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Whenever <card_name> enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with <card_name>. | nan | 3 | 4<|endoftext|>
<|endoftext|>Gnottvold Slumbermound | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {R}.
{3}{R}{G}{G}, {T}, Sacrifice <card_name>: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample. | nan | nan | nan<|endoftext|>
<|endoftext|>Ivy Dancer | {2}{G} | Creature — Dryad Shaman | uncommon | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) | Her ivy locks are a remnant of the wooded wilds now lost to Ravnica forever. | 1 | 2<|endoftext|>
<|endoftext|>Underworld Hermit | {4}{B}{B} | Creature — Human Peasant | uncommon | When <card_name> enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) | Mood: He's the Pied Piper of squirrels. | 3 | 3<|endoftext|>
<|endoftext|>A-Cloister Gargoyle | {1}{W} | Artifact Creature — Gargoyle | uncommon | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. | nan | 0 | 3<|endoftext|>
<|endoftext|>Rise of the Dread Marn | {2}{B} | Instant | rare | Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Escaped Null | {3}{B} | Creature — Zombie Berserker | uncommon | Lifelink
Whenever <card_name> blocks or becomes blocked, it gets +5/+0 until end of turn. | Left masterless by Kozilek, it wandered the wilds, raving in its ceaseless hunger. | 1 | 2<|endoftext|>
<|endoftext|>Goblin Slingshot | | Artifact — Contraption | rare | Whenever you crank <card_name>, creatures you control get +2/+0 and gain trample until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Sparkmage's Gambit | {1}{R} | Sorcery | common | <card_name> deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. | "A touch of lightning, and anyone can be taught to dance."
—Tobin, sparkmage | nan | nan<|endoftext|>
<|endoftext|>Orochi Merge-Keeper | {1}{G} | Creature — Snake Druid | uncommon | {T}: Add {G}.
As long as <card_name> is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.) | One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge. | 1 | 1<|endoftext|>
<|endoftext|>Jewel Thief | {2}{G} | Creature — Cat Rogue | common | Vigilance, trample
When <card_name> enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | "They can afford the loss. They build it into their prices." | 3 | 3<|endoftext|>
<|endoftext|>Zhang He, Wei General | {3}{B}{B} | Legendary Creature — Human Soldier | rare | Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever <card_name> attacks, each other creature you control gets +1/+0 until end of turn. | nan | 4 | 2<|endoftext|>
<|endoftext|>Mogg Conscripts | {R} | Creature — Goblin | common | <card_name> can't attack unless you've cast a creature spell this turn. | "Torahn's horns! They've seen us. Now, statue, you must fight to save yourself!"
—Tahngarth, aboard the *Predator* | 2 | 2<|endoftext|>
<|endoftext|>Hour of Need | {2}{U} | Instant | uncommon | Strive — This spell costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying. | nan | nan | nan<|endoftext|>
<|endoftext|>Blessed Sanctuary | {3}{W}{W} | Enchantment | rare | Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Confirm Suspicions | {3}{U}{U} | Instant | rare | Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Everyone has something to hide. | nan | nan<|endoftext|>
<|endoftext|>Aleatory | {1}{R} | Instant | uncommon | Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep. | nan | nan | nan<|endoftext|>
<|endoftext|>Advanced Hoverguard | {3}{U} | Creature — Drone | common | Flying
{U}: <card_name> gains shroud until end of turn. (It can't be the target of spells or abilities.) | "They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader | 2 | 2<|endoftext|>
<|endoftext|>Sanctum Plowbeast | {4}{W}{U} | Artifact Creature — Beast | common | Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.) | nan | 3 | 6<|endoftext|>
<|endoftext|>Ruin Crab | {U} | Creature — Crab | uncommon | Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) | To an explorer, a priceless treasure. To the crab, a rock to call home. | 0 | 3<|endoftext|>
<|endoftext|>Elusive Krasis | {1}{G}{U} | Creature — Fish Mutant | uncommon | <card_name> can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | nan | 0 | 4<|endoftext|>
<|endoftext|>Goblin War Strike | {R} | Sorcery | common | <card_name> deals damage to target player or planeswalker equal to the number of Goblins you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Druid's Call | {1}{G} | Enchantment — Aura | uncommon | Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens. | Suffer the little creatures, for they may yet rise up and beat you senseless. | nan | nan<|endoftext|>
<|endoftext|>Thalakos Sentry | {1}{U} | Creature — Thalakos Soldier | common | Shadow (This creature can block or be blocked by only creatures with shadow.) | "Ill luck and poor geography caught the Thalakos between us and the Dauthi."
—Lyna, Soltari emissary | 1 | 2<|endoftext|>
<|endoftext|>Benalish Honor Guard | {1}{W} | Creature — Human Knight | common | <card_name> gets +1/+0 for each legendary creature you control. | "The true measure of all heroes is not what they achieve, but who they inspire."
—*Triumph of Gerrard* | 2 | 2<|endoftext|>
<|endoftext|>Homestead Courage | {W} | Sorcery | common | Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | "C'mon, fiend. I'll carve you up like a Harvesttide ham." | nan | nan<|endoftext|>
<|endoftext|>Fourth Bridge Prowler | {B} | Creature — Human Rogue | common | When <card_name> enters the battlefield, you may have target creature get -1/-1 until end of turn. | Renegades run the gamut from lofty sages to petty thieves. | 1 | 1<|endoftext|>
<|endoftext|>Head Games | {3}{B}{B} | Sorcery | rare | Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Ironhoof Boar | {5}{R} | Artifact Creature — Boar | common | Trample, haste
Channel — {1}{R}, Discard <card_name>: Target creature gets +3/+1 and gains trample until end of turn. | "I'm glad she can run again, but this might have been a bit much."
—Kenji, Sokenzan artisan | 5 | 4<|endoftext|>
<|endoftext|>Kitsune Ace | {1}{W} | Creature — Fox Pilot | common | Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap <card_name>. | "Oh, sorry—were we racing?" | 2 | 2<|endoftext|>
<|endoftext|>Null Rod | {2} | Artifact | rare | Activated abilities of artifacts can't be activated. | Gerrard: "But it doesn't do anything!" Hanna: "No—it does nothing." | nan | nan<|endoftext|>
<|endoftext|>Ward of Piety | {1}{W} | Enchantment — Aura | uncommon | Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead. | Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. | nan | nan<|endoftext|>
<|endoftext|>Redemptor Dreadnought | {5} | Artifact Creature — Astartes Dreadnought | rare | Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever <card_name> attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. | nan | 4 | 4<|endoftext|>
<|endoftext|>Amaranthine Wall | {4} | Artifact Creature — Wall | uncommon | Defender
{2}: <card_name> gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria. | 0 | 6<|endoftext|>
<|endoftext|>Prismari Command | {1}{U}{R} | Instant | rare | Choose two —
• <card_name> deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact. | nan | nan | nan<|endoftext|>
<|endoftext|>Constable of the Realm | {4}{W} | Creature — Giant Soldier | uncommon | Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on <card_name>, exile up to one other target nonland permanent until <card_name> leaves the battlefield. | nan | 3 | 3<|endoftext|>
<|endoftext|>Cateran Brute | {2}{B} | Creature — Horror Mercenary | common | {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle. | The Cateran guild prefers to call them "public relations." | 2 | 2<|endoftext|>
<|endoftext|>Bloodshed Fever | {R} | Enchantment — Aura | common | Enchant creature
Enchanted creature attacks each combat if able. | Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows. | nan | nan<|endoftext|>
<|endoftext|>Razia's Purification | {4}{R}{W} | Sorcery | rare | Each player chooses three permanents they control, then sacrifices the rest. | Only the chosen ones are spared. | nan | nan<|endoftext|>
<|endoftext|>Arcum's Whistle | {3} | Artifact | uncommon | {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. | nan | nan | nan<|endoftext|>
<|endoftext|>Desecration Elemental | {3}{B} | Creature — Elemental | rare | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature. | Its precious corpses dance like puppets to attract mindless nim prey. | 8 | 8<|endoftext|>
<|endoftext|>Sedraxis Specter | {U}{B}{R} | Creature — Specter | uncommon | Flying
Whenever <card_name> deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Treefolk Healer | {4}{G} | Creature — Treefolk Cleric | uncommon | {2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. | Protected by druids for untold centuries, the forest began to return the favor. | 2 | 3<|endoftext|>
<|endoftext|>Predator Ooze | {G}{G}{G} | Creature — Ooze | rare | Indestructible
Whenever <card_name> attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by <card_name> this turn dies, put a +1/+1 counter on <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Nexos | {1}{G} | Creature — Human Tyranid Advisor | rare | Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." | The blessed union of gun, claw, and merciless intent is a force to be truly feared. | 2 | 2<|endoftext|>
<|endoftext|>Parallel Evolution | {3}{G}{G} | Sorcery | rare | For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Kederekt Leviathan | {6}{U}{U} | Creature — Leviathan | rare | When <card_name> enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Akroan Crusader | {R} | Creature — Human Soldier | common | Heroic — Whenever you cast a spell that targets <card_name>, create a 1/1 red Soldier creature token with haste. | An Akroan soldier's worth is measured by the number of swords raised by his battle cry. | 1 | 1<|endoftext|>
<|endoftext|>Savai Thundermane | {R}{W} | Creature — Elemental Cat | uncommon | Whenever you cycle a card, you may pay {2}. When you do, <card_name> deals 2 damage to target creature and you gain 2 life. | A crackling roar is the last sound many hunters hear. | 3 | 2<|endoftext|>
<|endoftext|>Illuminated Folio | {5} | Artifact | uncommon | {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. | Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside. | nan | nan<|endoftext|>
<|endoftext|>Mirri's Guile | {G} | Enchantment | rare | At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. | Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore. | nan | nan<|endoftext|>
<|endoftext|>Volt Charge | {2}{R} | Instant | common | <card_name> deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | "There's a war brewing between Norn and Urabrask. Exploit the chaos, and we can take them both down for good."
—Koth | nan | nan<|endoftext|>
<|endoftext|>Bone Sabres | {2}{G} | Artifact — Equipment | rare | Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin. | nan | nan<|endoftext|>