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<|endoftext|>Umara Raptor | {2}{U} | Creature — Bird Ally | common | Flying |
Whenever <card_name> or another Ally enters the battlefield under your control, you may put a +1/+1 counter on <card_name>. | Messenger, weapon, friend. | 1 | 1<|endoftext|> |
<|endoftext|>Maalfeld Twins | {5}{B} | Creature — Zombie | common | When <card_name> dies, create two 2/2 black Zombie creature tokens. | "Who am I to break up a family?" |
—Gisa the Mad | 4 | 4<|endoftext|> |
<|endoftext|>Hushwing Gryff | {2}{W} | Creature — Hippogriff | rare | Flash |
Flying |
Creatures entering the battlefield don't cause abilities to trigger. | An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony. | 2 | 1<|endoftext|> |
<|endoftext|>The Secret Lair | | Legendary Land — Lair | mythic | {T}: Add {C}. |
{T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life. | nan | nan | nan<|endoftext|> |
<|endoftext|>Gixian Recycler | {2} | Artifact Creature — Phyrexian Horror | rare | When <card_name> dies or is put into your graveyard from your hand or library, conjure a card named <card_name> into your graveyard. |
Unearth {1}{B} | nan | 3 | 1<|endoftext|> |
<|endoftext|>Skyfire Phoenix | {2}{R}{R} | Creature — Phoenix | rare | Flying, haste |
When you cast your commander, return <card_name> from your graveyard to the battlefield. | Its fury sets the clouds alight. | 3 | 3<|endoftext|> |
<|endoftext|>Skymark Roc | {2}{W}{U} | Creature — Bird | uncommon | Flying |
Whenever <card_name> attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. | "Try not to look guilty. Or delicious." |
—Thorpe, street urchin | 3 | 3<|endoftext|> |
<|endoftext|>Magus of the Scroll | {R} | Creature — Human Wizard | rare | {3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, <card_name> deals 2 damage to any target. | nan | 1 | 1<|endoftext|> |
<|endoftext|>Sarulf's Packmate | {3}{G} | Creature — Wolf | common | When <card_name> enters the battlefield, draw a card. |
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | 3 | 3<|endoftext|> |
<|endoftext|>Undying Flames | {4}{R}{R} | Sorcery | rare | Exile cards from the top of your library until you exile a nonland card. <card_name> deals damage to any target equal to that card's mana value. |
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Myr Reservoir | {3} | Artifact | rare | {T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. |
{3}, {T}: Return target Myr card from your graveyard to your hand. | A mana well as bottomless as the myr are tireless. | nan | nan<|endoftext|> |
<|endoftext|>Treetop Sentinel | {2}{U}{U} | Creature — Bird Soldier | uncommon | Flying, protection from green | Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below. | 2 | 3<|endoftext|> |
<|endoftext|>Dance with Devils | {3}{R} | Instant | uncommon | Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." | Devils sow chaos and reap panic. | nan | nan<|endoftext|> |
<|endoftext|>Wake Thrasher | {2}{U} | Creature — Merfolk Soldier | rare | Whenever a permanent you control becomes untapped, <card_name> gets +1/+1 until end of turn. | Anyone who thinks merrows have more brains than brawn has never been run over by one. | 1 | 1<|endoftext|> |
<|endoftext|>Deafening Silence | {W} | Enchantment | uncommon | Each player can't cast more than one noncreature spell each turn. | "They have forsaken their vows. The edict of the Circle demands their voices be silenced." |
—Syr Tasdale, knight of Ardenvale | nan | nan<|endoftext|> |
<|endoftext|>Bone Pit Brute | {4}{R}{R} | Creature — Cyclops | common | Menace (This creature can't be blocked except by two or more creatures.) |
When <card_name> enters the battlefield, target creature gets +4/+0 until end of turn. | Welcome to the club. | 4 | 5<|endoftext|> |
<|endoftext|>Zhuge Jin, Wu Strategist | {1}{U}{U} | Legendary Creature — Human Advisor | rare | {T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. | When Zhuge Jin proposed the marriage of Guan Yu's daugher and Sun Quan's heir, Guan Yu's arrogant refusal led to disaster. | 1 | 1<|endoftext|> |
<|endoftext|>Blood Pact | {2}{B} | Instant | common | Target player draws two cards and loses 2 life. | Griselbrand's defeat did not mark the end of the Skirsdag cult. They simply turned their worship to the next demon to emerge from the shadows bearing offers of power. | nan | nan<|endoftext|> |
<|endoftext|>Granitic Titan | {4}{R}{R} | Creature — Elemental | common | Menace |
Cycling {2} ({2}, Discard this card: Draw a card.) | "That one's not mine. Run!" |
—Nissa Revane | 5 | 4<|endoftext|> |
<|endoftext|>Agent of Treachery | {5}{U}{U} | Creature — Human Rogue | rare | When <card_name> enters the battlefield, gain control of target permanent. |
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. | "The more secrets you have, the more easily you become my pawn." | 2 | 3<|endoftext|> |
<|endoftext|>Dromar, the Banisher | {3}{W}{U}{B} | Legendary Creature — Dragon | rare | Flying |
Whenever <card_name> deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. | nan | 6 | 6<|endoftext|> |
<|endoftext|>Devouring Rage | {4}{R} | Instant — Arcane | common | As an additional cost to cast this spell, you may sacrifice any number of Spirits. |
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. | nan | nan | nan<|endoftext|> |
<|endoftext|>Possessed Centaur | {2}{G}{G} | Creature — Centaur Horror | rare | Trample |
Threshold — As long as seven or more cards are in your graveyard, <card_name> gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." | nan | 3 | 3<|endoftext|> |
<|endoftext|>Explosive Apparatus | {1} | Artifact | common | {3}, {T}, Sacrifice <card_name>: It deals 2 damage to any target. | "Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive." |
—Dierk, geistmage | nan | nan<|endoftext|> |
<|endoftext|>Raven Wings | {2} | Artifact — Equipment | common | Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. |
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | "There are some places even our ships cannot travel. I would know their secrets too." |
—Inga Rune-Eyes | nan | nan<|endoftext|> |
<|endoftext|>Truefire Captain | {R}{R}{W}{W} | Creature — Human Knight | uncommon | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
Whenever <card_name> is dealt damage, it deals that much damage to target player. | nan | 4 | 3<|endoftext|> |
<|endoftext|>Arctic Flats | | Snow Land | uncommon | <card_name> enters the battlefield tapped. |
{T}: Add {G} or {W}. | "A realm once green now ruled by Frost, Where flesh and field both pay its cost. Those dearly loved, forever lost . . ." |
—*The Dynasty of Winter Kings* | nan | nan<|endoftext|> |
<|endoftext|>Arena Rector | {3}{W} | Creature — Human Cleric | mythic | When <card_name> dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. | "I see something special in you—a bright ember that yearns to dance among the stars." | 1 | 2<|endoftext|> |
<|endoftext|>Relic Seeker | {1}{W} | Creature — Human Soldier | rare | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
When <card_name> becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. | nan | 2 | 2<|endoftext|> |
<|endoftext|>Skanos, Dragon Vassal | {4}{G} | Legendary Creature — Dragon Ranger | uncommon | Specialize {4} |
Whenever <card_name> attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Sultai Runemark | {2}{B} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +2/+2. |
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Simic Ascendancy | {G}{U} | Enchantment | rare | {1}{G}{U}: Put a +1/+1 counter on target creature you control. |
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on <card_name>. |
At the beginning of your upkeep, if <card_name> has twenty or more growth counters on it, you win the game. | nan | nan | nan<|endoftext|> |
<|endoftext|>Cryptic Gateway | {5} | Artifact | rare | Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. | Its lock changes to fit each key. | nan | nan<|endoftext|> |
<|endoftext|>Ogre Resister | {2}{R}{R} | Creature — Ogre | common | | He didn't have a word for "home," but he knew it was something to be defended. | 4 | 3<|endoftext|> |
<|endoftext|>Forgeborn Phoenix | {1}{R}{R} | Artifact Creature — Equipment Phoenix | mythic | Flying |
Equipped creature has flying. |
Whenever <card_name> or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped." |
Reconfigure {R} | nan | 2 | 2<|endoftext|> |
<|endoftext|>Azorius Knight-Arbiter | {3}{W}{U} | Creature — Human Knight | common | Vigilance |
<card_name> can't be blocked. | Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way. | 2 | 5<|endoftext|> |
<|endoftext|>Reinterpret | {2}{U}{R} | Instant | rare | Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. | nan | nan | nan<|endoftext|> |
<|endoftext|>Balor | {3}{R}{R} | Creature — Demon | mythic | Flying |
Whenever <card_name> attacks or dies, choose one or more. Each mode must target a different player. |
• Target opponent draws three cards, then discards three cards at random. |
• Target opponent sacrifices a nontoken artifact. |
• <card_name> deals damage to target opponent equal to the number of cards in their hand. | nan | 5 | 5<|endoftext|> |
<|endoftext|>Cryptek | {3}{B} | Artifact Creature — Necron Wizard | rare | {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. | There are those who draw false comparisons between the tech-magi of the Adeptus Mechanicus and the xenotechnologists of the necron race. There can be no mercy for such heretics. | 3 | 3<|endoftext|> |
<|endoftext|>Stand or Fall | {3}{R} | Enchantment | rare | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. | nan | nan | nan<|endoftext|> |
<|endoftext|>Twisted Image | {U} | Instant | uncommon | Switch target creature's power and toughness until end of turn. |
Draw a card. | "True strength is in the mind, for the body is too malleable a form." |
—Politus, vedalken emisar | nan | nan<|endoftext|> |
<|endoftext|>Neheb, Dreadhorde Champion | {2}{R}{R} | Legendary Creature — Zombie Minotaur Warrior | rare | Trample |
Whenever <card_name> deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. | nan | 5 | 4<|endoftext|> |
<|endoftext|>Karazikar, the Eye Tyrant | {3}{B}{R} | Legendary Creature — Beholder | mythic | Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. | nan | 5 | 5<|endoftext|> |
<|endoftext|>Brazen Scourge | {1}{R}{R} | Creature — Gremlin | uncommon | Haste | Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments. | 3 | 3<|endoftext|> |
<|endoftext|>Sylvan Safekeeper | {G} | Creature — Human Wizard | rare | Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) | "He has been to the heart of the wood. Did you truly expect to wield power over him?" |
—Oakhide druid | 1 | 1<|endoftext|> |
<|endoftext|>Chilling Grasp | {2}{U} | Instant | uncommon | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Murasa Pyromancer | {4}{R}{R} | Creature — Human Shaman Ally | uncommon | Whenever <card_name> or another Ally enters the battlefield under your control, you may have <card_name> deal damage to target creature equal to the number of Allies you control. | "Fire is my accomplice. For enough coin, it can be yours as well." | 3 | 2<|endoftext|> |
<|endoftext|>Lorthos, the Tidemaker | {5}{U}{U}{U} | Legendary Creature — Octopus | mythic | Whenever <card_name> attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. | When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence. | 8 | 8<|endoftext|> |
<|endoftext|>Psychic Network | {U} | Enchantment | rare | Each player plays with the top card of their library held against their forehead, revealed to each other player. | nan | nan | nan<|endoftext|> |
<|endoftext|>Wu Light Cavalry | {1}{U} | Creature — Human Soldier | common | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) | A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him. | 1 | 2<|endoftext|> |
<|endoftext|>Liliana's Contract | {3}{B}{B} | Enchantment | rare | When <card_name> enters the battlefield, you draw four cards and you lose 4 life. |
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. | She sold her soul to four demons for powerful gifts. | nan | nan<|endoftext|> |
<|endoftext|>Ambergris, Agent of Law | {2}{R}{W} | Legendary Creature — Dwarf Cleric | uncommon | Haste |
Whenever <card_name> attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. | nan | 4 | 3<|endoftext|> |
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