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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some peppershaker on drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some peppershaker on drawer.
your action:
|
go to cabinet 11<|im_end|>take peppershaker 1 from cabinet 11<|im_end|>go to drawer 6<|im_end|>move peppershaker 1 to drawer 6<|im_end|>
|
alfworld_train
| 1,722
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot apple in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot apple in diningtable.
your action:
|
go to coffeemachine 1<|im_end|>take apple 4 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat apple 4 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move apple 4 to diningtable 1<|im_end|>
|
alfworld_train
| 2,362
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean tomato in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean tomato in fridge.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take tomato 2 from fridge 1<|im_end|>go to sinkbasin 1<|im_end|>clean tomato 2 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>move tomato 2 to fridge 1<|im_end|>
|
alfworld_train
| 1,334
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool bread in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool bread in diningtable.
your action:
|
go to countertop 2<|im_end|>take bread 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool bread 2 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move bread 2 to diningtable 1<|im_end|>
|
alfworld_train
| 460
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean kettle in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean kettle in diningtable.
your action:
|
go to coffeemachine 1<|im_end|>take kettle 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move kettle 1 to diningtable 1<|im_end|>
|
alfworld_train
| 1,622
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some keychain on dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put some keychain on dresser.
your action:
|
go to sidetable 1<|im_end|>take keychain 1 from sidetable 1<|im_end|>go to dresser 1<|im_end|>move keychain 1 to dresser 1<|im_end|>
|
alfworld_train
| 227
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean bowl in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean bowl in fridge.
your action:
|
go to diningtable 1<|im_end|>take bowl 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean bowl 2 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move bowl 2 to fridge 1<|im_end|>
|
alfworld_train
| 2,796
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some handtowel on cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some handtowel on cabinet.
your action:
|
go to handtowelholder 2<|im_end|>take handtowel 1 from handtowelholder 2<|im_end|>go to cabinet 1<|im_end|>move handtowel 1 to cabinet 1<|im_end|>
|
alfworld_train
| 1,095
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in coffeemachine.
your action:
|
go to microwave 1<|im_end|>open microwave 1<|im_end|>take mug 1 from microwave 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>
|
alfworld_train
| 550
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a book in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put a book in armchair.
your action:
|
go to dresser 1<|im_end|>take book 2 from dresser 1<|im_end|>go to armchair 1<|im_end|>move book 2 to armchair 1<|im_end|>
|
alfworld_train
| 3,428
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some newspaper on sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some newspaper on sofa.
your action:
|
go to sidetable 1<|im_end|>take newspaper 1 from sidetable 1<|im_end|>go to sofa 1<|im_end|>move newspaper 1 to sofa 1<|im_end|>
|
alfworld_train
| 2,687
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a watch in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.
Your task is to: put a watch in coffeetable.
your action:
|
go to shelf 8<|im_end|>take watch 1 from shelf 8<|im_end|>go to coffeetable 2<|im_end|>move watch 1 to coffeetable 2<|im_end|>
|
alfworld_train
| 103
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean lettuce in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean lettuce in sidetable.
your action:
|
go to diningtable 3<|im_end|>take lettuce 1 from diningtable 3<|im_end|>go to sinkbasin 1<|im_end|>clean lettuce 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move lettuce 1 to sidetable 1<|im_end|>
|
alfworld_train
| 1,452
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot potato in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot potato in garbagecan.
your action:
|
go to countertop 3<|im_end|>take potato 2 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move potato 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 1,044
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool tomato in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool tomato in microwave.
your action:
|
go to countertop 2<|im_end|>take tomato 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool tomato 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 2 to microwave 1<|im_end|>
|
alfworld_train
| 1,886
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot tomato in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot tomato in fridge.
your action:
|
go to countertop 1<|im_end|>take tomato 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat tomato 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move tomato 1 to fridge 1<|im_end|>
|
alfworld_train
| 1,947
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean mug in coffeemachine.
your action:
|
go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take mug 1 from cabinet 4<|im_end|>go to sinkbasin 1<|im_end|>clean mug 1 with sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>
|
alfworld_train
| 2,712
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot potato in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot potato in fridge.
your action:
|
go to countertop 2<|im_end|>take potato 2 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 2 to fridge 1<|im_end|>
|
alfworld_train
| 1,299
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool lettuce in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool lettuce in countertop.
your action:
|
go to countertop 3<|im_end|>take lettuce 1 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to countertop 2<|im_end|>move lettuce 1 to countertop 2<|im_end|>
|
alfworld_train
| 732
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean soapbar in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put a clean soapbar in garbagecan.
your action:
|
go to bathtubbasin 1<|im_end|>take soapbar 1 from bathtubbasin 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 1,322
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some pencil on garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put some pencil on garbagecan.
your action:
|
go to desk 1<|im_end|>take pencil 2 from desk 1<|im_end|>go to garbagecan 1<|im_end|>move pencil 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,571
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean knife in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean knife in diningtable.
your action:
|
go to diningtable 1<|im_end|>take knife 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean knife 2 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move knife 2 to diningtable 1<|im_end|>
|
alfworld_train
| 1,384
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a tomato in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a tomato in microwave.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take tomato 2 from fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 2 to microwave 1<|im_end|>
|
alfworld_train
| 2,046
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a vase in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.
Your task is to: put a vase in coffeetable.
your action:
|
go to shelf 2<|im_end|>take vase 1 from tvstand 1<|im_end|>go to coffeetable 2<|im_end|>move vase 1 to coffeetable 2<|im_end|>
|
alfworld_train
| 2,266
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a spraybottle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a spraybottle in drawer.
your action:
|
go to countertop 1<|im_end|>take spraybottle 1 from countertop 1<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move spraybottle 1 to drawer 4<|im_end|>
|
alfworld_train
| 1,536
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool plate in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool plate in cabinet.
your action:
|
go to diningtable 1<|im_end|>take plate 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool plate 1 with fridge 1<|im_end|>go to cabinet 2<|im_end|>open cabinet 1<|im_end|>move plate 1 to cabinet 1<|im_end|>
|
alfworld_train
| 3,508
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot apple in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot apple in fridge.
your action:
|
go to countertop 1<|im_end|>take apple 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 1 to fridge 1<|im_end|>
|
alfworld_train
| 1,669
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot apple in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot apple in garbagecan.
your action:
|
go to garbagecan 1<|im_end|>take apple 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move apple 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,245
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a candle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put a candle in toilet.
your action:
|
go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 1 to toilet 1<|im_end|>
|
alfworld_train
| 1,063
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a toiletpaper in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a toiletpaper in toilet.
your action:
|
go to garbagecan 1<|im_end|>take toiletpaper 2 from garbagecan 1<|im_end|>go to toilet 1<|im_end|>move toiletpaper 2 to toilet 1<|im_end|>
|
alfworld_train
| 3,101
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean butterknife in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean butterknife in sidetable.
your action:
|
go to countertop 1<|im_end|>take butterknife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean butterknife 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move butterknife 1 to sidetable 1<|im_end|>
|
alfworld_train
| 514
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot plate in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot plate in fridge.
your action:
|
go to sinkbasin 1<|im_end|>take plate 3 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat plate 3 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move plate 3 to fridge 1<|im_end|>
|
alfworld_train
| 1,133
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some spraybottle on toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put some spraybottle on toilet.
your action:
|
go to countertop 1<|im_end|>take spraybottle 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 3 to toilet 1<|im_end|>
|
alfworld_train
| 1,057
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool pot in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool pot in countertop.
your action:
|
go to stoveburner 3<|im_end|>take pot 1 from stoveburner 1<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move pot 1 to countertop 1<|im_end|>
|
alfworld_train
| 649
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean knife in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean knife in countertop.
your action:
|
go to countertop 1<|im_end|>take knife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean knife 1 with sinkbasin 1<|im_end|>go to countertop 2<|im_end|>move knife 1 to countertop 2<|im_end|>
|
alfworld_train
| 2,998
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot cup in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot cup in cabinet.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take cup 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to cabinet 3<|im_end|>open cabinet 3<|im_end|>move cup 1 to cabinet 3<|im_end|>
|
alfworld_train
| 2,733
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot apple in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot apple in fridge.
your action:
|
go to garbagecan 1<|im_end|>take apple 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move apple 1 to fridge 1<|im_end|>
|
alfworld_train
| 1,719
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean pan in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean pan in cabinet.
your action:
|
go to countertop 3<|im_end|>take pan 3 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean pan 3 with sinkbasin 1<|im_end|>go to cabinet 4<|im_end|>move pan 3 to cabinet 4<|im_end|>
|
alfworld_train
| 3,011
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean soapbar in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean soapbar in drawer.
your action:
|
go to bathtubbasin 1<|im_end|>take soapbar 2 from bathtubbasin 1<|im_end|>go to sinkbasin 2<|im_end|>clean soapbar 2 with sinkbasin 2<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move soapbar 2 to drawer 4<|im_end|>
|
alfworld_train
| 1,393
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean tomato in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean tomato in sidetable.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take tomato 2 from fridge 1<|im_end|>go to sinkbasin 1<|im_end|>clean tomato 2 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move tomato 2 to sidetable 1<|im_end|>
|
alfworld_train
| 1,671
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool bread in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool bread in countertop.
your action:
|
go to countertop 3<|im_end|>take bread 1 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool bread 1 with fridge 1<|im_end|>go to countertop 3<|im_end|>move bread 1 to countertop 3<|im_end|>
|
alfworld_train
| 3,515
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean ladle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean ladle in drawer.
your action:
|
go to diningtable 1<|im_end|>take ladle 1 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>open drawer 3<|im_end|>move ladle 1 to drawer 3<|im_end|>
|
alfworld_train
| 2,223
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean ladle in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean ladle in countertop.
your action:
|
go to countertop 1<|im_end|>take ladle 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move ladle 1 to countertop 1<|im_end|>
|
alfworld_train
| 2,546
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some bread on microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some bread on microwave.
your action:
|
go to coffeemachine 1<|im_end|>take bread 2 from countertop 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move bread 2 to microwave 1<|im_end|>
|
alfworld_train
| 1,074
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean ladle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean ladle in drawer.
your action:
|
go to countertop 3<|im_end|>take ladle 1 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to drawer 6<|im_end|>open drawer 6<|im_end|>move ladle 1 to drawer 6<|im_end|>
|
alfworld_train
| 3,419
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean soapbar in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean soapbar in countertop.
your action:
|
go to countertop 1<|im_end|>take soapbar 4 from countertop 1<|im_end|>go to sinkbasin 2<|im_end|>clean soapbar 4 with sinkbasin 2<|im_end|>go to countertop 1<|im_end|>move soapbar 4 to countertop 1<|im_end|>
|
alfworld_train
| 2,742
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cellphone in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put a cellphone in desk.
your action:
|
go to bed 1<|im_end|>take cellphone 1 from bed 1<|im_end|>go to desk 1<|im_end|>move cellphone 1 to desk 1<|im_end|>
|
alfworld_train
| 1,600
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean ladle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean ladle in drawer.
your action:
|
go to countertop 2<|im_end|>take ladle 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to drawer 17<|im_end|>open drawer 11<|im_end|>move ladle 1 to drawer 11<|im_end|>
|
alfworld_train
| 1,931
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cellphone in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put a cellphone in sidetable.
your action:
|
go to dresser 1<|im_end|>take cellphone 4 from dresser 1<|im_end|>go to sidetable 1<|im_end|>move cellphone 4 to sidetable 1<|im_end|>
|
alfworld_train
| 2,085
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot egg in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot egg in fridge.
your action:
|
go to sinkbasin 1<|im_end|>take egg 2 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat egg 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move egg 2 to fridge 1<|im_end|>
|
alfworld_train
| 2,643
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some toiletpaper on toiletpaperhanger.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put some toiletpaper on toiletpaperhanger.
your action:
|
go to sidetable 1<|im_end|>take toiletpaper 2 from sidetable 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>
|
alfworld_train
| 301
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean soapbar in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean soapbar in garbagecan.
your action:
|
go to toilet 1<|im_end|>take soapbar 2 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 2 with sinkbasin 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 47
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some creditcard on armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some creditcard on armchair.
your action:
|
go to sidetable 1<|im_end|>take creditcard 1 from sidetable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 1 to armchair 1<|im_end|>
|
alfworld_train
| 1,333
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some laptop on sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put some laptop on sofa.
your action:
|
go to sidetable 2<|im_end|>take laptop 1 from sidetable 2<|im_end|>go to sofa 1<|im_end|>move laptop 1 to sofa 1<|im_end|>
|
alfworld_train
| 2,947
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a glassbottle in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a glassbottle in fridge.
your action:
|
go to countertop 2<|im_end|>take glassbottle 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move glassbottle 1 to fridge 1<|im_end|>
|
alfworld_train
| 1,136
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in shelf.
your action:
|
go to coffeemachine 1<|im_end|>take mug 1 from coffeemachine 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to shelf 2<|im_end|>move mug 1 to shelf 2<|im_end|>
|
alfworld_train
| 3,076
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some lettuce on countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some lettuce on countertop.
your action:
|
go to drawer 2<|im_end|>take lettuce 2 from sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move lettuce 2 to countertop 1<|im_end|>
|
alfworld_train
| 3,145
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some bowl on coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some bowl on coffeetable.
your action:
|
go to sidetable 1<|im_end|>take bowl 1 from sidetable 1<|im_end|>go to coffeetable 1<|im_end|>move bowl 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 772
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a newspaper in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, a tvstand 2, and a tvstand 1.
Your task is to: put a newspaper in armchair.
your action:
|
go to coffeetable 1<|im_end|>take newspaper 1 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move newspaper 1 to armchair 1<|im_end|>
|
alfworld_train
| 1,201
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some toiletpaper on toiletpaperhanger.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put some toiletpaper on toiletpaperhanger.
your action:
|
go to countertop 1<|im_end|>take toiletpaper 3 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 3 to toiletpaperhanger 1<|im_end|>
|
alfworld_train
| 1,627
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a soapbar in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a soapbar in garbagecan.
your action:
|
go to countertop 1<|im_end|>take soapbar 3 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 3 to garbagecan 1<|im_end|>
|
alfworld_train
| 284
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a book in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: put a book in dresser.
your action:
|
go to bed 1<|im_end|>take book 4 from bed 1<|im_end|>go to dresser 1<|im_end|>move book 4 to dresser 1<|im_end|>
|
alfworld_train
| 2,469
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean soapbar in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean soapbar in garbagecan.
your action:
|
go to toilet 1<|im_end|>take soapbar 2 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 2 with sinkbasin 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 45
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a soapbottle in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a soapbottle in garbagecan.
your action:
|
go to toilet 1<|im_end|>take soapbottle 1 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 571
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a tissuebox in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put a tissuebox in sidetable.
your action:
|
go to coffeetable 1<|im_end|>take tissuebox 1 from coffeetable 1<|im_end|>go to sidetable 1<|im_end|>move tissuebox 1 to sidetable 1<|im_end|>
|
alfworld_train
| 1,915
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in coffeemachine.
your action:
|
go to countertop 2<|im_end|>take mug 2 from countertop 2<|im_end|>go to microwave 1<|im_end|>heat mug 2 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 2 to coffeemachine 1<|im_end|>
|
alfworld_train
| 3,513
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool bread in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool bread in diningtable.
your action:
|
go to countertop 3<|im_end|>take bread 1 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool bread 1 with fridge 1<|im_end|>go to diningtable 1<|im_end|>move bread 1 to diningtable 1<|im_end|>
|
alfworld_train
| 2,824
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cd on diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.
Your task is to: put some cd on diningtable.
your action:
|
go to sidetable 1<|im_end|>take cd 1 from sidetable 1<|im_end|>go to diningtable 1<|im_end|>move cd 1 to diningtable 1<|im_end|>
|
alfworld_train
| 2,196
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean soapbar in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a garbagecan 1, a handtowelholder 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean soapbar in shelf.
your action:
|
go to shelf 2<|im_end|>take soapbar 1 from shelf 2<|im_end|>go to sinkbasin 1<|im_end|>clean soapbar 1 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move soapbar 1 to shelf 2<|im_end|>
|
alfworld_train
| 3,073
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a handtowel in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a handtowel in countertop.
your action:
|
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>
|
alfworld_train
| 1,678
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some candle on countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some candle on countertop.
your action:
|
go to toilet 1<|im_end|>take candle 2 from toilet 1<|im_end|>go to countertop 1<|im_end|>move candle 2 to countertop 1<|im_end|>
|
alfworld_train
| 2,715
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean apple in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean apple in diningtable.
your action:
|
go to sidetable 1<|im_end|>take apple 1 from sidetable 1<|im_end|>go to sinkbasin 1<|im_end|>clean apple 1 with sinkbasin 1<|im_end|>go to diningtable 3<|im_end|>move apple 1 to diningtable 3<|im_end|>
|
alfworld_train
| 2,915
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cd on shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put some cd on shelf.
your action:
|
go to cabinet 2<|im_end|>open cabinet 1<|im_end|>take cd 1 from cabinet 1<|im_end|>go to cabinet 3<|im_end|>move cd 1 to shelf 1<|im_end|>
|
alfworld_train
| 1,582
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean kettle in stoveburner.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean kettle in stoveburner.
your action:
|
go to stoveburner 4<|im_end|>take kettle 2 from stoveburner 3<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to stoveburner 4<|im_end|>move kettle 2 to stoveburner 4<|im_end|>
|
alfworld_train
| 3,386
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a remotecontrol in sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put a remotecontrol in sofa.
your action:
|
go to diningtable 1<|im_end|>take remotecontrol 1 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move remotecontrol 1 to sofa 1<|im_end|>
|
alfworld_train
| 2,855
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some spraybottle on toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some spraybottle on toilet.
your action:
|
go to dresser 1<|im_end|>take spraybottle 3 from dresser 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 3 to toilet 1<|im_end|>
|
alfworld_train
| 3,260
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool tomato in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool tomato in microwave.
your action:
|
go to countertop 2<|im_end|>take tomato 1 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool tomato 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 1 to microwave 1<|im_end|>
|
alfworld_train
| 118
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool lettuce in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool lettuce in diningtable.
your action:
|
go to diningtable 3<|im_end|>take lettuce 1 from diningtable 3<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to diningtable 3<|im_end|>move lettuce 1 to diningtable 3<|im_end|>
|
alfworld_train
| 281
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a newspaper in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, a tvstand 2, and a tvstand 1.
Your task is to: put a newspaper in armchair.
your action:
|
go to shelf 1<|im_end|>take newspaper 1 from shelf 1<|im_end|>go to armchair 1<|im_end|>move newspaper 1 to armchair 1<|im_end|>
|
alfworld_train
| 1,202
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean ladle in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean ladle in countertop.
your action:
|
go to diningtable 1<|im_end|>take ladle 1 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 1 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move ladle 1 to countertop 1<|im_end|>
|
alfworld_train
| 2,547
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean knife in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean knife in drawer.
your action:
|
go to countertop 2<|im_end|>take knife 3 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean knife 3 with sinkbasin 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move knife 3 to drawer 1<|im_end|>
|
alfworld_train
| 168
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a creditcard in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put a creditcard in shelf.
your action:
|
go to desk 1<|im_end|>take creditcard 4 from desk 1<|im_end|>go to shelf 1<|im_end|>move creditcard 4 to shelf 1<|im_end|>
|
alfworld_train
| 701
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in coffeemachine.
your action:
|
go to countertop 1<|im_end|>take mug 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>
|
alfworld_train
| 2,834
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some newspaper on sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some newspaper on sofa.
your action:
|
go to coffeetable 1<|im_end|>take newspaper 1 from coffeetable 1<|im_end|>go to sofa 1<|im_end|>move newspaper 1 to sofa 1<|im_end|>
|
alfworld_train
| 2,688
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in coffeemachine.
your action:
|
go to sinkbasin 1<|im_end|>take mug 3 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool mug 3 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 3 to coffeemachine 1<|im_end|>
|
alfworld_train
| 552
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean cup in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean cup in microwave.
your action:
|
go to countertop 1<|im_end|>take cup 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cup 1 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move cup 1 to microwave 1<|im_end|>
|
alfworld_train
| 1,364
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in coffeemachine.
your action:
|
go to diningtable 1<|im_end|>take mug 4 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat mug 4 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 4 to coffeemachine 1<|im_end|>
|
alfworld_train
| 1,084
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some alarmclock on desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put some alarmclock on desk.
your action:
|
go to sidetable 1<|im_end|>take alarmclock 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>move alarmclock 1 to desk 1<|im_end|>
|
alfworld_train
| 1,561
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some pencil on desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put some pencil on desk.
your action:
|
go to sidetable 1<|im_end|>take pencil 2 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pencil 2 to desk 1<|im_end|>
|
alfworld_train
| 1,523
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some statue on coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some statue on coffeetable.
your action:
|
go to diningtable 2<|im_end|>take statue 1 from diningtable 2<|im_end|>go to coffeetable 1<|im_end|>move statue 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 526
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean fork in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean fork in countertop.
your action:
|
go to countertop 1<|im_end|>take fork 2 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean fork 2 with sinkbasin 1<|im_end|>go to countertop 2<|im_end|>move fork 2 to countertop 2<|im_end|>
|
alfworld_train
| 372
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool egg in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool egg in countertop.
your action:
|
go to diningtable 1<|im_end|>take egg 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool egg 1 with fridge 1<|im_end|>go to countertop 1<|im_end|>move egg 1 to countertop 1<|im_end|>
|
alfworld_train
| 1,487
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot egg in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot egg in diningtable.
your action:
|
go to coffeemachine 1<|im_end|>take egg 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat egg 1 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move egg 1 to diningtable 1<|im_end|>
|
alfworld_train
| 1,230
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some peppershaker on shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some peppershaker on shelf.
your action:
|
go to countertop 1<|im_end|>take peppershaker 1 from countertop 1<|im_end|>go to shelf 3<|im_end|>move peppershaker 1 to shelf 3<|im_end|>
|
alfworld_train
| 831
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean butterknife in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean butterknife in diningtable.
your action:
|
go to countertop 1<|im_end|>take butterknife 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean butterknife 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move butterknife 1 to diningtable 1<|im_end|>
|
alfworld_train
| 2,744
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean pan in stoveburner.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean pan in stoveburner.
your action:
|
go to countertop 1<|im_end|>take pan 3 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean pan 3 with sinkbasin 1<|im_end|>
|
alfworld_train
| 2,145
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a alarmclock in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put a alarmclock in shelf.
your action:
|
go to sidetable 1<|im_end|>take alarmclock 1 from sidetable 1<|im_end|>go to cabinet 3<|im_end|>move alarmclock 1 to shelf 1<|im_end|>
|
alfworld_train
| 2,597
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a glassbottle in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a glassbottle in fridge.
your action:
|
go to countertop 2<|im_end|>take glassbottle 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move glassbottle 2 to fridge 1<|im_end|>
|
alfworld_train
| 1,137
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a handtowel in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a handtowel in garbagecan.
your action:
|
go to handtowelholder 4<|im_end|>take handtowel 1 from handtowelholder 4<|im_end|>go to garbagecan 1<|im_end|>move handtowel 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,812
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot bread in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot bread in garbagecan.
your action:
|
go to coffeemachine 1<|im_end|>take bread 2 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat bread 2 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move bread 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 356
|
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