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https://pypi.org/project/Pillow/ | pillow · PyPI Skip to main content Switch to mobile version Warning You are using an unsupported browser, upgrade to a newer version. Warning Some features may not work without JavaScript. Please try enabling it if you encounter problems. Search PyPI search-focus#focusSearchField" data-search-focus-target="searchField"> Search Help Docs Sponsors Log in Register Menu Help Docs Sponsors Log in Register Search PyPI Search pillow 12.1.0 pip install pillow Copy PIP instructions Latest version Released: Jan 2, 2026 Python Imaging Library (fork) Navigation Project description Release history Download files Verified details These details have been verified by PyPI Project links Changelog Source GitHub Statistics Repository Stars: Forks: Open issues: Open PRs: Maintainers aclark hugovk radarhere wiredfool Meta Author: Jeffrey A. Clark Unverified details These details have not been verified by PyPI Project links Documentation Funding Homepage Mastodon Release notes Meta License Expression: MIT-CMU SPDX License Expression Tags Imaging Requires: Python >=3.10 Provides-Extra: docs , fpx , mic , test-arrow , tests , xmp Classifiers Development Status 6 - Mature Programming Language Python :: 3 :: Only Python :: 3.10 Python :: 3.11 Python :: 3.12 Python :: 3.13 Python :: 3.14 Python :: Implementation :: CPython Python :: Implementation :: PyPy Topic Multimedia :: Graphics Multimedia :: Graphics :: Capture :: Digital Camera Multimedia :: Graphics :: Capture :: Screen Capture Multimedia :: Graphics :: Graphics Conversion Multimedia :: Graphics :: Viewers Typing Typed Report project as malware Project description Project details Release history Download files Project description Pillow Python Imaging Library (Fork) Pillow is the friendly PIL fork by Jeffrey A. Clark and contributors . PIL is the Python Imaging Library by Fredrik Lundh and contributors. As of 2019, Pillow development is supported by Tidelift . docs tests package social Overview The Python Imaging Library adds image processing capabilities to your Python interpreter. This library provides extensive file format support, an efficient internal representation, and fairly powerful image processing capabilities. The core image library is designed for fast access to data stored in a few basic pixel formats. It should provide a solid foundation for a general image processing tool. More information Documentation Installation Handbook Contribute Issues Pull requests Release notes Changelog Pre-fork Report a vulnerability To report a security vulnerability, please follow the procedure described in the Tidelift security policy . Project details Verified details These details have been verified by PyPI Project links Changelog Source GitHub Statistics Repository Stars: Forks: Open issues: Open PRs: Maintainers aclark hugovk radarhere wiredfool Meta Author: Jeffrey A. Clark Unverified details These details have not been verified by PyPI Project links Documentation Funding Homepage Mastodon Release notes Meta License Expression: MIT-CMU SPDX License Expression Tags Imaging Requires: Python >=3.10 Provides-Extra: docs , fpx , mic , test-arrow , tests , xmp Classifiers Development Status 6 - Mature Programming Language Python :: 3 :: Only Python :: 3.10 Python :: 3.11 Python :: 3.12 Python :: 3.13 Python :: 3.14 Python :: Implementation :: CPython Python :: Implementation :: PyPy Topic Multimedia :: Graphics Multimedia :: Graphics :: Capture :: Digital Camera Multimedia :: Graphics :: Capture :: Screen Capture Multimedia :: Graphics :: Graphics Conversion Multimedia :: Graphics :: Viewers Typing Typed Release history Release notifications | RSS feed This version 12.1.0 Jan 2, 2026 12.0.0 Oct 15, 2025 11.3.0 Jul 1, 2025 11.2.1 Apr 12, 2025 11.1.0 Jan 2, 2025 11.0.0 Oct 15, 2024 10.4.0 Jul 1, 2024 10.3.0 Apr 1, 2024 10.2.0 Jan 2, 2024 10.1.0 Oct 15, 2023 10.0.1 Sep 15, 2023 10.0.0 Jul 1, 2023 9.5.0 Apr 1, 2023 9.4.0 Jan 2, 2023 9.3.0 Oct 29, 2022 9.2.0 Jul 1, 2022 9.1.1 May 17, 2022 9.1.0 Apr 1, 2022 9.0.1 Feb 3, 2022 9.0.0 Jan 2, 2022 8.4.0 Oct 15, 2021 8.3.2 Sep 2, 2021 8.3.1 Jul 6, 2021 8.3.0 Jul 1, 2021 8.2.0 Apr 1, 2021 8.1.2 Mar 6, 2021 8.1.1 Mar 2, 2021 8.1.0 Jan 2, 2021 8.0.1 Oct 22, 2020 8.0.0 Oct 14, 2020 7.2.0 Jun 30, 2020 7.1.2 Apr 25, 2020 7.1.1 Apr 2, 2020 7.1.0 Apr 1, 2020 7.0.0 Jan 2, 2020 6.2.2 Jan 2, 2020 6.2.1 Oct 21, 2019 6.2.0 Oct 1, 2019 6.1.0 Jul 3, 2019 6.0.0 Apr 2, 2019 5.4.1 Jan 6, 2019 5.4.0 Jan 1, 2019 5.4.0.dev0 pre-release Jan 1, 2019 5.3.0 Oct 1, 2018 5.2.0 Jul 1, 2018 5.1.0 Apr 2, 2018 5.0.0 Jan 1, 2018 4.3.0 Oct 2, 2017 4.2.1 Jul 6, 2017 4.2.0 Jul 1, 2017 4.1.1 Apr 28, 2017 4.1.0 Apr 4, 2017 4.0.0 Jan 2, 2017 3.4.2 Oct 18, 2016 3.4.1 Oct 4, 2016 3.4.0 Oct 3, 2016 3.3.3 Oct 4, 2016 3.3.2 Oct 3, 2016 3.3.1 Aug 18, 2016 3.3.0 Jul 1, 2016 3.2.0 Apr 1, 2016 3.1.2 Apr 1, 2016 3.1.1 Feb 4, 2016 3.1.0 Jan 4, 2016 3.1.0rc1 pre-release Jan 2, 2016 3.1.0.rc1 pre-release Jan 1, 2016 3.0.0 Oct 1, 2015 2.9.0 Jul 1, 2015 2.8.2 Jun 7, 2015 2.8.1 Apr 2, 2015 2.8.0 Apr 1, 2015 2.7.0 Jan 1, 2015 2.6.2 Jan 1, 2015 2.6.1 Oct 13, 2014 2.6.0 Oct 1, 2014 2.5.3 Aug 18, 2014 2.5.2 Aug 13, 2014 2.5.1 Jul 10, 2014 2.5.0 Jul 1, 2014 2.4.0 Apr 1, 2014 2.3.2 Aug 13, 2014 2.3.1 Mar 15, 2014 2.3.0 Jan 1, 2014 2.2.2 Dec 16, 2013 2.2.1 Oct 2, 2013 2.2.0 Oct 2, 2013 2.1.0 Jul 2, 2013 2.0.0 Mar 15, 2013 1.7.8 Nov 1, 2012 1.7.7 Apr 5, 2012 1.7.6 Jan 21, 2012 1.7.5 Sep 7, 2011 1.7.4 Jul 21, 2011 1.7.3 Jul 21, 2011 1.7.2 Jun 2, 2011 1.7.1 May 31, 2011 1.7.0 May 28, 2011 1.6 Dec 1, 2010 1.5 Nov 28, 2010 1.4 Nov 28, 2010 1.3 Nov 28, 2010 1.2 Aug 2, 2010 1.1 Aug 1, 2010 1.0 Jul 31, 2010 Download files Download the file for your platform. If you're not sure which to choose, learn more about installing packages . Source Distribution pillow-12.1.0.tar.gz (47.0 MB view details ) Uploaded Jan 2, 2026 Source Built Distributions Filter files by name, interpreter, ABI, and platform. If you're not sure about the file name format, learn more about wheel file names . The dropdown lists show the available interpreters, ABIs, and platforms. Enable javascript to be able to filter the list of wheel files. Copy a direct link to the current filters Copy File name Interpreter Interpreter cp310 cp311 cp312 cp313 cp314 pp311 ABI ABI cp310 cp311 cp312 cp313 cp313t cp314 cp314t pypy311_pp73 Platform Platform ios_13_0_arm64_iphoneos ios_13_0_arm64_iphonesimulator ios_13_0_x86_64_iphonesimulator macosx_10_10_x86_64 macosx_10_13_x86_64 macosx_10_15_x86_64 macosx_11_0_arm64 manylinux2014_aarch64 manylinux2014_x86_64 manylinux_2_17_aarch64 manylinux_2_17_x86_64 manylinux_2_27_aarch64 manylinux_2_27_x86_64 manylinux_2_28_aarch64 manylinux_2_28_x86_64 musllinux_1_2_aarch64 musllinux_1_2_x86_64 win32 win_amd64 win_arm64 pillow-12.1.0-pp311-pypy311_pp73-win_amd64.whl (7.0 MB view details ) Uploaded Jan 2, 2026 PyPy Windows x86-64 pillow-12.1.0-pp311-pypy311_pp73-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl (6.0 MB view details ) Uploaded Jan 2, 2026 PyPy manylinux: glibc 2.27+ x86-64 manylinux: glibc 2.28+ x86-64 pillow-12.1.0-pp311-pypy311_pp73-manylinux_2_27_aarch64.manylinux_2_28_aarch64.whl (5.3 MB view details ) Uploaded Jan 2, 2026 PyPy manylinux: glibc 2.27+ ARM64 manylinux: glibc 2.28+ ARM64 pillow-12.1.0-pp311-pypy311_pp73-manylinux2014_x86_64.manylinux_2_17_x86_64.whl (7.0 MB view details ) Uploaded Jan 2, 2026 PyPy manylinux: glibc 2.17+ x86-64 pillow-12.1.0-pp311-pypy311_pp73-manylinux2014_aarch64.manylinux_2_17_aarch64.whl (5.2 MB view details ) Uploaded Jan 2, 2026 PyPy manylinux: glibc 2.17+ ARM64 pillow-12.1.0-pp311-pypy311_pp73-macosx_11_0_arm64.whl (4.6 MB view details ) Uploaded Jan 2, 2026 PyPy macOS 11.0+ ARM64 pillow-12.1.0-pp311-pypy311_pp73-macosx_10_15_x86_64.whl (5.2 MB view details ) Uploaded Jan 2, 2026 PyPy macOS 10.15+ x86-64 pillow-12.1.0-cp314-cp314t-win_arm64.whl (2.5 MB view details ) Uploaded Jan 2, 2026 CPython 3.14t Windows ARM64 pillow-12.1.0-cp314-cp314t-win_amd64.whl (7.2 MB view details ) Uploaded Jan 2, 2026 CPython 3.14t Windows x86-64 pillow-12.1.0-cp314-cp314t-win32.whl (6.4 MB view details ) Uploaded Jan 2, 2026 CPython 3.14t Windows 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Compiler Explorer lets you interactively explore how your C++, C, D, Rust, Pascal, and other compiled language code turns out after the compiler has worked its magic. It shows an annotated assembly window, and allows you to tweak your code and compilation settings and see how that affects the output. It also lets you run your code. Compiler Explorer started life in 2012 and has grown from a funny little website (then called "GCC Explorer" as that's all it supported) to a pretty significant resource for learning about compilers, optimisation and teaching C++ and other languages. Compiler Explorer is easy to set up and run locally, but is mostly known for the godbolt.org site (indeed, many folks call it "Godbolt", to Matt's embarrassment!). The site handles around 150,000 compilations a day. Your support helps run the site: as you might imagine it can be pretty costly to host and handle that amount of traffic. It also helps pay for monitoring and log aggregation, and obviously inspires us to spend more time developing it! Compiler Explorer's source is completely open, as is nearly all of its AWS configuration and infrastructure for building all the 1000+ compilers. The only thing not open are the commercial compilers and their license keys. Thanks for reading this: and for any support you might be able to give. We appreciate it so very much. Featured sponsors Current sponsors 12 --> Show more Meet the team Matt Godbolt mattgodbolt Compiler Explorer and jsbeeb creator, ex-Google, ex-games, now trading chap. Patrick Quist partouf Ofek OfekShilon Jeremy Rifkin jeremy-rifkin Compilers, HPC, C++ Marc Poulhiès dkm I only use github to contribute. My own projects are hosted on sourcehut: http://sr.ht/~dkm \o/ \_o< \_o< Abril Rincón Blanco AbrilRBS 🙂 🏳️⚧️ Featured work compiler-explorer/compiler-explorer Run compilers interactively from your web browser and interact with the assembly TypeScript 18,436 compiler-explorer/infra Infrastructure to set up the public Compiler Explorer instances and compilers Python 399 compiler-explorer/compiler-workflows Workflows to build daily and ad hoc compilers for Compiler Explorer Python 22 compiler-explorer/clang-builder Shell 14 compiler-explorer/gcc-builder Shell 6 Learn more about sponsoring developers and organizations . Report abuse Select Monthly One-time Patreon --> $ a month Choose a custom amount. Footer © 2026 GitHub, Inc. Footer navigation Terms Privacy Security Status Community Docs Contact Manage cookies Do not share my personal information You can’t perform that action at this time. | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/uber-front-end-interview-questions#user-interface-coding-questions | Uber Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Uber interview questions On this page Uber Front End Interview Questions Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Uber Front End Interview Guide . Not much is known about Uber's front end interview process. JavaScript coding questions Implement a rate limiter attribute/decoration/annotation on top of an API endpoint. Caps to N requests per minute with a rolling window. Source A and Source B User interface coding questions Create a button that when clicked, adds a progress bar onto the page. The progress bar would then fill up in a given amount of time (think 3 to 5 seconds). If you get past the first part, you will be asked to do throttling how many progress bars can be running at once. For example, if the limit is 3 progress bars, and the user clicks on the button 4 times, the fourth progress bar only starts after the very first one finishes. Source Practice question (Paid) Overlapping circles app. Source Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Uber. 3rd Jun 2025 : I was asked a reactjs based question although I majorly prepared for dsa and JS type questions based on the questions asked previously. What I've learned and observed about Uber's FE process is that they can ask pretty random questions. I guess recruiters are not in sync with the interviewers. Or it feels like it is more up to the interviewers on what they ask. I watched some YT videos of people on their uber interview experience and literally to each one of them dsa was asked. 7th May 2025 : Just gave BPS round of Uber and gotta say, Uber has quality problems! I thought it would be DSA as the recruiter had mentioned. But I guess you can’t trust recruiters nowadays. Question was “create a utility in JS to send data in batches with a timeout. So, as soon as a batch size is reached, send the data right away and start the timeout. If timeout happens before batch is filled, send the batch as it is and start the timer again.” Also, I asked the interviewer for what to prepare for DSA round and he said array, trees, graphs, traversals, but he also mentioned that Uber is trying to get away from DSA for frontend roles and keep it frontend focused and slowly they are doing it. 5th May 2025 : Ik someone who gave Uber's SDE II web interview, in short prepare everything, there were 5 rounds - DSA - leetcode styled and js based Web Fundamentals - HTML, CSS, JS, APIs, Internet Frontend System Design Culture Fit Hiring Manager 19th Jan 2025 : For Uber FE SDE2 check mapAsyncLimit question. Since you're interviewing for their Bengaluru office, prepare behavioral well and do google calender system design 6th Dec 2024 : I've my uber onsite coming up. First 2 rounds are leetcode styled coding and System design. abt me: 7 YOE For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Atlassian interview questions Next Apple interview questions Table of Contents JavaScript coding questions User interface coding questions Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/shopify-front-end-interview-questions#__docusaurus_skipToContent_fallback | Shopify Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Shopify interview questions On this page Shopify Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Shopify. 3rd Mar 2025 : Any current or ex-Shopify employees here? I just got offered a Senior Software Engineer position (thanks GreatFrontEnd for the system design help!) 3rd Feb 2025 : I was asked the Roomba problem for Shopify's pair programming interview. Pretty common, you should be able to find it in a thread here 25th Jul 2024 : i had to create a roomba app where it would move on a 10x10 grid. the roomba icon could respond onClick to movements as well as turn when it hit the end of the arrays (using css transform). refs and responsive design were also tested here 13th Feb 2024 : Just wanted to say, I used your site for 1 month to prep for my interviews at Shopify, and I got the job! Staff level engineer. Just saying thank you and honestly, no complaints. Loved the site, loved the system design questions. Everything was very, very useful. For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Twitter interview questions Next Pinterest interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://libc.llvm.org/full_cross_build.html#id7 | Full Cross Build — The LLVM C Library Full Cross Build ¶ Table of Contents Standalone cross build Bootstrap cross build Building for bare metal Building for the GPU Note Fullbuild requires running headergen, which is a python program that depends on pyyaml. The minimum versions are listed on the Generating Public and Internal headers page, as well as additional information. In this document, we will present recipes to cross build the full libc. When we say cross build a full libc, we mean that we will build the full libc for a target system which is not the same as the system on which the libc is being built. For example, you could be building for a bare metal aarch64 target on a Linux x86_64 host . There are two main recipes to cross build the full libc. Each one serves a different use case. Below is a short description of these recipes to help users pick the recipe that best suites their needs and contexts. Standalone cross build - Using this recipe one can build the libc using a compiler of their choice. One should use this recipe if their compiler can build for the host as well as the target. Bootstrap cross build - In this recipe, one will build the clang compiler and the libc build tools for the host first, and then use them to build the libc for the target. Unlike with the standalone build recipe, the user does not have explicitly build clang and other build tools. They get built automatically before building the libc. One should use this recipe if they intend use the built clang and the libc as part of their toolchain for the target. The following sections present the two recipes in detail. Standalone cross build ¶ In the standalone crossbuild recipe, the system compiler or a custom compiler of user’s choice is used to build the libc. The necessary build tools for the host are built first, and those build tools are then used to build the libc for the target. Both these steps happen automatically, as in, the user does not have to explicitly build the build tools first and then build the libc. A point to keep in mind is that the compiler used should be capable of building for the host as well as the target. CMake configure step ¶ Below is the CMake command to configure the standalone crossbuild of the libc. $> cd llvm-project # The llvm-project checkout $> mkdir build $> cd build $> C_COMPILER = <C compiler> # For example "clang" $> CXX_COMPILER = <C++ compiler> # For example "clang++" $> cmake ../runtimes \ -G Ninja \ -DLLVM_ENABLE_RUNTIMES = libc \ -DCMAKE_C_COMPILER = $C_COMPILER \ -DCMAKE_CXX_COMPILER = $CXX_COMPILER \ -DLLVM_LIBC_FULL_BUILD = ON \ -DLIBC_TARGET_TRIPLE = <Your target triple> \ -DCMAKE_BUILD_TYPE = <Release | Debug> We will go over the special options passed to the cmake command above. Enabled Runtimes - Since we want to build LLVM-libc, we list libc as the enabled runtime. The full build option - Since we want to build the full libc, we pass -DLLVM_LIBC_FULL_BUILD=ON . The target triple - This is the target triple of the target for which we are building the libc. For example, for a Linux 32-bit Arm target, one can specify it as arm-linux-eabi . Build step ¶ After configuring the build with the above cmake command, one can build the the libc for the target with the following command: $> ninja libc libm The above ninja command will build the libc static archives libc.a and libm.a for the target specified with -DLIBC_TARGET_TRIPLE in the CMake configure step. Bootstrap cross build ¶ In this recipe, the clang compiler is built automatically before building the libc for the target. CMake configure step ¶ $> cd llvm-project # The llvm-project checkout $> mkdir build $> cd build $> C_COMPILER = <C compiler> # For example "clang" $> CXX_COMPILER = <C++ compiler> # For example "clang++" $> TARGET_TRIPLE = <Your target triple> $> cmake ../llvm \ -G Ninja \ -DCMAKE_C_COMPILER = $C_COMPILER \ -DCMAKE_CXX_COMPILER = $CXX_COMPILER \ -DLLVM_ENABLE_PROJECTS = clang \ -DLLVM_ENABLE_RUNTIMES = libc \ -DLLVM_LIBC_FULL_BUILD = ON \ -DLLVM_RUNTIME_TARGETS = $TARGET_TRIPLE \ -DCMAKE_BUILD_TYPE = Debug Note how the above cmake command differs from the one used in the other recipe: clang is listed in -DLLVM_ENABLE_PROJECTS and libc is listed in -DLLVM_ENABLE_RUNTIMES . The CMake root source directory is llvm-project/llvm . The target triple is specified with -DLLVM_RUNTIME_TARGETS . Build step ¶ The build step is similar to the other recipe: $> ninja libc The above ninja command should build the libc static archives for the target specified with -DLLVM_RUNTIME_TARGETS . Building for bare metal ¶ To build for bare metal, all one has to do is to specify the system component of the target triple as none . For example, to build for a 32-bit arm target on bare metal, one can use a target triple like arm-none-eabi . Other than that, the libc for a bare metal target can be built using any of the three recipes described above. Building for the GPU ¶ To build for a GPU architecture, it should only be necessary to specify the target triple as one of the supported GPU targets. Currently, this is either nvptx64-nvidia-cuda for NVIDIA GPUs or amdgcn-amd-amdhsa for AMD GPUs. More detailed information is provided in the GPU documentation . libc Navigation Status & Support Implementation Status Architecture Support Platform Support Compiler Support Simple Usage Getting Started Advanced Usage Full Host Build Full Cross Build Overlay Mode libc for GPUs libc for UEFI Configure Options Hand-in-Hand Development LLVM-libc Maintainers Building and Testing the libc Developer Guides Bringup on a New OS or Architecture Contributing to the libc Project Useful Links Talks Source Code Bug Reports Discourse Join the Discord Discord Channel Buildbot Related Topics Documentation overview Previous: Full Host Build Next: Overlay Mode Quick search ©2011-2026, LLVM Project. | Powered by Sphinx 7.2.6 & Alabaster 0.7.12 | Page source | 2026-01-13T09:30:37 |
https://pages.awscloud.com/getting-started/?nc2=h_ql_gs | AWS Support and Customer Service Contact Info | Amazon Web Services Skip to main content Filter: All English Contact us AWS Marketplace Support My account Search Filter: All Sign in to console Create account AWS Support › Contact AWS Contact AWS General support for sales, compliance, and subscribers Want to speak with an AWS sales specialist? Get in touch Chat online or talk by phone Connect with support directly Monday through Friday Request form Request AWS sales support Submit a sales support form Compliance support Request support related to AWS compliance Connect with AWS compliance support Subscriber support services Technical support Support for service related technical issues. Unavailable under the Basic Support Plan. Sign in and submit request Account or billing support Assistance with account and billing related inquiries Sign in to request Wrongful charges support Received a bill for AWS, but don't have an AWS account? Learn more Support plans Learn about AWS support plan options See Premium Support options AWS sign-in resources See additional resources for issues related to logging into the console Help signing in to the console Need assistance to sign in to the AWS Management Console? View documentation Trouble shoot your sign-in issue Tried sign in, but the credentials didn’t work? Or don’t have the credentials to access AWS root user account? View solutions Help with multi-factor authentication (MFA) issues Lost or unusable Multi-Factor Authentication (MFA) device View solution Still unable to sign in to your AWS account? If you are still unable to log into your AWS account please fill out this form. View form Additional resources Self-service re:Post provides access to curated knowledge and a vibrant community that helps you become even more successful on AWS View AWS re:Post Service limit increases Need to increase to service limit? Fill out a quick request form Sign in to request Report abuse Report abusive activity from Amazon Web Services Resources Report suspected abuse Amazon.com support Request Kindle or Amazon.com support View on amazon.com Did you find what you were looking for today? Let us know so we can improve the quality of the content on our pages Yes No Create an AWS account Learn What Is AWS? What Is Cloud Computing? What Is Agentic AI? Cloud Computing Concepts Hub AWS Cloud Security What's New Blogs Press Releases Resources Getting Started Training AWS Trust Center AWS Solutions Library Architecture Center Product and Technical FAQs Analyst Reports AWS Partners Developers Builder Center SDKs & Tools .NET on AWS Python on AWS Java on AWS PHP on AWS JavaScript on AWS Help Contact Us File a Support Ticket AWS re:Post Knowledge Center AWS Support Overview Get Expert Help AWS Accessibility Legal English Back to top Amazon is an Equal Opportunity Employer: Minority / Women / Disability / Veteran / Gender Identity / Sexual Orientation / Age. x facebook linkedin instagram twitch youtube podcasts email Privacy Site terms Cookie Preferences © 2026, Amazon Web Services, Inc. or its affiliates. All rights reserved. | 2026-01-13T09:30:37 |
https://libc.llvm.org/full_cross_build.html#build-step | Full Cross Build — The LLVM C Library Full Cross Build ¶ Table of Contents Standalone cross build Bootstrap cross build Building for bare metal Building for the GPU Note Fullbuild requires running headergen, which is a python program that depends on pyyaml. The minimum versions are listed on the Generating Public and Internal headers page, as well as additional information. In this document, we will present recipes to cross build the full libc. When we say cross build a full libc, we mean that we will build the full libc for a target system which is not the same as the system on which the libc is being built. For example, you could be building for a bare metal aarch64 target on a Linux x86_64 host . There are two main recipes to cross build the full libc. Each one serves a different use case. Below is a short description of these recipes to help users pick the recipe that best suites their needs and contexts. Standalone cross build - Using this recipe one can build the libc using a compiler of their choice. One should use this recipe if their compiler can build for the host as well as the target. Bootstrap cross build - In this recipe, one will build the clang compiler and the libc build tools for the host first, and then use them to build the libc for the target. Unlike with the standalone build recipe, the user does not have explicitly build clang and other build tools. They get built automatically before building the libc. One should use this recipe if they intend use the built clang and the libc as part of their toolchain for the target. The following sections present the two recipes in detail. Standalone cross build ¶ In the standalone crossbuild recipe, the system compiler or a custom compiler of user’s choice is used to build the libc. The necessary build tools for the host are built first, and those build tools are then used to build the libc for the target. Both these steps happen automatically, as in, the user does not have to explicitly build the build tools first and then build the libc. A point to keep in mind is that the compiler used should be capable of building for the host as well as the target. CMake configure step ¶ Below is the CMake command to configure the standalone crossbuild of the libc. $> cd llvm-project # The llvm-project checkout $> mkdir build $> cd build $> C_COMPILER = <C compiler> # For example "clang" $> CXX_COMPILER = <C++ compiler> # For example "clang++" $> cmake ../runtimes \ -G Ninja \ -DLLVM_ENABLE_RUNTIMES = libc \ -DCMAKE_C_COMPILER = $C_COMPILER \ -DCMAKE_CXX_COMPILER = $CXX_COMPILER \ -DLLVM_LIBC_FULL_BUILD = ON \ -DLIBC_TARGET_TRIPLE = <Your target triple> \ -DCMAKE_BUILD_TYPE = <Release | Debug> We will go over the special options passed to the cmake command above. Enabled Runtimes - Since we want to build LLVM-libc, we list libc as the enabled runtime. The full build option - Since we want to build the full libc, we pass -DLLVM_LIBC_FULL_BUILD=ON . The target triple - This is the target triple of the target for which we are building the libc. For example, for a Linux 32-bit Arm target, one can specify it as arm-linux-eabi . Build step ¶ After configuring the build with the above cmake command, one can build the the libc for the target with the following command: $> ninja libc libm The above ninja command will build the libc static archives libc.a and libm.a for the target specified with -DLIBC_TARGET_TRIPLE in the CMake configure step. Bootstrap cross build ¶ In this recipe, the clang compiler is built automatically before building the libc for the target. CMake configure step ¶ $> cd llvm-project # The llvm-project checkout $> mkdir build $> cd build $> C_COMPILER = <C compiler> # For example "clang" $> CXX_COMPILER = <C++ compiler> # For example "clang++" $> TARGET_TRIPLE = <Your target triple> $> cmake ../llvm \ -G Ninja \ -DCMAKE_C_COMPILER = $C_COMPILER \ -DCMAKE_CXX_COMPILER = $CXX_COMPILER \ -DLLVM_ENABLE_PROJECTS = clang \ -DLLVM_ENABLE_RUNTIMES = libc \ -DLLVM_LIBC_FULL_BUILD = ON \ -DLLVM_RUNTIME_TARGETS = $TARGET_TRIPLE \ -DCMAKE_BUILD_TYPE = Debug Note how the above cmake command differs from the one used in the other recipe: clang is listed in -DLLVM_ENABLE_PROJECTS and libc is listed in -DLLVM_ENABLE_RUNTIMES . The CMake root source directory is llvm-project/llvm . The target triple is specified with -DLLVM_RUNTIME_TARGETS . Build step ¶ The build step is similar to the other recipe: $> ninja libc The above ninja command should build the libc static archives for the target specified with -DLLVM_RUNTIME_TARGETS . Building for bare metal ¶ To build for bare metal, all one has to do is to specify the system component of the target triple as none . For example, to build for a 32-bit arm target on bare metal, one can use a target triple like arm-none-eabi . Other than that, the libc for a bare metal target can be built using any of the three recipes described above. Building for the GPU ¶ To build for a GPU architecture, it should only be necessary to specify the target triple as one of the supported GPU targets. Currently, this is either nvptx64-nvidia-cuda for NVIDIA GPUs or amdgcn-amd-amdhsa for AMD GPUs. More detailed information is provided in the GPU documentation . libc Navigation Status & Support Implementation Status Architecture Support Platform Support Compiler Support Simple Usage Getting Started Advanced Usage Full Host Build Full Cross Build Overlay Mode libc for GPUs libc for UEFI Configure Options Hand-in-Hand Development LLVM-libc Maintainers Building and Testing the libc Developer Guides Bringup on a New OS or Architecture Contributing to the libc Project Useful Links Talks Source Code Bug Reports Discourse Join the Discord Discord Channel Buildbot Related Topics Documentation overview Previous: Full Host Build Next: Overlay Mode Quick search ©2011-2026, LLVM Project. | Powered by Sphinx 7.2.6 & Alabaster 0.7.12 | Page source | 2026-01-13T09:30:37 |
https://pages.awscloud.com/pricing/?nc2=h_ql_pr | AWS Support and Customer Service Contact Info | Amazon Web Services Skip to main content Filter: All English Contact us AWS Marketplace Support My account Search Filter: All Sign in to console Create account AWS Support › Contact AWS Contact AWS General support for sales, compliance, and subscribers Want to speak with an AWS sales specialist? Get in touch Chat online or talk by phone Connect with support directly Monday through Friday Request form Request AWS sales support Submit a sales support form Compliance support Request support related to AWS compliance Connect with AWS compliance support Subscriber support services Technical support Support for service related technical issues. Unavailable under the Basic Support Plan. Sign in and submit request Account or billing support Assistance with account and billing related inquiries Sign in to request Wrongful charges support Received a bill for AWS, but don't have an AWS account? Learn more Support plans Learn about AWS support plan options See Premium Support options AWS sign-in resources See additional resources for issues related to logging into the console Help signing in to the console Need assistance to sign in to the AWS Management Console? View documentation Trouble shoot your sign-in issue Tried sign in, but the credentials didn’t work? Or don’t have the credentials to access AWS root user account? View solutions Help with multi-factor authentication (MFA) issues Lost or unusable Multi-Factor Authentication (MFA) device View solution Still unable to sign in to your AWS account? If you are still unable to log into your AWS account please fill out this form. View form Additional resources Self-service re:Post provides access to curated knowledge and a vibrant community that helps you become even more successful on AWS View AWS re:Post Service limit increases Need to increase to service limit? Fill out a quick request form Sign in to request Report abuse Report abusive activity from Amazon Web Services Resources Report suspected abuse Amazon.com support Request Kindle or Amazon.com support View on amazon.com Did you find what you were looking for today? Let us know so we can improve the quality of the content on our pages Yes No Create an AWS account Learn What Is AWS? What Is Cloud Computing? What Is Agentic AI? Cloud Computing Concepts Hub AWS Cloud Security What's New Blogs Press Releases Resources Getting Started Training AWS Trust Center AWS Solutions Library Architecture Center Product and Technical FAQs Analyst Reports AWS Partners Developers Builder Center SDKs & Tools .NET on AWS Python on AWS Java on AWS PHP on AWS JavaScript on AWS Help Contact Us File a Support Ticket AWS re:Post Knowledge Center AWS Support Overview Get Expert Help AWS Accessibility Legal English Back to top Amazon is an Equal Opportunity Employer: Minority / Women / Disability / Veteran / Gender Identity / Sexual Orientation / Age. x facebook linkedin instagram twitch youtube podcasts email Privacy Site terms Cookie Preferences © 2026, Amazon Web Services, Inc. or its affiliates. All rights reserved. | 2026-01-13T09:30:37 |
https://docs.hcaptcha.com/custom_themes/#custom-theme-configurator | Custom Themes | hCaptcha Skip to main content hCaptcha Docs English English Français FAQ Login Developer Guide Configuration Invisible Captcha Custom Themes Language Codes Frequently Asked Questions Account Management and Metrics APIs (Enterprise) Switch from reCAPTCHA to hCaptcha Mobile App SDKs Integrations Pro Features Enterprise Overview Custom Themes On this page Custom Themes note This feature is enabled for all new sitekeys on Pro and Enterprise accounts. If your sitekey does not accept custom themes, please contact support for assistance. This document describes the custom theming feature, how to enable it, and the accepted schema that controls theme options. Built-in Themes vs. Custom Themes hCaptcha offers several pre-defined color schemes ("themes") , which you can choose by simply setting the theme property to one of those strings. Custom Themes instead let you customize any color in the hCaptcha UI to match your brand requirements by passing a JS object at render time, as described below. How to enable Custom Themes First, the query parameter custom=true must be added to the https://js.hcaptcha.com/1/api.js script tag to let the hCaptcha client know it should load themes. Note that this will be ignored if the feature has not been enabled for your account. When using custom themes, the current theme configuration method takes a JSON string or Javascript object matching the theme schema outlined below. Example Setup < script src = " https://js.hcaptcha.com/1/api.js?render=explicit&onload=onLoad&custom=true " async defer > </ script > < script type = " text/javascript " > var onLoad = function ( ) { hcaptcha . render ( "h-captcha" , { "sitekey" : "<sitekey>" , "theme" : { palette : { primary : { main : "#00FF00" } , text : { heading : "#454545" , body : "#8C8C8C" } } } } ) ; } ; </ script > Custom Theme Configurator info The Custom Theme Configurator serves as an example of how to build your own Custom Themes and is a resource for building your own schema, but it does not represent all the customizable values between the palette and component properties. Color Configuration Load Default Load Dark Theme Palette Customization Our overall style guide and color system used to style internal components. Grey : palette.grey.100 palette.grey.200 palette.grey.300 palette.grey.400 palette.grey.500 palette.grey.600 palette.grey.700 palette.grey.800 palette.grey.900 palette.grey.1000 Primary : palette.primary.main Warn : palette.warn.main Text : palette.text.heading palette.text.body Component Customization Style individual UI elements beyond the general palette. Checkbox : Main component.checkbox.main.fill component.checkbox.main.border Hover component.checkbox.hover.fill Modal : Main component.modal.main.fill Hover component.modal.hover.fill Focus component.modal.focus.outline Challenge : Main component.challenge.main.fill component.challenge.main.border Hover component.challenge.hover.fill Breadcrumb : Main component.breadcrumb.main.fill Active component.breadcrumb.active.fill Button : Main component.button.main.fill component.button.main.icon component.button.main.text Hover component.button.hover.fill Focus component.button.focus.icon component.button.focus.text component.button.focus.outline Active component.button.active.fill component.button.active.icon component.button.active.text Link : Focus component.link.focus.outline List : Main component.list.main.fill component.list.main.border ListItem : Main component.listItem.main.fill component.listItem.main.line component.listItem.main.text Hover component.listItem.hover.fill Selected component.listItem.selected.fill Focus component.listItem.focus.outline Input : Main component.input.main.fill component.input.main.border Focus component.input.focus.fill component.input.focus.border component.input.focus.outline Radio : Main component.radio.main.fill component.radio.main.border component.radio.main.check Selected component.radio.selected.check Focus component.radio.focus.outline Task : Main component.task.main.fill Selected component.task.selected.badge component.task.selected.outline Report component.task.report.badge component.task.report.outline Focus component.task.focus.badge component.task.focus.outline Prompt : Main component.prompt.main.fill component.prompt.main.border component.prompt.main.text Report component.prompt.report.fill component.prompt.report.border component.prompt.report.text SkipButton : Main component.skipButton.main.fill component.skipButton.main.border component.skipButton.main.text Hover component.skipButton.hover.fill component.skipButton.hover.border component.skipButton.hover.text Focus component.skipButton.focus.outline VerifyButton : Main component.verifyButton.main.fill component.verifyButton.main.border component.verifyButton.main.text Hover component.verifyButton.hover.fill component.verifyButton.hover.border component.verifyButton.hover.text Focus component.verifyButton.focus.outline Slider : Main component.slider.main.bar component.slider.main.handle Focus component.slider.focus.handle Textarea : Main component.textarea.main.fill component.textarea.main.border Focus component.textarea.focus.fill component.textarea.focus.outline Disabled component.textarea.disabled.fill Live Preview I am human Privacy - Terms Please select all the images containing an animal with a beak. If there are none, click Skip. EN Please Try Again Skip Configurator Schema Output var theme = { "palette" : { "mode" : "light" , "grey" : { "100" : "#FAFAFA" , "200" : "#F5F5F5" , "300" : "#E0E0E0" , "400" : "#D7D7D7" , "500" : "#BFBFBF" , "600" : "#919191" , "700" : "#555555" , "800" : "#333333" , "900" : "#222222" , "1000" : "#14191F" } , "primary" : { "main" : "#00838F" } , "warn" : { "main" : "#EB5757" } , "text" : { "heading" : "#555555" , "body" : "#555555" } } , "component" : { "checkbox" : { "main" : { "fill" : "#FAFAFA" , "border" : "#E0E0E0" } , "hover" : { "fill" : "#F5F5F5" } } , "modal" : { "main" : { "fill" : "#FFFFFF" } , "hover" : { "fill" : "#F5F5F5" } , "focus" : { "outline" : "#0074BF" } } , "challenge" : { "main" : { "fill" : "#FAFAFA" , "border" : "#E0E0E0" } , "hover" : { "fill" : "#FAFAFA" } } , "breadcrumb" : { "main" : { "fill" : "#F5F5F5" } , "active" : { "fill" : "#00838F" } } , "button" : { "main" : { "fill" : "#FFFFFF" , "icon" : "#555555" , "text" : "#555555" } , "hover" : { "fill" : "#F5F5F5" } , "focus" : { "icon" : "#00838F" , "text" : "#00838F" , "outline" : "#0074BF" } , "active" : { "fill" : "#F5F5F5" , "icon" : "#555555" , "text" : "#555555" } } , "link" : { "focus" : { "outline" : "#0074BF" } } , "list" : { "main" : { "fill" : "#FFFFFF" , "border" : "#D7D7D7" } } , "listItem" : { "main" : { "fill" : "#FFFFFF" , "line" : "#F5F5F5" , "text" : "#555555" } , "hover" : { "fill" : "#F5F5F5" } , "selected" : { "fill" : "#E0E0E0" } , "focus" : { "outline" : "#0074BF" } } , "input" : { "main" : { "fill" : "#FAFAFA" , "border" : "#919191" } , "focus" : { "fill" : "#F5F5F5" , "border" : "#333333" , "outline" : "#0074BF" } } , "radio" : { "main" : { "fill" : "#F5F5F5" , "border" : "#919191" , "check" : "#F5F5F5" } , "selected" : { "check" : "#00838F" } , "focus" : { "outline" : "#0074BF" } } , "task" : { "main" : { "fill" : "#F5F5F5" } , "selected" : { "badge" : "#00838F" , "outline" : "#00838F" } , "report" : { "badge" : "#EB5757" , "outline" : "#EB5757" } , "focus" : { "badge" : "#00838F" , "outline" : "#00838F" } } , "prompt" : { "main" : { "fill" : "#00838F" , "border" : "#00838F" , "text" : "#FFFFFF" } , "report" : { "fill" : "#EB5757" , "border" : "#EB5757" , "text" : "#FFFFFF" } } , "skipButton" : { "main" : { "fill" : "#919191" , "border" : "#919191" , "text" : "#FFFFFF" } , "hover" : { "fill" : "#555555" , "border" : "#919191" , "text" : "#FFFFFF" } , "focus" : { "outline" : "#0074BF" } } , "verifyButton" : { "main" : { "fill" : "#00838F" , "border" : "#00838F" , "text" : "#FFFFFF" } , "hover" : { "fill" : "#00838F" , "border" : "#00838F" , "text" : "#FFFFFF" } , "focus" : { "outline" : "#0074BF" } } , "slider" : { "main" : { "bar" : "#C4C4C4" , "handle" : "#0F8390" } , "focus" : { "handle" : "#0F8390" } } , "textarea" : { "main" : { "fill" : "#C4C4C4" , "border" : "#919191" } , "focus" : { "fill" : "#C4C4C4" , "outline" : "#0074BF" } , "disabled" : { "fill" : "#919191" } } } } ; Schema We've divided our theming into two pieces: palette and component . Palette is our overall style guide and color system to use when applying styles to our components internally. Component provide customization at a granular level, in the event you want to style parts of the UI beyond simply updating greys or our primary color. Finally we have a mode attached to palette that generally dictates how we look up a color. For example if the mode is set to light then text will be a dark grey variant, specifically Grey 700. However when dark is set, the text would use Grey 100 as the base color. In short, the grey values looked up are flipped based on mode set. Below is an outline of the entire schema that can be provided. A subset or even a single property change can be provided and the rest will be merged based on the default styles set by either mode. var theme = { palette : { mode : "light" , grey : { 100 : "#FAFAFA" , 200 : "#F5F5F5" , 300 : "#E0E0E0" , 400 : "#D7D7D7" , 500 : "#BFBFBF" , 600 : "#919191" , 700 : "#555555" , 800 : "#333333" , 900 : "#222222" , 1000 : "#14191F" } , primary : { main : "#00838F" } , warn : { main : "#EB5757" } , text : { heading : "#555555" , body : "#555555" } } , component : { checkbox : { main : { fill : "#FAFAFA" , border : "#E0E0E0" } , hover : { fill : "#F5F5F5" } } , challenge : { main : { fill : "#FAFAFA" , border : "#E0E0E0" } , hover : { fill : "#FAFAFA" } } , modal : { main : { fill : "#FFFFFF" } , hover : { fill : "#F5F5F5" } , focus : { outline : "#0074BF" } } , breadcrumb : { main : { fill : "#F5F5F5" } , active : { fill : "#00838F" } } , button : { main : { fill : "#FFFFFF" , icon : "#555555" , text : "#555555" } , hover : { fill : "#F5F5F5" } , focus : { icon : "#00838F" , text : "#00838F" , outline : "#0074BF" } , active : { fill : "#F5F5F5" , icon : "#555555" , text : "#555555" } } , link : { focus : { outline : "#0074BF" } } , list : { main : { fill : "#FFFFFF" , border : "#D7D7D7" } } , listItem : { main : { fill : "#FFFFFF" , line : "#F5F5F5" , text : "#555555" } , hover : { fill : "#F5F5F5" } , selected : { fill : "#E0E0E0" } , focus : { outline : "#0074BF" } } , input : { main : { fill : "#FAFAFA" , border : "#919191" } , focus : { fill : "#F5F5F5" , border : "#333333" , outline : "#0074BF" } } , field : { label : "#222222" , input : { main : { border : "#D7D7D7" , fill : "#FFFFFF" , text : "#14191F" } , focus : { outline : "#00838F" , fill : "#F5F5F5" } , error : { border : "#BF1722" , text : "#BF1722" } } } , radio : { main : { file : "#F5F5F5" , border : "#919191" , check : "#F5F5F5" } , selected : { check : "#00838F" } , focus : { outline : "#0074BF" } } , task : { // Image shown in challenge to be answered main : { fill : "#F5F5F5" } , selected : { badge : "#00838F" , outline : "#00838F" } , report : { badge : "#EB5757" , outline : "#EB5757" } , details : { heading : '#222222' , text : '#222222' , } , focus : { badge : "#00838F" , outline : "#00838F" } } , prompt : { main : { fill : "#00838F" , border : "#00838F" , text : "#FFFFFF" } , report : { fill : "#EB5757" , border : "#EB5757" , text : "#FFFFFF" } } , skipButton : { main : { fill : "#919191" , border : "#919191" , text : "#FFFFFF" } , hover : { fill : "#555555" , border : "#919191" , text : "#FFFFFF" } , focus : { outline : "#0074BF" } } , verifyButton : { main : { fill : "#00838F" , border : "#00838F" , text : "#FFFFFF" } , hover : { fill : "#00838F" , border : "#00838F" , text : "#FFFFFF" } , focus : { outline : "#0074BF" } , disabled : { fill : "#919191" , border : "#919191" , text : "#FFFFFF" } , } , mfaButton : { main : { fill : "#00838F" , border : "#00838F" , text : "#FFFFFF" } , hover : { fill : "#00838F" , border : "#00838F" , text : "#FFFFFF" } , focus : { outline : "#0074BF" } } , slider : { main : { bar : "#C4C4C4" , handle : "#0F8390" } , focus : { handle : "#0F8390" } } , textarea : { main : { fill : "#C4C4C4" , border : "#919191" } , focus : { fill : "#C4C4C4" , outline : "#0074BF" } , disabled : { fill : "#919191" } } } } ; Schema Visual Walkthrough Palette Palette.grey values are used if no component colors are used directly. If you create a new theme with purely the palette property, these values will be used throughout the checkbox widget and challenge. Palette.primary is the color of the underline beneath the heading of the menu modal. Palette.warn is the "Please Try Again" text if a challenge isn't passed. Palette.text includes .heading , the heading of the menu's modal pop-ups, and .body , the "I am human" text beside the widget's checkbox. Component The checkbox values style the checkbox widget. .main.fill is the background color, and .main.border is the border color of the hCaptcha widget. .hover.fill is the background color of the hCaptcha widget when hovering. The modal values style the modal pop-ups when clicking a ListItem within the challenge's menu (vertical ellipsis). .main.fill is the background color of the modal. .hover.fill is the modal's background color when hovering. .focus.outline is the modal's outline color when focused. The challenge values style the challenge pop-up users must solve to complete the hCaptcha. .main.fill is the background color, and .main.border is the border color of the challenge. .hover.fill is the background color of the challenge when hovering. The breadcrumb values style the horizontal ellipsis beneath the challenge images. .main.fill are the inactive dots shown. .main.active is the active dot shown. The button values style the interface icon buttons in the bottom-left of the challenge. .main.fill is the button's background color, .main.icon is the icon's color, and .main.text is the color of the abbreviated language text. .hover.fill is the button's background color when hovering. .focus.icon is the color of the icon when hovering, .focus.text is not live, and focus.outline is the button's outline color when focused. .active properties are not live. The link.focus.outline value is the outline color surrounding the "Privacy" and "Terms" links when focused. The list values style the modals with list items that open when clicking the icon buttons in the bottom-left of the challenge. .main.fill is the background color (behind ListItem), and .main.border is the modal's border color. The listItem values style the clickable rows within the language list and menu modals. .main.fill is the background color, main.line is the horizontal line separating rows, and main.text is the text color of a ListItem. .hover.fill is the background color of the ListItem when hovering. .selected.fill is the background color of the ListItem selected from the list. .focus.outline is not live. The input values style the clickable checkbox within the widget that renders the check upon completion of the hCaptcha. .main.fill is the background color, and main.border is the border color of the square checkbox. focus.border is the border color when hovering and focus.outline is the outline color when focused. .focus.fill is not live. The radio values style the checkboxes when reporting an issue within the menu modal. .main.fill is the checkbox's background color and main.border is the border color. main.check is not live. .selected.check is the colored area within the checkbox indicating the selected item. .focus.outline is the outline color of the checkbox when focused. The task values style the images and badge used in the hCaptcha challenge. .main.fill is the background color behind the challenge image. .selected.badge is the color of the checkmark circle, and .selected.outline is the color of the outline indicating a selected image within the challenge. .report.badge is the color of the checkmark circle and .selected.outline is the color of the outline when selecting an image to report within the challenge. .focus.badge and .focus.outline are not live. The prompt values style the header area that provides instructions for the challenge. .main.fill is the background color, .main.border is the border color, and main.text is the text color of the header area of the challenge. .report properties are not live. The skipButton values style the "Skip" button in the bottom-right of the challenge. .main.fill is the background color, main.border is the border color, and main.text is the text color of the Skip button. .hover.fill is the background color, hover.border is the border color, and hover.text is the text color of the Skip button when hovering. .focus.outline is the outline color of the Skip button when focused. The verifyButton values style the "Verify" button in the bottom-right of the challenge. .main.fill is the background color, main.border is the border color, and main.text is the text color of the Verify button. .hover.fill is the background color, hover.border is the border color, and hover.text is the text color of the Verify button when hovering. .focus.outline is the outline color of the Verify button when focused. The slider values style the slider used in text free entry challenges. .main.bar is the slider's bar color and .main.handle is the controller color for the slider. .focus.handle is the slider's controller color when focused. The textarea values style the text area when reporting a bug and the text area in the text free entry challenge. .main.fill is the background color, and .main.border is the border color of the "Other" text area when reporting a bug. .focus.fill is the text area's background color and .focus.outline is the outline color in the text free entry challenge when focused. .disabled.fill is the text area's background color in the text free entry challenge when disabled. Try It Live Test custom themes on a live hCaptcha widget: Try it live Examples Example using just palette customization: var vibrantTheme = { palette : { mode : "light" , grey : { 100 : "#FAFAFA" , 200 : "#F5F5F5" , 300 : "#E0E0E0" , 400 : "#D7D7D7" , 500 : "#BFBFBF" , 600 : "#919191" , 700 : "#555555" , 800 : "#333333" , 900 : "#222222" , 1000 : "#14191F" } , primary : { main : "#FF5722" } , warn : { main : "#F44336" } , text : { heading : "#212121" , body : "#212121" } } , } ; Example using both palette and component customization: var subtleDarkTheme = { palette : { mode : "dark" , grey : { 100 : "#FAFAFA" , 200 : "#F5F5F5" , 300 : "#E0E0E0" , 400 : "#D7D7D7" , 500 : "#BFBFBF" , 600 : "#919191" , 700 : "#787878" , 800 : "#5E5E5E" , 900 : "#444444" , 1000 : "#2A2A2A" } , primary : { main : "#607D8B" } , warn : { main : "#FF5722" } , text : { heading : "#F5F5F5" , body : "#E0E0E0" } } , component : { checkbox : { main : { fill : "#424242" , border : "#616161" } , } , input : { main : { fill : "#424242" , border : "#616161" } , focus : { fill : "#555555" , border : "#6A6A6A" , outline : "#607D8B" } } , challenge : { main : { fill : "#303030" , border : "#424242" } , hover : { fill : "#383838" } } , button : { main : { fill : "#424242" , icon : "#F5F5F5" , text : "#F5F5F5" } , hover : { fill : "#555555" } , focus : { icon : "#607D8B" , text : "#607D8B" , outline : "#607D8B" } , active : { fill : "#555555" , icon : "#F5F5F5" , text : "#F5F5F5" } } , modal : { main : { fill : "#222222" } , hover : { fill : "#303030" } , focus : { outline : "#607D8B" } } } } ; Previous Invisible Captcha Next Language Codes Built-in Themes vs. Custom Themes How to enable Custom Themes Custom Theme Configurator Schema Schema Visual Walkthrough Try It Live Examples Copyright © 2026 Intuition Machines, Inc. | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/canva-front-end-interview-questions#__docusaurus_skipToContent_fallback | Canva Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Canva interview questions On this page Canva Front End Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Canva. 17th June 2025 : The problem presented for the AI-assisted coding interviews was one of the problems I practiced: "Create a production-grade Figma clone". I got lost discussing requirements, couldn't figure out what the interviewer wanted, they kept asking what I thought the scope should be. Built a canvas with drag-drop rectangles. 8th June 2025 : Had a weird interview experience with Canva for Senior Frontend Role, for system design they sent me a list of example questions (build Netflix, uber, google docs etc) and heaps of study links, then when it came down to the system design interview it was like a weird pop quiz about what client side tech to use when scaling an SPA, also questions like what is SPA what are the alternatives, the the questions were all straight forward and I felt I have good answers but I was so tilted by this weird format after spending weeks practicing system design white boarding Then similar thing happened with the language proficiency round, was given a list of topics to prepare; dom mutations, event handling, async & core JavaScript fundamentals, they even sent me a starter pack html/css/js files, so I practiced building little apps in vanilla js very confident, then when it came to the interview.. ok let’s build an in memory comment service in TypeScript.. I got completely tilted, didn’t have a typescript env configured, decided to do it in pure js but failed as I got hung up on the data structure the interviewer was suggesting 24th Oct 2024 : I did one two years ago but now the recruiter says they're doing leetcode/hackerank style for the first round, this is for staff level. For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Apple interview questions Next Dropbox interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/adobe-front-end-interview-questions#__docusaurus_skipToContent_fallback | Adobe Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Adobe interview questions On this page Adobe Front End Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Adobe. 19th Jun 2025 : Attended Adobe system design, it was non frontend system design. I was asked to design LRU cache and design the classes and interfaces for a chess game. Also had the hiring manager round, was asked to implement the flood fill algorithm. i.e. there is a m*n grid which has outlines of some shapes. If clicked inside any shape, then the shape should be flood filled. If clicked outside the shape, then the whole grid should be flood filled except the shapes. Had to implement the pseudo code only though. 16th Jun 2025 : Attended Adobe interview. In the language and web fundamentals round, a question similar to https://www.geeksforgeeks.org/problems/leaders-in-an-array-1587115620/1 was asked. Another question that was asked was the following: You are given an API getAllLinks(url) which returns all the links on the page. You have to write a function to return all the descendant links (i.e. child urls of child urls and so on) of the url. Edge cases were built on top of this: what if there are circular dependencies between pages? What if getAllLinks returns a promise? How can the async code be more efficient? Time complexity? One thing to note was that I had to handrun the code as the test cases were not setup and the interviewer actually typed out the test cases instead of copy pasting. 26th Oct 2023 : I had my Adobe onsite last week for FE mid-level role. It was following a HackerRank + quick QnA with HM It was five rounds each consisting of 30min tech and 10min behavior 5min QnA These were some technical questions asked LC medium - find total number of islands in a nested arr of 0 and 1 LC easy - covert Oct 1 23 to 10-01-23 UI - build an accordion using JS or react create polyfill of .reduce It was on the easier side but only for one headcount so I didn't get an offer For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Reddit interview questions Next Palantir interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/canva-front-end-interview-questions#insider-tips-from-the-greatfrontend-community | Canva Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Canva interview questions On this page Canva Front End Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Canva. 17th June 2025 : The problem presented for the AI-assisted coding interviews was one of the problems I practiced: "Create a production-grade Figma clone". I got lost discussing requirements, couldn't figure out what the interviewer wanted, they kept asking what I thought the scope should be. Built a canvas with drag-drop rectangles. 8th June 2025 : Had a weird interview experience with Canva for Senior Frontend Role, for system design they sent me a list of example questions (build Netflix, uber, google docs etc) and heaps of study links, then when it came down to the system design interview it was like a weird pop quiz about what client side tech to use when scaling an SPA, also questions like what is SPA what are the alternatives, the the questions were all straight forward and I felt I have good answers but I was so tilted by this weird format after spending weeks practicing system design white boarding Then similar thing happened with the language proficiency round, was given a list of topics to prepare; dom mutations, event handling, async & core JavaScript fundamentals, they even sent me a starter pack html/css/js files, so I practiced building little apps in vanilla js very confident, then when it came to the interview.. ok let’s build an in memory comment service in TypeScript.. I got completely tilted, didn’t have a typescript env configured, decided to do it in pure js but failed as I got hung up on the data structure the interviewer was suggesting 24th Oct 2024 : I did one two years ago but now the recruiter says they're doing leetcode/hackerank style for the first round, this is for staff level. For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Apple interview questions Next Dropbox interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/es/behavioral | Behavorial Interviews | The Official Front End Interview Handbook 2025 Saltar al contenido principal We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Español English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Buscar Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Behavorial interviews En esta página Behavorial Interviews Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Behavioral Interview Playbook for Front End Engineers . Behavioral interview rounds focus on a candidate's soft skills - how they work with others, how they handled situations in the past where they have demonstrated collaboration, communication, conflict resolution, and mentoring skills. Behavioral interviews are often overlooked and underestimated but I've seen candidates get rejected for failing the behavioral round even though they did very well on the coding and system design interviews. Clearing the behavioral interviews is especially important for candidates targeting senior level and above. For comprehensive behavioral interview content, Tech Interview Handbook covers that along with common behavioral interview questions from the top companies. Go to Tech Interview Handbook → What Meta looks for in behavioral interviews Discuss anything that's on your resume, including current projects and details Provide specific examples about what you did and the resulting impact Critique yourself and share what you learned from a past situation Talk about what you like about your current role and/or being a developer Discuss why you'd like to make a change Source: Preparing for your Onsite Interview at Facebook Check out GreatFrontEnd for its free Behavioral Interview Playbook to learn how to approach behavioral interviews as a front end engineer. Find out about evaluation criteria at big tech, efficient strategies to prepare, and top behavioral interview questions. Courses I really don't think one needs to attend a course on behavioral interviews, but your mileage may vary. If you want to take a course on behavioral interviews, you can check out Educative's Grokking the Behavioral Interview course. Editar esta página Última actualización en 30 nov 2025 por Danielle Ford Anterior Applications Siguiente Resume preparation Table of Contents What Meta looks for in behavioral interviews Courses General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/salesforce-front-end-interview-questions#quiz-questions | Salesforce Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Salesforce interview questions On this page Salesforce Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Not much is known about Salesforce's front end interview process. Coding Flatten a nested array. Practice question (Free) Quiz questions What is the event loop? Read answer (Free) What is a closure? Read answer (Free) Positioning in CSS. Read answer (Free) Source: Glassdoor Salesforce UI Developer Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Salesforce. 25th Apr 2025 : They rescheduled my interview. Finally got the opportunity to talk to them yesterday. Was asked 2 easy LC( !! ) I was specifically asked if I would be comfortable coding in React, and after confirmation and 2 weeks of continuous React study, I was given 2 leetcode questions in the CoderPad 🤷🏼♀️ A version of the high five problem was asked and one was about calculating the distance a robot has moved. 18th Oct 2024 : Yes, I had a OA which had 2 medium/hard dynamic programming question 1 hour. It was pretty hard 🤕 Ah, I had some grouping of CPU tasks which was 2D dp. Currently I'm on the final round, so I assume this round would be either system design or a class design round. I'm not sure which one though For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Palantir interview questions Next Oracle interview questions Table of Contents Coding Quiz questions Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/pl/behavioral | Behavorial Interviews | The Official Front End Interview Handbook 2025 Przejdź do głównej zawartości We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Polski English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Szukaj Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Behavorial interviews Na tej stronie Behavorial Interviews Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Behavioral Interview Playbook for Front End Engineers . Behavioral interview rounds focus on a candidate's soft skills - how they work with others, how they handled situations in the past where they have demonstrated collaboration, communication, conflict resolution, and mentoring skills. Behavioral interviews are often overlooked and underestimated but I've seen candidates get rejected for failing the behavioral round even though they did very well on the coding and system design interviews. Clearing the behavioral interviews is especially important for candidates targeting senior level and above. For comprehensive behavioral interview content, Tech Interview Handbook covers that along with common behavioral interview questions from the top companies. Go to Tech Interview Handbook → What Meta looks for in behavioral interviews Discuss anything that's on your resume, including current projects and details Provide specific examples about what you did and the resulting impact Critique yourself and share what you learned from a past situation Talk about what you like about your current role and/or being a developer Discuss why you'd like to make a change Source: Preparing for your Onsite Interview at Facebook Check out GreatFrontEnd for its free Behavioral Interview Playbook to learn how to approach behavioral interviews as a front end engineer. Find out about evaluation criteria at big tech, efficient strategies to prepare, and top behavioral interview questions. Courses I really don't think one needs to attend a course on behavioral interviews, but your mileage may vary. If you want to take a course on behavioral interviews, you can check out Educative's Grokking the Behavioral Interview course. Edytuj tę stronę Ostatnia aktualizacja dnia 30 lis 2025 przez Danielle Ford Poprzednia strona Applications Następna strona Resume preparation Table of Contents What Meta looks for in behavioral interviews Courses General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://libc.llvm.org/gpu/building.html#libc-gpu-building | Building libs for GPUs — The LLVM C Library Building libs for GPUs ¶ Table of Contents Building the GPU C library Standard runtimes build Runtimes cross build Standalone cross build Build overview CMake options Building the GPU C library ¶ This document will present recipes to build the LLVM C library targeting a GPU architecture. The GPU build uses the same cross build support as the other targets. However, the GPU target has the restriction that it must be built with an up-to-date clang compiler. This is because the GPU target uses several compiler extensions to target GPU architectures. The LLVM C library currently supports two GPU targets. This is either nvptx64-nvidia-cuda for NVIDIA GPUs or amdgcn-amd-amdhsa for AMD GPUs. Targeting these architectures is done through clang ’s cross-compiling support using the --target=<triple> flag. The following sections will describe how to build the GPU support specifically. Once you have finished building, refer to Using libc for GPUs to get started with the newly built C library. Standard runtimes build ¶ The simplest way to build the GPU libc is to use the existing LLVM runtimes support. This will automatically handle bootstrapping an up-to-date clang compiler and using it to build the C library. The following CMake invocation will instruct it to build the libc runtime targeting both AMD and NVIDIA GPUs. The LIBC_GPU_BUILD option can also be enabled to add the relevant arguments automatically. $> cd llvm-project # The llvm-project checkout $> mkdir build $> cd build $> cmake ../llvm -G Ninja \ -DLLVM_ENABLE_PROJECTS = "clang;lld" \ -DLLVM_ENABLE_RUNTIMES = "openmp;offload" \ -DCMAKE_BUILD_TYPE = <Debug | Release> \ # Select build type -DCMAKE_INSTALL_PREFIX = <PATH> \ # Where the libraries will live -DRUNTIMES_nvptx64-nvidia-cuda_LLVM_ENABLE_RUNTIMES = libc \ -DRUNTIMES_amdgcn-amd-amdhsa_LLVM_ENABLE_RUNTIMES = libc \ -DLLVM_RUNTIME_TARGETS = "default;amdgcn-amd-amdhsa;nvptx64-nvidia-cuda" $> ninja install We need clang to build the GPU C library and lld to link AMDGPU executables, so we enable them in LLVM_ENABLE_PROJECTS . We add openmp to LLVM_ENABLED_RUNTIMES so it is built for the default target and provides OpenMP support. We then set RUNTIMES_<triple>_LLVM_ENABLE_RUNTIMES to enable libc for the GPU targets. The LLVM_RUNTIME_TARGETS sets the enabled targets to build, in this case we want the default target and the GPU targets. Note that if libc were included in LLVM_ENABLE_RUNTIMES it would build targeting the default host environment as well. Alternatively, you can point your build towards the libc/cmake/caches/gpu.cmake cache file with -C . Runtimes cross build ¶ For users wanting more direct control over the build process, the build steps can be done manually instead. This build closely follows the instructions in the main documentation but is specialized for the GPU build. We follow the same steps to first build the libc tools and a suitable compiler. These tools must all be up-to-date with the libc source. $> cd llvm-project # The llvm-project checkout $> mkdir build-libc-tools # A different build directory for the build tools $> cd build-libc-tools $> HOST_C_COMPILER = <C compiler for the host> # For example "clang" $> HOST_CXX_COMPILER = <C++ compiler for the host> # For example "clang++" $> cmake ../llvm \ -G Ninja \ -DLLVM_ENABLE_PROJECTS = "clang" \ -DCMAKE_C_COMPILER = $HOST_C_COMPILER \ -DCMAKE_CXX_COMPILER = $HOST_CXX_COMPILER \ -DLLVM_LIBC_FULL_BUILD = ON \ -DCMAKE_BUILD_TYPE = Release # Release suggested to make "clang" fast $> ninja # Build the 'clang' compiler Once this has finished the build directory should contain the clang compiler executable. We will use the clang compiler to build the GPU code. We use these tools to bootstrap the build out of the runtimes directory targeting a GPU architecture. $> cd llvm-project # The llvm-project checkout $> mkdir build # A different build directory for the build tools $> cd build $> TARGET_TRIPLE = <amdgcn-amd-amdhsa or nvptx64-nvidia-cuda> $> TARGET_C_COMPILER = </path/to/clang> $> TARGET_CXX_COMPILER = </path/to/clang++> $> cmake ../runtimes \ # Point to the runtimes build -G Ninja \ -DLLVM_ENABLE_RUNTIMES = libc \ -DCMAKE_C_COMPILER = $TARGET_C_COMPILER \ -DCMAKE_CXX_COMPILER = $TARGET_CXX_COMPILER \ -DLLVM_LIBC_FULL_BUILD = ON \ -DLLVM_RUNTIMES_TARGET = $TARGET_TRIPLE \ -DCMAKE_BUILD_TYPE = Release $> ninja install The above steps will result in a build targeting one of the supported GPU architectures. Building for multiple targets requires separate CMake invocations. Standalone cross build ¶ The GPU build can also be targeted directly as long as the compiler used is a supported clang compiler. This method is generally not recommended as it can only target a single GPU architecture. $> cd llvm-project # The llvm-project checkout $> mkdir build # A different build directory for the build tools $> cd build $> CLANG_C_COMPILER = </path/to/clang> # Must be a trunk build $> CLANG_CXX_COMPILER = </path/to/clang++> # Must be a trunk build $> TARGET_TRIPLE = <amdgcn-amd-amdhsa or nvptx64-nvidia-cuda> $> cmake ../llvm \ # Point to the llvm directory -G Ninja \ -DLLVM_ENABLE_PROJECTS = libc \ -DCMAKE_C_COMPILER = $CLANG_C_COMPILER \ -DCMAKE_CXX_COMPILER = $CLANG_CXX_COMPILER \ -DLLVM_LIBC_FULL_BUILD = ON \ -DLIBC_TARGET_TRIPLE = $TARGET_TRIPLE \ -DCMAKE_BUILD_TYPE = Release $> ninja install This will build and install the GPU C library along with all the other LLVM libraries. Build overview ¶ Once installed, the GPU build will create several files used for different targets. This section will briefly describe their purpose. include/<target-triple> The include directory where all of the generated headers for the target will go. These definitions are strictly for the GPU when being targeted directly. lib/clang/<llvm-major-version>/include/llvm-libc-wrappers/llvm-libc-decls These are wrapper headers created for offloading languages like CUDA, HIP, or OpenMP. They contain functions supported in the GPU libc along with attributes and metadata that declare them on the target device and make them compatible with the host headers. lib/<target-triple>/libc.a The main C library static archive containing LLVM-IR targeting the given GPU. It can be linked directly or inspected depending on the target support. lib/<target-triple>/libm.a The C library static archive providing implementations of the standard math functions. lib/<target-triple>/libc.bc An alternate form of the library provided as a single LLVM-IR bitcode blob. This can be used similarly to NVIDIA’s or AMD’s device libraries. lib/<target-triple>/libm.bc An alternate form of the library provided as a single LLVM-IR bitcode blob containing the standard math functions. lib/<target-triple>/crt1.o An LLVM-IR file containing startup code to call the main function on the GPU. This is used similarly to the standard C library startup object. bin/amdhsa-loader A binary utility used to launch executables compiled targeting the AMD GPU. This will be included if the build system found the hsa-runtime64 library either in /opt/rocm or the current CMake installation directory. This is required to build the GPU tests .See the libc GPU usage for more information. bin/nvptx-loader A binary utility used to launch executables compiled targeting the NVIDIA GPU. This will be included if the build system found the CUDA driver API. This is required for building tests. include/llvm-libc-rpc-server.h A header file containing definitions that can be used to interface with the RPC server . lib/libllvmlibc_rpc_server.a The static library containing the implementation of the RPC server. This can be used to enable host services for anyone looking to interface with the RPC client . CMake options ¶ This section briefly lists a few of the CMake variables that specifically control the GPU build of the C library. These options can be passed individually to each target using -DRUNTIMES_<target>_<variable>=<value> when using a standard runtime build. LLVM_LIBC_FULL_BUILD :BOOL This flag controls whether or not the libc build will generate its own headers. This must always be on when targeting the GPU. LIBC_GPU_BUILD :BOOL Shorthand for enabling GPU support. Equivalent to enabling support for both AMDGPU and NVPTX builds for libc . LIBC_GPU_TEST_ARCHITECTURE :STRING Sets the architecture used to build the GPU tests for, such as gfx90a or sm_80 for AMD and NVIDIA GPUs respectively. The default behavior is to detect the system’s GPU architecture using the native option. If this option is not set and a GPU was not detected the tests will not be built. LIBC_GPU_TEST_JOBS :STRING Sets the number of threads used to run GPU tests. The GPU test suite will commonly run out of resources if this is not constrained so it is recommended to keep it low. The default value is a single thread. LIBC_GPU_LOADER_EXECUTABLE :STRING Overrides the default loader used for running GPU tests. If this is not provided the standard one will be built. libc Navigation Status & Support Implementation Status Architecture Support Platform Support Compiler Support Simple Usage Getting Started Advanced Usage Full Host Build Full Cross Build Overlay Mode libc for GPUs libc for UEFI Configure Options Hand-in-Hand Development LLVM-libc Maintainers Building and Testing the libc Developer Guides Bringup on a New OS or Architecture Contributing to the libc Project Useful Links Talks Source Code Bug Reports Discourse Join the Discord Discord Channel Buildbot Related Topics Documentation overview libc for GPUs Previous: libc for GPUs Next: Using libc for GPUs Quick search ©2011-2026, LLVM Project. | Powered by Sphinx 7.2.6 & Alabaster 0.7.12 | Page source | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/salesforce-front-end-interview-questions#__docusaurus_skipToContent_fallback | Salesforce Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Salesforce interview questions On this page Salesforce Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Not much is known about Salesforce's front end interview process. Coding Flatten a nested array. Practice question (Free) Quiz questions What is the event loop? Read answer (Free) What is a closure? Read answer (Free) Positioning in CSS. Read answer (Free) Source: Glassdoor Salesforce UI Developer Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Salesforce. 25th Apr 2025 : They rescheduled my interview. Finally got the opportunity to talk to them yesterday. Was asked 2 easy LC( !! ) I was specifically asked if I would be comfortable coding in React, and after confirmation and 2 weeks of continuous React study, I was given 2 leetcode questions in the CoderPad 🤷🏼♀️ A version of the high five problem was asked and one was about calculating the distance a robot has moved. 18th Oct 2024 : Yes, I had a OA which had 2 medium/hard dynamic programming question 1 hour. It was pretty hard 🤕 Ah, I had some grouping of CPU tasks which was 2D dp. Currently I'm on the final round, so I assume this round would be either system design or a class design round. I'm not sure which one though For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Palantir interview questions Next Oracle interview questions Table of Contents Coding Quiz questions Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/kr/companies/adobe-front-end-interview-questions#insider-tips-from-the-greatfrontend-community | Adobe Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Adobe interview questions On this page Adobe Front End Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Adobe. 19th Jun 2025 : Attended Adobe system design, it was non frontend system design. I was asked to design LRU cache and design the classes and interfaces for a chess game. Also had the hiring manager round, was asked to implement the flood fill algorithm. i.e. there is a m*n grid which has outlines of some shapes. If clicked inside any shape, then the shape should be flood filled. If clicked outside the shape, then the whole grid should be flood filled except the shapes. Had to implement the pseudo code only though. 16th Jun 2025 : Attended Adobe interview. In the language and web fundamentals round, a question similar to https://www.geeksforgeeks.org/problems/leaders-in-an-array-1587115620/1 was asked. Another question that was asked was the following: You are given an API getAllLinks(url) which returns all the links on the page. You have to write a function to return all the descendant links (i.e. child urls of child urls and so on) of the url. Edge cases were built on top of this: what if there are circular dependencies between pages? What if getAllLinks returns a promise? How can the async code be more efficient? Time complexity? One thing to note was that I had to handrun the code as the test cases were not setup and the interviewer actually typed out the test cases instead of copy pasting. 26th Oct 2023 : I had my Adobe onsite last week for FE mid-level role. It was following a HackerRank + quick QnA with HM It was five rounds each consisting of 30min tech and 10min behavior 5min QnA These were some technical questions asked LC medium - find total number of islands in a nested arr of 0 and 1 LC easy - covert Oct 1 23 to 10-01-23 UI - build an accordion using JS or react create polyfill of .reduce It was on the easier side but only for one headcount so I didn't get an offer For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Reddit interview questions Next Palantir interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/kr/companies/salesforce-front-end-interview-questions#coding | Salesforce Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Salesforce interview questions On this page Salesforce Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Not much is known about Salesforce's front end interview process. Coding Flatten a nested array. Practice question (Free) Quiz questions What is the event loop? Read answer (Free) What is a closure? Read answer (Free) Positioning in CSS. Read answer (Free) Source: Glassdoor Salesforce UI Developer Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Salesforce. 25th Apr 2025 : They rescheduled my interview. Finally got the opportunity to talk to them yesterday. Was asked 2 easy LC( !! ) I was specifically asked if I would be comfortable coding in React, and after confirmation and 2 weeks of continuous React study, I was given 2 leetcode questions in the CoderPad 🤷🏼♀️ A version of the high five problem was asked and one was about calculating the distance a robot has moved. 18th Oct 2024 : Yes, I had a OA which had 2 medium/hard dynamic programming question 1 hour. It was pretty hard 🤕 Ah, I had some grouping of CPU tasks which was 2D dp. Currently I'm on the final round, so I assume this round would be either system design or a class design round. I'm not sure which one though For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Palantir interview questions Next Oracle interview questions Table of Contents Coding Quiz questions Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://aws.amazon.com/blogs/networking-and-content-delivery/tag/content-delivery-network/page/2/#aws-page-content-main | Content Delivery Network | Networking & Content Delivery Skip to Main Content Filter: All English Contact us Support My account Search Filter: All Sign in to console Create Account AWS Blogs Home Blogs Editions Networking & Content Delivery Tag: Content Delivery Network 98, 99, 100 CloudFront Points of Presence! by Jeff Barr on 01 NOV 2017 in Amazon CloudFront , Lambda@Edge , Networking & Content Delivery Permalink Share This blog post was originally published November 1 2017 on Jeff Barr’s AWS Blog. Read more about CloudFront’s recent launch of its 100th Edge Location and its some of its notable highlights from the past year. Implementing Default Directory Indexes in Amazon S3-backed Amazon CloudFront Origins Using Lambda@Edge by Ronnie Eichler on 18 OCT 2017 in Amazon CloudFront , Lambda@Edge , Networking & Content Delivery Permalink Share This blog post was originally published October 18 2017 by Ronnie Eichler on the AWS Compute Blog. Read more about how to use Lambda@Edge to be able to use CloudFront with an S3 origin access identity and serve a default root object on subdirectory URLs. Newer posts → Create an AWS account Learn What Is AWS? What Is Cloud Computing? What Is Generative AI? Cloud Computing Concepts Hub AWS Cloud Security What's New Blogs Press Releases Resources Getting Started Training AWS Solutions Library Architecture Center Product and Technical FAQs Analyst Reports AWS Partners AWS Inclusion, Diversity & Equity Developers Developer Center SDKs & Tools .NET on AWS Python on AWS Java on AWS PHP on AWS JavaScript on AWS Help Contact Us File a Support Ticket AWS re:Post Knowledge Center AWS Support Overview Get Expert Help AWS Accessibility Legal English Back to top Amazon is an Equal Opportunity Employer: Minority / Women / Disability / Veteran / Gender Identity / Sexual Orientation / Age. facebook linkedin instagram twitch youtube podcasts email Privacy Site terms Cookie Preferences © 2025, Amazon Web Services, Inc. or its affiliates. All rights reserved. | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/es/companies/pinterest-front-end-interview-questions | Pinterest Front End Interview Questions | The Official Front End Interview Handbook 2025 Saltar al contenido principal We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Español English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Buscar Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Pinterest interview questions En esta página Pinterest Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Pinterest. 3rd Apr 2024 : I tríed few months ago. I did the first round only for a release engineer position. The problem is called Can you win. And it is similar to that in Leetcode jump and jump II. They are medium level problems. At least you can solve 2 in 20-30 mins. They recommend that. 4th Feb 2024 : Last time I interviewed for a FE engineer role at Pinterest in 2019, it was 3 LC rounds. one required a trie data structure to solve a string DSA. "Given a stream of comments, detect inappropriate language". I would be interested to know if they do have a true FE track. Just re-read this question. I thought you were asking about onsite. The question I got for phone screen was: Given an array of integers like [1,2,0,4,3] and a starting index, return true if you are able to get to a "0" value. Return false if you can't. Each value in the array is how many steps to the left or right you can move. You have to take that many steps exactly. If you are at the start or end of the array and you have movements left, you can wrap around to the opposite side. ex: same array, but startingIdx = 3. It returns true because you can go 1 step to the right, then 3 steps to the right starting at 0. So this is backtracking plus keeping track of which indexes you've finished evaluating. I've never seen this on LC. I think I spent 15 mins trying to voice out the solution. 15 minutes coding. Finished. 15 minutes of talking back and forth about Pinterest. Ended the interview 15 minutes early. hilariously, i got the same question on the onsite and then there was a follow up question to this which was: you've used recursion to solve htis, but can you solve this without it? So instead of a (call) stack of nodes to process, use a queue, Pinterest was the worst interview experience I've gone through for frontend. Position asked for React experience, didn't write a single line of JavaScript. Only Python for DSA. So it would be a breath of fresh air if they did create an FE track since 2019 Yup, passed the phone screen, went to onsite. Didn't get offer because I wasn't very good with string DSA at the time 4th Feb 2024 : yes, afaik they have a FE track and a full stack track for interviews. thats what the recruiter alluded to because im teetering between FE and full stack and she mentioned that the interview might be different if i wanted to focus on full stack 12th Sep 2023 : So, the recruiter just explained to me, that there will be 1 Algos, 1 Frontend Coding with React, 1 Frontend System Design and 1 Behavioral for Pinterest's onsite For more insider tips, visit GreatFrontEnd ! Editar esta página Última actualización en 30 nov 2025 por Danielle Ford Anterior Shopify interview questions Siguiente Reddit interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/kr/companies/salesforce-front-end-interview-questions#insider-tips-from-the-greatfrontend-community | Salesforce Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Salesforce interview questions On this page Salesforce Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Not much is known about Salesforce's front end interview process. Coding Flatten a nested array. Practice question (Free) Quiz questions What is the event loop? Read answer (Free) What is a closure? Read answer (Free) Positioning in CSS. Read answer (Free) Source: Glassdoor Salesforce UI Developer Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Salesforce. 25th Apr 2025 : They rescheduled my interview. Finally got the opportunity to talk to them yesterday. Was asked 2 easy LC( !! ) I was specifically asked if I would be comfortable coding in React, and after confirmation and 2 weeks of continuous React study, I was given 2 leetcode questions in the CoderPad 🤷🏼♀️ A version of the high five problem was asked and one was about calculating the distance a robot has moved. 18th Oct 2024 : Yes, I had a OA which had 2 medium/hard dynamic programming question 1 hour. It was pretty hard 🤕 Ah, I had some grouping of CPU tasks which was 2D dp. Currently I'm on the final round, so I assume this round would be either system design or a class design round. I'm not sure which one though For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Palantir interview questions Next Oracle interview questions Table of Contents Coding Quiz questions Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/pl/companies/shopify-front-end-interview-questions | Shopify Front End Interview Questions | The Official Front End Interview Handbook 2025 Przejdź do głównej zawartości We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Polski English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Szukaj Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Shopify interview questions Na tej stronie Shopify Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Shopify. 3rd Mar 2025 : Any current or ex-Shopify employees here? I just got offered a Senior Software Engineer position (thanks GreatFrontEnd for the system design help!) 3rd Feb 2025 : I was asked the Roomba problem for Shopify's pair programming interview. Pretty common, you should be able to find it in a thread here 25th Jul 2024 : i had to create a roomba app where it would move on a 10x10 grid. the roomba icon could respond onClick to movements as well as turn when it hit the end of the arrays (using css transform). refs and responsive design were also tested here 13th Feb 2024 : Just wanted to say, I used your site for 1 month to prep for my interviews at Shopify, and I got the job! Staff level engineer. Just saying thank you and honestly, no complaints. Loved the site, loved the system design questions. Everything was very, very useful. For more insider tips, visit GreatFrontEnd ! Edytuj tę stronę Ostatnia aktualizacja dnia 30 lis 2025 przez Danielle Ford Poprzednia strona Twitter interview questions Następna strona Pinterest interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/ru/behavioral | Behavorial Interviews | The Official Front End Interview Handbook 2025 Перейти к основному содержимому We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Русский English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Поиск Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Behavorial interviews Содержание этой страницы Behavorial Interviews Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Behavioral Interview Playbook for Front End Engineers . Behavioral interview rounds focus on a candidate's soft skills - how they work with others, how they handled situations in the past where they have demonstrated collaboration, communication, conflict resolution, and mentoring skills. Behavioral interviews are often overlooked and underestimated but I've seen candidates get rejected for failing the behavioral round even though they did very well on the coding and system design interviews. Clearing the behavioral interviews is especially important for candidates targeting senior level and above. For comprehensive behavioral interview content, Tech Interview Handbook covers that along with common behavioral interview questions from the top companies. Go to Tech Interview Handbook → What Meta looks for in behavioral interviews Discuss anything that's on your resume, including current projects and details Provide specific examples about what you did and the resulting impact Critique yourself and share what you learned from a past situation Talk about what you like about your current role and/or being a developer Discuss why you'd like to make a change Source: Preparing for your Onsite Interview at Facebook Check out GreatFrontEnd for its free Behavioral Interview Playbook to learn how to approach behavioral interviews as a front end engineer. Find out about evaluation criteria at big tech, efficient strategies to prepare, and top behavioral interview questions. Courses I really don't think one needs to attend a course on behavioral interviews, but your mileage may vary. If you want to take a course on behavioral interviews, you can check out Educative's Grokking the Behavioral Interview course. Отредактировать эту страницу Последнее обновление 30 нояб. 2025 г. от Danielle Ford Предыдущая страница Applications Следующая страница Resume preparation Table of Contents What Meta looks for in behavioral interviews Courses General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/ja-JP/companies/pinterest-front-end-interview-questions | Pinterest Front End Interview Questions | The Official Front End Interview Handbook 2025 メインコンテンツまでスキップ We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 日本語 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা 検索 Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Pinterest interview questions このページの見出し Pinterest Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Pinterest. 3rd Apr 2024 : I tríed few months ago. I did the first round only for a release engineer position. The problem is called Can you win. And it is similar to that in Leetcode jump and jump II. They are medium level problems. At least you can solve 2 in 20-30 mins. They recommend that. 4th Feb 2024 : Last time I interviewed for a FE engineer role at Pinterest in 2019, it was 3 LC rounds. one required a trie data structure to solve a string DSA. "Given a stream of comments, detect inappropriate language". I would be interested to know if they do have a true FE track. Just re-read this question. I thought you were asking about onsite. The question I got for phone screen was: Given an array of integers like [1,2,0,4,3] and a starting index, return true if you are able to get to a "0" value. Return false if you can't. Each value in the array is how many steps to the left or right you can move. You have to take that many steps exactly. If you are at the start or end of the array and you have movements left, you can wrap around to the opposite side. ex: same array, but startingIdx = 3. It returns true because you can go 1 step to the right, then 3 steps to the right starting at 0. So this is backtracking plus keeping track of which indexes you've finished evaluating. I've never seen this on LC. I think I spent 15 mins trying to voice out the solution. 15 minutes coding. Finished. 15 minutes of talking back and forth about Pinterest. Ended the interview 15 minutes early. hilariously, i got the same question on the onsite and then there was a follow up question to this which was: you've used recursion to solve htis, but can you solve this without it? So instead of a (call) stack of nodes to process, use a queue, Pinterest was the worst interview experience I've gone through for frontend. Position asked for React experience, didn't write a single line of JavaScript. Only Python for DSA. So it would be a breath of fresh air if they did create an FE track since 2019 Yup, passed the phone screen, went to onsite. Didn't get offer because I wasn't very good with string DSA at the time 4th Feb 2024 : yes, afaik they have a FE track and a full stack track for interviews. thats what the recruiter alluded to because im teetering between FE and full stack and she mentioned that the interview might be different if i wanted to focus on full stack 12th Sep 2023 : So, the recruiter just explained to me, that there will be 1 Algos, 1 Frontend Coding with React, 1 Frontend System Design and 1 Behavioral for Pinterest's onsite For more insider tips, visit GreatFrontEnd ! このページを編集 2025年11月30日 に Danielle Ford が 最終更新 前へ Shopify interview questions 次へ Reddit interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/ru/companies/apple-front-end-interview-questions | Apple Front End Interview Questions | The Official Front End Interview Handbook 2025 Перейти к основному содержимому We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Русский English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Поиск Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Apple interview questions Содержание этой страницы Apple Front End Interview Questions Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Apple Front End Interview Guide . Not much is known about Apple's front end interview process. JavaScript coding questions Implement Array.prototype methods ( flat , map , reduce , concat ) by yourself using JavaScript. Practice questions How can you execute an array of promise in sequence? User interface coding questions Implement a simple photo ordering tool with vanilla JS and no libraries. Quiz questions How do you build an npm package? What is a compositing layer in CSS? Algorithm Given an array, return an array where the each value is the product of the next two items: E.g. [3, 4, 5] -> [20, 15, 12] Source: Glassdoor Apple Front End Developer Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Apple. 21st May 2025 : in final rounds with apple, this is what recruiter explained There will be 4 x 45 min interviews conducted virtually so can be on 1 day or split over 2. See below for focus areas. JavaScript: Coding (similar to tech screen) Bug Hunt: Coding (working on existing code base) Web Performance (Domain knowledge questions focused on Web Performance) Product Thinking (Behavioral round focused on collaboration, balancing technical VS business needs and understanding user impact) if anyone has tips for how to practice / prepare for "bug hunt" and "product thinking" feel free to comment. i believe "web performance" will be deep JS trivia likely covering a range of concepts that are usually surfaced in FE system design interviews 2nd Dec 2024 : they have a big question bank, usually team by team case yes they ask sys design, its a faang company so the bar is really high also one of the lowest paying of the faangs lol 14th Apr 2024 : Think it was 6 total rounds All fundamentals Vanilla js 5 yoe (In response to what do you think helped you prep for: big tech, specifically apple is asking a lot of vanilla js questions, dom related questions?) GreatFrontEnd UI questions all with vanilla js implementation 3rd Apr 2024 : I finished up my Apple Phone Screen. They don’t like to ask LC questions but rather asked my background and experience with 10 mins left for a super easy js question. I guess the process really depends on the team you are about to interview for. They care more about if you are a good fit for the position rather than if you are someone who can ace a LC question. Hope I can make it to the onsite. 12th Mar 2024 : I haven’t interviewed but I applied and was preparing for it a while back. Similar to other companies Apple has started prioritising system design apart from the leetcode. For leetcoding they ask trees and sorting based questions. It depends a lot on team and level of position too. For more insider tips, visit GreatFrontEnd ! Отредактировать эту страницу Последнее обновление 30 нояб. 2025 г. от Danielle Ford Предыдущая страница Uber interview questions Следующая страница Canva interview questions Table of Contents JavaScript coding questions User interface coding questions Quiz questions Algorithm Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/kr/companies/google-front-end-interview-questions#__docusaurus_skipToContent_fallback | Google Front End Interview Questions | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Google interview questions On this page Google Front End Interview Questions Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Google Front End Interview Guide . Since it's Google, candidates can expect to be tested on fundamental Computer Science concepts as well as their front end knowledge/skills. Web Front End: You should be ready to cover topics like front end latency and implementation of standard CS algorithms using idiomatic JavaScript. You should be able to articulate Javascript strengths and shortcomings and ready to cover any of the following: Web security issues (XSS, XSRF), Prototypal inheritance, DOM API & manipulation, CSS manipulation, Browser / DOM events & event handling, XHR requests & HTTP headers, JavaScript closures Refer to Google's official interview preparation guides for: Official Interview Prep Front End or Mobile Software Engineers Front End/Mobile Software Engineers (Old) Non-technical interviews JavaScript coding questions How do you make a function that takes a callback function fn and returns a function that calls fn on a timeout? Practice question (Free) Implement the outline view for a Google doc. Practice question (Paid) DFS on HTML nodes. Practice question (Paid) Implement throttle . Practice question (Paid) How do you make a function that only calls input function f every 50 milliseconds? Practice question (Paid) Given a timeline write the JavaScript to select all nodes within selection of timeline. User interface coding questions Design a slider component. Design a Tic-Tac-Toe game/design an algorithm for Tic-Tac-Toe game. Practice question (Paid) Implement nested checkboxes (when the parent is checked, children are checked and vice versa. Use <input type="checkbox"> ). Similar to Indeterminate checkboxes . Design a webpage which can auto load new posts when you reach the bottom of the page by using JavaScript. You may use AJAX and JavaScript event listeners. Write a UI using HTML, CSS, JavaScript that allows uses to enter the number of rows and columns in text input fields within a form and renders a table. Practice question (Paid) Example: Number of rows: 4, Number of columns: 5, "Submit" button. Clicking on the "Submit" button will show the following table (ignore the styling): 1 8 9 16 17 2 7 10 15 18 3 6 11 14 19 4 5 12 13 20 Quiz questions Explain the CSS Box Model. Read answer (Free) What happens when you type a URL into the browser and hits enter? Given some text on a web page, how many ways can you make the text disappear? How do you send data from a web page to a server without a page refresh? Read answer (Free) System design questions Design emoji autocomplete. Read answer (Free) Design JS Bin. How would you create a Google Analytics SDK used by webpages? Algorithm Minesweeper problem. Write a function reveal() that outputs the number of tiles shown when a user clicks on a tile. Each tile shows the number of bombs as its neighbor. If the user click on a tile that is a bomb, the game is over. If that tile is 0, reveal all its neighbors. You are given four numbers (type int), and have four basic math operators at your disposal (+, -, x, /). Given arbitrary ways to group the numbers and using any of the operators, determine if you can make the number 24 from the four numbers. The numbers must be processed in the order they appear. Find k-nearest points. Source: Glassdoor Google Front End Software Engineer Interview Questions , Google | Front End engineer Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Google. 5th Apr 2025 : Interview experience at Google L4 frontend role - Offer Accepted Round 1 DSA: question of finding all subsets in a deck of cards that pass a valid condition Round 2 Frontend: Implement a color swatch. Also with a slider Round 3 Googlyness: Behavior and resume Round 4: DSA - File system API and streaming API with generators Team match round, then HC review, Offer 9th Mar 2025 : I have a google senior frontend engineer loop coming up. The recruiter shared material suggests 2 dsa + 1 frontend + 1 system design (guideline suggests it can be anything frontend or backend) + 1 behavioural. 20th Dec 2024 : Hello, folks! Previously, I had an interview with Google for a Front-End role. The problem I got was DSA-style, just like you guys mentioned, thanks to this channel, so I did prep for DSA. 20th Dec 2024 : DSA is fair game throughout the entire google experience easy, medium, hard, all fair game 10th Nov 2024 : I interviewed a few years ago. At that time it was mostly DSA and 1 round involved frontend design with some coding HTML, CSS, JS. But I echo what others have said. Google's FE is DSA heavy. For more insider tips, visit GreatFrontEnd ! Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Amazon interview questions Next Microsoft interview questions Table of Contents JavaScript coding questions User interface coding questions Quiz questions System design questions Algorithm Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/kr/front-end-system-design/ui-components#__docusaurus_skipToContent_fallback | Front End System Design Interview - User Interface Components | The Official Front End Interview Handbook 2025 Skip to main content We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog 한국어 English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Search Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions System design interview User interface components On this page Front End System Design Interview - User Interface Components Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Front End System Design Questions . Examples Autocomplete (Free) Image carousel (Paid) Dropdown menu (Paid) Modal dialog (Paid) Rich text editor (Paid) Poll widget (Paid) Tooltip To find out more, check out GreatFrontEnd , which shows you how to approach front end system design interviews with their Front End System Design Playbook and case studies. There are also blog posts that will cover some of the following topics in more detail. Framework In system design interviews, candidates are supposed to lead the conversation. Here's a framework you can use to give an outline to the interviewer as to what you are going to cover (not necessarily in that order). The framework is called RADIO and it is made up of the first character of each aspect. R equirements exploration : Understand the problem thoroughly and determine the scope by asking a number of clarifying questions. A rchitecture / High-level design : Identify the key components of the product and how they are related to each other. D ata model : Describe the various data entities, the fields they contain and which component(s) they belong to. I nterface definition (API) : Define the interface (API) between components in the product, functionality of each API, their parameters and responses. O ptimizations and deep dive : Discuss about possible optimization opportunities and specific areas of interest when building the product. You can write this structure down on the whiteboard/online editor so that you don't forget. Requirements exploration Every system design interview (even for non-front end as well) should start with requirements gathering/clarifying requirements about the question, which is usually left underspecified on purpose. You are recommended to spend at least a few minutes clarifying the requirements. Do not start drawing the architecture before you are clear about the requirements! Thankfully, components have well-defined scope and not try to do too many things. You likely have used such a component yourself and possibly know what you need from such a component. Some considerations: What devices should the system support? Desktop web, mobile web, etc What's the primary device that users will access the system on? Which browsers should we support? Do we need to support internationalization? How much styling customization do we want to allow? Architecture / High-level design Architecture for front end interviews are typically focused on the client-side architecture, and not on large scale distributed systems where databases, load balancers and servers are involved. For components, list down the various subcomponents that will exist within it and what data is being passed among each component. Let's take an image carousel example. Subcomponents within an image carousel would be: Main image : An image that displays the photo in focus Thumbnail : Smaller images below the (Will there be thumbnails? You will only know if you clarified requirements earlier) Image store : A client side cache of the list of photos to display If you have a whiteboard/online drawing tool, it would also be helpful to draw diagrams to illustrate the entities and their relationships. Which subcomponent communicates with which when a user interaction occurs. Data model Data model for components will refer to the component state. The concept of state should be familiar to most front end developers who have used front end UI libraries/frameworks such as React, Angular, Vue, Svelte, etc. In every of these libraries/frameworks, state is a common concept. Deciding what data to put in state is essential to doing well for this portion. Few factors to consider when deciding what goes into component state: State is allowed to change over time during the lifecycle of the component, typically as a result of user interactions. Each component should maintain its own independent state which allows multiple instances of the component to coexist on a single page. The state of a component instance should not affect the state of another instance. Components are easier to reason about (read/understand) the fewer the fields there are in the state. We should strive to reduce the amount of state needed. If a component uses a value which can be derived from another piece of state, then that value should most likely not be part of the state. For example if your component is rendering a list of items and you want to display a message when there are no items to render, there shouldn't be an additional isEmpty state because it can be derived from the length of the items . If a component has multiple subcomponents, it'll be best if it's possible to consolidate the state within the top level and the rest of the components are pure and stateless. Interface definition (API) The key idea behind components is for them to be reused and abstract complexities. Good components are designed in a way that they can be reused in multiple scenarios, and users do not have to know how they work internally before using them. In the case of components, API refers to configuration options that the component developer would expose to other developers for specification. What are the configuration options you would allow for the component? ( props in React). What would be reasonable defaults? Follow the Open-closed principle - the component should be open for extension but closed for modification. If your component is meant to be part of a UI library that doesn't bother about the appearance and leaves the styling to the user, extra care has to go into the design of the props and to allow users to customize the look and feel of the components. There are a few ways to go about this in React: Composition - Props which accept React components which also promotes code reuse. Render props are function props that a component uses to know what to render. It also helps in reusing behavior without bothering about the appearance. className or style props - Allows users to inject class names and/or styling attributes to inner DOM elements. This could have negative consequences but is still a common way of allowing user to customize component appearance. Possible configuration options: Lifecycle/event hooks - onClick , onChange , onBlur , onFocus , etc. Optimization and deep dives With the basics of the component covered, we can now delve into specific areas that may require special attention. It is important to note that due to time constraints, it may not be possible to cover every area, and not all areas may be highly relevant to the specific component at hand. Showing knowledge about these areas and being able to dive deep into them are traits of senior front end engineers. User experience (UX) UX might not fall squarely under engineering but good front end engineers have good understanding of UX and building UI with great UX. There are too many UX practices to be aware of, but the most common ones/low hanging fruits are: Reflect state of the component to the user - If there's a pending background request, show a spinner. If there's an error, make sure to display it instead of silently failing. Display an empty state if there are no items in a list, instead of not rendering anything. Destructive actions should have a confirmation step, especially irreversible ones. Disable interactive elements if they trigger an async request! Prevents double firing of events in the case of accidental double clicking (possible for people with motor disabilities). If there are search inputs involved, each keystroke should not fire a network request. Handle extreme cases Strings can be really long/short and your UI should not look weird in either case. For long strings, they can have their contents truncated and hidden behind a "View more" button. If there are many items to display within a component, they shouldn't all be displayed on the screen at once and making the page extremely long/wide. Paginate the items or contain them within a container with a maximum width/height. Keyboard friendliness - This involves making sure the component is keyboard-friendly Add shortcuts to make the component more usable by keyboard-only users Ensure that elements can be focused and tab order within the component is correct Accessibility is part of UX but will be covered in a later section Performance In front end, performance typically refers to a few things - loading speed, how fast the UI responds to user interactions, memory space (heap) required by the component. Loading speed : The less JavaScript the component contains, the less JavaScript the browser has to download to load the component and the lower the network request time. It's also important to modularize components and allow users to download only the necessary JavaScript modules needed for their use case. Responsiveness to user interactions If a user interaction results in displaying of data that has to be loaded over the network, there will be a delay between the user interaction and updating of the UI. Minimizing that delay or removing it entirely is the key to improving responsiveness. JavaScript in a browser is single-threaded. The browser can only do execute one line of code at any one time. The less work (JavaScript executed, DOM updates) the component has to do when a user does something on the page, the faster the component can update the UI to respond to the changes. Memory space : The more memory your component takes up on the page, the slower the browser performs and the experience will feel sluggish/janky. If your component has to render hundreds/thousands of items (e.g. number of images in a carousel, number of items in a selector), memory space might become significant. Optimization tips Render only what is displayed on the screen : For example, in a selector, only a few items are displayed to the user even if the list can contain hundreds of elements. Rendering all of them into the browser would be a waste of processing power and memory space. We can leverage a technique called windowing/virtualization to emulate a list with many elements while only rendering a few as possible to make the final result look as if there was no optimization done (especially preserving scroll height). Read more about virtualization here . Lazy loading/load only necessary data : For example, in a photo gallery component, a user can have hundreds and thousands of photos, but it won't be feasible to load all of them eagerly. Most likely the user won't be browsing all of them in that session too. An optimization could be to load only the ones that the user is likely to view, or those that are within the viewport (which we call "above the fold"). The rest of the photos can be loaded on demand, which introduces responsiveness delay, but the next tip will help you to handle that. Preloading/prefetching data ahead of time : For example, in an image carousel where there are too many images to load beforehand, an optimization could be to load the next image ahead of time while the user is still on the current image, such that when the user clicks the "Next" button, there's no network delay needed because the next image has already been loaded. This technique can also be modified to load the next N images to handle the case where users click "Next" in rapid succession. Accessibility (a11y) Accessibility (a11y) is the practice of making your websites usable by as many people as possible. Color contrasts (e.g. color blindness) Keyboard friendliness (e.g. people with limited fine motor control) Visual Impairment (e.g. blind) Transcripts for audio (e.g. deaf) Not everyone surfs the web the same way; some people use screenreaders and keyboards exclusively (no mouse)! Here are some basic tips for achieving a11y in UI components: Foreground colors should have sufficient contrast from the background colors Use the right HTML tags for semanticness, or the right aria-role attributes Clickable items should have tabindex attribute (so that they are focusable) and also "cursor: pointer" styling to indicate that they can be clicked on Images should have alt text, which will be read out by screen readers and act as a fallback description if the image fails to load aria-label s help to provide context to elements which are non-obvious to non-visual users. E.g. an icon button without any text label within it should have an aria-label attribute so that the intention is clear for users who can't see the icon a11y is one of the most commonly neglected areas as most of the time they're invisible to the developer. Showing knowledge of a11y and possessing the skills to create accessible components will definitely reflect well on you. More reading on Web Accessibility . Internationalization (i18n) Internationalization (i18n) is the design and development of a product, application or document content that enables easy localization for target audiences that vary in culture, region, or language. Typically components shouldn't have to worry about i18n unless under few specific circumstances: Component uses strings : Strings used in the component shouldn't be hardcoded to a specific language (e.g. "Prev"/"Next" in the controls of a photo gallery component). The strings can be specified as a prop with the English version as default Order of content matters : Does your component support RTL (right to left) languages like Arabic and Hebrew? Multi-device support Is the component expected to be used on mobile web? Mobile devices have unique constraints - they have less powerful hardware and viewport size is smaller. Hence things could be done differently to allow the component to work better on mobile devices - making a conscious effort to: Not use too much memory - using too much memory makes the device perform slower Increasing the hit box of interactive elements - fingers have an easier time tapping on the right element Security Most of the time, components aren't exposed to security vulnerabilities, but it can still happen. Here are the more common security vulnerabilities you should be aware of: XSS - Is your component vulnerable to cross-site scripting (XSS)? E.g. Do you render user input via .innerHTML or dangerouslySetInnerHTML (React-specific)? CSRF (Cross-Site Request Forgery) Clickjacking rel=noopener Edit this page Last updated on Nov 30, 2025 by Danielle Ford Previous Overview Next Applications Table of Contents Examples Framework Requirements exploration Architecture / High-level design Data model Interface definition (API) Optimization and deep dives General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/pl/companies/meta-front-end-interview-questions | Meta Front End Interview Questions | The Official Front End Interview Handbook 2025 Przejdź do głównej zawartości We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Polski English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Szukaj Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Meta interview questions Na tej stronie Meta Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Meta. 22nd May 2025 : 17.5 mins to solve per question. and there are 2 questions in a 40 mins round. Meta asks variants. 😢 31st Jan 2025 : I did meta last year. It was 2 leetcodes for frontend positions. 7th Jan 2025 : No, every company has preselected questions in a question bank. Google will delete leaked questions, Meta does not. If you do the top 100/250 of Meta leetcode questions, you have a really good chance at getting one of the questions during the interview. 11th May 2024 : Appreciate the response! I interviewed with Meta and was caught off guard with Emitter Pattern & Classnames fn when I expected DSA 😦 23rd Apr 2024 : Hi, if you are in the front end pipeline, the questions will be focused on front end. For me, I am interviewing for IC 4/5. I have gone through a phone screen and the onsite was 4 rounds: 2 coding, 1 BQ and 1 system design. The coding is similar to the type of js questions on GreatFrontEnd and for system design, I used the RADIO framework to approach it. If you are interviewing for IC6 and above, I think you will need to go through one more design round but one less coding The next step is team matching. It could take a while, so it depends For more insider tips, visit GreatFrontEnd ! Edytuj tę stronę Ostatnia aktualizacja dnia 30 lis 2025 przez Danielle Ford Poprzednia strona Microsoft interview questions Następna strona Airbnb interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/ru/front-end-system-design/ui-components | Front End System Design Interview - User Interface Components | The Official Front End Interview Handbook 2025 Перейти к основному содержимому We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Русский English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Поиск Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions System design interview User interface components Содержание этой страницы Front End System Design Interview - User Interface Components Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Front End System Design Questions . Examples Autocomplete (Free) Image carousel (Paid) Dropdown menu (Paid) Modal dialog (Paid) Rich text editor (Paid) Poll widget (Paid) Tooltip To find out more, check out GreatFrontEnd , which shows you how to approach front end system design interviews with their Front End System Design Playbook and case studies. There are also blog posts that will cover some of the following topics in more detail. Framework In system design interviews, candidates are supposed to lead the conversation. Here's a framework you can use to give an outline to the interviewer as to what you are going to cover (not necessarily in that order). The framework is called RADIO and it is made up of the first character of each aspect. R equirements exploration : Understand the problem thoroughly and determine the scope by asking a number of clarifying questions. A rchitecture / High-level design : Identify the key components of the product and how they are related to each other. D ata model : Describe the various data entities, the fields they contain and which component(s) they belong to. I nterface definition (API) : Define the interface (API) between components in the product, functionality of each API, their parameters and responses. O ptimizations and deep dive : Discuss about possible optimization opportunities and specific areas of interest when building the product. You can write this structure down on the whiteboard/online editor so that you don't forget. Requirements exploration Every system design interview (even for non-front end as well) should start with requirements gathering/clarifying requirements about the question, which is usually left underspecified on purpose. You are recommended to spend at least a few minutes clarifying the requirements. Do not start drawing the architecture before you are clear about the requirements! Thankfully, components have well-defined scope and not try to do too many things. You likely have used such a component yourself and possibly know what you need from such a component. Some considerations: What devices should the system support? Desktop web, mobile web, etc What's the primary device that users will access the system on? Which browsers should we support? Do we need to support internationalization? How much styling customization do we want to allow? Architecture / High-level design Architecture for front end interviews are typically focused on the client-side architecture, and not on large scale distributed systems where databases, load balancers and servers are involved. For components, list down the various subcomponents that will exist within it and what data is being passed among each component. Let's take an image carousel example. Subcomponents within an image carousel would be: Main image : An image that displays the photo in focus Thumbnail : Smaller images below the (Will there be thumbnails? You will only know if you clarified requirements earlier) Image store : A client side cache of the list of photos to display If you have a whiteboard/online drawing tool, it would also be helpful to draw diagrams to illustrate the entities and their relationships. Which subcomponent communicates with which when a user interaction occurs. Data model Data model for components will refer to the component state. The concept of state should be familiar to most front end developers who have used front end UI libraries/frameworks such as React, Angular, Vue, Svelte, etc. In every of these libraries/frameworks, state is a common concept. Deciding what data to put in state is essential to doing well for this portion. Few factors to consider when deciding what goes into component state: State is allowed to change over time during the lifecycle of the component, typically as a result of user interactions. Each component should maintain its own independent state which allows multiple instances of the component to coexist on a single page. The state of a component instance should not affect the state of another instance. Components are easier to reason about (read/understand) the fewer the fields there are in the state. We should strive to reduce the amount of state needed. If a component uses a value which can be derived from another piece of state, then that value should most likely not be part of the state. For example if your component is rendering a list of items and you want to display a message when there are no items to render, there shouldn't be an additional isEmpty state because it can be derived from the length of the items . If a component has multiple subcomponents, it'll be best if it's possible to consolidate the state within the top level and the rest of the components are pure and stateless. Interface definition (API) The key idea behind components is for them to be reused and abstract complexities. Good components are designed in a way that they can be reused in multiple scenarios, and users do not have to know how they work internally before using them. In the case of components, API refers to configuration options that the component developer would expose to other developers for specification. What are the configuration options you would allow for the component? ( props in React). What would be reasonable defaults? Follow the Open-closed principle - the component should be open for extension but closed for modification. If your component is meant to be part of a UI library that doesn't bother about the appearance and leaves the styling to the user, extra care has to go into the design of the props and to allow users to customize the look and feel of the components. There are a few ways to go about this in React: Composition - Props which accept React components which also promotes code reuse. Render props are function props that a component uses to know what to render. It also helps in reusing behavior without bothering about the appearance. className or style props - Allows users to inject class names and/or styling attributes to inner DOM elements. This could have negative consequences but is still a common way of allowing user to customize component appearance. Possible configuration options: Lifecycle/event hooks - onClick , onChange , onBlur , onFocus , etc. Optimization and deep dives With the basics of the component covered, we can now delve into specific areas that may require special attention. It is important to note that due to time constraints, it may not be possible to cover every area, and not all areas may be highly relevant to the specific component at hand. Showing knowledge about these areas and being able to dive deep into them are traits of senior front end engineers. User experience (UX) UX might not fall squarely under engineering but good front end engineers have good understanding of UX and building UI with great UX. There are too many UX practices to be aware of, but the most common ones/low hanging fruits are: Reflect state of the component to the user - If there's a pending background request, show a spinner. If there's an error, make sure to display it instead of silently failing. Display an empty state if there are no items in a list, instead of not rendering anything. Destructive actions should have a confirmation step, especially irreversible ones. Disable interactive elements if they trigger an async request! Prevents double firing of events in the case of accidental double clicking (possible for people with motor disabilities). If there are search inputs involved, each keystroke should not fire a network request. Handle extreme cases Strings can be really long/short and your UI should not look weird in either case. For long strings, they can have their contents truncated and hidden behind a "View more" button. If there are many items to display within a component, they shouldn't all be displayed on the screen at once and making the page extremely long/wide. Paginate the items or contain them within a container with a maximum width/height. Keyboard friendliness - This involves making sure the component is keyboard-friendly Add shortcuts to make the component more usable by keyboard-only users Ensure that elements can be focused and tab order within the component is correct Accessibility is part of UX but will be covered in a later section Performance In front end, performance typically refers to a few things - loading speed, how fast the UI responds to user interactions, memory space (heap) required by the component. Loading speed : The less JavaScript the component contains, the less JavaScript the browser has to download to load the component and the lower the network request time. It's also important to modularize components and allow users to download only the necessary JavaScript modules needed for their use case. Responsiveness to user interactions If a user interaction results in displaying of data that has to be loaded over the network, there will be a delay between the user interaction and updating of the UI. Minimizing that delay or removing it entirely is the key to improving responsiveness. JavaScript in a browser is single-threaded. The browser can only do execute one line of code at any one time. The less work (JavaScript executed, DOM updates) the component has to do when a user does something on the page, the faster the component can update the UI to respond to the changes. Memory space : The more memory your component takes up on the page, the slower the browser performs and the experience will feel sluggish/janky. If your component has to render hundreds/thousands of items (e.g. number of images in a carousel, number of items in a selector), memory space might become significant. Optimization tips Render only what is displayed on the screen : For example, in a selector, only a few items are displayed to the user even if the list can contain hundreds of elements. Rendering all of them into the browser would be a waste of processing power and memory space. We can leverage a technique called windowing/virtualization to emulate a list with many elements while only rendering a few as possible to make the final result look as if there was no optimization done (especially preserving scroll height). Read more about virtualization here . Lazy loading/load only necessary data : For example, in a photo gallery component, a user can have hundreds and thousands of photos, but it won't be feasible to load all of them eagerly. Most likely the user won't be browsing all of them in that session too. An optimization could be to load only the ones that the user is likely to view, or those that are within the viewport (which we call "above the fold"). The rest of the photos can be loaded on demand, which introduces responsiveness delay, but the next tip will help you to handle that. Preloading/prefetching data ahead of time : For example, in an image carousel where there are too many images to load beforehand, an optimization could be to load the next image ahead of time while the user is still on the current image, such that when the user clicks the "Next" button, there's no network delay needed because the next image has already been loaded. This technique can also be modified to load the next N images to handle the case where users click "Next" in rapid succession. Accessibility (a11y) Accessibility (a11y) is the practice of making your websites usable by as many people as possible. Color contrasts (e.g. color blindness) Keyboard friendliness (e.g. people with limited fine motor control) Visual Impairment (e.g. blind) Transcripts for audio (e.g. deaf) Not everyone surfs the web the same way; some people use screenreaders and keyboards exclusively (no mouse)! Here are some basic tips for achieving a11y in UI components: Foreground colors should have sufficient contrast from the background colors Use the right HTML tags for semanticness, or the right aria-role attributes Clickable items should have tabindex attribute (so that they are focusable) and also "cursor: pointer" styling to indicate that they can be clicked on Images should have alt text, which will be read out by screen readers and act as a fallback description if the image fails to load aria-label s help to provide context to elements which are non-obvious to non-visual users. E.g. an icon button without any text label within it should have an aria-label attribute so that the intention is clear for users who can't see the icon a11y is one of the most commonly neglected areas as most of the time they're invisible to the developer. Showing knowledge of a11y and possessing the skills to create accessible components will definitely reflect well on you. More reading on Web Accessibility . Internationalization (i18n) Internationalization (i18n) is the design and development of a product, application or document content that enables easy localization for target audiences that vary in culture, region, or language. Typically components shouldn't have to worry about i18n unless under few specific circumstances: Component uses strings : Strings used in the component shouldn't be hardcoded to a specific language (e.g. "Prev"/"Next" in the controls of a photo gallery component). The strings can be specified as a prop with the English version as default Order of content matters : Does your component support RTL (right to left) languages like Arabic and Hebrew? Multi-device support Is the component expected to be used on mobile web? Mobile devices have unique constraints - they have less powerful hardware and viewport size is smaller. Hence things could be done differently to allow the component to work better on mobile devices - making a conscious effort to: Not use too much memory - using too much memory makes the device perform slower Increasing the hit box of interactive elements - fingers have an easier time tapping on the right element Security Most of the time, components aren't exposed to security vulnerabilities, but it can still happen. Here are the more common security vulnerabilities you should be aware of: XSS - Is your component vulnerable to cross-site scripting (XSS)? E.g. Do you render user input via .innerHTML or dangerouslySetInnerHTML (React-specific)? CSRF (Cross-Site Request Forgery) Clickjacking rel=noopener Отредактировать эту страницу Последнее обновление 30 нояб. 2025 г. от Danielle Ford Предыдущая страница Overview Следующая страница Applications Table of Contents Examples Framework Requirements exploration Architecture / High-level design Data model Interface definition (API) Optimization and deep dives General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/ru/front-end-system-design/applications | Front End System Design Interview - Applications | The Official Front End Interview Handbook 2025 Перейти к основному содержимому We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Русский English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Поиск Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions System design interview Applications Содержание этой страницы Front End System Design Interview - Applications Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Front End System Design Questions . Examples News feed (e.g. Facebook) (Free) E-commerce marketplace (e.g. Amazon) (Paid) Chat application (e.g. Messenger) (Paid) Photo sharing application (e.g. Instagram) (Paid) Pinterest (Paid) Collaborative editor (e.g. Google docs) (Paid) Travel booking website (e.g. Airbnb) (Paid) Video streaming (e.g. Netflix) (Paid) Email client (e.g. Microsoft Outlook) (Paid) Framework In system design interviews, candidates are supposed to lead the conversation. Here's a framework you can use to give an outline to the interviewer as to what you are going to cover (not necessarily in that order). The framework is called RADIO and it is made up of the first character of each aspect. Requirements exploration Architecture Data model Interface definition (API) Optimizations and deep dive User experience (UX) Performance Accessibility (a11y) Internationalization (i18n) Multi-device support Security Requirements exploration Every system design interview should start with clarifying requirements about the question, which is usually left vague intentionally. Some considerations: What devices should the system support? Desktop web, mobile web, etc What's the primary device that users will access the system on? Which browsers should we support? Do we need to support internationalization? Does the app need to work offline? Architecture / High-level design Architecture for front end interviews are typically focused on the client-side architecture, and not on large scale distributed systems where databases, load balancers and servers are involved. For applications, common architectures include Model-View-Controller, Model-View-ViewModel, Flux, N-tier (where data tier is on the client) etc. Data model Client app state, which is a combination of server state (database) and true client state (non-persisted to the server). Interface definition (API) API design for applications will refer to the HTTP/network API parameters and the shape of the responses. Optimization and deep dives With the architectural basics of the application covered, we can dive into specific areas which the application might need special attention to. Note that there almost definitely won't be enough time to cover every area, and not every area will be very relevant to the component at hand. Showing knowledge about these areas and being able to dive deep into them are traits of senior developers. User experience (UX) Performance Accessibility (a11y) Internationalization (i18n) Multi-device support Security Helpful articles Many companies blog about their technical challenges in the front end domain and these are great content to learn more about designing front end systems. Building the Google Photos Web UI Twitter Lite and High Performance React Progressive Web Apps at Scale A Netflix Web Performance Case Study A Tinder Progressive Web App Performance Case Study A Pinterest Progressive Web App Performance Case Study A React And Preact Progressive Web App Performance Case Study: Treebo Rebuilding our tech stack for the new Facebook.com GreatFrontEnd shows you how to approach front end system design interviews with their Front End System Design Playbook and case studies. You can also do hands-on practice through their huge question bank of 500+ questions , each with solutions written by ex-FAANG senior engineers to learn more about system design. 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https://llvm.org/doxygen/classOutputBuffer.html#a25f7931e6d0734c816624826927fd58f | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://llvm.org/doxygen/classOutputBuffer.html#af07aff83005d5acb4280d5e019425805 | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
https://llvm.org/doxygen/classOutputBuffer.html#a0d10cd7045a70bb8baf01f673c8f9eae | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://lists.llvm.org/pipermail/llvm-dev/2020-February/date.html#start | The llvm-dev February 2020 Archive by date February 2020 Archives by date Messages sorted by: [ thread ] [ subject ] [ author ] More info on this list... Starting: Sat Feb 1 00:29:15 PST 2020 Ending: Sat Feb 29 22:36:00 PST 2020 Messages: 758 [llvm-dev] Minor bug in raw_svector_ostream via llvm-dev [llvm-dev] Interpreter crash due to an "Unknown constant pointer type!" Alberto Barbaro via llvm-dev [llvm-dev] Interpreter crash due to an "Unknown constant pointer type!" Ehud Katz via llvm-dev [llvm-dev] Interpreter crash due to an "Unknown constant pointer type!" Alberto Barbaro via llvm-dev [llvm-dev] [cfe-dev] RFC: Switching from Bugzilla to Github Issues Anton Korobeynikov via llvm-dev [llvm-dev] ORC JIT Weekly #1 Andres Freund via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Nicolai Hähnle via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Nicolai Hähnle via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Johannes Doerfert via llvm-dev [llvm-dev] Question about LLVM LLJIT Compile time Stefan Gränitz via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Renato Golin via llvm-dev [llvm-dev] [cfe-dev] Phabricator -> GitHub PRs? Johannes Doerfert via llvm-dev [llvm-dev] Debug_line.dwo not present in dwo object. Sourabh Singh Tomar via llvm-dev [llvm-dev] lld out of memory Itaru Kitayama via llvm-dev [llvm-dev] lld out of memory Itaru Kitayama via llvm-dev [llvm-dev] lld out of memory Alex Brachet-Mialot via llvm-dev [llvm-dev] lld out of memory Itaru Kitayama via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] ORC JIT Weekly #2 -- COFF COMDAT Constants and Emulated TLS Alex Bradbury via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Michael Kruse via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [RFC][FileCheck] New option to negate check patterns James Henderson via llvm-dev [llvm-dev] [cfe-dev] RFC: Switching from Bugzilla to Github Issues James Henderson via llvm-dev [llvm-dev] Hello! Need some good candidates for LLVM Compiler Dev work at Bengaluru/ India Kagithala, Mohammad Feroz via llvm-dev [llvm-dev] [RFC][FileCheck] New option to negate check patterns Thomas Preud'homme via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] ASAN not finding any bugs? Tobias Hieta via llvm-dev [llvm-dev] ASAN not finding any bugs? Alex Brachet-Mialot via llvm-dev [llvm-dev] [RFC] Upstream development of support for yet-to-be-ratified RISC-V extensions Simon Cook via llvm-dev [llvm-dev] [RFC][FileCheck] New option to negate check patterns James Henderson via llvm-dev [llvm-dev] [cfe-dev] RFC: Switching from Bugzilla to Github Issues Michael Kruse via llvm-dev [llvm-dev] [cfe-dev] RFC: Switching from Bugzilla to Github Issues Jacob Lifshay via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Michael Kruse via llvm-dev [llvm-dev] [cfe-dev] RFC: Switching from Bugzilla to Github Issues Luke Kenneth Casson Leighton via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] Eliminate some two entry PHI nodes - SimplifyCFG Ryan Taylor via llvm-dev [llvm-dev] Debug_line.dwo not present in dwo object. David Blaikie via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Michael Kruse via llvm-dev [llvm-dev] LLVM Weekly - #318, Feb 3rd 2020 Alex Bradbury via llvm-dev [llvm-dev] Hello! Need some good candidates for LLVM Compiler Dev work at Bengaluru/ India Kagithala, Mohammad Feroz via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Dimitry Andric via llvm-dev [llvm-dev] ASAN not finding any bugs? Tobias Hieta via llvm-dev [llvm-dev] ASAN not finding any bugs? Tobias Hieta via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Tobias Hieta via llvm-dev [llvm-dev] ASAN not finding any bugs? Leonard Chan via llvm-dev [llvm-dev] ASAN not finding any bugs? Tobias Hieta via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Michael Kruse via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Michael Kruse via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Karl Rehm via llvm-dev [llvm-dev] RFC: Add a preprocessor to yaml2obj (and other YAML tools) Fangrui Song via llvm-dev [llvm-dev] build bot mails Stella Stamenova via llvm-dev [llvm-dev] CMakeTestCCompiler fails Itaru Kitayama via llvm-dev [llvm-dev] LLVM buildmaster will be updated and restarted soon Galina Kistanova via llvm-dev [llvm-dev] CMakeTestCCompiler fails Mehdi AMINI via llvm-dev [llvm-dev] CMakeTestCCompiler fails Itaru Kitayama via llvm-dev [llvm-dev] CMakeTestCCompiler fails Itaru Kitayama via llvm-dev [llvm-dev] RFC: Add a preprocessor to yaml2obj (and other YAML tools) James Henderson via llvm-dev [llvm-dev] RFC: Add a preprocessor to yaml2obj (and other YAML tools) George Rimar via llvm-dev [llvm-dev] RFC: Add a preprocessor to yaml2obj (and other YAML tools) James Henderson via llvm-dev [llvm-dev] Can I delete a function argument and its corresponding code from a file MIRIYALA JEEVAN KUMAR via llvm-dev [llvm-dev] RFC: Add a preprocessor to yaml2obj (and other YAML tools) George Rimar via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Dimitry Andric via llvm-dev [llvm-dev] [RFC] Print FP constant assembly in hexadecimal form instead of decimal Nemanja Ivanovic via llvm-dev [llvm-dev] Can I delete a function argument and its corresponding code from a file Johannes Doerfert via llvm-dev [llvm-dev] LLVM90 build failures on Android build environment youling 257 via llvm-dev [llvm-dev] [RFC] Print FP constant assembly in hexadecimal form instead of decimal Jinsong Ji via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions Sunil via llvm-dev [llvm-dev] Questions about jump threading optimization and what we can do Michael Kruse via llvm-dev [llvm-dev] InstCombiner bug Rob Springer via llvm-dev [llvm-dev] InstCombiner bug John Regehr via llvm-dev [llvm-dev] Question about LLVM LLJIT Compile time chris boese via llvm-dev [llvm-dev] Reporting source errors from MCCodeEmitter::encodeInstruction() ? Thomas Goodfellow via llvm-dev [llvm-dev] Reporting source errors from MCCodeEmitter::encodeInstruction() ? Reid Kleckner via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions David Blaikie via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions sunilps via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions David Blaikie via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions Mehdi AMINI via llvm-dev [llvm-dev] Need advice on migrating from GitHub/llvm-mirror Gleb Popov via llvm-dev [llvm-dev] Can I delete a function argument and its corresponding code from a file MIRIYALA JEEVAN KUMAR via llvm-dev [llvm-dev] Need advice on migrating from GitHub/llvm-mirror Fedor Sergeev via llvm-dev [llvm-dev] [RFC] Case insensitive assembly directives for all targets David Spickett via llvm-dev [llvm-dev] [RFC] Case insensitive assembly directives for all targets Oliver Stannard via llvm-dev [llvm-dev] Need advice on migrating from GitHub/llvm-mirror Gleb Popov via llvm-dev [llvm-dev] [RFC] Case insensitive assembly directives for all targets James Henderson via llvm-dev [llvm-dev] Eliminate some two entry PHI nodes - SimplifyCFG Nicolai Hähnle via llvm-dev [llvm-dev] Eliminate some two entry PHI nodes - SimplifyCFG Ryan Taylor via llvm-dev [llvm-dev] Eliminate some two entry PHI nodes - SimplifyCFG Nicolai Hähnle via llvm-dev [llvm-dev] Eliminate some two entry PHI nodes - SimplifyCFG Ryan Taylor via llvm-dev [llvm-dev] Eliminate some two entry PHI nodes - SimplifyCFG Ryan Taylor via llvm-dev [llvm-dev] IndVarSimplify: getBackedgeTakenCount and Release vs Assert Jeroen Dobbelaere via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions Jacob Carlborg via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Anil Mahmud via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Anil Mahmud via llvm-dev [llvm-dev] IndVarSimplify: getBackedgeTakenCount and Release vs Assert Michael Kruse via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual Nikita Popov via llvm-dev [llvm-dev] Reporting source errors from MCCodeEmitter::encodeInstruction() ? Reid Kleckner via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Chris Lattner via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Chris Lattner via llvm-dev [llvm-dev] compatibility with gnu binutils Jon Chesterfield via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Hal Finkel via llvm-dev [llvm-dev] LLVM Backend Legalize Phase Miguel Inigo J. Manalac via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Michael Kruse via llvm-dev [llvm-dev] LLVM Bay Area social JF Bastien via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Dimitry Andric via llvm-dev [llvm-dev] LLVM Backend Legalize Phase Sebastien Le Duc via llvm-dev [llvm-dev] compatibility with gnu binutils James Henderson via llvm-dev [llvm-dev] Reporting source errors from MCCodeEmitter::encodeInstruction() ? Thomas Goodfellow via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual Nicolai Hähnle via llvm-dev [llvm-dev] [cfe-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Yvan Roux via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Hans Wennborg via llvm-dev [llvm-dev] [Release-testers] [cfe-dev] [10.0.0 Release] Release Candidate 1 is here Dimitry Andric via llvm-dev [llvm-dev] [cfe-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Hans Wennborg via llvm-dev [llvm-dev] compatibility with gnu binutils Jon Chesterfield via llvm-dev [llvm-dev] [cfe-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Yvan Roux via llvm-dev [llvm-dev] [cfe-dev] [Release-testers] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] Why is lldb telling me "variable not available"? Brian Gesiak via llvm-dev [llvm-dev] RISC-V LLVM sync-up call 6th Feb 2020 Alex Bradbury via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Andrew Kelley via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual Hal Finkel via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Rainer Orth via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Evandro Menezes via llvm-dev [llvm-dev] Why is lldb telling me "variable not available"? Jeremy Morse via llvm-dev [llvm-dev] RFC: Using GitHub Actions for CI testing on the release/* branches Russell Gallop via llvm-dev [llvm-dev] RFC: Using GitHub Actions for CI testing on the release/* branches Tom Stellard via llvm-dev [llvm-dev] IndVarSimplify: getBackedgeTakenCount and Release vs Assert Jeroen Dobbelaere via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Mehdi AMINI via llvm-dev [llvm-dev] compatibility with gnu binutils Jordan Rupprecht via llvm-dev [llvm-dev] RFC: Using GitHub Actions for CI testing on the release/* branches Russell Gallop via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Anil Mahmud via llvm-dev [llvm-dev] [job] MLIR/LLVM Compiler Engineer Mehdi Amini via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Greg Bedwell via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Tom Stellard via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Greg Bedwell via llvm-dev [llvm-dev] compatibility with gnu binutils Joerg Sonnenberger via llvm-dev [llvm-dev] Sending bot emails to both Git authors and committers Daniel Sanders via llvm-dev [llvm-dev] Removing a redundant unconditional branch Charitha Saumya via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Neil Nelson via llvm-dev [llvm-dev] LLVM Backend Legalize Phase Miguel Inigo J. Manalac via llvm-dev [llvm-dev] LLVM Backend Legalize Phase Craig Topper via llvm-dev [llvm-dev] compatibility with gnu binutils David Spickett via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Hans Wennborg via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Hans Wennborg via llvm-dev [llvm-dev] Removing a redundant unconditional branch Hiroshi Yamauchi via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Cameron McInally via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Nuno Lopes via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Sanjay Patel via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Sanjay Patel via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Cameron McInally via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Roman Lebedev via llvm-dev [llvm-dev] [RFC] Propeller: A frame work for Post Link Optimizations Fangrui Song via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Chris Lattner via llvm-dev [llvm-dev] Why does FPBinOp(X, undef) -> NaN? Cameron McInally via llvm-dev [llvm-dev] LLVM Backend Legalize Phase Eli Friedman via llvm-dev [llvm-dev] Enabling debug entry value production by default Vedant Kumar via llvm-dev [llvm-dev] Enabling debug entry value production by default Vedant Kumar via llvm-dev [llvm-dev] Enabling debug entry value production by default Adrian Prantl via llvm-dev [llvm-dev] Question about LLVM LLJIT Compile time Lang Hames via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Eli Friedman via llvm-dev [llvm-dev] Enabling debug entry value production by default Ananthakrishna Sowda (asowda) via llvm-dev [llvm-dev] Enabling debug entry value production by default Vedant Kumar via llvm-dev [llvm-dev] Enabling debug entry value production by default David Blaikie via llvm-dev [llvm-dev] Enabling debug entry value production by default Vedant Kumar via llvm-dev [llvm-dev] Enabling debug entry value production by default Robinson, Paul via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Chris Lattner via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Chris Lattner via llvm-dev [llvm-dev] Enabling debug entry value production by default Vedant Kumar via llvm-dev [llvm-dev] ORC JIT Weekly #1 Lang Hames via llvm-dev [llvm-dev] How to distinguish between user defined function in a program and library functions George Burgess IV via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Eli Friedman via llvm-dev [llvm-dev] Enabling debug entry value production by default Robinson, Paul via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Chris Lattner via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Michael Kruse via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Michael Kruse via llvm-dev [llvm-dev] ORC JIT Weekly #3 -- No JIT updates this week. Stefan Gränitz via llvm-dev [llvm-dev] LLVM compile-time regression tracking? Nikita Popov via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Chris Lattner via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Uday Kumar Reddy Bondhugula via llvm-dev [llvm-dev] Where %clang and %clang_cc1 defined. ding eason via llvm-dev [llvm-dev] LLVM compile-time regression tracking? Mehdi AMINI via llvm-dev [llvm-dev] Where %clang and %clang_cc1 defined. Johannes Doerfert via llvm-dev [llvm-dev] FC : A MLIR+LLVM based Fortran front end Petr Penzin via llvm-dev [llvm-dev] ORC JIT Weekly #3 -- No JIT updates this week. Lang Hames via llvm-dev [llvm-dev] Specifying custom search path for system libraries when building LLVM 9 Albert Chin via llvm-dev [llvm-dev] ORC JIT Weekly #3 -- No JIT updates this week. Lang Hames via llvm-dev [llvm-dev] ORC JIT Weekly #4 Lang Hames via llvm-dev [llvm-dev] compatibility with gnu binutils Fangrui Song via llvm-dev [llvm-dev] Question on symbol lookup error (VersionTuple) Lorenz Braun via llvm-dev [llvm-dev] Enabling debug entry value production by default Djordje Todorovic via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] atomic ops are optimized with incorrect semantics . Umesh Kalappa via llvm-dev [llvm-dev] Question on symbol lookup error (VersionTuple) Lorenz Braun via llvm-dev [llvm-dev] atomic ops are optimized with incorrect semantics . David Chisnall via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] How do SJLJ-Exceptions works? Gaier, Bjoern via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Sander De Smalen via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Rainer Orth via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Albert Cohen via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 1 is here Hans Wennborg via llvm-dev [llvm-dev] State of llgo in monorepo? Raphael Isemann via llvm-dev [llvm-dev] State of llgo in monorepo? Jonas Devlieghere via llvm-dev [llvm-dev] State of llgo in monorepo? David Blaikie via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Nicolas Vasilache via llvm-dev [llvm-dev] State of llgo in monorepo? Eric Christopher via llvm-dev [llvm-dev] State of llgo in monorepo? Peter Collingbourne via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Michael Kruse via llvm-dev [llvm-dev] State of llgo in monorepo? Eric Christopher via llvm-dev [llvm-dev] State of llgo in monorepo? Eric Christopher via llvm-dev [llvm-dev] Updated polling logic in LockFileManager TT KILEW via llvm-dev [llvm-dev] [cfe-dev] How do SJLJ-Exceptions works? Tim Northover via llvm-dev [llvm-dev] [RFC] Propeller: A frame work for Post Link Optimizations Rahman Lavaee via llvm-dev [llvm-dev] LLVM Weekly - #319, Feb 10th 2020 Alex Bradbury via llvm-dev [llvm-dev] RFC: Mark BasicAA as a CFG-only pass. Alina Sbirlea via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual Adrien Guinet via llvm-dev [llvm-dev] State of llgo in monorepo? Doerfert, Johannes via llvm-dev [llvm-dev] State of llgo in monorepo? Eli Friedman via llvm-dev [llvm-dev] [cfe-dev] Documentation doesn't get updated Nico Weber via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual Michael Kruse via llvm-dev [llvm-dev] RFC: Mark BasicAA as a CFG-only pass. Alina Sbirlea via llvm-dev [llvm-dev] atomic ops are optimized with incorrect semantics . Nicolai Hähnle via llvm-dev [llvm-dev] [cfe-dev] Documentation doesn't get updated Michael Kruse via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Nicolai Hähnle via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Martin Storsjö via llvm-dev [llvm-dev] Interpreter crash due to an "Unknown constant pointer type!" Lang Hames via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Tom Stellard via llvm-dev [llvm-dev] RFC: Mark BasicAA as a CFG-only pass. Hal Finkel via llvm-dev [llvm-dev] Interpreter crash due to an "Unknown constant pointer type!" Alberto Barbaro via llvm-dev [llvm-dev] RFC: Mark BasicAA as a CFG-only pass. Alina Sbirlea via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Eric Christopher via llvm-dev [llvm-dev] RFC: Mark BasicAA as a CFG-only pass. Hal Finkel via llvm-dev [llvm-dev] RFC: Mark BasicAA as a CFG-only pass. Alina Sbirlea via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Michael Kruse via llvm-dev [llvm-dev] [cfe-dev] RFC: Switching from Bugzilla to Github Issues Tom Stellard via llvm-dev [llvm-dev] [cfe-dev] How do SJLJ-Exceptions works? Gaier, Bjoern via llvm-dev [llvm-dev] Fwd: Implicit_const implementation related query. Sourabh Singh Tomar via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Hans Wennborg via llvm-dev [llvm-dev] MLIR changes not sent to any mailing lists? Hans Wennborg via llvm-dev [llvm-dev] atomic ops are optimized with incorrect semantics . Umesh Kalappa via llvm-dev [llvm-dev] Floating point semantic modes Szabolcs Nagy via llvm-dev [llvm-dev] Writing loop transformations on the right representation is more productive Hal Finkel via llvm-dev [llvm-dev] atomic ops are optimized with incorrect semantics . David Chisnall via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual Nicolai Hähnle via llvm-dev [llvm-dev] Loop Opt WG Meeting Agenda for Feb 12th, 2020 Bardia Mahjour via llvm-dev [llvm-dev] Fwd: Implicit_const implementation related query. David Blaikie via llvm-dev [llvm-dev] [RFC] Propeller: A frame work for Post Link Optimizations Sriraman Tallam via llvm-dev [llvm-dev] [RFC] IRBuilder polymorphism: Templates/virtual John McCall via llvm-dev [llvm-dev] Floating point semantic modes Kaylor, Andrew via llvm-dev [llvm-dev] Why is lldb telling me "variable not available"? Brian Gesiak via llvm-dev [llvm-dev] Function Return Legalization Miguel Inigo J. Manalac via llvm-dev [llvm-dev] [RFC] Optional parameter tuples Simon Moll via llvm-dev [llvm-dev] tool options to generate spill code Priyanka Panigrahi via llvm-dev [llvm-dev] [RFC] Optional parameter tuples Neil Henning via llvm-dev [llvm-dev] [RFC] Optional parameter tuples Simon Moll via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Paul Walker via llvm-dev [llvm-dev] Whose responsibility is it to maintain tests using experimental backends? James Henderson via llvm-dev [llvm-dev] [RFC] Optional parameter tuples Johannes Doerfert via llvm-dev [llvm-dev] Whose responsibility is it to maintain tests using experimental backends? Matt Arsenault via llvm-dev [llvm-dev] [RFC] Optional parameter tuples Reid Kleckner via llvm-dev [llvm-dev] Whose responsibility is it to maintain tests using experimental backends? Jordan Rupprecht via llvm-dev [llvm-dev] tool options to generate spill code Aaron Smith via llvm-dev [llvm-dev] Whose responsibility is it to maintain tests using experimental backends? Alex Bradbury via llvm-dev [llvm-dev] Wrong Debuginfo generated for global variable with target bpf Jaydeep Chauhan via llvm-dev [llvm-dev] Whose responsibility is it to maintain tests using experimental backends? Philip Reames via llvm-dev [llvm-dev] Buildbot update Michael Kruse via llvm-dev [llvm-dev] Function Return Legalization Eli Friedman via llvm-dev [llvm-dev] tool options to generate spill code Priyanka Panigrahi via llvm-dev [llvm-dev] Function Return Legalization Miguel Inigo J. Manalac via llvm-dev [llvm-dev] RISC-V LLVM sync-up call 13th Feb 2020 Alex Bradbury via llvm-dev [llvm-dev] LLVM 2013-2014 Dev Meeting videos Kosov Pavel via llvm-dev [llvm-dev] Whose responsibility is it to maintain tests using experimental backends? James Henderson via llvm-dev [llvm-dev] LLVM compile-time regression tracking? Florian Hahn via llvm-dev [llvm-dev] setOperands(int, Value*) Abid Malik via llvm-dev [llvm-dev] setOperands(int, Value*) Ryan Taylor via llvm-dev [llvm-dev] setOperands(int, Value*) Abid Malik via llvm-dev [llvm-dev] setOperands(int, Value*) Ryan Taylor via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Levo DeLellis via llvm-dev [llvm-dev] [RFC] Extension to TableGen's AssemblerPredicates to support combining features with ORs Simon Cook via llvm-dev [llvm-dev] LLVM buildmaster will be updated and restarted tonight Galina Kistanova via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR River Riddle via llvm-dev [llvm-dev] GC for defsym'd symbols in LLD Shoaib Meenai via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Robinson, Paul via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Adrian Prantl via llvm-dev [llvm-dev] GC for defsym'd symbols in LLD Fāng-ruì Sòng via llvm-dev [llvm-dev] Use Global ISel or SelectionDAG floris westermann via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 2 is here Hans Wennborg via llvm-dev [llvm-dev] Use Global ISel or SelectionDAG Luís Marques via llvm-dev [llvm-dev] Use Global ISel or SelectionDAG Matt Arsenault via llvm-dev [llvm-dev] Use Global ISel or SelectionDAG floris westermann via llvm-dev [llvm-dev] [RFC] Extending shufflevector for vscale vectors (SVE etc.) Chris Lattner via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Kiran Chandramohan via llvm-dev [llvm-dev] State of llgo in monorepo? Raphael “Teemperor” Isemann via llvm-dev [llvm-dev] Function Return Legalization Miguel Inigo J. Manalac via llvm-dev [llvm-dev] Reminder: don't forget to register to EuroLLVM'20 ! Arnaud Allard de Grandmaison via llvm-dev [llvm-dev] [GlobalISel] How to properly handle the carry bit of G_UADDO/G_USUBO Dominik Montada via llvm-dev [llvm-dev] State of llgo in monorepo? James Y Knight via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Nico Weber via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Nico Weber via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Chris Lattner via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 2 is here Neil Nelson via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Nico Weber via llvm-dev [llvm-dev] LLVM buildmaster will be updated and restarted tonight Galina Kistanova via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Michael Kruse via llvm-dev [llvm-dev] Function Return Legalization Eli Friedman via llvm-dev [llvm-dev] RFC Storing BB order in llvm::Instruction for faster local dominance Reid Kleckner via llvm-dev [llvm-dev] Given one restrict pointer based on another, should they never alias? Alexey Zhikhartsev via llvm-dev [llvm-dev] State of llgo in monorepo? Philip Reames via llvm-dev [llvm-dev] RFC Storing BB order in llvm::Instruction for faster local dominance Vedant Kumar via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Tom Stellard via llvm-dev [llvm-dev] RFC Storing BB order in llvm::Instruction for faster local dominance Duncan Exon Smith via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Nico Weber via llvm-dev [llvm-dev] [PATCH] D74662: libclc: cmake configure should depend on file lists Jan Vesely via llvm-dev [llvm-dev] Given one restrict pointer based on another, should they never alias? Jeroen Dobbelaere via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Levo DeLellis via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Brian Cain via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Mehdi AMINI via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Mehdi AMINI via llvm-dev [llvm-dev] Coding style and warning spam: redundant std::move? Nicolai Hähnle via llvm-dev [llvm-dev] Coding style and warning spam: redundant std::move? Mehdi AMINI via llvm-dev [llvm-dev] RFC: Opaque pointer status and future direction Nicolai Hähnle via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Nicolai Hähnle via llvm-dev [llvm-dev] [RFC] Extension to TableGen's AssemblerPredicates to support combining features with ORs Nicolai Hähnle via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Kiran Chandramohan via llvm-dev [llvm-dev] cmake finishes OK for all the projects except debuginfo-tests. Neil Nelson via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] how to access certain kinds of diagnostics from libclang API? Andrew Kelley via llvm-dev [llvm-dev] how to access certain kinds of diagnostics from libclang API? Craig Topper via llvm-dev [llvm-dev] MLIR for clang Prashanth N R via llvm-dev [llvm-dev] MLIR for clang Prashanth N R via llvm-dev [llvm-dev] MLIR for clang Nicolai Hähnle via llvm-dev [llvm-dev] [RFC] Optional parameter tuples Nicolai Hähnle via llvm-dev [llvm-dev] RFC Storing BB order in llvm::Instruction for faster local dominance Nicolai Hähnle via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Tanya Lattner via llvm-dev [llvm-dev] [flang-dev] MLIR for clang Michael Kruse via llvm-dev [llvm-dev] Interpreter crash due to an "Unknown constant pointer type!" Lang Hames via llvm-dev [llvm-dev] ORC JIT Weekly #5 Lang Hames via llvm-dev [llvm-dev] Differentiate array access at IR level Michael Meng via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Simon Moll via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 2 is here Hans Wennborg via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 2 is here Hans Wennborg via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Hans Wennborg via llvm-dev [llvm-dev] cmake finishes OK for all the projects except debuginfo-tests. David Spickett via llvm-dev [llvm-dev] Compile assembly to llvm bitcode Anahit Hayrapetyan via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Ties Stuij via llvm-dev [llvm-dev] ld.lld fails with "undefined symbol: _fopen" on macOS, while working as expected on Linux Ivan Medoedov via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Adrian Prantl via llvm-dev [llvm-dev] [flang-dev] MLIR for clang Prashanth N R via llvm-dev [llvm-dev] [flang-dev] MLIR for clang C Bergström via llvm-dev [llvm-dev] MLIR for clang Prashanth N R via llvm-dev [llvm-dev] FC : A MLIR+LLVM based Fortran front end Prashanth N R via llvm-dev [llvm-dev] MLIR for clang Prashanth N R via llvm-dev [llvm-dev] Use Global ISel or SelectionDAG Francois Pichet via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Michał Górny via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead David Blaikie via llvm-dev [llvm-dev] [cfe-dev] MLIR for clang C Bergström via llvm-dev [llvm-dev] libc coordination list Florian Weimer via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] libc coordination list Alex Brachet-Mialot via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed David Chisnall via llvm-dev [llvm-dev] [cfe-dev] MLIR for clang Hal Finkel via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] [cfe-dev] MLIR for clang John McCall via llvm-dev [llvm-dev] LLVM Weekly - #320, Feb 17th 2020 Alex Bradbury via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Levo DeLellis via llvm-dev [llvm-dev] Have the debugger show an away with a dynamic size? Adrian Prantl via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Michael Kruse via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Renato Golin via llvm-dev [llvm-dev] [flang-dev] MLIR for clang Michael Kruse via llvm-dev [llvm-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] [flang-dev] MLIR for clang C Bergström via llvm-dev [llvm-dev] clang-9 and wasm32-unknown-unknown Elichai Turkel via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Kiran Chandramohan via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Tanya Lattner via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed C Bergström via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Tanya Lattner via llvm-dev [llvm-dev] The semantics of nonnull attribute Juneyoung Lee via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Mehdi AMINI via llvm-dev [llvm-dev] The semantics of nonnull attribute Johannes Doerfert via llvm-dev [llvm-dev] The semantics of nonnull attribute Hal Finkel via llvm-dev [llvm-dev] Buildbot numbers for the week of 01/26/2020 - 02/01/2020 Galina Kistanova via llvm-dev [llvm-dev] Buildbot numbers for the week of 02/2/2020 - 02/8/2020 Galina Kistanova via llvm-dev [llvm-dev] Buildbot numbers for the last week of 02/9/2020 - 02/15/2020 Galina Kistanova via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Dylan McKay via llvm-dev [llvm-dev] LLD doesn't handle globals with appending linkage Gleb Popov via llvm-dev [llvm-dev] Function Return Legalization Miguel Inigo J. Manalac via llvm-dev [llvm-dev] Clang (built by trunk Clang) -v output Itaru Kitayama via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Ties Stuij via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Alex Denisov via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed David Chisnall via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Alex Bradbury via llvm-dev [llvm-dev] The semantics of nonnull attribute Nuno Lopes via llvm-dev [llvm-dev] The semantics of nonnull attribute 'Johannes Doerfert' via llvm-dev [llvm-dev] The semantics of nonnull attribute Johannes Doerfert via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Renato Golin via llvm-dev [llvm-dev] [cfe-dev] MLIR for clang Prashanth N R via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Ayke van Laethem via llvm-dev [llvm-dev] Moving the AVR backend out of experimental Matt Arsenault via llvm-dev [llvm-dev] [flang-dev] MLIR for clang Michael Kruse via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Evandro Menezes via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Tom Stellard via llvm-dev [llvm-dev] Differentiate array access at IR level Hiroshi Yamauchi via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Dimitry Andric via llvm-dev [llvm-dev] Differentiate array access at IR level Michael Kruse via llvm-dev [llvm-dev] Compile assembly to llvm bitcode David Blaikie via llvm-dev [llvm-dev] Build on macOS Catalina Luca Ciciriello via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] LLD doesn't handle globals with appending linkage David Blaikie via llvm-dev [llvm-dev] LLD doesn't handle globals with appending linkage Gleb Popov via llvm-dev [llvm-dev] Build on macOS Catalina Dmitry Babokin via llvm-dev [llvm-dev] clang-9 and wasm32-unknown-unknown Thomas Lively via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Mehdi AMINI via llvm-dev [llvm-dev] LLD doesn't handle globals with appending linkage Fangrui Song via llvm-dev [llvm-dev] LLD doesn't handle globals with appending linkage Gleb Popov via llvm-dev [llvm-dev] The semantics of nonnull attribute Nuno Lopes via llvm-dev [llvm-dev] The semantics of nonnull attribute Nuno Lopes via llvm-dev [llvm-dev] Open Source Hackathon Mentorship Invitation Misha Patel via llvm-dev [llvm-dev] cmake finishes OK for all the projects except debuginfo-tests. Robinson, Paul via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Anil Mahmud via llvm-dev [llvm-dev] Compile assembly to llvm bitcode Reid Kleckner via llvm-dev [llvm-dev] The semantics of nonnull attribute Doerfert, Johannes via llvm-dev [llvm-dev] The semantics of nonnull attribute Eli Friedman via llvm-dev [llvm-dev] The semantics of nonnull attribute Doerfert, Johannes via llvm-dev [llvm-dev] The semantics of nonnull attribute Nikita Popov via llvm-dev [llvm-dev] The semantics of nonnull attribute Philip Reames via llvm-dev [llvm-dev] FC : A MLIR+LLVM based Fortran front end Philip Reames via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Philip Reames via llvm-dev [llvm-dev] The semantics of nonnull attribute Doerfert, Johannes via llvm-dev [llvm-dev] Function Return Legalization Eli Friedman via llvm-dev [llvm-dev] IndVarSimplify: getBackedgeTakenCount and Release vs Assert Philip Reames via llvm-dev [llvm-dev] The semantics of nonnull attribute Nuno Lopes via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Valentin Churavy via llvm-dev [llvm-dev] The semantics of nonnull attribute Johannes Doerfert via llvm-dev [llvm-dev] build bot mails Galina Kistanova via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Philip Reames via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Fangrui Song via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Eric Christopher via llvm-dev [llvm-dev] Kaleidoscope example error Anshil Gandhi via llvm-dev [llvm-dev] Differentiate array access at IR level Michael Meng via llvm-dev [llvm-dev] Differentiate array access at IR level Johannes Doerfert via llvm-dev [llvm-dev] Kaleidoscope example error David Blaikie via llvm-dev [llvm-dev] Kaleidoscope example error Anshil Gandhi via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead David Blaikie via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Eric Christopher via llvm-dev [llvm-dev] The semantics of nonnull attribute Juneyoung Lee via llvm-dev [llvm-dev] The semantics of nonnull attribute Juneyoung Lee via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Nicolai Hähnle via llvm-dev [llvm-dev] The semantics of nonnull attribute Nicolai Hähnle via llvm-dev [llvm-dev] Open Source Hackathon Mentorship Invitation Adve, Vikram Sadanand via llvm-dev [llvm-dev] The semantics of nonnull attribute Doerfert, Johannes via llvm-dev [llvm-dev] The semantics of nonnull attribute Jacob Lifshay via llvm-dev [llvm-dev] The semantics of nonnull attribute Juneyoung Lee via llvm-dev [llvm-dev] LLVM passes for C++20 coroutines now work with the new pass manager Brian Gesiak via llvm-dev [llvm-dev] The semantics of nonnull attribute Juneyoung Lee via llvm-dev [llvm-dev] The semantics of nonnull attribute Doerfert, Johannes via llvm-dev [llvm-dev] The semantics of nonnull attribute Juneyoung Lee via llvm-dev [llvm-dev] build bot mails Sjoerd Meijer via llvm-dev [llvm-dev] The semantics of nonnull attribute Nicolai Hähnle via llvm-dev [llvm-dev] The semantics of nonnull attribute Finkel, Hal J. via llvm-dev [llvm-dev] Function Return Legalization Miguel Inigo J. Manalac via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Alex Denisov via llvm-dev [llvm-dev] [10.0.0 Release] Release Candidate 2 is here Yvan Roux via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed C Bergström via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Hans Wennborg via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Wols Lists via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Wols Lists via llvm-dev [llvm-dev] Code of Conduct Next Steps - Community feedback needed Alex Denisov via llvm-dev [llvm-dev] cmake finishes OK for all the projects except debuginfo-tests. David Spickett via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Tobias Hieta via llvm-dev [llvm-dev] [RFC] Extension to TableGen's AssemblerPredicates to support combining features with ORs Simon Cook via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Robinson, Paul via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Vinay Madhusudan via llvm-dev [llvm-dev] [flang-dev] About OpenMP dialect in MLIR Johannes Doerfert via llvm-dev [llvm-dev] LLVM passes for C++20 coroutines now work with the new pass manager David Blaikie via llvm-dev [llvm-dev] [Release-testers] [10.0.0 Release] Release Candidate 2 is here Anil Mahmud via llvm-dev [llvm-dev] i1 true ^= -1 in DAG matcher? Hendrik Greving via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Philip Reames via llvm-dev [llvm-dev] i1 true ^= -1 in DAG matcher? Tim Northover via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Eric Christopher via llvm-dev [llvm-dev] i1 true ^= -1 in DAG matcher? Craig Topper via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Robinson, Paul via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Neil Nelson via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead David Blaikie via llvm-dev [llvm-dev] amount of camelCase refactoring causing some downstream overhead Nicolai Hähnle via llvm-dev [llvm-dev] EuroLLVM'20: Diversity and Inclusion in Compilers and Tools workshop announcement Arnaud Allard de Grandmaison via llvm-dev [llvm-dev] i1 true ^= -1 in DAG matcher? Hendrik Greving via llvm-dev [llvm-dev] Advice on memory copy instrumentation Matt Fysh via llvm-dev [llvm-dev] i1 true ^= -1 in DAG matcher? Craig Topper via llvm-dev [llvm-dev] i1 true ^= -1 in DAG matcher? 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https://llvm.org/doxygen/classOutputBuffer.html#a8ca110bb2092c04e1c7932852f342ae1 | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://llvm.org/doxygen/classOutputBuffer.html#ac3b74765e3fbbbc21ee37266a44591ac | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
https://llvm.org/doxygen/classOutputBuffer.html#a72023b3da5e7037a3cf1e804b0be534b | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://llvm.org/doxygen/classOutputBuffer.html#a6215c47e214a3e0b3b651ea118696e3b | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://llvm.org/doxygen/classOutputBuffer.html#a91a11bff1a9de8e7f249f21321232c87 | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
https://llvm.org/doxygen/classOutputBuffer.html#a82820ea503e00a8e82ee6c0d4c6ee561 | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://llvm.org/doxygen/classOutputBuffer.html#acbecb7400eab425bd754046f2f7ab415 | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
https://llvm.org/doxygen/classOutputBuffer.html#afa8c8bbbbaace88cb9c66e4baf686a3e | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
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https://llvm.org/doxygen/classOutputBuffer.html#a3af3e5f903d9f5cff88d542287d0253d | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
https://aws.amazon.com/about-aws/global-infrastructure/regions_az/ | Global Infrastructure Regions & AZs Skip to main content Filter: All English Contact us AWS Marketplace Support My account Search Filter: All Sign in to console Create account About AWS › Global Infrastructure › Regions az Regions and Availability Zones AWS Global Infrastructure The AWS Cloud spans 120 Availability Zones within 38 Geographic Regions, with announced plans for 10 more Availability Zones and 3 more AWS Regions in the Kingdom of Saudi Arabia, Chile, and the AWS European Sovereign Cloud. North America South America Europe Middle East Africa Asia Pacific Australia and New Zealand AWS Coverage Regions North America Geographic Regions 9 AWS GovCloud (US-East) AWS GovCloud (US-West) Canada (Central) Canada West (Calgary) Mexico (Central) US West (Northern California) US East (Northern Virginia) US East (Ohio) US West (Oregon) Available Coming soon Edge Locations 31 The AWS Cloud in North America has 31 Availability Zones within 9 Geographic Regions, with 31 Edge Network Locations and 3 Edge Cache Locations. Ashburn, VA Atlanta GA Boston, MA Chicago, IL Columbus, OH Dallas/Fort Worth, TX Denver, CO Hayward, CA Houston, TX Jacksonville, FL Kansas City, MO Los Angeles, CA Miami, FL Minneapolis, MN Montreal, QC Nashville, TN New York, NY Newark, NJ Palo Alto, CA Phoenix, AZ Philadelphia, PA Portland, OR Queretaro, MX Salt Lake City, UT San Jose, CA Seattle, WA South Bend, IN St. Louis, MO Tampa Bay, FL Toronto, ON Washington D.C. AWS Infrastructure Offerings Regions AWS has the concept of a Region, which is a physical location around the world where we cluster data centers. We call each group of logical data centers an Availability Zone. Each AWS Region consists of a minimum of three, isolated, and physically separate AZs within a geographic area. Unlike other cloud providers, who often define a region as a single data center, the multiple AZ design of every AWS Region offers advantages for customers. Each AZ has independent power, cooling, and physical security and is connected via redundant, ultra-low-latency networks. AWS customers focused on high availability can design their applications to run in multiple AZs to achieve even greater fault-tolerance. AWS infrastructure Regions meet the highest levels of security, compliance, and data protection. AWS provides a more extensive global footprint than any other cloud provider, and to support its global footprint and ensure customers are served across the world, AWS opens new Regions rapidly. AWS maintains multiple geographic Regions, including Regions in North America, South America, Europe, China, Asia Pacific, South Africa, and the Middle East. Availability Zones An Availability Zone (AZ) is one or more discrete data centers with redundant power, networking, and connectivity in an AWS Region. AZs give customers the ability to operate production applications and databases that are more highly available, fault tolerant, and scalable than would be possible from a single data center. All AZs in an AWS Region are interconnected with high-bandwidth, low-latency networking, over fully redundant, dedicated metro fiber providing high-throughput, low-latency networking between AZs. All traffic between AZs is encrypted. The network performance is sufficient to accomplish synchronous replication between AZs. AZs make partitioning applications for high availability easy. If an application is partitioned across AZs, companies are better isolated and protected from issues such as power outages, lightning strikes, tornadoes, earthquakes, and more. AZs are physically separated by a meaningful distance, many kilometers, from any other AZ, although all are within 100 km (60 miles) of each other. Local Zones AWS Local Zones place compute, storage, database, and other select AWS services closer to end-users. With AWS Local Zones, you can easily run highly-demanding applications that require single-digit millisecond latencies to your end-users such as media & entertainment content creation, real-time gaming, reservoir simulations, electronic design automation, and machine learning. Each AWS Local Zone location is an extension of an AWS Region where you can run your latency sensitive applications using AWS services such as Amazon Elastic Compute Cloud, Amazon Virtual Private Cloud, Amazon Elastic Block Store, Amazon File Storage, and Amazon Elastic Load Balancing in geographic proximity to end-users. AWS Local Zones provide a high-bandwidth, secure connection between local workloads and those running in the AWS Region, allowing you to seamlessly connect to the full range of in-region services through the same APIs and tool sets. AWS Outposts AWS Outposts bring native AWS services, infrastructure, and operating models to virtually any data center, co-location space, or on-premises facility. You can use the same AWS APIs, tools, and infrastructure across on-premises and the AWS cloud to deliver a truly consistent hybrid experience. AWS Outposts is designed for connected environments and can be used to support workloads that need to remain on-premises due to low latency or local data processing needs. Services AWS offers a broad set of global cloud-based products including compute, storage, database, analytics, networking, machine learning and AI, mobile, developer tools, IoT, security, enterprise applications, and much more. The following core services are included in all Region launches: Access Analyzer, Amazon API Gateway, AWS AppConfig, AWS Application Auto Scaling, Amazon Application Recovery Controller, Amazon Aurora, AWS Batch, AWS Certificate Manager (ACM), AWS Cloud Map, AWS CloudFormation, AWS CloudTrail, Amazon CloudWatch, Amazon CloudWatch Events, Amazon CloudWatch Logs, AWS CodeDeploy, AWS Config, AWS Database Migration Service (AWS DMS), AWS Direct Connect, Amazon DynamoDB, Amazon EC2 Auto Scaling, Amazon EKS, Amazon Elastic Container Registry, Amazon Elastic Container Service, Elastic Block Store (EBS), Elastic Compute Cloud (EC2), Elastic Load Balancing (ELB), Amazon ElastiCache, Amazon EMR, Amazon EventBridge, AWS Fargate, AWS Health Dashboard, AWS Identity & Access Management (IAM), AWS Key Management Service (AWS KMS), Amazon Kinesis Streams, AWS Lambda, AWS Management Console, AWS Marketplace, Amazon OpenSearch Service, AWS PrivateLink, Amazon Redshift, Amazon Relational Database Service (Amazon RDS), Amazon Route 53, AWS Secrets Manager, AWS Security Token Service (AWS STS), Service Quotas, Amazon Simple Notification Service (Amazon SNS), Amazon Simple Queue Service (Amazon SQS), Amazon Simple Storage Service (Amazon S3), Amazon Simple Workflow Service (Amazon SWF), AWS Site-to-Site VPN, AWS Step Functions, AWS Support, AWS Systems Manager (SSM), AWS Trusted Advisor, Amazon Virtual Private Cloud (VPC), AWS X-Ray In addition, the following services usually launch within 12 months of a new Region launch: Amazon Athena, AWS Backup, Amazon CloudFront, Amazon Cognito, AWS Control Tower, AWS DataSync, AWS Directory Service, EC2 Image Builder, Amazon Elastic File System (Amazon EFS), Amazon Kinesis Data Firehose, Firewall Management Service (FMS), Amazon FSx, AWS Glue, Amazon GuardDuty, AWS IAM Identity Center, AWS Lake Formation, AWS License Manager, Amazon Managed Service for Apache Flink (MSF) , Amazon Managed Streaming for Kafka (MSK), Amazon MQ , AWS Organizations , AWS Private Certificate Authority, AWS Resource Access Manager (RAM), AWS Resource Groups, Amazon SageMaker, AWS Security Hub, AWS Shield Advanced, AWS Storage Gateway, AWS Transfer Family, AWS Transit Gateway, AWS WAF Customers can share their interest for local region delivery, request service roadmap information, or gain insight on service interdependency (under NDA) by contacting your AWS sales representative. 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https://www.frontendinterviewhandbook.com/es/companies/pinterest-front-end-interview-questions | Pinterest Front End Interview Questions | The Official Front End Interview Handbook 2025 Saltar al contenido principal We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Español English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Buscar Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Pinterest interview questions En esta página Pinterest Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Pinterest. 3rd Apr 2024 : I tríed few months ago. I did the first round only for a release engineer position. The problem is called Can you win. And it is similar to that in Leetcode jump and jump II. They are medium level problems. At least you can solve 2 in 20-30 mins. They recommend that. 4th Feb 2024 : Last time I interviewed for a FE engineer role at Pinterest in 2019, it was 3 LC rounds. one required a trie data structure to solve a string DSA. "Given a stream of comments, detect inappropriate language". I would be interested to know if they do have a true FE track. Just re-read this question. I thought you were asking about onsite. The question I got for phone screen was: Given an array of integers like [1,2,0,4,3] and a starting index, return true if you are able to get to a "0" value. Return false if you can't. Each value in the array is how many steps to the left or right you can move. You have to take that many steps exactly. If you are at the start or end of the array and you have movements left, you can wrap around to the opposite side. ex: same array, but startingIdx = 3. It returns true because you can go 1 step to the right, then 3 steps to the right starting at 0. So this is backtracking plus keeping track of which indexes you've finished evaluating. I've never seen this on LC. I think I spent 15 mins trying to voice out the solution. 15 minutes coding. Finished. 15 minutes of talking back and forth about Pinterest. Ended the interview 15 minutes early. hilariously, i got the same question on the onsite and then there was a follow up question to this which was: you've used recursion to solve htis, but can you solve this without it? So instead of a (call) stack of nodes to process, use a queue, Pinterest was the worst interview experience I've gone through for frontend. Position asked for React experience, didn't write a single line of JavaScript. Only Python for DSA. So it would be a breath of fresh air if they did create an FE track since 2019 Yup, passed the phone screen, went to onsite. Didn't get offer because I wasn't very good with string DSA at the time 4th Feb 2024 : yes, afaik they have a FE track and a full stack track for interviews. thats what the recruiter alluded to because im teetering between FE and full stack and she mentioned that the interview might be different if i wanted to focus on full stack 12th Sep 2023 : So, the recruiter just explained to me, that there will be 1 Algos, 1 Frontend Coding with React, 1 Frontend System Design and 1 Behavioral for Pinterest's onsite For more insider tips, visit GreatFrontEnd ! Editar esta página Última actualización en 30 nov 2025 por Danielle Ford Anterior Shopify interview questions Siguiente Reddit interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://llvm.org/doxygen/classOutputBuffer.html#ae5467bae286ffb068d690f4c731b4d0a | LLVM: OutputBuffer Class Reference LLVM  22.0.0git Public Member Functions | Public Attributes | List of all members OutputBuffer Class Reference #include " llvm/Demangle/Utility.h " Public Member Functions   OutputBuffer ( char *StartBuf, size_t Size )   OutputBuffer ( char *StartBuf, size_t *SizePtr)   OutputBuffer ()=default   OutputBuffer ( const OutputBuffer &)=delete OutputBuffer &  operator= ( const OutputBuffer &)=delete virtual  ~OutputBuffer ()=default   operator std::string_view () const virtual void  printLeft ( const Node & N )   Called by the demangler when printing the demangle tree. virtual void  printRight ( const Node & N ) virtual void  notifyInsertion (size_t, size_t)   Called when we write to this object anywhere other than the end. virtual void  notifyDeletion (size_t, size_t)   Called when we make the CurrentPosition of this object smaller. bool   isInParensInTemplateArgs () const   Returns true if we're currently between a '(' and ')' when printing template args. bool   isInsideTemplateArgs () const   Returns true if we're printing template args. void  printOpen ( char Open='(') void  printClose ( char Close=')') OutputBuffer &  operator+= (std::string_view R) OutputBuffer &  operator+= ( char C ) OutputBuffer &  prepend (std::string_view R) OutputBuffer &  operator<< (std::string_view R) OutputBuffer &  operator<< ( char C ) OutputBuffer &  operator<< (long long N ) OutputBuffer &  operator<< ( unsigned long long N ) OutputBuffer &  operator<< (long N ) OutputBuffer &  operator<< ( unsigned long N ) OutputBuffer &  operator<< (int N ) OutputBuffer &  operator<< ( unsigned int N ) void  insert (size_t Pos, const char *S, size_t N ) size_t  getCurrentPosition () const void  setCurrentPosition (size_t NewPos) char   back () const bool   empty () const char *  getBuffer () char *  getBufferEnd () size_t  getBufferCapacity () const Public Attributes unsigned   CurrentPackIndex = std::numeric_limits< unsigned >::max()   If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. unsigned   CurrentPackMax = std::numeric_limits< unsigned >::max() struct {      unsigned     ParenDepth = 0    The depth of '(' and ')' inside the currently printed template arguments. More...     bool     InsideTemplate = false    True if we're currently printing a template argument. More... }  TemplateTracker Detailed Description Definition at line 34 of file Utility.h . Constructor & Destructor Documentation ◆  OutputBuffer() [1/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t Size  ) inline Definition at line 75 of file Utility.h . References Size . Referenced by operator+=() , operator+=() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator<<() , operator=() , OutputBuffer() , OutputBuffer() , and prepend() . ◆  OutputBuffer() [2/4] OutputBuffer::OutputBuffer ( char * StartBuf , size_t * SizePtr  ) inline Definition at line 77 of file Utility.h . References OutputBuffer() . ◆  OutputBuffer() [3/4] OutputBuffer::OutputBuffer ( ) default ◆  OutputBuffer() [4/4] OutputBuffer::OutputBuffer ( const OutputBuffer & ) delete References OutputBuffer() . ◆  ~OutputBuffer() virtual OutputBuffer::~OutputBuffer ( ) virtual default Member Function Documentation ◆  back() char OutputBuffer::back ( ) const inline Definition at line 213 of file Utility.h . References DEMANGLE_ASSERT . ◆  empty() bool OutputBuffer::empty ( ) const inline Definition at line 218 of file Utility.h . ◆  getBuffer() char * OutputBuffer::getBuffer ( ) inline Definition at line 220 of file Utility.h . Referenced by llvm::dlangDemangle() , removeNullBytes() , and llvm::ThinLTOCodeGenerator::writeGeneratedObject() . ◆  getBufferCapacity() size_t OutputBuffer::getBufferCapacity ( ) const inline Definition at line 222 of file Utility.h . ◆  getBufferEnd() char * OutputBuffer::getBufferEnd ( ) inline Definition at line 221 of file Utility.h . ◆  getCurrentPosition() size_t OutputBuffer::getCurrentPosition ( ) const inline Definition at line 207 of file Utility.h . Referenced by decodePunycode() , llvm::dlangDemangle() , and removeNullBytes() . ◆  insert() void OutputBuffer::insert ( size_t Pos , const char * S , size_t N  ) inline Definition at line 194 of file Utility.h . References DEMANGLE_ASSERT , N , and notifyInsertion() . Referenced by decodePunycode() . ◆  isInParensInTemplateArgs() bool OutputBuffer::isInParensInTemplateArgs ( ) const inline Returns true if we're currently between a '(' and ')' when printing template args. Definition at line 118 of file Utility.h . References TemplateTracker . ◆  isInsideTemplateArgs() bool OutputBuffer::isInsideTemplateArgs ( ) const inline Returns true if we're printing template args. Definition at line 123 of file Utility.h . References TemplateTracker . Referenced by printClose() , and printOpen() . ◆  notifyDeletion() virtual void OutputBuffer::notifyDeletion ( size_t , size_t  ) inline virtual Called when we make the CurrentPosition of this object smaller. Definition at line 100 of file Utility.h . Referenced by setCurrentPosition() . ◆  notifyInsertion() virtual void OutputBuffer::notifyInsertion ( size_t , size_t  ) inline virtual Called when we write to this object anywhere other than the end. Definition at line 97 of file Utility.h . Referenced by insert() , and prepend() . ◆  operator std::string_view() OutputBuffer::operator std::string_view ( ) const inline Definition at line 86 of file Utility.h . ◆  operator+=() [1/2] OutputBuffer & OutputBuffer::operator+= ( char C ) inline Definition at line 145 of file Utility.h . References C() , and OutputBuffer() . ◆  operator+=() [2/2] OutputBuffer & OutputBuffer::operator+= ( std::string_view R ) inline Definition at line 136 of file Utility.h . References OutputBuffer() , and Size . ◆  operator<<() [1/8] OutputBuffer & OutputBuffer::operator<< ( char C ) inline Definition at line 168 of file Utility.h . References C() , and OutputBuffer() . ◆  operator<<() [2/8] OutputBuffer & OutputBuffer::operator<< ( int N ) inline Definition at line 186 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [3/8] OutputBuffer & OutputBuffer::operator<< ( long long N ) inline Definition at line 170 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [4/8] OutputBuffer & OutputBuffer::operator<< ( long N ) inline Definition at line 178 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [5/8] OutputBuffer & OutputBuffer::operator<< ( std::string_view R ) inline Definition at line 166 of file Utility.h . References OutputBuffer() . ◆  operator<<() [6/8] OutputBuffer & OutputBuffer::operator<< ( unsigned int N ) inline Definition at line 190 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [7/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long long N ) inline Definition at line 174 of file Utility.h . References N , and OutputBuffer() . ◆  operator<<() [8/8] OutputBuffer & OutputBuffer::operator<< ( unsigned long N ) inline Definition at line 182 of file Utility.h . References N , and OutputBuffer() . ◆  operator=() OutputBuffer & OutputBuffer::operator= ( const OutputBuffer & ) delete References OutputBuffer() . ◆  prepend() OutputBuffer & OutputBuffer::prepend ( std::string_view R ) inline Definition at line 151 of file Utility.h . References notifyInsertion() , OutputBuffer() , and Size . ◆  printClose() void OutputBuffer::printClose ( char Close = ')' ) inline Definition at line 130 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printLeft() void OutputBuffer::printLeft ( const Node & N ) inline virtual Called by the demangler when printing the demangle tree. By default calls into Node::print {Left|Right} but can be overriden by clients to track additional state when printing the demangled name. Definition at line 6202 of file ItaniumDemangle.h . References N . ◆  printOpen() void OutputBuffer::printOpen ( char Open = '(' ) inline Definition at line 125 of file Utility.h . References isInsideTemplateArgs() , and TemplateTracker . ◆  printRight() void OutputBuffer::printRight ( const Node & N ) inline virtual Definition at line 6204 of file ItaniumDemangle.h . References N . ◆  setCurrentPosition() void OutputBuffer::setCurrentPosition ( size_t NewPos ) inline Definition at line 208 of file Utility.h . References notifyDeletion() . Referenced by llvm::dlangDemangle() , and removeNullBytes() . Member Data Documentation ◆  CurrentPackIndex unsigned OutputBuffer::CurrentPackIndex = std::numeric_limits< unsigned >::max() If a ParameterPackExpansion (or similar type) is encountered, the offset into the pack that we're currently printing. Definition at line 104 of file Utility.h . ◆  CurrentPackMax unsigned OutputBuffer::CurrentPackMax = std::numeric_limits< unsigned >::max() Definition at line 105 of file Utility.h . ◆  InsideTemplate bool OutputBuffer::InsideTemplate = false True if we're currently printing a template argument. Definition at line 113 of file Utility.h . ◆  ParenDepth unsigned OutputBuffer::ParenDepth = 0 The depth of '(' and ')' inside the currently printed template arguments. Definition at line 110 of file Utility.h . ◆  [struct] struct { ... } OutputBuffer::TemplateTracker Referenced by isInParensInTemplateArgs() , isInsideTemplateArgs() , printClose() , and printOpen() . The documentation for this class was generated from the following files: include/llvm/Demangle/ Utility.h include/llvm/Demangle/ ItaniumDemangle.h Generated on for LLVM by  1.14.0 | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/es/coding/algorithms | Algorithms Interview Questions (Machine Coding) in Front End Interviews | The Official Front End Interview Handbook 2025 Saltar al contenido principal We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Español English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Buscar Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Coding interview Algorithms coding En esta página Algorithms Interview Questions (Machine Coding) in Front End Interviews Latest version on GreatFrontEnd Find the latest version of this page on GreatFrontEnd's Front End Interview Playbook . Front End Engineers are also Software Engineers after all, and it's expected that Front End Engineers have basic competency in algorithms and data structures. It is reasonable and possible that you will be asked to solve algorithmic questions during your front end interviews. That said, companies tend to go easy on Front End Engineer candidates when it comes to algorithms questions; you most likely won't get very tough or obscure algorithm problems. Other than the common data structures like arrays, sets, and maps, trees are a commonly-encountered data structure in front end development because the DOM is a tree, so if you have to prioritize, definitely focus on being good at tree data structures and common traversal algorithms for trees, such as breadth-first search, depth-first search, and level-first traversal. The Tech Interview Handbook goes into great detail about preparing for Algorithms questions. Go to Tech Interview Handbook → Free practice questions GreatFrontEnd GreatFrontEnd provides free questions for you to practice implementing Data Structures and Algorithms in JavaScript/TypeScript. You can practice implementing common data structures (e.g. Stacks , Queues ) and algorithms (e.g. Binary Search , Merge Sort ). Check out GreatFrontEnd Algorithm courses AlgoMonster AlgoMonster aims to help you ace the technical interview in the shortest time possible . By Google engineers, AlgoMonster uses a data-driven approach to teach you the most useful key question patterns and has contents to help you quickly revise basic data structures and algorithms. Best of all, AlgoMonster is not subscription-based - pay a one-time fee and get lifetime access . Check out AlgoMonster Grokking the Coding Interview: Patterns for Coding Questions This course by Design Gurus expands upon the questions on the recommended practice questions but approaches the practicing from a questions pattern perspective, which is an approach I also agree with for learning and have personally used to get better at coding interviews. The course allows you to practice selected questions in Java, Python, C++, JavaScript and also provides sample solutions in those languages. Learn and understand patterns, not memorize answers! Check out Grokking the Coding Interview JavaScript courses If you want more structured algorithms practice which are targeted at JavaScript, check out the following courses. Course Platform Reviews Duration Price Contents Ace the JavaScript Coding Interview Educative - 87h $ Basic data structures and algorithms, system design, object-oriented design Master the Coding Interview: Data Structures + Algorithms Udemy 4.6/5 19.5h $$ Basic data structures and algorithms, job application, behavioral interview, negotiation JavaScript Data Structures and Algorithms Masterclass Udemy 4.5/5 45h $ Basic and advanced data structures and algorithms Editar esta página Última actualización en 30 nov 2025 por Danielle Ford Anterior User interface coding Siguiente Overview Table of Contents Free practice questions GreatFrontEnd Algorithm courses AlgoMonster Grokking the Coding Interview: Patterns for Coding Questions JavaScript courses General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/ru/companies/meta-front-end-interview-questions | Meta Front End Interview Questions | The Official Front End Interview Handbook 2025 Перейти к основному содержимому We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Русский English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Поиск Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Meta interview questions Содержание этой страницы Meta Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Meta. 22nd May 2025 : 17.5 mins to solve per question. and there are 2 questions in a 40 mins round. Meta asks variants. 😢 31st Jan 2025 : I did meta last year. It was 2 leetcodes for frontend positions. 7th Jan 2025 : No, every company has preselected questions in a question bank. Google will delete leaked questions, Meta does not. If you do the top 100/250 of Meta leetcode questions, you have a really good chance at getting one of the questions during the interview. 11th May 2024 : Appreciate the response! I interviewed with Meta and was caught off guard with Emitter Pattern & Classnames fn when I expected DSA 😦 23rd Apr 2024 : Hi, if you are in the front end pipeline, the questions will be focused on front end. For me, I am interviewing for IC 4/5. I have gone through a phone screen and the onsite was 4 rounds: 2 coding, 1 BQ and 1 system design. The coding is similar to the type of js questions on GreatFrontEnd and for system design, I used the RADIO framework to approach it. If you are interviewing for IC6 and above, I think you will need to go through one more design round but one less coding The next step is team matching. It could take a while, so it depends For more insider tips, visit GreatFrontEnd ! Отредактировать эту с траницу Последнее обновление 30 нояб. 2025 г. от Danielle Ford Предыдущая страница Microsoft interview questions Следующая страница Airbnb interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/ru/companies/canva-front-end-interview-questions | Canva Front End Interview Questions | The Official Front End Interview Handbook 2025 Перейти к основному содержимому We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Русский English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Поиск Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Canva interview questions Содержание этой страницы Canva Front End Interview Questions Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Canva. 17th June 2025 : The problem presented for the AI-assisted coding interviews was one of the problems I practiced: "Create a production-grade Figma clone". I got lost discussing requirements, couldn't figure out what the interviewer wanted, they kept asking what I thought the scope should be. Built a canvas with drag-drop rectangles. 8th June 2025 : Had a weird interview experience with Canva for Senior Frontend Role, for system design they sent me a list of example questions (build Netflix, uber, google docs etc) and heaps of study links, then when it came down to the system design interview it was like a weird pop quiz about what client side tech to use when scaling an SPA, also questions like what is SPA what are the alternatives, the the questions were all straight forward and I felt I have good answers but I was so tilted by this weird format after spending weeks practicing system design white boarding Then similar thing happened with the language proficiency round, was given a list of topics to prepare; dom mutations, event handling, async & core JavaScript fundamentals, they even sent me a starter pack html/css/js files, so I practiced building little apps in vanilla js very confident, then when it came to the interview.. ok let’s build an in memory comment service in TypeScript.. I got completely tilted, didn’t have a typescript env configured, decided to do it in pure js but failed as I got hung up on the data structure the interviewer was suggesting 24th Oct 2024 : I did one two years ago but now the recruiter says they're doing leetcode/hackerank style for the first round, this is for staff level. For more insider tips, visit GreatFrontEnd ! Отредактировать эту страницу Последнее обновление 30 нояб. 2025 г. от Danielle Ford Предыдущая страница Apple interview questions Следующая страница Dropbox interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.frontendinterviewhandbook.com/es/companies/shopify-front-end-interview-questions | Shopify Front End Interview Questions | The Official Front End Interview Handbook 2025 Saltar al contenido principal We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Español English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Buscar Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Shopify interview questions En esta página Shopify Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Shopify. 3rd Mar 2025 : Any current or ex-Shopify employees here? I just got offered a Senior Software Engineer position (thanks GreatFrontEnd for the system design help!) 3rd Feb 2025 : I was asked the Roomba problem for Shopify's pair programming interview. Pretty common, you should be able to find it in a thread here 25th Jul 2024 : i had to create a roomba app where it would move on a 10x10 grid. the roomba icon could respond onClick to movements as well as turn when it hit the end of the arrays (using css transform). refs and responsive design were also tested here 13th Feb 2024 : Just wanted to say, I used your site for 1 month to prep for my interviews at Shopify, and I got the job! Staff level engineer. Just saying thank you and honestly, no complaints. Loved the site, loved the system design questions. Everything was very, very useful. For more insider tips, visit GreatFrontEnd ! Editar esta página Última actualización en 30 nov 2025 por Danielle Ford Anterior Twitter interview questions Siguiente Pinterest interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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https://www.php.net/manual/ja/function.echo.php | PHP: echo - Manual update page now Downloads Documentation Get Involved Help Search docs Getting Started Introduction A simple tutorial Language Reference Basic syntax Types Variables Constants Expressions Operators Control Structures Functions Classes and Objects Namespaces Enumerations Errors Exceptions Fibers Generators Attributes References Explained Predefined Variables Predefined Exceptions Predefined Interfaces and Classes Predefined Attributes Context options and parameters Supported Protocols and Wrappers Security Introduction General considerations Installed as CGI binary Installed as an Apache module Session Security Filesystem Security Database Security Error Reporting User Submitted Data Hiding PHP Keeping Current Features HTTP authentication with PHP Cookies Sessions Handling file uploads Using remote files Connection handling Persistent Database Connections Command line usage Garbage Collection DTrace Dynamic Tracing Function Reference Affecting PHP's Behaviour Audio Formats Manipulation Authentication Services Command Line Specific Extensions Compression and Archive Extensions Cryptography Extensions Database Extensions Date and Time Related Extensions File System Related Extensions Human Language and Character Encoding Support Image Processing and Generation Mail Related Extensions Mathematical Extensions Non-Text MIME Output Process Control Extensions Other Basic Extensions Other Services Search Engine Extensions Server Specific Extensions Session Extensions Text Processing Variable and Type Related Extensions Web Services Windows Only Extensions XML Manipulation GUI Extensions Keyboard Shortcuts ? This help j Next menu item k Previous menu item g p Previous man page g n Next man page G Scroll to bottom g g Scroll to top g h Goto homepage g s Goto search (current page) / Focus search box explode » « crypt PHP マニュアル 関数リファレンス テキスト処理 文字列 String 関数 Change language: English German Spanish French Italian Japanese Brazilian Portuguese Russian Turkish Ukrainian Chinese (Simplified) Other echo (PHP 4, PHP 5, PHP 7, PHP 8) echo — 1 つ以上の文字列を出力する 説明 echo ( string ...$expressions ): void ひとつ以上の(文字列として評価される)式を出力します。末尾に改行やスペースを付加することはありません。 echo は実際には関数ではなく、言語構造です。 echo キーワードの後に続く引数は、 コンマで区切られた(文字列として評価される)式のリストであり、括弧で括る必要はありません。 他の言語構造と異なり echo には戻り値がありません。そのため、 式のコンテクストでは使うことができません。 echo には、開始タグの直後に等号を付ける短縮構文もあります。 この短縮構文は、設定オプション short_open_tag が無効な場合でも使えます。 I have <?=$foo?> foo. print との主な違いは、 echo がリスト形式の引数を受け付け、戻り値を持たないことです。 パラメータ expressions 出力したいひとつ以上の文字列として評価される式。 コンマで区切ります。 文字列として評価されない値を渡した場合、文字列に強制的に変換されます。 これは、 strict_types ディレクティブ が有効になっていても同じです。 戻り値 値を返しません。 例 例1 echo の例 <?php echo "echo does not require parentheses." ; // 文字列は、複数の引数として個別に渡すこともできますし、 // 連結し、ひとつの引数として渡すこともできます。 echo 'This ' , 'string ' , 'was ' , 'made ' , 'with multiple parameters.' , "\n" ; echo 'This ' . 'string ' . 'was ' . 'made ' . 'with concatenation.' . "\n" ; // 改行やスペースが付加されることはありません; 以下は、"helloworld" を一行で出力します。 echo "hello" ; echo "world" ; // 上と同じです。 echo "hello" , "world" ; echo "This string spans multiple lines. The newlines will be output as well" ; echo "This string spans\nmultiple lines. The newlines will be\noutput as well." ; // 引数は文字列を生成するあらゆる式を指定することができます。 $foo = "example" ; echo "foo is $foo " ; // foo is example $fruits = [ "lemon" , "orange" , "banana" ]; echo implode ( " and " , $fruits ); // lemon and orange and banana // 文字列でない値は、文字列に強制されます。たとえ declare(strict_types=1) が使われていても同じです。 echo 6 * 7 ; // 42 // しかし、以下の例は動作します: ( $some_var ) ? print 'true' : print 'false' ; // print も言語構造ですが、 // これは正しい式であり、1を返します。 // よって、式のコンテクストで使うことが出来ます。 echo $some_var ? 'true' : 'false' ; // 式を最初に評価し、echo に渡します。 ?> 例2 echo is not an expression <?php // echo は式として振る舞わないので、以下のコードは正しくありません。 ( $some_var ) ? echo 'true' : echo 'false' ; ?> 注意 注意 : これは、関数ではなく 言語構造のため、 可変関数 や 名前付き引数 を用いてコールすることはできません。 注意 : 括弧を使う echo に対して引数をひとつだけ括弧で囲んで渡しても文法エラーにはなりませんが、 通常の関数コールのような文法に見えてしまいます。 しかし、これは誤解を招く恐れがあります。 なぜなら、括弧は実際には出力を構成する式の一部であり、 echo の文法の一部ではないからです。 例3 括弧を使う <?php echo "hello" , PHP_EOL ; // "hello" を出力します。 echo( "hello" ), PHP_EOL ; // 同じく"hello" を出力します。なぜなら ("hello") は正しい式だからです。 echo( 1 + 2 ) * 3 , PHP_EOL ; // "9" を出力します; 括弧によって 1+2 が先に評価され、3*3がその次に評価されます。 // echo 文は、式の評価結果全体をひとつの引数とみなします。 echo "hello" , " world" , PHP_EOL ; // "hello world" を出力します。 echo( "hello" ), ( " world" ), PHP_EOL ; // "hello world" を出力します; 括弧は個々の式の一部です。 ?> 例4 不正な式 <?php echo( "hello" , " world" ), PHP_EOL ; // Parse Error をスローします。なぜなら、 ("hello", " world") は正しい式ではないからです。 ?> ヒント 複数の引数を echo に渡すことで、 PHP におけるピリオド演算子の優先順位が高いことによる複雑な挙動を避けることができます。 たとえば、ピリオド演算子は三項演算子より演算子が高くなっています。さらにPHP 8.0.0 より前のバージョンでは、加算および減算演算子と優先順位が同じでした: <?php // 以下の例では、'Hello ' . isset($name) という式が先に評価されます。 // そして、常にこれは true と評価されるので、echo への引数は常に $name になります。 echo 'Hello ' . isset( $name ) ? $name : 'John Doe' . '!' ; // 上の例を意図した振る舞いにしようとするなら、以下のように追加の括弧が必要です。 echo 'Hello ' . (isset( $name ) ? $name : 'John Doe' ) . '!' ; // PHP 8.0.0 より前のバージョンでは、以下は "Sum: 3" ではなく、"2" を出力していました。 echo 'Sum: ' . 1 + 2 ; // 繰り返しますが、括弧を追加することで、意図通りの評価順序を保証できます。 echo 'Sum: ' . ( 1 + 2 ); 複数の引数を渡した場合、 優先順位を強制するための括弧は不要です。 なぜなら、それぞれの文字列表現は別のものだからです: <?php echo "Hello " , isset( $name ) ? $name : "John Doe" , "!" ; echo "Sum: " , 1 + 2 ; 参考 print - 文字列を出力する printf() - フォーマット済みの文字列を出力する flush() - システム出力バッファをフラッシュする 文字列リテラルを指定する方法 Found A Problem? Learn How To Improve This Page • Submit a Pull Request • Report a Bug + add a note User Contributed Notes 1 note up down 39 pemapmodder1970 at gmail dot com ¶ 8 years ago Passing multiple parameters to echo using commas (',')is not exactly identical to using the concatenation operator ('.'). There are two notable differences. First, concatenation operators have much higher precedence. Referring to http://php.net/operators.precedence, there are many operators with lower precedence than concatenation, so it is a good idea to use the multi-argument form instead of passing concatenated strings. <?php echo "The sum is " . 1 | 2 ; // output: "2". Parentheses needed. echo "The sum is " , 1 | 2 ; // output: "The sum is 3". Fine. ?> Second, a slightly confusing phenomenon is that unlike passing arguments to functions, the values are evaluated one by one. <?php function f ( $arg ){ var_dump ( $arg ); return $arg ; } echo "Foo" . f ( "bar" ) . "Foo" ; echo "\n\n" ; echo "Foo" , f ( "bar" ), "Foo" ; ?> The output would be: string(3) "bar"FoobarFoo Foostring(3) "bar" barFoo It would become a confusing bug for a script that uses blocking functions like sleep() as parameters: <?php while( true ){ echo "Loop start!\n" , sleep ( 1 ); } ?> vs <?php while( true ){ echo "Loop started!\n" . sleep ( 1 ); } ?> With ',' the cursor stops at the beginning every newline, while with '.' the cursor stops after the 0 in the beginning every line (because sleep() returns 0). + add a note String 関数 addcslashes addslashes bin2hex chop chr chunk_​split convert_​uudecode convert_​uuencode count_​chars crc32 crypt echo explode fprintf get_​html_​translation_​table hebrev hex2bin html_​entity_​decode htmlentities htmlspecialchars htmlspecialchars_​decode implode join lcfirst levenshtein localeconv ltrim md5 md5_​file metaphone nl_​langinfo nl2br number_​format ord parse_​str print printf quoted_​printable_​decode quoted_​printable_​encode quotemeta rtrim setlocale sha1 sha1_​file similar_​text soundex sprintf sscanf str_​contains str_​decrement str_​ends_​with str_​getcsv str_​increment str_​ireplace str_​pad str_​repeat str_​replace str_​rot13 str_​shuffle str_​split str_​starts_​with str_​word_​count strcasecmp strchr strcmp strcoll strcspn strip_​tags stripcslashes stripos stripslashes stristr strlen strnatcasecmp strnatcmp strncasecmp strncmp strpbrk strpos strrchr strrev strripos strrpos strspn strstr strtok strtolower strtoupper strtr substr substr_​compare substr_​count substr_​replace trim ucfirst ucwords vfprintf vprintf vsprintf wordwrap Deprecated convert_​cyr_​string hebrevc money_​format utf8_​decode utf8_​encode Copyright © 2001-2026 The PHP Documentation Group My PHP.net Contact Other PHP.net sites Privacy policy ↑ and ↓ to navigate • Enter to select • Esc to close • / to open Press Enter without selection to search using Google | 2026-01-13T09:30:37 |
https://www.frontendinterviewhandbook.com/pl/companies/pinterest-front-end-interview-questions | Pinterest Front End Interview Questions | The Official Front End Interview Handbook 2025 Przejdź do głównej zawartości We are now part of GreatFrontEnd , a front end interview preparation platform created by ex-Meta and Google Engineers. Get 20% off today ! Front End Interview Handbook Start reading Practice Coding Questions System Design Quiz Questions System design Blog Polski English 简体中文 Español 日本語 한국어 Polski Português Русский Tagalog বাংলা Szukaj Introduction Coding interview JavaScript coding User interface coding Algorithms coding Quiz/trivia interview System design interview Overview User interface components Applications Behavorial interviews Resume preparation Interview questions 🔥 Amazon interview questions Google interview questions Microsoft interview questions Meta interview questions Airbnb interview questions ByteDance/TikTok interview questions Atlassian interview questions Uber interview questions Apple interview questions Canva interview questions Dropbox interview questions LinkedIn interview questions Lyft interview questions Twitter interview questions Shopify interview questions Pinterest interview questions Reddit interview questions Adobe interview questions Palantir interview questions Salesforce interview questions Oracle interview questions Interview questions 🔥 Pinterest interview questions Na tej stronie Pinterest Front End Interview Questions Latest version on GreatFrontEnd Find more company guides on GreatFrontEnd . Insider tips from the GreatFrontEnd community These tips were shared by GreatFrontEnd users who have completed interviews with Pinterest. 3rd Apr 2024 : I tríed few months ago. I did the first round only for a release engineer position. The problem is called Can you win. And it is similar to that in Leetcode jump and jump II. They are medium level problems. At least you can solve 2 in 20-30 mins. They recommend that. 4th Feb 2024 : Last time I interviewed for a FE engineer role at Pinterest in 2019, it was 3 LC rounds. one required a trie data structure to solve a string DSA. "Given a stream of comments, detect inappropriate language". I would be interested to know if they do have a true FE track. Just re-read this question. I thought you were asking about onsite. The question I got for phone screen was: Given an array of integers like [1,2,0,4,3] and a starting index, return true if you are able to get to a "0" value. Return false if you can't. Each value in the array is how many steps to the left or right you can move. You have to take that many steps exactly. If you are at the start or end of the array and you have movements left, you can wrap around to the opposite side. ex: same array, but startingIdx = 3. It returns true because you can go 1 step to the right, then 3 steps to the right starting at 0. So this is backtracking plus keeping track of which indexes you've finished evaluating. I've never seen this on LC. I think I spent 15 mins trying to voice out the solution. 15 minutes coding. Finished. 15 minutes of talking back and forth about Pinterest. Ended the interview 15 minutes early. hilariously, i got the same question on the onsite and then there was a follow up question to this which was: you've used recursion to solve htis, but can you solve this without it? So instead of a (call) stack of nodes to process, use a queue, Pinterest was the worst interview experience I've gone through for frontend. Position asked for React experience, didn't write a single line of JavaScript. Only Python for DSA. So it would be a breath of fresh air if they did create an FE track since 2019 Yup, passed the phone screen, went to onsite. Didn't get offer because I wasn't very good with string DSA at the time 4th Feb 2024 : yes, afaik they have a FE track and a full stack track for interviews. thats what the recruiter alluded to because im teetering between FE and full stack and she mentioned that the interview might be different if i wanted to focus on full stack 12th Sep 2023 : So, the recruiter just explained to me, that there will be 1 Algos, 1 Frontend Coding with React, 1 Frontend System Design and 1 Behavioral for Pinterest's onsite For more insider tips, visit GreatFrontEnd ! Edytuj tę stronę Ostatnia aktualizacja dnia 30 lis 2025 przez Danielle Ford Poprzednia strona Shopify interview questions Następna strona Reddit interview questions Table of Contents Insider tips from the GreatFrontEnd community General Get started Trivia questions Company questions Blog Coding Algorithms JavaScript utility functions User interfaces System design System design overview User interface components Applications More GreatFrontEnd GitHub X Discord Contact us Tech Interview Handbook Copyright © 2025 Yangshun Tay and GreatFrontEnd | 2026-01-13T09:30:37 |
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