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<|endoftext|>Narwhal | {2}{U}{U} | Creature — Whale | rare | First strike, protection from red | "Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
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—Kakra, Sea Troll | 2 | 2<|endoftext|>
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<|endoftext|>Extractor Demon | {4}{B}{B} | Creature — Demon | rare | Flying
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Whenever another creature leaves the battlefield, you may have target player mill two cards.
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Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 5 | 5<|endoftext|>
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<|endoftext|>Huddle Up | {2}{U} | Sorcery | common | Assist (Another player can pay up to {2} of this spell's cost.)
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Two target players each draw a card. | "Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular." | nan | nan<|endoftext|>
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<|endoftext|>Ipnu Rivulet | | Land — Desert | uncommon | {T}: Add {C}.
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{T}, Pay 1 life: Add {U}.
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{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. | nan | nan | nan<|endoftext|>
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<|endoftext|>Two-Headed Giant of Foriys | {4}{R} | Creature — Giant | uncommon | Trample
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<card_name> can block an additional creature each combat. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Grixis Charm | {U}{B}{R} | Instant | uncommon | Choose one —
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• Return target permanent to its owner's hand.
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• Target creature gets -4/-4 until end of turn.
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• Creatures you control get +2/+0 until end of turn. | "So many choices. Shall I choose loathing, hate, or malice today?"
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—Eliza of the Keep | nan | nan<|endoftext|>
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<|endoftext|>Blightbelly Rat | {1}{B} | Creature — Phyrexian Rat | common | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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When <card_name> dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Seismic Shudder | {1}{R} | Instant | common | <card_name> deals 1 damage to each creature without flying. | "The land here seems to go out of its way to kill you."
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—Chandra Nalaar | nan | nan<|endoftext|>
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<|endoftext|>Drooling Ogre | {1}{R} | Creature — Ogre | common | Whenever a player casts an artifact spell, that player gains control of <card_name>. (This effect lasts indefinitely.) | "Is it the stomping kind or the munching kind?"
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—Slobad, goblin tinkerer | 3 | 3<|endoftext|>
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<|endoftext|>Nightguard Patrol | {2}{W} | Creature — Human Soldier | common | First strike, vigilance | "The Wojek defend the laws. We defend the people." | 2 | 1<|endoftext|>
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<|endoftext|>Bosk Banneret | {1}{G} | Creature — Treefolk Shaman | common | Treefolk spells and Shaman spells you cast cost {1} less to cast. | Deep in a murmuring bosk, where the trees' memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie's days. | 1 | 3<|endoftext|>
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<|endoftext|>Edifice of Authority | {3} | Artifact | uncommon | {1}, {T}: Target creature can't attack this turn. Put a brick counter on <card_name>.
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{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Hard Evidence | {U} | Sorcery | common | Create a 0/3 blue Crab creature token.
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Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | nan | nan | nan<|endoftext|>
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<|endoftext|>Ovalchase Dragster | {4} | Artifact — Vehicle | uncommon | Trample, haste
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Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) | It'll either crash or win the race. Possibly both. | 6 | 1<|endoftext|>
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<|endoftext|>Thallid Soothsayer | {3}{B} | Creature — Fungus | uncommon | {2}, Sacrifice a creature: Draw a card. | Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way. | 2 | 3<|endoftext|>
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<|endoftext|>Scapegoat | {W} | Instant | uncommon | As an additional cost to cast this spell, sacrifice a creature.
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Return any number of target creatures you control to their owner's hand. | "Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice." | nan | nan<|endoftext|>
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<|endoftext|>Alharu, Solemn Ritualist | {4}{W} | Legendary Creature — Human Monk | uncommon | When <card_name> enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
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Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
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Partner (You can have two commanders if both have partner.) | nan | 3 | 3<|endoftext|>
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<|endoftext|>Desert Cerodon | {5}{R} | Creature — Beast | common | Cycling {R} ({R}, Discard this card: Draw a card.) | The endless expanse of desert surrounding Naktamun sometimes yields threats that the gods themselves must answer. | 6 | 4<|endoftext|>
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<|endoftext|>Stalking Tiger | {3}{G} | Creature — Cat | common | <card_name> can't be blocked by more than one creature. | In the Jamuraan jungles, there is often no separating beauty from danger. | 3 | 3<|endoftext|>
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<|endoftext|>Colossification | {5}{G}{G} | Enchantment — Aura | rare | Enchant creature
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When <card_name> enters the battlefield, tap enchanted creature.
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Enchanted creature gets +20/+20. | "Turns out the case of the flattened outpost and the case of the missing kitten *were* related."
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—Endris, Drannith magistrate | nan | nan<|endoftext|>
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<|endoftext|>Blizzard Elemental | {5}{U}{U} | Creature — Elemental | rare | Flying
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{3}{U}: Untap <card_name>. | Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison. | 5 | 5<|endoftext|>
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<|endoftext|>Elvish Hunter | {1}{G} | Creature — Elf Archer | common | {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. | The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia. | 1 | 1<|endoftext|>
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<|endoftext|>Baleful Beholder | {4}{B}{B} | Creature — Beholder | common | When <card_name> enters the battlefield, choose one —
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• Antimagic Cone — Each opponent sacrifices an enchantment.
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• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | nan | 6 | 5<|endoftext|>
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<|endoftext|>Wall of Vines | {G} | Creature — Plant Wall | common | Defender (This creature can't attack.)
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Reach (This creature can block creatures with flying.) | Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. | 0 | 3<|endoftext|>
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<|endoftext|>Markov Waltzer | {2}{R}{W} | Creature — Vampire | uncommon | Flying, haste
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At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. | "I'll lead." | 1 | 3<|endoftext|>
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<|endoftext|>Realmwalker | {2}{G} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
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As <card_name> enters the battlefield, choose a creature type.
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You may look at the top card of your library any time.
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You may cast creature spells of the chosen type from the top of your library. | nan | 2 | 3<|endoftext|>
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<|endoftext|>Thraben Valiant | {1}{W} | Creature — Human Soldier | common | Vigilance | "Once more into Devil's Breach, soldiers. I want another devil tail for my collection." | 2 | 1<|endoftext|>
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<|endoftext|>Xyru Specter | {2}{B}{B} | Summon — Specter | rare | Flying
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Whenever <card_name> deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Burning Anger | {4}{R} | Enchantment — Aura | rare | Enchant creature
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Enchanted creature has "{T}: This creature deals damage equal to its power to any target." | "With rage as your forge, your hammer can smite anything." | nan | nan<|endoftext|>
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<|endoftext|>Folio of Fancies | {1}{U} | Artifact | rare | Players have no maximum hand size.
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{X}{X}, {T}: Each player draws X cards.
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{2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand. | nan | nan | nan<|endoftext|>
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<|endoftext|>Zodiac Rooster | {1}{G} | Creature — Bird | common | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) | nan | 2 | 1<|endoftext|>
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<|endoftext|>Hellspark Elemental | {1}{R} | Creature — Elemental | uncommon | Trample, haste
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At the beginning of the end step, sacrifice <card_name>.
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Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 3 | 1<|endoftext|>
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<|endoftext|>Knight of the Reliquary | {1}{G}{W} | Creature — Human Knight | rare | <card_name> gets +1/+1 for each land card in your graveyard.
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{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. | "Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."
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—Elspeth Tirel | 2 | 2<|endoftext|>
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<|endoftext|>Dread Rider | {5}{B} | Creature — Spirit Knight | common | {1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life. | "What kind of monstrous grave robber leaves the treasures, but takes the bodies?"
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—Fjall, Beskir elder | 3 | 7<|endoftext|>
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<|endoftext|>Enraged Killbot | {2} | Artifact Creature — Killbot | common | | "click . . . whirrrr . . . beep . . . click!" | 2 | 1<|endoftext|>
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<|endoftext|>Elvish Promenade | {3}{G} | Tribal Sorcery — Elf | uncommon | Create a 1/1 green Elf Warrior creature token for each Elf you control. | The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. | nan | nan<|endoftext|>
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<|endoftext|>Ancient Craving | {3}{B} | Sorcery | uncommon | You draw three cards and you lose 3 life. | Knowledge demands sacrifice. | nan | nan<|endoftext|>
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<|endoftext|>Kavu Climber | {3}{G}{G} | Creature — Kavu | common | When <card_name> enters the battlefield, draw a card. | The appearance of the first kavu surprised Multani. As they continued to emerge, he no longer had any doubts about Yavimaya's ability to defend herself. | 3 | 3<|endoftext|>
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<|endoftext|>Scattering Stroke | {2}{U}{U} | Instant | uncommon | Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Boon of Safety | {W} | Instant | common | Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Scry 1. | "Saving a stranger's life is an excellent recruitment method. Luckily, peril is so easy to come by."
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—Falco Spara | nan | nan<|endoftext|>
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<|endoftext|>Bulette | {3}{G} | Creature — Beast | common | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on <card_name>. | Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of prey. | 3 | 3<|endoftext|>
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<|endoftext|>Twinflame | {1}{R} | Sorcery | rare | Strive — This spell costs {2}{R} more to cast for each target beyond the first.
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Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. | nan | nan | nan<|endoftext|>
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<|endoftext|>Impassioned Orator | {1}{W} | Creature — Human Cleric | common | Whenever another creature enters the battlefield under your control, you gain 1 life. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Zhur-Taa Ancient | {3}{R}{G} | Creature — Beast | rare | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. | 7 | 5<|endoftext|>
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<|endoftext|>Tempted by the Oriq | {1}{U}{U}{U} | Sorcery | rare | For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. | To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy. | nan | nan<|endoftext|>
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<|endoftext|>Healing Technique | {3}{G} | Sorcery | rare | Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
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Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile <card_name>. | nan | nan | nan<|endoftext|>
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<|endoftext|>Bone Dancer | {1}{B}{B} | Creature — Zombie | rare | Whenever <card_name> attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, <card_name> assigns no combat damage this turn. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Sneak Attack | {3}{R} | Enchantment | mythic | {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. | nan | nan | nan<|endoftext|>
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<|endoftext|>Elvish Eulogist | {G} | Creature — Elf Shaman | common | Sacrifice <card_name>: You gain 1 life for each Elf card in your graveyard. | "No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn." | 1 | 1<|endoftext|>
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<|endoftext|>Anticipate | {1}{U} | Instant | common | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | Divining the future is easy when you hold the power to sway it. | nan | nan<|endoftext|>
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<|endoftext|>Ring of Kalonia | {2} | Artifact — Equipment | uncommon | Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
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Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Talrand's Invocation | {2}{U}{U} | Sorcery | uncommon | Create two 2/2 blue Drake creature tokens with flying. | After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. | nan | nan<|endoftext|>
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<|endoftext|>Baffling End | {1}{W} | Enchantment | uncommon | When <card_name> enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
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When <card_name> leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. | nan | nan | nan<|endoftext|>
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