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<|endoftext|>Leonin Warleader | {2}{W}{W} | Creature — Cat Soldier | rare | Whenever <card_name> attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. | When one leonin hunts, many more are surely nearby. | 4 | 4<|endoftext|>
<|endoftext|>Generous Stray | {2}{G} | Creature — Cat | common | When <card_name> enters the battlefield, draw a card. | Cats place their gifts with care, so that a bare foot will step on them in the middle of the night. | 1 | 2<|endoftext|>
<|endoftext|>Frostpeak Yeti | {3}{U} | Snow Creature — Yeti | common | {1}{S}: <card_name> can't be blocked this turn. ({S} can be paid with one mana from a snow source.) | Some heroes line their coats with yeti fur. More yetis line their bellies with heroes. | 3 | 3<|endoftext|>
<|endoftext|>Reckless Crew | {3}{R} | Sorcery | rare | Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. | nan | nan | nan<|endoftext|>
<|endoftext|>Zopandrel, Hunger Dominus | {5}{G}{G} | Legendary Creature — Phyrexian Horror | mythic | Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on <card_name>. ({G/P} can be paid with either {G} or 2 life.) | nan | 4 | 6<|endoftext|>
<|endoftext|>Sworn Defender | {2}{W}{W} | Creature — Human Knight | rare | {1}: <card_name>'s power becomes the toughness of target creature blocking or being blocked by <card_name> minus 1 until end of turn, and <card_name>'s toughness becomes 1 plus the power of that creature until end of turn. | nan | 1 | 3<|endoftext|>
<|endoftext|>Mistvault Bridge | | Artifact Land | common | <card_name> enters the battlefield tapped.
Indestructible
{T}: Add {U} or {B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Hum of the Radix | {2}{G}{G} | Enchantment | rare | Each artifact spell costs {1} more to cast for each artifact its controller controls. | The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever. | nan | nan<|endoftext|>
<|endoftext|>Thornbow Archer | {B} | Creature — Elf Archer | common | Whenever <card_name> attacks, each opponent who doesn't control an Elf loses 1 life. | "I will not rest until the stench of eyeblights is eradicated from these woods." | 1 | 2<|endoftext|>
<|endoftext|>Intuition | {2}{U} | Instant | rare | Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Threefold Signal | {3} | Artifact | mythic | When <card_name> enters the battlefield, scry 3.
Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.) | nan | nan | nan<|endoftext|>
<|endoftext|>Acorn Harvest | {3}{G} | Sorcery | common | Create two 1/1 green Squirrel creature tokens.
Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Walking Ballista | {X}{X} | Artifact Creature — Construct | rare | <card_name> enters the battlefield with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on <card_name>.
Remove a +1/+1 counter from <card_name>: It deals 1 damage to any target. | nan | 0 | 0<|endoftext|>
<|endoftext|>Veil of Secrecy | {1}{U} | Instant — Arcane | common | Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | nan | nan | nan<|endoftext|>
<|endoftext|>Transmutation | {1}{B} | Instant | common | Switch target creature's power and toughness until end of turn. | "You know what I was,/ You see what I am: change me, change me!" —Randall | nan | nan<|endoftext|>
<|endoftext|>Pentavus | {7} | Artifact Creature — Construct | rare | <card_name> enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from <card_name>: Create a 1/1 colorless Pentavite artifact creature token with flying.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Trickery Charm | {U} | Instant | common | Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Hama Pashar, Ruin Seeker | {1}{W}{U} | Legendary Creature — Human Wizard | uncommon | Room abilities of dungeons you own trigger an additional time. | nan | 2 | 3<|endoftext|>
<|endoftext|>Gilt-Blade Prowler | {2}{B} | Creature — Human Rogue | common | {1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. | "Let's just say my people are in the business of capital acquisition and intellectual property speculation."
—Er-Miral | 2 | 3<|endoftext|>
<|endoftext|>Crush of Wurms | {6}{G}{G}{G} | Sorcery | rare | Create three 6/6 green Wurm creature tokens.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Savage Gorilla | {4}{G} | Creature — Ape | common | {U}{B}, {T}, Sacrifice <card_name>: Target creature gets -3/-3 until end of turn. Draw a card. | These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians. | 3 | 3<|endoftext|>
<|endoftext|>Sentinel's Eyes | {W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Feign Death | {B} | Instant | common | Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." | A drastic measure for dangerous times. | nan | nan<|endoftext|>
<|endoftext|>Crystacean | {3}{U} | Creature — Crab | common | Flash | It loves blending into its environment, ambushing prey, and long scuttles on the beach. | 1 | 6<|endoftext|>
<|endoftext|>Attune with Aether | {G} | Sorcery | common | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). | "I've never seen a world where aether weaves through every aspect of nature." | nan | nan<|endoftext|>
<|endoftext|>Skycat Sovereign | {W}{U} | Creature — Elemental Cat | rare | Flying
<card_name> gets +1/+1 for each other creature you control with flying.
{2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. | nan | 1 | 1<|endoftext|>
<|endoftext|>Despark | {W}{B} | Instant | uncommon | Exile target permanent with mana value 4 or greater. | Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do." | nan | nan<|endoftext|>
<|endoftext|>Grave Upheaval | {4}{B}{R} | Sorcery | uncommon | Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | nan | nan | nan<|endoftext|>
<|endoftext|>Debtors' Knell | {4}{W/B}{W/B}{W/B} | Enchantment | rare | ({W/B} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. | One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead. | nan | nan<|endoftext|>
<|endoftext|>Flamespeaker's Will | {R} | Enchantment — Aura | common | Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice <card_name>. If you do, destroy target artifact. | nan | nan | nan<|endoftext|>
<|endoftext|>Safehold Duo | {3}{G/W} | Creature — Elf Warrior Shaman | common | Whenever you cast a green spell, <card_name> gets +1/+1 until end of turn.
Whenever you cast a white spell, <card_name> gains vigilance until end of turn. | nan | 2 | 4<|endoftext|>
<|endoftext|>Elder of Laurels | {2}{G} | Creature — Human Advisor | rare | {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. | Hopes and prayers can carry the same force as swords and torches. | 2 | 3<|endoftext|>
<|endoftext|>Time Out | {4}{U} | Instant | common | Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. | Anyone other than a goblin would've gotten only a hand caught in the cookie jar. | nan | nan<|endoftext|>
<|endoftext|>Lich's Caress | {3}{B}{B} | Sorcery | common | Destroy target creature. You gain 3 life. | A lich must consume mortal souls to feed its eternal life. | nan | nan<|endoftext|>
<|endoftext|>Nantuko Disciple | {3}{G} | Creature — Insect Druid | common | {G}, {T}: Target creature gets +2/+2 until end of turn. | Unanswered prayers are themselves answers.
—Nantuko teaching | 2 | 2<|endoftext|>
<|endoftext|>Elvish Warmaster | {1}{G} | Creature — Elf Warrior | rare | Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Nimble Mongoose | {G} | Creature — Mongoose | common | Shroud (This creature can't be the target of spells or abilities.)
Threshold — <card_name> gets +2/+2 as long as seven or more cards are in your graveyard. | One thread connected all the travelers' stories: the ferocity of the mongoose. | 1 | 1<|endoftext|>
<|endoftext|>Arc Trail | {1}{R} | Sorcery | uncommon | <card_name> deals 2 damage to any target and 1 damage to another target. | "Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching | nan | nan<|endoftext|>
<|endoftext|>Gaddock Teeg | {G}{W} | Legendary Creature — Kithkin Advisor | rare | Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast. | So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds. | 2 | 2<|endoftext|>
<|endoftext|>Mutalith Vortex Beast | {4}{U}{R} | Creature — Mutant Beast | rare | Trample
Warp Vortex — When <card_name> enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, <card_name> deals 3 damage to that player. | nan | 6 | 6<|endoftext|>
<|endoftext|>Head Banger | | Artifact — Contraption | common | Whenever you crank <card_name>, target creature must be blocked this turn if able. | nan | nan | nan<|endoftext|>
<|endoftext|>Psychomancer | {1}{B} | Artifact Creature — Necron Wizard | uncommon | Flying
Harbinger of Despair — Whenever <card_name> or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. | nan | 1 | 1<|endoftext|>
<|endoftext|>Khorvath Brightflame | {5}{R} | Legendary Creature — Dragon | rare | Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)
Flying, haste
Knights your team controls have flying and haste. | nan | 3 | 4<|endoftext|>
<|endoftext|>Ezuri's Archers | {G} | Creature — Elf Archer | common | Reach (This creature can block creatures with flying.)
Whenever <card_name> blocks a creature with flying, <card_name> gets +3/+0 until end of turn. | nan | 1 | 2<|endoftext|>
<|endoftext|>Ceta Sanctuary | {2}{U} | Enchantment | uncommon | At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Cauldron Familiar | {B} | Creature — Cat | common | When <card_name> enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return <card_name> from your graveyard to the battlefield. | Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew. | 1 | 1<|endoftext|>
<|endoftext|>Curse of Inertia | {2}{U} | Enchantment — Aura Curse | uncommon | Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. | "As long as I pull the strings, you will dance."
—Tezzeret | nan | nan<|endoftext|>
<|endoftext|>Jade Mage | {1}{G} | Creature — Human Shaman | uncommon | {2}{G}: Create a 1/1 green Saproling creature token. | "We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed | 2 | 1<|endoftext|>
<|endoftext|>Recoup | {1}{R} | Sorcery | uncommon | Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Heat Ray | {X}{R} | Instant | common | <card_name> deals X damage to target creature. | It's not known whether the Thran built the device to forge their wonders or to defend them. | nan | nan<|endoftext|>
<|endoftext|>Leyline Binding | {5}{W} | Enchantment | rare | Flash
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When <card_name> enters the battlefield, exile target nonland permanent an opponent controls until <card_name> leaves the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Seismic | | Card | mythic | (Theme color: {R}) | nan | nan | nan<|endoftext|>
<|endoftext|>Vacuumelt | {2}{U} | Sorcery | uncommon | Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Pouncing Lynx | {1}{W} | Creature — Cat | common | As long as it's your turn, <card_name> has first strike. | "I don't understand. He's normally so well behaved!" | 2 | 1<|endoftext|>
<|endoftext|>Aetherborn Marauder | {3}{B} | Creature — Aetherborn Rogue | uncommon | Flying, lifelink
When <card_name> enters the battlefield, move any number of +1/+1 counters from other permanents you control onto <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Selfless Spirit | {1}{W} | Creature — Spirit Cleric | rare | Flying