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{1}, {T}, Sacrifice <card_name>: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | There is no height above Grixis that is free from the stench of death. | nan | nan<|endoftext|>
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<|endoftext|>Joven's Ferrets | {G} | Creature — Ferret | common | Whenever <card_name> attacks, it gets +0/+2 until end of turn.
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At end of combat, tap all creatures that blocked <card_name> this turn. They don't untap during their controller's next untap step. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Jalira, Master Polymorphist | {3}{U} | Legendary Creature — Human Wizard | uncommon | {2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | "You can become anything if I just put my mind to it." | 2 | 2<|endoftext|>
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<|endoftext|>Swift Maneuver | {1}{W} | Instant | common | Prevent the next 2 damage that would be dealt to any target this turn.
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Draw a card at the beginning of the next turn's upkeep. | Darien's call to Yavimaya would have fallen red to the snow had it not been for the agility of the aesthir. | nan | nan<|endoftext|>
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<|endoftext|>Karlach, Tiefling Punisher | {1}{B}{R} | Legendary Creature — Tiefling Barbarian | rare | First strike, haste
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When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
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When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Survival Cache | {2}{W} | Sorcery | uncommon | You gain 2 life. Then if you have more life than an opponent, draw a card.
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Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Mindblade Render | {1}{B} | Creature — Azra Warrior | rare | Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. | "There will be no secrets between us... like it or not." | 1 | 3<|endoftext|>
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<|endoftext|>Thieving Magpie | {2}{U}{U} | Creature — Bird | uncommon | Flying (This creature can't be blocked except by creatures with flying or reach.)
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Whenever <card_name> deals damage to an opponent, draw a card. | Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's. | 1 | 3<|endoftext|>
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<|endoftext|>Chatter of the Squirrel | {G} | Sorcery | common | Create a 1/1 green Squirrel creature token.
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Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Noble Heritage | {1}{W} | Legendary Enchantment — Background | rare | Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Veil of Assimilation | {1}{W} | Artifact | uncommon | Whenever <card_name> or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. | "Hear only harmony. See only glory. Speak only truth."
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—Atraxa | nan | nan<|endoftext|>
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<|endoftext|>Marauding Blight-Priest | {2}{B} | Creature — Vampire Cleric | common | Whenever you gain life, each opponent loses 1 life. | "The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough." | 3 | 2<|endoftext|>
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<|endoftext|>Sarkhan, Fireblood | {1}{R}{R} | Legendary Planeswalker — Sarkhan | mythic | +1: You may discard a card. If you do, draw a card.
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+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
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−7: Create four 5/5 red Dragon creature tokens with flying. | nan | nan | nan<|endoftext|>
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<|endoftext|>Blazing Volley | {R} | Sorcery | common | <card_name> deals 1 damage to each creature your opponents control. | The arrows fell like fiery rain, and for a moment, the sky itself seemed to burn. | nan | nan<|endoftext|>
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<|endoftext|>Golos, Tireless Pilgrim | {5} | Legendary Artifact Creature — Scout | rare | When <card_name> enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
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{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs. | nan | 3 | 5<|endoftext|>
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<|endoftext|>Stromkirk Occultist | {2}{R} | Creature — Vampire Horror | rare | Trample
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Whenever <card_name> deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
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Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | 3 | 2<|endoftext|>
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<|endoftext|>Indrik Stomphowler | {4}{G} | Creature — Beast | uncommon | When <card_name> enters the battlefield, destroy target artifact or enchantment. | "An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
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—Simic research notes | 4 | 4<|endoftext|>
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<|endoftext|>Dire Fleet Warmonger | {1}{B}{R} | Creature — Orc Pirate | uncommon | At the beginning of combat on your turn, you may sacrifice another creature. If you do, <card_name> gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Petrified Field | | Land | rare | {T}: Add {C}.
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{T}, Sacrifice <card_name>: Return target land card from your graveyard to your hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Provoke | {1}{G} | Instant | common | Untap target creature you don't control. That creature blocks this turn if able.
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Draw a card. | "Never start a fight you can't finish."
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—Padril, council guardian | nan | nan<|endoftext|>
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<|endoftext|>Cyclonic Rift | {1}{U} | Instant | rare | Return target nonland permanent you don't control to its owner's hand.
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Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | The Izzet specialize in unnatural disaster. | nan | nan<|endoftext|>
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<|endoftext|>Razaketh, the Foulblooded | {5}{B}{B}{B} | Legendary Creature — Demon | mythic | Flying, trample
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Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. | nan | 8 | 8<|endoftext|>
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<|endoftext|>Elvish Scout | {G} | Creature — Elf Scout | common | {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. | "Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them."
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—Marshall Volnikov | 1 | 1<|endoftext|>
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<|endoftext|>Tuskguard Captain | {2}{G} | Creature — Human Warrior | uncommon | Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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Each creature you control with a +1/+1 counter on it has trample. | One quiet word sets off the stampede. | 2 | 3<|endoftext|>
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<|endoftext|>Three Dreams | {4}{W} | Sorcery | rare | Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. | "Choose one to heal, one to harm, and one to grant you the prudence to use them."
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—Miotri, auratouched mage | nan | nan<|endoftext|>
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<|endoftext|>Trigger Happy | {1}{R} | Instant | uncommon | Choose a triggered ability of target permanent. It triggers. You control that ability. | Whenever you copy a triggered ability, you may do a little dance. | nan | nan<|endoftext|>
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<|endoftext|>Alloy Golem | {6} | Artifact Creature — Golem | uncommon | As <card_name> enters the battlefield, choose a color.
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<card_name> is the chosen color. (It's still an artifact.) | "We turned old weapons into new warriors."
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—Jhoira, master artificer | 4 | 4<|endoftext|>
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<|endoftext|>Wayward Angel | {4}{W}{W} | Creature — Angel Horror | rare | Flying, vigilance
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Threshold — As long as seven or more cards are in your graveyard, <card_name> gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." | nan | 4 | 4<|endoftext|>
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<|endoftext|>Zealous Inquisitor | {2}{W} | Creature — Human Cleric | common | {1}{W}: The next 1 damage that would be dealt to <card_name> this turn is dealt to target creature instead. | "I only return what rightly belongs to another." | 2 | 2<|endoftext|>
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<|endoftext|>Zombie Boa | {4}{B} | Creature — Zombie Snake | common | {1}{B}: Choose a color. Whenever <card_name> becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery. | It doesn't need to feed, but still it hungers. | 3 | 3<|endoftext|>
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<|endoftext|>Windseeker Centaur | {1}{R}{R} | Creature — Centaur | rare | Vigilance | Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea. | 2 | 2<|endoftext|>
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<|endoftext|>Obsidian Fireheart | {1}{R}{R}{R} | Creature — Elemental | mythic | {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after <card_name> has left the battlefield.) | nan | 4 | 4<|endoftext|>
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<|endoftext|>Hall of Triumph | {3} | Legendary Artifact | rare | As <card_name> enters the battlefield, choose a color.
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Creatures you control of the chosen color get +1/+1. | Heroes act without thought of glory or reward. Accolades are a consequence, not a goal. | nan | nan<|endoftext|>
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<|endoftext|>Disciple of the Ring | {3}{U}{U} | Creature — Human Wizard | rare | {1}, Exile an instant or sorcery card from your graveyard: Choose one —
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• Counter target noncreature spell unless its controller pays {2}.
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• <card_name> gets +1/+1 until end of turn.
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• Tap target creature.
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• Untap target creature. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Imperial Hellkite | {5}{R}{R} | Creature — Dragon | rare | Flying
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Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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When <card_name> is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. | nan | 6 | 6<|endoftext|>
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<|endoftext|>Brilliant Spectrum | {3}{U} | Sorcery | common | Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards. | There are more sights on Zendikar than the eyes can see. | nan | nan<|endoftext|>
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<|endoftext|>Dark Salvation | {X}{X}{B} | Sorcery | rare | Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. | Countless ghouls surged through Thraben's streets, and with them came the city's salvation. | nan | nan<|endoftext|>
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<|endoftext|>Endurance | {1}{G}{G} | Creature — Elemental Incarnation | mythic | Flash
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Reach
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When <card_name> enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
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Evoke—Exile a green card from your hand. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Facevaulter | {B} | Creature — Goblin Warrior | common | {B}, Sacrifice a Goblin: <card_name> gets +2/+2 until end of turn. | Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot. | 1 | 1<|endoftext|>
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<|endoftext|>Mana Reflection | {4}{G}{G} | Enchantment | rare | If you tap a permanent for mana, it produces twice as much of that mana instead. | Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade. | nan | nan<|endoftext|>
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<|endoftext|>Rienne, Angel of Rebirth | {2}{R}{G}{W} | Legendary Creature — Angel | mythic | Flying
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Other multicolored creatures you control get +1/+0.
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Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. | nan | 5 | 4<|endoftext|>
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<|endoftext|>Sustainer of the Realm | {2}{W}{W} | Creature — Angel | common | Flying
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Whenever <card_name> blocks, it gets +0/+2 until end of turn. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Aven Warcraft | {2}{W} | Instant | uncommon | Creatures you control get +0/+2 until end of turn.
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Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn. | nan | nan | nan<|endoftext|>
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<|endoftext|>Mossfire Egg | {1} | Artifact | uncommon | {2}, {T}, Sacrifice <card_name>: Add {R}{G}. Draw a card. | "Can you feel your instincts overwhelm your reason?"
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—Watnik, master glassblower | nan | nan<|endoftext|>
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<|endoftext|>Gavony Township | | Land | rare | {T}: Add {C}.
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{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | nan | nan | nan<|endoftext|>
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<|endoftext|>Sejiri Refuge | | Land | uncommon | <card_name> enters the battlefield tapped.
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When <card_name> enters the battlefield, you gain 1 life.
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{T}: Add {W} or {U}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Stormchaser Chimera | {2}{U}{R} | Creature — Chimera | uncommon | Flying
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{2}{U}{R}: Scry 1, then reveal the top card of your library. <card_name> gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | nan | 2 | 3<|endoftext|>
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<|endoftext|>Ethereal Armor | {W} | Enchantment — Aura | common | Enchant creature
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Enchanted creature gets +1/+1 for each enchantment you control and has first strike. | Metal is scarce, smiths are pricey, and plate mail is heavy. | nan | nan<|endoftext|>
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<|endoftext|>Eyes Everywhere | {2}{U} | Enchantment | uncommon | At the beginning of your upkeep, scry 1.
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{5}{U}: Exchange control of <card_name> and target nonland permanent. Activate only as a sorcery. | "They've got eyes inside my head!" | nan | nan<|endoftext|>
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<|endoftext|>Crackling Doom | {R}{W}{B} | Instant | rare | <card_name> deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. | Do not fear the lightning. Fear the one it obeys. | nan | nan<|endoftext|>
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<|endoftext|>Decree of Annihilation | {8}{R}{R} | Sorcery | mythic | Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
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Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
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When you cycle <card_name>, destroy all lands. | nan | nan | nan<|endoftext|>
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<|endoftext|>Obelisk of Jund | {3} | Artifact | common | {T}: Add {B}, {R}, or {G}. | Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world. | nan | nan<|endoftext|>
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