text
stringlengths
4
756
Sacrifice <card_name>: Creatures you control gain indestructible until end of turn. | "There is always more to give." | 2 | 1<|endoftext|>
<|endoftext|>Spirit-Sister's Call | {3}{W}{B} | Enchantment | mythic | At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." | nan | nan | nan<|endoftext|>
<|endoftext|>Zendikar Resurgent | {5}{G}{G} | Enchantment | rare | Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Scatter Arc | {3}{U} | Instant | common | Counter target noncreature spell.
Draw a card. | "Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals." | nan | nan<|endoftext|>
<|endoftext|>Black Cat | {1}{B} | Creature — Zombie Cat | common | When <card_name> dies, target opponent discards a card at random. | Its last life is spent tormenting your dreams. | 1 | 1<|endoftext|>
<|endoftext|>Sidisi, Brood Tyrant | {1}{B}{G}{U} | Legendary Creature — Naga Shaman | rare | Whenever <card_name> enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Firja, Judge of Valor | {2}{W}{B}{B} | Legendary Creature — Angel Cleric | uncommon | Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | nan | 2 | 4<|endoftext|>
<|endoftext|>Lace with Moonglove | {2}{G} | Instant | common | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card. | "Which is more filled with poison: the flower of the moonglove or the minds of elves?"
—Vessifrus, flamekin demagogue | nan | nan<|endoftext|>
<|endoftext|>Highland Giant | {2}{R}{R} | Creature — Giant | common | | Though slow-witted and slow-moving, they are quick to anger. | 3 | 4<|endoftext|>
<|endoftext|>Sultai Ascendancy | {B}{G}{U} | Enchantment | rare | At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Resourceful Return | {1}{B} | Sorcery | common | Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. | When the salvage team brought in the shattered gearhulk, a wave of excitement swept through the renegade foundry. | nan | nan<|endoftext|>
<|endoftext|>Preeminent Captain | {2}{W} | Creature — Kithkin Soldier | rare | First strike (This creature deals combat damage before creatures without first strike.)
Whenever <card_name> attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. | nan | 2 | 2<|endoftext|>
<|endoftext|>Pendelhaven | | Legendary Land | special | {T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn. | "This is the forest primeval. The murmuring pines and the hemlocks . . . Stand like Druids of eld."
—Henry Wadsworth Longfellow, "Evangeline" | nan | nan<|endoftext|>
<|endoftext|>Excavation Technique | {3}{W} | Sorcery | rare | Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens. | "Stand back. This part gets messy." | nan | nan<|endoftext|>
<|endoftext|>Callous Giant | {4}{R}{R} | Creature — Giant | rare | If a source would deal 3 or less damage to <card_name>, prevent that damage. | "The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get." | 4 | 4<|endoftext|>
<|endoftext|>Jadelight Ranger | {1}{G}{G} | Creature — Merfolk Scout Ranger | rare | When <card_name> enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Tower Geist | {3}{U} | Creature — Spirit | uncommon | Flying
When <card_name> enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. | Jenrik's tower is served by those who once sought to enter it uninvited. | 2 | 2<|endoftext|>
<|endoftext|>Chishiro, the Shattered Blade | {2}{R}{G} | Legendary Creature — Snake Samurai | mythic | Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Festival Crasher | {1}{R} | Creature — Devil | common | Whenever you cast an instant or sorcery spell, <card_name> gets +2/+0 until end of turn. | So many candles. So many flammables. So little time. | 1 | 3<|endoftext|>
<|endoftext|>Jeska's Will | {2}{R} | Sorcery | rare | Choose one. If you control a commander as you cast this spell, you may choose both.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn. | "Gather your strength. Prepare yourself."
—Jeska, to Radha | nan | nan<|endoftext|>
<|endoftext|>Dodgy Jalopy | {2}{G} | Artifact — Vehicle | rare | Trample
<card_name>'s power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) | nan | * | 5<|endoftext|>
<|endoftext|>Feast of Worms | {3}{G}{G} | Sorcery — Arcane | uncommon | Destroy target land. If that land was legendary, its controller sacrifices another land. | "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?"
—Sensei Golden-Tail | nan | nan<|endoftext|>
<|endoftext|>Harbinger of Night | {2}{B}{B} | Creature — Spirit | rare | At the beginning of your upkeep, put a -1/-1 counter on each creature. | Embrace the Harbinger
—Suq'Ata expression meaning "abandon hope" | 2 | 3<|endoftext|>
<|endoftext|>Healer's Hawk | {W} | Creature — Bird | common | Flying, lifelink | The wounded see the glow of its vials long before they see its wings diving out of the clouds. | 1 | 1<|endoftext|>
<|endoftext|>The Blackstaff of Waterdeep | {U} | Legendary Artifact | rare | You may choose not to untap <card_name> during your untap step.
Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as <card_name> remains tapped. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Elven Ambush | {3}{G} | Instant | uncommon | Create a 1/1 green Elf Warrior creature token for each Elf you control. | "No elf can match a Tuskeri in combat. Why not charge?"
—Knorjolvin, Tuskeri raider | nan | nan<|endoftext|>
<|endoftext|>Prized Amalgam | {1}{U}{B} | Creature — Zombie | rare | Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return <card_name> from your graveyard to the battlefield tapped at the beginning of the next end step. | "Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf | 3 | 3<|endoftext|>
<|endoftext|>Inspiring Unicorn | {2}{W}{W} | Creature — Unicorn | uncommon | Whenever <card_name> attacks, creatures you control get +1/+1 until end of turn. | There are two lives: the life you live before you see a unicorn, and the life you live after. | 2 | 2<|endoftext|>
<|endoftext|>Blossoming Bogbeast | {4}{G} | Creature — Beast | rare | Whenever <card_name> attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. | As subtle as a bogbeast
—Witherbloom expression meaning
"crude and clumsy" | 3 | 3<|endoftext|>
<|endoftext|>Wildslayer Elves | {3}{G} | Creature — Elf Warrior | common | Wither (This deals damage to creatures in the form of -1/-1 counters.) | Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood. | 3 | 3<|endoftext|>
<|endoftext|>Angelic Curator | {1}{W} | Creature — Angel Spirit | uncommon | Flying, protection from artifacts | "Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant | 1 | 1<|endoftext|>
<|endoftext|>Marked by Honor | {3}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) | Stand your post for duty. Stand your ground for honor. | nan | nan<|endoftext|>
<|endoftext|>Crackling Perimeter | {1}{R} | Enchantment | uncommon | Tap an untapped Gate you control: <card_name> deals 1 damage to each opponent. | As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it. | nan | nan<|endoftext|>
<|endoftext|>Anurid Barkripper | {1}{G}{G} | Creature — Frog Beast | common | Threshold — <card_name> gets +2/+2 as long as seven or more cards are in your graveyard. | When it croaks, so do you. | 2 | 2<|endoftext|>
<|endoftext|>Blazing Hellhound | {2}{B}{R} | Creature — Elemental Dog | uncommon | {1}, Sacrifice another creature: <card_name> deals 1 damage to any target. | It tears the flesh from your bones and then swallows the ash with its fiery maw. | 4 | 3<|endoftext|>
<|endoftext|>Painiac | {2}{R} | Creature — Brainiac | common | At the beginning of your upkeep, roll a six-sided die. <card_name> gets +X/+0 until end of turn, where X is the result. | "You're about to be struck by a brilliant idea!" | 0 | 3<|endoftext|>
<|endoftext|>Recall | {X}{X}{U} | Sorcery | rare | Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Rules Lawyer | {3}{W}{W} | Artifact Creature — Cyborg Advisor | rare | State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Glyph of Doom | {B} | Instant | common | Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. | "He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . ."
—William Faulkner | nan | nan<|endoftext|>
<|endoftext|>Terror of Mount Velus | {5}{R}{R} | Creature — Dragon | rare | Flying, double strike
When <card_name> enters the battlefield, creatures you control gain double strike until end of turn. | The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat. | 5 | 5<|endoftext|>
<|endoftext|>Ajani Vengeant | {2}{R}{W} | Legendary Planeswalker — Ajani | mythic | +1: Target permanent doesn't untap during its controller's next untap step.
−2: <card_name> deals 3 damage to any target and you gain 3 life.
−7: Destroy all lands target player controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Rip to Pieces | | Sorcery | common | At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control. | nan | nan | nan<|endoftext|>
<|endoftext|>Execute | {2}{B} | Instant | uncommon | Destroy target white creature. It can't be regenerated.
Draw a card. | "Any fool who would die for honor is better off dead."
—Cabal Patriarch | nan | nan<|endoftext|>
<|endoftext|>Vanguard Suppressor | {3}{U} | Creature — Astartes Warrior | rare | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever <card_name> deals combat damage to a player, draw a card. | nan | 3 | 2<|endoftext|>
<|endoftext|>Gadrak, the Crown-Scourge | {2}{R} | Legendary Creature — Dragon | rare | Flying
<card_name> can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | nan | 5 | 4<|endoftext|>
<|endoftext|>Call of the Wild | {2}{G}{G} | Enchantment | rare | {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. | From a whisper to a roar, the call is heard by all and refused by none. | nan | nan<|endoftext|>
<|endoftext|>Putrid Goblin | {1}{B} | Creature — Zombie Goblin | common | Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | Too stupid to survive, too dumb to die. | 2 | 2<|endoftext|>
<|endoftext|>Trove Warden | {2}{W}{W} | Creature — Cat Beast | rare | Vigilance
Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.
When <card_name> dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. | nan | 3 | 4<|endoftext|>
<|endoftext|>Victory's Herald | {3}{W}{W}{W} | Creature — Angel | rare | Flying
Whenever <card_name> attacks, attacking creatures gain flying and lifelink until end of turn. | The corruption stirred the heavens above, awaking a shining champion. | 4 | 4<|endoftext|>
<|endoftext|>Ziatora, the Incinerator | {3}{B}{R}{G} | Legendary Creature — Demon Dragon | mythic | Flying
At the beginning of your end step, you may sacrifice another creature. When you do, <card_name> deals damage equal to that creature's power to any target and you create three Treasure tokens. | nan | 6 | 6<|endoftext|>
<|endoftext|>Reptilian Reflection | {2}{R} | Enchantment | uncommon | Whenever you cycle a card, you may have <card_name> become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. | Danger often lurks in the allure of crystal shards. | nan | nan<|endoftext|>
<|endoftext|>Plagiarize | {3}{U} | Instant | rare | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. | "Are you thinking what I'm thinking?" | nan | nan<|endoftext|>
<|endoftext|>Vile Bile | {1}{B} | Creature — Ooze | common | Whenever a player's skin or fingernail touches <card_name>, that player loses 2 life. | nan | 2.5 | 2.5<|endoftext|>
<|endoftext|>Mardu Runemark | {2}{R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Flurry of Horns | {4}{R} | Sorcery | common | Create two 2/3 red Minotaur creature tokens with haste. | A minotaur does not distinguish between human, satyr, and triton. They are all meat. | nan | nan<|endoftext|>
<|endoftext|>Estrid, the Masked | {1}{G}{W}{U} | Legendary Planeswalker — Estrid | mythic | +2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.