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3x6 board. Three counters per hole. Each player owns the row of holes closest to them, as well as the right half of the central row, with respect to their perspective. Sowing occurs from left to right in the player's complete row, right to left in the player's half of the central row, then continuing from right to left...
(game "Selus" (players 2) (equipment {(mancalaBoard 3 6 store:None (track "Track" "0,E,N1,W2,17,W,S1,E2" loop:True)) (piece "Seed" Shared) (hand Each) (regions "Home" P1 (union (intersection (sites Row 1) (expand (sites Right) steps:2)) (sites Bottom))) (regions "Home" P2 (union (intersection (sites Row 1) (expand (sit...
###Description 3x6 board. Three counters per hole. Each player owns the row of holes closest to them, as well as the right half of the central row, with respect to their perspective. Sowing occurs from left to right in the player's complete row, right to left in the player's half of the central row, then continuing fro...
Three rows of four holes; the central two holes in the middle row are stores. Each player owns the hole in the central row to their left. Ten counters in each hole. Players sow from one of their holes, sowing first into the hole from which the counters were lifted, in an anti-clockwise direction. When the final counter...
(game "The Concentration Game" (players 2) (equipment {(mancalaBoard 3 4 store:None (track "Track" "0,E,N,W,S2" loop:True)) (piece "Seed" Shared) (regions P1 (union (sites {4}) (sites Bottom))) (regions P2 (union (sites {7}) (sites Top))) (map {(pair P1 5) (pair P2 6)})}) (rules (start {(set Count 10 to:(sites Outer)) ...
###Description Three rows of four holes; the central two holes in the middle row are stores. Each player owns the hole in the central row to their left. Ten counters in each hole. Players sow from one of their holes, sowing first into the hole from which the counters were lifted, in an anti-clockwise direction. When th...
2x6 board with two stores. Four counters in each hole. Sowing occurs in an anti-clockwise direction from a hole in the player's row. If the final counter falls into a hole in the opponent's row containing two counters, making it contain three, they are captured. Any holes containing three counters in an unbroken line b...
(game "Adi" (players 2) (equipment {(mancalaBoard 2 6 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "6,W,N,E" loop:True)}) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared) (map "RightMost" {(pair P1 6) (pair P2 7)}) (map "CorrespondingH...
###Description 2x6 board with two stores. Four counters in each hole. Sowing occurs in an anti-clockwise direction from a hole in the player's row. If the final counter falls into a hole in the opponent's row containing two counters, making it contain three, they are captured. Any holes containing three counters in an ...
2x6 board with two stores. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole containing one or two counters, thus making it contain two or three counters, these are captured. When this capture is made, other holes with two or three counters in them, in an u...
(game "Adidada" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (sites Mover) if:(< 0 (count a...
###Description 2x6 board with two stores. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole containing one or two counters, thus making it contain two or three counters, these are captured. When this capture is made, other holes with two or three counters i...
2x5 board. Ten counters in each hole. Sowing occurs in an anti-clockwise direction, sowing first into the hole from which the counters originally came. Opening phase: In the first ten turns, each player must sow from each of their five holes. Main phase: Captures are made when the last counter of a sowing falls into a ...
(game "Adjiboto" (players 2) (equipment {(mancalaBoard 2 5 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 10 to:(sites Track))) phases:{(phase "Opening" (play (move Select (from (difference (sites Mover) (...
###Description 2x5 board. Ten counters in each hole. Sowing occurs in an anti-clockwise direction, sowing first into the hole from which the counters originally came. Opening phase: In the first ten turns, each player must sow from each of their five holes. Main phase: Captures are made when the last counter of a sowin...
Played on a board with two rows of five holes with store holes on either side. To start, ten counters are placed in each hole except the stores. Play begins from any of a player's holes, and sowing proceeds in either direction, at the player's choice. The first seed is sown in the hole from which play started. When the...
(game "Ako Okwe" (players 2) (equipment {(mancalaBoard 2 5 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "6,E,S,W" loop:True)}) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 10 to:(sites Track))) (play (or ...
###Description Played on a board with two rows of five holes with store holes on either side. To start, ten counters are placed in each hole except the stores. Play begins from any of a player's holes, and sowing proceeds in either direction, at the player's choice. The first seed is sown in the hole from which play st...
2x6 board. Three counters in each hole. Sowing occurs from one of the holes in the player's row. If the final counter lands in an occupied hole, these counters are picked up and sowing continues. If the final counter lands in an empty hole in the player's own row, any counters in the opposite row hole are captured. A p...
(game "Altiev" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 3 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(last To afterConsequence:T...
###Description 2x6 board. Three counters in each hole. Sowing occurs from one of the holes in the player's row. If the final counter lands in an occupied hole, these counters are picked up and sowing continues. If the final counter lands in an empty hole in the player's own row, any counters in the opposite row hole ar...
2x12, 15, 18, 21, or 24 board. Two counters per hole. Typically played by a team of players, who consult each other about the moves to be made. Sowing occurs most commonly in an anti-clockwise direction, but can be played clockwise if the players agree. Play begins with one player picking up the counters in one of the ...
(game "Andada" (players 2) (equipment {(mancalaBoard 2 12 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 2 to:(sites Track))) phases:{(phase "Opening" (play (move Select (from (if (is Prev Mover) (sites {(...
###Description 2x12, 15, 18, 21, or 24 board. Two counters per hole. Typically played by a team of players, who consult each other about the moves to be made. Sowing occurs most commonly in an anti-clockwise direction, but can be played clockwise if the players agree. Play begins with one player picking up the counters...
2x6 board. Four counters per hole. Players sow in a clockwise direction from their left three holes or anti-clockwise from their right three holes. When the final counter of a sowing falls into a hole in the opponent's row or in the leftmost or rightmost hole of the player's own row, which contains three counters, maki...
(game "Andot" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (regions "LeftThree" P1 (expand (intersection (sites Bottom) (sites Left)) steps:2 E)) (regions "LeftThree...
###Description 2x6 board. Four counters per hole. Players sow in a clockwise direction from their left three holes or anti-clockwise from their right three holes. When the final counter of a sowing falls into a hole in the opponent's row or in the leftmost or rightmost hole of the player's own row, which contains three...
Play begins with each hole (except the large holes on the ends) holding 3 counters (usually seeds or stones), though 2 or 5 are also acceptable. A player picks up all of the counters in one of the holes on their side, depositing one in each consecutive hole in a counterclockwise manner. If the last counter is placed in...
(game "Aw-li On-nam Ot-tjin" (players 2) (equipment {(mancalaBoard 2 9 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 3 to:(sites Track))) (play (move Select (from (sites Mover) if:...
###Description Play begins with each hole (except the large holes on the ends) holding 3 counters (usually seeds or stones), though 2 or 5 are also acceptable. A player picks up all of the counters in one of the holes on their side, depositing one in each consecutive hole in a counterclockwise manner. If the last count...
2x6 board. Play begins with four counters in each hole. A player picks up the contents of any of their holes and sowing them in an anti-clockwise direction, picking up the contents of the last hole in which his counters fall, and continuing sowing. This continues until the last counter falls in an empty hole. Then it i...
(game "Awagagae" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(set RememberValue "OwnedP1" (sites Bottom)) (set RememberValue "OwnedP2" (sites Top)) (set Count 4 to:(sites...
###Description 2x6 board. Play begins with four counters in each hole. A player picks up the contents of any of their holes and sowing them in an anti-clockwise direction, picking up the contents of the last hole in which his counters fall, and continuing sowing. This continues until the last counter falls in an empty ...
2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction. The hole from which sowing begins must remain empty throughout the player's turn. Captures are made when the last counter of a sowing fall into the opponent's row in a hole containing one or two counters (thus making two or three), cap...
(game "Awari" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (do (move Select (from (sites Mover) if:(< 0 (count at:(from)))) (then (sow...
###Description 2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction. The hole from which sowing begins must remain empty throughout the player's turn. Captures are made when the last counter of a sowing fall into the opponent's row in a hole containing one or two counters (thus making two...
2x20 board. Opening arrangement: Each player has this opening arrangement (number of counters in each hole, starting from the leftmost hole): 5-5-5-5-5-5-5-1-1-5-2-1-0-0-0-0-0-0-0-0. Opening phase: Players remove the counters in their final four holes with counters and conceals them from the opponent. Players take the ...
(game "Azigo" (players 2) (equipment {(mancalaBoard 2 20 store:None {(track "Track" "0,E,N,W" loop:True) (track "TrackSpecialHome1" "0,E" loop:True P1) (track "TrackSpecialHome2" "39,W" loop:True P2)}) (piece "Seed" Shared) (hand Each) (map "LeftMost" {(pair P1 0) (pair P2 39)}) (regions "OpeningRegion" P1 (sites {8 9 ...
###Description 2x20 board. Opening arrangement: Each player has this opening arrangement (number of counters in each hole, starting from the leftmost hole): 5-5-5-5-5-5-5-1-1-5-2-1-0-0-0-0-0-0-0-0. Opening phase: Players remove the counters in their final four holes with counters and conceals them from the opponent. Pl...
2x6 board. Each player has 36 counters which they arrange however they like in their holes. Play begins from any hole in a player's row. Sowing occurs in an anti-clockwise direction. When the last counter falls makes an odd number of counters in the final hole of the sowing, these are picked up and sowing continues. If...
(game "Baqura" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start {(set Count 36 at:(handSite P1)) (set Count 36 at:(handSite P2))}) phases:{(phase "Placement" (play (move (from ...
###Description 2x6 board. Each player has 36 counters which they arrange however they like in their holes. Play begins from any hole in a player's row. Sowing occurs in an anti-clockwise direction. When the last counter falls makes an odd number of counters in the final hole of the sowing, these are picked up and sowin...
2x4 board with two stores on either end, the store on a player's right belonging to them. Four counters per hole, five in each store. Players sow in the direction of their choosing from one of the holes in their row, not from the stores, on each turn, sowing also into the stores. If the next hole has counters, these ar...
(game "Bay Khom" (players 2) (equipment {(mancalaBoard 2 4 {(track "TrackCW" "0,5,E,9,4,W" loop:True) (track "TrackCCW" "0,1,E,9,8,W" loop:True)}) (piece "Seed" Shared) (map {(pair P1 LastSite) (pair P2 FirstSite)}) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start {(set Count 4 to:(union...
###Description 2x4 board with two stores on either end, the store on a player's right belonging to them. Four counters per hole, five in each store. Players sow in the direction of their choosing from one of the holes in their row, not from the stores, on each turn, sowing also into the stores. If the next hole has cou...
2x4 board. Six counters per hole. Sowing occurs in a clockwise direction from the left half of a player's row, and anti-clockwise when played from the player's right half of the row. The first seed of sowing is placed in the hole from which the sowing began. When the final counter of a sowing falls into an occupied hol...
(game "Bechi" (players 2) (equipment {(mancalaBoard 2 4 store:None {(track "TrackCW" "3,W,N,E" loop:True) (track "TrackCCW" "0,E,N,W" loop:True)}) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (regions "LeftSide" P1 (intersection (expand (sites Left) steps:1) (sites Bottom))) (regions "LeftSide" P2...
###Description 2x4 board. Six counters per hole. Sowing occurs in a clockwise direction from the left half of a player's row, and anti-clockwise when played from the player's right half of the row. The first seed of sowing is placed in the hole from which the sowing began. When the final counter of a sowing falls into ...
Play begins with four counters in each hole. Players move by picking up all of the counters in any of the holes in their row and sowing them anti-clockwise. If the next hole after the one in which the final counter is dropped contains counters, these are picked up and sowing continues. If the next hole after the one in...
(game "Bosh" (players 2) (equipment {(mancalaBoard 2 5 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start {(set Count 4 to:(sites Track)) (set RememberValue "OwnedP1" (sites Bottom)) (set RememberValue "OwnedP2" (sites T...
###Description Play begins with four counters in each hole. Players move by picking up all of the counters in any of the holes in their row and sowing them anti-clockwise. If the next hole after the one in which the final counter is dropped contains counters, these are picked up and sowing continues. If the next hole a...
2x4 board, rendered as holes in the sand. Six counters per hole. A player picks up all of the counters in one of the holes in their row and sows them in an anti-clockwise direction. When the final counter lands in an empty hole, the contents of the following hole are picked up and the sowing continues. When the final c...
(game "Boukerourou" (players 2) (equipment {(mancalaBoard 2 4 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 6 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(trackSite Move from:(last To afte...
###Description 2x4 board, rendered as holes in the sand. Six counters per hole. A player picks up all of the counters in one of the holes in their row and sows them in an anti-clockwise direction. When the final counter lands in an empty hole, the contents of the following hole are picked up and the sowing continues. W...
2x4 board. Six counters in each hole. At the beginning of the game, each player chooses one hole to be their sowing hole, from which each move on their turn must begin. The players agree on a direction of play, which is maintained throughout the game. Players alternate turns sowing from their sowing hole. The players m...
(game "Buqruru" (players 2) (equipment {(mancalaBoard 2 4 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(set Count 6 to:(sites Track)) (set RememberValue "Playable" (sites Board))}) phases:{(phase "SelectingHole" (...
###Description 2x4 board. Six counters in each hole. At the beginning of the game, each player chooses one hole to be their sowing hole, from which each move on their turn must begin. The players agree on a direction of play, which is maintained throughout the game. Players alternate turns sowing from their sowing hole...
2x7 board with two stores. Seven counters in each hole. Players move from one of the holes in their row, sowing in a clockwise direction, and including the player's store, which is to the left, but not the opponent's store. If the final counter of a sowing lands in an occupied hole (not a store), sowing continues. If i...
(game "Chongka'" (players 2) (equipment {(mancalaBoard 2 7 {(track "Track1" "7,W,WNW,ENE,E" loop:True P1) (track "Track2" "7,W,N,E,ESE" loop:True P2)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start (set Count 7 to:(union (sites ...
###Description 2x7 board with two stores. Seven counters in each hole. Players move from one of the holes in their row, sowing in a clockwise direction, and including the player's store, which is to the left, but not the opponent's store. If the final counter of a sowing lands in an occupied hole (not a store), sowing ...
2x7 board, with two stores. Seven counters per hole. The first player may choose the direction of sowing, which must be maintained throughout the game. Sowing includes the player's store, which is the store following the last hole in the player's row, according to the direction of sowing. When the final counter of a so...
(game "Chonka" (players 2) (equipment {(mancalaBoard 2 7 {(track "Track1" "1,E,ENE,WNW,W" loop:True P1) (track "Track2" "1,E,N,W,WSW" loop:True P2)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 LastSite) (pair P2 FirstSite)})}) (rules (start (set Count 7 to:(union (sites P1...
###Description 2x7 board, with two stores. Seven counters per hole. The first player may choose the direction of sowing, which must be maintained throughout the game. Sowing includes the player's store, which is the store following the last hole in the player's row, according to the direction of sowing. When the final ...
2x7 board, with two stores. Seven counters in each hole. Players sow from any hole on their side of the board, in a clockwise direction, and sow into the store on their left, but not the one on the right. When the final counter of a sowing lands in an occupied hole that is not the store, the player picks up these count...
(game "Chungcajon" (players 2) (equipment {(mancalaBoard 2 7 {(track "Track1" "7,W,WNW,ENE,E" loop:True P1) (track "Track2" "8,E,ESE,WSW,W" loop:True P2)}) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 7 to:(union (si...
###Description 2x7 board, with two stores. Seven counters in each hole. Players sow from any hole on their side of the board, in a clockwise direction, and sow into the store on their left, but not the one on the right. When the final counter of a sowing lands in an occupied hole that is not the store, the player picks...
Two rows of ten holes Four counters in each hole First play must be from the rightmost hole. The player has to open the game with one of the four rightmost holes.
(game "Dabuda" (players 2) (equipment {(mancalaBoard 2 10 store:None (track "Track" "0,E,N,W" loop:True)) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (regions "RightMost" P1 (sites {6 7 8 9})) (regions "RightMost" P2 (sites {10 11 12 13})) (piece "Seed" Shared) (hand Each)}) (rules (start (set Co...
###Description Two rows of ten holes Four counters in each hole First play must be from the rightmost hole. The player has to open the game with one of the four rightmost holes. ###Ludii (game "Dabuda" (players 2) (equipment {(mancalaBoard 2 10 store:None (track "Track" "0,E,N,W" loop:True)) (regions "Home" P1 (sites ...
2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes their row. If the final counter falls into an empty hole, the contents of t...
(game "Daramuti" (players 2) (equipment {(mancalaBoard 2 7 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "7,W,N,E" loop:True)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start {(set Count 4 to:(sites Track)) (set Rememb...
###Description 2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes their row. If the final counter falls into an empty hole, th...
2x6 board with store holes at either end. The game begins with six counters in each hole. Each player owns one row of holes. At the beginning of the turn, a player picks up all of the counters from their side of the board and sows them, one each, into consecutive holes in a counterclockwise pattern. If the last counter...
(game "Das Bohnenspiel" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 6 to:(sites Track))) (play (move Select (from (sites M...
###Description 2x6 board with store holes at either end. The game begins with six counters in each hole. Each player owns one row of holes. At the beginning of the turn, a player picks up all of the counters from their side of the board and sows them, one each, into consecutive holes in a counterclockwise pattern. If t...
Two rows of six holes encircling a larger hole in the center. Two counters in each hole, except the center hole. Players move by removing the counters from one of the holes in their row and sowing them in an anti-clockwise direction. If the final counter of the sowing falls into an occupied hole, these counters are pic...
(game "Deka" (players 2) (equipment {(board (merge {(rectangle 1 5) (rectangle 3 1) (shift 0 2 (rectangle 1 5)) (shift 4 0 (rectangle 3 1)) (shift 2 1 (square 1))}) (track "Track" "0,E,N,W,S1" loop:True) use:Vertex) (regions P1 (sites {0 1 2 3 4 11})) (regions P2 (sites {5 6 7 8 9 10})) (piece "Seed" Shared)}) (rules (...
###Description Two rows of six holes encircling a larger hole in the center. Two counters in each hole, except the center hole. Players move by removing the counters from one of the holes in their row and sowing them in an anti-clockwise direction. If the final counter of the sowing falls into an occupied hole, these c...
2x5 board. Five counters per hole. Sowing can happen in either direction. When the last counter falls into a hole, sowing continues if there are counters in the following holes; these are picked up and sowing continues from there. When the hole after the end of a sowing is empty, the counters in the next hole following...
(game "Dongjintian" (players 2) (equipment {(mancalaBoard 2 5 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "4,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 5 to:(sites Track))) (play (or (if (or (>= 0 (var "Di...
###Description 2x5 board. Five counters per hole. Sowing can happen in either direction. When the last counter falls into a hole, sowing continues if there are counters in the following holes; these are picked up and sowing continues from there. When the hole after the end of a sowing is empty, the counters in the next...
2x6 board with two stores. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole the counters are picked up and sowing continues, unless the hole contained three counters, causing it to contain four, in which case the counters are captured. An unbroke...
(game "Duene" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "Playing" (play (move Select (from (if (is...
###Description 2x6 board with two stores. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in an occupied hole the counters are picked up and sowing continues, unless the hole contained three counters, causing it to contain four, in which case the counters are captu...
2x40-50 board. Each team controls one row. Play begins with each hole containing four counters (usually seeds or pebbles). A player picks up the counters in a hole in his team's row and sows them in a counterclockwise fashion, one in each consecutive hole. If the last counter is deposited into a hole containing counter...
(game "En Gehe" (players 2) (equipment {(mancalaBoard 2 40 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(last To afterConsequence...
###Description 2x40-50 board. Each team controls one row. Play begins with each hole containing four counters (usually seeds or pebbles). A player picks up the counters in a hole in his team's row and sows them in a counterclockwise fashion, one in each consecutive hole. If the last counter is deposited into a hole con...
2x6 board with two store holes on either end. Play begins with four counters in each row. For the opening move, a player may take all of the counters in one hole and add them to the next hole. Play continues with players sowing from any one of the holes in their row in an anti-clockwise direction. If a sowing reaches t...
(game "English Wari (St. Lucia)" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "Init" (play (move Sele...
###Description 2x6 board with two store holes on either end. Play begins with four counters in each row. For the opening move, a player may take all of the counters in one hole and add them to the next hole. Play continues with players sowing from any one of the holes in their row in an anti-clockwise direction. If a s...
2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty,...
(game "Enindji" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (if (is Proposed "End") (or (move Vote "End") (mo...
###Description 2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is alw...
2x6 board, with stores on either end. The store to a player's left belongs to them. Four counters in each hole. Players sow in an anti-clockwise direction from any hole in their row. When the final counter lands in a hole in the opponent's row, causing it to contain two or four counters, these are captured and put in t...
(game "Erherhe" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (map "LeftMost" {(pair P1 1) (pair P2 12)}) (piece "Seed" Shared)}) (rules (start {(set Count 4 to:(sites Track)) (set Rememb...
###Description 2x6 board, with stores on either end. The store to a player's left belongs to them. Four counters in each hole. Players sow in an anti-clockwise direction from any hole in their row. When the final counter lands in a hole in the opponent's row, causing it to contain two or four counters, these are captur...
The board has two rows of six play pits with a larger scoring pit on either end. Play begins with four seeds in each hole, with one or two seeds moved to make the initial position fair, i.e. two perfect players will draw. Each player controls the row nearest them. Play consists of choosing one of the player's non-empty...
(game "FairKalah" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "0,ESE,E,ENE,WNW,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 LastSite) (pair P2 FirstSite)}) (piece "Seed" Shared)}) (rules (start {(set Count 4 at:1) (set Count 4 at:2) (set Count 5 at:3) (set Count 4 at...
###Description The board has two rows of six play pits with a larger scoring pit on either end. Play begins with four seeds in each hole, with one or two seeds moved to make the initial position fair, i.e. two perfect players will draw. Each player controls the row nearest them. Play consists of choosing one of the pla...
2x6 board, divided in half and joined in the center with a single row of two holes. From the left, Five, five, three, three, five, and five counters in each hole of the double-row holes, four counters in the single row holes. Each player owns the row closest to them, but neither player controls the holes in the single ...
(game "Fergen Gobale" (players 2) (equipment {(board (merge {(rectangle 2 3) (shift 5 0 (rectangle 2 3)) (shift 3 0.5 (rectangle 1 2))}) {(track "Track" "0,E,12,13,6,E,N,W,13,12,5,W" loop:True) (track "TrackFill" "0,E,6,E,N,W,5,W" loop:True)} use:Vertex) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions...
###Description 2x6 board, divided in half and joined in the center with a single row of two holes. From the left, Five, five, three, three, five, and five counters in each hole of the double-row holes, four counters in the single row holes. Each player owns the row closest to them, but neither player controls the holes...
2x6 board. Four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a clockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of the board, the ...
(game "Foji" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 4 to:(sites Track))) (play (if (is Proposed "End") (or (move Vote "End") (move Vote "No")) (or (if (is ...
###Description 2x6 board. Four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a clockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of ...
2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty,...
(game "Fondji" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (if (is Proposed "End") (or (move Vote "End") (mov...
###Description 2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is alw...
2x6 board. Play begins with four counters in each hole. Moves begin from any hole in the player's row and sowing proceeds in an anti-clockwise direction. If the final counter of a sowing lands in an occupied hole, these counters are lifted and sowing continues. If the final counter lands in an empty hole, any counters ...
(game "French Wari" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(last To afterConseque...
###Description 2x6 board. Play begins with four counters in each hole. Moves begin from any hole in the player's row and sowing proceeds in an anti-clockwise direction. If the final counter of a sowing lands in an occupied hole, these counters are lifted and sowing continues. If the final counter lands in an empty hole...
2x6 board. Three counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter falls into an occupied hole, the player picks up the counters in the next hole and continues sowing from it. If that next hole is empty, the turn ends. If the final counter falls into an empty hole, the contents...
(game "Gabata (Adegrat)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each) (map "LeftMost" {(pair P1 0) (pair P2 11)})}) (rules (start {(set Count 3 to:(sites Track)) (set RememberValue "OwnedP...
###Description 2x6 board. Three counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter falls into an occupied hole, the player picks up the counters in the next hole and continues sowing from it. If that next hole is empty, the turn ends. If the final counter falls into an empty hol...
2x6 board. Three counters in each hole. The players begin the game simultaneously sowing first from their rightmost hole, racing to be the first one to drop the last counter of a sowing into an empty hole. This player then begins the next phase where they alternate play. Sowing occurs in an anti-clockwise direction. Wh...
(game "Gabata (Ansaba)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each) (map "LeftMost" {(pair P1 0) (pair P2 11)}) (map "CorrespondingHoles" {(pair 0 11) (pair 1 10) (pair 2 9) (pair 3 8) (p...
###Description 2x6 board. Three counters in each hole. The players begin the game simultaneously sowing first from their rightmost hole, racing to be the first one to drop the last counter of a sowing into an empty hole. This player then begins the next phase where they alternate play. Sowing occurs in an anti-clockwis...
2x6 board. Four counters per hole. Each player takes their first turn from their leftmost hole. Sowing occurs in an anti-clockwise direction. If the final counter falls into an occupied hole, these are picked up and sowing continues. If the final counter falls into an empty hole, the turn ends. At any time during the s...
(game "Gabata (Ghinda)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "LeftMost" {(pair P1 0) (pair P2 11)})}) (rules (start {(set RememberValue "OwnedP1" (sites Bottom)) (set Remember...
###Description 2x6 board. Four counters per hole. Each player takes their first turn from their leftmost hole. Sowing occurs in an anti-clockwise direction. If the final counter falls into an occupied hole, these are picked up and sowing continues. If the final counter falls into an empty hole, the turn ends. At any ti...
2x6 board. Four counters in each hole. Play begins with a stylised move. One player takes the four counters in their leftmost hole and places them into the next hole, moving in an anti-clockwise direction. They then take the four counters in the next hole, and place them in the following holes. This continues until the...
(game "Gabata (Oromo)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "Opening1" (play (move Select (from (if (is Prev Mover) (...
###Description 2x6 board. Four counters in each hole. Play begins with a stylised move. One player takes the four counters in their leftmost hole and places them into the next hole, moving in an anti-clockwise direction. They then take the four counters in the next hole, and place them in the following holes. This cont...
2x6 board. Four counters in each hole. Players draw lots to see who goes first. Players pick up the counters in any of the holes in their row and sow them in an anti-clockwise direction. If the last counter falls into a hole that is occupied, the player picks up the contents of this hole and continues to sow. When the ...
(game "Gabata (Shoa I)" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set RememberVa...
###Description 2x6 board. Four counters in each hole. Players draw lots to see who goes first. Players pick up the counters in any of the holes in their row and sow them in an anti-clockwise direction. If the last counter falls into a hole that is occupied, the player picks up the contents of this hole and continues to...
2x6 board. Four counters in each hole. The game begins with a stylised move. One player takes one counter from their rightmost hole, and holds in in their hand. They then take one counter from the next hole, moving in an anti-clockwise direction, and place it in the next hole. They then take a counter from the next hol...
(game "Gabata (Shoa and Adegrat)" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set ...
###Description 2x6 board. Four counters in each hole. The game begins with a stylised move. One player takes one counter from their rightmost hole, and holds in in their hand. They then take one counter from the next hole, moving in an anti-clockwise direction, and place it in the next hole. They then take a counter fr...
2x6 board. Three counters in each hole. Play begins with a stylized move. One player takes all of the counters from their leftmost hole, and proceeding in an anti-clockwise direction, takes all of the counters from the holes in their row. They then begin sowing these counters into the opponent's row, proceeding around ...
(game "Gabata (Wuqro)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "LeftMost" {(pair P1 0) (pair P2 11)})}) (rules (start {(set RememberValue "OwnedP1" (sites Bottom)) (set RememberV...
###Description 2x6 board. Three counters in each hole. Play begins with a stylized move. One player takes all of the counters from their leftmost hole, and proceeding in an anti-clockwise direction, takes all of the counters from the holes in their row. They then begin sowing these counters into the opponent's row, pro...
2x6 board with two stores. Seven counters in each hole. Play moves in an anti-clockwise direction and players sow into the store on their right hand side. A move may begin from any of the player's holes except their store. If the last counter falls into the store, they can sow again from any of the holes in their row. ...
(game "Galatjang" (players 2) (equipment {(mancalaBoard 2 6 {(track "Track1" "1,E,ENE,WNW,W" loop:True P1) (track "Track2" "12,W,WSW,ESE,E" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (map {(pair P1 LastSite) (pair P2 FirstSite)})}) (rules (start {(set Count ...
###Description 2x6 board with two stores. Seven counters in each hole. Play moves in an anti-clockwise direction and players sow into the store on their right hand side. A move may begin from any of the player's holes except their store. If the last counter falls into the store, they can sow again from any of the holes...
2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter of a sowing lands in an empty hole on the player's own row, the contents of the opponent's opposite hole are captured only if it contains one counter. If the final counter lands in an occupied hole, the contents ...
(game "Gamacha (Nobility)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(last To afterC...
###Description 2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter of a sowing lands in an empty hole on the player's own row, the contents of the opponent's opposite hole are captured only if it contains one counter. If the final counter lands in an occupied hole...
2x12 board. The board begins with the following pattern of counters in the holes, beginning from the bottom left row and proceeding in an anti-clockwise direction: 0-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0. One player starts with an additional four counters in their left hand hole. The player with fewer counters ...
(game "Gamacha" (players 2) (equipment {(mancalaBoard 2 12 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 4 to:(sites {"C1" "E1" "G1" "I1" "K1" "L2" "J2" "H2" "F2" "D2" "B2"}))) phases:{(phase "Opening" (p...
###Description 2x12 board. The board begins with the following pattern of counters in the holes, beginning from the bottom left row and proceeding in an anti-clockwise direction: 0-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0-4-0. One player starts with an additional four counters in their left hand hole. The player with ...
2x4 board with two stores on the ends. Six counters in each hole. Instead of owning the row of holes closest to them, players own the holes on the left half of the board. Play begins from any of the player's holes, sowing in either direction. When the last counter is sown, making the hole contain two or four counters, ...
(game "Gifia" (players 2) (equipment {(mancalaBoard 2 4 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "4,W,N,E" loop:True)}) (regions P1 (difference (expand (sites Left) steps:2) (sites Left))) (regions P2 (difference (expand (sites Right) steps:2) (sites Right))) (map {(pair P1 FirstSite) (pair P2 LastSite)...
###Description 2x4 board with two stores on the ends. Six counters in each hole. Instead of owning the row of holes closest to them, players own the holes on the left half of the board. Play begins from any of the player's holes, sowing in either direction. When the last counter is sown, making the hole contain two or ...
Play begins with six counters in each hole. Sowing is anti-clockwise. If the last counter of a sowing lands in the player's own hole making it even, the counters are captured. If the contents of the hole before it is also even, these are also taken, continuing until an odd or empty hole is reached. If the last counter ...
(game "Halusa" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 6 to:(sites Track))) (play (do (move Select (from (sites Mover) if:(> (count at:(from)) 0)) (then (so...
###Description Play begins with six counters in each hole. Sowing is anti-clockwise. If the last counter of a sowing lands in the player's own hole making it even, the counters are captured. If the contents of the hole before it is also even, these are also taken, continuing until an odd or empty hole is reached. If th...
2x6-12 board, six is the most common. Four counters in each hole. A player moves by picking up the contents of one of their holes and sowing them in an anti-clockwise direction. If the final counter lands in an occupied hole, the contents of this hole are picked up and sowing continues. If the final counter falls into ...
(game "Hoyito" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(last To afterConsequence:T...
###Description 2x6-12 board, six is the most common. Four counters in each hole. A player moves by picking up the contents of one of their holes and sowing them in an anti-clockwise direction. If the final counter lands in an occupied hole, the contents of this hole are picked up and sowing continues. If the final coun...
2x6 board. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents are picked up and sowing continues. When the final counter falls in an empty hole, the turn ends. If the empty hole is in the player's row, any counters in th...
(game "Hufesay" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (piece "Seed" Shared) (hand Each) (map "LeftMost" {(pair P1 0) (pair P2 11)})}) (rules (start {(set Count 4 to:(sites Track)) (set RememberValue "O...
###Description 2x6 board. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents are picked up and sowing continues. When the final counter falls in an empty hole, the turn ends. If the empty hole is in the player's row, any...
2x5 board, the right-most hole is the store. Four counters in each hole. Sowing in an anti-clockwise direction, including the store. Play begins by each player placing the counters in their fourth hole into their store. Moves may begin from any of a player's holes except the store. If the last counter of a sowing drops...
(game "I Pere" (players 2) (equipment {(mancalaBoard 2 5 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 4) (pair P2 5)}) (map "Fourth" {(pair P1 3) (pair P2 6)})}) (rules (start (set Count 4 to:(sites Track))) phases:...
###Description 2x5 board, the right-most hole is the store. Four counters in each hole. Sowing in an anti-clockwise direction, including the store. Play begins by each player placing the counters in their fourth hole into their store. Moves may begin from any of a player's holes except the store. If the last counter of...
2x3-7 board. Four counters in each hole. Players sow counters from their side of the board in an anti-clockwise direction. When the final counter of a sowing lands in a hole containing one or two counters, making it now contain two or three, these are captured. Any adjacent holes with two or three counters are also cap...
(game "I" (players 2) (equipment {(mancalaBoard 2 3 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (sites Mover) if:(> (count at:(from)) 1)) (then (sow apply:(...
###Description 2x3-7 board. Four counters in each hole. Players sow counters from their side of the board in an anti-clockwise direction. When the final counter of a sowing lands in a hole containing one or two counters, making it now contain two or three, these are captured. Any adjacent holes with two or three counte...
2x12 board. Starting position, from the left hand hole, for each player: 0-3-3-0-3-3-0-3-3-0-3-3 In the opening play, one player must sow two counters from the second hole from their right. The opponent then makes the same play from their row, or from the fourth hole from their right. When the final counter lands in an...
(game "Intotoi" (players 2) (equipment {(mancalaBoard 2 12 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 3 to:(sites {1 2 4 5 7 8 10 11 22 21 19 18 16 15 13 12}))) phases:{(phase "Opening1" (play (move Se...
###Description 2x12 board. Starting position, from the left hand hole, for each player: 0-3-3-0-3-3-0-3-3-0-3-3 In the opening play, one player must sow two counters from the second hole from their right. The opponent then makes the same play from their row, or from the fourth hole from their right. When the final coun...
2x8 board. Four counters in each hole. Play begins with both players placing all of the counters in the rightmost three holes in their row into the rightmost hole. Counters are sown in an anti-clockwise fashion, but they can be sown clockwise only if it leads to a capture. Counters are captured when the final counter i...
(game "Iyogh" (players 2) (equipment {(mancalaBoard 2 8 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "7,W,N,E" loop:True)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each) (map "LeftMost" {(pair P1 0) (pair P2 15)}) (map "RightMost" {(pair P1 7) (pair P2 8)}...
###Description 2x8 board. Four counters in each hole. Play begins with both players placing all of the counters in the rightmost three holes in their row into the rightmost hole. Counters are sown in an anti-clockwise fashion, but they can be sown clockwise only if it leads to a capture. Counters are captured when the ...
2x6 board. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the counters are picked up and sowing continues. When the final counter lands in an occupied hole in the player's own row causing it to contain four counters, these are ca...
(game "J'erin" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start {(set Count 4 to:(sites Track)) (set RememberValue "OwnedP1" (sites Bottom)) (set RememberValue "OwnedP2" (sites...
###Description 2x6 board. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, the counters are picked up and sowing continues. When the final counter lands in an occupied hole in the player's own row causing it to contain four counter...
2x6 board, which two stores. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing falls in to an occupied hole, these counters are picked up and sowing continues. When the final hole lands in an empty hole, if the hole is in the player's row, the contents of the...
(game "J'odu" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (do (move Select (from (if (is Prev Mover) (sites {...
###Description 2x6 board, which two stores. Four counters in each hole. Sowing proceeds in an anti-clockwise direction. When the final counter of a sowing falls in to an occupied hole, these counters are picked up and sowing continues. When the final hole lands in an empty hole, if the hole is in the player's row, the ...
2x6 board. Four counters in each hole. In the opening phase, the player takes all of the counters in their rightmost hole and places them in the opponent's opposite hole. The player then takes the contents of the next hole, placing all of them into the hole following it, until the entire board has alternating holes wit...
(game "Jimafesosh" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (map "RightMost" {(pair P1 5) (pair P2 6)}) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(set RememberValue "...
###Description 2x6 board. Four counters in each hole. In the opening phase, the player takes all of the counters in their rightmost hole and places them in the opponent's opposite hole. The player then takes the contents of the next hole, placing all of them into the hole following it, until the entire board has altern...
The board has two rows of six holes with a larger hole on either end. Play begins with four seeds in each hole. Each player controls the row nearest them. Seeds are sown consecutively in a counterclockwise pattern including the player's own larger hole but not the opponent's. If the last seed is placed in an opponent's...
(game "Kalah" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "0,ESE,E,ENE,WNW,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 LastSite) (pair P2 FirstSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(union (sites P1) (sites P2)))) (play (move Select (from (sit...
###Description The board has two rows of six holes with a larger hole on either end. Play begins with four seeds in each hole. Each player controls the row nearest them. Seeds are sown consecutively in a counterclockwise pattern including the player's own larger hole but not the opponent's. If the last seed is placed i...
Two rows of seven holes. Twelve counters in each hole, except in the central hole of each row, one of which has one counter and the other is empty. Players do not own a row of holes, rather each player owns the six holes on one side of the central holes. Sowing occurs in an anti-clockwise direction. Neither player may ...
(game "Kanji Guti" (players 2) (equipment {(mancalaBoard 2 7 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions "Home" P1 (expand (sites Left) steps:2)) (regions "Home" P2 (expand (sites Right) steps:2))}) (rules (start {(set Count 1 at:(coord "D1")) (set Count 12 to:(difference ...
###Description Two rows of seven holes. Twelve counters in each hole, except in the central hole of each row, one of which has one counter and the other is empty. Players do not own a row of holes, rather each player owns the six holes on one side of the central holes. Sowing occurs in an anti-clockwise direction. Neit...
2x3 board. Eight counters in each pile. A player takes the counters from any of the piles and sows them anti-clockwise, beginning with the pile from which the counters were taken. Any piles that now contain 2, 4, or 6 counters are captured. The player who captures the most counters wins.
(game "Kapana Bona" (players 2) (equipment {(mancalaBoard 2 3 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 8 to:(sites Track))) (play (move Select (from (sites Board) if:(> (count at:(from)) 0)) (then (sow origin:True (then (forEach Site (sites Board) (if ...
###Description 2x3 board. Eight counters in each pile. A player takes the counters from any of the piles and sows them anti-clockwise, beginning with the pile from which the counters were taken. Any piles that now contain 2, 4, or 6 counters are captured. The player who captures the most counters wins. ###Ludii (game ...
Play begins with seven counters in each hole. Players begin by picking up the counters in one of their holes and sowing them anti-clockwise. If the final counter lands in an opponent's hole or the rightmost hole belonging to the player sowing, having dropped counters in the opponent's holes making them contain two, fou...
(game "Kara" (players 2) (equipment {(mancalaBoard 2 3 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (map "RightHole" {(pair P1 3) (pair P2 4)}) (piece "Seed" Shared)}) (rules (start (set Count 7 to:(sites Track))) (play (move Se...
###Description Play begins with seven counters in each hole. Players begin by picking up the counters in one of their holes and sowing them anti-clockwise. If the final counter lands in an opponent's hole or the rightmost hole belonging to the player sowing, having dropped counters in the opponent's holes making them c...
2x6 board, one store on either end. Four counters in each hole. Sowing occurs in an anti-clockwise direction and begins in the player's row. When the final counter lands in an occupied hole which is not followed by an empty hole, the contents are picked up and sowing continues. If the final counter falls in an occupied...
(game "Kay" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) ...
###Description 2x6 board, one store on either end. Four counters in each hole. Sowing occurs in an anti-clockwise direction and begins in the player's row. When the final counter lands in an occupied hole which is not followed by an empty hole, the contents are picked up and sowing continues. If the final counter falls...
2x2, 3, 4, or 6 board. Each hole contains a number of counters equal to the total number of holes in the board. Sowing begins from any hole in the player's row, and proceeds anti-clockwise. Counters are captured when the final counter lands in an occupied hole, making it contain 2, 4, 6, or 8 counters. When all of the ...
(game "Khrour" (players 2) (equipment {(mancalaBoard 2 2 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(set Count 4 to:(sites Track)) (set RememberValue "Playable" (union (sites Top) (sites Bottom)))}) phases:{(pha...
###Description 2x2, 3, 4, or 6 board. Each hole contains a number of counters equal to the total number of holes in the board. Sowing begins from any hole in the player's row, and proceeds anti-clockwise. Counters are captured when the final counter lands in an occupied hole, making it contain 2, 4, 6, or 8 counters. W...
2x5 board. Five counters in each hole. Players take turns sowing in an anti-clockwise direction. When the final counter lands in a hole, the player picks up the contents of the next hole following this one, and continues sowing. If the player cannot pick up any counters from this hole, the players captures any counters...
(game "Khutka Boia" (players 2) (equipment {(mancalaBoard 2 5 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start {(set Count 5 to:(sites Track)) (set RememberValue "Playable" (union (sites Top) (sites Bottom)))}) phases:...
###Description 2x5 board. Five counters in each hole. Players take turns sowing in an anti-clockwise direction. When the final counter lands in a hole, the player picks up the contents of the next hole following this one, and continues sowing. If the player cannot pick up any counters from this hole, the players captur...
2x6 board. Four counters per hole. Each player's rightmost hole is their "hogon," from which they cannot sow, except they must when it reaches fourteen counters. Sowing occurs in an anti-clockwise direction. Sowing from a hole with a single counter is forbidden. When the older player has only single counters in their r...
(game "Koro" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (map "Hogon" {(pair P1 5) (pair P2 6)}) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 4 to:(sites Track))) (play (if (<= 14 (count at:(mapEntry "Hogo...
###Description 2x6 board. Four counters per hole. Each player's rightmost hole is their "hogon," from which they cannot sow, except they must when it reaches fourteen counters. Sowing occurs in an anti-clockwise direction. Sowing from a hole with a single counter is forbidden. When the older player has only single coun...
2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. The first turn of each player must occur from one of the player's end holes. Players sow beginning from hole...
(game "Kotu Baendum" (players 2) (equipment {(mancalaBoard 2 7 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "7,W,N,E" loop:True)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start {(set Count 4 to:(sites Track)) (set Re...
###Description 2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. The first turn of each player must occur from one of the player's end holes. Players sow begi...
Two rows of six holes with stores on either end. Four counters in each hole. Players sow in an anti-clockwise direction. When the last counter falls into a hole, and it now contains two or three counters, these are captured. The game is played with 2 players.
(game "Kpo" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (sites Mover) if:(> (count at:(fro...
###Description Two rows of six holes with stores on either end. Four counters in each hole. Players sow in an anti-clockwise direction. When the last counter falls into a hole, and it now contains two or three counters, these are captured. The game is played with 2 players. ###Ludii (game "Kpo" (players 2) (equipment ...
2x7 board. Seven counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter falls into an occupied hole, the contents of that hole are picked up and sowing continues. If the final counter falls into a hole containing one or three counters, the player captures those counters, plus any co...
(game "La'b Akila" (players 2) (equipment {(mancalaBoard 2 7 store:None (track "TrackCCW" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 7 to:(sites Track))) (play (move Select (from (sites Mover) if:(is Occupied (from))) (then (so...
###Description 2x7 board. Seven counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter falls into an occupied hole, the contents of that hole are picked up and sowing continues. If the final counter falls into a hole containing one or three counters, the player captures those counte...
2x6 board. Four counters in each hole. The first player takes three counters from each of their holes, and sows them beginning in the opponent's first hole. Sowing proceeds in an anti-clockwise direction, and when the final counter lands in an occupied hole, these are picked up and sowing continues. While sowing, if a ...
(game "Lam Waladach" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set Count 4 to:(s...
###Description 2x6 board. Four counters in each hole. The first player takes three counters from each of their holes, and sows them beginning in the opponent's first hole. Sowing proceeds in an anti-clockwise direction, and when the final counter lands in an occupied hole, these are picked up and sowing continues. Whil...
2x6 board. Four counters in each hole. Play begins with a stylized move. One player takes one counter from their rightmost hole, and holds it in their hand. They then take one counter from the next hole, moving in an anti-clockwise direction, and place it in the next hole. They then take a counter from the next hole af...
(game "Lamosh" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set Count 4 to:(sites T...
###Description 2x6 board. Four counters in each hole. Play begins with a stylized move. One player takes one counter from their rightmost hole, and holds it in their hand. They then take one counter from the next hole, moving in an anti-clockwise direction, and place it in the next hole. They then take a counter from t...
2x5 board. Five counters per hole. Each player has a larger stone, which they place in any hole on their side of the board. Sowing proceeds in either direction, the first player chooses which and all sowing for the rest of the game proceeds in that direction. Players may sow from any hole on the board. If the last coun...
(game "Laomuzhu" (players 2) (equipment {(mancalaBoard 2 5 store:None largeStack:True {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "4,W,N,E" loop:True)}) (piece "Seed" Shared) (piece "Ball" P1) (piece "Ball" P2) (hand Each size:2) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 0) (pair ...
###Description 2x5 board. Five counters per hole. Each player has a larger stone, which they place in any hole on their side of the board. Sowing proceeds in either direction, the first player chooses which and all sowing for the rest of the game proceeds in that direction. Players may sow from any hole on the board. I...
2x6 board. Five counters in each hole. Play begins from any hole in a player's row and sown anti-clockwise. When the final counter falls into an occupied hole, the counters in that hole are picked up and sowing continues. If the final counter falls into an empty hole, the turn ends; if this hole is in the player's own ...
(game "Leyla Gobale (Gabradarre)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "TrackCCW" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each) (map "CorrespondingHoles" {(pair 0 11) (pair 1 10) (pair 2 9) (pair 3 8) (pair 4 7) (pair 5 6) (pair 6 5) ...
###Description 2x6 board. Five counters in each hole. Play begins from any hole in a player's row and sown anti-clockwise. When the final counter falls into an occupied hole, the counters in that hole are picked up and sowing continues. If the final counter falls into an empty hole, the turn ends; if this hole is in th...
2x6, 8, or 12 holes. Four counters in each hole. Play begins from a player's righthand hole and counters are sown clockwise. After this, a player may begin sowing from any hole in their row. When the final counter falls into an occupied hole, the counters in that hole are picked up and sowing continues. If the final co...
(game "Leyla Gobale (Somaliland)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (or {(move Select (from (if (= 0 (count Moves)) (sites ...
###Description 2x6, 8, or 12 holes. Four counters in each hole. Play begins from a player's righthand hole and counters are sown clockwise. After this, a player may begin sowing from any hole in their row. When the final counter falls into an occupied hole, the counters in that hole are picked up and sowing continues. ...
2x6 board. Four counters in each hole. Sowing occurs in a clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents of the hole are picked up and sowing continues. If this occupied hole is in the opponent's row and is made to contain four with the final counter, this hole and the o...
(game "Leyla" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "Sowing" (play (or {(move Select (from (if (is Prev Mover) (sites ...
###Description 2x6 board. Four counters in each hole. Sowing occurs in a clockwise direction. When the final counter of a sowing lands in an occupied hole, the contents of the hole are picked up and sowing continues. If this occupied hole is in the opponent's row and is made to contain four with the final counter, this...
2x6 board. 72 counters are distributed unevenly into the holes with the only rule that corresponding holes on either side of the board must contain counters. The opponent moves first, but may flip the board around if they prefer that arrangement, sacrificing the first move. Counters are sowed in an anti-clockwise direc...
(game "Li'b al-'Aqil" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "LeftMost" {(pair P1 0) (pair P2 11)})}) (rules (start (place "Seed" (handSite P1) count:72)) phases:{(phase "Openin...
###Description 2x6 board. 72 counters are distributed unevenly into the holes with the only rule that corresponding holes on either side of the board must contain counters. The opponent moves first, but may flip the board around if they prefer that arrangement, sacrificing the first move. Counters are sowed in an anti-...
2x6 board. 72 counters are distributed unevenly into the holes by one player in both rows, placing at least four in each hole. The opponent moves first, but may flip the board around if they prefer that arrangement. Each move must begin from the rightmost hole in a player's row or the next closest hole to it from which...
(game "Li'b al-Ghashim" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start (place "Seed" (h...
###Description 2x6 board. 72 counters are distributed unevenly into the holes by one player in both rows, placing at least four in each hole. The opponent moves first, but may flip the board around if they prefer that arrangement. Each move must begin from the rightmost hole in a player's row or the next closest hole t...
2x6 board, with a store hole on either end. Four counters in each hole. Each player owns the six holes, three holes in each row, to their right. Sowing occurs in an anti-clockwise direction, and only in the holes belonging to the player. Play begins with a stylized opening move. The first player takes the counters from...
(game "Lontu-Holo" (players 2) (equipment {(mancalaBoard 2 6 {(track "TrackCCW1" {1 2 3 9 8 7} loop:True P1) (track "TrackCCW2" {4 5 6 12 11 10} loop:True P2)}) (regions "Home" P1 (sites Track "TrackCCW1")) (regions "Home" P2 (sites Track "TrackCCW2")) (regions "TwoHolesClosestNotCentre" P1 (sites {1 3})) (regions "Two...
###Description 2x6 board, with a store hole on either end. Four counters in each hole. Each player owns the six holes, three holes in each row, to their right. Sowing occurs in an anti-clockwise direction, and only in the holes belonging to the player. Play begins with a stylized opening move. The first player takes th...
2x7 board. Four counters per hole. The first player takes all of the counters from one of their holes. If they take from the central hole, they can be placed in any other hole on the board. If they are from any other hole, they can be placed in any hole except the opposite hole on the opponent's side. Once both players...
(game "Luuth" (players 2) (equipment {(mancalaBoard 2 7 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "6,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "Opening" (play (move (...
###Description 2x7 board. Four counters per hole. The first player takes all of the counters from one of their holes. If they take from the central hole, they can be placed in any other hole on the board. If they are from any other hole, they can be placed in any hole except the opposite hole on the opponent's side. On...
2x6-9 holes with a store on either end. Play starts with same number of counters in each hole as number of holes in the row (6 counters if 6 holes in a row, etc). Store on either end. A player's store is the store to their left. Stores are included when sowing. Play begins from any hole belonging to the player. Counter...
(game "Main Chongkak" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "0,ENE,E,ESE,WSW,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (map "RightMost" {(pair P1 6) (pair P2 (+ 6 1))})}) (rules (start {(set RememberValue "...
###Description 2x6-9 holes with a store on either end. Play starts with same number of counters in each hole as number of holes in the row (6 counters if 6 holes in a row, etc). Store on either end. A player's store is the store to their left. Stores are included when sowing. Play begins from any hole belonging to the ...
2x6 board. Seventy counters. One player distributes the counters unevenly in the central four holes (central two holes of each row). The opponent then has the option to flip the board around if they are not satisfied with the distribution. Opponent begins play. The first move must be from the fourth hole in the row. So...
(game "Mangala (Bedouin)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (piece "Seed" Shared) (hand Each) (hand Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "FourthHole" {(pair P1 3) (pair P2 8)})}) (rules (start (place "Seed" (handSite Shared) count:17))...
###Description 2x6 board. Seventy counters. One player distributes the counters unevenly in the central four holes (central two holes of each row). The opponent then has the option to flip the board around if they are not satisfied with the distribution. Opponent begins play. The first move must be from the fourth hole...
2x6 board. Eight counters in each hole; two holes in one player's row and one in the opponent's row are left empty. Sowing in an anti-clockwise direction. No captures in first two turns. If the last counter falls into a hole that is occupied, these are picked up and the sowing continues. When the last counter of a sowi...
(game "Mangala (Suez)" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 8 to:(sites Track))) phases:{(phase "Opening" (play (move Remove (sites Mover) count:(count a...
###Description 2x6 board. Eight counters in each hole; two holes in one player's row and one in the opponent's row are left empty. Sowing in an anti-clockwise direction. No captures in first two turns. If the last counter falls into a hole that is occupied, these are picked up and the sowing continues. When the last co...
2x7 board. The game starts with five counters in each hole. Play begins from a player's hole, sowing in a counter clockwise direction. If the last counter is sown in a hole containing one or three counters, they are taken. if the previous hole also has one or three, these are also taken. Play continues until all the ho...
(game "Mangala (Turkey)" (players 2) (equipment {(mancalaBoard 2 7 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 5 to:(sites Track))) (play (move Select (from (sites Mover) if:(> (count at:(from)) 0)) (th...
###Description 2x7 board. The game starts with five counters in each hole. Play begins from a player's hole, sowing in a counter clockwise direction. If the last counter is sown in a hole containing one or three counters, they are taken. if the previous hole also has one or three, these are also taken. Play continues u...
2x6 board. Six counters in each hole. Players take the contents of one of their holes and sow in an anti-clockwise direction. When the final counter of a sowing lands in a hole, making it contain two, four, or six counters, these counters are taken. If the second to last hole also contains two, four, or six counters, t...
(game "Mankala" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 6 to:(sites Track))) (play (move Select (from (sites Mover) if:(< 0 (count at:(from)))) (then (sow i...
###Description 2x6 board. Six counters in each hole. Players take the contents of one of their holes and sow in an anti-clockwise direction. When the final counter of a sowing lands in a hole, making it contain two, four, or six counters, these counters are taken. If the second to last hole also contains two, four, or ...
2x7 board. Five counters in each hole. Players sow in a clockwise direction. When the final counter lands in a hole, the contents of the next hole are picked up and sowing continues. When the final counter is sown and the next hole is empty, the contents of the hole in the opposite row of the empty hole are captured. P...
(game "Mawkar Katiya" (players 2) (equipment {(mancalaBoard 2 7 store:None {(track "TrackCW" "6,W,N,E" loop:True) (track "TrackCCW" "0,E,N,W" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "LeftMost" {(pair P1 0) (pair P2 13)})}) (rules (start {(set Count 5 to:(...
###Description 2x7 board. Five counters in each hole. Players sow in a clockwise direction. When the final counter lands in a hole, the contents of the next hole are picked up and sowing continues. When the final counter is sown and the next hole is empty, the contents of the hole in the opposite row of the empty hole ...
2x6 board with two stores. Play begins with four counters in each hole. A move begins from any of a player's holes, sowing happens anti-clockwise. Move ends if the last counter falls into an empty hole. If it lands in a hole with counters, these are picked up and sowing continues, unless the sowing makes the last hole ...
(game "Meusueb" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (if (is Pe...
###Description 2x6 board with two stores. Play begins with four counters in each hole. A move begins from any of a player's holes, sowing happens anti-clockwise. Move ends if the last counter falls into an empty hole. If it lands in a hole with counters, these are picked up and sowing continues, unless the sowing makes...
2x6 board. Play begins with four counters in each hole. Players begin the game simultaneously, sowing according to the rules below, until one player drops their final counter into an empty hole. A player picks up the contents of any of their holes and sowing them in an anti-clockwise direction, picking up the contents ...
(game "Mewegae" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set RememberValue "Own...
###Description 2x6 board. Play begins with four counters in each hole. Players begin the game simultaneously, sowing according to the rules below, until one player drops their final counter into an empty hole. A player picks up the contents of any of their holes and sowing them in an anti-clockwise direction, picking u...
2x6 board. Four counters per hole. Play begins with a simultaneous racing move, where players attempt to be the first to drop the final counter of their sowing into an empty hole. Sowing occurs in an anti-clockwise direction. If the final counter falls into an occupied hole, these are picked up and sowing continues. If...
(game "Mewelad" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set Count 4 to:(sites ...
###Description 2x6 board. Four counters per hole. Play begins with a simultaneous racing move, where players attempt to be the first to drop the final counter of their sowing into an empty hole. Sowing occurs in an anti-clockwise direction. If the final counter falls into an occupied hole, these are picked up and sowin...
2x7 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction and begins from one of the holes in the player's row. When the final counter lands in an occupied hole, these are picked up and sowing continues. If the occupied hole has three counters (four including the final counter from the sowing)...
(game "Motiq" (players 2) (equipment {(mancalaBoard 2 7 store:None (track "Track" "0,E,N,W" loop:True)) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start {(set Count 4 to:(sites Track)) (set RememberValue "OwnedP1" (sites Bottom)) (set RememberValue "Ow...
###Description 2x7 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction and begins from one of the holes in the player's row. When the final counter lands in an occupied hole, these are picked up and sowing continues. If the occupied hole has three counters (four including the final counter f...
2x8 board. Four counters per hole. Players alternate turns taking the counters from one of the holes in their row and sowing them in an anticlockwise direction. When the final counter falls into a hole containing one or three counters, causing it to contain two or four, these counters are captured. Play continues until...
(game "Ntyenge" (players 2) (equipment {(mancalaBoard 2 8 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (sites Mover) if:(> (count at:(from)) 0)) (then (sow a...
###Description 2x8 board. Four counters per hole. Players alternate turns taking the counters from one of the holes in their row and sowing them in an anticlockwise direction. When the final counter falls into a hole containing one or three counters, causing it to contain two or four, these counters are captured. Play ...
2x6 board with two stores. Four counters in each hole. Play may begin from any of the player's holes. Counters are sown anti-clockwise. If the last counter falls into an empty hole or a hole in either row, making that hole contain four counters, play ends, and the four counters are taken. Also, if at any time during th...
(game "Obridje" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(v...
###Description 2x6 board with two stores. Four counters in each hole. Play may begin from any of the player's holes. Counters are sown anti-clockwise. If the last counter falls into an empty hole or a hole in either row, making that hole contain four counters, play ends, and the four counters are taken. Also, if at any...
2x10-20 board, 10 most common. Opening arrangement: Each player has this opening arrangement (number of counters in each hole, starting from the leftmost hole): 5-5-5-5-5-5-5-1-1-5-1-0-0-0-0-0-0-0-0-0. Boards have even numbers of holes, and the farthest left and farthest right holes are eliminated in succession from th...
(game "Okwe (Nigeria)" (players 2) (equipment {(mancalaBoard 2 10 store:None {(track "Track" "0,E,N,W" loop:True) (track "TrackSpecialHome1" "0,E" loop:True P1) (track "TrackSpecialHome2" "19,W" loop:True P2)}) (regions "OpeningRegion" P1 (sites {14 15 16 17})) (regions "OpeningRegion" P2 (sites {2 3 4})) (piece "Seed"...
###Description 2x10-20 board, 10 most common. Opening arrangement: Each player has this opening arrangement (number of counters in each hole, starting from the leftmost hole): 5-5-5-5-5-5-5-1-1-5-1-0-0-0-0-0-0-0-0-0. Boards have even numbers of holes, and the farthest left and farthest right holes are eliminated in suc...
2x7 board. Six counters in each hole, except the central hole in each row, which contains one counter. Sowing occurs in an anti-clockwise direction. When the last counter is sown, the player picks up the counters in the next hole in the direction of the sowing and continues sowing with those counters. When the hole aft...
(game "Omangunta Peeta" (players 2) (equipment {(mancalaBoard 2 7 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start {(set Count 6 to:(difference (sites Track) (sites Centre))) (set Count 1 to:(sites Centre)) (set Rememb...
###Description 2x7 board. Six counters in each hole, except the central hole in each row, which contains one counter. Sowing occurs in an anti-clockwise direction. When the last counter is sown, the player picks up the counters in the next hole in the direction of the sowing and continues sowing with those counters. Wh...
Two rows of four piles. Six counters in each pile. A player picks up the counters in one of her piles and sows them anti-clockwise, beginning in the place from which the pile originated. Any piles containing 2, 4, or 6 counters at the end of sowing are captured. Play continues until all of the counters have been captur...
(game "Oure Ngat" (players 2) (equipment {(mancalaBoard 2 4 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (hand Each)}) (rules (start (set Count 6 to:(sites Track))) (play (move Select (from (sites Mover "Home") if:(> (count at:(...
###Description Two rows of four piles. Six counters in each pile. A player picks up the counters in one of her piles and sows them anti-clockwise, beginning in the place from which the pile originated. Any piles containing 2, 4, or 6 counters at the end of sowing are captured. Play continues until all of the counters h...
2x8 board, with a store on either end. Each player owns the store to their right. Eight counters in each hole. Players alternate turns sowing in an anti-clockwise direction from one of the holes on their side of the board. Sowing always includes the player's store (but not the opponent's store), and sowing cannot begin...
(game "Ovalhu" (players 2) (equipment {(mancalaBoard 2 8 {(track "Track1" "1,E,17,16,W" loop:True P1) (track "Track2" "1,E,N,W,0" loop:True P2)}) (piece "Seed" Shared) (map {(pair P1 LastSite) (pair P2 FirstSite)}) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(set RememberValue "Playable" (unio...
###Description 2x8 board, with a store on either end. Each player owns the store to their right. Eight counters in each hole. Players alternate turns sowing in an anti-clockwise direction from one of the holes on their side of the board. Sowing always includes the player's store (but not the opponent's store), and sowi...
2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty,...
(game "Oware" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (if (is Proposed "End") (or (move Vote "End") (move...
###Description 2x6 board, with a storage hole on either end. The game starts with four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is alw...
2x5 board. Five counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counters of a sowing lands in a hole, the contents of the next hole are picked up and sowing continues. When the final counter lands in a hole, and the next hole, from which sowing would normally continue, is empty, the ...
(game "Pachgarhwa" (players 2) (equipment {(mancalaBoard 2 5 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 5 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(value Pending)}) (site...
###Description 2x5 board. Five counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counters of a sowing lands in a hole, the contents of the next hole are picked up and sowing continues. When the final counter lands in a hole, and the next hole, from which sowing would normally continue,...
2x7 board. Six counters in each hole. Play begins from any one of a player's holes, even if there is just one. Sowing occurs in an anti-clockwise direction. If they end in a hole with counters, these are picked up and sowing continues. If sowing ends in an empty hole, the contents of the next hole are captured and the ...
(game "Pallankuli" (players 2) (equipment {(mancalaBoard 2 7 store:None (track "Track" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "LeftMost" {(pair P1 0) (pair P2 13)}) (hand Each)}) (rules (start {(set Count 6 to:(sites Track)) (set RememberValue "Playable" (u...
###Description 2x7 board. Six counters in each hole. Play begins from any one of a player's holes, even if there is just one. Sowing occurs in an anti-clockwise direction. If they end in a hole with counters, these are picked up and sowing continues. If sowing ends in an empty hole, the contents of the next hole are ca...
2x7 board, with one store at either end. Each player owns the store to their left. Seven counters in each hole. The first turn is played simultaneously by both players; at the point which one player's sowing lasts longer than the others, the player whose turn was shorter plays next and turns alternate from this point. ...
(game "Papan Dakon" (players 2) (equipment {(mancalaBoard 2 7 {(track "Track1" "0,8,E,S,W" loop:True P1) (track "Track2" "15,7,W,N,E" loop:True P2)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (map "RightMost" {(pair P1 7) (pair P2 8)})}) (r...
###Description 2x7 board, with one store at either end. Each player owns the store to their left. Seven counters in each hole. The first turn is played simultaneously by both players; at the point which one player's sowing lasts longer than the others, the player whose turn was shorter plays next and turns alternate fr...
2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes in their row. In the course of sowing, a player cannot sow into a hole cont...
(game "Puhulmutu" (players 2) (equipment {(mancalaBoard 2 7 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "7,W,N,E" loop:True)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start {(set Count 4 to:(sites Track)) (set Remem...
###Description 2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes in their row. In the course of sowing, a player cannot sow i...