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<|endoftext|>Invasion Plans | {2}{R} | Enchantment | rare | All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat. | Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!" | nan | nan<|endoftext|>
<|endoftext|>Breaking Point | {1}{R}{R} | Sorcery | rare | Any player may have <card_name> deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. | "Enough!" | nan | nan<|endoftext|>
<|endoftext|>Keskit, the Flesh Sculptor | {2}{B} | Legendary Creature — Phyrexian Human Artificer | uncommon | {T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Specter of the Fens | {3}{B} | Creature — Specter | common | Flying
{5}{B}: Target opponent loses 2 life and you gain 2 life. | Foul specters hunt down those who try to back out of a deal with a daemogoth. | 2 | 3<|endoftext|>
<|endoftext|>Flowstone Kavu | {2}{R} | Creature — Kavu | common | Menace (This creature can't be blocked except by two or more creatures.)
{R}: <card_name> gets +1/-1 until end of turn. | The kavu adjusted easily to the Rathi overlay, incorporating the invasive flowstone into their own adaptable forms. | 2 | 3<|endoftext|>
<|endoftext|>Valley Dasher | {1}{R} | Creature — Human Berserker | common | Haste
<card_name> attacks each combat if able. | Mardu riders' greatest fear is that a battle might end before their weapons draw blood. | 2 | 2<|endoftext|>
<|endoftext|>Dauntless Escort | {1}{G}{W} | Creature — Rhino Soldier | rare | Sacrifice <card_name>: Creatures you control gain indestructible until end of turn. | Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion. | 3 | 3<|endoftext|>
<|endoftext|>Cudgel Troll | {2}{G}{G} | Creature — Troll | uncommon | {G}: Regenerate <card_name>. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | nan | 4 | 3<|endoftext|>
<|endoftext|>Virtus's Maneuver | {2}{B} | Sorcery | rare | For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. | Brutality had never been so exquisite. | nan | nan<|endoftext|>
<|endoftext|>Shuriken | {1} | Artifact — Equipment | uncommon | Equipped creature has "{T}, Unattach <card_name>: <card_name> deals 2 damage to target creature. That creature's controller gains control of <card_name> unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Krovikan Fetish | {2}{B} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1. | Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle. | nan | nan<|endoftext|>
<|endoftext|>Drill Bit | {2}{B} | Sorcery | uncommon | Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Target player reveals their hand. You choose a nonland card from it. That player discards that card. | Never boring. | nan | nan<|endoftext|>
<|endoftext|>Phenax, God of Deception | {3}{U}{B} | Legendary Enchantment Creature — God | mythic | Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness." | nan | 4 | 7<|endoftext|>
<|endoftext|>Shoe Tree | {4}{G} | Creature — Treefolk | common | <card_name> enters the battlefield with up to two shoe counters on it. Use your shoes as counters.
<card_name> gets +1/+1 for each shoe counter on it. | It grows several feet a year. | 3 | 3<|endoftext|>
<|endoftext|>Uphill Battle | {2}{R} | Enchantment | uncommon | Creatures played by your opponents enter the battlefield tapped. | Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price. | nan | nan<|endoftext|>
<|endoftext|>Permeating Mass | {G} | Creature — Spirit | rare | Whenever <card_name> deals combat damage to a creature, that creature becomes a copy of <card_name>. | Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first. | 1 | 3<|endoftext|>
<|endoftext|>Hold for Questioning | {3}{U} | Enchantment — Aura | uncommon | Enchant creature or planeswalker
When <card_name> enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. | nan | nan | nan<|endoftext|>
<|endoftext|>Snag | {3}{G} | Instant | uncommon | You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Orzhov Charm | {W}{B} | Instant | uncommon | Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Voldaren Epicure | {R} | Creature — Vampire | common | When <card_name> enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") | "If you're not refining your tastes, what's the point of living forever?" | 1 | 1<|endoftext|>
<|endoftext|>Rith's Grove | | Land — Lair | uncommon | When <card_name> enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Scrapskin Drake | {2}{U} | Creature — Zombie Drake | common | Flying (This creature can't be blocked except by creatures with flying or reach.)
<card_name> can block only creatures with flying. | "The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist | 2 | 3<|endoftext|>
<|endoftext|>Shield of the Ages | {2} | Artifact | uncommon | {2}: Prevent the next 1 damage that would be dealt to you this turn. | "This shield is a true rarity: an artifact whose purpose is obvious."
—Arcum Dagsson, Soldevi Machinist | nan | nan<|endoftext|>
<|endoftext|>Bramble Creeper | {4}{G} | Creature — Elemental | common | Whenever <card_name> attacks, it gets +5/+0 until end of turn. | "I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
—Kivi, thornberry harvester | 0 | 3<|endoftext|>
<|endoftext|>Elven Rite | {1}{G} | Sorcery | common | Distribute two +1/+1 counters among one or two target creatures. | As the bough stretches, so shall you grow. As the roots spread, so shall you thrive. | nan | nan<|endoftext|>
<|endoftext|>Runesword | {6} | Artifact | uncommon | {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice <card_name>. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Plasma Jockey | {3}{R} | Creature — Viashino Warrior | common | Whenever <card_name> attacks, target creature an opponent controls can't block this turn.
Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | nan | 3 | 1<|endoftext|>
<|endoftext|>Garenbrig Squire | {1}{G} | Creature — Human Soldier | common | Whenever you cast a creature spell that has an Adventure, <card_name> gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) | "Find him a weapon as big as his dreams."
—Yorvo, lord of Garenbrig | 2 | 2<|endoftext|>
<|endoftext|>Nicol Bolas, the Deceiver | {5}{U}{B}{R} | Legendary Planeswalker — Bolas | mythic | +3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
−3: Destroy target creature. Draw a card.
−11: <card_name> deals 7 damage to each opponent. You draw seven cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Force Bubble | {2}{W}{W} | Enchantment | rare | If damage would be dealt to you, put that many depletion counters on <card_name> instead.
When there are four or more depletion counters on <card_name>, sacrifice it.
At the beginning of each end step, remove all depletion counters from <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Demon of Dark Schemes | {3}{B}{B}{B} | Creature — Demon | mythic | Flying
When <card_name> enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. | nan | 5 | 5<|endoftext|>
<|endoftext|>Cursed Flesh | {B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) | A farewell to arms . . . and feet . . . and legs . . . . | nan | nan<|endoftext|>
<|endoftext|>Bloodstoke Howler | {5}{R} | Creature — Beast | common | Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, Beast creatures you control get +3/+0 until end of turn. | nan | 3 | 4<|endoftext|>
<|endoftext|>Split the Party | {3}{U}{U} | Sorcery | uncommon | Choose target player. Return half the creatures they control to their owner's hand, rounded up. | Don't. | nan | nan<|endoftext|>
<|endoftext|>Thunderfoot Baloth | {4}{G}{G} | Creature — Beast | rare | Trample
Lieutenant — As long as you control your commander, <card_name> gets +2/+2 and other creatures you control get +2/+2 and have trample. | "Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words | 5 | 5<|endoftext|>
<|endoftext|>Sister Repentia | {3}{W}{B} | Creature — Human Warrior | rare | Martyrdom — When <card_name> dies, you gain 2 life and draw two cards.
Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | "I shall seek the Emperor's forgiveness in the darkest places of the night."
—Oath of the Penitent | 5 | 1<|endoftext|>
<|endoftext|>Deathmask Nezumi | {2}{B} | Creature — Rat Shaman | common | As long as you have seven or more cards in hand, <card_name> gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) | "We had him cornered, we did . . . and, well, you know what they say about rats."
—Araba patrol survivor | 2 | 2<|endoftext|>
<|endoftext|>Sidar Jabari | {3}{W} | Legendary Creature — Human Knight | rare | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever <card_name> attacks, tap target creature defending player controls. | "Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari | 2 | 2<|endoftext|>
<|endoftext|>Siani, Eye of the Storm | {3}{U} | Legendary Creature — Djinn Monk | uncommon | Flying
Whenever <card_name> attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Bonds of Faith | {1}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. | nan | nan | nan<|endoftext|>
<|endoftext|>Executioner's Hood | {2} | Artifact — Equipment | common | Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Hotheaded Giant | {3}{R} | Creature — Giant Warrior | common | Haste
<card_name> enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. | As he races the moon each night, he draws a glowing equator across the world. | 4 | 4<|endoftext|>
<|endoftext|>Guardian Zendikon | {2}{W} | Enchantment — Aura | common | Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Tenacious Underdog | {1}{B} | Creature — Human Warrior | rare | Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast <card_name> from your graveyard using its blitz ability. | nan | 3 | 2<|endoftext|>
<|endoftext|>Vithian Renegades | {1}{R}{G} | Creature — Human Shaman | uncommon | When <card_name> enters the battlefield, destroy target artifact. | "Here is the proof that what has been done may yet be undone. The hope we thought dead will be gloriously reborn." | 3 | 2<|endoftext|>
<|endoftext|>Gilanra, Caller of Wirewood | {2}{G} | Legendary Creature — Elf Druid | uncommon | {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.
Partner (You can have two commanders if both have partner.) | "Something mighty stirs in the forest. Can't you feel it?" | 1 | 2<|endoftext|>
<|endoftext|>Gond Gate | | Land — Gate | uncommon | Gates you control enter the battlefield untapped.
{T}: Add {C}.
{T}: Add one mana of any color that a Gate you control could produce. | nan | nan | nan<|endoftext|>
<|endoftext|>Spitting Gourna | {3}{G}{G} | Creature — Beast | common | Reach (This creature can block creatures with flying.)