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{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. | nan | 5 | 5<|endoftext|>
<|endoftext|>Paraselene | {2}{W} | Sorcery | uncommon | Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. | "Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt | nan | nan<|endoftext|>
<|endoftext|>Tinybones, Trinket Thief | {1}{B} | Legendary Creature — Skeleton Rogue | mythic | At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life. | Big distractions mean tiny nuisances can slip by unnoticed. | 1 | 2<|endoftext|>
<|endoftext|>Overcharged Amalgam | {2}{U}{U} | Creature — Zombie Horror | rare | Flash
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When <card_name> exploits a creature, counter target spell, activated ability, or triggered ability. | nan | 3 | 3<|endoftext|>
<|endoftext|>Hornet Queen | {4}{G}{G}{G} | Creature — Insect | mythic | Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When <card_name> enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. | nan | 2 | 2<|endoftext|>
<|endoftext|>Suffer the Past | {X}{B} | Instant | uncommon | Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. | Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one. | nan | nan<|endoftext|>
<|endoftext|>Will Kenrith | {4}{U}{U} | Legendary Planeswalker — Will | mythic | +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
<card_name> can be your commander. | nan | nan | nan<|endoftext|>
<|endoftext|>Scoria Wurm | {4}{R} | Creature — Wurm | rare | At the beginning of your upkeep, flip a coin. If you lose the flip, return <card_name> to its owner's hand. | Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity. | 7 | 7<|endoftext|>
<|endoftext|>Predatory Wurm | {3}{G} | Creature — Wurm | uncommon | Vigilance (Attacking doesn't cause this creature to tap.)
<card_name> gets +2/+2 as long as you control a Garruk planeswalker. | "The strong eat. The weak are eaten. That's the way of things."
—Garruk Wildspeaker | 4 | 4<|endoftext|>
<|endoftext|>Sigil Blessing | {G}{W} | Instant | common | Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. | "For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty." | nan | nan<|endoftext|>
<|endoftext|>Gauntlet of Might | {4} | Artifact | rare | Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional {R}. | nan | nan | nan<|endoftext|>
<|endoftext|>Salt Road Quartermasters | {2}{G} | Creature — Human Soldier | uncommon | <card_name> enters the battlefield with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from <card_name>: Put a +1/+1 counter on target creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Reins of the Vinesteed | {3}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return <card_name> from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Llanowar Tribe | {G}{G}{G} | Creature — Elf Druid | uncommon | {T}: Add {G}{G}{G}. | "Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again." | 3 | 3<|endoftext|>
<|endoftext|>Root Spider | {3}{G} | Creature — Spider | uncommon | Whenever <card_name> blocks, it gets +1/+0 and gains first strike until end of turn. | "They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble | 2 | 2<|endoftext|>
<|endoftext|>Living Hive | {6}{G}{G} | Creature — Elemental Insect | rare | Trample
Whenever <card_name> deals combat damage to a player, create that many 1/1 green Insect creature tokens. | In its center is a single red ant, a queen that regulates the hive's movements. | 6 | 6<|endoftext|>
<|endoftext|>Wings of the Guard | {1}{W} | Creature — Bird | common | Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) | Within the city walls, Adriana's falcons hunt vermin of all kinds. | 1 | 1<|endoftext|>
<|endoftext|>Ochre Jelly | {X}{G} | Creature — Ooze | rare | Trample
<card_name> enters the battlefield with X +1/+1 counters on it.
Split — When <card_name> dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. | nan | 0 | 0<|endoftext|>
<|endoftext|>Cardpecker | {1}{W} | Creature — Bird | common | Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | nan | 1.5 | 1<|endoftext|>
<|endoftext|>Arcbound Fiend | {6} | Artifact Creature — Horror | uncommon | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto <card_name>.
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | nan | 0 | 0<|endoftext|>
<|endoftext|>Thought Prison | {5} | Artifact | uncommon | Imprint — When <card_name> enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, <card_name> deals 2 damage to that player. | nan | nan | nan<|endoftext|>
<|endoftext|>Muraganda Petroglyphs | {3}{G} | Enchantment | rare | Creatures with no abilities get +2/+2. | Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones. | nan | nan<|endoftext|>
<|endoftext|>Samite Herbalist | {1}{W} | Creature — Human Cleric | common | Whenever <card_name> becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | "Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another." | 2 | 1<|endoftext|>
<|endoftext|>Phyresis Outbreak | {2}{B} | Sorcery | rare | Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has. | nan | nan | nan<|endoftext|>
<|endoftext|>Memorial to Glory | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice <card_name>: Create two 1/1 white Soldier creature tokens. | nan | nan | nan<|endoftext|>
<|endoftext|>Foothill Guide | {W} | Creature — Human Cleric | common | Protection from Goblins
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "Like any pests, goblins must be repelled quickly or they multiply." | 1 | 1<|endoftext|>
<|endoftext|>Somberwald Sage | {2}{G} | Creature — Human Druid | rare | {T}: Add three mana of any one color. Spend this mana only to cast creature spells. | "You can face any danger when all of nature is on your side." | 0 | 1<|endoftext|>
<|endoftext|>Flaccify | {2}{U} | Instant | common | Counter target spell unless its controller pays {3}{½}. | "Don't worry about it. It happens to every mage sooner or later." | nan | nan<|endoftext|>
<|endoftext|>Lavaclaw Reaches | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, <card_name> becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Elvish Farmer | {1}{G} | Creature — Elf | rare | At the beginning of your upkeep, put a spore counter on <card_name>.
Remove three spore counters from <card_name>: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life. | nan | 0 | 2<|endoftext|>
<|endoftext|>Aggressive Instinct | {1}{G} | Sorcery | common | Target creature you control deals damage equal to its power to target creature you don't control. | "Mowu was wary that day, as though he sensed the danger ahead."
—Jiang Yanggu's travelogue | nan | nan<|endoftext|>
<|endoftext|>Suspend | {U} | Instant | rare | Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.) | Time moves in mysterious ways. | nan | nan<|endoftext|>
<|endoftext|>Sea Sprite | {1}{U} | Creature — Faerie | uncommon | Flying, protection from red | "No one can catch what won't be caught."
—Kakra, Sea Troll | 1 | 1<|endoftext|>
<|endoftext|>Audacity | {G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/+0 and has trample.
When <card_name> is put into a graveyard from the battlefield, draw a card. | Bravery outlives the brave. | nan | nan<|endoftext|>
<|endoftext|>Soul of Magma | {3}{R}{R} | Creature — Spirit | common | Whenever you cast a Spirit or Arcane spell, <card_name> deals 1 damage to target creature. | "In every other mind, the battle was lost. General Takeno alone was not touched by despair. Drawing his blade, he was attack and rallying cry in one."
—*Battle of Akagi River: A Survivor's Tale* | 2 | 2<|endoftext|>
<|endoftext|>Test of Endurance | {2}{W}{W} | Enchantment | mythic | At the beginning of your upkeep, if you have 50 or more life, you win the game. | Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing. | nan | nan<|endoftext|>
<|endoftext|>Pongify | {U} | Instant | uncommon | Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. | Some spellcrafting mistakes go on to become spells of their own. | nan | nan<|endoftext|>
<|endoftext|>Dwarven Reinforcements | {3}{R} | Sorcery | common | Create two 2/1 red Dwarf Berserker creature tokens.
Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | "Orders? We don't wait for orders!" | nan | nan<|endoftext|>
<|endoftext|>Infinity Elemental | {4}{R}{R}{R} | Creature — Elemental | mythic | (This creature has INFINITE POWER.) | It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, | ∞ | 5<|endoftext|>
<|endoftext|>Smash | {2}{R} | Instant | common | Destroy target artifact.
Draw a card. | Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers. | nan | nan<|endoftext|>
<|endoftext|>Heart of Yavimaya | | Land | rare | If <card_name> would enter the battlefield, sacrifice a Forest instead. If you do, put <card_name> onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G}.
{T}: Target creature gets +1/+1 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Synod Centurion | {4} | Artifact Creature — Construct | uncommon | When you control no other artifacts, sacrifice <card_name>. | "We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die."
—Pontifex, elder researcher | 4 | 4<|endoftext|>
<|endoftext|>Silumgar Butcher | {4}{B} | Creature — Zombie Djinn | common | Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When <card_name> exploits a creature, target creature gets -3/-3 until end of turn. | Silumgar takes pride in the diversity of his sibsig. | 3 | 3<|endoftext|>
<|endoftext|>Shoreline Scout | {U} | Creature — Merfolk Scout | uncommon | When <card_name> enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, <card_name> gets +1/+0. | nan | 1 | 1<|endoftext|>
<|endoftext|>Spelling Bee | {2}{G} | Creature — Alien Insect | rare | Flying, deathtouch
Whenever <card_name> deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. | Just be thankful it wasn't grammar scorpions. | 1 | 1<|endoftext|>
<|endoftext|>Lifeline | {5} | Artifact | rare | Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Ashen-Skin Zubera | {1}{B} | Creature — Zubera Spirit | common | When <card_name> dies, target opponent discards a card for each Zubera that died this turn. | When the Honden of Night's Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams. | 1 | 2<|endoftext|>
<|endoftext|>Outmuscle | {3}{G} | Sorcery | common | Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Rune Snag | {1}{U} | Instant | common | Counter target spell unless its controller pays {2} plus an additional {2} for each card named <card_name> in each graveyard. | "Concentration is key. Without it, a mage conjures nothing but a splitting headache."
—Zur the Enchanter | nan | nan<|endoftext|>
<|endoftext|>Phantasmal Abomination | {1}{U}{U} | Creature — Illusion | uncommon | Defender
When <card_name> becomes the target of a spell or ability, sacrifice it. | Create an illusion so strong that it becomes another's reality, and you can become the master of all. | 5 | 5<|endoftext|>
<|endoftext|>Stitcher's Graft | {1} | Artifact — Equipment | rare | Equipped creature gets +3/+3.