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Three-Player Hex is played on the Hex board, typically with five cells per side. As in standard Hex, players take turn placing a piece of their color on an empty cell, and the first player to connect the opposite sides of the board marked his color with a chain of his pieces wins. As soon as it it no longer possible fo...
(game "Three-Player Hex" (players 3) (equipment {(board (hex 4)) (piece "Marker" Each) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side NW) (sites Side SE)}) (regions P3 {(sites Side SW) (sites Side NE)})}) (rules (play (move Add (to (sites Empty)))) (end {(forEach NonMover if:(is Blocked Player) (...
###Description Three-Player Hex is played on the Hex board, typically with five cells per side. As in standard Hex, players take turn placing a piece of their color on an empty cell, and the first player to connect the opposite sides of the board marked his color with a chain of his pieces wins. As soon as it it no lon...
The rules of TRAX are simple: - Place tiles adjacent to those already in play such that the colours of the tracks match. - The objective is to get a loop or line of your colour while attempting to stop your opponent in their colour. - A line is a continuous path of track that connects opposite and outermost edges of th...
(game "Trax" (players 2) (equipment {(boardless Square) (hand Shared size:2) (tile "TileX" numSides:4 {(path from:0 to:2 colour:1) (path from:1 to:3 colour:2)}) (tile "TileCurved" numSides:4 {(path from:0 to:1 colour:1) (path from:2 to:3 colour:2)})}) (rules (meta (automove)) (start {(place "TileX" (handSite Shared)) (...
###Description The rules of TRAX are simple: - Place tiles adjacent to those already in play such that the colours of the tracks match. - The objective is to get a loop or line of your colour while attempting to stop your opponent in their colour. - A line is a continuous path of track that connects opposite and outerm...
EDGES - Each player owns two opposite edges, say, the first player has top and bottom edges, while the second player has left and right edges. DROP - Each player drops one of his stones on an empty cell. - If at least one opponent stone is between that stone and another friendly stone (orthogonal or diagonal), then all...
(game "Troll" (players 2) (equipment {(board (square 8)) (piece "Ball" Each) (regions P1 {(sites Top) (sites Bottom)}) (regions P2 {(sites Left) (sites Right)})}) (rules (play (move Add (to (if (is Mover P1) (difference (sites Empty) (union (sites Left) (sites Right))) (difference (sites Empty) (union (sites Top) (site...
###Description EDGES - Each player owns two opposite edges, say, the first player has top and bottom edges, while the second player has left and right edges. DROP - Each player drops one of his stones on an empty cell. - If at least one opponent stone is between that stone and another friendly stone (orthogonal or diag...
This game is played on a hexagonal board made up of hexagonal squares, usually 6 squares per side, although other sizes are possible. Initially the board is empty and black pieces are placed in turns until one player passes. The player who passed becomes Black. The other player becomes White and takes the next turn. Pl...
(game "Unlur" (players 2) (equipment {(board (hex 6)) (piece "Disc" Each)}) (rules phases:{(phase "Opening" (play (or (move Add (piece (id "Disc" P2)) (to (intersection (sites Empty) (sites Inner)))) (move Pass (then (if (is Mover P1) (swap Players P1 P2 (then (note "Player 1 is now Black. Player 2 is now White." to:Al...
###Description This game is played on a hexagonal board made up of hexagonal squares, usually 6 squares per side, although other sizes are possible. Initially the board is empty and black pieces are placed in turns until one player passes. The player who passed becomes Black. The other player becomes White and takes th...
Players take turns placing their pieces on a space on the board, with the goal of connecting all three sides of the triangle with their pieces. Corners count as belonging to both sides they touch.
(game "Y (Hex)" (players 2) (equipment {(board (tri Hexagon 7) use:Vertex) (piece "Marker" Each) (regions "SSW" {(sites Side S) (sites Side SW)}) (regions "NNW" {(sites Side NW) (sites Side N)}) (regions "NESE" {(sites Side NE) (sites Side SE)})}) (rules (play (move Add (to (sites Empty)))) (end (if (is Connected {(sit...
###Description Players take turns placing their pieces on a space on the board, with the goal of connecting all three sides of the triangle with their pieces. Corners count as belonging to both sides they touch. ###Ludii (game "Y (Hex)" (players 2) (equipment {(board (tri Hexagon 7) use:Vertex) (piece "Marker" Each) (...
Players take turns placing a piece of their colour on an empty cell. A player wins by connecting all three board sides with a connected group of their pieces. Played on a size 11 board. The first player to connect all three sides wins.
(game "Y" (players 2) (equipment {(board (hex Triangle 11)) (piece "Disc")}) (rules (play (move Add (to (sites Empty)))) (end (if (is Connected 3 Sides) (result Mover Win)))))
###Description Players take turns placing a piece of their colour on an empty cell. A player wins by connecting all three board sides with a connected group of their pieces. Played on a size 11 board. The first player to connect all three sides wins. ###Ludii (game "Y" (players 2) (equipment {(board (hex Triangle 11))...
Goal: You try to both reduce the number of your own groups as much as possible, and also to block your opponent's ability to reduce his groups down to fewer than yours. Whoever decides to end the game must fill the empty spaces with opponent's pieces, and only then, wins by having equal or fewer groups. Play: Starting ...
(game "Abrobad" (players 2) (equipment {(board (hex Limping 2)) (piece "Hex" Each)}) (rules (play (priority (move Add (to (sites Empty) if:(= 0 (count Sites in:(sites Around (to) Own))))) (or (forEach Piece (move Hop (between (range 0 18) if:(is Occupied (between))) (to if:(is Empty (to))))) (move Propose "Conclude" (t...
###Description Goal: You try to both reduce the number of your own groups as much as possible, and also to block your opponent's ability to reduce his groups down to fewer than yours. Whoever decides to end the game must fill the empty spaces with opponent's pieces, and only then, wins by having equal or fewer groups. ...
Goal: Score the most points: -- One point for each stone in one's largest group. -- Bonus points are also added to the scores according to the selected option. The board starts empty. Players take turns in alternation, placing one of their own stones onto an empty site. Restriction on placement: Every site of the board...
(game "Brain Coral" (players 2) (equipment {(board (hex Limping (- 5 1)) use:Cell) (piece "Ball" Each) (piece "Disc" Each)}) (rules (start (set Score Each 0)) (play (do (move Add (to (sites Empty))) ifAfterwards:(all Sites (sites Around (last To) Orthogonal includeSelf:True) if:(or (and (is Empty (site)) (is In (site) ...
###Description Goal: Score the most points: -- One point for each stone in one's largest group. -- Bonus points are also added to the scores according to the selected option. The board starts empty. Players take turns in alternation, placing one of their own stones onto an empty site. Restriction on placement: Every si...
Players take turns placing a stone of their own color on any empty cell of a hexagonal grid of hexagons (a hexhex board). The game is over when the board is full, and the player with the lower score wins. Your score is 1 point per odd-sized group and 2 points even-sized group. In this implementation, you get -1 per odd...
(game "Elea" (players 2) (equipment {(board (hex 5)) (piece "Disc" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)) (then (and (set Score Mover 0) (forEach Group Orthogonal if:(is Mover (who at:(to))) (if (is Odd (count Sites in:(sites))) (and (addScore Mover -1) (forEach Site (sites) (set State at:(site...
###Description Players take turns placing a stone of their own color on any empty cell of a hexagonal grid of hexagons (a hexhex board). The game is over when the board is full, and the player with the lower score wins. Your score is 1 point per odd-sized group and 2 points even-sized group. In this implementation, you...
The game is played in turns. White starts by placing the breadcrumb on any empty space on the board. Now, any and every duck in the six lines radiating out from the breadcrumb move straight toward the breadcrumb as far as they can. There will never be more than one duck in a space, and the ducks stop just before they r...
(game "Feed the Ducks" (players 2) (equipment {(board (hex 5)) (piece "Marker" Each) (piece "Disc" Neutral)}) (rules (start {(place "Marker1" {"A5" "C7" "D8" "F9" "H9" "I9" "I7" "I5" "F2" "C1" "A1" "A2"}) (place "Marker2" {"A4" "A3" "B1" "D1" "E1" "G3" "H4" "I6" "I8" "G9" "E9" "B6"})}) phases:{(phase "Throw Bread" (pla...
###Description The game is played in turns. White starts by placing the breadcrumb on any empty space on the board. Now, any and every duck in the six lines radiating out from the breadcrumb move straight toward the breadcrumb as far as they can. There will never be more than one duck in a space, and the ducks stop jus...
Pieces move to any adjacent empty square or jumping one of their pieces over an adjacent piece to the empty point immediately beyond. The game is won by the first player to move all six pieces into a single orthogonally connected group
(game "Groups" (players 2) (equipment {(board (square 8)) (piece "Disc" Each (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Occupied (between))) (to if:(is Empty (to))))))}) (rules (start {(place "Disc1" {"D3" "C4" "E4" "D5" "F5" "E6"}) (place "Disc2" {"E3" "D4" "F4" "C5" "E5" "D6"})}) (play (forEach...
###Description Pieces move to any adjacent empty square or jumping one of their pieces over an adjacent piece to the empty point immediately beyond. The game is won by the first player to move all six pieces into a single orthogonally connected group ###Ludii (game "Groups" (players 2) (equipment {(board (square 8)) (...
Each turn you must perform exactly one of the following two actions: 1. Add a friendly piece orthogonally adjacent to one of your pieces. 2. Remove an enemy group. As soon as one player only has 1 group, the game is over and that player is the winner. A size 10 board is currently selected
(game "Gygoreg" (players 2) (equipment {(board (square Diamond 10)) (piece "Disc" Each)}) (rules (start {(place "Disc1" (forEach (sites Phase 0) if:(is Odd (site)))) (place "Disc2" (forEach (sites Phase 0) if:(is Even (site))))}) (play (or (move Add (to (sites Around (sites Occupied by:Mover) Empty Orthogonal))) (move ...
###Description Each turn you must perform exactly one of the following two actions: 1. Add a friendly piece orthogonally adjacent to one of your pieces. 2. Remove an enemy group. As soon as one player only has 1 group, the game is over and that player is the winner. A size 10 board is currently selected ###Ludii (game...
Hermit is a two player abstract game in which players drop stones to create edgewise connected, owned groups of odd sizes 1, 3 and 5 exclusively. The game ends when neither player can legally place a stone. The player with the most groups on the board at game's end wins. Ties are broken by the most groups of size 1 (he...
(game "Hermit" (players 2) (equipment {(board (tri Hexagon 5) use:Vertex) (piece "Marker" Each) (piece "Marker" Neutral)}) (rules (start {(set Score P1 0) (set Score P2 0)}) (play (do (move Add (to (sites Empty))) ifAfterwards:(or {(= 1 (size Group at:(last To) Orthogonal)) (= 3 (size Group at:(last To) Orthogonal)) (=...
###Description Hermit is a two player abstract game in which players drop stones to create edgewise connected, owned groups of odd sizes 1, 3 and 5 exclusively. The game ends when neither player can legally place a stone. The player with the most groups on the board at game's end wins. Ties are broken by the most group...
A player wins by connecting all of one's pieces into a contiguous body so that they are connected orthogonally or diagonally. Players alternate moves. Pieces move orthogonally or diagonally. A piece moves exactly as many spaces as there are pieces (belonging to both the player and their opponent) on the line in which i...
(game "Lines of Action" (players 2) (equipment {(board (square 8)) (piece "Disc" Each (or {(move Hop (directions {N S}) (between (exact (- (count Sites in:(difference (sites Column (column of:(from))) (sites Empty))) 1)) if:(not (is Enemy (who at:(between))))) (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy...
###Description A player wins by connecting all of one's pieces into a contiguous body so that they are connected orthogonally or diagonally. Players alternate moves. Pieces move orthogonally or diagonally. A piece moves exactly as many spaces as there are pieces (belonging to both the player and their opponent) on the ...
On your turn, place a single piece of your color on an empty position that is not next to another friendly piece. This is compulsory whenever it is possible to do so. When it is not possible to place a piece; then instead, step one of your pieces to an adjacent empty position. You win either: -- when all your pieces be...
(game "Make Muster" (players 2) (equipment {(board (rotate (- 90 62) (square (poly {{1 5} {2 4} {8 1} {9 2} {12 8} {11 9} {5 12} {4 11}}))) use:Cell) (piece "Disc" Each (move Step (to if:(is Empty (to)))))}) (rules (play (priority (move Add (to (sites Empty) if:(no Pieces Mover in:(sites Around (to) Adjacent)))) (forEa...
###Description On your turn, place a single piece of your color on an empty position that is not next to another friendly piece. This is compulsory whenever it is possible to do so. When it is not possible to place a piece; then instead, step one of your pieces to an adjacent empty position. You win either: -- when all...
Players take turns placing pieces of any colour. They can't create groups of more than five pieces which are adjacent to each other. A group of 4 pieces is called a quart. A group of 5 pieces is called a quint. Players win if they finish their turn with a friendly quint, but lose if they finish their turn with a friend...
(game "Manalath" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "Marker" Each) (hand Shared size:2)}) (rules (start {(place "Marker1" (handSite Shared)) (place "Marker2" (handSite Shared 1))}) (play (do (move (from (sites Hand Shared)) (to (sites Empty)) copy:True) ifAfterwards:(< (size Group at:(last To)) ...
###Description Players take turns placing pieces of any colour. They can't create groups of more than five pieces which are adjacent to each other. A group of 4 pieces is called a quart. A group of 5 pieces is called a quint. Players win if they finish their turn with a friendly quint, but lose if they finish their tur...
DEFINITIONS Group: like-colored stones adjacent to each other. Singletons are considered groups of size 1. Path: an empty point, or an uninterrupted straight line of empty points that have a pair of like-colored stones on both ends, which are not part of the same group. Such a pair is said to have a path. Dead group: a...
(game "Meridians" (players 2) (equipment {(board (dual (hex Prism 7 6)) use:Vertex) (piece "Disc" Each)}) (rules phases:{(phase "Opening" (play (move Add (to (if (< 0 (count Sites in:(sites Occupied by:Mover))) (forEach (sites Empty) if:(and (> (count Pieces Mover in:(sites LineOfSight at:(site))) 0) (= (count Sites in...
###Description DEFINITIONS Group: like-colored stones adjacent to each other. Singletons are considered groups of size 1. Path: an empty point, or an uninterrupted straight line of empty points that have a pair of like-colored stones on both ends, which are not part of the same group. Such a pair is said to have a path...
Players take turns placing a stone of their own color on any empty cell of a hexagonal grid of hexagons (a hexhex board). The game is over when the board is full, and the player with the lower score wins. If both players have the same number of groups, your score is your number of odd-sized groups, otherwise it is simp...
(game "Mono" (players 2) (equipment {(board (hex 5)) (piece "Disc" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)) (then (and (set Score Mover 0) (forEach Group Orthogonal if:(is Mover (who at:(to))) (if (is Odd (count Sites in:(sites))) (and (addScore Mover -1) (forEach Site (sites) (set State at:(site...
###Description Players take turns placing a stone of their own color on any empty cell of a hexagonal grid of hexagons (a hexhex board). The game is over when the board is full, and the player with the lower score wins. If both players have the same number of groups, your score is your number of odd-sized groups, other...
Players take turns placing one stone of either color on the board, until it is full. Player One wins if there is an odd number of groups with at least five pieces on the board, Player Two wins otherwise. Played on a size 5 board. Min group size 5.
(game "Odd" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "Marker" Each) (hand Shared size:2)}) (rules (start {(place "Marker1" (handSite Shared)) (place "Marker2" (handSite Shared 1))}) (play (move (from (sites Hand Shared)) (to (sites Empty)) copy:True)) (end (if (is Full) (if (is Odd (+ (count Groups if...
###Description Players take turns placing one stone of either color on the board, until it is full. Player One wins if there is an odd number of groups with at least five pieces on the board, Player Two wins otherwise. Played on a size 5 board. Min group size 5. ###Ludii (game "Odd" (players 2) (equipment {(board (rot...
Players take turns placing a piece of each color in an empty site. Play ends at the start of the first players turn, if all the players would not be able to complete their turn. Example: for 2 players less than 4 empty sites. Scores are awarded based on the sizes of the groups of each color on the board, which are mult...
(game "Omega" (players 2) (equipment {(board (hex 5)) (piece "Marker" Each)}) (rules (play (move Add (piece (+ 1 (% (count Moves) (count Players)))) (to (sites Empty)) (then (if (!= (count MovesThisTurn) (- (count Players) 1)) (moveAgain))))) (end (if (and {(not (is Mover P1)) (is Next P1) (> (pow (count Players) 2) (c...
###Description Players take turns placing a piece of each color in an empty site. Play ends at the start of the first players turn, if all the players would not be able to complete their turn. Example: for 2 players less than 4 empty sites. Scores are awarded based on the sizes of the groups of each color on the board,...
Omny is played on the cells of any hexagonal grid where some or all of the cells are designated star cells. Players take turns placing a stone of one's own color on an empty cell. A group is a set of connected stones of the same color. A cut of a group X is any set of connected cells (empty or occupied by either player...
(game "Omny" (players 2) (equipment {(board (hex 7)) (piece "Disc" Each)}) (rules (play (if (= 1 (var)) (or (move Swap Players P1 P2) (move Add (to (sites Empty)) (then (set Var 0)))) (move Add (to (sites Empty)) (then (if (= 1 (count Moves)) (set Var 1)))))) (end (if (>= (count Sites in:(sites Board)) (max (results fr...
###Description Omny is played on the cells of any hexagonal grid where some or all of the cells are designated star cells. Players take turns placing a stone of one's own color on an empty cell. A group is a set of connected stones of the same color. A cut of a group X is any set of connected cells (empty or occupied b...
GROUP - A connected chain of friendly stones. TURN - Initially, Black drops one stone of either color, then for the remaining turns players drop two stones of either color. GOAL - After the board is full, wins the player with the higher product between its two largest groups. If both products are equal, wins the player...
(game "Product" (players 2) (equipment {(board (hex 5)) (piece "Marker" Each)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Full) (byScore {(score P1 (* (max (sizes Group P1)) (max (difference (sizes Group P1) (max (sizes Group P1)))))) (score P2 (* (max (sizes Group P2)) (max (difference (sizes Group P2) ...
###Description GROUP - A connected chain of friendly stones. TURN - Initially, Black drops one stone of either color, then for the remaining turns players drop two stones of either color. GOAL - After the board is full, wins the player with the higher product between its two largest groups. If both products are equal, ...
Goal: Scoring is based on your largest group (x2), with an extra point given to the first player to create a given size. The player with the largest group at the end of the game thus wins, and ties go to the first player to achieve this goal. Setup: Yellow starts by creating a set-up, then Orange begins actual play - P...
(game "RootZone" (players 2) (equipment {(board (tri {4 6 4 7 4}) use:Vertex) (piece "Disc" Each) (piece "Disc" Neutral)}) (rules (play (if (= -1 (counter)) (or (move Pass) (move Add (piece "Disc0") (to (sites Board)))) (or {(if (= 1 (counter)) (move Select (from (sites Occupied by:Enemy)) (then (remove (last To) (then...
###Description Goal: Scoring is based on your largest group (x2), with an extra point given to the first player to create a given size. The player with the largest group at the end of the game thus wins, and ties go to the first player to achieve this goal. Setup: Yellow starts by creating a set-up, then Orange begins ...
Play: Players take turns placing one stone of their color on any empty hex. Goal: When the board is full, the game is over and the player with the higher score is the winner. Scoring: Each stone is worth 1 point for its owner if it is part of a group connecting opposite sides of the board, and -1 point otherwise. The s...
(game "Signum" (players 2) (equipment {(board (hex 6)) (piece "Disc" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end (if (is Full) (byScore {(score P1 (+ (results from:(sites Occupied by:P1) to:0 (if (or {(is Connected at:(from) {(sites Side N) (sites Side S)}) (is Connected at:(from) {(sites Sid...
###Description Play: Players take turns placing one stone of their color on any empty hex. Goal: When the board is full, the game is over and the player with the higher score is the winner. Scoring: Each stone is worth 1 point for its owner if it is part of a group connecting opposite sides of the board, and -1 point o...
Players alternate making a move. White plays with the white stones and makes the first move, Black plays with the black stones. On his turn, a player may choose either a) to place a stone on the board without contact to other stones of his color in order to start a new group, or b) to grow all possible groups by one st...
(game "Symple" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each) (piece "Marker" Neutral)}) (rules (play (if (= (count Moves) (var "MoveThatMustBePlant")) (move Add (to (sites Empty) if:(= 0 (count Sites in:(sites Around (to) Own Orthogonal)))) (then (set Score Mover (- (count Sites in:(sites...
###Description Players alternate making a move. White plays with the white stones and makes the first move, Black plays with the black stones. On his turn, a player may choose either a) to place a stone on the board without contact to other stones of his color in order to start a new group, or b) to grow all possible g...
Definitions A group is a stone along with all other stones one could reach from it through a series of steps between adjacent stones of its color. The size of a group is the number of stones in it. Play Black plays first, then turns alternate. On your turn, place a stone of your color on an empty cell. When the board i...
(game "Yoin" (players 2) (equipment {(board (hex 7)) (piece "Disc" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)) (then (if (is Full) (do (set Var "CutOff" 0) next:(do (while (and (= 0 (- (count Groups if:(= (id P1) (who at:(to))) min:(var "CutOff")) (count Groups if:(= (id P2) (who at:(to))) min:(var ...
###Description Definitions A group is a stone along with all other stones one could reach from it through a series of steps between adjacent stones of its color. The size of a group is the number of stones in it. Play Black plays first, then turns alternate. On your turn, place a stone of your color on an empty cell. W...
Play occurs on a 4x4x4 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, attempting to get four in a row of their color. For the lines between levels, the diagonals are not taken in account. The game is played on a 3x3x3 board.
(game "3D Tic-Tac-Toe" (players 2) (equipment {(board (rectangle (+ (^ 3 2) (- 3 1)) 3)) (piece "Disc" P1) (piece "Cross" P2) (piece "Dot" Neutral)}) (rules (start (place "Dot0" (union {(sites Row 3) (sites Row 7)}))) (play (move Add (to (sites Empty)))) (end {(if (is Line 3) (result Mover Win)) (if (!= 0 (count Sites ...
###Description Play occurs on a 4x4x4 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, attempting to get four in a row of their color. For the lines between levels, the diagonals are not taken in account. The game is played on a 3x3x3 board. ###Ludii (game "3D...
MOVE - On each turn, each player move one of his stones into an adjacent orthogonal empty cell. GOAL - Wins the player that makes a (orthogonal or diagonal) 3 in-a-row.
(game "A Simple Game" (players 2) (equipment {(board (square 4) use:Vertex) (piece "Ball" Each (move Step Orthogonal (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "Ball1" (intersection (sites Phase 0) (union (sites Top) (sites Bottom)))) (place "Ball2" (intersection (sites Phase 1) (union (sites Top) (s...
###Description MOVE - On each turn, each player move one of his stones into an adjacent orthogonal empty cell. GOAL - Wins the player that makes a (orthogonal or diagonal) 3 in-a-row. ###Ludii (game "A Simple Game" (players 2) (equipment {(board (square 4) use:Vertex) (piece "Ball" Each (move Step Orthogonal (to if:(i...
Two concentric squares with a line connecting their midpoints. Six pieces per player. Players alternate placing one of their pieces on the intersections of the lines. Whenever a player places three of their pieces in a row, they may remove one of the opponent's pieces from the board. Once all of the pieces are placed, ...
(game "Achi" (players 2) (equipment {(board (concentric Square rings:2) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:6)) phases:{(phase "Placement" (play (if (is Prev Mover) (move ...
###Description Two concentric squares with a line connecting their midpoints. Six pieces per player. Players alternate placing one of their pieces on the intersections of the lines. Whenever a player places three of their pieces in a row, they may remove one of the opponent's pieces from the board. Once all of the piec...
White starts and, in turn, pieces are placed on any one of 5 spaces, including on other pieces. The object is to get 3 same color pieces in a row - horizontally, vertically or diagonally.
(game "Agilidade" (players 2) (equipment {(board (skew 0.5 (scale 1 0.5 (merge {(wedge 2 2) (shift 0 1 (rotate 180 (wedge 2 2)))}))) use:Vertex) (piece "discFlat" Each) (hand Each)}) (rules (start {(place Stack "discFlat1" (handSite P1) count:7) (place Stack "discFlat2" (handSite P2) count:7)}) (play (move (from (handS...
###Description White starts and, in turn, pieces are placed on any one of 5 spaces, including on other pieces. The object is to get 3 same color pieces in a row - horizontally, vertically or diagonally. ###Ludii (game "Agilidade" (players 2) (equipment {(board (skew 0.5 (scale 1 0.5 (merge {(wedge 2 2) (shift 0 1 (rot...
3x3 intersecting lines. Three sticks per player, the sticks angled toward the player to indicate ownership. Players alternate turns placing sticks on the board. Once all of the sticks are placed, players alternate turns moving a stick to any empty spot on the board. The first player to place three sticks in an orthogon...
(game "Akidada" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Stick" Each (move (from) (to (sites Empty))))}) (rules (start (place "Stick" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count...
###Description 3x3 intersecting lines. Three sticks per player, the sticks angled toward the player to indicate ownership. Players alternate turns placing sticks on the board. Once all of the sticks are placed, players alternate turns moving a stick to any empty spot on the board. The first player to place three sticks...
Each player has 6 Chess queens. It is played on a 5x5 board. The starting position has the queens arranged on opposite sides, alternating white-black-white-black in each space. The pieces move as queens in Chess. The first player to line up four queens in a row wins.
(game "All Queens Chess" (players 2) (equipment {(board (square 5)) (piece "Queen" Each (move Slide))}) (rules (start {(place "Queen1" (union {(difference (sites Bottom) (sites Phase 1)) (intersection (sites Left) (sites Row (/ (count Rows) 2))) (difference (sites Top) (sites Phase 0))})) (place "Queen2" (union {(diffe...
###Description Each player has 6 Chess queens. It is played on a 5x5 board. The starting position has the queens arranged on opposite sides, alternating white-black-white-black in each space. The pieces move as queens in Chess. The first player to line up four queens in a row wins. ###Ludii (game "All Queens Chess" (p...
3x3 intersecting lines, with diagonal lines of the board. Three pieces per player. players alternate turns placing a piece on one of the empty spots. The player who places their pieces in a line wins.
(game "Alquerque de Tres" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each)}) (rules (start (place "Marker" "Hand" count:3)) (play (move (from (handSite Mover)) (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
###Description 3x3 intersecting lines, with diagonal lines of the board. Three pieces per player. players alternate turns placing a piece on one of the empty spots. The player who places their pieces in a line wins. ###Ludii (game "Alquerque de Tres" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating)...
5x5 intersecting lines, with diagonals in each quadrant. Six pieces per player. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjacent spot along the lines of the board. During either phas...
(game "Altan Xaraacaj" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:6)) phases:{(phase "Placement" (play (if (i...
###Description 5x5 intersecting lines, with diagonals in each quadrant. Six pieces per player. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjacent spot along the lines of the board. Dur...
The game starts with a tile of each color touching one another. Players take turns placing tiles which must touch at least two other tiles. A player wins by either completely surrounding one or more of the opponent's tiles, or by creating a straight line of five tiles. The game uses hexagonal tiles.
(game "Andantino" (players 2) (equipment {(boardless Hexagonal) (tile "Hex" Each numSides:6)}) (rules (start {(place "Hex1" (centrePoint)) (place "Hex2" (ahead (centrePoint) E))}) (play (move Add (to (sites Playable) if:(<= 2 (count Sites in:(sites Around (to) NotEmpty)))))) (end {(if (or (is Loop surround:Next) (is Li...
###Description The game starts with a tile of each color touching one another. Players take turns placing tiles which must touch at least two other tiles. A player wins by either completely surrounding one or more of the opponent's tiles, or by creating a straight line of five tiles. The game uses hexagonal tiles. ###...
7x6 board. Eighteen pieces per player. Players alternate turns placing a piece on the board. When all of the pieces have been placed, players alternate turns moving a piece to an adjacent empty square in an orthogonal direction. When a player places three of their pieces in an orthogonal line, they capture one of the o...
(game "Aqrad" (players 2) (equipment {(board (rectangle 7 6)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:18)) phases:{(phase "Placement" (play (if (is Prev Mover) (move Remove (si...
###Description 7x6 board. Eighteen pieces per player. Players alternate turns placing a piece on the board. When all of the pieces have been placed, players alternate turns moving a piece to an adjacent empty square in an orthogonal direction. When a player places three of their pieces in an orthogonal line, they captu...
6x6 grid. Twelve pieces per player. In the first phase, players alternate turns placing their pieces on an empty space on the board. They are forbidden from placing two of their own pieces orthogonally adjacent to one another. Once all of the pieces are placed, players alternate turns moving the pieces in an orthogonal...
(game "Bolotudu" (players 2) (equipment {(board (square 6)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 2 Orthogonal) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (difference (si...
###Description 6x6 grid. Twelve pieces per player. In the first phase, players alternate turns placing their pieces on an empty space on the board. They are forbidden from placing two of their own pieces orthogonally adjacent to one another. Once all of the pieces are placed, players alternate turns moving the pieces i...
Start with a tile of each colour placed next to each other. Players take turns adding a tile of their colour touching at least one existing tile. Win by making a line of four (or more) of your colour, but lose by making a line of three of your colour beforehand. The game uses hexagonal tiles.
(game "Bravalath" (players 2) (equipment {(boardless Hexagonal) (tile "Hex" Each numSides:6)}) (rules (start {(place "Hex1" (centrePoint)) (place "Hex2" (ahead (centrePoint) E))}) (play (move Add (to (sites Playable) if:(<= 1 (count Sites in:(sites Around (to) NotEmpty)))))) (end {(if (is Line 4) (result Mover Win)) (i...
###Description Start with a tile of each colour placed next to each other. Players take turns adding a tile of their colour touching at least one existing tile. Win by making a line of four (or more) of your colour, but lose by making a line of three of your colour beforehand. The game uses hexagonal tiles. ###Ludii (...
Players take turns placing their pieces on one empty space on the board, with the goal of making a line with stones connected diagonally of at least length 4. The length of the line is 4 or more. The game is played on a 11x11 board. The board is a diamond tiling by hexagon. The game uses the swap rule. The first player...
(game "Broken Line" (players 2) (equipment {(board (hex Diamond 11)) (piece "Marker" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end (if (is Line 4 Diagonal) (result Mover Win)))))
###Description Players take turns placing their pieces on one empty space on the board, with the goal of making a line with stones connected diagonally of at least length 4. The length of the line is 4 or more. The game is played on a 11x11 board. The board is a diamond tiling by hexagon. The game uses the swap rule. T...
The board is initially empty. Each player chooses a colour: White or Black. White starts by placing a stone on a vacant square. Black does the same. Players continue taking turns; however, your turn goes as follows: 1. Mark one of your exposed stones for removal from the board (i.e. it cannot be under an enemy stone). ...
(game "Callanish" (players 2) (equipment {(board (square 9)) (piece "Disc" Each (move Select (from if:(and (= (topLevel at:(from)) (level)) (<= 2 (count Sites in:(sites To (move Leap (from (from)) {{F F R F} {F F L F} {F R F F} {F L F F}} (to if:(or (is Empty (to)) (and (is Enemy (who at:(to))) (= (topLevel at:(to)) 0)...
###Description The board is initially empty. Each player chooses a colour: White or Black. White starts by placing a stone on a vacant square. Black does the same. Players continue taking turns; however, your turn goes as follows: 1. Mark one of your exposed stones for removal from the board (i.e. it cannot be under an...
Connect 4 is played on a vertically placed grid of 7x6, where colored disks are dropped from the top of the grid. Players alternate dropping discs, which fall to the bottom of the column in which they are dropped. The first player to create a row of four disks in their color wins.
(game "Connect Four" (players 2) (equipment {(board (rectangle 1 7)) (piece "Disc" Each)}) (rules (play (move Add (to (forEach (sites Board) if:(< (size Stack at:(site)) 6))) stack:True)) (end (if (is Line 4 byLevel:True) (result Mover Win)))))
###Description Connect 4 is played on a vertically placed grid of 7x6, where colored disks are dropped from the top of the grid. Players alternate dropping discs, which fall to the bottom of the column in which they are dropped. The first player to create a row of four disks in their color wins. ###Ludii (game "Connec...
Played on a Go-like board (6x6 or larger, but a 19x19 go board is ideal) with two colors of stones (usually white and black). Black goes first by placing one stone. Play continues with each player playing two stones per turn. The first player to make a line of six in a row wins.
(game "Connect6" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each)}) (rules phases:{(phase "Opening" (play (move Add (to (sites Empty)))) (nextPhase "Playing")) (phase "Playing" (play (move Add (to (sites Empty)) (then (if (is Even (count Moves)) (moveAgain))))) (nextPhase "Playing"))} (end (...
###Description Played on a Go-like board (6x6 or larger, but a 19x19 go board is ideal) with two colors of stones (usually white and black). Black goes first by placing one stone. Play continues with each player playing two stones per turn. The first player to make a line of six in a row wins. ###Ludii (game "Connect6...
Played on a 9x9 board with nine Go pieces per player occupying their two nearest ranks. Pieces move as a rook in Shogi. Pieces may also move by hopping over an adjacent piece of any color. This does not capture the piece, and multiple hops are not allowed in on turn. The goal is to create an orthogonal line of five of ...
(game "Dai Hasami Shogi" (players 2) (equipment {(board (square 9)) (piece "Marker" Each (or (move Slide Orthogonal) (move Hop Orthogonal (between if:(is Occupied (between))) (to if:(is Empty (to)))) (then (or (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (betwe...
###Description Played on a 9x9 board with nine Go pieces per player occupying their two nearest ranks. Pieces move as a rook in Shogi. Pieces may also move by hopping over an adjacent piece of any color. This does not capture the piece, and multiple hops are not allowed in on turn. The goal is to create an orthogonal l...
6x6 board. Each player has twelve sticks. One player's sticks are without bark to distinguish them. Players placing their sticks in empty spaces, filling the central four first. Once all of the sticks have been placed, the players may move their sticks orthogonally one space. If a player can bring three of their sticks...
(game "Dala" (players 2) (equipment {(board (square 6)) (hand Each) (piece "Stick" Each (if (is Line 4 Orthogonal through:(from) exact:True) (move Step Orthogonal (to if:(is Empty (to))) (then (and {(if (and (!= (last From) (ahead (last From) N)) (= (mover) (who at:(ahead (last From) N)))) (if (is Line 3 Orthogonal thr...
###Description 6x6 board. Each player has twelve sticks. One player's sticks are without bark to distinguish them. Players placing their sticks in empty spaces, filling the central four first. Once all of the sticks have been placed, the players may move their sticks orthogonally one space. If a player can bring three ...
5x6 board. Players have 12 pieces each. They take turns placing pieces on an empty board.Once all pieces are placed, players can move pieces orthogonally to an adjacent space, attempting to make three in a row. When three in a row are made, an opponent's piece is removed from the board that is not in a three in a row p...
(game "Dara" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (do (move (from (handSite Mover)) (to (sites Emp...
###Description 5x6 board. Players have 12 pieces each. They take turns placing pieces on an empty board.Once all pieces are placed, players can move pieces orthogonally to an adjacent space, attempting to make three in a row. When three in a row are made, an opponent's piece is removed from the board that is not in a t...
Three concentric squares, with lines connecting the corners and midpoints of the squares. Two players. Players alternate turns placing one of their pieces on one of the spots on the board. A player may place a piece on top of a piece belonging to their opponent during this phase of the game, and they are both canceled ...
(game "Dig Dig" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 if:(= 1 (size Stack at:(to)))) (moveAgain)))))}) (rules (start {(place Stack "Marker1" (handSite P1)) (place Stack "Marker2" (h...
###Description Three concentric squares, with lines connecting the corners and midpoints of the squares. Two players. Players alternate turns placing one of their pieces on one of the spots on the board. A player may place a piece on top of a piece belonging to their opponent during this phase of the game, and they are...
3x3 intersecting lines. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, players alternate turns moving a piece to an empty adjacent spot. The first player to place their three pieces along one of the lines wins.
(game "Djara-Badakh" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mo...
###Description 3x3 intersecting lines. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, players alternate turns moving a piece to an empty adjacent spot. The first player to place their three pieces along one of the lines wins. ###Ludii ...
5x6 board. Each player has twelve pieces. Players alternate placing their pieces until they are all placed on the board. Players cannot make a row of three pieces in the placement phase. Once the pieces are all on the board, they may be moved one space orthogonally. The goal is to make a line of three, which allows the...
(game "Dra" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (do (move (from (handSite Mover)) (to ...
###Description 5x6 board. Each player has twelve pieces. Players alternate placing their pieces until they are all placed on the board. Players cannot make a row of three pieces in the placement phase. Once the pieces are all on the board, they may be moved one space orthogonally. The goal is to make a line of three, w...
3x3 intersecting lines. Three pieces per player. Players alternate turns placing pieces on an empty spot on the board. When all pieces are placed, players alternate turns moving a piece to any empty spot on the board. The first player to place their pieces in an orthogonal row along the lines wins.
(game "Driesticken" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (move (from) (to (sites Empty))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 ...
###Description 3x3 intersecting lines. Three pieces per player. Players alternate turns placing pieces on an empty spot on the board. When all pieces are placed, players alternate turns moving a piece to any empty spot on the board. The first player to place their pieces in an orthogonal row along the lines wins. ###L...
3x3 grid. Three pieces per player. Players alternate turns placing a piece on the board. When all of the pieces are placed, players alternate turns moving a piece to any empty space on the board. The player who places three pieces in an orthogonal row wins.
(game "Dris at-Talata" (players 2) (equipment {(board (square 3)) (hand Each) (piece "Marker" Each)}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "Movement")) (ph...
###Description 3x3 grid. Three pieces per player. Players alternate turns placing a piece on the board. When all of the pieces are placed, players alternate turns moving a piece to any empty space on the board. The player who places three pieces in an orthogonal row wins. ###Ludii (game "Dris at-Talata" (players 2) (e...
3x3 intersecting lines, with diagonals. Three pieces per player. Players alternate turns placing pieces on the board. Once all of the pieces have been placed, the players alternate turns moving a piece to an empty adjacent spot on the board. The first player to place their pieces in a row along one of the lines wins.
(game "Engijn Zirge" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all...
###Description 3x3 intersecting lines, with diagonals. Three pieces per player. Players alternate turns placing pieces on the board. Once all of the pieces have been placed, the players alternate turns moving a piece to an empty adjacent spot on the board. The first player to place their pieces in a row along one of th...
3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Players each have three pieces, initially placed on the sides closest to the player. Players move the pieces to an adjacent unoccupied intersection along the lines. The goal is to make three in a row which cannot be in the starting po...
(game "Epelle" (players 2) (equipment {(board (rectangle 3 diagonals:Alternating) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to))))) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Marker1" (sites P1)) (place "Marker2" (sites P2))}) (play (forEach Piece)) (end (if (and (...
###Description 3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Players each have three pieces, initially placed on the sides closest to the player. Players move the pieces to an adjacent unoccupied intersection along the lines. The goal is to make three in a row which cannot be in ...
3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Each player has three pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they win. Once all pieces are placed, players take turns moving pieces one spot to an adjacent poi...
(game "Fanorona Telo" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (al...
###Description 3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Each player has three pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they win. Once all pieces are placed, players take turns moving pieces one spot to ...
5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on the board. When all of the pieces are placed, players alternate turns moving one piece orthogonally any distance. The first player to place five of their pieces in an orthogonal or diagonal line wins.
(game "Fart (5x5)" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (move Slide Orthogonal)) (hand Each)}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (difference (sites Board) (centrePoint)) if:(is Empty (to))) (then (if (not (is Pre...
###Description 5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on the board. When all of the pieces are placed, players alternate turns moving one piece orthogonally any distance. The first player to place five of their pieces in an orthogonal or diagonal line wins. ###Ludii (game "Fart...
7x7 board. 24 pieces per player. Players alternate turns placing two pieces on the board. When all of the pieces are placed, players alternate turns moving one piece orthogonally any distance. The first player to place seven of their pieces in an orthogonal or diagonal line wins.
(game "Fart (7x7)" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (move Slide Orthogonal)) (hand Each)}) (rules (start (place "Marker" "Hand" count:24)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (difference (sites Board) (centrePoint)) if:(is Empty (to))) (then (if (not (is Pre...
###Description 7x7 board. 24 pieces per player. Players alternate turns placing two pieces on the board. When all of the pieces are placed, players alternate turns moving one piece orthogonally any distance. The first player to place seven of their pieces in an orthogonal or diagonal line wins. ###Ludii (game "Fart (7...
Three concentric squares, with lines connecting the midpoints of the sides. Eleven pieces per player. Players alternate turns placing a piece on the board. When a player lines up three of their pieces in a row along one of the lines of the board, the player removes one of the opponent's pieces. When all of the pieces a...
(game "Fettas" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:11)) phases:{(phase "Placement" (play (if (is Prev Mover) (mo...
###Description Three concentric squares, with lines connecting the midpoints of the sides. Eleven pieces per player. Players alternate turns placing a piece on the board. When a player lines up three of their pieces in a row along one of the lines of the board, the player removes one of the opponent's pieces. When all ...
Played on a square grid (8x8 or larger) with two players. Players alternate placing one stone of their colour on the board on any empty point. If a player makes a line of five pieces, either orthogonally or diagonally, they win; but if they make a line of four pieces, they lose. Played on a size 10 board.
(game "Fivalath" (players 2) (equipment {(board (square 10) use:Vertex) (piece "Ball" Each)}) (rules (play (move Add (to (sites Empty)))) (end {(if (is Line 5 All) (result Mover Win)) (if (is Line 4 All) (result Mover Loss))})))
###Description Played on a square grid (8x8 or larger) with two players. Players alternate placing one stone of their colour on the board on any empty point. If a player makes a line of five pieces, either orthogonally or diagonally, they win; but if they make a line of four pieces, they lose. Played on a size 10 board...
The board has two concentric squares, with a line connecting the center points of each side of the two squares, but not extending inside the perimeter of the central square. Play occurs on the intersections of the lines and the corners of the squares. Each player has five pieces. Play begins with each player placing pi...
(game "Five Men's Morris" (players 2) (equipment {(board (concentric Square rings:2) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:5)) phases:{(phase "Placement" (play (if (is Prev ...
###Description The board has two concentric squares, with a line connecting the center points of each side of the two squares, but not extending inside the perimeter of the central square. Play occurs on the intersections of the lines and the corners of the squares. Each player has five pieces. Play begins with each pl...
Your goal in Gobblet Junior is to place three of your pieces in a horizontal, vertical or diagonal row. Your pieces can stack on top of each other, and they start the game nested, off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the board to any other ...
(game "Gobblet Gobblers" (players 2) (equipment {(board (square 3)) (piece "Disc1" Each) (piece "Disc2" Each) (piece "Disc3" Each) (hand Each size:3)}) (rules (start {(place Stack "Disc11" (handSite P1) count:3) (place Stack "Disc12" (handSite P2) count:3) (place Stack "Disc21" (handSite P1 1) count:3) (place Stack "Di...
###Description Your goal in Gobblet Junior is to place three of your pieces in a horizontal, vertical or diagonal row. Your pieces can stack on top of each other, and they start the game nested, off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the boar...
Played on a Go board, using 15x15 of the intersecting lines. The first player places 2 black and 1 white piece on the board. The second player can then choose to: play as black, play as white and place another white piece, or place two more stones and let the other player choose which color to play. Players take turns ...
(game "Gomoku" (players 2) (equipment {(board (square 15) use:Vertex) (piece "Marker" Each)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Line 5 All exact:True) (result Mover Win)))))
###Description Played on a Go board, using 15x15 of the intersecting lines. The first player places 2 black and 1 white piece on the board. The second player can then choose to: play as black, play as white and place another white piece, or place two more stones and let the other player choose which color to play. Play...
Three concentric triangles, with lines connecting their midpoints and corners. Eight pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, players alternate turns moving a piece to an empty adjacent spot along the lines. When a player places three o...
(game "Gurgaldaj" (players 2) (equipment {(board (concentric Triangle rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:8)) phases:{(phase "Placement" (play (if (is Prev ...
###Description Three concentric triangles, with lines connecting their midpoints and corners. Eight pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, players alternate turns moving a piece to an empty adjacent spot along the lines. When a player...
Two triangles, which form a six-pointed star, with lines connecting the corner of one triangle with the corner of the other triangle which is opposite it. Nine pieces per player. Players alternate turns placing a piece on an empty point on the board. Players cannot place a piece in the central point during this phase. ...
(game "Jeson Zam" (players 2) (equipment {(board (add (remove (add (merge {(rotate 30 (tri 2)) (shift 0.2 0 (rotate -30 (tri 2)))}) vertices:{{0.6 0.3}}) edges:{{0 2} {0 1} {1 2} {3 5} {5 4} {4 3}}) vertices:{{0.6 0.625} {0.915 0.3} {0.285 0.3} {0.6 -0.01} {0.285 0.1725} {0.285 0.4375} {0.915 0.4375} {0.915 0.1725} {0....
###Description Two triangles, which form a six-pointed star, with lines connecting the corner of one triangle with the corner of the other triangle which is opposite it. Nine pieces per player. Players alternate turns placing a piece on an empty point on the board. Players cannot place a piece in the central point duri...
DROP - A player, on his turn, can drop a stone on an empty cell. SHIFT - Instead of dropping a stone, the player may decide to shift one row or column, one cell left/right (for rows) or up/down (for columns). All stones are shifted on the chosen direction. If a stone is shifted off-board, it is placed on the other end ...
(game "Kassle" (players 2) (equipment {(board (square 5)) (piece "Square" Each)}) (rules (play (or {(move Add (to (sites Empty))) (move Select (from (forEach (sites Column (- (count Columns) 1)) if:(not (all Sites (sites Row (row of:(site))) if:(is Empty (site)))))) (to (ahead (from) W) if:(not (is In (+ (from) (to)) (...
###Description DROP - A player, on his turn, can drop a stone on an empty cell. SHIFT - Instead of dropping a stone, the player may decide to shift one row or column, one cell left/right (for rows) or up/down (for columns). All stones are shifted on the chosen direction. If a stone is shifted off-board, it is placed on...
Three intersecting lines, with diagonals drawn in the square. Two players. Three pieces per player, one playing as red and the other as white. The red player plays first and places their piece in the central spot. Players alternate turns placing one of their pieces on an empty space on the board. When all of the pieces...
(game "Katsela" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Opening" (play (move (from (handSite Mover)) (to (centrePoint)))) (nextPhase "Placing"))...
###Description Three intersecting lines, with diagonals drawn in the square. Two players. Three pieces per player, one playing as red and the other as white. The red player plays first and places their piece in the central spot. Players alternate turns placing one of their pieces on an empty space on the board. When al...
Keryo-Pente is played on a 19x19 Go board. White goes first, and plays their first move on the centre point (unless playing Freestyle). After the opening, players alternate playing one stone of their colour onto any empty point. If their placement results in a pair or a line of three enemy stones being sandwiched betwe...
(game "Keryo-Pente" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Ball" Each)}) (rules (start (set Score Each 0)) phases:{(phase "Opening" (play (move Add (to (sites "J10")))) (nextPhase "General")) (phase "General" (play (move Add (to (sites Empty)) (then (custodial (from (last To)) All (between if:(i...
###Description Keryo-Pente is played on a 19x19 Go board. White goes first, and plays their first move on the centre point (unless playing Freestyle). After the opening, players alternate playing one stone of their colour onto any empty point. If their placement results in a pair or a line of three enemy stones being s...
Three concentric squares, with lines connecting the midpoints of the sides. Nine pieces per player. Players alternate turns placing a piece on the board. When a player places three of their pieces in a line of three along one of the lines on the board, they capture one of the opponent's pieces. When all of the pieces h...
(game "La Chascona" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (play (if (is Prev Mover)...
###Description Three concentric squares, with lines connecting the midpoints of the sides. Nine pieces per player. Players alternate turns placing a piece on the board. When a player places three of their pieces in a line of three along one of the lines on the board, they capture one of the opponent's pieces. When all ...
3x3 board with diagonals. Three pieces per player. Players take turns placing their pieces. Once all pieces have been placed, they may move a piece to any unoccupied spot. The first player to align their three pieces in a row along one of lines on the board is the winner. The board is 3x3 and the winning conditions is ...
(game "Les Pendus" (players 2) (equipment {(board (square 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move (from) (to (sites Empty))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sit...
###Description 3x3 board with diagonals. Three pieces per player. Players take turns placing their pieces. Once all pieces have been placed, they may move a piece to any unoccupied spot. The first player to align their three pieces in a row along one of lines on the board is the winner. The board is 3x3 and the winning...
3x3 intersecting lines, with diagonals. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. Once all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. The first player to place three pieces in a line wins.
(game "Liu Tsi" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Site...
###Description 3x3 intersecting lines, with diagonals. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. Once all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. The first player to place three pieces in a line...
5x5 intersecting lines, with diagonals in the quadrants. Five pieces per player. Players alternate turns placing a piece on the board. Once all of the pieces are placed on the board, players alternate turns moving a piece to an empty adjacent spot on the board. The player who places all five of their pieces in a line w...
(game "Marelle Quadruple" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:5)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase...
###Description 5x5 intersecting lines, with diagonals in the quadrants. Five pieces per player. Players alternate turns placing a piece on the board. Once all of the pieces are placed on the board, players alternate turns moving a piece to an empty adjacent spot on the board. The player who places all five of their pie...
Three concentric squares, the corners and midpoints of the squares connected with lines. Nine pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. During either p...
(game "Marelle Triple" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (or {(is Line 3 N exact:True) (is Line 3 S exact:True) (is Line 3 E exact:True) (is Line 3 W exact:True)}) (moveAgain)))))}) (rules...
###Description Three concentric squares, the corners and midpoints of the squares connected with lines. Nine pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. ...
DROP - On each turn, each player picks any stone of either color, and changes its color. Then, like in Othello, flips all stones of the other color that are between that stone and the next of same color, in any orthogonal or diagonal direction. GOAL - One player wins if it is able to make an horizontal 8 in-a-row of st...
(game "Minefield" (players 2) (equipment {(board (square 8)) (piece "Disc" Neutral (flips 1 2))}) (rules (start {(place "Disc0" (sites Phase 0) state:1) (place "Disc0" (sites Phase 1) state:2)}) (play (move Select (from (sites Board)) (then (flip (last To) (then (custodial (from (last To)) Adjacent (between if:(!= (sta...
###Description DROP - On each turn, each player picks any stone of either color, and changes its color. Then, like in Othello, flips all stones of the other color that are between that stone and the next of same color, in any orthogonal or diagonal direction. GOAL - One player wins if it is able to make an horizontal 8...
Three concentric squares, with lines connecting the corners and midpoints of the squares. Twelve pieces per player. In the first phase, players take turns placing pieces on an empty spot on the board. If they place three pieces so they are in a line, forming a "meul." they remove one of the opponent's pieces that is no...
(game "Mlabalaba" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (if (= 3 (count Pieces Mover)) (move (from (from)) (to (sites Empty))) (move Step (to if:(is Empty (to)))) (then (if (is Line 3 Orthogonal) (moveAgain)))))}) (rules (start (place "M...
###Description Three concentric squares, with lines connecting the corners and midpoints of the squares. Twelve pieces per player. In the first phase, players take turns placing pieces on an empty spot on the board. If they place three pieces so they are in a line, forming a "meul." they remove one of the opponent's pi...
Three concentric squares, with lines connecting the midpoints of the squares with the center of the square and four lines connecting the corners of the outer two squares. Twelve pieces per player. In the first phase, players take turns placing pieces on an empty spot on the board. If they place three pieces so they are...
(game "Morabaraba" (players 2) (equipment {(board (remove (add (concentric Square rings:3 joinCorners:True) vertices:{{0 0}} edges:{{11 24} {16 24} {7 24} {12 24}}) edges:{{3 6} {8 5} {17 20} {15 18}}) use:Vertex) (hand Each) (piece "Marker" Each (if (> (count Pieces Mover) 3) (move Step (to if:(is Empty (to)))) (move ...
###Description Three concentric squares, with lines connecting the midpoints of the squares with the center of the square and four lines connecting the corners of the outer two squares. Twelve pieces per player. In the first phase, players take turns placing pieces on an empty spot on the board. If they place three pie...
According to the given rules, the pieces, eight on each army, start in reserve off the board. A move consists of either: 1) placing a piece from your reserve on any vacant square; 2) moving a piece to any adjacent square, orthogonally or diagonally (as a chess king), or 3) capturing an enemy piece by jumping it, like a...
(game "Moxie" (players 2) (equipment {(board (square 4)) (piece "Pawn" Each) (hand Each)}) (rules (start (place "Pawn" "Hand" count:8)) (play (if (is Prev Mover) (move Hop (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (...
###Description According to the given rules, the pieces, eight on each army, start in reserve off the board. A move consists of either: 1) placing a piece from your reserve on any vacant square; 2) moving a piece to any adjacent square, orthogonally or diagonally (as a chess king), or 3) capturing an enemy piece by jum...
Three concentric squares, with lines connecting the corners and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on the board. When a player makes a line of three of their pieces, they may remove one of the opponent's pieces. When all of the pieces have been placed, players ...
(game "Mulabalaba" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (if (is In (from) (sites Corners)) (move (from (from)) (to (sites Empty))) (move Step (to if:(is Empty (to)))) (then (if (is Line 3) (moveAgain)))))}) (rules (start (place "Marker"...
###Description Three concentric squares, with lines connecting the corners and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on the board. When a player makes a line of three of their pieces, they may remove one of the opponent's pieces. When all of the pieces have been p...
Played on a board of three concentric squares, with a line bisecting the perimeters of each square on each side, but not extending inside the perimeter of the central square. Play occurs on the intersections of the lines and the corners of the squares. Each player has nine pieces. Play begins with each player placing p...
(game "Mylna" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain))))) (hand Each)}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (play (if (is Prev Mover) (move...
###Description Played on a board of three concentric squares, with a line bisecting the perimeters of each square on each side, but not extending inside the perimeter of the central square. Play occurs on the intersections of the lines and the corners of the squares. Each player has nine pieces. Play begins with each p...
Three concentric squares, with lines connecting the midpoints. Nine pieces per player. Players alternate turns placing a piece on the board on an empty spot. When all of the pieces have been placed, the players alternate turns moving a piece to an empty adjacent spot along the lines of the board. During either phase, i...
(game "Nao Guti" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (play (if (is Prev Mover) (m...
###Description Three concentric squares, with lines connecting the midpoints. Nine pieces per player. Players alternate turns placing a piece on the board on an empty spot. When all of the pieces have been placed, the players alternate turns moving a piece to an empty adjacent spot along the lines of the board. During ...
Three concentric squares with lines connecting the midpoints of the squares. Nine pieces per player. Players alternate turns placing one of their pieces on an empty space. If a player places three of their pieces along one of the straight lines, they take another turn. Once all of the pieces are on the board, players t...
(game "Nerenchi Keliya" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (si...
###Description Three concentric squares with lines connecting the midpoints of the squares. Nine pieces per player. Players alternate turns placing one of their pieces on an empty space. If a player places three of their pieces along one of the straight lines, they take another turn. Once all of the pieces are on the b...
3x3 intersecting lines with diagonals. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. When a player succeeds in making a line of three with their pieces, they win.
(game "Ngre E E" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each)}) (rules (start (place "Marker" "Hand" count:3)) (play (move (from (handSite Mover)) (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
###Description 3x3 intersecting lines with diagonals. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. When a player succeeds in making a line of three with their pieces, they win. ###Ludii (game "Ngre E E" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternati...
Square with diagonals and lines connecting the midpoints of the sides. Three pieces per player. The first player places their piece in the center. Players alternate turns placing a piece on an empty spot on the board. The first player to make three in a row wins.
(game "Ngrin" (players 2) (equipment {(board (square 3 diagonals:Alternating) use:Vertex) (piece "Marker" Each)}) (rules phases:{(phase "Opening" (play (move Add (to (centrePoint)))) (nextPhase "Playing")) (phase "Playing" (play (move Add (to (sites Empty)))))} (end (if (is Line 3) (result Mover Win)))))
###Description Square with diagonals and lines connecting the midpoints of the sides. Three pieces per player. The first player places their piece in the center. Players alternate turns placing a piece on an empty spot on the board. The first player to make three in a row wins. ###Ludii (game "Ngrin" (players 2) (equi...
3x3 intersecting lines. Three pieces per player. Players alternate turns placing pieces on an empty spot on the board. When all pieces are placed, players alternate turns moving a piece to any empty spot on the board. The first player to place their pieces in an orthogonal row along the lines wins.
(game "Nine Holes" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (move (from) (to (sites Empty))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (...
###Description 3x3 intersecting lines. Three pieces per player. Players alternate turns placing pieces on an empty spot on the board. When all pieces are placed, players alternate turns moving a piece to any empty spot on the board. The first player to place their pieces in an orthogonal row along the lines wins. ###L...
Played on a board of three concentric squares, with a line bisecting the perimeters of each square on each side, but not extending inside the perimeter of the central square. Play occurs on the intersections of the lines and the corners of the squares. Each player has nine pieces. Play begins with each player placing p...
(game "Nine Men's Morris" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (play (if (is Prev ...
###Description Played on a board of three concentric squares, with a line bisecting the perimeters of each square on each side, but not extending inside the perimeter of the central square. Play occurs on the intersections of the lines and the corners of the squares. Each player has nine pieces. Play begins with each p...
Three concentric squares, with lines connecting the midpoints and diagonals of the squares. Twelve pieces per player. Players alternate turns placing one of their pieces on the board. When all of the pieces are placed, the pieces may be moved to an empty adjacent spot on the board. One player wins by placing three of t...
(game "Niranchy" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase ...
###Description Three concentric squares, with lines connecting the midpoints and diagonals of the squares. Twelve pieces per player. Players alternate turns placing one of their pieces on the board. When all of the pieces are placed, the pieces may be moved to an empty adjacent spot on the board. One player wins by pla...
A board is dead if it contains at least one set of three stones in a straight orthogonal or diagonal line. A board that is not dead is alive. On their turn, a player must place a piece on an empty square of a living board. When all boards are dead, the player who made the last placement loses.
(game "Notakto" (players 2) (equipment {(board (union {(square 3) (shift 0 4 (square 3)) (shift 0 8 (square 3)) (shift 0 12 (square 3)) (shift 4 0 (square 3)) (shift 4 4 (square 3)) (shift 4 8 (square 3)) (shift 4 12 (square 3)) (shift 8 0 (square 3)) (shift 8 4 (square 3)) (shift 8 8 (square 3)) (shift 8 12 (square 3)...
###Description A board is dead if it contains at least one set of three stones in a straight orthogonal or diagonal line. A board that is not dead is alive. On their turn, a player must place a piece on an empty square of a living board. When all boards are dead, the player who made the last placement loses. ###Ludii ...
A square is drawn, with diagonals. Three pieces per player. Players alternate turns placing a piece on the board. The corners or the square, the central point, and the midpoint of each side of the square are playing sites. When a player forms a line with their three pieces, they win.
(game "Nzengue (Small)" (players 2) (equipment {(board (add (remove (remove (square 3 diagonals:Solid) vertices:{8 9 3 4}) edges:{{7 4} {4 1} {3 4} {4 5}}) edges:{{6 4} {4 8} {4 2} {4 0}}) use:Vertex) (piece "Marker" Each) (hand Each)}) (rules (start (place "Marker" "Hand" count:3)) (play (move (from (handSite Mover)) ...
###Description A square is drawn, with diagonals. Three pieces per player. Players alternate turns placing a piece on the board. The corners or the square, the central point, and the midpoint of each side of the square are playing sites. When a player forms a line with their three pieces, they win. ###Ludii (game "Nze...
The game starts with the board empty. Order plays first, then turns alternate. On each turn, a player places either an X or an O on any open square. Order aims to get five like pieces in a row either vertically, horizontally, or diagonally. Chaos aims to fill the board without completion of a line of five like pieces.
(game "Order and Chaos" (players 2) (equipment {(board (square 6)) (piece "Disc" Shared) (piece "Cross" Shared) (hand Shared size:2)}) (rules (start {(place "Disc" (handSite Shared)) (place "Cross" (handSite Shared 1))}) (play (move (from (sites Hand Shared)) (to (sites Empty)) copy:True)) (end {(if (is Line 5) (result...
###Description The game starts with the board empty. Order plays first, then turns alternate. On each turn, a player places either an X or an O on any open square. Order aims to get five like pieces in a row either vertically, horizontally, or diagonally. Chaos aims to fill the board without completion of a line of fiv...
The board starts empty. White plays first. Players take turns placing a piece of their colour on an empty cell. Passing is not allowed. After each move, the opponent's pieces with no freedom are captured and removed from the board. A piece has freedom if the group it belongs to touches an empty cell. It is not allowed ...
(game "Pentalath" (players 2) (equipment {(board (intersect {(hex 7) (shift -5.2 0 (hex Rectangle 7 14))})) (piece "Marker" Each)}) (rules (play (do (move Add (to (sites Empty)) (then (enclose (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between))))))) ifAfterwards:(> (count Liberties Orth...
###Description The board starts empty. White plays first. Players take turns placing a piece of their colour on an empty cell. Passing is not allowed. After each move, the opponent's pieces with no freedom are captured and removed from the board. A piece has freedom if the group it belongs to touches an empty cell. It ...
Pente is played on a 19x19 Go board. White goes first, and plays their first move on the centre point (unless playing Freestyle). In the Pro Pente variation, White's second move must be at least 3 points away from the centre. After the opening, players alternate playing one stone of their colour onto any empty point. I...
(game "Pente" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Ball" Each)}) (rules (start (set Score Each 0)) phases:{(phase "Opening" (play (move Add (to (sites "J10")))) (nextPhase "General")) (phase "General" (play (move Add (to (sites Empty)) (then (custodial (from (last To)) All (between if:(is Next...
###Description Pente is played on a 19x19 Go board. White goes first, and plays their first move on the centre point (unless playing Freestyle). In the Pro Pente variation, White's second move must be at least 3 points away from the centre. After the opening, players alternate playing one stone of their colour onto any...
Played on a 3x3 board. Three pieces per player. Players take turns placing the pieces on the board. Once all the pieces are placed, players take turns moving a piece to an adjacent spot. The points where the diagonals of the squares cross are not eligible spots. The first player to align all three of their pieces in a ...
(game "Picaria" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (move Step All (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(=...
###Description Played on a 3x3 board. Three pieces per player. Players take turns placing the pieces on the board. Once all the pieces are placed, players take turns moving a piece to an adjacent spot. The points where the diagonals of the squares cross are not eligible spots. The first player to align all three of the...
MOVE - Players move in turn to place one stone of either color on an empty cell. - However, the dropped stone must be adjacent, at least, to two other stones. - A stone cannot be adjacent to another stone of the same color. GOAL - Wins the player that makes a 4 in-a-row, with stones of his color at both ends (one playe...
(game "Plotto" (players 2) (equipment {(boardless Hexagonal) (tile "Hex" Each numSides:6) (tile "SecondHex" Each numSides:6) (hand Each size:2)}) (rules (start {(place "Hex1" (centrePoint)) (place "Hex2" (ahead (centrePoint) E)) (place "Hex1" (handSite P1 0)) (place "Hex2" (handSite P2 0)) (place "SecondHex1" (handSite...
###Description MOVE - Players move in turn to place one stone of either color on an empty cell. - However, the dropped stone must be adjacent, at least, to two other stones. - A stone cannot be adjacent to another stone of the same color. GOAL - Wins the player that makes a 4 in-a-row, with stones of his color at both ...
At the first round of the game, players can only pick a blank face cube. Next round players can play the same cube at the previously. A player cannot return a cube that he/she has played to place on where he/she took it from. A player who creates the line of opponent’s symbol is the person who loses the game, even if h...
(game "Pushing Me XO" (players 2) (equipment {(board (square 5)) (piece "Disc" P1) (piece "Cross" P2) (piece "Square" Neutral) (hand Each)}) (rules (start (place "Square0" (sites Board))) (play (if (is Prev Mover) (or {(move Select (from (difference (intersection (sites Left) (sites Row (row of:(last To)))) (sites {(la...
###Description At the first round of the game, players can only pick a blank face cube. Next round players can play the same cube at the previously. A player cannot return a cube that he/she has played to place on where he/she took it from. A player who creates the line of opponent’s symbol is the person who loses the ...
Each piece has four dichotomous attributes – color, height, shape, and consistency – so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your oppone...
(game "Quarto" (players 2) (equipment {(board (square 4) use:Vertex) (piece "Disc" Each) (piece "Square" Each) (hand Shared size:16)}) (rules (start {(place "Disc1" (handSite Shared 0)) (place "Disc1" (handSite Shared 1) value:1) (place "Disc1" (handSite Shared 2) state:1) (place "Disc1" (handSite Shared 3) state:1 val...
###Description Each piece has four dichotomous attributes – color, height, shape, and consistency – so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is t...
On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play co...
(game "Quixo" (players 2) (equipment {(board (square 5)) (piece "Disc" P1) (piece "Cross" P2) (piece "Square" Neutral) (hand Each)}) (rules (start (place "Square0" (sites Board))) (play (if (is Prev Mover) (or {(move Select (from (difference (intersection (sites Left) (sites Row (row of:(last To)))) (sites {(last To)})...
###Description On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and c...
A circle with eight radii. Three pieces per player. Each player has three pieces, which must start on the outer ring adjacent to each other. Players alternate turns moving a piece to an empty point along the lines of the board. The player who makes a line of three through the center of the circle wins.
(game "Ring" (players 2) (equipment {(board (concentric {1 8}) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (difference (sites Empty) (sites Centre))))) (nextPhase Mov...
###Description A circle with eight radii. Three pieces per player. Each player has three pieces, which must start on the outer ring adjacent to each other. Players alternate turns moving a piece to an empty point along the lines of the board. The player who makes a line of three through the center of the circle wins. ...
Players complete two actions in turns: 1. Place a disc of their colour inside any ring. 2. Pick up the ring in which they placed their disc and move it somewhere else: – It must be placed horizontally or vertically adjacent to at least another ring. – It must be placed on an empty space (i.e. not over a disc or ring th...
(game "Ringo" (players 2) (equipment {(boardless Square) (piece "Disc" Each (move (from (from) level:(level)) (to (sites Occupied by:All component:"Ring") level:0 if:(= 1 (size Stack at:(to)))) (then (moveAgain)))) (piece "Ring" Each)}) (rules (start {(place "Ring1" (ahead (centrePoint) NE)) (place "Ring1" (ahead (cent...
###Description Players complete two actions in turns: 1. Place a disc of their colour inside any ring. 2. Pick up the ring in which they placed their disc and move it somewhere else: – It must be placed horizontally or vertically adjacent to at least another ring. – It must be placed on an empty space (i.e. not over a ...
TURNS - At each turn, each player must move one of his stones - A stone moves (orthogonal and diagonal) forward to an empty cell. GOAL - A player wins by making a (orthogonal or diagonal) 4 in-a-row.
(game "Roll-Ing to Four" (players {(player N) (player S)}) (equipment {(board (rectangle 10 4) use:Vertex) (piece "Ball" Each (move Step (directions Forwards of:All) (to if:(is Empty (to)))))}) (rules (start {(place "Ball1" (sites {"A1" "B1" "C1" "B6" "C6" "D6"})) (place "Ball2" (sites {"A5" "B5" "C5" "B10" "C10" "D10"...
###Description TURNS - At each turn, each player must move one of his stones - A stone moves (orthogonal and diagonal) forward to an empty cell. GOAL - A player wins by making a (orthogonal or diagonal) 4 in-a-row. ###Ludii (game "Roll-Ing to Four" (players {(player N) (player S)}) (equipment {(board (rectangle 10 4) ...
Three pieces per player. Players take turns placing their pieces on a spot where the lines intersect. They then take turns moving one piece to an adjacent empty spot. The first player to place three pieces in a row wins the game. The rules are describing with the Blumlein ruleset.
(game "Round Merels" (players 2) (equipment {(board (concentric {1 8}) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand ...
###Description Three pieces per player. Players take turns placing their pieces on a spot where the lines intersect. They then take turns moving one piece to an adjacent empty spot. The first player to place three pieces in a row wins the game. The rules are describing with the Blumlein ruleset. ###Ludii (game "Round...
Three concentric squares, with lines connecting the corners and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on the board. When a player places three pieces in a row along the lines of the board, the player places another of their pieces on top of one of the opponent's p...
(game "Sam K'i" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 if:(= 1 (size Stack at:(to)))) (moveAgain)))))}) (rules (start {(place Stack "Marker1" (handSite P1) count:12) (place Stack "Ma...
###Description Three concentric squares, with lines connecting the corners and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on the board. When a player places three pieces in a row along the lines of the board, the player places another of their pieces on top of one of t...
3x3 intersecting lines. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. Once all of the pieces are placed, players move a piece to any empty spot on the board. The first player to make an orthogonal row of three along the lines of the board wins.
(game "San-Noku-Narabe" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (move (from) (to (sites Empty))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(...
###Description 3x3 intersecting lines. Three pieces per player. Players alternate turns placing a piece on an empty spot on the board. Once all of the pieces are placed, players move a piece to any empty spot on the board. The first player to make an orthogonal row of three along the lines of the board wins. ###Ludii ...
Place a piece of your colour each turn. Win with 4 in a row of your colour.
(game "Score Four" (players 2) (equipment {(board (skew 0.5 (scale 1 0.5 (square 4)))) (piece "discFlat" Each)}) (rules (play (move Add (to (forEach (sites Board) if:(< (size Stack at:(site)) 4))) stack:True)) (end (if (is Line 4 byLevel:True) (result Mover Win)))))
###Description Place a piece of your colour each turn. Win with 4 in a row of your colour. ###Ludii (game "Score Four" (players 2) (equipment {(board (skew 0.5 (scale 1 0.5 (square 4)))) (piece "discFlat" Each)}) (rules (play (move Add (to (forEach (sites Board) if:(< (size Stack at:(site)) 4))) stack:True)) (end (if ...