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<|endoftext|>Mystic Gate | | Land | mythic | {T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. | nan | nan | nan<|endoftext|>
<|endoftext|>Brothers Yamazaki | {2}{R} | Legendary Creature — Human Samurai | uncommon | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named <card_name> on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named <card_name> gets +2/+2 and has haste. | nan | 2 | 1<|endoftext|>
<|endoftext|>Urabrask's Forge | {2}{R} | Artifact | rare | At the beginning of combat on your turn, put an oil counter on <card_name>, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on <card_name>. Sacrifice that token at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Wayward Guide-Beast | {R} | Creature — Beast | rare | Trample, haste
Whenever <card_name> deals combat damage to a player, return a land you control to its owner's hand. | nan | 2 | 2<|endoftext|>
<|endoftext|>Isochron Scepter | {2} | Artifact | rare | Imprint — When <card_name> enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Storage Matrix | {3} | Artifact | rare | As long as <card_name> is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step. | nan | nan | nan<|endoftext|>
<|endoftext|>Ashnod's Transmogrant | {1} | Artifact | uncommon | {T}, Sacrifice <card_name>: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. | Ashnod found few willing to trade their humanity for the power she offered them. | nan | nan<|endoftext|>
<|endoftext|>Dreadbore | {B}{R} | Sorcery | rare | Destroy target creature or planeswalker. | In Rakdos-controlled neighborhoods, everyone is part of the show. | nan | nan<|endoftext|>
<|endoftext|>Shimmering Barrier | {1}{W} | Creature — Wall | uncommon | Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Wandering Mind | {1}{U}{R} | Creature — Horror | uncommon | Flying
When <card_name> enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | 2 | 1<|endoftext|>
<|endoftext|>Sorin, Vengeful Bloodlord | {2}{W}{B} | Legendary Planeswalker — Sorin | rare | As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: <card_name> deals 1 damage to target player or planeswalker.
−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. | nan | nan | nan<|endoftext|>
<|endoftext|>Sky Spirit | {1}{W}{U} | Creature — Spirit | uncommon | Flying, first strike | "Like a strain of music: easy to remember but impossible to catch."
—Mirri of the *Weatherlight* | 2 | 2<|endoftext|>
<|endoftext|>Jaheira, Ruthless Harper | {1}{B}{G} | Legendary Creature — Human Elf Druid | uncommon | Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. | nan | 3 | 4<|endoftext|>
<|endoftext|>Fanatical Fever | {2}{G}{G} | Instant | uncommon | Target creature gets +3/+0 and gains trample until end of turn. | "Let go your fury, and hone your anger. Become the fist of Freyalise!"
—Kolbjörn, Elder Druid of the Juniper Order | nan | nan<|endoftext|>
<|endoftext|>Flourishing Hunter | {4}{G}{G} | Creature — Wolf Spirit | common | When <card_name> enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. | "I would welcome her into my pack with honor."
—Arlinn Kord | 6 | 6<|endoftext|>
<|endoftext|>Nettling Imp | {2}{B} | Creature — Imp | uncommon | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. | nan | 1 | 1<|endoftext|>
<|endoftext|>Mitotic Manipulation | {1}{U}{U} | Sorcery | rare | Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. | "They can't even comprehend nature. How could they improve it?"
—Venser | nan | nan<|endoftext|>
<|endoftext|>Phalanx Vanguard | {1}{W} | Creature — Human Soldier | common | Vigilance
Whenever an artifact enters the battlefield under your control, <card_name> gets +1/+0 until end of turn. | The cool, sleek automatons beside her mirrored her own iron resolve. | 2 | 2<|endoftext|>
<|endoftext|>Mirror Mirror | {7} | Artifact | rare | <card_name> enters the battlefield tapped.
{7}, {T}, Sacrifice <card_name>: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. | nan | nan | nan<|endoftext|>
<|endoftext|>Giant Caterpillar | {3}{G} | Creature — Insect | common | {G}, Sacrifice <card_name>: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step. | nan | 3 | 3<|endoftext|>
<|endoftext|>Sphinx of Clear Skies | {3}{U}{U} | Creature — Sphinx | mythic | Flying, ward {2}
Domain — Whenever <card_name> deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Shefet Dunes | | Land — Desert | uncommon | {T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Ornery Dilophosaur | {3}{G} | Creature — Dinosaur | common | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever <card_name> attacks, if you control a creature with power 4 or greater, <card_name> gets +2/+2 until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Scute Swarm | {2}{G} | Creature — Insect | rare | Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of <card_name> instead. | "Survival rule 782: There are *always* more scute bugs."
—Zurdi, goblin shortcutter | 1 | 1<|endoftext|>
<|endoftext|>Haunting Voyage | {4}{B}{B} | Sorcery | mythic | Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Warren Pilferers | {4}{B} | Creature — Goblin Rogue | common | When <card_name> enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, <card_name> gains haste until end of turn. | "What do they need all this stuff for? They're dead. We're alive. Simple enough." | 3 | 3<|endoftext|>
<|endoftext|>Goblin Turncoat | {1}{B} | Creature — Goblin Mercenary | common | Sacrifice a Goblin: Regenerate <card_name>. | "Goblins won't betray their own kind for any price. They'll do it for a very specific price."
—Phage the Untouchable | 2 | 1<|endoftext|>
<|endoftext|>Sudden Reclamation | {3}{G} | Instant | uncommon | Mill four cards, then return a creature card and a land card from your graveyard to your hand. | "There is no secret buried so deep that we will never find it."
—Kurtar, Sultai necromancer | nan | nan<|endoftext|>
<|endoftext|>Masked Vandal | {1}{G} | Creature — Shapeshifter | common | Changeling (This card is every creature type.)
When <card_name> enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls. | nan | 1 | 3<|endoftext|>
<|endoftext|>Costly Plunder | {1}{B} | Instant | common | As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards. | No lock of iron is a match for Vraska's will of stone. | nan | nan<|endoftext|>
<|endoftext|>Builder's Blessing | {3}{W} | Enchantment | uncommon | Untapped creatures you control get +0/+2. | "Mix the mortar with holy wards, or blood will run in the streets."
—Vadvar, Thraben stonewright | nan | nan<|endoftext|>
<|endoftext|>Ingenious Smith | {1}{W} | Creature — Human Artificer | uncommon | When <card_name> enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on <card_name>. This ability triggers only once each turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Cogwork Tracker | {4} | Artifact Creature — Dog Construct | uncommon | Reveal <card_name> as you draft it and note the player who passed it to you.
<card_name> attacks each combat if able.
<card_name> attacks a player you noted for cards named <card_name> each combat if able. | nan | 4 | 4<|endoftext|>
<|endoftext|>Ivy Lane Denizen | {3}{G} | Creature — Elf Warrior | common | Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. | "Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt." | 2 | 3<|endoftext|>
<|endoftext|>Jeskai Runemark | {2}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Selective Snare | {X}{U} | Sorcery | uncommon | Return X target creatures of the creature type of your choice to their owner's hand. | "How thoughtful of the Legion to train its soldiers to fit our spell's specifications."
—Nefara, Dimir agent | nan | nan<|endoftext|>
<|endoftext|>Elven Riders | {3}{G}{G} | Creature — Elf | uncommon | <card_name> can't be blocked except by Walls and/or creatures with flying. | "Sometimes it is better to be swift of foot than strong of swordarm."
—Elven proverb | 3 | 3<|endoftext|>
<|endoftext|>Dreamwinder | {3}{U} | Creature — Serpent | common | <card_name> can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn. | nan | 4 | 3<|endoftext|>
<|endoftext|>Ethersworn Canonist | {1}{W} | Artifact Creature — Human Cleric | rare | Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. | "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed." | 2 | 2<|endoftext|>
<|endoftext|>Monstrous Onslaught | {3}{G}{G} | Sorcery | uncommon | <card_name> deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell. | "Regards from Peema."
—Rishkar | nan | nan<|endoftext|>
<|endoftext|>Dragon Blood | {3} | Artifact | uncommon | {3}, {T}: Put a +1/+1 counter on target creature. | A single drop turns skin to scale and fist to claw. | nan | nan<|endoftext|>
<|endoftext|>Flood | {U} | Enchantment | common | {U}{U}: Tap target creature without flying. | "A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, *Witches and War* | nan | nan<|endoftext|>
<|endoftext|>Headwater Sentries | {3}{U} | Creature — Merfolk Warrior | common | | "The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people." | 2 | 5<|endoftext|>
<|endoftext|>Grasslands | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}, Sacrifice <card_name>: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Abduction | {2}{U}{U} | Enchantment — Aura | uncommon | Enchant creature
When <card_name> enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control. | nan | nan | nan<|endoftext|>
<|endoftext|>Fire Drake | {1}{R}{R} | Creature — Drake | common | Flying
{R}: <card_name> gets +1/+0 until end of turn. Activate only once each turn. | Brimstone marks this drake's territory. Unfortunately for travelers, all of the Burning Isles smell likewise. | 1 | 2<|endoftext|>
<|endoftext|>Stormwild Capridor | {2}{W} | Creature — Bird Goat | uncommon | Flying
If noncombat damage would be dealt to <card_name>, prevent that damage. Put a +1/+1 counter on <card_name> for each 1 damage prevented this way. | After a disastrous day of battle, Lavabrink's lightning mages were recalled. | 1 | 3<|endoftext|>
<|endoftext|>Ahn-Crop Crasher | {2}{R} | Creature — Minotaur Warrior | uncommon | Haste
You may exert <card_name> as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) | "Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret | 3 | 2<|endoftext|>
<|endoftext|>Kazarov, Sengir Pureblood | {5}{B}{B} | Legendary Creature — Vampire | rare | Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on <card_name>.
{3}{R}: Kazarov deals 2 damage to target creature. | nan | 4 | 4<|endoftext|>
<|endoftext|>River Hoopoe | {G}{U} | Creature — Bird | uncommon | Flying
{3}{G}{U}: You gain 2 life and draw a card. | "It's a cruel thing to give such a sad song to such a colorful creature."
—Sana, former Ahn-crop initiate | 1 | 3<|endoftext|>