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<|endoftext|>Park Map | {1} | Artifact | common | {1}, Sacrifice <card_name>: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle. | It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins. | nan | nan<|endoftext|>
<|endoftext|>Flameblade Adept | {R} | Creature — Jackal Warrior | uncommon | Menace
Whenever you cycle or discard a card, <card_name> gets +1/+0 until end of turn. | nan | 1 | 2<|endoftext|>
<|endoftext|>Make an Example | {3}{B} | Sorcery | rare | Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.) | nan | nan | nan<|endoftext|>
<|endoftext|>Perilous Forays | {3}{G}{G} | Enchantment | uncommon | {1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle. | "*This* is the place? This map has got to be wrong . . . ."
—Svania Trul, wayfinder novice, last words | nan | nan<|endoftext|>
<|endoftext|>Narfi, Betrayer King | {3}{U}{B} | Legendary Snow Creature — Zombie Wizard | uncommon | Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return <card_name> from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.) | To serve the god of death, Narfi forfeited the warmth of life. | 4 | 3<|endoftext|>
<|endoftext|>Shelldock Isle | | Land | rare | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
<card_name> enters the battlefield tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. | nan | nan | nan<|endoftext|>
<|endoftext|>Deep Wood | {1}{G} | Instant | uncommon | Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Vorinclex, Monstrous Raider | {4}{G}{G} | Legendary Creature — Phyrexian Praetor | mythic | Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. | nan | 6 | 6<|endoftext|>
<|endoftext|>Ghost Town | | Land | uncommon | {T}: Add {C}.
{0}: Return <card_name> to its owner's hand. Activate only if it's not your turn. | "The air here smells like a grave."
—Crovax | nan | nan<|endoftext|>
<|endoftext|>Drifting Meadow | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Nahiri's Binding | {1}{W}{W} | Enchantment — Aura | common | Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated. | "This is my world, Jace, down to its very bones." | nan | nan<|endoftext|>
<|endoftext|>Avarax | {3}{R}{R} | Creature — Beast | common | Haste
When <card_name> enters the battlefield, you may search your library for a card named <card_name>, reveal it, put it into your hand, then shuffle.
{1}{R}: <card_name> gets +1/+0 until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Rain of Revelation | {3}{U} | Instant | common | Draw three cards, then discard a card. | "As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it." | nan | nan<|endoftext|>
<|endoftext|>Roxi, Publicist to the Stars | {2}{U}{R} | Legendary Creature — Human Employee | uncommon | Flying
<card_name>'s power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.
When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own. | nan | * | 4<|endoftext|>
<|endoftext|>"Lifetime" Pass Holder | {B} | Creature — Zombie Guest | rare | <card_name> enters the battlefield tapped.
When <card_name> dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return <card_name> from your graveyard to the battlefield. | nan | 2 | 1<|endoftext|>
<|endoftext|>Frozen Shade | {2}{B} | Creature — Shade | common | {B}: <card_name> gets +1/+1 until end of turn. | "There are some qualities—some incorporate things,
That have a double life, which thus is made
A type of that twin entity which springs
From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence" | 0 | 1<|endoftext|>
<|endoftext|>Tiller Engine | {2} | Artifact Creature — Construct | rare | Whenever a land enters the battlefield tapped and under your control, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls. | nan | 1 | 3<|endoftext|>
<|endoftext|>Traitorous Instinct | {3}{R} | Sorcery | common | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. | The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind. | nan | nan<|endoftext|>
<|endoftext|>Mausoleum Wanderer | {U} | Creature — Spirit | rare | Flying
Whenever another Spirit enters the battlefield under your control, <card_name> gets +1/+1 until end of turn.
Sacrifice <card_name>: Counter target instant or sorcery spell unless its controller pays {X}, where X is <card_name>'s power. | nan | 1 | 1<|endoftext|>
<|endoftext|>Animal Sanctuary | | Land | rare | {T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. | "No owners allowed."
—Sanctuary sign | nan | nan<|endoftext|>
<|endoftext|>Greenseeker | {G} | Creature — Elf Spellshaper | common | {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. | "A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud." | 1 | 1<|endoftext|>
<|endoftext|>Ancestor Dragon | {4}{W}{W} | Creature — Dragon | rare | Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. | It is said that Yinglong gave birth to the qilin and the phoenix, and after them, all the hairy and winged beings in the world. Thus it is known as the Ancestor Dragon. | 5 | 6<|endoftext|>
<|endoftext|>Rapid Hybridization | {U} | Instant | rare | Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. | It's like the cycle of reincarnation, just significantly more abrupt. | nan | nan<|endoftext|>
<|endoftext|>Wojek Halberdiers | {R}{W} | Creature — Human Soldier | common | Battalion — Whenever <card_name> and at least two other creatures attack, <card_name> gains first strike until end of turn. | Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds. | 3 | 2<|endoftext|>
<|endoftext|>A-Armory Veteran | {1}{R} | Creature — Orc Warrior | common | Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Stalwart Aven | {2}{W} | Creature — Bird Soldier | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Humble Defector | {1}{R} | Creature — Human Rogue | uncommon | {T}: Draw two cards. Target opponent gains control of <card_name>. Activate only during your turn. | "You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder | 2 | 1<|endoftext|>
<|endoftext|>Shriekgeist | {1}{U} | Creature — Spirit | common | Flying
Whenever <card_name> deals combat damage to a player, that player mills two cards. | Wounds of the flesh are easy to heal. Wounds of the mind may never be undone. | 1 | 1<|endoftext|>
<|endoftext|>Frenetic Sliver | {1}{U}{R} | Creature — Sliver | uncommon | All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." | nan | 2 | 2<|endoftext|>
<|endoftext|>Infinite Reflection | {5}{U} | Enchantment — Aura | rare | Enchant creature
When <card_name> enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Lich | {B}{B}{B}{B} | Enchantment | rare | As <card_name> enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When <card_name> is put into a graveyard from the battlefield, you lose the game. | nan | nan | nan<|endoftext|>
<|endoftext|>Waterspout Elemental | {3}{U}{U} | Creature — Elemental | rare | Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
When <card_name> enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. | nan | 3 | 4<|endoftext|>
<|endoftext|>Silverquill Campus | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1. | Mage-students drawn to the power of language choose Silverquill, the college of eloquence. | nan | nan<|endoftext|>
<|endoftext|>Bred for the Hunt | {1}{G}{U} | Enchantment | uncommon | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. | Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate. | nan | nan<|endoftext|>
<|endoftext|>Relentless Advance | {3}{U} | Sorcery | common | Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | They approach in formation, every movement efficient and sure. They halt, listen, and then press on in silent unison. | nan | nan<|endoftext|>
<|endoftext|>Maelstrom Nexus | {W}{U}{B}{R}{G} | Enchantment | mythic | The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Bomat Courier | {1} | Artifact Creature — Construct | rare | Haste
Whenever <card_name> attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice <card_name>: Put all cards exiled with <card_name> into their owners' hands. | nan | 1 | 1<|endoftext|>
<|endoftext|>Soul Link | {1}{W}{B} | Enchantment — Aura | common | Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life. | They danced like puppets to a tune only Yawgmoth could hear. | nan | nan<|endoftext|>
<|endoftext|>Galerider Sliver | {U} | Creature — Sliver | rare | Sliver creatures you control have flying. | Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers. | 1 | 1<|endoftext|>
<|endoftext|>Sorin, Imperious Bloodlord | {2}{B} | Legendary Planeswalker — Sorin | mythic | +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
+1: You may sacrifice a Vampire. When you do, <card_name> deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Shaleskin Plower | {3}{R} | Creature — Beast | common | Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, destroy target land. | nan | 3 | 2<|endoftext|>
<|endoftext|>Vogar, Necropolis Tyrant | {3}{B}{B} | Legendary Creature — Zombie Giant | mythic | Menace
Whenever another creature dies during your turn, put a +1/+1 counter on <card_name>.
When Vogar dies, draw a card for each +1/+1 counter on it. | A despot in life. A monster in death. | 4 | 4<|endoftext|>
<|endoftext|>Rath's Edge | | Legendary Land | rare | {T}: Add {C}.
{4}, {T}, Sacrifice a land: <card_name> deals 1 damage to any target. | nan | nan | nan<|endoftext|>
<|endoftext|>Slaughter Pact | {0} | Instant | rare | Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. | Death is only the beginning of the end. | nan | nan<|endoftext|>