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• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.) | "YOU MUST BE THIS TALL TO RIDE. YOU HAVE TEN SECONDS TO COMPLY." | 4 | 2<|endoftext|>
<|endoftext|>Overgrowth Elemental | {2}{G} | Creature — Elemental | uncommon | When <card_name> enters the battlefield, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on <card_name>. | nan | 3 | 2<|endoftext|>
<|endoftext|>Sanctify | {1}{W} | Sorcery | common | Destroy target artifact or enchantment. You gain 3 life. | "Olivia Voldaren has faith only in herself. We answer to a higher calling."
—Thalia, Guardian of Thraben | nan | nan<|endoftext|>
<|endoftext|>Battle Brawler | {1}{B} | Creature — Orc Warrior | uncommon | As long as you control a red or white permanent, <card_name> gets +1/+0 and has first strike. | Every time he returns from battle unscathed, he feels a tinge of disappointment. | 2 | 2<|endoftext|>
<|endoftext|>Phosphorescent Feast | {2}{G}{G}{G} | Sorcery | uncommon | Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. | "Mushroom Queen sits among her spores, Enjoying life and avoiding chores."
—Ibblian pixie ditty | nan | nan<|endoftext|>
<|endoftext|>Sylvok Replica | {3} | Artifact Creature — Shaman | common | {G}, Sacrifice <card_name>: Destroy target artifact or enchantment. | All the zeal of the Sylvok with only a trace of their conservancy. | 1 | 3<|endoftext|>
<|endoftext|>Baral's Expertise | {3}{U}{U} | Sorcery | rare | Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Loyal Pegasus | {W} | Creature — Pegasus | uncommon | Flying
<card_name> can't attack or block alone. | "Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse | 2 | 1<|endoftext|>
<|endoftext|>Trapjaw Tyrant | {3}{W}{W} | Creature — Dinosaur | mythic | Enrage — Whenever <card_name> is dealt damage, exile target creature an opponent controls until <card_name> leaves the battlefield. | "I would advise you not to struggle."
—Huatli | 5 | 5<|endoftext|>
<|endoftext|>Sudden Salvation | {2}{W}{W} | Instant | rare | Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. | nan | nan | nan<|endoftext|>
<|endoftext|>Bastion Enforcer | {2}{W} | Creature — Dwarf Soldier | common | | Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city. | 3 | 2<|endoftext|>
<|endoftext|>A-Sigil of Myrkul | {1}{B} | Enchantment | uncommon | At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) | nan | nan | nan<|endoftext|>
<|endoftext|>Eye of Malcator | {2}{U} | Artifact | common | When <card_name> enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever another artifact enters the battlefield under your control, <card_name> becomes a 4/4 Phyrexian Eye artifact creature until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Hope and Glory | {1}{W} | Instant | uncommon | Untap two target creatures. Each of them gets +1/+1 until end of turn. | "Serra ruled by faith. I cannot afford that luxury."
—Radiant, archangel | nan | nan<|endoftext|>
<|endoftext|>Cruel Deceiver | {1}{B} | Creature — Spirit | common | {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, <card_name> gains "Whenever <card_name> deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn. | nan | 2 | 1<|endoftext|>
<|endoftext|>Ghalta and Mavren | {3}{G}{G}{W}{W} | Legendary Creature — Dinosaur Vampire | rare | Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures. | nan | 12 | 12<|endoftext|>
<|endoftext|>Nightmare Incursion | {5}{B} | Sorcery | rare | Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Dawnfeather Eagle | {4}{W} | Creature — Bird | common | Flying
When <card_name> enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Stratozeppelid | {4}{U} | Creature — Beast | uncommon | Flying
<card_name> can block only creatures with flying. | The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing. | 4 | 4<|endoftext|>
<|endoftext|>Debtors' Transport | {5}{B} | Creature — Thrull | common | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) | By design, the sarcophagus muffles the debtors' moans but does not silence them. | 5 | 3<|endoftext|>
<|endoftext|>Mindleech Mass | {5}{U}{B}{B} | Creature — Horror | rare | Trample
Whenever <card_name> deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost. | nan | 6 | 6<|endoftext|>
<|endoftext|>Knowledge and Power | {4}{R} | Enchantment | uncommon | Whenever you scry, you may pay {2}. If you do, <card_name> deals 2 damage to any target. | "Information is a powerful weapon."
—Cymede, queen of Akros | nan | nan<|endoftext|>
<|endoftext|>Kashi-Tribe Warriors | {3}{G}{G} | Creature — Snake Warrior | common | Whenever <card_name> deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. | The orochi and the monks had always had an unspoken agreement: live and let live. But when the kami began raging, some warrior youths began questioning that agreement. | 2 | 4<|endoftext|>
<|endoftext|>Dumb Ass | {2}{R} | Creature — Donkey Barbarian | common | At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether <card_name> attacks this turn. | Envying the intelligence of goblins is a bad place to be. | 3.5 | 2<|endoftext|>
<|endoftext|>Akki Blizzard-Herder | {1}{R} | Creature — Goblin Shaman | common | When <card_name> dies, each player sacrifices a land. | "It remains unclear whether the akki shamans could in fact create storms or simply predicted them."
—*The History of Kamigawa* | 1 | 1<|endoftext|>
<|endoftext|>Fuming Effigy | {3}{R} | Creature — Spirit | common | Whenever one or more cards leave your graveyard, <card_name> deals 1 damage to each opponent. | Some spirits share ancient wisdom. Others just get mad you touched their stuff. | 4 | 3<|endoftext|>
<|endoftext|>Doomwake Giant | {4}{B} | Enchantment Creature — Giant | rare | Constellation — Whenever <card_name> or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. | Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake. | 4 | 6<|endoftext|>
<|endoftext|>Bag of Devouring | {B} | Artifact | rare | Whenever you sacrifice another nontoken artifact or creature, exile it.
{2}, {T}, Sacrifice another artifact or creature: Draw a card.
{3}, {T}, Sacrifice <card_name>: Roll a d10. Return up to X cards from among cards exiled with <card_name> to their owners' hands, where X is the result. | nan | nan | nan<|endoftext|>
<|endoftext|>Run Out of Town | {3}{U} | Instant | common | The owner of target nonland permanent puts it on the top or bottom of their library. | Better to depart in haste than be dearly departed. | nan | nan<|endoftext|>
<|endoftext|>Kaya, Geist Hunter | {1}{W}{B} | Legendary Planeswalker — Kaya | mythic | +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Twin-Silk Spider | {2}{G} | Creature — Spider | common | Reach
When <card_name> enters the battlefield, create a 1/2 green Spider creature token with reach. | A forest-wide network of webs brings a hungry couple to captured prey. | 1 | 2<|endoftext|>
<|endoftext|>Purify the Grave | {W} | Instant | uncommon | Exile target card from a graveyard.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Some priests speak in whispers of the Helvault, a silver prison of unpurged evils. | nan | nan<|endoftext|>
<|endoftext|>Relentless Skaabs | {3}{U}{U} | Creature — Zombie | uncommon | As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Wu Elite Cavalry | {3}{U} | Creature — Human Soldier | common | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) | At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost. | 2 | 3<|endoftext|>
<|endoftext|>Gruul Keyrune | {3} | Artifact | uncommon | {T}: Add {R} or {G}.
{R}{G}: <card_name> becomes a 3/2 red and green Beast artifact creature with trample until end of turn. | As perilous and unpredictable as the wilds themselves. | nan | nan<|endoftext|>
<|endoftext|>Battle-Rage Blessing | {1}{B} | Instant | common | Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | "Since when is it cheating to give one side an unfair advantage?"
—Braids | nan | nan<|endoftext|>
<|endoftext|>Wolf in _____ Clothing | {3}{B} | Creature — Wolf Guest | common | When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) | "And to think, I came in here looking for someone to eat." | 2 | 3<|endoftext|>
<|endoftext|>Augmenting Automaton | {1} | Artifact Creature — Construct | common | {1}{B}: <card_name> gets +1/+1 until end of turn. | When you have taught an automaton how to build others of its kind, it is a small step to make it build itself. | 1 | 1<|endoftext|>
<|endoftext|>Hellkite Charger | {4}{R}{R} | Creature — Dragon | rare | Flying, haste
Whenever <card_name> attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. | nan | 5 | 5<|endoftext|>
<|endoftext|>Imperial Aerosaur | {3}{W} | Creature — Dinosaur | uncommon | Flying
When <card_name> enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. | Its assistance is unnervingly similar to its hunting technique. | 3 | 3<|endoftext|>
<|endoftext|>Wall of Fortune | {1}{U} | Artifact Creature — Wall | common | Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled. | "You need a six? All right everyone, she needs a six!" | 0 | 4<|endoftext|>
<|endoftext|>Glassblower's Puzzleknot | {2} | Artifact | common | When <card_name> enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}, Sacrifice <card_name>: Scry 2, then you get {E}{E}. | nan | nan | nan<|endoftext|>
<|endoftext|>Dwarven Armory | {2}{R}{R} | Enchantment | rare | {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step. | "Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter, Dwarven Armorer | nan | nan<|endoftext|>
<|endoftext|>Crash of Rhino Beetles | {4}{G} | Creature — Insect | rare | Trample
<card_name> gets +10/+10 as long as you control ten or more lands. | "When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist | 5 | 5<|endoftext|>
<|endoftext|>Duskworker | {4} | Artifact Creature — Construct | uncommon | Whenever <card_name> becomes blocked, regenerate it.
{3}: <card_name> gets +1/+0 until end of turn. | At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion. | 2 | 2<|endoftext|>
<|endoftext|>Aether Helix | {3}{G}{U} | Sorcery | uncommon | Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. | Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness. | nan | nan<|endoftext|>
<|endoftext|>Tattered Drake | {4}{U} | Creature — Zombie Drake | common | Flying
{B}: Regenerate <card_name>. | "Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed."
—Razia | 2 | 2<|endoftext|>
<|endoftext|>Ghitu War Cry | {2}{R} | Enchantment | uncommon | {R}: Target creature gets +1/+0 until end of turn. | The war cry is not simply a shout but a sacrament. | nan | nan<|endoftext|>
<|endoftext|>Earthlink | {3}{B}{R}{G} | Enchantment | rare | At the beginning of your upkeep, sacrifice <card_name> unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Disciples of Gix | {4}{B}{B} | Creature — Phyrexian Human | uncommon | When <card_name> enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. | "Machines feel no fear, no sorrow, no hunger—only glorious purpose, true and pure." | 4 | 4<|endoftext|>
<|endoftext|>Auriok Siege Sled | {6} | Artifact Creature — Juggernaut | uncommon | {1}: Target artifact creature blocks <card_name> this turn if able.
{1}: Target artifact creature can't block <card_name> this turn. | Everything in its path is either pushed aside or ground under. | 3 | 5<|endoftext|>
<|endoftext|>Elephant Guide | {2}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token. | Nature's strength outlives the strong. | nan | nan<|endoftext|>
<|endoftext|>Sanity Grinding | {U}{U}{U} | Sorcery | rare | Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Emmara Tandris | {5}{G}{W} | Legendary Creature — Elf Shaman | rare | Prevent all damage that would be dealt to creature tokens you control. | When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice. | 5 | 7<|endoftext|>
<|endoftext|>Ram Through | {1}{G} | Instant | common | Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. | The castle's mages had devised effective counters to every form of siegecraft, but had no answers to gorilla warfare. | nan | nan<|endoftext|>
<|endoftext|>Desert of the Indomitable | | Land — Desert | common | <card_name> enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>