text
stringlengths
4
756
<|endoftext|>Repentant Vampire | {3}{B}{B} | Creature — Vampire | rare | Flying
Whenever a creature dealt damage by <card_name> this turn dies, put a +1/+1 counter on <card_name>.
Threshold — As long as seven or more cards are in your graveyard, <card_name> is white and has "{T}: Destroy target black creature." | nan | 3 | 3<|endoftext|>
<|endoftext|>Sanguine Guard | {1}{B}{B} | Creature — Phyrexian Zombie Knight | uncommon | First strike
{1}{B}: Regenerate <card_name>. | "Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."
—*Phyrexian Scriptures* | 2 | 2<|endoftext|>
<|endoftext|>Sevinne, the Chronoclasm | {2}{U}{R}{W} | Legendary Creature — Human Wizard | mythic | Prevent all damage that would be dealt to <card_name>.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. | "The best moments are worth reliving." | 2 | 2<|endoftext|>
<|endoftext|>Veiling Oddity | {3}{U} | Creature — Illusion | common | Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from <card_name> while it's exiled, creatures can't be blocked this turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Grave Peril | {1}{B} | Enchantment | common | When a nonblack creature enters the battlefield, sacrifice <card_name>. If you do, destroy that creature. | "Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
—Ezrith, druid of the Dark Hours | nan | nan<|endoftext|>
<|endoftext|>Vehicles | | Card | common | (Theme color: {W}) | nan | nan | nan<|endoftext|>
<|endoftext|>Nicol Bolas, Dragon-God | {U}{B}{B}{B}{R} | Legendary Planeswalker — Bolas | mythic | <card_name> has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. | nan | nan | nan<|endoftext|>
<|endoftext|>Louvaq, the Aberrant | {2}{G}{U} | Legendary Creature — Mutant | rare | Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)
At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls. | nan | 3 | 4<|endoftext|>
<|endoftext|>Defiler of Flesh | {2}{B}{B} | Creature — Phyrexian Horror | rare | Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. | nan | 4 | 4<|endoftext|>
<|endoftext|>Phantasmal Fiend | {3}{B} | Creature — Illusion | common | {B}: <card_name> gets +1/-1 until end of turn.
{1}{U}: Switch <card_name>'s power and toughness until end of turn. | nan | 1 | 5<|endoftext|>
<|endoftext|>Grand Marshal Macie | {1}{W}{B} | Legendary Creature — Human Performer | mythic | You may choose not to untap <card_name> during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ravenform | {2}{U} | Sorcery | common | Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Archon of Coronation | {4}{W}{W} | Creature — Archon | mythic | Flying
When <card_name> enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Oathsworn Giant | {4}{W}{W} | Creature — Giant Soldier | uncommon | Vigilance
Other creatures you control get +0/+2 and have vigilance. | The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil. | 3 | 4<|endoftext|>
<|endoftext|>Festering March | {3}{B}{B} | Sorcery | uncommon | Creatures your opponents control get -1/-1 until end of turn. Exile <card_name> with three time counters on it.
Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Zndrsplt, Eye of Wisdom | {4}{U} | Legendary Creature — Homunculus | rare | Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card. | nan | 1 | 4<|endoftext|>
<|endoftext|>Vedalken Engineer | {1}{U} | Creature — Vedalken Artificer | common | {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. | Art is unknown to the vedalken—for them, all creations must serve a purpose. | 1 | 1<|endoftext|>
<|endoftext|>Belle of the Brawl | {2}{B} | Creature — Human Knight | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
Whenever <card_name> attacks, other Knights you control get +1/+0 until end of turn. | Locthwain knights take pride in being the last ones standing in a fight or on a dance floor. | 3 | 2<|endoftext|>
<|endoftext|>Lowland Basilisk | {2}{G} | Creature — Basilisk | uncommon | Whenever <card_name> deals damage to a creature, destroy that creature at end of combat. | Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone. | 1 | 3<|endoftext|>
<|endoftext|>Cephalid Inkshrouder | {2}{U} | Creature — Cephalid | uncommon | Discard a card: <card_name> gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) | Cephalids shrink from the harsh glare of scrutiny. | 2 | 1<|endoftext|>
<|endoftext|>Warmonger | {3}{R} | Creature — Minotaur Monger | uncommon | {2}: <card_name> deals 1 damage to each creature without flying and each player. Any player may activate this ability. | Funny how money and war travel so well together. | 3 | 3<|endoftext|>
<|endoftext|>Wolfkin Bond | {4}{G} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2. | nan | nan | nan<|endoftext|>
<|endoftext|>Talisman of Progress | {2} | Artifact | uncommon | {T}: Add {C}.
{T}: Add {W} or {U}. <card_name> deals 1 damage to you. | "Any Cadian who can't field-strip their own lasgun by age ten was born on the wrong planet."
—Anonymous | nan | nan<|endoftext|>
<|endoftext|>Masumaro, First to Live | {3}{G}{G}{G} | Legendary Creature — Spirit | rare | <card_name>'s power and toughness are each equal to twice the number of cards in your hand. | "In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?"
—Isao, Enlightened Bushi | * | *<|endoftext|>
<|endoftext|>Ertai Resurrected | {2}{U}{B} | Legendary Creature — Phyrexian Human Wizard | rare | Flash
When <card_name> enters the battlefield, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card. | nan | 3 | 2<|endoftext|>
<|endoftext|>Alluring Scent | {1}{G}{G} | Sorcery | rare | All creatures able to block target creature this turn do so. | No earthly armor is protection against this sweetness. | nan | nan<|endoftext|>
<|endoftext|>Lightning Blow | {1}{W} | Instant | common | Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep. | "If you do it right, they'll never know what hit them."
—General Jarkeld, the Arctic Fox | nan | nan<|endoftext|>
<|endoftext|>Hydroform | {G}{U} | Instant | common | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. | "While the sea may be our home, the sky is our destiny."
—Prime Speaker Zegana | nan | nan<|endoftext|>
<|endoftext|>Extinction Event | {3}{B} | Sorcery | rare | Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.) | "Nature is more merciless than any hunter I've ever known."
—Zai, nightsquad captain | nan | nan<|endoftext|>
<|endoftext|>Esper Cormorants | {2}{W}{U} | Artifact Creature — Bird | common | Flying | "The smiths of this land must be mad to reach so far and so high for another creature to decorate."
—Cagen Vargan, Jhessian sea scout | 3 | 3<|endoftext|>
<|endoftext|>Kolaghan Forerunners | {2}{R} | Creature — Human Berserker | uncommon | Trample
<card_name>'s power is equal to the number of creatures you control.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | * | 3<|endoftext|>
<|endoftext|>Swarm Intelligence | {6}{U} | Enchantment | rare | Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. | The Locust God's children were numberless, relentlessly eating away every trace of the city's protection. | nan | nan<|endoftext|>
<|endoftext|>Drana, Kalastria Bloodchief | {3}{B}{B} | Legendary Creature — Vampire Shaman | rare | Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and <card_name> gets +X/+0 until end of turn. | "If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes." | 4 | 4<|endoftext|>
<|endoftext|>Bant Battlemage | {2}{W} | Creature — Human Wizard | uncommon | {G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn. | "A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." | 2 | 2<|endoftext|>
<|endoftext|>Wild Ox | {3}{G} | Creature — Ox | uncommon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | It has the run of the swamps, and it knows it. | 3 | 3<|endoftext|>
<|endoftext|>Salt Road Patrol | {3}{W} | Creature — Human Scout | common | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) | "Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master | 2 | 5<|endoftext|>
<|endoftext|>Banishment Decree | {3}{W}{W} | Instant | common | Put target artifact, creature, or enchantment on top of its owner's library. | "Unworthy of consecration."
—Axsh, lesser cenobite | nan | nan<|endoftext|>
<|endoftext|>Kavu Titan | {1}{G} | Creature — Kavu | rare | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If <card_name> was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. | nan | 2 | 2<|endoftext|>
<|endoftext|>Rishadan Pawnshop | {2} | Artifact | rare | {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. | Everything comes to the waterfront eventually, on the tide or on credit. | nan | nan<|endoftext|>
<|endoftext|>Eel Umbra | {1}{U} | Enchantment — Aura | common | Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | nan | nan | nan<|endoftext|>
<|endoftext|>Memory Bank | {1}{U} | Sorcery | rare | Draw a card.
Bank (If you cast <card_name> from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.) | nan | nan | nan<|endoftext|>
<|endoftext|>Read the Runes | {X}{U} | Instant | rare | Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. | "The world is a puzzle, and the mind is its key." | nan | nan<|endoftext|>
<|endoftext|>Boiling Earth | {1}{R} | Sorcery | common | <card_name> deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | nan | nan | nan<|endoftext|>
<|endoftext|>Dream Halls | {3}{U}{U} | Enchantment | mythic | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. | Within without. | nan | nan<|endoftext|>
<|endoftext|>Osai Vultures | {1}{W} | Creature — Bird | common | Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on <card_name>.
Remove two carrion counters from <card_name>: <card_name> gets +1/+1 until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>Elvish Warrior | {G}{G} | Creature — Elf Warrior | common | | "My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell." | 2 | 3<|endoftext|>
<|endoftext|>Warpath Ghoul | {2}{B} | Creature — Zombie | common | | The battle was over, but the carnage continued for days. | 3 | 2<|endoftext|>
<|endoftext|>Bake into a Pie | {2}{B}{B} | Instant | common | Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | "My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love." | nan | nan<|endoftext|>
<|endoftext|>Merfolk Branchwalker | {1}{G} | Creature — Merfolk Scout | uncommon | When <card_name> enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | nan | 2 | 1<|endoftext|>