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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a dishsponge in cart.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put a dishsponge in cart.
your action:
|
go to shelf 1<|im_end|>take dishsponge 1 from shelf 1<|im_end|>go to cart 1<|im_end|>move dishsponge 1 to cart 1<|im_end|>
|
alfworld_train
| 8
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some handtowel on garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sidetable 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put some handtowel on garbagecan.
your action:
|
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to garbagecan 1<|im_end|>move handtowel 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 1,986
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot bread in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot bread in countertop.
your action:
|
go to coffeemachine 1<|im_end|>take bread 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat bread 1 with microwave 1<|im_end|>go to coffeemachine 1<|im_end|>move bread 1 to countertop 1<|im_end|>
|
alfworld_train
| 2,900
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a spraybottle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put a spraybottle in toilet.
your action:
|
go to countertop 1<|im_end|>take spraybottle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,060
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean apple in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 3, a diningtable 2, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean apple in diningtable.
your action:
|
go to diningtable 3<|im_end|>take apple 2 from diningtable 3<|im_end|>go to sinkbasin 1<|im_end|>clean apple 2 with sinkbasin 1<|im_end|>go to diningtable 3<|im_end|>move apple 2 to diningtable 3<|im_end|>
|
alfworld_train
| 2,914
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool lettuce in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool lettuce in garbagecan.
your action:
|
go to diningtable 1<|im_end|>take lettuce 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 2 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move lettuce 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 3,535
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a vase in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put a vase in sidetable.
your action:
|
go to dresser 1<|im_end|>take vase 2 from dresser 1<|im_end|>go to sidetable 2<|im_end|>move vase 2 to sidetable 2<|im_end|>
|
alfworld_train
| 2,135
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in microwave.
your action:
|
go to sinkbasin 1<|im_end|>take mug 3 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool mug 3 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move mug 3 to microwave 1<|im_end|>
|
alfworld_train
| 1,279
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean pan in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean pan in countertop.
your action:
|
go to countertop 2<|im_end|>take pan 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean pan 1 with sinkbasin 1<|im_end|>go to countertop 2<|im_end|>move pan 1 to countertop 2<|im_end|>
|
alfworld_train
| 1,468
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean kettle in stoveburner.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean kettle in stoveburner.
your action:
|
go to stoveburner 4<|im_end|>take kettle 2 from stoveburner 3<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 2 with sinkbasin 1<|im_end|>go to stoveburner 4<|im_end|>move kettle 2 to stoveburner 4<|im_end|>
|
alfworld_train
| 2,950
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot potato in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot potato in garbagecan.
your action:
|
go to garbagecan 1<|im_end|>take potato 2 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move potato 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,729
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot potato in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot potato in garbagecan.
your action:
|
go to coffeemachine 1<|im_end|>take potato 2 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to garbagecan 1<|im_end|>move potato 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,728
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some creditcard on armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some creditcard on armchair.
your action:
|
go to coffeetable 1<|im_end|>take creditcard 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 2 to armchair 1<|im_end|>
|
alfworld_train
| 186
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean cup in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean cup in cabinet.
your action:
|
go to cabinet 6<|im_end|>open cabinet 6<|im_end|>take cup 1 from cabinet 6<|im_end|>go to sinkbasin 1<|im_end|>clean cup 1 with sinkbasin 1<|im_end|>go to cabinet 6<|im_end|>move cup 1 to cabinet 6<|im_end|>
|
alfworld_train
| 607
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cd on safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put some cd on safe.
your action:
|
go to dresser 1<|im_end|>take cd 1 from dresser 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cd 1 to safe 1<|im_end|>
|
alfworld_train
| 123
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some tomato on microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some tomato on microwave.
your action:
|
go to garbagecan 1<|im_end|>take tomato 1 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 1 to microwave 1<|im_end|>
|
alfworld_train
| 2,251
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in coffeemachine.
your action:
|
go to sinkbasin 1<|im_end|>take mug 4 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool mug 4 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 4 to coffeemachine 1<|im_end|>
|
alfworld_train
| 1,869
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a toiletpaper in toiletpaperhanger.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a toiletpaper in toiletpaperhanger.
your action:
|
go to toilet 1<|im_end|>take toiletpaper 2 from toilet 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>
|
alfworld_train
| 2,231
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot cup in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot cup in sidetable.
your action:
|
go to sidetable 1<|im_end|>take cup 1 from sidetable 1<|im_end|>go to microwave 1<|im_end|>heat cup 1 with microwave 1<|im_end|>go to sidetable 1<|im_end|>move cup 1 to sidetable 1<|im_end|>
|
alfworld_train
| 2,363
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a handtowel in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 2, a countertop 1, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a handtowel in cabinet.
your action:
|
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to cabinet 6<|im_end|>open cabinet 6<|im_end|>move handtowel 1 to cabinet 6<|im_end|>
|
alfworld_train
| 3,271
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some remotecontrol on sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put some remotecontrol on sofa.
your action:
|
go to diningtable 1<|im_end|>take remotecontrol 3 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move remotecontrol 3 to sofa 1<|im_end|>
|
alfworld_train
| 2,856
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cd on safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put some cd on safe.
your action:
|
go to dresser 1<|im_end|>take cd 2 from dresser 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cd 2 to safe 1<|im_end|>
|
alfworld_train
| 124
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool egg in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool egg in countertop.
your action:
|
go to countertop 1<|im_end|>take egg 2 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool egg 2 with fridge 1<|im_end|>go to countertop 1<|im_end|>move egg 2 to countertop 1<|im_end|>
|
alfworld_train
| 527
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some toiletpaper on drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put some toiletpaper on drawer.
your action:
|
go to countertop 1<|im_end|>take toiletpaper 1 from countertop 1<|im_end|>go to drawer 3<|im_end|>open drawer 3<|im_end|>move toiletpaper 1 to drawer 3<|im_end|>
|
alfworld_train
| 1,474
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean cloth in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put a clean cloth in toilet.
your action:
|
go to bathtubbasin 1<|im_end|>take cloth 2 from bathtubbasin 1<|im_end|>go to sinkbasin 2<|im_end|>clean cloth 2 with sinkbasin 2<|im_end|>go to toilet 1<|im_end|>move cloth 2 to toilet 1<|im_end|>
|
alfworld_train
| 14
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot plate in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot plate in countertop.
your action:
|
go to countertop 3<|im_end|>take plate 4 from countertop 3<|im_end|>go to microwave 1<|im_end|>heat plate 4 with microwave 1<|im_end|>go to countertop 3<|im_end|>move plate 4 to countertop 3<|im_end|>
|
alfworld_train
| 1,236
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a creditcard in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put a creditcard in shelf.
your action:
|
go to desk 1<|im_end|>take creditcard 1 from desk 1<|im_end|>go to shelf 1<|im_end|>move creditcard 1 to shelf 1<|im_end|>
|
alfworld_train
| 1,781
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a spraybottle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a spraybottle in toilet.
your action:
|
go to countertop 1<|im_end|>take spraybottle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move spraybottle 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,939
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool potato in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool potato in microwave.
your action:
|
go to microwave 1<|im_end|>open microwave 1<|im_end|>take potato 1 from microwave 1<|im_end|>go to fridge 1<|im_end|>cool potato 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>move potato 1 to microwave 1<|im_end|>
|
alfworld_train
| 2,316
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a pen in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put a pen in sidetable.
your action:
|
go to desk 1<|im_end|>take pen 3 from desk 1<|im_end|>go to sidetable 1<|im_end|>move pen 3 to sidetable 1<|im_end|>
|
alfworld_train
| 869
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool winebottle in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool winebottle in countertop.
your action:
|
go to cabinet 8<|im_end|>open cabinet 8<|im_end|>take winebottle 1 from cabinet 8<|im_end|>go to fridge 1<|im_end|>cool winebottle 1 with fridge 1<|im_end|>go to countertop 2<|im_end|>move winebottle 1 to countertop 2<|im_end|>
|
alfworld_train
| 1,551
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some alarmclock on desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put some alarmclock on desk.
your action:
|
go to sidetable 1<|im_end|>take alarmclock 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>move alarmclock 1 to desk 1<|im_end|>
|
alfworld_train
| 1,843
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cd on dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.
Your task is to: put some cd on dresser.
your action:
|
go to garbagecan 1<|im_end|>take cd 2 from garbagecan 1<|im_end|>go to dresser 1<|im_end|>move cd 2 to dresser 1<|im_end|>
|
alfworld_train
| 2,673
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool egg in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool egg in microwave.
your action:
|
go to garbagecan 1<|im_end|>take egg 1 from garbagecan 1<|im_end|>go to fridge 1<|im_end|>cool egg 1 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move egg 1 to microwave 1<|im_end|>
|
alfworld_train
| 422
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cellphone on drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: put some cellphone on drawer.
your action:
|
go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to drawer 8<|im_end|>open drawer 6<|im_end|>move cellphone 2 to drawer 6<|im_end|>
|
alfworld_train
| 136
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in cabinet.
your action:
|
go to diningtable 1<|im_end|>take mug 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to cabinet 6<|im_end|>open cabinet 6<|im_end|>move mug 1 to cabinet 6<|im_end|>
|
alfworld_train
| 1,629
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot egg in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot egg in diningtable.
your action:
|
go to garbagecan 1<|im_end|>take egg 2 from garbagecan 1<|im_end|>go to microwave 1<|im_end|>heat egg 2 with microwave 1<|im_end|>go to diningtable 1<|im_end|>move egg 2 to diningtable 1<|im_end|>
|
alfworld_train
| 2,509
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a soapbottle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a soapbottle in toilet.
your action:
|
go to cabinet 3<|im_end|>open cabinet 3<|im_end|>take soapbottle 2 from cabinet 3<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>
|
alfworld_train
| 2,394
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a keychain in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, and a sidetable 1.
Your task is to: put a keychain in sidetable.
your action:
|
go to dresser 1<|im_end|>take keychain 1 from dresser 1<|im_end|>go to sidetable 1<|im_end|>move keychain 1 to sidetable 1<|im_end|>
|
alfworld_train
| 2,839
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool cup in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool cup in cabinet.
your action:
|
go to diningtable 1<|im_end|>take cup 2 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to cabinet 2<|im_end|>open cabinet 1<|im_end|>move cup 2 to cabinet 1<|im_end|>
|
alfworld_train
| 2,507
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean pot in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean pot in shelf.
your action:
|
go to cabinet 7<|im_end|>open cabinet 7<|im_end|>take pot 1 from cabinet 7<|im_end|>go to sinkbasin 1<|im_end|>clean pot 1 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move pot 1 to shelf 2<|im_end|>
|
alfworld_train
| 1,061
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in shelf.
your action:
|
go to countertop 1<|im_end|>take mug 3 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 3 with microwave 1<|im_end|>go to shelf 3<|im_end|>move mug 3 to shelf 3<|im_end|>
|
alfworld_train
| 727
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean bowl in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean bowl in fridge.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take bowl 2 from fridge 1<|im_end|>go to sinkbasin 1<|im_end|>clean bowl 2 with sinkbasin 1<|im_end|>go to fridge 1<|im_end|>move bowl 2 to fridge 1<|im_end|>
|
alfworld_train
| 2,797
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in coffeemachine.
your action:
|
go to diningtable 1<|im_end|>take mug 1 from diningtable 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 1 to coffeemachine 1<|im_end|>
|
alfworld_train
| 1,870
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in shelf.
your action:
|
go to diningtable 1<|im_end|>take mug 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to shelf 2<|im_end|>move mug 1 to shelf 2<|im_end|>
|
alfworld_train
| 277
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean cup in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sidetable 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean cup in sidetable.
your action:
|
go to countertop 1<|im_end|>take cup 1 from countertop 1<|im_end|>go to sinkbasin 1<|im_end|>clean cup 1 with sinkbasin 1<|im_end|>go to sidetable 1<|im_end|>move cup 1 to sidetable 1<|im_end|>
|
alfworld_train
| 1,846
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in coffeemachine.
your action:
|
go to countertop 3<|im_end|>take mug 3 from countertop 3<|im_end|>go to fridge 1<|im_end|>cool mug 3 with fridge 1<|im_end|>
|
alfworld_train
| 1,817
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot apple in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 6, a stoveburner 5, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot apple in countertop.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take apple 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>heat apple 1 with microwave 1<|im_end|>go to countertop 2<|im_end|>move apple 1 to countertop 2<|im_end|>
|
alfworld_train
| 2,078
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a book in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put a book in armchair.
your action:
|
go to sofa 1<|im_end|>take book 2 from sofa 1<|im_end|>go to armchair 1<|im_end|>move book 2 to armchair 1<|im_end|>
|
alfworld_train
| 2,917
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean cloth in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 2, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 4, a handtowelholder 3, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean cloth in drawer.
your action:
|
go to countertop 2<|im_end|>take cloth 3 from countertop 2<|im_end|>go to sinkbasin 2<|im_end|>clean cloth 3 with sinkbasin 2<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move cloth 3 to drawer 4<|im_end|>
|
alfworld_train
| 2,330
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot cup in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot cup in cabinet.
your action:
|
go to coffeemachine 1<|im_end|>take cup 4 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat cup 4 with microwave 1<|im_end|>go to cabinet 13<|im_end|>move cup 4 to cabinet 13<|im_end|>
|
alfworld_train
| 56
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean dishsponge in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a clean dishsponge in drawer.
your action:
|
go to toilet 1<|im_end|>take dishsponge 1 from toilet 1<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 1 with sinkbasin 1<|im_end|>go to drawer 6<|im_end|>open drawer 5<|im_end|>move dishsponge 1 to drawer 5<|im_end|>
|
alfworld_train
| 1,835
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a kettle in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a kettle in cabinet.
your action:
|
go to diningtable 1<|im_end|>take kettle 1 from diningtable 1<|im_end|>go to cabinet 6<|im_end|>move kettle 1 to cabinet 6<|im_end|>
|
alfworld_train
| 3,441
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in cabinet.
your action:
|
go to cabinet 4<|im_end|>open cabinet 4<|im_end|>take mug 1 from cabinet 4<|im_end|>go to microwave 1<|im_end|>heat mug 1 with microwave 1<|im_end|>go to cabinet 4<|im_end|>move mug 1 to cabinet 4<|im_end|>
|
alfworld_train
| 2,285
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool cup in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool cup in cabinet.
your action:
|
go to sinkbasin 1<|im_end|>take cup 2 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool cup 2 with fridge 1<|im_end|>go to cabinet 1<|im_end|>move cup 2 to cabinet 1<|im_end|>
|
alfworld_train
| 2,552
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a pan in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a pan in diningtable.
your action:
|
go to coffeemachine 1<|im_end|>take pan 1 from countertop 1<|im_end|>go to diningtable 1<|im_end|>move pan 1 to diningtable 1<|im_end|>
|
alfworld_train
| 3,162
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a potato in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 27, a drawer 26, a drawer 25, a drawer 24, a drawer 23, a drawer 22, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a potato in microwave.
your action:
|
go to countertop 1<|im_end|>take potato 1 from countertop 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move potato 1 to microwave 1<|im_end|>
|
alfworld_train
| 411
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some soapbottle on toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some soapbottle on toilet.
your action:
|
go to countertop 1<|im_end|>take soapbottle 4 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 4 to toilet 1<|im_end|>
|
alfworld_train
| 298
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean mug in coffeemachine.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean mug in coffeemachine.
your action:
|
go to diningtable 1<|im_end|>take mug 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean mug 2 with sinkbasin 1<|im_end|>go to coffeemachine 1<|im_end|>move mug 2 to coffeemachine 1<|im_end|>
|
alfworld_train
| 1,822
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean apple in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean apple in microwave.
your action:
|
go to countertop 4<|im_end|>take apple 1 from countertop 4<|im_end|>go to sinkbasin 1<|im_end|>clean apple 1 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move apple 1 to microwave 1<|im_end|>
|
alfworld_train
| 1,389
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool pot in stoveburner.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool pot in stoveburner.
your action:
|
go to stoveburner 2<|im_end|>take pot 1 from stoveburner 2<|im_end|>go to fridge 1<|im_end|>cool pot 1 with fridge 1<|im_end|>go to stoveburner 4<|im_end|>move pot 1 to stoveburner 4<|im_end|>
|
alfworld_train
| 1,003
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean pot in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean pot in shelf.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take pot 1 from fridge 1<|im_end|>go to sinkbasin 1<|im_end|>clean pot 1 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move pot 1 to shelf 2<|im_end|>
|
alfworld_train
| 1,060
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some tomato on microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some tomato on microwave.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take tomato 1 from fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move tomato 1 to microwave 1<|im_end|>
|
alfworld_train
| 2,252
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some candle on toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some candle on toilet.
your action:
|
go to drawer 4<|im_end|>take candle 2 from dresser 1<|im_end|>go to toilet 1<|im_end|>move candle 2 to toilet 1<|im_end|>
|
alfworld_train
| 2,799
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some dishsponge on toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some dishsponge on toilet.
your action:
|
go to bathtubbasin 1<|im_end|>take dishsponge 2 from bathtubbasin 1<|im_end|>go to toilet 1<|im_end|>move dishsponge 2 to toilet 1<|im_end|>
|
alfworld_train
| 3,266
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool bread in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool bread in microwave.
your action:
|
go to countertop 2<|im_end|>take bread 2 from countertop 2<|im_end|>go to fridge 1<|im_end|>cool bread 2 with fridge 1<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move bread 2 to microwave 1<|im_end|>
|
alfworld_train
| 2,965
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot potato in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot potato in fridge.
your action:
|
go to diningtable 1<|im_end|>take potato 2 from diningtable 1<|im_end|>go to microwave 1<|im_end|>heat potato 2 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move potato 2 to fridge 1<|im_end|>
|
alfworld_train
| 2,121
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool mug in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool mug in shelf.
your action:
|
go to sinkbasin 1<|im_end|>take mug 1 from sinkbasin 1<|im_end|>go to fridge 1<|im_end|>cool mug 1 with fridge 1<|im_end|>go to shelf 2<|im_end|>move mug 1 to shelf 2<|im_end|>
|
alfworld_train
| 2,466
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a creditcard in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: put a creditcard in coffeetable.
your action:
|
go to dresser 1<|im_end|>take creditcard 2 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move creditcard 2 to coffeetable 1<|im_end|>
|
alfworld_train
| 3,188
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some soapbottle on toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some soapbottle on toilet.
your action:
|
go to garbagecan 1<|im_end|>take soapbottle 1 from garbagecan 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,396
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a tissuebox in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put a tissuebox in toilet.
your action:
|
go to countertop 1<|im_end|>take tissuebox 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move tissuebox 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,996
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cellphone on desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put some cellphone on desk.
your action:
|
go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to desk 1<|im_end|>move cellphone 2 to desk 1<|im_end|>
|
alfworld_train
| 3,124
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some peppershaker on drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put some peppershaker on drawer.
your action:
|
go to countertop 1<|im_end|>take peppershaker 1 from countertop 1<|im_end|>go to drawer 6<|im_end|>move peppershaker 1 to drawer 6<|im_end|>
|
alfworld_train
| 1,721
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a keychain in sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 1, a garbagecan 1, a ottoman 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put a keychain in sofa.
your action:
|
go to diningtable 1<|im_end|>take keychain 2 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move keychain 2 to sofa 1<|im_end|>
|
alfworld_train
| 3,168
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some pen on shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put some pen on shelf.
your action:
|
go to desk 1<|im_end|>take pen 1 from desk 1<|im_end|>go to cabinet 3<|im_end|>move pen 1 to shelf 1<|im_end|>
|
alfworld_train
| 327
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some candle on countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some candle on countertop.
your action:
|
go to toilet 1<|im_end|>take candle 1 from toilet 1<|im_end|>go to countertop 1<|im_end|>move candle 1 to countertop 1<|im_end|>
|
alfworld_train
| 2,717
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean ladle in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean ladle in cabinet.
your action:
|
go to countertop 2<|im_end|>take ladle 2 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean ladle 2 with sinkbasin 1<|im_end|>go to cabinet 3<|im_end|>open cabinet 3<|im_end|>move ladle 2 to cabinet 3<|im_end|>
|
alfworld_train
| 1,049
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cool lettuce in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 27, a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a cool lettuce in garbagecan.
your action:
|
go to countertop 1<|im_end|>take lettuce 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>cool lettuce 1 with fridge 1<|im_end|>go to garbagecan 1<|im_end|>move lettuce 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 3,537
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some cd on dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a safe 1, a sidetable 2, and a sidetable 1.
Your task is to: put some cd on dresser.
your action:
|
go to desk 1<|im_end|>take cd 2 from desk 1<|im_end|>go to dresser 1<|im_end|>move cd 2 to dresser 1<|im_end|>
|
alfworld_train
| 2,675
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean spatula in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean spatula in drawer.
your action:
|
go to countertop 3<|im_end|>take spatula 1 from countertop 3<|im_end|>go to sinkbasin 1<|im_end|>clean spatula 1 with sinkbasin 1<|im_end|>go to drawer 3<|im_end|>move spatula 1 to drawer 3<|im_end|>
|
alfworld_train
| 1,601
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some toiletpaper on toiletpaperhanger.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some toiletpaper on toiletpaperhanger.
your action:
|
go to countertop 1<|im_end|>take toiletpaper 3 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 3 to toiletpaperhanger 1<|im_end|>
|
alfworld_train
| 62
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a toiletpaper in toiletpaperhanger.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a toiletpaper in toiletpaperhanger.
your action:
|
go to countertop 1<|im_end|>take toiletpaper 2 from countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>move toiletpaper 2 to toiletpaperhanger 1<|im_end|>
|
alfworld_train
| 1,968
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some watch on diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put some watch on diningtable.
your action:
|
go to sidetable 1<|im_end|>take watch 1 from sidetable 1<|im_end|>go to diningtable 1<|im_end|>move watch 1 to diningtable 1<|im_end|>
|
alfworld_train
| 944
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some tissuebox on coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put some tissuebox on coffeetable.
your action:
|
go to diningtable 1<|im_end|>take tissuebox 4 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 4 to coffeetable 1<|im_end|>
|
alfworld_train
| 3,348
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean kettle in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a safe 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean kettle in cabinet.
your action:
|
go to coffeemachine 1<|im_end|>take kettle 1 from countertop 2<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to cabinet 6<|im_end|>move kettle 1 to cabinet 6<|im_end|>
|
alfworld_train
| 1,367
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a candle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a garbagecan 1, a handtowelholder 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put a candle in toilet.
your action:
|
go to shelf 2<|im_end|>take candle 1 from shelf 2<|im_end|>go to toilet 1<|im_end|>move candle 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,892
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cd in safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: put a cd in safe.
your action:
|
go to drawer 5<|im_end|>open drawer 5<|im_end|>take cd 1 from drawer 5<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cd 1 to safe 1<|im_end|>
|
alfworld_train
| 122
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean bowl in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean bowl in shelf.
your action:
|
go to diningtable 1<|im_end|>take bowl 2 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean bowl 2 with sinkbasin 1<|im_end|>go to shelf 2<|im_end|>move bowl 2 to shelf 2<|im_end|>
|
alfworld_train
| 812
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some handtowel on countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some handtowel on countertop.
your action:
|
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>
|
alfworld_train
| 799
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean apple in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean apple in microwave.
your action:
|
go to microwave 1<|im_end|>open microwave 1<|im_end|>take apple 1 from microwave 1<|im_end|>go to sinkbasin 1<|im_end|>clean apple 1 with sinkbasin 1<|im_end|>go to microwave 1<|im_end|>move apple 1 to microwave 1<|im_end|>
|
alfworld_train
| 2,074
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean kettle in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean kettle in diningtable.
your action:
|
go to diningtable 1<|im_end|>take kettle 1 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean kettle 1 with sinkbasin 1<|im_end|>go to diningtable 1<|im_end|>move kettle 1 to diningtable 1<|im_end|>
|
alfworld_train
| 724
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot mug in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot mug in cabinet.
your action:
|
go to countertop 1<|im_end|>take mug 3 from countertop 1<|im_end|>go to microwave 1<|im_end|>heat mug 3 with microwave 1<|im_end|>go to cabinet 18<|im_end|>move mug 3 to cabinet 18<|im_end|>
|
alfworld_train
| 2,152
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a hot plate in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 26, a cabinet 25, a cabinet 24, a cabinet 23, a cabinet 22, a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a hot plate in fridge.
your action:
|
go to sinkbasin 1<|im_end|>take plate 1 from sinkbasin 1<|im_end|>go to microwave 1<|im_end|>heat plate 1 with microwave 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move plate 1 to fridge 1<|im_end|>
|
alfworld_train
| 1,374
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some remotecontrol on coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put some remotecontrol on coffeetable.
your action:
|
go to armchair 1<|im_end|>take remotecontrol 1 from armchair 1<|im_end|>go to coffeetable 1<|im_end|>move remotecontrol 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 1,275
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some book on armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put some book on armchair.
your action:
|
go to coffeetable 1<|im_end|>take book 1 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move book 1 to armchair 1<|im_end|>
|
alfworld_train
| 3,427
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some soapbar on garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put some soapbar on garbagecan.
your action:
|
go to countertop 1<|im_end|>take soapbar 1 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move soapbar 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 285
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean plate in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean plate in countertop.
your action:
|
go to cabinet 11<|im_end|>open cabinet 11<|im_end|>take plate 3 from cabinet 11<|im_end|>go to sinkbasin 1<|im_end|>clean plate 3 with sinkbasin 1<|im_end|>go to countertop 1<|im_end|>move plate 3 to countertop 1<|im_end|>
|
alfworld_train
| 1,860
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a clean dishsponge in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put a clean dishsponge in shelf.
your action:
|
go to diningtable 1<|im_end|>take dishsponge 1 from diningtable 1<|im_end|>go to sinkbasin 1<|im_end|>clean dishsponge 1 with sinkbasin 1<|im_end|>go to shelf 3<|im_end|>move dishsponge 1 to shelf 3<|im_end|>
|
alfworld_train
| 742
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put a cellphone in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.
Your task is to: put a cellphone in drawer.
your action:
|
go to bed 1<|im_end|>take cellphone 1 from bed 1<|im_end|>go to drawer 1<|im_end|>move cellphone 1 to drawer 1<|im_end|>
|
alfworld_train
| 1,803
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put some book on sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: put some book on sofa.
your action:
|
go to diningtable 2<|im_end|>take book 1 from diningtable 2<|im_end|>go to sofa 1<|im_end|>move book 1 to sofa 1<|im_end|>
|
alfworld_train
| 1,713
|
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