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Draw a card. | Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds. | nan | nan<|endoftext|>
<|endoftext|>Tenza, Godo's Maul | {3} | Legendary Artifact — Equipment | uncommon | Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Neverending Torment | {4}{B}{B} | Sorcery | rare | Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) | nan | nan | nan<|endoftext|>
<|endoftext|>Aetherworks Marvel | {4} | Legendary Artifact | mythic | Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Kami of Celebration | {4}{R} | Creature — Spirit | rare | Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Desert of the True | | Land — Desert | common | <card_name> enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Soulflayer | {4}{B}{B} | Creature — Demon | rare | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
If a creature card with flying was exiled with <card_name>'s delve ability, <card_name> has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. | nan | 4 | 4<|endoftext|>
<|endoftext|>Painbringer | {2}{B}{B} | Creature — Human Minion | uncommon | {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. | nan | 1 | 1<|endoftext|>
<|endoftext|>Darksteel Plate | {3} | Artifact — Equipment | rare | Indestructible
Equipped creature has indestructible.
Equip {2} | "If there can be no victory, then I will fight forever."
—Koth of the Hammer | nan | nan<|endoftext|>
<|endoftext|>Baloth Pup | {1}{G} | Creature — Beast | uncommon | <card_name> has trample as long as it has a +1/+1 counter on it. | A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. | 3 | 1<|endoftext|>
<|endoftext|>Shrine of the Forsaken Gods | | Land | rare | {T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. | The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. | nan | nan<|endoftext|>
<|endoftext|>Crushing Vines | {2}{G} | Instant | common | Choose one —
• Destroy target creature with flying.
• Destroy target artifact. | "Your veil's curse won't stop me, deathmage. I have taken down countless night hunters. This dark plane is not big enough for you to hide."
—Garruk Wildspeaker, to Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Rulik Mons, Warren Chief | {1}{R}{G}{G} | Legendary Creature — Goblin | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
Whenever <card_name> attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. | nan | 3 | 3<|endoftext|>
<|endoftext|>Serra Paragon | {2}{W}{W} | Creature — Angel | mythic | Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life." | nan | 3 | 4<|endoftext|>
<|endoftext|>Timmy, Power Gamer | {2}{G}{G} | Legendary Creature — Human Gamer | rare | {4}: You may put a creature card from your hand onto the battlefield. | "Just wait till I get my Gigantosaurus...." | 1 | 1<|endoftext|>
<|endoftext|>Disorder | {1}{R} | Sorcery | uncommon | <card_name> deals 2 damage to each white creature and each player who controls a white creature. | "Then, just when the other guys were winnin', the sky threw up."
—Jula, goblin raider | nan | nan<|endoftext|>
<|endoftext|>Angelic Armaments | {3} | Artifact — Equipment | uncommon | Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | Forged in dark hours from the flame that would not die. | nan | nan<|endoftext|>
<|endoftext|>Thran Vigil | {1}{B} | Enchantment | uncommon | Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. | Glacian built his automatons to last, and last they did, beyond even the Thran themselves. | nan | nan<|endoftext|>
<|endoftext|>Willowdusk, Essence Seer | {1}{B}{G} | Legendary Creature — Dryad Druid | mythic | {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. | nan | 3 | 3<|endoftext|>
<|endoftext|>Sporeback Wolf | {1}{G} | Creature — Wolf | common | As long as it's your turn, <card_name> gets +0/+2. | The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down. | 2 | 2<|endoftext|>
<|endoftext|>Cao Ren, Wei Commander | {2}{B}{B} | Legendary Creature — Human Soldier Warrior | rare | Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When <card_name> enters the battlefield, you lose 3 life. | Cao Cao's cousin, Cao Ren was was known throughout the three kingdoms as the fiercest of warriors. | 3 | 3<|endoftext|>
<|endoftext|>Argothian Uprooting | {X}{G} | Sorcery | rare | Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands. | nan | nan | nan<|endoftext|>
<|endoftext|>Umbral Juke | {2}{B} | Instant | uncommon | Choose one —
• Target player sacrifices a creature or planeswalker.
• Create a 2/1 white and black Inkling creature token with flying. | The sport of Mage Tower was conceived as a playful testing ground for young spellcasters. | nan | nan<|endoftext|>
<|endoftext|>Atalan Jackal | {1}{R}{G} | Creature — Human Tyranid Scout | rare | Trample, haste
Skilled Outrider — Whenever <card_name> deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Amulet of Kroog | {2} | Artifact | common | {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. | Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. | nan | nan<|endoftext|>
<|endoftext|>Stormblood Berserker | {1}{R} | Creature — Human Berserker | uncommon | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.) | Blood is holy to those whose god is War. | 1 | 1<|endoftext|>
<|endoftext|>Back for More | {4}{B}{G} | Instant | uncommon | Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) | "How can you be sure you pierced its heart? Do you even know where its heart is?"
—Trundan, Indatha poacher | nan | nan<|endoftext|>
<|endoftext|>Warhorn Blast | {4}{W} | Instant | common | Creatures you control get +2/+1 until end of turn.
Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | "Mead down! Swords up!" | nan | nan<|endoftext|>
<|endoftext|>Embargo | {3}{U} | Enchantment | rare | Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Boiling Blood | {2}{R} | Instant | common | Target creature attacks this turn if able.
Draw a card. | Your father has no horns!
Your mother wears a bell!
You drink the milk of goats!
—Talruum taunts | nan | nan<|endoftext|>
<|endoftext|>Chicken à la King | {1}{U}{U} | Creature — Bird Noble | rare | Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.) | During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around. | 2 | 2<|endoftext|>
<|endoftext|>Bhaal's Invoker | {2}{R} | Creature — Dragon Shaman | common | Scorching Ray — {8}: <card_name> deals 4 damage to each opponent. | "The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will." | 4 | 2<|endoftext|>
<|endoftext|>Vile Rebirth | {B} | Instant | common | Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. | Grave robbers digging down cautiously listen for anything digging up. | nan | nan<|endoftext|>
<|endoftext|>Convolute | {2}{U} | Instant | common | Counter target spell unless its controller pays {4}. | "No, thank you." | nan | nan<|endoftext|>
<|endoftext|>Oceanus Dragon | {4}{U}{U} | Creature — Dragon | common | Flying
When <card_name> enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | nan | 3 | 5<|endoftext|>
<|endoftext|>Scour the Laboratory | {4}{U}{U} | Instant | uncommon | Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Pathrazer of Ulamog | {11} | Creature — Eldrazi | uncommon | Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
<card_name> can't be blocked except by three or more creatures. | No thought but hunger. No strategy but destruction. | 9 | 9<|endoftext|>
<|endoftext|>Tolarian Winds | {1}{U} | Instant | common | Discard all the cards in your hand, then draw that many cards. | Why not ask the winds?
—Tolarian expression meaning "Who knows?" | nan | nan<|endoftext|>
<|endoftext|>Seek the Horizon | {3}{G} | Sorcery | uncommon | Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. | "The horizon is the perpetual ideal, the constant promise of hope."
—Nissa Revane | nan | nan<|endoftext|>
<|endoftext|>Insatiable Hemophage | {3}{B} | Creature — Nightmare | uncommon | Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated. | nan | 3 | 3<|endoftext|>
<|endoftext|>Kami of Transmutation | {1}{W} | Creature — Spirit | rare | When <card_name> enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types. | nan | 2 | 2<|endoftext|>
<|endoftext|>Crab Umbra | {U} | Enchantment — Aura | uncommon | Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | nan | nan | nan<|endoftext|>
<|endoftext|>Tanuki Transplanter | {3}{G} | Artifact Creature — Equipment Dog | rare | Whenever <card_name> or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | nan | 2 | 4<|endoftext|>
<|endoftext|>Touch and Go | {3}{R} | Sorcery | common | Destroy target land.
Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha" | nan | nan<|endoftext|>
<|endoftext|>Skyclave Plunder | {4}{U} | Sorcery | uncommon | Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | nan | nan | nan<|endoftext|>
<|endoftext|>Stitched Drake | {1}{U}{U} | Creature — Zombie Drake | common | As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying | "The best skaabs are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf | 3 | 4<|endoftext|>
<|endoftext|>Phoebe, Head of S.N.E.A.K. | {1}{U}{B} | Legendary Creature — Human Spy | mythic | <card_name> can't be blocked by creatures with flavor text.
{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) | This space intentionally left blank. | 2 | 3<|endoftext|>
<|endoftext|>Soratami Mirror-Guard | {3}{U} | Creature — Moonfolk Wizard | common | Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn. | nan | 3 | 1<|endoftext|>
<|endoftext|>Angel of Flight Alabaster | {4}{W} | Creature — Angel | rare | Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. | She endures without Avacyn but secretly asks each soul she guides if they have seen her. | 4 | 4<|endoftext|>
<|endoftext|>Treasure Cruise | {7}{U} | Sorcery | common | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards. | Countless delights drift on the surface while dark schemes run below. | nan | nan<|endoftext|>