| | --- |
| | license: mit |
| | task_categories: |
| | - other |
| | tags: |
| | - gesture-control |
| | - minecraft |
| | - body-pose |
| | - crowdsourced |
| | pretty_name: MCGestureControl Crowdsourced Data |
| | --- |
| | |
| | # MCGestureControl Crowdsourced Data |
| |
|
| | Training data for the MCGestureControl project — an AI system that plays Minecraft using body gestures captured by a phone camera. |
| |
|
| | ## Dataset Structure |
| |
|
| | ``` |
| | minecraft/ — Gameplay telemetry NPZ files (game_state, controls, timestamps) |
| | body/ — Body skeleton NPY files (260-dim: pose + hands per frame) |
| | paired/ — Paired gameplay + body recordings |
| | ``` |
| |
|
| | ## Data Formats |
| |
|
| | ### Minecraft Gameplay (NPZ) |
| | - `controls` — (T, 28) float32: resolved game controls per frame |
| | - `game_state` — (T, 46) float32: game state vectors per frame |
| | - `timestamps` — (T,) float64: unix timestamps |
| | - `frame_indices` — (T,) int32: corresponding video frame indices |
| | - `fps` — float32: recording framerate (typically 30) |
| | - `version` — int32: recorder version |
| | - `recorder_id` — string: anonymous machine identifier |
| |
|
| | ### Body Skeleton (NPY) |
| | - Shape: (T, 260) float32 |
| | - Layout: pose_world(99) + left_hand_3d(63) + right_hand_3d(63) + left_present(1) + right_present(1) + pose_visibility(33) |
| |
|
| | ### Controls Layout (28 dims) |
| | Movement (0-6), Attack/Use (7-8), Look yaw/pitch (9-10), Utility (11-13), Hotbar one-hot (14-22), Cursor (23-24), Inventory clicks (25-27) |
| |
|
| | ## Contributing |
| |
|
| | Data is collected via the MCGestureControl crowdsourcing portal. Contributors register, accept a data agreement, and upload recordings. |
| |
|
| | ## Privacy |
| |
|
| | - Raw body video is auto-processed into skeleton data and deleted |
| | - Skeleton data contains no personally identifiable information |
| | - Contributor IPs are stored as irreversible SHA-256 hashes |
| |
|