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3x3 intersecting lines with diagonals in the square. Three pieces per player. Players alternate turns placing a piece on the board. The player who places three pieces in a row along one of the lines of the board wins.
(game "Selbia" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each)}) (rules (start (place "Marker" "Hand" count:3)) (play (move (from (handSite Mover)) (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
###Description 3x3 intersecting lines with diagonals in the square. Three pieces per player. Players alternate turns placing a piece on the board. The player who places three pieces in a row along one of the lines of the board wins. ###Ludii (game "Selbia" (players 2) (equipment {(board (rectangle 3 3 diagonals:Altern...
Three concentric squares, with the midpoints of their sides connected with lines. Twelve pieces per player. Players take turns placing one of their pieces on an empty point on the board. The first player to make three in a row obtains the privilege of starting the next phase after all of the stones are placed; if no on...
(game "Shah" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (and (not (is Prev Mover)) (is Line 3)) (moveAgain) (if (no Moves Next) (and (moveAgain) (set Pending))))))) (hand Each)}) (rules (start (place "Marker" "Hand" count:12))...
###Description Three concentric squares, with the midpoints of their sides connected with lines. Twelve pieces per player. Players take turns placing one of their pieces on an empty point on the board. The first player to make three in a row obtains the privilege of starting the next phase after all of the stones are p...
Each player has three pieces. Pieces are initially placed three-in a row on side nearest the player. Pieces can move to an adjacent space connected to it by a line. The goal is to create three in a row through the central space.
(game "Shisima" (players 2) (equipment {(board (concentric {1 8}) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" {1 8 7}) (place "Marker2" {3 4 5})}) (play (forEach Piece)) (end (if (and (= (what at:(centrePoint)) (mover)) (is Line 3)) (result Mover Win)))))
###Description Each player has three pieces. Pieces are initially placed three-in a row on side nearest the player. Pieces can move to an adjacent space connected to it by a line. The goal is to create three in a row through the central space. ###Ludii (game "Shisima" (players 2) (equipment {(board (concentric {1 8}) ...
5x6 or 6x6 board. Twelve pieces per player. Players take turns placing pieces on the board. Once all the pieces are on the board, players may move one piece orthogonally one space during their turn. Players cannot create a line of more than three in an orthogonal direction, and cannot make a line of three during the pl...
(game "Shiva" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "Marker" Each (if (not (is Line 3 Orthogonal through:(from))) (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (if (= (value Player Mover) -1) (set Value Mover 1) (set Value Mover (+ (value Player Mover) 1))))...
###Description 5x6 or 6x6 board. Twelve pieces per player. Players take turns placing pieces on the board. Once all the pieces are on the board, players may move one piece orthogonally one space during their turn. Players cannot create a line of more than three in an orthogonal direction, and cannot make a line of thre...
4x4 board. Six pieces per player, which begin on opposite rows of the board and in the two outer squares in the row in front of it. Players alternate turns moving a piece orthogonally to an adjacent space on the board. When a player moves a piece such that it creates three in a row: two of their own pieces (which must ...
(game "Six Insect Game" (players 2) (equipment {(board (square 4)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 2 Orthogonal) (or {(if (!= (ahead (last To) N) (last To)) (if (= (mover) (who at:(ahead (last To) N))) (or (if (!= (ahead (last To) steps:2 N) (last To)) (if (= (next)...
###Description 4x4 board. Six pieces per player, which begin on opposite rows of the board and in the two outer squares in the row in front of it. Players alternate turns moving a piece orthogonally to an adjacent space on the board. When a player moves a piece such that it creates three in a row: two of their own piec...
Each player has six pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they can remove one of the opponent's pieces. Once all pieces are place, players take turns moving pieces one spot to an adjacent point along the lines. If a player makes three in a row,...
(game "Six Men's Morris" (players 2) (equipment {(board (concentric Square rings:2) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:6)) phases:{(phase "Placement" (play (if (is Prev M...
###Description Each player has six pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they can remove one of the opponent's pieces. Once all pieces are place, players take turns moving pieces one spot to an adjacent point along the lines. If a player makes ...
Three concentric triangles, with lines connecting their corners. Six pieces per player. Pieces can move or be placed where the lines intersect, or in the center of the sides of the triangles. Players alternate turns placing their pieces on an empty space on the board.When all the pieces have been placed, players altern...
(game "Six-Penny Madell" (players 2) (equipment {(board (concentric Triangle rings:3 joinMidpoints:False joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:6)) phases:{...
###Description Three concentric triangles, with lines connecting their corners. Six pieces per player. Pieces can move or be placed where the lines intersect, or in the center of the sides of the triangles. Players alternate turns placing their pieces on an empty space on the board.When all the pieces have been placed,...
Starting with white, each player places a marble on an empty space or platform (2x2 arrangement of marbles). A player wins by making a line of L pieces of their colour orthogonally or diagonally (where L is the layer size) but loses by making a line of L-1 of their colour beforehand (without also making a line of L). T...
(game "Spava" (players 2) (equipment {(board (square 4 pyramidal:True) use:Vertex) (piece "Ball" Each)}) (rules (play (move Add (to (sites Empty) if:(is Flat)))) (end {(if (is Line (- (count Rows) (layer of:(last To))) SameLayer) (result Mover Win)) (if (is Line (- (- (count Rows) (layer of:(last To))) 1) SameLayer) (r...
###Description Starting with white, each player places a marble on an empty space or platform (2x2 arrangement of marbles). A player wins by making a line of L pieces of their colour orthogonally or diagonally (where L is the layer size) but loses by making a line of L-1 of their colour beforehand (without also making ...
Starting with white, each player places a marble on an empty space or platform (2x2 arrangement of marbles). The first player making a full line of his color on any layer wins. Lines may be diagonal. This is, for a 4x4 set, a 4-in-a-row on the first layer, or a 3-in-a-row on the 2nd layer, or a 2-in-a-row on the 3rd la...
(game "Spline" (players 2) (equipment {(board (square 4 pyramidal:True) use:Vertex) (piece "Ball" Each)}) (rules (play (move Add (to (sites Empty) if:(is Flat)))) (end (if (is Line (- (count Rows) (layer of:(last To))) SameLayer) (result Mover Win)))))
###Description Starting with white, each player places a marble on an empty space or platform (2x2 arrangement of marbles). The first player making a full line of his color on any layer wins. Lines may be diagonal. This is, for a 4x4 set, a 4-in-a-row on the first layer, or a 3-in-a-row on the 2nd layer, or a 2-in-a-ro...
Players alternate turns placing one of their pieces on the board. The first person to make a line of four, but without first making a line of three, wins.
(game "Squava" (players 2) (equipment {(board (square 5)) (piece "Marker" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end {(if (is Line 4) (result Mover Win)) (if (is Line 3) (result Mover Loss))})))
###Description Players alternate turns placing one of their pieces on the board. The first person to make a line of four, but without first making a line of three, wins. ###Ludii (game "Squava" (players 2) (equipment {(board (square 5)) (piece "Marker" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) ...
Three concentric squares with lines connecting their midpoints. Nine pieces per player. Players alternate turns placing pieces on the board or moving one piece on the board to an adjacent empty spot. The first player to get three of their pieces in a row wins.
(game "Sujjua" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))))) (hand Each)}) (rules (start (place "Marker" "Hand" count:9)) (play (or (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (move (from (handSite...
###Description Three concentric squares with lines connecting their midpoints. Nine pieces per player. Players alternate turns placing pieces on the board or moving one piece on the board to an adjacent empty spot. The first player to get three of their pieces in a row wins. ###Ludii (game "Sujjua" (players 2) (equipm...
Same rules as Six Men's Morris.
(game "Symbol S0.2" (players 2) (equipment {(board (graph vertices:{{1 0} {2 0} {0 1} {1 1} {2 1} {3 1} {0 2} {1 2} {2 2} {3 2} {1 3} {2 3}} edges:{{0 2} {0 3} {3 2} {3 4} {1 4} {4 5} {1 5} {3 7} {4 8} {6 7} {7 8} {8 9} {6 10} {11 9} {10 7} {11 8}}) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Emp...
###Description Same rules as Six Men's Morris. ###Ludii (game "Symbol S0.2" (players 2) (equipment {(board (graph vertices:{{1 0} {2 0} {0 1} {1 1} {2 1} {3 1} {0 2} {1 2} {2 2} {3 2} {1 3} {2 3}} edges:{{0 2} {0 3} {3 2} {3 4} {1 4} {4 5} {1 5} {3 7} {4 8} {6 7} {7 8} {8 9} {6 10} {11 9} {10 7} {11 8}}) use:Vertex) (...
3x3 intersecting lines, with diagonals drawn in the square. Three pieces per player, which begin on the three points on opposite sides of the board. Players alternate turns moving a piece to an empty adjacent spot along the lines of the board. The first player to place three of their pieces in a row along one of the li...
(game "T'mbl" (players 2) (equipment {(board (square 3 diagonals:Alternating) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (sites Top)) (place "Marker2" (sites Bottom))}) (play (forEach Piece)) (end (if (and (is In (centrePoint) (sites Occupied by:Mover)) (is L...
###Description 3x3 intersecting lines, with diagonals drawn in the square. Three pieces per player, which begin on the three points on opposite sides of the board. Players alternate turns moving a piece to an empty adjacent spot along the lines of the board. The first player to place three of their pieces in a row alon...
3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Players each have three pieces, initially placed on the sides closest to the player. Players move the pieces to an adjacent unoccupied intersection along the lines. The goal is to make three in a row which cannot be in the starting po...
(game "Tant Fant" (players 2) (equipment {(board (rectangle 3 diagonals:Alternating) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to))))) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Marker1" (sites P1)) (place "Marker2" (sites P2))}) (play (forEach Piece)) (end (if (an...
###Description 3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Players each have three pieces, initially placed on the sides closest to the player. Players move the pieces to an adjacent unoccupied intersection along the lines. The goal is to make three in a row which cannot be in ...
3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Three pieces per player. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they win. Once all pieces are place, players take turns moving pieces one spot to an adjacent point alo...
(game "Tapatan" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Site...
###Description 3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Three pieces per player. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they win. Once all pieces are place, players take turns moving pieces one spot to an adj...
5x6 board. Each player has twelve pieces. Players alternate placing their pieces until they are all placed on the board. The goal is to make a line of three, which allows the player to capture one of the opponent's pieces. Once the pieces are all on the board, they may be moved one space orthogonally. In the case that ...
(game "Tauru" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (if (is Prev Mover) (move Remove (sites Occupied by:Enemy ...
###Description 5x6 board. Each player has twelve pieces. Players alternate placing their pieces until they are all placed on the board. The goal is to make a line of three, which allows the player to capture one of the opponent's pieces. Once the pieces are all on the board, they may be moved one space orthogonally. In...
Three concentric pentagons, with lines connecting the corners and the midpoints of each side. Fourteen pieces per player. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjacent spot along ...
(game "Tavan Tal" (players 2) (equipment {(board (add (merge {(shift 2 2 (merge {(rectangle 1 3) (shift -1.31 0.95 (rotate 108 (rectangle 1 3))) (shift -0.81 2.49 (rotate 216 (rectangle 1 3))) (shift 1.31 0.95 (rotate -108 (rectangle 1 3))) (shift 0.81 2.49 (rotate -216 (rectangle 1 3)))})) (shift 1 1 (scale 2 (merge {...
###Description Three concentric pentagons, with lines connecting the corners and the midpoints of each side. Fourteen pieces per player. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjac...
3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Each player has three pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they win. Once all pieces are place, players take turns moving pieces one spot to an adjacent poin...
(game "Three Men's Morris" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhas...
###Description 3x3 intersecting lines with diagonals. Play occurs on the intersections of the lines. Each player has three pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they win. Once all pieces are place, players take turns moving pieces one spot to a...
Players take turns placing a piece of theirs at an empty cell. When all pieces have been placed, players take turns moving one of their pieces. The pieces move like the equivalent Chess pieces but do not capture. Any piece can hop over an adjacent enemy piece to an empty cell beyond (without capturing it). First to mak...
(game "Tic-Tac-Chess" (players 2) (equipment {(board (square 3)) (hand Each size:3) (piece "Queen" Each (or (move Hop (between if:(is Enemy (who at:(between)))) (to if:(is Empty (to)))) (move Slide All))) (piece "King" Each (or (move Hop (between if:(is Enemy (who at:(between)))) (to if:(is Empty (to)))) (move Step (to...
###Description Players take turns placing a piece of theirs at an empty cell. When all pieces have been placed, players take turns moving one of their pieces. The pieces move like the equivalent Chess pieces but do not capture. Any piece can hop over an adjacent enemy piece to an empty cell beyond (without capturing it...
Play occurs on a 3x3 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, attempting to get three in a row. The die is showing the cell index to place a piece. Players reroll until they roll an empty cell.
(game "Tic-Tac-Die" (players 2) (equipment {(board (square 3)) (piece "Disc" P1) (piece "Cross" P2) (dice d:9 from:0 num:1)}) (rules (play (do (roll) next:(if (is Empty (count Pips)) (move Add (piece (if (is Mover P1) (id "Disc" P1) (id "Cross" P2))) (to (count Pips))) (move Pass (then (moveAgain)))))) (end {(if (is Li...
###Description Play occurs on a 3x3 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, attempting to get three in a row. The die is showing the cell index to place a piece. Players reroll until they roll an empty cell. ###Ludii (game "Tic-Tac-Die" (players 2) (e...
The same rules as Tic-Tac-Toe are used with four players in a 5x5 board. The third and fourth players play with "Y" and "Z".
(game "Tic-Tac-Four" (players 4) (equipment {(board (square 5)) (piece "Disc" P1) (piece "Cross" P2) (piece "Y" P3) (piece "Z" P4)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
###Description The same rules as Tic-Tac-Toe are used with four players in a 5x5 board. The third and fourth players play with "Y" and "Z". ###Ludii (game "Tic-Tac-Four" (players 4) (equipment {(board (square 5)) (piece "Disc" P1) (piece "Cross" P2) (piece "Y" P3) (piece "Z" P4)}) (rules (play (move Add (to (sites Emp...
Tic-Tac-Mo uses the same rules as Tic-Tac-Toe, but the third player plays with a "y". The first player to make three in a row wins.
(game "Tic-Tac-Mo" (players 3) (equipment {(board (rectangle 3 5)) (piece "Disc" P1) (piece "Cross" P2) (piece "Y" P3)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
###Description Tic-Tac-Mo uses the same rules as Tic-Tac-Toe, but the third player plays with a "y". The first player to make three in a row wins. ###Ludii (game "Tic-Tac-Mo" (players 3) (equipment {(board (rectangle 3 5)) (piece "Disc" P1) (piece "Cross" P2) (piece "Y" P3)}) (rules (play (move Add (to (sites Empty)))...
Play occurs on a 3x3 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, losing is they make three in a row of their colour.
(game "Tic-Tac-Toe Misere" (players 2) (equipment {(board (square 3)) (piece "Disc" P1) (piece "Cross" P2)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Line 3) (result Next Win)))))
###Description Play occurs on a 3x3 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, losing is they make three in a row of their colour. ###Ludii (game "Tic-Tac-Toe Misere" (players 2) (equipment {(board (square 3)) (piece "Disc" P1) (piece "Cross" P2)}) (rule...
Play occurs on a 3x3 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, attempting to get three in a row of their colour.
(game "Tic-Tac-Toe" (players 2) (equipment {(board (square 3)) (piece "Disc" P1) (piece "Cross" P2)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
###Description Play occurs on a 3x3 grid. One player places an X, the other places an O and players take turns placing their marks in the grid, attempting to get three in a row of their colour. ###Ludii (game "Tic-Tac-Toe" (players 2) (equipment {(board (square 3)) (piece "Disc" P1) (piece "Cross" P2)}) (rules (play (...
The object is to get a line of three of the same color. On each turn, you may do ONE of the following: (1) Put a red counter in an empty square. (2) Replace a red counter with a yellow one. (3) Replace a yellow counter with a green one. The game is played on a 3x4 board.
(game "Traffic Lights" (players 2) (equipment {(board (rectangle 3 4)) (piece "Square" Shared) (piece "Triangle" Shared) (piece "Disc" Shared)}) (rules (play (or {(move Add (piece "Square") (to (sites Empty))) (move Select (from (sites Occupied by:Shared component:"Square")) (then (promote (last To) (piece {"Triangle"}...
###Description The object is to get a line of three of the same color. On each turn, you may do ONE of the following: (1) Put a red counter in an empty square. (2) Replace a red counter with a yellow one. (3) Replace a yellow counter with a green one. The game is played on a 3x4 board. ###Ludii (game "Traffic Lights" ...
TURN - On each turn, each player drops a stone on an empty cell GOAL - A player loses if he has 3 friendly stones on an orthogonal or diagonal line (they don't need to be adjacent to each other).
(game "Trianon" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Ball" Each)}) (rules (play (move Add (to (sites Empty)))) (end (if (or {(= 3 (count Sites in:(forEach (sites Row (row of:(last To))) if:(is Friend (who at:(site)))))) (= 3 (count Sites in:(forEach (sites Column (column of:(last To))) if:(is F...
###Description TURN - On each turn, each player drops a stone on an empty cell GOAL - A player loses if he has 3 friendly stones on an orthogonal or diagonal line (they don't need to be adjacent to each other). ###Ludii (game "Trianon" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Ball" Each)}) (rules ...
3x3 intersecting lines. Three pieces per player. Players alternate turns placing a piece on the board. When all of the pieces have been placed, the players alternate turns moving a piece to an empty adjacent spot. A piece which is surrounded on opposite sides by pieces belonging to the opponent cannot be moved. The pla...
(game "Triodi (Chios)" (players 2) (equipment {(board (square 3) use:Vertex) (hand Each) (piece "Marker" Each (if (not (or (if (and (!= (ahead (from) N) (from)) (!= (ahead (from) S) (from))) (and (= (next) (who at:(ahead (from) N))) (= (next) (who at:(ahead (from) S))))) (if (and (!= (ahead (from) E) (from)) (!= (ahead...
###Description 3x3 intersecting lines. Three pieces per player. Players alternate turns placing a piece on the board. When all of the pieces have been placed, the players alternate turns moving a piece to an empty adjacent spot. A piece which is surrounded on opposite sides by pieces belonging to the opponent cannot be...
Three concentric squares, the corners and midpoints of the squares connected with lines. Nine pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. During either p...
(game "Triodi (Diagonal)" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (p...
###Description Three concentric squares, the corners and midpoints of the squares connected with lines. Nine pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. ...
Three concentric squares, the midpoints of the squares connected with lines. Nine pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. During either phase, when a...
(game "Triodi" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:9)) phases:{(phase "Placement" (play (if (is Prev Mover) (mov...
###Description Three concentric squares, the midpoints of the squares connected with lines. Nine pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces are placed, the players alternate turns moving a piece to an empty adjacent spot along the lines. During eithe...
Triangle, with a line from the apex bisecting the base, and a line bisecting this one and the opposite sides. Three pieces per player. Players alternate turns placing a piece on one of the empty points on the board. When all of the pieces have been placed, players alternate turns moving any one of their pieces to the e...
(game "Tsoro Yemutatu (Triangle)" (players 2) (equipment {(board (scale 1 2 (wedge 3)) use:Vertex) (hand Each) (piece "Marker" Each (move (from) (to (sites Empty))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites...
###Description Triangle, with a line from the apex bisecting the base, and a line bisecting this one and the opposite sides. Three pieces per player. Players alternate turns placing a piece on one of the empty points on the board. When all of the pieces have been placed, players alternate turns moving any one of their ...
3x3 intersecting lines, with diagonals drawn in the large square. Three pieces per player. Players alternate turns placing a stone on an empty point on the board. When all of the pieces have been placed, players alternate turns moving one of their pieces to any empty point. The first player to place three of their piec...
(game "Tsoro Yemutatu" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move (from) (to (sites Empty))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all ...
###Description 3x3 intersecting lines, with diagonals drawn in the large square. Three pieces per player. Players alternate turns placing a stone on an empty point on the board. When all of the pieces have been placed, players alternate turns moving one of their pieces to any empty point. The first player to place thre...
Three concentric squares, with lines connecting the diagonals and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing one of their pieces on one of the empty intersections of the board. If a player places three of their stones in a straight line, the player may remove one of the oppone...
(game "Tsoro Yemutwelve" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (p...
###Description Three concentric squares, with lines connecting the diagonals and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing one of their pieces on one of the empty intersections of the board. If a player places three of their stones in a straight line, the player may remove on...
3x3 board, without the outer edges of the square. Three pieces per player. Players alternate turns placing the pieces on an empty space on the board. When all of the pieces have been placed, players move pieces to an adjacent empty space on the board. the first player to place all three of their pieces in an orthogonal...
(game "Tuk Tak" (players 2) (equipment {(board (square 3)) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell ...
###Description 3x3 board, without the outer edges of the square. Three pieces per player. Players alternate turns placing the pieces on an empty space on the board. When all of the pieces have been placed, players move pieces to an adjacent empty space on the board. the first player to place all three of their pieces i...
Three concentric squares, with lines connecting the diagonals and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on an empty spot on the board. When a player places three pieces in a row along one of the lines on the board, they remove one of the pieces belonging to the op...
(game "Tule Paid" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (if (is Prev Mover) (move...
###Description Three concentric squares, with lines connecting the diagonals and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on an empty spot on the board. When a player places three pieces in a row along one of the lines on the board, they remove one of the pieces belo...
Each player uses twelve pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they can remove one of the opponent's pieces. They cannot remove an opponent's piece that is in a three in a row formation unless there are no other options. Once all pieces are plac...
(game "Twelve Men's Morris" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement"...
###Description Each player uses twelve pieces. Play begins with each player placing pieces on empty points. If they make three in a row along the lines, they can remove one of the opponent's pieces. They cannot remove an opponent's piece that is in a three in a row formation unless there are no other options. Once all ...
Each small 3x3 Tic-Tac-Toe board is referred to as a local board, and the larger 3x3 board is referred to as the global board. The game starts with X playing wherever they want in any of the 81 empty spots. This move 'sends' their opponent to its relative location. For example, if X played in the top right square of th...
(game "Ultimate Tic-Tac-Toe" (players 2) (equipment {(board (union (square 9) (scale 3 (square 3))) use:Cell) (piece "Disc" P1) (piece "DiscLarge" P1) (piece "Cross" P2) (piece "CrossLarge" P2) (regions "SubGames" (sites {0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 ...
###Description Each small 3x3 Tic-Tac-Toe board is referred to as a local board, and the larger 3x3 board is referred to as the global board. The game starts with X playing wherever they want in any of the 81 empty spots. This move 'sends' their opponent to its relative location. For example, if X played in the top rig...
Played on a square grid 11x11 or larger. White goes first and places two pieces every turn, Black places four pieces per turn. White wins if they make an orthogonal line of four pieces; Black wins if they make an orthogonal line of 7 pieces. Played on a size 11 board.
(game "Unfair" (players 2) (equipment {(board (square 11) use:Vertex) (piece "Ball" Each)}) (rules (play (or (move Add (to (sites Empty) if:(= (id P1) (mover))) (then (if (= 0 (count MovesThisTurn)) (moveAgain)))) (move Add (to (sites Empty) if:(= (id P2) (mover))) (then (if (< (count MovesThisTurn) 3) (moveAgain))))))...
###Description Played on a square grid 11x11 or larger. White goes first and places two pieces every turn, Black places four pieces per turn. White wins if they make an orthogonal line of four pieces; Black wins if they make an orthogonal line of 7 pieces. Played on a size 11 board. ###Ludii (game "Unfair" (players 2)...
5x6 board, made in the sand. One player plays with twelve sticks and the other with twelve pebbles. The player with the sticks plays first. Players alternate turns placing one of their pieces on an empty space on the board. Players are not permitted to place more than two of their own pieces in an orthogonal row on the...
(game "Wali" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "Stick" P1 (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain))))) (piece "Ball" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain)))))}) (rules (start {(pl...
###Description 5x6 board, made in the sand. One player plays with twelve sticks and the other with twelve pebbles. The player with the sticks plays first. Players alternate turns placing one of their pieces on an empty space on the board. Players are not permitted to place more than two of their own pieces in an orthog...
6x6 board. Twelve pieces per player. Players alternate turns placing a piece on an empty space on the board. No captures may be made in the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally to an empty adjacent space on the board. When a player places three of...
(game "Wari (Alignment)" (players 2) (equipment {(board (square 6)) (hand Each) (piece "Marker" Each (if (is Line 4 Orthogonal through:(from)) (move Step Orthogonal (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain))))))}) (rules (start (place ...
###Description 6x6 board. Twelve pieces per player. Players alternate turns placing a piece on an empty space on the board. No captures may be made in the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally to an empty adjacent space on the board. When a player ...
3x3 intersecting lines, with diagonals. Three pieces per player. Players alternate turns placing one of their pieces on the board. Once all of the pieces are placed, players take turns moving one of their pieces to an adjacent empty spot. The first player to make an orthogonal line with their pieces wins.
(game "Wure Dune" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (hand Each) (piece "Marker" Each (move Step All (to if:(is Empty (to)))))}) (rules (start (place "Marker" "Hand" count:3)) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase (al...
###Description 3x3 intersecting lines, with diagonals. Three pieces per player. Players alternate turns placing one of their pieces on the board. Once all of the pieces are placed, players take turns moving one of their pieces to an adjacent empty spot. The first player to make an orthogonal line with their pieces wins...
9x9 intersecting lines. Forty pieces per player. Players alternate turns placing a piece on an empty space on the board. When all of the pieces are placed, players alternate turns moving a piece to an empty adjacent spot on the board. When a player places three of their pieces in an orthogonal or diagonal line, they re...
(game "Xanan Zirge" (players 2) (equipment {(board (square 9) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (or (is Line 3 All) (is Pattern {F R F R F R F})) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:40)) phases:{(phase "Placement" (play (if (is Prev Mover)...
###Description 9x9 intersecting lines. Forty pieces per player. Players alternate turns placing a piece on an empty space on the board. When all of the pieces are placed, players alternate turns moving a piece to an empty adjacent spot on the board. When a player places three of their pieces in an orthogonal or diagona...
Three concentric squares, with lines connecting the corners and the midpoints of the sides. Two diamonds drawn, one connecting the midpoints of the outer square and intersecting the corners of the second square; the second connecting the midpoints of the second square and intersecting the corners of the central square....
(game "Xonin Shatar (Complex)" (players 2) (equipment {(board (add (remove (merge {(shift 3 3 (remove (square 3) edges:{{1 4} {3 4} {4 7} {4 5}})) (shift 2 2 (scale 2 (remove (square 3) edges:{{1 4} {3 4} {4 7} {4 5}}))) (scale 4 (remove (square 3) edges:{{1 4} {3 4} {4 7} {4 5}}))}) vertices:{4}) edges:{{17 19} {17 20...
###Description Three concentric squares, with lines connecting the corners and the midpoints of the sides. Two diamonds drawn, one connecting the midpoints of the outer square and intersecting the corners of the second square; the second connecting the midpoints of the second square and intersecting the corners of the ...
Three concentric squares, with lines connecting the corners and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces have been placed, players alternate turns moving a piece to an empty adjacent spot along the lines. During e...
(game "Xonin Shatar (Simple)" (players 2) (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:12)) phases:{(phase "Placement" (play (if (is Prev ...
###Description Three concentric squares, with lines connecting the corners and the midpoints of the sides. Twelve pieces per player. Players alternate turns placing a piece on an empty spot on the board. When all of the pieces have been placed, players alternate turns moving a piece to an empty adjacent spot along the ...
White player takes a red piece and places a white piece on top of it, placing the stack before them. Black player takes a white piece and places a black piece on top of it, placing the stack before them. Red player takes a black piece and places a red piece on top of it, placing the stack before them. Starting with Whi...
(game "Yavalade" (players 3) (equipment {(board (rotate 90 (hex 5))) (piece "Marker" Each)}) (rules (play (move Add (to (sites Empty)))) (end {(if (is Line 5 whats:{1 3}) (result P1 Win)) (if (is Line 5 whats:{1 2}) (result P2 Win)) (if (is Line 5 whats:{2 3}) (result P3 Win))})))
###Description White player takes a red piece and places a white piece on top of it, placing the stack before them. Black player takes a white piece and places a black piece on top of it, placing the stack before them. Red player takes a black piece and places a red piece on top of it, placing the stack before them. St...
Two players play, with white and black pieces, with neutral red pieces as well. Players take turns placing either a red counters on an empty space or a counter of their color on a space adjacent to a red one. Play continues until one player creates five in a row with only their color and red. The player that does so fi...
(game "Yavalanchor" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "Marker" Each) (piece "Marker" Shared) (hand Shared)}) (rules (meta (swap)) (start (place "Marker" (handSite Shared))) (play (or (move Add (to (sites Around (sites Occupied by:Shared component:"Marker") if:(is Empty (to))))) (move (from (han...
###Description Two players play, with white and black pieces, with neutral red pieces as well. Players take turns placing either a red counters on an empty space or a counter of their color on a space adjacent to a red one. Play continues until one player creates five in a row with only their color and red. The player ...
Players alternate turns placing pieces on one of the spaces. The first player to place four in a row without first making three in a row wins. The version of game with 2 players. The game is played on a 5x5 board.
(game "Yavalath" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "Marker" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)))) (end {(if (is Line 4) (result Mover Win)) (if (is Line 3) (result Mover Loss))})))
###Description Players alternate turns placing pieces on one of the spaces. The first player to place four in a row without first making three in a row wins. The version of game with 2 players. The game is played on a 5x5 board. ###Ludii (game "Yavalath" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "Mark...
Goal: Simultaneously create two or more rows of exactly four stones of your color. Play: White starts by placing a white stone at an empty cell. Players then take turns placing two stones of their color at empty cells, one stone after another. In each placement, players are not allowed to create a single 4-in-a-row of ...
(game "Yavalax" (players 2) (equipment {(board (square 13)) (piece "Marker" Each)}) (rules phases:{(phase "Opening" (play (move Add (to (sites Empty)))) (nextPhase "General")) (phase "General" (play (do (move Add (to (sites Empty)) (then (if (not (is Prev Mover)) (moveAgain)))) ifAfterwards:(and (not (is Line 5)) (!= 1...
###Description Goal: Simultaneously create two or more rows of exactly four stones of your color. Play: White starts by placing a white stone at an empty cell. Players then take turns placing two stones of their color at empty cells, one stone after another. In each placement, players are not allowed to create a single...
Three concentric hexagons, with lines connecting the corners and midpoints of the sides. Seventeen pieces per player. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjacent spot along the ...
(game "Zurgaan Tal" (players 2) (equipment {(board (rotate 30 (concentric Hexagon rings:3 joinCorners:True)) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (if (is Line 3) (moveAgain)))))}) (rules (start (place "Marker" "Hand" count:17)) phases:{(phase "Placement" (play (if (is Pr...
###Description Three concentric hexagons, with lines connecting the corners and midpoints of the sides. Seventeen pieces per player. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjacent ...
The game begins with an empty Diamond board. Black moves first, then turns alternate. (To offset any advantage Black has in moving first, the pie rule is used: White can choose to switch sides after Black's first move, playing from then on as Black. White has this option only after Black's first move.) The game is exec...
(game "Diamond" (players 2) (equipment {(board (rotate 90 (tiling T33434 3)) use:Vertex) (piece "Disc" Each (move Step (to if:(is Empty (to))) (then (if (= 1 (count Sites in:(forEach (sites Incident Cell of:Vertex at:(last To)) if:(and {(= 3 (count Sites in:(sites Incident Vertex of:Cell at:(site)))) (= 2 (count Sites ...
###Description The game begins with an empty Diamond board. Black moves first, then turns alternate. (To offset any advantage Black has in moving first, the pie rule is used: White can choose to switch sides after Black's first move, playing from then on as Black. White has this option only after Black's first move.) T...
The two players, Red and Blue, alternately place tokens on the intersections of the board until each has placed fifteen. Thereafter they alternate turns sliding a single token along a line to an adjacent vertex. A player who occupies the three vertices of any triangle has formed a mill and may relocate one enemy token....
(game "Kensington" (players 2) (equipment {(board (rotate 90 (tiling T3464 2)) use:Vertex) (hand Each) (piece "Marker" Each (move Step (to if:(is Empty (to))))) (regions "HexA" P1 (sites Cell "E4")) (regions "HexB" P1 (sites Cell "I4")) (regions "HexA" P2 (sites Cell "E12")) (regions "HexB" P2 (sites Cell "I12")) (regi...
###Description The two players, Red and Blue, alternately place tokens on the intersections of the board until each has placed fifteen. Thereafter they alternate turns sliding a single token along a line to an adjacent vertex. A player who occupies the three vertices of any triangle has formed a mill and may relocate o...
Each turn the players will put one of their pieces on the boardgame. It's forbidden to put a shape in a line, a column or an area on which this same form has already been posed by the opponent. We can only double a shape if we have played the previous one ourself. The first player who places the fourth different form i...
(game "Quantik" (players 2) (equipment {(board (square 4) use:Vertex) (piece "Disc" Each) (piece "Square" Each) (piece "Triangle" Each) (piece "Hex" Each) (regions "BottomLeft" (expand origin:(coord "A1") All)) (regions "BottomRight" (expand origin:(coord "D1") All)) (regions "TopLeft" (expand origin:(coord "A4") All))...
###Description Each turn the players will put one of their pieces on the boardgame. It's forbidden to put a shape in a line, a column or an area on which this same form has already been posed by the opponent. We can only double a shape if we have played the previous one ourself. The first player who places the fourth d...
Each player in turn places one of his marbles in an open space on the board, on top of a square (i.e. 4 marbles next to each other). After the placement of each marble, check to see if a square or marbles have been formed. If at least 3 of the 4 marbles that form a square are of the same color, a piece of that color go...
(game "Upper Hand" (players 2) (equipment {(board (square 5 pyramidal:True) use:Vertex) (piece "Ball" Each) (piece "Ball" Neutral)}) (rules (start (place "Ball0" (centrePoint))) (play (move Add (to (sites Empty) if:(is Flat)) (then (while (not (all Sites (sites Board) if:(not (can Move (or (and {(if (and (and (is Occup...
###Description Each player in turn places one of his marbles in an open space on the board, on top of a square (i.e. 4 marbles next to each other). After the placement of each marble, check to see if a square or marbles have been formed. If at least 3 of the 4 marbles that form a square are of the same color, a piece o...
The rules are identical to Go, except the winning condition is to be the first to capture a stone. The game is played on a 19x19 board.
(game "Atari Go" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each)}) (rules (play (do (move Add (to (sites Empty)) (then (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (and (trigger "CaptureMade" Next) (remove (between)))))))) ifAfterwards:(> (count Libe...
###Description The rules are identical to Go, except the winning condition is to be the first to capture a stone. The game is played on a 19x19 board. ###Ludii (game "Atari Go" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each)}) (rules (play (do (move Add (to (sites Empty)) (then (enclose (f...
Each player begins with two pieces on the four corners of the board, with each player's pieces in opposite corners. Players move one piece one or two spaces in any direction orthogonally or diagonally. If the piece is moved on space, another piece is added on the origin space. All of the opponent's pieces adjacent to t...
(game "Ataxx" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (or (move (from) (to (sites Around (from)) if:(is Empty (to))) copy:True) (move (from) (to (difference (expand origin:(from) steps:2) (expand origin:(from))) if:(is Empty (to)))) (then (forEach Site (intersection (sites Around (last To)) (sit...
###Description Each player begins with two pieces on the four corners of the board, with each player's pieces in opposite corners. Players move one piece one or two spaces in any direction orthogonally or diagonally. If the piece is moved on space, another piece is added on the origin space. All of the opponent's piece...
Played on a square grid. The board begins empty. One player plays as Black, the other as White. Players alternate turns placing a piece of their colour on the board; Black plays first. Passing is not allowed. After a move, all opposing pieces without liberties are captured (a stone or group of stones has no liberties i...
(game "BlooGo" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Ball" Each)}) (rules (meta (no Repeat)) (play (move Add (to (sites Empty)) (then (forEach Site (sites Occupied by:Next) (if (= (count Liberties at:(site) Orthogonal) 0) (move Remove (site) (then (addScore Mover 1)))))))) (end {(if (>= (score M...
###Description Played on a square grid. The board begins empty. One player plays as Black, the other as White. Players alternate turns placing a piece of their colour on the board; Black plays first. Passing is not allowed. After a move, all opposing pieces without liberties are captured (a stone or group of stones has...
Like Go, Cavity is played on the points of a square grid, and groups (chains, more precisely) and liberties are defined the same way. An empty region is a group (chain) of empty points, and it is said to be adjacent to a stone if any of its points are. Setup: Starting with Black, place one stone each on any empty point...
(game "Cavity" (players 2) (equipment {(board (square 11) use:Vertex) (piece "Marker" Each)}) (rules (meta (swap)) phases:{(phase "Opening" (play (move Add (to (sites Empty)))) (nextPhase (and (= 1 (count Sites in:(sites Occupied by:P1))) (= 1 (count Sites in:(sites Occupied by:P2)))) "Play")) (phase "Play" (play (move...
###Description Like Go, Cavity is played on the points of a square grid, and groups (chains, more precisely) and liberties are defined the same way. An empty region is a group (chain) of empty points, and it is said to be adjacent to a stone if any of its points are. Setup: Starting with Black, place one stone each on ...
17x17 intersecting lines, with alternating black and white points, four equally spaced along the third and fifteenth rank and two along the seventh and eleventh rows, forming a large square. Each player has two kinds of piece, six bull-shaped pieces and 144 round pieces. To begin, players place their bull-shaped pieces...
(game "Dorvolz" (players 2) (equipment {(board (square 17) use:Vertex) (hand Each size:2) (piece "Bull" Each) (piece "Marker" Each) (regions "BullSites" P1 (sites {"C3" "K3" "O7" "C11" "G15" "O15"})) (regions "BullSites" P2 (sites {"G3" "O3" "C7" "O11" "C15" "K15"}))}) (rules (start {(place "Bull1" (handSite P1) count:...
###Description 17x17 intersecting lines, with alternating black and white points, four equally spaced along the third and fifteenth rank and two along the seventh and eleventh rows, forming a large square. Each player has two kinds of piece, six bull-shaped pieces and 144 round pieces. To begin, players place their bul...
Flower Shop is played on a hexhex board and uses the 12* placement protocol, that is: barring the first player's first placement, which must be a single piece, players make two placements in a turn. There are two types of pieces: impartial *stalks* (green) and partial *flowers* (pink and yellow). A maximal set of conne...
(game "Flower Shop" (players 2) (equipment {(board (hex 7)) (tile "Hex" Each) (piece "Disc" Neutral)}) (rules (play (do (or (move Add (piece (mover)) (to (sites Empty) if:(= 0 (count Sites in:(intersection (sites Occupied by:All component:"Hex") (sites Around (to) Orthogonal)))))) (move Add (piece "Disc0") (to (sites E...
###Description Flower Shop is played on a hexhex board and uses the 12* placement protocol, that is: barring the first player's first placement, which must be a single piece, players make two placements in a turn. There are two types of pieces: impartial *stalks* (green) and partial *flowers* (pink and yellow). A maxim...
Players take turns placing stones of their color on empty squares. If you place orthogonally adjacent to more than 2 stones, regardless of their color, you must place again. You continue until you place orthogonally adjacent to 2 or fewer stones. When the board is full, the player with the most stones on the board is t...
(game "Flume" (players 2) (equipment {(board (square 9)) (piece "Disc" Each) (piece "Disc" Neutral)}) (rules (meta (swap)) (start (place "Disc0" (sites Outer))) (play (move Add (to (sites Empty)) (then (and (addScore Mover 1) (if (< 2 (count Sites in:(sites Around (last To) NotEmpty Orthogonal))) (moveAgain)))))) (end ...
###Description Players take turns placing stones of their color on empty squares. If you place orthogonally adjacent to more than 2 stones, regardless of their color, you must place again. You continue until you place orthogonally adjacent to 2 or fewer stones. When the board is full, the player with the most stones on...
Played on a 19x19 board. The board begins empty. One player plays as black, the other as white. The black player begins by placing a piece on one of the intersections on the board. Players alternate turns placing a piece on the board. A player may pass at any time. A piece or a group of pieces are captured when they ar...
(game "Go" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each)}) (rules (meta (no Repeat)) (play (or (do (move Add (to (sites Empty)) (then (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (and (addScore Mover 1) (remove (between)))))))) ifAfterwards:(> (cou...
###Description Played on a 19x19 board. The board begins empty. One player plays as black, the other as white. The black player begins by placing a piece on one of the intersections on the board. Players alternate turns placing a piece on the board. A player may pass at any time. A piece or a group of pieces are captur...
--- Goal: Have the warmest goats at end. The warmth of you goats is the total number of contacts they have with other goats. To find the winner, it is only necessary to count goat-to-goat contacts between their own kind. The game start on an empty board. Play alternates. On a turn either: 1. Pass (sometimes this is for...
(game "Goats Wintering" (players 2) (equipment {(board (hex Limping 3) use:Cell) (piece "Disc" P1) (piece "Disc" P2)}) (rules (start (set Score Each 0)) (play (or {(move Pass) (move Add (to (sites Empty) if:(not (is Within (id "Disc" Mover) in:(intersection (sites LineOfSight Piece at:(to)) (sites Direction from:(to) d...
###Description --- Goal: Have the warmest goats at end. The warmth of you goats is the total number of contacts they have with other goats. To find the winner, it is only necessary to count goat-to-goat contacts between their own kind. The game start on an empty board. Play alternates. On a turn either: 1. Pass (someti...
The board begins empty. One player plays as black, the other as white. The black player begins by placing a piece on one of the intersections on the board. Players alternate turns placing a piece on the board. A player may pass at any time. A piece or a group of pieces are captured when they are completely surrounded o...
(game "HexGo" (players 2) (equipment {(board (tri Hexagon 6) use:Vertex) (piece "Ball" P1) (piece "Ball" P2)}) (rules (meta (no Repeat)) (play (or (do (move Add (to (sites Empty)) (then (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (and (addScore Mover 1) (remove (between))))))))...
###Description The board begins empty. One player plays as black, the other as white. The black player begins by placing a piece on one of the intersections on the board. Players alternate turns placing a piece on the board. A player may pass at any time. A piece or a group of pieces are captured when they are complete...
Play on a hexagonal grid composed of hexagons. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over occupied points...
(game "HexTrike" (players 2) (equipment {(board (hex Hexagon 7)) (piece "Ball" Each)}) (rules (meta (swap)) phases:{(phase "Opening" P1 (play (move Add (to (sites Empty)) (then (set Var (last To))))) (nextPhase)) (phase "Play" (play (move Add (to (sites LineOfSight Empty at:(var))) (then (set Var (last To))))))} (end {...
###Description Play on a hexagonal grid composed of hexagons. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over ...
Start on an empty board. On a turn either enter a piece not in line of sight of your own pieces, or move a piece a number of independant single steps not to exceed the count of that piece's enemy neighbors. If one player passes, to avoid ending the game with a 2nd pass, the opponent must place a piece if possible, or i...
(game "Infuse" (players 2) (equipment {(board (hex Limping 5) use:Cell) (piece "Disc" Each)}) (rules (start (set Score Each 0)) (play (if (was Pass) (or (move Pass) (priority (move Add (to (sites Empty) if:(not (is Within (id "Disc" Mover) in:(sites LineOfSight Piece at:(to))))) (then (addScore Mover 1))) (forEach Piec...
###Description Start on an empty board. On a turn either enter a piece not in line of sight of your own pieces, or move a piece a number of independant single steps not to exceed the count of that piece's enemy neighbors. If one player passes, to avoid ending the game with a 2nd pass, the opponent must place a piece if...
Play on an equilateral hexagonal triangle-tessellated grid. The board is seeded randomly with a black stone, a white stone, and a neutral stone. Players take turn seeding new groups. Every placement triggers growth of all enemy groups, where growth is defined as adding a stone to all empty cells adjacent to a group. Wh...
(game "Inkblots" (players 2) (equipment {(board (tri Hexagon 7)) (tile "Triangle" Each) (tile "Triangle" Neutral)}) (rules (meta (swap)) (start (place Random {"Triangle1" "Triangle2" "Triangle0"})) (play (move Add (to (sites Empty)) (then (add (piece (id "Triangle" Next)) (to (intersection (expand (sites Occupied by:Ne...
###Description Play on an equilateral hexagonal triangle-tessellated grid. The board is seeded randomly with a black stone, a white stone, and a neutral stone. Players take turn seeding new groups. Every placement triggers growth of all enemy groups, where growth is defined as adding a stone to all empty cells adjacent...
Lava is a territorial stacking game for two players, Red and Black. Play using a Hexhex board size 4 or 5, and a sufficient supply of Red/Black stacking checkers. To setup, place one Red and one Black checker in opposite corners of the hex hex board. Definitions: Stack: One or more checkers occupying the same cell. Con...
(game "Lava" (players 2) (equipment {(board (rotate 30 (hex 4))) (piece "Disc" Each)}) (rules (start {(place "Disc1" (min (array (sites Board)))) (place "Disc2" (max (array (sites Board))))}) (play (move Select (from (sites Occupied by:Mover top:True)) (to (sites Direction from:(from) Orthogonal stop:(= (next) (who at:...
###Description Lava is a territorial stacking game for two players, Red and Black. Play using a Hexhex board size 4 or 5, and a sufficient supply of Red/Black stacking checkers. To setup, place one Red and one Black checker in opposite corners of the hex hex board. Definitions: Stack: One or more checkers occupying the...
Lifeline is a territorial strategy game for two players (Black and White) that is played on the cells of an initially empty hexhex board. The recommended board sizes are between 3 and 12 cells per side. Definitions: A group is an entire set of connected stones of the same color. A single stone, not connected to others ...
(game "Lifeline" (players 2) (equipment {(board (dual (tri Hexagon 7))) (piece "Disc" Each) (piece "Shi_Western" P2) (hand P2)}) (rules (meta (swap)) phases:{(phase "Opening" (play (move Select (from (sites Empty)) (to (sites Empty) if:(not (is In (from) (sites Around (to) includeSelf:True)))) (then (and (add (to (last...
###Description Lifeline is a territorial strategy game for two players (Black and White) that is played on the cells of an initially empty hexhex board. The recommended board sizes are between 3 and 12 cells per side. Definitions: A group is an entire set of connected stones of the same color. A single stone, not conne...
The game is played on the board of Kensington. It follows the rules of Go except when a capture is made, the pieces captured are flipped.
(game "Lotus" (players 2) (equipment {(board (rotate 90 (tiling T3464 2)) use:Vertex) (piece "Marker" Each)}) (rules (play (or (do (move Add (to (sites Empty)) (then (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (and (remove (between)) (add (to (between))))))))) ifAfterwards:(> (...
###Description The game is played on the board of Kensington. It follows the rules of Go except when a capture is made, the pieces captured are flipped. ###Ludii (game "Lotus" (players 2) (equipment {(board (rotate 90 (tiling T3464 2)) use:Vertex) (piece "Marker" Each)}) (rules (play (or (do (move Add (to (sites Empty...
Reversi is played on a hexhex-6 board with some cells removed. Pieces are double-sided, with each side distinct in some way from the other. Each side designates ownership of that pieces to a certain player when face-up. In Reversi Mode, play begins with the players taking turns placing pieces into the central six hexag...
(game "MacBeth" (players 2) (equipment {(board (remove (hex 6) cells:{7 9 11 22 24 26 28 41 43 45 47 49 62 64 66 68 79 81 83})) (piece "Disc" Neutral (flips 1 2))}) (rules phases:{(phase "Placement" (play (move Add (piece "Disc0" state:(mover)) (to (intersection (sites Empty) (sites Centre))))) (nextPhase Mover (>= (co...
###Description Reversi is played on a hexhex-6 board with some cells removed. Pieces are double-sided, with each side distinct in some way from the other. Each side designates ownership of that pieces to a certain player when face-up. In Reversi Mode, play begins with the players taking turns placing pieces into the ce...
17x17 intersecting lines. 151 pieces per player. Each player begins with six larger pieces on the board, on the third line from the perimeter on all four sides, one piece on every fourth intersection, alternating between black and white. These pieces are never moved from the board. There is a star marking at each of th...
(game "Mig Mang" (players 2) (equipment {(board (square 17) use:Vertex) (piece "Ball" Each)}) (rules (start {(place "Ball1" (sites {"C7" "K15" "C15" "G3" "O11" "O3"}) state:1) (place "Ball2" (sites {"C3" "K3" "C11" "G15" "O15" "O7"}) state:1)}) (play (move Add (to (sites Empty) if:(= (state at:(to)) 0)) (then (and (for...
###Description 17x17 intersecting lines. 151 pieces per player. Each player begins with six larger pieces on the board, on the third line from the perimeter on all four sides, one piece on every fourth intersection, alternating between black and white. These pieces are never moved from the board. There is a star markin...
Players place one token of their color each turn and the first player unable to do so has lost. You may place on any empty cell unless your opponent has a token closer to that cell than you have along at least 2 of the 3 lines (axes) the cell is on. The game uses the pie rule: One player chooses the first move and the ...
(game "Mity" (players 2) (equipment {(board (hex 5)) (piece "Disc" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty) if:(not (or {(and (> (min (count Sites in:(if (< 0 (count Sites in:(intersection (sites Occupied by:Mover) (sites Direction from:(to) E stop:(= (mover) (who at:(to))) stopIncluded:True)))) (...
###Description Players place one token of their color each turn and the first player unable to do so has lost. You may place on any empty cell unless your opponent has a token closer to that cell than you have along at least 2 of the 3 lines (axes) the cell is on. The game uses the pie rule: One player chooses the firs...
One-Eyed Go follows the same rules as go (e.g. Japanese Rules) with the exception that it is never allowed to place a stone such that your own group has no liberties, even when they would capture other stones. This renders the ko rule superfluous. The game is played on a 19x19 board
(game "One-Eyed Go" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each)}) (rules (play (or (do (move Add (to (sites Empty))) ifAfterwards:(> (count Liberties Orthogonal) 0) (then (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (and (addScore Mover 1) (remov...
###Description One-Eyed Go follows the same rules as go (e.g. Japanese Rules) with the exception that it is never allowed to place a stone such that your own group has no liberties, even when they would capture other stones. This renders the ko rule superfluous. The game is played on a 19x19 board ###Ludii (game "One-...
DEFINITION: A group is a maximal set of orthogonally adjacent like-colored pieces. GAMEPLAY: On your turn, flip an enemy group. OBJECTIVE: Eliminate the enemy pieces. An 8x8 board is currently selected. No heuristic is used.
(game "Paintbucket" (players 2) (equipment {(board (square 8)) (tile "Square" Each)}) (rules (start {(place "Square1" (sites Phase 0)) (place "Square2" (sites Phase 1))}) (play (move Select (from (sites Occupied by:Next)) (then (add (to (sites Group at:(last From) Orthogonal) (apply (remove (to)))))))) (end (if (no Pie...
###Description DEFINITION: A group is a maximal set of orthogonally adjacent like-colored pieces. GAMEPLAY: On your turn, flip an enemy group. OBJECTIVE: Eliminate the enemy pieces. An 8x8 board is currently selected. No heuristic is used. ###Ludii (game "Paintbucket" (players 2) (equipment {(board (square 8)) (tile "...
Paintscape is a game for two players – Black and White – played on the squares (cells/faces) of a square grid with 8 squares per side (e.g. a Chess board). You also need a large supply of black and white stones and 5 distinguishable (e.g. by color) shared sets of 12 tiles. That is, each of the 5 sets contain 12 tiles, ...
(game "Paintscape" (players 2) (equipment {(board (square 8)) (piece "Disc" Each) (piece "Square" Shared maxState:5)}) (rules (start {(place Random (sites Empty) {"Disc1" "Disc2"} count:2) (place Random (sites Empty) {"Square"} count:12 state:1) (place Random (sites Empty) {"Square"} count:12 state:2) (place Random (si...
###Description Paintscape is a game for two players – Black and White – played on the squares (cells/faces) of a square grid with 8 squares per side (e.g. a Chess board). You also need a large supply of black and white stones and 5 distinguishable (e.g. by color) shared sets of 12 tiles. That is, each of the 5 sets con...
19x19 intersecting lines. The central, as well as every third spot, in a square with the corners at the fourth point from the corners of the board, are marked. Players alternate turns placing a piece on the board on one of the marked spaces. When all of the marked spaces have been occupied, players may place a piece on...
(game "Patok" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each) (regions "MarkedSites" (sites {"D4" "D7" "D10" "D13" "D16" "G4" "G16" "J4" "J10" "J16" "M4" "M16" "P4" "P7" "P10" "P13" "P16"}))}) (rules phases:{(phase "MarkedPlacement" (play (move Add (to (intersection (sites Empty) (sites "Ma...
###Description 19x19 intersecting lines. The central, as well as every third spot, in a square with the corners at the fourth point from the corners of the board, are marked. Players alternate turns placing a piece on the board on one of the marked spaces. When all of the marked spaces have been occupied, players may p...
Each player has his own board, set up so that the opponent cannot see it. The referee has a board of his own on which he plays the moves of both players. He can see both player's boards. To make a move, a player plays a stone on his own board. The referee then checks on his board whether the move is legal and informs b...
(game "Phantom Go" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Marker" Each)}) (rules (play (or (move Select (from (union (sites Empty) (sites Hidden to:Mover))) (then (priority {(if (not (is In (last To) (sites Empty))) (and {(note player:Mover "made an illegal move") (note player:Mover "to play") (m...
###Description Each player has his own board, set up so that the opponent cannot see it. The referee has a board of his own on which he plays the moves of both players. He can see both player's boards. To make a move, a player plays a stone on his own board. The referee then checks on his board whether the move is lega...
White starts by playing any piece on any space. Players take turns to play one of their pieces. Each space of the board can support only one Tower. Each Tower is made of one piece of each kind (Square, Triangle, Circle), and pieces may be played in any order. If the active player cannot play according to the last piece...
(game "Pyrga" (players 2) (equipment {(board (square 4) use:Cell) (hand Each size:15) (piece "Disc" Each) (piece "SquareOrtho" Each) (piece "SquareDiag" Each) (piece "TriangleN" Each) (piece "TriangleS" Each) (piece "TriangleE" Each) (piece "TriangleW" Each)}) (rules (start {(place "Disc1" (handSite P1 0)) (place "Disc...
###Description White starts by playing any piece on any space. Players take turns to play one of their pieces. Each space of the board can support only one Tower. Each Tower is made of one piece of each kind (Square, Triangle, Circle), and pieces may be played in any order. If the active player cannot play according to...
Starting with Black, the two players take turns placing stones onto unoccupied points on the board, subject to restrictions, one stone per turn. Passing is not allowed in Redstone. Players will always have a placement available and must make one. GROUPS AND LIBERTIES: A group is an orthogonally interconnected collectio...
(game "Redstone" (players 2) (equipment {(board (square 13) use:Vertex) (piece "Disc" Each) (piece "Disc" Neutral)}) (rules (meta (swap)) (play (or (do (move Add (piece "Disc0") (to (sites Empty))) ifAfterwards:(or (not (all Sites (sites Around (last To) Enemy Orthogonal) if:(not (= 0 (count Liberties at:(site) Orthogo...
###Description Starting with Black, the two players take turns placing stones onto unoccupied points on the board, subject to restrictions, one stone per turn. Passing is not allowed in Redstone. Players will always have a placement available and must make one. GROUPS AND LIBERTIES: A group is an orthogonally interconn...
2 players. Each plays Discs. - --- Goal: Most friendly-stone adjacencies at the end of the game. Ties are broken by comparing piece counts. If it is still a tie, the last player to move loses. --- Play. On your turn you may do one of the following: 1. Pass 2. Place one of your stones on an empty cell of the board is no...
(game "Refugia" (players 2) (equipment {(board (hex {3 4 3 4 3})) (piece "Disc" P1) (piece "Disc" P2) (piece "Fan" Neutral)}) (rules (start (set Score Each 0)) (play (or {(forEach Piece (move Step (to (sites Around (from)) if:(and (is Empty (to)) (< (count Sites in:(intersection (sites Around (to)) (union (sites Occupi...
###Description 2 players. Each plays Discs. - --- Goal: Most friendly-stone adjacencies at the end of the game. Ties are broken by comparing piece counts. If it is still a tie, the last player to move loses. --- Play. On your turn you may do one of the following: 1. Pass 2. Place one of your stones on an empty cell of ...
On your turn, you place a hexagonal tile of your color that covers three mutually orthogonally adjacent rhombuses. In Ludii this is done by first selecting one of the rhombuses the tile will cover, then another. The third one is determined by these two selections. When no more placements are possible, the game is over ...
(game "Residuel" (players 2) (equipment {(board (remove (rotate 30 (dual (tiling T3636 5))) cells:{0 4 5 73 81 97 142 143 152})) (tile "Rhombus" Each)}) (rules (play (move Select (from (sites Empty) if:(not (all Sites (sites Around (from) Empty Orthogonal) if:(not (not (all Sites (sites Around (site) Empty Orthogonal) ...
###Description On your turn, you place a hexagonal tile of your color that covers three mutually orthogonally adjacent rhombuses. In Ludii this is done by first selecting one of the rhombuses the tile will cover, then another. The third one is determined by these two selections. When no more placements are possible, th...
Reversi is played on an 8x8 board. Pieces are double-sided, with each side distinct in some way from the other. Each side designates ownership of that pieces to a certain player when face-up. Play begins with the players taking turns placing pieces into the central four squares until they are full. Then players may pla...
(game "Reversi" (players 2) (equipment {(board (square 8)) (piece "Disc" Neutral (flips 1 2))}) (rules (start {(place "Disc0" (difference (sites Centre) (sites Phase 1)) state:1) (place "Disc0" (difference (sites Centre) (sites Phase 0)) state:2)}) phases:{(phase "Playing" (play (forEach Site (sites Empty) (append (cus...
###Description Reversi is played on an 8x8 board. Pieces are double-sided, with each side distinct in some way from the other. Each side designates ownership of that pieces to a certain player when face-up. Play begins with the players taking turns placing pieces into the central four squares until they are full. Then ...
This is basically 4-player Othello, albeit more "friendly", since you can place a piece of your color even if you have none on the board. It features unique ball-shaped objects that have four colors. You "roll" them to the proper color when converting them, as opposed to flipping in 2-player Othello. The game adds a hi...
(game "Rolit" (players 4) (equipment {(board (square 8)) (piece "Ball" Neutral)}) (rules (start {(place "Ball0" coord:"D5" state:1) (place "Ball0" coord:"E5" state:2) (place "Ball0" coord:"E4" state:3) (place "Ball0" coord:"D4" state:4)}) (play (priority (forEach Site (sites Empty) (append (custodial (from (site)) (bet...
###Description This is basically 4-player Othello, albeit more "friendly", since you can place a piece of your color even if you have none on the board. It features unique ball-shaped objects that have four colors. You "roll" them to the proper color when converting them, as opposed to flipping in 2-player Othello. The...
Play on an equilateral triangular hexagon-tessellated grid. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, or jump over oc...
(game "Trike" (players 2) (equipment {(board (hex Triangle 13)) (piece "Marker" Each)}) (rules (meta (swap)) phases:{(phase "Opening" P1 (play (move Add (to (sites Empty)) (then (set Var (last To))))) (nextPhase)) (phase "Play" (play (move Add (to (sites LineOfSight Empty at:(var))) (then (set Var (last To))))))} (end ...
###Description Play on an equilateral triangular hexagon-tessellated grid. Use a neutral pawn and black/white checkers. Players take turns moving a neutral pawn around on the board (passing is not allowed). The neutral pawn can move any number of empty points, in any direction in a straight line, but cannot move onto, ...
Tumbleweed is played with stackable tokens on a hexhex board. A stack is said to be seen from a hex when they are connected by a straight line, with no stacks in between. The players take turns settling hexes by placing a stack of their tokens on a hex of their choice. The height of a new stack is equal to the number o...
(game "Tumbleweed" (players 2) (equipment {(board (hex 8)) (piece "Disc" Each) (piece "Disc" Neutral)}) (rules (start (place Stack "Disc0" (centrePoint) count:2)) phases:{(phase "Opening" (play (if (= 0 (count Moves)) (move Add (piece "Disc1") (to (sites Empty)) (then (moveAgain))) (if (= 1 (count Moves)) (move Add (pi...
###Description Tumbleweed is played with stackable tokens on a hexhex board. A stack is said to be seen from a hex when they are connected by a straight line, with no stacks in between. The players take turns settling hexes by placing a stack of their tokens on a hex of their choice. The height of a new stack is equal ...
Played on a 19x19 board. The board begins empty. One player plays as black, the other as white. The black player begins by placing a piece on one of the intersections on the board. Players alternate turns placing a piece on the board. A player may pass at any time. A piece or a group of pieces are captured when they ar...
(game "Weiqi" (players 2) (equipment {(board (square 19) use:Vertex) (piece "Marker" Each)}) (rules (meta (no Repeat)) (play (or (move Add (to (sites Empty)) (then (enclose (from (last To)) Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between))))))) (move Pass))) (end (if (all Passed) (byScore {...
###Description Played on a 19x19 board. The board begins empty. One player plays as black, the other as white. The black player begins by placing a piece on one of the intersections on the board. Players alternate turns placing a piece on the board. A player may pass at any time. A piece or a group of pieces are captur...
The game begins with the pieces set out as in the diagram. 2. The king's side takes the first move, play then alternating between players. 3. In his turn a player moves one of his pieces along a straight line, horizontally or vertically. 4. No piece may land on another, nor is there any jumping. 5. Only the king can la...
(game "Alea Evangelii" (players 2) (equipment {(board (square 19)) (regions "Fortresses" (expand (sites Corners))) (piece "Thrall" P1 (move Slide Orthogonal (between if:(and (not (is In (between) (sites "Fortresses"))) (is Empty (between)))) (to (apply if:(!= (to) (centrePoint)))) (then (or {(custodial (from (last To))...
###Description The game begins with the pieces set out as in the diagram. 2. The king's side takes the first move, play then alternating between players. 3. In his turn a player moves one of his pieces along a straight line, horizontally or vertically. 4. No piece may land on another, nor is there any jumping. 5. Only ...
Pieces move one space orthogonally. Pieces are captured through the custodial capture move, but a piece moving in between two other pieces is not automatically captured. The goal of the player with the king is to reach the edge of the board. The goal of the other player is to capture the king. The game is played with t...
(game "ArdRi" (players 2) (equipment {(board (square 7)) (piece "Thrall" P1 (move Step Orthogonal (to if:(and (not (is In (to) (sites Centre))) (is Empty (to)))) (then (or {(custodial (from (last To)) Orthogonal (between (max 1) if:(= (what at:(between)) (id "Thrall2" Next)) (apply (remove (between)))) (to if:(is Frien...
###Description Pieces move one space orthogonally. Pieces are captured through the custodial capture move, but a piece moving in between two other pieces is not automatically captured. The goal of the player with the king is to reach the edge of the board. The goal of the other player is to capture the king. The game i...
12x12 board, with a line of six extra squares centered on each side. Diagonals in every square. Pieces are played on the intersections of lines. Played with two or four players; with four players, the top and left players play against the bottom and right players. Six pieces per player, with one larger piece. Each play...
(game "Awithlaknakwe" (players {(player N) (player E) (player S) (player W)}) (equipment {(board (merge (merge (merge (merge (square 13 diagonals:Solid) (shift 3 -1 (rectangle 2 7 diagonals:Solid))) (shift 3 12 (rectangle 2 7 diagonals:Solid))) (shift -3.5 5.5 (rotate 90 (rectangle 2 7 diagonals:Solid)))) (shift 9.5 5....
###Description 12x12 board, with a line of six extra squares centered on each side. Diagonals in every square. Pieces are played on the intersections of lines. Played with two or four players; with four players, the top and left players play against the bottom and right players. Six pieces per player, with one larger p...
A player can move a piece to any empty adjacent cell of the same color; so, on an open board, six moves are possible. Throughout the game, a player's pieces are restricted to cells of the same color. A captured piece is immediately removed from the game. A player captures a regular enemy piece by surrounding it on thre...
(game "Bizingo" (players 2) (equipment {(board (remove (tri 13) cells:{0 1 13 25 11 12 24 36 165 166 167 168})) (piece "Thrall" Each (move Step (to if:(and (is Empty (to)) (= (phase of:(from)) (phase of:(to))))) (then (and {(if (not (can Move (or {(surround (from (last To)) Orthogonal (between if:(and {(is In (between)...
###Description A player can move a piece to any empty adjacent cell of the same color; so, on an open board, six moves are possible. Throughout the game, a player's pieces are restricted to cells of the same color. A captured piece is immediately removed from the game. A player captures a regular enemy piece by surroun...
Each player has four pieces. Players take turns moving a piece to an empty dot. A player may capture an opponent’s piece by placing a piece on either side of an opponent’s piece. If a player moves their own piece between two of the opponent’s pieces, it is not captured. A player wins by reducing the opponent to one pie...
(game "Boseog Gonu" (players 2) (equipment {(board (remove (merge {(rectangle 3 3 diagonals:Alternating) (shift 0 -1 (rotate 180 (wedge 2))) (shift 0 2 (wedge 2)) (shift -1.5 0.5 (rotate 90 (wedge 2))) (shift 1.5 0.5 (rotate -90 (wedge 2)))}) edges:{{{1 1} {0 0}} {{1 1} {2 2}} {{1 1} {2 0}} {{1 1} {0 2}}}) use:Vertex) ...
###Description Each player has four pieces. Players take turns moving a piece to an empty dot. A player may capture an opponent’s piece by placing a piece on either side of an opponent’s piece. If a player moves their own piece between two of the opponent’s pieces, it is not captured. A player wins by reducing the oppo...
7x7 board. One player plays as the king and four defenders, the other as eight attackers. The king begins in the center piece, with the defenders placed in the adjacent orthogonal squares. The attackers are placed two in each square extending in the orthogonal direction from the defenders' positions. Attackers move fir...
(game "Brandub" (players 2) (equipment {(board (square 7)) (regions "Fortresses" (sites Corners)) (piece "Thrall" P1 (move Slide Orthogonal (to (apply if:(not (is In (to) (union (sites Centre) (sites "Fortresses")))))) (then (or {(custodial (from (last To)) Orthogonal (between (max 1) if:(= (what at:(between)) (id "Thr...
###Description 7x7 board. One player plays as the king and four defenders, the other as eight attackers. The king begins in the center piece, with the defenders placed in the adjacent orthogonal squares. The attackers are placed two in each square extending in the orthogonal direction from the defenders' positions. Att...
Objectives One player has a gold fleet consisting of one large flagship and twelve escorts, with the objective of evading capture while breaking through his or her opponent's blockade to transport the flagship to the perimeter of the board. The other player has a silver fleet of twenty ships, and forms a blockade to tr...
(game "Breakthru" (players 2) (equipment {(board (square 11)) (piece "Disc" Each (or (if (not (is Prev Mover)) (move Step Diagonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (move Slide Orthogonal (then (if (not (is Prev Mover)) (moveAgain)))))) (piece "Commander" P1 (if (not (is Prev Mover)) (or (move St...
###Description Objectives One player has a gold fleet consisting of one large flagship and twelve escorts, with the objective of evading capture while breaking through his or her opponent's blockade to transport the flagship to the perimeter of the board. The other player has a silver fleet of twenty ships, and forms a...
There are 30 game-pieces for each player and eleven castles. The gameboard is divided into three sections: homes and center section. Object of the game is to capture four castles (among those of the central section and the other side) or 28 pawns of your opponent. In a turn a player moves one of their pieces, horizonta...
(game "Castello" (players 2) (equipment {(board (rectangle 15 21)) (piece "Pawn" Each (or (move Hop Orthogonal (between if:(and (!= (what at:(between)) (id "Castle0")) (is Occupied (between))) (apply (if (= (who at:(between)) (next)) (remove (between))))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)...
###Description There are 30 game-pieces for each player and eleven castles. The gameboard is divided into three sections: homes and center section. Object of the game is to capture four castles (among those of the central section and the other side) or 28 pawns of your opponent. In a turn a player moves one of their pi...
3x3 intersecting lines, with diagonals in the square. Three pieces per player, which begin on opposite sides of the square. Players alternate turns moving one of their pieces along the lines of the board. When a player surrounds one of the opponent's pieces with two of their pieces, the opponent's piece is captured. Th...
(game "El-Mthaltha" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (piece "Marker" Each (move Step (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))))))}) ...
###Description 3x3 intersecting lines, with diagonals in the square. Three pieces per player, which begin on opposite sides of the square. Players alternate turns moving one of their pieces along the lines of the board. When a player surrounds one of the opponent's pieces with two of their pieces, the opponent's piece ...
9x9 intersecting lines, pieces are played on the intersections. 16 pieces per player, one player is black, the other white. Pieces begin placed on the edge of the board: Black on the top and right, white on the bottom and left. Sixteen others are held in reserve for each player. Pieces move any distance orthogonally al...
(game "Gundru" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Marker" Each (or (if (= 1 (+ (count Cell at:(handSite Mover)) (count Pieces Mover))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (move Slide (then (custodial (from (last To)) (betwe...
###Description 9x9 intersecting lines, pieces are played on the intersections. 16 pieces per player, one player is black, the other white. Pieces begin placed on the edge of the board: Black on the top and right, white on the bottom and left. Sixteen others are held in reserve for each player. Pieces move any distance ...
HeXentafl can be played on a 4x4 or 5x5 hex grid. For the 4x4 version: The King sits on the central space, the throne, surrounded by three defenders. Six attackers sit on the outer corners of the grid. The attackers must capture the King in order to win. The defenders must escort the King to any of the six corners of t...
(game "HeXentafl" (players 2) (equipment {(board (rotate 90 (hex 4))) (piece "Thrall" P1 (move Slide (between if:(and (!= (between) (centrePoint)) (is Empty (between)))) (then (and (surround (from (last To)) Orthogonal (between if:(and {(is In (between) (sites "Fortresses")) (is Enemy (who at:(between))) (all Sites (si...
###Description HeXentafl can be played on a 4x4 or 5x5 hex grid. For the 4x4 version: The King sits on the central space, the throne, surrounded by three defenders. Six attackers sit on the outer corners of the grid. The attackers must capture the King in order to win. The defenders must escort the King to any of the s...
Played on an 11x11 board. The defending side comprises twelve soldiers and a king, who start the game in a cross formation in the center of the board. Their objective is for the king to escape by reaching any of the four corner squares. The attackers comprise 24 soldiers positioned in four groups of 6 around the perime...
(game "Hnefatafl" (players 2) (equipment {(board (square 11)) (regions "Fortresses" (sites Corners)) (piece "Thrall" P1 (move Slide Orthogonal (between if:(and (not (is In (between) (union (sites Centre) (sites "Fortresses")))) (is Empty (between)))) (then (and {(custodial (from (last To)) Orthogonal (between (max 1) i...
###Description Played on an 11x11 board. The defending side comprises twelve soldiers and a king, who start the game in a cross formation in the center of the board. Their objective is for the king to escape by reaching any of the four corner squares. The attackers comprise 24 soldiers positioned in four groups of 6 ar...
7x7 board. 24 pieces per player. Players alternate turns placing two pieces on the board. The first piece of each player must be placed on a spot adjacent to the central spot. The central spot cannot be filled. When both players have placed their pieces, they move their pieces orthogonally to an empty adjacent space. W...
(game "Khamousiyya" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))) (then (if (can Move (step (from (...
###Description 7x7 board. 24 pieces per player. Players alternate turns placing two pieces on the board. The first piece of each player must be placed on a spot adjacent to the central spot. The central spot cannot be filled. When both players have placed their pieces, they move their pieces orthogonally to an empty ad...
5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on an empty space on the board, except in the central space. Captures cannot be made during the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally any distance. When an opponent's p...
(game "Kharebga (5x5)" (players 2) (equipment {(board (square 5)) (piece "Marker" Each (move Slide Orthogonal (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))))))) (hand Each)}) (rules (start (place "Marker" "Hand...
###Description 5x5 board. Twelve pieces per player. Players alternate turns placing two pieces on an empty space on the board, except in the central space. Captures cannot be made during the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally any distance. When ...
7x7 board. 24 pieces per player. Players alternate turns placing two pieces on an empty space on the board, except in the central space. Captures cannot be made during the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally any distance. When an opponent's piece...
(game "Kharebga (7x7)" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (move Slide Orthogonal (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))))))) (hand Each)}) (rules (start (place "Marker" "Hand...
###Description 7x7 board. 24 pieces per player. Players alternate turns placing two pieces on an empty space on the board, except in the central space. Captures cannot be made during the placement phase. When all of the pieces have been placed, players alternate turns moving a piece orthogonally any distance. When an o...