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<|endoftext|>Succumb to Temptation | {1}{B}{B} | Instant | common | You draw two cards and you lose 2 life. | "Restraint is for the meek." | nan | nan<|endoftext|>
<|endoftext|>Centaur Battlemaster | {3}{G}{G} | Creature — Centaur Warrior | uncommon | Heroic — Whenever you cast a spell that targets <card_name>, put three +1/+1 counters on <card_name>. | "A herd is only as strong as its weakest. Our weakest just killed his third minotaur raider—today."
—Braulios of Pheres Band | 3 | 3<|endoftext|>
<|endoftext|>Calciform Pools | | Land | uncommon | {T}: Add {C}.
{1}, {T}: Put a storage counter on <card_name>.
{1}, Remove X storage counters from <card_name>: Add X mana in any combination of {W} and/or {U}. | nan | nan | nan<|endoftext|>
<|endoftext|>Cloister Gargoyle | {2}{W} | Artifact Creature — Gargoyle | uncommon | When <card_name> enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, <card_name> gets +3/+0 and has flying. | nan | 0 | 4<|endoftext|>
<|endoftext|>Shanna, Sisay's Legacy | {G}{W} | Legendary Creature — Human Warrior | uncommon | <card_name> can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control. | "I am heir to many treasures. None is as precious as knowing how my ancestor lived her life." | 0 | 0<|endoftext|>
<|endoftext|>Sage of the Inward Eye | {2}{U}{R}{W} | Creature — Djinn Wizard | rare | Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. | "No one petal claims beauty for the lotus." | 3 | 4<|endoftext|>
<|endoftext|>Gouged Zealot | {3}{R} | Creature — Cyclops Berserker | common | Reach
Delirium — Whenever <card_name> attacks, if there are four or more card types among cards in your graveyard, <card_name> deals 1 damage to each creature defending player controls. | nan | 4 | 3<|endoftext|>
<|endoftext|>Bonethorn Valesk | {4}{R} | Creature — Beast | common | Whenever a permanent is turned face up, <card_name> deals 1 damage to any target. | Barbarians weave its spurs into ceremonial charms to proclaim their hardiness in battle. | 4 | 2<|endoftext|>
<|endoftext|>Mage-Ring Network | | Land | uncommon | {T}: Add {C}.
{1}, {T}: Put a storage counter on <card_name>.
{T}, Remove any number of storage counters from <card_name>: Add {C} for each storage counter removed this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Flay Essence | {1}{B}{B} | Sorcery | uncommon | Exile target creature or planeswalker. You gain life equal to the number of counters on it. | "Your argument as to why I should spare you lacked substance. Now, so do you."
—Geyadrone Dihada | nan | nan<|endoftext|>
<|endoftext|>Whipcorder | {W}{W} | Creature — Human Soldier Rebel | rare | {W}, {T}: Tap target creature.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | His bolas whirl like galaxies, but it's his enemies who see stars. | 2 | 2<|endoftext|>
<|endoftext|>Impounding Lot-Bot | {3}{W} | Artifact Creature — Robot | common | When <card_name> enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until <card_name> leaves the battlefield. | Not all tickets can be exchanged for prizes. | 3 | 4<|endoftext|>
<|endoftext|>Diminish | {U} | Instant | common | Target creature has base power and toughness 1/1 until end of turn. | "'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll,
*Alice's Adventures in Wonderland* | nan | nan<|endoftext|>
<|endoftext|>Time Ebb | {2}{U} | Sorcery | common | Put target creature on top of its owner's library. | Like the tide, time both ebbs and flows. | nan | nan<|endoftext|>
<|endoftext|>Ogre Battlecaster | {2}{R} | Creature — Ogre Shaman | rare | First strike
Whenever <card_name> attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, <card_name> gets +X/+0 until end of turn, where X is that spell's mana value. | nan | 3 | 3<|endoftext|>
<|endoftext|>Firesong and Sunspeaker | {4}{R}{W} | Legendary Creature — Minotaur Cleric | rare | Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, <card_name> deals 3 damage to target creature or player. | The peaks of Hurloon never fall silent. | 4 | 6<|endoftext|>
<|endoftext|>Nostalgic Dreams | {G}{G} | Sorcery | uncommon | As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile <card_name>. | Seton dreams of life renewed. | nan | nan<|endoftext|>
<|endoftext|>Unified Strike | {W} | Instant | common | Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. | The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush. | nan | nan<|endoftext|>
<|endoftext|>Denizen of the Deep | {6}{U}{U} | Creature — Serpent | rare | When <card_name> enters the battlefield, return each other creature you control to its owner's hand. | According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night. | 11 | 11<|endoftext|>
<|endoftext|>Arni Brokenbrow | {2}{R} | Legendary Creature — Human Berserker | rare | Haste
Boast — {1}: You may change <card_name>'s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Terisian Mindbreaker | {7} | Artifact Creature — Juggernaut | rare | Whenever <card_name> attacks, defending player mills half their library, rounded up.
Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 6 | 4<|endoftext|>
<|endoftext|>Kongming, "Sleeping Dragon" | {2}{W}{W} | Legendary Creature — Human Advisor | rare | Other creatures you control get +1/+1. | "Such a lord as this—all virtues' height— Had never been, nor ever was again." | 2 | 2<|endoftext|>
<|endoftext|>Tazeem Raptor | {2}{W} | Creature — Bird | common | Flying
When <card_name> enters the battlefield, you may return a land you control to its owner's hand. | "It's good to see the eagles circling the Lighthouse once again."
—Tazri | 2 | 2<|endoftext|>
<|endoftext|>Damia, Sage of Stone | {4}{B}{G}{U} | Legendary Creature — Gorgon Wizard | mythic | Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. | Ask your query and be on your way. Just don't look her in the eye. | 4 | 4<|endoftext|>
<|endoftext|>Inga Rune-Eyes | {3}{U} | Legendary Creature — Human Wizard | uncommon | When <card_name> enters the battlefield, scry 3.
When <card_name> dies, draw three cards if three or more creatures died this turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ulamog's Reclaimer | {4}{U} | Creature — Eldrazi Processor | uncommon | Devoid (This card has no color.)
When <card_name> enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. | nan | 2 | 5<|endoftext|>
<|endoftext|>Pallid Mycoderm | {3}{W} | Creature — Fungus | common | At the beginning of your upkeep, put a spore counter on <card_name>.
Remove three spore counters from <card_name>: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn. | nan | 2 | 4<|endoftext|>
<|endoftext|>The Circle of Loyalty | {4}{W}{W} | Legendary Artifact | mythic | This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. | nan | nan | nan<|endoftext|>
<|endoftext|>Needle Storm | {2}{G} | Sorcery | uncommon | <card_name> deals 4 damage to each creature with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Nature's Way | {1}{G} | Sorcery | uncommon | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. | Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery. | nan | nan<|endoftext|>
<|endoftext|>Dwarven Song | {R} | Instant | uncommon | One or more target creatures become red until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Maniacal Rage | {1}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 and can't block. | Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another. | nan | nan<|endoftext|>
<|endoftext|>Ollenbock Escort | {W} | Creature — Human Cleric | uncommon | Vigilance
Sacrifice <card_name>: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. | "Stay in the light. I don't know what lurks in those shadows, and I'd like to keep it that way." | 1 | 1<|endoftext|>
<|endoftext|>Sandstone Oracle | {7} | Artifact Creature — Sphinx | uncommon | Flying
When <card_name> enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. | nan | 4 | 4<|endoftext|>
<|endoftext|>Umbilicus | {4} | Artifact | rare | At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life. | It was the explorers' only tether to reality. | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Marauder | {X} | Artifact Creature — Phyrexian Construct | rare | <card_name> enters the battlefield with X +1/+1 counters on it.
<card_name> can't block.
<card_name> can't attack unless you pay {1} for each +1/+1 counter on it. | nan | 0 | 0<|endoftext|>
<|endoftext|>Increasing Savagery | {2}{G}{G} | Sorcery | rare | Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Skyline Cascade | | Land | common | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
{T}: Add {U}. | nan | nan | nan<|endoftext|>
<|endoftext|>Nefashu | {4}{B}{B} | Creature — Zombie Mutant | rare | Whenever <card_name> attacks, up to five target creatures each get -1/-1 until end of turn. | Where the nefashu pass, blood rolls like a silk carpet. | 5 | 3<|endoftext|>
<|endoftext|>Slaughter Games | {2}{B}{R} | Sorcery | rare | This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Abbey Gargoyles | {2}{W}{W}{W} | Creature — Gargoyle | uncommon | Flying, protection from red | "They don't move, do they?"
"Only for the wrong sort of people."
"Are *we* the wrong sort of people?" | 3 | 4<|endoftext|>
<|endoftext|>Grim Initiate | {R} | Creature — Zombie Warrior | common | First strike
When <card_name> dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet. | 1 | 1<|endoftext|>
<|endoftext|>Leyline of Anticipation | {2}{U}{U} | Enchantment | rare | If <card_name> is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash. | nan | nan | nan<|endoftext|>
<|endoftext|>Orzhov Racketeers | {4}{B} | Creature — Human Rogue | uncommon | Whenever <card_name> deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) | "Looks like you need protection." | 3 | 2<|endoftext|>
<|endoftext|>Draconic Muralists | {3}{G} | Creature — Dragon Bard | uncommon | When <card_name> dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. | nan | 4 | 3<|endoftext|>
<|endoftext|>Pattern of Rebirth | {3}{G} | Enchantment — Aura | rare | Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Seize the Soul | {2}{B}{B} | Instant | rare | Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature <card_name> haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Scalpelexis | {4}{U} | Creature — Beast | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever <card_name> deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. | nan | 1 | 5<|endoftext|>
<|endoftext|>Markov Patrician | {2}{B} | Creature — Vampire | common | Lifelink (Damage dealt by this creature also causes you to gain that much life.) | Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." | 3 | 1<|endoftext|>
<|endoftext|>Recruitment Officer | {W} | Creature — Human Soldier | rare | {3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | 2 | 1<|endoftext|>
<|endoftext|>Simic Locket | {3} | Artifact | common | {T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice <card_name>: Draw two cards. | "Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar | nan | nan<|endoftext|>