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<|endoftext|>Thrill of Possibility | {1}{R} | Instant | common | As an additional cost to cast this spell, discard a card.
Draw two cards. | As the infection spread, Nahiri's thoughts grew tangled. She needed to protect what she loved from Phyrexia... or maybe only Phyrexia could protect what she loved. | nan | nan<|endoftext|>
<|endoftext|>Umbra Stalker | {4}{B}{B}{B} | Creature — Elemental | rare | Chroma — <card_name>'s power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. | Don't venture into the darkness, lest it decide not to let you leave. | * | *<|endoftext|>
<|endoftext|>Fortify | {2}{W} | Instant | common | Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn. | "Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis | nan | nan<|endoftext|>
<|endoftext|>Exotic Curse | {2}{B} | Enchantment — Aura | common | Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control. | Fouler than a necromancer's kiss.
—Jamuraan expression | nan | nan<|endoftext|>
<|endoftext|>Illusionary Forces | {3}{U} | Creature — Illusion | uncommon | Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | "This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it."
—Gerda Äagesdotter, Archmage of the Unseen | 4 | 4<|endoftext|>
<|endoftext|>Ever-Watching Threshold | {2}{U} | Enchantment | rare | Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card. | "You think they know we're here?"
—Orlo, goblin raider | nan | nan<|endoftext|>
<|endoftext|>Three Visits | {1}{G} | Sorcery | uncommon | Search your library for a Forest card, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Cloud Spirit | {2}{U} | Creature — Spirit | common | Flying
<card_name> can block only creatures with flying. | nan | 3 | 1<|endoftext|>
<|endoftext|>Storm the Festival | {3}{G}{G}{G} | Sorcery | rare | Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Circle of Affliction | {1}{B} | Enchantment | uncommon | As <card_name> enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Serra Advocate | {3}{W} | Creature — Angel | uncommon | Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn. | An angel's blessing prepares a soldier for war better than a thousand military drills. | 2 | 2<|endoftext|>
<|endoftext|>Codie, Vociferous Codex | {3} | Legendary Artifact Creature — Construct | rare | You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. | nan | 1 | 4<|endoftext|>
<|endoftext|>Awakening | {2}{G}{G} | Enchantment | rare | At the beginning of each upkeep, untap all creatures and lands. | "There are times when destiny calls forth a people and demands an action. *Now* is the time. *We* are the people. *This* is our action. Charge!"
—Eladamri, Lord of Leaves | nan | nan<|endoftext|>
<|endoftext|>Viashino Branchrider | {R} | Creature — Viashino Warrior | common | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Haste
If <card_name> was kicked, it enters the battlefield with two +1/+1 counters on it.
{2}{R}: <card_name> gets +2/+0 until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Crag Saurian | {R}{R}{R} | Creature — Lizard | rare | Whenever a source deals damage to <card_name>, that source's controller gains control of <card_name>. | It follows the strongest leader—the one with the longest whip. | 4 | 4<|endoftext|>
<|endoftext|>Soldevi Machinist | {1}{U} | Creature — Human Wizard Artificer | uncommon | {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. | "Perhaps this time the power of the artificers shall be used wisely."
—Arcum Dagsson, Soldevi Machinist | 1 | 1<|endoftext|>
<|endoftext|>Dragons | | Card | rare | (Theme color: {R}) | nan | nan | nan<|endoftext|>
<|endoftext|>Deceiver Exarch | {2}{U} | Creature — Phyrexian Cleric | uncommon | Flash (You may cast this spell any time you could cast an instant.)
When <card_name> enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls. | nan | 1 | 4<|endoftext|>
<|endoftext|>Strength of the Tajuru | {X}{G}{G} | Instant | rare | Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them. | nan | nan | nan<|endoftext|>
<|endoftext|>Lava Tubes | | Land | rare | <card_name> doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from <card_name>.
{T}: Add {B} or {R}. Put a depletion counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Sorin's Thirst | {B}{B} | Instant | common | <card_name> deals 2 damage to target creature and you gain 2 life. | "All your steel won't protect you if your will is weak." | nan | nan<|endoftext|>
<|endoftext|>Crackle with Power | {X}{X}{X}{R}{R} | Sorcery | mythic | <card_name> deals five times X damage to each of up to X targets. | Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible. | nan | nan<|endoftext|>
<|endoftext|>Pearled Unicorn | {2}{W} | Creature — Unicorn | common | | "'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'" —Lewis Carroll | 2 | 2<|endoftext|>
<|endoftext|>Culmination of Studies | {X}{U}{R} | Sorcery | rare | Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, <card_name> deals 1 damage to each opponent. | nan | nan | nan<|endoftext|>
<|endoftext|>Catti-brie of Mithral Hall | {G}{W} | Legendary Creature — Human Archer | rare | First strike, reach
Whenever <card_name> attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ashen Rider | {4}{W}{W}{B}{B} | Creature — Archon | rare | Flying
When <card_name> enters the battlefield or dies, exile target permanent. | One offering to appease her on her arrival. Another to celebrate her departure. | 5 | 5<|endoftext|>
<|endoftext|>Sinister Reflections | {1}{U} | Instant | rare | Conjure a duplicate of each of up to two target nontoken creatures you control into your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>High Tide | {U} | Instant | uncommon | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. | "May Svyelun's waves drown your memory."
—Traditional merfolk curse | nan | nan<|endoftext|>
<|endoftext|>Forgestoker Dragon | {4}{R}{R} | Creature — Dragon | rare | Flying
{1}{R}: <card_name> deals 1 damage to target creature. That creature can't block this combat. Activate only if <card_name> is attacking. | The Akroans fashion their helms to honor the dragons, not to protect against them, as that would be of little help. | 5 | 4<|endoftext|>
<|endoftext|>Rabid Wombat | {2}{G}{G} | Creature — Wombat | uncommon | Vigilance
<card_name> gets +2/+2 for each Aura attached to it. | nan | 0 | 1<|endoftext|>
<|endoftext|>Akki Coalflinger | {1}{R}{R} | Creature — Goblin Shaman | uncommon | First strike
{R}, {T}: Attacking creatures gain first strike until end of turn. | No matter where you find them, goblins love rocks. | 2 | 2<|endoftext|>
<|endoftext|>Karfell Kennel-Master | {4}{B} | Creature — Zombie Berserker | common | When <card_name> enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) | Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game. | 4 | 4<|endoftext|>
<|endoftext|>Mental Note | {U} | Instant | common | Mill two cards.
Draw a card. | Some minds are more open than others. | nan | nan<|endoftext|>
<|endoftext|>Arcbound Slasher | {4}{R} | Artifact Creature — Cat | common | Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) | nan | 0 | 0<|endoftext|>
<|endoftext|>Investigator's Journal | {2} | Artifact — Clue | rare | <card_name> enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from <card_name>: Draw a card.
{2}, Sacrifice <card_name>: Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Mobile Garrison | {3} | Artifact — Vehicle | common | Whenever <card_name> attacks, untap another target artifact or creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Gate to Phyrexia | {B}{B} | Enchantment | uncommon | Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn. | "The warm rain of grease on my face immediately made it clear I had entered Phyrexia." —Jarsyl, *Diary* | nan | nan<|endoftext|>
<|endoftext|>Celestial Prism | {3} | Artifact | uncommon | {2}, {T}: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Penance | {2}{W} | Enchantment | uncommon | Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. | nan | nan | nan<|endoftext|>
<|endoftext|>Keldon Warlord | {2}{R}{R} | Creature — Human Barbarian | uncommon | <card_name>'s power and toughness are each equal to the number of non-Wall creatures you control. | nan | * | *<|endoftext|>
<|endoftext|>Kaalia, Zenith Seeker | {R}{W}{B} | Legendary Creature — Human Cleric | mythic | Flying, vigilance
When <card_name> enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. | nan | 3 | 3<|endoftext|>
<|endoftext|>Slate of Ancestry | {4} | Artifact | rare | {4}, {T}, Discard your hand: Draw a card for each creature you control. | The pattern of life can be studied like a book, if you know how to read it. | nan | nan<|endoftext|>
<|endoftext|>Jhoira of the Ghitu | {1}{U}{R} | Legendary Creature — Human Wizard | rare | {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Phantom Nomad | {1}{W} | Creature — Spirit Nomad | common | <card_name> enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to <card_name>, prevent that damage. Remove a +1/+1 counter from <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Speaker of the Heavens | {W} | Creature — Human Cleric | rare | Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery. | "All are welcome in the angels' light." | 1 | 1<|endoftext|>
<|endoftext|>Divine Favor | {1}{W} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3. | With an armory of light, even the squire may champion her people. | nan | nan<|endoftext|>
<|endoftext|>Elvish Dreadlord | {3}{B}{B} | Creature — Zombie Elf | rare | Deathtouch
When <card_name> dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Bone Mask | {4} | Artifact | rare | {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. | "The protection offered comes at a price. How numerous are your kin?"
—Purraj of Urborg | nan | nan<|endoftext|>
<|endoftext|>Misty Rainforest | | Land | mythic | {T}, Pay 1 life, Sacrifice <card_name>: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Cataclysmic Gearhulk | {3}{W}{W} | Artifact Creature — Construct | mythic | Vigilance
When <card_name> enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. | nan | 4 | 5<|endoftext|>
<|endoftext|>Skymarch Bloodletter | {2}{B} | Creature — Vampire Soldier | common | Flying
When <card_name> enters the battlefield, target opponent loses 1 life and you gain 1 life. | From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation. | 2 | 2<|endoftext|>
<|endoftext|>Eyetwitch | {B} | Creature — Eye Bat | uncommon | Flying
When <card_name> dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | Oculomancers see the ideal potion ingredient. The bats don't see it that way. | 1 | 1<|endoftext|>