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<|endoftext|>Dauthi Mercenary | {2}{B} | Creature β€” Dauthi Knight Mercenary | common | Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: <card_name> gets +1/+0 until end of turn. | "The Dauthi believe they dignify murder by paying for it."
β€”Lyna, Soltari emissary | 2 | 1<|endoftext|>
<|endoftext|>Urborg Uprising | {4}{B} | Sorcery | common | Return up to two target creature cards from your graveyard to your hand.
Draw a card. | In Urborg, few things are less permanent than death. | nan | nan<|endoftext|>
<|endoftext|>Untamed Wilds | {2}{G} | Sorcery | uncommon | Search your library for a basic land card, put that card onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Nagging Thoughts | {1}{U} | Sorcery | common | Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | nan | nan<|endoftext|>
<|endoftext|>Temple of Abandon | | Land | rare | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, scry 1.
{T}: Add {R} or {G}. | nan | nan | nan<|endoftext|>
<|endoftext|>Heavenly Qilin | {2}{W} | Creature β€” Kirin | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever <card_name> attacks, another target creature you control gains flying until end of turn. | It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds. | 2 | 2<|endoftext|>
<|endoftext|>Deeproot Elite | {1}{G} | Creature β€” Merfolk Warrior | rare | Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. | "You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you." | 1 | 1<|endoftext|>
<|endoftext|>Sage of the Beyond | {5}{U}{U} | Creature β€” Spirit Giant | rare | Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Domri, Chaos Bringer | {2}{R}{G} | Legendary Planeswalker β€” Domri | mythic | +1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
βˆ’3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
βˆ’8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." | nan | nan | nan<|endoftext|>
<|endoftext|>Lantern of the Lost | {1} | Artifact | uncommon | When <card_name> enters the battlefield, exile target card from a graveyard.
{1}, {T}, Exile <card_name>: Exile all cards from all graveyards, then draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Water Elemental | {3}{U}{U} | Creature β€” Elemental | uncommon | | Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms. | 5 | 4<|endoftext|>
<|endoftext|>Shambling Vent | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: <card_name> becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Shivan Devastator | {X}{R} | Creature β€” Dragon Hydra | mythic | Flying, haste
<card_name> enters the battlefield with X +1/+1 counters on it. | There were many reasons why Shiv was not high on Sheoldred's list of places to conquer: big, fiery reasons. | 0 | 0<|endoftext|>
<|endoftext|>Necroplasm | {1}{B}{B} | Creature β€” Ooze | rare | At the beginning of your upkeep, put a +1/+1 counter on <card_name>.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on <card_name>.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Temple of Deceit | | Land | rare | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, scry 1.
{T}: Add {U} or {B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Worthy Cause | {W} | Instant | uncommon | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. | nan | nan | nan<|endoftext|>
<|endoftext|>Green Ward | {W} | Enchantment β€” Aura | uncommon | Enchant creature
Enchanted creature has protection from green. This effect doesn't remove <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Ash Zealot | {R}{R} | Creature β€” Human Warrior | rare | First strike, haste
Whenever a player casts a spell from a graveyard, <card_name> deals 3 damage to that player. | "Smarter than death? Let's see you outsmart my mace, necromancer!" | 2 | 2<|endoftext|>
<|endoftext|>Cultivator of Blades | {3}{G}{G} | Creature β€” Elf Artificer | rare | Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever <card_name> attacks, you may have other attacking creatures get +X/+X until end of turn, where X is <card_name>'s power. | nan | 1 | 1<|endoftext|>
<|endoftext|>Void Attendant | {2}{G} | Creature β€” Eldrazi Processor | uncommon | Devoid (This card has no color.)
{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." | The Eldrazi don't merely extinguish lifeβ€”they supplant it. | 2 | 3<|endoftext|>
<|endoftext|>Magus of the Moon | {2}{R} | Creature β€” Human Wizard | rare | Nonbasic lands are Mountains. | Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb. | 2 | 2<|endoftext|>
<|endoftext|>Shifting Sliver | {3}{U} | Creature β€” Sliver | uncommon | Slivers can't be blocked except by Slivers. | Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun. | 2 | 2<|endoftext|>
<|endoftext|>Biblioplex Kraken | {4}{U} | Creature β€” Kraken | uncommon | When <card_name> enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever <card_name> attacks, you may return another creature you control to its owner's hand. If you do, <card_name> can't be blocked this turn. | nan | 4 | 5<|endoftext|>
<|endoftext|>Ghostform | {1}{U} | Sorcery | common | Up to two target creatures can't be blocked this turn. | "There's no such thing as 'impenetrable.'" | nan | nan<|endoftext|>
<|endoftext|>Thundering Giant | {3}{R}{R} | Creature β€” Giant | uncommon | Haste (This creature can attack and {T} as soon as it comes under your control.) | The giant was felt a few seconds before he was seen. | 4 | 3<|endoftext|>
<|endoftext|>Eldrazi | | Card | common | (Theme color: {G}) | nan | nan | nan<|endoftext|>
<|endoftext|>Psychic Purge | {U} | Sorcery | uncommon | <card_name> deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard <card_name>, that player loses 5 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Shepherd of Heroes | {4}{W} | Creature β€” Angel Cleric | common | Flying
When <card_name> enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | "Rest, friends. I will protect you." | 3 | 4<|endoftext|>
<|endoftext|>Flummoxed Cyclops | {3}{R} | Creature β€” Cyclops | common | Reach
Whenever two or more creatures your opponents control attack, <card_name> can't block this combat. | "A cyclops thinks slowly but strikes quickly. Try to keep it thinking."
β€”Brigone, soldier of Meletis | 4 | 4<|endoftext|>
<|endoftext|>Drogskol Reinforcements | {3}{W} | Creature β€” Spirit Soldier | rare | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control. | nan | 2 | 2<|endoftext|>
<|endoftext|>Giant Harbinger | {4}{R} | Creature β€” Giant Shaman | uncommon | When <card_name> enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top. | nan | 3 | 4<|endoftext|>
<|endoftext|>Spidersilk Net | {0} | Artifact β€” Equipment | common | Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rage-Scarred Berserker | {4}{B} | Creature β€” Minotaur Berserker | common | When <card_name> enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | The fury of the slaughter god Mogis burns within him. | 5 | 4<|endoftext|>
<|endoftext|>Spike Hatcher | {6}{G} | Creature β€” Spike | rare | <card_name> enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from <card_name>: Regenerate <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Bronzehide Lion | {G}{W} | Creature β€” Cat | rare | {G}{W}: <card_name> gains indestructible until end of turn.
When <card_name> dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities. | nan | 3 | 3<|endoftext|>
<|endoftext|>Illicit Shipment | {3}{B}{B} | Sorcery | uncommon | Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
Search your library for a card, put it into your hand, then shuffle. | Whatever the Maestros had ordered, it wasn't anyone's business, including his. | nan | nan<|endoftext|>
<|endoftext|>Archon of Redemption | {3}{W}{W} | Creature β€” Archon | rare | Flying
Whenever <card_name> or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. | Until Emeria is freed, he raises his sword in her name. | 3 | 4<|endoftext|>
<|endoftext|>Primalcrux | {G}{G}{G}{G}{G}{G} | Creature β€” Elemental | rare | Trample
Chroma β€” <card_name>'s power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. | When nature is backed into a corner, just like its children, it lashes out. | * | *<|endoftext|>
<|endoftext|>Impeccable Timing | {1}{W} | Instant | common | <card_name> deals 3 damage to target attacking or blocking creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Kilnmouth Dragon | {5}{R}{R} | Creature β€” Dragon | rare | Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: <card_name> deals damage equal to the number of +1/+1 counters on it to any target. | nan | 5 | 5<|endoftext|>
<|endoftext|>Organic Extinction | {8}{W}{W} | Sorcery | rare | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Destroy all nonartifact creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Cathartic Reunion | {1}{R} | Sorcery | common | As an additional cost to cast this spell, discard two cards.
Draw three cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Arashin Foremost | {1}{W}{W} | Creature β€” Human Warrior | rare | Double strike
Whenever <card_name> enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. | "I would gladly give my life if it would inspire my clan to victory." | 2 | 2<|endoftext|>
<|endoftext|>Unleash the Inferno | {1}{B}{R}{G} | Instant | rare | <card_name> deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. | nan | nan | nan<|endoftext|>
<|endoftext|>Hoarding Dragon | {3}{R}{R} | Creature β€” Dragon | rare | Flying
When <card_name> enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.
When <card_name> dies, you may put the exiled card into its owner's hand. | nan | 4 | 4<|endoftext|>
<|endoftext|>Fiend Hunter | {1}{W}{W} | Creature β€” Human Cleric | uncommon | When <card_name> enters the battlefield, you may exile another target creature.
When <card_name> leaves the battlefield, return the exiled card to the battlefield under its owner's control. | nan | 1 | 3<|endoftext|>
<|endoftext|>Eldrazi Displacer | {2}{W} | Creature β€” Eldrazi | rare | Devoid (This card has no color.)
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Chevill, Bane of Monsters | {B}{G} | Legendary Creature β€” Human Rogue | mythic | Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. | nan | 1 | 3<|endoftext|>
<|endoftext|>Thunder Strike | {1}{R} | Instant | common | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | Lightning reflexes, thunderous might. | nan | nan<|endoftext|>
<|endoftext|>Grixis Panorama | | Land | common | {T}: Add {C}.