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−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
<card_name> can be your commander. | nan | nan | nan<|endoftext|>
<|endoftext|>Skarrg, the Rage Pits | | Land | uncommon | {T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. | "This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage | nan | nan<|endoftext|>
<|endoftext|>Boneyard Wurm | {1}{G} | Creature — Wurm | rare | <card_name>'s power and toughness are each equal to the number of creature cards in your graveyard. | The only thing it likes more than discovering a pit of bones is adding to it. | * | *<|endoftext|>
<|endoftext|>Skyline Savior | {1}{W}{W} | Creature — Angel | uncommon | Flying
When <card_name> enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. | nan | 3 | 4<|endoftext|>
<|endoftext|>My First Tome | {3} | Artifact | uncommon | {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card. | This card is named My First Tome. | nan | nan<|endoftext|>
<|endoftext|>Wall of Forgotten Pharaohs | {2} | Artifact Creature — Wall | common | Defender
{T}: <card_name> deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard. | nan | 0 | 4<|endoftext|>
<|endoftext|>Candlekeep Inspiration | {4}{U} | Sorcery | uncommon | Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. | Tales of heroes past galvanize the heroes of the future. | nan | nan<|endoftext|>
<|endoftext|>Tonic Peddler | {1}{W} | Creature — Human Spellshaper | uncommon | {W}, {T}, Discard a card: Target player gains 3 life. | "The price is written at the bottom of the cup." | 1 | 1<|endoftext|>
<|endoftext|>Sivriss, Nightmare Speaker | {3}{B} | Legendary Creature — Snake Cleric Warlock | uncommon | {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Merfolk Wayfinder | {2}{U} | Creature — Merfolk Scout | uncommon | Flying
When <card_name> enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. | nan | 1 | 2<|endoftext|>
<|endoftext|>Pick-a-Beeble | | Artifact — Attraction | common | Visit — Roll a six-sided die. Put a number of luck counters on <card_name> equal to the result and create a Treasure token. Then if there are six or more luck counters on <card_name>, claim the prize!
Prize — Create two Treasure tokens, then sacrifice <card_name> and open an Attraction. | nan | nan | nan<|endoftext|>
<|endoftext|>Ultimate Price | {1}{B} | Instant | rare | Destroy target monocolored creature. | "He's paid his price. Now you pay mine." | nan | nan<|endoftext|>
<|endoftext|>Skulking Killer | {3}{B} | Creature — Vampire Assassin | uncommon | When <card_name> enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | Olivia set a few villagers loose in the hedge maze as part of the evening's "entertainment." | 4 | 2<|endoftext|>
<|endoftext|>Markov Purifier | {1}{W}{B} | Creature — Vampire Cleric | uncommon | Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. | The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages. | 2 | 3<|endoftext|>
<|endoftext|>Mind Funeral | {1}{U}{B} | Sorcery | uncommon | Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard. | "The soul is only as eternal as I say it is."
—Sharuum the Hegemon | nan | nan<|endoftext|>
<|endoftext|>Crooked Scales | {4} | Artifact | rare | {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. | nan | nan | nan<|endoftext|>
<|endoftext|>Cunning Wish | {2}{U} | Instant | rare | You may reveal an instant card you own from outside the game and put it into your hand. Exile <card_name>. | He wished for knowledge, but not for the will to apply it. | nan | nan<|endoftext|>
<|endoftext|>Vivien Reid | {3}{G}{G} | Legendary Planeswalker — Vivien | mythic | +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." | nan | nan | nan<|endoftext|>
<|endoftext|>Mirari | {5} | Legendary Artifact | mythic | Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. | "It offers you what you want, not what you need."
—Braids, dementia summoner | nan | nan<|endoftext|>
<|endoftext|>Order of the White Shield | {W}{W} | Creature — Human Knight | uncommon | Protection from black
{W}: <card_name> gains first strike until end of turn.
{W}{W}: <card_name> gets +1/+0 until end of turn. | "Shall we turn away a worthy soul because his parents were peasants? I think not."
—Lucilde Fiksdotter, leader of the Order of the White Shield | 2 | 1<|endoftext|>
<|endoftext|>Deal Gone Bad | {3}{B} | Instant | common | Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) | "Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus | nan | nan<|endoftext|>
<|endoftext|>Quagnoth | {5}{G} | Creature — Beast | rare | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This creature can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard <card_name>, return it to your hand. | nan | 4 | 5<|endoftext|>
<|endoftext|>Clear the Mind | {2}{U} | Sorcery | common | Target player shuffles their graveyard into their library.
Draw a card. | "The best way to keep a secret is to forget it."
—Lazav | nan | nan<|endoftext|>
<|endoftext|>Eerie Soultender | {2}{B} | Creature — Spirit Cleric | common | When <card_name> enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.)
{4}{B}, Exile <card_name> from your graveyard: Return another target creature card from your graveyard to your hand. | nan | 3 | 1<|endoftext|>
<|endoftext|>Faerie Macabre | {1}{B}{B} | Creature — Faerie Rogue | common | Flying
Discard <card_name>: Exile up to two target cards from graveyards. | The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other. | 2 | 2<|endoftext|>
<|endoftext|>Global Ruin | {4}{W} | Sorcery | rare | Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest. | "The earth shook, the sky rained fire, and it seemed the world was ending."
—Benalish refugee | nan | nan<|endoftext|>
<|endoftext|>Selfless Cathar | {W} | Creature — Human Cleric | common | {1}{W}, Sacrifice <card_name>: Creatures you control get +1/+1 until end of turn. | "If I fail to offer myself, we will surely be overrun. My fate would be the same." | 1 | 1<|endoftext|>
<|endoftext|>Master of the Pearl Trident | {U}{U} | Creature — Merfolk | special | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) | "Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun." | 2 | 2<|endoftext|>
<|endoftext|>Hell's Caretaker | {3}{B} | Creature — Horror | rare | {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep. | You might leave here, Chenndra, should another take your place . . . . | 1 | 1<|endoftext|>
<|endoftext|>Rancid Rats | {1}{B} | Creature — Zombie Rat | common | Skulk (This creature can't be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | "They're in the walls! Can't you hear them?" | 1 | 1<|endoftext|>
<|endoftext|>Bane of Progress | {4}{G}{G} | Creature — Elemental | rare | When <card_name> enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on <card_name> for each permanent destroyed this way. | It sees shaped stone and carved wood as mutilations. | 2 | 2<|endoftext|>
<|endoftext|>Mystic Confluence | {3}{U}{U} | Instant | special | Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Faerie Tauntings | {2}{B} | Tribal Enchantment — Faerie | uncommon | Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. | Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen. | nan | nan<|endoftext|>
<|endoftext|>Talruum Champion | {4}{R} | Creature — Minotaur | common | First strike
Whenever <card_name> blocks or becomes blocked by a creature, that creature loses first strike until end of turn. | In the Talruum language, there is no word for "surprised." | 3 | 3<|endoftext|>
<|endoftext|>Tin-Wing Chimera | {4} | Artifact Creature — Chimera | uncommon | Flying
Sacrifice <card_name>: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Sephara, Sky's Blade | {4}{W}{W}{W} | Legendary Creature — Angel | rare | You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) | nan | 7 | 7<|endoftext|>
<|endoftext|>Anointer of Champions | {W} | Creature — Human Cleric | uncommon | {T}: Target attacking creature gets +1/+1 until end of turn. | "Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious." | 1 | 1<|endoftext|>
<|endoftext|>Rapid Prototyper | | Artifact — Contraption | mythic | Whenever you crank <card_name>, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Endling | {2}{B}{B} | Creature — Zombie Shapeshifter | rare | {B}: <card_name> gains menace until end of turn.
{B}: <card_name> gains deathtouch until end of turn.
{B}: <card_name> gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{1}: <card_name> gets +1/-1 or -1/+1 until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Sparring Mummy | {3}{W} | Creature — Zombie | common | When <card_name> enters the battlefield, untap target creature. | Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory. | 3 | 3<|endoftext|>
<|endoftext|>Dusk Imp | {2}{B} | Creature — Imp | common | Flying | Imps are just intelligent enough to have an understanding of cruelty. | 2 | 1<|endoftext|>
<|endoftext|>Brood Sliver | {4}{G} | Creature — Sliver | rare | Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. | Within weeks, more slivers nested in Otaria than ever existed on Rath. | 3 | 3<|endoftext|>
<|endoftext|>Athreos, God of Passage | {1}{W}{B} | Legendary Enchantment Creature — God | mythic | Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. | nan | 5 | 4<|endoftext|>
<|endoftext|>Perilous Myr | {2} | Artifact Creature — Phyrexian Myr | uncommon | When <card_name> dies, it deals 2 damage to any target. | To Mirrodin, an explosive. To Phyrexia, a missionary. | 1 | 1<|endoftext|>
<|endoftext|>Angel of Despair | {3}{W}{W}{B}{B} | Creature — Angel | rare | Flying
When <card_name> enters the battlefield, destroy target permanent. | "I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia, Boros archangel | 5 | 5<|endoftext|>
<|endoftext|>Razia, Boros Archangel | {4}{R}{R}{W}{W} | Legendary Creature — Angel | rare | Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. | Her sword burns with such brightness that foes avert their eyes and arrows divert their paths. | 6 | 3<|endoftext|>
<|endoftext|>Simic Charm | {G}{U} | Instant | uncommon | Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Aetherwind Basker | {4}{G}{G}{G} | Creature — Lizard | mythic | Trample
Whenever <card_name> enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: <card_name> gets +1/+1 until end of turn. | Its frill inspired the design of efficient aether collectors. | 7 | 7<|endoftext|>
<|endoftext|>Unfulfilled Desires | {1}{U}{B} | Enchantment | rare | {1}, Pay 1 life: Draw a card, then discard a card. | "Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I."
—"Love Song of Night and Day" | nan | nan<|endoftext|>
<|endoftext|>Orzhov Cluestone | {3} | Artifact | common | {T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice <card_name>: Draw a card. | A symbol of power and wealth, the only commodities that matter to the Orzhov. | nan | nan<|endoftext|>
<|endoftext|>Jade Leech | {2}{G}{G} | Creature — Leech | rare | Green spells you cast cost {G} more to cast. | "It took magic to extract one of the stones and five people to carry it."
—Tolarian research notes | 5 | 5<|endoftext|>
<|endoftext|>Myr Retriever | {2} | Artifact Creature — Myr | uncommon | When <card_name> dies, return another target artifact card from your graveyard to your hand. | Mephidross gives up treasure easily . . . as long as you take its place. | 1 | 1<|endoftext|>