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{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. | nan | 1 | 1<|endoftext|>
<|endoftext|>Mossdog | {G} | Creature — Plant Dog | common | Whenever <card_name> becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on <card_name>. | The more you look at it, the more dangerous it becomes. | 1 | 1<|endoftext|>
<|endoftext|>March of Otherworldly Light | {X}{W} | Instant | rare | As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less. | nan | nan | nan<|endoftext|>
<|endoftext|>Celestial Sword | {6} | Artifact | rare | {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. | "So great is its power, only the chosen can wield it and live."
—Avram Garrisson, Leader of the Knights of Stromgald | nan | nan<|endoftext|>
<|endoftext|>Kavu Runner | {3}{R} | Creature — Kavu | uncommon | <card_name> has haste as long as no opponent controls a white or blue creature. | nan | 3 | 3<|endoftext|>
<|endoftext|>Battle Plan | {3}{R} | Enchantment | common | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | nan | nan | nan<|endoftext|>
<|endoftext|>Mystic Decree | {2}{U}{U} | World Enchantment | uncommon | All creatures lose flying and islandwalk. | "Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir | nan | nan<|endoftext|>
<|endoftext|>Goblin Trashmaster | {2}{R}{R} | Creature — Goblin Warrior | rare | Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact. | "Folks 'round here are too in love with their contraptions. Does them some good if we smash one every so often." | 3 | 3<|endoftext|>
<|endoftext|>Drinker of Sorrow | {2}{B} | Creature — Horror | rare | <card_name> can't block.
Whenever <card_name> deals combat damage, sacrifice a permanent. | It strikes at your soul, heedless of your prayers. | 5 | 3<|endoftext|>
<|endoftext|>Squee, Goblin Nabob | {2}{R} | Legendary Creature — Goblin | rare | At the beginning of your upkeep, you may return <card_name> from your graveyard to your hand. | "Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!"
—Starke | 1 | 1<|endoftext|>
<|endoftext|>Whispersteel Dagger | {2}{B} | Artifact — Equipment | rare | Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Vampire Revenant | {3}{B} | Creature — Vampire Spirit | common | Flying | "A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."
—Admiral Beckett Brass | 3 | 1<|endoftext|>
<|endoftext|>Body Snatcher | {2}{B}{B} | Creature — Phyrexian Minion | rare | When <card_name> enters the battlefield, exile it unless you discard a creature card.
When <card_name> dies, exile <card_name> and return target creature card from your graveyard to the battlefield. | nan | 2 | 2<|endoftext|>
<|endoftext|>Pride Sovereign | {2}{G} | Creature — Cat | rare | <card_name> gets +1/+1 for each other Cat you control.
{W}, {T}, Exert <card_name>: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Garrison Sergeant | {3}{R}{W} | Creature — Viashino Soldier | common | <card_name> has double strike as long as you control a Gate. | In the Legion, no flagpole is merely decorative, and every ceremonial sword bears an edge. | 3 | 3<|endoftext|>
<|endoftext|>Old Rutstein | {1}{B}{G} | Legendary Creature — Human Peasant | rare | When <card_name> enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | nan | 1 | 4<|endoftext|>
<|endoftext|>Sky Ruin Drake | {4}{U} | Creature — Drake | common | Flying | "Hold up your spears. And try not to look like food."
—Tarsa, Sea Gate sell-sword | 2 | 5<|endoftext|>
<|endoftext|>Extract the Truth | {1}{B} | Sorcery | common | Choose one —
• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.
• Target opponent sacrifices an enchantment. | nan | nan | nan<|endoftext|>
<|endoftext|>Sungold Sentinel | {1}{W} | Creature — Human Soldier | rare | Whenever <card_name> enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. <card_name> gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. | nan | 3 | 2<|endoftext|>
<|endoftext|>Carnivorous Plant | {3}{G} | Creature — Plant Wall | common | Defender | "It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder | 4 | 5<|endoftext|>
<|endoftext|>Haunting Hymn | {4}{B}{B} | Instant | uncommon | Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. | The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener. | nan | nan<|endoftext|>
<|endoftext|>Crackleburr | {1}{U/R}{U/R} | Creature — Elemental | rare | {U/R}{U/R}, {T}, Tap two untapped red creatures you control: <card_name> deals 3 damage to any target.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) | nan | 2 | 2<|endoftext|>
<|endoftext|>River Sneak | {1}{U} | Creature — Merfolk Warrior | uncommon | <card_name> can't be blocked.
Whenever another Merfolk enters the battlefield under your control, <card_name> gets +1/+1 until end of turn. | No ripples, no splashes, no warning. | 1 | 1<|endoftext|>
<|endoftext|>Basilica Guards | {2}{W} | Creature — Human Soldier | common | Defender
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) | "None may pass . . . for free." | 1 | 4<|endoftext|>
<|endoftext|>Snow Devil | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land. | "Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."
—Steinar Icefist, Balduvian Shaman | nan | nan<|endoftext|>
<|endoftext|>Ritual of Hope | {1}{W} | Instant | uncommon | Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. | "Tonight, we can be anything." | nan | nan<|endoftext|>
<|endoftext|>Vile Requiem | {2}{B}{B} | Enchantment | uncommon | At the beginning of your upkeep, you may put a verse counter on <card_name>.
{1}{B}, Sacrifice <card_name>: Destroy up to X target nonblack creatures, where X is the number of verse counters on <card_name>. They can't be regenerated. | nan | nan | nan<|endoftext|>
<|endoftext|>Misery Charm | {B} | Instant | common | Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Craven Hulk | {3}{R} | Creature — Giant Coward | common | <card_name> can't block alone. | Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd. | 4 | 4<|endoftext|>
<|endoftext|>Sword of Truth and Justice | {3} | Artifact — Equipment | mythic | Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip {2} | nan | nan | nan<|endoftext|>
<|endoftext|>Supreme Exemplar | {6}{U} | Creature — Elemental | rare | Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) | nan | 10 | 10<|endoftext|>
<|endoftext|>Vitality Hunter | {3}{W} | Creature — Nightmare | rare | Lifelink
{X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When <card_name> becomes monstrous, put a lifelink counter on each of up to X target creatures. | nan | 3 | 4<|endoftext|>
<|endoftext|>Master of Diversion | {2}{W} | Creature — Human Scout | common | Whenever <card_name> attacks, tap target creature defending player controls. | Choose your battles carefully. For example, avoid the big guy. | 2 | 2<|endoftext|>
<|endoftext|>Tethered Griffin | {W} | Creature — Griffin | rare | Flying
When you control no enchantments, sacrifice <card_name>. | Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress. | 2 | 3<|endoftext|>
<|endoftext|>Merfolk Skydiver | {G}{U} | Creature — Merfolk Mutant | uncommon | Flying
When <card_name> enters the battlefield, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Fire Covenant | {1}{B}{R} | Instant | rare | As an additional cost to cast this spell, pay X life.
<card_name> deals X damage divided as you choose among any number of target creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Temur Sabertooth | {2}{G}{G} | Creature — Cat | uncommon | {1}{G}: You may return another creature you control to its owner's hand. If you do, <card_name> gains indestructible until end of turn. | The Temur see themselves as a pack, their bonds more primal than the Abzan's. | 4 | 3<|endoftext|>
<|endoftext|>Armored Skyhunter | {3}{W} | Creature — Cat Knight | rare | Flying
Whenever <card_name> attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. | nan | 3 | 3<|endoftext|>
<|endoftext|>Mindleecher | {4}{B}{B} | Creature — Nightmare | rare | Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled. | nan | 5 | 5<|endoftext|>
<|endoftext|>Baneful Omen | {4}{B}{B}{B} | Enchantment | rare | At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value. | "Ah, again it does not bode well for you." | nan | nan<|endoftext|>
<|endoftext|>Platinum Angel | {7} | Artifact Creature — Angel | mythic | Flying
You can't lose the game and your opponents can't win the game. | "Adi Thandray's angel is a Priority One confiscation from the Fair. Once you see it, you'll understand why."
—Confiscation directive | 4 | 4<|endoftext|>
<|endoftext|>Gideon, Martial Paragon | {4}{W} | Legendary Planeswalker — Gideon | mythic | +2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.
0: Until end of turn, <card_name> becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control. | nan | nan | nan<|endoftext|>
<|endoftext|>Sickle Dancer | {2}{B} | Creature — Human Warrior | common | Whenever <card_name> attacks, if your team controls another Warrior, <card_name> gets +1/+1 until end of turn. | "I lead, destruction follows." | 3 | 2<|endoftext|>
<|endoftext|>Hunter's Prowess | {4}{G} | Sorcery | rare | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure. | nan | nan<|endoftext|>
<|endoftext|>Perilous Shadow | {2}{B}{B} | Creature — Insect Shade | common | {1}{B}: <card_name> gets +2/+2 until end of turn. | There are some shadows that even the Dimir fear. | 0 | 4<|endoftext|>
<|endoftext|>Oracle of Dust | {4}{U} | Creature — Eldrazi Processor | common | Devoid (This card has no color.)
{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. | Whatever it is searching for, it will stop at nothing to find it. | 3 | 5<|endoftext|>
<|endoftext|>Mind Control | {3}{U}{U} | Enchantment — Aura | rare | Enchant creature
You control enchanted creature. | "Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren | nan | nan<|endoftext|>
<|endoftext|>Hiveheart Shaman | {3}{G} | Creature — Human Shaman | rare | Whenever <card_name> attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. | nan | 3 | 5<|endoftext|>
<|endoftext|>Satoru Umezawa | {1}{U}{B} | Legendary Creature — Human Ninja | rare | Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}. | nan | 2 | 4<|endoftext|>
<|endoftext|>Dissension in the Ranks | {3}{R}{R} | Instant | uncommon | Target blocking creature fights another target blocking creature. | "It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other's throats. They were not themselves."
—Halmig, Order of Saint Traft | nan | nan<|endoftext|>