description stringlengths 4 3.37k | implementation stringlengths 175 9.58k | text stringlengths 365 12.1k |
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2x6 board. Four counters in each hole. Sowing occurs in a clockwise direction when starting from the three holes on the left of the board, and in an anti-clockwise direction when starting from the three holes on the right. Sowing ends when the final counter is dropped, regardless of whether the hole is occupied or not.... | (game "Qelat (Beni Amir-Mensa)" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (regions "Left" P1 (intersection (expand (sites Left) steps:2) (sites Bottom))) (regions "Left" P2 (intersection (expand (sites Right... | ###Description
2x6 board. Four counters in each hole. Sowing occurs in a clockwise direction when starting from the three holes on the left of the board, and in an anti-clockwise direction when starting from the three holes on the right. Sowing ends when the final counter is dropped, regardless of whether the hole is o... |
2x6 board. Play begins with four counters in each hole. A player picks up the contents of any of their holes and sowing them in an anti-clockwise direction, picking up the contents of the last hole in which his counters fall, and continuing sowing. This continues until the last counter falls in an empty hole. Then it i... | (game "Qelat" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set RememberValue "Owned... | ###Description
2x6 board. Play begins with four counters in each hole. A player picks up the contents of any of their holes and sowing them in an anti-clockwise direction, picking up the contents of the last hole in which his counters fall, and continuing sowing. This continues until the last counter falls in an empty ... |
2x7 board, with three store holes. Three players. One player, the Raja, owns the three central holes in each row, one player owns the holes to the left and the other player the holes to the right. Seven counters in each hole. Players alternate turns sowing the counters in an anti-clockwise direction. When the final cou... | (game "Raja Pasu Mandiri" (players 3) (equipment {(board (merge {(rectangle 1 7) (shift 0 2 (rectangle 1 7)) (shift 3 1 (square 1)) (shift 1 1 (square 1)) (shift 5 1 (square 1))}) {(track "Track" "6,W,7,E" loop:True)} use:Vertex) (piece "Seed" Shared) (map {(pair P1 15) (pair P2 14) (pair P3 16)})}) (rules (start {(set... | ###Description
2x7 board, with three store holes. Three players. One player, the Raja, owns the three central holes in each row, one player owns the holes to the left and the other player the holes to the right. Seven counters in each hole. Players alternate turns sowing the counters in an anti-clockwise direction. Whe... |
2x6 board. Four counters per hole. Sowing occurs in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, these counters are picked up and the sowing continues. During sowing, the contents of any hole made to contain four counters are captured by the player in whose row the hole is ... | (game "Rio Kadalis" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set Count 4 to:(si... | ###Description
2x6 board. Four counters per hole. Sowing occurs in an anti-clockwise direction. When the final counter of a sowing lands in an occupied hole, these counters are picked up and the sowing continues. During sowing, the contents of any hole made to contain four counters are captured by the player in whose r... |
2x6 board with two stores. Five counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole in the opponent's row containing one or two counters, thus making it contain two or three counters, they are captured. Any other holes in the opponent's row which also contain two ... | (game "Shono" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 5 to:(sites Track))) (play (move Select (from (sites Mover) if:(< 0 (count at:... | ###Description
2x6 board with two stores. Five counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole in the opponent's row containing one or two counters, thus making it contain two or three counters, they are captured. Any other holes in the opponent's row which al... |
2x5 board with one store on either side. Six counters in each hole. Players play each turn simultaneously. Players sow from the holes in their row in an anti-clockwise direction, including their own store but not the opponent's store. When the final counter is sown, the contents of the next hole are picked up and sowin... | (game "Sonka" (players 2) (equipment {(mancalaBoard 2 5 {(track "Track1" "11,10,W,S,E" loop:True P1) (track "Track2" "0,1,E,N,W" loop:True P2)}) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (map {(pair P1 LastSite) (pair P2 FirstSite)})}) (rules (start (set Count 6 to:(union ... | ###Description
2x5 board with one store on either side. Six counters in each hole. Players play each turn simultaneously. Players sow from the holes in their row in an anti-clockwise direction, including their own store but not the opponent's store. When the final counter is sown, the contents of the next hole are pick... |
2x7 board, with two stores. Each player owns the store to their left. Seven counters per hole. Players take counters from one hole and sow them in a clockwise direction starting in the next hole from which the counters were taken. Players include their own store when sowing but ignore their opponent's store. If last co... | (game "Sungka" (players 2) (equipment {(mancalaBoard 2 7 (track "Track" "7,W,WNW,ENE,E,ESE" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 7 to:(union (sites P1) (sites P2)))) phases:{(phase "Sowing" (play ... | ###Description
2x7 board, with two stores. Each player owns the store to their left. Seven counters per hole. Players take counters from one hole and sow them in a clockwise direction starting in the next hole from which the counters were taken. Players include their own store when sowing but ignore their opponent's st... |
2x6 board. Four counters in each hole. Players sow counters in a clockwise directions from one of the holes in their opponent's row. When the final counter lands in an occupied hole, the contents of that hole are picked up and sowing continues, unless the next hole is empty, in which case the contents of the next hole ... | (game "Tap Urdy" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (hand Each) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(last To afterConsequence... | ###Description
2x6 board. Four counters in each hole. Players sow counters in a clockwise directions from one of the holes in their opponent's row. When the final counter lands in an occupied hole, the contents of that hole are picked up and sowing continues, unless the next hole is empty, in which case the contents of... |
2x12 board. Beginning from the leftmost hole closest to a player and proceeding in an anti-clockwise direction, the opening arrangement of counters is an alternating pattern of one empty hole, followed by two holes with three counters each. The first move for each player must be from an occupied hole in the right half ... | (game "Tapata" (players 2) (equipment {(mancalaBoard 2 12 store:None (track "TrackCCW" "0,E,N,W" loop:True)) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (regions "Right Half" P1 (intersection (sites Bottom) (expand (sites Right) steps:5))) (regions "Right Half" P2 (intersect... | ###Description
2x12 board. Beginning from the leftmost hole closest to a player and proceeding in an anti-clockwise direction, the opening arrangement of counters is an alternating pattern of one empty hole, followed by two holes with three counters each. The first move for each player must be from an occupied hole in ... |
2x6 board with two stores. Four counters per hole. Sowing occurs in an anti-clockwise direction. In the first and second moves, players may choose to drop as many counters as they wish into the holes they are sowing into. From the third turn on, the players must sow one counter at a time. The hole from which a sowing b... | (game "Ti" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "TwoFirstTurn" (play (if (is Pr... | ###Description
2x6 board with two stores. Four counters per hole. Sowing occurs in an anti-clockwise direction. In the first and second moves, players may choose to drop as many counters as they wish into the holes they are sowing into. From the third turn on, the players must sow one counter at a time. The hole from w... |
2x9 board, with two stores in between the holes. Players own the store to their right. Nine counters in each hole. A player takes all of the counters from one of the holes in their row and sows them anti-clockwise. The first stone is dropped into the hole that was just emptied, except when there is only one stone, in w... | (game "Toguz Kumalak" (players 2) (equipment {(board (merge {(rectangle 1 9) (shift 2.5 1 (rectangle 1 1)) (shift 5.5 1 (rectangle 1 1)) (shift 0 2 (rectangle 1 9))}) (track "Track" "0,E,19,W" loop:True) use:Vertex) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 9) (pair P2 10)}) (piece "Seed" Shar... | ###Description
2x9 board, with two stores in between the holes. Players own the store to their right. Nine counters in each hole. A player takes all of the counters from one of the holes in their row and sows them anti-clockwise. The first stone is dropped into the hole that was just emptied, except when there is only ... |
2x6 board. Four counters in each hole. Players draw lots to see who goes first. There is a choice of stylised opening move. One player takes a counter from their rightmost hole, then another from the opposite hole in the opponent's row, then proceeding in this fashion in an anti-clockwise direction until the holes alte... | (game "Tuz" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightMost" {(pair P1 5) (pair P2 6)})}) (rules (start {(set RememberValue "OwnedP1... | ###Description
2x6 board. Four counters in each hole. Players draw lots to see who goes first. There is a choice of stylised opening move. One player takes a counter from their rightmost hole, then another from the opposite hole in the opponent's row, then proceeding in this fashion in an anti-clockwise direction until... |
2x6 board. Four counters in each hole. Players sow from any of the holes in their row in an anti-clockwise direction. When the final counter of a sowing falls into an occupied hole (except in the scenario below), these are picked up and sowing continues. If the final counter falls into either an empty hole or one of th... | (game "Um el Banat" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (piece "Seed" Shared) (hand Each) (map "LeftMost" {(pair P1 0) (pair P2 11)})}) (rules (start {(set Count 4 to:(sites Track)) (set RememberValu... | ###Description
2x6 board. Four counters in each hole. Players sow from any of the holes in their row in an anti-clockwise direction. When the final counter of a sowing falls into an occupied hole (except in the scenario below), these are picked up and sowing continues. If the final counter falls into either an empty ho... |
2x3 board. Three counters in each hole. Players sow from any one of their holes. Sowing can occur in the following directions: From the leftmost hole, clockwise; from the rightmost hole, anti-clockwise; from the center hole, the player may choose either direction. If the final counter falls into a hole in the opponent'... | (game "Um el Tuweisat" (players 2) (equipment {(mancalaBoard 2 3 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "2,W,N,E" loop:True)}) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map "RightHole" {(pair P1 2) (pair P2 3)}) (map "CenterHole" {(pair P1 1) (pair P2 4)}) (map "LeftHole" {(pair... | ###Description
2x3 board. Three counters in each hole. Players sow from any one of their holes. Sowing can occur in the following directions: From the leftmost hole, clockwise; from the rightmost hole, anti-clockwise; from the center hole, the player may choose either direction. If the final counter falls into a hole i... |
2x5 board. Play begins with five counters in each hole. Players sow from any one of their holes. Sowing can occur in the following directions: From the leftmost two holes: clockwise. From the rightmost two holes: anti-clockwise. from the center hole: the player may choose either direction. If the final counter falls in... | (game "Um el-Bagara" (players 2) (equipment {(mancalaBoard 2 5 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "4,W,N,E" loop:True)}) (regions "Home1" P1 (sites Bottom)) (regions "Home2" P2 (sites Top)) (regions "Left1" P1 (sites {0 1 2})) (regions "Left2" P2 (sites {9 8 7})) (regions "Right1" P1 (s... | ###Description
2x5 board. Play begins with five counters in each hole. Players sow from any one of their holes. Sowing can occur in the following directions: From the leftmost two holes: clockwise. From the rightmost two holes: anti-clockwise. from the center hole: the player may choose either direction. If the final c... |
2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction. The first player sows from the hole on their right. When the final counter lands in an occupied hole, the turn ends. When the final counter lands in an empty hole, that counter is captured. The player who captures the most counters win... | (game "Um el-Bil" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) phases:{(phase "Opening" (play (move Select (from (- 6 1)) (then (sow if:(= (... | ###Description
2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction. The first player sows from the hole on their right. When the final counter lands in an occupied hole, the turn ends. When the final counter lands in an empty hole, that counter is captured. The player who captures the mo... |
2x6 board. Six counters in each hole. Sowing occurs from any of the holes in the player's row, and continues in a clockwise direction. If the final counter lands in a hole in the player's row containing three counters, four with the addition of the final counter, these are captured. Play continues until one player cann... | (game "Unnee Tugalluulax" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 6 to:(sites Track))) (play (move Select (from (sites Mover) if:(< 0 (count at:(from)))) (t... | ###Description
2x6 board. Six counters in each hole. Sowing occurs from any of the holes in the player's row, and continues in a clockwise direction. If the final counter lands in a hole in the player's row containing three counters, four with the addition of the final counter, these are captured. Play continues until ... |
2x6 board with a store on either end. Four counters in each hole. Players take turns sowing in an anti-clockwise direction from one of the holes in their row. Counters are captured when the final counter of a sowing is dropped into a hole in the opponent's row containing one or two counters, making it contain two or th... | (game "Uril" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (do (move Select (from (sites Mover) if:(< 0 (count ... | ###Description
2x6 board with a store on either end. Four counters in each hole. Players take turns sowing in an anti-clockwise direction from one of the holes in their row. Counters are captured when the final counter of a sowing is dropped into a hole in the opponent's row containing one or two counters, making it co... |
2x8 and two stores. Five counters per hole. On each player's first move, they sow three counters into the first hole and two into the second hole. After this, sowing proceeds as usual, with one counter in each hole. Sowing may occur in either direction. When the final counter lands in an occupied hole, the contents of ... | (game "Uthi" (players 2) (equipment {(mancalaBoard 2 8 {(track "TrackCW" "8,W,N,E" loop:True) (track "TrackCCW" "1,E,N,W" loop:True)}) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 5 to:(sites Track))) phases:{(phase ... | ###Description
2x8 and two stores. Five counters per hole. On each player's first move, they sow three counters into the first hole and two into the second hole. After this, sowing proceeds as usual, with one counter in each hole. Sowing may occur in either direction. When the final counter lands in an occupied hole, t... |
2x6 board. Five counters in each hole. Sowing occurs from any hole in the player's row in a clockwise direction. If the final counter lands into an empty hole, it is captured. If there is an unbroken line of holes behind it also having single counters, these are also captured. The player who captures the most counters ... | (game "Vai Lung Thlan" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 5 to:(sites Track))) (play (move Select (from (sites Mover) if:(< 0 (count at:(from)))) (then... | ###Description
2x6 board. Five counters in each hole. Sowing occurs from any hole in the player's row in a clockwise direction. If the final counter lands into an empty hole, it is captured. If there is an unbroken line of holes behind it also having single counters, these are also captured. The player who captures the... |
2x6 board. Three counters per hole. Sowing occurs in an anti-clockwise direction when starting from the right three holes of a player's row, or in a clockwise direction when starting from the player's left three holes. When the final counter falls into an occupied hole, these are picked up and sowing continues, except ... | (game "Wa'ache Waledat" (players 2) (equipment {(mancalaBoard 2 6 store:None {(track "TrackCCW" "0,E,N,W" loop:True) (track "TrackCW" "5,W,N,E" loop:True)}) (piece "Seed" Shared) (regions "Home" P1 (sites Bottom)) (regions "Home" P2 (sites Top)) (regions "RightHome" P1 (intersection (expand (sites Right) steps:2) (site... | ###Description
2x6 board. Three counters per hole. Sowing occurs in an anti-clockwise direction when starting from the right three holes of a player's row, or in a clockwise direction when starting from the player's left three holes. When the final counter falls into an occupied hole, these are picked up and sowing con... |
2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes in their row. If the last counter falls into a hole with counters, the coun... | (game "Walak-Pussa" (players 2) (equipment {(mancalaBoard 2 7 {(track "TrackCCW" "1,E,N,W" loop:True) (track "TrackCW" "7,W,N,E" loop:True)}) (piece "Seed" Shared) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start {(set Count 4 to:(sites Track)) (set Rem... | ###Description
2x7 board with two stores. Four counters in each hole. Sowing occurs in either a clockwise or anti-clockwise direction; the first player chooses the direction and all subsequent moves are made in that direction. Players sow beginning from holes in their row. If the last counter falls into a hole with cou... |
2x6 board with two stores. Four counters in each hole. Players alternate turns sowing from one of the holes on their side of the board in an anticlockwise direction. When a counter lands in one of the opponent's holes, making it contain six counters, those counters are captured. The player who captures the most counter... | (game "Wari" (players 2) (equipment {(mancalaBoard 2 6 {(track "Track" "1,E,N,W" loop:True)}) (piece "Seed" Shared) (hand Each) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (sites Mover) if:(>... | ###Description
2x6 board with two stores. Four counters in each hole. Players alternate turns sowing from one of the holes on their side of the board in an anticlockwise direction. When a counter lands in one of the opponent's holes, making it contain six counters, those counters are captured. The player who captures t... |
Two rows of six holes with two stores. Each player owns the store to their right. Four counters in each hole. Sowing occurs from any hole in the player's row in an anti-clockwise direction. Sowing includes the player's store but not the opponent's. When the final counter lands into the player's store, they play again. ... | (game "Waurie" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "0,ESE,E,ENE,WNW,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 LastSite) (pair P2 FirstSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(union (sites P1) (sites P2)))) (play (move Select (from (site... | ###Description
Two rows of six holes with two stores. Each player owns the store to their right. Four counters in each hole. Sowing occurs from any hole in the player's row in an anti-clockwise direction. Sowing includes the player's store but not the opponent's. When the final counter lands into the player's store, th... |
Two rows of six holes with two stores. Four counters in each hole. Players sow in an anti-clockwise direction from a hole in their row. Sowing ends when the last counter falls into a hole, making it contain four counters, which are taken. Sowing also ends when the last counter falls into an empty hole. Sowing continues... | (game "Whyo" (players 2) (equipment {(mancalaBoard 2 6 (track "TrackCCW" "1,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (map {(pair P1 FirstSite) (pair P2 LastSite)})}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(l... | ###Description
Two rows of six holes with two stores. Four counters in each hole. Players sow in an anti-clockwise direction from a hole in their row. Sowing ends when the last counter falls into a hole, making it contain four counters, which are taken. Sowing also ends when the last counter falls into an empty hole. S... |
2x6 board. Six counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a clockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of the board, the o... | (game "Woli" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "5,W,N,E" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 6 to:(sites Track))) (play (if (is Proposed "End") (or (move Vote "End") (move Vote "No")) (or (if (is ... | ###Description
2x6 board. Six counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a clockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of t... |
Counters are placed in piles: two rows of four piles. Six counters in each pile. A player sows from any of the piles in the player's row in an anti-clockwise direction. Any pile which contains 2, 4, or 6 counters is captured. The player with the most counters captured wins. | (game "Wore" (players 2) (equipment {(mancalaBoard 2 4 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 6 to:(sites Track))) (play (move Select (from (sites Mover) if:(< 0 (count at:(from)))) (then (sow if:(... | ###Description
Counters are placed in piles: two rows of four piles. Six counters in each pile. A player sows from any of the piles in the player's row in an anti-clockwise direction. Any pile which contains 2, 4, or 6 counters is captured. The player with the most counters captured wins.
###Ludii
(game "Wore" (player... |
2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction, beginning from any hole in the player's row. When the final counter lands in a hole in the opponent's row containing three (four counting the last counter dropped into it), these are taken. In addition, the contents of any hole in the ... | (game "Wouri" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (do (move Select (from (if (is Prev Mover) (sites {(last To afterConsequenc... | ###Description
2x6 board. Four counters in each hole. Sowing occurs in an anti-clockwise direction, beginning from any hole in the player's row. When the final counter lands in a hole in the opponent's row containing three (four counting the last counter dropped into it), these are taken. In addition, the contents of a... |
2x6 board with two stores. Four counters in each hole. Sowing occurs in a clockwise direction. When the final counter of a sowing lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole in the player's own row, the contents of the hole opposite it in the oppone... | (game "Yovodi" (players 2) (equipment {(mancalaBoard 2 6 (track "Track" "6,W,N,E" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 FirstSite) (pair P2 LastSite)}) (piece "Seed" Shared)}) (rules (start (set Count 4 to:(sites Track))) (play (move Select (from (if (is Prev Mover) (sites {(la... | ###Description
2x6 board with two stores. Four counters in each hole. Sowing occurs in a clockwise direction. When the final counter of a sowing lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole in the player's own row, the contents of the hole opposite i... |
2x6 board. Four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circuit of the boar... | (game "Yovodji" (players 2) (equipment {(mancalaBoard 2 6 store:None (track "Track" "0,E,N,W" loop:True)) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "Seed" Shared) (hand Each)}) (rules (start (set Count 4 to:(sites Track))) (play (if (is Proposed "End") (or (move Vote "End") (move Vote "No")) (or (if (... | ###Description
2x6 board. Four counters in each hole. A player picks up all of the counters in one of the holes in their row and sows them one-by-one in a counterclockwise direction in consecutive holes from the hole the pieces originated. The starting hole is always left empty, even if a player sows in a complete circ... |
2x5 board, with two stores. Five counters in each hole, with a large stone normally in each store, but which may be placed in any of the player's holes to start. The player owns the store to their right. Sowing proceeds in either direction, the first player chooses which and all sowing for the rest of the game proceeds... | (game "Yucebao" (players 2) (equipment {(mancalaBoard 2 5 largeStack:True {(track "TrackCCW" "0,1,E,11,10,W" loop:True) (track "TrackCW" "11,5,W,0,6,E" loop:True)}) (piece "Seed" Shared) (piece "Ball" P1) (piece "Ball" P2) (hand Each size:2) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (map {(pair P1 LastSite) ... | ###Description
2x5 board, with two stores. Five counters in each hole, with a large stone normally in each store, but which may be placed in any of the player's holes to start. The player owns the store to their right. Sowing proceeds in either direction, the first player chooses which and all sowing for the rest of th... |
Played on a 10x10 board. Each player has four Amazons (chess queens), with other pieces used as arrows. Two things happen on a turn: an amazon moves like a Chess queen, but cannot cross or enter a space occupied by another amazon or arrow. Then, it shoots an arrow to any space on the board that is along the path of a q... | (game "Amazons" (players 2) (equipment {(board (square 10)) (piece "Queen" Each (move Slide (then (moveAgain)))) (piece "Dot" Neutral)}) (rules (start {(place "Queen1" {"A4" "D1" "G1" "J4"}) (place "Queen2" {"A7" "D10" "G10" "J7"})}) (play (if (is Even (count Moves)) (forEach Piece) (move Shoot (piece "Dot0")))) (end (... | ###Description
Played on a 10x10 board. Each player has four Amazons (chess queens), with other pieces used as arrows. Two things happen on a turn: an amazon moves like a Chess queen, but cannot cross or enter a space occupied by another amazon or arrow. Then, it shoots an arrow to any space on the board that is along ... |
Each turn a player places a stone of their color on an empty hex. The placement is subject to the following restriction: After your placement you may not have a group containing more stones than the number of groups you have on the board. The first player unable to place a stone loses the game. A size 5 board is curren... | (game "Bamboo" (players 2) (equipment {(board (hex 5)) (piece "Disc" Each) (piece "Disc" Neutral)}) (rules (play (do (move Add (to (sites Empty))) ifAfterwards:(<= (max (results from:(sites Occupied by:Mover) to:1 (* 1 (size Group at:(from))))) (count Groups if:(= (who at:(to)) (mover)))))) (end (if (no Moves Next) (re... | ###Description
Each turn a player places a stone of their color on an empty hex. The placement is subject to the following restriction: After your placement you may not have a group containing more stones than the number of groups you have on the board. The first player unable to place a stone loses the game. A size 5 ... |
The 32 pieces are shuffled and randomly allocated face-down to squares on the board. The first player turns up a piece to begin the game. The color of that first uncovered piece is the color he or she will play in the game. The second player then makes a move, and the two alternate until the game is finished. There are... | (game "Banqi" (players 2) (equipment {(board (rectangle 4 8)) (piece "Jiang" Each (move Step Orthogonal (to if:(or (is Empty (to)) (and {(not (is Hidden What at:(to) to:Mover)) (is Enemy (who at:(to))) (or (and (= (what at:(from)) (id "Zu" Mover)) (= (what at:(to)) (id "Jiang" Next))) (and (>= (value Piece at:(from)) (... | ###Description
The 32 pieces are shuffled and randomly allocated face-down to squares on the board. The first player turns up a piece to begin the game. The color of that first uncovered piece is the color he or she will play in the game. The second player then makes a move, and the two alternate until the game is fini... |
Played on a hexagonal board with five spaces per side. Players take turns placing stones on an empty space. The stone must be adjacent to the last stone played but cannot be adjacent to any other. The last player to be able to make a legal move wins. | (game "Blue Nile" (players 2) (equipment {(board (hex 5)) (piece "Marker" Neutral)}) (rules phases:{(phase "start" P1 (play (move Add (piece (id "Marker0")) (to (sites Empty)))) (nextPhase "play")) (phase "play" (play (move Add (piece "Marker0") (to (sites Around (last To) if:(and (is Empty (to)) (= (count Sites in:(di... | ###Description
Played on a hexagonal board with five spaces per side. Players take turns placing stones on an empty space. The stone must be adjacent to the last stone played but cannot be adjacent to any other. The last player to be able to make a legal move wins.
###Ludii
(game "Blue Nile" (players 2) (equipment {(b... |
Board starts empty. Place on an empty location, unless it is next to more of your own pieces. Passing is not allowed. You lose if at the end of your turn, one of your stones is surrounded. Hex N / N-1 Grid Order 4 board | (game "Claustro" (players 2) (equipment {(board (tri Limping (- 4 1)) use:Vertex) (piece "Ball" P1) (piece "Ball" P2)}) (rules (start (set Score Each 0)) (play (move Add (piece (mover)) (to (sites Empty) if:(<= 0 (- (count Pieces Next in:(sites Around (to) Orthogonal)) (count Pieces Mover in:(sites Around (to) Orthogon... | ###Description
Board starts empty. Place on an empty location, unless it is next to more of your own pieces. Passing is not allowed. You lose if at the end of your turn, one of your stones is surrounded. Hex N / N-1 Grid Order 4 board
###Ludii
(game "Claustro" (players 2) (equipment {(board (tri Limping (- 4 1)) use:V... |
The board is a square with diagonals drawn, with the bottom side of the square marked with an X. Two pieces per player, which begin on opposite corners of the square, one player on the side with the X and the other to the opposite side. Players alternate turns moving one of their pieces along the lines of the board to ... | (game "Co Chan Cho" (players 2) (equipment {(board (square 2 diagonals:Solid) use:Vertex) (piece "Disc" Each (move Step (to if:(and {(or {(and (!= (from) (coord "A1")) (!= (from) (coord "C1"))) (and (= (from) (coord "C1")) (!= (to) (coord "A1"))) (and (= (from) (coord "A1")) (!= (to) (coord "C1")))}) (is Empty (to))}))... | ###Description
The board is a square with diagonals drawn, with the bottom side of the square marked with an X. Two pieces per player, which begin on opposite corners of the square, one player on the side with the X and the other to the opposite side. Players alternate turns moving one of their pieces along the lines o... |
The game is played on a sheet of graph paper, with any set of designs traced out. It is most commonly played on rectangular board like a 6×6 square. Two players have a collection of dominoes which they place on the grid in turn. A player can place a domino either horizontally or vertically. Contrary to the related game... | (game "Cram" (players 2) (equipment {(board (rectangle 6 6)) (tile "Tile" P1 {F} numSides:4) (tile "Tile" P2 {F} numSides:4)}) (rules (play (or (move Add (piece (mover) state:0) (to (sites Empty))) (move Add (piece (mover) state:1) (to (sites Empty))))) (end (if (no Moves Next) (result Next Loss))))) | ###Description
The game is played on a sheet of graph paper, with any set of designs traced out. It is most commonly played on rectangular board like a 6×6 square. Two players have a collection of dominoes which they place on the grid in turn. A player can place a domino either horizontally or vertically. Contrary to t... |
A square, with diagonals, but one side of the square has been removed. Two pieces per player. Players alternate turns placing a piece on an empty spot on the board. When the pieces are placed, players alternate turns moving one of their pieces to an empty adjacent spot along the lines. The player who blocks the other f... | (game "Do Guti" (players 2) (equipment {(board (add (remove (rectangle 3 3 diagonals:Alternating) vertices:{1 3 5 7}) edges:{{3 0} {0 1} {1 4}}) use:Vertex) (hand Each) (piece "Disc" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Disc" "Hand" count:2)) phases:{(phase "Placement" (play (move (from (ha... | ###Description
A square, with diagonals, but one side of the square has been removed. Two pieces per player. Players alternate turns placing a piece on an empty spot on the board. When the pieces are placed, players alternate turns moving one of their pieces to an empty adjacent spot along the lines. The player who blo... |
On your turn you move one of your pieces one step onto an empty cell in one of the three forwards directions. Black's pieces move towards the bottom of the board, while White's pieces move towards the top. If, at the beginning of your turn, none of your pieces can move, you win. | (game "Dodo" (players {(player N) (player S)}) (equipment {(board (rotate 30 (hex 4))) (piece "Disc" Each (move Step Forwards (to if:(is Empty (to)))))}) (rules (start {(place "Disc1" {0 1 2 3 4 5 6 7 9 10 11 15 16}) (place "Disc2" {20 21 25 26 27 29 30 31 32 33 34 35 36})}) (play (forEach Piece)) (end (if (no Moves Mo... | ###Description
On your turn you move one of your pieces one step onto an empty cell in one of the three forwards directions. Black's pieces move towards the bottom of the board, while White's pieces move towards the top. If, at the beginning of your turn, none of your pieces can move, you win.
###Ludii
(game "Dodo" (p... |
Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. The first player who cannot move loses. The board has 6 rows. The board has 6 columns. The Last player to play wins. | (game "Domineering" (players 2) (equipment {(board (rectangle 6 6)) (tile "Horz" P1 {R F} numSides:4) (tile "Vert" P2 {F} numSides:4)}) (rules (play (move Add (piece (mover) state:0) (to (sites Empty)))) (end (if (no Moves Next) (result Next Loss))))) | ###Description
Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. The first player who cannot move loses. The board has 6 rows. The board has 6 columns. The Last player to play wins.
###Ludii... |
A circle, with four points equally spaced along the circumference, as well as a point in the center. A diameter is drawn between two of the outer points and through the center. Two players. Two pieces per player. Players alternate turns placing a piece on the board. When all of the pieces are placed, players alternate ... | (game "Dorvon Cag" (players 2) (equipment {(board (remove (concentric {1 4}) edges:{{1 0} {0 3}}) use:Vertex) (hand Each) (piece "Disc" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Disc" "Hand" count:2)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase ... | ###Description
A circle, with four points equally spaced along the circumference, as well as a point in the center. A diameter is drawn between two of the outer points and through the center. Two players. Two pieces per player. Players alternate turns placing a piece on the board. When all of the pieces are placed, pla... |
Use Options to select a board size. Goal: Be the last to play. Then the first player (Maroon) places a stone, after which the players alternate, taking up to two moves per turn. To move, either: 1. Add a stone to an empty space that is not in line-of-sight of any opponent's stone. -Or, 2. Slide a stone along a straight... | (game "Epoxy" (players 2) (equipment {(board (dual (remove (hex 4 5) cells:{0 1 15 20 25 32 36 39 44})) use:Vertex) (piece "Ball" Each (move Slide))}) (rules (start (set Score Each 0)) (play (or {(move Add (piece (mover)) (to (difference (sites Empty) (sites (results from:(sites Occupied by:Next) to:(sites LineOfSight ... | ###Description
Use Options to select a board size. Goal: Be the last to play. Then the first player (Maroon) places a stone, after which the players alternate, taking up to two moves per turn. To move, either: 1. Add a stone to an empty space that is not in line-of-sight of any opponent's stone. -Or, 2. Slide a stone a... |
TURN - On each turn, each player drops a neutral stone on an empty cell provided that it does not share the same row, column or diagonal with all the stones already on board. GOAL - Wins the last player to move | (game "First Attack" (players 2) (equipment {(board (square 8)) (piece "Ball" Shared)}) (rules (play (move Add (piece "Ball") (to (sites Empty) if:(all Sites (sites Direction from:(to) Adjacent) if:(is Empty (site)))))) (end (if (no Moves Next) (result Mover Win))))) | ###Description
TURN - On each turn, each player drops a neutral stone on an empty cell provided that it does not share the same row, column or diagonal with all the stones already on board. GOAL - Wins the last player to move
###Ludii
(game "First Attack" (players 2) (equipment {(board (square 8)) (piece "Ball" Shared... |
MOVEMENT - A stone must move as far as it can (no jumps) in a forward direction (orthogonal or diagonal). - At the first move, a player may choose any of his stones to move. - After that, a player must move a stone that is adjacent to the last moved enemy stone. If that is not possible, the player may choose any unbloc... | (game "Forge" (players {(player N) (player S)}) (equipment {(board (rectangle 8 6) use:Vertex) (piece "Ball" Each (move Slide (directions Forwards of:All)))}) (rules (start {(place "Ball1" (expand (sites Bottom))) (place "Ball2" (expand (sites Top)))}) phases:{(phase "Opening" (play (forEach Piece)) (nextPhase "Main"))... | ###Description
MOVEMENT - A stone must move as far as it can (no jumps) in a forward direction (orthogonal or diagonal). - At the first move, a player may choose any of his stones to move. - After that, a player must move a stone that is adjacent to the last moved enemy stone. If that is not possible, the player may ch... |
One player has three dwarfs and the other has one giant. Firstly, the giant is placed on one of the top sites. After this first move of the giant, it is the dwarfs' move. Each piece can move between the different sites only if they are connected by an edge. The dwarfs can move only forwards or sideways, the giant can m... | (game "Game of Dwarfs" (players {(player S) (player N)}) (equipment {(board (add (remove (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) vertices:{3 7 1}) edges:{{0 1} {4 5} {2 7} {0 4}}) use:Vertex) (piece "Foot" P1 (move Step Ad... | ###Description
One player has three dwarfs and the other has one giant. Firstly, the giant is placed on one of the top sites. After this first move of the giant, it is the dwarfs' move. Each piece can move between the different sites only if they are connected by an edge. The dwarfs can move only forwards or sideways, ... |
The first player begins the game by placing a stone anywhere on the board. Then, starting with the second player, players take turns placing a stone orthogonally adjacent to exactly one enemy stone and no friendly stones. | (game "Gopher" (players 2) (equipment {(board (hex 6)) (piece "Disc" Each)}) (rules (play (if (= 0 (count Moves)) (move Add (to (sites Empty))) (move Add (to (sites Empty) if:(and (= 0 (count Sites in:(sites Around (to) Own))) (= 1 (count Sites in:(sites Around (to) Enemy)))))))) (end (if (no Moves Next) (result Next L... | ###Description
The first player begins the game by placing a stone anywhere on the board. Then, starting with the second player, players take turns placing a stone orthogonally adjacent to exactly one enemy stone and no friendly stones.
###Ludii
(game "Gopher" (players 2) (equipment {(board (hex 6)) (piece "Disc" Each... |
Three vertical lines, and two horizontal lines intersecting them along their top end points and their midpoints. The ends of the lines which are not connected to one another are the calves' pens. Three pieces per player, one playing as calves (black), and the other as guardians (white), arranged on the intersections of... | (game "Gurvan Xudag" (players 2) (equipment {(board (remove (square 3) edges:{{0 1} {1 2}}) use:Vertex) (piece "Human" P1 (move Step (to if:(is Empty (to))))) (piece "Cow" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Human1" (sites Left)) (place "Cow2" (sites Right))}) (play (forEach Piece)) (end {(... | ###Description
Three vertical lines, and two horizontal lines intersecting them along their top end points and their midpoints. The ends of the lines which are not connected to one another are the calves' pens. Three pieces per player, one playing as calves (black), and the other as guardians (white), arranged on the i... |
Movement is the same as regular amazons. You can move or shoot as many spaces as you want in any orthogonal or diagonal direction. With a hex board you have 6 orthogonal lines of movement (green) as well as 6 diagonal lines of movement (blue). Like in the original, Amazons still cannot move or shoot through other arrow... | (game "Hex Amazons" (players 2) (equipment {(board (hex 7)) (piece "Queen" Each (or (move Slide) (move Slide Diagonal (between if:(is Empty (between))) (to if:(and (is Empty (to)) (= 2 (count Sites in:(forEach (intersection (sites Incident Cell of:Cell at:(if (!= (between) -1) (between) (from))) (sites Incident Cell of... | ###Description
Movement is the same as regular amazons. You can move or shoot as many spaces as you want in any orthogonal or diagonal direction. With a hex board you have 6 orthogonal lines of movement (green) as well as 6 diagonal lines of movement (blue). Like in the original, Amazons still cannot move or shoot thro... |
Each player has three pieces. Players take turns moving a piece to an empty dot. Players cannot return to their starting three dots. Pieces that move into the opponent’s starting three dots cannot exit them. A player wins by blocking the other player from being able to move. | (game "Ho-Bag Gonu" (players 2) (equipment {(board (add (merge {(rectangle 1 3) (shift 1 1 (scale 0.5 (concentric {1 4}))) (shift 0 2 (rectangle 1 3))}) edges:{{5 1} {9 7}}) use:Vertex) (piece "Disc" Each (move Step (to if:(or (and {(is In (from) (sites Next)) (is In (to) (sites Next)) (is Empty (to))}) (and (not (is I... | ###Description
Each player has three pieces. Players take turns moving a piece to an empty dot. Players cannot return to their starting three dots. Pieces that move into the opponent’s starting three dots cannot exit them. A player wins by blocking the other player from being able to move.
###Ludii
(game "Ho-Bag Gonu"... |
Each player has a pawn, that can move to any neighboring cell. After moving, the player places a block on the board to try to block the opponent's pawn. First player who cannot move loses. The game is played on a 7x7 board. | (game "Isolation" (players 2) (equipment {(board (rectangle 7 7)) (piece "Pawn" Each (move Step (to if:(is Empty (to))) (then (moveAgain)))) (piece "Square" Neutral)}) (rules (start {(place "Pawn1" {"A4"}) (place "Pawn2" {"G4"})}) (play (if (is Even (count Moves)) (forEach Piece) (move Add (piece "Square0") (to (sites ... | ###Description
Each player has a pawn, that can move to any neighboring cell. After moving, the player places a block on the board to try to block the opponent's pawn. First player who cannot move loses. The game is played on a 7x7 board.
###Ludii
(game "Isolation" (players 2) (equipment {(board (rectangle 7 7)) (piec... |
3x3 intersecting lines, with triangles extending on opposite ends of the large square and the central line extending to the apices. One player plays as three notched sticks, called hares, and the other as three sharp sticks, known as the hounds. Players alternate turns placing a piece on the board. When the players hav... | (game "Janes Soppi (Symmetrical)" (players 2) (equipment {(board (remove (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) edges:{{6 4} {4 2} {0 4} {4 8}}) use:Vertex) (hand Each) (piece "Hound" P1 (move Step (to if:(is Empty (to))))) (piece "H... | ###Description
3x3 intersecting lines, with triangles extending on opposite ends of the large square and the central line extending to the apices. One player plays as three notched sticks, called hares, and the other as three sharp sticks, known as the hounds. Players alternate turns placing a piece on the board. When ... |
OBJECT OF THE GAME The last player to make a move wins. FRIENDLY AND ENEMY CONNECTIONS A connection, i.e. an orthogonal adjacency between two checkers, is friendly if the two checkers are the same color and enemy if the two checkers are oppositely colored. CHECKER VALUE A checker’s value is its number of friendly conne... | (game "Jostle" (players 2) (equipment {(board (square 10)) (piece "Marker" Each (move Step Orthogonal (to if:(and (is Empty (to)) (< (+ (results from:(sites {(from)}) to:(sites Around (from) Orthogonal) (if (= (from) (to)) 0 (if (is Friend (who at:(to))) 1 (if (is Enemy (who at:(to))) -1 0))))) (+ (results from:(sites ... | ###Description
OBJECT OF THE GAME The last player to make a move wins. FRIENDLY AND ENEMY CONNECTIONS A connection, i.e. an orthogonal adjacency between two checkers, is friendly if the two checkers are the same color and enemy if the two checkers are oppositely colored. CHECKER VALUE A checker’s value is its number of... |
Played on a board of 4x4 squares. Each player controls a 3x2 L-shaped piece, and there are two 1x1 pieces which either player can manipulate. On a turn, a player moves the L piece to a new available position, and then has the option to move one of the 1x1 pieces. When a player cannot move their L piece, they lose. | (game "L Game" (players 2) (equipment {(board (square 4)) (piece "Dot" Neutral) (tile "L" Each {{L F R F F} {R F L F F}})}) (rules (start {(place "Dot0" {"A4" "D1"}) (place "L1" coord:"C1" state:0) (place "L2" coord:"B4" state:2)}) (play (if (is Prev Mover) (or (move Pass) (move (from (sites Occupied by:Neutral)) (to (... | ###Description
Played on a board of 4x4 squares. Each player controls a 3x2 L-shaped piece, and there are two 1x1 pieces which either player can manipulate. On a turn, a player moves the L piece to a new available position, and then has the option to move one of the 1x1 pieces. When a player cannot move their L piece, ... |
TURNS - At each turn, each player slides (vertically or horizontally) a stone into the only empty cell. GOAL - Wins the player who made the last move. | (game "Lewthwaite's Game" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Ball" Each (move Slide))}) (rules (start {(place "Ball1" (sites Phase 1)) (place "Ball2" (difference (sites Phase 0) (sites Centre)))}) (play (forEach Piece)) (end (if (no Moves Next) (result Mover Win))))) | ###Description
TURNS - At each turn, each player slides (vertically or horizontally) a stone into the only empty cell. GOAL - Wins the player who made the last move.
###Ludii
(game "Lewthwaite's Game" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Ball" Each (move Slide))}) (rules (start {(place "Ball1"... |
Players move their pieces to an adjacent empty point. The goal is to block the other player from being able to move. | (game "Madelinette" (players 2) (equipment {(board (add (remove (rectangle 3 3 diagonals:Alternating) vertices:{7 1}) edges:{{0 1}}) use:Vertex) (piece "Counter" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Counter1" (sites {"A1" "C2" "A3"})) (place "Counter2" (sites {"C1" "A2" "C3"}))}) (play (fo... | ###Description
Players move their pieces to an adjacent empty point. The goal is to block the other player from being able to move.
###Ludii
(game "Madelinette" (players 2) (equipment {(board (add (remove (rectangle 3 3 diagonals:Alternating) vertices:{7 1}) edges:{{0 1}}) use:Vertex) (piece "Counter" Each (move Step ... |
Play begins with the pieces on the kewai, each player on half of the circle. Players move by moving one piece to an empty adjacent space. Players can only move to the putahi when the piece being moved is next to an opponent's piece. The player that blocks the other from moving is the winner. The game is played on a whe... | (game "Mu Torere" (players 2) (equipment {(board (concentric {1 8}) use:Vertex) (piece "Marker" Each (move Step (to if:(and (is Empty (to)) (or (not (= (to) (centrePoint))) (is Related Adjacent (from) (sites Occupied by:Next)))))))}) (rules (start {(place "Marker1" {1 2 3 8}) (place "Marker2" {4 5 6 7})}) (play (forEac... | ###Description
Play begins with the pieces on the kewai, each player on half of the circle. Players move by moving one piece to an empty adjacent space. Players can only move to the putahi when the piece being moved is next to an opponent's piece. The player that blocks the other from moving is the winner. The game is ... |
Black plays first, then turns alternate. On his turn, a player must place a stone of his color on an empty point of the board. At the end of a turn, all groups on the board (both friendly and enemy) must have at least one liberty. Otherwise the player's move is illegal. Whoever can't make a move on his turn loses. The ... | (game "NoGo" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Marker" Each)}) (rules (play (do (move Add (to (sites Empty))) ifAfterwards:(and (> (count Liberties Orthogonal) 0) (not (can Move (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))))))))) (... | ###Description
Black plays first, then turns alternate. On his turn, a player must place a stone of his color on an empty point of the board. At the end of a turn, all groups on the board (both friendly and enemy) must have at least one liberty. Otherwise the player's move is illegal. Whoever can't make a move on his t... |
The board is a square, with the diagonals drawn. A circle is drawn around the midpoint of the top side of the square. Two pieces per player, the pieces for one player on the top corners and the other on the remaining corners. Players alternate turns moving along the lines on the board, the player on the top corners mov... | (game "Oumoul Kono" (players 2) (equipment {(board (square 2 diagonals:Solid) use:Vertex) (piece "Disc" Each (move Step (to if:(and {(or {(and (!= (from) (coord "A3")) (!= (from) (coord "C3"))) (and (= (from) (coord "C3")) (!= (to) (coord "A3"))) (and (= (from) (coord "A3")) (!= (to) (coord "C3")))}) (is Empty (to))}))... | ###Description
The board is a square, with the diagonals drawn. A circle is drawn around the midpoint of the top side of the square. Two pieces per player, the pieces for one player on the top corners and the other on the remaining corners. Players alternate turns moving along the lines on the board, the player on the ... |
Overflow is played on a checkered board initially filled with neutral stackable pieces, one per square. The dark squares make up the house of the Dark player, and the light squares make up the house of the Light player. The goal is to empty your opponent's house. There are two types of moves in Overflow, both of which ... | (game "Overflow" (players 2) (equipment {(board (square 6)) (piece "Disc" P1)}) (rules (start {(place "Disc1" (sites Board)) (set Score P1 (count Sites in:(sites Phase 1))) (set Score P2 (count Sites in:(sites Phase 0)))}) (play (do (or (move Select (from (sites Occupied by:P1)) (to (sites Around (from) NotEmpty) if:(a... | ###Description
Overflow is played on a checkered board initially filled with neutral stackable pieces, one per square. The dark squares make up the house of the Dark player, and the light squares make up the house of the Light player. The goal is to empty your opponent's house. There are two types of moves in Overflow,... |
Players take turns placing one of their stones on an empty square. It is not legal to place orthogonally adjacent to only enemy stones and it is not legal to place orthogonally adjacent to more than 1 friendly stone. All other placements onto empty squares are legal. Put differently: You may place adjacent to no stone ... | (game "Pathway" (players 2) (equipment {(board (square 6)) (piece "Disc" Each)}) (rules (play (move Add (to (sites Empty) if:(or (all Sites (sites Around (to) Orthogonal) if:(is Empty (site))) (= 1 (count Sites in:(sites Around (to) Own Orthogonal))))))) (end (if (no Moves Next) (result Next Win))))) | ###Description
Players take turns placing one of their stones on an empty square. It is not legal to place orthogonally adjacent to only enemy stones and it is not legal to place orthogonally adjacent to more than 1 friendly stone. All other placements onto empty squares are legal. Put differently: You may place adjace... |
Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. The first player who cannot move loses. The game is played by 2 players The board has 6 rows. The board has 10 columns. The Last player to pl... | (game "Pentomino" (players 2) (equipment {(board (rectangle 6 10)) (tile "Z" Shared {F R F F L F}) (tile "Y" Shared {F R F R R F R F F}) (tile "X" Shared {F L F L L F F L L F R F}) (tile "W" Shared {F L F R F L F}) (tile "V" Shared {F F R F F}) (tile "U" Shared {F L F F L F}) (tile "T" Shared {F F R F R R F F}) (tile "... | ###Description
Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. The first player who cannot move loses. The game is played by 2 players The board has 6 rows. The board has 10 columns. The La... |
Pieces begin on opposite sides of the square. Players take turns moving the piece to an empty spot either orthogonally or diagonally, but one orthogonal direction is forbidden. The player who blocks the other player from being able to move wins. The piece are already placed on the board. | (game "Pong Hau K'i" (players 2) (equipment {(board (add (remove (rectangle 3 3 diagonals:Alternating) vertices:{1 3 5 7}) edges:{{3 0} {0 1} {1 4}}) use:Vertex) (hand Each) (piece "Disc" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Disc1" {"A3" "C3"}) (place "Disc2" {"A1" "C1"})}) (play (forEach ... | ###Description
Pieces begin on opposite sides of the square. Players take turns moving the piece to an empty spot either orthogonally or diagonally, but one orthogonal direction is forbidden. The player who blocks the other player from being able to move wins. The piece are already placed on the board.
###Ludii
(game ... |
Play begins with the supply of pieces (30 of each colour) randomly distributed on the board, so each cell contains only one stone and there is one free space left. This free space can be anywhere except the centre space. Each player has an allocated colour. Before the game starts, Black can swap the positions of any tw... | (game "Quantum Leap" (players 2) (equipment {(board (hex 5)) (piece "Marker" Each (move Hop Orthogonal (between (exact (- (count Sites in:(sites Around (from) Orthogonal if:(is Friend (who at:(to))))) 1)) if:True) (to if:(is Enemy (who at:(to))) (apply (remove (to))))))}) (rules (start {(place "Marker2" (centrePoint)) ... | ###Description
Play begins with the supply of pieces (30 of each colour) randomly distributed on the board, so each cell contains only one stone and there is one free space left. This free space can be anywhere except the centre space. Each player has an allocated colour. Before the game starts, Black can swap the posi... |
First, the giant takes place on one of the top sites. Centre site in the opening move for the giant is not allowed. In any subsequent moves, the giant is allowed to enter the centre. The Giant piece can step to an empty site, the dwarves can step only forward to the top of the board. The giant wins if it reaches the bo... | (game "Ratio" (players {(player S) (player N)}) (equipment {(board (add (remove (merge {(rectangle 3 3 diagonals:Alternating) (shift 0 2 (wedge 2)) (shift 0 -1 (rotate 180 (wedge 2)))}) vertices:{3 5 1}) edges:{{0 3} {1 5} {2 7} {0 1}}) use:Vertex) (piece "Foot" P1 (move Step Adjacent (to if:(and (if (= 1 (count Turns)... | ###Description
First, the giant takes place on one of the top sites. Centre site in the opening move for the giant is not allowed. In any subsequent moves, the giant is allowed to enter the centre. The Giant piece can step to an empty site, the dwarves can step only forward to the top of the board. The giant wins if it... |
Each player has a pawn, that can move to any neighboring cell. After moving, the player places a block to the cell he came from. First player who cannot move loses. The game is played on a 7x7 board. | (game "Snailtrail" (players 2) (equipment {(board (rectangle 7 7)) (piece "Pawn" Each (move Step (to if:(is Empty (to))) (then (moveAgain)))) (piece "Square" Neutral)}) (rules (start {(place "Pawn1" {"A1"}) (place "Pawn2" {"G7"})}) (play (if (is Even (count Moves)) (forEach Piece) (move Add (piece "Square0") (to (last ... | ###Description
Each player has a pawn, that can move to any neighboring cell. After moving, the player places a block to the cell he came from. First player who cannot move loses. The game is played on a 7x7 board.
###Ludii
(game "Snailtrail" (players 2) (equipment {(board (rectangle 7 7)) (piece "Pawn" Each (move Ste... |
Two players, black and white, take turns dropping pieces onto empty squares (that are not orthogonally adjacent to another enemy's piece) until no more moves are available. The last player to make a move wins the game. | (game "Snort" (players 2) (equipment {(board (square 8)) (piece "Cat" P1) (piece "Dog" P2)}) (rules (play (move Add (to (difference (sites Empty) (sites Around (sites Occupied by:Next) Orthogonal))))) (end (if (no Moves Next) (result P1 Win))))) | ###Description
Two players, black and white, take turns dropping pieces onto empty squares (that are not orthogonally adjacent to another enemy's piece) until no more moves are available. The last player to make a move wins the game.
###Ludii
(game "Snort" (players 2) (equipment {(board (square 8)) (piece "Cat" P1) (p... |
Player 1 marks a cell. Then Players take turns marking any unmarked cell with exactly one marked neighbour. Player who can't move loses. | (game "Snowpaque" (players 2) (equipment {(board (hex 5)) (piece "Marker" Neutral)}) (rules phases:{(phase "start" P1 (play (move Add (piece (id "Marker0")) (to (sites Empty)))) (nextPhase "play")) (phase "play" (play (move Add (piece "Marker0") (to (sites Empty) if:(= (count Sites in:(sites Around (to) Orthogonal if:(... | ###Description
Player 1 marks a cell. Then Players take turns marking any unmarked cell with exactly one marked neighbour. Player who can't move loses.
###Ludii
(game "Snowpaque" (players 2) (equipment {(board (hex 5)) (piece "Marker" Neutral)}) (rules phases:{(phase "start" P1 (play (move Add (piece (id "Marker0")) (... |
Players take turns marking any unmarked cell with no marked neighbour. Player who can’t move loses. | (game "Spots" (players 2) (equipment {(board (hex 5)) (piece "Marker" Neutral)}) (rules (play (move Add (piece "Marker0") (to (sites Empty) if:(= (count Sites in:(sites Around (to) Orthogonal if:(is In (to) (sites Occupied by:Neutral)))) 0)))) (end (if (no Moves Next) (result Next Loss))))) | ###Description
Players take turns marking any unmarked cell with no marked neighbour. Player who can’t move loses.
###Ludii
(game "Spots" (players 2) (equipment {(board (hex 5)) (piece "Marker" Neutral)}) (rules (play (move Add (piece "Marker0") (to (sites Empty) if:(= (count Sites in:(sites Around (to) Orthogonal if:... |
Players alternate turns. A player's turn consists on either placing piece on an empty field on board, or sliding one of their pieces into an empty one on the board. Players cannot pass. If each player performs three slides in a row then the game ends immediately as a draw. A player wins when any of the opponent's piece... | (game "Susan" (players 2) (equipment {(board (hex 5)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (play (or (move Add (to (sites Empty)) (then (set Counter))) (forEach Piece) (then (priority (surround (from (last To)) Orthogonal (between if:(is Friend (who at:(between))) (apply (trigge... | ###Description
Players alternate turns. A player's turn consists on either placing piece on an empty field on board, or sliding one of their pieces into an empty one on the board. Players cannot pass. If each player performs three slides in a row then the game ends immediately as a draw. A player wins when any of the o... |
Square grid of 36, 64, 100, or 144 squares. Each player has one piece lined up in each square on opposite sides of the square. Players may move their piece forward or backwards orthogonally. The player who blocks the opponent from being able to move wins. The board is 6x6. | (game "T'uk T'uk" (players 2) (equipment {(board (square 6)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (sites Bottom)) (place "Marker2" (sites Top))}) (play (forEach Piece)) (end (if (no Moves Next) (result Mover Win))))) | ###Description
Square grid of 36, 64, 100, or 144 squares. Each player has one piece lined up in each square on opposite sides of the square. Players may move their piece forward or backwards orthogonally. The player who blocks the opponent from being able to move wins. The board is 6x6.
###Ludii
(game "T'uk T'uk" (pl... |
A player may remove one or more adjacent pieces from a row or column. The loser is the person who takes the last piece off the board. | (game "TacTix" (players 2) (equipment {(board (square 4)) (piece "Ball" Shared)}) (rules (start (place "Ball" (sites Board))) (play (if (is Prev Mover) (or (if (= 1 (count MovesThisTurn)) (move Select (from (last To)) (to (intersection (sites Around (last To) Orthogonal) (sites Occupied by:Shared))) (then (and (remove ... | ###Description
A player may remove one or more adjacent pieces from a row or column. The loser is the person who takes the last piece off the board.
###Ludii
(game "TacTix" (players 2) (equipment {(board (square 4)) (piece "Ball" Shared)}) (rules (start (place "Ball" (sites Board))) (play (if (is Prev Mover) (or (if (... |
An X, with a rounded line connecting the four endpoints of the X, but leaving two unconnected. A circle is drawn between these two unconnected endpoints. Two pieces per player. Players alternate turns placing one of their pieces on an empty point on the board. When all of the pieces are placed, players alternate turns ... | (game "Temeen Tavag" (players 2) (equipment {(board (remove (rotate 45 (concentric {1 4})) edges:{{1 4}}) use:Vertex) (hand Each) (piece "Disc" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Disc" "Hand" count:2)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (ne... | ###Description
An X, with a rounded line connecting the four endpoints of the X, but leaving two unconnected. A circle is drawn between these two unconnected endpoints. Two pieces per player. Players alternate turns placing one of their pieces on an empty point on the board. When all of the pieces are placed, players a... |
This game is played on an empty 1row x n coloumn board with m stones on each side. At each turn, each player must do one of the following actions. Move a stone forward (i.e., left to one player, right to the other) or jump over one enemy stone, landing on the immediate empty cell. The player who makes the last move win... | (game "Toads and Frogs" (players 2) (equipment {(board (rectangle 1 5)) (piece "Toad" P1 E (or (move Hop Forward (between if:(is Enemy (who at:(between)))) (to if:(is Empty (to)))) (move Step Forward (to if:(is Empty (to)))))) (piece "Frog" P2 W (or (move Hop Forward (between if:(is Enemy (who at:(between)))) (to if:(i... | ###Description
This game is played on an empty 1row x n coloumn board with m stones on each side. At each turn, each player must do one of the following actions. Move a stone forward (i.e., left to one player, right to the other) or jump over one enemy stone, landing on the immediate empty cell. The player who makes th... |
In the game, played on a grid of any size, two players move their pieces simultaneously, which leave a trail behind them. The first player to run into one of the trails or the edge of the board loses. | (game "Tron" (players 2) (equipment {(board (square 10)) (piece "King" Each (move Step Orthogonal (to (apply (if (is Occupied (to)) (trigger "Collision" (mover))))) (then (add (piece (id "Square" Mover)) (to (last From)))))) (piece "Square" Each)}) (rules (start {(place "King1" coord:"E5") (place "King2" coord:"F6")}) ... | ###Description
In the game, played on a grid of any size, two players move their pieces simultaneously, which leave a trail behind them. The first player to run into one of the trails or the edge of the board loses.
###Ludii
(game "Tron" (players 2) (equipment {(board (square 10)) (piece "King" Each (move Step Orthogo... |
Three vertical lines, and two horizontal lines intersecting them along their top end points and their midpoints. Three pieces per player, arranged on the intersections of opposite vertical lines. Players alternate turns moving one of their pieces to an adjacent spot. The object of the game is to block the opponent's pi... | (game "Tugul Shodra" (players 2) (equipment {(board (remove (square 3) edges:{{0 1} {1 2}}) use:Vertex) (piece "Disc" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Disc1" {2 5 8}) (place "Disc2" {0 3 6})}) (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))))) | ###Description
Three vertical lines, and two horizontal lines intersecting them along their top end points and their midpoints. Three pieces per player, arranged on the intersections of opposite vertical lines. Players alternate turns moving one of their pieces to an adjacent spot. The object of the game is to block th... |
The aim of Abak is to be the first player to connect one of the orange squares in the centre of the board to any one orange squares in the corners by forming a continuous row of counters of one colour. In the first phase, each player places one counter on one of the orange squares in the centre of the board. They conti... | (game "Abak" (players 2) (equipment {(board (square 11)) (piece "Disc" Each) (regions "Centre" (sites Centre)) (regions "CentreRing" (difference (expand (sites Centre)) (sites Centre))) (regions "OuterGoals" (expand (sites Corners)))}) (rules phases:{(phase "Placement" (play (move Add (to (intersection (sites "CentreRi... | ###Description
The aim of Abak is to be the first player to connect one of the orange squares in the centre of the board to any one orange squares in the corners by forming a continuous row of counters of one colour. In the first phase, each player places one counter on one of the orange squares in the centre of the bo... |
STONE PLACEMENT Players take turns adding their stones to the board, one stone per turn. Black makes the first placement of the game. Each player will always have a placement available on his turn and must make one. OBJECT OF THE GAME To win you must connect two of your islands, which are exactly opposite each other, w... | (game "Atoll" (players 2) (equipment {(board (remove (rotate 90 (hex Rectangle 13 12)) cells:{138 139 148 149 0 1 10 11 69 80})) (piece "Marker" Each)}) (rules (start {(place "Marker1" (sites {132 133 134 135 131 120 108 97 85 7 6 5 4 8 19 31 42 54})) (place "Marker2" (sites {136 137 138 139 64 53 41 30 18 3 2 1 0 121 ... | ###Description
STONE PLACEMENT Players take turns adding their stones to the board, one stone per turn. Black makes the first placement of the game. Each player will always have a placement available on his turn and must make one. OBJECT OF THE GAME To win you must connect two of your islands, which are exactly opposit... |
Played on a Hex board. Players may play a piece of any color piece. The goal is to form a line connecting the player's two sides with either color. The game is played on a 11x11 board The first player to connect his two sides wins. | (game "Chameleon" (players 2) (equipment {(board (hex Diamond 11)) (piece "Marker" Each) (hand Shared size:2) (regions P1 {(sites Side NE) (sites Side SW)}) (regions P2 {(sites Side NW) (sites Side SE)})}) (rules (meta (swap)) (start {(place "Marker1" (handSite Shared)) (place "Marker2" (handSite Shared 1))}) (play (mo... | ###Description
Played on a Hex board. Players may play a piece of any color piece. The goal is to form a line connecting the player's two sides with either color. The game is played on a 11x11 board The first player to connect his two sides wins.
###Ludii
(game "Chameleon" (players 2) (equipment {(board (hex Diamond 1... |
This game is played on a hexagonal board made up of hexagonal cells, usually 7 cells per side, although bigger sizes may also be used. Initially the board is empty except for the six corner cells, upon which black stones are placed. Then the players take it in turns to place 1-3 black stones each turn until one decides... | (game "Coil" (players 2) (equipment {(board (hex Hexagon 7)) (piece "Disc" Each)}) (rules (start {(place "Disc2" {0 (- (/ (- (* {3 7 7}) 7) 2) 1) (+ 1 (- (* {3 7 7}) (* 4 7)))}) (place "Disc2" {(- 7 1) (+ 1 (/ (- (* {3 7 7}) (* 5 7)) 2)) (- (* {3 7 7}) (* 3 7))})}) phases:{(phase "Opening" (play (or (or (move Add (piec... | ###Description
This game is played on a hexagonal board made up of hexagonal cells, usually 7 cells per side, although bigger sizes may also be used. Initially the board is empty except for the six corner cells, upon which black stones are placed. Then the players take it in turns to place 1-3 black stones each turn un... |
Each player has an allocated colour. The game is played in turns. On his first move, the second player may elect to swap colours (swap option). This is to prevent overly strong opening moves. Each turn the current player places one of their pegs on an empty hole, which may conquer one or more cells. A cell is conquered... | (game "ConHex" (players 2) (equipment {(board (add (keep (splitCrossings (merge (rotate 45 (dual (square 12 diagonals:Concentric))) (shift 3 3 (scale 6 (square 1))))) (poly {{3 3} {3 9} {9 9} {9 3}})) vertices:{{6 6}})) (piece "Marker" Each) (piece "Rectangle" Each) (regions "Holes" (union (difference (sites Board Vert... | ###Description
Each player has an allocated colour. The game is played in turns. On his first move, the second player may elect to swap colours (swap option). This is to prevent overly strong opening moves. Each turn the current player places one of their pegs on an empty hole, which may conquer one or more cells. A ce... |
A player wins by connecting three non-adjacent board sides with a chain of their pieces. A player loses by connecting two opposite board sides with a chain of their pieces (without also connecting three non-adjacent sides). The game is played on a 5x5 board | (game "Cross" (players 2) (equipment {(board (hex 5)) (piece "Marker" Each)}) (rules (play (move Add (to (sites Empty)))) (end {(if (is Connected {(sites Side S) (sites Side NW) (sites Side NE)}) (result Mover Win)) (if (is Connected {(sites Side N) (sites Side SW) (sites Side SE)}) (result Mover Win)) (if (is Connecte... | ###Description
A player wins by connecting three non-adjacent board sides with a chain of their pieces. A player loses by connecting two opposite board sides with a chain of their pieces (without also connecting three non-adjacent sides). The game is played on a 5x5 board
###Ludii
(game "Cross" (players 2) (equipment ... |
Crossway is played with a Go set. The board starts out empty. Each player takes possession of all of the stones of one color. Players take turns adding their stones to the board, one stone per turn. A player must never create a crosscut formation. Black makes the first placement of the game. If you have no more availab... | (game "Crossway" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side W) (sites Side E)})}) (rules (meta (swap)) (play (do (move Add (to (sites Empty))) ifAfterwards:(not (is Pattern {F R F R F} whats:{(mover) (next)})))) (end... | ###Description
Crossway is played with a Go set. The board starts out empty. Each player takes possession of all of the stones of one color. Players take turns adding their stones to the board, one stone per turn. A player must never create a crosscut formation. Black makes the first placement of the game. If you have ... |
Players take turns placing their pieces on one space on the board, with the goal of connecting the opposite sides of the board corresponding to the color of their pieces with a line of pieces. The game is played on a 11x11 board. The board is a diamond tiling by hexagon. The game uses the swap rule. The first player to... | (game "Diagonal Hex" (players 2) (equipment {(board (hex Diamond 11)) (piece "Marker" Each) (regions P1 {(sites Side NE) (sites Side SW)}) (regions P2 {(sites Side NW) (sites Side SE)})}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end (if (is Connected Diagonal Mover) (result Mover Win))))) | ###Description
Players take turns placing their pieces on one space on the board, with the goal of connecting the opposite sides of the board corresponding to the color of their pieces with a line of pieces. The game is played on a 11x11 board. The board is a diamond tiling by hexagon. The game uses the swap rule. The ... |
White starts by placing one disc or ring on any cell of the board. Then, each player in turn must perform two actions: 1. add one of her discs to an empty cell or move one of her discs on the board into any ring located in a neighbor cell, and 2. add one of her rings to an empty cell or move one of her rings on the boa... | (game "DuploHex" (players 2) (equipment {(board (hex Diamond 7)) (piece "DoubleCounter" Each) (piece "Disc" Each (move Step (to if:(or (= (what at:(to)) (id "Ring1")) (= (what at:(to)) (id "Ring2")))) (then (promote (last To) (piece "DoubleCounter") Mover)))) (piece "Ring" Each (move Step (to if:(or (= (what at:(to)) (... | ###Description
White starts by placing one disc or ring on any cell of the board. Then, each player in turn must perform two actions: 1. add one of her discs to an empty cell or move one of her discs on the board into any ring located in a neighbor cell, and 2. add one of her rings to an empty cell or move one of her r... |
The rules are similar to Hex. Players take turns placing their pieces on one space on the board, with the goal of connecting the opposite sides of the board corresponding to the color of their pieces with a line of pieces. However, in the first turn, P1 places a piece of their colour as first move. Then, players altern... | (game "Esa Hex" (players 2) (equipment {(board (hex Diamond 11)) (piece "Marker" Each) (regions P1 {(sites Side NE) (sites Side SW)}) (regions P2 {(sites Side NW) (sites Side SE)})}) (rules phases:{(phase "Opening" P1 (play (move Add (to (sites Empty)))) (nextPhase "Playing")) (phase "Playing" (play (move Add (to (site... | ###Description
The rules are similar to Hex. Players take turns placing their pieces on one space on the board, with the goal of connecting the opposite sides of the board corresponding to the color of their pieces with a line of pieces. However, in the first turn, P1 places a piece of their colour as first move. Then,... |
The two players, Red and Blue, take turns coloring cells with their own color, one cell per turn, starting with Red. To win you must form a path of cells of your own color connecting the two border regions of your color. | (game "Fractal" (players 2) (equipment {(board (add (add (union (shift 3.45 6 (scale 3 (remove (remove (clip (hex 3) (poly {{0 1} {2 1} {4 5} {1 4}})) cells:{9}) vertices:{26 30 34 39 35 40 36 31 27 22 18 14 9 13 8 12 17 21 25}))) (union (remove (shift 5.77 10 (scale 0.333 (remove (remove (hex Star 5) cells:{0 1 2 3 4 ... | ###Description
The two players, Red and Blue, take turns coloring cells with their own color, one cell per turn, starting with Red. To win you must form a path of cells of your own color connecting the two border regions of your color.
###Ludii
(game "Fractal" (players 2) (equipment {(board (add (add (union (shift 3.4... |
A player wins by connecting opposite sides of the square board with a chain of their pieces. The game is played on a 13x13 board The first player to connect their two sides wins. | (game "Gale" (players 2) (equipment {(board (square 13)) (piece "Square" Each) (regions P1 {(sites Top) (sites Bottom)}) (regions P2 {(sites Left) (sites Right)})}) (rules (start {(place "Square1" (forEach (sites Board) if:(and (is Even (column of:(site))) (is Odd (row of:(site)))))) (place "Square2" (forEach (sites Bo... | ###Description
A player wins by connecting opposite sides of the square board with a chain of their pieces. The game is played on a 13x13 board The first player to connect their two sides wins.
###Ludii
(game "Gale" (players 2) (equipment {(board (square 13)) (piece "Square" Each) (regions P1 {(sites Top) (sites Botto... |
All the rules of Go apply, except that passing is not allowed. A player loses if he has no legal move. A player wins if they successfully connect two opposite sides of the board. The game is played on a 13x13 board | (game "Gonnect" (players 2) (equipment {(board (square 13) use:Vertex) (piece "Marker" Each) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side W) (sites Side E)})}) (rules (meta {(swap) (no Repeat)}) (play (do (move Add (to (sites Empty)) (then (enclose (from (last To)) Orthogonal (between if:(is En... | ###Description
All the rules of Go apply, except that passing is not allowed. A player loses if he has no legal move. A player wins if they successfully connect two opposite sides of the board. The game is played on a 13x13 board
###Ludii
(game "Gonnect" (players 2) (equipment {(board (square 13) use:Vertex) (piece "M... |
Players take turns placing a stone on an empty cell. A player wins as soon as some or all of their stones form a group with the following property: If all the cells of that group where removed (imagined away) from the board, none of the resulting partitions of the board would contain a majority of the set of cells comp... | (game "Gyre" (players 2) (equipment {(board (hex 7)) (piece "Disc" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end (if (>= (count Sites in:(union (sites Outer) (sites {(centrePoint)}))) (max (results from:(difference (sites Board) (sites Group at:(last To))) to:2 (* (to) (count Sites in:(intersec... | ###Description
Players take turns placing a stone on an empty cell. A player wins as soon as some or all of their stones form a group with the following property: If all the cells of that group where removed (imagined away) from the board, none of the resulting partitions of the board would contain a majority of the se... |
Players take turns placing pieces on the board. There are three winning conditions: 1. Connect any three edges (without corner points), or 2. Make a bridge connection between any two corners, or 3. loop around any site. The game is played on a 8x8 board The game does not use the swap rule. | (game "Havannah" (players 2) (equipment {(board (hex 8)) (piece "Marker" Each)}) (rules (play (move Add (to (sites Empty)))) (end (if (or {(is Loop) (is Connected 3 SidesNoCorners) (is Connected 2 Corners)}) (result Mover Win))))) | ###Description
Players take turns placing pieces on the board. There are three winning conditions: 1. Connect any three edges (without corner points), or 2. Make a bridge connection between any two corners, or 3. loop around any site. The game is played on a 8x8 board The game does not use the swap rule.
###Ludii
(gam... |
Players take turns placing a piece of their colour at an empty cell, and win by connecting their board sides with a chain of their pieces. The game is played on a 11x11 board. The game uses the swap rule. The first player to connect their two sides wins. | (game "Hex" (players 2) (equipment {(board (hex Diamond 11)) (piece "Marker" Each) (regions P1 {(sites Side NE) (sites Side SW)}) (regions P2 {(sites Side NW) (sites Side SE)})}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end (if (is Connected Mover) (result Mover Win))))) | ###Description
Players take turns placing a piece of their colour at an empty cell, and win by connecting their board sides with a chain of their pieces. The game is played on a 11x11 board. The game uses the swap rule. The first player to connect their two sides wins.
###Ludii
(game "Hex" (players 2) (equipment {(boa... |
Players take turns placing two pieces of their colour on empty cells. White places only one stone on their first turn. A player wins by connecting all three board sides with a connected group of their pieces. Played on a size 13 board. The first player to connect all three sides wins. | (game "Master Y" (players 2) (equipment {(board (hex Triangle 13)) (piece "Disc")}) (rules phases:{(phase "Opening" P1 (play (move Add (to (sites Empty)))) (nextPhase "Playing")) (phase "Playing" (play (move Add (to (sites Empty)) (then (if (= 0 (count MovesThisTurn)) (moveAgain))))))} (end (if (is Connected 3 Sides) (... | ###Description
Players take turns placing two pieces of their colour on empty cells. White places only one stone on their first turn. A player wins by connecting all three board sides with a connected group of their pieces. Played on a size 13 board. The first player to connect all three sides wins.
###Ludii
(game "Ma... |
The initial setup has four black pieces and four white pieces pre-placed. Black moves first by placing a black piece on any empty point of the board. White follows suit. Turns continue to alternate. A piece can be placed on the midpoint of a square only if all four corners of that square are currently unoccupied. Once ... | (game "Onyx" (players 2) (equipment {(board (keep (rotate -45 (subdivide (tiling T33434 7 7) min:4)) (poly {{-6.5 1.75} {-6.5 12.75} {4.5 12.75} {4.5 1.75}})) use:Vertex) (piece "Disc" Each) (regions P1 {(sites Side W) (sites Side E)}) (regions P2 {(sites Side N) (sites Side S)})}) (rules (start {(place "Disc1" (sites ... | ###Description
The initial setup has four black pieces and four white pieces pre-placed. Black moves first by placing a black piece on any empty point of the board. White follows suit. Turns continue to alternate. A piece can be placed on the midpoint of a square only if all four corners of that square are currently un... |
This game is played on a square grid board of any size, though 13x13 or 19x19 are recommended. Then the players take it in turns to place 1-3 White stones each turn until one decides to pass; that player then becomes White, and the other becomes Black. After that, Black places two stones per turn on any empty point, wh... | (game "Pippinzip (Zipline variant)" (players 2) (equipment {(board (square 13) use:Vertex) (piece "Disc" Each)}) (rules phases:{(phase "Opening" (play (or (or (move Add (piece (id "Disc" P2)) (to (sites Empty)) (then (if (< (count MovesThisTurn) 2) (moveAgain)))) (move Set NextPlayer (player (next)))) (if (= (count Mov... | ###Description
This game is played on a square grid board of any size, though 13x13 or 19x19 are recommended. Then the players take it in turns to place 1-3 White stones each turn until one decides to pass; that player then becomes White, and the other becomes Black. After that, Black places two stones per turn on any ... |
This game is played on a square grid board of any size, though 13x13 or 19x19 are recommended. Then the players take it in turns to place 1-3 black stones each turn until one decides to pass; that player then becomes Black, and the other becomes White. After that, players take it in turns to place one stone of their co... | (game "Pippinzip" (players 2) (equipment {(board (square 13) use:Vertex) (piece "Disc" Each)}) (rules phases:{(phase "Opening" (play (or (or (move Add (piece (id "Disc" P2)) (to (sites Empty)) (then (if (< (count MovesThisTurn) 2) (moveAgain)))) (move Set NextPlayer (player (next)))) (if (= (count MovesThisTurn) 0) (mo... | ###Description
This game is played on a square grid board of any size, though 13x13 or 19x19 are recommended. Then the players take it in turns to place 1-3 black stones each turn until one decides to pass; that player then becomes Black, and the other becomes White. After that, players take it in turns to place one st... |
Resolve is a connection game for two players: a player with Black stones who wins by connecting the East/West sides, and a player with White stones who wins by connecting the North/South sides. Players take turns placing and swapping stones on the intersections of a square grid which is initially empty. Passing is forb... | (game "Resolve" (players 2) (equipment {(board (square 9) use:Vertex) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side W) (sites Side E)}) (piece "Ball" P1) (piece "Ball" P2)}) (rules (play (if (not (is Prev Mover)) (or (move Add (to (sites Empty)) (then (if (and (not (is Prev Mover)) (< 0 (count S... | ###Description
Resolve is a connection game for two players: a player with Black stones who wins by connecting the East/West sides, and a player with White stones who wins by connecting the North/South sides. Players take turns placing and swapping stones on the intersections of a square grid which is initially empty. ... |
Definitions Group: Either a single stone (a group of one) or any number of stones of the same color connected through a continuous series of orthogonal adjacencies. Rules Scaffold is a drawless connection game played on the intersections of a square grid using stones (as in Go). Black is trying to connect N-S edges of ... | (game "Scaffold" (players 2) (equipment {(board (square 12) use:Vertex) (piece "Marker" Each) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side W) (sites Side E)})}) (rules (meta (swap)) (play (if (< 0 (count MovesThisTurn)) (do (move Add (to (sites Around (sites Occupied by:Mover) Empty) (apply (se... | ###Description
Definitions Group: Either a single stone (a group of one) or any number of stones of the same color connected through a continuous series of orthogonal adjacencies. Rules Scaffold is a drawless connection game played on the intersections of a square grid using stones (as in Go). Black is trying to connec... |
Players take turns placing one piece of their colour on empty cells; the piece they place may not be adjacent to the last piece placed by their opponent. A player wins by connecting all three board sides with a connected group of their pieces. Played on a size 11 board. The first player to connect all three sides wins. | (game "Tabu Y" (players 2) (equipment {(board (hex Triangle 11)) (piece "Disc")}) (rules (play (move Add (to (sites Empty) if:(not (is In (to) (sites Around (last To))))))) (end (if (is Connected 3 Sides) (result Mover Win))))) | ###Description
Players take turns placing one piece of their colour on empty cells; the piece they place may not be adjacent to the last piece placed by their opponent. A player wins by connecting all three board sides with a connected group of their pieces. Played on a size 11 board. The first player to connect all th... |
MOVE - Each player inserts a stone onto the board from an edge. Black inserts from top and pushes from top to bottom, White inserts from left and pushes from left to right. - Black starts with a stone on the top-left corner. - Passing is not allowed - If a stone, when pushed meets another stone, this too is pushed on t... | (game "Tara" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Ball" Each) (regions P1 {(sites Top) (sites Bottom)}) (regions P2 {(sites Left) (sites Right)})}) (rules phases:{(phase "Opening" (play (move Add (to (intersection (sites Top) (sites Left))))) (nextPhase "Main")) (phase "Main" (play (if (is Move... | ###Description
MOVE - Each player inserts a stone onto the board from an edge. Black inserts from top and pushes from top to bottom, White inserts from left and pushes from left to right. - Black starts with a stone on the top-left corner. - Passing is not allowed - If a stone, when pushed meets another stone, this too... |
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