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Add 50 SimReady assets with validation and runtime test evidence (part 6)

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  1. .gitattributes +8 -0
  2. reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/result.json +1 -0
  3. reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -0
  4. reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png +3 -0
  5. reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png +3 -0
  6. reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json +1 -0
  7. reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -0
  8. reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png +3 -0
  9. reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json +1 -0
  10. reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/result.json +1 -0
  11. reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 +3 -0
  12. reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +430 -0
  13. reports/runtime/results/external/57f58785b5ad/.simready/validation.json +314 -0
  14. reports/runtime/results/external/57f58785b5ad/steel_drum.usd +3 -0
  15. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_off.mp4 +3 -0
  16. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/culling_xz_culling_on.mp4 +3 -0
  17. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/result.json +1 -0
  18. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -0
  19. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 +3 -0
  20. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/result.json +1 -0
  21. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -0
  22. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 +3 -0
  23. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/result.json +1 -0
  24. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -0
  25. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png +3 -0
  26. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png +3 -0
  27. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png +3 -0
  28. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_uncovered_001.png +3 -0
  29. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/result.json +1 -0
  30. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -0
  31. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 +3 -0
  32. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/result.json +1 -0
  33. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -0
  34. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 +3 -0
  35. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 +3 -0
  36. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/result.json +1 -0
  37. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -0
  38. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png +3 -0
  39. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png +3 -0
  40. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/result.json +1 -0
  41. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -0
  42. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png +3 -0
  43. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png +3 -0
  44. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png +3 -0
  45. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png +3 -0
  46. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/result.json +1 -0
  47. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -0
  48. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png +3 -0
  49. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png +3 -0
  50. reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json +1 -0
.gitattributes CHANGED
@@ -118,3 +118,11 @@ reports/runtime/results/external/50311b4ffa94/hand_saw.usd filter=lfs diff=lfs m
118
  reports/runtime/results/external/5108ff4c827d/safety_cone.usd filter=lfs diff=lfs merge=lfs -text
119
  reports/runtime/results/external/559efa3c4267/fire_extinguisher.usd filter=lfs diff=lfs merge=lfs -text
120
  reports/runtime/results/external/5660dc9b8876/storage_rack.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
118
  reports/runtime/results/external/5108ff4c827d/safety_cone.usd filter=lfs diff=lfs merge=lfs -text
119
  reports/runtime/results/external/559efa3c4267/fire_extinguisher.usd filter=lfs diff=lfs merge=lfs -text
120
  reports/runtime/results/external/5660dc9b8876/storage_rack.usd filter=lfs diff=lfs merge=lfs -text
121
+ reports/runtime/results/external/57f58785b5ad/steel_drum.usd filter=lfs diff=lfs merge=lfs -text
122
+ reports/runtime/results/external/5915c44ffa7e/saftey_helmet.usd filter=lfs diff=lfs merge=lfs -text
123
+ reports/runtime/results/external/5f3ea0e80067/safety_barrier.usd filter=lfs diff=lfs merge=lfs -text
124
+ reports/runtime/results/external/631e7b35af71/shovel.usd filter=lfs diff=lfs merge=lfs -text
125
+ reports/runtime/results/external/6ebc1364544d/pallet.usd filter=lfs diff=lfs merge=lfs -text
126
+ reports/runtime/results/external/7225ec500b4d/gas_cylinder.usd filter=lfs diff=lfs merge=lfs -text
127
+ reports/runtime/results/external/880230ee48f1/platform_dolly.usd filter=lfs diff=lfs merge=lfs -text
128
+ reports/runtime/results/external/88a869560298/bollard.usd filter=lfs diff=lfs merge=lfs -text
reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 2.281, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.671, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 167.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 2, "unit": null}, "universal_surface_materials_with_mdl": {"value": 2, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 2, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 289480, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 289480 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA120680:World110.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "carb", "message": "Client carb.profiler.gpu.plugin has acquired [carb::settings::ISettings v1.1] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)"}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000557BA121080:World111.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/57f58785b5ad/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
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+ timeCodesPerSecond = 60
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+ upAxis = "Z"
8
+ )
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+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
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+ )
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+ {
15
+ def "OmniverseKit"
16
+ {
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+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
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+ {
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+ rel camera = </OmniverseKit_Persp>
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+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
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+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
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+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
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+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
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+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
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+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
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+ bool omni:rtx:reflections:denoiser:enabled = 0
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+ token omni:rtx:rendermode = "RealTimePathTracing"
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+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
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+ bool omni:rtx:rt:demoire = 0
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+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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+ int omni:rtx:rt:sss:samples = 1
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+ uint omni:rtx:rtpt:maxVolumeBounces = 15
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+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
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+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
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+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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+ rel orderedVars = </Render/Vars/LdrColor>
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+ custom bool overrideClipRange = 0
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+ uniform int2 resolution = (1024, 1024)
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+ }
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+ }
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+ }
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+
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+ def RenderSettings "OmniverseGlobalRenderSettings" (
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+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
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+ no_delete = true
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+ )
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+ {
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+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
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+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
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+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
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+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/steel_drum/simready_usd/steel_drum.usd@
96
+ )
97
+ {
98
+ }
99
+ }
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+
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+ def Xform "Room"
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+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.014291246, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.4544607298656918, 1.2118952796418452, 1.0469476245621336, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png ADDED

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  • Pointer size: 131 Bytes
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reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png ADDED

Git LFS Details

  • SHA256: 0c88d78dc2582a79901e70577e5a315b87e4f3f0f7921b56408133a09e36d04b
  • Pointer size: 129 Bytes
  • Size of remote file: 6.07 kB
reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 1.078, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.25, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 250.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.275767, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.2758 with labels as authored"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,293 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/steel_drum/simready_usd/steel_drum.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.014291246, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.4544607298656918, 1.2118952796418452, 1.0469476245621336, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/captures/semantic_labels_semseg_stripped.png ADDED

Git LFS Details

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  • Pointer size: 129 Bytes
  • Size of remote file: 3.13 kB
reports/runtime/results/external/57f58785b5ad/.simready/runtime/semantic_labels_seg_stripped/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 0.859, "message": "", "failure_details": null, "description": "Removes every SemanticsLabelsAPI and deprecated SemanticsAPI schema from the label sources SL.001 recognises, then renders the RTX semantic-segmentation AOV. Passes when segmented coverage falls below off_coverage_max, which shows the segmentation in the companion test came from the asset's labels rather than from anything else in frame.", "expected_video": "A single still frame of the semantic-segmentation AOV with the asset's semantics removed: an empty frame of one flat background colour, with the asset invisible to the segmentation pass even though it is still in view.", "test_version": "1.0.0", "metrics": {"semantic_labels_stripped_prims": {"value": 3, "unit": null}, "semantic_labels_off_coverage": {"value": 0.0, "unit": null}, "semantic_labels_stripped_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_semseg_stripped.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Stripped semantics from 3 prim(s)", "Segmented coverage fell to 0.0000 after stripping 3 prim(s)"], "kit_logs": [], "scene_file": "", "engine_unhealthy": "", "test_name": "semantic_labels_seg_stripped", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_stripped.py", "test_output_name": "semantic_labels_seg_stripped", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "fail", "duration": 12.265, "message": "Slope drop FAILED: The asset remained too far from the ramp after contact for 24 consecutive frame(s); peak clearance 0.2234m at frame 403. Review collision contact gaps, restitution, and the video for an upward launch.", "failure_details": {"maximum_clearance_m": 0.223408, "separation_frame": 403, "consecutive_separation_frames": 24}, "description": "Places the asset on a 45\u00b0 inclined plane with collision; runs physics; verifies the asset slides downhill (positive horizontal velocity over time) and does not tunnel through the slope's collision surface. Sliding is the positive signal that the asset's collider is registering contacts; tunneling proves it isn't.", "expected_video": "The asset placed on a tilted ramp. It begins to slide down the slope under gravity, possibly tumbling. It stays on top of the slope surface for the entire clip. An asset that drops straight through the ramp (tunnels) or that floats above it (collision in the wrong place) indicates a broken collision shape.", "test_version": "3.3.0", "metrics": {"slope_drop_initial_cx": {"value": 0.0, "unit": null}, "slope_drop_initial_cy": {"value": -3.4925, "unit": null}, "slope_drop_initial_z_min": {"value": 9.9643, "unit": null}, "slope_drop_bbox_height": {"value": 0.882, "unit": null}, "_timing_capture_frame_total_s": {"value": 3.469, "unit": null}, "_timing_capture_frame_count": {"value": 26, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 133.42, "unit": null}, "_timing_encode_video_total_s": {"value": 0.454, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "slope_drop_contact_detected": {"value": 1, "unit": null}, "slope_drop_horiz_detected": {"value": 1, "unit": null}, "slope_drop_penetrated": {"value": 0, "unit": null}, "slope_drop_slope_penetrated": {"value": 0, "unit": null}, "slope_drop_excessive_separation": {"value": 1, "unit": null}, "slope_drop_uphill_motion": {"value": 0, "unit": null}, "slope_drop_passed": {"value": 0, "unit": null}, "slope_drop_max_clearance": {"value": 0.2234, "unit": "m"}, "slope_drop_separation_frames": {"value": 24, "unit": null}, "slope_drop_separation_frame": {"value": 403, "unit": null}, "slope_drop_horiz_time": {"value": 0.512, "unit": null}}, "media": [{"filename": "slope_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": [], "kit_logs": [{"level": "warning", "channel": "carb", "message": "Client gpu.foundation.plugin has acquired [carb::cudainterop::CudaInterop v0.20] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "slope_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/slope_drop.py", "test_output_name": "slope_drop", "asset": "external/57f58785b5ad/steel_drum.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/slope_drop.mp4 ADDED
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reports/runtime/results/external/57f58785b5ad/.simready/runtime/slope_drop/isaac_sim/test_scene.usda ADDED
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1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
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+ metersPerUnit = 1
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+ startTimeCode = 0
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+ timeCodesPerSecond = 240
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+ upAxis = "Z"
8
+ )
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+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -3.4925416927931523, 9.964310086564831)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/steel_drum/simready_usd/steel_drum.usd@
100
+ )
101
+ {
102
+ over "Steel_Drum" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (-2.5178512e-8, 0.00013856908, 0.4418979)
108
+ float3 physics:diagonalInertia = (1.547929, 1.5460854, 0.79563296)
109
+ float physics:mass = 19
110
+ quatf physics:principalAxes = (0.9902765, -0.0007390442, 0.00010503914, 0.139111)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ double3 xformOp:translate = (-2.55262477821816e-11, -9.72153926248609e-8, -0.0010227330492060815)
114
+ }
115
+ }
116
+ }
117
+
118
+ def Xform "Room"
119
+ {
120
+ def Mesh "Bottom" (
121
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
122
+ )
123
+ {
124
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
125
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
126
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
127
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
128
+ bindMaterialAs = "strongerThanDescendants"
129
+ )
130
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
131
+ uniform token physics:approximation = "convexHull"
132
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
133
+ custom bool primvars:doNotCastShadows = 1
134
+
135
+ def Material "_FlatColorMaterial"
136
+ {
137
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
138
+
139
+ def Shader "Shader"
140
+ {
141
+ uniform token info:id = "UsdPreviewSurface"
142
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
143
+ float inputs:metallic = 0
144
+ float inputs:roughness = 1
145
+ color3f inputs:specularColor = (0, 0, 0)
146
+ token outputs:surface
147
+ }
148
+ }
149
+ }
150
+
151
+ def Mesh "Floor" (
152
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
153
+ )
154
+ {
155
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
156
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
157
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
158
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
159
+ bindMaterialAs = "strongerThanDescendants"
160
+ )
161
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
162
+ uniform token physics:approximation = "convexHull"
163
+ bool physics:collisionEnabled = 1
164
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
165
+ custom bool primvars:doNotCastShadows = 1
166
+
167
+ def Material "_FlatColorMaterial"
168
+ {
169
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
170
+
171
+ def Shader "Shader"
172
+ {
173
+ uniform token info:id = "UsdPreviewSurface"
174
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
175
+ float inputs:metallic = 0
176
+ float inputs:roughness = 1
177
+ color3f inputs:specularColor = (0, 0, 0)
178
+ token outputs:surface
179
+ }
180
+ }
181
+ }
182
+
183
+ def Mesh "North" (
184
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
+ )
186
+ {
187
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
188
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
191
+ bindMaterialAs = "strongerThanDescendants"
192
+ )
193
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
194
+ uniform token physics:approximation = "convexHull"
195
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
196
+ custom bool primvars:doNotCastShadows = 1
197
+
198
+ def Material "_FlatColorMaterial"
199
+ {
200
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
201
+
202
+ def Shader "Shader"
203
+ {
204
+ uniform token info:id = "UsdPreviewSurface"
205
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
206
+ float inputs:metallic = 0
207
+ float inputs:roughness = 1
208
+ color3f inputs:specularColor = (0, 0, 0)
209
+ token outputs:surface
210
+ }
211
+ }
212
+ }
213
+
214
+ def Mesh "South" (
215
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
216
+ )
217
+ {
218
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
219
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
222
+ bindMaterialAs = "strongerThanDescendants"
223
+ )
224
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
225
+ uniform token physics:approximation = "convexHull"
226
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
227
+ custom bool primvars:doNotCastShadows = 1
228
+
229
+ def Material "_FlatColorMaterial"
230
+ {
231
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
232
+
233
+ def Shader "Shader"
234
+ {
235
+ uniform token info:id = "UsdPreviewSurface"
236
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
237
+ float inputs:metallic = 0
238
+ float inputs:roughness = 1
239
+ color3f inputs:specularColor = (0, 0, 0)
240
+ token outputs:surface
241
+ }
242
+ }
243
+ }
244
+
245
+ def Mesh "West" (
246
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
247
+ )
248
+ {
249
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
250
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
251
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
252
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
253
+ bindMaterialAs = "strongerThanDescendants"
254
+ )
255
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
256
+ uniform token physics:approximation = "convexHull"
257
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
258
+ custom bool primvars:doNotCastShadows = 1
259
+
260
+ def Material "_FlatColorMaterial"
261
+ {
262
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
263
+
264
+ def Shader "Shader"
265
+ {
266
+ uniform token info:id = "UsdPreviewSurface"
267
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
268
+ float inputs:metallic = 0
269
+ float inputs:roughness = 1
270
+ color3f inputs:specularColor = (0, 0, 0)
271
+ token outputs:surface
272
+ }
273
+ }
274
+ }
275
+
276
+ def Mesh "East" (
277
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
278
+ )
279
+ {
280
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
281
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
282
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
283
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
284
+ bindMaterialAs = "strongerThanDescendants"
285
+ )
286
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
287
+ uniform token physics:approximation = "convexHull"
288
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
289
+ custom bool primvars:doNotCastShadows = 1
290
+
291
+ def Material "_FlatColorMaterial"
292
+ {
293
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
294
+
295
+ def Shader "Shader"
296
+ {
297
+ uniform token info:id = "UsdPreviewSurface"
298
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
299
+ float inputs:metallic = 0
300
+ float inputs:roughness = 1
301
+ color3f inputs:specularColor = (0, 0, 0)
302
+ token outputs:surface
303
+ }
304
+ }
305
+ }
306
+
307
+ def Mesh "Slope" (
308
+ prepend apiSchemas = ["MaterialBindingAPI"]
309
+ )
310
+ {
311
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
312
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
313
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
314
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
315
+ bindMaterialAs = "strongerThanDescendants"
316
+ )
317
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
318
+ custom bool primvars:doNotCastShadows = 1
319
+ float xformOp:rotateX = 45
320
+ float xformOp:rotateZ = 180
321
+ float3 xformOp:scale = (50, 7.0559998, 0.088199995)
322
+ double3 xformOp:translate = (0, 0, 4.848225280301602)
323
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
324
+
325
+ def Material "_FlatColorMaterial"
326
+ {
327
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
328
+
329
+ def Shader "Shader"
330
+ {
331
+ uniform token info:id = "UsdPreviewSurface"
332
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
333
+ float inputs:metallic = 0
334
+ float inputs:roughness = 1
335
+ color3f inputs:specularColor = (0, 0, 0)
336
+ token outputs:surface
337
+ }
338
+ }
339
+
340
+ def "PhysMaterial" (
341
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
342
+ )
343
+ {
344
+ float physics:dynamicFriction = 0.4
345
+ float physics:restitution = 0
346
+ float physics:staticFriction = 0.5
347
+ }
348
+ }
349
+
350
+ def Xform "SlopeCollision"
351
+ {
352
+ float xformOp:rotateX = 45
353
+ float xformOp:rotateZ = 180
354
+ double3 xformOp:translate = (0, 0, 4.848225280301602)
355
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
356
+
357
+ def Cube "Box" (
358
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
359
+ )
360
+ {
361
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
362
+ bindMaterialAs = "weakerThanDescendants"
363
+ )
364
+ double size = 1
365
+ token visibility = "invisible"
366
+ float3 xformOp:scale = (100, 14.1119995, 0.088199995)
367
+ double3 xformOp:translate = (0, 0, -0.044099998474121105)
368
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
369
+ }
370
+ }
371
+ }
372
+
373
+ def Xform "Lights"
374
+ {
375
+ def DomeLight "DomeLight_1"
376
+ {
377
+ float inputs:intensity = 1000
378
+ }
379
+ }
380
+
381
+ def PhysicsScene "PhysicsScene" (
382
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
383
+ )
384
+ {
385
+ vector3f physics:gravityDirection = (0, 0, -1)
386
+ float physics:gravityMagnitude = 9.81
387
+ uniform token physxScene:broadphaseType = "GPU"
388
+ bool physxScene:enableEnhancedDeterminism = 0
389
+ bool physxScene:enableGPUDynamics = 1
390
+ bool physxScene:enableStabilization = 1
391
+ uniform token physxScene:solverType = "TGS"
392
+ uint physxScene:timeStepsPerSecond = 240
393
+ }
394
+
395
+ def Xform "GroundPlane"
396
+ {
397
+ def Mesh "CollisionMesh" (
398
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
399
+ )
400
+ {
401
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
402
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
403
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
404
+ bindMaterialAs = "weakerThanDescendants"
405
+ )
406
+ uniform token physics:approximation = "convexHull"
407
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
408
+ token visibility = "invisible"
409
+ }
410
+
411
+ def "PhysMaterial" (
412
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
413
+ )
414
+ {
415
+ float physics:dynamicFriction = 0.4
416
+ float physics:restitution = 0
417
+ float physics:staticFriction = 0.5
418
+ }
419
+ }
420
+
421
+ def Camera "Camera"
422
+ {
423
+ float2 clippingRange = (0.017843468, 1000)
424
+ float focalLength = 35
425
+ float horizontalAperture = 36
426
+ matrix4d xformOp:transform = ( (0, -1.0000000000000002, 0, 0), (0.19611613513818388, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.19611613513818385, 0), (-1.7496960717462624, -3.4925417414008484, 10.754737919128138, 1) )
427
+ uniform token[] xformOpOrder = ["xformOp:transform"]
428
+ }
429
+ }
430
+
reports/runtime/results/external/57f58785b5ad/.simready/validation.json ADDED
@@ -0,0 +1,314 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "SimReady_Metadata": {
3
+ "validation": {
4
+ "profile": "Robotics-Prop",
5
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+ #usda 1.0
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+ (
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+ endTimeCode = 1000000
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+ metersPerUnit = 1
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+ startTimeCode = 0
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+ timeCodesPerSecond = 60
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+ upAxis = "Z"
8
+ )
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+
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+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
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+ )
14
+ {
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+ def "OmniverseKit"
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+ {
17
+ def "HydraTextures" (
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+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Saftey_Helmet"
115
+ {
116
+ over "helmet_01" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.004545131, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/ground_drop.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:0402928f83ccc61281eb4b58f0c3e4333b1eed48c028ba838046085c1d77c65d
3
+ size 138782
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 16.328, "message": "", "failure_details": null, "description": "Loads the asset above a collision-enabled ground plane (default drop height = 2 \u00d7 asset height), enables physics, and verifies three things: the asset eventually contacts the ground, never penetrates more than a configurable margin, and comes to rest (linear + angular velocity below threshold) within max_settle_seconds. Validates the collision shape is correctly authored and the asset's mass/inertia are physically reasonable.", "expected_video": "The asset starts in mid-air above a flat blue floor. It falls under gravity, hits the ground, may bounce or tumble, and comes to rest. The video shows the entire fall + settle. An asset that tunnels through the floor or never settles indicates broken collision or unrealistic mass parameters.", "test_version": "3.2.0", "metrics": {"ground_drop_initial_z_min": {"value": 0.2356, "unit": null}, "ground_drop_bbox_height": {"value": 0.157, "unit": null}, "ground_drop_effective_fall": {"value": 0.1356, "unit": null}, "_timing_capture_frame_total_s": {"value": 5.577, "unit": null}, "_timing_capture_frame_count": {"value": 41, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 136.02, "unit": null}, "_timing_encode_video_total_s": {"value": 0.625, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "ground_drop_touched": {"value": 1, "unit": null}, "ground_drop_penetrated": {"value": 0, "unit": null}, "ground_drop_stable": {"value": 1, "unit": null}, "ground_drop_passed": {"value": 1, "unit": null}, "ground_drop_touch_time": {"value": 0.154, "unit": null}, "ground_drop_rest_time": {"value": 2.196, "unit": null}}, "media": [{"filename": "ground_drop.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Ground drop + stability PASSED: touched at 0.15s, settled at 2.20s"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "ground_drop", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet003_physics/ground_drop.py", "test_output_name": "ground_drop", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,367 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.23555128276348114)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
100
+ )
101
+ {
102
+ over "Saftey_Helmet" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (1.30414985e-8, 0.0065471358, 0.067184635)
108
+ float3 physics:diagonalInertia = (0.003046606, 0.0021754531, 0.003730974)
109
+ float physics:mass = 0.4
110
+ quatf physics:principalAxes = (0.9971321, 0.07568051, -2.5648252e-8, 3.3792855e-7)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, 0)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (-3.5527137e-15, 1.3969839e-9, -0.001021862)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+ }
309
+
310
+ def Xform "Lights"
311
+ {
312
+ def DomeLight "DomeLight_1"
313
+ {
314
+ float inputs:intensity = 1000
315
+ }
316
+ }
317
+
318
+ def PhysicsScene "PhysicsScene" (
319
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
+ )
321
+ {
322
+ vector3f physics:gravityDirection = (0, 0, -1)
323
+ float physics:gravityMagnitude = 9.81
324
+ uniform token physxScene:broadphaseType = "GPU"
325
+ bool physxScene:enableEnhancedDeterminism = 0
326
+ bool physxScene:enableGPUDynamics = 1
327
+ bool physxScene:enableStabilization = 1
328
+ uniform token physxScene:solverType = "TGS"
329
+ uint physxScene:timeStepsPerSecond = 240
330
+ }
331
+
332
+ def Xform "GroundPlane"
333
+ {
334
+ def Mesh "CollisionMesh" (
335
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
+ )
337
+ {
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
+ bindMaterialAs = "weakerThanDescendants"
342
+ )
343
+ uniform token physics:approximation = "convexHull"
344
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
+ token visibility = "invisible"
346
+ }
347
+
348
+ def "PhysMaterial" (
349
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
350
+ )
351
+ {
352
+ float physics:dynamicFriction = 0.4
353
+ float physics:restitution = 0
354
+ float physics:staticFriction = 0.5
355
+ }
356
+ }
357
+
358
+ def Camera "Camera"
359
+ {
360
+ float2 clippingRange = (0.0057405955, 1000)
361
+ float focalLength = 35
362
+ float horizontalAperture = 36
363
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.18255057792493293, 0.4868015418316513, 0.5569582165695398, 1) )
364
+ uniform token[] xformOpOrder = ["xformOp:transform"]
365
+ }
366
+ }
367
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/light_response_light_rotation.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c7c62e7d2053e31ff897a34a5685c5ea7b1cfaa6291e44f89cbb1a0e4ac7f37d
3
+ size 358705
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 6.625, "message": "", "failure_details": null, "description": "Renders the asset in a black room with a rotating directional light and weak dome fill, using a diagnostic orange matte material; verifies the captured frames show shading variation that follows the light's position. Validates that mesh normals exist and correctly modulate Lambert shading \u2014 a uniformly-lit surface in every frame indicates missing or constant normals.", "expected_video": "The asset stationary at center, with a directional light orbiting around it. The orange diagnostic surface should brighten on the side facing the light and darken on the lee side, with the bright and dark regions tracking the light's position smoothly across frames. A surface with uniform brightness throughout means the normals aren't being read by the shader.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 2.547, "unit": null}, "_timing_capture_frame_count": {"value": 30, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 84.9, "unit": null}, "_timing_encode_video_total_s": {"value": 0.438, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "light_response_variation_ratio": {"value": 0.793103, "unit": null}, "light_response_blank_ratio": {"value": 0.0, "unit": null}, "light_response_blank_frames": {"value": 0, "unit": null}, "light_response_total_frames": {"value": 30, "unit": null}, "light_response_total_pairs": {"value": 29, "unit": null}, "light_response_different_pairs": {"value": 23, "unit": null}, "light_response_passed": {"value": 1, "unit": null}, "light_response_max_pair_change": {"value": 0.701682, "unit": null}, "light_response_min_pair_change": {"value": 0.025288, "unit": null}}, "media": [{"filename": "light_response_light_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Light response PASSED: 79.3% variation, 0% blank"], "kit_logs": [{"level": "warning", "channel": "carb", "message": "Client omni.renderercapture.plugin has acquired [carb::filesystem::IFileSystem v1.3] 100 times. Consider accessing this interface with carb::getCachedInterface() (Performance warning)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "light_response", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/light_response.py", "test_output_name": "light_response", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/light_response/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,328 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Saftey_Helmet"
115
+ {
116
+ over "helmet_01" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (0, 0, 0)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (0, 0, 0)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (0, 0, 0)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (0, 0, 0)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (0, 0, 0)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DistantLight "DistantLight_1"
305
+ {
306
+ float inputs:angle = 1
307
+ float inputs:intensity = 3000
308
+ float3 xformOp:rotateXYZ = (45, 0, 90)
309
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
+ }
311
+
312
+ def DomeLight "DomeLight_2"
313
+ {
314
+ float inputs:intensity = 150
315
+ }
316
+ }
317
+
318
+ def Camera "Camera"
319
+ {
320
+ float2 clippingRange = (0.004545131, 10000)
321
+ float focalLength = 35
322
+ float horizontalAperture = 36
323
+ float verticalAperture = 36
324
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
325
+ uniform token[] xformOpOrder = ["xformOp:transform"]
326
+ }
327
+ }
328
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_001.png ADDED

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_002.png ADDED

Git LFS Details

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/captures/mdl_surface_pinned_silhouette_001.png ADDED

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 2.188, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to [mdl], once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. The two frames differ only in the strength of that one binding, so what is left magenta is geometry the asset binds no MDL surface to. The material network under test is left exactly as authored.", "expected_video": "The asset in a mid grey room shaded by its MDL surface, normally its full textured appearance, then the same frame with a flat magenta control bound underneath the asset's own bindings. Magenta showing through is geometry that resolves no material of the asset's under the mdl render context.", "test_version": "0.3.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.702, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 175.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "mdl_surface_materials_with_universal": {"value": 1, "unit": null}, "mdl_surface_materials_with_mdl": {"value": 1, "unit": null}, "mdl_surface_materials_with_mtlx": {"value": 0, "unit": null}, "mdl_surface_materials_total": {"value": 1, "unit": null}, "mdl_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "mdl_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "mdl_surface_render_context_order": {"value": "mdl", "unit": null}, "mdl_surface_silhouette_pixels": {"value": 191945, "unit": null}, "mdl_surface_uncovered_pixels": {"value": 0, "unit": null}, "mdl_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/mdl_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/mdl_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/mdl_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [mdl], 100.0% of the asset's 191945 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F1C80:World20.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F0100:World21.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "mdl_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/mdl_renders.py", "test_output_name": "mdl_renders", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.004545131, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/normals_xz_rotation.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a297b458bf2cce729fdd19863bba51a2991c1c8e304b4b71a8dd4d4f9c73e951
3
+ size 92506
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 2.281, "message": "", "failure_details": null, "description": "Rotates the asset around a combined X+Z axis (tilted spin) under uniform dome lighting (2000 intensity) with double-sided rendering ON and a diagnostic orange matte material; verifies brightness is uniform across all visible angles. Catches inverted normals that present only at oblique viewing directions.", "expected_video": "The asset rotating around a tilted axis combining pitch and yaw, lit uniformly. Orange diagnostic surface is evenly bright at every frame. Dark patches at oblique angles (only) indicate inverted normals on faces that face neither pure-X nor pure-Z.", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.578, "unit": null}, "_timing_capture_frame_count": {"value": 8, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 72.25, "unit": null}, "_timing_encode_video_total_s": {"value": 0.172, "unit": null}, "_timing_encode_video_count": {"value": 1, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "normals_xz_avg_dark": {"value": 0.0, "unit": null}, "normals_xz_max_dark": {"value": 0.0, "unit": null}, "normals_xz_problem_frames": {"value": 0, "unit": null}, "normals_xz_passed": {"value": 1, "unit": null}}, "media": [{"filename": "normals_xz_rotation.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Normal XZ PASSED: avg dark=0.0%, max dark=0.0%"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "normals_xz", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/normals_xz.py", "test_output_name": "normals_xz", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,322 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Saftey_Helmet"
115
+ {
116
+ over "helmet_01" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ uniform bool doubleSided = 1
121
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
+ bindMaterialAs = "strongerThanDescendants"
123
+ )
124
+ rel material:binding:physics = None
125
+ custom bool singleSided = 0
126
+ }
127
+ }
128
+ }
129
+ }
130
+
131
+ def Xform "Room"
132
+ {
133
+ def Mesh "Bottom" (
134
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
+ )
136
+ {
137
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
+ uniform token physics:approximation = "convexHull"
145
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+
148
+ def Material "_FlatColorMaterial"
149
+ {
150
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
+
152
+ def Shader "Shader"
153
+ {
154
+ uniform token info:id = "UsdPreviewSurface"
155
+ color3f inputs:diffuseColor = (1, 1, 1)
156
+ float inputs:metallic = 0
157
+ float inputs:roughness = 1
158
+ color3f inputs:specularColor = (0, 0, 0)
159
+ token outputs:surface
160
+ }
161
+ }
162
+ }
163
+
164
+ def Mesh "Floor" (
165
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
+ )
167
+ {
168
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
+ uniform token physics:approximation = "convexHull"
173
+ bool physics:collisionEnabled = 0
174
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
+ custom bool primvars:doNotCastShadows = 1
176
+ token visibility = "invisible"
177
+ }
178
+
179
+ def Mesh "North" (
180
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
+ )
182
+ {
183
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
+ uniform token physics:approximation = "convexHull"
191
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
+ custom bool primvars:doNotCastShadows = 1
193
+
194
+ def Material "_FlatColorMaterial"
195
+ {
196
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
+
198
+ def Shader "Shader"
199
+ {
200
+ uniform token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (1, 1, 1)
202
+ float inputs:metallic = 0
203
+ float inputs:roughness = 1
204
+ color3f inputs:specularColor = (0, 0, 0)
205
+ token outputs:surface
206
+ }
207
+ }
208
+ }
209
+
210
+ def Mesh "South" (
211
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
+ )
213
+ {
214
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
+ bindMaterialAs = "strongerThanDescendants"
219
+ )
220
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
+ uniform token physics:approximation = "convexHull"
222
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
+ custom bool primvars:doNotCastShadows = 1
224
+
225
+ def Material "_FlatColorMaterial"
226
+ {
227
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
+
229
+ def Shader "Shader"
230
+ {
231
+ uniform token info:id = "UsdPreviewSurface"
232
+ color3f inputs:diffuseColor = (1, 1, 1)
233
+ float inputs:metallic = 0
234
+ float inputs:roughness = 1
235
+ color3f inputs:specularColor = (0, 0, 0)
236
+ token outputs:surface
237
+ }
238
+ }
239
+ }
240
+
241
+ def Mesh "West" (
242
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
+ )
244
+ {
245
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
+ uniform token physics:approximation = "convexHull"
253
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
+ custom bool primvars:doNotCastShadows = 1
255
+
256
+ def Material "_FlatColorMaterial"
257
+ {
258
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
+
260
+ def Shader "Shader"
261
+ {
262
+ uniform token info:id = "UsdPreviewSurface"
263
+ color3f inputs:diffuseColor = (1, 1, 1)
264
+ float inputs:metallic = 0
265
+ float inputs:roughness = 1
266
+ color3f inputs:specularColor = (0, 0, 0)
267
+ token outputs:surface
268
+ }
269
+ }
270
+ }
271
+
272
+ def Mesh "East" (
273
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
+ )
275
+ {
276
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
+ bindMaterialAs = "strongerThanDescendants"
281
+ )
282
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
+ uniform token physics:approximation = "convexHull"
284
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
+ custom bool primvars:doNotCastShadows = 1
286
+
287
+ def Material "_FlatColorMaterial"
288
+ {
289
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
+
291
+ def Shader "Shader"
292
+ {
293
+ uniform token info:id = "UsdPreviewSurface"
294
+ color3f inputs:diffuseColor = (1, 1, 1)
295
+ float inputs:metallic = 0
296
+ float inputs:roughness = 1
297
+ color3f inputs:specularColor = (0, 0, 0)
298
+ token outputs:surface
299
+ }
300
+ }
301
+ }
302
+ }
303
+
304
+ def Xform "Lights"
305
+ {
306
+ def DomeLight "DomeLight_1"
307
+ {
308
+ float inputs:intensity = 2000
309
+ }
310
+ }
311
+
312
+ def Camera "Camera"
313
+ {
314
+ float2 clippingRange = (0.004545131, 10000)
315
+ float focalLength = 35
316
+ float horizontalAperture = 36
317
+ float verticalAperture = 36
318
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
319
+ uniform token[] xformOpOrder = ["xformOp:transform"]
320
+ }
321
+ }
322
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_spin_z.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:a05a9163e680cf5176262809ba4e8cfa4852dfcaf86c60653413e976a10eb0c1
3
+ size 152955
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/pivot_tilt_x.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:4d96062bcb5d4b7c8edcdda4c055304b1dbaf163328dcd845a5764be5f71757d
3
+ size 121886
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 5.61, "message": "", "failure_details": null, "description": "Computes the asset's world-aligned bounding box and verifies the asset's origin (pivot) is at the bottom-center of the bbox within tolerance. Validates that the asset is authored as a ground-placeable prop \u2014 translating it to (x, 0, z) should land it flush on a floor at that location.", "expected_video": "A still or near-still frame showing the asset placed at the world origin with the floor visible directly beneath it. The asset's lowest point should touch the floor (pivot at bbox bottom-center implies the asset rests on the floor when placed at y=0).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 1.939, "unit": null}, "_timing_capture_frame_count": {"value": 20, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 96.95, "unit": null}, "_timing_encode_video_total_s": {"value": 0.391, "unit": null}, "_timing_encode_video_count": {"value": 2, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "pivot_score": {"value": 0.9, "unit": null}, "pivot_pivot_height_pct": {"value": 0.0, "unit": null}, "pivot_pivot_at_base": {"value": 1, "unit": null}, "pivot_pivot_centered_xy": {"value": 1, "unit": null}, "pivot_ground_penetration": {"value": 1, "unit": null}, "pivot_orbital_motion": {"value": 0, "unit": null}, "pivot_passed": {"value": 1, "unit": null}}, "media": [{"filename": "pivot_tilt_x.mp4", "role": "summary", "kind": "video"}, {"filename": "pivot_spin_z.mp4", "role": "summary", "kind": "video"}], "warnings": [], "logs": ["Pivot validation PASSED (score=0.90)"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "pivot", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/pivot.py", "test_output_name": "pivot", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/pivot/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,255 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Saftey_Helmet"
115
+ {
116
+ over "helmet_01" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
+ uniform token physics:approximation = "convexHull"
140
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
+ custom bool primvars:doNotCastShadows = 1
142
+ }
143
+
144
+ def Mesh "Floor" (
145
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
+ )
147
+ {
148
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
+ bindMaterialAs = "strongerThanDescendants"
153
+ )
154
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
+ uniform token physics:approximation = "convexHull"
156
+ bool physics:collisionEnabled = 1
157
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
+ custom bool primvars:doNotCastShadows = 1
159
+
160
+ def Material "_FlatColorMaterial"
161
+ {
162
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
+
164
+ def Shader "Shader"
165
+ {
166
+ uniform token info:id = "UsdPreviewSurface"
167
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
+ float inputs:metallic = 0
169
+ float inputs:roughness = 1
170
+ color3f inputs:specularColor = (0, 0, 0)
171
+ token outputs:surface
172
+ }
173
+ }
174
+ }
175
+
176
+ def Mesh "North" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
+ uniform token physics:approximation = "convexHull"
185
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+ }
188
+
189
+ def Mesh "South" (
190
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
+ )
192
+ {
193
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
+ uniform token physics:approximation = "convexHull"
198
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
+ custom bool primvars:doNotCastShadows = 1
200
+ }
201
+
202
+ def Mesh "West" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
+ uniform token physics:approximation = "convexHull"
211
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
+ custom bool primvars:doNotCastShadows = 1
213
+ }
214
+
215
+ def Mesh "East" (
216
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
+ )
218
+ {
219
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ }
227
+ }
228
+
229
+ def Xform "Lights"
230
+ {
231
+ def DistantLight "DistantLight_1"
232
+ {
233
+ float inputs:angle = 1
234
+ float inputs:intensity = 3000
235
+ float3 xformOp:rotateXYZ = (45, 0, 90)
236
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
+ }
238
+
239
+ def DomeLight "DomeLight_2"
240
+ {
241
+ float inputs:intensity = 150
242
+ }
243
+ }
244
+
245
+ def Camera "Camera"
246
+ {
247
+ float2 clippingRange = (0.004545131, 10000)
248
+ float focalLength = 35
249
+ float horizontalAperture = 36
250
+ float verticalAperture = 36
251
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
252
+ uniform token[] xformOpOrder = ["xformOp:transform"]
253
+ }
254
+ }
255
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_hidden_001.png ADDED

Git LFS Details

  • SHA256: 1626dd4bcde9688e6219efc1db5437d723c17c3b67d0dccb06d84c1bdbae8b86
  • Pointer size: 131 Bytes
  • Size of remote file: 153 kB
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/captures/presence_visible_001.png ADDED

Git LFS Details

  • SHA256: 9b371ccfc188e19e280d9c564753c6d5142917b49423c202e038bf1283e1d7f7
  • Pointer size: 131 Bytes
  • Size of remote file: 310 kB
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 0.703, "message": "", "failure_details": null, "description": "Renders the asset under uniform dome lighting with a diagnostic orange matte material; verifies that any visible pixels of the diagnostic color appear in the captured frame. Validates the asset has at least one renderable surface (no zero-extent geometry, no broken material binding, no all-instanceable hidden mesh).", "expected_video": "A single still frame: the asset rendered as a uniform orange shape against a white background. The asset should be clearly visible and fill a recognizable portion of the frame. A blank or near-blank frame indicates failure (no surfaces rendering).", "test_version": "2.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.141, "unit": null}, "_timing_capture_frame_count": {"value": 2, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 70.5, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "presence_diff_ratio": {"value": 0.182986, "unit": null}, "presence_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/presence_hidden_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/presence_visible_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["Presence PASSED: toggle produced 18.30% difference"], "kit_logs": [{"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "presence", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet001_visual/presence.py", "test_output_name": "presence", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/presence/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,320 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Saftey_Helmet"
115
+ {
116
+ over "helmet_01" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.004545131, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_001.png ADDED

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_002.png ADDED

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_pinned_silhouette_001.png ADDED

Git LFS Details

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/captures/universal_surface_uncovered_001.png ADDED

Git LFS Details

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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 2.203, "message": "", "failure_details": null, "description": "Renders the asset twice with Kit's render-context list pinned to the universal context alone, once with a flat magenta control material bound over it strongerThanDescendants and once weakerThanDescendants, and requires the asset's own materials to shade most of its silhouette. UsdPreviewSurface is the surface a renderer falls back to when it cannot evaluate MDL or MaterialX, and on an asset that declares all three it is the one least likely to be exercised.", "expected_video": "The asset in a mid grey room shaded by its UsdPreviewSurface. This is the low-fidelity representation and is expected to look simpler than the MDL or OpenPBR one. Then the same frame with a flat magenta control bound underneath the asset's own bindings: magenta showing through is geometry that resolves no UsdPreviewSurface, and is what a viewer without MDL or MaterialX support draws on its default material.", "test_version": "0.4.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.719, "unit": null}, "_timing_capture_frame_count": {"value": 4, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 179.75, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "universal_surface_materials_with_universal": {"value": 1, "unit": null}, "universal_surface_materials_with_mdl": {"value": 1, "unit": null}, "universal_surface_materials_with_mtlx": {"value": 0, "unit": null}, "universal_surface_materials_total": {"value": 1, "unit": null}, "universal_surface_asset_root": {"value": "/World/AssetRoot/Asset", "unit": null}, "universal_surface_contexts_present": {"value": "mdl, universal", "unit": null}, "universal_surface_render_context_order": {"value": "universal", "unit": null}, "universal_surface_silhouette_pixels": {"value": 191547, "unit": null}, "universal_surface_uncovered_pixels": {"value": 0, "unit": null}, "universal_surface_coverage": {"value": 1.0, "unit": null}}, "media": [{"filename": "captures/universal_surface_pinned_001.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_002.png", "role": "summary", "kind": "image"}, {"filename": "captures/universal_surface_pinned_silhouette_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/universal_surface_uncovered_001.png", "role": "normal", "kind": "image"}], "warnings": [], "logs": ["With the render-context list pinned to [universal], 100.0% of the asset's 191547 pixel silhouette is shaded by materials the asset authored, and 0 pixel(s) came back as the control. The two frames are the same scene under the same pin, differing only in the strength of one binding, so that share is the asset's own bindings and nothing else. The asset has a surface on: mdl, universal.\n\nCoverage on its own does not establish that those materials evaluated. A shader that fails to resolve still wins over the weak control and counts as covered, which is what the MaterialX validation log reports separately."], "kit_logs": [{"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F0100:World17.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "warning", "channel": "omni.usd", "message": "Unexpected reference count of 2 for UsdStage 'anon:00000555C20F0380:World18.usd' while being closed in UsdContext (this may indicate it is still resident in memory)."}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: Traceback (most recent call last):"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/impl/texture.py\", line 377, in on_drawable_changed"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__drawable_changed_fn(texture[\"rp_resource\"], presentation_key)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/widget.py\", line 516, in __set_image_data"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: vp_api._sync_viewport_api(camera, canvas_size, vp_api.time, view, projection, force_update=True) # noqa PLW0212"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 546, in _sync_viewport_api"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: self.__projection = self._conform_projection(policy, camera, image_aspect, canvas_aspect, projection)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: File \"./isaacsim601/sim/extscache/omni.kit.widget.viewport-109.2.0+f9bf0dda/omni/kit/widget/viewport/api.py\", line 476, in _conform_projection"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: gf_camera = camera.GetCamera(self.__time)"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: ^^^^^^^^^^^^^^^^"}, {"level": "error", "channel": "omni.kit.app._impl", "message": "[py stderr]: AttributeError: 'NoneType' object has no attribute 'GetCamera'"}], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "preview_surface_renders", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet006_materials/preview_surface_renders.py", "test_output_name": "preview_surface_renders", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/saftey_helmet/simready_usd/saftey_helmet.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.004545131, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.14453488678591156, 0.3854263647624309, 0.2712302766357091, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_rgb_001.png ADDED

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  • Pointer size: 131 Bytes
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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/captures/semantic_labels_semseg_labelled.png ADDED

Git LFS Details

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  • Pointer size: 129 Bytes
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reports/runtime/results/external/5915c44ffa7e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/result.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"status": "pass", "duration": 1.203, "message": "", "failure_details": null, "description": "Renders the RTX semantic-segmentation AOV of the asset as authored and measures the fraction of the frame that resolves to a semantic label. Passes when segmented coverage reaches on_coverage_min, which shows the renderer reads the asset's SemanticsLabelsAPI labels.", "expected_video": "A single still frame of the semantic-segmentation AOV: the asset appears as a solid block of one colour against a flat background, with no unsegmented holes in it.", "test_version": "1.0.0", "metrics": {"_timing_capture_frame_total_s": {"value": 0.234, "unit": null}, "_timing_capture_frame_count": {"value": 1, "unit": null}, "_timing_capture_frame_avg_ms": {"value": 234.0, "unit": null}, "_timing_encode_video_total_s": {"value": 0.0, "unit": null}, "_timing_encode_video_count": {"value": 0, "unit": null}, "_render_blank_retry_count": {"value": 0, "unit": null}, "_render_blank_retry_unrecovered": {"value": 0, "unit": null}, "semantic_labels_on_coverage": {"value": 0.182472, "unit": null}, "semantic_labels_labelled_passed": {"value": 1, "unit": null}}, "media": [{"filename": "captures/semantic_labels_rgb_001.png", "role": "normal", "kind": "image"}, {"filename": "captures/semantic_labels_semseg_labelled.png", "role": "summary", "kind": "image"}], "warnings": [], "logs": ["Segmented coverage 0.1825 with labels as authored"], "kit_logs": [], "scene_file": "test_scene.usda", "engine_unhealthy": "", "test_name": "semantic_labels_seg_labelled", "test_provider": "simready_benchmark_kit_suite", "test_file": "$HOME/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/_toolchain/venv-submit/Lib/site-packages/simready_benchmark_kit_suite/fet011_semantics/seg_labelled.py", "test_output_name": "semantic_labels_seg_labelled", "asset": "external/5915c44ffa7e/saftey_helmet.usd", "session_id": "kit_139580_4", "engine": "isaac_sim", "engine_version": "6.0.1"}