemas = ["MaterialBindingAPI"]
432
+ )
433
+ {
434
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
435
+ bindMaterialAs = "strongerThanDescendants"
436
+ )
437
+ rel material:binding:physics = None
438
+ }
439
+
440
+ over "wheel_collider" (
441
+ prepend apiSchemas = ["MaterialBindingAPI"]
442
+ )
443
+ {
444
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
445
+ bindMaterialAs = "strongerThanDescendants"
446
+ )
447
+ rel material:binding:physics = None
448
+ }
449
+ }
450
+
451
+ over "column"
452
+ {
453
+ over "cylinder_piston" (
454
+ prepend apiSchemas = ["MaterialBindingAPI"]
455
+ )
456
+ {
457
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
458
+ bindMaterialAs = "strongerThanDescendants"
459
+ )
460
+ rel material:binding:physics = None
461
+ }
462
+ }
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "Room"
468
+ {
469
+ def Mesh "Bottom" (
470
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
471
+ )
472
+ {
473
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
474
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
475
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
476
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
477
+ bindMaterialAs = "strongerThanDescendants"
478
+ )
479
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
480
+ uniform token physics:approximation = "convexHull"
481
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
482
+ custom bool primvars:doNotCastShadows = 1
483
+
484
+ def Material "_FlatColorMaterial"
485
+ {
486
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
487
+
488
+ def Shader "Shader"
489
+ {
490
+ uniform token info:id = "UsdPreviewSurface"
491
+ color3f inputs:diffuseColor = (1, 1, 1)
492
+ float inputs:metallic = 0
493
+ float inputs:roughness = 1
494
+ color3f inputs:specularColor = (0, 0, 0)
495
+ token outputs:surface
496
+ }
497
+ }
498
+ }
499
+
500
+ def Mesh "Floor" (
501
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
502
+ )
503
+ {
504
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
505
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
506
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
507
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
508
+ uniform token physics:approximation = "convexHull"
509
+ bool physics:collisionEnabled = 0
510
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
511
+ custom bool primvars:doNotCastShadows = 1
512
+ token visibility = "invisible"
513
+ }
514
+
515
+ def Mesh "North" (
516
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
517
+ )
518
+ {
519
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
520
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
521
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
522
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
523
+ bindMaterialAs = "strongerThanDescendants"
524
+ )
525
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
526
+ uniform token physics:approximation = "convexHull"
527
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
528
+ custom bool primvars:doNotCastShadows = 1
529
+
530
+ def Material "_FlatColorMaterial"
531
+ {
532
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
533
+
534
+ def Shader "Shader"
535
+ {
536
+ uniform token info:id = "UsdPreviewSurface"
537
+ color3f inputs:diffuseColor = (1, 1, 1)
538
+ float inputs:metallic = 0
539
+ float inputs:roughness = 1
540
+ color3f inputs:specularColor = (0, 0, 0)
541
+ token outputs:surface
542
+ }
543
+ }
544
+ }
545
+
546
+ def Mesh "South" (
547
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
548
+ )
549
+ {
550
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
551
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
552
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
553
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
554
+ bindMaterialAs = "strongerThanDescendants"
555
+ )
556
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
557
+ uniform token physics:approximation = "convexHull"
558
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
559
+ custom bool primvars:doNotCastShadows = 1
560
+
561
+ def Material "_FlatColorMaterial"
562
+ {
563
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
564
+
565
+ def Shader "Shader"
566
+ {
567
+ uniform token info:id = "UsdPreviewSurface"
568
+ color3f inputs:diffuseColor = (1, 1, 1)
569
+ float inputs:metallic = 0
570
+ float inputs:roughness = 1
571
+ color3f inputs:specularColor = (0, 0, 0)
572
+ token outputs:surface
573
+ }
574
+ }
575
+ }
576
+
577
+ def Mesh "West" (
578
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
579
+ )
580
+ {
581
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
582
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
583
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
584
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
585
+ bindMaterialAs = "strongerThanDescendants"
586
+ )
587
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
588
+ uniform token physics:approximation = "convexHull"
589
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
590
+ custom bool primvars:doNotCastShadows = 1
591
+
592
+ def Material "_FlatColorMaterial"
593
+ {
594
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
595
+
596
+ def Shader "Shader"
597
+ {
598
+ uniform token info:id = "UsdPreviewSurface"
599
+ color3f inputs:diffuseColor = (1, 1, 1)
600
+ float inputs:metallic = 0
601
+ float inputs:roughness = 1
602
+ color3f inputs:specularColor = (0, 0, 0)
603
+ token outputs:surface
604
+ }
605
+ }
606
+ }
607
+
608
+ def Mesh "East" (
609
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
610
+ )
611
+ {
612
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
613
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
614
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
615
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
616
+ bindMaterialAs = "strongerThanDescendants"
617
+ )
618
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
619
+ uniform token physics:approximation = "convexHull"
620
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
621
+ custom bool primvars:doNotCastShadows = 1
622
+
623
+ def Material "_FlatColorMaterial"
624
+ {
625
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
626
+
627
+ def Shader "Shader"
628
+ {
629
+ uniform token info:id = "UsdPreviewSurface"
630
+ color3f inputs:diffuseColor = (1, 1, 1)
631
+ float inputs:metallic = 0
632
+ float inputs:roughness = 1
633
+ color3f inputs:specularColor = (0, 0, 0)
634
+ token outputs:surface
635
+ }
636
+ }
637
+ }
638
+ }
639
+
640
+ def Xform "Lights"
641
+ {
642
+ def DomeLight "DomeLight_1"
643
+ {
644
+ float inputs:intensity = 1000
645
+ }
646
+ }
647
+
648
+ def Camera "Camera"
649
+ {
650
+ float2 clippingRange = (0.017812237, 10000)
651
+ float focalLength = 35
652
+ float horizontalAperture = 36
653
+ float verticalAperture = 36
654
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
655
+ uniform token[] xformOpOrder = ["xformOp:transform"]
656
+ }
657
+ }
658
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.017812237, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.017812237, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.017812237, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.017812237, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,645 +1,645 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-3.91365478247252e-7, -4.785674578181305, 13.471791088736463)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/office_chair/simready_usd/office_chair.usd@
100
- )
101
- {
102
- over "Office_Chair"
103
- {
104
- over "base" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
109
- point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
110
- float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
111
- float physics:mass = 6.261046
112
- quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
113
- vector3f physics:velocity = (-8.7690674e-11, 4.5256732e-10, -0.122625016)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (4.1001424e-11, 6.190338e-9, -0.0010192991)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "seat" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
125
- point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
126
- float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
127
- float physics:mass = 1.913404
128
- quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
129
- vector3f physics:velocity = (2.6890132e-11, -7.7514317e-10, -0.122625016)
130
- quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (1.6293274e-8, -4.7064682e-7, -0.0010202528)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "back" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (2.6984733e-7, 2.7037508e-8, 2.3656638e-8)
141
- point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
142
- float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
143
- float physics:mass = 5.898677
144
- quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
145
- vector3f physics:velocity = (7.830146e-11, -2.3358064e-9, -0.122625016)
146
- quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (1.6294411e-8, 6.190338e-9, -0.0010202528)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
-
152
- over "armrest_left" (
153
- prepend apiSchemas = ["PhysicsMassAPI"]
154
- )
155
- {
156
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
157
- point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
158
- float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
159
- float physics:mass = 0.51109
160
- quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
161
- vector3f physics:velocity = (1.1097566e-10, -1.8420638e-9, -0.122625016)
162
- quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
163
- float3 xformOp:scale = (1, 1, 1)
164
- float3 xformOp:translate = (6.353993e-8, -4.7064682e-7, -0.0010202528)
165
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
- }
167
-
168
- over "armrest_right" (
169
- prepend apiSchemas = ["PhysicsMassAPI"]
170
- )
171
- {
172
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
173
- point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
174
- float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
175
- float physics:mass = 0.51109
176
- quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
177
- vector3f physics:velocity = (1.1097566e-10, -1.6264163e-9, -0.122625016)
178
- quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
179
- float3 xformOp:scale = (1, 1, 1)
180
- float3 xformOp:translate = (3.935287e-9, -4.7064682e-7, -0.0010202528)
181
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
- }
183
-
184
- over "caster_01" (
185
- prepend apiSchemas = ["PhysicsMassAPI"]
186
- )
187
- {
188
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3638592e-8)
189
- point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
190
- float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
191
- float physics:mass = 0.028347
192
- quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
193
- vector3f physics:velocity = (-3.012743e-11, 8.625373e-10, -0.122625016)
194
- quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
195
- float3 xformOp:scale = (1, 1, 1)
196
- float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
197
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
- }
199
-
200
- over "caster_02" (
201
- prepend apiSchemas = ["PhysicsMassAPI"]
202
- )
203
- {
204
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.367463e-8)
205
- point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
206
- float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
207
- float physics:mass = 0.028347
208
- quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
209
- vector3f physics:velocity = (-3.0127997e-11, 1.0171233e-9, -0.122625016)
210
- quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
211
- float3 xformOp:scale = (1, 1, 1)
212
- float3 xformOp:translate = (-2.5867035e-8, -4.7064682e-7, -0.0010192991)
213
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
- }
215
-
216
- over "caster_03" (
217
- prepend apiSchemas = ["PhysicsMassAPI"]
218
- )
219
- {
220
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3679984e-8)
221
- point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
222
- float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
223
- float physics:mass = 0.028347
224
- quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
225
- vector3f physics:velocity = (-1.7714753e-10, 1.0648928e-9, -0.122625016)
226
- quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
227
- float3 xformOp:scale = (1, 1, 1)
228
- float3 xformOp:translate = (-1.15274005e-7, 6.190338e-9, -0.0010192991)
229
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
- }
231
-
232
- over "caster_04" (
233
- prepend apiSchemas = ["PhysicsMassAPI"]
234
- )
235
- {
236
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656648e-8)
237
- point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
238
- float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
239
- float physics:mass = 0.028348
240
- quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
241
- vector3f physics:velocity = (-2.6801056e-10, 9.39826e-10, -0.122625016)
242
- quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
243
- float3 xformOp:scale = (1, 1, 1)
244
- float3 xformOp:translate = (2.5397913e-8, 6.190338e-9, -0.0010192991)
245
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
- }
247
-
248
- over "caster_05" (
249
- prepend apiSchemas = ["PhysicsMassAPI"]
250
- )
251
- {
252
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3633252e-8)
253
- point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
254
- float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
255
- float physics:mass = 0.028348
256
- quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
257
- vector3f physics:velocity = (-1.7714748e-10, 8.14763e-10, -0.122625016)
258
- quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
259
- float3 xformOp:scale = (1, 1, 1)
260
- float3 xformOp:translate = (1.2314457e-7, -4.7064682e-7, -0.0010192991)
261
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
262
- }
263
-
264
- over "column" (
265
- prepend apiSchemas = ["PhysicsMassAPI"]
266
- )
267
- {
268
- vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
269
- point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
270
- float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
271
- float physics:mass = 0.536477
272
- quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
273
- vector3f physics:velocity = (-2.2944396e-11, -1.936285e-10, -0.122625016)
274
- quatf xformOp:orient = (1, 0, 0, 0)
275
- float3 xformOp:scale = (1, 1, 1)
276
- float3 xformOp:translate = (2.4985414e-9, 6.190338e-9, -0.0010202528)
277
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
278
- }
279
-
280
- over "wheel_01"
281
- {
282
- vector3f physics:angularVelocity = (2.6955328e-7, 2.725044e-8, 2.3638592e-8)
283
- vector3f physics:velocity = (-3.7849023e-11, 9.442755e-10, -0.122625016)
284
- quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
285
- float3 xformOp:scale = (1, 1, 1)
286
- float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
287
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
288
- }
289
-
290
- over "wheel_02"
291
- {
292
- vector3f physics:angularVelocity = (2.6955323e-7, 2.682457e-8, 2.367463e-8)
293
- vector3f physics:velocity = (-3.784882e-11, 1.099596e-9, -0.122625016)
294
- quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
295
- float3 xformOp:scale = (1, 1, 1)
296
- float3 xformOp:translate = (-4.0768196e-8, -4.7064682e-7, -0.0010192991)
297
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
298
- }
299
-
300
- over "wheel_03"
301
- {
302
- vector3f physics:angularVelocity = (2.6981073e-7, 2.7147129e-8, 2.3679984e-8)
303
- vector3f physics:velocity = (-1.8556746e-10, 1.1475925e-9, -0.122625016)
304
- quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
305
- float3 xformOp:scale = (1, 1, 1)
306
- float3 xformOp:translate = (9.334225e-8, 6.190338e-9, -0.0010192991)
307
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
308
- }
309
-
310
- over "wheel_04"
311
- {
312
- vector3f physics:angularVelocity = (2.6936516e-7, 2.7037508e-8, 2.3656648e-8)
313
- vector3f physics:velocity = (-2.768623e-10, 1.0219356e-9, -0.122625016)
314
- quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
315
- float3 xformOp:scale = (1, 1, 1)
316
- float3 xformOp:translate = (2.5399135e-8, -4.7064682e-7, -0.0010192991)
317
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
318
- }
319
-
320
- over "wheel_05"
321
- {
322
- vector3f physics:angularVelocity = (2.6981073e-7, 2.6927918e-8, 2.3633252e-8)
323
- vector3f physics:velocity = (-1.855673e-10, 8.962791e-10, -0.122625016)
324
- quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
325
- float3 xformOp:scale = (1, 1, 1)
326
- float3 xformOp:translate = (1.8274922e-7, -4.7064682e-7, -0.0010192991)
327
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
328
- }
329
- }
330
- }
331
- }
332
-
333
- def Xform "Room"
334
- {
335
- def Mesh "Bottom" (
336
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
337
- )
338
- {
339
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
340
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
341
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
342
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
343
- bindMaterialAs = "strongerThanDescendants"
344
- )
345
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
346
- uniform token physics:approximation = "convexHull"
347
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
348
- custom bool primvars:doNotCastShadows = 1
349
-
350
- def Material "_FlatColorMaterial"
351
- {
352
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
353
-
354
- def Shader "Shader"
355
- {
356
- uniform token info:id = "UsdPreviewSurface"
357
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
358
- float inputs:metallic = 0
359
- float inputs:roughness = 1
360
- color3f inputs:specularColor = (0, 0, 0)
361
- token outputs:surface
362
- }
363
- }
364
- }
365
-
366
- def Mesh "Floor" (
367
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
368
- )
369
- {
370
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
371
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
372
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
373
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
374
- bindMaterialAs = "strongerThanDescendants"
375
- )
376
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
377
- uniform token physics:approximation = "convexHull"
378
- bool physics:collisionEnabled = 1
379
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
380
- custom bool primvars:doNotCastShadows = 1
381
-
382
- def Material "_FlatColorMaterial"
383
- {
384
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
385
-
386
- def Shader "Shader"
387
- {
388
- uniform token info:id = "UsdPreviewSurface"
389
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
390
- float inputs:metallic = 0
391
- float inputs:roughness = 1
392
- color3f inputs:specularColor = (0, 0, 0)
393
- token outputs:surface
394
- }
395
- }
396
- }
397
-
398
- def Mesh "North" (
399
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
400
- )
401
- {
402
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
406
- bindMaterialAs = "strongerThanDescendants"
407
- )
408
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
409
- uniform token physics:approximation = "convexHull"
410
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
411
- custom bool primvars:doNotCastShadows = 1
412
-
413
- def Material "_FlatColorMaterial"
414
- {
415
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
416
-
417
- def Shader "Shader"
418
- {
419
- uniform token info:id = "UsdPreviewSurface"
420
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
421
- float inputs:metallic = 0
422
- float inputs:roughness = 1
423
- color3f inputs:specularColor = (0, 0, 0)
424
- token outputs:surface
425
- }
426
- }
427
- }
428
-
429
- def Mesh "South" (
430
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
431
- )
432
- {
433
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
434
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
435
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
436
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
437
- bindMaterialAs = "strongerThanDescendants"
438
- )
439
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
440
- uniform token physics:approximation = "convexHull"
441
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
442
- custom bool primvars:doNotCastShadows = 1
443
-
444
- def Material "_FlatColorMaterial"
445
- {
446
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
447
-
448
- def Shader "Shader"
449
- {
450
- uniform token info:id = "UsdPreviewSurface"
451
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
452
- float inputs:metallic = 0
453
- float inputs:roughness = 1
454
- color3f inputs:specularColor = (0, 0, 0)
455
- token outputs:surface
456
- }
457
- }
458
- }
459
-
460
- def Mesh "West" (
461
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
462
- )
463
- {
464
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
465
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
466
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
467
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
468
- bindMaterialAs = "strongerThanDescendants"
469
- )
470
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
471
- uniform token physics:approximation = "convexHull"
472
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
473
- custom bool primvars:doNotCastShadows = 1
474
-
475
- def Material "_FlatColorMaterial"
476
- {
477
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
478
-
479
- def Shader "Shader"
480
- {
481
- uniform token info:id = "UsdPreviewSurface"
482
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
483
- float inputs:metallic = 0
484
- float inputs:roughness = 1
485
- color3f inputs:specularColor = (0, 0, 0)
486
- token outputs:surface
487
- }
488
- }
489
- }
490
-
491
- def Mesh "East" (
492
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
493
- )
494
- {
495
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
496
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
497
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
498
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
499
- bindMaterialAs = "strongerThanDescendants"
500
- )
501
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
502
- uniform token physics:approximation = "convexHull"
503
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
504
- custom bool primvars:doNotCastShadows = 1
505
-
506
- def Material "_FlatColorMaterial"
507
- {
508
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
509
-
510
- def Shader "Shader"
511
- {
512
- uniform token info:id = "UsdPreviewSurface"
513
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
514
- float inputs:metallic = 0
515
- float inputs:roughness = 1
516
- color3f inputs:specularColor = (0, 0, 0)
517
- token outputs:surface
518
- }
519
- }
520
- }
521
-
522
- def Mesh "Slope" (
523
- prepend apiSchemas = ["MaterialBindingAPI"]
524
- )
525
- {
526
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
527
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
528
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
529
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
530
- bindMaterialAs = "strongerThanDescendants"
531
- )
532
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
533
- custom bool primvars:doNotCastShadows = 1
534
- float xformOp:rotateX = 45
535
- float xformOp:rotateZ = 180
536
- float3 xformOp:scale = (50, 9.593372, 0.119917154)
537
- double3 xformOp:translate = (0, 0, 6.591671172199484)
538
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
539
-
540
- def Material "_FlatColorMaterial"
541
- {
542
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
543
-
544
- def Shader "Shader"
545
- {
546
- uniform token info:id = "UsdPreviewSurface"
547
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
548
- float inputs:metallic = 0
549
- float inputs:roughness = 1
550
- color3f inputs:specularColor = (0, 0, 0)
551
- token outputs:surface
552
- }
553
- }
554
-
555
- def "PhysMaterial" (
556
- prepend apiSchemas = ["PhysicsMaterialAPI"]
557
- )
558
- {
559
- float physics:dynamicFriction = 0.4
560
- float physics:restitution = 0
561
- float physics:staticFriction = 0.5
562
- }
563
- }
564
-
565
- def Xform "SlopeCollision"
566
- {
567
- float xformOp:rotateX = 45
568
- float xformOp:rotateZ = 180
569
- double3 xformOp:translate = (0, 0, 6.591671172199484)
570
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
571
-
572
- def Cube "Box" (
573
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
574
- )
575
- {
576
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
577
- bindMaterialAs = "weakerThanDescendants"
578
- )
579
- double size = 1
580
- token visibility = "invisible"
581
- float3 xformOp:scale = (100, 19.186745, 0.119917154)
582
- double3 xformOp:translate = (0, 0, -0.059958576969802384)
583
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
584
- }
585
- }
586
- }
587
-
588
- def Xform "Lights"
589
- {
590
- def DomeLight "DomeLight_1"
591
- {
592
- float inputs:intensity = 1000
593
- }
594
- }
595
-
596
- def PhysicsScene "PhysicsScene" (
597
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
598
- )
599
- {
600
- vector3f physics:gravityDirection = (0, 0, -1)
601
- float physics:gravityMagnitude = 9.81
602
- uniform token physxScene:broadphaseType = "GPU"
603
- bool physxScene:enableEnhancedDeterminism = 0
604
- bool physxScene:enableGPUDynamics = 1
605
- bool physxScene:enableStabilization = 1
606
- uniform token physxScene:solverType = "TGS"
607
- uint physxScene:timeStepsPerSecond = 240
608
- }
609
-
610
- def Xform "GroundPlane"
611
- {
612
- def Mesh "CollisionMesh" (
613
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
614
- )
615
- {
616
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
617
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
618
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
619
- bindMaterialAs = "weakerThanDescendants"
620
- )
621
- uniform token physics:approximation = "convexHull"
622
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
623
- token visibility = "invisible"
624
- }
625
-
626
- def "PhysMaterial" (
627
- prepend apiSchemas = ["PhysicsMaterialAPI"]
628
- )
629
- {
630
- float physics:dynamicFriction = 0.4
631
- float physics:restitution = 0
632
- float physics:staticFriction = 0.5
633
- }
634
- }
635
-
636
- def Camera "Camera"
637
- {
638
- float2 clippingRange = (0.024252567, 1000)
639
- float focalLength = 35
640
- float horizontalAperture = 36
641
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818413, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818413, 0), (-2.378159868706133, -4.748477265180239, 14.545499148931826, 1) )
642
- uniform token[] xformOpOrder = ["xformOp:transform"]
643
- }
644
- }
645
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-3.91365478247252e-7, -4.785674578181305, 13.471791088736463)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
100
+ )
101
+ {
102
+ over "Office_Chair"
103
+ {
104
+ over "base" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
109
+ point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
110
+ float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
111
+ float physics:mass = 6.261046
112
+ quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
113
+ vector3f physics:velocity = (-8.7690674e-11, 4.5256732e-10, -0.122625016)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (4.1001424e-11, 6.190338e-9, -0.0010192991)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "seat" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
125
+ point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
126
+ float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
127
+ float physics:mass = 1.913404
128
+ quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
129
+ vector3f physics:velocity = (2.6890132e-11, -7.7514317e-10, -0.122625016)
130
+ quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (1.6293274e-8, -4.7064682e-7, -0.0010202528)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "back" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (2.6984733e-7, 2.7037508e-8, 2.3656638e-8)
141
+ point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
142
+ float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
143
+ float physics:mass = 5.898677
144
+ quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
145
+ vector3f physics:velocity = (7.830146e-11, -2.3358064e-9, -0.122625016)
146
+ quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (1.6294411e-8, 6.190338e-9, -0.0010202528)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+
152
+ over "armrest_left" (
153
+ prepend apiSchemas = ["PhysicsMassAPI"]
154
+ )
155
+ {
156
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
157
+ point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
158
+ float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
159
+ float physics:mass = 0.51109
160
+ quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
161
+ vector3f physics:velocity = (1.1097566e-10, -1.8420638e-9, -0.122625016)
162
+ quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
163
+ float3 xformOp:scale = (1, 1, 1)
164
+ float3 xformOp:translate = (6.353993e-8, -4.7064682e-7, -0.0010202528)
165
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
166
+ }
167
+
168
+ over "armrest_right" (
169
+ prepend apiSchemas = ["PhysicsMassAPI"]
170
+ )
171
+ {
172
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
173
+ point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
174
+ float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
175
+ float physics:mass = 0.51109
176
+ quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
177
+ vector3f physics:velocity = (1.1097566e-10, -1.6264163e-9, -0.122625016)
178
+ quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
179
+ float3 xformOp:scale = (1, 1, 1)
180
+ float3 xformOp:translate = (3.935287e-9, -4.7064682e-7, -0.0010202528)
181
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+ }
183
+
184
+ over "caster_01" (
185
+ prepend apiSchemas = ["PhysicsMassAPI"]
186
+ )
187
+ {
188
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3638592e-8)
189
+ point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
190
+ float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
191
+ float physics:mass = 0.028347
192
+ quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
193
+ vector3f physics:velocity = (-3.012743e-11, 8.625373e-10, -0.122625016)
194
+ quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
195
+ float3 xformOp:scale = (1, 1, 1)
196
+ float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
197
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
198
+ }
199
+
200
+ over "caster_02" (
201
+ prepend apiSchemas = ["PhysicsMassAPI"]
202
+ )
203
+ {
204
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.367463e-8)
205
+ point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
206
+ float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
207
+ float physics:mass = 0.028347
208
+ quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
209
+ vector3f physics:velocity = (-3.0127997e-11, 1.0171233e-9, -0.122625016)
210
+ quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
211
+ float3 xformOp:scale = (1, 1, 1)
212
+ float3 xformOp:translate = (-2.5867035e-8, -4.7064682e-7, -0.0010192991)
213
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
214
+ }
215
+
216
+ over "caster_03" (
217
+ prepend apiSchemas = ["PhysicsMassAPI"]
218
+ )
219
+ {
220
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3679984e-8)
221
+ point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
222
+ float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
223
+ float physics:mass = 0.028347
224
+ quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
225
+ vector3f physics:velocity = (-1.7714753e-10, 1.0648928e-9, -0.122625016)
226
+ quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
227
+ float3 xformOp:scale = (1, 1, 1)
228
+ float3 xformOp:translate = (-1.15274005e-7, 6.190338e-9, -0.0010192991)
229
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
230
+ }
231
+
232
+ over "caster_04" (
233
+ prepend apiSchemas = ["PhysicsMassAPI"]
234
+ )
235
+ {
236
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656648e-8)
237
+ point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
238
+ float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
239
+ float physics:mass = 0.028348
240
+ quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
241
+ vector3f physics:velocity = (-2.6801056e-10, 9.39826e-10, -0.122625016)
242
+ quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
243
+ float3 xformOp:scale = (1, 1, 1)
244
+ float3 xformOp:translate = (2.5397913e-8, 6.190338e-9, -0.0010192991)
245
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
+ }
247
+
248
+ over "caster_05" (
249
+ prepend apiSchemas = ["PhysicsMassAPI"]
250
+ )
251
+ {
252
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3633252e-8)
253
+ point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
254
+ float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
255
+ float physics:mass = 0.028348
256
+ quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
257
+ vector3f physics:velocity = (-1.7714748e-10, 8.14763e-10, -0.122625016)
258
+ quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
259
+ float3 xformOp:scale = (1, 1, 1)
260
+ float3 xformOp:translate = (1.2314457e-7, -4.7064682e-7, -0.0010192991)
261
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
262
+ }
263
+
264
+ over "column" (
265
+ prepend apiSchemas = ["PhysicsMassAPI"]
266
+ )
267
+ {
268
+ vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
269
+ point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
270
+ float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
271
+ float physics:mass = 0.536477
272
+ quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
273
+ vector3f physics:velocity = (-2.2944396e-11, -1.936285e-10, -0.122625016)
274
+ quatf xformOp:orient = (1, 0, 0, 0)
275
+ float3 xformOp:scale = (1, 1, 1)
276
+ float3 xformOp:translate = (2.4985414e-9, 6.190338e-9, -0.0010202528)
277
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
278
+ }
279
+
280
+ over "wheel_01"
281
+ {
282
+ vector3f physics:angularVelocity = (2.6955328e-7, 2.725044e-8, 2.3638592e-8)
283
+ vector3f physics:velocity = (-3.7849023e-11, 9.442755e-10, -0.122625016)
284
+ quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
285
+ float3 xformOp:scale = (1, 1, 1)
286
+ float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
287
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
288
+ }
289
+
290
+ over "wheel_02"
291
+ {
292
+ vector3f physics:angularVelocity = (2.6955323e-7, 2.682457e-8, 2.367463e-8)
293
+ vector3f physics:velocity = (-3.784882e-11, 1.099596e-9, -0.122625016)
294
+ quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
295
+ float3 xformOp:scale = (1, 1, 1)
296
+ float3 xformOp:translate = (-4.0768196e-8, -4.7064682e-7, -0.0010192991)
297
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
298
+ }
299
+
300
+ over "wheel_03"
301
+ {
302
+ vector3f physics:angularVelocity = (2.6981073e-7, 2.7147129e-8, 2.3679984e-8)
303
+ vector3f physics:velocity = (-1.8556746e-10, 1.1475925e-9, -0.122625016)
304
+ quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
305
+ float3 xformOp:scale = (1, 1, 1)
306
+ float3 xformOp:translate = (9.334225e-8, 6.190338e-9, -0.0010192991)
307
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
308
+ }
309
+
310
+ over "wheel_04"
311
+ {
312
+ vector3f physics:angularVelocity = (2.6936516e-7, 2.7037508e-8, 2.3656648e-8)
313
+ vector3f physics:velocity = (-2.768623e-10, 1.0219356e-9, -0.122625016)
314
+ quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
315
+ float3 xformOp:scale = (1, 1, 1)
316
+ float3 xformOp:translate = (2.5399135e-8, -4.7064682e-7, -0.0010192991)
317
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
318
+ }
319
+
320
+ over "wheel_05"
321
+ {
322
+ vector3f physics:angularVelocity = (2.6981073e-7, 2.6927918e-8, 2.3633252e-8)
323
+ vector3f physics:velocity = (-1.855673e-10, 8.962791e-10, -0.122625016)
324
+ quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
325
+ float3 xformOp:scale = (1, 1, 1)
326
+ float3 xformOp:translate = (1.8274922e-7, -4.7064682e-7, -0.0010192991)
327
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
328
+ }
329
+ }
330
+ }
331
+ }
332
+
333
+ def Xform "Room"
334
+ {
335
+ def Mesh "Bottom" (
336
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
337
+ )
338
+ {
339
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
340
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
341
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
342
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
343
+ bindMaterialAs = "strongerThanDescendants"
344
+ )
345
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
346
+ uniform token physics:approximation = "convexHull"
347
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
348
+ custom bool primvars:doNotCastShadows = 1
349
+
350
+ def Material "_FlatColorMaterial"
351
+ {
352
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
353
+
354
+ def Shader "Shader"
355
+ {
356
+ uniform token info:id = "UsdPreviewSurface"
357
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
358
+ float inputs:metallic = 0
359
+ float inputs:roughness = 1
360
+ color3f inputs:specularColor = (0, 0, 0)
361
+ token outputs:surface
362
+ }
363
+ }
364
+ }
365
+
366
+ def Mesh "Floor" (
367
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
368
+ )
369
+ {
370
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
371
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
372
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
373
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
374
+ bindMaterialAs = "strongerThanDescendants"
375
+ )
376
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
377
+ uniform token physics:approximation = "convexHull"
378
+ bool physics:collisionEnabled = 1
379
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
380
+ custom bool primvars:doNotCastShadows = 1
381
+
382
+ def Material "_FlatColorMaterial"
383
+ {
384
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
385
+
386
+ def Shader "Shader"
387
+ {
388
+ uniform token info:id = "UsdPreviewSurface"
389
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
390
+ float inputs:metallic = 0
391
+ float inputs:roughness = 1
392
+ color3f inputs:specularColor = (0, 0, 0)
393
+ token outputs:surface
394
+ }
395
+ }
396
+ }
397
+
398
+ def Mesh "North" (
399
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
400
+ )
401
+ {
402
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
406
+ bindMaterialAs = "strongerThanDescendants"
407
+ )
408
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
409
+ uniform token physics:approximation = "convexHull"
410
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
411
+ custom bool primvars:doNotCastShadows = 1
412
+
413
+ def Material "_FlatColorMaterial"
414
+ {
415
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
416
+
417
+ def Shader "Shader"
418
+ {
419
+ uniform token info:id = "UsdPreviewSurface"
420
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
421
+ float inputs:metallic = 0
422
+ float inputs:roughness = 1
423
+ color3f inputs:specularColor = (0, 0, 0)
424
+ token outputs:surface
425
+ }
426
+ }
427
+ }
428
+
429
+ def Mesh "South" (
430
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
431
+ )
432
+ {
433
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
434
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
435
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
436
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
437
+ bindMaterialAs = "strongerThanDescendants"
438
+ )
439
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
440
+ uniform token physics:approximation = "convexHull"
441
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
442
+ custom bool primvars:doNotCastShadows = 1
443
+
444
+ def Material "_FlatColorMaterial"
445
+ {
446
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
447
+
448
+ def Shader "Shader"
449
+ {
450
+ uniform token info:id = "UsdPreviewSurface"
451
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
452
+ float inputs:metallic = 0
453
+ float inputs:roughness = 1
454
+ color3f inputs:specularColor = (0, 0, 0)
455
+ token outputs:surface
456
+ }
457
+ }
458
+ }
459
+
460
+ def Mesh "West" (
461
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
462
+ )
463
+ {
464
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
465
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
466
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
467
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
468
+ bindMaterialAs = "strongerThanDescendants"
469
+ )
470
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
471
+ uniform token physics:approximation = "convexHull"
472
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
473
+ custom bool primvars:doNotCastShadows = 1
474
+
475
+ def Material "_FlatColorMaterial"
476
+ {
477
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
478
+
479
+ def Shader "Shader"
480
+ {
481
+ uniform token info:id = "UsdPreviewSurface"
482
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
483
+ float inputs:metallic = 0
484
+ float inputs:roughness = 1
485
+ color3f inputs:specularColor = (0, 0, 0)
486
+ token outputs:surface
487
+ }
488
+ }
489
+ }
490
+
491
+ def Mesh "East" (
492
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
493
+ )
494
+ {
495
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
496
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
497
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
498
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
499
+ bindMaterialAs = "strongerThanDescendants"
500
+ )
501
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
502
+ uniform token physics:approximation = "convexHull"
503
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
504
+ custom bool primvars:doNotCastShadows = 1
505
+
506
+ def Material "_FlatColorMaterial"
507
+ {
508
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
509
+
510
+ def Shader "Shader"
511
+ {
512
+ uniform token info:id = "UsdPreviewSurface"
513
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
514
+ float inputs:metallic = 0
515
+ float inputs:roughness = 1
516
+ color3f inputs:specularColor = (0, 0, 0)
517
+ token outputs:surface
518
+ }
519
+ }
520
+ }
521
+
522
+ def Mesh "Slope" (
523
+ prepend apiSchemas = ["MaterialBindingAPI"]
524
+ )
525
+ {
526
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
527
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
528
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
529
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
530
+ bindMaterialAs = "strongerThanDescendants"
531
+ )
532
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
533
+ custom bool primvars:doNotCastShadows = 1
534
+ float xformOp:rotateX = 45
535
+ float xformOp:rotateZ = 180
536
+ float3 xformOp:scale = (50, 9.593372, 0.119917154)
537
+ double3 xformOp:translate = (0, 0, 6.591671172199484)
538
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
539
+
540
+ def Material "_FlatColorMaterial"
541
+ {
542
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
543
+
544
+ def Shader "Shader"
545
+ {
546
+ uniform token info:id = "UsdPreviewSurface"
547
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
548
+ float inputs:metallic = 0
549
+ float inputs:roughness = 1
550
+ color3f inputs:specularColor = (0, 0, 0)
551
+ token outputs:surface
552
+ }
553
+ }
554
+
555
+ def "PhysMaterial" (
556
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
557
+ )
558
+ {
559
+ float physics:dynamicFriction = 0.4
560
+ float physics:restitution = 0
561
+ float physics:staticFriction = 0.5
562
+ }
563
+ }
564
+
565
+ def Xform "SlopeCollision"
566
+ {
567
+ float xformOp:rotateX = 45
568
+ float xformOp:rotateZ = 180
569
+ double3 xformOp:translate = (0, 0, 6.591671172199484)
570
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
571
+
572
+ def Cube "Box" (
573
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
574
+ )
575
+ {
576
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
577
+ bindMaterialAs = "weakerThanDescendants"
578
+ )
579
+ double size = 1
580
+ token visibility = "invisible"
581
+ float3 xformOp:scale = (100, 19.186745, 0.119917154)
582
+ double3 xformOp:translate = (0, 0, -0.059958576969802384)
583
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
584
+ }
585
+ }
586
+ }
587
+
588
+ def Xform "Lights"
589
+ {
590
+ def DomeLight "DomeLight_1"
591
+ {
592
+ float inputs:intensity = 1000
593
+ }
594
+ }
595
+
596
+ def PhysicsScene "PhysicsScene" (
597
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
598
+ )
599
+ {
600
+ vector3f physics:gravityDirection = (0, 0, -1)
601
+ float physics:gravityMagnitude = 9.81
602
+ uniform token physxScene:broadphaseType = "GPU"
603
+ bool physxScene:enableEnhancedDeterminism = 0
604
+ bool physxScene:enableGPUDynamics = 1
605
+ bool physxScene:enableStabilization = 1
606
+ uniform token physxScene:solverType = "TGS"
607
+ uint physxScene:timeStepsPerSecond = 240
608
+ }
609
+
610
+ def Xform "GroundPlane"
611
+ {
612
+ def Mesh "CollisionMesh" (
613
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
614
+ )
615
+ {
616
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
617
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
618
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
619
+ bindMaterialAs = "weakerThanDescendants"
620
+ )
621
+ uniform token physics:approximation = "convexHull"
622
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
623
+ token visibility = "invisible"
624
+ }
625
+
626
+ def "PhysMaterial" (
627
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
628
+ )
629
+ {
630
+ float physics:dynamicFriction = 0.4
631
+ float physics:restitution = 0
632
+ float physics:staticFriction = 0.5
633
+ }
634
+ }
635
+
636
+ def Camera "Camera"
637
+ {
638
+ float2 clippingRange = (0.024252567, 1000)
639
+ float focalLength = 35
640
+ float horizontalAperture = 36
641
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818413, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818413, 0), (-2.378159868706133, -4.748477265180239, 14.545499148931826, 1) )
642
+ uniform token[] xformOpOrder = ["xformOp:transform"]
643
+ }
644
+ }
645
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,365 +1,365 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Monkey_Wrench"
115
- {
116
- over "frame_01_001"
117
- {
118
- over "frame_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "adjuster_worm_01"
130
- {
131
- over "adjuster_worm_axis_01"
132
- {
133
- over "adjuster_worm_axis_01_2" (
134
- prepend apiSchemas = ["MaterialBindingAPI"]
135
- )
136
- {
137
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
- bindMaterialAs = "strongerThanDescendants"
139
- )
140
- rel material:binding:physics = None
141
- }
142
- }
143
-
144
- over "adjuster_worm_01_2"
145
- {
146
- over "adjuster_worm_01_3" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
- }
156
- }
157
-
158
- over "jaw_movable_01_001"
159
- {
160
- over "jaw_movable_01" (
161
- prepend apiSchemas = ["MaterialBindingAPI"]
162
- )
163
- {
164
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- rel material:binding:physics = None
168
- }
169
- }
170
- }
171
- }
172
- }
173
-
174
- def Xform "Room"
175
- {
176
- def Mesh "Bottom" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
184
- bindMaterialAs = "strongerThanDescendants"
185
- )
186
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
187
- uniform token physics:approximation = "convexHull"
188
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
189
- custom bool primvars:doNotCastShadows = 1
190
-
191
- def Material "_FlatColorMaterial"
192
- {
193
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
194
-
195
- def Shader "Shader"
196
- {
197
- uniform token info:id = "UsdPreviewSurface"
198
- color3f inputs:diffuseColor = (1, 1, 1)
199
- float inputs:metallic = 0
200
- float inputs:roughness = 1
201
- color3f inputs:specularColor = (0, 0, 0)
202
- token outputs:surface
203
- }
204
- }
205
- }
206
-
207
- def Mesh "Floor" (
208
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
209
- )
210
- {
211
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
- uniform token physics:approximation = "convexHull"
216
- bool physics:collisionEnabled = 0
217
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
218
- custom bool primvars:doNotCastShadows = 1
219
- token visibility = "invisible"
220
- }
221
-
222
- def Mesh "North" (
223
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
224
- )
225
- {
226
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
227
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
228
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
229
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
230
- bindMaterialAs = "strongerThanDescendants"
231
- )
232
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
233
- uniform token physics:approximation = "convexHull"
234
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
235
- custom bool primvars:doNotCastShadows = 1
236
-
237
- def Material "_FlatColorMaterial"
238
- {
239
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
240
-
241
- def Shader "Shader"
242
- {
243
- uniform token info:id = "UsdPreviewSurface"
244
- color3f inputs:diffuseColor = (1, 1, 1)
245
- float inputs:metallic = 0
246
- float inputs:roughness = 1
247
- color3f inputs:specularColor = (0, 0, 0)
248
- token outputs:surface
249
- }
250
- }
251
- }
252
-
253
- def Mesh "South" (
254
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
255
- )
256
- {
257
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
258
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
259
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
260
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
264
- uniform token physics:approximation = "convexHull"
265
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
266
- custom bool primvars:doNotCastShadows = 1
267
-
268
- def Material "_FlatColorMaterial"
269
- {
270
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
271
-
272
- def Shader "Shader"
273
- {
274
- uniform token info:id = "UsdPreviewSurface"
275
- color3f inputs:diffuseColor = (1, 1, 1)
276
- float inputs:metallic = 0
277
- float inputs:roughness = 1
278
- color3f inputs:specularColor = (0, 0, 0)
279
- token outputs:surface
280
- }
281
- }
282
- }
283
-
284
- def Mesh "West" (
285
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
286
- )
287
- {
288
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
292
- bindMaterialAs = "strongerThanDescendants"
293
- )
294
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
295
- uniform token physics:approximation = "convexHull"
296
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
297
- custom bool primvars:doNotCastShadows = 1
298
-
299
- def Material "_FlatColorMaterial"
300
- {
301
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
302
-
303
- def Shader "Shader"
304
- {
305
- uniform token info:id = "UsdPreviewSurface"
306
- color3f inputs:diffuseColor = (1, 1, 1)
307
- float inputs:metallic = 0
308
- float inputs:roughness = 1
309
- color3f inputs:specularColor = (0, 0, 0)
310
- token outputs:surface
311
- }
312
- }
313
- }
314
-
315
- def Mesh "East" (
316
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
- )
318
- {
319
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
320
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
- uniform token physics:approximation = "convexHull"
327
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
- custom bool primvars:doNotCastShadows = 1
329
-
330
- def Material "_FlatColorMaterial"
331
- {
332
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
333
-
334
- def Shader "Shader"
335
- {
336
- uniform token info:id = "UsdPreviewSurface"
337
- color3f inputs:diffuseColor = (1, 1, 1)
338
- float inputs:metallic = 0
339
- float inputs:roughness = 1
340
- color3f inputs:specularColor = (0, 0, 0)
341
- token outputs:surface
342
- }
343
- }
344
- }
345
- }
346
-
347
- def Xform "Lights"
348
- {
349
- def DomeLight "DomeLight_1"
350
- {
351
- float inputs:intensity = 1000
352
- }
353
- }
354
-
355
- def Camera "Camera"
356
- {
357
- float2 clippingRange = (0.0033250586, 10000)
358
- float focalLength = 35
359
- float horizontalAperture = 36
360
- float verticalAperture = 36
361
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
362
- uniform token[] xformOpOrder = ["xformOp:transform"]
363
- }
364
- }
365
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Monkey_Wrench"
115
+ {
116
+ over "frame_01_001"
117
+ {
118
+ over "frame_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "adjuster_worm_01"
130
+ {
131
+ over "adjuster_worm_axis_01"
132
+ {
133
+ over "adjuster_worm_axis_01_2" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
+ bindMaterialAs = "strongerThanDescendants"
139
+ )
140
+ rel material:binding:physics = None
141
+ }
142
+ }
143
+
144
+ over "adjuster_worm_01_2"
145
+ {
146
+ over "adjuster_worm_01_3" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+ }
156
+ }
157
+
158
+ over "jaw_movable_01_001"
159
+ {
160
+ over "jaw_movable_01" (
161
+ prepend apiSchemas = ["MaterialBindingAPI"]
162
+ )
163
+ {
164
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ rel material:binding:physics = None
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ def Xform "Room"
175
+ {
176
+ def Mesh "Bottom" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
184
+ bindMaterialAs = "strongerThanDescendants"
185
+ )
186
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
187
+ uniform token physics:approximation = "convexHull"
188
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
189
+ custom bool primvars:doNotCastShadows = 1
190
+
191
+ def Material "_FlatColorMaterial"
192
+ {
193
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
194
+
195
+ def Shader "Shader"
196
+ {
197
+ uniform token info:id = "UsdPreviewSurface"
198
+ color3f inputs:diffuseColor = (1, 1, 1)
199
+ float inputs:metallic = 0
200
+ float inputs:roughness = 1
201
+ color3f inputs:specularColor = (0, 0, 0)
202
+ token outputs:surface
203
+ }
204
+ }
205
+ }
206
+
207
+ def Mesh "Floor" (
208
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
209
+ )
210
+ {
211
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
+ uniform token physics:approximation = "convexHull"
216
+ bool physics:collisionEnabled = 0
217
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
218
+ custom bool primvars:doNotCastShadows = 1
219
+ token visibility = "invisible"
220
+ }
221
+
222
+ def Mesh "North" (
223
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
224
+ )
225
+ {
226
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
227
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
228
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
229
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
230
+ bindMaterialAs = "strongerThanDescendants"
231
+ )
232
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
233
+ uniform token physics:approximation = "convexHull"
234
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
235
+ custom bool primvars:doNotCastShadows = 1
236
+
237
+ def Material "_FlatColorMaterial"
238
+ {
239
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
240
+
241
+ def Shader "Shader"
242
+ {
243
+ uniform token info:id = "UsdPreviewSurface"
244
+ color3f inputs:diffuseColor = (1, 1, 1)
245
+ float inputs:metallic = 0
246
+ float inputs:roughness = 1
247
+ color3f inputs:specularColor = (0, 0, 0)
248
+ token outputs:surface
249
+ }
250
+ }
251
+ }
252
+
253
+ def Mesh "South" (
254
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
255
+ )
256
+ {
257
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
258
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
259
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
260
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
264
+ uniform token physics:approximation = "convexHull"
265
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
266
+ custom bool primvars:doNotCastShadows = 1
267
+
268
+ def Material "_FlatColorMaterial"
269
+ {
270
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
271
+
272
+ def Shader "Shader"
273
+ {
274
+ uniform token info:id = "UsdPreviewSurface"
275
+ color3f inputs:diffuseColor = (1, 1, 1)
276
+ float inputs:metallic = 0
277
+ float inputs:roughness = 1
278
+ color3f inputs:specularColor = (0, 0, 0)
279
+ token outputs:surface
280
+ }
281
+ }
282
+ }
283
+
284
+ def Mesh "West" (
285
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
286
+ )
287
+ {
288
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
292
+ bindMaterialAs = "strongerThanDescendants"
293
+ )
294
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
295
+ uniform token physics:approximation = "convexHull"
296
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
297
+ custom bool primvars:doNotCastShadows = 1
298
+
299
+ def Material "_FlatColorMaterial"
300
+ {
301
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
302
+
303
+ def Shader "Shader"
304
+ {
305
+ uniform token info:id = "UsdPreviewSurface"
306
+ color3f inputs:diffuseColor = (1, 1, 1)
307
+ float inputs:metallic = 0
308
+ float inputs:roughness = 1
309
+ color3f inputs:specularColor = (0, 0, 0)
310
+ token outputs:surface
311
+ }
312
+ }
313
+ }
314
+
315
+ def Mesh "East" (
316
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
+ )
318
+ {
319
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
320
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
+ uniform token physics:approximation = "convexHull"
327
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
+ custom bool primvars:doNotCastShadows = 1
329
+
330
+ def Material "_FlatColorMaterial"
331
+ {
332
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
333
+
334
+ def Shader "Shader"
335
+ {
336
+ uniform token info:id = "UsdPreviewSurface"
337
+ color3f inputs:diffuseColor = (1, 1, 1)
338
+ float inputs:metallic = 0
339
+ float inputs:roughness = 1
340
+ color3f inputs:specularColor = (0, 0, 0)
341
+ token outputs:surface
342
+ }
343
+ }
344
+ }
345
+ }
346
+
347
+ def Xform "Lights"
348
+ {
349
+ def DomeLight "DomeLight_1"
350
+ {
351
+ float inputs:intensity = 1000
352
+ }
353
+ }
354
+
355
+ def Camera "Camera"
356
+ {
357
+ float2 clippingRange = (0.0033250586, 10000)
358
+ float focalLength = 35
359
+ float horizontalAperture = 36
360
+ float verticalAperture = 36
361
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
362
+ uniform token[] xformOpOrder = ["xformOp:transform"]
363
+ }
364
+ }
365
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,402 +1,402 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.2)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
100
- )
101
- {
102
- over "Monkey_Wrench"
103
- {
104
- over "frame_01_001" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
109
- point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
110
- float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
111
- float physics:mass = 0.41836932
112
- quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
113
- vector3f physics:velocity = (-8.361352e-14, -1.980734e-15, -0.12262502)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (4.656613e-10, 5.122274e-9, -0.0010219037)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "adjuster_worm_01" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-8.010002e-7, -0.000001397503, -5.1830623e-11)
125
- point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
126
- float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
127
- float physics:mass = 0.010590488
128
- quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
129
- vector3f physics:velocity = (1.3256572e-12, -7.6433407e-13, -0.12262502)
130
- quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (6.0535967e-9, -1.4901161e-8, -0.0010218888)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "jaw_movable_01_001" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
141
- point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
142
- float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
143
- float physics:mass = 0.027040195
144
- quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
145
- vector3f physics:velocity = (-7.0061186e-11, -1.33045e-11, -0.12262502)
146
- quatf xformOp:orient = (1, 0, 0, 0)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, -0.0010219037)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
- }
152
- }
153
- }
154
-
155
- def Xform "Room"
156
- {
157
- def Mesh "Bottom" (
158
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
- )
160
- {
161
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
- uniform token physics:approximation = "convexHull"
169
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
- custom bool primvars:doNotCastShadows = 1
171
-
172
- def Material "_FlatColorMaterial"
173
- {
174
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
-
176
- def Shader "Shader"
177
- {
178
- uniform token info:id = "UsdPreviewSurface"
179
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
- float inputs:metallic = 0
181
- float inputs:roughness = 1
182
- color3f inputs:specularColor = (0, 0, 0)
183
- token outputs:surface
184
- }
185
- }
186
- }
187
-
188
- def Mesh "Floor" (
189
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
- )
191
- {
192
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 1
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
-
204
- def Material "_FlatColorMaterial"
205
- {
206
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
-
208
- def Shader "Shader"
209
- {
210
- uniform token info:id = "UsdPreviewSurface"
211
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
- float inputs:metallic = 0
213
- float inputs:roughness = 1
214
- color3f inputs:specularColor = (0, 0, 0)
215
- token outputs:surface
216
- }
217
- }
218
- }
219
-
220
- def Mesh "North" (
221
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
- )
223
- {
224
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
- uniform token physics:approximation = "convexHull"
232
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
- custom bool primvars:doNotCastShadows = 1
234
-
235
- def Material "_FlatColorMaterial"
236
- {
237
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
-
239
- def Shader "Shader"
240
- {
241
- uniform token info:id = "UsdPreviewSurface"
242
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
- float inputs:metallic = 0
244
- float inputs:roughness = 1
245
- color3f inputs:specularColor = (0, 0, 0)
246
- token outputs:surface
247
- }
248
- }
249
- }
250
-
251
- def Mesh "South" (
252
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
- )
254
- {
255
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
- uniform token physics:approximation = "convexHull"
263
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
- custom bool primvars:doNotCastShadows = 1
265
-
266
- def Material "_FlatColorMaterial"
267
- {
268
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
-
270
- def Shader "Shader"
271
- {
272
- uniform token info:id = "UsdPreviewSurface"
273
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
- float inputs:metallic = 0
275
- float inputs:roughness = 1
276
- color3f inputs:specularColor = (0, 0, 0)
277
- token outputs:surface
278
- }
279
- }
280
- }
281
-
282
- def Mesh "West" (
283
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
- )
285
- {
286
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
- bindMaterialAs = "strongerThanDescendants"
291
- )
292
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
- uniform token physics:approximation = "convexHull"
294
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
- custom bool primvars:doNotCastShadows = 1
296
-
297
- def Material "_FlatColorMaterial"
298
- {
299
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
-
301
- def Shader "Shader"
302
- {
303
- uniform token info:id = "UsdPreviewSurface"
304
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
- float inputs:metallic = 0
306
- float inputs:roughness = 1
307
- color3f inputs:specularColor = (0, 0, 0)
308
- token outputs:surface
309
- }
310
- }
311
- }
312
-
313
- def Mesh "East" (
314
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
- )
316
- {
317
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
- uniform token physics:approximation = "convexHull"
325
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
- custom bool primvars:doNotCastShadows = 1
327
-
328
- def Material "_FlatColorMaterial"
329
- {
330
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
-
332
- def Shader "Shader"
333
- {
334
- uniform token info:id = "UsdPreviewSurface"
335
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
- float inputs:metallic = 0
337
- float inputs:roughness = 1
338
- color3f inputs:specularColor = (0, 0, 0)
339
- token outputs:surface
340
- }
341
- }
342
- }
343
- }
344
-
345
- def Xform "Lights"
346
- {
347
- def DomeLight "DomeLight_1"
348
- {
349
- float inputs:intensity = 1000
350
- }
351
- }
352
-
353
- def PhysicsScene "PhysicsScene" (
354
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
355
- )
356
- {
357
- vector3f physics:gravityDirection = (0, 0, -1)
358
- float physics:gravityMagnitude = 9.81
359
- uniform token physxScene:broadphaseType = "GPU"
360
- bool physxScene:enableEnhancedDeterminism = 0
361
- bool physxScene:enableGPUDynamics = 1
362
- bool physxScene:enableStabilization = 1
363
- uniform token physxScene:solverType = "TGS"
364
- uint physxScene:timeStepsPerSecond = 240
365
- }
366
-
367
- def Xform "GroundPlane"
368
- {
369
- def Mesh "CollisionMesh" (
370
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
- )
372
- {
373
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
376
- bindMaterialAs = "weakerThanDescendants"
377
- )
378
- uniform token physics:approximation = "convexHull"
379
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
380
- token visibility = "invisible"
381
- }
382
-
383
- def "PhysMaterial" (
384
- prepend apiSchemas = ["PhysicsMaterialAPI"]
385
- )
386
- {
387
- float physics:dynamicFriction = 0.4
388
- float physics:restitution = 0
389
- float physics:staticFriction = 0.5
390
- }
391
- }
392
-
393
- def Camera "Camera"
394
- {
395
- float2 clippingRange = (0.0050001377, 1000)
396
- float focalLength = 35
397
- float horizontalAperture = 36
398
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.15900406680508894, 0.42401084675382594, 0.418391137891094, 1) )
399
- uniform token[] xformOpOrder = ["xformOp:transform"]
400
- }
401
- }
402
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.2)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
100
+ )
101
+ {
102
+ over "Monkey_Wrench"
103
+ {
104
+ over "frame_01_001" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
109
+ point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
110
+ float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
111
+ float physics:mass = 0.41836932
112
+ quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
113
+ vector3f physics:velocity = (-8.361352e-14, -1.980734e-15, -0.12262502)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (4.656613e-10, 5.122274e-9, -0.0010219037)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "adjuster_worm_01" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-8.010002e-7, -0.000001397503, -5.1830623e-11)
125
+ point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
126
+ float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
127
+ float physics:mass = 0.010590488
128
+ quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
129
+ vector3f physics:velocity = (1.3256572e-12, -7.6433407e-13, -0.12262502)
130
+ quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (6.0535967e-9, -1.4901161e-8, -0.0010218888)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "jaw_movable_01_001" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
141
+ point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
142
+ float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
143
+ float physics:mass = 0.027040195
144
+ quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
145
+ vector3f physics:velocity = (-7.0061186e-11, -1.33045e-11, -0.12262502)
146
+ quatf xformOp:orient = (1, 0, 0, 0)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, -0.0010219037)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "Room"
156
+ {
157
+ def Mesh "Bottom" (
158
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
+ )
160
+ {
161
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
+ uniform token physics:approximation = "convexHull"
169
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
+ custom bool primvars:doNotCastShadows = 1
171
+
172
+ def Material "_FlatColorMaterial"
173
+ {
174
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
+
176
+ def Shader "Shader"
177
+ {
178
+ uniform token info:id = "UsdPreviewSurface"
179
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
+ float inputs:metallic = 0
181
+ float inputs:roughness = 1
182
+ color3f inputs:specularColor = (0, 0, 0)
183
+ token outputs:surface
184
+ }
185
+ }
186
+ }
187
+
188
+ def Mesh "Floor" (
189
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
+ )
191
+ {
192
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 1
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+
204
+ def Material "_FlatColorMaterial"
205
+ {
206
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
+
208
+ def Shader "Shader"
209
+ {
210
+ uniform token info:id = "UsdPreviewSurface"
211
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
+ float inputs:metallic = 0
213
+ float inputs:roughness = 1
214
+ color3f inputs:specularColor = (0, 0, 0)
215
+ token outputs:surface
216
+ }
217
+ }
218
+ }
219
+
220
+ def Mesh "North" (
221
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
+ )
223
+ {
224
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
+ uniform token physics:approximation = "convexHull"
232
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
+ custom bool primvars:doNotCastShadows = 1
234
+
235
+ def Material "_FlatColorMaterial"
236
+ {
237
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
+
239
+ def Shader "Shader"
240
+ {
241
+ uniform token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
+ float inputs:metallic = 0
244
+ float inputs:roughness = 1
245
+ color3f inputs:specularColor = (0, 0, 0)
246
+ token outputs:surface
247
+ }
248
+ }
249
+ }
250
+
251
+ def Mesh "South" (
252
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
+ )
254
+ {
255
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
+ uniform token physics:approximation = "convexHull"
263
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
+ custom bool primvars:doNotCastShadows = 1
265
+
266
+ def Material "_FlatColorMaterial"
267
+ {
268
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
+
270
+ def Shader "Shader"
271
+ {
272
+ uniform token info:id = "UsdPreviewSurface"
273
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
+ float inputs:metallic = 0
275
+ float inputs:roughness = 1
276
+ color3f inputs:specularColor = (0, 0, 0)
277
+ token outputs:surface
278
+ }
279
+ }
280
+ }
281
+
282
+ def Mesh "West" (
283
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
+ )
285
+ {
286
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
+ bindMaterialAs = "strongerThanDescendants"
291
+ )
292
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
+ uniform token physics:approximation = "convexHull"
294
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
+ custom bool primvars:doNotCastShadows = 1
296
+
297
+ def Material "_FlatColorMaterial"
298
+ {
299
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
+
301
+ def Shader "Shader"
302
+ {
303
+ uniform token info:id = "UsdPreviewSurface"
304
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
+ float inputs:metallic = 0
306
+ float inputs:roughness = 1
307
+ color3f inputs:specularColor = (0, 0, 0)
308
+ token outputs:surface
309
+ }
310
+ }
311
+ }
312
+
313
+ def Mesh "East" (
314
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
+ )
316
+ {
317
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
+ uniform token physics:approximation = "convexHull"
325
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
+ custom bool primvars:doNotCastShadows = 1
327
+
328
+ def Material "_FlatColorMaterial"
329
+ {
330
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
+
332
+ def Shader "Shader"
333
+ {
334
+ uniform token info:id = "UsdPreviewSurface"
335
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
+ float inputs:metallic = 0
337
+ float inputs:roughness = 1
338
+ color3f inputs:specularColor = (0, 0, 0)
339
+ token outputs:surface
340
+ }
341
+ }
342
+ }
343
+ }
344
+
345
+ def Xform "Lights"
346
+ {
347
+ def DomeLight "DomeLight_1"
348
+ {
349
+ float inputs:intensity = 1000
350
+ }
351
+ }
352
+
353
+ def PhysicsScene "PhysicsScene" (
354
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
355
+ )
356
+ {
357
+ vector3f physics:gravityDirection = (0, 0, -1)
358
+ float physics:gravityMagnitude = 9.81
359
+ uniform token physxScene:broadphaseType = "GPU"
360
+ bool physxScene:enableEnhancedDeterminism = 0
361
+ bool physxScene:enableGPUDynamics = 1
362
+ bool physxScene:enableStabilization = 1
363
+ uniform token physxScene:solverType = "TGS"
364
+ uint physxScene:timeStepsPerSecond = 240
365
+ }
366
+
367
+ def Xform "GroundPlane"
368
+ {
369
+ def Mesh "CollisionMesh" (
370
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
371
+ )
372
+ {
373
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
374
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
375
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
376
+ bindMaterialAs = "weakerThanDescendants"
377
+ )
378
+ uniform token physics:approximation = "convexHull"
379
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
380
+ token visibility = "invisible"
381
+ }
382
+
383
+ def "PhysMaterial" (
384
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
385
+ )
386
+ {
387
+ float physics:dynamicFriction = 0.4
388
+ float physics:restitution = 0
389
+ float physics:staticFriction = 0.5
390
+ }
391
+ }
392
+
393
+ def Camera "Camera"
394
+ {
395
+ float2 clippingRange = (0.0050001377, 1000)
396
+ float focalLength = 35
397
+ float horizontalAperture = 36
398
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.15900406680508894, 0.42401084675382594, 0.418391137891094, 1) )
399
+ uniform token[] xformOpOrder = ["xformOp:transform"]
400
+ }
401
+ }
402
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,460 +1,460 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
101
- )
102
- {
103
- over "Monkey_Wrench"
104
- {
105
- over "frame_01_001" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
110
- point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
111
- float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
112
- float physics:mass = 0.41836932
113
- quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
114
- vector3f physics:velocity = (-1.0990217e-14, -1.3319971e-15, 5.3946043e-17)
115
- quatf xformOp:orient = (1, 0, 0, 0)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (4.656613e-10, 4.656613e-9, 1.4901161e-9)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "adjuster_worm_01" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (-1.2339991e-9, -2.394536e-10, 1.5779661e-12)
126
- point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
127
- float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
128
- float physics:mass = 0.010590488
129
- quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
130
- vector3f physics:velocity = (-1.3281954e-14, -1.0140138e-15, -1.0197321e-15)
131
- quatf xformOp:orient = (1, -5.498942e-7, -1.0733618e-7, -8.149168e-9)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (3.7252903e-9, -7.450581e-9, 9.089708e-8)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "jaw_movable_01_001" (
138
- prepend apiSchemas = ["PhysicsMassAPI"]
139
- )
140
- {
141
- vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
142
- point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
143
- float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
144
- float physics:mass = 0.027040195
145
- quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
146
- vector3f physics:velocity = (-1.1177343e-14, -5.3144276e-16, 8.546308e-17)
147
- quatf xformOp:orient = (1, 0, 0, 0)
148
- float3 xformOp:scale = (1, 1, 1)
149
- float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, 1.4901161e-9)
150
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
- }
152
-
153
- over "Joints"
154
- {
155
- over "worm_spin_joint" (
156
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
157
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
158
- )
159
- {
160
- float drive:angular:physics:damping = 1000
161
- float drive:angular:physics:maxForce = 10000000
162
- float drive:angular:physics:stiffness = 0
163
- float drive:angular:physics:targetVelocity = 45
164
- float physics:lowerLimit = -30
165
- float physics:upperLimit = 30
166
- }
167
-
168
- over "jaw_slide_joint" (
169
- delete apiSchemas = ["PhysicsDriveAPI:linear"]
170
- prepend apiSchemas = ["PhysicsDriveAPI:linear"]
171
- )
172
- {
173
- float drive:linear:physics:damping = 1000
174
- float drive:linear:physics:maxForce = 10000000
175
- float drive:linear:physics:stiffness = 0
176
- float drive:linear:physics:targetVelocity = -0.05
177
- }
178
- }
179
- }
180
- }
181
- }
182
-
183
- def Xform "Room"
184
- {
185
- def Mesh "Bottom" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "Floor" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
227
- uniform token physics:approximation = "convexHull"
228
- bool physics:collisionEnabled = 0
229
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
230
- custom bool primvars:doNotCastShadows = 1
231
-
232
- def Material "_FlatColorMaterial"
233
- {
234
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
235
-
236
- def Shader "Shader"
237
- {
238
- uniform token info:id = "UsdPreviewSurface"
239
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
240
- float inputs:metallic = 0
241
- float inputs:roughness = 1
242
- color3f inputs:specularColor = (0, 0, 0)
243
- token outputs:surface
244
- }
245
- }
246
- }
247
-
248
- def Mesh "North" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "South" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
- )
282
- {
283
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
287
- bindMaterialAs = "strongerThanDescendants"
288
- )
289
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
290
- uniform token physics:approximation = "convexHull"
291
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
292
- custom bool primvars:doNotCastShadows = 1
293
-
294
- def Material "_FlatColorMaterial"
295
- {
296
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
297
-
298
- def Shader "Shader"
299
- {
300
- uniform token info:id = "UsdPreviewSurface"
301
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
302
- float inputs:metallic = 0
303
- float inputs:roughness = 1
304
- color3f inputs:specularColor = (0, 0, 0)
305
- token outputs:surface
306
- }
307
- }
308
- }
309
-
310
- def Mesh "West" (
311
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
- )
313
- {
314
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
315
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
318
- bindMaterialAs = "strongerThanDescendants"
319
- )
320
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
321
- uniform token physics:approximation = "convexHull"
322
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
323
- custom bool primvars:doNotCastShadows = 1
324
-
325
- def Material "_FlatColorMaterial"
326
- {
327
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
328
-
329
- def Shader "Shader"
330
- {
331
- uniform token info:id = "UsdPreviewSurface"
332
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
333
- float inputs:metallic = 0
334
- float inputs:roughness = 1
335
- color3f inputs:specularColor = (0, 0, 0)
336
- token outputs:surface
337
- }
338
- }
339
- }
340
-
341
- def Mesh "East" (
342
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
343
- )
344
- {
345
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
346
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
347
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
348
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
349
- bindMaterialAs = "strongerThanDescendants"
350
- )
351
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
352
- uniform token physics:approximation = "convexHull"
353
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
354
- custom bool primvars:doNotCastShadows = 1
355
-
356
- def Material "_FlatColorMaterial"
357
- {
358
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
359
-
360
- def Shader "Shader"
361
- {
362
- uniform token info:id = "UsdPreviewSurface"
363
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
364
- float inputs:metallic = 0
365
- float inputs:roughness = 1
366
- color3f inputs:specularColor = (0, 0, 0)
367
- token outputs:surface
368
- }
369
- }
370
- }
371
- }
372
-
373
- def Xform "Lights"
374
- {
375
- def DomeLight "DomeLight_1"
376
- {
377
- float inputs:intensity = 1000
378
- }
379
- }
380
-
381
- def PhysicsScene "PhysicsScene" (
382
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
383
- )
384
- {
385
- vector3f physics:gravityDirection = (0, 0, -1)
386
- float physics:gravityMagnitude = 0
387
- uniform token physxScene:broadphaseType = "GPU"
388
- bool physxScene:enableEnhancedDeterminism = 0
389
- bool physxScene:enableGPUDynamics = 1
390
- bool physxScene:enableStabilization = 1
391
- uniform token physxScene:solverType = "TGS"
392
- uint physxScene:timeStepsPerSecond = 240
393
- }
394
-
395
- def Camera "Camera"
396
- {
397
- float2 clippingRange = (0.005097917, 1000)
398
- float focalLength = 35
399
- float horizontalAperture = 36
400
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883914, 0, 0), (-0.14887604148169245, -0.3970027772845136, 0.9056625856802989, 0), (0.3179993640019079, 0.8479983040050887, 0.42399915200254323, -0), (0.23868726112182523, 0.4461146998355098, 0.32289428029943507, 1) )
401
- uniform token[] xformOpOrder = ["xformOp:transform"]
402
- }
403
-
404
- def Xform "JM_Arrow_0"
405
- {
406
- quatf xformOp:orient = (0.70801044, 0.44591984, 0.54761004, 0)
407
- double3 xformOp:translate = (0.008319505024701357, 0.10413221642374992, 0.10702795512042942)
408
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
409
-
410
- def Cone "Head"
411
- {
412
- uniform token axis = "Z"
413
- double height = 0.020000000000000004
414
- color3f[] primvars:displayColor = [(1, 0, 0)]
415
- double radius = 0.009600000000000001
416
- float xformOp:rotateX = 180
417
- double3 xformOp:translate = (0, 0, 0.010000000000000002)
418
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
419
- }
420
-
421
- def Cylinder "Shaft"
422
- {
423
- uniform token axis = "Z"
424
- double height = 0.08000000000000002
425
- color3f[] primvars:displayColor = [(1, 0, 0)]
426
- double radius = 0.0032000000000000006
427
- double3 xformOp:translate = (0, 0, 0.06000000000000001)
428
- uniform token[] xformOpOrder = ["xformOp:translate"]
429
- }
430
- }
431
-
432
- def Xform "JM_Arrow_1"
433
- {
434
- quatf xformOp:orient = (0.7085985, 0.39554864, 0.58431965, 0)
435
- double3 xformOp:translate = (-0.004592658020555973, 0.07937750965356827, 0.10689675109460808)
436
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
437
-
438
- def Cone "Head"
439
- {
440
- uniform token axis = "Z"
441
- double height = 0.020000000000000004
442
- color3f[] primvars:displayColor = [(1, 0, 0)]
443
- double radius = 0.009600000000000001
444
- float xformOp:rotateX = 180
445
- double3 xformOp:translate = (0, 0, 0.010000000000000002)
446
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
447
- }
448
-
449
- def Cylinder "Shaft"
450
- {
451
- uniform token axis = "Z"
452
- double height = 0.08000000000000002
453
- color3f[] primvars:displayColor = [(1, 0, 0)]
454
- double radius = 0.0032000000000000006
455
- double3 xformOp:translate = (0, 0, 0.06000000000000001)
456
- uniform token[] xformOpOrder = ["xformOp:translate"]
457
- }
458
- }
459
- }
460
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
101
+ )
102
+ {
103
+ over "Monkey_Wrench"
104
+ {
105
+ over "frame_01_001" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
110
+ point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
111
+ float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
112
+ float physics:mass = 0.41836932
113
+ quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
114
+ vector3f physics:velocity = (-1.0990217e-14, -1.3319971e-15, 5.3946043e-17)
115
+ quatf xformOp:orient = (1, 0, 0, 0)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (4.656613e-10, 4.656613e-9, 1.4901161e-9)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "adjuster_worm_01" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (-1.2339991e-9, -2.394536e-10, 1.5779661e-12)
126
+ point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
127
+ float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
128
+ float physics:mass = 0.010590488
129
+ quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
130
+ vector3f physics:velocity = (-1.3281954e-14, -1.0140138e-15, -1.0197321e-15)
131
+ quatf xformOp:orient = (1, -5.498942e-7, -1.0733618e-7, -8.149168e-9)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (3.7252903e-9, -7.450581e-9, 9.089708e-8)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "jaw_movable_01_001" (
138
+ prepend apiSchemas = ["PhysicsMassAPI"]
139
+ )
140
+ {
141
+ vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
142
+ point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
143
+ float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
144
+ float physics:mass = 0.027040195
145
+ quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
146
+ vector3f physics:velocity = (-1.1177343e-14, -5.3144276e-16, 8.546308e-17)
147
+ quatf xformOp:orient = (1, 0, 0, 0)
148
+ float3 xformOp:scale = (1, 1, 1)
149
+ float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, 1.4901161e-9)
150
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
151
+ }
152
+
153
+ over "Joints"
154
+ {
155
+ over "worm_spin_joint" (
156
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
157
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
158
+ )
159
+ {
160
+ float drive:angular:physics:damping = 1000
161
+ float drive:angular:physics:maxForce = 10000000
162
+ float drive:angular:physics:stiffness = 0
163
+ float drive:angular:physics:targetVelocity = 45
164
+ float physics:lowerLimit = -30
165
+ float physics:upperLimit = 30
166
+ }
167
+
168
+ over "jaw_slide_joint" (
169
+ delete apiSchemas = ["PhysicsDriveAPI:linear"]
170
+ prepend apiSchemas = ["PhysicsDriveAPI:linear"]
171
+ )
172
+ {
173
+ float drive:linear:physics:damping = 1000
174
+ float drive:linear:physics:maxForce = 10000000
175
+ float drive:linear:physics:stiffness = 0
176
+ float drive:linear:physics:targetVelocity = -0.05
177
+ }
178
+ }
179
+ }
180
+ }
181
+ }
182
+
183
+ def Xform "Room"
184
+ {
185
+ def Mesh "Bottom" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "Floor" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
227
+ uniform token physics:approximation = "convexHull"
228
+ bool physics:collisionEnabled = 0
229
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
230
+ custom bool primvars:doNotCastShadows = 1
231
+
232
+ def Material "_FlatColorMaterial"
233
+ {
234
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
235
+
236
+ def Shader "Shader"
237
+ {
238
+ uniform token info:id = "UsdPreviewSurface"
239
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
240
+ float inputs:metallic = 0
241
+ float inputs:roughness = 1
242
+ color3f inputs:specularColor = (0, 0, 0)
243
+ token outputs:surface
244
+ }
245
+ }
246
+ }
247
+
248
+ def Mesh "North" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "South" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
287
+ bindMaterialAs = "strongerThanDescendants"
288
+ )
289
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
290
+ uniform token physics:approximation = "convexHull"
291
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
292
+ custom bool primvars:doNotCastShadows = 1
293
+
294
+ def Material "_FlatColorMaterial"
295
+ {
296
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
297
+
298
+ def Shader "Shader"
299
+ {
300
+ uniform token info:id = "UsdPreviewSurface"
301
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
302
+ float inputs:metallic = 0
303
+ float inputs:roughness = 1
304
+ color3f inputs:specularColor = (0, 0, 0)
305
+ token outputs:surface
306
+ }
307
+ }
308
+ }
309
+
310
+ def Mesh "West" (
311
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
315
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
316
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
317
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
318
+ bindMaterialAs = "strongerThanDescendants"
319
+ )
320
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
321
+ uniform token physics:approximation = "convexHull"
322
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
323
+ custom bool primvars:doNotCastShadows = 1
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+ }
340
+
341
+ def Mesh "East" (
342
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
343
+ )
344
+ {
345
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
346
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
347
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
348
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
349
+ bindMaterialAs = "strongerThanDescendants"
350
+ )
351
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
352
+ uniform token physics:approximation = "convexHull"
353
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
354
+ custom bool primvars:doNotCastShadows = 1
355
+
356
+ def Material "_FlatColorMaterial"
357
+ {
358
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
359
+
360
+ def Shader "Shader"
361
+ {
362
+ uniform token info:id = "UsdPreviewSurface"
363
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
364
+ float inputs:metallic = 0
365
+ float inputs:roughness = 1
366
+ color3f inputs:specularColor = (0, 0, 0)
367
+ token outputs:surface
368
+ }
369
+ }
370
+ }
371
+ }
372
+
373
+ def Xform "Lights"
374
+ {
375
+ def DomeLight "DomeLight_1"
376
+ {
377
+ float inputs:intensity = 1000
378
+ }
379
+ }
380
+
381
+ def PhysicsScene "PhysicsScene" (
382
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
383
+ )
384
+ {
385
+ vector3f physics:gravityDirection = (0, 0, -1)
386
+ float physics:gravityMagnitude = 0
387
+ uniform token physxScene:broadphaseType = "GPU"
388
+ bool physxScene:enableEnhancedDeterminism = 0
389
+ bool physxScene:enableGPUDynamics = 1
390
+ bool physxScene:enableStabilization = 1
391
+ uniform token physxScene:solverType = "TGS"
392
+ uint physxScene:timeStepsPerSecond = 240
393
+ }
394
+
395
+ def Camera "Camera"
396
+ {
397
+ float2 clippingRange = (0.005097917, 1000)
398
+ float focalLength = 35
399
+ float horizontalAperture = 36
400
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883914, 0, 0), (-0.14887604148169245, -0.3970027772845136, 0.9056625856802989, 0), (0.3179993640019079, 0.8479983040050887, 0.42399915200254323, -0), (0.23868726112182523, 0.4461146998355098, 0.32289428029943507, 1) )
401
+ uniform token[] xformOpOrder = ["xformOp:transform"]
402
+ }
403
+
404
+ def Xform "JM_Arrow_0"
405
+ {
406
+ quatf xformOp:orient = (0.70801044, 0.44591984, 0.54761004, 0)
407
+ double3 xformOp:translate = (0.008319505024701357, 0.10413221642374992, 0.10702795512042942)
408
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
409
+
410
+ def Cone "Head"
411
+ {
412
+ uniform token axis = "Z"
413
+ double height = 0.020000000000000004
414
+ color3f[] primvars:displayColor = [(1, 0, 0)]
415
+ double radius = 0.009600000000000001
416
+ float xformOp:rotateX = 180
417
+ double3 xformOp:translate = (0, 0, 0.010000000000000002)
418
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
419
+ }
420
+
421
+ def Cylinder "Shaft"
422
+ {
423
+ uniform token axis = "Z"
424
+ double height = 0.08000000000000002
425
+ color3f[] primvars:displayColor = [(1, 0, 0)]
426
+ double radius = 0.0032000000000000006
427
+ double3 xformOp:translate = (0, 0, 0.06000000000000001)
428
+ uniform token[] xformOpOrder = ["xformOp:translate"]
429
+ }
430
+ }
431
+
432
+ def Xform "JM_Arrow_1"
433
+ {
434
+ quatf xformOp:orient = (0.7085985, 0.39554864, 0.58431965, 0)
435
+ double3 xformOp:translate = (-0.004592658020555973, 0.07937750965356827, 0.10689675109460808)
436
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
437
+
438
+ def Cone "Head"
439
+ {
440
+ uniform token axis = "Z"
441
+ double height = 0.020000000000000004
442
+ color3f[] primvars:displayColor = [(1, 0, 0)]
443
+ double radius = 0.009600000000000001
444
+ float xformOp:rotateX = 180
445
+ double3 xformOp:translate = (0, 0, 0.010000000000000002)
446
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
447
+ }
448
+
449
+ def Cylinder "Shaft"
450
+ {
451
+ uniform token axis = "Z"
452
+ double height = 0.08000000000000002
453
+ color3f[] primvars:displayColor = [(1, 0, 0)]
454
+ double radius = 0.0032000000000000006
455
+ double3 xformOp:translate = (0, 0, 0.06000000000000001)
456
+ uniform token[] xformOpOrder = ["xformOp:translate"]
457
+ }
458
+ }
459
+ }
460
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,373 +1,373 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Monkey_Wrench"
115
- {
116
- over "frame_01_001"
117
- {
118
- over "frame_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "adjuster_worm_01"
130
- {
131
- over "adjuster_worm_axis_01"
132
- {
133
- over "adjuster_worm_axis_01_2" (
134
- prepend apiSchemas = ["MaterialBindingAPI"]
135
- )
136
- {
137
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
- bindMaterialAs = "strongerThanDescendants"
139
- )
140
- rel material:binding:physics = None
141
- }
142
- }
143
-
144
- over "adjuster_worm_01_2"
145
- {
146
- over "adjuster_worm_01_3" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
- }
156
- }
157
-
158
- over "jaw_movable_01_001"
159
- {
160
- over "jaw_movable_01" (
161
- prepend apiSchemas = ["MaterialBindingAPI"]
162
- )
163
- {
164
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- rel material:binding:physics = None
168
- }
169
- }
170
- }
171
- }
172
- }
173
-
174
- def Xform "Room"
175
- {
176
- def Mesh "Bottom" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
184
- bindMaterialAs = "strongerThanDescendants"
185
- )
186
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
187
- uniform token physics:approximation = "convexHull"
188
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
189
- custom bool primvars:doNotCastShadows = 1
190
-
191
- def Material "_FlatColorMaterial"
192
- {
193
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
194
-
195
- def Shader "Shader"
196
- {
197
- uniform token info:id = "UsdPreviewSurface"
198
- color3f inputs:diffuseColor = (0, 0, 0)
199
- float inputs:metallic = 0
200
- float inputs:roughness = 1
201
- color3f inputs:specularColor = (0, 0, 0)
202
- token outputs:surface
203
- }
204
- }
205
- }
206
-
207
- def Mesh "Floor" (
208
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
209
- )
210
- {
211
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
- uniform token physics:approximation = "convexHull"
216
- bool physics:collisionEnabled = 0
217
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
218
- custom bool primvars:doNotCastShadows = 1
219
- token visibility = "invisible"
220
- }
221
-
222
- def Mesh "North" (
223
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
224
- )
225
- {
226
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
227
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
228
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
229
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
230
- bindMaterialAs = "strongerThanDescendants"
231
- )
232
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
233
- uniform token physics:approximation = "convexHull"
234
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
235
- custom bool primvars:doNotCastShadows = 1
236
-
237
- def Material "_FlatColorMaterial"
238
- {
239
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
240
-
241
- def Shader "Shader"
242
- {
243
- uniform token info:id = "UsdPreviewSurface"
244
- color3f inputs:diffuseColor = (0, 0, 0)
245
- float inputs:metallic = 0
246
- float inputs:roughness = 1
247
- color3f inputs:specularColor = (0, 0, 0)
248
- token outputs:surface
249
- }
250
- }
251
- }
252
-
253
- def Mesh "South" (
254
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
255
- )
256
- {
257
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
258
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
259
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
260
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
264
- uniform token physics:approximation = "convexHull"
265
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
266
- custom bool primvars:doNotCastShadows = 1
267
-
268
- def Material "_FlatColorMaterial"
269
- {
270
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
271
-
272
- def Shader "Shader"
273
- {
274
- uniform token info:id = "UsdPreviewSurface"
275
- color3f inputs:diffuseColor = (0, 0, 0)
276
- float inputs:metallic = 0
277
- float inputs:roughness = 1
278
- color3f inputs:specularColor = (0, 0, 0)
279
- token outputs:surface
280
- }
281
- }
282
- }
283
-
284
- def Mesh "West" (
285
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
286
- )
287
- {
288
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
292
- bindMaterialAs = "strongerThanDescendants"
293
- )
294
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
295
- uniform token physics:approximation = "convexHull"
296
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
297
- custom bool primvars:doNotCastShadows = 1
298
-
299
- def Material "_FlatColorMaterial"
300
- {
301
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
302
-
303
- def Shader "Shader"
304
- {
305
- uniform token info:id = "UsdPreviewSurface"
306
- color3f inputs:diffuseColor = (0, 0, 0)
307
- float inputs:metallic = 0
308
- float inputs:roughness = 1
309
- color3f inputs:specularColor = (0, 0, 0)
310
- token outputs:surface
311
- }
312
- }
313
- }
314
-
315
- def Mesh "East" (
316
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
- )
318
- {
319
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
320
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
- uniform token physics:approximation = "convexHull"
327
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
- custom bool primvars:doNotCastShadows = 1
329
-
330
- def Material "_FlatColorMaterial"
331
- {
332
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
333
-
334
- def Shader "Shader"
335
- {
336
- uniform token info:id = "UsdPreviewSurface"
337
- color3f inputs:diffuseColor = (0, 0, 0)
338
- float inputs:metallic = 0
339
- float inputs:roughness = 1
340
- color3f inputs:specularColor = (0, 0, 0)
341
- token outputs:surface
342
- }
343
- }
344
- }
345
- }
346
-
347
- def Xform "Lights"
348
- {
349
- def DistantLight "DistantLight_1"
350
- {
351
- float inputs:angle = 1
352
- float inputs:intensity = 3000
353
- float3 xformOp:rotateXYZ = (45, 0, 90)
354
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
355
- }
356
-
357
- def DomeLight "DomeLight_2"
358
- {
359
- float inputs:intensity = 150
360
- }
361
- }
362
-
363
- def Camera "Camera"
364
- {
365
- float2 clippingRange = (0.0033250586, 10000)
366
- float focalLength = 35
367
- float horizontalAperture = 36
368
- float verticalAperture = 36
369
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
370
- uniform token[] xformOpOrder = ["xformOp:transform"]
371
- }
372
- }
373
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Monkey_Wrench"
115
+ {
116
+ over "frame_01_001"
117
+ {
118
+ over "frame_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "adjuster_worm_01"
130
+ {
131
+ over "adjuster_worm_axis_01"
132
+ {
133
+ over "adjuster_worm_axis_01_2" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
+ bindMaterialAs = "strongerThanDescendants"
139
+ )
140
+ rel material:binding:physics = None
141
+ }
142
+ }
143
+
144
+ over "adjuster_worm_01_2"
145
+ {
146
+ over "adjuster_worm_01_3" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+ }
156
+ }
157
+
158
+ over "jaw_movable_01_001"
159
+ {
160
+ over "jaw_movable_01" (
161
+ prepend apiSchemas = ["MaterialBindingAPI"]
162
+ )
163
+ {
164
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ rel material:binding:physics = None
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ def Xform "Room"
175
+ {
176
+ def Mesh "Bottom" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
184
+ bindMaterialAs = "strongerThanDescendants"
185
+ )
186
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
187
+ uniform token physics:approximation = "convexHull"
188
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
189
+ custom bool primvars:doNotCastShadows = 1
190
+
191
+ def Material "_FlatColorMaterial"
192
+ {
193
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
194
+
195
+ def Shader "Shader"
196
+ {
197
+ uniform token info:id = "UsdPreviewSurface"
198
+ color3f inputs:diffuseColor = (0, 0, 0)
199
+ float inputs:metallic = 0
200
+ float inputs:roughness = 1
201
+ color3f inputs:specularColor = (0, 0, 0)
202
+ token outputs:surface
203
+ }
204
+ }
205
+ }
206
+
207
+ def Mesh "Floor" (
208
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
209
+ )
210
+ {
211
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
+ uniform token physics:approximation = "convexHull"
216
+ bool physics:collisionEnabled = 0
217
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
218
+ custom bool primvars:doNotCastShadows = 1
219
+ token visibility = "invisible"
220
+ }
221
+
222
+ def Mesh "North" (
223
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
224
+ )
225
+ {
226
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
227
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
228
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
229
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
230
+ bindMaterialAs = "strongerThanDescendants"
231
+ )
232
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
233
+ uniform token physics:approximation = "convexHull"
234
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
235
+ custom bool primvars:doNotCastShadows = 1
236
+
237
+ def Material "_FlatColorMaterial"
238
+ {
239
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
240
+
241
+ def Shader "Shader"
242
+ {
243
+ uniform token info:id = "UsdPreviewSurface"
244
+ color3f inputs:diffuseColor = (0, 0, 0)
245
+ float inputs:metallic = 0
246
+ float inputs:roughness = 1
247
+ color3f inputs:specularColor = (0, 0, 0)
248
+ token outputs:surface
249
+ }
250
+ }
251
+ }
252
+
253
+ def Mesh "South" (
254
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
255
+ )
256
+ {
257
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
258
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
259
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
260
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
264
+ uniform token physics:approximation = "convexHull"
265
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
266
+ custom bool primvars:doNotCastShadows = 1
267
+
268
+ def Material "_FlatColorMaterial"
269
+ {
270
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
271
+
272
+ def Shader "Shader"
273
+ {
274
+ uniform token info:id = "UsdPreviewSurface"
275
+ color3f inputs:diffuseColor = (0, 0, 0)
276
+ float inputs:metallic = 0
277
+ float inputs:roughness = 1
278
+ color3f inputs:specularColor = (0, 0, 0)
279
+ token outputs:surface
280
+ }
281
+ }
282
+ }
283
+
284
+ def Mesh "West" (
285
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
286
+ )
287
+ {
288
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
292
+ bindMaterialAs = "strongerThanDescendants"
293
+ )
294
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
295
+ uniform token physics:approximation = "convexHull"
296
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
297
+ custom bool primvars:doNotCastShadows = 1
298
+
299
+ def Material "_FlatColorMaterial"
300
+ {
301
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
302
+
303
+ def Shader "Shader"
304
+ {
305
+ uniform token info:id = "UsdPreviewSurface"
306
+ color3f inputs:diffuseColor = (0, 0, 0)
307
+ float inputs:metallic = 0
308
+ float inputs:roughness = 1
309
+ color3f inputs:specularColor = (0, 0, 0)
310
+ token outputs:surface
311
+ }
312
+ }
313
+ }
314
+
315
+ def Mesh "East" (
316
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
+ )
318
+ {
319
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
320
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
+ uniform token physics:approximation = "convexHull"
327
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
+ custom bool primvars:doNotCastShadows = 1
329
+
330
+ def Material "_FlatColorMaterial"
331
+ {
332
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
333
+
334
+ def Shader "Shader"
335
+ {
336
+ uniform token info:id = "UsdPreviewSurface"
337
+ color3f inputs:diffuseColor = (0, 0, 0)
338
+ float inputs:metallic = 0
339
+ float inputs:roughness = 1
340
+ color3f inputs:specularColor = (0, 0, 0)
341
+ token outputs:surface
342
+ }
343
+ }
344
+ }
345
+ }
346
+
347
+ def Xform "Lights"
348
+ {
349
+ def DistantLight "DistantLight_1"
350
+ {
351
+ float inputs:angle = 1
352
+ float inputs:intensity = 3000
353
+ float3 xformOp:rotateXYZ = (45, 0, 90)
354
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
355
+ }
356
+
357
+ def DomeLight "DomeLight_2"
358
+ {
359
+ float inputs:intensity = 150
360
+ }
361
+ }
362
+
363
+ def Camera "Camera"
364
+ {
365
+ float2 clippingRange = (0.0033250586, 10000)
366
+ float focalLength = 35
367
+ float horizontalAperture = 36
368
+ float verticalAperture = 36
369
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
370
+ uniform token[] xformOpOrder = ["xformOp:transform"]
371
+ }
372
+ }
373
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033250586, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033250586, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,373 +1,373 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Monkey_Wrench"
115
- {
116
- over "frame_01_001"
117
- {
118
- over "frame_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
- }
130
-
131
- over "adjuster_worm_01"
132
- {
133
- over "adjuster_worm_axis_01"
134
- {
135
- over "adjuster_worm_axis_01_2" (
136
- prepend apiSchemas = ["MaterialBindingAPI"]
137
- )
138
- {
139
- uniform bool doubleSided = 1
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- rel material:binding:physics = None
144
- custom bool singleSided = 0
145
- }
146
- }
147
-
148
- over "adjuster_worm_01_2"
149
- {
150
- over "adjuster_worm_01_3" (
151
- prepend apiSchemas = ["MaterialBindingAPI"]
152
- )
153
- {
154
- uniform bool doubleSided = 1
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- custom bool singleSided = 0
160
- }
161
- }
162
- }
163
-
164
- over "jaw_movable_01_001"
165
- {
166
- over "jaw_movable_01" (
167
- prepend apiSchemas = ["MaterialBindingAPI"]
168
- )
169
- {
170
- uniform bool doubleSided = 1
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- rel material:binding:physics = None
175
- custom bool singleSided = 0
176
- }
177
- }
178
- }
179
- }
180
- }
181
-
182
- def Xform "Room"
183
- {
184
- def Mesh "Bottom" (
185
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
186
- )
187
- {
188
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
189
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
190
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
191
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
192
- bindMaterialAs = "strongerThanDescendants"
193
- )
194
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
195
- uniform token physics:approximation = "convexHull"
196
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
197
- custom bool primvars:doNotCastShadows = 1
198
-
199
- def Material "_FlatColorMaterial"
200
- {
201
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
202
-
203
- def Shader "Shader"
204
- {
205
- uniform token info:id = "UsdPreviewSurface"
206
- color3f inputs:diffuseColor = (1, 1, 1)
207
- float inputs:metallic = 0
208
- float inputs:roughness = 1
209
- color3f inputs:specularColor = (0, 0, 0)
210
- token outputs:surface
211
- }
212
- }
213
- }
214
-
215
- def Mesh "Floor" (
216
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
- )
218
- {
219
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
220
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
223
- uniform token physics:approximation = "convexHull"
224
- bool physics:collisionEnabled = 0
225
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
226
- custom bool primvars:doNotCastShadows = 1
227
- token visibility = "invisible"
228
- }
229
-
230
- def Mesh "North" (
231
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
232
- )
233
- {
234
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
235
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
236
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
237
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
238
- bindMaterialAs = "strongerThanDescendants"
239
- )
240
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
241
- uniform token physics:approximation = "convexHull"
242
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
243
- custom bool primvars:doNotCastShadows = 1
244
-
245
- def Material "_FlatColorMaterial"
246
- {
247
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
248
-
249
- def Shader "Shader"
250
- {
251
- uniform token info:id = "UsdPreviewSurface"
252
- color3f inputs:diffuseColor = (1, 1, 1)
253
- float inputs:metallic = 0
254
- float inputs:roughness = 1
255
- color3f inputs:specularColor = (0, 0, 0)
256
- token outputs:surface
257
- }
258
- }
259
- }
260
-
261
- def Mesh "South" (
262
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
263
- )
264
- {
265
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
266
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
267
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
268
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
269
- bindMaterialAs = "strongerThanDescendants"
270
- )
271
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
272
- uniform token physics:approximation = "convexHull"
273
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
274
- custom bool primvars:doNotCastShadows = 1
275
-
276
- def Material "_FlatColorMaterial"
277
- {
278
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
279
-
280
- def Shader "Shader"
281
- {
282
- uniform token info:id = "UsdPreviewSurface"
283
- color3f inputs:diffuseColor = (1, 1, 1)
284
- float inputs:metallic = 0
285
- float inputs:roughness = 1
286
- color3f inputs:specularColor = (0, 0, 0)
287
- token outputs:surface
288
- }
289
- }
290
- }
291
-
292
- def Mesh "West" (
293
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
- )
295
- {
296
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
297
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
300
- bindMaterialAs = "strongerThanDescendants"
301
- )
302
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
303
- uniform token physics:approximation = "convexHull"
304
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
305
- custom bool primvars:doNotCastShadows = 1
306
-
307
- def Material "_FlatColorMaterial"
308
- {
309
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
310
-
311
- def Shader "Shader"
312
- {
313
- uniform token info:id = "UsdPreviewSurface"
314
- color3f inputs:diffuseColor = (1, 1, 1)
315
- float inputs:metallic = 0
316
- float inputs:roughness = 1
317
- color3f inputs:specularColor = (0, 0, 0)
318
- token outputs:surface
319
- }
320
- }
321
- }
322
-
323
- def Mesh "East" (
324
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
- )
326
- {
327
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
328
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
331
- bindMaterialAs = "strongerThanDescendants"
332
- )
333
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
334
- uniform token physics:approximation = "convexHull"
335
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
336
- custom bool primvars:doNotCastShadows = 1
337
-
338
- def Material "_FlatColorMaterial"
339
- {
340
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
341
-
342
- def Shader "Shader"
343
- {
344
- uniform token info:id = "UsdPreviewSurface"
345
- color3f inputs:diffuseColor = (1, 1, 1)
346
- float inputs:metallic = 0
347
- float inputs:roughness = 1
348
- color3f inputs:specularColor = (0, 0, 0)
349
- token outputs:surface
350
- }
351
- }
352
- }
353
- }
354
-
355
- def Xform "Lights"
356
- {
357
- def DomeLight "DomeLight_1"
358
- {
359
- float inputs:intensity = 2000
360
- }
361
- }
362
-
363
- def Camera "Camera"
364
- {
365
- float2 clippingRange = (0.0033250586, 10000)
366
- float focalLength = 35
367
- float horizontalAperture = 36
368
- float verticalAperture = 36
369
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
370
- uniform token[] xformOpOrder = ["xformOp:transform"]
371
- }
372
- }
373
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Monkey_Wrench"
115
+ {
116
+ over "frame_01_001"
117
+ {
118
+ over "frame_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+ }
130
+
131
+ over "adjuster_worm_01"
132
+ {
133
+ over "adjuster_worm_axis_01"
134
+ {
135
+ over "adjuster_worm_axis_01_2" (
136
+ prepend apiSchemas = ["MaterialBindingAPI"]
137
+ )
138
+ {
139
+ uniform bool doubleSided = 1
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ rel material:binding:physics = None
144
+ custom bool singleSided = 0
145
+ }
146
+ }
147
+
148
+ over "adjuster_worm_01_2"
149
+ {
150
+ over "adjuster_worm_01_3" (
151
+ prepend apiSchemas = ["MaterialBindingAPI"]
152
+ )
153
+ {
154
+ uniform bool doubleSided = 1
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ custom bool singleSided = 0
160
+ }
161
+ }
162
+ }
163
+
164
+ over "jaw_movable_01_001"
165
+ {
166
+ over "jaw_movable_01" (
167
+ prepend apiSchemas = ["MaterialBindingAPI"]
168
+ )
169
+ {
170
+ uniform bool doubleSided = 1
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ rel material:binding:physics = None
175
+ custom bool singleSided = 0
176
+ }
177
+ }
178
+ }
179
+ }
180
+ }
181
+
182
+ def Xform "Room"
183
+ {
184
+ def Mesh "Bottom" (
185
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
186
+ )
187
+ {
188
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
189
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
190
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
191
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
192
+ bindMaterialAs = "strongerThanDescendants"
193
+ )
194
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
195
+ uniform token physics:approximation = "convexHull"
196
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
197
+ custom bool primvars:doNotCastShadows = 1
198
+
199
+ def Material "_FlatColorMaterial"
200
+ {
201
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
202
+
203
+ def Shader "Shader"
204
+ {
205
+ uniform token info:id = "UsdPreviewSurface"
206
+ color3f inputs:diffuseColor = (1, 1, 1)
207
+ float inputs:metallic = 0
208
+ float inputs:roughness = 1
209
+ color3f inputs:specularColor = (0, 0, 0)
210
+ token outputs:surface
211
+ }
212
+ }
213
+ }
214
+
215
+ def Mesh "Floor" (
216
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
+ )
218
+ {
219
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
220
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
223
+ uniform token physics:approximation = "convexHull"
224
+ bool physics:collisionEnabled = 0
225
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
226
+ custom bool primvars:doNotCastShadows = 1
227
+ token visibility = "invisible"
228
+ }
229
+
230
+ def Mesh "North" (
231
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
232
+ )
233
+ {
234
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
235
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
236
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
237
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
241
+ uniform token physics:approximation = "convexHull"
242
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
243
+ custom bool primvars:doNotCastShadows = 1
244
+
245
+ def Material "_FlatColorMaterial"
246
+ {
247
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
248
+
249
+ def Shader "Shader"
250
+ {
251
+ uniform token info:id = "UsdPreviewSurface"
252
+ color3f inputs:diffuseColor = (1, 1, 1)
253
+ float inputs:metallic = 0
254
+ float inputs:roughness = 1
255
+ color3f inputs:specularColor = (0, 0, 0)
256
+ token outputs:surface
257
+ }
258
+ }
259
+ }
260
+
261
+ def Mesh "South" (
262
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
263
+ )
264
+ {
265
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
266
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
267
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
268
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
269
+ bindMaterialAs = "strongerThanDescendants"
270
+ )
271
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
272
+ uniform token physics:approximation = "convexHull"
273
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
274
+ custom bool primvars:doNotCastShadows = 1
275
+
276
+ def Material "_FlatColorMaterial"
277
+ {
278
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
279
+
280
+ def Shader "Shader"
281
+ {
282
+ uniform token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (1, 1, 1)
284
+ float inputs:metallic = 0
285
+ float inputs:roughness = 1
286
+ color3f inputs:specularColor = (0, 0, 0)
287
+ token outputs:surface
288
+ }
289
+ }
290
+ }
291
+
292
+ def Mesh "West" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
300
+ bindMaterialAs = "strongerThanDescendants"
301
+ )
302
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
303
+ uniform token physics:approximation = "convexHull"
304
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
305
+ custom bool primvars:doNotCastShadows = 1
306
+
307
+ def Material "_FlatColorMaterial"
308
+ {
309
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
310
+
311
+ def Shader "Shader"
312
+ {
313
+ uniform token info:id = "UsdPreviewSurface"
314
+ color3f inputs:diffuseColor = (1, 1, 1)
315
+ float inputs:metallic = 0
316
+ float inputs:roughness = 1
317
+ color3f inputs:specularColor = (0, 0, 0)
318
+ token outputs:surface
319
+ }
320
+ }
321
+ }
322
+
323
+ def Mesh "East" (
324
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
325
+ )
326
+ {
327
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
328
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
329
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
330
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
331
+ bindMaterialAs = "strongerThanDescendants"
332
+ )
333
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
334
+ uniform token physics:approximation = "convexHull"
335
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
336
+ custom bool primvars:doNotCastShadows = 1
337
+
338
+ def Material "_FlatColorMaterial"
339
+ {
340
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
341
+
342
+ def Shader "Shader"
343
+ {
344
+ uniform token info:id = "UsdPreviewSurface"
345
+ color3f inputs:diffuseColor = (1, 1, 1)
346
+ float inputs:metallic = 0
347
+ float inputs:roughness = 1
348
+ color3f inputs:specularColor = (0, 0, 0)
349
+ token outputs:surface
350
+ }
351
+ }
352
+ }
353
+ }
354
+
355
+ def Xform "Lights"
356
+ {
357
+ def DomeLight "DomeLight_1"
358
+ {
359
+ float inputs:intensity = 2000
360
+ }
361
+ }
362
+
363
+ def Camera "Camera"
364
+ {
365
+ float2 clippingRange = (0.0033250586, 10000)
366
+ float focalLength = 35
367
+ float horizontalAperture = 36
368
+ float verticalAperture = 36
369
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
370
+ uniform token[] xformOpOrder = ["xformOp:transform"]
371
+ }
372
+ }
373
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Monkey_Wrench"
115
- {
116
- over "frame_01_001"
117
- {
118
- over "frame_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "adjuster_worm_01"
130
- {
131
- over "adjuster_worm_axis_01"
132
- {
133
- over "adjuster_worm_axis_01_2" (
134
- prepend apiSchemas = ["MaterialBindingAPI"]
135
- )
136
- {
137
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
- bindMaterialAs = "strongerThanDescendants"
139
- )
140
- rel material:binding:physics = None
141
- }
142
- }
143
-
144
- over "adjuster_worm_01_2"
145
- {
146
- over "adjuster_worm_01_3" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
- }
156
- }
157
-
158
- over "jaw_movable_01_001"
159
- {
160
- over "jaw_movable_01" (
161
- prepend apiSchemas = ["MaterialBindingAPI"]
162
- )
163
- {
164
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- rel material:binding:physics = None
168
- }
169
- }
170
- }
171
- }
172
- }
173
-
174
- def Xform "Room"
175
- {
176
- def Mesh "Bottom" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
184
- uniform token physics:approximation = "convexHull"
185
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
186
- custom bool primvars:doNotCastShadows = 1
187
- }
188
-
189
- def Mesh "Floor" (
190
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
191
- )
192
- {
193
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
194
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
197
- bindMaterialAs = "strongerThanDescendants"
198
- )
199
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
200
- uniform token physics:approximation = "convexHull"
201
- bool physics:collisionEnabled = 1
202
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
203
- custom bool primvars:doNotCastShadows = 1
204
-
205
- def Material "_FlatColorMaterial"
206
- {
207
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
208
-
209
- def Shader "Shader"
210
- {
211
- uniform token info:id = "UsdPreviewSurface"
212
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
213
- float inputs:metallic = 0
214
- float inputs:roughness = 1
215
- color3f inputs:specularColor = (0, 0, 0)
216
- token outputs:surface
217
- }
218
- }
219
- }
220
-
221
- def Mesh "North" (
222
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
- )
224
- {
225
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
226
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
229
- uniform token physics:approximation = "convexHull"
230
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
231
- custom bool primvars:doNotCastShadows = 1
232
- }
233
-
234
- def Mesh "South" (
235
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
236
- )
237
- {
238
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
239
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
242
- uniform token physics:approximation = "convexHull"
243
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
244
- custom bool primvars:doNotCastShadows = 1
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
- uniform token physics:approximation = "convexHull"
256
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
- custom bool primvars:doNotCastShadows = 1
258
- }
259
-
260
- def Mesh "East" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
262
- )
263
- {
264
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
268
- uniform token physics:approximation = "convexHull"
269
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
270
- custom bool primvars:doNotCastShadows = 1
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033250586, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Monkey_Wrench"
115
+ {
116
+ over "frame_01_001"
117
+ {
118
+ over "frame_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "adjuster_worm_01"
130
+ {
131
+ over "adjuster_worm_axis_01"
132
+ {
133
+ over "adjuster_worm_axis_01_2" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
+ bindMaterialAs = "strongerThanDescendants"
139
+ )
140
+ rel material:binding:physics = None
141
+ }
142
+ }
143
+
144
+ over "adjuster_worm_01_2"
145
+ {
146
+ over "adjuster_worm_01_3" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+ }
156
+ }
157
+
158
+ over "jaw_movable_01_001"
159
+ {
160
+ over "jaw_movable_01" (
161
+ prepend apiSchemas = ["MaterialBindingAPI"]
162
+ )
163
+ {
164
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ rel material:binding:physics = None
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ def Xform "Room"
175
+ {
176
+ def Mesh "Bottom" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
184
+ uniform token physics:approximation = "convexHull"
185
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+ }
188
+
189
+ def Mesh "Floor" (
190
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
191
+ )
192
+ {
193
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
194
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
197
+ bindMaterialAs = "strongerThanDescendants"
198
+ )
199
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
200
+ uniform token physics:approximation = "convexHull"
201
+ bool physics:collisionEnabled = 1
202
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
203
+ custom bool primvars:doNotCastShadows = 1
204
+
205
+ def Material "_FlatColorMaterial"
206
+ {
207
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
208
+
209
+ def Shader "Shader"
210
+ {
211
+ uniform token info:id = "UsdPreviewSurface"
212
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
213
+ float inputs:metallic = 0
214
+ float inputs:roughness = 1
215
+ color3f inputs:specularColor = (0, 0, 0)
216
+ token outputs:surface
217
+ }
218
+ }
219
+ }
220
+
221
+ def Mesh "North" (
222
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
+ )
224
+ {
225
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
226
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
229
+ uniform token physics:approximation = "convexHull"
230
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
231
+ custom bool primvars:doNotCastShadows = 1
232
+ }
233
+
234
+ def Mesh "South" (
235
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
236
+ )
237
+ {
238
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
239
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
242
+ uniform token physics:approximation = "convexHull"
243
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
244
+ custom bool primvars:doNotCastShadows = 1
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
255
+ uniform token physics:approximation = "convexHull"
256
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
257
+ custom bool primvars:doNotCastShadows = 1
258
+ }
259
+
260
+ def Mesh "East" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
268
+ uniform token physics:approximation = "convexHull"
269
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
270
+ custom bool primvars:doNotCastShadows = 1
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033250586, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,365 +1,365 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Monkey_Wrench"
115
- {
116
- over "frame_01_001"
117
- {
118
- over "frame_01" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "adjuster_worm_01"
130
- {
131
- over "adjuster_worm_axis_01"
132
- {
133
- over "adjuster_worm_axis_01_2" (
134
- prepend apiSchemas = ["MaterialBindingAPI"]
135
- )
136
- {
137
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
- bindMaterialAs = "strongerThanDescendants"
139
- )
140
- rel material:binding:physics = None
141
- }
142
- }
143
-
144
- over "adjuster_worm_01_2"
145
- {
146
- over "adjuster_worm_01_3" (
147
- prepend apiSchemas = ["MaterialBindingAPI"]
148
- )
149
- {
150
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
- bindMaterialAs = "strongerThanDescendants"
152
- )
153
- rel material:binding:physics = None
154
- }
155
- }
156
- }
157
-
158
- over "jaw_movable_01_001"
159
- {
160
- over "jaw_movable_01" (
161
- prepend apiSchemas = ["MaterialBindingAPI"]
162
- )
163
- {
164
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- rel material:binding:physics = None
168
- }
169
- }
170
- }
171
- }
172
- }
173
-
174
- def Xform "Room"
175
- {
176
- def Mesh "Bottom" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
184
- bindMaterialAs = "strongerThanDescendants"
185
- )
186
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
187
- uniform token physics:approximation = "convexHull"
188
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
189
- custom bool primvars:doNotCastShadows = 1
190
-
191
- def Material "_FlatColorMaterial"
192
- {
193
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
194
-
195
- def Shader "Shader"
196
- {
197
- uniform token info:id = "UsdPreviewSurface"
198
- color3f inputs:diffuseColor = (1, 1, 1)
199
- float inputs:metallic = 0
200
- float inputs:roughness = 1
201
- color3f inputs:specularColor = (0, 0, 0)
202
- token outputs:surface
203
- }
204
- }
205
- }
206
-
207
- def Mesh "Floor" (
208
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
209
- )
210
- {
211
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
- uniform token physics:approximation = "convexHull"
216
- bool physics:collisionEnabled = 0
217
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
218
- custom bool primvars:doNotCastShadows = 1
219
- token visibility = "invisible"
220
- }
221
-
222
- def Mesh "North" (
223
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
224
- )
225
- {
226
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
227
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
228
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
229
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
230
- bindMaterialAs = "strongerThanDescendants"
231
- )
232
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
233
- uniform token physics:approximation = "convexHull"
234
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
235
- custom bool primvars:doNotCastShadows = 1
236
-
237
- def Material "_FlatColorMaterial"
238
- {
239
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
240
-
241
- def Shader "Shader"
242
- {
243
- uniform token info:id = "UsdPreviewSurface"
244
- color3f inputs:diffuseColor = (1, 1, 1)
245
- float inputs:metallic = 0
246
- float inputs:roughness = 1
247
- color3f inputs:specularColor = (0, 0, 0)
248
- token outputs:surface
249
- }
250
- }
251
- }
252
-
253
- def Mesh "South" (
254
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
255
- )
256
- {
257
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
258
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
259
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
260
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
261
- bindMaterialAs = "strongerThanDescendants"
262
- )
263
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
264
- uniform token physics:approximation = "convexHull"
265
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
266
- custom bool primvars:doNotCastShadows = 1
267
-
268
- def Material "_FlatColorMaterial"
269
- {
270
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
271
-
272
- def Shader "Shader"
273
- {
274
- uniform token info:id = "UsdPreviewSurface"
275
- color3f inputs:diffuseColor = (1, 1, 1)
276
- float inputs:metallic = 0
277
- float inputs:roughness = 1
278
- color3f inputs:specularColor = (0, 0, 0)
279
- token outputs:surface
280
- }
281
- }
282
- }
283
-
284
- def Mesh "West" (
285
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
286
- )
287
- {
288
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
292
- bindMaterialAs = "strongerThanDescendants"
293
- )
294
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
295
- uniform token physics:approximation = "convexHull"
296
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
297
- custom bool primvars:doNotCastShadows = 1
298
-
299
- def Material "_FlatColorMaterial"
300
- {
301
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
302
-
303
- def Shader "Shader"
304
- {
305
- uniform token info:id = "UsdPreviewSurface"
306
- color3f inputs:diffuseColor = (1, 1, 1)
307
- float inputs:metallic = 0
308
- float inputs:roughness = 1
309
- color3f inputs:specularColor = (0, 0, 0)
310
- token outputs:surface
311
- }
312
- }
313
- }
314
-
315
- def Mesh "East" (
316
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
- )
318
- {
319
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
320
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
323
- bindMaterialAs = "strongerThanDescendants"
324
- )
325
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
- uniform token physics:approximation = "convexHull"
327
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
- custom bool primvars:doNotCastShadows = 1
329
-
330
- def Material "_FlatColorMaterial"
331
- {
332
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
333
-
334
- def Shader "Shader"
335
- {
336
- uniform token info:id = "UsdPreviewSurface"
337
- color3f inputs:diffuseColor = (1, 1, 1)
338
- float inputs:metallic = 0
339
- float inputs:roughness = 1
340
- color3f inputs:specularColor = (0, 0, 0)
341
- token outputs:surface
342
- }
343
- }
344
- }
345
- }
346
-
347
- def Xform "Lights"
348
- {
349
- def DomeLight "DomeLight_1"
350
- {
351
- float inputs:intensity = 1000
352
- }
353
- }
354
-
355
- def Camera "Camera"
356
- {
357
- float2 clippingRange = (0.0033250586, 10000)
358
- float focalLength = 35
359
- float horizontalAperture = 36
360
- float verticalAperture = 36
361
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
362
- uniform token[] xformOpOrder = ["xformOp:transform"]
363
- }
364
- }
365
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Monkey_Wrench"
115
+ {
116
+ over "frame_01_001"
117
+ {
118
+ over "frame_01" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "adjuster_worm_01"
130
+ {
131
+ over "adjuster_worm_axis_01"
132
+ {
133
+ over "adjuster_worm_axis_01_2" (
134
+ prepend apiSchemas = ["MaterialBindingAPI"]
135
+ )
136
+ {
137
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
138
+ bindMaterialAs = "strongerThanDescendants"
139
+ )
140
+ rel material:binding:physics = None
141
+ }
142
+ }
143
+
144
+ over "adjuster_worm_01_2"
145
+ {
146
+ over "adjuster_worm_01_3" (
147
+ prepend apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
151
+ bindMaterialAs = "strongerThanDescendants"
152
+ )
153
+ rel material:binding:physics = None
154
+ }
155
+ }
156
+ }
157
+
158
+ over "jaw_movable_01_001"
159
+ {
160
+ over "jaw_movable_01" (
161
+ prepend apiSchemas = ["MaterialBindingAPI"]
162
+ )
163
+ {
164
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ rel material:binding:physics = None
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ def Xform "Room"
175
+ {
176
+ def Mesh "Bottom" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
184
+ bindMaterialAs = "strongerThanDescendants"
185
+ )
186
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
187
+ uniform token physics:approximation = "convexHull"
188
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
189
+ custom bool primvars:doNotCastShadows = 1
190
+
191
+ def Material "_FlatColorMaterial"
192
+ {
193
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
194
+
195
+ def Shader "Shader"
196
+ {
197
+ uniform token info:id = "UsdPreviewSurface"
198
+ color3f inputs:diffuseColor = (1, 1, 1)
199
+ float inputs:metallic = 0
200
+ float inputs:roughness = 1
201
+ color3f inputs:specularColor = (0, 0, 0)
202
+ token outputs:surface
203
+ }
204
+ }
205
+ }
206
+
207
+ def Mesh "Floor" (
208
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
209
+ )
210
+ {
211
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
212
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
213
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
214
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
215
+ uniform token physics:approximation = "convexHull"
216
+ bool physics:collisionEnabled = 0
217
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
218
+ custom bool primvars:doNotCastShadows = 1
219
+ token visibility = "invisible"
220
+ }
221
+
222
+ def Mesh "North" (
223
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
224
+ )
225
+ {
226
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
227
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
228
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
229
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
230
+ bindMaterialAs = "strongerThanDescendants"
231
+ )
232
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
233
+ uniform token physics:approximation = "convexHull"
234
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
235
+ custom bool primvars:doNotCastShadows = 1
236
+
237
+ def Material "_FlatColorMaterial"
238
+ {
239
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
240
+
241
+ def Shader "Shader"
242
+ {
243
+ uniform token info:id = "UsdPreviewSurface"
244
+ color3f inputs:diffuseColor = (1, 1, 1)
245
+ float inputs:metallic = 0
246
+ float inputs:roughness = 1
247
+ color3f inputs:specularColor = (0, 0, 0)
248
+ token outputs:surface
249
+ }
250
+ }
251
+ }
252
+
253
+ def Mesh "South" (
254
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
255
+ )
256
+ {
257
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
258
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
259
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
260
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
261
+ bindMaterialAs = "strongerThanDescendants"
262
+ )
263
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
264
+ uniform token physics:approximation = "convexHull"
265
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
266
+ custom bool primvars:doNotCastShadows = 1
267
+
268
+ def Material "_FlatColorMaterial"
269
+ {
270
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
271
+
272
+ def Shader "Shader"
273
+ {
274
+ uniform token info:id = "UsdPreviewSurface"
275
+ color3f inputs:diffuseColor = (1, 1, 1)
276
+ float inputs:metallic = 0
277
+ float inputs:roughness = 1
278
+ color3f inputs:specularColor = (0, 0, 0)
279
+ token outputs:surface
280
+ }
281
+ }
282
+ }
283
+
284
+ def Mesh "West" (
285
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
286
+ )
287
+ {
288
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
289
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
290
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
291
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
292
+ bindMaterialAs = "strongerThanDescendants"
293
+ )
294
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
295
+ uniform token physics:approximation = "convexHull"
296
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
297
+ custom bool primvars:doNotCastShadows = 1
298
+
299
+ def Material "_FlatColorMaterial"
300
+ {
301
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
302
+
303
+ def Shader "Shader"
304
+ {
305
+ uniform token info:id = "UsdPreviewSurface"
306
+ color3f inputs:diffuseColor = (1, 1, 1)
307
+ float inputs:metallic = 0
308
+ float inputs:roughness = 1
309
+ color3f inputs:specularColor = (0, 0, 0)
310
+ token outputs:surface
311
+ }
312
+ }
313
+ }
314
+
315
+ def Mesh "East" (
316
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
317
+ )
318
+ {
319
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
320
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
321
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
322
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
323
+ bindMaterialAs = "strongerThanDescendants"
324
+ )
325
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
+ uniform token physics:approximation = "convexHull"
327
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
+ custom bool primvars:doNotCastShadows = 1
329
+
330
+ def Material "_FlatColorMaterial"
331
+ {
332
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
333
+
334
+ def Shader "Shader"
335
+ {
336
+ uniform token info:id = "UsdPreviewSurface"
337
+ color3f inputs:diffuseColor = (1, 1, 1)
338
+ float inputs:metallic = 0
339
+ float inputs:roughness = 1
340
+ color3f inputs:specularColor = (0, 0, 0)
341
+ token outputs:surface
342
+ }
343
+ }
344
+ }
345
+ }
346
+
347
+ def Xform "Lights"
348
+ {
349
+ def DomeLight "DomeLight_1"
350
+ {
351
+ float inputs:intensity = 1000
352
+ }
353
+ }
354
+
355
+ def Camera "Camera"
356
+ {
357
+ float2 clippingRange = (0.0033250586, 10000)
358
+ float focalLength = 35
359
+ float horizontalAperture = 36
360
+ float verticalAperture = 36
361
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
362
+ uniform token[] xformOpOrder = ["xformOp:transform"]
363
+ }
364
+ }
365
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033250586, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033250586, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.0033250586, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.0033250586, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,467 +1,467 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -0.9798228956575631, 2.563700389711097)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/monkey_wrench/simready_usd/monkey_wrench.usd@
100
- )
101
- {
102
- over "Monkey_Wrench"
103
- {
104
- over "frame_01_001" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
109
- point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
110
- float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
111
- float physics:mass = 0.41836932
112
- quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
113
- vector3f physics:velocity = (-1.02148053e-13, 1.4398847e-14, -0.12262502)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (4.656613e-10, 2.1588349e-8, -0.0010220526)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "adjuster_worm_01" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (1.4102012e-9, -0.0000026784467, -1.0159006e-9)
125
- point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
126
- float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
127
- float physics:mass = 0.010590488
128
- quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
129
- vector3f physics:velocity = (3.88205e-12, 9.1124076e-14, -0.12262502)
130
- quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (6.0535967e-9, 2.1588349e-8, -0.0010220526)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
-
136
- over "jaw_movable_01_001" (
137
- prepend apiSchemas = ["PhysicsMassAPI"]
138
- )
139
- {
140
- vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
141
- point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
142
- float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
143
- float physics:mass = 0.027040195
144
- quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
145
- vector3f physics:velocity = (-5.402627e-11, -1.0848506e-11, -0.12262502)
146
- quatf xformOp:orient = (1, 0, 0, 0)
147
- float3 xformOp:scale = (1, 1, 1)
148
- float3 xformOp:translate = (-1.3969839e-8, -3.8016296e-8, -0.001022291)
149
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
- }
151
- }
152
- }
153
- }
154
-
155
- def Xform "Room"
156
- {
157
- def Mesh "Bottom" (
158
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
- )
160
- {
161
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
- bindMaterialAs = "strongerThanDescendants"
166
- )
167
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
- uniform token physics:approximation = "convexHull"
169
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
- custom bool primvars:doNotCastShadows = 1
171
-
172
- def Material "_FlatColorMaterial"
173
- {
174
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
-
176
- def Shader "Shader"
177
- {
178
- uniform token info:id = "UsdPreviewSurface"
179
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
- float inputs:metallic = 0
181
- float inputs:roughness = 1
182
- color3f inputs:specularColor = (0, 0, 0)
183
- token outputs:surface
184
- }
185
- }
186
- }
187
-
188
- def Mesh "Floor" (
189
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
- )
191
- {
192
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
- bindMaterialAs = "strongerThanDescendants"
197
- )
198
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
- uniform token physics:approximation = "convexHull"
200
- bool physics:collisionEnabled = 1
201
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
- custom bool primvars:doNotCastShadows = 1
203
-
204
- def Material "_FlatColorMaterial"
205
- {
206
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
-
208
- def Shader "Shader"
209
- {
210
- uniform token info:id = "UsdPreviewSurface"
211
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
- float inputs:metallic = 0
213
- float inputs:roughness = 1
214
- color3f inputs:specularColor = (0, 0, 0)
215
- token outputs:surface
216
- }
217
- }
218
- }
219
-
220
- def Mesh "North" (
221
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
- )
223
- {
224
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
- bindMaterialAs = "strongerThanDescendants"
229
- )
230
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
- uniform token physics:approximation = "convexHull"
232
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
- custom bool primvars:doNotCastShadows = 1
234
-
235
- def Material "_FlatColorMaterial"
236
- {
237
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
-
239
- def Shader "Shader"
240
- {
241
- uniform token info:id = "UsdPreviewSurface"
242
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
- float inputs:metallic = 0
244
- float inputs:roughness = 1
245
- color3f inputs:specularColor = (0, 0, 0)
246
- token outputs:surface
247
- }
248
- }
249
- }
250
-
251
- def Mesh "South" (
252
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
- )
254
- {
255
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
- bindMaterialAs = "strongerThanDescendants"
260
- )
261
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
- uniform token physics:approximation = "convexHull"
263
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
- custom bool primvars:doNotCastShadows = 1
265
-
266
- def Material "_FlatColorMaterial"
267
- {
268
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
-
270
- def Shader "Shader"
271
- {
272
- uniform token info:id = "UsdPreviewSurface"
273
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
- float inputs:metallic = 0
275
- float inputs:roughness = 1
276
- color3f inputs:specularColor = (0, 0, 0)
277
- token outputs:surface
278
- }
279
- }
280
- }
281
-
282
- def Mesh "West" (
283
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
- )
285
- {
286
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
- bindMaterialAs = "strongerThanDescendants"
291
- )
292
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
- uniform token physics:approximation = "convexHull"
294
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
- custom bool primvars:doNotCastShadows = 1
296
-
297
- def Material "_FlatColorMaterial"
298
- {
299
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
-
301
- def Shader "Shader"
302
- {
303
- uniform token info:id = "UsdPreviewSurface"
304
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
- float inputs:metallic = 0
306
- float inputs:roughness = 1
307
- color3f inputs:specularColor = (0, 0, 0)
308
- token outputs:surface
309
- }
310
- }
311
- }
312
-
313
- def Mesh "East" (
314
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
- )
316
- {
317
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
- bindMaterialAs = "strongerThanDescendants"
322
- )
323
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
- uniform token physics:approximation = "convexHull"
325
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
- custom bool primvars:doNotCastShadows = 1
327
-
328
- def Material "_FlatColorMaterial"
329
- {
330
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
-
332
- def Shader "Shader"
333
- {
334
- uniform token info:id = "UsdPreviewSurface"
335
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
- float inputs:metallic = 0
337
- float inputs:roughness = 1
338
- color3f inputs:specularColor = (0, 0, 0)
339
- token outputs:surface
340
- }
341
- }
342
- }
343
-
344
- def Mesh "Slope" (
345
- prepend apiSchemas = ["MaterialBindingAPI"]
346
- )
347
- {
348
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
349
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
350
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
351
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
352
- bindMaterialAs = "strongerThanDescendants"
353
- )
354
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
355
- custom bool primvars:doNotCastShadows = 1
356
- float xformOp:rotateX = 45
357
- float xformOp:rotateZ = 180
358
- float3 xformOp:scale = (50, 1.9795412, 0.024744265)
359
- double3 xformOp:translate = (0, 0, 1.3601561701461586)
360
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
361
-
362
- def Material "_FlatColorMaterial"
363
- {
364
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
365
-
366
- def Shader "Shader"
367
- {
368
- uniform token info:id = "UsdPreviewSurface"
369
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
370
- float inputs:metallic = 0
371
- float inputs:roughness = 1
372
- color3f inputs:specularColor = (0, 0, 0)
373
- token outputs:surface
374
- }
375
- }
376
-
377
- def "PhysMaterial" (
378
- prepend apiSchemas = ["PhysicsMaterialAPI"]
379
- )
380
- {
381
- float physics:dynamicFriction = 0.4
382
- float physics:restitution = 0
383
- float physics:staticFriction = 0.5
384
- }
385
- }
386
-
387
- def Xform "SlopeCollision"
388
- {
389
- float xformOp:rotateX = 45
390
- float xformOp:rotateZ = 180
391
- double3 xformOp:translate = (0, 0, 1.3601561701461586)
392
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
393
-
394
- def Cube "Box" (
395
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
396
- )
397
- {
398
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
399
- bindMaterialAs = "weakerThanDescendants"
400
- )
401
- double size = 1
402
- token visibility = "invisible"
403
- float3 xformOp:scale = (100, 3.9590824, 0.024744265)
404
- double3 xformOp:translate = (0, 0, -0.012372132390737534)
405
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
406
- }
407
- }
408
- }
409
-
410
- def Xform "Lights"
411
- {
412
- def DomeLight "DomeLight_1"
413
- {
414
- float inputs:intensity = 1000
415
- }
416
- }
417
-
418
- def PhysicsScene "PhysicsScene" (
419
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
420
- )
421
- {
422
- vector3f physics:gravityDirection = (0, 0, -1)
423
- float physics:gravityMagnitude = 9.81
424
- uniform token physxScene:broadphaseType = "GPU"
425
- bool physxScene:enableEnhancedDeterminism = 0
426
- bool physxScene:enableGPUDynamics = 1
427
- bool physxScene:enableStabilization = 1
428
- uniform token physxScene:solverType = "TGS"
429
- uint physxScene:timeStepsPerSecond = 240
430
- }
431
-
432
- def Xform "GroundPlane"
433
- {
434
- def Mesh "CollisionMesh" (
435
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
436
- )
437
- {
438
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
439
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
440
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
441
- bindMaterialAs = "weakerThanDescendants"
442
- )
443
- uniform token physics:approximation = "convexHull"
444
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
445
- token visibility = "invisible"
446
- }
447
-
448
- def "PhysMaterial" (
449
- prepend apiSchemas = ["PhysicsMaterialAPI"]
450
- )
451
- {
452
- float physics:dynamicFriction = 0.4
453
- float physics:restitution = 0
454
- float physics:staticFriction = 0.5
455
- }
456
- }
457
-
458
- def Camera "Camera"
459
- {
460
- float2 clippingRange = (0.005000138, 1000)
461
- float focalLength = 35
462
- float horizontalAperture = 36
463
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-0.49030389047415524, -0.9798228848633888, 2.6681468017490655, 1) )
464
- uniform token[] xformOpOrder = ["xformOp:transform"]
465
- }
466
- }
467
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -0.9798228956575631, 2.563700389711097)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
100
+ )
101
+ {
102
+ over "Monkey_Wrench"
103
+ {
104
+ over "frame_01_001" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
109
+ point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
110
+ float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
111
+ float physics:mass = 0.41836932
112
+ quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
113
+ vector3f physics:velocity = (-1.02148053e-13, 1.4398847e-14, -0.12262502)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (4.656613e-10, 2.1588349e-8, -0.0010220526)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "adjuster_worm_01" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (1.4102012e-9, -0.0000026784467, -1.0159006e-9)
125
+ point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
126
+ float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
127
+ float physics:mass = 0.010590488
128
+ quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
129
+ vector3f physics:velocity = (3.88205e-12, 9.1124076e-14, -0.12262502)
130
+ quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (6.0535967e-9, 2.1588349e-8, -0.0010220526)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+
136
+ over "jaw_movable_01_001" (
137
+ prepend apiSchemas = ["PhysicsMassAPI"]
138
+ )
139
+ {
140
+ vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
141
+ point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
142
+ float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
143
+ float physics:mass = 0.027040195
144
+ quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
145
+ vector3f physics:velocity = (-5.402627e-11, -1.0848506e-11, -0.12262502)
146
+ quatf xformOp:orient = (1, 0, 0, 0)
147
+ float3 xformOp:scale = (1, 1, 1)
148
+ float3 xformOp:translate = (-1.3969839e-8, -3.8016296e-8, -0.001022291)
149
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "Room"
156
+ {
157
+ def Mesh "Bottom" (
158
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
159
+ )
160
+ {
161
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
162
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
163
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
164
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
165
+ bindMaterialAs = "strongerThanDescendants"
166
+ )
167
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
168
+ uniform token physics:approximation = "convexHull"
169
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
170
+ custom bool primvars:doNotCastShadows = 1
171
+
172
+ def Material "_FlatColorMaterial"
173
+ {
174
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
175
+
176
+ def Shader "Shader"
177
+ {
178
+ uniform token info:id = "UsdPreviewSurface"
179
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
180
+ float inputs:metallic = 0
181
+ float inputs:roughness = 1
182
+ color3f inputs:specularColor = (0, 0, 0)
183
+ token outputs:surface
184
+ }
185
+ }
186
+ }
187
+
188
+ def Mesh "Floor" (
189
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
190
+ )
191
+ {
192
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
193
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
194
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
195
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
196
+ bindMaterialAs = "strongerThanDescendants"
197
+ )
198
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
199
+ uniform token physics:approximation = "convexHull"
200
+ bool physics:collisionEnabled = 1
201
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
202
+ custom bool primvars:doNotCastShadows = 1
203
+
204
+ def Material "_FlatColorMaterial"
205
+ {
206
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
207
+
208
+ def Shader "Shader"
209
+ {
210
+ uniform token info:id = "UsdPreviewSurface"
211
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
212
+ float inputs:metallic = 0
213
+ float inputs:roughness = 1
214
+ color3f inputs:specularColor = (0, 0, 0)
215
+ token outputs:surface
216
+ }
217
+ }
218
+ }
219
+
220
+ def Mesh "North" (
221
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
222
+ )
223
+ {
224
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
225
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
226
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
227
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
228
+ bindMaterialAs = "strongerThanDescendants"
229
+ )
230
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
231
+ uniform token physics:approximation = "convexHull"
232
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
233
+ custom bool primvars:doNotCastShadows = 1
234
+
235
+ def Material "_FlatColorMaterial"
236
+ {
237
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
238
+
239
+ def Shader "Shader"
240
+ {
241
+ uniform token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
243
+ float inputs:metallic = 0
244
+ float inputs:roughness = 1
245
+ color3f inputs:specularColor = (0, 0, 0)
246
+ token outputs:surface
247
+ }
248
+ }
249
+ }
250
+
251
+ def Mesh "South" (
252
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
253
+ )
254
+ {
255
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
256
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
257
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
258
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
259
+ bindMaterialAs = "strongerThanDescendants"
260
+ )
261
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
262
+ uniform token physics:approximation = "convexHull"
263
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
264
+ custom bool primvars:doNotCastShadows = 1
265
+
266
+ def Material "_FlatColorMaterial"
267
+ {
268
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
269
+
270
+ def Shader "Shader"
271
+ {
272
+ uniform token info:id = "UsdPreviewSurface"
273
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
274
+ float inputs:metallic = 0
275
+ float inputs:roughness = 1
276
+ color3f inputs:specularColor = (0, 0, 0)
277
+ token outputs:surface
278
+ }
279
+ }
280
+ }
281
+
282
+ def Mesh "West" (
283
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
284
+ )
285
+ {
286
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
287
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
288
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
289
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
290
+ bindMaterialAs = "strongerThanDescendants"
291
+ )
292
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
293
+ uniform token physics:approximation = "convexHull"
294
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
295
+ custom bool primvars:doNotCastShadows = 1
296
+
297
+ def Material "_FlatColorMaterial"
298
+ {
299
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
300
+
301
+ def Shader "Shader"
302
+ {
303
+ uniform token info:id = "UsdPreviewSurface"
304
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
305
+ float inputs:metallic = 0
306
+ float inputs:roughness = 1
307
+ color3f inputs:specularColor = (0, 0, 0)
308
+ token outputs:surface
309
+ }
310
+ }
311
+ }
312
+
313
+ def Mesh "East" (
314
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
315
+ )
316
+ {
317
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
318
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
319
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
320
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
321
+ bindMaterialAs = "strongerThanDescendants"
322
+ )
323
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
324
+ uniform token physics:approximation = "convexHull"
325
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
326
+ custom bool primvars:doNotCastShadows = 1
327
+
328
+ def Material "_FlatColorMaterial"
329
+ {
330
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
331
+
332
+ def Shader "Shader"
333
+ {
334
+ uniform token info:id = "UsdPreviewSurface"
335
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
336
+ float inputs:metallic = 0
337
+ float inputs:roughness = 1
338
+ color3f inputs:specularColor = (0, 0, 0)
339
+ token outputs:surface
340
+ }
341
+ }
342
+ }
343
+
344
+ def Mesh "Slope" (
345
+ prepend apiSchemas = ["MaterialBindingAPI"]
346
+ )
347
+ {
348
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
349
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
350
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
351
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
352
+ bindMaterialAs = "strongerThanDescendants"
353
+ )
354
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
355
+ custom bool primvars:doNotCastShadows = 1
356
+ float xformOp:rotateX = 45
357
+ float xformOp:rotateZ = 180
358
+ float3 xformOp:scale = (50, 1.9795412, 0.024744265)
359
+ double3 xformOp:translate = (0, 0, 1.3601561701461586)
360
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
361
+
362
+ def Material "_FlatColorMaterial"
363
+ {
364
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
365
+
366
+ def Shader "Shader"
367
+ {
368
+ uniform token info:id = "UsdPreviewSurface"
369
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
370
+ float inputs:metallic = 0
371
+ float inputs:roughness = 1
372
+ color3f inputs:specularColor = (0, 0, 0)
373
+ token outputs:surface
374
+ }
375
+ }
376
+
377
+ def "PhysMaterial" (
378
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
379
+ )
380
+ {
381
+ float physics:dynamicFriction = 0.4
382
+ float physics:restitution = 0
383
+ float physics:staticFriction = 0.5
384
+ }
385
+ }
386
+
387
+ def Xform "SlopeCollision"
388
+ {
389
+ float xformOp:rotateX = 45
390
+ float xformOp:rotateZ = 180
391
+ double3 xformOp:translate = (0, 0, 1.3601561701461586)
392
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
393
+
394
+ def Cube "Box" (
395
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
396
+ )
397
+ {
398
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
399
+ bindMaterialAs = "weakerThanDescendants"
400
+ )
401
+ double size = 1
402
+ token visibility = "invisible"
403
+ float3 xformOp:scale = (100, 3.9590824, 0.024744265)
404
+ double3 xformOp:translate = (0, 0, -0.012372132390737534)
405
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
406
+ }
407
+ }
408
+ }
409
+
410
+ def Xform "Lights"
411
+ {
412
+ def DomeLight "DomeLight_1"
413
+ {
414
+ float inputs:intensity = 1000
415
+ }
416
+ }
417
+
418
+ def PhysicsScene "PhysicsScene" (
419
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
420
+ )
421
+ {
422
+ vector3f physics:gravityDirection = (0, 0, -1)
423
+ float physics:gravityMagnitude = 9.81
424
+ uniform token physxScene:broadphaseType = "GPU"
425
+ bool physxScene:enableEnhancedDeterminism = 0
426
+ bool physxScene:enableGPUDynamics = 1
427
+ bool physxScene:enableStabilization = 1
428
+ uniform token physxScene:solverType = "TGS"
429
+ uint physxScene:timeStepsPerSecond = 240
430
+ }
431
+
432
+ def Xform "GroundPlane"
433
+ {
434
+ def Mesh "CollisionMesh" (
435
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
436
+ )
437
+ {
438
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
439
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
440
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
441
+ bindMaterialAs = "weakerThanDescendants"
442
+ )
443
+ uniform token physics:approximation = "convexHull"
444
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
445
+ token visibility = "invisible"
446
+ }
447
+
448
+ def "PhysMaterial" (
449
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
450
+ )
451
+ {
452
+ float physics:dynamicFriction = 0.4
453
+ float physics:restitution = 0
454
+ float physics:staticFriction = 0.5
455
+ }
456
+ }
457
+
458
+ def Camera "Camera"
459
+ {
460
+ float2 clippingRange = (0.005000138, 1000)
461
+ float focalLength = 35
462
+ float horizontalAperture = 36
463
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-0.49030389047415524, -0.9798228848633888, 2.6681468017490655, 1) )
464
+ uniform token[] xformOpOrder = ["xformOp:transform"]
465
+ }
466
+ }
467
+