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<|endoftext|>Call for Unity | {3}{W}{W} | Enchantment | rare | Revolt β€” At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on <card_name>.
Creatures you control get +1/+1 for each unity counter on <card_name>. | The "leaking spire" stands for liberation from Consulate control. | nan | nan<|endoftext|>
<|endoftext|>Stunted Growth | {3}{G}{G} | Sorcery | rare | Target player chooses three cards from their hand and puts them on top of their library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Marchesa's Decree | {3}{B} | Enchantment | uncommon | When <card_name> enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. | "Those who seize power must have the means to hold it."
β€”Queen Marchesa | nan | nan<|endoftext|>
<|endoftext|>Starlight | {1}{W} | Sorcery | uncommon | You gain 3 life for each black creature target opponent controls. | "Even in the darkest night Stars and angels still shine bright."
β€”Onean children's rhyme | nan | nan<|endoftext|>
<|endoftext|>Knight Errant | {1}{W} | Creature β€” Human Knight | common | | Knights are quick to pledge their loyalty and even quicker to charge into battle. | 2 | 2<|endoftext|>
<|endoftext|>Foul Emissary | {2}{G} | Creature β€” Human Horror | uncommon | When <card_name> enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice <card_name> while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. | nan | 1 | 1<|endoftext|>
<|endoftext|>Raka Disciple | {R} | Creature β€” Minotaur Wizard | common | {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{U}, {T}: Target creature gains flying until end of turn. | "The strong can also be subtle." | 1 | 1<|endoftext|>
<|endoftext|>Aven Wind Guide | {2}{W}{U} | Creature β€” Bird Warrior | uncommon | Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U} ({4}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) | nan | 2 | 3<|endoftext|>
<|endoftext|>DandΓ’n | {U}{U} | Creature β€” Fish | common | <card_name> can't attack unless defending player controls an Island.
When you control no Islands, sacrifice <card_name>. | nan | 4 | 1<|endoftext|>
<|endoftext|>Scrabbling Claws | {1} | Artifact | uncommon | {T}: Target player exiles a card from their graveyard.
{1}, Sacrifice <card_name>: Exile target card from a graveyard. Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Font of Ire | {1}{R} | Enchantment | common | {3}{R}, Sacrifice <card_name>: It deals 5 damage to target player or planeswalker. | Drink deep, and find your vengeance fulfilled. | nan | nan<|endoftext|>
<|endoftext|>Jwari Shapeshifter | {1}{U} | Creature β€” Shapeshifter Ally | rare | You may have <card_name> enter the battlefield as a copy of any Ally creature on the battlefield. | "The best expedition would be an entire team of me." | 0 | 0<|endoftext|>
<|endoftext|>Siege Veteran | {2}{W} | Creature β€” Human Soldier | rare | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. | "Steady, recruit. We fight in the light of justice. We cast no shadow." | 2 | 2<|endoftext|>
<|endoftext|>Razor Boomerang | {3} | Artifact β€” Equipment | uncommon | Equipped creature has "{T}, Unattach <card_name>: It deals 1 damage to any target. Return <card_name> to its owner's hand."
Equip {2} | Few can catch it without losing a finger. | nan | nan<|endoftext|>
<|endoftext|>Nimbus Maze | | Land | rare | {T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains. | To find its center is to find one's own. | nan | nan<|endoftext|>
<|endoftext|>Conspicuous Snoop | {R}{R} | Creature β€” Goblin Rogue | rare | Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, <card_name> has all activated abilities of that card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Llanowar Loamspeaker | {1}{G} | Creature β€” Elf Druid | rare | {T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. | Twigs broken underfoot in Llanowar tend to return the favor. | 1 | 3<|endoftext|>
<|endoftext|>Temporary Insanity | {3}{R} | Instant | uncommon | Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Gorm the Great | {3}{G} | Legendary Creature β€” Giant Warrior | rare | Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
<card_name> must be blocked if able, and Gorm must be blocked by two or more creatures if able. | nan | 2 | 7<|endoftext|>
<|endoftext|>Gnaw to the Bone | {2}{G} | Instant | common | You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>The Flesh Is Weak | {2}{W}{U}{B} | Enchantment | rare | When <card_name> enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1. | nan | nan | nan<|endoftext|>
<|endoftext|>Aviation Pioneer | {2}{U} | Creature β€” Human Artificer | common | When <card_name> enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. | "They say perfection is unattainable, but they said that about flight too." | 1 | 2<|endoftext|>
<|endoftext|>Scion of Darkness | {5}{B}{B}{B} | Creature β€” Avatar | uncommon | Trample
Whenever <card_name> deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.) | nan | 6 | 6<|endoftext|>
<|endoftext|>Sorin's Guide | {3}{B}{B} | Creature β€” Vampire | rare | When <card_name> enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle. | "My people serve the dragon Kolaghan, but I give my blood for a greater lord." | 4 | 2<|endoftext|>
<|endoftext|>Robe of Stars | {1}{W} | Artifact β€” Equipment | rare | Equipped creature gets +0/+3.
Astral Projection β€” {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip {1} | nan | nan | nan<|endoftext|>
<|endoftext|>Skirk Outrider | {3}{R} | Creature β€” Goblin | common | As long as you control a Beast, <card_name> gets +2/+2 and has trample. | Once the goblins thought about it, they preferred being atop a slateback to being in front of, behind, or underneath one. | 2 | 2<|endoftext|>
<|endoftext|>Scrib Nibblers | {2}{B} | Creature β€” Rat | uncommon | {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall β€” Whenever a land enters the battlefield under your control, you may untap <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Cradle of the Accursed | | Land β€” Desert | common | {T}: Add {C}.
{3}, {T}, Sacrifice <card_name>: Create a 2/2 black Zombie creature token. Activate only as a sorcery. | Many such monuments dot the wasteland known as Ifnir. | nan | nan<|endoftext|>
<|endoftext|>Sylvan Caryatid | {1}{G} | Creature β€” Plant | rare | Defender, hexproof
{T}: Add one mana of any color. | Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove. | 0 | 3<|endoftext|>
<|endoftext|>Saffi Eriksdotter | {G}{W} | Legendary Creature β€” Human Scout | rare | Sacrifice <card_name>: When target creature is put into your graveyard this turn, return that card to the battlefield. | In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ." | 2 | 2<|endoftext|>
<|endoftext|>Teferi's Honor Guard | {2}{W} | Creature β€” Human Knight | uncommon | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: <card_name> phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) | "They may seem ceremonial, but their swords are still sharp."
β€”Kipkemboi, Kukemssa pirate | 2 | 2<|endoftext|>
<|endoftext|>Armory Veteran | {1}{R} | Creature β€” Orc Warrior | common | As long as <card_name> is equipped, it has menace. (It can't be blocked except by two or more creatures.) | "This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . ." | 2 | 2<|endoftext|>
<|endoftext|>Land's Edge | {1}{R}{R} | World Enchantment | rare | Discard a card: If the discarded card was a land card, <card_name> deals 2 damage to target player or planeswalker. Any player may activate this ability. | nan | nan | nan<|endoftext|>
<|endoftext|>Punish the Enemy | {4}{R} | Instant | common | <card_name> deals 3 damage to target player or planeswalker and 3 damage to target creature. | "When justice descends, the servant will burn with the master."
β€”Aurelia | nan | nan<|endoftext|>
<|endoftext|>Meng Huo, Barbarian King | {3}{G}{G} | Legendary Creature β€” Human Barbarian Soldier | rare | Other green creatures you control get +1/+1. | The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering. | 4 | 4<|endoftext|>
<|endoftext|>Tergrid's Shadow | {3}{B}{B} | Instant | uncommon | Each player sacrifices two creatures.
Foretell {2}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Tergrid, god of fright, never acknowledges her own shadow . . . or its murderous deeds. | nan | nan<|endoftext|>
<|endoftext|>Graverobber Spider | {3}{G} | Creature β€” Spider | uncommon | Reach
{3}{B}: <card_name> gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn. | Cloaks woven from its webs are durable and waterproof but said to bring on nightmares. | 2 | 4<|endoftext|>
<|endoftext|>Toothy, Imaginary Friend | {3}{U} | Legendary Creature β€” Illusion | rare | Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on <card_name>.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. | Go ahead, tell it that it isn't real. | 1 | 1<|endoftext|>
<|endoftext|>Battleflight Eagle | {4}{W} | Creature β€” Bird | common | Flying
When <card_name> enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. | Eagles make fine mounts, but they're too proud to carry anyone for long. | 2 | 2<|endoftext|>
<|endoftext|>Overabundance | {1}{R}{G} | Enchantment | rare | Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and <card_name> deals 1 damage to the player. | nan | nan | nan<|endoftext|>
<|endoftext|>Hinterland Drake | {2}{U} | Creature β€” Drake | common | Flying
<card_name> can't block artifact creatures. | "As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."
β€”Nadja Cloudtoucher, aerowright | 2 | 3<|endoftext|>
<|endoftext|>Blood Curdle | {3}{B} | Instant | common | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) | Fear pierces the strongest armor. | nan | nan<|endoftext|>
<|endoftext|>Nantuko Monastery | | Land | uncommon | {T}: Add {C}.
Threshold β€” {G}{W}: <card_name> becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Kird Chieftain | {3}{R} | Creature β€” Ape | uncommon | <card_name> gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Earthshaking Si | {5}{G} | Creature β€” Beast | common | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) | "For reasons unknown to me, herds in the Arrow Bamboo Forest have become more and more agitated."
β€”Jiang Yanggu's travelogue | 5 | 5<|endoftext|>
<|endoftext|>Gift Horse | | Artifact β€” Contraption | rare | Whenever you crank <card_name>, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | nan | nan | nan<|endoftext|>
<|endoftext|>Dredge the Mire | {3}{B} | Sorcery | rare | Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control. | Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions. | nan | nan<|endoftext|>
<|endoftext|>Lord of the Forsaken | {4}{B}{B} | Creature β€” Demon | rare | Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. | nan | 6 | 6<|endoftext|>
<|endoftext|>Keen Sense | {G} | Enchantment β€” Aura | uncommon | Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. | Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled. | nan | nan<|endoftext|>
<|endoftext|>Order of the Stars | {W} | Creature β€” Human Cleric | uncommon | Defender (This creature can't attack.)
As <card_name> enters the battlefield, choose a color.
<card_name> has protection from the chosen color. | As stoic as the marble halls, as unblinking as the stars upon their shields. | 0 | 1<|endoftext|>
<|endoftext|>Magus Lucea Kane | {1}{G}{U}{R} | Legendary Creature β€” Human Tyranid Wizard | mythic | Spiritual Leader β€” At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus β€” {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Violent Eruption | {1}{R}{R}{R} | Instant | uncommon | <card_name> deals 4 damage divided as you choose among any number of targets.