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<|endoftext|>Siege Wurm | {5}{G}{G} | Creature — Wurm | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) |
Trample | Suddenly, all the haggling didn't seem so important. | 5 | 5<|endoftext|> |
<|endoftext|>Compulsion | {1}{U} | Enchantment | uncommon | {1}{U}, Discard a card: Draw a card. |
{1}{U}, Sacrifice <card_name>: Draw a card. | nan | nan | nan<|endoftext|> |
<|endoftext|>Multiclass Baldric | {1} | Artifact — Equipment | rare | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. |
As long as you have a full party, prevent all damage that would be dealt to equipped creature. |
Equip {2} | nan | nan | nan<|endoftext|> |
<|endoftext|>Riveteers Decoy | {1}{G} | Creature — Human Warrior | uncommon | <card_name> must be blocked if able. |
Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | He keeps the heat off his allies—by drawing it all to himself. | 3 | 1<|endoftext|> |
<|endoftext|>Skarrgan Skybreaker | {4}{R}{R}{G} | Creature — Giant Shaman | uncommon | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) |
{1}, Sacrifice <card_name>: It deals damage equal to its power to any target. | "The sky isn't falling—it's being thrown at us!" |
—Otak, Tin Street shopkeep | 3 | 3<|endoftext|> |
<|endoftext|>Stadium Vendors | {3}{R} | Creature — Goblin | common | When <card_name> enters the battlefield, choose a player. That player adds two mana of any one color they choose. | "Potions! Mana potions, health potions, energy potions—get your potions here!" | 3 | 3<|endoftext|> |
<|endoftext|>Lost Legacy | {1}{B}{B} | Sorcery | rare | Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. | nan | nan | nan<|endoftext|> |
<|endoftext|>Daggerclaw Imp | {2}{B} | Creature — Imp | uncommon | Flying |
<card_name> can't block. | The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass. | 3 | 1<|endoftext|> |
<|endoftext|>Cateran Slaver | {4}{B}{B} | Creature — Horror Mercenary | rare | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) |
{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle. | nan | 5 | 5<|endoftext|> |
<|endoftext|>Sovereigns of Lost Alara | {4}{W}{U} | Creature — Spirit | rare | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) |
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. | nan | 4 | 5<|endoftext|> |
<|endoftext|>Talruum Minotaur | {2}{R}{R} | Creature — Minotaur Berserker | common | Haste | Don't insult a Talruum unless your mount is swift. |
—Suq'Ata saying | 3 | 3<|endoftext|> |
<|endoftext|>Pursuit of Knowledge | {3}{W} | Enchantment | rare | If you would draw a card, you may put a study counter on <card_name> instead. |
Remove three study counters from <card_name>, Sacrifice <card_name>: Draw seven cards. | nan | nan | nan<|endoftext|> |
<|endoftext|>Sensor Splicer | {4}{W} | Creature — Phyrexian Artificer | common | When <card_name> enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. |
Golem creatures you control have vigilance. | With clarity of vision comes clarity of function. | 1 | 1<|endoftext|> |
<|endoftext|>Conjurer's Bauble | {1} | Artifact | common | {T}, Sacrifice <card_name>: Put up to one target card from your graveyard on the bottom of your library. Draw a card. | It is the moment of discovery, the triumph of the mind, the reimagining of past glory. | nan | nan<|endoftext|> |
<|endoftext|>Garbage Elemental | {4}{R} | Creature — Elemental | uncommon | Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) |
<card_name> can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.) | nan | 2 | 4<|endoftext|> |
<|endoftext|>Urborg Stalker | {3}{B} | Creature — Horror | rare | At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, <card_name> deals 1 damage to that player. | "May you be a stalker's dream." |
—Urborg curse | 2 | 4<|endoftext|> |
<|endoftext|>Feast of Flesh | {B} | Sorcery | common | <card_name> deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named <card_name> in all graveyards. | "Starving an army that feeds on its enemies is a sound strategy." |
—Garza Zol, plague queen | nan | nan<|endoftext|> |
<|endoftext|>Quicksilver Servitor | {2}{U} | Creature — Phyrexian Cleric | rare | Ward {2} |
Whenever you cast a spell from among cards put into your hand this turn, proliferate. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Mirrored Lotus | {0} | Artifact | rare | Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) |
{T}, Exile <card_name>: Add three mana of any one color. | nan | nan | nan<|endoftext|> |
<|endoftext|>Raptor Companion | {1}{W} | Creature — Dinosaur | common | | A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts." | 3 | 1<|endoftext|> |
<|endoftext|>Wild Colos | {2}{R} | Creature — Goat Beast | common | Haste | You'll never get a Keldon's goat. | 2 | 2<|endoftext|> |
<|endoftext|>Drowned Catacomb | | Land | rare | <card_name> enters the battlefield tapped unless you control an Island or a Swamp. |
{T}: Add {U} or {B}. | nan | nan | nan<|endoftext|> |
<|endoftext|>Sweet-Gum Recluse | {4}{G}{G} | Creature — Spider | rare | Flash |
Cascade |
Reach |
When <card_name> enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. | nan | 0 | 3<|endoftext|> |
<|endoftext|>Duskmantle, House of Shadow | | Land | uncommon | {T}: Add {C}. |
{U}{B}, {T}: Target player mills a card. | In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. | nan | nan<|endoftext|> |
<|endoftext|>Fruit of the First Tree | {3}{G} | Enchantment — Aura | uncommon | Enchant creature |
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. | "I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more." | nan | nan<|endoftext|> |
<|endoftext|>Escape Protocol | {1}{U} | Enchantment | uncommon | Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. | Sanctuaries harnessed the glowstones' natural reaction to monsters to create a warning system. | nan | nan<|endoftext|> |
<|endoftext|>Immolation | {R} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +2/-2. | Nothing is funnier to a devil than setting someone—anyone—on fire. | nan | nan<|endoftext|> |
<|endoftext|>Skyfire Kirin | {2}{R}{R} | Legendary Creature — Kirin Spirit | rare | Flying |
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. | Its fiery visitation burns away the fog of war and dissipates the ties of loyalty. | 3 | 3<|endoftext|> |
<|endoftext|>Rogue Skycaptain | {2}{R} | Creature — Human Rogue Mercenary | rare | Flying |
At the beginning of your upkeep, put a wage counter on <card_name>. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from <card_name> and an opponent gains control of it. | nan | 3 | 4<|endoftext|> |
<|endoftext|>Cobblebrute | {3}{R} | Creature — Elemental | common | | Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods. | 5 | 2<|endoftext|> |
<|endoftext|>Liesa, Shroud of Dusk | {2}{W}{W}{B} | Legendary Creature — Angel | rare | Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. |
Flying, lifelink |
Whenever a player casts a spell, they lose 2 life. | nan | 5 | 5<|endoftext|> |
<|endoftext|>Mystic Snake | {1}{G}{U}{U} | Creature — Snake | rare | Flash |
When <card_name> enters the battlefield, counter target spell. | Its fangs are in your flesh before its hiss leaves your ears. | 2 | 2<|endoftext|> |
<|endoftext|>Tusked Colossodon | {4}{G}{G} | Creature — Beast | common | | A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered. | 6 | 5<|endoftext|> |
<|endoftext|>Sanguine Spy | {2}{B} | Creature — Vampire Rogue | rare | Menace, lifelink |
{1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. | nan | 2 | 3<|endoftext|> |
<|endoftext|>Leaf Arrow | {G} | Instant | common | <card_name> deals 3 damage to target creature with flying. | "Those who think the trees shall remain bystanders throughout this conflict shall be sorely mistaken." |
—Sutina, Speaker of the Tajuru | nan | nan<|endoftext|> |
<|endoftext|>Rain of Embers | {1}{R} | Sorcery | common | <card_name> deals 1 damage to each creature and each player. | There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. | nan | nan<|endoftext|> |
<|endoftext|>Deathcap Glade | | Land | rare | <card_name> enters the battlefield tapped unless you control two or more other lands. |
{T}: Add {B} or {G}. | Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores. | nan | nan<|endoftext|> |
<|endoftext|>Disrupt | {U} | Instant | common | Counter target instant or sorcery spell unless its controller pays {1}. |
Draw a card. | Oh, I'm sorry—did I break your concentration? | nan | nan<|endoftext|> |
<|endoftext|>Dragon's Herald | {R} | Creature — Goblin Shaman | uncommon | {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle. | The penultimate step of the ritual involves bathing in a delicious glaze. | 1 | 1<|endoftext|> |
<|endoftext|>Bull Aurochs | {1}{G} | Creature — Aurochs | common | Trample |
Whenever <card_name> attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. | The aurochs herd is content to graze—until the bull provides the dissenting urge to charge. | 2 | 1<|endoftext|> |
<|endoftext|>Arenson's Aura | {2}{W} | Enchantment | common | {W}, Sacrifice an enchantment: Destroy target enchantment. |
{3}{U}{U}: Counter target enchantment spell. | "I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra." |
—Halvor Arenson, Kjeldoran Priest | nan | nan<|endoftext|> |
<|endoftext|>Farsight Mask | {5} | Artifact | uncommon | Whenever a source an opponent controls deals damage to you, if <card_name> is untapped, you may draw a card. | It turns the adversity of the moment into the knowledge of a lifetime. | nan | nan<|endoftext|> |
<|endoftext|>Coma Veil | {4}{U} | Enchantment — Aura | common | Enchant artifact or creature |
Enchanted permanent doesn't untap during its controller's untap step. | Etherium does not know sleep. Only magic can teach it the resting state of cold steel. | nan | nan<|endoftext|> |
<|endoftext|>Changeling Titan | {4}{G} | Creature — Shapeshifter | uncommon | Changeling (This card is every creature type.) |
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) | nan | 7 | 7<|endoftext|> |
<|endoftext|>Three-Headed Goblin | {3}{R}{R} | Creature — Goblin Mutant | rare | Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | It's true that two heads are better than one, but after that you run into diminishing returns. | 3 | 3<|endoftext|> |
<|endoftext|>Jasmine Boreal of the Seven | {1}{G}{W} | Legendary Creature — Human Druid | uncommon | {T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. |
Creatures you control with no abilities can't be blocked by creatures with abilities. | "I've had my adventures. All I wish now is to sit in peace and speak with the pines." | 2 | 4<|endoftext|> |
<|endoftext|>Obscura Ascendancy | {W}{U}{B} | Enchantment | rare | Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on <card_name>, put a soul counter on <card_name>, then create a 2/2 white Spirit creature token with flying. |
As long as there are five or more soul counters on <card_name>, Spirits you control get +3/+3. | nan | nan | nan<|endoftext|> |
<|endoftext|>Cradle of Safety | {1}{U} | Enchantment — Aura | common | Flash |
Enchant creature you control |
When <card_name> enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Enchanted creature gets +1/+1. | nan | nan | nan<|endoftext|> |
<|endoftext|>Quicksmith Rebel | {3}{R} | Creature — Human Artificer | rare | When <card_name> enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control <card_name>. | "Let's add just a bit more stopping power." | 3 | 2<|endoftext|> |
<|endoftext|>Timbermare | {3}{G} | Creature — Elemental Horse | rare | Haste |
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
When <card_name> enters the battlefield, tap all other creatures. | Only nature wreaks such lovely havoc. | 5 | 5<|endoftext|> |
<|endoftext|>Woodland Mystic | {1}{G} | Creature — Elf Druid | common | {T}: Add {G}. | "I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung." | 1 | 1<|endoftext|> |
<|endoftext|>Lost Legion | {1}{B}{B} | Creature — Spirit Knight | common | When <card_name> enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | Even death cannot diminish the persistence of the knights of Locthwain. | 2 | 3<|endoftext|> |
<|endoftext|>Resurrection Orb | {2} | Artifact — Equipment | rare | Equipped creature has lifelink. |
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