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<|endoftext|>Transmogrant's Crown | {2} | Artifact — Equipment | rare | Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip {2} or {B} | Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution. | nan | nan<|endoftext|>
<|endoftext|>Octo Opus | {3}{U}{U} | Enchantment | uncommon | When <card_name> enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice <card_name>: Draw a card and an additional card for each of Contortionist's folds. | nan | nan | nan<|endoftext|>
<|endoftext|>A-Baba Lysaga, Night Witch | {2}{B}{G} | Legendary Creature — Human Warlock | rare | {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. | nan | 4 | 4<|endoftext|>
<|endoftext|>Abzan Advantage | {1}{W} | Instant | common | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | "To survive, you must seize every opportunity."
—Daghatar the Adamant | nan | nan<|endoftext|>
<|endoftext|>Sleep of the Dead | {U} | Sorcery | common | Tap target creature. It doesn't untap during its controller's next untap step.
Escape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) | Normally, a cerberus sleeps one head at a time. | nan | nan<|endoftext|>
<|endoftext|>Winged Coatl | {1}{G}{U} | Creature — Snake | common | Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | The nacatl called this new species "vetli," their word for poison arrows. | 1 | 1<|endoftext|>
<|endoftext|>Delayed Blast Fireball | {1}{R}{R} | Instant | rare | <card_name> deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Necroduality | {3}{U} | Enchantment | mythic | Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Stillmoon Cavalier | {1}{W/B}{W/B} | Creature — Zombie Knight | rare | Protection from white and from black
{W/B}: <card_name> gains flying until end of turn.
{W/B}: <card_name> gains first strike until end of turn.
{W/B}{W/B}: <card_name> gets +1/+0 until end of turn. | nan | 2 | 1<|endoftext|>
<|endoftext|>Angel of Destiny | {3}{W}{W} | Creature — Angel Cleric | rare | Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player <card_name> attacked this turn loses the game. | nan | 2 | 6<|endoftext|>
<|endoftext|>Worry Beads | {3} | Artifact | rare | At the beginning of each player's upkeep, that player mills a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Ashiok's Erasure | {2}{U}{U} | Enchantment | rare | Flash
When <card_name> enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When <card_name> leaves the battlefield, return the exiled card to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Slaughterhorn | {2}{G} | Creature — Beast | common | Bloodrush — {G}, Discard <card_name>: Target attacking creature gets +3/+2 until end of turn. | The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining. | 3 | 2<|endoftext|>
<|endoftext|>Frostfist Strider | {3}{U}{U} | Creature — Elemental Giant | uncommon | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When <card_name> enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Sword of the Chosen | {2} | Legendary Artifact | rare | {T}: Target legendary creature gets +2/+2 until end of turn. | One shard of Selenia yet remained. | nan | nan<|endoftext|>
<|endoftext|>Go for Blood | {1}{R} | Sorcery | common | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling {1} ({1}, Discard this card: Draw a card.) | Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal. | nan | nan<|endoftext|>
<|endoftext|>Blessed Reincarnation | {3}{U} | Instant | rare | Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Argivian Welcome | {W}{U} | Instant | uncommon | Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash. | nan | nan | nan<|endoftext|>
<|endoftext|>Revenge of the Drowned | {3}{U} | Instant | common | Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | A heavy net doesn't always mean a good catch. | nan | nan<|endoftext|>
<|endoftext|>Bloodsworn Steward | {2}{R}{R} | Creature — Vampire Knight | rare | Flying
Commander creatures you control get +2/+2 and have haste. | "My liege will lead and I will follow—to the battlefield, to the grave, and beyond." | 4 | 4<|endoftext|>
<|endoftext|>Poison Counter | | Card | common | (A player with ten or more poison counters loses the game.) | nan | nan | nan<|endoftext|>
<|endoftext|>Paladin of Atonement | {1}{W} | Creature — Vampire Knight | rare | At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on <card_name>.
When <card_name> dies, you gain life equal to its toughness. | For every wound there is a blessing; for every death, a reckoning. | 1 | 1<|endoftext|>
<|endoftext|>Sadistic Augermage | {2}{B} | Creature — Human Wizard | common | When <card_name> dies, each player puts a card from their hand on top of their library. | "Don't worry. I know the drill." | 3 | 1<|endoftext|>
<|endoftext|>Obzedat, Ghost Council | {1}{W}{W}{B}{B} | Legendary Creature — Spirit Advisor | rare | When <card_name> enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. | nan | 5 | 5<|endoftext|>
<|endoftext|>Maestros Ascendancy | {U}{B}{R} | Enchantment | rare | Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Ratadrabik of Urborg | {2}{W}{B} | Legendary Creature — Zombie Wizard | rare | Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types. | nan | 3 | 3<|endoftext|>
<|endoftext|>Slayers' Stronghold | | Land | rare | {T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. | Its courtyards are lit during every hour of the day so that night may never fall within its walls. | nan | nan<|endoftext|>
<|endoftext|>Cultivator's Caravan | {3} | Artifact — Vehicle | rare | {T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Skyline Despot | {5}{R}{R} | Creature — Dragon | rare | Flying
When <card_name> enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. | nan | 5 | 5<|endoftext|>
<|endoftext|>Deadeye Tracker | {B} | Creature — Human Pirate | rare | {1}{B}, {T}: Exile two target cards from an opponent's graveyard. <card_name> explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Infernal Spawn of Infernal Spawn of Evil | {8}{B}{B} | Creature — Demon Child | rare | Flying, first strike, trample
Once each turn, while you're searching your library, you may pay {1}{B}, reveal <card_name> from your library and say "I'm coming, too!" If you do, <card_name> deals 2 damage to a player of your choice. | nan | 8 | 8<|endoftext|>
<|endoftext|>Once Upon a Time | {1}{G} | Instant | rare | If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Gut, Zealous Fanatic | {4}{R}{R}{W} | Legendary Creature — Goblin Shaman | uncommon | When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step. | nan | 5 | 4<|endoftext|>
<|endoftext|>Voice of Truth | {3}{W} | Creature — Angel | uncommon | Flying, protection from white | "Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
—*Song of All*, canto 167 | 2 | 2<|endoftext|>
<|endoftext|>Searing Wind | {8}{R} | Instant | rare | <card_name> deals 10 damage to any target. | "The first wind of ascension is Forger, burning away impurity."
—*Keld Triumphant* | nan | nan<|endoftext|>
<|endoftext|>Massacre | {2}{B}{B} | Sorcery | uncommon | If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Fungal Rebirth | {2}{G} | Instant | uncommon | Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. | "We're all food for something in the end."
—Cevraya, Golgari shaman | nan | nan<|endoftext|>
<|endoftext|>Giant Opportunity | {2}{G} | Sorcery | uncommon | You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | They look tasty, but best to plant them. | nan | nan<|endoftext|>
<|endoftext|>Aven Mindcensor | {2}{W} | Creature — Bird Wizard | rare | Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead. | "The only question we need to ask is how best to fulfill the will of the God-Pharaoh." | 2 | 1<|endoftext|>
<|endoftext|>Brought Back | {W}{W} | Instant | rare | Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. | "As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade | nan | nan<|endoftext|>
<|endoftext|>Prism Ring | {1} | Artifact | uncommon | As <card_name> enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life. | Wear it on your dominant hand and it will follow your lead. | nan | nan<|endoftext|>
<|endoftext|>Ebon Praetor | {4}{B}{B} | Creature — Avatar Praetor | rare | First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on <card_name>.
Sacrifice a creature: Remove a -2/-2 counter from <card_name>. If the sacrificed creature was a Thrull, put a +1/+0 counter on <card_name>. Activate only during your upkeep and only once each turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Prismite | {2} | Artifact Creature — Golem | common | {2}: Add one mana of any color. | It didn't budge when the portal opened, nor when the ancient gods emerged. It came to life only when all ten guilds came together to face a common threat. | 2 | 1<|endoftext|>
<|endoftext|>Prismari Pledgemage | {U/R}{U/R} | Creature — Orc Wizard | common | Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, <card_name> can attack this turn as though it didn't have defender. | Many have the talent to create, but few have the courage to share their creations. | 3 | 3<|endoftext|>
<|endoftext|>Scepter of Celebration | {2}{G} | Artifact — Equipment | rare | Equipped creature gets +2/+0 and has trample.
Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Slinn Voda, the Rising Deep | {6}{U}{U} | Legendary Creature — Leviathan | uncommon | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. | nan | 8 | 8<|endoftext|>
<|endoftext|>Lethal Sting | {2}{B} | Sorcery | common | As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Serpentine Basilisk | {2}{G}{G} | Creature — Basilisk | uncommon | Whenever <card_name> deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Waterveil Cavern | | Land | uncommon | {T}: Add {C}.
{T}: Add {U} or {B}. <card_name> doesn't untap during your next untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Miasmic Mummy | {1}{B} | Creature — Zombie Jackal | common | When <card_name> enters the battlefield, each player discards a card. | Its breath doesn't assault the senses. It pollutes the mind. | 2 | 2<|endoftext|>
<|endoftext|>Wilson, Majestic Bear | {1}{G}{G} | Legendary Creature — Bear Warrior | rare | Reach, trample
Ward {2}