Datasets:
Remove internal annotations and local paths from published files (part 9)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +393 -393
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/pivot/isaac_sim/test_scene.usda +318 -318
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/presence/isaac_sim/test_scene.usda +383 -383
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/8d233861a7b5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +474 -474
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +780 -780
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/light_response/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/pivot/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/presence/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/9c81adb198c6/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +539 -539
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +323 -323
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/light_response/isaac_sim/test_scene.usda +331 -331
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +325 -325
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/pivot/isaac_sim/test_scene.usda +258 -258
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/presence/isaac_sim/test_scene.usda +323 -323
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +658 -658
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +580 -580
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/light_response/isaac_sim/test_scene.usda +666 -666
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +708 -708
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/pivot/isaac_sim/test_scene.usda +593 -593
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/presence/isaac_sim/test_scene.usda +658 -658
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/a4d561a5e75f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +645 -645
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +365 -365
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +402 -402
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +460 -460
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/light_response/isaac_sim/test_scene.usda +373 -373
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +373 -373
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/pivot/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/presence/isaac_sim/test_scene.usda +365 -365
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +467 -467
reports/runtime/results/external/8d233861a7b5/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
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@@ -1,300 +1,300 @@
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| 1 |
-
#usda 1.0
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| 2 |
-
(
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| 3 |
-
endTimeCode = 1000000
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| 4 |
-
metersPerUnit = 1
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| 5 |
-
startTimeCode = 0
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| 6 |
-
timeCodesPerSecond = 60
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| 7 |
-
upAxis = "Z"
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| 8 |
-
)
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| 9 |
-
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| 10 |
-
def "Render" (
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| 11 |
-
hide_in_stage_window = true
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| 12 |
-
no_delete = true
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| 13 |
-
)
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| 14 |
-
{
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| 15 |
-
def "OmniverseKit"
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| 16 |
-
{
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| 17 |
-
def "HydraTextures" (
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-
hide_in_stage_window = true
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| 19 |
-
no_delete = true
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| 20 |
-
)
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| 21 |
-
{
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| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
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prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
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-
hide_in_stage_window = true
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| 25 |
-
no_delete = true
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| 26 |
-
)
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| 27 |
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{
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| 28 |
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rel camera = </OmniverseKit_Persp>
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| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
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| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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| 31 |
-
token omni:rtx:background:source:type = "domeLight"
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| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
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| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
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| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
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| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
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| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
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| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
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| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
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| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
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| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
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| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
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| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
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| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
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| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
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| 47 |
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color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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| 48 |
-
bool omni:rtx:rt:demoire = 0
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| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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| 50 |
-
int omni:rtx:rt:sss:samples = 1
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| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
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| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
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| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
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| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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| 55 |
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rel orderedVars = </Render/Vars/LdrColor>
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| 56 |
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custom bool overrideClipRange = 0
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| 57 |
-
uniform int2 resolution = (1024, 1024)
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| 58 |
-
}
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| 59 |
-
}
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| 60 |
-
}
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| 61 |
-
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| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
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prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
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-
no_delete = true
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-
)
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| 66 |
-
{
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| 67 |
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rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
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-
}
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| 69 |
-
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| 70 |
-
def "Vars"
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-
{
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def RenderVar "LdrColor" (
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hide_in_stage_window = true
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no_delete = true
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)
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{
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uniform string sourceName = "LdrColor"
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uniform token sourceType = "raw"
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}
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}
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-
}
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-
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over "OmniverseKit_Persp"
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-
{
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| 85 |
-
float exposure:fStop = 5
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| 86 |
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float exposure:responsivity = 1.1026709
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| 87 |
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float exposure:time = 0.02
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-
}
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-
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def "World"
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{
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| 92 |
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def Xform "AssetRoot"
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{
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def "Asset" (
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prepend references = @
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)
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{
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}
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}
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-
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def Xform "Room"
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{
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def Mesh "Bottom" (
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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)
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{
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| 107 |
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float3[] extent = [(-50, -50, -52), (50, 50, -50)]
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| 108 |
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 109 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
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bindMaterialAs = "strongerThanDescendants"
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)
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
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| 114 |
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uniform token physics:approximation = "convexHull"
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| 115 |
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point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
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| 116 |
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custom bool primvars:doNotCastShadows = 1
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-
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def Material "_FlatColorMaterial"
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{
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token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
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-
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def Shader "Shader"
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{
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uniform token info:id = "UsdPreviewSurface"
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color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
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| 126 |
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float inputs:metallic = 0
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| 127 |
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float inputs:roughness = 1
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| 128 |
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color3f inputs:specularColor = (0, 0, 0)
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| 129 |
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token outputs:surface
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}
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}
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}
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| 133 |
-
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| 134 |
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def Mesh "Floor" (
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
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| 136 |
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)
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{
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| 138 |
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float3[] extent = [(-50, -50, -2), (50, 50, 0)]
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| 139 |
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 140 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
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| 142 |
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uniform token physics:approximation = "convexHull"
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| 143 |
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bool physics:collisionEnabled = 0
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| 144 |
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point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
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| 145 |
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custom bool primvars:doNotCastShadows = 1
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token visibility = "invisible"
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}
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| 148 |
-
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| 149 |
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def Mesh "North" (
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| 150 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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)
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| 152 |
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{
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| 153 |
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float3[] extent = [(-50, -52, -50), (50, -50, 50)]
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| 154 |
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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| 155 |
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int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
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| 156 |
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rel material:binding = </World/Room/North/_FlatColorMaterial> (
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| 157 |
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bindMaterialAs = "strongerThanDescendants"
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| 158 |
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)
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| 159 |
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normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
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| 160 |
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uniform token physics:approximation = "convexHull"
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| 161 |
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point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
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| 162 |
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custom bool primvars:doNotCastShadows = 1
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| 163 |
-
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| 164 |
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def Material "_FlatColorMaterial"
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| 165 |
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{
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| 166 |
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token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
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| 167 |
-
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| 168 |
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def Shader "Shader"
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| 169 |
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{
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| 170 |
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uniform token info:id = "UsdPreviewSurface"
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| 171 |
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color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
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| 172 |
-
float inputs:metallic = 0
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| 173 |
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float inputs:roughness = 1
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| 174 |
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color3f inputs:specularColor = (0, 0, 0)
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| 175 |
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token outputs:surface
|
| 176 |
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}
|
| 177 |
-
}
|
| 178 |
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}
|
| 179 |
-
|
| 180 |
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def Mesh "South" (
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| 181 |
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prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
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| 182 |
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)
|
| 183 |
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{
|
| 184 |
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float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
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bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
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uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
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{
|
| 197 |
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token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
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def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0033983272, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0033983272, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/8d233861a7b5/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,393 +1,393 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Goggles"
|
| 115 |
-
{
|
| 116 |
-
over "band"
|
| 117 |
-
{
|
| 118 |
-
over "band" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
custom bool singleSided = 0
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "simulation_mesh" (
|
| 130 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 131 |
-
)
|
| 132 |
-
{
|
| 133 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 134 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 135 |
-
)
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
over "collision_mesh" (
|
| 139 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
-
)
|
| 141 |
-
{
|
| 142 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
-
)
|
| 145 |
-
}
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "frame"
|
| 149 |
-
{
|
| 150 |
-
over "lens" (
|
| 151 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
uniform bool doubleSided = 1
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
custom bool singleSided = 0
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
over "frame" (
|
| 163 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
uniform bool doubleSided = 1
|
| 167 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
rel material:binding:physics = None
|
| 171 |
-
custom bool singleSided = 0
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
over "buckle_left" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
uniform bool doubleSided = 1
|
| 179 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 180 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 181 |
-
)
|
| 182 |
-
rel material:binding:physics = None
|
| 183 |
-
custom bool singleSided = 0
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
over "buckle_right" (
|
| 187 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
-
)
|
| 189 |
-
{
|
| 190 |
-
uniform bool doubleSided = 1
|
| 191 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
rel material:binding:physics = None
|
| 195 |
-
custom bool singleSided = 0
|
| 196 |
-
}
|
| 197 |
-
}
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Xform "Room"
|
| 203 |
-
{
|
| 204 |
-
def Mesh "Bottom" (
|
| 205 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 206 |
-
)
|
| 207 |
-
{
|
| 208 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 209 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 210 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 211 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 212 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 213 |
-
)
|
| 214 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
-
uniform token physics:approximation = "convexHull"
|
| 216 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 217 |
-
custom bool primvars:doNotCastShadows = 1
|
| 218 |
-
|
| 219 |
-
def Material "_FlatColorMaterial"
|
| 220 |
-
{
|
| 221 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 222 |
-
|
| 223 |
-
def Shader "Shader"
|
| 224 |
-
{
|
| 225 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 226 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 227 |
-
float inputs:metallic = 0
|
| 228 |
-
float inputs:roughness = 1
|
| 229 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 230 |
-
token outputs:surface
|
| 231 |
-
}
|
| 232 |
-
}
|
| 233 |
-
}
|
| 234 |
-
|
| 235 |
-
def Mesh "Floor" (
|
| 236 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 237 |
-
)
|
| 238 |
-
{
|
| 239 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 240 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 241 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 242 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 243 |
-
uniform token physics:approximation = "convexHull"
|
| 244 |
-
bool physics:collisionEnabled = 0
|
| 245 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 246 |
-
custom bool primvars:doNotCastShadows = 1
|
| 247 |
-
token visibility = "invisible"
|
| 248 |
-
}
|
| 249 |
-
|
| 250 |
-
def Mesh "North" (
|
| 251 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 252 |
-
)
|
| 253 |
-
{
|
| 254 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 255 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 256 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 257 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 258 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
-
)
|
| 260 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 261 |
-
uniform token physics:approximation = "convexHull"
|
| 262 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 263 |
-
custom bool primvars:doNotCastShadows = 1
|
| 264 |
-
|
| 265 |
-
def Material "_FlatColorMaterial"
|
| 266 |
-
{
|
| 267 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 268 |
-
|
| 269 |
-
def Shader "Shader"
|
| 270 |
-
{
|
| 271 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 272 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 273 |
-
float inputs:metallic = 0
|
| 274 |
-
float inputs:roughness = 1
|
| 275 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 276 |
-
token outputs:surface
|
| 277 |
-
}
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
|
| 281 |
-
def Mesh "South" (
|
| 282 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 283 |
-
)
|
| 284 |
-
{
|
| 285 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 286 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 287 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 288 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 289 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
-
)
|
| 291 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 292 |
-
uniform token physics:approximation = "convexHull"
|
| 293 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 294 |
-
custom bool primvars:doNotCastShadows = 1
|
| 295 |
-
|
| 296 |
-
def Material "_FlatColorMaterial"
|
| 297 |
-
{
|
| 298 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 299 |
-
|
| 300 |
-
def Shader "Shader"
|
| 301 |
-
{
|
| 302 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 303 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 304 |
-
float inputs:metallic = 0
|
| 305 |
-
float inputs:roughness = 1
|
| 306 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 307 |
-
token outputs:surface
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def Mesh "West" (
|
| 313 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 314 |
-
)
|
| 315 |
-
{
|
| 316 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 317 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 318 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 319 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 320 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
-
)
|
| 322 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 323 |
-
uniform token physics:approximation = "convexHull"
|
| 324 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 325 |
-
custom bool primvars:doNotCastShadows = 1
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
|
| 343 |
-
def Mesh "East" (
|
| 344 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 345 |
-
)
|
| 346 |
-
{
|
| 347 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 348 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 349 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 350 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 351 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 352 |
-
)
|
| 353 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 354 |
-
uniform token physics:approximation = "convexHull"
|
| 355 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 356 |
-
custom bool primvars:doNotCastShadows = 1
|
| 357 |
-
|
| 358 |
-
def Material "_FlatColorMaterial"
|
| 359 |
-
{
|
| 360 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 361 |
-
|
| 362 |
-
def Shader "Shader"
|
| 363 |
-
{
|
| 364 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 365 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 366 |
-
float inputs:metallic = 0
|
| 367 |
-
float inputs:roughness = 1
|
| 368 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 369 |
-
token outputs:surface
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 2000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def Camera "Camera"
|
| 384 |
-
{
|
| 385 |
-
float2 clippingRange = (0.0033983272, 10000)
|
| 386 |
-
float focalLength = 35
|
| 387 |
-
float horizontalAperture = 36
|
| 388 |
-
float verticalAperture = 36
|
| 389 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 390 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 391 |
-
}
|
| 392 |
-
}
|
| 393 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Goggles"
|
| 115 |
+
{
|
| 116 |
+
over "band"
|
| 117 |
+
{
|
| 118 |
+
over "band" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
custom bool singleSided = 0
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "simulation_mesh" (
|
| 130 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 131 |
+
)
|
| 132 |
+
{
|
| 133 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 134 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 135 |
+
)
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
over "collision_mesh" (
|
| 139 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 140 |
+
)
|
| 141 |
+
{
|
| 142 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 143 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 144 |
+
)
|
| 145 |
+
}
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "frame"
|
| 149 |
+
{
|
| 150 |
+
over "lens" (
|
| 151 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
uniform bool doubleSided = 1
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
custom bool singleSided = 0
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
over "frame" (
|
| 163 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
uniform bool doubleSided = 1
|
| 167 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
rel material:binding:physics = None
|
| 171 |
+
custom bool singleSided = 0
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
over "buckle_left" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
uniform bool doubleSided = 1
|
| 179 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 180 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 181 |
+
)
|
| 182 |
+
rel material:binding:physics = None
|
| 183 |
+
custom bool singleSided = 0
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
over "buckle_right" (
|
| 187 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
+
)
|
| 189 |
+
{
|
| 190 |
+
uniform bool doubleSided = 1
|
| 191 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
rel material:binding:physics = None
|
| 195 |
+
custom bool singleSided = 0
|
| 196 |
+
}
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Xform "Room"
|
| 203 |
+
{
|
| 204 |
+
def Mesh "Bottom" (
|
| 205 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 206 |
+
)
|
| 207 |
+
{
|
| 208 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 209 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 210 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 211 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 212 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 213 |
+
)
|
| 214 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
+
uniform token physics:approximation = "convexHull"
|
| 216 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 217 |
+
custom bool primvars:doNotCastShadows = 1
|
| 218 |
+
|
| 219 |
+
def Material "_FlatColorMaterial"
|
| 220 |
+
{
|
| 221 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 222 |
+
|
| 223 |
+
def Shader "Shader"
|
| 224 |
+
{
|
| 225 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 226 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 227 |
+
float inputs:metallic = 0
|
| 228 |
+
float inputs:roughness = 1
|
| 229 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 230 |
+
token outputs:surface
|
| 231 |
+
}
|
| 232 |
+
}
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
def Mesh "Floor" (
|
| 236 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 237 |
+
)
|
| 238 |
+
{
|
| 239 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 240 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 241 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 242 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 243 |
+
uniform token physics:approximation = "convexHull"
|
| 244 |
+
bool physics:collisionEnabled = 0
|
| 245 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 246 |
+
custom bool primvars:doNotCastShadows = 1
|
| 247 |
+
token visibility = "invisible"
|
| 248 |
+
}
|
| 249 |
+
|
| 250 |
+
def Mesh "North" (
|
| 251 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 252 |
+
)
|
| 253 |
+
{
|
| 254 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 255 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 256 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 257 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 258 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 259 |
+
)
|
| 260 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 261 |
+
uniform token physics:approximation = "convexHull"
|
| 262 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 263 |
+
custom bool primvars:doNotCastShadows = 1
|
| 264 |
+
|
| 265 |
+
def Material "_FlatColorMaterial"
|
| 266 |
+
{
|
| 267 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 268 |
+
|
| 269 |
+
def Shader "Shader"
|
| 270 |
+
{
|
| 271 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 272 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 273 |
+
float inputs:metallic = 0
|
| 274 |
+
float inputs:roughness = 1
|
| 275 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 276 |
+
token outputs:surface
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
def Mesh "South" (
|
| 282 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 283 |
+
)
|
| 284 |
+
{
|
| 285 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 286 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 287 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 288 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 289 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
+
)
|
| 291 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 292 |
+
uniform token physics:approximation = "convexHull"
|
| 293 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 294 |
+
custom bool primvars:doNotCastShadows = 1
|
| 295 |
+
|
| 296 |
+
def Material "_FlatColorMaterial"
|
| 297 |
+
{
|
| 298 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 299 |
+
|
| 300 |
+
def Shader "Shader"
|
| 301 |
+
{
|
| 302 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 303 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 304 |
+
float inputs:metallic = 0
|
| 305 |
+
float inputs:roughness = 1
|
| 306 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 307 |
+
token outputs:surface
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def Mesh "West" (
|
| 313 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 314 |
+
)
|
| 315 |
+
{
|
| 316 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 317 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 318 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 319 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 320 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
+
)
|
| 322 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 323 |
+
uniform token physics:approximation = "convexHull"
|
| 324 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 325 |
+
custom bool primvars:doNotCastShadows = 1
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
def Mesh "East" (
|
| 344 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 345 |
+
)
|
| 346 |
+
{
|
| 347 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 348 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 349 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 350 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 351 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 352 |
+
)
|
| 353 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 354 |
+
uniform token physics:approximation = "convexHull"
|
| 355 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 356 |
+
custom bool primvars:doNotCastShadows = 1
|
| 357 |
+
|
| 358 |
+
def Material "_FlatColorMaterial"
|
| 359 |
+
{
|
| 360 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 361 |
+
|
| 362 |
+
def Shader "Shader"
|
| 363 |
+
{
|
| 364 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 365 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 366 |
+
float inputs:metallic = 0
|
| 367 |
+
float inputs:roughness = 1
|
| 368 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 369 |
+
token outputs:surface
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 2000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def Camera "Camera"
|
| 384 |
+
{
|
| 385 |
+
float2 clippingRange = (0.0033983272, 10000)
|
| 386 |
+
float focalLength = 35
|
| 387 |
+
float horizontalAperture = 36
|
| 388 |
+
float verticalAperture = 36
|
| 389 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 390 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
|
reports/runtime/results/external/8d233861a7b5/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,318 +1,318 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Goggles"
|
| 115 |
-
{
|
| 116 |
-
over "band"
|
| 117 |
-
{
|
| 118 |
-
over "band" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
over "simulation_mesh" (
|
| 128 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 129 |
-
)
|
| 130 |
-
{
|
| 131 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 132 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 133 |
-
)
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "collision_mesh" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
}
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "frame"
|
| 147 |
-
{
|
| 148 |
-
over "lens" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "frame" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "buckle_left" (
|
| 169 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
-
)
|
| 175 |
-
rel material:binding:physics = None
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "buckle_right" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
rel material:binding:physics = None
|
| 186 |
-
}
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Xform "Room"
|
| 193 |
-
{
|
| 194 |
-
def Mesh "Bottom" (
|
| 195 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 196 |
-
)
|
| 197 |
-
{
|
| 198 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 199 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 200 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 201 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 202 |
-
uniform token physics:approximation = "convexHull"
|
| 203 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 204 |
-
custom bool primvars:doNotCastShadows = 1
|
| 205 |
-
}
|
| 206 |
-
|
| 207 |
-
def Mesh "Floor" (
|
| 208 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 209 |
-
)
|
| 210 |
-
{
|
| 211 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 218 |
-
uniform token physics:approximation = "convexHull"
|
| 219 |
-
bool physics:collisionEnabled = 1
|
| 220 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "North" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
-
uniform token physics:approximation = "convexHull"
|
| 248 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
-
custom bool primvars:doNotCastShadows = 1
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
def Mesh "South" (
|
| 253 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 254 |
-
)
|
| 255 |
-
{
|
| 256 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 257 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 258 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 259 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 260 |
-
uniform token physics:approximation = "convexHull"
|
| 261 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 262 |
-
custom bool primvars:doNotCastShadows = 1
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
def Mesh "West" (
|
| 266 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 267 |
-
)
|
| 268 |
-
{
|
| 269 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 273 |
-
uniform token physics:approximation = "convexHull"
|
| 274 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 275 |
-
custom bool primvars:doNotCastShadows = 1
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
| 292 |
-
def Xform "Lights"
|
| 293 |
-
{
|
| 294 |
-
def DistantLight "DistantLight_1"
|
| 295 |
-
{
|
| 296 |
-
float inputs:angle = 1
|
| 297 |
-
float inputs:intensity = 3000
|
| 298 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 299 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def DomeLight "DomeLight_2"
|
| 303 |
-
{
|
| 304 |
-
float inputs:intensity = 150
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
|
| 308 |
-
def Camera "Camera"
|
| 309 |
-
{
|
| 310 |
-
float2 clippingRange = (0.0033983272, 10000)
|
| 311 |
-
float focalLength = 35
|
| 312 |
-
float horizontalAperture = 36
|
| 313 |
-
float verticalAperture = 36
|
| 314 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 315 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Goggles"
|
| 115 |
+
{
|
| 116 |
+
over "band"
|
| 117 |
+
{
|
| 118 |
+
over "band" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
over "simulation_mesh" (
|
| 128 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 129 |
+
)
|
| 130 |
+
{
|
| 131 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 132 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 133 |
+
)
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "collision_mesh" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "frame"
|
| 147 |
+
{
|
| 148 |
+
over "lens" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "frame" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "buckle_left" (
|
| 169 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
+
)
|
| 175 |
+
rel material:binding:physics = None
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "buckle_right" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
rel material:binding:physics = None
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Xform "Room"
|
| 193 |
+
{
|
| 194 |
+
def Mesh "Bottom" (
|
| 195 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 196 |
+
)
|
| 197 |
+
{
|
| 198 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 199 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 200 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 201 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 202 |
+
uniform token physics:approximation = "convexHull"
|
| 203 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 204 |
+
custom bool primvars:doNotCastShadows = 1
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
def Mesh "Floor" (
|
| 208 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 209 |
+
)
|
| 210 |
+
{
|
| 211 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 218 |
+
uniform token physics:approximation = "convexHull"
|
| 219 |
+
bool physics:collisionEnabled = 1
|
| 220 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "North" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 247 |
+
uniform token physics:approximation = "convexHull"
|
| 248 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 249 |
+
custom bool primvars:doNotCastShadows = 1
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
def Mesh "South" (
|
| 253 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 254 |
+
)
|
| 255 |
+
{
|
| 256 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 257 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 258 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 259 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 260 |
+
uniform token physics:approximation = "convexHull"
|
| 261 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 262 |
+
custom bool primvars:doNotCastShadows = 1
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
def Mesh "West" (
|
| 266 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 267 |
+
)
|
| 268 |
+
{
|
| 269 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 270 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 271 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 272 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 273 |
+
uniform token physics:approximation = "convexHull"
|
| 274 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 275 |
+
custom bool primvars:doNotCastShadows = 1
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
def Xform "Lights"
|
| 293 |
+
{
|
| 294 |
+
def DistantLight "DistantLight_1"
|
| 295 |
+
{
|
| 296 |
+
float inputs:angle = 1
|
| 297 |
+
float inputs:intensity = 3000
|
| 298 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 299 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def DomeLight "DomeLight_2"
|
| 303 |
+
{
|
| 304 |
+
float inputs:intensity = 150
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
def Camera "Camera"
|
| 309 |
+
{
|
| 310 |
+
float2 clippingRange = (0.0033983272, 10000)
|
| 311 |
+
float focalLength = 35
|
| 312 |
+
float horizontalAperture = 36
|
| 313 |
+
float verticalAperture = 36
|
| 314 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 315 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
|
reports/runtime/results/external/8d233861a7b5/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,383 +1,383 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Safety_Goggles"
|
| 115 |
-
{
|
| 116 |
-
over "band"
|
| 117 |
-
{
|
| 118 |
-
over "band" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
}
|
| 126 |
-
|
| 127 |
-
over "simulation_mesh" (
|
| 128 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 129 |
-
)
|
| 130 |
-
{
|
| 131 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 132 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 133 |
-
)
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "collision_mesh" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
}
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "frame"
|
| 147 |
-
{
|
| 148 |
-
over "lens" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "frame" (
|
| 159 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
-
)
|
| 161 |
-
{
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "buckle_left" (
|
| 169 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
-
)
|
| 175 |
-
rel material:binding:physics = None
|
| 176 |
-
}
|
| 177 |
-
|
| 178 |
-
over "buckle_right" (
|
| 179 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
-
)
|
| 181 |
-
{
|
| 182 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
-
)
|
| 185 |
-
rel material:binding:physics = None
|
| 186 |
-
}
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Xform "Room"
|
| 193 |
-
{
|
| 194 |
-
def Mesh "Bottom" (
|
| 195 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 196 |
-
)
|
| 197 |
-
{
|
| 198 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 199 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 200 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 201 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 205 |
-
uniform token physics:approximation = "convexHull"
|
| 206 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 207 |
-
custom bool primvars:doNotCastShadows = 1
|
| 208 |
-
|
| 209 |
-
def Material "_FlatColorMaterial"
|
| 210 |
-
{
|
| 211 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 212 |
-
|
| 213 |
-
def Shader "Shader"
|
| 214 |
-
{
|
| 215 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 216 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 217 |
-
float inputs:metallic = 0
|
| 218 |
-
float inputs:roughness = 1
|
| 219 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 220 |
-
token outputs:surface
|
| 221 |
-
}
|
| 222 |
-
}
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
def Mesh "Floor" (
|
| 226 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 227 |
-
)
|
| 228 |
-
{
|
| 229 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 230 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 231 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 232 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 233 |
-
uniform token physics:approximation = "convexHull"
|
| 234 |
-
bool physics:collisionEnabled = 0
|
| 235 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 236 |
-
custom bool primvars:doNotCastShadows = 1
|
| 237 |
-
token visibility = "invisible"
|
| 238 |
-
}
|
| 239 |
-
|
| 240 |
-
def Mesh "North" (
|
| 241 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 242 |
-
)
|
| 243 |
-
{
|
| 244 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 245 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 246 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 247 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 248 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 249 |
-
)
|
| 250 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 251 |
-
uniform token physics:approximation = "convexHull"
|
| 252 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 253 |
-
custom bool primvars:doNotCastShadows = 1
|
| 254 |
-
|
| 255 |
-
def Material "_FlatColorMaterial"
|
| 256 |
-
{
|
| 257 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 258 |
-
|
| 259 |
-
def Shader "Shader"
|
| 260 |
-
{
|
| 261 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 262 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 263 |
-
float inputs:metallic = 0
|
| 264 |
-
float inputs:roughness = 1
|
| 265 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 266 |
-
token outputs:surface
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
}
|
| 270 |
-
|
| 271 |
-
def Mesh "South" (
|
| 272 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 273 |
-
)
|
| 274 |
-
{
|
| 275 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 276 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 277 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 278 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 282 |
-
uniform token physics:approximation = "convexHull"
|
| 283 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 284 |
-
custom bool primvars:doNotCastShadows = 1
|
| 285 |
-
|
| 286 |
-
def Material "_FlatColorMaterial"
|
| 287 |
-
{
|
| 288 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 289 |
-
|
| 290 |
-
def Shader "Shader"
|
| 291 |
-
{
|
| 292 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 293 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 294 |
-
float inputs:metallic = 0
|
| 295 |
-
float inputs:roughness = 1
|
| 296 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 297 |
-
token outputs:surface
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Mesh "West" (
|
| 303 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 304 |
-
)
|
| 305 |
-
{
|
| 306 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 307 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 308 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 309 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 310 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 311 |
-
)
|
| 312 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 313 |
-
uniform token physics:approximation = "convexHull"
|
| 314 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 315 |
-
custom bool primvars:doNotCastShadows = 1
|
| 316 |
-
|
| 317 |
-
def Material "_FlatColorMaterial"
|
| 318 |
-
{
|
| 319 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 320 |
-
|
| 321 |
-
def Shader "Shader"
|
| 322 |
-
{
|
| 323 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 324 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 325 |
-
float inputs:metallic = 0
|
| 326 |
-
float inputs:roughness = 1
|
| 327 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 328 |
-
token outputs:surface
|
| 329 |
-
}
|
| 330 |
-
}
|
| 331 |
-
}
|
| 332 |
-
|
| 333 |
-
def Mesh "East" (
|
| 334 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
-
)
|
| 336 |
-
{
|
| 337 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 341 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 344 |
-
uniform token physics:approximation = "convexHull"
|
| 345 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 346 |
-
custom bool primvars:doNotCastShadows = 1
|
| 347 |
-
|
| 348 |
-
def Material "_FlatColorMaterial"
|
| 349 |
-
{
|
| 350 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
-
|
| 352 |
-
def Shader "Shader"
|
| 353 |
-
{
|
| 354 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 356 |
-
float inputs:metallic = 0
|
| 357 |
-
float inputs:roughness = 1
|
| 358 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
-
token outputs:surface
|
| 360 |
-
}
|
| 361 |
-
}
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
|
| 365 |
-
def Xform "Lights"
|
| 366 |
-
{
|
| 367 |
-
def DomeLight "DomeLight_1"
|
| 368 |
-
{
|
| 369 |
-
float inputs:intensity = 1000
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
|
| 373 |
-
def Camera "Camera"
|
| 374 |
-
{
|
| 375 |
-
float2 clippingRange = (0.0033983272, 10000)
|
| 376 |
-
float focalLength = 35
|
| 377 |
-
float horizontalAperture = 36
|
| 378 |
-
float verticalAperture = 36
|
| 379 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 380 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 381 |
-
}
|
| 382 |
-
}
|
| 383 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Safety_Goggles"
|
| 115 |
+
{
|
| 116 |
+
over "band"
|
| 117 |
+
{
|
| 118 |
+
over "band" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
over "simulation_mesh" (
|
| 128 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 129 |
+
)
|
| 130 |
+
{
|
| 131 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 132 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 133 |
+
)
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "collision_mesh" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "frame"
|
| 147 |
+
{
|
| 148 |
+
over "lens" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "frame" (
|
| 159 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 160 |
+
)
|
| 161 |
+
{
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "buckle_left" (
|
| 169 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 173 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 174 |
+
)
|
| 175 |
+
rel material:binding:physics = None
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
over "buckle_right" (
|
| 179 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 180 |
+
)
|
| 181 |
+
{
|
| 182 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 183 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 184 |
+
)
|
| 185 |
+
rel material:binding:physics = None
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Xform "Room"
|
| 193 |
+
{
|
| 194 |
+
def Mesh "Bottom" (
|
| 195 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 196 |
+
)
|
| 197 |
+
{
|
| 198 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 199 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 200 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 201 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 205 |
+
uniform token physics:approximation = "convexHull"
|
| 206 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 207 |
+
custom bool primvars:doNotCastShadows = 1
|
| 208 |
+
|
| 209 |
+
def Material "_FlatColorMaterial"
|
| 210 |
+
{
|
| 211 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 212 |
+
|
| 213 |
+
def Shader "Shader"
|
| 214 |
+
{
|
| 215 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 216 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 217 |
+
float inputs:metallic = 0
|
| 218 |
+
float inputs:roughness = 1
|
| 219 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 220 |
+
token outputs:surface
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
def Mesh "Floor" (
|
| 226 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 230 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 231 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 232 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 233 |
+
uniform token physics:approximation = "convexHull"
|
| 234 |
+
bool physics:collisionEnabled = 0
|
| 235 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 236 |
+
custom bool primvars:doNotCastShadows = 1
|
| 237 |
+
token visibility = "invisible"
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
def Mesh "North" (
|
| 241 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 242 |
+
)
|
| 243 |
+
{
|
| 244 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 245 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 246 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 247 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 248 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 249 |
+
)
|
| 250 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 251 |
+
uniform token physics:approximation = "convexHull"
|
| 252 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 253 |
+
custom bool primvars:doNotCastShadows = 1
|
| 254 |
+
|
| 255 |
+
def Material "_FlatColorMaterial"
|
| 256 |
+
{
|
| 257 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 258 |
+
|
| 259 |
+
def Shader "Shader"
|
| 260 |
+
{
|
| 261 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 262 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 263 |
+
float inputs:metallic = 0
|
| 264 |
+
float inputs:roughness = 1
|
| 265 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 266 |
+
token outputs:surface
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
def Mesh "South" (
|
| 272 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 273 |
+
)
|
| 274 |
+
{
|
| 275 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 276 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 277 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 278 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 282 |
+
uniform token physics:approximation = "convexHull"
|
| 283 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 284 |
+
custom bool primvars:doNotCastShadows = 1
|
| 285 |
+
|
| 286 |
+
def Material "_FlatColorMaterial"
|
| 287 |
+
{
|
| 288 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 289 |
+
|
| 290 |
+
def Shader "Shader"
|
| 291 |
+
{
|
| 292 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 293 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 294 |
+
float inputs:metallic = 0
|
| 295 |
+
float inputs:roughness = 1
|
| 296 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 297 |
+
token outputs:surface
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Mesh "West" (
|
| 303 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 304 |
+
)
|
| 305 |
+
{
|
| 306 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 307 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 308 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 309 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 310 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 311 |
+
)
|
| 312 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 313 |
+
uniform token physics:approximation = "convexHull"
|
| 314 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 315 |
+
custom bool primvars:doNotCastShadows = 1
|
| 316 |
+
|
| 317 |
+
def Material "_FlatColorMaterial"
|
| 318 |
+
{
|
| 319 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 320 |
+
|
| 321 |
+
def Shader "Shader"
|
| 322 |
+
{
|
| 323 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 324 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 325 |
+
float inputs:metallic = 0
|
| 326 |
+
float inputs:roughness = 1
|
| 327 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 328 |
+
token outputs:surface
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
def Mesh "East" (
|
| 334 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 335 |
+
)
|
| 336 |
+
{
|
| 337 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 341 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 344 |
+
uniform token physics:approximation = "convexHull"
|
| 345 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 346 |
+
custom bool primvars:doNotCastShadows = 1
|
| 347 |
+
|
| 348 |
+
def Material "_FlatColorMaterial"
|
| 349 |
+
{
|
| 350 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 351 |
+
|
| 352 |
+
def Shader "Shader"
|
| 353 |
+
{
|
| 354 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 355 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 356 |
+
float inputs:metallic = 0
|
| 357 |
+
float inputs:roughness = 1
|
| 358 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 359 |
+
token outputs:surface
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
def Xform "Lights"
|
| 366 |
+
{
|
| 367 |
+
def DomeLight "DomeLight_1"
|
| 368 |
+
{
|
| 369 |
+
float inputs:intensity = 1000
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
def Camera "Camera"
|
| 374 |
+
{
|
| 375 |
+
float2 clippingRange = (0.0033983272, 10000)
|
| 376 |
+
float focalLength = 35
|
| 377 |
+
float horizontalAperture = 36
|
| 378 |
+
float verticalAperture = 36
|
| 379 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 380 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 381 |
+
}
|
| 382 |
+
}
|
| 383 |
+
|
reports/runtime/results/external/8d233861a7b5/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0033983272, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0033983272, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/8d233861a7b5/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0033983272, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/safety_goggles/simready_usd/safety_goggles.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0033983272, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839176, 0, 0), (-0.14887604148169295, -0.39700277728451444, 0.9056625856802982, 0), (0.31799936400190804, 0.847998304005088, 0.4239991520025442, -0), (0.1076184175424669, 0.39351280538098493, 0.1940403136959201, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/8d233861a7b5/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,474 +1,474 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 1.124987976267903)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Workbench_Trolley"
|
| 103 |
-
{
|
| 104 |
-
over "body" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7518402e-11)
|
| 109 |
-
point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
|
| 110 |
-
float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
|
| 111 |
-
float physics:mass = 45.254078
|
| 112 |
-
quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
|
| 113 |
-
vector3f physics:velocity = (-4.4729025e-12, -3.372611e-13, -0.122625)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, -0.00102164)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "caster_01" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517747e-11)
|
| 125 |
-
point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
|
| 126 |
-
float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
|
| 127 |
-
float physics:mass = 0.3255891
|
| 128 |
-
quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
|
| 129 |
-
vector3f physics:velocity = (8.184575e-11, 6.550059e-12, -0.122625)
|
| 130 |
-
quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, -0.00102164)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "caster_02" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517757e-11)
|
| 141 |
-
point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
|
| 142 |
-
float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
|
| 143 |
-
float physics:mass = 0.32558936
|
| 144 |
-
quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
|
| 145 |
-
vector3f physics:velocity = (8.1845725e-11, 6.993761e-12, -0.122625)
|
| 146 |
-
quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, -0.00102164)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "caster_03" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
|
| 157 |
-
point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
|
| 158 |
-
float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
|
| 159 |
-
float physics:mass = 0.3255893
|
| 160 |
-
quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
|
| 161 |
-
vector3f physics:velocity = (8.1070255e-11, 6.9937584e-12, -0.122625)
|
| 162 |
-
quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, -0.0010215208)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "caster_04" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
|
| 173 |
-
point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
|
| 174 |
-
float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
|
| 175 |
-
float physics:mass = 0.3255893
|
| 176 |
-
quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
|
| 177 |
-
vector3f physics:velocity = (8.107031e-11, 6.550059e-12, -0.122625)
|
| 178 |
-
quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, -0.0010217592)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "wheel_01"
|
| 185 |
-
{
|
| 186 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517747e-11)
|
| 187 |
-
vector3f physics:velocity = (9.1396835e-11, 7.3391935e-12, -0.122625)
|
| 188 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 189 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
-
float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, -0.00102164)
|
| 191 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
-
}
|
| 193 |
-
|
| 194 |
-
over "wheel_02"
|
| 195 |
-
{
|
| 196 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517757e-11)
|
| 197 |
-
vector3f physics:velocity = (9.1396835e-11, 7.782898e-12, -0.122625)
|
| 198 |
-
quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
|
| 199 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
-
float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, -0.00102164)
|
| 201 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
over "wheel_03"
|
| 205 |
-
{
|
| 206 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
|
| 207 |
-
vector3f physics:velocity = (9.0621365e-11, 7.782895e-12, -0.122625)
|
| 208 |
-
quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
|
| 209 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
-
float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, -0.0010215208)
|
| 211 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "wheel_04"
|
| 215 |
-
{
|
| 216 |
-
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
|
| 217 |
-
vector3f physics:velocity = (9.062142e-11, 7.339195e-12, -0.122625)
|
| 218 |
-
quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
|
| 219 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
-
float3 xformOp:translate = (0, -1.7881393e-7, -0.0010217592)
|
| 221 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
-
}
|
| 223 |
-
}
|
| 224 |
-
}
|
| 225 |
-
}
|
| 226 |
-
|
| 227 |
-
def Xform "Room"
|
| 228 |
-
{
|
| 229 |
-
def Mesh "Bottom" (
|
| 230 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 231 |
-
)
|
| 232 |
-
{
|
| 233 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 234 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 237 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
-
)
|
| 239 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 240 |
-
uniform token physics:approximation = "convexHull"
|
| 241 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 242 |
-
custom bool primvars:doNotCastShadows = 1
|
| 243 |
-
|
| 244 |
-
def Material "_FlatColorMaterial"
|
| 245 |
-
{
|
| 246 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 247 |
-
|
| 248 |
-
def Shader "Shader"
|
| 249 |
-
{
|
| 250 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 251 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 252 |
-
float inputs:metallic = 0
|
| 253 |
-
float inputs:roughness = 1
|
| 254 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 255 |
-
token outputs:surface
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
def Mesh "Floor" (
|
| 261 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 262 |
-
)
|
| 263 |
-
{
|
| 264 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 265 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 266 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 267 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 268 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
-
)
|
| 270 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 271 |
-
uniform token physics:approximation = "convexHull"
|
| 272 |
-
bool physics:collisionEnabled = 1
|
| 273 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 274 |
-
custom bool primvars:doNotCastShadows = 1
|
| 275 |
-
|
| 276 |
-
def Material "_FlatColorMaterial"
|
| 277 |
-
{
|
| 278 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
-
|
| 280 |
-
def Shader "Shader"
|
| 281 |
-
{
|
| 282 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 284 |
-
float inputs:metallic = 0
|
| 285 |
-
float inputs:roughness = 1
|
| 286 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
-
token outputs:surface
|
| 288 |
-
}
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
| 292 |
-
def Mesh "North" (
|
| 293 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 297 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 300 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 301 |
-
)
|
| 302 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 303 |
-
uniform token physics:approximation = "convexHull"
|
| 304 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 305 |
-
custom bool primvars:doNotCastShadows = 1
|
| 306 |
-
|
| 307 |
-
def Material "_FlatColorMaterial"
|
| 308 |
-
{
|
| 309 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 310 |
-
|
| 311 |
-
def Shader "Shader"
|
| 312 |
-
{
|
| 313 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 314 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 315 |
-
float inputs:metallic = 0
|
| 316 |
-
float inputs:roughness = 1
|
| 317 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 318 |
-
token outputs:surface
|
| 319 |
-
}
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
|
| 323 |
-
def Mesh "South" (
|
| 324 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 325 |
-
)
|
| 326 |
-
{
|
| 327 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 328 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 329 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 330 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 331 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 332 |
-
)
|
| 333 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 334 |
-
uniform token physics:approximation = "convexHull"
|
| 335 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 336 |
-
custom bool primvars:doNotCastShadows = 1
|
| 337 |
-
|
| 338 |
-
def Material "_FlatColorMaterial"
|
| 339 |
-
{
|
| 340 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 341 |
-
|
| 342 |
-
def Shader "Shader"
|
| 343 |
-
{
|
| 344 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 345 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 346 |
-
float inputs:metallic = 0
|
| 347 |
-
float inputs:roughness = 1
|
| 348 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 349 |
-
token outputs:surface
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
def Mesh "West" (
|
| 355 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 356 |
-
)
|
| 357 |
-
{
|
| 358 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 359 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 360 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 361 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 362 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 363 |
-
)
|
| 364 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 365 |
-
uniform token physics:approximation = "convexHull"
|
| 366 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 367 |
-
custom bool primvars:doNotCastShadows = 1
|
| 368 |
-
|
| 369 |
-
def Material "_FlatColorMaterial"
|
| 370 |
-
{
|
| 371 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 372 |
-
|
| 373 |
-
def Shader "Shader"
|
| 374 |
-
{
|
| 375 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 376 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 377 |
-
float inputs:metallic = 0
|
| 378 |
-
float inputs:roughness = 1
|
| 379 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 380 |
-
token outputs:surface
|
| 381 |
-
}
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
|
| 385 |
-
def Mesh "East" (
|
| 386 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 387 |
-
)
|
| 388 |
-
{
|
| 389 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 390 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 391 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 392 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 393 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 394 |
-
)
|
| 395 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 396 |
-
uniform token physics:approximation = "convexHull"
|
| 397 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 398 |
-
custom bool primvars:doNotCastShadows = 1
|
| 399 |
-
|
| 400 |
-
def Material "_FlatColorMaterial"
|
| 401 |
-
{
|
| 402 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 403 |
-
|
| 404 |
-
def Shader "Shader"
|
| 405 |
-
{
|
| 406 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 407 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 408 |
-
float inputs:metallic = 0
|
| 409 |
-
float inputs:roughness = 1
|
| 410 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 411 |
-
token outputs:surface
|
| 412 |
-
}
|
| 413 |
-
}
|
| 414 |
-
}
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
def Xform "Lights"
|
| 418 |
-
{
|
| 419 |
-
def DomeLight "DomeLight_1"
|
| 420 |
-
{
|
| 421 |
-
float inputs:intensity = 1000
|
| 422 |
-
}
|
| 423 |
-
}
|
| 424 |
-
|
| 425 |
-
def PhysicsScene "PhysicsScene" (
|
| 426 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 427 |
-
)
|
| 428 |
-
{
|
| 429 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 430 |
-
float physics:gravityMagnitude = 9.81
|
| 431 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 432 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 433 |
-
bool physxScene:enableGPUDynamics = 1
|
| 434 |
-
bool physxScene:enableStabilization = 1
|
| 435 |
-
uniform token physxScene:solverType = "TGS"
|
| 436 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 437 |
-
}
|
| 438 |
-
|
| 439 |
-
def Xform "GroundPlane"
|
| 440 |
-
{
|
| 441 |
-
def Mesh "CollisionMesh" (
|
| 442 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 443 |
-
)
|
| 444 |
-
{
|
| 445 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 446 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 447 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 448 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 449 |
-
)
|
| 450 |
-
uniform token physics:approximation = "convexHull"
|
| 451 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 452 |
-
token visibility = "invisible"
|
| 453 |
-
}
|
| 454 |
-
|
| 455 |
-
def "PhysMaterial" (
|
| 456 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 457 |
-
)
|
| 458 |
-
{
|
| 459 |
-
float physics:dynamicFriction = 0.4
|
| 460 |
-
float physics:restitution = 0
|
| 461 |
-
float physics:staticFriction = 0.5
|
| 462 |
-
}
|
| 463 |
-
}
|
| 464 |
-
|
| 465 |
-
def Camera "Camera"
|
| 466 |
-
{
|
| 467 |
-
float2 clippingRange = (0.020914514, 1000)
|
| 468 |
-
float focalLength = 35
|
| 469 |
-
float horizontalAperture = 36
|
| 470 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.42399915200254396, -0), (0.6973261223396818, 1.75604723361037, 2.3862466048251374, 1) )
|
| 471 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 472 |
-
}
|
| 473 |
-
}
|
| 474 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 1.124987976267903)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Workbench_Trolley"
|
| 103 |
+
{
|
| 104 |
+
over "body" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7518402e-11)
|
| 109 |
+
point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
|
| 110 |
+
float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
|
| 111 |
+
float physics:mass = 45.254078
|
| 112 |
+
quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
|
| 113 |
+
vector3f physics:velocity = (-4.4729025e-12, -3.372611e-13, -0.122625)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, -0.00102164)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "caster_01" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517747e-11)
|
| 125 |
+
point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
|
| 126 |
+
float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
|
| 127 |
+
float physics:mass = 0.3255891
|
| 128 |
+
quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
|
| 129 |
+
vector3f physics:velocity = (8.184575e-11, 6.550059e-12, -0.122625)
|
| 130 |
+
quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, -0.00102164)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "caster_02" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517757e-11)
|
| 141 |
+
point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
|
| 142 |
+
float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
|
| 143 |
+
float physics:mass = 0.32558936
|
| 144 |
+
quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
|
| 145 |
+
vector3f physics:velocity = (8.1845725e-11, 6.993761e-12, -0.122625)
|
| 146 |
+
quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, -0.00102164)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "caster_03" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
|
| 157 |
+
point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
|
| 158 |
+
float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
|
| 159 |
+
float physics:mass = 0.3255893
|
| 160 |
+
quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
|
| 161 |
+
vector3f physics:velocity = (8.1070255e-11, 6.9937584e-12, -0.122625)
|
| 162 |
+
quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, -0.0010215208)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "caster_04" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
|
| 173 |
+
point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
|
| 174 |
+
float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
|
| 175 |
+
float physics:mass = 0.3255893
|
| 176 |
+
quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
|
| 177 |
+
vector3f physics:velocity = (8.107031e-11, 6.550059e-12, -0.122625)
|
| 178 |
+
quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, -0.0010217592)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "wheel_01"
|
| 185 |
+
{
|
| 186 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517747e-11)
|
| 187 |
+
vector3f physics:velocity = (9.1396835e-11, 7.3391935e-12, -0.122625)
|
| 188 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 189 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
+
float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, -0.00102164)
|
| 191 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
over "wheel_02"
|
| 195 |
+
{
|
| 196 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010044e-8, 4.7517757e-11)
|
| 197 |
+
vector3f physics:velocity = (9.1396835e-11, 7.782898e-12, -0.122625)
|
| 198 |
+
quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
|
| 199 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
+
float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, -0.00102164)
|
| 201 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
over "wheel_03"
|
| 205 |
+
{
|
| 206 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.7517778e-11)
|
| 207 |
+
vector3f physics:velocity = (9.0621365e-11, 7.782895e-12, -0.122625)
|
| 208 |
+
quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
|
| 209 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
+
float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, -0.0010215208)
|
| 211 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "wheel_04"
|
| 215 |
+
{
|
| 216 |
+
vector3f physics:angularVelocity = (1.0726176e-9, -1.3010045e-8, 4.751778e-11)
|
| 217 |
+
vector3f physics:velocity = (9.062142e-11, 7.339195e-12, -0.122625)
|
| 218 |
+
quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
|
| 219 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
+
float3 xformOp:translate = (0, -1.7881393e-7, -0.0010217592)
|
| 221 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
def Xform "Room"
|
| 228 |
+
{
|
| 229 |
+
def Mesh "Bottom" (
|
| 230 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 234 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 237 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
+
)
|
| 239 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 240 |
+
uniform token physics:approximation = "convexHull"
|
| 241 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 242 |
+
custom bool primvars:doNotCastShadows = 1
|
| 243 |
+
|
| 244 |
+
def Material "_FlatColorMaterial"
|
| 245 |
+
{
|
| 246 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 247 |
+
|
| 248 |
+
def Shader "Shader"
|
| 249 |
+
{
|
| 250 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 251 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 252 |
+
float inputs:metallic = 0
|
| 253 |
+
float inputs:roughness = 1
|
| 254 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 255 |
+
token outputs:surface
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
def Mesh "Floor" (
|
| 261 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 262 |
+
)
|
| 263 |
+
{
|
| 264 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 265 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 266 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 267 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 268 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
+
)
|
| 270 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 271 |
+
uniform token physics:approximation = "convexHull"
|
| 272 |
+
bool physics:collisionEnabled = 1
|
| 273 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 274 |
+
custom bool primvars:doNotCastShadows = 1
|
| 275 |
+
|
| 276 |
+
def Material "_FlatColorMaterial"
|
| 277 |
+
{
|
| 278 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
+
|
| 280 |
+
def Shader "Shader"
|
| 281 |
+
{
|
| 282 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 284 |
+
float inputs:metallic = 0
|
| 285 |
+
float inputs:roughness = 1
|
| 286 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
+
token outputs:surface
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
def Mesh "North" (
|
| 293 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 297 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 300 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 301 |
+
)
|
| 302 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 303 |
+
uniform token physics:approximation = "convexHull"
|
| 304 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 305 |
+
custom bool primvars:doNotCastShadows = 1
|
| 306 |
+
|
| 307 |
+
def Material "_FlatColorMaterial"
|
| 308 |
+
{
|
| 309 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 310 |
+
|
| 311 |
+
def Shader "Shader"
|
| 312 |
+
{
|
| 313 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 314 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 315 |
+
float inputs:metallic = 0
|
| 316 |
+
float inputs:roughness = 1
|
| 317 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 318 |
+
token outputs:surface
|
| 319 |
+
}
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
def Mesh "South" (
|
| 324 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 325 |
+
)
|
| 326 |
+
{
|
| 327 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 328 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 329 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 330 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 331 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 332 |
+
)
|
| 333 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 334 |
+
uniform token physics:approximation = "convexHull"
|
| 335 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 336 |
+
custom bool primvars:doNotCastShadows = 1
|
| 337 |
+
|
| 338 |
+
def Material "_FlatColorMaterial"
|
| 339 |
+
{
|
| 340 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 341 |
+
|
| 342 |
+
def Shader "Shader"
|
| 343 |
+
{
|
| 344 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 345 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 346 |
+
float inputs:metallic = 0
|
| 347 |
+
float inputs:roughness = 1
|
| 348 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 349 |
+
token outputs:surface
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
def Mesh "West" (
|
| 355 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 359 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 360 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 361 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 362 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 363 |
+
)
|
| 364 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 365 |
+
uniform token physics:approximation = "convexHull"
|
| 366 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 367 |
+
custom bool primvars:doNotCastShadows = 1
|
| 368 |
+
|
| 369 |
+
def Material "_FlatColorMaterial"
|
| 370 |
+
{
|
| 371 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 372 |
+
|
| 373 |
+
def Shader "Shader"
|
| 374 |
+
{
|
| 375 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 376 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 377 |
+
float inputs:metallic = 0
|
| 378 |
+
float inputs:roughness = 1
|
| 379 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 380 |
+
token outputs:surface
|
| 381 |
+
}
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
def Mesh "East" (
|
| 386 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 387 |
+
)
|
| 388 |
+
{
|
| 389 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 390 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 391 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 392 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 393 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 394 |
+
)
|
| 395 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 396 |
+
uniform token physics:approximation = "convexHull"
|
| 397 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 398 |
+
custom bool primvars:doNotCastShadows = 1
|
| 399 |
+
|
| 400 |
+
def Material "_FlatColorMaterial"
|
| 401 |
+
{
|
| 402 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 403 |
+
|
| 404 |
+
def Shader "Shader"
|
| 405 |
+
{
|
| 406 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 407 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 408 |
+
float inputs:metallic = 0
|
| 409 |
+
float inputs:roughness = 1
|
| 410 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 411 |
+
token outputs:surface
|
| 412 |
+
}
|
| 413 |
+
}
|
| 414 |
+
}
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
def Xform "Lights"
|
| 418 |
+
{
|
| 419 |
+
def DomeLight "DomeLight_1"
|
| 420 |
+
{
|
| 421 |
+
float inputs:intensity = 1000
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
|
| 425 |
+
def PhysicsScene "PhysicsScene" (
|
| 426 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 427 |
+
)
|
| 428 |
+
{
|
| 429 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 430 |
+
float physics:gravityMagnitude = 9.81
|
| 431 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 432 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 433 |
+
bool physxScene:enableGPUDynamics = 1
|
| 434 |
+
bool physxScene:enableStabilization = 1
|
| 435 |
+
uniform token physxScene:solverType = "TGS"
|
| 436 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
def Xform "GroundPlane"
|
| 440 |
+
{
|
| 441 |
+
def Mesh "CollisionMesh" (
|
| 442 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 443 |
+
)
|
| 444 |
+
{
|
| 445 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 446 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 447 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 448 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 449 |
+
)
|
| 450 |
+
uniform token physics:approximation = "convexHull"
|
| 451 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 452 |
+
token visibility = "invisible"
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
def "PhysMaterial" (
|
| 456 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 457 |
+
)
|
| 458 |
+
{
|
| 459 |
+
float physics:dynamicFriction = 0.4
|
| 460 |
+
float physics:restitution = 0
|
| 461 |
+
float physics:staticFriction = 0.5
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
def Camera "Camera"
|
| 466 |
+
{
|
| 467 |
+
float2 clippingRange = (0.020914514, 1000)
|
| 468 |
+
float focalLength = 35
|
| 469 |
+
float horizontalAperture = 36
|
| 470 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883916, 0, 0), (-0.14887604148169284, -0.3970027772845143, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.42399915200254396, -0), (0.6973261223396818, 1.75604723361037, 2.3862466048251374, 1) )
|
| 471 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 472 |
+
}
|
| 473 |
+
}
|
| 474 |
+
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,780 +1,780 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
-
int omni:rtx:rt:sss:samples = 1
|
| 53 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
-
custom bool overrideClipRange = 0
|
| 59 |
-
uniform int2 resolution = (1024, 1024)
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
-
no_delete = true
|
| 67 |
-
)
|
| 68 |
-
{
|
| 69 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
-
}
|
| 71 |
-
|
| 72 |
-
def "Vars"
|
| 73 |
-
{
|
| 74 |
-
def RenderVar "LdrColor" (
|
| 75 |
-
hide_in_stage_window = true
|
| 76 |
-
no_delete = true
|
| 77 |
-
)
|
| 78 |
-
{
|
| 79 |
-
uniform string sourceName = "LdrColor"
|
| 80 |
-
uniform token sourceType = "raw"
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
}
|
| 84 |
-
|
| 85 |
-
over "OmniverseKit_Persp"
|
| 86 |
-
{
|
| 87 |
-
float exposure:fStop = 5
|
| 88 |
-
float exposure:responsivity = 1.1026709
|
| 89 |
-
float exposure:time = 0.02
|
| 90 |
-
}
|
| 91 |
-
|
| 92 |
-
def "World"
|
| 93 |
-
{
|
| 94 |
-
def Xform "AssetRoot"
|
| 95 |
-
{
|
| 96 |
-
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
-
|
| 99 |
-
def "Asset" (
|
| 100 |
-
prepend references = @
|
| 101 |
-
)
|
| 102 |
-
{
|
| 103 |
-
over "Workbench_Trolley"
|
| 104 |
-
{
|
| 105 |
-
over "body" (
|
| 106 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
-
)
|
| 108 |
-
{
|
| 109 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
-
point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
|
| 111 |
-
float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
|
| 112 |
-
float physics:mass = 45.254078
|
| 113 |
-
quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
|
| 114 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 116 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
-
float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, 8.34465e-8)
|
| 118 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
-
}
|
| 120 |
-
|
| 121 |
-
over "caster_01" (
|
| 122 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
-
)
|
| 124 |
-
{
|
| 125 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
-
point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
|
| 127 |
-
float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
|
| 128 |
-
float physics:mass = 0.3255891
|
| 129 |
-
quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
|
| 130 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
-
quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
|
| 132 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
-
float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, 1.4305115e-7)
|
| 134 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
over "caster_02" (
|
| 138 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
-
)
|
| 140 |
-
{
|
| 141 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
-
point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
|
| 143 |
-
float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
|
| 144 |
-
float physics:mass = 0.32558936
|
| 145 |
-
quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
|
| 146 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
-
quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
|
| 148 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
-
float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, 7.599592e-8)
|
| 150 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "caster_03" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 158 |
-
point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
|
| 159 |
-
float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
|
| 160 |
-
float physics:mass = 0.3255893
|
| 161 |
-
quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
|
| 162 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 163 |
-
quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
|
| 164 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 165 |
-
float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, 1.2814999e-7)
|
| 166 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "caster_04" (
|
| 170 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 174 |
-
point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
|
| 175 |
-
float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
|
| 176 |
-
float physics:mass = 0.3255893
|
| 177 |
-
quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
|
| 178 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 179 |
-
quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
|
| 180 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 181 |
-
float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, 3.1292437e-8)
|
| 182 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
over "Joints"
|
| 186 |
-
{
|
| 187 |
-
over "caster_01_swivel_joint" (
|
| 188 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 189 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float drive:angular:physics:damping = 1000
|
| 193 |
-
float drive:angular:physics:maxForce = 10000000
|
| 194 |
-
float drive:angular:physics:stiffness = 0
|
| 195 |
-
float drive:angular:physics:targetVelocity = 45
|
| 196 |
-
float physics:lowerLimit = -30
|
| 197 |
-
float physics:upperLimit = 30
|
| 198 |
-
}
|
| 199 |
-
|
| 200 |
-
over "wheel_01_spin_joint" (
|
| 201 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 202 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 203 |
-
)
|
| 204 |
-
{
|
| 205 |
-
float drive:angular:physics:damping = 1000
|
| 206 |
-
float drive:angular:physics:maxForce = 10000000
|
| 207 |
-
float drive:angular:physics:stiffness = 0
|
| 208 |
-
float drive:angular:physics:targetVelocity = 45
|
| 209 |
-
float physics:lowerLimit = -30
|
| 210 |
-
float physics:upperLimit = 30
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
over "caster_02_swivel_joint" (
|
| 214 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 215 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 216 |
-
)
|
| 217 |
-
{
|
| 218 |
-
float drive:angular:physics:damping = 1000
|
| 219 |
-
float drive:angular:physics:maxForce = 10000000
|
| 220 |
-
float drive:angular:physics:stiffness = 0
|
| 221 |
-
float drive:angular:physics:targetVelocity = 45
|
| 222 |
-
float physics:lowerLimit = -30
|
| 223 |
-
float physics:upperLimit = 30
|
| 224 |
-
}
|
| 225 |
-
|
| 226 |
-
over "wheel_02_spin_joint" (
|
| 227 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 228 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 229 |
-
)
|
| 230 |
-
{
|
| 231 |
-
float drive:angular:physics:damping = 1000
|
| 232 |
-
float drive:angular:physics:maxForce = 10000000
|
| 233 |
-
float drive:angular:physics:stiffness = 0
|
| 234 |
-
float drive:angular:physics:targetVelocity = 45
|
| 235 |
-
float physics:lowerLimit = -30
|
| 236 |
-
float physics:upperLimit = 30
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
over "caster_03_swivel_joint" (
|
| 240 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 241 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 242 |
-
)
|
| 243 |
-
{
|
| 244 |
-
float drive:angular:physics:damping = 1000
|
| 245 |
-
float drive:angular:physics:maxForce = 10000000
|
| 246 |
-
float drive:angular:physics:stiffness = 0
|
| 247 |
-
float drive:angular:physics:targetVelocity = 45
|
| 248 |
-
float physics:lowerLimit = -30
|
| 249 |
-
float physics:upperLimit = 30
|
| 250 |
-
}
|
| 251 |
-
|
| 252 |
-
over "wheel_03_spin_joint" (
|
| 253 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 254 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
float drive:angular:physics:damping = 1000
|
| 258 |
-
float drive:angular:physics:maxForce = 10000000
|
| 259 |
-
float drive:angular:physics:stiffness = 0
|
| 260 |
-
float drive:angular:physics:targetVelocity = 45
|
| 261 |
-
float physics:lowerLimit = -30
|
| 262 |
-
float physics:upperLimit = 30
|
| 263 |
-
}
|
| 264 |
-
|
| 265 |
-
over "caster_04_swivel_joint" (
|
| 266 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 267 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 268 |
-
)
|
| 269 |
-
{
|
| 270 |
-
float drive:angular:physics:damping = 1000
|
| 271 |
-
float drive:angular:physics:maxForce = 10000000
|
| 272 |
-
float drive:angular:physics:stiffness = 0
|
| 273 |
-
float drive:angular:physics:targetVelocity = 45
|
| 274 |
-
float physics:lowerLimit = -30
|
| 275 |
-
float physics:upperLimit = 30
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
over "wheel_04_spin_joint" (
|
| 279 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 280 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float drive:angular:physics:damping = 1000
|
| 284 |
-
float drive:angular:physics:maxForce = 10000000
|
| 285 |
-
float drive:angular:physics:stiffness = 0
|
| 286 |
-
float drive:angular:physics:targetVelocity = 45
|
| 287 |
-
float physics:lowerLimit = -30
|
| 288 |
-
float physics:upperLimit = 30
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
| 292 |
-
over "wheel_01"
|
| 293 |
-
{
|
| 294 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 295 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 296 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 297 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 298 |
-
float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, 1.13248824e-7)
|
| 299 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
over "wheel_02"
|
| 303 |
-
{
|
| 304 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 305 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 306 |
-
quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
|
| 307 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 308 |
-
float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, 9.834766e-8)
|
| 309 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
over "wheel_03"
|
| 313 |
-
{
|
| 314 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 315 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 316 |
-
quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
|
| 317 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 318 |
-
float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, 1.4305115e-7)
|
| 319 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 320 |
-
}
|
| 321 |
-
|
| 322 |
-
over "wheel_04"
|
| 323 |
-
{
|
| 324 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 325 |
-
vector3f physics:velocity = (0, 0, 0)
|
| 326 |
-
quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
|
| 327 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 328 |
-
float3 xformOp:translate = (0, -1.7881393e-7, 6.854534e-8)
|
| 329 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 330 |
-
}
|
| 331 |
-
}
|
| 332 |
-
}
|
| 333 |
-
}
|
| 334 |
-
|
| 335 |
-
def Xform "Room"
|
| 336 |
-
{
|
| 337 |
-
def Mesh "Bottom" (
|
| 338 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 339 |
-
)
|
| 340 |
-
{
|
| 341 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 342 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 343 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 344 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 345 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 346 |
-
)
|
| 347 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 348 |
-
uniform token physics:approximation = "convexHull"
|
| 349 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 350 |
-
custom bool primvars:doNotCastShadows = 1
|
| 351 |
-
|
| 352 |
-
def Material "_FlatColorMaterial"
|
| 353 |
-
{
|
| 354 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 355 |
-
|
| 356 |
-
def Shader "Shader"
|
| 357 |
-
{
|
| 358 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 359 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 360 |
-
float inputs:metallic = 0
|
| 361 |
-
float inputs:roughness = 1
|
| 362 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 363 |
-
token outputs:surface
|
| 364 |
-
}
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
| 368 |
-
def Mesh "Floor" (
|
| 369 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 370 |
-
)
|
| 371 |
-
{
|
| 372 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 373 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 376 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 379 |
-
uniform token physics:approximation = "convexHull"
|
| 380 |
-
bool physics:collisionEnabled = 0
|
| 381 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 382 |
-
custom bool primvars:doNotCastShadows = 1
|
| 383 |
-
|
| 384 |
-
def Material "_FlatColorMaterial"
|
| 385 |
-
{
|
| 386 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
-
|
| 388 |
-
def Shader "Shader"
|
| 389 |
-
{
|
| 390 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 392 |
-
float inputs:metallic = 0
|
| 393 |
-
float inputs:roughness = 1
|
| 394 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
-
token outputs:surface
|
| 396 |
-
}
|
| 397 |
-
}
|
| 398 |
-
}
|
| 399 |
-
|
| 400 |
-
def Mesh "North" (
|
| 401 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 402 |
-
)
|
| 403 |
-
{
|
| 404 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 405 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 408 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
-
)
|
| 410 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 411 |
-
uniform token physics:approximation = "convexHull"
|
| 412 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 413 |
-
custom bool primvars:doNotCastShadows = 1
|
| 414 |
-
|
| 415 |
-
def Material "_FlatColorMaterial"
|
| 416 |
-
{
|
| 417 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 418 |
-
|
| 419 |
-
def Shader "Shader"
|
| 420 |
-
{
|
| 421 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 422 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 423 |
-
float inputs:metallic = 0
|
| 424 |
-
float inputs:roughness = 1
|
| 425 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 426 |
-
token outputs:surface
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
}
|
| 430 |
-
|
| 431 |
-
def Mesh "South" (
|
| 432 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 433 |
-
)
|
| 434 |
-
{
|
| 435 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 436 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 437 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 438 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 439 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
-
)
|
| 441 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 442 |
-
uniform token physics:approximation = "convexHull"
|
| 443 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 444 |
-
custom bool primvars:doNotCastShadows = 1
|
| 445 |
-
|
| 446 |
-
def Material "_FlatColorMaterial"
|
| 447 |
-
{
|
| 448 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 449 |
-
|
| 450 |
-
def Shader "Shader"
|
| 451 |
-
{
|
| 452 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 453 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 454 |
-
float inputs:metallic = 0
|
| 455 |
-
float inputs:roughness = 1
|
| 456 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 457 |
-
token outputs:surface
|
| 458 |
-
}
|
| 459 |
-
}
|
| 460 |
-
}
|
| 461 |
-
|
| 462 |
-
def Mesh "West" (
|
| 463 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 464 |
-
)
|
| 465 |
-
{
|
| 466 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 467 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 468 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 469 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 470 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 471 |
-
)
|
| 472 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 473 |
-
uniform token physics:approximation = "convexHull"
|
| 474 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 475 |
-
custom bool primvars:doNotCastShadows = 1
|
| 476 |
-
|
| 477 |
-
def Material "_FlatColorMaterial"
|
| 478 |
-
{
|
| 479 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 480 |
-
|
| 481 |
-
def Shader "Shader"
|
| 482 |
-
{
|
| 483 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 484 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 485 |
-
float inputs:metallic = 0
|
| 486 |
-
float inputs:roughness = 1
|
| 487 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 488 |
-
token outputs:surface
|
| 489 |
-
}
|
| 490 |
-
}
|
| 491 |
-
}
|
| 492 |
-
|
| 493 |
-
def Mesh "East" (
|
| 494 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 495 |
-
)
|
| 496 |
-
{
|
| 497 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 498 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 499 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 500 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 501 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 502 |
-
)
|
| 503 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 504 |
-
uniform token physics:approximation = "convexHull"
|
| 505 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 506 |
-
custom bool primvars:doNotCastShadows = 1
|
| 507 |
-
|
| 508 |
-
def Material "_FlatColorMaterial"
|
| 509 |
-
{
|
| 510 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 511 |
-
|
| 512 |
-
def Shader "Shader"
|
| 513 |
-
{
|
| 514 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 515 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 516 |
-
float inputs:metallic = 0
|
| 517 |
-
float inputs:roughness = 1
|
| 518 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 519 |
-
token outputs:surface
|
| 520 |
-
}
|
| 521 |
-
}
|
| 522 |
-
}
|
| 523 |
-
}
|
| 524 |
-
|
| 525 |
-
def Xform "Lights"
|
| 526 |
-
{
|
| 527 |
-
def DomeLight "DomeLight_1"
|
| 528 |
-
{
|
| 529 |
-
float inputs:intensity = 1000
|
| 530 |
-
}
|
| 531 |
-
}
|
| 532 |
-
|
| 533 |
-
def PhysicsScene "PhysicsScene" (
|
| 534 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 535 |
-
)
|
| 536 |
-
{
|
| 537 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 538 |
-
float physics:gravityMagnitude = 0
|
| 539 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 540 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 541 |
-
bool physxScene:enableGPUDynamics = 1
|
| 542 |
-
bool physxScene:enableStabilization = 1
|
| 543 |
-
uniform token physxScene:solverType = "TGS"
|
| 544 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 545 |
-
}
|
| 546 |
-
|
| 547 |
-
def Camera "Camera"
|
| 548 |
-
{
|
| 549 |
-
float2 clippingRange = (0.02139278, 1000)
|
| 550 |
-
float focalLength = 35
|
| 551 |
-
float horizontalAperture = 36
|
| 552 |
-
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883913, -2.77555756156289e-17, 0), (-0.1488760414816927, -0.39700277728451416, 0.905662585680298, 0), (0.3179993640019077, 0.847998304005088, 0.42399915200254384, -0), (0.709714140911214, 1.8079202688382583, 1.3756432584736256, 0.9999999999999998) )
|
| 553 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 554 |
-
}
|
| 555 |
-
|
| 556 |
-
def Xform "JM_Arrow_0"
|
| 557 |
-
{
|
| 558 |
-
quatf xformOp:orient = (0.70710343, -0.63439447, -0.3123273, 0)
|
| 559 |
-
double3 xformOp:translate = (-0.2295042723417282, -0.46749991178512573, 0.1733853481710014)
|
| 560 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 561 |
-
|
| 562 |
-
def Cone "Head"
|
| 563 |
-
{
|
| 564 |
-
uniform token axis = "Z"
|
| 565 |
-
double height = 0.08280000209808351
|
| 566 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 567 |
-
double radius = 0.03974400100708008
|
| 568 |
-
float xformOp:rotateX = 180
|
| 569 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 570 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 571 |
-
}
|
| 572 |
-
|
| 573 |
-
def Cylinder "Shaft"
|
| 574 |
-
{
|
| 575 |
-
uniform token axis = "Z"
|
| 576 |
-
double height = 0.33120000839233404
|
| 577 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 578 |
-
double radius = 0.013248000335693361
|
| 579 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 580 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 581 |
-
}
|
| 582 |
-
}
|
| 583 |
-
|
| 584 |
-
def Xform "JM_Arrow_1"
|
| 585 |
-
{
|
| 586 |
-
quatf xformOp:orient = (0.7071076, -0.6830098, -0.18302035, 0)
|
| 587 |
-
double3 xformOp:translate = (-0.23600010573863983, -0.4674998074769974, 0.13749998852313042)
|
| 588 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 589 |
-
|
| 590 |
-
def Cone "Head"
|
| 591 |
-
{
|
| 592 |
-
uniform token axis = "Z"
|
| 593 |
-
double height = 0.08280000209808351
|
| 594 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 595 |
-
double radius = 0.03974400100708008
|
| 596 |
-
float xformOp:rotateX = 180
|
| 597 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 598 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 599 |
-
}
|
| 600 |
-
|
| 601 |
-
def Cylinder "Shaft"
|
| 602 |
-
{
|
| 603 |
-
uniform token axis = "Z"
|
| 604 |
-
double height = 0.33120000839233404
|
| 605 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 606 |
-
double radius = 0.013248000335693361
|
| 607 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 608 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 609 |
-
}
|
| 610 |
-
}
|
| 611 |
-
|
| 612 |
-
def Xform "JM_Arrow_2"
|
| 613 |
-
{
|
| 614 |
-
quatf xformOp:orient = (0.7071088, -0.6343928, -0.31231868, 0)
|
| 615 |
-
double3 xformOp:translate = (0.3054959401488304, -0.4674999564886093, 0.17338538728654243)
|
| 616 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 617 |
-
|
| 618 |
-
def Cone "Head"
|
| 619 |
-
{
|
| 620 |
-
uniform token axis = "Z"
|
| 621 |
-
double height = 0.08280000209808351
|
| 622 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 623 |
-
double radius = 0.03974400100708008
|
| 624 |
-
float xformOp:rotateX = 180
|
| 625 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 626 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 627 |
-
}
|
| 628 |
-
|
| 629 |
-
def Cylinder "Shaft"
|
| 630 |
-
{
|
| 631 |
-
uniform token axis = "Z"
|
| 632 |
-
double height = 0.33120000839233404
|
| 633 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 634 |
-
double radius = 0.013248000335693361
|
| 635 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 636 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 637 |
-
}
|
| 638 |
-
}
|
| 639 |
-
|
| 640 |
-
def Xform "JM_Arrow_3"
|
| 641 |
-
{
|
| 642 |
-
quatf xformOp:orient = (0.7071078, -0.6830111, -0.18301472, 0)
|
| 643 |
-
double3 xformOp:translate = (0.2990000694990158, -0.46750009059906006, 0.1375001002748925)
|
| 644 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 645 |
-
|
| 646 |
-
def Cone "Head"
|
| 647 |
-
{
|
| 648 |
-
uniform token axis = "Z"
|
| 649 |
-
double height = 0.08280000209808351
|
| 650 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 651 |
-
double radius = 0.03974400100708008
|
| 652 |
-
float xformOp:rotateX = 180
|
| 653 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 654 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 655 |
-
}
|
| 656 |
-
|
| 657 |
-
def Cylinder "Shaft"
|
| 658 |
-
{
|
| 659 |
-
uniform token axis = "Z"
|
| 660 |
-
double height = 0.33120000839233404
|
| 661 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 662 |
-
double radius = 0.013248000335693361
|
| 663 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 664 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 665 |
-
}
|
| 666 |
-
}
|
| 667 |
-
|
| 668 |
-
def Xform "JM_Arrow_4"
|
| 669 |
-
{
|
| 670 |
-
quatf xformOp:orient = (0.70710456, -0.6343988, -0.31231594, 0)
|
| 671 |
-
double3 xformOp:translate = (0.30549585074186325, 0.46749989688396454, 0.17338543850929114)
|
| 672 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 673 |
-
|
| 674 |
-
def Cone "Head"
|
| 675 |
-
{
|
| 676 |
-
uniform token axis = "Z"
|
| 677 |
-
double height = 0.08280000209808351
|
| 678 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 679 |
-
double radius = 0.03974400100708008
|
| 680 |
-
float xformOp:rotateX = 180
|
| 681 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 682 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 683 |
-
}
|
| 684 |
-
|
| 685 |
-
def Cylinder "Shaft"
|
| 686 |
-
{
|
| 687 |
-
uniform token axis = "Z"
|
| 688 |
-
double height = 0.33120000839233404
|
| 689 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 690 |
-
double radius = 0.013248000335693361
|
| 691 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 692 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 693 |
-
}
|
| 694 |
-
}
|
| 695 |
-
|
| 696 |
-
def Xform "JM_Arrow_5"
|
| 697 |
-
{
|
| 698 |
-
quatf xformOp:orient = (0.7071045, -0.683015, -0.18301295, 0)
|
| 699 |
-
double3 xformOp:translate = (0.29899995028972626, 0.4674997627735138, 0.13750014454126935)
|
| 700 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 701 |
-
|
| 702 |
-
def Cone "Head"
|
| 703 |
-
{
|
| 704 |
-
uniform token axis = "Z"
|
| 705 |
-
double height = 0.08280000209808351
|
| 706 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 707 |
-
double radius = 0.03974400100708008
|
| 708 |
-
float xformOp:rotateX = 180
|
| 709 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 710 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 711 |
-
}
|
| 712 |
-
|
| 713 |
-
def Cylinder "Shaft"
|
| 714 |
-
{
|
| 715 |
-
uniform token axis = "Z"
|
| 716 |
-
double height = 0.33120000839233404
|
| 717 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 718 |
-
double radius = 0.013248000335693361
|
| 719 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 720 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 721 |
-
}
|
| 722 |
-
}
|
| 723 |
-
|
| 724 |
-
def Xform "JM_Arrow_6"
|
| 725 |
-
{
|
| 726 |
-
quatf xformOp:orient = (0.707106, -0.6343941, -0.31232223, 0)
|
| 727 |
-
double3 xformOp:translate = (-0.22950419783592224, 0.46749986708164215, 0.17338534165173627)
|
| 728 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 729 |
-
|
| 730 |
-
def Cone "Head"
|
| 731 |
-
{
|
| 732 |
-
uniform token axis = "Z"
|
| 733 |
-
double height = 0.08280000209808351
|
| 734 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 735 |
-
double radius = 0.03974400100708008
|
| 736 |
-
float xformOp:rotateX = 180
|
| 737 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 738 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 739 |
-
}
|
| 740 |
-
|
| 741 |
-
def Cylinder "Shaft"
|
| 742 |
-
{
|
| 743 |
-
uniform token axis = "Z"
|
| 744 |
-
double height = 0.33120000839233404
|
| 745 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 746 |
-
double radius = 0.013248000335693361
|
| 747 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 748 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 749 |
-
}
|
| 750 |
-
}
|
| 751 |
-
|
| 752 |
-
def Xform "JM_Arrow_7"
|
| 753 |
-
{
|
| 754 |
-
quatf xformOp:orient = (0.70710623, -0.68301374, -0.18301085, 0)
|
| 755 |
-
double3 xformOp:translate = (-0.23600012063980103, 0.46749982237815857, 0.13750007003545628)
|
| 756 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 757 |
-
|
| 758 |
-
def Cone "Head"
|
| 759 |
-
{
|
| 760 |
-
uniform token axis = "Z"
|
| 761 |
-
double height = 0.08280000209808351
|
| 762 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 763 |
-
double radius = 0.03974400100708008
|
| 764 |
-
float xformOp:rotateX = 180
|
| 765 |
-
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 766 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 767 |
-
}
|
| 768 |
-
|
| 769 |
-
def Cylinder "Shaft"
|
| 770 |
-
{
|
| 771 |
-
uniform token axis = "Z"
|
| 772 |
-
double height = 0.33120000839233404
|
| 773 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 774 |
-
double radius = 0.013248000335693361
|
| 775 |
-
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 776 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 777 |
-
}
|
| 778 |
-
}
|
| 779 |
-
}
|
| 780 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
+
int omni:rtx:rt:sss:samples = 1
|
| 53 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
+
custom bool overrideClipRange = 0
|
| 59 |
+
uniform int2 resolution = (1024, 1024)
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
+
no_delete = true
|
| 67 |
+
)
|
| 68 |
+
{
|
| 69 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def "Vars"
|
| 73 |
+
{
|
| 74 |
+
def RenderVar "LdrColor" (
|
| 75 |
+
hide_in_stage_window = true
|
| 76 |
+
no_delete = true
|
| 77 |
+
)
|
| 78 |
+
{
|
| 79 |
+
uniform string sourceName = "LdrColor"
|
| 80 |
+
uniform token sourceType = "raw"
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
over "OmniverseKit_Persp"
|
| 86 |
+
{
|
| 87 |
+
float exposure:fStop = 5
|
| 88 |
+
float exposure:responsivity = 1.1026709
|
| 89 |
+
float exposure:time = 0.02
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
def "World"
|
| 93 |
+
{
|
| 94 |
+
def Xform "AssetRoot"
|
| 95 |
+
{
|
| 96 |
+
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
+
|
| 99 |
+
def "Asset" (
|
| 100 |
+
prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
|
| 101 |
+
)
|
| 102 |
+
{
|
| 103 |
+
over "Workbench_Trolley"
|
| 104 |
+
{
|
| 105 |
+
over "body" (
|
| 106 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
+
)
|
| 108 |
+
{
|
| 109 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 110 |
+
point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
|
| 111 |
+
float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
|
| 112 |
+
float physics:mass = 45.254078
|
| 113 |
+
quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
|
| 114 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 115 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 116 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
+
float3 xformOp:translate = (7.9671736e-10, -3.259629e-9, 8.34465e-8)
|
| 118 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
over "caster_01" (
|
| 122 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 126 |
+
point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
|
| 127 |
+
float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
|
| 128 |
+
float physics:mass = 0.3255891
|
| 129 |
+
quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
|
| 130 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 131 |
+
quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
|
| 132 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
+
float3 xformOp:translate = (8.940697e-8, 5.9604645e-8, 1.4305115e-7)
|
| 134 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
over "caster_02" (
|
| 138 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 142 |
+
point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
|
| 143 |
+
float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
|
| 144 |
+
float physics:mass = 0.32558936
|
| 145 |
+
quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
|
| 146 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 147 |
+
quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
|
| 148 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
+
float3 xformOp:translate = (5.9604645e-8, 5.9604645e-8, 7.599592e-8)
|
| 150 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "caster_03" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 158 |
+
point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
|
| 159 |
+
float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
|
| 160 |
+
float physics:mass = 0.3255893
|
| 161 |
+
quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
|
| 162 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 163 |
+
quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
|
| 164 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 165 |
+
float3 xformOp:translate = (-2.9802322e-8, -1.1920929e-7, 1.2814999e-7)
|
| 166 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "caster_04" (
|
| 170 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 174 |
+
point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
|
| 175 |
+
float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
|
| 176 |
+
float physics:mass = 0.3255893
|
| 177 |
+
quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
|
| 178 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 179 |
+
quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
|
| 180 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 181 |
+
float3 xformOp:translate = (4.4703484e-8, -1.4901161e-7, 3.1292437e-8)
|
| 182 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
over "Joints"
|
| 186 |
+
{
|
| 187 |
+
over "caster_01_swivel_joint" (
|
| 188 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 189 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float drive:angular:physics:damping = 1000
|
| 193 |
+
float drive:angular:physics:maxForce = 10000000
|
| 194 |
+
float drive:angular:physics:stiffness = 0
|
| 195 |
+
float drive:angular:physics:targetVelocity = 45
|
| 196 |
+
float physics:lowerLimit = -30
|
| 197 |
+
float physics:upperLimit = 30
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
over "wheel_01_spin_joint" (
|
| 201 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 202 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
float drive:angular:physics:damping = 1000
|
| 206 |
+
float drive:angular:physics:maxForce = 10000000
|
| 207 |
+
float drive:angular:physics:stiffness = 0
|
| 208 |
+
float drive:angular:physics:targetVelocity = 45
|
| 209 |
+
float physics:lowerLimit = -30
|
| 210 |
+
float physics:upperLimit = 30
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
over "caster_02_swivel_joint" (
|
| 214 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 215 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 216 |
+
)
|
| 217 |
+
{
|
| 218 |
+
float drive:angular:physics:damping = 1000
|
| 219 |
+
float drive:angular:physics:maxForce = 10000000
|
| 220 |
+
float drive:angular:physics:stiffness = 0
|
| 221 |
+
float drive:angular:physics:targetVelocity = 45
|
| 222 |
+
float physics:lowerLimit = -30
|
| 223 |
+
float physics:upperLimit = 30
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
over "wheel_02_spin_joint" (
|
| 227 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 228 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 229 |
+
)
|
| 230 |
+
{
|
| 231 |
+
float drive:angular:physics:damping = 1000
|
| 232 |
+
float drive:angular:physics:maxForce = 10000000
|
| 233 |
+
float drive:angular:physics:stiffness = 0
|
| 234 |
+
float drive:angular:physics:targetVelocity = 45
|
| 235 |
+
float physics:lowerLimit = -30
|
| 236 |
+
float physics:upperLimit = 30
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
over "caster_03_swivel_joint" (
|
| 240 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 241 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 242 |
+
)
|
| 243 |
+
{
|
| 244 |
+
float drive:angular:physics:damping = 1000
|
| 245 |
+
float drive:angular:physics:maxForce = 10000000
|
| 246 |
+
float drive:angular:physics:stiffness = 0
|
| 247 |
+
float drive:angular:physics:targetVelocity = 45
|
| 248 |
+
float physics:lowerLimit = -30
|
| 249 |
+
float physics:upperLimit = 30
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
over "wheel_03_spin_joint" (
|
| 253 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 254 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
float drive:angular:physics:damping = 1000
|
| 258 |
+
float drive:angular:physics:maxForce = 10000000
|
| 259 |
+
float drive:angular:physics:stiffness = 0
|
| 260 |
+
float drive:angular:physics:targetVelocity = 45
|
| 261 |
+
float physics:lowerLimit = -30
|
| 262 |
+
float physics:upperLimit = 30
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
over "caster_04_swivel_joint" (
|
| 266 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 267 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
float drive:angular:physics:damping = 1000
|
| 271 |
+
float drive:angular:physics:maxForce = 10000000
|
| 272 |
+
float drive:angular:physics:stiffness = 0
|
| 273 |
+
float drive:angular:physics:targetVelocity = 45
|
| 274 |
+
float physics:lowerLimit = -30
|
| 275 |
+
float physics:upperLimit = 30
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
over "wheel_04_spin_joint" (
|
| 279 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 280 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float drive:angular:physics:damping = 1000
|
| 284 |
+
float drive:angular:physics:maxForce = 10000000
|
| 285 |
+
float drive:angular:physics:stiffness = 0
|
| 286 |
+
float drive:angular:physics:targetVelocity = 45
|
| 287 |
+
float physics:lowerLimit = -30
|
| 288 |
+
float physics:upperLimit = 30
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
over "wheel_01"
|
| 293 |
+
{
|
| 294 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 295 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 296 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 297 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 298 |
+
float3 xformOp:translate = (1.3411045e-7, 1.4901161e-7, 1.13248824e-7)
|
| 299 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
over "wheel_02"
|
| 303 |
+
{
|
| 304 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 305 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 306 |
+
quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
|
| 307 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 308 |
+
float3 xformOp:translate = (5.9604645e-8, -8.940697e-8, 9.834766e-8)
|
| 309 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
over "wheel_03"
|
| 313 |
+
{
|
| 314 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 315 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 316 |
+
quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
|
| 317 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 318 |
+
float3 xformOp:translate = (-5.9604645e-8, -2.3841858e-7, 1.4305115e-7)
|
| 319 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
over "wheel_04"
|
| 323 |
+
{
|
| 324 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 325 |
+
vector3f physics:velocity = (0, 0, 0)
|
| 326 |
+
quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
|
| 327 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 328 |
+
float3 xformOp:translate = (0, -1.7881393e-7, 6.854534e-8)
|
| 329 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
def Xform "Room"
|
| 336 |
+
{
|
| 337 |
+
def Mesh "Bottom" (
|
| 338 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 339 |
+
)
|
| 340 |
+
{
|
| 341 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 342 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 343 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 344 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 345 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 346 |
+
)
|
| 347 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 348 |
+
uniform token physics:approximation = "convexHull"
|
| 349 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 350 |
+
custom bool primvars:doNotCastShadows = 1
|
| 351 |
+
|
| 352 |
+
def Material "_FlatColorMaterial"
|
| 353 |
+
{
|
| 354 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 355 |
+
|
| 356 |
+
def Shader "Shader"
|
| 357 |
+
{
|
| 358 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 359 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 360 |
+
float inputs:metallic = 0
|
| 361 |
+
float inputs:roughness = 1
|
| 362 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 363 |
+
token outputs:surface
|
| 364 |
+
}
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
def Mesh "Floor" (
|
| 369 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 370 |
+
)
|
| 371 |
+
{
|
| 372 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 373 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 376 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 379 |
+
uniform token physics:approximation = "convexHull"
|
| 380 |
+
bool physics:collisionEnabled = 0
|
| 381 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 382 |
+
custom bool primvars:doNotCastShadows = 1
|
| 383 |
+
|
| 384 |
+
def Material "_FlatColorMaterial"
|
| 385 |
+
{
|
| 386 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 387 |
+
|
| 388 |
+
def Shader "Shader"
|
| 389 |
+
{
|
| 390 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 391 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 392 |
+
float inputs:metallic = 0
|
| 393 |
+
float inputs:roughness = 1
|
| 394 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 395 |
+
token outputs:surface
|
| 396 |
+
}
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
def Mesh "North" (
|
| 401 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 402 |
+
)
|
| 403 |
+
{
|
| 404 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 405 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 406 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 407 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 408 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 409 |
+
)
|
| 410 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 411 |
+
uniform token physics:approximation = "convexHull"
|
| 412 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 413 |
+
custom bool primvars:doNotCastShadows = 1
|
| 414 |
+
|
| 415 |
+
def Material "_FlatColorMaterial"
|
| 416 |
+
{
|
| 417 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 418 |
+
|
| 419 |
+
def Shader "Shader"
|
| 420 |
+
{
|
| 421 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 422 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 423 |
+
float inputs:metallic = 0
|
| 424 |
+
float inputs:roughness = 1
|
| 425 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 426 |
+
token outputs:surface
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
def Mesh "South" (
|
| 432 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 433 |
+
)
|
| 434 |
+
{
|
| 435 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 436 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 437 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 438 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 439 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
+
)
|
| 441 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 442 |
+
uniform token physics:approximation = "convexHull"
|
| 443 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 444 |
+
custom bool primvars:doNotCastShadows = 1
|
| 445 |
+
|
| 446 |
+
def Material "_FlatColorMaterial"
|
| 447 |
+
{
|
| 448 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 449 |
+
|
| 450 |
+
def Shader "Shader"
|
| 451 |
+
{
|
| 452 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 453 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 454 |
+
float inputs:metallic = 0
|
| 455 |
+
float inputs:roughness = 1
|
| 456 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 457 |
+
token outputs:surface
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
def Mesh "West" (
|
| 463 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 464 |
+
)
|
| 465 |
+
{
|
| 466 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 467 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 468 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 469 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 470 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 471 |
+
)
|
| 472 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 473 |
+
uniform token physics:approximation = "convexHull"
|
| 474 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 475 |
+
custom bool primvars:doNotCastShadows = 1
|
| 476 |
+
|
| 477 |
+
def Material "_FlatColorMaterial"
|
| 478 |
+
{
|
| 479 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 480 |
+
|
| 481 |
+
def Shader "Shader"
|
| 482 |
+
{
|
| 483 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 484 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 485 |
+
float inputs:metallic = 0
|
| 486 |
+
float inputs:roughness = 1
|
| 487 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 488 |
+
token outputs:surface
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
def Mesh "East" (
|
| 494 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 495 |
+
)
|
| 496 |
+
{
|
| 497 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 498 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 499 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 500 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 501 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 502 |
+
)
|
| 503 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 504 |
+
uniform token physics:approximation = "convexHull"
|
| 505 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 506 |
+
custom bool primvars:doNotCastShadows = 1
|
| 507 |
+
|
| 508 |
+
def Material "_FlatColorMaterial"
|
| 509 |
+
{
|
| 510 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 511 |
+
|
| 512 |
+
def Shader "Shader"
|
| 513 |
+
{
|
| 514 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 515 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 516 |
+
float inputs:metallic = 0
|
| 517 |
+
float inputs:roughness = 1
|
| 518 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 519 |
+
token outputs:surface
|
| 520 |
+
}
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
def Xform "Lights"
|
| 526 |
+
{
|
| 527 |
+
def DomeLight "DomeLight_1"
|
| 528 |
+
{
|
| 529 |
+
float inputs:intensity = 1000
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
def PhysicsScene "PhysicsScene" (
|
| 534 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 535 |
+
)
|
| 536 |
+
{
|
| 537 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 538 |
+
float physics:gravityMagnitude = 0
|
| 539 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 540 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 541 |
+
bool physxScene:enableGPUDynamics = 1
|
| 542 |
+
bool physxScene:enableStabilization = 1
|
| 543 |
+
uniform token physxScene:solverType = "TGS"
|
| 544 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 545 |
+
}
|
| 546 |
+
|
| 547 |
+
def Camera "Camera"
|
| 548 |
+
{
|
| 549 |
+
float2 clippingRange = (0.02139278, 1000)
|
| 550 |
+
float focalLength = 35
|
| 551 |
+
float horizontalAperture = 36
|
| 552 |
+
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883913, -2.77555756156289e-17, 0), (-0.1488760414816927, -0.39700277728451416, 0.905662585680298, 0), (0.3179993640019077, 0.847998304005088, 0.42399915200254384, -0), (0.709714140911214, 1.8079202688382583, 1.3756432584736256, 0.9999999999999998) )
|
| 553 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 554 |
+
}
|
| 555 |
+
|
| 556 |
+
def Xform "JM_Arrow_0"
|
| 557 |
+
{
|
| 558 |
+
quatf xformOp:orient = (0.70710343, -0.63439447, -0.3123273, 0)
|
| 559 |
+
double3 xformOp:translate = (-0.2295042723417282, -0.46749991178512573, 0.1733853481710014)
|
| 560 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 561 |
+
|
| 562 |
+
def Cone "Head"
|
| 563 |
+
{
|
| 564 |
+
uniform token axis = "Z"
|
| 565 |
+
double height = 0.08280000209808351
|
| 566 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 567 |
+
double radius = 0.03974400100708008
|
| 568 |
+
float xformOp:rotateX = 180
|
| 569 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 570 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
def Cylinder "Shaft"
|
| 574 |
+
{
|
| 575 |
+
uniform token axis = "Z"
|
| 576 |
+
double height = 0.33120000839233404
|
| 577 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 578 |
+
double radius = 0.013248000335693361
|
| 579 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 580 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 581 |
+
}
|
| 582 |
+
}
|
| 583 |
+
|
| 584 |
+
def Xform "JM_Arrow_1"
|
| 585 |
+
{
|
| 586 |
+
quatf xformOp:orient = (0.7071076, -0.6830098, -0.18302035, 0)
|
| 587 |
+
double3 xformOp:translate = (-0.23600010573863983, -0.4674998074769974, 0.13749998852313042)
|
| 588 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 589 |
+
|
| 590 |
+
def Cone "Head"
|
| 591 |
+
{
|
| 592 |
+
uniform token axis = "Z"
|
| 593 |
+
double height = 0.08280000209808351
|
| 594 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 595 |
+
double radius = 0.03974400100708008
|
| 596 |
+
float xformOp:rotateX = 180
|
| 597 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 598 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
def Cylinder "Shaft"
|
| 602 |
+
{
|
| 603 |
+
uniform token axis = "Z"
|
| 604 |
+
double height = 0.33120000839233404
|
| 605 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 606 |
+
double radius = 0.013248000335693361
|
| 607 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 608 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 609 |
+
}
|
| 610 |
+
}
|
| 611 |
+
|
| 612 |
+
def Xform "JM_Arrow_2"
|
| 613 |
+
{
|
| 614 |
+
quatf xformOp:orient = (0.7071088, -0.6343928, -0.31231868, 0)
|
| 615 |
+
double3 xformOp:translate = (0.3054959401488304, -0.4674999564886093, 0.17338538728654243)
|
| 616 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 617 |
+
|
| 618 |
+
def Cone "Head"
|
| 619 |
+
{
|
| 620 |
+
uniform token axis = "Z"
|
| 621 |
+
double height = 0.08280000209808351
|
| 622 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 623 |
+
double radius = 0.03974400100708008
|
| 624 |
+
float xformOp:rotateX = 180
|
| 625 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 626 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 627 |
+
}
|
| 628 |
+
|
| 629 |
+
def Cylinder "Shaft"
|
| 630 |
+
{
|
| 631 |
+
uniform token axis = "Z"
|
| 632 |
+
double height = 0.33120000839233404
|
| 633 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 634 |
+
double radius = 0.013248000335693361
|
| 635 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 636 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
def Xform "JM_Arrow_3"
|
| 641 |
+
{
|
| 642 |
+
quatf xformOp:orient = (0.7071078, -0.6830111, -0.18301472, 0)
|
| 643 |
+
double3 xformOp:translate = (0.2990000694990158, -0.46750009059906006, 0.1375001002748925)
|
| 644 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 645 |
+
|
| 646 |
+
def Cone "Head"
|
| 647 |
+
{
|
| 648 |
+
uniform token axis = "Z"
|
| 649 |
+
double height = 0.08280000209808351
|
| 650 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 651 |
+
double radius = 0.03974400100708008
|
| 652 |
+
float xformOp:rotateX = 180
|
| 653 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 654 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
def Cylinder "Shaft"
|
| 658 |
+
{
|
| 659 |
+
uniform token axis = "Z"
|
| 660 |
+
double height = 0.33120000839233404
|
| 661 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 662 |
+
double radius = 0.013248000335693361
|
| 663 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 664 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 665 |
+
}
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
def Xform "JM_Arrow_4"
|
| 669 |
+
{
|
| 670 |
+
quatf xformOp:orient = (0.70710456, -0.6343988, -0.31231594, 0)
|
| 671 |
+
double3 xformOp:translate = (0.30549585074186325, 0.46749989688396454, 0.17338543850929114)
|
| 672 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 673 |
+
|
| 674 |
+
def Cone "Head"
|
| 675 |
+
{
|
| 676 |
+
uniform token axis = "Z"
|
| 677 |
+
double height = 0.08280000209808351
|
| 678 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 679 |
+
double radius = 0.03974400100708008
|
| 680 |
+
float xformOp:rotateX = 180
|
| 681 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 682 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
def Cylinder "Shaft"
|
| 686 |
+
{
|
| 687 |
+
uniform token axis = "Z"
|
| 688 |
+
double height = 0.33120000839233404
|
| 689 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 690 |
+
double radius = 0.013248000335693361
|
| 691 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 692 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 693 |
+
}
|
| 694 |
+
}
|
| 695 |
+
|
| 696 |
+
def Xform "JM_Arrow_5"
|
| 697 |
+
{
|
| 698 |
+
quatf xformOp:orient = (0.7071045, -0.683015, -0.18301295, 0)
|
| 699 |
+
double3 xformOp:translate = (0.29899995028972626, 0.4674997627735138, 0.13750014454126935)
|
| 700 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 701 |
+
|
| 702 |
+
def Cone "Head"
|
| 703 |
+
{
|
| 704 |
+
uniform token axis = "Z"
|
| 705 |
+
double height = 0.08280000209808351
|
| 706 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 707 |
+
double radius = 0.03974400100708008
|
| 708 |
+
float xformOp:rotateX = 180
|
| 709 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 710 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
def Cylinder "Shaft"
|
| 714 |
+
{
|
| 715 |
+
uniform token axis = "Z"
|
| 716 |
+
double height = 0.33120000839233404
|
| 717 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 718 |
+
double radius = 0.013248000335693361
|
| 719 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 720 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 721 |
+
}
|
| 722 |
+
}
|
| 723 |
+
|
| 724 |
+
def Xform "JM_Arrow_6"
|
| 725 |
+
{
|
| 726 |
+
quatf xformOp:orient = (0.707106, -0.6343941, -0.31232223, 0)
|
| 727 |
+
double3 xformOp:translate = (-0.22950419783592224, 0.46749986708164215, 0.17338534165173627)
|
| 728 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 729 |
+
|
| 730 |
+
def Cone "Head"
|
| 731 |
+
{
|
| 732 |
+
uniform token axis = "Z"
|
| 733 |
+
double height = 0.08280000209808351
|
| 734 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 735 |
+
double radius = 0.03974400100708008
|
| 736 |
+
float xformOp:rotateX = 180
|
| 737 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 738 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 739 |
+
}
|
| 740 |
+
|
| 741 |
+
def Cylinder "Shaft"
|
| 742 |
+
{
|
| 743 |
+
uniform token axis = "Z"
|
| 744 |
+
double height = 0.33120000839233404
|
| 745 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 746 |
+
double radius = 0.013248000335693361
|
| 747 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 748 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 749 |
+
}
|
| 750 |
+
}
|
| 751 |
+
|
| 752 |
+
def Xform "JM_Arrow_7"
|
| 753 |
+
{
|
| 754 |
+
quatf xformOp:orient = (0.70710623, -0.68301374, -0.18301085, 0)
|
| 755 |
+
double3 xformOp:translate = (-0.23600012063980103, 0.46749982237815857, 0.13750007003545628)
|
| 756 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 757 |
+
|
| 758 |
+
def Cone "Head"
|
| 759 |
+
{
|
| 760 |
+
uniform token axis = "Z"
|
| 761 |
+
double height = 0.08280000209808351
|
| 762 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 763 |
+
double radius = 0.03974400100708008
|
| 764 |
+
float xformOp:rotateX = 180
|
| 765 |
+
double3 xformOp:translate = (0, 0, 0.041400001049041756)
|
| 766 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 767 |
+
}
|
| 768 |
+
|
| 769 |
+
def Cylinder "Shaft"
|
| 770 |
+
{
|
| 771 |
+
uniform token axis = "Z"
|
| 772 |
+
double height = 0.33120000839233404
|
| 773 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 774 |
+
double radius = 0.013248000335693361
|
| 775 |
+
double3 xformOp:translate = (0, 0, 0.24840000629425052)
|
| 776 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 777 |
+
}
|
| 778 |
+
}
|
| 779 |
+
}
|
| 780 |
+
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.016806733, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.016806733, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.016806733, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.016806733, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.016806733, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.016806733, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.5666988889619414, 1.4077080257057362, 1.0875998438030154, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/9c81adb198c6/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,539 +1,539 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0.03224587440490723, -4.080890994494043, 11.430123289373341)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Workbench_Trolley"
|
| 103 |
-
{
|
| 104 |
-
over "body" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532875e-11)
|
| 109 |
-
point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
|
| 110 |
-
float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
|
| 111 |
-
float physics:mass = 45.254078
|
| 112 |
-
quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
|
| 113 |
-
vector3f physics:velocity = (-3.728285e-12, -7.439001e-13, -0.122625)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (0, -1.378607e-7, -0.0010251601)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "caster_01" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853279e-11)
|
| 125 |
-
point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
|
| 126 |
-
float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
|
| 127 |
-
float physics:mass = 0.3255891
|
| 128 |
-
quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
|
| 129 |
-
vector3f physics:velocity = (1.117296e-10, 1.6316906e-11, -0.122625)
|
| 130 |
-
quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (8.940697e-8, -1.378607e-7, -0.0010251601)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "caster_02" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
|
| 141 |
-
point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
|
| 142 |
-
float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
|
| 143 |
-
float physics:mass = 0.32558936
|
| 144 |
-
quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
|
| 145 |
-
vector3f physics:velocity = (1.117296e-10, 1.6489959e-11, -0.122625)
|
| 146 |
-
quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (5.9604645e-8, -1.378607e-7, -0.0010251601)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "caster_03" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
|
| 157 |
-
point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
|
| 158 |
-
float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
|
| 159 |
-
float physics:mass = 0.3255893
|
| 160 |
-
quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
|
| 161 |
-
vector3f physics:velocity = (1.1142716e-10, 1.6489959e-11, -0.122625)
|
| 162 |
-
quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (-2.9802322e-8, -6.1469785e-7, -0.0010251601)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "caster_04" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
|
| 173 |
-
point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
|
| 174 |
-
float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
|
| 175 |
-
float physics:mass = 0.3255893
|
| 176 |
-
quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
|
| 177 |
-
vector3f physics:velocity = (1.1142716e-10, 1.6316906e-11, -0.122625)
|
| 178 |
-
quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "wheel_01"
|
| 185 |
-
{
|
| 186 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853279e-11)
|
| 187 |
-
vector3f physics:velocity = (1.2454564e-10, 1.822238e-11, -0.122625)
|
| 188 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 189 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
-
float3 xformOp:translate = (1.4901161e-7, -1.378607e-7, -0.0010251601)
|
| 191 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
-
}
|
| 193 |
-
|
| 194 |
-
over "wheel_02"
|
| 195 |
-
{
|
| 196 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
|
| 197 |
-
vector3f physics:velocity = (1.2454564e-10, 1.8395431e-11, -0.122625)
|
| 198 |
-
quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
|
| 199 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
-
float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
|
| 201 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
over "wheel_03"
|
| 205 |
-
{
|
| 206 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853278e-11)
|
| 207 |
-
vector3f physics:velocity = (1.242432e-10, 1.8395431e-11, -0.122625)
|
| 208 |
-
quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
|
| 209 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
-
float3 xformOp:translate = (-5.9604645e-8, -6.1469785e-7, -0.0010251601)
|
| 211 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "wheel_04"
|
| 215 |
-
{
|
| 216 |
-
vector3f physics:angularVelocity = (2.594642e-9, -1.7457374e-8, 1.853278e-11)
|
| 217 |
-
vector3f physics:velocity = (1.242432e-10, 1.822238e-11, -0.122625)
|
| 218 |
-
quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
|
| 219 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
-
float3 xformOp:translate = (1.4901161e-8, -6.1469785e-7, -0.0010251601)
|
| 221 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
-
}
|
| 223 |
-
}
|
| 224 |
-
}
|
| 225 |
-
}
|
| 226 |
-
|
| 227 |
-
def Xform "Room"
|
| 228 |
-
{
|
| 229 |
-
def Mesh "Bottom" (
|
| 230 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 231 |
-
)
|
| 232 |
-
{
|
| 233 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 234 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 237 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
-
)
|
| 239 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 240 |
-
uniform token physics:approximation = "convexHull"
|
| 241 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 242 |
-
custom bool primvars:doNotCastShadows = 1
|
| 243 |
-
|
| 244 |
-
def Material "_FlatColorMaterial"
|
| 245 |
-
{
|
| 246 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 247 |
-
|
| 248 |
-
def Shader "Shader"
|
| 249 |
-
{
|
| 250 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 251 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 252 |
-
float inputs:metallic = 0
|
| 253 |
-
float inputs:roughness = 1
|
| 254 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 255 |
-
token outputs:surface
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
def Mesh "Floor" (
|
| 261 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 262 |
-
)
|
| 263 |
-
{
|
| 264 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 265 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 266 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 267 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 268 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
-
)
|
| 270 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 271 |
-
uniform token physics:approximation = "convexHull"
|
| 272 |
-
bool physics:collisionEnabled = 1
|
| 273 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 274 |
-
custom bool primvars:doNotCastShadows = 1
|
| 275 |
-
|
| 276 |
-
def Material "_FlatColorMaterial"
|
| 277 |
-
{
|
| 278 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
-
|
| 280 |
-
def Shader "Shader"
|
| 281 |
-
{
|
| 282 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 284 |
-
float inputs:metallic = 0
|
| 285 |
-
float inputs:roughness = 1
|
| 286 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
-
token outputs:surface
|
| 288 |
-
}
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
| 292 |
-
def Mesh "North" (
|
| 293 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 297 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 300 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 301 |
-
)
|
| 302 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 303 |
-
uniform token physics:approximation = "convexHull"
|
| 304 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 305 |
-
custom bool primvars:doNotCastShadows = 1
|
| 306 |
-
|
| 307 |
-
def Material "_FlatColorMaterial"
|
| 308 |
-
{
|
| 309 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 310 |
-
|
| 311 |
-
def Shader "Shader"
|
| 312 |
-
{
|
| 313 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 314 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 315 |
-
float inputs:metallic = 0
|
| 316 |
-
float inputs:roughness = 1
|
| 317 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 318 |
-
token outputs:surface
|
| 319 |
-
}
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
|
| 323 |
-
def Mesh "South" (
|
| 324 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 325 |
-
)
|
| 326 |
-
{
|
| 327 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 328 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 329 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 330 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 331 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 332 |
-
)
|
| 333 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 334 |
-
uniform token physics:approximation = "convexHull"
|
| 335 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 336 |
-
custom bool primvars:doNotCastShadows = 1
|
| 337 |
-
|
| 338 |
-
def Material "_FlatColorMaterial"
|
| 339 |
-
{
|
| 340 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 341 |
-
|
| 342 |
-
def Shader "Shader"
|
| 343 |
-
{
|
| 344 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 345 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 346 |
-
float inputs:metallic = 0
|
| 347 |
-
float inputs:roughness = 1
|
| 348 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 349 |
-
token outputs:surface
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
def Mesh "West" (
|
| 355 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 356 |
-
)
|
| 357 |
-
{
|
| 358 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 359 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 360 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 361 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 362 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 363 |
-
)
|
| 364 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 365 |
-
uniform token physics:approximation = "convexHull"
|
| 366 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 367 |
-
custom bool primvars:doNotCastShadows = 1
|
| 368 |
-
|
| 369 |
-
def Material "_FlatColorMaterial"
|
| 370 |
-
{
|
| 371 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 372 |
-
|
| 373 |
-
def Shader "Shader"
|
| 374 |
-
{
|
| 375 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 376 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 377 |
-
float inputs:metallic = 0
|
| 378 |
-
float inputs:roughness = 1
|
| 379 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 380 |
-
token outputs:surface
|
| 381 |
-
}
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
|
| 385 |
-
def Mesh "East" (
|
| 386 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 387 |
-
)
|
| 388 |
-
{
|
| 389 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 390 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 391 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 392 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 393 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 394 |
-
)
|
| 395 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 396 |
-
uniform token physics:approximation = "convexHull"
|
| 397 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 398 |
-
custom bool primvars:doNotCastShadows = 1
|
| 399 |
-
|
| 400 |
-
def Material "_FlatColorMaterial"
|
| 401 |
-
{
|
| 402 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 403 |
-
|
| 404 |
-
def Shader "Shader"
|
| 405 |
-
{
|
| 406 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 407 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 408 |
-
float inputs:metallic = 0
|
| 409 |
-
float inputs:roughness = 1
|
| 410 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 411 |
-
token outputs:surface
|
| 412 |
-
}
|
| 413 |
-
}
|
| 414 |
-
}
|
| 415 |
-
|
| 416 |
-
def Mesh "Slope" (
|
| 417 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 418 |
-
)
|
| 419 |
-
{
|
| 420 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 421 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 422 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 423 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 424 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 425 |
-
)
|
| 426 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 427 |
-
custom bool primvars:doNotCastShadows = 1
|
| 428 |
-
float xformOp:rotateX = 45
|
| 429 |
-
float xformOp:rotateZ = 180
|
| 430 |
-
float3 xformOp:scale = (50, 8.280001, 0.1035)
|
| 431 |
-
double3 xformOp:translate = (0, 0, 5.689244292385354)
|
| 432 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 433 |
-
|
| 434 |
-
def Material "_FlatColorMaterial"
|
| 435 |
-
{
|
| 436 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 437 |
-
|
| 438 |
-
def Shader "Shader"
|
| 439 |
-
{
|
| 440 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 441 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 442 |
-
float inputs:metallic = 0
|
| 443 |
-
float inputs:roughness = 1
|
| 444 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 445 |
-
token outputs:surface
|
| 446 |
-
}
|
| 447 |
-
}
|
| 448 |
-
|
| 449 |
-
def "PhysMaterial" (
|
| 450 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 451 |
-
)
|
| 452 |
-
{
|
| 453 |
-
float physics:dynamicFriction = 0.4
|
| 454 |
-
float physics:restitution = 0
|
| 455 |
-
float physics:staticFriction = 0.5
|
| 456 |
-
}
|
| 457 |
-
}
|
| 458 |
-
|
| 459 |
-
def Xform "SlopeCollision"
|
| 460 |
-
{
|
| 461 |
-
float xformOp:rotateX = 45
|
| 462 |
-
float xformOp:rotateZ = 180
|
| 463 |
-
double3 xformOp:translate = (0, 0, 5.689244292385354)
|
| 464 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 465 |
-
|
| 466 |
-
def Cube "Box" (
|
| 467 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 468 |
-
)
|
| 469 |
-
{
|
| 470 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 471 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 472 |
-
)
|
| 473 |
-
double size = 1
|
| 474 |
-
token visibility = "invisible"
|
| 475 |
-
float3 xformOp:scale = (100, 16.560001, 0.1035)
|
| 476 |
-
double3 xformOp:translate = (0, 0, -0.05175000131130219)
|
| 477 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 478 |
-
}
|
| 479 |
-
}
|
| 480 |
-
}
|
| 481 |
-
|
| 482 |
-
def Xform "Lights"
|
| 483 |
-
{
|
| 484 |
-
def DomeLight "DomeLight_1"
|
| 485 |
-
{
|
| 486 |
-
float inputs:intensity = 1000
|
| 487 |
-
}
|
| 488 |
-
}
|
| 489 |
-
|
| 490 |
-
def PhysicsScene "PhysicsScene" (
|
| 491 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 492 |
-
)
|
| 493 |
-
{
|
| 494 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 495 |
-
float physics:gravityMagnitude = 9.81
|
| 496 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 497 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 498 |
-
bool physxScene:enableGPUDynamics = 1
|
| 499 |
-
bool physxScene:enableStabilization = 1
|
| 500 |
-
uniform token physxScene:solverType = "TGS"
|
| 501 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 502 |
-
}
|
| 503 |
-
|
| 504 |
-
def Xform "GroundPlane"
|
| 505 |
-
{
|
| 506 |
-
def Mesh "CollisionMesh" (
|
| 507 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 508 |
-
)
|
| 509 |
-
{
|
| 510 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 511 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 512 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 513 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 514 |
-
)
|
| 515 |
-
uniform token physics:approximation = "convexHull"
|
| 516 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 517 |
-
token visibility = "invisible"
|
| 518 |
-
}
|
| 519 |
-
|
| 520 |
-
def "PhysMaterial" (
|
| 521 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 522 |
-
)
|
| 523 |
-
{
|
| 524 |
-
float physics:dynamicFriction = 0.4
|
| 525 |
-
float physics:restitution = 0
|
| 526 |
-
float physics:staticFriction = 0.5
|
| 527 |
-
}
|
| 528 |
-
}
|
| 529 |
-
|
| 530 |
-
def Camera "Camera"
|
| 531 |
-
{
|
| 532 |
-
float2 clippingRange = (0.020914517, 1000)
|
| 533 |
-
float focalLength = 35
|
| 534 |
-
float horizontalAperture = 36
|
| 535 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818438, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818438, 0), (-2.050837073427457, -4.098391076537412, 12.214773954374888, 1) )
|
| 536 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 537 |
-
}
|
| 538 |
-
}
|
| 539 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0.03224587440490723, -4.080890994494043, 11.430123289373341)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/workbench_trolley/simready_usd/workbench_trolley.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Workbench_Trolley"
|
| 103 |
+
{
|
| 104 |
+
over "body" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532875e-11)
|
| 109 |
+
point3f physics:centerOfMass = (-0.000017234861, -0.0017631331, 0.458006)
|
| 110 |
+
float3 physics:diagonalInertia = (7.190045, 4.0067983, 6.7742953)
|
| 111 |
+
float physics:mass = 45.254078
|
| 112 |
+
quatf physics:principalAxes = (0.99999326, -0.0035706586, 0.00089239056, 0.000004962127)
|
| 113 |
+
vector3f physics:velocity = (-3.728285e-12, -7.439001e-13, -0.122625)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (0, -1.378607e-7, -0.0010251601)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "caster_01" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853279e-11)
|
| 125 |
+
point3f physics:centerOfMass = (-0.23804012, -0.46750015, 0.07956269)
|
| 126 |
+
float3 physics:diagonalInertia = (0.000117869204, 0.0004072291, 0.00036554108)
|
| 127 |
+
float physics:mass = 0.3255891
|
| 128 |
+
quatf physics:principalAxes = (0.99081564, 0.000018077933, 0.13521987, -0.000019911646)
|
| 129 |
+
vector3f physics:velocity = (1.117296e-10, 1.6316906e-11, -0.122625)
|
| 130 |
+
quatf xformOp:orient = (1, -1.6333995e-10, -2.1072141e-8, 1.6559071e-10)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (8.940697e-8, -1.378607e-7, -0.0010251601)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "caster_02" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
|
| 141 |
+
point3f physics:centerOfMass = (0.2969601, -0.46750012, 0.07956279)
|
| 142 |
+
float3 physics:diagonalInertia = (0.000117873096, 0.0004072313, 0.00036554984)
|
| 143 |
+
float physics:mass = 0.32558936
|
| 144 |
+
quatf physics:principalAxes = (0.99081624, -0.000007550344, 0.13521534, 0.000007033401)
|
| 145 |
+
vector3f physics:velocity = (1.117296e-10, 1.6489959e-11, -0.122625)
|
| 146 |
+
quatf xformOp:orient = (1, 3.285235e-10, -4.712044e-8, 4.781356e-11)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (5.9604645e-8, -1.378607e-7, -0.0010251601)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "caster_03" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
|
| 157 |
+
point3f physics:centerOfMass = (0.2969601, 0.4675001, 0.0795628)
|
| 158 |
+
float3 physics:diagonalInertia = (0.00011788152, 0.00040723223, 0.0003655531)
|
| 159 |
+
float physics:mass = 0.3255893
|
| 160 |
+
quatf physics:principalAxes = (0.990816, 0.000009125509, 0.135217, -0.000005694871)
|
| 161 |
+
vector3f physics:velocity = (1.1142716e-10, 1.6489959e-11, -0.122625)
|
| 162 |
+
quatf xformOp:orient = (1, 3.1468017e-10, -2.1070633e-8, 1.3632122e-10)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (-2.9802322e-8, -6.1469785e-7, -0.0010251601)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "caster_04" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.853278e-11)
|
| 173 |
+
point3f physics:centerOfMass = (-0.23803999, 0.46750003, 0.079562776)
|
| 174 |
+
float3 physics:diagonalInertia = (0.000117882395, 0.00040722947, 0.000365551)
|
| 175 |
+
float physics:mass = 0.3255893
|
| 176 |
+
quatf physics:principalAxes = (0.9908152, -0.000027851658, 0.13522308, 0.000009989335)
|
| 177 |
+
vector3f physics:velocity = (1.1142716e-10, 1.6316906e-11, -0.122625)
|
| 178 |
+
quatf xformOp:orient = (1, 1.7590977e-10, -3.3319136e-8, 1.6523317e-10)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "wheel_01"
|
| 185 |
+
{
|
| 186 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853279e-11)
|
| 187 |
+
vector3f physics:velocity = (1.2454564e-10, 1.822238e-11, -0.122625)
|
| 188 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 189 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
+
float3 xformOp:translate = (1.4901161e-7, -1.378607e-7, -0.0010251601)
|
| 191 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
over "wheel_02"
|
| 195 |
+
{
|
| 196 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457376e-8, 1.8532785e-11)
|
| 197 |
+
vector3f physics:velocity = (1.2454564e-10, 1.8395431e-11, -0.122625)
|
| 198 |
+
quatf xformOp:orient = (1, 9.8845065e-9, -3.4453095e-8, 2.6714833e-8)
|
| 199 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
+
float3 xformOp:translate = (5.9604645e-8, -6.1469785e-7, -0.0010251601)
|
| 201 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
over "wheel_03"
|
| 205 |
+
{
|
| 206 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457372e-8, 1.853278e-11)
|
| 207 |
+
vector3f physics:velocity = (1.242432e-10, 1.8395431e-11, -0.122625)
|
| 208 |
+
quatf xformOp:orient = (1, 2.8185818e-9, -8.590965e-9, 3.837399e-8)
|
| 209 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
+
float3 xformOp:translate = (-5.9604645e-8, -6.1469785e-7, -0.0010251601)
|
| 211 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "wheel_04"
|
| 215 |
+
{
|
| 216 |
+
vector3f physics:angularVelocity = (2.594642e-9, -1.7457374e-8, 1.853278e-11)
|
| 217 |
+
vector3f physics:velocity = (1.242432e-10, 1.822238e-11, -0.122625)
|
| 218 |
+
quatf xformOp:orient = (1, -8.145763e-9, -2.8992044e-8, -5.5586966e-8)
|
| 219 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
+
float3 xformOp:translate = (1.4901161e-8, -6.1469785e-7, -0.0010251601)
|
| 221 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
+
}
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
def Xform "Room"
|
| 228 |
+
{
|
| 229 |
+
def Mesh "Bottom" (
|
| 230 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 231 |
+
)
|
| 232 |
+
{
|
| 233 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 234 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 235 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 236 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 237 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
+
)
|
| 239 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 240 |
+
uniform token physics:approximation = "convexHull"
|
| 241 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 242 |
+
custom bool primvars:doNotCastShadows = 1
|
| 243 |
+
|
| 244 |
+
def Material "_FlatColorMaterial"
|
| 245 |
+
{
|
| 246 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 247 |
+
|
| 248 |
+
def Shader "Shader"
|
| 249 |
+
{
|
| 250 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 251 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 252 |
+
float inputs:metallic = 0
|
| 253 |
+
float inputs:roughness = 1
|
| 254 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 255 |
+
token outputs:surface
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
def Mesh "Floor" (
|
| 261 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 262 |
+
)
|
| 263 |
+
{
|
| 264 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 265 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 266 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 267 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 268 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 269 |
+
)
|
| 270 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 271 |
+
uniform token physics:approximation = "convexHull"
|
| 272 |
+
bool physics:collisionEnabled = 1
|
| 273 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 274 |
+
custom bool primvars:doNotCastShadows = 1
|
| 275 |
+
|
| 276 |
+
def Material "_FlatColorMaterial"
|
| 277 |
+
{
|
| 278 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
+
|
| 280 |
+
def Shader "Shader"
|
| 281 |
+
{
|
| 282 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 284 |
+
float inputs:metallic = 0
|
| 285 |
+
float inputs:roughness = 1
|
| 286 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
+
token outputs:surface
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
def Mesh "North" (
|
| 293 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 297 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 300 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 301 |
+
)
|
| 302 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 303 |
+
uniform token physics:approximation = "convexHull"
|
| 304 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 305 |
+
custom bool primvars:doNotCastShadows = 1
|
| 306 |
+
|
| 307 |
+
def Material "_FlatColorMaterial"
|
| 308 |
+
{
|
| 309 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 310 |
+
|
| 311 |
+
def Shader "Shader"
|
| 312 |
+
{
|
| 313 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 314 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 315 |
+
float inputs:metallic = 0
|
| 316 |
+
float inputs:roughness = 1
|
| 317 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 318 |
+
token outputs:surface
|
| 319 |
+
}
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
def Mesh "South" (
|
| 324 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 325 |
+
)
|
| 326 |
+
{
|
| 327 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 328 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 329 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 330 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 331 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 332 |
+
)
|
| 333 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 334 |
+
uniform token physics:approximation = "convexHull"
|
| 335 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 336 |
+
custom bool primvars:doNotCastShadows = 1
|
| 337 |
+
|
| 338 |
+
def Material "_FlatColorMaterial"
|
| 339 |
+
{
|
| 340 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 341 |
+
|
| 342 |
+
def Shader "Shader"
|
| 343 |
+
{
|
| 344 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 345 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 346 |
+
float inputs:metallic = 0
|
| 347 |
+
float inputs:roughness = 1
|
| 348 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 349 |
+
token outputs:surface
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
def Mesh "West" (
|
| 355 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 359 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 360 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 361 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 362 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 363 |
+
)
|
| 364 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 365 |
+
uniform token physics:approximation = "convexHull"
|
| 366 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 367 |
+
custom bool primvars:doNotCastShadows = 1
|
| 368 |
+
|
| 369 |
+
def Material "_FlatColorMaterial"
|
| 370 |
+
{
|
| 371 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 372 |
+
|
| 373 |
+
def Shader "Shader"
|
| 374 |
+
{
|
| 375 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 376 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 377 |
+
float inputs:metallic = 0
|
| 378 |
+
float inputs:roughness = 1
|
| 379 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 380 |
+
token outputs:surface
|
| 381 |
+
}
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
def Mesh "East" (
|
| 386 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 387 |
+
)
|
| 388 |
+
{
|
| 389 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 390 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 391 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 392 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 393 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 394 |
+
)
|
| 395 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 396 |
+
uniform token physics:approximation = "convexHull"
|
| 397 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 398 |
+
custom bool primvars:doNotCastShadows = 1
|
| 399 |
+
|
| 400 |
+
def Material "_FlatColorMaterial"
|
| 401 |
+
{
|
| 402 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 403 |
+
|
| 404 |
+
def Shader "Shader"
|
| 405 |
+
{
|
| 406 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 407 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 408 |
+
float inputs:metallic = 0
|
| 409 |
+
float inputs:roughness = 1
|
| 410 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 411 |
+
token outputs:surface
|
| 412 |
+
}
|
| 413 |
+
}
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
def Mesh "Slope" (
|
| 417 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 418 |
+
)
|
| 419 |
+
{
|
| 420 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 421 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 422 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 423 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 424 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 425 |
+
)
|
| 426 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 427 |
+
custom bool primvars:doNotCastShadows = 1
|
| 428 |
+
float xformOp:rotateX = 45
|
| 429 |
+
float xformOp:rotateZ = 180
|
| 430 |
+
float3 xformOp:scale = (50, 8.280001, 0.1035)
|
| 431 |
+
double3 xformOp:translate = (0, 0, 5.689244292385354)
|
| 432 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 433 |
+
|
| 434 |
+
def Material "_FlatColorMaterial"
|
| 435 |
+
{
|
| 436 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 437 |
+
|
| 438 |
+
def Shader "Shader"
|
| 439 |
+
{
|
| 440 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 441 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 442 |
+
float inputs:metallic = 0
|
| 443 |
+
float inputs:roughness = 1
|
| 444 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 445 |
+
token outputs:surface
|
| 446 |
+
}
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
def "PhysMaterial" (
|
| 450 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 451 |
+
)
|
| 452 |
+
{
|
| 453 |
+
float physics:dynamicFriction = 0.4
|
| 454 |
+
float physics:restitution = 0
|
| 455 |
+
float physics:staticFriction = 0.5
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
def Xform "SlopeCollision"
|
| 460 |
+
{
|
| 461 |
+
float xformOp:rotateX = 45
|
| 462 |
+
float xformOp:rotateZ = 180
|
| 463 |
+
double3 xformOp:translate = (0, 0, 5.689244292385354)
|
| 464 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 465 |
+
|
| 466 |
+
def Cube "Box" (
|
| 467 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 468 |
+
)
|
| 469 |
+
{
|
| 470 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 471 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 472 |
+
)
|
| 473 |
+
double size = 1
|
| 474 |
+
token visibility = "invisible"
|
| 475 |
+
float3 xformOp:scale = (100, 16.560001, 0.1035)
|
| 476 |
+
double3 xformOp:translate = (0, 0, -0.05175000131130219)
|
| 477 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 478 |
+
}
|
| 479 |
+
}
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
def Xform "Lights"
|
| 483 |
+
{
|
| 484 |
+
def DomeLight "DomeLight_1"
|
| 485 |
+
{
|
| 486 |
+
float inputs:intensity = 1000
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
def PhysicsScene "PhysicsScene" (
|
| 491 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 492 |
+
)
|
| 493 |
+
{
|
| 494 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 495 |
+
float physics:gravityMagnitude = 9.81
|
| 496 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 497 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 498 |
+
bool physxScene:enableGPUDynamics = 1
|
| 499 |
+
bool physxScene:enableStabilization = 1
|
| 500 |
+
uniform token physxScene:solverType = "TGS"
|
| 501 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 502 |
+
}
|
| 503 |
+
|
| 504 |
+
def Xform "GroundPlane"
|
| 505 |
+
{
|
| 506 |
+
def Mesh "CollisionMesh" (
|
| 507 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 508 |
+
)
|
| 509 |
+
{
|
| 510 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 511 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 512 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 513 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 514 |
+
)
|
| 515 |
+
uniform token physics:approximation = "convexHull"
|
| 516 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 517 |
+
token visibility = "invisible"
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
def "PhysMaterial" (
|
| 521 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 522 |
+
)
|
| 523 |
+
{
|
| 524 |
+
float physics:dynamicFriction = 0.4
|
| 525 |
+
float physics:restitution = 0
|
| 526 |
+
float physics:staticFriction = 0.5
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
|
| 530 |
+
def Camera "Camera"
|
| 531 |
+
{
|
| 532 |
+
float2 clippingRange = (0.020914517, 1000)
|
| 533 |
+
float focalLength = 35
|
| 534 |
+
float horizontalAperture = 36
|
| 535 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818438, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818438, 0), (-2.050837073427457, -4.098391076537412, 12.214773954374888, 1) )
|
| 536 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,323 +1,323 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Spanner"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
}
|
| 131 |
-
|
| 132 |
-
def Xform "Room"
|
| 133 |
-
{
|
| 134 |
-
def Mesh "Bottom" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 142 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 143 |
-
)
|
| 144 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 145 |
-
uniform token physics:approximation = "convexHull"
|
| 146 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 147 |
-
custom bool primvars:doNotCastShadows = 1
|
| 148 |
-
|
| 149 |
-
def Material "_FlatColorMaterial"
|
| 150 |
-
{
|
| 151 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 152 |
-
|
| 153 |
-
def Shader "Shader"
|
| 154 |
-
{
|
| 155 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 156 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 157 |
-
float inputs:metallic = 0
|
| 158 |
-
float inputs:roughness = 1
|
| 159 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 160 |
-
token outputs:surface
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Mesh "Floor" (
|
| 166 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 167 |
-
)
|
| 168 |
-
{
|
| 169 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 170 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 171 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 172 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 173 |
-
uniform token physics:approximation = "convexHull"
|
| 174 |
-
bool physics:collisionEnabled = 0
|
| 175 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 176 |
-
custom bool primvars:doNotCastShadows = 1
|
| 177 |
-
token visibility = "invisible"
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "North" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "South" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "West" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
|
| 273 |
-
def Mesh "East" (
|
| 274 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 275 |
-
)
|
| 276 |
-
{
|
| 277 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 278 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 279 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 280 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 281 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 282 |
-
)
|
| 283 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 284 |
-
uniform token physics:approximation = "convexHull"
|
| 285 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 286 |
-
custom bool primvars:doNotCastShadows = 1
|
| 287 |
-
|
| 288 |
-
def Material "_FlatColorMaterial"
|
| 289 |
-
{
|
| 290 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 291 |
-
|
| 292 |
-
def Shader "Shader"
|
| 293 |
-
{
|
| 294 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 295 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 296 |
-
float inputs:metallic = 0
|
| 297 |
-
float inputs:roughness = 1
|
| 298 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 299 |
-
token outputs:surface
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
def Xform "Lights"
|
| 306 |
-
{
|
| 307 |
-
def DomeLight "DomeLight_1"
|
| 308 |
-
{
|
| 309 |
-
float inputs:intensity = 1000
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Camera "Camera"
|
| 314 |
-
{
|
| 315 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 316 |
-
float focalLength = 35
|
| 317 |
-
float horizontalAperture = 36
|
| 318 |
-
float verticalAperture = 36
|
| 319 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 320 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 321 |
-
}
|
| 322 |
-
}
|
| 323 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Spanner"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
def Xform "Room"
|
| 133 |
+
{
|
| 134 |
+
def Mesh "Bottom" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 142 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 143 |
+
)
|
| 144 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 145 |
+
uniform token physics:approximation = "convexHull"
|
| 146 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 147 |
+
custom bool primvars:doNotCastShadows = 1
|
| 148 |
+
|
| 149 |
+
def Material "_FlatColorMaterial"
|
| 150 |
+
{
|
| 151 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 152 |
+
|
| 153 |
+
def Shader "Shader"
|
| 154 |
+
{
|
| 155 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 156 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 157 |
+
float inputs:metallic = 0
|
| 158 |
+
float inputs:roughness = 1
|
| 159 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 160 |
+
token outputs:surface
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Mesh "Floor" (
|
| 166 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 167 |
+
)
|
| 168 |
+
{
|
| 169 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 170 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 171 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 172 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 173 |
+
uniform token physics:approximation = "convexHull"
|
| 174 |
+
bool physics:collisionEnabled = 0
|
| 175 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 176 |
+
custom bool primvars:doNotCastShadows = 1
|
| 177 |
+
token visibility = "invisible"
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "North" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "South" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "West" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
def Mesh "East" (
|
| 274 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 275 |
+
)
|
| 276 |
+
{
|
| 277 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 278 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 279 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 280 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 281 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 282 |
+
)
|
| 283 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 284 |
+
uniform token physics:approximation = "convexHull"
|
| 285 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 286 |
+
custom bool primvars:doNotCastShadows = 1
|
| 287 |
+
|
| 288 |
+
def Material "_FlatColorMaterial"
|
| 289 |
+
{
|
| 290 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 291 |
+
|
| 292 |
+
def Shader "Shader"
|
| 293 |
+
{
|
| 294 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 295 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 296 |
+
float inputs:metallic = 0
|
| 297 |
+
float inputs:roughness = 1
|
| 298 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 299 |
+
token outputs:surface
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
def Xform "Lights"
|
| 306 |
+
{
|
| 307 |
+
def DomeLight "DomeLight_1"
|
| 308 |
+
{
|
| 309 |
+
float inputs:intensity = 1000
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Camera "Camera"
|
| 314 |
+
{
|
| 315 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 316 |
+
float focalLength = 35
|
| 317 |
+
float horizontalAperture = 36
|
| 318 |
+
float verticalAperture = 36
|
| 319 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 320 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,367 +1,367 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.204019133746624)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Spanner" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
|
| 108 |
-
float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
|
| 109 |
-
float physics:mass = 0.1628
|
| 110 |
-
quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (8.731149e-11, -1.1641532e-10, -0.0010218665)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Xform "Lights"
|
| 311 |
-
{
|
| 312 |
-
def DomeLight "DomeLight_1"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 1000
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def PhysicsScene "PhysicsScene" (
|
| 319 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
-
float physics:gravityMagnitude = 9.81
|
| 324 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
-
bool physxScene:enableGPUDynamics = 1
|
| 327 |
-
bool physxScene:enableStabilization = 1
|
| 328 |
-
uniform token physxScene:solverType = "TGS"
|
| 329 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
def Xform "GroundPlane"
|
| 333 |
-
{
|
| 334 |
-
def Mesh "CollisionMesh" (
|
| 335 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
uniform token physics:approximation = "convexHull"
|
| 344 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
-
token visibility = "invisible"
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
def "PhysMaterial" (
|
| 349 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
float physics:dynamicFriction = 0.4
|
| 353 |
-
float physics:restitution = 0
|
| 354 |
-
float physics:staticFriction = 0.5
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Camera "Camera"
|
| 359 |
-
{
|
| 360 |
-
float2 clippingRange = (0.003837859, 1000)
|
| 361 |
-
float focalLength = 35
|
| 362 |
-
float horizontalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839154, 0, 0), (-0.1488760414816928, -0.3970027772845142, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.4239991520025439, -0), (0.12229077698329208, 0.32486179468806764, 0.3662139670405441, 0.9999999999999998) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.204019133746624)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Spanner" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
|
| 108 |
+
float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
|
| 109 |
+
float physics:mass = 0.1628
|
| 110 |
+
quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (8.731149e-11, -1.1641532e-10, -0.0010218665)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Xform "Lights"
|
| 311 |
+
{
|
| 312 |
+
def DomeLight "DomeLight_1"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 1000
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def PhysicsScene "PhysicsScene" (
|
| 319 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
+
float physics:gravityMagnitude = 9.81
|
| 324 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
+
bool physxScene:enableGPUDynamics = 1
|
| 327 |
+
bool physxScene:enableStabilization = 1
|
| 328 |
+
uniform token physxScene:solverType = "TGS"
|
| 329 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
def Xform "GroundPlane"
|
| 333 |
+
{
|
| 334 |
+
def Mesh "CollisionMesh" (
|
| 335 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
uniform token physics:approximation = "convexHull"
|
| 344 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
+
token visibility = "invisible"
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
def "PhysMaterial" (
|
| 349 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
float physics:dynamicFriction = 0.4
|
| 353 |
+
float physics:restitution = 0
|
| 354 |
+
float physics:staticFriction = 0.5
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Camera "Camera"
|
| 359 |
+
{
|
| 360 |
+
float2 clippingRange = (0.003837859, 1000)
|
| 361 |
+
float focalLength = 35
|
| 362 |
+
float horizontalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839154, 0, 0), (-0.1488760414816928, -0.3970027772845142, 0.905662585680298, 0), (0.31799936400190787, 0.8479983040050878, 0.4239991520025439, -0), (0.12229077698329208, 0.32486179468806764, 0.3662139670405441, 0.9999999999999998) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,331 +1,331 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Spanner"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
}
|
| 131 |
-
|
| 132 |
-
def Xform "Room"
|
| 133 |
-
{
|
| 134 |
-
def Mesh "Bottom" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 142 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 143 |
-
)
|
| 144 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 145 |
-
uniform token physics:approximation = "convexHull"
|
| 146 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 147 |
-
custom bool primvars:doNotCastShadows = 1
|
| 148 |
-
|
| 149 |
-
def Material "_FlatColorMaterial"
|
| 150 |
-
{
|
| 151 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 152 |
-
|
| 153 |
-
def Shader "Shader"
|
| 154 |
-
{
|
| 155 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 156 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 157 |
-
float inputs:metallic = 0
|
| 158 |
-
float inputs:roughness = 1
|
| 159 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 160 |
-
token outputs:surface
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Mesh "Floor" (
|
| 166 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 167 |
-
)
|
| 168 |
-
{
|
| 169 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 170 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 171 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 172 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 173 |
-
uniform token physics:approximation = "convexHull"
|
| 174 |
-
bool physics:collisionEnabled = 0
|
| 175 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 176 |
-
custom bool primvars:doNotCastShadows = 1
|
| 177 |
-
token visibility = "invisible"
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "North" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "South" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "West" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
|
| 273 |
-
def Mesh "East" (
|
| 274 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 275 |
-
)
|
| 276 |
-
{
|
| 277 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 278 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 279 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 280 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 281 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 282 |
-
)
|
| 283 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 284 |
-
uniform token physics:approximation = "convexHull"
|
| 285 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 286 |
-
custom bool primvars:doNotCastShadows = 1
|
| 287 |
-
|
| 288 |
-
def Material "_FlatColorMaterial"
|
| 289 |
-
{
|
| 290 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 291 |
-
|
| 292 |
-
def Shader "Shader"
|
| 293 |
-
{
|
| 294 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 295 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 296 |
-
float inputs:metallic = 0
|
| 297 |
-
float inputs:roughness = 1
|
| 298 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 299 |
-
token outputs:surface
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
def Xform "Lights"
|
| 306 |
-
{
|
| 307 |
-
def DistantLight "DistantLight_1"
|
| 308 |
-
{
|
| 309 |
-
float inputs:angle = 1
|
| 310 |
-
float inputs:intensity = 3000
|
| 311 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 312 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def DomeLight "DomeLight_2"
|
| 316 |
-
{
|
| 317 |
-
float inputs:intensity = 150
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
| 321 |
-
def Camera "Camera"
|
| 322 |
-
{
|
| 323 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 324 |
-
float focalLength = 35
|
| 325 |
-
float horizontalAperture = 36
|
| 326 |
-
float verticalAperture = 36
|
| 327 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 328 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 329 |
-
}
|
| 330 |
-
}
|
| 331 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Spanner"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
def Xform "Room"
|
| 133 |
+
{
|
| 134 |
+
def Mesh "Bottom" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 142 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 143 |
+
)
|
| 144 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 145 |
+
uniform token physics:approximation = "convexHull"
|
| 146 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 147 |
+
custom bool primvars:doNotCastShadows = 1
|
| 148 |
+
|
| 149 |
+
def Material "_FlatColorMaterial"
|
| 150 |
+
{
|
| 151 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 152 |
+
|
| 153 |
+
def Shader "Shader"
|
| 154 |
+
{
|
| 155 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 156 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 157 |
+
float inputs:metallic = 0
|
| 158 |
+
float inputs:roughness = 1
|
| 159 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 160 |
+
token outputs:surface
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Mesh "Floor" (
|
| 166 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 167 |
+
)
|
| 168 |
+
{
|
| 169 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 170 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 171 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 172 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 173 |
+
uniform token physics:approximation = "convexHull"
|
| 174 |
+
bool physics:collisionEnabled = 0
|
| 175 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 176 |
+
custom bool primvars:doNotCastShadows = 1
|
| 177 |
+
token visibility = "invisible"
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "North" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "South" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "West" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
def Mesh "East" (
|
| 274 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 275 |
+
)
|
| 276 |
+
{
|
| 277 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 278 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 279 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 280 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 281 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 282 |
+
)
|
| 283 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 284 |
+
uniform token physics:approximation = "convexHull"
|
| 285 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 286 |
+
custom bool primvars:doNotCastShadows = 1
|
| 287 |
+
|
| 288 |
+
def Material "_FlatColorMaterial"
|
| 289 |
+
{
|
| 290 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 291 |
+
|
| 292 |
+
def Shader "Shader"
|
| 293 |
+
{
|
| 294 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 295 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 296 |
+
float inputs:metallic = 0
|
| 297 |
+
float inputs:roughness = 1
|
| 298 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 299 |
+
token outputs:surface
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
def Xform "Lights"
|
| 306 |
+
{
|
| 307 |
+
def DistantLight "DistantLight_1"
|
| 308 |
+
{
|
| 309 |
+
float inputs:angle = 1
|
| 310 |
+
float inputs:intensity = 3000
|
| 311 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 312 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def DomeLight "DomeLight_2"
|
| 316 |
+
{
|
| 317 |
+
float inputs:intensity = 150
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
def Camera "Camera"
|
| 322 |
+
{
|
| 323 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 324 |
+
float focalLength = 35
|
| 325 |
+
float horizontalAperture = 36
|
| 326 |
+
float verticalAperture = 36
|
| 327 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 328 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,325 +1,325 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Spanner"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Xform "Room"
|
| 135 |
-
{
|
| 136 |
-
def Mesh "Bottom" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 141 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 142 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 143 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 144 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 145 |
-
)
|
| 146 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 147 |
-
uniform token physics:approximation = "convexHull"
|
| 148 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 149 |
-
custom bool primvars:doNotCastShadows = 1
|
| 150 |
-
|
| 151 |
-
def Material "_FlatColorMaterial"
|
| 152 |
-
{
|
| 153 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 154 |
-
|
| 155 |
-
def Shader "Shader"
|
| 156 |
-
{
|
| 157 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 158 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 159 |
-
float inputs:metallic = 0
|
| 160 |
-
float inputs:roughness = 1
|
| 161 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 162 |
-
token outputs:surface
|
| 163 |
-
}
|
| 164 |
-
}
|
| 165 |
-
}
|
| 166 |
-
|
| 167 |
-
def Mesh "Floor" (
|
| 168 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 169 |
-
)
|
| 170 |
-
{
|
| 171 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 172 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 175 |
-
uniform token physics:approximation = "convexHull"
|
| 176 |
-
bool physics:collisionEnabled = 0
|
| 177 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 178 |
-
custom bool primvars:doNotCastShadows = 1
|
| 179 |
-
token visibility = "invisible"
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Mesh "North" (
|
| 183 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
-
)
|
| 185 |
-
{
|
| 186 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
-
uniform token physics:approximation = "convexHull"
|
| 194 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
-
custom bool primvars:doNotCastShadows = 1
|
| 196 |
-
|
| 197 |
-
def Material "_FlatColorMaterial"
|
| 198 |
-
{
|
| 199 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
-
|
| 201 |
-
def Shader "Shader"
|
| 202 |
-
{
|
| 203 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 205 |
-
float inputs:metallic = 0
|
| 206 |
-
float inputs:roughness = 1
|
| 207 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
-
token outputs:surface
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
def Mesh "South" (
|
| 214 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
-
uniform token physics:approximation = "convexHull"
|
| 225 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
|
| 228 |
-
def Material "_FlatColorMaterial"
|
| 229 |
-
{
|
| 230 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
-
|
| 232 |
-
def Shader "Shader"
|
| 233 |
-
{
|
| 234 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 236 |
-
float inputs:metallic = 0
|
| 237 |
-
float inputs:roughness = 1
|
| 238 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
-
token outputs:surface
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "West" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
-
)
|
| 254 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
|
| 259 |
-
def Material "_FlatColorMaterial"
|
| 260 |
-
{
|
| 261 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
-
|
| 263 |
-
def Shader "Shader"
|
| 264 |
-
{
|
| 265 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 267 |
-
float inputs:metallic = 0
|
| 268 |
-
float inputs:roughness = 1
|
| 269 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
-
token outputs:surface
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Mesh "East" (
|
| 276 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
-
)
|
| 278 |
-
{
|
| 279 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
-
uniform token physics:approximation = "convexHull"
|
| 287 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
-
custom bool primvars:doNotCastShadows = 1
|
| 289 |
-
|
| 290 |
-
def Material "_FlatColorMaterial"
|
| 291 |
-
{
|
| 292 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
-
|
| 294 |
-
def Shader "Shader"
|
| 295 |
-
{
|
| 296 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 298 |
-
float inputs:metallic = 0
|
| 299 |
-
float inputs:roughness = 1
|
| 300 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
-
token outputs:surface
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
}
|
| 305 |
-
}
|
| 306 |
-
|
| 307 |
-
def Xform "Lights"
|
| 308 |
-
{
|
| 309 |
-
def DomeLight "DomeLight_1"
|
| 310 |
-
{
|
| 311 |
-
float inputs:intensity = 2000
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def Camera "Camera"
|
| 316 |
-
{
|
| 317 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 318 |
-
float focalLength = 35
|
| 319 |
-
float horizontalAperture = 36
|
| 320 |
-
float verticalAperture = 36
|
| 321 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 322 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Spanner"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Xform "Room"
|
| 135 |
+
{
|
| 136 |
+
def Mesh "Bottom" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 141 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 142 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 143 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 144 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 145 |
+
)
|
| 146 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 147 |
+
uniform token physics:approximation = "convexHull"
|
| 148 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 149 |
+
custom bool primvars:doNotCastShadows = 1
|
| 150 |
+
|
| 151 |
+
def Material "_FlatColorMaterial"
|
| 152 |
+
{
|
| 153 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 154 |
+
|
| 155 |
+
def Shader "Shader"
|
| 156 |
+
{
|
| 157 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 158 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 159 |
+
float inputs:metallic = 0
|
| 160 |
+
float inputs:roughness = 1
|
| 161 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 162 |
+
token outputs:surface
|
| 163 |
+
}
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
def Mesh "Floor" (
|
| 168 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 169 |
+
)
|
| 170 |
+
{
|
| 171 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 172 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 173 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 174 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 175 |
+
uniform token physics:approximation = "convexHull"
|
| 176 |
+
bool physics:collisionEnabled = 0
|
| 177 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 178 |
+
custom bool primvars:doNotCastShadows = 1
|
| 179 |
+
token visibility = "invisible"
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Mesh "North" (
|
| 183 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 184 |
+
)
|
| 185 |
+
{
|
| 186 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 187 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 188 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 189 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 193 |
+
uniform token physics:approximation = "convexHull"
|
| 194 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 195 |
+
custom bool primvars:doNotCastShadows = 1
|
| 196 |
+
|
| 197 |
+
def Material "_FlatColorMaterial"
|
| 198 |
+
{
|
| 199 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 200 |
+
|
| 201 |
+
def Shader "Shader"
|
| 202 |
+
{
|
| 203 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 204 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 205 |
+
float inputs:metallic = 0
|
| 206 |
+
float inputs:roughness = 1
|
| 207 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 208 |
+
token outputs:surface
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
def Mesh "South" (
|
| 214 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 218 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 219 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 220 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 224 |
+
uniform token physics:approximation = "convexHull"
|
| 225 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
|
| 228 |
+
def Material "_FlatColorMaterial"
|
| 229 |
+
{
|
| 230 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 231 |
+
|
| 232 |
+
def Shader "Shader"
|
| 233 |
+
{
|
| 234 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 235 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 236 |
+
float inputs:metallic = 0
|
| 237 |
+
float inputs:roughness = 1
|
| 238 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 239 |
+
token outputs:surface
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "West" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 252 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 253 |
+
)
|
| 254 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
|
| 259 |
+
def Material "_FlatColorMaterial"
|
| 260 |
+
{
|
| 261 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 262 |
+
|
| 263 |
+
def Shader "Shader"
|
| 264 |
+
{
|
| 265 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 266 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 267 |
+
float inputs:metallic = 0
|
| 268 |
+
float inputs:roughness = 1
|
| 269 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 270 |
+
token outputs:surface
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Mesh "East" (
|
| 276 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 280 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 281 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 282 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 286 |
+
uniform token physics:approximation = "convexHull"
|
| 287 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 288 |
+
custom bool primvars:doNotCastShadows = 1
|
| 289 |
+
|
| 290 |
+
def Material "_FlatColorMaterial"
|
| 291 |
+
{
|
| 292 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 293 |
+
|
| 294 |
+
def Shader "Shader"
|
| 295 |
+
{
|
| 296 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 297 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 298 |
+
float inputs:metallic = 0
|
| 299 |
+
float inputs:roughness = 1
|
| 300 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 301 |
+
token outputs:surface
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
def Xform "Lights"
|
| 308 |
+
{
|
| 309 |
+
def DomeLight "DomeLight_1"
|
| 310 |
+
{
|
| 311 |
+
float inputs:intensity = 2000
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def Camera "Camera"
|
| 316 |
+
{
|
| 317 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 318 |
+
float focalLength = 35
|
| 319 |
+
float horizontalAperture = 36
|
| 320 |
+
float verticalAperture = 36
|
| 321 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 322 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,258 +1,258 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Spanner"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
}
|
| 131 |
-
|
| 132 |
-
def Xform "Room"
|
| 133 |
-
{
|
| 134 |
-
def Mesh "Bottom" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
}
|
| 146 |
-
|
| 147 |
-
def Mesh "Floor" (
|
| 148 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
-
)
|
| 150 |
-
{
|
| 151 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 152 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 155 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
-
)
|
| 157 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
-
uniform token physics:approximation = "convexHull"
|
| 159 |
-
bool physics:collisionEnabled = 1
|
| 160 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 161 |
-
custom bool primvars:doNotCastShadows = 1
|
| 162 |
-
|
| 163 |
-
def Material "_FlatColorMaterial"
|
| 164 |
-
{
|
| 165 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 166 |
-
|
| 167 |
-
def Shader "Shader"
|
| 168 |
-
{
|
| 169 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 170 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 171 |
-
float inputs:metallic = 0
|
| 172 |
-
float inputs:roughness = 1
|
| 173 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 174 |
-
token outputs:surface
|
| 175 |
-
}
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
def Mesh "North" (
|
| 180 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 181 |
-
)
|
| 182 |
-
{
|
| 183 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 187 |
-
uniform token physics:approximation = "convexHull"
|
| 188 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
}
|
| 191 |
-
|
| 192 |
-
def Mesh "South" (
|
| 193 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 194 |
-
)
|
| 195 |
-
{
|
| 196 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 197 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 200 |
-
uniform token physics:approximation = "convexHull"
|
| 201 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
def Mesh "West" (
|
| 206 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 210 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
def Mesh "East" (
|
| 219 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 223 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 226 |
-
uniform token physics:approximation = "convexHull"
|
| 227 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 228 |
-
custom bool primvars:doNotCastShadows = 1
|
| 229 |
-
}
|
| 230 |
-
}
|
| 231 |
-
|
| 232 |
-
def Xform "Lights"
|
| 233 |
-
{
|
| 234 |
-
def DistantLight "DistantLight_1"
|
| 235 |
-
{
|
| 236 |
-
float inputs:angle = 1
|
| 237 |
-
float inputs:intensity = 3000
|
| 238 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 239 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def DomeLight "DomeLight_2"
|
| 243 |
-
{
|
| 244 |
-
float inputs:intensity = 150
|
| 245 |
-
}
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Camera "Camera"
|
| 249 |
-
{
|
| 250 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 251 |
-
float focalLength = 35
|
| 252 |
-
float horizontalAperture = 36
|
| 253 |
-
float verticalAperture = 36
|
| 254 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 255 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Spanner"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
def Xform "Room"
|
| 133 |
+
{
|
| 134 |
+
def Mesh "Bottom" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
def Mesh "Floor" (
|
| 148 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 152 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 153 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 154 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 155 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 156 |
+
)
|
| 157 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 158 |
+
uniform token physics:approximation = "convexHull"
|
| 159 |
+
bool physics:collisionEnabled = 1
|
| 160 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 161 |
+
custom bool primvars:doNotCastShadows = 1
|
| 162 |
+
|
| 163 |
+
def Material "_FlatColorMaterial"
|
| 164 |
+
{
|
| 165 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 166 |
+
|
| 167 |
+
def Shader "Shader"
|
| 168 |
+
{
|
| 169 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 170 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 171 |
+
float inputs:metallic = 0
|
| 172 |
+
float inputs:roughness = 1
|
| 173 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 174 |
+
token outputs:surface
|
| 175 |
+
}
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
def Mesh "North" (
|
| 180 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 181 |
+
)
|
| 182 |
+
{
|
| 183 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 187 |
+
uniform token physics:approximation = "convexHull"
|
| 188 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
def Mesh "South" (
|
| 193 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 194 |
+
)
|
| 195 |
+
{
|
| 196 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 197 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 198 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 199 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 200 |
+
uniform token physics:approximation = "convexHull"
|
| 201 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
def Mesh "West" (
|
| 206 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 210 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
def Mesh "East" (
|
| 219 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 223 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 226 |
+
uniform token physics:approximation = "convexHull"
|
| 227 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 228 |
+
custom bool primvars:doNotCastShadows = 1
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
def Xform "Lights"
|
| 233 |
+
{
|
| 234 |
+
def DistantLight "DistantLight_1"
|
| 235 |
+
{
|
| 236 |
+
float inputs:angle = 1
|
| 237 |
+
float inputs:intensity = 3000
|
| 238 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 239 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def DomeLight "DomeLight_2"
|
| 243 |
+
{
|
| 244 |
+
float inputs:intensity = 150
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Camera "Camera"
|
| 249 |
+
{
|
| 250 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 251 |
+
float focalLength = 35
|
| 252 |
+
float horizontalAperture = 36
|
| 253 |
+
float verticalAperture = 36
|
| 254 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 255 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,323 +1,323 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Spanner"
|
| 115 |
-
{
|
| 116 |
-
over "body"
|
| 117 |
-
{
|
| 118 |
-
over "body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
}
|
| 131 |
-
|
| 132 |
-
def Xform "Room"
|
| 133 |
-
{
|
| 134 |
-
def Mesh "Bottom" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 142 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 143 |
-
)
|
| 144 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 145 |
-
uniform token physics:approximation = "convexHull"
|
| 146 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 147 |
-
custom bool primvars:doNotCastShadows = 1
|
| 148 |
-
|
| 149 |
-
def Material "_FlatColorMaterial"
|
| 150 |
-
{
|
| 151 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 152 |
-
|
| 153 |
-
def Shader "Shader"
|
| 154 |
-
{
|
| 155 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 156 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 157 |
-
float inputs:metallic = 0
|
| 158 |
-
float inputs:roughness = 1
|
| 159 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 160 |
-
token outputs:surface
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
def Mesh "Floor" (
|
| 166 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 167 |
-
)
|
| 168 |
-
{
|
| 169 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 170 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 171 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 172 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 173 |
-
uniform token physics:approximation = "convexHull"
|
| 174 |
-
bool physics:collisionEnabled = 0
|
| 175 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 176 |
-
custom bool primvars:doNotCastShadows = 1
|
| 177 |
-
token visibility = "invisible"
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "North" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "South" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "West" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
|
| 273 |
-
def Mesh "East" (
|
| 274 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 275 |
-
)
|
| 276 |
-
{
|
| 277 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 278 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 279 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 280 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 281 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 282 |
-
)
|
| 283 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 284 |
-
uniform token physics:approximation = "convexHull"
|
| 285 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 286 |
-
custom bool primvars:doNotCastShadows = 1
|
| 287 |
-
|
| 288 |
-
def Material "_FlatColorMaterial"
|
| 289 |
-
{
|
| 290 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 291 |
-
|
| 292 |
-
def Shader "Shader"
|
| 293 |
-
{
|
| 294 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 295 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 296 |
-
float inputs:metallic = 0
|
| 297 |
-
float inputs:roughness = 1
|
| 298 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 299 |
-
token outputs:surface
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
def Xform "Lights"
|
| 306 |
-
{
|
| 307 |
-
def DomeLight "DomeLight_1"
|
| 308 |
-
{
|
| 309 |
-
float inputs:intensity = 1000
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Camera "Camera"
|
| 314 |
-
{
|
| 315 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 316 |
-
float focalLength = 35
|
| 317 |
-
float horizontalAperture = 36
|
| 318 |
-
float verticalAperture = 36
|
| 319 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 320 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 321 |
-
}
|
| 322 |
-
}
|
| 323 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Spanner"
|
| 115 |
+
{
|
| 116 |
+
over "body"
|
| 117 |
+
{
|
| 118 |
+
over "body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
def Xform "Room"
|
| 133 |
+
{
|
| 134 |
+
def Mesh "Bottom" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 142 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 143 |
+
)
|
| 144 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 145 |
+
uniform token physics:approximation = "convexHull"
|
| 146 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 147 |
+
custom bool primvars:doNotCastShadows = 1
|
| 148 |
+
|
| 149 |
+
def Material "_FlatColorMaterial"
|
| 150 |
+
{
|
| 151 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 152 |
+
|
| 153 |
+
def Shader "Shader"
|
| 154 |
+
{
|
| 155 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 156 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 157 |
+
float inputs:metallic = 0
|
| 158 |
+
float inputs:roughness = 1
|
| 159 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 160 |
+
token outputs:surface
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
def Mesh "Floor" (
|
| 166 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 167 |
+
)
|
| 168 |
+
{
|
| 169 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 170 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 171 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 172 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 173 |
+
uniform token physics:approximation = "convexHull"
|
| 174 |
+
bool physics:collisionEnabled = 0
|
| 175 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 176 |
+
custom bool primvars:doNotCastShadows = 1
|
| 177 |
+
token visibility = "invisible"
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "North" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "South" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "West" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
def Mesh "East" (
|
| 274 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 275 |
+
)
|
| 276 |
+
{
|
| 277 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 278 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 279 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 280 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 281 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 282 |
+
)
|
| 283 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 284 |
+
uniform token physics:approximation = "convexHull"
|
| 285 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 286 |
+
custom bool primvars:doNotCastShadows = 1
|
| 287 |
+
|
| 288 |
+
def Material "_FlatColorMaterial"
|
| 289 |
+
{
|
| 290 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 291 |
+
|
| 292 |
+
def Shader "Shader"
|
| 293 |
+
{
|
| 294 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 295 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 296 |
+
float inputs:metallic = 0
|
| 297 |
+
float inputs:roughness = 1
|
| 298 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 299 |
+
token outputs:surface
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
def Xform "Lights"
|
| 306 |
+
{
|
| 307 |
+
def DomeLight "DomeLight_1"
|
| 308 |
+
{
|
| 309 |
+
float inputs:intensity = 1000
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Camera "Camera"
|
| 314 |
+
{
|
| 315 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 316 |
+
float focalLength = 35
|
| 317 |
+
float horizontalAperture = 36
|
| 318 |
+
float verticalAperture = 36
|
| 319 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 320 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.002762597, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.002762597, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.0880975157927751, 0.23367976502131213, 0.11711475165834419, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/9ce193e5a3d8/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0.0002471022307872772, -0.7514757115536802, 1.9227193334939343)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Spanner" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
|
| 108 |
-
float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
|
| 109 |
-
float physics:mass = 0.1628
|
| 110 |
-
quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (8.731149e-11, 1.9758332e-8, -0.0010219553)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "Slope" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
float xformOp:rotateX = 45
|
| 322 |
-
float xformOp:rotateZ = 180
|
| 323 |
-
float3 xformOp:scale = (50, 1.5193982, 0.02)
|
| 324 |
-
double3 xformOp:translate = (0, 0, 1.0439887741305818)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def "PhysMaterial" (
|
| 343 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
-
)
|
| 345 |
-
{
|
| 346 |
-
float physics:dynamicFriction = 0.4
|
| 347 |
-
float physics:restitution = 0
|
| 348 |
-
float physics:staticFriction = 0.5
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "SlopeCollision"
|
| 353 |
-
{
|
| 354 |
-
float xformOp:rotateX = 45
|
| 355 |
-
float xformOp:rotateZ = 180
|
| 356 |
-
double3 xformOp:translate = (0, 0, 1.0439887741305818)
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
-
|
| 359 |
-
def Cube "Box" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
double size = 1
|
| 367 |
-
token visibility = "invisible"
|
| 368 |
-
float3 xformOp:scale = (100, 3.0387964, 0.02)
|
| 369 |
-
double3 xformOp:translate = (0, 0, -0.01)
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 1000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def PhysicsScene "PhysicsScene" (
|
| 384 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
-
float physics:gravityMagnitude = 9.81
|
| 389 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
-
bool physxScene:enableGPUDynamics = 1
|
| 392 |
-
bool physxScene:enableStabilization = 1
|
| 393 |
-
uniform token physxScene:solverType = "TGS"
|
| 394 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Xform "GroundPlane"
|
| 398 |
-
{
|
| 399 |
-
def Mesh "CollisionMesh" (
|
| 400 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
-
)
|
| 402 |
-
{
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
uniform token physics:approximation = "convexHull"
|
| 409 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
-
token visibility = "invisible"
|
| 411 |
-
}
|
| 412 |
-
|
| 413 |
-
def "PhysMaterial" (
|
| 414 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
-
)
|
| 416 |
-
{
|
| 417 |
-
float physics:dynamicFriction = 0.4
|
| 418 |
-
float physics:restitution = 0
|
| 419 |
-
float physics:staticFriction = 0.5
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Camera "Camera"
|
| 424 |
-
{
|
| 425 |
-
float2 clippingRange = (0.003837859, 1000)
|
| 426 |
-
float focalLength = 35
|
| 427 |
-
float horizontalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381838, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.1961161351381838, 0), (-0.3763330451038437, -0.7520637061518364, 1.9974558317931104, 1) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0.0002471022307872772, -0.7514757115536802, 1.9227193334939343)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/spanner/simready_usd/spanner.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Spanner" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (0.00024710223, -0.0005880045, -0.000019133091)
|
| 108 |
+
float3 physics:diagonalInertia = (0.000013351638, 0.00059039885, 0.0006024993)
|
| 109 |
+
float physics:mass = 0.1628
|
| 110 |
+
quatf physics:principalAxes = (0.9998684, -0.000016832619, -2.7316125e-7, 0.016225955)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (8.731149e-11, 1.9758332e-8, -0.0010219553)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "Slope" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
float xformOp:rotateX = 45
|
| 322 |
+
float xformOp:rotateZ = 180
|
| 323 |
+
float3 xformOp:scale = (50, 1.5193982, 0.02)
|
| 324 |
+
double3 xformOp:translate = (0, 0, 1.0439887741305818)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def "PhysMaterial" (
|
| 343 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
+
)
|
| 345 |
+
{
|
| 346 |
+
float physics:dynamicFriction = 0.4
|
| 347 |
+
float physics:restitution = 0
|
| 348 |
+
float physics:staticFriction = 0.5
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "SlopeCollision"
|
| 353 |
+
{
|
| 354 |
+
float xformOp:rotateX = 45
|
| 355 |
+
float xformOp:rotateZ = 180
|
| 356 |
+
double3 xformOp:translate = (0, 0, 1.0439887741305818)
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
+
|
| 359 |
+
def Cube "Box" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
double size = 1
|
| 367 |
+
token visibility = "invisible"
|
| 368 |
+
float3 xformOp:scale = (100, 3.0387964, 0.02)
|
| 369 |
+
double3 xformOp:translate = (0, 0, -0.01)
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 1000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def PhysicsScene "PhysicsScene" (
|
| 384 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
+
float physics:gravityMagnitude = 9.81
|
| 389 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
+
bool physxScene:enableGPUDynamics = 1
|
| 392 |
+
bool physxScene:enableStabilization = 1
|
| 393 |
+
uniform token physxScene:solverType = "TGS"
|
| 394 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Xform "GroundPlane"
|
| 398 |
+
{
|
| 399 |
+
def Mesh "CollisionMesh" (
|
| 400 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
+
)
|
| 402 |
+
{
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
uniform token physics:approximation = "convexHull"
|
| 409 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
+
token visibility = "invisible"
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
def "PhysMaterial" (
|
| 414 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
+
)
|
| 416 |
+
{
|
| 417 |
+
float physics:dynamicFriction = 0.4
|
| 418 |
+
float physics:restitution = 0
|
| 419 |
+
float physics:staticFriction = 0.5
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Camera "Camera"
|
| 424 |
+
{
|
| 425 |
+
float2 clippingRange = (0.003837859, 1000)
|
| 426 |
+
float focalLength = 35
|
| 427 |
+
float horizontalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381838, 0, 0.9805806756909203, 0), (-0.9805806756909203, 0, 0.1961161351381838, 0), (-0.3763330451038437, -0.7520637061518364, 1.9974558317931104, 1) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,658 +1,658 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Office_Chair"
|
| 115 |
-
{
|
| 116 |
-
over "base"
|
| 117 |
-
{
|
| 118 |
-
over "leg" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "cylinder_tube" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "seat"
|
| 140 |
-
{
|
| 141 |
-
over "tilt_knob" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "seat_cushion" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "mech_cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "back"
|
| 173 |
-
{
|
| 174 |
-
over "back_mesh" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "back_frame" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "armrest_left"
|
| 196 |
-
{
|
| 197 |
-
over "armrest_l" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "armrest_right"
|
| 209 |
-
{
|
| 210 |
-
over "armrest_r" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
rel material:binding:physics = None
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "caster_01"
|
| 222 |
-
{
|
| 223 |
-
over "caster_stem_01" (
|
| 224 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
rel material:binding:physics = None
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
over "caster_fork_01_2" (
|
| 234 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
-
)
|
| 240 |
-
rel material:binding:physics = None
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "wheel_01"
|
| 245 |
-
{
|
| 246 |
-
over "wheel_01" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "wheel_collider" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "caster_02"
|
| 268 |
-
{
|
| 269 |
-
over "caster_fork_02_2" (
|
| 270 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
-
)
|
| 272 |
-
{
|
| 273 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
rel material:binding:physics = None
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
over "caster_stem_02" (
|
| 280 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
rel material:binding:physics = None
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
over "wheel_02"
|
| 291 |
-
{
|
| 292 |
-
over "wheel_02" (
|
| 293 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
rel material:binding:physics = None
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
over "wheel_collider" (
|
| 303 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
-
)
|
| 305 |
-
{
|
| 306 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
rel material:binding:physics = None
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
over "caster_03"
|
| 314 |
-
{
|
| 315 |
-
over "caster_fork_03_2" (
|
| 316 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
-
)
|
| 322 |
-
rel material:binding:physics = None
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
over "caster_stem_03" (
|
| 326 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
-
)
|
| 332 |
-
rel material:binding:physics = None
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "wheel_03"
|
| 337 |
-
{
|
| 338 |
-
over "wheel_03" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "wheel_collider" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
over "caster_04"
|
| 360 |
-
{
|
| 361 |
-
over "caster_stem_04" (
|
| 362 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
-
)
|
| 364 |
-
{
|
| 365 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
-
)
|
| 368 |
-
rel material:binding:physics = None
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
over "caster_fork_04_2" (
|
| 372 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
rel material:binding:physics = None
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
over "wheel_04"
|
| 383 |
-
{
|
| 384 |
-
over "wheel_04" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_collider" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "caster_05"
|
| 406 |
-
{
|
| 407 |
-
over "caster_fork_05_2" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "caster_stem_05" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
|
| 428 |
-
over "wheel_05"
|
| 429 |
-
{
|
| 430 |
-
over "wheel_05" (
|
| 431 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
-
)
|
| 433 |
-
{
|
| 434 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
-
)
|
| 437 |
-
rel material:binding:physics = None
|
| 438 |
-
}
|
| 439 |
-
|
| 440 |
-
over "wheel_collider" (
|
| 441 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
-
)
|
| 443 |
-
{
|
| 444 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
-
)
|
| 447 |
-
rel material:binding:physics = None
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
|
| 451 |
-
over "column"
|
| 452 |
-
{
|
| 453 |
-
over "cylinder_piston" (
|
| 454 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
-
)
|
| 456 |
-
{
|
| 457 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
-
)
|
| 460 |
-
rel material:binding:physics = None
|
| 461 |
-
}
|
| 462 |
-
}
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
}
|
| 466 |
-
|
| 467 |
-
def Xform "Room"
|
| 468 |
-
{
|
| 469 |
-
def Mesh "Bottom" (
|
| 470 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 471 |
-
)
|
| 472 |
-
{
|
| 473 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 477 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 478 |
-
)
|
| 479 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 480 |
-
uniform token physics:approximation = "convexHull"
|
| 481 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 482 |
-
custom bool primvars:doNotCastShadows = 1
|
| 483 |
-
|
| 484 |
-
def Material "_FlatColorMaterial"
|
| 485 |
-
{
|
| 486 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 487 |
-
|
| 488 |
-
def Shader "Shader"
|
| 489 |
-
{
|
| 490 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 491 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 492 |
-
float inputs:metallic = 0
|
| 493 |
-
float inputs:roughness = 1
|
| 494 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 495 |
-
token outputs:surface
|
| 496 |
-
}
|
| 497 |
-
}
|
| 498 |
-
}
|
| 499 |
-
|
| 500 |
-
def Mesh "Floor" (
|
| 501 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 502 |
-
)
|
| 503 |
-
{
|
| 504 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 505 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 506 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 507 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 508 |
-
uniform token physics:approximation = "convexHull"
|
| 509 |
-
bool physics:collisionEnabled = 0
|
| 510 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 511 |
-
custom bool primvars:doNotCastShadows = 1
|
| 512 |
-
token visibility = "invisible"
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
def Mesh "North" (
|
| 516 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 520 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 521 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 522 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 523 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 524 |
-
)
|
| 525 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 526 |
-
uniform token physics:approximation = "convexHull"
|
| 527 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 528 |
-
custom bool primvars:doNotCastShadows = 1
|
| 529 |
-
|
| 530 |
-
def Material "_FlatColorMaterial"
|
| 531 |
-
{
|
| 532 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 533 |
-
|
| 534 |
-
def Shader "Shader"
|
| 535 |
-
{
|
| 536 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 537 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 538 |
-
float inputs:metallic = 0
|
| 539 |
-
float inputs:roughness = 1
|
| 540 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 541 |
-
token outputs:surface
|
| 542 |
-
}
|
| 543 |
-
}
|
| 544 |
-
}
|
| 545 |
-
|
| 546 |
-
def Mesh "South" (
|
| 547 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 548 |
-
)
|
| 549 |
-
{
|
| 550 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 551 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 554 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 555 |
-
)
|
| 556 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 557 |
-
uniform token physics:approximation = "convexHull"
|
| 558 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 559 |
-
custom bool primvars:doNotCastShadows = 1
|
| 560 |
-
|
| 561 |
-
def Material "_FlatColorMaterial"
|
| 562 |
-
{
|
| 563 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 564 |
-
|
| 565 |
-
def Shader "Shader"
|
| 566 |
-
{
|
| 567 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 568 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 569 |
-
float inputs:metallic = 0
|
| 570 |
-
float inputs:roughness = 1
|
| 571 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 572 |
-
token outputs:surface
|
| 573 |
-
}
|
| 574 |
-
}
|
| 575 |
-
}
|
| 576 |
-
|
| 577 |
-
def Mesh "West" (
|
| 578 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 579 |
-
)
|
| 580 |
-
{
|
| 581 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 582 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 583 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 584 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 585 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 586 |
-
)
|
| 587 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 588 |
-
uniform token physics:approximation = "convexHull"
|
| 589 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 590 |
-
custom bool primvars:doNotCastShadows = 1
|
| 591 |
-
|
| 592 |
-
def Material "_FlatColorMaterial"
|
| 593 |
-
{
|
| 594 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 595 |
-
|
| 596 |
-
def Shader "Shader"
|
| 597 |
-
{
|
| 598 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 599 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 600 |
-
float inputs:metallic = 0
|
| 601 |
-
float inputs:roughness = 1
|
| 602 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 603 |
-
token outputs:surface
|
| 604 |
-
}
|
| 605 |
-
}
|
| 606 |
-
}
|
| 607 |
-
|
| 608 |
-
def Mesh "East" (
|
| 609 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 610 |
-
)
|
| 611 |
-
{
|
| 612 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 613 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 614 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 615 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 616 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 617 |
-
)
|
| 618 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 619 |
-
uniform token physics:approximation = "convexHull"
|
| 620 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 621 |
-
custom bool primvars:doNotCastShadows = 1
|
| 622 |
-
|
| 623 |
-
def Material "_FlatColorMaterial"
|
| 624 |
-
{
|
| 625 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 626 |
-
|
| 627 |
-
def Shader "Shader"
|
| 628 |
-
{
|
| 629 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 630 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 631 |
-
float inputs:metallic = 0
|
| 632 |
-
float inputs:roughness = 1
|
| 633 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 634 |
-
token outputs:surface
|
| 635 |
-
}
|
| 636 |
-
}
|
| 637 |
-
}
|
| 638 |
-
}
|
| 639 |
-
|
| 640 |
-
def Xform "Lights"
|
| 641 |
-
{
|
| 642 |
-
def DomeLight "DomeLight_1"
|
| 643 |
-
{
|
| 644 |
-
float inputs:intensity = 1000
|
| 645 |
-
}
|
| 646 |
-
}
|
| 647 |
-
|
| 648 |
-
def Camera "Camera"
|
| 649 |
-
{
|
| 650 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 651 |
-
float focalLength = 35
|
| 652 |
-
float horizontalAperture = 36
|
| 653 |
-
float verticalAperture = 36
|
| 654 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 655 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 656 |
-
}
|
| 657 |
-
}
|
| 658 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Office_Chair"
|
| 115 |
+
{
|
| 116 |
+
over "base"
|
| 117 |
+
{
|
| 118 |
+
over "leg" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "cylinder_tube" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "seat"
|
| 140 |
+
{
|
| 141 |
+
over "tilt_knob" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "seat_cushion" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "mech_cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "back"
|
| 173 |
+
{
|
| 174 |
+
over "back_mesh" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "back_frame" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "armrest_left"
|
| 196 |
+
{
|
| 197 |
+
over "armrest_l" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "armrest_right"
|
| 209 |
+
{
|
| 210 |
+
over "armrest_r" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
rel material:binding:physics = None
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "caster_01"
|
| 222 |
+
{
|
| 223 |
+
over "caster_stem_01" (
|
| 224 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
rel material:binding:physics = None
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
over "caster_fork_01_2" (
|
| 234 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
+
)
|
| 240 |
+
rel material:binding:physics = None
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "wheel_01"
|
| 245 |
+
{
|
| 246 |
+
over "wheel_01" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "wheel_collider" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "caster_02"
|
| 268 |
+
{
|
| 269 |
+
over "caster_fork_02_2" (
|
| 270 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
+
)
|
| 272 |
+
{
|
| 273 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
rel material:binding:physics = None
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
over "caster_stem_02" (
|
| 280 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
rel material:binding:physics = None
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
over "wheel_02"
|
| 291 |
+
{
|
| 292 |
+
over "wheel_02" (
|
| 293 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
rel material:binding:physics = None
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
over "wheel_collider" (
|
| 303 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
+
)
|
| 305 |
+
{
|
| 306 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
rel material:binding:physics = None
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
over "caster_03"
|
| 314 |
+
{
|
| 315 |
+
over "caster_fork_03_2" (
|
| 316 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
+
)
|
| 322 |
+
rel material:binding:physics = None
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
over "caster_stem_03" (
|
| 326 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
+
)
|
| 332 |
+
rel material:binding:physics = None
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "wheel_03"
|
| 337 |
+
{
|
| 338 |
+
over "wheel_03" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "wheel_collider" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
over "caster_04"
|
| 360 |
+
{
|
| 361 |
+
over "caster_stem_04" (
|
| 362 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
+
)
|
| 364 |
+
{
|
| 365 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
+
)
|
| 368 |
+
rel material:binding:physics = None
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
over "caster_fork_04_2" (
|
| 372 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
rel material:binding:physics = None
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
over "wheel_04"
|
| 383 |
+
{
|
| 384 |
+
over "wheel_04" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_collider" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "caster_05"
|
| 406 |
+
{
|
| 407 |
+
over "caster_fork_05_2" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "caster_stem_05" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
over "wheel_05"
|
| 429 |
+
{
|
| 430 |
+
over "wheel_05" (
|
| 431 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
+
)
|
| 433 |
+
{
|
| 434 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
+
)
|
| 437 |
+
rel material:binding:physics = None
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
over "wheel_collider" (
|
| 441 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
+
)
|
| 443 |
+
{
|
| 444 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
+
)
|
| 447 |
+
rel material:binding:physics = None
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
over "column"
|
| 452 |
+
{
|
| 453 |
+
over "cylinder_piston" (
|
| 454 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
+
)
|
| 456 |
+
{
|
| 457 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
+
)
|
| 460 |
+
rel material:binding:physics = None
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
def Xform "Room"
|
| 468 |
+
{
|
| 469 |
+
def Mesh "Bottom" (
|
| 470 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 471 |
+
)
|
| 472 |
+
{
|
| 473 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 477 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 478 |
+
)
|
| 479 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 480 |
+
uniform token physics:approximation = "convexHull"
|
| 481 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 482 |
+
custom bool primvars:doNotCastShadows = 1
|
| 483 |
+
|
| 484 |
+
def Material "_FlatColorMaterial"
|
| 485 |
+
{
|
| 486 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 487 |
+
|
| 488 |
+
def Shader "Shader"
|
| 489 |
+
{
|
| 490 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 491 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 492 |
+
float inputs:metallic = 0
|
| 493 |
+
float inputs:roughness = 1
|
| 494 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 495 |
+
token outputs:surface
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
def Mesh "Floor" (
|
| 501 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 502 |
+
)
|
| 503 |
+
{
|
| 504 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 505 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 506 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 507 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 508 |
+
uniform token physics:approximation = "convexHull"
|
| 509 |
+
bool physics:collisionEnabled = 0
|
| 510 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 511 |
+
custom bool primvars:doNotCastShadows = 1
|
| 512 |
+
token visibility = "invisible"
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
def Mesh "North" (
|
| 516 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 520 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 521 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 522 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 523 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 524 |
+
)
|
| 525 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 526 |
+
uniform token physics:approximation = "convexHull"
|
| 527 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 528 |
+
custom bool primvars:doNotCastShadows = 1
|
| 529 |
+
|
| 530 |
+
def Material "_FlatColorMaterial"
|
| 531 |
+
{
|
| 532 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 533 |
+
|
| 534 |
+
def Shader "Shader"
|
| 535 |
+
{
|
| 536 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 537 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 538 |
+
float inputs:metallic = 0
|
| 539 |
+
float inputs:roughness = 1
|
| 540 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 541 |
+
token outputs:surface
|
| 542 |
+
}
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
def Mesh "South" (
|
| 547 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 548 |
+
)
|
| 549 |
+
{
|
| 550 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 551 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 554 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 555 |
+
)
|
| 556 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 557 |
+
uniform token physics:approximation = "convexHull"
|
| 558 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 559 |
+
custom bool primvars:doNotCastShadows = 1
|
| 560 |
+
|
| 561 |
+
def Material "_FlatColorMaterial"
|
| 562 |
+
{
|
| 563 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 564 |
+
|
| 565 |
+
def Shader "Shader"
|
| 566 |
+
{
|
| 567 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 568 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 569 |
+
float inputs:metallic = 0
|
| 570 |
+
float inputs:roughness = 1
|
| 571 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 572 |
+
token outputs:surface
|
| 573 |
+
}
|
| 574 |
+
}
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
def Mesh "West" (
|
| 578 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 579 |
+
)
|
| 580 |
+
{
|
| 581 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 582 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 583 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 584 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 585 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 586 |
+
)
|
| 587 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 588 |
+
uniform token physics:approximation = "convexHull"
|
| 589 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 590 |
+
custom bool primvars:doNotCastShadows = 1
|
| 591 |
+
|
| 592 |
+
def Material "_FlatColorMaterial"
|
| 593 |
+
{
|
| 594 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 595 |
+
|
| 596 |
+
def Shader "Shader"
|
| 597 |
+
{
|
| 598 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 599 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 600 |
+
float inputs:metallic = 0
|
| 601 |
+
float inputs:roughness = 1
|
| 602 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 603 |
+
token outputs:surface
|
| 604 |
+
}
|
| 605 |
+
}
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
def Mesh "East" (
|
| 609 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 610 |
+
)
|
| 611 |
+
{
|
| 612 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 613 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 614 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 615 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 616 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 617 |
+
)
|
| 618 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 619 |
+
uniform token physics:approximation = "convexHull"
|
| 620 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 621 |
+
custom bool primvars:doNotCastShadows = 1
|
| 622 |
+
|
| 623 |
+
def Material "_FlatColorMaterial"
|
| 624 |
+
{
|
| 625 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 626 |
+
|
| 627 |
+
def Shader "Shader"
|
| 628 |
+
{
|
| 629 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 630 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 631 |
+
float inputs:metallic = 0
|
| 632 |
+
float inputs:roughness = 1
|
| 633 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 634 |
+
token outputs:surface
|
| 635 |
+
}
|
| 636 |
+
}
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
def Xform "Lights"
|
| 641 |
+
{
|
| 642 |
+
def DomeLight "DomeLight_1"
|
| 643 |
+
{
|
| 644 |
+
float inputs:intensity = 1000
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
def Camera "Camera"
|
| 649 |
+
{
|
| 650 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 651 |
+
float focalLength = 35
|
| 652 |
+
float horizontalAperture = 36
|
| 653 |
+
float verticalAperture = 36
|
| 654 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 655 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 656 |
+
}
|
| 657 |
+
}
|
| 658 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,580 +1,580 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 1.7997573520988226)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Office_Chair"
|
| 103 |
-
{
|
| 104 |
-
over "base" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 109 |
-
point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
|
| 110 |
-
float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
|
| 111 |
-
float physics:mass = 6.261046
|
| 112 |
-
quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
|
| 113 |
-
vector3f physics:velocity = (-1.6855688e-10, 5.425899e-10, -0.12262502)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (3.9690917e-11, 2.2355167e-8, -0.0010223296)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "seat" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 125 |
-
point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
|
| 126 |
-
float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
|
| 127 |
-
float physics:mass = 1.913404
|
| 128 |
-
quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
|
| 129 |
-
vector3f physics:velocity = (5.169054e-11, -7.6961826e-10, -0.12262502)
|
| 130 |
-
quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (1.6292006e-8, 1.8626451e-8, -0.0010224488)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "back" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (2.8841762e-7, 5.1971664e-8, 4.5475733e-8)
|
| 141 |
-
point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
|
| 142 |
-
float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
|
| 143 |
-
float physics:mass = 5.898677
|
| 144 |
-
quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
|
| 145 |
-
vector3f physics:velocity = (1.5050128e-10, -2.4376812e-9, -0.12262502)
|
| 146 |
-
quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (1.6293143e-8, 0, -0.0010223296)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "armrest_left" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 157 |
-
point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
|
| 158 |
-
float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
|
| 159 |
-
float physics:mass = 0.51109
|
| 160 |
-
quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
|
| 161 |
-
vector3f physics:velocity = (2.1331883e-10, -2.0019928e-9, -0.12262502)
|
| 162 |
-
quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (5.9604645e-8, 2.2351742e-8, -0.0010220911)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "armrest_right" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 173 |
-
point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
|
| 174 |
-
float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
|
| 175 |
-
float physics:mass = 0.51109
|
| 176 |
-
quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
|
| 177 |
-
vector3f physics:velocity = (2.1331861e-10, -1.5874468e-9, -0.12262502)
|
| 178 |
-
quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (0, 1.8626451e-8, -0.0010224488)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "caster_01" (
|
| 185 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5458314e-8)
|
| 189 |
-
point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
|
| 190 |
-
float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
|
| 191 |
-
float physics:mass = 0.028347
|
| 192 |
-
quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
|
| 193 |
-
vector3f physics:velocity = (-5.7895747e-11, 9.1480473e-10, -0.12262502)
|
| 194 |
-
quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
|
| 195 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 196 |
-
float3 xformOp:translate = (1.0430813e-7, 8.940697e-8, -0.0010223296)
|
| 197 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 198 |
-
}
|
| 199 |
-
|
| 200 |
-
over "caster_02" (
|
| 201 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5493135e-8)
|
| 205 |
-
point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
|
| 206 |
-
float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
|
| 207 |
-
float physics:mass = 0.028347
|
| 208 |
-
quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
|
| 209 |
-
vector3f physics:velocity = (-5.7896476e-11, 1.2119696e-9, -0.12262502)
|
| 210 |
-
quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
|
| 211 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 212 |
-
float3 xformOp:translate = (-2.9802322e-8, 2.9802322e-8, -0.0010223296)
|
| 213 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
over "caster_03" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5500027e-8)
|
| 221 |
-
point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
|
| 222 |
-
float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
|
| 223 |
-
float physics:mass = 0.028347
|
| 224 |
-
quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
|
| 225 |
-
vector3f physics:velocity = (-3.4051648e-10, 1.3037982e-9, -0.12262502)
|
| 226 |
-
quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
|
| 227 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 228 |
-
float3 xformOp:translate = (-1.1920929e-7, -3.7252903e-8, -0.0010223296)
|
| 229 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 230 |
-
}
|
| 231 |
-
|
| 232 |
-
over "caster_04" (
|
| 233 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 234 |
-
)
|
| 235 |
-
{
|
| 236 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.547576e-8)
|
| 237 |
-
point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
|
| 238 |
-
float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
|
| 239 |
-
float physics:mass = 0.028348
|
| 240 |
-
quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
|
| 241 |
-
vector3f physics:velocity = (-5.1518506e-10, 1.0633838e-9, -0.12262502)
|
| 242 |
-
quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
|
| 243 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 244 |
-
float3 xformOp:translate = (2.5396577e-8, -5.9604645e-8, -0.0010222103)
|
| 245 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "caster_05" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.545144e-8)
|
| 253 |
-
point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
|
| 254 |
-
float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
|
| 255 |
-
float physics:mass = 0.028348
|
| 256 |
-
quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
|
| 257 |
-
vector3f physics:velocity = (-3.405163e-10, 8.2297197e-10, -0.12262502)
|
| 258 |
-
quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
|
| 259 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 260 |
-
float3 xformOp:translate = (1.1920929e-7, -2.9802322e-8, -0.0010222103)
|
| 261 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 262 |
-
}
|
| 263 |
-
|
| 264 |
-
over "column" (
|
| 265 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 269 |
-
point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
|
| 270 |
-
float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
|
| 271 |
-
float physics:mass = 0.536477
|
| 272 |
-
quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
|
| 273 |
-
vector3f physics:velocity = (-4.4100997e-11, -1.4807966e-10, -0.12262502)
|
| 274 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 275 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 276 |
-
float3 xformOp:translate = (2.4972167e-9, 1.1997173e-8, -0.0010224488)
|
| 277 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 278 |
-
}
|
| 279 |
-
|
| 280 |
-
over "wheel_01"
|
| 281 |
-
{
|
| 282 |
-
vector3f physics:angularVelocity = (2.8833352e-7, 5.2032675e-8, 4.5458314e-8)
|
| 283 |
-
vector3f physics:velocity = (-7.273823e-11, 1.0018575e-9, -0.12262502)
|
| 284 |
-
quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
|
| 285 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 286 |
-
float3 xformOp:translate = (1.0430813e-7, 5.9604645e-8, -0.0010223296)
|
| 287 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
over "wheel_02"
|
| 291 |
-
{
|
| 292 |
-
vector3f physics:angularVelocity = (2.8833344e-7, 5.1910597e-8, 4.5493135e-8)
|
| 293 |
-
vector3f physics:velocity = (-7.2738385e-11, 1.3004338e-9, -0.12262502)
|
| 294 |
-
quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
|
| 295 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 296 |
-
float3 xformOp:translate = (-4.4703484e-8, 8.940697e-8, -0.0010223296)
|
| 297 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "wheel_03"
|
| 301 |
-
{
|
| 302 |
-
vector3f physics:angularVelocity = (2.884046e-7, 5.201126e-8, 4.5500027e-8)
|
| 303 |
-
vector3f physics:velocity = (-3.5670156e-10, 1.3926988e-9, -0.12262502)
|
| 304 |
-
quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
|
| 305 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 306 |
-
float3 xformOp:translate = (8.940697e-8, 0, -0.0010223296)
|
| 307 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
over "wheel_04"
|
| 311 |
-
{
|
| 312 |
-
vector3f physics:angularVelocity = (2.8828694e-7, 5.1971664e-8, 4.547576e-8)
|
| 313 |
-
vector3f physics:velocity = (-5.322001e-10, 1.1511447e-9, -0.12262502)
|
| 314 |
-
quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
|
| 315 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 316 |
-
float3 xformOp:translate = (2.5397782e-8, -8.940697e-8, -0.0010222103)
|
| 317 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
over "wheel_05"
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:angularVelocity = (2.884046e-7, 5.193207e-8, 4.545144e-8)
|
| 323 |
-
vector3f physics:velocity = (-3.567013e-10, 9.0959157e-10, -0.12262502)
|
| 324 |
-
quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
|
| 325 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 326 |
-
float3 xformOp:translate = (1.7881393e-7, -2.2351742e-8, -0.0010222103)
|
| 327 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
}
|
| 331 |
-
}
|
| 332 |
-
|
| 333 |
-
def Xform "Room"
|
| 334 |
-
{
|
| 335 |
-
def Mesh "Bottom" (
|
| 336 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 337 |
-
)
|
| 338 |
-
{
|
| 339 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 340 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 341 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 342 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 346 |
-
uniform token physics:approximation = "convexHull"
|
| 347 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 348 |
-
custom bool primvars:doNotCastShadows = 1
|
| 349 |
-
|
| 350 |
-
def Material "_FlatColorMaterial"
|
| 351 |
-
{
|
| 352 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 353 |
-
|
| 354 |
-
def Shader "Shader"
|
| 355 |
-
{
|
| 356 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 357 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 358 |
-
float inputs:metallic = 0
|
| 359 |
-
float inputs:roughness = 1
|
| 360 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 361 |
-
token outputs:surface
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
}
|
| 365 |
-
|
| 366 |
-
def Mesh "Floor" (
|
| 367 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
-
)
|
| 369 |
-
{
|
| 370 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 371 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 372 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 373 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 374 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 375 |
-
)
|
| 376 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 377 |
-
uniform token physics:approximation = "convexHull"
|
| 378 |
-
bool physics:collisionEnabled = 1
|
| 379 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 380 |
-
custom bool primvars:doNotCastShadows = 1
|
| 381 |
-
|
| 382 |
-
def Material "_FlatColorMaterial"
|
| 383 |
-
{
|
| 384 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 385 |
-
|
| 386 |
-
def Shader "Shader"
|
| 387 |
-
{
|
| 388 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 389 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 390 |
-
float inputs:metallic = 0
|
| 391 |
-
float inputs:roughness = 1
|
| 392 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 393 |
-
token outputs:surface
|
| 394 |
-
}
|
| 395 |
-
}
|
| 396 |
-
}
|
| 397 |
-
|
| 398 |
-
def Mesh "North" (
|
| 399 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 400 |
-
)
|
| 401 |
-
{
|
| 402 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 406 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 409 |
-
uniform token physics:approximation = "convexHull"
|
| 410 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 411 |
-
custom bool primvars:doNotCastShadows = 1
|
| 412 |
-
|
| 413 |
-
def Material "_FlatColorMaterial"
|
| 414 |
-
{
|
| 415 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 416 |
-
|
| 417 |
-
def Shader "Shader"
|
| 418 |
-
{
|
| 419 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 420 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 421 |
-
float inputs:metallic = 0
|
| 422 |
-
float inputs:roughness = 1
|
| 423 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 424 |
-
token outputs:surface
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
}
|
| 428 |
-
|
| 429 |
-
def Mesh "South" (
|
| 430 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 431 |
-
)
|
| 432 |
-
{
|
| 433 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 434 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 435 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 436 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 437 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 438 |
-
)
|
| 439 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 440 |
-
uniform token physics:approximation = "convexHull"
|
| 441 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 442 |
-
custom bool primvars:doNotCastShadows = 1
|
| 443 |
-
|
| 444 |
-
def Material "_FlatColorMaterial"
|
| 445 |
-
{
|
| 446 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 447 |
-
|
| 448 |
-
def Shader "Shader"
|
| 449 |
-
{
|
| 450 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 451 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 452 |
-
float inputs:metallic = 0
|
| 453 |
-
float inputs:roughness = 1
|
| 454 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 455 |
-
token outputs:surface
|
| 456 |
-
}
|
| 457 |
-
}
|
| 458 |
-
}
|
| 459 |
-
|
| 460 |
-
def Mesh "West" (
|
| 461 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 462 |
-
)
|
| 463 |
-
{
|
| 464 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 465 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 466 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 467 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 468 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 469 |
-
)
|
| 470 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 471 |
-
uniform token physics:approximation = "convexHull"
|
| 472 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 473 |
-
custom bool primvars:doNotCastShadows = 1
|
| 474 |
-
|
| 475 |
-
def Material "_FlatColorMaterial"
|
| 476 |
-
{
|
| 477 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 478 |
-
|
| 479 |
-
def Shader "Shader"
|
| 480 |
-
{
|
| 481 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 482 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 483 |
-
float inputs:metallic = 0
|
| 484 |
-
float inputs:roughness = 1
|
| 485 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 486 |
-
token outputs:surface
|
| 487 |
-
}
|
| 488 |
-
}
|
| 489 |
-
}
|
| 490 |
-
|
| 491 |
-
def Mesh "East" (
|
| 492 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 493 |
-
)
|
| 494 |
-
{
|
| 495 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 496 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 497 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 498 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 502 |
-
uniform token physics:approximation = "convexHull"
|
| 503 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 504 |
-
custom bool primvars:doNotCastShadows = 1
|
| 505 |
-
|
| 506 |
-
def Material "_FlatColorMaterial"
|
| 507 |
-
{
|
| 508 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 509 |
-
|
| 510 |
-
def Shader "Shader"
|
| 511 |
-
{
|
| 512 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 513 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 514 |
-
float inputs:metallic = 0
|
| 515 |
-
float inputs:roughness = 1
|
| 516 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 517 |
-
token outputs:surface
|
| 518 |
-
}
|
| 519 |
-
}
|
| 520 |
-
}
|
| 521 |
-
}
|
| 522 |
-
|
| 523 |
-
def Xform "Lights"
|
| 524 |
-
{
|
| 525 |
-
def DomeLight "DomeLight_1"
|
| 526 |
-
{
|
| 527 |
-
float inputs:intensity = 1000
|
| 528 |
-
}
|
| 529 |
-
}
|
| 530 |
-
|
| 531 |
-
def PhysicsScene "PhysicsScene" (
|
| 532 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 533 |
-
)
|
| 534 |
-
{
|
| 535 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 536 |
-
float physics:gravityMagnitude = 9.81
|
| 537 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 538 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 539 |
-
bool physxScene:enableGPUDynamics = 1
|
| 540 |
-
bool physxScene:enableStabilization = 1
|
| 541 |
-
uniform token physxScene:solverType = "TGS"
|
| 542 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 543 |
-
}
|
| 544 |
-
|
| 545 |
-
def Xform "GroundPlane"
|
| 546 |
-
{
|
| 547 |
-
def Mesh "CollisionMesh" (
|
| 548 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 549 |
-
)
|
| 550 |
-
{
|
| 551 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 554 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 555 |
-
)
|
| 556 |
-
uniform token physics:approximation = "convexHull"
|
| 557 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 558 |
-
token visibility = "invisible"
|
| 559 |
-
}
|
| 560 |
-
|
| 561 |
-
def "PhysMaterial" (
|
| 562 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 563 |
-
)
|
| 564 |
-
{
|
| 565 |
-
float physics:dynamicFriction = 0.4
|
| 566 |
-
float physics:restitution = 0
|
| 567 |
-
float physics:staticFriction = 0.5
|
| 568 |
-
}
|
| 569 |
-
}
|
| 570 |
-
|
| 571 |
-
def Camera "Camera"
|
| 572 |
-
{
|
| 573 |
-
float2 clippingRange = (0.024252629, 1000)
|
| 574 |
-
float focalLength = 35
|
| 575 |
-
float horizontalAperture = 36
|
| 576 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.7712324915493566, 2.093816359843694, 3.4261413213223073, 1) )
|
| 577 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 578 |
-
}
|
| 579 |
-
}
|
| 580 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 1.7997573520988226)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Office_Chair"
|
| 103 |
+
{
|
| 104 |
+
over "base" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 109 |
+
point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
|
| 110 |
+
float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
|
| 111 |
+
float physics:mass = 6.261046
|
| 112 |
+
quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
|
| 113 |
+
vector3f physics:velocity = (-1.6855688e-10, 5.425899e-10, -0.12262502)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (3.9690917e-11, 2.2355167e-8, -0.0010223296)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "seat" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 125 |
+
point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
|
| 126 |
+
float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
|
| 127 |
+
float physics:mass = 1.913404
|
| 128 |
+
quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
|
| 129 |
+
vector3f physics:velocity = (5.169054e-11, -7.6961826e-10, -0.12262502)
|
| 130 |
+
quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (1.6292006e-8, 1.8626451e-8, -0.0010224488)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "back" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (2.8841762e-7, 5.1971664e-8, 4.5475733e-8)
|
| 141 |
+
point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
|
| 142 |
+
float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
|
| 143 |
+
float physics:mass = 5.898677
|
| 144 |
+
quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
|
| 145 |
+
vector3f physics:velocity = (1.5050128e-10, -2.4376812e-9, -0.12262502)
|
| 146 |
+
quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (1.6293143e-8, 0, -0.0010223296)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "armrest_left" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 157 |
+
point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
|
| 158 |
+
float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
|
| 159 |
+
float physics:mass = 0.51109
|
| 160 |
+
quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
|
| 161 |
+
vector3f physics:velocity = (2.1331883e-10, -2.0019928e-9, -0.12262502)
|
| 162 |
+
quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (5.9604645e-8, 2.2351742e-8, -0.0010220911)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "armrest_right" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 173 |
+
point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
|
| 174 |
+
float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
|
| 175 |
+
float physics:mass = 0.51109
|
| 176 |
+
quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
|
| 177 |
+
vector3f physics:velocity = (2.1331861e-10, -1.5874468e-9, -0.12262502)
|
| 178 |
+
quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (0, 1.8626451e-8, -0.0010224488)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "caster_01" (
|
| 185 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5458314e-8)
|
| 189 |
+
point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
|
| 190 |
+
float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
|
| 191 |
+
float physics:mass = 0.028347
|
| 192 |
+
quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
|
| 193 |
+
vector3f physics:velocity = (-5.7895747e-11, 9.1480473e-10, -0.12262502)
|
| 194 |
+
quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
|
| 195 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 196 |
+
float3 xformOp:translate = (1.0430813e-7, 8.940697e-8, -0.0010223296)
|
| 197 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
over "caster_02" (
|
| 201 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5493135e-8)
|
| 205 |
+
point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
|
| 206 |
+
float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
|
| 207 |
+
float physics:mass = 0.028347
|
| 208 |
+
quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
|
| 209 |
+
vector3f physics:velocity = (-5.7896476e-11, 1.2119696e-9, -0.12262502)
|
| 210 |
+
quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
|
| 211 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 212 |
+
float3 xformOp:translate = (-2.9802322e-8, 2.9802322e-8, -0.0010223296)
|
| 213 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
over "caster_03" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5500027e-8)
|
| 221 |
+
point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
|
| 222 |
+
float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
|
| 223 |
+
float physics:mass = 0.028347
|
| 224 |
+
quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
|
| 225 |
+
vector3f physics:velocity = (-3.4051648e-10, 1.3037982e-9, -0.12262502)
|
| 226 |
+
quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
|
| 227 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 228 |
+
float3 xformOp:translate = (-1.1920929e-7, -3.7252903e-8, -0.0010223296)
|
| 229 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
over "caster_04" (
|
| 233 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 234 |
+
)
|
| 235 |
+
{
|
| 236 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.547576e-8)
|
| 237 |
+
point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
|
| 238 |
+
float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
|
| 239 |
+
float physics:mass = 0.028348
|
| 240 |
+
quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
|
| 241 |
+
vector3f physics:velocity = (-5.1518506e-10, 1.0633838e-9, -0.12262502)
|
| 242 |
+
quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
|
| 243 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 244 |
+
float3 xformOp:translate = (2.5396577e-8, -5.9604645e-8, -0.0010222103)
|
| 245 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "caster_05" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.545144e-8)
|
| 253 |
+
point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
|
| 254 |
+
float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
|
| 255 |
+
float physics:mass = 0.028348
|
| 256 |
+
quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
|
| 257 |
+
vector3f physics:velocity = (-3.405163e-10, 8.2297197e-10, -0.12262502)
|
| 258 |
+
quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
|
| 259 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 260 |
+
float3 xformOp:translate = (1.1920929e-7, -2.9802322e-8, -0.0010222103)
|
| 261 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
over "column" (
|
| 265 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
vector3f physics:angularVelocity = (2.8841748e-7, 5.1971664e-8, 4.5475733e-8)
|
| 269 |
+
point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
|
| 270 |
+
float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
|
| 271 |
+
float physics:mass = 0.536477
|
| 272 |
+
quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
|
| 273 |
+
vector3f physics:velocity = (-4.4100997e-11, -1.4807966e-10, -0.12262502)
|
| 274 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 275 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 276 |
+
float3 xformOp:translate = (2.4972167e-9, 1.1997173e-8, -0.0010224488)
|
| 277 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
over "wheel_01"
|
| 281 |
+
{
|
| 282 |
+
vector3f physics:angularVelocity = (2.8833352e-7, 5.2032675e-8, 4.5458314e-8)
|
| 283 |
+
vector3f physics:velocity = (-7.273823e-11, 1.0018575e-9, -0.12262502)
|
| 284 |
+
quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
|
| 285 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 286 |
+
float3 xformOp:translate = (1.0430813e-7, 5.9604645e-8, -0.0010223296)
|
| 287 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
over "wheel_02"
|
| 291 |
+
{
|
| 292 |
+
vector3f physics:angularVelocity = (2.8833344e-7, 5.1910597e-8, 4.5493135e-8)
|
| 293 |
+
vector3f physics:velocity = (-7.2738385e-11, 1.3004338e-9, -0.12262502)
|
| 294 |
+
quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
|
| 295 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 296 |
+
float3 xformOp:translate = (-4.4703484e-8, 8.940697e-8, -0.0010223296)
|
| 297 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "wheel_03"
|
| 301 |
+
{
|
| 302 |
+
vector3f physics:angularVelocity = (2.884046e-7, 5.201126e-8, 4.5500027e-8)
|
| 303 |
+
vector3f physics:velocity = (-3.5670156e-10, 1.3926988e-9, -0.12262502)
|
| 304 |
+
quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
|
| 305 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 306 |
+
float3 xformOp:translate = (8.940697e-8, 0, -0.0010223296)
|
| 307 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
over "wheel_04"
|
| 311 |
+
{
|
| 312 |
+
vector3f physics:angularVelocity = (2.8828694e-7, 5.1971664e-8, 4.547576e-8)
|
| 313 |
+
vector3f physics:velocity = (-5.322001e-10, 1.1511447e-9, -0.12262502)
|
| 314 |
+
quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
|
| 315 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 316 |
+
float3 xformOp:translate = (2.5397782e-8, -8.940697e-8, -0.0010222103)
|
| 317 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
over "wheel_05"
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:angularVelocity = (2.884046e-7, 5.193207e-8, 4.545144e-8)
|
| 323 |
+
vector3f physics:velocity = (-3.567013e-10, 9.0959157e-10, -0.12262502)
|
| 324 |
+
quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
|
| 325 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 326 |
+
float3 xformOp:translate = (1.7881393e-7, -2.2351742e-8, -0.0010222103)
|
| 327 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
def Xform "Room"
|
| 334 |
+
{
|
| 335 |
+
def Mesh "Bottom" (
|
| 336 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 337 |
+
)
|
| 338 |
+
{
|
| 339 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 340 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 341 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 342 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 346 |
+
uniform token physics:approximation = "convexHull"
|
| 347 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 348 |
+
custom bool primvars:doNotCastShadows = 1
|
| 349 |
+
|
| 350 |
+
def Material "_FlatColorMaterial"
|
| 351 |
+
{
|
| 352 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 353 |
+
|
| 354 |
+
def Shader "Shader"
|
| 355 |
+
{
|
| 356 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 357 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 358 |
+
float inputs:metallic = 0
|
| 359 |
+
float inputs:roughness = 1
|
| 360 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 361 |
+
token outputs:surface
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
def Mesh "Floor" (
|
| 367 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
+
)
|
| 369 |
+
{
|
| 370 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 371 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 372 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 373 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 374 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 375 |
+
)
|
| 376 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 377 |
+
uniform token physics:approximation = "convexHull"
|
| 378 |
+
bool physics:collisionEnabled = 1
|
| 379 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 380 |
+
custom bool primvars:doNotCastShadows = 1
|
| 381 |
+
|
| 382 |
+
def Material "_FlatColorMaterial"
|
| 383 |
+
{
|
| 384 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 385 |
+
|
| 386 |
+
def Shader "Shader"
|
| 387 |
+
{
|
| 388 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 389 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 390 |
+
float inputs:metallic = 0
|
| 391 |
+
float inputs:roughness = 1
|
| 392 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 393 |
+
token outputs:surface
|
| 394 |
+
}
|
| 395 |
+
}
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
def Mesh "North" (
|
| 399 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 400 |
+
)
|
| 401 |
+
{
|
| 402 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 406 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 409 |
+
uniform token physics:approximation = "convexHull"
|
| 410 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 411 |
+
custom bool primvars:doNotCastShadows = 1
|
| 412 |
+
|
| 413 |
+
def Material "_FlatColorMaterial"
|
| 414 |
+
{
|
| 415 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 416 |
+
|
| 417 |
+
def Shader "Shader"
|
| 418 |
+
{
|
| 419 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 420 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 421 |
+
float inputs:metallic = 0
|
| 422 |
+
float inputs:roughness = 1
|
| 423 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 424 |
+
token outputs:surface
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
def Mesh "South" (
|
| 430 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 431 |
+
)
|
| 432 |
+
{
|
| 433 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 434 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 435 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 436 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 437 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 438 |
+
)
|
| 439 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 440 |
+
uniform token physics:approximation = "convexHull"
|
| 441 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 442 |
+
custom bool primvars:doNotCastShadows = 1
|
| 443 |
+
|
| 444 |
+
def Material "_FlatColorMaterial"
|
| 445 |
+
{
|
| 446 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 447 |
+
|
| 448 |
+
def Shader "Shader"
|
| 449 |
+
{
|
| 450 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 451 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 452 |
+
float inputs:metallic = 0
|
| 453 |
+
float inputs:roughness = 1
|
| 454 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 455 |
+
token outputs:surface
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
def Mesh "West" (
|
| 461 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 462 |
+
)
|
| 463 |
+
{
|
| 464 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 465 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 466 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 467 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 468 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 469 |
+
)
|
| 470 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 471 |
+
uniform token physics:approximation = "convexHull"
|
| 472 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 473 |
+
custom bool primvars:doNotCastShadows = 1
|
| 474 |
+
|
| 475 |
+
def Material "_FlatColorMaterial"
|
| 476 |
+
{
|
| 477 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 478 |
+
|
| 479 |
+
def Shader "Shader"
|
| 480 |
+
{
|
| 481 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 482 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 483 |
+
float inputs:metallic = 0
|
| 484 |
+
float inputs:roughness = 1
|
| 485 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 486 |
+
token outputs:surface
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
def Mesh "East" (
|
| 492 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 493 |
+
)
|
| 494 |
+
{
|
| 495 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 496 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 497 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 498 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 502 |
+
uniform token physics:approximation = "convexHull"
|
| 503 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 504 |
+
custom bool primvars:doNotCastShadows = 1
|
| 505 |
+
|
| 506 |
+
def Material "_FlatColorMaterial"
|
| 507 |
+
{
|
| 508 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 509 |
+
|
| 510 |
+
def Shader "Shader"
|
| 511 |
+
{
|
| 512 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 513 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 514 |
+
float inputs:metallic = 0
|
| 515 |
+
float inputs:roughness = 1
|
| 516 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 517 |
+
token outputs:surface
|
| 518 |
+
}
|
| 519 |
+
}
|
| 520 |
+
}
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
def Xform "Lights"
|
| 524 |
+
{
|
| 525 |
+
def DomeLight "DomeLight_1"
|
| 526 |
+
{
|
| 527 |
+
float inputs:intensity = 1000
|
| 528 |
+
}
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
def PhysicsScene "PhysicsScene" (
|
| 532 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 533 |
+
)
|
| 534 |
+
{
|
| 535 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 536 |
+
float physics:gravityMagnitude = 9.81
|
| 537 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 538 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 539 |
+
bool physxScene:enableGPUDynamics = 1
|
| 540 |
+
bool physxScene:enableStabilization = 1
|
| 541 |
+
uniform token physxScene:solverType = "TGS"
|
| 542 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
def Xform "GroundPlane"
|
| 546 |
+
{
|
| 547 |
+
def Mesh "CollisionMesh" (
|
| 548 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 549 |
+
)
|
| 550 |
+
{
|
| 551 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 554 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 555 |
+
)
|
| 556 |
+
uniform token physics:approximation = "convexHull"
|
| 557 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 558 |
+
token visibility = "invisible"
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
def "PhysMaterial" (
|
| 562 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 563 |
+
)
|
| 564 |
+
{
|
| 565 |
+
float physics:dynamicFriction = 0.4
|
| 566 |
+
float physics:restitution = 0
|
| 567 |
+
float physics:staticFriction = 0.5
|
| 568 |
+
}
|
| 569 |
+
}
|
| 570 |
+
|
| 571 |
+
def Camera "Camera"
|
| 572 |
+
{
|
| 573 |
+
float2 clippingRange = (0.024252629, 1000)
|
| 574 |
+
float focalLength = 35
|
| 575 |
+
float horizontalAperture = 36
|
| 576 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.31799936400190804, 0.8479983040050882, 0.423999152002544, -0), (0.7712324915493566, 2.093816359843694, 3.4261413213223073, 1) )
|
| 577 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,666 +1,666 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Office_Chair"
|
| 115 |
-
{
|
| 116 |
-
over "base"
|
| 117 |
-
{
|
| 118 |
-
over "leg" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "cylinder_tube" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "seat"
|
| 140 |
-
{
|
| 141 |
-
over "tilt_knob" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "seat_cushion" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "mech_cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "back"
|
| 173 |
-
{
|
| 174 |
-
over "back_mesh" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "back_frame" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "armrest_left"
|
| 196 |
-
{
|
| 197 |
-
over "armrest_l" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "armrest_right"
|
| 209 |
-
{
|
| 210 |
-
over "armrest_r" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
rel material:binding:physics = None
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "caster_01"
|
| 222 |
-
{
|
| 223 |
-
over "caster_stem_01" (
|
| 224 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
rel material:binding:physics = None
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
over "caster_fork_01_2" (
|
| 234 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
-
)
|
| 240 |
-
rel material:binding:physics = None
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "wheel_01"
|
| 245 |
-
{
|
| 246 |
-
over "wheel_01" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "wheel_collider" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "caster_02"
|
| 268 |
-
{
|
| 269 |
-
over "caster_fork_02_2" (
|
| 270 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
-
)
|
| 272 |
-
{
|
| 273 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
rel material:binding:physics = None
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
over "caster_stem_02" (
|
| 280 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
rel material:binding:physics = None
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
over "wheel_02"
|
| 291 |
-
{
|
| 292 |
-
over "wheel_02" (
|
| 293 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
rel material:binding:physics = None
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
over "wheel_collider" (
|
| 303 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
-
)
|
| 305 |
-
{
|
| 306 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
rel material:binding:physics = None
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
over "caster_03"
|
| 314 |
-
{
|
| 315 |
-
over "caster_fork_03_2" (
|
| 316 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
-
)
|
| 322 |
-
rel material:binding:physics = None
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
over "caster_stem_03" (
|
| 326 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
-
)
|
| 332 |
-
rel material:binding:physics = None
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "wheel_03"
|
| 337 |
-
{
|
| 338 |
-
over "wheel_03" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "wheel_collider" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
over "caster_04"
|
| 360 |
-
{
|
| 361 |
-
over "caster_stem_04" (
|
| 362 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
-
)
|
| 364 |
-
{
|
| 365 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
-
)
|
| 368 |
-
rel material:binding:physics = None
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
over "caster_fork_04_2" (
|
| 372 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
rel material:binding:physics = None
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
over "wheel_04"
|
| 383 |
-
{
|
| 384 |
-
over "wheel_04" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_collider" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "caster_05"
|
| 406 |
-
{
|
| 407 |
-
over "caster_fork_05_2" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "caster_stem_05" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
|
| 428 |
-
over "wheel_05"
|
| 429 |
-
{
|
| 430 |
-
over "wheel_05" (
|
| 431 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
-
)
|
| 433 |
-
{
|
| 434 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
-
)
|
| 437 |
-
rel material:binding:physics = None
|
| 438 |
-
}
|
| 439 |
-
|
| 440 |
-
over "wheel_collider" (
|
| 441 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
-
)
|
| 443 |
-
{
|
| 444 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
-
)
|
| 447 |
-
rel material:binding:physics = None
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
|
| 451 |
-
over "column"
|
| 452 |
-
{
|
| 453 |
-
over "cylinder_piston" (
|
| 454 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
-
)
|
| 456 |
-
{
|
| 457 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
-
)
|
| 460 |
-
rel material:binding:physics = None
|
| 461 |
-
}
|
| 462 |
-
}
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
}
|
| 466 |
-
|
| 467 |
-
def Xform "Room"
|
| 468 |
-
{
|
| 469 |
-
def Mesh "Bottom" (
|
| 470 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 471 |
-
)
|
| 472 |
-
{
|
| 473 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 477 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 478 |
-
)
|
| 479 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 480 |
-
uniform token physics:approximation = "convexHull"
|
| 481 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 482 |
-
custom bool primvars:doNotCastShadows = 1
|
| 483 |
-
|
| 484 |
-
def Material "_FlatColorMaterial"
|
| 485 |
-
{
|
| 486 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 487 |
-
|
| 488 |
-
def Shader "Shader"
|
| 489 |
-
{
|
| 490 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 491 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 492 |
-
float inputs:metallic = 0
|
| 493 |
-
float inputs:roughness = 1
|
| 494 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 495 |
-
token outputs:surface
|
| 496 |
-
}
|
| 497 |
-
}
|
| 498 |
-
}
|
| 499 |
-
|
| 500 |
-
def Mesh "Floor" (
|
| 501 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 502 |
-
)
|
| 503 |
-
{
|
| 504 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 505 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 506 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 507 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 508 |
-
uniform token physics:approximation = "convexHull"
|
| 509 |
-
bool physics:collisionEnabled = 0
|
| 510 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 511 |
-
custom bool primvars:doNotCastShadows = 1
|
| 512 |
-
token visibility = "invisible"
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
def Mesh "North" (
|
| 516 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 520 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 521 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 522 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 523 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 524 |
-
)
|
| 525 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 526 |
-
uniform token physics:approximation = "convexHull"
|
| 527 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 528 |
-
custom bool primvars:doNotCastShadows = 1
|
| 529 |
-
|
| 530 |
-
def Material "_FlatColorMaterial"
|
| 531 |
-
{
|
| 532 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 533 |
-
|
| 534 |
-
def Shader "Shader"
|
| 535 |
-
{
|
| 536 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 537 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 538 |
-
float inputs:metallic = 0
|
| 539 |
-
float inputs:roughness = 1
|
| 540 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 541 |
-
token outputs:surface
|
| 542 |
-
}
|
| 543 |
-
}
|
| 544 |
-
}
|
| 545 |
-
|
| 546 |
-
def Mesh "South" (
|
| 547 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 548 |
-
)
|
| 549 |
-
{
|
| 550 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 551 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 554 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 555 |
-
)
|
| 556 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 557 |
-
uniform token physics:approximation = "convexHull"
|
| 558 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 559 |
-
custom bool primvars:doNotCastShadows = 1
|
| 560 |
-
|
| 561 |
-
def Material "_FlatColorMaterial"
|
| 562 |
-
{
|
| 563 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 564 |
-
|
| 565 |
-
def Shader "Shader"
|
| 566 |
-
{
|
| 567 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 568 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 569 |
-
float inputs:metallic = 0
|
| 570 |
-
float inputs:roughness = 1
|
| 571 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 572 |
-
token outputs:surface
|
| 573 |
-
}
|
| 574 |
-
}
|
| 575 |
-
}
|
| 576 |
-
|
| 577 |
-
def Mesh "West" (
|
| 578 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 579 |
-
)
|
| 580 |
-
{
|
| 581 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 582 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 583 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 584 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 585 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 586 |
-
)
|
| 587 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 588 |
-
uniform token physics:approximation = "convexHull"
|
| 589 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 590 |
-
custom bool primvars:doNotCastShadows = 1
|
| 591 |
-
|
| 592 |
-
def Material "_FlatColorMaterial"
|
| 593 |
-
{
|
| 594 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 595 |
-
|
| 596 |
-
def Shader "Shader"
|
| 597 |
-
{
|
| 598 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 599 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 600 |
-
float inputs:metallic = 0
|
| 601 |
-
float inputs:roughness = 1
|
| 602 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 603 |
-
token outputs:surface
|
| 604 |
-
}
|
| 605 |
-
}
|
| 606 |
-
}
|
| 607 |
-
|
| 608 |
-
def Mesh "East" (
|
| 609 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 610 |
-
)
|
| 611 |
-
{
|
| 612 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 613 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 614 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 615 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 616 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 617 |
-
)
|
| 618 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 619 |
-
uniform token physics:approximation = "convexHull"
|
| 620 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 621 |
-
custom bool primvars:doNotCastShadows = 1
|
| 622 |
-
|
| 623 |
-
def Material "_FlatColorMaterial"
|
| 624 |
-
{
|
| 625 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 626 |
-
|
| 627 |
-
def Shader "Shader"
|
| 628 |
-
{
|
| 629 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 630 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 631 |
-
float inputs:metallic = 0
|
| 632 |
-
float inputs:roughness = 1
|
| 633 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 634 |
-
token outputs:surface
|
| 635 |
-
}
|
| 636 |
-
}
|
| 637 |
-
}
|
| 638 |
-
}
|
| 639 |
-
|
| 640 |
-
def Xform "Lights"
|
| 641 |
-
{
|
| 642 |
-
def DistantLight "DistantLight_1"
|
| 643 |
-
{
|
| 644 |
-
float inputs:angle = 1
|
| 645 |
-
float inputs:intensity = 3000
|
| 646 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 647 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 648 |
-
}
|
| 649 |
-
|
| 650 |
-
def DomeLight "DomeLight_2"
|
| 651 |
-
{
|
| 652 |
-
float inputs:intensity = 150
|
| 653 |
-
}
|
| 654 |
-
}
|
| 655 |
-
|
| 656 |
-
def Camera "Camera"
|
| 657 |
-
{
|
| 658 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 659 |
-
float focalLength = 35
|
| 660 |
-
float horizontalAperture = 36
|
| 661 |
-
float verticalAperture = 36
|
| 662 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 663 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 664 |
-
}
|
| 665 |
-
}
|
| 666 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Office_Chair"
|
| 115 |
+
{
|
| 116 |
+
over "base"
|
| 117 |
+
{
|
| 118 |
+
over "leg" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "cylinder_tube" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "seat"
|
| 140 |
+
{
|
| 141 |
+
over "tilt_knob" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "seat_cushion" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "mech_cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "back"
|
| 173 |
+
{
|
| 174 |
+
over "back_mesh" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "back_frame" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "armrest_left"
|
| 196 |
+
{
|
| 197 |
+
over "armrest_l" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "armrest_right"
|
| 209 |
+
{
|
| 210 |
+
over "armrest_r" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
rel material:binding:physics = None
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "caster_01"
|
| 222 |
+
{
|
| 223 |
+
over "caster_stem_01" (
|
| 224 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
rel material:binding:physics = None
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
over "caster_fork_01_2" (
|
| 234 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
+
)
|
| 240 |
+
rel material:binding:physics = None
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "wheel_01"
|
| 245 |
+
{
|
| 246 |
+
over "wheel_01" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "wheel_collider" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "caster_02"
|
| 268 |
+
{
|
| 269 |
+
over "caster_fork_02_2" (
|
| 270 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
+
)
|
| 272 |
+
{
|
| 273 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
rel material:binding:physics = None
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
over "caster_stem_02" (
|
| 280 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
rel material:binding:physics = None
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
over "wheel_02"
|
| 291 |
+
{
|
| 292 |
+
over "wheel_02" (
|
| 293 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
rel material:binding:physics = None
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
over "wheel_collider" (
|
| 303 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
+
)
|
| 305 |
+
{
|
| 306 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
rel material:binding:physics = None
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
over "caster_03"
|
| 314 |
+
{
|
| 315 |
+
over "caster_fork_03_2" (
|
| 316 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
+
)
|
| 322 |
+
rel material:binding:physics = None
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
over "caster_stem_03" (
|
| 326 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
+
)
|
| 332 |
+
rel material:binding:physics = None
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "wheel_03"
|
| 337 |
+
{
|
| 338 |
+
over "wheel_03" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "wheel_collider" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
over "caster_04"
|
| 360 |
+
{
|
| 361 |
+
over "caster_stem_04" (
|
| 362 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
+
)
|
| 364 |
+
{
|
| 365 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
+
)
|
| 368 |
+
rel material:binding:physics = None
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
over "caster_fork_04_2" (
|
| 372 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
rel material:binding:physics = None
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
over "wheel_04"
|
| 383 |
+
{
|
| 384 |
+
over "wheel_04" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_collider" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "caster_05"
|
| 406 |
+
{
|
| 407 |
+
over "caster_fork_05_2" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "caster_stem_05" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
over "wheel_05"
|
| 429 |
+
{
|
| 430 |
+
over "wheel_05" (
|
| 431 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
+
)
|
| 433 |
+
{
|
| 434 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
+
)
|
| 437 |
+
rel material:binding:physics = None
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
over "wheel_collider" (
|
| 441 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
+
)
|
| 443 |
+
{
|
| 444 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
+
)
|
| 447 |
+
rel material:binding:physics = None
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
over "column"
|
| 452 |
+
{
|
| 453 |
+
over "cylinder_piston" (
|
| 454 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
+
)
|
| 456 |
+
{
|
| 457 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
+
)
|
| 460 |
+
rel material:binding:physics = None
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
def Xform "Room"
|
| 468 |
+
{
|
| 469 |
+
def Mesh "Bottom" (
|
| 470 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 471 |
+
)
|
| 472 |
+
{
|
| 473 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 477 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 478 |
+
)
|
| 479 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 480 |
+
uniform token physics:approximation = "convexHull"
|
| 481 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 482 |
+
custom bool primvars:doNotCastShadows = 1
|
| 483 |
+
|
| 484 |
+
def Material "_FlatColorMaterial"
|
| 485 |
+
{
|
| 486 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 487 |
+
|
| 488 |
+
def Shader "Shader"
|
| 489 |
+
{
|
| 490 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 491 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 492 |
+
float inputs:metallic = 0
|
| 493 |
+
float inputs:roughness = 1
|
| 494 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 495 |
+
token outputs:surface
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
def Mesh "Floor" (
|
| 501 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 502 |
+
)
|
| 503 |
+
{
|
| 504 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 505 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 506 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 507 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 508 |
+
uniform token physics:approximation = "convexHull"
|
| 509 |
+
bool physics:collisionEnabled = 0
|
| 510 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 511 |
+
custom bool primvars:doNotCastShadows = 1
|
| 512 |
+
token visibility = "invisible"
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
def Mesh "North" (
|
| 516 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 520 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 521 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 522 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 523 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 524 |
+
)
|
| 525 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 526 |
+
uniform token physics:approximation = "convexHull"
|
| 527 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 528 |
+
custom bool primvars:doNotCastShadows = 1
|
| 529 |
+
|
| 530 |
+
def Material "_FlatColorMaterial"
|
| 531 |
+
{
|
| 532 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 533 |
+
|
| 534 |
+
def Shader "Shader"
|
| 535 |
+
{
|
| 536 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 537 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 538 |
+
float inputs:metallic = 0
|
| 539 |
+
float inputs:roughness = 1
|
| 540 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 541 |
+
token outputs:surface
|
| 542 |
+
}
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
def Mesh "South" (
|
| 547 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 548 |
+
)
|
| 549 |
+
{
|
| 550 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 551 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 554 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 555 |
+
)
|
| 556 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 557 |
+
uniform token physics:approximation = "convexHull"
|
| 558 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 559 |
+
custom bool primvars:doNotCastShadows = 1
|
| 560 |
+
|
| 561 |
+
def Material "_FlatColorMaterial"
|
| 562 |
+
{
|
| 563 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 564 |
+
|
| 565 |
+
def Shader "Shader"
|
| 566 |
+
{
|
| 567 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 568 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 569 |
+
float inputs:metallic = 0
|
| 570 |
+
float inputs:roughness = 1
|
| 571 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 572 |
+
token outputs:surface
|
| 573 |
+
}
|
| 574 |
+
}
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
def Mesh "West" (
|
| 578 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 579 |
+
)
|
| 580 |
+
{
|
| 581 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 582 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 583 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 584 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 585 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 586 |
+
)
|
| 587 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 588 |
+
uniform token physics:approximation = "convexHull"
|
| 589 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 590 |
+
custom bool primvars:doNotCastShadows = 1
|
| 591 |
+
|
| 592 |
+
def Material "_FlatColorMaterial"
|
| 593 |
+
{
|
| 594 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 595 |
+
|
| 596 |
+
def Shader "Shader"
|
| 597 |
+
{
|
| 598 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 599 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 600 |
+
float inputs:metallic = 0
|
| 601 |
+
float inputs:roughness = 1
|
| 602 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 603 |
+
token outputs:surface
|
| 604 |
+
}
|
| 605 |
+
}
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
def Mesh "East" (
|
| 609 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 610 |
+
)
|
| 611 |
+
{
|
| 612 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 613 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 614 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 615 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 616 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 617 |
+
)
|
| 618 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 619 |
+
uniform token physics:approximation = "convexHull"
|
| 620 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 621 |
+
custom bool primvars:doNotCastShadows = 1
|
| 622 |
+
|
| 623 |
+
def Material "_FlatColorMaterial"
|
| 624 |
+
{
|
| 625 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 626 |
+
|
| 627 |
+
def Shader "Shader"
|
| 628 |
+
{
|
| 629 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 630 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 631 |
+
float inputs:metallic = 0
|
| 632 |
+
float inputs:roughness = 1
|
| 633 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 634 |
+
token outputs:surface
|
| 635 |
+
}
|
| 636 |
+
}
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
def Xform "Lights"
|
| 641 |
+
{
|
| 642 |
+
def DistantLight "DistantLight_1"
|
| 643 |
+
{
|
| 644 |
+
float inputs:angle = 1
|
| 645 |
+
float inputs:intensity = 3000
|
| 646 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 647 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 648 |
+
}
|
| 649 |
+
|
| 650 |
+
def DomeLight "DomeLight_2"
|
| 651 |
+
{
|
| 652 |
+
float inputs:intensity = 150
|
| 653 |
+
}
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
def Camera "Camera"
|
| 657 |
+
{
|
| 658 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 659 |
+
float focalLength = 35
|
| 660 |
+
float horizontalAperture = 36
|
| 661 |
+
float verticalAperture = 36
|
| 662 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 663 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 664 |
+
}
|
| 665 |
+
}
|
| 666 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,708 +1,708 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Office_Chair"
|
| 115 |
-
{
|
| 116 |
-
over "base"
|
| 117 |
-
{
|
| 118 |
-
over "leg" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "cylinder_tube" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
uniform bool doubleSided = 1
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
custom bool singleSided = 0
|
| 140 |
-
}
|
| 141 |
-
}
|
| 142 |
-
|
| 143 |
-
over "seat"
|
| 144 |
-
{
|
| 145 |
-
over "tilt_knob" (
|
| 146 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
-
)
|
| 148 |
-
{
|
| 149 |
-
uniform bool doubleSided = 1
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
custom bool singleSided = 0
|
| 155 |
-
}
|
| 156 |
-
|
| 157 |
-
over "seat_cushion" (
|
| 158 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
uniform bool doubleSided = 1
|
| 162 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
-
)
|
| 165 |
-
rel material:binding:physics = None
|
| 166 |
-
custom bool singleSided = 0
|
| 167 |
-
}
|
| 168 |
-
|
| 169 |
-
over "mech_cover" (
|
| 170 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
uniform bool doubleSided = 1
|
| 174 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 175 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
-
)
|
| 177 |
-
rel material:binding:physics = None
|
| 178 |
-
custom bool singleSided = 0
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
over "back"
|
| 183 |
-
{
|
| 184 |
-
over "back_mesh" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
uniform bool doubleSided = 1
|
| 189 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
-
)
|
| 192 |
-
rel material:binding:physics = None
|
| 193 |
-
custom bool singleSided = 0
|
| 194 |
-
}
|
| 195 |
-
|
| 196 |
-
over "back_frame" (
|
| 197 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
-
)
|
| 199 |
-
{
|
| 200 |
-
uniform bool doubleSided = 1
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
custom bool singleSided = 0
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
|
| 209 |
-
over "armrest_left"
|
| 210 |
-
{
|
| 211 |
-
over "armrest_l" (
|
| 212 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
uniform bool doubleSided = 1
|
| 216 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 217 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 218 |
-
)
|
| 219 |
-
rel material:binding:physics = None
|
| 220 |
-
custom bool singleSided = 0
|
| 221 |
-
}
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "armrest_right"
|
| 225 |
-
{
|
| 226 |
-
over "armrest_r" (
|
| 227 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
-
)
|
| 229 |
-
{
|
| 230 |
-
uniform bool doubleSided = 1
|
| 231 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
-
)
|
| 234 |
-
rel material:binding:physics = None
|
| 235 |
-
custom bool singleSided = 0
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
over "caster_01"
|
| 240 |
-
{
|
| 241 |
-
over "caster_stem_01" (
|
| 242 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
uniform bool doubleSided = 1
|
| 246 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
rel material:binding:physics = None
|
| 250 |
-
custom bool singleSided = 0
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
over "caster_fork_01_2" (
|
| 254 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
uniform bool doubleSided = 1
|
| 258 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
rel material:binding:physics = None
|
| 262 |
-
custom bool singleSided = 0
|
| 263 |
-
}
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "wheel_01"
|
| 267 |
-
{
|
| 268 |
-
over "wheel_01" (
|
| 269 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
uniform bool doubleSided = 1
|
| 273 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
rel material:binding:physics = None
|
| 277 |
-
custom bool singleSided = 0
|
| 278 |
-
}
|
| 279 |
-
|
| 280 |
-
over "wheel_collider" (
|
| 281 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 282 |
-
)
|
| 283 |
-
{
|
| 284 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 285 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 286 |
-
)
|
| 287 |
-
rel material:binding:physics = None
|
| 288 |
-
}
|
| 289 |
-
}
|
| 290 |
-
|
| 291 |
-
over "caster_02"
|
| 292 |
-
{
|
| 293 |
-
over "caster_fork_02_2" (
|
| 294 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 295 |
-
)
|
| 296 |
-
{
|
| 297 |
-
uniform bool doubleSided = 1
|
| 298 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
-
)
|
| 301 |
-
rel material:binding:physics = None
|
| 302 |
-
custom bool singleSided = 0
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
over "caster_stem_02" (
|
| 306 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 307 |
-
)
|
| 308 |
-
{
|
| 309 |
-
uniform bool doubleSided = 1
|
| 310 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 311 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 312 |
-
)
|
| 313 |
-
rel material:binding:physics = None
|
| 314 |
-
custom bool singleSided = 0
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "wheel_02"
|
| 319 |
-
{
|
| 320 |
-
over "wheel_02" (
|
| 321 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 322 |
-
)
|
| 323 |
-
{
|
| 324 |
-
uniform bool doubleSided = 1
|
| 325 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 326 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 327 |
-
)
|
| 328 |
-
rel material:binding:physics = None
|
| 329 |
-
custom bool singleSided = 0
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
over "wheel_collider" (
|
| 333 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 334 |
-
)
|
| 335 |
-
{
|
| 336 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 337 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
-
)
|
| 339 |
-
rel material:binding:physics = None
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
|
| 343 |
-
over "caster_03"
|
| 344 |
-
{
|
| 345 |
-
over "caster_fork_03_2" (
|
| 346 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 347 |
-
)
|
| 348 |
-
{
|
| 349 |
-
uniform bool doubleSided = 1
|
| 350 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 351 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 352 |
-
)
|
| 353 |
-
rel material:binding:physics = None
|
| 354 |
-
custom bool singleSided = 0
|
| 355 |
-
}
|
| 356 |
-
|
| 357 |
-
over "caster_stem_03" (
|
| 358 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 359 |
-
)
|
| 360 |
-
{
|
| 361 |
-
uniform bool doubleSided = 1
|
| 362 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 363 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
-
)
|
| 365 |
-
rel material:binding:physics = None
|
| 366 |
-
custom bool singleSided = 0
|
| 367 |
-
}
|
| 368 |
-
}
|
| 369 |
-
|
| 370 |
-
over "wheel_03"
|
| 371 |
-
{
|
| 372 |
-
over "wheel_03" (
|
| 373 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 374 |
-
)
|
| 375 |
-
{
|
| 376 |
-
uniform bool doubleSided = 1
|
| 377 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 378 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 379 |
-
)
|
| 380 |
-
rel material:binding:physics = None
|
| 381 |
-
custom bool singleSided = 0
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "wheel_collider" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
over "caster_04"
|
| 396 |
-
{
|
| 397 |
-
over "caster_stem_04" (
|
| 398 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 399 |
-
)
|
| 400 |
-
{
|
| 401 |
-
uniform bool doubleSided = 1
|
| 402 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 403 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
-
)
|
| 405 |
-
rel material:binding:physics = None
|
| 406 |
-
custom bool singleSided = 0
|
| 407 |
-
}
|
| 408 |
-
|
| 409 |
-
over "caster_fork_04_2" (
|
| 410 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 411 |
-
)
|
| 412 |
-
{
|
| 413 |
-
uniform bool doubleSided = 1
|
| 414 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 415 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 416 |
-
)
|
| 417 |
-
rel material:binding:physics = None
|
| 418 |
-
custom bool singleSided = 0
|
| 419 |
-
}
|
| 420 |
-
}
|
| 421 |
-
|
| 422 |
-
over "wheel_04"
|
| 423 |
-
{
|
| 424 |
-
over "wheel_04" (
|
| 425 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
-
)
|
| 427 |
-
{
|
| 428 |
-
uniform bool doubleSided = 1
|
| 429 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 430 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 431 |
-
)
|
| 432 |
-
rel material:binding:physics = None
|
| 433 |
-
custom bool singleSided = 0
|
| 434 |
-
}
|
| 435 |
-
|
| 436 |
-
over "wheel_collider" (
|
| 437 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 438 |
-
)
|
| 439 |
-
{
|
| 440 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 441 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 442 |
-
)
|
| 443 |
-
rel material:binding:physics = None
|
| 444 |
-
}
|
| 445 |
-
}
|
| 446 |
-
|
| 447 |
-
over "caster_05"
|
| 448 |
-
{
|
| 449 |
-
over "caster_fork_05_2" (
|
| 450 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 451 |
-
)
|
| 452 |
-
{
|
| 453 |
-
uniform bool doubleSided = 1
|
| 454 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 455 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 456 |
-
)
|
| 457 |
-
rel material:binding:physics = None
|
| 458 |
-
custom bool singleSided = 0
|
| 459 |
-
}
|
| 460 |
-
|
| 461 |
-
over "caster_stem_05" (
|
| 462 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 463 |
-
)
|
| 464 |
-
{
|
| 465 |
-
uniform bool doubleSided = 1
|
| 466 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 467 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 468 |
-
)
|
| 469 |
-
rel material:binding:physics = None
|
| 470 |
-
custom bool singleSided = 0
|
| 471 |
-
}
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
over "wheel_05"
|
| 475 |
-
{
|
| 476 |
-
over "wheel_05" (
|
| 477 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 478 |
-
)
|
| 479 |
-
{
|
| 480 |
-
uniform bool doubleSided = 1
|
| 481 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 482 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 483 |
-
)
|
| 484 |
-
rel material:binding:physics = None
|
| 485 |
-
custom bool singleSided = 0
|
| 486 |
-
}
|
| 487 |
-
|
| 488 |
-
over "wheel_collider" (
|
| 489 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 490 |
-
)
|
| 491 |
-
{
|
| 492 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 493 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 494 |
-
)
|
| 495 |
-
rel material:binding:physics = None
|
| 496 |
-
}
|
| 497 |
-
}
|
| 498 |
-
|
| 499 |
-
over "column"
|
| 500 |
-
{
|
| 501 |
-
over "cylinder_piston" (
|
| 502 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 503 |
-
)
|
| 504 |
-
{
|
| 505 |
-
uniform bool doubleSided = 1
|
| 506 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 507 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 508 |
-
)
|
| 509 |
-
rel material:binding:physics = None
|
| 510 |
-
custom bool singleSided = 0
|
| 511 |
-
}
|
| 512 |
-
}
|
| 513 |
-
}
|
| 514 |
-
}
|
| 515 |
-
}
|
| 516 |
-
|
| 517 |
-
def Xform "Room"
|
| 518 |
-
{
|
| 519 |
-
def Mesh "Bottom" (
|
| 520 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 521 |
-
)
|
| 522 |
-
{
|
| 523 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 524 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 525 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 526 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 527 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 528 |
-
)
|
| 529 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 530 |
-
uniform token physics:approximation = "convexHull"
|
| 531 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 532 |
-
custom bool primvars:doNotCastShadows = 1
|
| 533 |
-
|
| 534 |
-
def Material "_FlatColorMaterial"
|
| 535 |
-
{
|
| 536 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 537 |
-
|
| 538 |
-
def Shader "Shader"
|
| 539 |
-
{
|
| 540 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 541 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 542 |
-
float inputs:metallic = 0
|
| 543 |
-
float inputs:roughness = 1
|
| 544 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 545 |
-
token outputs:surface
|
| 546 |
-
}
|
| 547 |
-
}
|
| 548 |
-
}
|
| 549 |
-
|
| 550 |
-
def Mesh "Floor" (
|
| 551 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 552 |
-
)
|
| 553 |
-
{
|
| 554 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 555 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 556 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 557 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 558 |
-
uniform token physics:approximation = "convexHull"
|
| 559 |
-
bool physics:collisionEnabled = 0
|
| 560 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 561 |
-
custom bool primvars:doNotCastShadows = 1
|
| 562 |
-
token visibility = "invisible"
|
| 563 |
-
}
|
| 564 |
-
|
| 565 |
-
def Mesh "North" (
|
| 566 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 567 |
-
)
|
| 568 |
-
{
|
| 569 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 570 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 571 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 572 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 573 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 574 |
-
)
|
| 575 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 576 |
-
uniform token physics:approximation = "convexHull"
|
| 577 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 578 |
-
custom bool primvars:doNotCastShadows = 1
|
| 579 |
-
|
| 580 |
-
def Material "_FlatColorMaterial"
|
| 581 |
-
{
|
| 582 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 583 |
-
|
| 584 |
-
def Shader "Shader"
|
| 585 |
-
{
|
| 586 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 587 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 588 |
-
float inputs:metallic = 0
|
| 589 |
-
float inputs:roughness = 1
|
| 590 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 591 |
-
token outputs:surface
|
| 592 |
-
}
|
| 593 |
-
}
|
| 594 |
-
}
|
| 595 |
-
|
| 596 |
-
def Mesh "South" (
|
| 597 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 598 |
-
)
|
| 599 |
-
{
|
| 600 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 601 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 602 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 603 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 604 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 605 |
-
)
|
| 606 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 607 |
-
uniform token physics:approximation = "convexHull"
|
| 608 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 609 |
-
custom bool primvars:doNotCastShadows = 1
|
| 610 |
-
|
| 611 |
-
def Material "_FlatColorMaterial"
|
| 612 |
-
{
|
| 613 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 614 |
-
|
| 615 |
-
def Shader "Shader"
|
| 616 |
-
{
|
| 617 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 618 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 619 |
-
float inputs:metallic = 0
|
| 620 |
-
float inputs:roughness = 1
|
| 621 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 622 |
-
token outputs:surface
|
| 623 |
-
}
|
| 624 |
-
}
|
| 625 |
-
}
|
| 626 |
-
|
| 627 |
-
def Mesh "West" (
|
| 628 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 629 |
-
)
|
| 630 |
-
{
|
| 631 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 632 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 633 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 634 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 635 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 636 |
-
)
|
| 637 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 638 |
-
uniform token physics:approximation = "convexHull"
|
| 639 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 640 |
-
custom bool primvars:doNotCastShadows = 1
|
| 641 |
-
|
| 642 |
-
def Material "_FlatColorMaterial"
|
| 643 |
-
{
|
| 644 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 645 |
-
|
| 646 |
-
def Shader "Shader"
|
| 647 |
-
{
|
| 648 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 649 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 650 |
-
float inputs:metallic = 0
|
| 651 |
-
float inputs:roughness = 1
|
| 652 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 653 |
-
token outputs:surface
|
| 654 |
-
}
|
| 655 |
-
}
|
| 656 |
-
}
|
| 657 |
-
|
| 658 |
-
def Mesh "East" (
|
| 659 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 660 |
-
)
|
| 661 |
-
{
|
| 662 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 663 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 664 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 665 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 666 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 667 |
-
)
|
| 668 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 669 |
-
uniform token physics:approximation = "convexHull"
|
| 670 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 671 |
-
custom bool primvars:doNotCastShadows = 1
|
| 672 |
-
|
| 673 |
-
def Material "_FlatColorMaterial"
|
| 674 |
-
{
|
| 675 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 676 |
-
|
| 677 |
-
def Shader "Shader"
|
| 678 |
-
{
|
| 679 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 680 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 681 |
-
float inputs:metallic = 0
|
| 682 |
-
float inputs:roughness = 1
|
| 683 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 684 |
-
token outputs:surface
|
| 685 |
-
}
|
| 686 |
-
}
|
| 687 |
-
}
|
| 688 |
-
}
|
| 689 |
-
|
| 690 |
-
def Xform "Lights"
|
| 691 |
-
{
|
| 692 |
-
def DomeLight "DomeLight_1"
|
| 693 |
-
{
|
| 694 |
-
float inputs:intensity = 2000
|
| 695 |
-
}
|
| 696 |
-
}
|
| 697 |
-
|
| 698 |
-
def Camera "Camera"
|
| 699 |
-
{
|
| 700 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 701 |
-
float focalLength = 35
|
| 702 |
-
float horizontalAperture = 36
|
| 703 |
-
float verticalAperture = 36
|
| 704 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 705 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 706 |
-
}
|
| 707 |
-
}
|
| 708 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Office_Chair"
|
| 115 |
+
{
|
| 116 |
+
over "base"
|
| 117 |
+
{
|
| 118 |
+
over "leg" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "cylinder_tube" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
uniform bool doubleSided = 1
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
custom bool singleSided = 0
|
| 140 |
+
}
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
over "seat"
|
| 144 |
+
{
|
| 145 |
+
over "tilt_knob" (
|
| 146 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 147 |
+
)
|
| 148 |
+
{
|
| 149 |
+
uniform bool doubleSided = 1
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
custom bool singleSided = 0
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
over "seat_cushion" (
|
| 158 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
uniform bool doubleSided = 1
|
| 162 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 163 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 164 |
+
)
|
| 165 |
+
rel material:binding:physics = None
|
| 166 |
+
custom bool singleSided = 0
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
over "mech_cover" (
|
| 170 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
uniform bool doubleSided = 1
|
| 174 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 175 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 176 |
+
)
|
| 177 |
+
rel material:binding:physics = None
|
| 178 |
+
custom bool singleSided = 0
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
over "back"
|
| 183 |
+
{
|
| 184 |
+
over "back_mesh" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
uniform bool doubleSided = 1
|
| 189 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 190 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 191 |
+
)
|
| 192 |
+
rel material:binding:physics = None
|
| 193 |
+
custom bool singleSided = 0
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
over "back_frame" (
|
| 197 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
+
)
|
| 199 |
+
{
|
| 200 |
+
uniform bool doubleSided = 1
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
custom bool singleSided = 0
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
over "armrest_left"
|
| 210 |
+
{
|
| 211 |
+
over "armrest_l" (
|
| 212 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
uniform bool doubleSided = 1
|
| 216 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 217 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 218 |
+
)
|
| 219 |
+
rel material:binding:physics = None
|
| 220 |
+
custom bool singleSided = 0
|
| 221 |
+
}
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "armrest_right"
|
| 225 |
+
{
|
| 226 |
+
over "armrest_r" (
|
| 227 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
+
)
|
| 229 |
+
{
|
| 230 |
+
uniform bool doubleSided = 1
|
| 231 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 232 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 233 |
+
)
|
| 234 |
+
rel material:binding:physics = None
|
| 235 |
+
custom bool singleSided = 0
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
over "caster_01"
|
| 240 |
+
{
|
| 241 |
+
over "caster_stem_01" (
|
| 242 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
uniform bool doubleSided = 1
|
| 246 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
rel material:binding:physics = None
|
| 250 |
+
custom bool singleSided = 0
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
over "caster_fork_01_2" (
|
| 254 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
uniform bool doubleSided = 1
|
| 258 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
rel material:binding:physics = None
|
| 262 |
+
custom bool singleSided = 0
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "wheel_01"
|
| 267 |
+
{
|
| 268 |
+
over "wheel_01" (
|
| 269 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
uniform bool doubleSided = 1
|
| 273 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
rel material:binding:physics = None
|
| 277 |
+
custom bool singleSided = 0
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
over "wheel_collider" (
|
| 281 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 282 |
+
)
|
| 283 |
+
{
|
| 284 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 285 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 286 |
+
)
|
| 287 |
+
rel material:binding:physics = None
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
over "caster_02"
|
| 292 |
+
{
|
| 293 |
+
over "caster_fork_02_2" (
|
| 294 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 295 |
+
)
|
| 296 |
+
{
|
| 297 |
+
uniform bool doubleSided = 1
|
| 298 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
+
)
|
| 301 |
+
rel material:binding:physics = None
|
| 302 |
+
custom bool singleSided = 0
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
over "caster_stem_02" (
|
| 306 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 307 |
+
)
|
| 308 |
+
{
|
| 309 |
+
uniform bool doubleSided = 1
|
| 310 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 311 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 312 |
+
)
|
| 313 |
+
rel material:binding:physics = None
|
| 314 |
+
custom bool singleSided = 0
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "wheel_02"
|
| 319 |
+
{
|
| 320 |
+
over "wheel_02" (
|
| 321 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 322 |
+
)
|
| 323 |
+
{
|
| 324 |
+
uniform bool doubleSided = 1
|
| 325 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 326 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 327 |
+
)
|
| 328 |
+
rel material:binding:physics = None
|
| 329 |
+
custom bool singleSided = 0
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
over "wheel_collider" (
|
| 333 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 334 |
+
)
|
| 335 |
+
{
|
| 336 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 337 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 338 |
+
)
|
| 339 |
+
rel material:binding:physics = None
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
over "caster_03"
|
| 344 |
+
{
|
| 345 |
+
over "caster_fork_03_2" (
|
| 346 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 347 |
+
)
|
| 348 |
+
{
|
| 349 |
+
uniform bool doubleSided = 1
|
| 350 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 351 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 352 |
+
)
|
| 353 |
+
rel material:binding:physics = None
|
| 354 |
+
custom bool singleSided = 0
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
over "caster_stem_03" (
|
| 358 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 359 |
+
)
|
| 360 |
+
{
|
| 361 |
+
uniform bool doubleSided = 1
|
| 362 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 363 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 364 |
+
)
|
| 365 |
+
rel material:binding:physics = None
|
| 366 |
+
custom bool singleSided = 0
|
| 367 |
+
}
|
| 368 |
+
}
|
| 369 |
+
|
| 370 |
+
over "wheel_03"
|
| 371 |
+
{
|
| 372 |
+
over "wheel_03" (
|
| 373 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 374 |
+
)
|
| 375 |
+
{
|
| 376 |
+
uniform bool doubleSided = 1
|
| 377 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 378 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 379 |
+
)
|
| 380 |
+
rel material:binding:physics = None
|
| 381 |
+
custom bool singleSided = 0
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "wheel_collider" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
over "caster_04"
|
| 396 |
+
{
|
| 397 |
+
over "caster_stem_04" (
|
| 398 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 399 |
+
)
|
| 400 |
+
{
|
| 401 |
+
uniform bool doubleSided = 1
|
| 402 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 403 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 404 |
+
)
|
| 405 |
+
rel material:binding:physics = None
|
| 406 |
+
custom bool singleSided = 0
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
over "caster_fork_04_2" (
|
| 410 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 411 |
+
)
|
| 412 |
+
{
|
| 413 |
+
uniform bool doubleSided = 1
|
| 414 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 415 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 416 |
+
)
|
| 417 |
+
rel material:binding:physics = None
|
| 418 |
+
custom bool singleSided = 0
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
over "wheel_04"
|
| 423 |
+
{
|
| 424 |
+
over "wheel_04" (
|
| 425 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
+
)
|
| 427 |
+
{
|
| 428 |
+
uniform bool doubleSided = 1
|
| 429 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 430 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 431 |
+
)
|
| 432 |
+
rel material:binding:physics = None
|
| 433 |
+
custom bool singleSided = 0
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
over "wheel_collider" (
|
| 437 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 438 |
+
)
|
| 439 |
+
{
|
| 440 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 441 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 442 |
+
)
|
| 443 |
+
rel material:binding:physics = None
|
| 444 |
+
}
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
over "caster_05"
|
| 448 |
+
{
|
| 449 |
+
over "caster_fork_05_2" (
|
| 450 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 451 |
+
)
|
| 452 |
+
{
|
| 453 |
+
uniform bool doubleSided = 1
|
| 454 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 455 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 456 |
+
)
|
| 457 |
+
rel material:binding:physics = None
|
| 458 |
+
custom bool singleSided = 0
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
over "caster_stem_05" (
|
| 462 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 463 |
+
)
|
| 464 |
+
{
|
| 465 |
+
uniform bool doubleSided = 1
|
| 466 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 467 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 468 |
+
)
|
| 469 |
+
rel material:binding:physics = None
|
| 470 |
+
custom bool singleSided = 0
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
over "wheel_05"
|
| 475 |
+
{
|
| 476 |
+
over "wheel_05" (
|
| 477 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 478 |
+
)
|
| 479 |
+
{
|
| 480 |
+
uniform bool doubleSided = 1
|
| 481 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 482 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 483 |
+
)
|
| 484 |
+
rel material:binding:physics = None
|
| 485 |
+
custom bool singleSided = 0
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
over "wheel_collider" (
|
| 489 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 490 |
+
)
|
| 491 |
+
{
|
| 492 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 493 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 494 |
+
)
|
| 495 |
+
rel material:binding:physics = None
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
over "column"
|
| 500 |
+
{
|
| 501 |
+
over "cylinder_piston" (
|
| 502 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 503 |
+
)
|
| 504 |
+
{
|
| 505 |
+
uniform bool doubleSided = 1
|
| 506 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 507 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 508 |
+
)
|
| 509 |
+
rel material:binding:physics = None
|
| 510 |
+
custom bool singleSided = 0
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
}
|
| 515 |
+
}
|
| 516 |
+
|
| 517 |
+
def Xform "Room"
|
| 518 |
+
{
|
| 519 |
+
def Mesh "Bottom" (
|
| 520 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 521 |
+
)
|
| 522 |
+
{
|
| 523 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 524 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 525 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 526 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 527 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 528 |
+
)
|
| 529 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 530 |
+
uniform token physics:approximation = "convexHull"
|
| 531 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 532 |
+
custom bool primvars:doNotCastShadows = 1
|
| 533 |
+
|
| 534 |
+
def Material "_FlatColorMaterial"
|
| 535 |
+
{
|
| 536 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 537 |
+
|
| 538 |
+
def Shader "Shader"
|
| 539 |
+
{
|
| 540 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 541 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 542 |
+
float inputs:metallic = 0
|
| 543 |
+
float inputs:roughness = 1
|
| 544 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 545 |
+
token outputs:surface
|
| 546 |
+
}
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
|
| 550 |
+
def Mesh "Floor" (
|
| 551 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 552 |
+
)
|
| 553 |
+
{
|
| 554 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 555 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 556 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 557 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 558 |
+
uniform token physics:approximation = "convexHull"
|
| 559 |
+
bool physics:collisionEnabled = 0
|
| 560 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 561 |
+
custom bool primvars:doNotCastShadows = 1
|
| 562 |
+
token visibility = "invisible"
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
def Mesh "North" (
|
| 566 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 567 |
+
)
|
| 568 |
+
{
|
| 569 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 570 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 571 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 572 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 573 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 574 |
+
)
|
| 575 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 576 |
+
uniform token physics:approximation = "convexHull"
|
| 577 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 578 |
+
custom bool primvars:doNotCastShadows = 1
|
| 579 |
+
|
| 580 |
+
def Material "_FlatColorMaterial"
|
| 581 |
+
{
|
| 582 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 583 |
+
|
| 584 |
+
def Shader "Shader"
|
| 585 |
+
{
|
| 586 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 587 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 588 |
+
float inputs:metallic = 0
|
| 589 |
+
float inputs:roughness = 1
|
| 590 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 591 |
+
token outputs:surface
|
| 592 |
+
}
|
| 593 |
+
}
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
def Mesh "South" (
|
| 597 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 598 |
+
)
|
| 599 |
+
{
|
| 600 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 601 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 602 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 603 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 604 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 605 |
+
)
|
| 606 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 607 |
+
uniform token physics:approximation = "convexHull"
|
| 608 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 609 |
+
custom bool primvars:doNotCastShadows = 1
|
| 610 |
+
|
| 611 |
+
def Material "_FlatColorMaterial"
|
| 612 |
+
{
|
| 613 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 614 |
+
|
| 615 |
+
def Shader "Shader"
|
| 616 |
+
{
|
| 617 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 618 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 619 |
+
float inputs:metallic = 0
|
| 620 |
+
float inputs:roughness = 1
|
| 621 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 622 |
+
token outputs:surface
|
| 623 |
+
}
|
| 624 |
+
}
|
| 625 |
+
}
|
| 626 |
+
|
| 627 |
+
def Mesh "West" (
|
| 628 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 629 |
+
)
|
| 630 |
+
{
|
| 631 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 632 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 633 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 634 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 635 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 636 |
+
)
|
| 637 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 638 |
+
uniform token physics:approximation = "convexHull"
|
| 639 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 640 |
+
custom bool primvars:doNotCastShadows = 1
|
| 641 |
+
|
| 642 |
+
def Material "_FlatColorMaterial"
|
| 643 |
+
{
|
| 644 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 645 |
+
|
| 646 |
+
def Shader "Shader"
|
| 647 |
+
{
|
| 648 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 649 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 650 |
+
float inputs:metallic = 0
|
| 651 |
+
float inputs:roughness = 1
|
| 652 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 653 |
+
token outputs:surface
|
| 654 |
+
}
|
| 655 |
+
}
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
def Mesh "East" (
|
| 659 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 660 |
+
)
|
| 661 |
+
{
|
| 662 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 663 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 664 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 665 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 666 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 667 |
+
)
|
| 668 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 669 |
+
uniform token physics:approximation = "convexHull"
|
| 670 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 671 |
+
custom bool primvars:doNotCastShadows = 1
|
| 672 |
+
|
| 673 |
+
def Material "_FlatColorMaterial"
|
| 674 |
+
{
|
| 675 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 676 |
+
|
| 677 |
+
def Shader "Shader"
|
| 678 |
+
{
|
| 679 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 680 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 681 |
+
float inputs:metallic = 0
|
| 682 |
+
float inputs:roughness = 1
|
| 683 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 684 |
+
token outputs:surface
|
| 685 |
+
}
|
| 686 |
+
}
|
| 687 |
+
}
|
| 688 |
+
}
|
| 689 |
+
|
| 690 |
+
def Xform "Lights"
|
| 691 |
+
{
|
| 692 |
+
def DomeLight "DomeLight_1"
|
| 693 |
+
{
|
| 694 |
+
float inputs:intensity = 2000
|
| 695 |
+
}
|
| 696 |
+
}
|
| 697 |
+
|
| 698 |
+
def Camera "Camera"
|
| 699 |
+
{
|
| 700 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 701 |
+
float focalLength = 35
|
| 702 |
+
float horizontalAperture = 36
|
| 703 |
+
float verticalAperture = 36
|
| 704 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 705 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,593 +1,593 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Office_Chair"
|
| 115 |
-
{
|
| 116 |
-
over "base"
|
| 117 |
-
{
|
| 118 |
-
over "leg" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "cylinder_tube" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "seat"
|
| 140 |
-
{
|
| 141 |
-
over "tilt_knob" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "seat_cushion" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "mech_cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "back"
|
| 173 |
-
{
|
| 174 |
-
over "back_mesh" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "back_frame" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "armrest_left"
|
| 196 |
-
{
|
| 197 |
-
over "armrest_l" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "armrest_right"
|
| 209 |
-
{
|
| 210 |
-
over "armrest_r" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
rel material:binding:physics = None
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "caster_01"
|
| 222 |
-
{
|
| 223 |
-
over "caster_stem_01" (
|
| 224 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
rel material:binding:physics = None
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
over "caster_fork_01_2" (
|
| 234 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
-
)
|
| 240 |
-
rel material:binding:physics = None
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "wheel_01"
|
| 245 |
-
{
|
| 246 |
-
over "wheel_01" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "wheel_collider" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "caster_02"
|
| 268 |
-
{
|
| 269 |
-
over "caster_fork_02_2" (
|
| 270 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
-
)
|
| 272 |
-
{
|
| 273 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
rel material:binding:physics = None
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
over "caster_stem_02" (
|
| 280 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
rel material:binding:physics = None
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
over "wheel_02"
|
| 291 |
-
{
|
| 292 |
-
over "wheel_02" (
|
| 293 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
rel material:binding:physics = None
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
over "wheel_collider" (
|
| 303 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
-
)
|
| 305 |
-
{
|
| 306 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
rel material:binding:physics = None
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
over "caster_03"
|
| 314 |
-
{
|
| 315 |
-
over "caster_fork_03_2" (
|
| 316 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
-
)
|
| 322 |
-
rel material:binding:physics = None
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
over "caster_stem_03" (
|
| 326 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
-
)
|
| 332 |
-
rel material:binding:physics = None
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "wheel_03"
|
| 337 |
-
{
|
| 338 |
-
over "wheel_03" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "wheel_collider" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
over "caster_04"
|
| 360 |
-
{
|
| 361 |
-
over "caster_stem_04" (
|
| 362 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
-
)
|
| 364 |
-
{
|
| 365 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
-
)
|
| 368 |
-
rel material:binding:physics = None
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
over "caster_fork_04_2" (
|
| 372 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
rel material:binding:physics = None
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
over "wheel_04"
|
| 383 |
-
{
|
| 384 |
-
over "wheel_04" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_collider" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "caster_05"
|
| 406 |
-
{
|
| 407 |
-
over "caster_fork_05_2" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "caster_stem_05" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
|
| 428 |
-
over "wheel_05"
|
| 429 |
-
{
|
| 430 |
-
over "wheel_05" (
|
| 431 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
-
)
|
| 433 |
-
{
|
| 434 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
-
)
|
| 437 |
-
rel material:binding:physics = None
|
| 438 |
-
}
|
| 439 |
-
|
| 440 |
-
over "wheel_collider" (
|
| 441 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
-
)
|
| 443 |
-
{
|
| 444 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
-
)
|
| 447 |
-
rel material:binding:physics = None
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
|
| 451 |
-
over "column"
|
| 452 |
-
{
|
| 453 |
-
over "cylinder_piston" (
|
| 454 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
-
)
|
| 456 |
-
{
|
| 457 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
-
)
|
| 460 |
-
rel material:binding:physics = None
|
| 461 |
-
}
|
| 462 |
-
}
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
}
|
| 466 |
-
|
| 467 |
-
def Xform "Room"
|
| 468 |
-
{
|
| 469 |
-
def Mesh "Bottom" (
|
| 470 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 471 |
-
)
|
| 472 |
-
{
|
| 473 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 477 |
-
uniform token physics:approximation = "convexHull"
|
| 478 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 479 |
-
custom bool primvars:doNotCastShadows = 1
|
| 480 |
-
}
|
| 481 |
-
|
| 482 |
-
def Mesh "Floor" (
|
| 483 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 484 |
-
)
|
| 485 |
-
{
|
| 486 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 487 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 488 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 489 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 490 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 491 |
-
)
|
| 492 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 493 |
-
uniform token physics:approximation = "convexHull"
|
| 494 |
-
bool physics:collisionEnabled = 1
|
| 495 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 496 |
-
custom bool primvars:doNotCastShadows = 1
|
| 497 |
-
|
| 498 |
-
def Material "_FlatColorMaterial"
|
| 499 |
-
{
|
| 500 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 501 |
-
|
| 502 |
-
def Shader "Shader"
|
| 503 |
-
{
|
| 504 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 505 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 506 |
-
float inputs:metallic = 0
|
| 507 |
-
float inputs:roughness = 1
|
| 508 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 509 |
-
token outputs:surface
|
| 510 |
-
}
|
| 511 |
-
}
|
| 512 |
-
}
|
| 513 |
-
|
| 514 |
-
def Mesh "North" (
|
| 515 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 516 |
-
)
|
| 517 |
-
{
|
| 518 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 519 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 520 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 521 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 522 |
-
uniform token physics:approximation = "convexHull"
|
| 523 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 524 |
-
custom bool primvars:doNotCastShadows = 1
|
| 525 |
-
}
|
| 526 |
-
|
| 527 |
-
def Mesh "South" (
|
| 528 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 529 |
-
)
|
| 530 |
-
{
|
| 531 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 532 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 533 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 534 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 535 |
-
uniform token physics:approximation = "convexHull"
|
| 536 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 537 |
-
custom bool primvars:doNotCastShadows = 1
|
| 538 |
-
}
|
| 539 |
-
|
| 540 |
-
def Mesh "West" (
|
| 541 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 542 |
-
)
|
| 543 |
-
{
|
| 544 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 545 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 546 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 547 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 548 |
-
uniform token physics:approximation = "convexHull"
|
| 549 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 550 |
-
custom bool primvars:doNotCastShadows = 1
|
| 551 |
-
}
|
| 552 |
-
|
| 553 |
-
def Mesh "East" (
|
| 554 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 555 |
-
)
|
| 556 |
-
{
|
| 557 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 558 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 559 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 560 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 561 |
-
uniform token physics:approximation = "convexHull"
|
| 562 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 563 |
-
custom bool primvars:doNotCastShadows = 1
|
| 564 |
-
}
|
| 565 |
-
}
|
| 566 |
-
|
| 567 |
-
def Xform "Lights"
|
| 568 |
-
{
|
| 569 |
-
def DistantLight "DistantLight_1"
|
| 570 |
-
{
|
| 571 |
-
float inputs:angle = 1
|
| 572 |
-
float inputs:intensity = 3000
|
| 573 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 574 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 575 |
-
}
|
| 576 |
-
|
| 577 |
-
def DomeLight "DomeLight_2"
|
| 578 |
-
{
|
| 579 |
-
float inputs:intensity = 150
|
| 580 |
-
}
|
| 581 |
-
}
|
| 582 |
-
|
| 583 |
-
def Camera "Camera"
|
| 584 |
-
{
|
| 585 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 586 |
-
float focalLength = 35
|
| 587 |
-
float horizontalAperture = 36
|
| 588 |
-
float verticalAperture = 36
|
| 589 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 590 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 591 |
-
}
|
| 592 |
-
}
|
| 593 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Office_Chair"
|
| 115 |
+
{
|
| 116 |
+
over "base"
|
| 117 |
+
{
|
| 118 |
+
over "leg" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "cylinder_tube" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "seat"
|
| 140 |
+
{
|
| 141 |
+
over "tilt_knob" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "seat_cushion" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "mech_cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "back"
|
| 173 |
+
{
|
| 174 |
+
over "back_mesh" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "back_frame" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "armrest_left"
|
| 196 |
+
{
|
| 197 |
+
over "armrest_l" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "armrest_right"
|
| 209 |
+
{
|
| 210 |
+
over "armrest_r" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
rel material:binding:physics = None
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "caster_01"
|
| 222 |
+
{
|
| 223 |
+
over "caster_stem_01" (
|
| 224 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
rel material:binding:physics = None
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
over "caster_fork_01_2" (
|
| 234 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
+
)
|
| 240 |
+
rel material:binding:physics = None
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "wheel_01"
|
| 245 |
+
{
|
| 246 |
+
over "wheel_01" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "wheel_collider" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "caster_02"
|
| 268 |
+
{
|
| 269 |
+
over "caster_fork_02_2" (
|
| 270 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
+
)
|
| 272 |
+
{
|
| 273 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
rel material:binding:physics = None
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
over "caster_stem_02" (
|
| 280 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
rel material:binding:physics = None
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
over "wheel_02"
|
| 291 |
+
{
|
| 292 |
+
over "wheel_02" (
|
| 293 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
rel material:binding:physics = None
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
over "wheel_collider" (
|
| 303 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
+
)
|
| 305 |
+
{
|
| 306 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
rel material:binding:physics = None
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
over "caster_03"
|
| 314 |
+
{
|
| 315 |
+
over "caster_fork_03_2" (
|
| 316 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
+
)
|
| 322 |
+
rel material:binding:physics = None
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
over "caster_stem_03" (
|
| 326 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
+
)
|
| 332 |
+
rel material:binding:physics = None
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "wheel_03"
|
| 337 |
+
{
|
| 338 |
+
over "wheel_03" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "wheel_collider" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
over "caster_04"
|
| 360 |
+
{
|
| 361 |
+
over "caster_stem_04" (
|
| 362 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
+
)
|
| 364 |
+
{
|
| 365 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
+
)
|
| 368 |
+
rel material:binding:physics = None
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
over "caster_fork_04_2" (
|
| 372 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
rel material:binding:physics = None
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
over "wheel_04"
|
| 383 |
+
{
|
| 384 |
+
over "wheel_04" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_collider" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "caster_05"
|
| 406 |
+
{
|
| 407 |
+
over "caster_fork_05_2" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "caster_stem_05" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
over "wheel_05"
|
| 429 |
+
{
|
| 430 |
+
over "wheel_05" (
|
| 431 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
+
)
|
| 433 |
+
{
|
| 434 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
+
)
|
| 437 |
+
rel material:binding:physics = None
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
over "wheel_collider" (
|
| 441 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
+
)
|
| 443 |
+
{
|
| 444 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
+
)
|
| 447 |
+
rel material:binding:physics = None
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
over "column"
|
| 452 |
+
{
|
| 453 |
+
over "cylinder_piston" (
|
| 454 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
+
)
|
| 456 |
+
{
|
| 457 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
+
)
|
| 460 |
+
rel material:binding:physics = None
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
def Xform "Room"
|
| 468 |
+
{
|
| 469 |
+
def Mesh "Bottom" (
|
| 470 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 471 |
+
)
|
| 472 |
+
{
|
| 473 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 477 |
+
uniform token physics:approximation = "convexHull"
|
| 478 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 479 |
+
custom bool primvars:doNotCastShadows = 1
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
def Mesh "Floor" (
|
| 483 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 484 |
+
)
|
| 485 |
+
{
|
| 486 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 487 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 488 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 489 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 490 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 491 |
+
)
|
| 492 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 493 |
+
uniform token physics:approximation = "convexHull"
|
| 494 |
+
bool physics:collisionEnabled = 1
|
| 495 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 496 |
+
custom bool primvars:doNotCastShadows = 1
|
| 497 |
+
|
| 498 |
+
def Material "_FlatColorMaterial"
|
| 499 |
+
{
|
| 500 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 501 |
+
|
| 502 |
+
def Shader "Shader"
|
| 503 |
+
{
|
| 504 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 505 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 506 |
+
float inputs:metallic = 0
|
| 507 |
+
float inputs:roughness = 1
|
| 508 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 509 |
+
token outputs:surface
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
def Mesh "North" (
|
| 515 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 516 |
+
)
|
| 517 |
+
{
|
| 518 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 519 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 520 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 521 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 522 |
+
uniform token physics:approximation = "convexHull"
|
| 523 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 524 |
+
custom bool primvars:doNotCastShadows = 1
|
| 525 |
+
}
|
| 526 |
+
|
| 527 |
+
def Mesh "South" (
|
| 528 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 529 |
+
)
|
| 530 |
+
{
|
| 531 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 532 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 533 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 534 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 535 |
+
uniform token physics:approximation = "convexHull"
|
| 536 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 537 |
+
custom bool primvars:doNotCastShadows = 1
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
def Mesh "West" (
|
| 541 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 542 |
+
)
|
| 543 |
+
{
|
| 544 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 545 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 546 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 547 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 548 |
+
uniform token physics:approximation = "convexHull"
|
| 549 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 550 |
+
custom bool primvars:doNotCastShadows = 1
|
| 551 |
+
}
|
| 552 |
+
|
| 553 |
+
def Mesh "East" (
|
| 554 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 555 |
+
)
|
| 556 |
+
{
|
| 557 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 558 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 559 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 560 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 561 |
+
uniform token physics:approximation = "convexHull"
|
| 562 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 563 |
+
custom bool primvars:doNotCastShadows = 1
|
| 564 |
+
}
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
def Xform "Lights"
|
| 568 |
+
{
|
| 569 |
+
def DistantLight "DistantLight_1"
|
| 570 |
+
{
|
| 571 |
+
float inputs:angle = 1
|
| 572 |
+
float inputs:intensity = 3000
|
| 573 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 574 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
def DomeLight "DomeLight_2"
|
| 578 |
+
{
|
| 579 |
+
float inputs:intensity = 150
|
| 580 |
+
}
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
def Camera "Camera"
|
| 584 |
+
{
|
| 585 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 586 |
+
float focalLength = 35
|
| 587 |
+
float horizontalAperture = 36
|
| 588 |
+
float verticalAperture = 36
|
| 589 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 590 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 591 |
+
}
|
| 592 |
+
}
|
| 593 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,658 +1,658 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Office_Chair"
|
| 115 |
-
{
|
| 116 |
-
over "base"
|
| 117 |
-
{
|
| 118 |
-
over "leg" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "cylinder_tube" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
-
)
|
| 135 |
-
rel material:binding:physics = None
|
| 136 |
-
}
|
| 137 |
-
}
|
| 138 |
-
|
| 139 |
-
over "seat"
|
| 140 |
-
{
|
| 141 |
-
over "tilt_knob" (
|
| 142 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
-
)
|
| 144 |
-
{
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
over "seat_cushion" (
|
| 152 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
-
)
|
| 154 |
-
{
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
}
|
| 160 |
-
|
| 161 |
-
over "mech_cover" (
|
| 162 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
-
)
|
| 164 |
-
{
|
| 165 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
-
)
|
| 168 |
-
rel material:binding:physics = None
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "back"
|
| 173 |
-
{
|
| 174 |
-
over "back_mesh" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
-
)
|
| 181 |
-
rel material:binding:physics = None
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "back_frame" (
|
| 185 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
rel material:binding:physics = None
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
over "armrest_left"
|
| 196 |
-
{
|
| 197 |
-
over "armrest_l" (
|
| 198 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
-
)
|
| 204 |
-
rel material:binding:physics = None
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
over "armrest_right"
|
| 209 |
-
{
|
| 210 |
-
over "armrest_r" (
|
| 211 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
-
)
|
| 217 |
-
rel material:binding:physics = None
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
over "caster_01"
|
| 222 |
-
{
|
| 223 |
-
over "caster_stem_01" (
|
| 224 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
-
)
|
| 226 |
-
{
|
| 227 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
rel material:binding:physics = None
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
over "caster_fork_01_2" (
|
| 234 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
-
)
|
| 240 |
-
rel material:binding:physics = None
|
| 241 |
-
}
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
over "wheel_01"
|
| 245 |
-
{
|
| 246 |
-
over "wheel_01" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "wheel_collider" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
|
| 267 |
-
over "caster_02"
|
| 268 |
-
{
|
| 269 |
-
over "caster_fork_02_2" (
|
| 270 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
-
)
|
| 272 |
-
{
|
| 273 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
-
)
|
| 276 |
-
rel material:binding:physics = None
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
over "caster_stem_02" (
|
| 280 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
-
)
|
| 286 |
-
rel material:binding:physics = None
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
over "wheel_02"
|
| 291 |
-
{
|
| 292 |
-
over "wheel_02" (
|
| 293 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
-
)
|
| 299 |
-
rel material:binding:physics = None
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
over "wheel_collider" (
|
| 303 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
-
)
|
| 305 |
-
{
|
| 306 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
rel material:binding:physics = None
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
over "caster_03"
|
| 314 |
-
{
|
| 315 |
-
over "caster_fork_03_2" (
|
| 316 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
-
)
|
| 322 |
-
rel material:binding:physics = None
|
| 323 |
-
}
|
| 324 |
-
|
| 325 |
-
over "caster_stem_03" (
|
| 326 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
-
)
|
| 328 |
-
{
|
| 329 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
-
)
|
| 332 |
-
rel material:binding:physics = None
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "wheel_03"
|
| 337 |
-
{
|
| 338 |
-
over "wheel_03" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "wheel_collider" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
over "caster_04"
|
| 360 |
-
{
|
| 361 |
-
over "caster_stem_04" (
|
| 362 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
-
)
|
| 364 |
-
{
|
| 365 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
-
)
|
| 368 |
-
rel material:binding:physics = None
|
| 369 |
-
}
|
| 370 |
-
|
| 371 |
-
over "caster_fork_04_2" (
|
| 372 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
-
)
|
| 374 |
-
{
|
| 375 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
rel material:binding:physics = None
|
| 379 |
-
}
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
over "wheel_04"
|
| 383 |
-
{
|
| 384 |
-
over "wheel_04" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "wheel_collider" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
}
|
| 404 |
-
|
| 405 |
-
over "caster_05"
|
| 406 |
-
{
|
| 407 |
-
over "caster_fork_05_2" (
|
| 408 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
-
)
|
| 410 |
-
{
|
| 411 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
-
)
|
| 414 |
-
rel material:binding:physics = None
|
| 415 |
-
}
|
| 416 |
-
|
| 417 |
-
over "caster_stem_05" (
|
| 418 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
-
)
|
| 420 |
-
{
|
| 421 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
-
)
|
| 424 |
-
rel material:binding:physics = None
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
|
| 428 |
-
over "wheel_05"
|
| 429 |
-
{
|
| 430 |
-
over "wheel_05" (
|
| 431 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
-
)
|
| 433 |
-
{
|
| 434 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
-
)
|
| 437 |
-
rel material:binding:physics = None
|
| 438 |
-
}
|
| 439 |
-
|
| 440 |
-
over "wheel_collider" (
|
| 441 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
-
)
|
| 443 |
-
{
|
| 444 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
-
)
|
| 447 |
-
rel material:binding:physics = None
|
| 448 |
-
}
|
| 449 |
-
}
|
| 450 |
-
|
| 451 |
-
over "column"
|
| 452 |
-
{
|
| 453 |
-
over "cylinder_piston" (
|
| 454 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
-
)
|
| 456 |
-
{
|
| 457 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
-
)
|
| 460 |
-
rel material:binding:physics = None
|
| 461 |
-
}
|
| 462 |
-
}
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
}
|
| 466 |
-
|
| 467 |
-
def Xform "Room"
|
| 468 |
-
{
|
| 469 |
-
def Mesh "Bottom" (
|
| 470 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 471 |
-
)
|
| 472 |
-
{
|
| 473 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 477 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 478 |
-
)
|
| 479 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 480 |
-
uniform token physics:approximation = "convexHull"
|
| 481 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 482 |
-
custom bool primvars:doNotCastShadows = 1
|
| 483 |
-
|
| 484 |
-
def Material "_FlatColorMaterial"
|
| 485 |
-
{
|
| 486 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 487 |
-
|
| 488 |
-
def Shader "Shader"
|
| 489 |
-
{
|
| 490 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 491 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 492 |
-
float inputs:metallic = 0
|
| 493 |
-
float inputs:roughness = 1
|
| 494 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 495 |
-
token outputs:surface
|
| 496 |
-
}
|
| 497 |
-
}
|
| 498 |
-
}
|
| 499 |
-
|
| 500 |
-
def Mesh "Floor" (
|
| 501 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 502 |
-
)
|
| 503 |
-
{
|
| 504 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 505 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 506 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 507 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 508 |
-
uniform token physics:approximation = "convexHull"
|
| 509 |
-
bool physics:collisionEnabled = 0
|
| 510 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 511 |
-
custom bool primvars:doNotCastShadows = 1
|
| 512 |
-
token visibility = "invisible"
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
def Mesh "North" (
|
| 516 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 520 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 521 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 522 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 523 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 524 |
-
)
|
| 525 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 526 |
-
uniform token physics:approximation = "convexHull"
|
| 527 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 528 |
-
custom bool primvars:doNotCastShadows = 1
|
| 529 |
-
|
| 530 |
-
def Material "_FlatColorMaterial"
|
| 531 |
-
{
|
| 532 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 533 |
-
|
| 534 |
-
def Shader "Shader"
|
| 535 |
-
{
|
| 536 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 537 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 538 |
-
float inputs:metallic = 0
|
| 539 |
-
float inputs:roughness = 1
|
| 540 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 541 |
-
token outputs:surface
|
| 542 |
-
}
|
| 543 |
-
}
|
| 544 |
-
}
|
| 545 |
-
|
| 546 |
-
def Mesh "South" (
|
| 547 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 548 |
-
)
|
| 549 |
-
{
|
| 550 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 551 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 554 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 555 |
-
)
|
| 556 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 557 |
-
uniform token physics:approximation = "convexHull"
|
| 558 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 559 |
-
custom bool primvars:doNotCastShadows = 1
|
| 560 |
-
|
| 561 |
-
def Material "_FlatColorMaterial"
|
| 562 |
-
{
|
| 563 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 564 |
-
|
| 565 |
-
def Shader "Shader"
|
| 566 |
-
{
|
| 567 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 568 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 569 |
-
float inputs:metallic = 0
|
| 570 |
-
float inputs:roughness = 1
|
| 571 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 572 |
-
token outputs:surface
|
| 573 |
-
}
|
| 574 |
-
}
|
| 575 |
-
}
|
| 576 |
-
|
| 577 |
-
def Mesh "West" (
|
| 578 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 579 |
-
)
|
| 580 |
-
{
|
| 581 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 582 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 583 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 584 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 585 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 586 |
-
)
|
| 587 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 588 |
-
uniform token physics:approximation = "convexHull"
|
| 589 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 590 |
-
custom bool primvars:doNotCastShadows = 1
|
| 591 |
-
|
| 592 |
-
def Material "_FlatColorMaterial"
|
| 593 |
-
{
|
| 594 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 595 |
-
|
| 596 |
-
def Shader "Shader"
|
| 597 |
-
{
|
| 598 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 599 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 600 |
-
float inputs:metallic = 0
|
| 601 |
-
float inputs:roughness = 1
|
| 602 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 603 |
-
token outputs:surface
|
| 604 |
-
}
|
| 605 |
-
}
|
| 606 |
-
}
|
| 607 |
-
|
| 608 |
-
def Mesh "East" (
|
| 609 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 610 |
-
)
|
| 611 |
-
{
|
| 612 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 613 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 614 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 615 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 616 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 617 |
-
)
|
| 618 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 619 |
-
uniform token physics:approximation = "convexHull"
|
| 620 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 621 |
-
custom bool primvars:doNotCastShadows = 1
|
| 622 |
-
|
| 623 |
-
def Material "_FlatColorMaterial"
|
| 624 |
-
{
|
| 625 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 626 |
-
|
| 627 |
-
def Shader "Shader"
|
| 628 |
-
{
|
| 629 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 630 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 631 |
-
float inputs:metallic = 0
|
| 632 |
-
float inputs:roughness = 1
|
| 633 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 634 |
-
token outputs:surface
|
| 635 |
-
}
|
| 636 |
-
}
|
| 637 |
-
}
|
| 638 |
-
}
|
| 639 |
-
|
| 640 |
-
def Xform "Lights"
|
| 641 |
-
{
|
| 642 |
-
def DomeLight "DomeLight_1"
|
| 643 |
-
{
|
| 644 |
-
float inputs:intensity = 1000
|
| 645 |
-
}
|
| 646 |
-
}
|
| 647 |
-
|
| 648 |
-
def Camera "Camera"
|
| 649 |
-
{
|
| 650 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 651 |
-
float focalLength = 35
|
| 652 |
-
float horizontalAperture = 36
|
| 653 |
-
float verticalAperture = 36
|
| 654 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 655 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 656 |
-
}
|
| 657 |
-
}
|
| 658 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Office_Chair"
|
| 115 |
+
{
|
| 116 |
+
over "base"
|
| 117 |
+
{
|
| 118 |
+
over "leg" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "cylinder_tube" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 133 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 134 |
+
)
|
| 135 |
+
rel material:binding:physics = None
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
over "seat"
|
| 140 |
+
{
|
| 141 |
+
over "tilt_knob" (
|
| 142 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 143 |
+
)
|
| 144 |
+
{
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
over "seat_cushion" (
|
| 152 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 153 |
+
)
|
| 154 |
+
{
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
over "mech_cover" (
|
| 162 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 163 |
+
)
|
| 164 |
+
{
|
| 165 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 166 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 167 |
+
)
|
| 168 |
+
rel material:binding:physics = None
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "back"
|
| 173 |
+
{
|
| 174 |
+
over "back_mesh" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 179 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 180 |
+
)
|
| 181 |
+
rel material:binding:physics = None
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "back_frame" (
|
| 185 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
rel material:binding:physics = None
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
over "armrest_left"
|
| 196 |
+
{
|
| 197 |
+
over "armrest_l" (
|
| 198 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 202 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 203 |
+
)
|
| 204 |
+
rel material:binding:physics = None
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
over "armrest_right"
|
| 209 |
+
{
|
| 210 |
+
over "armrest_r" (
|
| 211 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 215 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 216 |
+
)
|
| 217 |
+
rel material:binding:physics = None
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
over "caster_01"
|
| 222 |
+
{
|
| 223 |
+
over "caster_stem_01" (
|
| 224 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 225 |
+
)
|
| 226 |
+
{
|
| 227 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
rel material:binding:physics = None
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
over "caster_fork_01_2" (
|
| 234 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 238 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
+
)
|
| 240 |
+
rel material:binding:physics = None
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
over "wheel_01"
|
| 245 |
+
{
|
| 246 |
+
over "wheel_01" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "wheel_collider" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
over "caster_02"
|
| 268 |
+
{
|
| 269 |
+
over "caster_fork_02_2" (
|
| 270 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 271 |
+
)
|
| 272 |
+
{
|
| 273 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 274 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 275 |
+
)
|
| 276 |
+
rel material:binding:physics = None
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
over "caster_stem_02" (
|
| 280 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 284 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 285 |
+
)
|
| 286 |
+
rel material:binding:physics = None
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
over "wheel_02"
|
| 291 |
+
{
|
| 292 |
+
over "wheel_02" (
|
| 293 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 297 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 298 |
+
)
|
| 299 |
+
rel material:binding:physics = None
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
over "wheel_collider" (
|
| 303 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 304 |
+
)
|
| 305 |
+
{
|
| 306 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
rel material:binding:physics = None
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
over "caster_03"
|
| 314 |
+
{
|
| 315 |
+
over "caster_fork_03_2" (
|
| 316 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 320 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 321 |
+
)
|
| 322 |
+
rel material:binding:physics = None
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
over "caster_stem_03" (
|
| 326 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
+
)
|
| 332 |
+
rel material:binding:physics = None
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "wheel_03"
|
| 337 |
+
{
|
| 338 |
+
over "wheel_03" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "wheel_collider" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
over "caster_04"
|
| 360 |
+
{
|
| 361 |
+
over "caster_stem_04" (
|
| 362 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 363 |
+
)
|
| 364 |
+
{
|
| 365 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
+
)
|
| 368 |
+
rel material:binding:physics = None
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
over "caster_fork_04_2" (
|
| 372 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 373 |
+
)
|
| 374 |
+
{
|
| 375 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
rel material:binding:physics = None
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
over "wheel_04"
|
| 383 |
+
{
|
| 384 |
+
over "wheel_04" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "wheel_collider" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
over "caster_05"
|
| 406 |
+
{
|
| 407 |
+
over "caster_fork_05_2" (
|
| 408 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 409 |
+
)
|
| 410 |
+
{
|
| 411 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 412 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 413 |
+
)
|
| 414 |
+
rel material:binding:physics = None
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
over "caster_stem_05" (
|
| 418 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 419 |
+
)
|
| 420 |
+
{
|
| 421 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 422 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 423 |
+
)
|
| 424 |
+
rel material:binding:physics = None
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
over "wheel_05"
|
| 429 |
+
{
|
| 430 |
+
over "wheel_05" (
|
| 431 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 432 |
+
)
|
| 433 |
+
{
|
| 434 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 435 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 436 |
+
)
|
| 437 |
+
rel material:binding:physics = None
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
over "wheel_collider" (
|
| 441 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 442 |
+
)
|
| 443 |
+
{
|
| 444 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 445 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 446 |
+
)
|
| 447 |
+
rel material:binding:physics = None
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
over "column"
|
| 452 |
+
{
|
| 453 |
+
over "cylinder_piston" (
|
| 454 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 455 |
+
)
|
| 456 |
+
{
|
| 457 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 458 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 459 |
+
)
|
| 460 |
+
rel material:binding:physics = None
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
def Xform "Room"
|
| 468 |
+
{
|
| 469 |
+
def Mesh "Bottom" (
|
| 470 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 471 |
+
)
|
| 472 |
+
{
|
| 473 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 474 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 475 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 476 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 477 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 478 |
+
)
|
| 479 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 480 |
+
uniform token physics:approximation = "convexHull"
|
| 481 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 482 |
+
custom bool primvars:doNotCastShadows = 1
|
| 483 |
+
|
| 484 |
+
def Material "_FlatColorMaterial"
|
| 485 |
+
{
|
| 486 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 487 |
+
|
| 488 |
+
def Shader "Shader"
|
| 489 |
+
{
|
| 490 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 491 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 492 |
+
float inputs:metallic = 0
|
| 493 |
+
float inputs:roughness = 1
|
| 494 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 495 |
+
token outputs:surface
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
def Mesh "Floor" (
|
| 501 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 502 |
+
)
|
| 503 |
+
{
|
| 504 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 505 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 506 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 507 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 508 |
+
uniform token physics:approximation = "convexHull"
|
| 509 |
+
bool physics:collisionEnabled = 0
|
| 510 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 511 |
+
custom bool primvars:doNotCastShadows = 1
|
| 512 |
+
token visibility = "invisible"
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
def Mesh "North" (
|
| 516 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 520 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 521 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 522 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 523 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 524 |
+
)
|
| 525 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 526 |
+
uniform token physics:approximation = "convexHull"
|
| 527 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 528 |
+
custom bool primvars:doNotCastShadows = 1
|
| 529 |
+
|
| 530 |
+
def Material "_FlatColorMaterial"
|
| 531 |
+
{
|
| 532 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 533 |
+
|
| 534 |
+
def Shader "Shader"
|
| 535 |
+
{
|
| 536 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 537 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 538 |
+
float inputs:metallic = 0
|
| 539 |
+
float inputs:roughness = 1
|
| 540 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 541 |
+
token outputs:surface
|
| 542 |
+
}
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
def Mesh "South" (
|
| 547 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 548 |
+
)
|
| 549 |
+
{
|
| 550 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 551 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 552 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 553 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 554 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 555 |
+
)
|
| 556 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 557 |
+
uniform token physics:approximation = "convexHull"
|
| 558 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 559 |
+
custom bool primvars:doNotCastShadows = 1
|
| 560 |
+
|
| 561 |
+
def Material "_FlatColorMaterial"
|
| 562 |
+
{
|
| 563 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 564 |
+
|
| 565 |
+
def Shader "Shader"
|
| 566 |
+
{
|
| 567 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 568 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 569 |
+
float inputs:metallic = 0
|
| 570 |
+
float inputs:roughness = 1
|
| 571 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 572 |
+
token outputs:surface
|
| 573 |
+
}
|
| 574 |
+
}
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
def Mesh "West" (
|
| 578 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 579 |
+
)
|
| 580 |
+
{
|
| 581 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 582 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 583 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 584 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 585 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 586 |
+
)
|
| 587 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 588 |
+
uniform token physics:approximation = "convexHull"
|
| 589 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 590 |
+
custom bool primvars:doNotCastShadows = 1
|
| 591 |
+
|
| 592 |
+
def Material "_FlatColorMaterial"
|
| 593 |
+
{
|
| 594 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 595 |
+
|
| 596 |
+
def Shader "Shader"
|
| 597 |
+
{
|
| 598 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 599 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 600 |
+
float inputs:metallic = 0
|
| 601 |
+
float inputs:roughness = 1
|
| 602 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 603 |
+
token outputs:surface
|
| 604 |
+
}
|
| 605 |
+
}
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
def Mesh "East" (
|
| 609 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 610 |
+
)
|
| 611 |
+
{
|
| 612 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 613 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 614 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 615 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 616 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 617 |
+
)
|
| 618 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 619 |
+
uniform token physics:approximation = "convexHull"
|
| 620 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 621 |
+
custom bool primvars:doNotCastShadows = 1
|
| 622 |
+
|
| 623 |
+
def Material "_FlatColorMaterial"
|
| 624 |
+
{
|
| 625 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 626 |
+
|
| 627 |
+
def Shader "Shader"
|
| 628 |
+
{
|
| 629 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 630 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 631 |
+
float inputs:metallic = 0
|
| 632 |
+
float inputs:roughness = 1
|
| 633 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 634 |
+
token outputs:surface
|
| 635 |
+
}
|
| 636 |
+
}
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
def Xform "Lights"
|
| 641 |
+
{
|
| 642 |
+
def DomeLight "DomeLight_1"
|
| 643 |
+
{
|
| 644 |
+
float inputs:intensity = 1000
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
def Camera "Camera"
|
| 649 |
+
{
|
| 650 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 651 |
+
float focalLength = 35
|
| 652 |
+
float horizontalAperture = 36
|
| 653 |
+
float verticalAperture = 36
|
| 654 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 655 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 656 |
+
}
|
| 657 |
+
}
|
| 658 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.017812237, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.017812237, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.5664284292771526, 1.5476723129937742, 1.3538231105755052, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/a4d561a5e75f/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,645 +1,645 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-3.91365478247252e-7, -4.785674578181305, 13.471791088736463)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Office_Chair"
|
| 103 |
-
{
|
| 104 |
-
over "base" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
|
| 109 |
-
point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
|
| 110 |
-
float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
|
| 111 |
-
float physics:mass = 6.261046
|
| 112 |
-
quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
|
| 113 |
-
vector3f physics:velocity = (-8.7690674e-11, 4.5256732e-10, -0.122625016)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (4.1001424e-11, 6.190338e-9, -0.0010192991)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "seat" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
|
| 125 |
-
point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
|
| 126 |
-
float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
|
| 127 |
-
float physics:mass = 1.913404
|
| 128 |
-
quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
|
| 129 |
-
vector3f physics:velocity = (2.6890132e-11, -7.7514317e-10, -0.122625016)
|
| 130 |
-
quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (1.6293274e-8, -4.7064682e-7, -0.0010202528)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "back" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (2.6984733e-7, 2.7037508e-8, 2.3656638e-8)
|
| 141 |
-
point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
|
| 142 |
-
float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
|
| 143 |
-
float physics:mass = 5.898677
|
| 144 |
-
quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
|
| 145 |
-
vector3f physics:velocity = (7.830146e-11, -2.3358064e-9, -0.122625016)
|
| 146 |
-
quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (1.6294411e-8, 6.190338e-9, -0.0010202528)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "armrest_left" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
|
| 157 |
-
point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
|
| 158 |
-
float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
|
| 159 |
-
float physics:mass = 0.51109
|
| 160 |
-
quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
|
| 161 |
-
vector3f physics:velocity = (1.1097566e-10, -1.8420638e-9, -0.122625016)
|
| 162 |
-
quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (6.353993e-8, -4.7064682e-7, -0.0010202528)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "armrest_right" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
|
| 173 |
-
point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
|
| 174 |
-
float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
|
| 175 |
-
float physics:mass = 0.51109
|
| 176 |
-
quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
|
| 177 |
-
vector3f physics:velocity = (1.1097566e-10, -1.6264163e-9, -0.122625016)
|
| 178 |
-
quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (3.935287e-9, -4.7064682e-7, -0.0010202528)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "caster_01" (
|
| 185 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3638592e-8)
|
| 189 |
-
point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
|
| 190 |
-
float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
|
| 191 |
-
float physics:mass = 0.028347
|
| 192 |
-
quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
|
| 193 |
-
vector3f physics:velocity = (-3.012743e-11, 8.625373e-10, -0.122625016)
|
| 194 |
-
quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
|
| 195 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 196 |
-
float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
|
| 197 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 198 |
-
}
|
| 199 |
-
|
| 200 |
-
over "caster_02" (
|
| 201 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.367463e-8)
|
| 205 |
-
point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
|
| 206 |
-
float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
|
| 207 |
-
float physics:mass = 0.028347
|
| 208 |
-
quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
|
| 209 |
-
vector3f physics:velocity = (-3.0127997e-11, 1.0171233e-9, -0.122625016)
|
| 210 |
-
quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
|
| 211 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 212 |
-
float3 xformOp:translate = (-2.5867035e-8, -4.7064682e-7, -0.0010192991)
|
| 213 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
over "caster_03" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3679984e-8)
|
| 221 |
-
point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
|
| 222 |
-
float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
|
| 223 |
-
float physics:mass = 0.028347
|
| 224 |
-
quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
|
| 225 |
-
vector3f physics:velocity = (-1.7714753e-10, 1.0648928e-9, -0.122625016)
|
| 226 |
-
quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
|
| 227 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 228 |
-
float3 xformOp:translate = (-1.15274005e-7, 6.190338e-9, -0.0010192991)
|
| 229 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 230 |
-
}
|
| 231 |
-
|
| 232 |
-
over "caster_04" (
|
| 233 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 234 |
-
)
|
| 235 |
-
{
|
| 236 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656648e-8)
|
| 237 |
-
point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
|
| 238 |
-
float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
|
| 239 |
-
float physics:mass = 0.028348
|
| 240 |
-
quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
|
| 241 |
-
vector3f physics:velocity = (-2.6801056e-10, 9.39826e-10, -0.122625016)
|
| 242 |
-
quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
|
| 243 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 244 |
-
float3 xformOp:translate = (2.5397913e-8, 6.190338e-9, -0.0010192991)
|
| 245 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "caster_05" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3633252e-8)
|
| 253 |
-
point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
|
| 254 |
-
float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
|
| 255 |
-
float physics:mass = 0.028348
|
| 256 |
-
quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
|
| 257 |
-
vector3f physics:velocity = (-1.7714748e-10, 8.14763e-10, -0.122625016)
|
| 258 |
-
quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
|
| 259 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 260 |
-
float3 xformOp:translate = (1.2314457e-7, -4.7064682e-7, -0.0010192991)
|
| 261 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 262 |
-
}
|
| 263 |
-
|
| 264 |
-
over "column" (
|
| 265 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
|
| 269 |
-
point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
|
| 270 |
-
float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
|
| 271 |
-
float physics:mass = 0.536477
|
| 272 |
-
quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
|
| 273 |
-
vector3f physics:velocity = (-2.2944396e-11, -1.936285e-10, -0.122625016)
|
| 274 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 275 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 276 |
-
float3 xformOp:translate = (2.4985414e-9, 6.190338e-9, -0.0010202528)
|
| 277 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 278 |
-
}
|
| 279 |
-
|
| 280 |
-
over "wheel_01"
|
| 281 |
-
{
|
| 282 |
-
vector3f physics:angularVelocity = (2.6955328e-7, 2.725044e-8, 2.3638592e-8)
|
| 283 |
-
vector3f physics:velocity = (-3.7849023e-11, 9.442755e-10, -0.122625016)
|
| 284 |
-
quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
|
| 285 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 286 |
-
float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
|
| 287 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
over "wheel_02"
|
| 291 |
-
{
|
| 292 |
-
vector3f physics:angularVelocity = (2.6955323e-7, 2.682457e-8, 2.367463e-8)
|
| 293 |
-
vector3f physics:velocity = (-3.784882e-11, 1.099596e-9, -0.122625016)
|
| 294 |
-
quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
|
| 295 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 296 |
-
float3 xformOp:translate = (-4.0768196e-8, -4.7064682e-7, -0.0010192991)
|
| 297 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "wheel_03"
|
| 301 |
-
{
|
| 302 |
-
vector3f physics:angularVelocity = (2.6981073e-7, 2.7147129e-8, 2.3679984e-8)
|
| 303 |
-
vector3f physics:velocity = (-1.8556746e-10, 1.1475925e-9, -0.122625016)
|
| 304 |
-
quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
|
| 305 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 306 |
-
float3 xformOp:translate = (9.334225e-8, 6.190338e-9, -0.0010192991)
|
| 307 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
over "wheel_04"
|
| 311 |
-
{
|
| 312 |
-
vector3f physics:angularVelocity = (2.6936516e-7, 2.7037508e-8, 2.3656648e-8)
|
| 313 |
-
vector3f physics:velocity = (-2.768623e-10, 1.0219356e-9, -0.122625016)
|
| 314 |
-
quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
|
| 315 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 316 |
-
float3 xformOp:translate = (2.5399135e-8, -4.7064682e-7, -0.0010192991)
|
| 317 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 318 |
-
}
|
| 319 |
-
|
| 320 |
-
over "wheel_05"
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:angularVelocity = (2.6981073e-7, 2.6927918e-8, 2.3633252e-8)
|
| 323 |
-
vector3f physics:velocity = (-1.855673e-10, 8.962791e-10, -0.122625016)
|
| 324 |
-
quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
|
| 325 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 326 |
-
float3 xformOp:translate = (1.8274922e-7, -4.7064682e-7, -0.0010192991)
|
| 327 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
}
|
| 331 |
-
}
|
| 332 |
-
|
| 333 |
-
def Xform "Room"
|
| 334 |
-
{
|
| 335 |
-
def Mesh "Bottom" (
|
| 336 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 337 |
-
)
|
| 338 |
-
{
|
| 339 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 340 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 341 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 342 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 346 |
-
uniform token physics:approximation = "convexHull"
|
| 347 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 348 |
-
custom bool primvars:doNotCastShadows = 1
|
| 349 |
-
|
| 350 |
-
def Material "_FlatColorMaterial"
|
| 351 |
-
{
|
| 352 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 353 |
-
|
| 354 |
-
def Shader "Shader"
|
| 355 |
-
{
|
| 356 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 357 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 358 |
-
float inputs:metallic = 0
|
| 359 |
-
float inputs:roughness = 1
|
| 360 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 361 |
-
token outputs:surface
|
| 362 |
-
}
|
| 363 |
-
}
|
| 364 |
-
}
|
| 365 |
-
|
| 366 |
-
def Mesh "Floor" (
|
| 367 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
-
)
|
| 369 |
-
{
|
| 370 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 371 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 372 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 373 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 374 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 375 |
-
)
|
| 376 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 377 |
-
uniform token physics:approximation = "convexHull"
|
| 378 |
-
bool physics:collisionEnabled = 1
|
| 379 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 380 |
-
custom bool primvars:doNotCastShadows = 1
|
| 381 |
-
|
| 382 |
-
def Material "_FlatColorMaterial"
|
| 383 |
-
{
|
| 384 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 385 |
-
|
| 386 |
-
def Shader "Shader"
|
| 387 |
-
{
|
| 388 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 389 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 390 |
-
float inputs:metallic = 0
|
| 391 |
-
float inputs:roughness = 1
|
| 392 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 393 |
-
token outputs:surface
|
| 394 |
-
}
|
| 395 |
-
}
|
| 396 |
-
}
|
| 397 |
-
|
| 398 |
-
def Mesh "North" (
|
| 399 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 400 |
-
)
|
| 401 |
-
{
|
| 402 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 406 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 409 |
-
uniform token physics:approximation = "convexHull"
|
| 410 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 411 |
-
custom bool primvars:doNotCastShadows = 1
|
| 412 |
-
|
| 413 |
-
def Material "_FlatColorMaterial"
|
| 414 |
-
{
|
| 415 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 416 |
-
|
| 417 |
-
def Shader "Shader"
|
| 418 |
-
{
|
| 419 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 420 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 421 |
-
float inputs:metallic = 0
|
| 422 |
-
float inputs:roughness = 1
|
| 423 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 424 |
-
token outputs:surface
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
}
|
| 428 |
-
|
| 429 |
-
def Mesh "South" (
|
| 430 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 431 |
-
)
|
| 432 |
-
{
|
| 433 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 434 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 435 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 436 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 437 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 438 |
-
)
|
| 439 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 440 |
-
uniform token physics:approximation = "convexHull"
|
| 441 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 442 |
-
custom bool primvars:doNotCastShadows = 1
|
| 443 |
-
|
| 444 |
-
def Material "_FlatColorMaterial"
|
| 445 |
-
{
|
| 446 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 447 |
-
|
| 448 |
-
def Shader "Shader"
|
| 449 |
-
{
|
| 450 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 451 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 452 |
-
float inputs:metallic = 0
|
| 453 |
-
float inputs:roughness = 1
|
| 454 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 455 |
-
token outputs:surface
|
| 456 |
-
}
|
| 457 |
-
}
|
| 458 |
-
}
|
| 459 |
-
|
| 460 |
-
def Mesh "West" (
|
| 461 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 462 |
-
)
|
| 463 |
-
{
|
| 464 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 465 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 466 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 467 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 468 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 469 |
-
)
|
| 470 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 471 |
-
uniform token physics:approximation = "convexHull"
|
| 472 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 473 |
-
custom bool primvars:doNotCastShadows = 1
|
| 474 |
-
|
| 475 |
-
def Material "_FlatColorMaterial"
|
| 476 |
-
{
|
| 477 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 478 |
-
|
| 479 |
-
def Shader "Shader"
|
| 480 |
-
{
|
| 481 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 482 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 483 |
-
float inputs:metallic = 0
|
| 484 |
-
float inputs:roughness = 1
|
| 485 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 486 |
-
token outputs:surface
|
| 487 |
-
}
|
| 488 |
-
}
|
| 489 |
-
}
|
| 490 |
-
|
| 491 |
-
def Mesh "East" (
|
| 492 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 493 |
-
)
|
| 494 |
-
{
|
| 495 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 496 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 497 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 498 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 502 |
-
uniform token physics:approximation = "convexHull"
|
| 503 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 504 |
-
custom bool primvars:doNotCastShadows = 1
|
| 505 |
-
|
| 506 |
-
def Material "_FlatColorMaterial"
|
| 507 |
-
{
|
| 508 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 509 |
-
|
| 510 |
-
def Shader "Shader"
|
| 511 |
-
{
|
| 512 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 513 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 514 |
-
float inputs:metallic = 0
|
| 515 |
-
float inputs:roughness = 1
|
| 516 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 517 |
-
token outputs:surface
|
| 518 |
-
}
|
| 519 |
-
}
|
| 520 |
-
}
|
| 521 |
-
|
| 522 |
-
def Mesh "Slope" (
|
| 523 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 524 |
-
)
|
| 525 |
-
{
|
| 526 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 527 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 528 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 529 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 530 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 531 |
-
)
|
| 532 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 533 |
-
custom bool primvars:doNotCastShadows = 1
|
| 534 |
-
float xformOp:rotateX = 45
|
| 535 |
-
float xformOp:rotateZ = 180
|
| 536 |
-
float3 xformOp:scale = (50, 9.593372, 0.119917154)
|
| 537 |
-
double3 xformOp:translate = (0, 0, 6.591671172199484)
|
| 538 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 539 |
-
|
| 540 |
-
def Material "_FlatColorMaterial"
|
| 541 |
-
{
|
| 542 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 543 |
-
|
| 544 |
-
def Shader "Shader"
|
| 545 |
-
{
|
| 546 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 547 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 548 |
-
float inputs:metallic = 0
|
| 549 |
-
float inputs:roughness = 1
|
| 550 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 551 |
-
token outputs:surface
|
| 552 |
-
}
|
| 553 |
-
}
|
| 554 |
-
|
| 555 |
-
def "PhysMaterial" (
|
| 556 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 557 |
-
)
|
| 558 |
-
{
|
| 559 |
-
float physics:dynamicFriction = 0.4
|
| 560 |
-
float physics:restitution = 0
|
| 561 |
-
float physics:staticFriction = 0.5
|
| 562 |
-
}
|
| 563 |
-
}
|
| 564 |
-
|
| 565 |
-
def Xform "SlopeCollision"
|
| 566 |
-
{
|
| 567 |
-
float xformOp:rotateX = 45
|
| 568 |
-
float xformOp:rotateZ = 180
|
| 569 |
-
double3 xformOp:translate = (0, 0, 6.591671172199484)
|
| 570 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 571 |
-
|
| 572 |
-
def Cube "Box" (
|
| 573 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 574 |
-
)
|
| 575 |
-
{
|
| 576 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 577 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 578 |
-
)
|
| 579 |
-
double size = 1
|
| 580 |
-
token visibility = "invisible"
|
| 581 |
-
float3 xformOp:scale = (100, 19.186745, 0.119917154)
|
| 582 |
-
double3 xformOp:translate = (0, 0, -0.059958576969802384)
|
| 583 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 584 |
-
}
|
| 585 |
-
}
|
| 586 |
-
}
|
| 587 |
-
|
| 588 |
-
def Xform "Lights"
|
| 589 |
-
{
|
| 590 |
-
def DomeLight "DomeLight_1"
|
| 591 |
-
{
|
| 592 |
-
float inputs:intensity = 1000
|
| 593 |
-
}
|
| 594 |
-
}
|
| 595 |
-
|
| 596 |
-
def PhysicsScene "PhysicsScene" (
|
| 597 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 598 |
-
)
|
| 599 |
-
{
|
| 600 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 601 |
-
float physics:gravityMagnitude = 9.81
|
| 602 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 603 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 604 |
-
bool physxScene:enableGPUDynamics = 1
|
| 605 |
-
bool physxScene:enableStabilization = 1
|
| 606 |
-
uniform token physxScene:solverType = "TGS"
|
| 607 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 608 |
-
}
|
| 609 |
-
|
| 610 |
-
def Xform "GroundPlane"
|
| 611 |
-
{
|
| 612 |
-
def Mesh "CollisionMesh" (
|
| 613 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 614 |
-
)
|
| 615 |
-
{
|
| 616 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 617 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 618 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 619 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 620 |
-
)
|
| 621 |
-
uniform token physics:approximation = "convexHull"
|
| 622 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 623 |
-
token visibility = "invisible"
|
| 624 |
-
}
|
| 625 |
-
|
| 626 |
-
def "PhysMaterial" (
|
| 627 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 628 |
-
)
|
| 629 |
-
{
|
| 630 |
-
float physics:dynamicFriction = 0.4
|
| 631 |
-
float physics:restitution = 0
|
| 632 |
-
float physics:staticFriction = 0.5
|
| 633 |
-
}
|
| 634 |
-
}
|
| 635 |
-
|
| 636 |
-
def Camera "Camera"
|
| 637 |
-
{
|
| 638 |
-
float2 clippingRange = (0.024252567, 1000)
|
| 639 |
-
float focalLength = 35
|
| 640 |
-
float horizontalAperture = 36
|
| 641 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818413, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818413, 0), (-2.378159868706133, -4.748477265180239, 14.545499148931826, 1) )
|
| 642 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 643 |
-
}
|
| 644 |
-
}
|
| 645 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-3.91365478247252e-7, -4.785674578181305, 13.471791088736463)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/office_chair/simready_usd/office_chair.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Office_Chair"
|
| 103 |
+
{
|
| 104 |
+
over "base" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
|
| 109 |
+
point3f physics:centerOfMass = (-1.3523032e-7, 1.6118561e-7, 0.14489293)
|
| 110 |
+
float3 physics:diagonalInertia = (0.06551133, 0.065510795, 0.10954696)
|
| 111 |
+
float physics:mass = 6.261046
|
| 112 |
+
quatf physics:principalAxes = (0.9402413, -1.6244108e-7, 5.882814e-8, -0.34050897)
|
| 113 |
+
vector3f physics:velocity = (-8.7690674e-11, 4.5256732e-10, -0.122625016)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (4.1001424e-11, 6.190338e-9, -0.0010192991)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "seat" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
|
| 125 |
+
point3f physics:centerOfMass = (-0.0000027755143, 0.020419363, 0.4055702)
|
| 126 |
+
float3 physics:diagonalInertia = (0.028838951, 0.025183499, 0.041518874)
|
| 127 |
+
float physics:mass = 1.913404
|
| 128 |
+
quatf physics:principalAxes = (0.99934286, -0.03624728, -0.000011054113, 0.0001010145)
|
| 129 |
+
vector3f physics:velocity = (2.6890132e-11, -7.7514317e-10, -0.122625016)
|
| 130 |
+
quatf xformOp:orient = (1, 2.4714857e-12, -2.36299e-8, -1.03808295e-8)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (1.6293274e-8, -4.7064682e-7, -0.0010202528)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "back" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (2.6984733e-7, 2.7037508e-8, 2.3656638e-8)
|
| 141 |
+
point3f physics:centerOfMass = (-0.0000023778362, 0.27463007, 0.73694015)
|
| 142 |
+
float3 physics:diagonalInertia = (0.38645488, 0.44153294, 0.08176039)
|
| 143 |
+
float physics:mass = 5.898677
|
| 144 |
+
quatf physics:principalAxes = (0.9990513, -0.04354975, -0.000004164056, -2.8700825e-7)
|
| 145 |
+
vector3f physics:velocity = (7.830146e-11, -2.3358064e-9, -0.122625016)
|
| 146 |
+
quatf xformOp:orient = (1, 4.0810288e-14, -2.3631411e-8, -1.03773905e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (1.6294411e-8, 6.190338e-9, -0.0010202528)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "armrest_left" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
|
| 157 |
+
point3f physics:centerOfMass = (-0.26114643, 0.049512625, 0.60921276)
|
| 158 |
+
float3 physics:diagonalInertia = (0.007966767, 0.0061219833, 0.002570385)
|
| 159 |
+
float physics:mass = 0.51109
|
| 160 |
+
quatf physics:principalAxes = (0.99782276, -0.002427002, -0.06590866, 0.00013439912)
|
| 161 |
+
vector3f physics:velocity = (1.1097566e-10, -1.8420638e-9, -0.122625016)
|
| 162 |
+
quatf xformOp:orient = (1, -1.5249635e-11, -2.3449799e-8, -1.0781491e-8)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (6.353993e-8, -4.7064682e-7, -0.0010202528)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "armrest_right" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656638e-8)
|
| 173 |
+
point3f physics:centerOfMass = (0.26114643, 0.04951265, 0.60921276)
|
| 174 |
+
float3 physics:diagonalInertia = (0.007966784, 0.0061220196, 0.0025703735)
|
| 175 |
+
float physics:mass = 0.51109
|
| 176 |
+
quatf physics:principalAxes = (0.9978227, -0.002426646, 0.06590878, -0.00013847138)
|
| 177 |
+
vector3f physics:velocity = (1.1097566e-10, -1.6264163e-9, -0.122625016)
|
| 178 |
+
quatf xformOp:orient = (1, 1.492641e-9, -2.3450864e-8, -1.0675338e-8)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (3.935287e-9, -4.7064682e-7, -0.0010202528)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "caster_01" (
|
| 185 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3638592e-8)
|
| 189 |
+
point3f physics:centerOfMass = (-0.18720199, -0.2576615, 0.041433576)
|
| 190 |
+
float3 physics:diagonalInertia = (0.000012085921, 0.000008988728, 0.000004620011)
|
| 191 |
+
float physics:mass = 0.028347
|
| 192 |
+
quatf physics:principalAxes = (0.94580257, -0.099779665, 0.032419097, -0.30732813)
|
| 193 |
+
vector3f physics:velocity = (-3.012743e-11, 8.625373e-10, -0.122625016)
|
| 194 |
+
quatf xformOp:orient = (1, 1.903515e-9, -2.0938666e-8, 1.4276362e-9)
|
| 195 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 196 |
+
float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
|
| 197 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
over "caster_02" (
|
| 201 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.367463e-8)
|
| 205 |
+
point3f physics:centerOfMass = (0.187202, -0.25766152, 0.041433576)
|
| 206 |
+
float3 physics:diagonalInertia = (0.000012086053, 0.000008988717, 0.000004620104)
|
| 207 |
+
float physics:mass = 0.028347
|
| 208 |
+
quatf physics:principalAxes = (0.9458133, -0.099781394, -0.032423023, 0.30729407)
|
| 209 |
+
vector3f physics:velocity = (-3.0127997e-11, 1.0171233e-9, -0.122625016)
|
| 210 |
+
quatf xformOp:orient = (1, 2.0919623e-8, -6.4660654e-8, 6.656244e-9)
|
| 211 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 212 |
+
float3 xformOp:translate = (-2.5867035e-8, -4.7064682e-7, -0.0010192991)
|
| 213 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
over "caster_03" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3679984e-8)
|
| 221 |
+
point3f physics:centerOfMass = (0.30289924, 0.09841785, 0.041433584)
|
| 222 |
+
float3 physics:diagonalInertia = (0.000008988744, 0.000012085959, 0.000004620009)
|
| 223 |
+
float physics:mass = 0.028347
|
| 224 |
+
quatf physics:principalAxes = (0.98223907, 0.016412271, -0.10362291, 0.15556183)
|
| 225 |
+
vector3f physics:velocity = (-1.7714753e-10, 1.0648928e-9, -0.122625016)
|
| 226 |
+
quatf xformOp:orient = (1, 3.8502574e-9, -3.92245e-8, -9.625644e-10)
|
| 227 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 228 |
+
float3 xformOp:translate = (-1.15274005e-7, 6.190338e-9, -0.0010192991)
|
| 229 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
over "caster_04" (
|
| 233 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 234 |
+
)
|
| 235 |
+
{
|
| 236 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656648e-8)
|
| 237 |
+
point3f physics:centerOfMass = (-5.7599532e-8, 0.31848702, 0.041434195)
|
| 238 |
+
float3 physics:diagonalInertia = (0.000012086224, 0.00000898903, 0.0000046200894)
|
| 239 |
+
float physics:mass = 0.028348
|
| 240 |
+
quatf physics:principalAxes = (0.99448085, 0.10491843, 0.0000023947978, -0.00001650709)
|
| 241 |
+
vector3f physics:velocity = (-2.6801056e-10, 9.39826e-10, -0.122625016)
|
| 242 |
+
quatf xformOp:orient = (1, 1.5223296e-8, -6.7421034e-8, -3.7946073e-8)
|
| 243 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 244 |
+
float3 xformOp:translate = (2.5397913e-8, 6.190338e-9, -0.0010192991)
|
| 245 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "caster_05" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3633252e-8)
|
| 253 |
+
point3f physics:centerOfMass = (-0.30289906, 0.09841801, 0.041434195)
|
| 254 |
+
float3 physics:diagonalInertia = (0.000008989028, 0.000012086221, 0.0000046200903)
|
| 255 |
+
float physics:mass = 0.028348
|
| 256 |
+
quatf physics:principalAxes = (0.9822346, 0.016411744, 0.10362631, -0.1555876)
|
| 257 |
+
vector3f physics:velocity = (-1.7714748e-10, 8.14763e-10, -0.122625016)
|
| 258 |
+
quatf xformOp:orient = (1, -1.2880484e-8, -5.819219e-8, -6.900259e-10)
|
| 259 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 260 |
+
float3 xformOp:translate = (1.2314457e-7, -4.7064682e-7, -0.0010192991)
|
| 261 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
over "column" (
|
| 265 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
vector3f physics:angularVelocity = (2.6984637e-7, 2.7037508e-8, 2.3656604e-8)
|
| 269 |
+
point3f physics:centerOfMass = (7.660176e-8, 1.0118703e-7, 0.28209853)
|
| 270 |
+
float3 physics:diagonalInertia = (0.0008970344, 0.0008970704, 0.000041680054)
|
| 271 |
+
float physics:mass = 0.536477
|
| 272 |
+
quatf physics:principalAxes = (0.9600321, 0.0000014338837, -0.0000012963218, 0.27988994)
|
| 273 |
+
vector3f physics:velocity = (-2.2944396e-11, -1.936285e-10, -0.122625016)
|
| 274 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 275 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 276 |
+
float3 xformOp:translate = (2.4985414e-9, 6.190338e-9, -0.0010202528)
|
| 277 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
over "wheel_01"
|
| 281 |
+
{
|
| 282 |
+
vector3f physics:angularVelocity = (2.6955328e-7, 2.725044e-8, 2.3638592e-8)
|
| 283 |
+
vector3f physics:velocity = (-3.7849023e-11, 9.442755e-10, -0.122625016)
|
| 284 |
+
quatf xformOp:orient = (1, -1.6059644e-9, -1.80501e-8, -2.7961363e-8)
|
| 285 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 286 |
+
float3 xformOp:translate = (1.0824341e-7, 6.190338e-9, -0.0010192991)
|
| 287 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
over "wheel_02"
|
| 291 |
+
{
|
| 292 |
+
vector3f physics:angularVelocity = (2.6955323e-7, 2.682457e-8, 2.367463e-8)
|
| 293 |
+
vector3f physics:velocity = (-3.784882e-11, 1.099596e-9, -0.122625016)
|
| 294 |
+
quatf xformOp:orient = (1, 1.7535356e-8, -6.59338e-8, -2.993929e-8)
|
| 295 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 296 |
+
float3 xformOp:translate = (-4.0768196e-8, -4.7064682e-7, -0.0010192991)
|
| 297 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "wheel_03"
|
| 301 |
+
{
|
| 302 |
+
vector3f physics:angularVelocity = (2.6981073e-7, 2.7147129e-8, 2.3679984e-8)
|
| 303 |
+
vector3f physics:velocity = (-1.8556746e-10, 1.1475925e-9, -0.122625016)
|
| 304 |
+
quatf xformOp:orient = (1, -2.3584319e-11, -5.1099533e-8, 3.06847e-8)
|
| 305 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 306 |
+
float3 xformOp:translate = (9.334225e-8, 6.190338e-9, -0.0010192991)
|
| 307 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
over "wheel_04"
|
| 311 |
+
{
|
| 312 |
+
vector3f physics:angularVelocity = (2.6936516e-7, 2.7037508e-8, 2.3656648e-8)
|
| 313 |
+
vector3f physics:velocity = (-2.768623e-10, 1.0219356e-9, -0.122625016)
|
| 314 |
+
quatf xformOp:orient = (1, 1.34006966e-8, -6.64571e-8, -3.740427e-8)
|
| 315 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 316 |
+
float3 xformOp:translate = (2.5399135e-8, -4.7064682e-7, -0.0010192991)
|
| 317 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
over "wheel_05"
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:angularVelocity = (2.6981073e-7, 2.6927918e-8, 2.3633252e-8)
|
| 323 |
+
vector3f physics:velocity = (-1.855673e-10, 8.962791e-10, -0.122625016)
|
| 324 |
+
quatf xformOp:orient = (1, -1.34375515e-8, -7.164195e-8, 1.5426565e-8)
|
| 325 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 326 |
+
float3 xformOp:translate = (1.8274922e-7, -4.7064682e-7, -0.0010192991)
|
| 327 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
def Xform "Room"
|
| 334 |
+
{
|
| 335 |
+
def Mesh "Bottom" (
|
| 336 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 337 |
+
)
|
| 338 |
+
{
|
| 339 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 340 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 341 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 342 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 346 |
+
uniform token physics:approximation = "convexHull"
|
| 347 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 348 |
+
custom bool primvars:doNotCastShadows = 1
|
| 349 |
+
|
| 350 |
+
def Material "_FlatColorMaterial"
|
| 351 |
+
{
|
| 352 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 353 |
+
|
| 354 |
+
def Shader "Shader"
|
| 355 |
+
{
|
| 356 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 357 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 358 |
+
float inputs:metallic = 0
|
| 359 |
+
float inputs:roughness = 1
|
| 360 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 361 |
+
token outputs:surface
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
def Mesh "Floor" (
|
| 367 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 368 |
+
)
|
| 369 |
+
{
|
| 370 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 371 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 372 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 373 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 374 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 375 |
+
)
|
| 376 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 377 |
+
uniform token physics:approximation = "convexHull"
|
| 378 |
+
bool physics:collisionEnabled = 1
|
| 379 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 380 |
+
custom bool primvars:doNotCastShadows = 1
|
| 381 |
+
|
| 382 |
+
def Material "_FlatColorMaterial"
|
| 383 |
+
{
|
| 384 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 385 |
+
|
| 386 |
+
def Shader "Shader"
|
| 387 |
+
{
|
| 388 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 389 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 390 |
+
float inputs:metallic = 0
|
| 391 |
+
float inputs:roughness = 1
|
| 392 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 393 |
+
token outputs:surface
|
| 394 |
+
}
|
| 395 |
+
}
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
def Mesh "North" (
|
| 399 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 400 |
+
)
|
| 401 |
+
{
|
| 402 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 406 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 409 |
+
uniform token physics:approximation = "convexHull"
|
| 410 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 411 |
+
custom bool primvars:doNotCastShadows = 1
|
| 412 |
+
|
| 413 |
+
def Material "_FlatColorMaterial"
|
| 414 |
+
{
|
| 415 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 416 |
+
|
| 417 |
+
def Shader "Shader"
|
| 418 |
+
{
|
| 419 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 420 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 421 |
+
float inputs:metallic = 0
|
| 422 |
+
float inputs:roughness = 1
|
| 423 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 424 |
+
token outputs:surface
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
def Mesh "South" (
|
| 430 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 431 |
+
)
|
| 432 |
+
{
|
| 433 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 434 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 435 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 436 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 437 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 438 |
+
)
|
| 439 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 440 |
+
uniform token physics:approximation = "convexHull"
|
| 441 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 442 |
+
custom bool primvars:doNotCastShadows = 1
|
| 443 |
+
|
| 444 |
+
def Material "_FlatColorMaterial"
|
| 445 |
+
{
|
| 446 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 447 |
+
|
| 448 |
+
def Shader "Shader"
|
| 449 |
+
{
|
| 450 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 451 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 452 |
+
float inputs:metallic = 0
|
| 453 |
+
float inputs:roughness = 1
|
| 454 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 455 |
+
token outputs:surface
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
def Mesh "West" (
|
| 461 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 462 |
+
)
|
| 463 |
+
{
|
| 464 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 465 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 466 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 467 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 468 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 469 |
+
)
|
| 470 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 471 |
+
uniform token physics:approximation = "convexHull"
|
| 472 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 473 |
+
custom bool primvars:doNotCastShadows = 1
|
| 474 |
+
|
| 475 |
+
def Material "_FlatColorMaterial"
|
| 476 |
+
{
|
| 477 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 478 |
+
|
| 479 |
+
def Shader "Shader"
|
| 480 |
+
{
|
| 481 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 482 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 483 |
+
float inputs:metallic = 0
|
| 484 |
+
float inputs:roughness = 1
|
| 485 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 486 |
+
token outputs:surface
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
def Mesh "East" (
|
| 492 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 493 |
+
)
|
| 494 |
+
{
|
| 495 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 496 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 497 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 498 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 502 |
+
uniform token physics:approximation = "convexHull"
|
| 503 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 504 |
+
custom bool primvars:doNotCastShadows = 1
|
| 505 |
+
|
| 506 |
+
def Material "_FlatColorMaterial"
|
| 507 |
+
{
|
| 508 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 509 |
+
|
| 510 |
+
def Shader "Shader"
|
| 511 |
+
{
|
| 512 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 513 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 514 |
+
float inputs:metallic = 0
|
| 515 |
+
float inputs:roughness = 1
|
| 516 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 517 |
+
token outputs:surface
|
| 518 |
+
}
|
| 519 |
+
}
|
| 520 |
+
}
|
| 521 |
+
|
| 522 |
+
def Mesh "Slope" (
|
| 523 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 524 |
+
)
|
| 525 |
+
{
|
| 526 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 527 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 528 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 529 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 530 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 531 |
+
)
|
| 532 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 533 |
+
custom bool primvars:doNotCastShadows = 1
|
| 534 |
+
float xformOp:rotateX = 45
|
| 535 |
+
float xformOp:rotateZ = 180
|
| 536 |
+
float3 xformOp:scale = (50, 9.593372, 0.119917154)
|
| 537 |
+
double3 xformOp:translate = (0, 0, 6.591671172199484)
|
| 538 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 539 |
+
|
| 540 |
+
def Material "_FlatColorMaterial"
|
| 541 |
+
{
|
| 542 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 543 |
+
|
| 544 |
+
def Shader "Shader"
|
| 545 |
+
{
|
| 546 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 547 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 548 |
+
float inputs:metallic = 0
|
| 549 |
+
float inputs:roughness = 1
|
| 550 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 551 |
+
token outputs:surface
|
| 552 |
+
}
|
| 553 |
+
}
|
| 554 |
+
|
| 555 |
+
def "PhysMaterial" (
|
| 556 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 557 |
+
)
|
| 558 |
+
{
|
| 559 |
+
float physics:dynamicFriction = 0.4
|
| 560 |
+
float physics:restitution = 0
|
| 561 |
+
float physics:staticFriction = 0.5
|
| 562 |
+
}
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
def Xform "SlopeCollision"
|
| 566 |
+
{
|
| 567 |
+
float xformOp:rotateX = 45
|
| 568 |
+
float xformOp:rotateZ = 180
|
| 569 |
+
double3 xformOp:translate = (0, 0, 6.591671172199484)
|
| 570 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 571 |
+
|
| 572 |
+
def Cube "Box" (
|
| 573 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 574 |
+
)
|
| 575 |
+
{
|
| 576 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 577 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 578 |
+
)
|
| 579 |
+
double size = 1
|
| 580 |
+
token visibility = "invisible"
|
| 581 |
+
float3 xformOp:scale = (100, 19.186745, 0.119917154)
|
| 582 |
+
double3 xformOp:translate = (0, 0, -0.059958576969802384)
|
| 583 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 584 |
+
}
|
| 585 |
+
}
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
def Xform "Lights"
|
| 589 |
+
{
|
| 590 |
+
def DomeLight "DomeLight_1"
|
| 591 |
+
{
|
| 592 |
+
float inputs:intensity = 1000
|
| 593 |
+
}
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
def PhysicsScene "PhysicsScene" (
|
| 597 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 598 |
+
)
|
| 599 |
+
{
|
| 600 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 601 |
+
float physics:gravityMagnitude = 9.81
|
| 602 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 603 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 604 |
+
bool physxScene:enableGPUDynamics = 1
|
| 605 |
+
bool physxScene:enableStabilization = 1
|
| 606 |
+
uniform token physxScene:solverType = "TGS"
|
| 607 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
def Xform "GroundPlane"
|
| 611 |
+
{
|
| 612 |
+
def Mesh "CollisionMesh" (
|
| 613 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 614 |
+
)
|
| 615 |
+
{
|
| 616 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 617 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 618 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 619 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 620 |
+
)
|
| 621 |
+
uniform token physics:approximation = "convexHull"
|
| 622 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 623 |
+
token visibility = "invisible"
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
def "PhysMaterial" (
|
| 627 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 628 |
+
)
|
| 629 |
+
{
|
| 630 |
+
float physics:dynamicFriction = 0.4
|
| 631 |
+
float physics:restitution = 0
|
| 632 |
+
float physics:staticFriction = 0.5
|
| 633 |
+
}
|
| 634 |
+
}
|
| 635 |
+
|
| 636 |
+
def Camera "Camera"
|
| 637 |
+
{
|
| 638 |
+
float2 clippingRange = (0.024252567, 1000)
|
| 639 |
+
float focalLength = 35
|
| 640 |
+
float horizontalAperture = 36
|
| 641 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818413, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818413, 0), (-2.378159868706133, -4.748477265180239, 14.545499148931826, 1) )
|
| 642 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 643 |
+
}
|
| 644 |
+
}
|
| 645 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,365 +1,365 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Monkey_Wrench"
|
| 115 |
-
{
|
| 116 |
-
over "frame_01_001"
|
| 117 |
-
{
|
| 118 |
-
over "frame_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "adjuster_worm_01"
|
| 130 |
-
{
|
| 131 |
-
over "adjuster_worm_axis_01"
|
| 132 |
-
{
|
| 133 |
-
over "adjuster_worm_axis_01_2" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
-
)
|
| 140 |
-
rel material:binding:physics = None
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
over "adjuster_worm_01_2"
|
| 145 |
-
{
|
| 146 |
-
over "adjuster_worm_01_3" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "jaw_movable_01_001"
|
| 159 |
-
{
|
| 160 |
-
over "jaw_movable_01" (
|
| 161 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
rel material:binding:physics = None
|
| 168 |
-
}
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
}
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
def Xform "Room"
|
| 175 |
-
{
|
| 176 |
-
def Mesh "Bottom" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 184 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
-
)
|
| 186 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 187 |
-
uniform token physics:approximation = "convexHull"
|
| 188 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
|
| 191 |
-
def Material "_FlatColorMaterial"
|
| 192 |
-
{
|
| 193 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 194 |
-
|
| 195 |
-
def Shader "Shader"
|
| 196 |
-
{
|
| 197 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 198 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 199 |
-
float inputs:metallic = 0
|
| 200 |
-
float inputs:roughness = 1
|
| 201 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 202 |
-
token outputs:surface
|
| 203 |
-
}
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
|
| 207 |
-
def Mesh "Floor" (
|
| 208 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 209 |
-
)
|
| 210 |
-
{
|
| 211 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
-
uniform token physics:approximation = "convexHull"
|
| 216 |
-
bool physics:collisionEnabled = 0
|
| 217 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
-
custom bool primvars:doNotCastShadows = 1
|
| 219 |
-
token visibility = "invisible"
|
| 220 |
-
}
|
| 221 |
-
|
| 222 |
-
def Mesh "North" (
|
| 223 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 224 |
-
)
|
| 225 |
-
{
|
| 226 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 227 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 228 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 229 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 233 |
-
uniform token physics:approximation = "convexHull"
|
| 234 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 235 |
-
custom bool primvars:doNotCastShadows = 1
|
| 236 |
-
|
| 237 |
-
def Material "_FlatColorMaterial"
|
| 238 |
-
{
|
| 239 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 240 |
-
|
| 241 |
-
def Shader "Shader"
|
| 242 |
-
{
|
| 243 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 244 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 245 |
-
float inputs:metallic = 0
|
| 246 |
-
float inputs:roughness = 1
|
| 247 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 248 |
-
token outputs:surface
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
def Mesh "South" (
|
| 254 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 258 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 259 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 260 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 264 |
-
uniform token physics:approximation = "convexHull"
|
| 265 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 266 |
-
custom bool primvars:doNotCastShadows = 1
|
| 267 |
-
|
| 268 |
-
def Material "_FlatColorMaterial"
|
| 269 |
-
{
|
| 270 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 271 |
-
|
| 272 |
-
def Shader "Shader"
|
| 273 |
-
{
|
| 274 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 275 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 276 |
-
float inputs:metallic = 0
|
| 277 |
-
float inputs:roughness = 1
|
| 278 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 279 |
-
token outputs:surface
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def Mesh "West" (
|
| 285 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 289 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 290 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 291 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
-
uniform token physics:approximation = "convexHull"
|
| 296 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
-
custom bool primvars:doNotCastShadows = 1
|
| 298 |
-
|
| 299 |
-
def Material "_FlatColorMaterial"
|
| 300 |
-
{
|
| 301 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 302 |
-
|
| 303 |
-
def Shader "Shader"
|
| 304 |
-
{
|
| 305 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 306 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 307 |
-
float inputs:metallic = 0
|
| 308 |
-
float inputs:roughness = 1
|
| 309 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 310 |
-
token outputs:surface
|
| 311 |
-
}
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def Mesh "East" (
|
| 316 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 320 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 328 |
-
custom bool primvars:doNotCastShadows = 1
|
| 329 |
-
|
| 330 |
-
def Material "_FlatColorMaterial"
|
| 331 |
-
{
|
| 332 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
-
|
| 334 |
-
def Shader "Shader"
|
| 335 |
-
{
|
| 336 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 338 |
-
float inputs:metallic = 0
|
| 339 |
-
float inputs:roughness = 1
|
| 340 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
-
token outputs:surface
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
| 347 |
-
def Xform "Lights"
|
| 348 |
-
{
|
| 349 |
-
def DomeLight "DomeLight_1"
|
| 350 |
-
{
|
| 351 |
-
float inputs:intensity = 1000
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Camera "Camera"
|
| 356 |
-
{
|
| 357 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 358 |
-
float focalLength = 35
|
| 359 |
-
float horizontalAperture = 36
|
| 360 |
-
float verticalAperture = 36
|
| 361 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 362 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 363 |
-
}
|
| 364 |
-
}
|
| 365 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Monkey_Wrench"
|
| 115 |
+
{
|
| 116 |
+
over "frame_01_001"
|
| 117 |
+
{
|
| 118 |
+
over "frame_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "adjuster_worm_01"
|
| 130 |
+
{
|
| 131 |
+
over "adjuster_worm_axis_01"
|
| 132 |
+
{
|
| 133 |
+
over "adjuster_worm_axis_01_2" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
+
)
|
| 140 |
+
rel material:binding:physics = None
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
over "adjuster_worm_01_2"
|
| 145 |
+
{
|
| 146 |
+
over "adjuster_worm_01_3" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "jaw_movable_01_001"
|
| 159 |
+
{
|
| 160 |
+
over "jaw_movable_01" (
|
| 161 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
rel material:binding:physics = None
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
def Xform "Room"
|
| 175 |
+
{
|
| 176 |
+
def Mesh "Bottom" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 184 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
+
)
|
| 186 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 187 |
+
uniform token physics:approximation = "convexHull"
|
| 188 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
|
| 191 |
+
def Material "_FlatColorMaterial"
|
| 192 |
+
{
|
| 193 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 194 |
+
|
| 195 |
+
def Shader "Shader"
|
| 196 |
+
{
|
| 197 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 198 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 199 |
+
float inputs:metallic = 0
|
| 200 |
+
float inputs:roughness = 1
|
| 201 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 202 |
+
token outputs:surface
|
| 203 |
+
}
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
def Mesh "Floor" (
|
| 208 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 209 |
+
)
|
| 210 |
+
{
|
| 211 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
+
uniform token physics:approximation = "convexHull"
|
| 216 |
+
bool physics:collisionEnabled = 0
|
| 217 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
+
custom bool primvars:doNotCastShadows = 1
|
| 219 |
+
token visibility = "invisible"
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
def Mesh "North" (
|
| 223 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 224 |
+
)
|
| 225 |
+
{
|
| 226 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 227 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 228 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 229 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 233 |
+
uniform token physics:approximation = "convexHull"
|
| 234 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 235 |
+
custom bool primvars:doNotCastShadows = 1
|
| 236 |
+
|
| 237 |
+
def Material "_FlatColorMaterial"
|
| 238 |
+
{
|
| 239 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 240 |
+
|
| 241 |
+
def Shader "Shader"
|
| 242 |
+
{
|
| 243 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 244 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 245 |
+
float inputs:metallic = 0
|
| 246 |
+
float inputs:roughness = 1
|
| 247 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 248 |
+
token outputs:surface
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
def Mesh "South" (
|
| 254 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 258 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 259 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 260 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 264 |
+
uniform token physics:approximation = "convexHull"
|
| 265 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 266 |
+
custom bool primvars:doNotCastShadows = 1
|
| 267 |
+
|
| 268 |
+
def Material "_FlatColorMaterial"
|
| 269 |
+
{
|
| 270 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 271 |
+
|
| 272 |
+
def Shader "Shader"
|
| 273 |
+
{
|
| 274 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 275 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 276 |
+
float inputs:metallic = 0
|
| 277 |
+
float inputs:roughness = 1
|
| 278 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 279 |
+
token outputs:surface
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def Mesh "West" (
|
| 285 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 289 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 290 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 291 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
+
uniform token physics:approximation = "convexHull"
|
| 296 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
+
custom bool primvars:doNotCastShadows = 1
|
| 298 |
+
|
| 299 |
+
def Material "_FlatColorMaterial"
|
| 300 |
+
{
|
| 301 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 302 |
+
|
| 303 |
+
def Shader "Shader"
|
| 304 |
+
{
|
| 305 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 306 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 307 |
+
float inputs:metallic = 0
|
| 308 |
+
float inputs:roughness = 1
|
| 309 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 310 |
+
token outputs:surface
|
| 311 |
+
}
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def Mesh "East" (
|
| 316 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 320 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 328 |
+
custom bool primvars:doNotCastShadows = 1
|
| 329 |
+
|
| 330 |
+
def Material "_FlatColorMaterial"
|
| 331 |
+
{
|
| 332 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
+
|
| 334 |
+
def Shader "Shader"
|
| 335 |
+
{
|
| 336 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 338 |
+
float inputs:metallic = 0
|
| 339 |
+
float inputs:roughness = 1
|
| 340 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
+
token outputs:surface
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
def Xform "Lights"
|
| 348 |
+
{
|
| 349 |
+
def DomeLight "DomeLight_1"
|
| 350 |
+
{
|
| 351 |
+
float inputs:intensity = 1000
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Camera "Camera"
|
| 356 |
+
{
|
| 357 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 358 |
+
float focalLength = 35
|
| 359 |
+
float horizontalAperture = 36
|
| 360 |
+
float verticalAperture = 36
|
| 361 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 362 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,402 +1,402 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.2)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Monkey_Wrench"
|
| 103 |
-
{
|
| 104 |
-
over "frame_01_001" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
|
| 109 |
-
point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
|
| 110 |
-
float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
|
| 111 |
-
float physics:mass = 0.41836932
|
| 112 |
-
quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
|
| 113 |
-
vector3f physics:velocity = (-8.361352e-14, -1.980734e-15, -0.12262502)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (4.656613e-10, 5.122274e-9, -0.0010219037)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "adjuster_worm_01" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (-8.010002e-7, -0.000001397503, -5.1830623e-11)
|
| 125 |
-
point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
|
| 126 |
-
float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
|
| 127 |
-
float physics:mass = 0.010590488
|
| 128 |
-
quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
|
| 129 |
-
vector3f physics:velocity = (1.3256572e-12, -7.6433407e-13, -0.12262502)
|
| 130 |
-
quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (6.0535967e-9, -1.4901161e-8, -0.0010218888)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "jaw_movable_01_001" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
|
| 141 |
-
point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
|
| 142 |
-
float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
|
| 143 |
-
float physics:mass = 0.027040195
|
| 144 |
-
quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
|
| 145 |
-
vector3f physics:velocity = (-7.0061186e-11, -1.33045e-11, -0.12262502)
|
| 146 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, -0.0010219037)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 1
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
|
| 204 |
-
def Material "_FlatColorMaterial"
|
| 205 |
-
{
|
| 206 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
-
|
| 208 |
-
def Shader "Shader"
|
| 209 |
-
{
|
| 210 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
-
float inputs:metallic = 0
|
| 213 |
-
float inputs:roughness = 1
|
| 214 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
-
token outputs:surface
|
| 216 |
-
}
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
|
| 220 |
-
def Mesh "North" (
|
| 221 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
-
)
|
| 223 |
-
{
|
| 224 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
-
uniform token physics:approximation = "convexHull"
|
| 232 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
-
custom bool primvars:doNotCastShadows = 1
|
| 234 |
-
|
| 235 |
-
def Material "_FlatColorMaterial"
|
| 236 |
-
{
|
| 237 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
-
|
| 239 |
-
def Shader "Shader"
|
| 240 |
-
{
|
| 241 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
-
float inputs:metallic = 0
|
| 244 |
-
float inputs:roughness = 1
|
| 245 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
-
token outputs:surface
|
| 247 |
-
}
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
def Mesh "South" (
|
| 252 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
-
)
|
| 254 |
-
{
|
| 255 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
-
uniform token physics:approximation = "convexHull"
|
| 263 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
-
custom bool primvars:doNotCastShadows = 1
|
| 265 |
-
|
| 266 |
-
def Material "_FlatColorMaterial"
|
| 267 |
-
{
|
| 268 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
-
|
| 270 |
-
def Shader "Shader"
|
| 271 |
-
{
|
| 272 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
-
float inputs:metallic = 0
|
| 275 |
-
float inputs:roughness = 1
|
| 276 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
-
token outputs:surface
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
|
| 282 |
-
def Mesh "West" (
|
| 283 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
-
)
|
| 285 |
-
{
|
| 286 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
-
)
|
| 292 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
-
uniform token physics:approximation = "convexHull"
|
| 294 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
-
custom bool primvars:doNotCastShadows = 1
|
| 296 |
-
|
| 297 |
-
def Material "_FlatColorMaterial"
|
| 298 |
-
{
|
| 299 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
-
|
| 301 |
-
def Shader "Shader"
|
| 302 |
-
{
|
| 303 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
-
float inputs:metallic = 0
|
| 306 |
-
float inputs:roughness = 1
|
| 307 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
-
token outputs:surface
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Mesh "East" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def Xform "Lights"
|
| 346 |
-
{
|
| 347 |
-
def DomeLight "DomeLight_1"
|
| 348 |
-
{
|
| 349 |
-
float inputs:intensity = 1000
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
|
| 353 |
-
def PhysicsScene "PhysicsScene" (
|
| 354 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 355 |
-
)
|
| 356 |
-
{
|
| 357 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 358 |
-
float physics:gravityMagnitude = 9.81
|
| 359 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 360 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 361 |
-
bool physxScene:enableGPUDynamics = 1
|
| 362 |
-
bool physxScene:enableStabilization = 1
|
| 363 |
-
uniform token physxScene:solverType = "TGS"
|
| 364 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 365 |
-
}
|
| 366 |
-
|
| 367 |
-
def Xform "GroundPlane"
|
| 368 |
-
{
|
| 369 |
-
def Mesh "CollisionMesh" (
|
| 370 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
-
)
|
| 372 |
-
{
|
| 373 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 376 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
uniform token physics:approximation = "convexHull"
|
| 379 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 380 |
-
token visibility = "invisible"
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def "PhysMaterial" (
|
| 384 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
float physics:dynamicFriction = 0.4
|
| 388 |
-
float physics:restitution = 0
|
| 389 |
-
float physics:staticFriction = 0.5
|
| 390 |
-
}
|
| 391 |
-
}
|
| 392 |
-
|
| 393 |
-
def Camera "Camera"
|
| 394 |
-
{
|
| 395 |
-
float2 clippingRange = (0.0050001377, 1000)
|
| 396 |
-
float focalLength = 35
|
| 397 |
-
float horizontalAperture = 36
|
| 398 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.15900406680508894, 0.42401084675382594, 0.418391137891094, 1) )
|
| 399 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 400 |
-
}
|
| 401 |
-
}
|
| 402 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.2)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Monkey_Wrench"
|
| 103 |
+
{
|
| 104 |
+
over "frame_01_001" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
|
| 109 |
+
point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
|
| 110 |
+
float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
|
| 111 |
+
float physics:mass = 0.41836932
|
| 112 |
+
quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
|
| 113 |
+
vector3f physics:velocity = (-8.361352e-14, -1.980734e-15, -0.12262502)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (4.656613e-10, 5.122274e-9, -0.0010219037)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "adjuster_worm_01" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (-8.010002e-7, -0.000001397503, -5.1830623e-11)
|
| 125 |
+
point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
|
| 126 |
+
float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
|
| 127 |
+
float physics:mass = 0.010590488
|
| 128 |
+
quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
|
| 129 |
+
vector3f physics:velocity = (1.3256572e-12, -7.6433407e-13, -0.12262502)
|
| 130 |
+
quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (6.0535967e-9, -1.4901161e-8, -0.0010218888)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "jaw_movable_01_001" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (-8.009998e-7, -0.0000013975028, -5.1830623e-11)
|
| 141 |
+
point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
|
| 142 |
+
float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
|
| 143 |
+
float physics:mass = 0.027040195
|
| 144 |
+
quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
|
| 145 |
+
vector3f physics:velocity = (-7.0061186e-11, -1.33045e-11, -0.12262502)
|
| 146 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, -0.0010219037)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 1
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
|
| 204 |
+
def Material "_FlatColorMaterial"
|
| 205 |
+
{
|
| 206 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
+
|
| 208 |
+
def Shader "Shader"
|
| 209 |
+
{
|
| 210 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
+
float inputs:metallic = 0
|
| 213 |
+
float inputs:roughness = 1
|
| 214 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
+
token outputs:surface
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
def Mesh "North" (
|
| 221 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
+
)
|
| 223 |
+
{
|
| 224 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
+
uniform token physics:approximation = "convexHull"
|
| 232 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
+
custom bool primvars:doNotCastShadows = 1
|
| 234 |
+
|
| 235 |
+
def Material "_FlatColorMaterial"
|
| 236 |
+
{
|
| 237 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
+
|
| 239 |
+
def Shader "Shader"
|
| 240 |
+
{
|
| 241 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
+
float inputs:metallic = 0
|
| 244 |
+
float inputs:roughness = 1
|
| 245 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
+
token outputs:surface
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
def Mesh "South" (
|
| 252 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
+
)
|
| 254 |
+
{
|
| 255 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
+
uniform token physics:approximation = "convexHull"
|
| 263 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
+
custom bool primvars:doNotCastShadows = 1
|
| 265 |
+
|
| 266 |
+
def Material "_FlatColorMaterial"
|
| 267 |
+
{
|
| 268 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
+
|
| 270 |
+
def Shader "Shader"
|
| 271 |
+
{
|
| 272 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
+
float inputs:metallic = 0
|
| 275 |
+
float inputs:roughness = 1
|
| 276 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
+
token outputs:surface
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
def Mesh "West" (
|
| 283 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
+
)
|
| 285 |
+
{
|
| 286 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
+
)
|
| 292 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
+
uniform token physics:approximation = "convexHull"
|
| 294 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
+
custom bool primvars:doNotCastShadows = 1
|
| 296 |
+
|
| 297 |
+
def Material "_FlatColorMaterial"
|
| 298 |
+
{
|
| 299 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
+
|
| 301 |
+
def Shader "Shader"
|
| 302 |
+
{
|
| 303 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
+
float inputs:metallic = 0
|
| 306 |
+
float inputs:roughness = 1
|
| 307 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
+
token outputs:surface
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Mesh "East" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def Xform "Lights"
|
| 346 |
+
{
|
| 347 |
+
def DomeLight "DomeLight_1"
|
| 348 |
+
{
|
| 349 |
+
float inputs:intensity = 1000
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
def PhysicsScene "PhysicsScene" (
|
| 354 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 355 |
+
)
|
| 356 |
+
{
|
| 357 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 358 |
+
float physics:gravityMagnitude = 9.81
|
| 359 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 360 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 361 |
+
bool physxScene:enableGPUDynamics = 1
|
| 362 |
+
bool physxScene:enableStabilization = 1
|
| 363 |
+
uniform token physxScene:solverType = "TGS"
|
| 364 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
def Xform "GroundPlane"
|
| 368 |
+
{
|
| 369 |
+
def Mesh "CollisionMesh" (
|
| 370 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 371 |
+
)
|
| 372 |
+
{
|
| 373 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 374 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 375 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 376 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
uniform token physics:approximation = "convexHull"
|
| 379 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 380 |
+
token visibility = "invisible"
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def "PhysMaterial" (
|
| 384 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
float physics:dynamicFriction = 0.4
|
| 388 |
+
float physics:restitution = 0
|
| 389 |
+
float physics:staticFriction = 0.5
|
| 390 |
+
}
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
def Camera "Camera"
|
| 394 |
+
{
|
| 395 |
+
float2 clippingRange = (0.0050001377, 1000)
|
| 396 |
+
float focalLength = 35
|
| 397 |
+
float horizontalAperture = 36
|
| 398 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883917, 0, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802982, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.15900406680508894, 0.42401084675382594, 0.418391137891094, 1) )
|
| 399 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,460 +1,460 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
-
int omni:rtx:rt:sss:samples = 1
|
| 53 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
-
custom bool overrideClipRange = 0
|
| 59 |
-
uniform int2 resolution = (1024, 1024)
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
}
|
| 63 |
-
|
| 64 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
-
no_delete = true
|
| 67 |
-
)
|
| 68 |
-
{
|
| 69 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
-
}
|
| 71 |
-
|
| 72 |
-
def "Vars"
|
| 73 |
-
{
|
| 74 |
-
def RenderVar "LdrColor" (
|
| 75 |
-
hide_in_stage_window = true
|
| 76 |
-
no_delete = true
|
| 77 |
-
)
|
| 78 |
-
{
|
| 79 |
-
uniform string sourceName = "LdrColor"
|
| 80 |
-
uniform token sourceType = "raw"
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
}
|
| 84 |
-
|
| 85 |
-
over "OmniverseKit_Persp"
|
| 86 |
-
{
|
| 87 |
-
float exposure:fStop = 5
|
| 88 |
-
float exposure:responsivity = 1.1026709
|
| 89 |
-
float exposure:time = 0.02
|
| 90 |
-
}
|
| 91 |
-
|
| 92 |
-
def "World"
|
| 93 |
-
{
|
| 94 |
-
def Xform "AssetRoot"
|
| 95 |
-
{
|
| 96 |
-
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
-
|
| 99 |
-
def "Asset" (
|
| 100 |
-
prepend references = @
|
| 101 |
-
)
|
| 102 |
-
{
|
| 103 |
-
over "Monkey_Wrench"
|
| 104 |
-
{
|
| 105 |
-
over "frame_01_001" (
|
| 106 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
-
)
|
| 108 |
-
{
|
| 109 |
-
vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
|
| 110 |
-
point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
|
| 111 |
-
float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
|
| 112 |
-
float physics:mass = 0.41836932
|
| 113 |
-
quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
|
| 114 |
-
vector3f physics:velocity = (-1.0990217e-14, -1.3319971e-15, 5.3946043e-17)
|
| 115 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 116 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
-
float3 xformOp:translate = (4.656613e-10, 4.656613e-9, 1.4901161e-9)
|
| 118 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
-
}
|
| 120 |
-
|
| 121 |
-
over "adjuster_worm_01" (
|
| 122 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
-
)
|
| 124 |
-
{
|
| 125 |
-
vector3f physics:angularVelocity = (-1.2339991e-9, -2.394536e-10, 1.5779661e-12)
|
| 126 |
-
point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
|
| 127 |
-
float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
|
| 128 |
-
float physics:mass = 0.010590488
|
| 129 |
-
quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
|
| 130 |
-
vector3f physics:velocity = (-1.3281954e-14, -1.0140138e-15, -1.0197321e-15)
|
| 131 |
-
quatf xformOp:orient = (1, -5.498942e-7, -1.0733618e-7, -8.149168e-9)
|
| 132 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
-
float3 xformOp:translate = (3.7252903e-9, -7.450581e-9, 9.089708e-8)
|
| 134 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
over "jaw_movable_01_001" (
|
| 138 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
-
)
|
| 140 |
-
{
|
| 141 |
-
vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
|
| 142 |
-
point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
|
| 143 |
-
float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
|
| 144 |
-
float physics:mass = 0.027040195
|
| 145 |
-
quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
|
| 146 |
-
vector3f physics:velocity = (-1.1177343e-14, -5.3144276e-16, 8.546308e-17)
|
| 147 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
-
float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, 1.4901161e-9)
|
| 150 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "Joints"
|
| 154 |
-
{
|
| 155 |
-
over "worm_spin_joint" (
|
| 156 |
-
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 157 |
-
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
float drive:angular:physics:damping = 1000
|
| 161 |
-
float drive:angular:physics:maxForce = 10000000
|
| 162 |
-
float drive:angular:physics:stiffness = 0
|
| 163 |
-
float drive:angular:physics:targetVelocity = 45
|
| 164 |
-
float physics:lowerLimit = -30
|
| 165 |
-
float physics:upperLimit = 30
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "jaw_slide_joint" (
|
| 169 |
-
delete apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 170 |
-
prepend apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 171 |
-
)
|
| 172 |
-
{
|
| 173 |
-
float drive:linear:physics:damping = 1000
|
| 174 |
-
float drive:linear:physics:maxForce = 10000000
|
| 175 |
-
float drive:linear:physics:stiffness = 0
|
| 176 |
-
float drive:linear:physics:targetVelocity = -0.05
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
}
|
| 182 |
-
|
| 183 |
-
def Xform "Room"
|
| 184 |
-
{
|
| 185 |
-
def Mesh "Bottom" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "Floor" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
bool physics:collisionEnabled = 0
|
| 229 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 230 |
-
custom bool primvars:doNotCastShadows = 1
|
| 231 |
-
|
| 232 |
-
def Material "_FlatColorMaterial"
|
| 233 |
-
{
|
| 234 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
-
|
| 236 |
-
def Shader "Shader"
|
| 237 |
-
{
|
| 238 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 240 |
-
float inputs:metallic = 0
|
| 241 |
-
float inputs:roughness = 1
|
| 242 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
-
token outputs:surface
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
def Mesh "North" (
|
| 249 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 253 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 256 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
-
)
|
| 258 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 259 |
-
uniform token physics:approximation = "convexHull"
|
| 260 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 261 |
-
custom bool primvars:doNotCastShadows = 1
|
| 262 |
-
|
| 263 |
-
def Material "_FlatColorMaterial"
|
| 264 |
-
{
|
| 265 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
-
|
| 267 |
-
def Shader "Shader"
|
| 268 |
-
{
|
| 269 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 271 |
-
float inputs:metallic = 0
|
| 272 |
-
float inputs:roughness = 1
|
| 273 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
-
token outputs:surface
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
def Mesh "South" (
|
| 280 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
-
)
|
| 282 |
-
{
|
| 283 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 284 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 287 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
-
)
|
| 289 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 290 |
-
uniform token physics:approximation = "convexHull"
|
| 291 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 292 |
-
custom bool primvars:doNotCastShadows = 1
|
| 293 |
-
|
| 294 |
-
def Material "_FlatColorMaterial"
|
| 295 |
-
{
|
| 296 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
-
|
| 298 |
-
def Shader "Shader"
|
| 299 |
-
{
|
| 300 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 302 |
-
float inputs:metallic = 0
|
| 303 |
-
float inputs:roughness = 1
|
| 304 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
-
token outputs:surface
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Mesh "West" (
|
| 311 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 315 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 321 |
-
uniform token physics:approximation = "convexHull"
|
| 322 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 323 |
-
custom bool primvars:doNotCastShadows = 1
|
| 324 |
-
|
| 325 |
-
def Material "_FlatColorMaterial"
|
| 326 |
-
{
|
| 327 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
-
|
| 329 |
-
def Shader "Shader"
|
| 330 |
-
{
|
| 331 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 333 |
-
float inputs:metallic = 0
|
| 334 |
-
float inputs:roughness = 1
|
| 335 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
-
token outputs:surface
|
| 337 |
-
}
|
| 338 |
-
}
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def Mesh "East" (
|
| 342 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
-
)
|
| 344 |
-
{
|
| 345 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 346 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 347 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 348 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 352 |
-
uniform token physics:approximation = "convexHull"
|
| 353 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 354 |
-
custom bool primvars:doNotCastShadows = 1
|
| 355 |
-
|
| 356 |
-
def Material "_FlatColorMaterial"
|
| 357 |
-
{
|
| 358 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 359 |
-
|
| 360 |
-
def Shader "Shader"
|
| 361 |
-
{
|
| 362 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 363 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 364 |
-
float inputs:metallic = 0
|
| 365 |
-
float inputs:roughness = 1
|
| 366 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 367 |
-
token outputs:surface
|
| 368 |
-
}
|
| 369 |
-
}
|
| 370 |
-
}
|
| 371 |
-
}
|
| 372 |
-
|
| 373 |
-
def Xform "Lights"
|
| 374 |
-
{
|
| 375 |
-
def DomeLight "DomeLight_1"
|
| 376 |
-
{
|
| 377 |
-
float inputs:intensity = 1000
|
| 378 |
-
}
|
| 379 |
-
}
|
| 380 |
-
|
| 381 |
-
def PhysicsScene "PhysicsScene" (
|
| 382 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 383 |
-
)
|
| 384 |
-
{
|
| 385 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 386 |
-
float physics:gravityMagnitude = 0
|
| 387 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 388 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 389 |
-
bool physxScene:enableGPUDynamics = 1
|
| 390 |
-
bool physxScene:enableStabilization = 1
|
| 391 |
-
uniform token physxScene:solverType = "TGS"
|
| 392 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Camera "Camera"
|
| 396 |
-
{
|
| 397 |
-
float2 clippingRange = (0.005097917, 1000)
|
| 398 |
-
float focalLength = 35
|
| 399 |
-
float horizontalAperture = 36
|
| 400 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883914, 0, 0), (-0.14887604148169245, -0.3970027772845136, 0.9056625856802989, 0), (0.3179993640019079, 0.8479983040050887, 0.42399915200254323, -0), (0.23868726112182523, 0.4461146998355098, 0.32289428029943507, 1) )
|
| 401 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
def Xform "JM_Arrow_0"
|
| 405 |
-
{
|
| 406 |
-
quatf xformOp:orient = (0.70801044, 0.44591984, 0.54761004, 0)
|
| 407 |
-
double3 xformOp:translate = (0.008319505024701357, 0.10413221642374992, 0.10702795512042942)
|
| 408 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 409 |
-
|
| 410 |
-
def Cone "Head"
|
| 411 |
-
{
|
| 412 |
-
uniform token axis = "Z"
|
| 413 |
-
double height = 0.020000000000000004
|
| 414 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 415 |
-
double radius = 0.009600000000000001
|
| 416 |
-
float xformOp:rotateX = 180
|
| 417 |
-
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 418 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 419 |
-
}
|
| 420 |
-
|
| 421 |
-
def Cylinder "Shaft"
|
| 422 |
-
{
|
| 423 |
-
uniform token axis = "Z"
|
| 424 |
-
double height = 0.08000000000000002
|
| 425 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 426 |
-
double radius = 0.0032000000000000006
|
| 427 |
-
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 428 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 429 |
-
}
|
| 430 |
-
}
|
| 431 |
-
|
| 432 |
-
def Xform "JM_Arrow_1"
|
| 433 |
-
{
|
| 434 |
-
quatf xformOp:orient = (0.7085985, 0.39554864, 0.58431965, 0)
|
| 435 |
-
double3 xformOp:translate = (-0.004592658020555973, 0.07937750965356827, 0.10689675109460808)
|
| 436 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 437 |
-
|
| 438 |
-
def Cone "Head"
|
| 439 |
-
{
|
| 440 |
-
uniform token axis = "Z"
|
| 441 |
-
double height = 0.020000000000000004
|
| 442 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 443 |
-
double radius = 0.009600000000000001
|
| 444 |
-
float xformOp:rotateX = 180
|
| 445 |
-
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 446 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 447 |
-
}
|
| 448 |
-
|
| 449 |
-
def Cylinder "Shaft"
|
| 450 |
-
{
|
| 451 |
-
uniform token axis = "Z"
|
| 452 |
-
double height = 0.08000000000000002
|
| 453 |
-
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 454 |
-
double radius = 0.0032000000000000006
|
| 455 |
-
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 456 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 457 |
-
}
|
| 458 |
-
}
|
| 459 |
-
}
|
| 460 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:ecoMode:enabled
|
| 51 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 52 |
+
int omni:rtx:rt:sss:samples = 1
|
| 53 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 54 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 55 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 56 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 57 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 58 |
+
custom bool overrideClipRange = 0
|
| 59 |
+
uniform int2 resolution = (1024, 1024)
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 65 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 66 |
+
no_delete = true
|
| 67 |
+
)
|
| 68 |
+
{
|
| 69 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
def "Vars"
|
| 73 |
+
{
|
| 74 |
+
def RenderVar "LdrColor" (
|
| 75 |
+
hide_in_stage_window = true
|
| 76 |
+
no_delete = true
|
| 77 |
+
)
|
| 78 |
+
{
|
| 79 |
+
uniform string sourceName = "LdrColor"
|
| 80 |
+
uniform token sourceType = "raw"
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
over "OmniverseKit_Persp"
|
| 86 |
+
{
|
| 87 |
+
float exposure:fStop = 5
|
| 88 |
+
float exposure:responsivity = 1.1026709
|
| 89 |
+
float exposure:time = 0.02
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
def "World"
|
| 93 |
+
{
|
| 94 |
+
def Xform "AssetRoot"
|
| 95 |
+
{
|
| 96 |
+
double3 xformOp:translate = (0, 0, 0.1)
|
| 97 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 98 |
+
|
| 99 |
+
def "Asset" (
|
| 100 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 101 |
+
)
|
| 102 |
+
{
|
| 103 |
+
over "Monkey_Wrench"
|
| 104 |
+
{
|
| 105 |
+
over "frame_01_001" (
|
| 106 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 107 |
+
)
|
| 108 |
+
{
|
| 109 |
+
vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
|
| 110 |
+
point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
|
| 111 |
+
float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
|
| 112 |
+
float physics:mass = 0.41836932
|
| 113 |
+
quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
|
| 114 |
+
vector3f physics:velocity = (-1.0990217e-14, -1.3319971e-15, 5.3946043e-17)
|
| 115 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 116 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 117 |
+
float3 xformOp:translate = (4.656613e-10, 4.656613e-9, 1.4901161e-9)
|
| 118 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
over "adjuster_worm_01" (
|
| 122 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
vector3f physics:angularVelocity = (-1.2339991e-9, -2.394536e-10, 1.5779661e-12)
|
| 126 |
+
point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
|
| 127 |
+
float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
|
| 128 |
+
float physics:mass = 0.010590488
|
| 129 |
+
quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
|
| 130 |
+
vector3f physics:velocity = (-1.3281954e-14, -1.0140138e-15, -1.0197321e-15)
|
| 131 |
+
quatf xformOp:orient = (1, -5.498942e-7, -1.0733618e-7, -8.149168e-9)
|
| 132 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 133 |
+
float3 xformOp:translate = (3.7252903e-9, -7.450581e-9, 9.089708e-8)
|
| 134 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
over "jaw_movable_01_001" (
|
| 138 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
vector3f physics:angularVelocity = (6.1895584e-14, 4.2357562e-13, 1.5779683e-12)
|
| 142 |
+
point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
|
| 143 |
+
float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
|
| 144 |
+
float physics:mass = 0.027040195
|
| 145 |
+
quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
|
| 146 |
+
vector3f physics:velocity = (-1.1177343e-14, -5.3144276e-16, 8.546308e-17)
|
| 147 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 148 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 149 |
+
float3 xformOp:translate = (-1.3969839e-8, -4.4703484e-8, 1.4901161e-9)
|
| 150 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "Joints"
|
| 154 |
+
{
|
| 155 |
+
over "worm_spin_joint" (
|
| 156 |
+
delete apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 157 |
+
prepend apiSchemas = ["PhysicsDriveAPI:angular"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
float drive:angular:physics:damping = 1000
|
| 161 |
+
float drive:angular:physics:maxForce = 10000000
|
| 162 |
+
float drive:angular:physics:stiffness = 0
|
| 163 |
+
float drive:angular:physics:targetVelocity = 45
|
| 164 |
+
float physics:lowerLimit = -30
|
| 165 |
+
float physics:upperLimit = 30
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "jaw_slide_joint" (
|
| 169 |
+
delete apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 170 |
+
prepend apiSchemas = ["PhysicsDriveAPI:linear"]
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
float drive:linear:physics:damping = 1000
|
| 174 |
+
float drive:linear:physics:maxForce = 10000000
|
| 175 |
+
float drive:linear:physics:stiffness = 0
|
| 176 |
+
float drive:linear:physics:targetVelocity = -0.05
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
def Xform "Room"
|
| 184 |
+
{
|
| 185 |
+
def Mesh "Bottom" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "Floor" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
bool physics:collisionEnabled = 0
|
| 229 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 230 |
+
custom bool primvars:doNotCastShadows = 1
|
| 231 |
+
|
| 232 |
+
def Material "_FlatColorMaterial"
|
| 233 |
+
{
|
| 234 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 235 |
+
|
| 236 |
+
def Shader "Shader"
|
| 237 |
+
{
|
| 238 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 239 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 240 |
+
float inputs:metallic = 0
|
| 241 |
+
float inputs:roughness = 1
|
| 242 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 243 |
+
token outputs:surface
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
def Mesh "North" (
|
| 249 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 253 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 254 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 255 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 256 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 257 |
+
)
|
| 258 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 259 |
+
uniform token physics:approximation = "convexHull"
|
| 260 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 261 |
+
custom bool primvars:doNotCastShadows = 1
|
| 262 |
+
|
| 263 |
+
def Material "_FlatColorMaterial"
|
| 264 |
+
{
|
| 265 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 266 |
+
|
| 267 |
+
def Shader "Shader"
|
| 268 |
+
{
|
| 269 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 270 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 271 |
+
float inputs:metallic = 0
|
| 272 |
+
float inputs:roughness = 1
|
| 273 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 274 |
+
token outputs:surface
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
def Mesh "South" (
|
| 280 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 281 |
+
)
|
| 282 |
+
{
|
| 283 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 284 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 285 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 286 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 287 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 288 |
+
)
|
| 289 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 290 |
+
uniform token physics:approximation = "convexHull"
|
| 291 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 292 |
+
custom bool primvars:doNotCastShadows = 1
|
| 293 |
+
|
| 294 |
+
def Material "_FlatColorMaterial"
|
| 295 |
+
{
|
| 296 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 297 |
+
|
| 298 |
+
def Shader "Shader"
|
| 299 |
+
{
|
| 300 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 301 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 302 |
+
float inputs:metallic = 0
|
| 303 |
+
float inputs:roughness = 1
|
| 304 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 305 |
+
token outputs:surface
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Mesh "West" (
|
| 311 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 315 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 316 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 317 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 321 |
+
uniform token physics:approximation = "convexHull"
|
| 322 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 323 |
+
custom bool primvars:doNotCastShadows = 1
|
| 324 |
+
|
| 325 |
+
def Material "_FlatColorMaterial"
|
| 326 |
+
{
|
| 327 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 328 |
+
|
| 329 |
+
def Shader "Shader"
|
| 330 |
+
{
|
| 331 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 332 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 333 |
+
float inputs:metallic = 0
|
| 334 |
+
float inputs:roughness = 1
|
| 335 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 336 |
+
token outputs:surface
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def Mesh "East" (
|
| 342 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 343 |
+
)
|
| 344 |
+
{
|
| 345 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 346 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 347 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 348 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 352 |
+
uniform token physics:approximation = "convexHull"
|
| 353 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 354 |
+
custom bool primvars:doNotCastShadows = 1
|
| 355 |
+
|
| 356 |
+
def Material "_FlatColorMaterial"
|
| 357 |
+
{
|
| 358 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 359 |
+
|
| 360 |
+
def Shader "Shader"
|
| 361 |
+
{
|
| 362 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 363 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 364 |
+
float inputs:metallic = 0
|
| 365 |
+
float inputs:roughness = 1
|
| 366 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 367 |
+
token outputs:surface
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
def Xform "Lights"
|
| 374 |
+
{
|
| 375 |
+
def DomeLight "DomeLight_1"
|
| 376 |
+
{
|
| 377 |
+
float inputs:intensity = 1000
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
def PhysicsScene "PhysicsScene" (
|
| 382 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 383 |
+
)
|
| 384 |
+
{
|
| 385 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 386 |
+
float physics:gravityMagnitude = 0
|
| 387 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 388 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 389 |
+
bool physxScene:enableGPUDynamics = 1
|
| 390 |
+
bool physxScene:enableStabilization = 1
|
| 391 |
+
uniform token physxScene:solverType = "TGS"
|
| 392 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Camera "Camera"
|
| 396 |
+
{
|
| 397 |
+
float2 clippingRange = (0.005097917, 1000)
|
| 398 |
+
float focalLength = 35
|
| 399 |
+
float horizontalAperture = 36
|
| 400 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883914, 0, 0), (-0.14887604148169245, -0.3970027772845136, 0.9056625856802989, 0), (0.3179993640019079, 0.8479983040050887, 0.42399915200254323, -0), (0.23868726112182523, 0.4461146998355098, 0.32289428029943507, 1) )
|
| 401 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
def Xform "JM_Arrow_0"
|
| 405 |
+
{
|
| 406 |
+
quatf xformOp:orient = (0.70801044, 0.44591984, 0.54761004, 0)
|
| 407 |
+
double3 xformOp:translate = (0.008319505024701357, 0.10413221642374992, 0.10702795512042942)
|
| 408 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 409 |
+
|
| 410 |
+
def Cone "Head"
|
| 411 |
+
{
|
| 412 |
+
uniform token axis = "Z"
|
| 413 |
+
double height = 0.020000000000000004
|
| 414 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 415 |
+
double radius = 0.009600000000000001
|
| 416 |
+
float xformOp:rotateX = 180
|
| 417 |
+
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 418 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
def Cylinder "Shaft"
|
| 422 |
+
{
|
| 423 |
+
uniform token axis = "Z"
|
| 424 |
+
double height = 0.08000000000000002
|
| 425 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 426 |
+
double radius = 0.0032000000000000006
|
| 427 |
+
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 428 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 429 |
+
}
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
def Xform "JM_Arrow_1"
|
| 433 |
+
{
|
| 434 |
+
quatf xformOp:orient = (0.7085985, 0.39554864, 0.58431965, 0)
|
| 435 |
+
double3 xformOp:translate = (-0.004592658020555973, 0.07937750965356827, 0.10689675109460808)
|
| 436 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
|
| 437 |
+
|
| 438 |
+
def Cone "Head"
|
| 439 |
+
{
|
| 440 |
+
uniform token axis = "Z"
|
| 441 |
+
double height = 0.020000000000000004
|
| 442 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 443 |
+
double radius = 0.009600000000000001
|
| 444 |
+
float xformOp:rotateX = 180
|
| 445 |
+
double3 xformOp:translate = (0, 0, 0.010000000000000002)
|
| 446 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
def Cylinder "Shaft"
|
| 450 |
+
{
|
| 451 |
+
uniform token axis = "Z"
|
| 452 |
+
double height = 0.08000000000000002
|
| 453 |
+
color3f[] primvars:displayColor = [(1, 0, 0)]
|
| 454 |
+
double radius = 0.0032000000000000006
|
| 455 |
+
double3 xformOp:translate = (0, 0, 0.06000000000000001)
|
| 456 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,373 +1,373 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Monkey_Wrench"
|
| 115 |
-
{
|
| 116 |
-
over "frame_01_001"
|
| 117 |
-
{
|
| 118 |
-
over "frame_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "adjuster_worm_01"
|
| 130 |
-
{
|
| 131 |
-
over "adjuster_worm_axis_01"
|
| 132 |
-
{
|
| 133 |
-
over "adjuster_worm_axis_01_2" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
-
)
|
| 140 |
-
rel material:binding:physics = None
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
over "adjuster_worm_01_2"
|
| 145 |
-
{
|
| 146 |
-
over "adjuster_worm_01_3" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "jaw_movable_01_001"
|
| 159 |
-
{
|
| 160 |
-
over "jaw_movable_01" (
|
| 161 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
rel material:binding:physics = None
|
| 168 |
-
}
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
}
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
def Xform "Room"
|
| 175 |
-
{
|
| 176 |
-
def Mesh "Bottom" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 184 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
-
)
|
| 186 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 187 |
-
uniform token physics:approximation = "convexHull"
|
| 188 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
|
| 191 |
-
def Material "_FlatColorMaterial"
|
| 192 |
-
{
|
| 193 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 194 |
-
|
| 195 |
-
def Shader "Shader"
|
| 196 |
-
{
|
| 197 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 198 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 199 |
-
float inputs:metallic = 0
|
| 200 |
-
float inputs:roughness = 1
|
| 201 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 202 |
-
token outputs:surface
|
| 203 |
-
}
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
|
| 207 |
-
def Mesh "Floor" (
|
| 208 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 209 |
-
)
|
| 210 |
-
{
|
| 211 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
-
uniform token physics:approximation = "convexHull"
|
| 216 |
-
bool physics:collisionEnabled = 0
|
| 217 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
-
custom bool primvars:doNotCastShadows = 1
|
| 219 |
-
token visibility = "invisible"
|
| 220 |
-
}
|
| 221 |
-
|
| 222 |
-
def Mesh "North" (
|
| 223 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 224 |
-
)
|
| 225 |
-
{
|
| 226 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 227 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 228 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 229 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 233 |
-
uniform token physics:approximation = "convexHull"
|
| 234 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 235 |
-
custom bool primvars:doNotCastShadows = 1
|
| 236 |
-
|
| 237 |
-
def Material "_FlatColorMaterial"
|
| 238 |
-
{
|
| 239 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 240 |
-
|
| 241 |
-
def Shader "Shader"
|
| 242 |
-
{
|
| 243 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 244 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 245 |
-
float inputs:metallic = 0
|
| 246 |
-
float inputs:roughness = 1
|
| 247 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 248 |
-
token outputs:surface
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
def Mesh "South" (
|
| 254 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 258 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 259 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 260 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 264 |
-
uniform token physics:approximation = "convexHull"
|
| 265 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 266 |
-
custom bool primvars:doNotCastShadows = 1
|
| 267 |
-
|
| 268 |
-
def Material "_FlatColorMaterial"
|
| 269 |
-
{
|
| 270 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 271 |
-
|
| 272 |
-
def Shader "Shader"
|
| 273 |
-
{
|
| 274 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 275 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 276 |
-
float inputs:metallic = 0
|
| 277 |
-
float inputs:roughness = 1
|
| 278 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 279 |
-
token outputs:surface
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def Mesh "West" (
|
| 285 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 289 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 290 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 291 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
-
uniform token physics:approximation = "convexHull"
|
| 296 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
-
custom bool primvars:doNotCastShadows = 1
|
| 298 |
-
|
| 299 |
-
def Material "_FlatColorMaterial"
|
| 300 |
-
{
|
| 301 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 302 |
-
|
| 303 |
-
def Shader "Shader"
|
| 304 |
-
{
|
| 305 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 306 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 307 |
-
float inputs:metallic = 0
|
| 308 |
-
float inputs:roughness = 1
|
| 309 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 310 |
-
token outputs:surface
|
| 311 |
-
}
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def Mesh "East" (
|
| 316 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 320 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 328 |
-
custom bool primvars:doNotCastShadows = 1
|
| 329 |
-
|
| 330 |
-
def Material "_FlatColorMaterial"
|
| 331 |
-
{
|
| 332 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
-
|
| 334 |
-
def Shader "Shader"
|
| 335 |
-
{
|
| 336 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 338 |
-
float inputs:metallic = 0
|
| 339 |
-
float inputs:roughness = 1
|
| 340 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
-
token outputs:surface
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
| 347 |
-
def Xform "Lights"
|
| 348 |
-
{
|
| 349 |
-
def DistantLight "DistantLight_1"
|
| 350 |
-
{
|
| 351 |
-
float inputs:angle = 1
|
| 352 |
-
float inputs:intensity = 3000
|
| 353 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 354 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 355 |
-
}
|
| 356 |
-
|
| 357 |
-
def DomeLight "DomeLight_2"
|
| 358 |
-
{
|
| 359 |
-
float inputs:intensity = 150
|
| 360 |
-
}
|
| 361 |
-
}
|
| 362 |
-
|
| 363 |
-
def Camera "Camera"
|
| 364 |
-
{
|
| 365 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 366 |
-
float focalLength = 35
|
| 367 |
-
float horizontalAperture = 36
|
| 368 |
-
float verticalAperture = 36
|
| 369 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Monkey_Wrench"
|
| 115 |
+
{
|
| 116 |
+
over "frame_01_001"
|
| 117 |
+
{
|
| 118 |
+
over "frame_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "adjuster_worm_01"
|
| 130 |
+
{
|
| 131 |
+
over "adjuster_worm_axis_01"
|
| 132 |
+
{
|
| 133 |
+
over "adjuster_worm_axis_01_2" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
+
)
|
| 140 |
+
rel material:binding:physics = None
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
over "adjuster_worm_01_2"
|
| 145 |
+
{
|
| 146 |
+
over "adjuster_worm_01_3" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "jaw_movable_01_001"
|
| 159 |
+
{
|
| 160 |
+
over "jaw_movable_01" (
|
| 161 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
rel material:binding:physics = None
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
def Xform "Room"
|
| 175 |
+
{
|
| 176 |
+
def Mesh "Bottom" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 184 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
+
)
|
| 186 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 187 |
+
uniform token physics:approximation = "convexHull"
|
| 188 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
|
| 191 |
+
def Material "_FlatColorMaterial"
|
| 192 |
+
{
|
| 193 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 194 |
+
|
| 195 |
+
def Shader "Shader"
|
| 196 |
+
{
|
| 197 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 198 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 199 |
+
float inputs:metallic = 0
|
| 200 |
+
float inputs:roughness = 1
|
| 201 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 202 |
+
token outputs:surface
|
| 203 |
+
}
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
def Mesh "Floor" (
|
| 208 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 209 |
+
)
|
| 210 |
+
{
|
| 211 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
+
uniform token physics:approximation = "convexHull"
|
| 216 |
+
bool physics:collisionEnabled = 0
|
| 217 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
+
custom bool primvars:doNotCastShadows = 1
|
| 219 |
+
token visibility = "invisible"
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
def Mesh "North" (
|
| 223 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 224 |
+
)
|
| 225 |
+
{
|
| 226 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 227 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 228 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 229 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 233 |
+
uniform token physics:approximation = "convexHull"
|
| 234 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 235 |
+
custom bool primvars:doNotCastShadows = 1
|
| 236 |
+
|
| 237 |
+
def Material "_FlatColorMaterial"
|
| 238 |
+
{
|
| 239 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 240 |
+
|
| 241 |
+
def Shader "Shader"
|
| 242 |
+
{
|
| 243 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 244 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 245 |
+
float inputs:metallic = 0
|
| 246 |
+
float inputs:roughness = 1
|
| 247 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 248 |
+
token outputs:surface
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
def Mesh "South" (
|
| 254 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 258 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 259 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 260 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 264 |
+
uniform token physics:approximation = "convexHull"
|
| 265 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 266 |
+
custom bool primvars:doNotCastShadows = 1
|
| 267 |
+
|
| 268 |
+
def Material "_FlatColorMaterial"
|
| 269 |
+
{
|
| 270 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 271 |
+
|
| 272 |
+
def Shader "Shader"
|
| 273 |
+
{
|
| 274 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 275 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 276 |
+
float inputs:metallic = 0
|
| 277 |
+
float inputs:roughness = 1
|
| 278 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 279 |
+
token outputs:surface
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def Mesh "West" (
|
| 285 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 289 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 290 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 291 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
+
uniform token physics:approximation = "convexHull"
|
| 296 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
+
custom bool primvars:doNotCastShadows = 1
|
| 298 |
+
|
| 299 |
+
def Material "_FlatColorMaterial"
|
| 300 |
+
{
|
| 301 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 302 |
+
|
| 303 |
+
def Shader "Shader"
|
| 304 |
+
{
|
| 305 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 306 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 307 |
+
float inputs:metallic = 0
|
| 308 |
+
float inputs:roughness = 1
|
| 309 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 310 |
+
token outputs:surface
|
| 311 |
+
}
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def Mesh "East" (
|
| 316 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 320 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 328 |
+
custom bool primvars:doNotCastShadows = 1
|
| 329 |
+
|
| 330 |
+
def Material "_FlatColorMaterial"
|
| 331 |
+
{
|
| 332 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
+
|
| 334 |
+
def Shader "Shader"
|
| 335 |
+
{
|
| 336 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 338 |
+
float inputs:metallic = 0
|
| 339 |
+
float inputs:roughness = 1
|
| 340 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
+
token outputs:surface
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
def Xform "Lights"
|
| 348 |
+
{
|
| 349 |
+
def DistantLight "DistantLight_1"
|
| 350 |
+
{
|
| 351 |
+
float inputs:angle = 1
|
| 352 |
+
float inputs:intensity = 3000
|
| 353 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 354 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
def DomeLight "DomeLight_2"
|
| 358 |
+
{
|
| 359 |
+
float inputs:intensity = 150
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
def Camera "Camera"
|
| 364 |
+
{
|
| 365 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 366 |
+
float focalLength = 35
|
| 367 |
+
float horizontalAperture = 36
|
| 368 |
+
float verticalAperture = 36
|
| 369 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,373 +1,373 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Monkey_Wrench"
|
| 115 |
-
{
|
| 116 |
-
over "frame_01_001"
|
| 117 |
-
{
|
| 118 |
-
over "frame_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
over "adjuster_worm_01"
|
| 132 |
-
{
|
| 133 |
-
over "adjuster_worm_axis_01"
|
| 134 |
-
{
|
| 135 |
-
over "adjuster_worm_axis_01_2" (
|
| 136 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
uniform bool doubleSided = 1
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
custom bool singleSided = 0
|
| 145 |
-
}
|
| 146 |
-
}
|
| 147 |
-
|
| 148 |
-
over "adjuster_worm_01_2"
|
| 149 |
-
{
|
| 150 |
-
over "adjuster_worm_01_3" (
|
| 151 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
uniform bool doubleSided = 1
|
| 155 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
-
)
|
| 158 |
-
rel material:binding:physics = None
|
| 159 |
-
custom bool singleSided = 0
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "jaw_movable_01_001"
|
| 165 |
-
{
|
| 166 |
-
over "jaw_movable_01" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
uniform bool doubleSided = 1
|
| 171 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 172 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 173 |
-
)
|
| 174 |
-
rel material:binding:physics = None
|
| 175 |
-
custom bool singleSided = 0
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
}
|
| 181 |
-
|
| 182 |
-
def Xform "Room"
|
| 183 |
-
{
|
| 184 |
-
def Mesh "Bottom" (
|
| 185 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 186 |
-
)
|
| 187 |
-
{
|
| 188 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 189 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 190 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 191 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 195 |
-
uniform token physics:approximation = "convexHull"
|
| 196 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 197 |
-
custom bool primvars:doNotCastShadows = 1
|
| 198 |
-
|
| 199 |
-
def Material "_FlatColorMaterial"
|
| 200 |
-
{
|
| 201 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 202 |
-
|
| 203 |
-
def Shader "Shader"
|
| 204 |
-
{
|
| 205 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 206 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 207 |
-
float inputs:metallic = 0
|
| 208 |
-
float inputs:roughness = 1
|
| 209 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 210 |
-
token outputs:surface
|
| 211 |
-
}
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
|
| 215 |
-
def Mesh "Floor" (
|
| 216 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 220 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
bool physics:collisionEnabled = 0
|
| 225 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 226 |
-
custom bool primvars:doNotCastShadows = 1
|
| 227 |
-
token visibility = "invisible"
|
| 228 |
-
}
|
| 229 |
-
|
| 230 |
-
def Mesh "North" (
|
| 231 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 232 |
-
)
|
| 233 |
-
{
|
| 234 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 235 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 236 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 237 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 238 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
-
)
|
| 240 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 241 |
-
uniform token physics:approximation = "convexHull"
|
| 242 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 243 |
-
custom bool primvars:doNotCastShadows = 1
|
| 244 |
-
|
| 245 |
-
def Material "_FlatColorMaterial"
|
| 246 |
-
{
|
| 247 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 248 |
-
|
| 249 |
-
def Shader "Shader"
|
| 250 |
-
{
|
| 251 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 252 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 253 |
-
float inputs:metallic = 0
|
| 254 |
-
float inputs:roughness = 1
|
| 255 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 256 |
-
token outputs:surface
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
}
|
| 260 |
-
|
| 261 |
-
def Mesh "South" (
|
| 262 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 263 |
-
)
|
| 264 |
-
{
|
| 265 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 266 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 269 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
-
)
|
| 271 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 272 |
-
uniform token physics:approximation = "convexHull"
|
| 273 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 274 |
-
custom bool primvars:doNotCastShadows = 1
|
| 275 |
-
|
| 276 |
-
def Material "_FlatColorMaterial"
|
| 277 |
-
{
|
| 278 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
-
|
| 280 |
-
def Shader "Shader"
|
| 281 |
-
{
|
| 282 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 284 |
-
float inputs:metallic = 0
|
| 285 |
-
float inputs:roughness = 1
|
| 286 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
-
token outputs:surface
|
| 288 |
-
}
|
| 289 |
-
}
|
| 290 |
-
}
|
| 291 |
-
|
| 292 |
-
def Mesh "West" (
|
| 293 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 294 |
-
)
|
| 295 |
-
{
|
| 296 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 297 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 300 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 301 |
-
)
|
| 302 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 303 |
-
uniform token physics:approximation = "convexHull"
|
| 304 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 305 |
-
custom bool primvars:doNotCastShadows = 1
|
| 306 |
-
|
| 307 |
-
def Material "_FlatColorMaterial"
|
| 308 |
-
{
|
| 309 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 310 |
-
|
| 311 |
-
def Shader "Shader"
|
| 312 |
-
{
|
| 313 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 314 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 315 |
-
float inputs:metallic = 0
|
| 316 |
-
float inputs:roughness = 1
|
| 317 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 318 |
-
token outputs:surface
|
| 319 |
-
}
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
|
| 323 |
-
def Mesh "East" (
|
| 324 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 325 |
-
)
|
| 326 |
-
{
|
| 327 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 328 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 329 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 330 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 331 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 332 |
-
)
|
| 333 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 334 |
-
uniform token physics:approximation = "convexHull"
|
| 335 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 336 |
-
custom bool primvars:doNotCastShadows = 1
|
| 337 |
-
|
| 338 |
-
def Material "_FlatColorMaterial"
|
| 339 |
-
{
|
| 340 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 341 |
-
|
| 342 |
-
def Shader "Shader"
|
| 343 |
-
{
|
| 344 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 345 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 346 |
-
float inputs:metallic = 0
|
| 347 |
-
float inputs:roughness = 1
|
| 348 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 349 |
-
token outputs:surface
|
| 350 |
-
}
|
| 351 |
-
}
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Xform "Lights"
|
| 356 |
-
{
|
| 357 |
-
def DomeLight "DomeLight_1"
|
| 358 |
-
{
|
| 359 |
-
float inputs:intensity = 2000
|
| 360 |
-
}
|
| 361 |
-
}
|
| 362 |
-
|
| 363 |
-
def Camera "Camera"
|
| 364 |
-
{
|
| 365 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 366 |
-
float focalLength = 35
|
| 367 |
-
float horizontalAperture = 36
|
| 368 |
-
float verticalAperture = 36
|
| 369 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Monkey_Wrench"
|
| 115 |
+
{
|
| 116 |
+
over "frame_01_001"
|
| 117 |
+
{
|
| 118 |
+
over "frame_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
over "adjuster_worm_01"
|
| 132 |
+
{
|
| 133 |
+
over "adjuster_worm_axis_01"
|
| 134 |
+
{
|
| 135 |
+
over "adjuster_worm_axis_01_2" (
|
| 136 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
uniform bool doubleSided = 1
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
custom bool singleSided = 0
|
| 145 |
+
}
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
over "adjuster_worm_01_2"
|
| 149 |
+
{
|
| 150 |
+
over "adjuster_worm_01_3" (
|
| 151 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
uniform bool doubleSided = 1
|
| 155 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 156 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 157 |
+
)
|
| 158 |
+
rel material:binding:physics = None
|
| 159 |
+
custom bool singleSided = 0
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "jaw_movable_01_001"
|
| 165 |
+
{
|
| 166 |
+
over "jaw_movable_01" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
uniform bool doubleSided = 1
|
| 171 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 172 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 173 |
+
)
|
| 174 |
+
rel material:binding:physics = None
|
| 175 |
+
custom bool singleSided = 0
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
def Xform "Room"
|
| 183 |
+
{
|
| 184 |
+
def Mesh "Bottom" (
|
| 185 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 186 |
+
)
|
| 187 |
+
{
|
| 188 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 189 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 190 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 191 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 195 |
+
uniform token physics:approximation = "convexHull"
|
| 196 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 197 |
+
custom bool primvars:doNotCastShadows = 1
|
| 198 |
+
|
| 199 |
+
def Material "_FlatColorMaterial"
|
| 200 |
+
{
|
| 201 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 202 |
+
|
| 203 |
+
def Shader "Shader"
|
| 204 |
+
{
|
| 205 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 206 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 207 |
+
float inputs:metallic = 0
|
| 208 |
+
float inputs:roughness = 1
|
| 209 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 210 |
+
token outputs:surface
|
| 211 |
+
}
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
def Mesh "Floor" (
|
| 216 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 220 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
bool physics:collisionEnabled = 0
|
| 225 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 226 |
+
custom bool primvars:doNotCastShadows = 1
|
| 227 |
+
token visibility = "invisible"
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
def Mesh "North" (
|
| 231 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 232 |
+
)
|
| 233 |
+
{
|
| 234 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 235 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 236 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 237 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 238 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 239 |
+
)
|
| 240 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 241 |
+
uniform token physics:approximation = "convexHull"
|
| 242 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 243 |
+
custom bool primvars:doNotCastShadows = 1
|
| 244 |
+
|
| 245 |
+
def Material "_FlatColorMaterial"
|
| 246 |
+
{
|
| 247 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 248 |
+
|
| 249 |
+
def Shader "Shader"
|
| 250 |
+
{
|
| 251 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 252 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 253 |
+
float inputs:metallic = 0
|
| 254 |
+
float inputs:roughness = 1
|
| 255 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 256 |
+
token outputs:surface
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
def Mesh "South" (
|
| 262 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 263 |
+
)
|
| 264 |
+
{
|
| 265 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 266 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 267 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 268 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 269 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
+
)
|
| 271 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 272 |
+
uniform token physics:approximation = "convexHull"
|
| 273 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 274 |
+
custom bool primvars:doNotCastShadows = 1
|
| 275 |
+
|
| 276 |
+
def Material "_FlatColorMaterial"
|
| 277 |
+
{
|
| 278 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 279 |
+
|
| 280 |
+
def Shader "Shader"
|
| 281 |
+
{
|
| 282 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 283 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 284 |
+
float inputs:metallic = 0
|
| 285 |
+
float inputs:roughness = 1
|
| 286 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 287 |
+
token outputs:surface
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
def Mesh "West" (
|
| 293 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 294 |
+
)
|
| 295 |
+
{
|
| 296 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 297 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 298 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 299 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 300 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 301 |
+
)
|
| 302 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 303 |
+
uniform token physics:approximation = "convexHull"
|
| 304 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 305 |
+
custom bool primvars:doNotCastShadows = 1
|
| 306 |
+
|
| 307 |
+
def Material "_FlatColorMaterial"
|
| 308 |
+
{
|
| 309 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 310 |
+
|
| 311 |
+
def Shader "Shader"
|
| 312 |
+
{
|
| 313 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 314 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 315 |
+
float inputs:metallic = 0
|
| 316 |
+
float inputs:roughness = 1
|
| 317 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 318 |
+
token outputs:surface
|
| 319 |
+
}
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
def Mesh "East" (
|
| 324 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 325 |
+
)
|
| 326 |
+
{
|
| 327 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 328 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 329 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 330 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 331 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 332 |
+
)
|
| 333 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 334 |
+
uniform token physics:approximation = "convexHull"
|
| 335 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 336 |
+
custom bool primvars:doNotCastShadows = 1
|
| 337 |
+
|
| 338 |
+
def Material "_FlatColorMaterial"
|
| 339 |
+
{
|
| 340 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 341 |
+
|
| 342 |
+
def Shader "Shader"
|
| 343 |
+
{
|
| 344 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 345 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 346 |
+
float inputs:metallic = 0
|
| 347 |
+
float inputs:roughness = 1
|
| 348 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 349 |
+
token outputs:surface
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Xform "Lights"
|
| 356 |
+
{
|
| 357 |
+
def DomeLight "DomeLight_1"
|
| 358 |
+
{
|
| 359 |
+
float inputs:intensity = 2000
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
def Camera "Camera"
|
| 364 |
+
{
|
| 365 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 366 |
+
float focalLength = 35
|
| 367 |
+
float horizontalAperture = 36
|
| 368 |
+
float verticalAperture = 36
|
| 369 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Monkey_Wrench"
|
| 115 |
-
{
|
| 116 |
-
over "frame_01_001"
|
| 117 |
-
{
|
| 118 |
-
over "frame_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "adjuster_worm_01"
|
| 130 |
-
{
|
| 131 |
-
over "adjuster_worm_axis_01"
|
| 132 |
-
{
|
| 133 |
-
over "adjuster_worm_axis_01_2" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
-
)
|
| 140 |
-
rel material:binding:physics = None
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
over "adjuster_worm_01_2"
|
| 145 |
-
{
|
| 146 |
-
over "adjuster_worm_01_3" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "jaw_movable_01_001"
|
| 159 |
-
{
|
| 160 |
-
over "jaw_movable_01" (
|
| 161 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
rel material:binding:physics = None
|
| 168 |
-
}
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
}
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
def Xform "Room"
|
| 175 |
-
{
|
| 176 |
-
def Mesh "Bottom" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 186 |
-
custom bool primvars:doNotCastShadows = 1
|
| 187 |
-
}
|
| 188 |
-
|
| 189 |
-
def Mesh "Floor" (
|
| 190 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 194 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 197 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 198 |
-
)
|
| 199 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 200 |
-
uniform token physics:approximation = "convexHull"
|
| 201 |
-
bool physics:collisionEnabled = 1
|
| 202 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 203 |
-
custom bool primvars:doNotCastShadows = 1
|
| 204 |
-
|
| 205 |
-
def Material "_FlatColorMaterial"
|
| 206 |
-
{
|
| 207 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 208 |
-
|
| 209 |
-
def Shader "Shader"
|
| 210 |
-
{
|
| 211 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 212 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 213 |
-
float inputs:metallic = 0
|
| 214 |
-
float inputs:roughness = 1
|
| 215 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 216 |
-
token outputs:surface
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
}
|
| 220 |
-
|
| 221 |
-
def Mesh "North" (
|
| 222 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 223 |
-
)
|
| 224 |
-
{
|
| 225 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 226 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 229 |
-
uniform token physics:approximation = "convexHull"
|
| 230 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 231 |
-
custom bool primvars:doNotCastShadows = 1
|
| 232 |
-
}
|
| 233 |
-
|
| 234 |
-
def Mesh "South" (
|
| 235 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 236 |
-
)
|
| 237 |
-
{
|
| 238 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 242 |
-
uniform token physics:approximation = "convexHull"
|
| 243 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 244 |
-
custom bool primvars:doNotCastShadows = 1
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
-
uniform token physics:approximation = "convexHull"
|
| 256 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
-
custom bool primvars:doNotCastShadows = 1
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
def Mesh "East" (
|
| 261 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 262 |
-
)
|
| 263 |
-
{
|
| 264 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 265 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 266 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 267 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 268 |
-
uniform token physics:approximation = "convexHull"
|
| 269 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 270 |
-
custom bool primvars:doNotCastShadows = 1
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Monkey_Wrench"
|
| 115 |
+
{
|
| 116 |
+
over "frame_01_001"
|
| 117 |
+
{
|
| 118 |
+
over "frame_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "adjuster_worm_01"
|
| 130 |
+
{
|
| 131 |
+
over "adjuster_worm_axis_01"
|
| 132 |
+
{
|
| 133 |
+
over "adjuster_worm_axis_01_2" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
+
)
|
| 140 |
+
rel material:binding:physics = None
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
over "adjuster_worm_01_2"
|
| 145 |
+
{
|
| 146 |
+
over "adjuster_worm_01_3" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "jaw_movable_01_001"
|
| 159 |
+
{
|
| 160 |
+
over "jaw_movable_01" (
|
| 161 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
rel material:binding:physics = None
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
def Xform "Room"
|
| 175 |
+
{
|
| 176 |
+
def Mesh "Bottom" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 186 |
+
custom bool primvars:doNotCastShadows = 1
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
def Mesh "Floor" (
|
| 190 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 194 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 197 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 198 |
+
)
|
| 199 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 200 |
+
uniform token physics:approximation = "convexHull"
|
| 201 |
+
bool physics:collisionEnabled = 1
|
| 202 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 203 |
+
custom bool primvars:doNotCastShadows = 1
|
| 204 |
+
|
| 205 |
+
def Material "_FlatColorMaterial"
|
| 206 |
+
{
|
| 207 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 208 |
+
|
| 209 |
+
def Shader "Shader"
|
| 210 |
+
{
|
| 211 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 212 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 213 |
+
float inputs:metallic = 0
|
| 214 |
+
float inputs:roughness = 1
|
| 215 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 216 |
+
token outputs:surface
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
def Mesh "North" (
|
| 222 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 223 |
+
)
|
| 224 |
+
{
|
| 225 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 226 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 227 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 228 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 229 |
+
uniform token physics:approximation = "convexHull"
|
| 230 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 231 |
+
custom bool primvars:doNotCastShadows = 1
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
def Mesh "South" (
|
| 235 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 236 |
+
)
|
| 237 |
+
{
|
| 238 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 239 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 240 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 241 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 242 |
+
uniform token physics:approximation = "convexHull"
|
| 243 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 244 |
+
custom bool primvars:doNotCastShadows = 1
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 255 |
+
uniform token physics:approximation = "convexHull"
|
| 256 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 257 |
+
custom bool primvars:doNotCastShadows = 1
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
def Mesh "East" (
|
| 261 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 262 |
+
)
|
| 263 |
+
{
|
| 264 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 265 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 266 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 267 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 268 |
+
uniform token physics:approximation = "convexHull"
|
| 269 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 270 |
+
custom bool primvars:doNotCastShadows = 1
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,365 +1,365 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Monkey_Wrench"
|
| 115 |
-
{
|
| 116 |
-
over "frame_01_001"
|
| 117 |
-
{
|
| 118 |
-
over "frame_01" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "adjuster_worm_01"
|
| 130 |
-
{
|
| 131 |
-
over "adjuster_worm_axis_01"
|
| 132 |
-
{
|
| 133 |
-
over "adjuster_worm_axis_01_2" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
-
)
|
| 140 |
-
rel material:binding:physics = None
|
| 141 |
-
}
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
over "adjuster_worm_01_2"
|
| 145 |
-
{
|
| 146 |
-
over "adjuster_worm_01_3" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
over "jaw_movable_01_001"
|
| 159 |
-
{
|
| 160 |
-
over "jaw_movable_01" (
|
| 161 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
rel material:binding:physics = None
|
| 168 |
-
}
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
}
|
| 172 |
-
}
|
| 173 |
-
|
| 174 |
-
def Xform "Room"
|
| 175 |
-
{
|
| 176 |
-
def Mesh "Bottom" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 184 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
-
)
|
| 186 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 187 |
-
uniform token physics:approximation = "convexHull"
|
| 188 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 189 |
-
custom bool primvars:doNotCastShadows = 1
|
| 190 |
-
|
| 191 |
-
def Material "_FlatColorMaterial"
|
| 192 |
-
{
|
| 193 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 194 |
-
|
| 195 |
-
def Shader "Shader"
|
| 196 |
-
{
|
| 197 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 198 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 199 |
-
float inputs:metallic = 0
|
| 200 |
-
float inputs:roughness = 1
|
| 201 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 202 |
-
token outputs:surface
|
| 203 |
-
}
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
|
| 207 |
-
def Mesh "Floor" (
|
| 208 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 209 |
-
)
|
| 210 |
-
{
|
| 211 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
-
uniform token physics:approximation = "convexHull"
|
| 216 |
-
bool physics:collisionEnabled = 0
|
| 217 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
-
custom bool primvars:doNotCastShadows = 1
|
| 219 |
-
token visibility = "invisible"
|
| 220 |
-
}
|
| 221 |
-
|
| 222 |
-
def Mesh "North" (
|
| 223 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 224 |
-
)
|
| 225 |
-
{
|
| 226 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 227 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 228 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 229 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 233 |
-
uniform token physics:approximation = "convexHull"
|
| 234 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 235 |
-
custom bool primvars:doNotCastShadows = 1
|
| 236 |
-
|
| 237 |
-
def Material "_FlatColorMaterial"
|
| 238 |
-
{
|
| 239 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 240 |
-
|
| 241 |
-
def Shader "Shader"
|
| 242 |
-
{
|
| 243 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 244 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 245 |
-
float inputs:metallic = 0
|
| 246 |
-
float inputs:roughness = 1
|
| 247 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 248 |
-
token outputs:surface
|
| 249 |
-
}
|
| 250 |
-
}
|
| 251 |
-
}
|
| 252 |
-
|
| 253 |
-
def Mesh "South" (
|
| 254 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 255 |
-
)
|
| 256 |
-
{
|
| 257 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 258 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 259 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 260 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 264 |
-
uniform token physics:approximation = "convexHull"
|
| 265 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 266 |
-
custom bool primvars:doNotCastShadows = 1
|
| 267 |
-
|
| 268 |
-
def Material "_FlatColorMaterial"
|
| 269 |
-
{
|
| 270 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 271 |
-
|
| 272 |
-
def Shader "Shader"
|
| 273 |
-
{
|
| 274 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 275 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 276 |
-
float inputs:metallic = 0
|
| 277 |
-
float inputs:roughness = 1
|
| 278 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 279 |
-
token outputs:surface
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def Mesh "West" (
|
| 285 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 289 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 290 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 291 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 292 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
-
)
|
| 294 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
-
uniform token physics:approximation = "convexHull"
|
| 296 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
-
custom bool primvars:doNotCastShadows = 1
|
| 298 |
-
|
| 299 |
-
def Material "_FlatColorMaterial"
|
| 300 |
-
{
|
| 301 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 302 |
-
|
| 303 |
-
def Shader "Shader"
|
| 304 |
-
{
|
| 305 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 306 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 307 |
-
float inputs:metallic = 0
|
| 308 |
-
float inputs:roughness = 1
|
| 309 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 310 |
-
token outputs:surface
|
| 311 |
-
}
|
| 312 |
-
}
|
| 313 |
-
}
|
| 314 |
-
|
| 315 |
-
def Mesh "East" (
|
| 316 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
-
)
|
| 318 |
-
{
|
| 319 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 320 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 326 |
-
uniform token physics:approximation = "convexHull"
|
| 327 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 328 |
-
custom bool primvars:doNotCastShadows = 1
|
| 329 |
-
|
| 330 |
-
def Material "_FlatColorMaterial"
|
| 331 |
-
{
|
| 332 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
-
|
| 334 |
-
def Shader "Shader"
|
| 335 |
-
{
|
| 336 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 338 |
-
float inputs:metallic = 0
|
| 339 |
-
float inputs:roughness = 1
|
| 340 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
-
token outputs:surface
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
| 347 |
-
def Xform "Lights"
|
| 348 |
-
{
|
| 349 |
-
def DomeLight "DomeLight_1"
|
| 350 |
-
{
|
| 351 |
-
float inputs:intensity = 1000
|
| 352 |
-
}
|
| 353 |
-
}
|
| 354 |
-
|
| 355 |
-
def Camera "Camera"
|
| 356 |
-
{
|
| 357 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 358 |
-
float focalLength = 35
|
| 359 |
-
float horizontalAperture = 36
|
| 360 |
-
float verticalAperture = 36
|
| 361 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 362 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 363 |
-
}
|
| 364 |
-
}
|
| 365 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Monkey_Wrench"
|
| 115 |
+
{
|
| 116 |
+
over "frame_01_001"
|
| 117 |
+
{
|
| 118 |
+
over "frame_01" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "adjuster_worm_01"
|
| 130 |
+
{
|
| 131 |
+
over "adjuster_worm_axis_01"
|
| 132 |
+
{
|
| 133 |
+
over "adjuster_worm_axis_01_2" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
+
)
|
| 140 |
+
rel material:binding:physics = None
|
| 141 |
+
}
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
over "adjuster_worm_01_2"
|
| 145 |
+
{
|
| 146 |
+
over "adjuster_worm_01_3" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
over "jaw_movable_01_001"
|
| 159 |
+
{
|
| 160 |
+
over "jaw_movable_01" (
|
| 161 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
rel material:binding:physics = None
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
def Xform "Room"
|
| 175 |
+
{
|
| 176 |
+
def Mesh "Bottom" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 184 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 185 |
+
)
|
| 186 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 187 |
+
uniform token physics:approximation = "convexHull"
|
| 188 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 189 |
+
custom bool primvars:doNotCastShadows = 1
|
| 190 |
+
|
| 191 |
+
def Material "_FlatColorMaterial"
|
| 192 |
+
{
|
| 193 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 194 |
+
|
| 195 |
+
def Shader "Shader"
|
| 196 |
+
{
|
| 197 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 198 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 199 |
+
float inputs:metallic = 0
|
| 200 |
+
float inputs:roughness = 1
|
| 201 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 202 |
+
token outputs:surface
|
| 203 |
+
}
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
def Mesh "Floor" (
|
| 208 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 209 |
+
)
|
| 210 |
+
{
|
| 211 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 212 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 213 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 214 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 215 |
+
uniform token physics:approximation = "convexHull"
|
| 216 |
+
bool physics:collisionEnabled = 0
|
| 217 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 218 |
+
custom bool primvars:doNotCastShadows = 1
|
| 219 |
+
token visibility = "invisible"
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
def Mesh "North" (
|
| 223 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 224 |
+
)
|
| 225 |
+
{
|
| 226 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 227 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 228 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 229 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 233 |
+
uniform token physics:approximation = "convexHull"
|
| 234 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 235 |
+
custom bool primvars:doNotCastShadows = 1
|
| 236 |
+
|
| 237 |
+
def Material "_FlatColorMaterial"
|
| 238 |
+
{
|
| 239 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 240 |
+
|
| 241 |
+
def Shader "Shader"
|
| 242 |
+
{
|
| 243 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 244 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 245 |
+
float inputs:metallic = 0
|
| 246 |
+
float inputs:roughness = 1
|
| 247 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 248 |
+
token outputs:surface
|
| 249 |
+
}
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
def Mesh "South" (
|
| 254 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 255 |
+
)
|
| 256 |
+
{
|
| 257 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 258 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 259 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 260 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 264 |
+
uniform token physics:approximation = "convexHull"
|
| 265 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 266 |
+
custom bool primvars:doNotCastShadows = 1
|
| 267 |
+
|
| 268 |
+
def Material "_FlatColorMaterial"
|
| 269 |
+
{
|
| 270 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 271 |
+
|
| 272 |
+
def Shader "Shader"
|
| 273 |
+
{
|
| 274 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 275 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 276 |
+
float inputs:metallic = 0
|
| 277 |
+
float inputs:roughness = 1
|
| 278 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 279 |
+
token outputs:surface
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def Mesh "West" (
|
| 285 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 289 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 290 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 291 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 292 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 293 |
+
)
|
| 294 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 295 |
+
uniform token physics:approximation = "convexHull"
|
| 296 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 297 |
+
custom bool primvars:doNotCastShadows = 1
|
| 298 |
+
|
| 299 |
+
def Material "_FlatColorMaterial"
|
| 300 |
+
{
|
| 301 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 302 |
+
|
| 303 |
+
def Shader "Shader"
|
| 304 |
+
{
|
| 305 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 306 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 307 |
+
float inputs:metallic = 0
|
| 308 |
+
float inputs:roughness = 1
|
| 309 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 310 |
+
token outputs:surface
|
| 311 |
+
}
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
def Mesh "East" (
|
| 316 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 317 |
+
)
|
| 318 |
+
{
|
| 319 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 320 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 321 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 322 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 326 |
+
uniform token physics:approximation = "convexHull"
|
| 327 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 328 |
+
custom bool primvars:doNotCastShadows = 1
|
| 329 |
+
|
| 330 |
+
def Material "_FlatColorMaterial"
|
| 331 |
+
{
|
| 332 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 333 |
+
|
| 334 |
+
def Shader "Shader"
|
| 335 |
+
{
|
| 336 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 337 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 338 |
+
float inputs:metallic = 0
|
| 339 |
+
float inputs:roughness = 1
|
| 340 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 341 |
+
token outputs:surface
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
def Xform "Lights"
|
| 348 |
+
{
|
| 349 |
+
def DomeLight "DomeLight_1"
|
| 350 |
+
{
|
| 351 |
+
float inputs:intensity = 1000
|
| 352 |
+
}
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
def Camera "Camera"
|
| 356 |
+
{
|
| 357 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 358 |
+
float focalLength = 35
|
| 359 |
+
float horizontalAperture = 36
|
| 360 |
+
float verticalAperture = 36
|
| 361 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 362 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0033250586, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0033250586, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.10573665259514194, 0.2819644069203785, 0.14787886365771546, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/a4d5d628d1ce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,467 +1,467 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -0.9798228956575631, 2.563700389711097)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Monkey_Wrench"
|
| 103 |
-
{
|
| 104 |
-
over "frame_01_001" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
|
| 109 |
-
point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
|
| 110 |
-
float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
|
| 111 |
-
float physics:mass = 0.41836932
|
| 112 |
-
quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
|
| 113 |
-
vector3f physics:velocity = (-1.02148053e-13, 1.4398847e-14, -0.12262502)
|
| 114 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (4.656613e-10, 2.1588349e-8, -0.0010220526)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "adjuster_worm_01" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (1.4102012e-9, -0.0000026784467, -1.0159006e-9)
|
| 125 |
-
point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
|
| 126 |
-
float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
|
| 127 |
-
float physics:mass = 0.010590488
|
| 128 |
-
quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
|
| 129 |
-
vector3f physics:velocity = (3.88205e-12, 9.1124076e-14, -0.12262502)
|
| 130 |
-
quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (6.0535967e-9, 2.1588349e-8, -0.0010220526)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "jaw_movable_01_001" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
|
| 141 |
-
point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
|
| 142 |
-
float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
|
| 143 |
-
float physics:mass = 0.027040195
|
| 144 |
-
quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
|
| 145 |
-
vector3f physics:velocity = (-5.402627e-11, -1.0848506e-11, -0.12262502)
|
| 146 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-1.3969839e-8, -3.8016296e-8, -0.001022291)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
|
| 155 |
-
def Xform "Room"
|
| 156 |
-
{
|
| 157 |
-
def Mesh "Bottom" (
|
| 158 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
-
)
|
| 160 |
-
{
|
| 161 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
|
| 172 |
-
def Material "_FlatColorMaterial"
|
| 173 |
-
{
|
| 174 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
-
|
| 176 |
-
def Shader "Shader"
|
| 177 |
-
{
|
| 178 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
-
float inputs:metallic = 0
|
| 181 |
-
float inputs:roughness = 1
|
| 182 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
-
token outputs:surface
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
def Mesh "Floor" (
|
| 189 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
-
)
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 1
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
|
| 204 |
-
def Material "_FlatColorMaterial"
|
| 205 |
-
{
|
| 206 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
-
|
| 208 |
-
def Shader "Shader"
|
| 209 |
-
{
|
| 210 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
-
float inputs:metallic = 0
|
| 213 |
-
float inputs:roughness = 1
|
| 214 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
-
token outputs:surface
|
| 216 |
-
}
|
| 217 |
-
}
|
| 218 |
-
}
|
| 219 |
-
|
| 220 |
-
def Mesh "North" (
|
| 221 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
-
)
|
| 223 |
-
{
|
| 224 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
-
)
|
| 230 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
-
uniform token physics:approximation = "convexHull"
|
| 232 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
-
custom bool primvars:doNotCastShadows = 1
|
| 234 |
-
|
| 235 |
-
def Material "_FlatColorMaterial"
|
| 236 |
-
{
|
| 237 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
-
|
| 239 |
-
def Shader "Shader"
|
| 240 |
-
{
|
| 241 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
-
float inputs:metallic = 0
|
| 244 |
-
float inputs:roughness = 1
|
| 245 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
-
token outputs:surface
|
| 247 |
-
}
|
| 248 |
-
}
|
| 249 |
-
}
|
| 250 |
-
|
| 251 |
-
def Mesh "South" (
|
| 252 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
-
)
|
| 254 |
-
{
|
| 255 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
-
)
|
| 261 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
-
uniform token physics:approximation = "convexHull"
|
| 263 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
-
custom bool primvars:doNotCastShadows = 1
|
| 265 |
-
|
| 266 |
-
def Material "_FlatColorMaterial"
|
| 267 |
-
{
|
| 268 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
-
|
| 270 |
-
def Shader "Shader"
|
| 271 |
-
{
|
| 272 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
-
float inputs:metallic = 0
|
| 275 |
-
float inputs:roughness = 1
|
| 276 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
-
token outputs:surface
|
| 278 |
-
}
|
| 279 |
-
}
|
| 280 |
-
}
|
| 281 |
-
|
| 282 |
-
def Mesh "West" (
|
| 283 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
-
)
|
| 285 |
-
{
|
| 286 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
-
)
|
| 292 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
-
uniform token physics:approximation = "convexHull"
|
| 294 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
-
custom bool primvars:doNotCastShadows = 1
|
| 296 |
-
|
| 297 |
-
def Material "_FlatColorMaterial"
|
| 298 |
-
{
|
| 299 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
-
|
| 301 |
-
def Shader "Shader"
|
| 302 |
-
{
|
| 303 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
-
float inputs:metallic = 0
|
| 306 |
-
float inputs:roughness = 1
|
| 307 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
-
token outputs:surface
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
}
|
| 312 |
-
|
| 313 |
-
def Mesh "East" (
|
| 314 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
-
)
|
| 316 |
-
{
|
| 317 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
-
)
|
| 323 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
-
uniform token physics:approximation = "convexHull"
|
| 325 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
-
custom bool primvars:doNotCastShadows = 1
|
| 327 |
-
|
| 328 |
-
def Material "_FlatColorMaterial"
|
| 329 |
-
{
|
| 330 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
-
|
| 332 |
-
def Shader "Shader"
|
| 333 |
-
{
|
| 334 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
-
float inputs:metallic = 0
|
| 337 |
-
float inputs:roughness = 1
|
| 338 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
-
token outputs:surface
|
| 340 |
-
}
|
| 341 |
-
}
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
def Mesh "Slope" (
|
| 345 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 349 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 352 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 353 |
-
)
|
| 354 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 355 |
-
custom bool primvars:doNotCastShadows = 1
|
| 356 |
-
float xformOp:rotateX = 45
|
| 357 |
-
float xformOp:rotateZ = 180
|
| 358 |
-
float3 xformOp:scale = (50, 1.9795412, 0.024744265)
|
| 359 |
-
double3 xformOp:translate = (0, 0, 1.3601561701461586)
|
| 360 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 361 |
-
|
| 362 |
-
def Material "_FlatColorMaterial"
|
| 363 |
-
{
|
| 364 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 365 |
-
|
| 366 |
-
def Shader "Shader"
|
| 367 |
-
{
|
| 368 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 369 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 370 |
-
float inputs:metallic = 0
|
| 371 |
-
float inputs:roughness = 1
|
| 372 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 373 |
-
token outputs:surface
|
| 374 |
-
}
|
| 375 |
-
}
|
| 376 |
-
|
| 377 |
-
def "PhysMaterial" (
|
| 378 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 379 |
-
)
|
| 380 |
-
{
|
| 381 |
-
float physics:dynamicFriction = 0.4
|
| 382 |
-
float physics:restitution = 0
|
| 383 |
-
float physics:staticFriction = 0.5
|
| 384 |
-
}
|
| 385 |
-
}
|
| 386 |
-
|
| 387 |
-
def Xform "SlopeCollision"
|
| 388 |
-
{
|
| 389 |
-
float xformOp:rotateX = 45
|
| 390 |
-
float xformOp:rotateZ = 180
|
| 391 |
-
double3 xformOp:translate = (0, 0, 1.3601561701461586)
|
| 392 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 393 |
-
|
| 394 |
-
def Cube "Box" (
|
| 395 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 399 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
double size = 1
|
| 402 |
-
token visibility = "invisible"
|
| 403 |
-
float3 xformOp:scale = (100, 3.9590824, 0.024744265)
|
| 404 |
-
double3 xformOp:translate = (0, 0, -0.012372132390737534)
|
| 405 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 406 |
-
}
|
| 407 |
-
}
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def Xform "Lights"
|
| 411 |
-
{
|
| 412 |
-
def DomeLight "DomeLight_1"
|
| 413 |
-
{
|
| 414 |
-
float inputs:intensity = 1000
|
| 415 |
-
}
|
| 416 |
-
}
|
| 417 |
-
|
| 418 |
-
def PhysicsScene "PhysicsScene" (
|
| 419 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 420 |
-
)
|
| 421 |
-
{
|
| 422 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 423 |
-
float physics:gravityMagnitude = 9.81
|
| 424 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 425 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 426 |
-
bool physxScene:enableGPUDynamics = 1
|
| 427 |
-
bool physxScene:enableStabilization = 1
|
| 428 |
-
uniform token physxScene:solverType = "TGS"
|
| 429 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 430 |
-
}
|
| 431 |
-
|
| 432 |
-
def Xform "GroundPlane"
|
| 433 |
-
{
|
| 434 |
-
def Mesh "CollisionMesh" (
|
| 435 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 439 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 440 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 441 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 442 |
-
)
|
| 443 |
-
uniform token physics:approximation = "convexHull"
|
| 444 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 445 |
-
token visibility = "invisible"
|
| 446 |
-
}
|
| 447 |
-
|
| 448 |
-
def "PhysMaterial" (
|
| 449 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 450 |
-
)
|
| 451 |
-
{
|
| 452 |
-
float physics:dynamicFriction = 0.4
|
| 453 |
-
float physics:restitution = 0
|
| 454 |
-
float physics:staticFriction = 0.5
|
| 455 |
-
}
|
| 456 |
-
}
|
| 457 |
-
|
| 458 |
-
def Camera "Camera"
|
| 459 |
-
{
|
| 460 |
-
float2 clippingRange = (0.005000138, 1000)
|
| 461 |
-
float focalLength = 35
|
| 462 |
-
float horizontalAperture = 36
|
| 463 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-0.49030389047415524, -0.9798228848633888, 2.6681468017490655, 1) )
|
| 464 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 465 |
-
}
|
| 466 |
-
}
|
| 467 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -0.9798228956575631, 2.563700389711097)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/monkey_wrench/simready_usd/monkey_wrench.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Monkey_Wrench"
|
| 103 |
+
{
|
| 104 |
+
over "frame_01_001" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
|
| 109 |
+
point3f physics:centerOfMass = (-0.001883187, -0.00056296296, 0.0069750086)
|
| 110 |
+
float3 physics:diagonalInertia = (0.0021019992, 0.000050353417, 0.0021479826)
|
| 111 |
+
float physics:mass = 0.41836932
|
| 112 |
+
quatf physics:principalAxes = (0.9992722, -0.00005519141, -0.0002695311, -0.03814398)
|
| 113 |
+
vector3f physics:velocity = (-1.02148053e-13, 1.4398847e-14, -0.12262502)
|
| 114 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (4.656613e-10, 2.1588349e-8, -0.0010220526)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "adjuster_worm_01" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (1.4102012e-9, -0.0000026784467, -1.0159006e-9)
|
| 125 |
+
point3f physics:centerOfMass = (-0.0061342944, 0.07956473, 0.0069201966)
|
| 126 |
+
float3 physics:diagonalInertia = (1.3715075e-7, 5.038739e-7, 5.0482316e-7)
|
| 127 |
+
float physics:mass = 0.010590488
|
| 128 |
+
quatf physics:principalAxes = (0.99503756, -0.032617036, -0.004485484, 0.09389501)
|
| 129 |
+
vector3f physics:velocity = (3.88205e-12, 9.1124076e-14, -0.12262502)
|
| 130 |
+
quatf xformOp:orient = (1, -6.995042e-25, 1.9670083e-9, -2.0981423e-8)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (6.0535967e-9, 2.1588349e-8, -0.0010220526)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "jaw_movable_01_001" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (1.4102834e-9, -0.0000026784467, -1.0159006e-9)
|
| 141 |
+
point3f physics:centerOfMass = (0.008724965, 0.10120758, 0.0069924896)
|
| 142 |
+
float3 physics:diagonalInertia = (0.0000024788037, 0.0000011926402, 0.0000034918824)
|
| 143 |
+
float physics:mass = 0.027040195
|
| 144 |
+
quatf physics:principalAxes = (0.9919029, 0.0008171909, 0.0028703178, -0.12696384)
|
| 145 |
+
vector3f physics:velocity = (-5.402627e-11, -1.0848506e-11, -0.12262502)
|
| 146 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-1.3969839e-8, -3.8016296e-8, -0.001022291)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
def Xform "Room"
|
| 156 |
+
{
|
| 157 |
+
def Mesh "Bottom" (
|
| 158 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 159 |
+
)
|
| 160 |
+
{
|
| 161 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 162 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 163 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 164 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
|
| 172 |
+
def Material "_FlatColorMaterial"
|
| 173 |
+
{
|
| 174 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 175 |
+
|
| 176 |
+
def Shader "Shader"
|
| 177 |
+
{
|
| 178 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 179 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 180 |
+
float inputs:metallic = 0
|
| 181 |
+
float inputs:roughness = 1
|
| 182 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 183 |
+
token outputs:surface
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
def Mesh "Floor" (
|
| 189 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 193 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 194 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 195 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 196 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 197 |
+
)
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 1
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
|
| 204 |
+
def Material "_FlatColorMaterial"
|
| 205 |
+
{
|
| 206 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 207 |
+
|
| 208 |
+
def Shader "Shader"
|
| 209 |
+
{
|
| 210 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 211 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 212 |
+
float inputs:metallic = 0
|
| 213 |
+
float inputs:roughness = 1
|
| 214 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 215 |
+
token outputs:surface
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
def Mesh "North" (
|
| 221 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 222 |
+
)
|
| 223 |
+
{
|
| 224 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 225 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 226 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 227 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 228 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 229 |
+
)
|
| 230 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 231 |
+
uniform token physics:approximation = "convexHull"
|
| 232 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 233 |
+
custom bool primvars:doNotCastShadows = 1
|
| 234 |
+
|
| 235 |
+
def Material "_FlatColorMaterial"
|
| 236 |
+
{
|
| 237 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 238 |
+
|
| 239 |
+
def Shader "Shader"
|
| 240 |
+
{
|
| 241 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 242 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 243 |
+
float inputs:metallic = 0
|
| 244 |
+
float inputs:roughness = 1
|
| 245 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 246 |
+
token outputs:surface
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
def Mesh "South" (
|
| 252 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 253 |
+
)
|
| 254 |
+
{
|
| 255 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 256 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 257 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 258 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 259 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 260 |
+
)
|
| 261 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 262 |
+
uniform token physics:approximation = "convexHull"
|
| 263 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 264 |
+
custom bool primvars:doNotCastShadows = 1
|
| 265 |
+
|
| 266 |
+
def Material "_FlatColorMaterial"
|
| 267 |
+
{
|
| 268 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 269 |
+
|
| 270 |
+
def Shader "Shader"
|
| 271 |
+
{
|
| 272 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 273 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 274 |
+
float inputs:metallic = 0
|
| 275 |
+
float inputs:roughness = 1
|
| 276 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 277 |
+
token outputs:surface
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
def Mesh "West" (
|
| 283 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 284 |
+
)
|
| 285 |
+
{
|
| 286 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 287 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 288 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 289 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 290 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
+
)
|
| 292 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 293 |
+
uniform token physics:approximation = "convexHull"
|
| 294 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 295 |
+
custom bool primvars:doNotCastShadows = 1
|
| 296 |
+
|
| 297 |
+
def Material "_FlatColorMaterial"
|
| 298 |
+
{
|
| 299 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 300 |
+
|
| 301 |
+
def Shader "Shader"
|
| 302 |
+
{
|
| 303 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 304 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 305 |
+
float inputs:metallic = 0
|
| 306 |
+
float inputs:roughness = 1
|
| 307 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 308 |
+
token outputs:surface
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
def Mesh "East" (
|
| 314 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 315 |
+
)
|
| 316 |
+
{
|
| 317 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 318 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 319 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 320 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 321 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 322 |
+
)
|
| 323 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 324 |
+
uniform token physics:approximation = "convexHull"
|
| 325 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 326 |
+
custom bool primvars:doNotCastShadows = 1
|
| 327 |
+
|
| 328 |
+
def Material "_FlatColorMaterial"
|
| 329 |
+
{
|
| 330 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 331 |
+
|
| 332 |
+
def Shader "Shader"
|
| 333 |
+
{
|
| 334 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 335 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 336 |
+
float inputs:metallic = 0
|
| 337 |
+
float inputs:roughness = 1
|
| 338 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 339 |
+
token outputs:surface
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
def Mesh "Slope" (
|
| 345 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 349 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 350 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 351 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 352 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 353 |
+
)
|
| 354 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 355 |
+
custom bool primvars:doNotCastShadows = 1
|
| 356 |
+
float xformOp:rotateX = 45
|
| 357 |
+
float xformOp:rotateZ = 180
|
| 358 |
+
float3 xformOp:scale = (50, 1.9795412, 0.024744265)
|
| 359 |
+
double3 xformOp:translate = (0, 0, 1.3601561701461586)
|
| 360 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 361 |
+
|
| 362 |
+
def Material "_FlatColorMaterial"
|
| 363 |
+
{
|
| 364 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 365 |
+
|
| 366 |
+
def Shader "Shader"
|
| 367 |
+
{
|
| 368 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 369 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 370 |
+
float inputs:metallic = 0
|
| 371 |
+
float inputs:roughness = 1
|
| 372 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 373 |
+
token outputs:surface
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
def "PhysMaterial" (
|
| 378 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 379 |
+
)
|
| 380 |
+
{
|
| 381 |
+
float physics:dynamicFriction = 0.4
|
| 382 |
+
float physics:restitution = 0
|
| 383 |
+
float physics:staticFriction = 0.5
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
def Xform "SlopeCollision"
|
| 388 |
+
{
|
| 389 |
+
float xformOp:rotateX = 45
|
| 390 |
+
float xformOp:rotateZ = 180
|
| 391 |
+
double3 xformOp:translate = (0, 0, 1.3601561701461586)
|
| 392 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 393 |
+
|
| 394 |
+
def Cube "Box" (
|
| 395 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 399 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
double size = 1
|
| 402 |
+
token visibility = "invisible"
|
| 403 |
+
float3 xformOp:scale = (100, 3.9590824, 0.024744265)
|
| 404 |
+
double3 xformOp:translate = (0, 0, -0.012372132390737534)
|
| 405 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def Xform "Lights"
|
| 411 |
+
{
|
| 412 |
+
def DomeLight "DomeLight_1"
|
| 413 |
+
{
|
| 414 |
+
float inputs:intensity = 1000
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
def PhysicsScene "PhysicsScene" (
|
| 419 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 420 |
+
)
|
| 421 |
+
{
|
| 422 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 423 |
+
float physics:gravityMagnitude = 9.81
|
| 424 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 425 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 426 |
+
bool physxScene:enableGPUDynamics = 1
|
| 427 |
+
bool physxScene:enableStabilization = 1
|
| 428 |
+
uniform token physxScene:solverType = "TGS"
|
| 429 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
def Xform "GroundPlane"
|
| 433 |
+
{
|
| 434 |
+
def Mesh "CollisionMesh" (
|
| 435 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 439 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 440 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 441 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 442 |
+
)
|
| 443 |
+
uniform token physics:approximation = "convexHull"
|
| 444 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 445 |
+
token visibility = "invisible"
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
def "PhysMaterial" (
|
| 449 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 450 |
+
)
|
| 451 |
+
{
|
| 452 |
+
float physics:dynamicFriction = 0.4
|
| 453 |
+
float physics:restitution = 0
|
| 454 |
+
float physics:staticFriction = 0.5
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
def Camera "Camera"
|
| 459 |
+
{
|
| 460 |
+
float2 clippingRange = (0.005000138, 1000)
|
| 461 |
+
float focalLength = 35
|
| 462 |
+
float horizontalAperture = 36
|
| 463 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-0.49030389047415524, -0.9798228848633888, 2.6681468017490655, 1) )
|
| 464 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 465 |
+
}
|
| 466 |
+
}
|
| 467 |
+
|