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{3}{G}: <card_name> gets +X/+X until end of turn, where X is the number of snow permanents you control. | During seasonal thaws, the wurms slough their skin against trees to promote growth. | 4 | 4<|endoftext|>
<|endoftext|>Boonweaver Giant | {6}{W} | Creature — Giant Monk | uncommon | When <card_name> enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to <card_name>. If you search your library this way, shuffle. | nan | 4 | 4<|endoftext|>
<|endoftext|>Rhys the Exiled | {2}{G} | Legendary Creature — Elf Warrior | rare | Whenever <card_name> attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate <card_name>. | Once a famed hunter and packmaster, now a renegade seeking his own path. | 3 | 2<|endoftext|>
<|endoftext|>Grip of Desolation | {4}{B}{B} | Instant | uncommon | Devoid (This card has no color.)
Exile target creature and target land. | As the hand closed, there was first terror, then numbness, and finally nothingness. | nan | nan<|endoftext|>
<|endoftext|>Iceberg | {X}{U}{U} | Enchantment | uncommon | <card_name> enters the battlefield with X ice counters on it.
{3}: Put an ice counter on <card_name>.
Remove an ice counter from <card_name>: Add {C}. | nan | nan | nan<|endoftext|>
<|endoftext|>Taste of Death | {4}{B}{B} | Sorcery | rare | Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | "Hone the knife and mourn the least. Three chimes to sound the sweet, grim feast."
—Barrow witch incantation | nan | nan<|endoftext|>
<|endoftext|>Dwarven Shrine | {1}{R}{R} | Enchantment | rare | Whenever a player casts a spell, <card_name> deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Take Up the Shield | {1}{W} | Instant | common | Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | "You are all part of my pride. As long as I live, I will protect you." | nan | nan<|endoftext|>
<|endoftext|>Doomsday Specter | {2}{U}{B} | Creature — Specter | rare | Flying
When <card_name> enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever <card_name> deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. | nan | 2 | 3<|endoftext|>
<|endoftext|>Spiritual Focus | {1}{W} | Enchantment | rare | Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Bog Humbugs | {1}{B} | Creature — Insect | mythic | Flying
Whenever <card_name> deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Rowan Treefolk | {3}{G} | Creature — Treefolk | common | | One of the forest's best protectors is the forest itself. | 3 | 4<|endoftext|>
<|endoftext|>Library of Alexandria | | Land | rare | {T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Artificer's Assistant | {U} | Creature — Bird | common | Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Ghostway | {2}{W} | Instant | rare | Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. | "I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."
—Klattic, Boros legionnaire | nan | nan<|endoftext|>
<|endoftext|>Yorvo, Lord of Garenbrig | {G}{G}{G} | Legendary Creature — Giant Noble | rare | <card_name> enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. | nan | 0 | 0<|endoftext|>
<|endoftext|>Reflector Mage | {1}{W}{U} | Creature — Human Wizard | rare | When <card_name> enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. | Dressed to suppress. | 2 | 3<|endoftext|>
<|endoftext|>Baleful Eidolon | {1}{B} | Enchantment Creature — Spirit | common | Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch. | nan | 1 | 1<|endoftext|>
<|endoftext|>Resolute Rider | {W/B}{W/B}{W/B}{W/B} | Creature — Human Knight | uncommon | {W/B}{W/B}: <card_name> gains lifelink until end of turn.
{W/B}{W/B}{W/B}: <card_name> gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | "Respect the wilds? Certainly. Fear them? No." | 4 | 2<|endoftext|>
<|endoftext|>Territorial Maro | {4}{G} | Creature — Elemental | uncommon | Domain — <card_name>'s power and toughness are each equal to twice the number of basic land types among lands you control. | The Coalition was more than just treaties and alliances: it was the soul of a world rising up against the invading tide. | * | *<|endoftext|>
<|endoftext|>Wurmcalling | {X}{G} | Sorcery | rare | Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create an X/X green Wurm creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Azimaet Drake | {2}{U} | Creature — Drake | common | Flying
{U}: <card_name> gets +1/+0 until end of turn. Activate only once each turn. | "A vizier's dish, best served drenched in honey and almonds."
—Suq'Ata royal recipe | 1 | 3<|endoftext|>
<|endoftext|>Vengeful Reaper | {3}{B} | Creature — Angel Cleric | uncommon | Flying, deathtouch, haste
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | "Starnheim is closed to you, coward." | 2 | 3<|endoftext|>
<|endoftext|>Mana Severance | {1}{U} | Sorcery | rare | Search your library for any number of land cards, exile them, then shuffle. | "And when this land is wasted, where will we go?"
—Thalakos lament | nan | nan<|endoftext|>
<|endoftext|>Incendiary | {R} | Enchantment — Aura | uncommon | Enchant creature
At the beginning of your upkeep, you may put a fuse counter on <card_name>.
When enchanted creature dies, <card_name> deals X damage to any target, where X is the number of fuse counters on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Xander's Wake | {1}{B} | Enchantment | uncommon | Whenever one or more creatures you control die, draft a card from <card_name>'s spellbook. This ability triggers only once each turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Affa Guard Hound | {2}{W} | Creature — Dog | uncommon | Flash (You may cast this spell any time you could cast an instant.)
When <card_name> enters the battlefield, target creature gets +0/+3 until end of turn. | Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses. | 2 | 2<|endoftext|>
<|endoftext|>Viridian Lorebearers | {3}{G} | Creature — Elf Shaman | uncommon | {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. | A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now. | 3 | 3<|endoftext|>
<|endoftext|>Pramikon, Sky Rampart | {U}{R}{W} | Legendary Creature — Wall | mythic | Flying, defender
As <card_name> enters the battlefield, choose left or right.
Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. | Its colors entrance aggressors, directing their violence. | 1 | 5<|endoftext|>
<|endoftext|>Infectious Rage | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random <card_name> can enchant. Return <card_name> to the battlefield attached to that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Golgothian Sylex | {4} | Artifact | rare | {1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller. | From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia. | nan | nan<|endoftext|>
<|endoftext|>Alora, Rogue Companion | {3}{U} | Legendary Creature — Halfling Rogue | uncommon | Specialize {2}
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. | nan | 3 | 3<|endoftext|>
<|endoftext|>Tempting Wurm | {1}{G} | Creature — Wurm | rare | When <card_name> enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. | nan | 5 | 5<|endoftext|>
<|endoftext|>Slith Strider | {1}{U}{U} | Creature — Slith | uncommon | Whenever <card_name> becomes blocked, draw a card.
Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on it. | A slith's form and function are determined by the color of the sun under which it's born. | 1 | 1<|endoftext|>
<|endoftext|>Possibility Storm | {3}{R}{R} | Enchantment | rare | Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with <card_name> on the bottom of their library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Werewolf Pack Leader | {G}{G} | Creature — Human Werewolf | rare | Pack tactics — Whenever <card_name> attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, <card_name> has base power and toughness 5/3, gains trample, and isn't a Human. | nan | 3 | 3<|endoftext|>
<|endoftext|>Clowning Around | {1}{W} | Sorcery | common | Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token. | The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary. | nan | nan<|endoftext|>
<|endoftext|>Axegrinder Giant | {4}{R}{R} | Creature — Giant Warrior | common | | The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves. | 6 | 4<|endoftext|>
<|endoftext|>Soldevi Sentry | {1} | Artifact Creature — Soldier | common | {1}: Choose target opponent. Regenerate <card_name>. When it regenerates this way, that player may draw a card. | "A dreadful invention. What ease is there under the watchful eye of cold steel?"
—Sorine Relicbane, Soldevi Heretic | 1 | 1<|endoftext|>
<|endoftext|>Roar of Resistance | {1}{R} | Enchantment | rare | Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Kalitas, Bloodchief of Ghet | {5}{B}{B} | Legendary Creature — Vampire Warrior | mythic | {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. | nan | 5 | 5<|endoftext|>
<|endoftext|>Goblin Airbrusher | {1}{R} | Creature — Goblin Employee | uncommon | Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") | Once he'd worked out which end of the thing the paint came from, he was promoted to shirt duty. | 2 | 1<|endoftext|>
<|endoftext|>Molder Slug | {3}{G}{G} | Creature — Slug Beast | rare | At the beginning of each player's upkeep, that player sacrifices an artifact. | Fortunately for it, Mirrodin is a plane without salt. | 4 | 6<|endoftext|>
<|endoftext|>Scion of the Wild | {1}{G}{G} | Creature — Avatar | rare | <card_name>'s power and toughness are each equal to the number of creatures you control. | It has a hundred thousand extinctions to avenge. | * | *<|endoftext|>
<|endoftext|>Strength of Cedars | {4}{G} | Instant — Arcane | uncommon | Target creature gets +X/+X until end of turn, where X is the number of lands you control. | "No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him."
—*Battle of Akagi River: A Survivor's Tale* | nan | nan<|endoftext|>
<|endoftext|>Mutual Destruction | {B} | Sorcery | common | This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. | Hunter and hunted both died thinking they had outwitted the other. | nan | nan<|endoftext|>
<|endoftext|>Viral Spawning | {2}{G} | Sorcery | uncommon | Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)
Corrupted — As long as an opponent has three or more poison counters and <card_name> is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Play of the Game | {6}{W}{W} | Sorcery | rare | Assist (Another player can pay up to {6} of this spell's cost.)
Exile all nonland permanents. | The most sensational plays send everyone home breathless. | nan | nan<|endoftext|>
<|endoftext|>Vedalken Plotter | {2}{U} | Creature — Vedalken Wizard | uncommon | When <card_name> enters the battlefield, exchange control of target land you control and target land an opponent controls. | "Fair? At what point in our negotiations did you convince yourself my goal was to be fair?" | 1 | 1<|endoftext|>
<|endoftext|>Riptide Shapeshifter | {3}{U}{U} | Creature — Shapeshifter | uncommon | {2}{U}{U}, Sacrifice <card_name>: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. | nan | 3 | 3<|endoftext|>
<|endoftext|>Auntie Blyte, Bad Influence | {2}{R} | Legendary Creature — Devil Advisor | mythic | Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on <card_name>.
{1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. | nan | 2 | 2<|endoftext|>
<|endoftext|>Octopus Umbra | {3}{U}{U} | Enchantment — Aura | rare | Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | nan | nan | nan<|endoftext|>
<|endoftext|>Electryte | {3}{R}{R} | Creature — Trilobite Beast | rare | Whenever <card_name> deals combat damage to defending player, it deals damage equal to its power to each blocking creature. | Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry. | 3 | 3<|endoftext|>
<|endoftext|>Sauté | {1}{R}{R} | Instant | common | <card_name> deals 3½ damage to any target. | "Selecting the proper beeble is the key to a good sauté. The pinker the fur and the heartier the yelp, the more succulent the beeble will be when you pop it in your mouth."
—Asmoranomardicadaistinaculdacar, *The Underworld Cookbook* | nan | nan<|endoftext|>
<|endoftext|>Crossroads Consecrator | {G} | Creature — Human Cleric | common | {G}, {T}: Target attacking Human gets +1/+1 until end of turn. | "May the steel of your blade match the steel in your soul." | 1 | 2<|endoftext|>
<|endoftext|>Guardian of Solitude | {1}{U} | Creature — Spirit | uncommon | Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. | "It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain."
—Snow-Fur, kitsune poet | 1 | 2<|endoftext|>
<|endoftext|>Haazda Snare Squad | {2}{W} | Creature — Human Soldier | common | Whenever <card_name> attacks, you may pay {W}. If you do, tap target creature an opponent controls. | They've been probation officers, army grunts, bounty hunters—anything to make their district safer. | 1 | 4<|endoftext|>