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When <card_name> enters the battlefield, if you guessed correctly for a card named <card_name>, draw a card. | nan | 3 | 2<|endoftext|>
<|endoftext|>Psychic Intrusion | {3}{U}{B} | Sorcery | rare | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Regal Force | {4}{G}{G}{G} | Creature — Elemental | rare | When <card_name> enters the battlefield, draw a card for each green creature you control. | It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence. | 5 | 5<|endoftext|>
<|endoftext|>Goblin Chirurgeon | {R} | Creature — Goblin Shaman | common | Sacrifice a Goblin: Regenerate target creature. | The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh. | 0 | 2<|endoftext|>
<|endoftext|>Unholy Heat | {R} | Instant | common | <card_name> deals 2 damage to target creature or planeswalker.
Delirium — <card_name> deals 6 damage instead if there are four or more card types among cards in your graveyard. | "The devils use fire. Why shouldn't we?" | nan | nan<|endoftext|>
<|endoftext|>Jadecraft Artisan | {3}{G} | Creature — Merfolk Shaman | common | When <card_name> enters the battlefield, target creature gets +2/+2 until end of turn. | "A blade is not fully forged until it is given." | 3 | 3<|endoftext|>
<|endoftext|>Thorn of the Black Rose | {3}{B} | Creature — Human Assassin | common | Deathtouch
When <card_name> enters the battlefield, you become the monarch. | If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion. | 1 | 3<|endoftext|>
<|endoftext|>Powder Keg | {2} | Artifact | rare | At the beginning of your upkeep, you may put a fuse counter on <card_name>.
{T}, Sacrifice <card_name>: Destroy each artifact and creature with mana value equal to the number of fuse counters on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Elementalist's Palette | {3} | Artifact | rare | Whenever you cast a spell with {X} in its mana cost, put two charge counters on <card_name>.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on <card_name>. Spend this mana only on costs that contain {X}. | nan | nan | nan<|endoftext|>
<|endoftext|>Mirrex | | Land — Sphere | rare | {T}: Add {C}.
{T}: Add one mana of any color. Activate only if <card_name> entered the battlefield this turn.
{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) | nan | nan | nan<|endoftext|>
<|endoftext|>Daghatar the Adamant | {3}{W} | Legendary Creature — Human Warrior | rare | Vigilance
<card_name> enters the battlefield with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature. | "Our victories will protect a thousand generations." | 0 | 0<|endoftext|>
<|endoftext|>Dimir Guildgate | | Land — Gate | common | <card_name> enters the battlefield tapped.
{T}: Add {U} or {B}. | In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain. | nan | nan<|endoftext|>
<|endoftext|>Moon-Blessed Cleric | {2}{W} | Creature — Human Elf Cleric | uncommon | Divine Intervention — When <card_name> enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. | Selûne guides her devotees with majestic wisdom and grace. | 3 | 2<|endoftext|>
<|endoftext|>Merchant Ship | {U} | Creature — Human | uncommon | <card_name> can't attack unless defending player controls an Island.
Whenever <card_name> attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice <card_name>. | nan | 0 | 2<|endoftext|>
<|endoftext|>Atla Palani, Nest Tender | {1}{R}{G}{W} | Legendary Creature — Human Shaman | mythic | {2}, {T}: Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. | nan | 2 | 3<|endoftext|>
<|endoftext|>Finishing Blow | {4}{B} | Instant | common | Destroy target creature or planeswalker. | "In this world, it's kill or be killed. I'd rather not be the latter." | nan | nan<|endoftext|>
<|endoftext|>Ebony Treefolk | {1}{B}{G} | Creature — Treefolk | uncommon | {B}{G}: <card_name> gets +1/+1 until end of turn. | Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior. | 3 | 3<|endoftext|>
<|endoftext|>Millicent, Restless Revenant | {5}{W}{U} | Legendary Creature — Spirit Soldier | mythic | This spell costs {1} less to cast for each Spirit you control.
Flying
Whenever <card_name> or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. | nan | 4 | 4<|endoftext|>
<|endoftext|>Time Sieve | {U}{B} | Artifact | rare | {T}, Sacrifice five artifacts: Take an extra turn after this one. | "I pray that I am never considered useless or old."
—Sharuum the Hegemon | nan | nan<|endoftext|>
<|endoftext|>Knight of Stromgald | {B}{B} | Creature — Human Knight | uncommon | Protection from white
{B}: <card_name> gains first strike until end of turn.
{B}{B}: <card_name> gets +1/+0 until end of turn. | "Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, Leader of the Knights of Stromgald | 2 | 1<|endoftext|>
<|endoftext|>Mishra's Bauble | {0} | Artifact | uncommon | {T}, Sacrifice <card_name>: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. | "Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."
—Heidar, Rimewind master | nan | nan<|endoftext|>
<|endoftext|>Ghoulcaller's Chant | {B} | Sorcery | common | Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Zombie cards from your graveyard to your hand. | "The living are born small and weak. The dead rise ready to serve. The choice is obvious."
—Gisa, ghoulcaller of Gavony | nan | nan<|endoftext|>
<|endoftext|>Heavy Infantry | {4}{W} | Creature — Human Soldier | common | When <card_name> enters the battlefield, tap target creature an opponent controls. | Doors, walls, skulls . . . it matters not. All barriers will be broken. | 3 | 4<|endoftext|>
<|endoftext|>Shade of Trokair | {3}{W} | Creature — Shade | common | {W}: <card_name> gets +1/+1 until end of turn.
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) | nan | 1 | 2<|endoftext|>
<|endoftext|>Mogg Salvage | {2}{R} | Instant | uncommon | If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact. | Three moggs, one treasure, too bad. | nan | nan<|endoftext|>
<|endoftext|>Earth-Origin Yak | {3}{W} | Creature — Ox | common | When <card_name> enters the battlefield, creatures you control get +1/+1 until end of turn. | Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth. | 2 | 4<|endoftext|>
<|endoftext|>Darkslick Shores | | Land | rare | <card_name> enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Nebelgast Herald | {2}{U} | Creature — Spirit | uncommon | Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever <card_name> or another Spirit enters the battlefield under your control, tap target creature an opponent controls. | nan | 2 | 1<|endoftext|>
<|endoftext|>Eye Collector | {B} | Creature — Faerie | common | Flying
Whenever <card_name> deals combat damage to a player, each player mills a card. | "Lord Rankle will see you now—all he asks is a small token of tribute." | 1 | 1<|endoftext|>
<|endoftext|>Kinjalli's Sunwing | {2}{W} | Creature — Dinosaur | rare | Flying
Creatures your opponents control enter the battlefield tapped. | "There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli | 2 | 3<|endoftext|>
<|endoftext|>Necromancer's Stockpile | {1}{B} | Enchantment | rare | {1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token. | The experiments decided to perform some research of their own. | nan | nan<|endoftext|>
<|endoftext|>Ancestral Blade | {1}{W} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, create a 1/1 white Soldier creature token, then attach <card_name> to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Assault Suit | {4} | Artifact — Equipment | uncommon | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Darksteel Citadel | | Artifact Land | uncommon | Indestructible
{T}: Add {C}. | Structures built from darksteel yield to neither assault nor age. | nan | nan<|endoftext|>
<|endoftext|>Song of Serenity | {1}{G} | Enchantment | uncommon | Creatures that are enchanted can't attack or block. | Heartwood brings peace in great symphonies where dryads conduct the trees through every note. | nan | nan<|endoftext|>
<|endoftext|>Sluggishness | {1}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature can't block.
When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | Vark decided to lie down and think of a good excuse to quit working. | nan | nan<|endoftext|>
<|endoftext|>Sleep Paralysis | {3}{U} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Sleep doesn't always mean rest. | nan | nan<|endoftext|>
<|endoftext|>Syndic of Tithes | {1}{W} | Creature — Human Cleric | common | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) | "Entrance is free. Donations are required."
—Notice outside Vizkopa Bank | 2 | 2<|endoftext|>
<|endoftext|>Chains of Mephistopheles | {1}{B} | Enchantment | rare | If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Dramatic Finale | {W/B}{W/B}{W/B}{W/B} | Enchantment | rare | Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Fynn, the Fangbearer | {1}{G} | Legendary Creature — Human Warrior | uncommon | Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Compleat Devotion | {1}{W} | Instant | common | Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. | "Elspeth, my friend, the Multiverse has answered my prayers to bring you here so that I may gather you into my pride and forever protect you." | nan | nan<|endoftext|>
<|endoftext|>Leyline Phantom | {4}{U} | Creature — Illusion | common | When <card_name> deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) | "Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon."
—Jace Beleren, journal | 5 | 5<|endoftext|>
<|endoftext|>Trap Essence | {G}{U}{R} | Instant | rare | Counter target creature spell. Put two +1/+1 counters on up to one target creature. | "Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer | nan | nan<|endoftext|>
<|endoftext|>Saproling Symbiosis | {3}{G} | Sorcery | rare | You may cast <card_name> as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Sarkhan the Masterless | {3}{R}{R} | Legendary Planeswalker — Sarkhan | rare | Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Rasaad, Monk of Selûne | {2}{W} | Legendary Creature — Human Monk | uncommon | Specialize {5}
When <card_name> enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield. | nan | 2 | 2<|endoftext|>
<|endoftext|>Skullport Merchant | {2}{B} | Creature — Dwarf Citizen | uncommon | When <card_name> enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card. | "Buy something or get out." | 1 | 4<|endoftext|>
<|endoftext|>Ashnod, Flesh Mechanist | {B} | Legendary Creature — Human Artificer | rare | Deathtouch
Whenever <card_name> attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.