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Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." | Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. | nan | nan<|endoftext|>
<|endoftext|>Maze Rusher | {5}{R} | Creature — Elemental | common | Haste
Multicolored creatures you control have haste. | "The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet | 6 | 3<|endoftext|>
<|endoftext|>Bouncing Beebles | {2}{U} | Creature — Beeble | common | <card_name> can't be blocked as long as defending player controls an artifact. | Beebles are frequently hurled against stone surfaces at high speed but always zing back into the air with a giggle. | 2 | 2<|endoftext|>
<|endoftext|>Omen of the Sun | {2}{W} | Enchantment | common | Flash
When <card_name> enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
{2}{W}, Sacrifice <card_name>: Scry 2. | "My time will come, when every soul will bask in my glory and obey my law." | nan | nan<|endoftext|>
<|endoftext|>Malakir Bloodwitch | {3}{B}{B} | Creature — Vampire Shaman | rare | Flying, protection from white
When <card_name> enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. | nan | 4 | 4<|endoftext|>
<|endoftext|>Lava Dart | {R} | Instant | common | <card_name> deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Warrior's Charge | {2}{W} | Sorcery | common | Creatures you control get +1/+1 until end of turn. | It is not the absence of fear that makes a warrior, but its domination. | nan | nan<|endoftext|>
<|endoftext|>Nyx Herald | {2}{G} | Enchantment Creature — Centaur Shaman | uncommon | At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. | "A piercing call, bright as the stars, rang out across the valley, calling the Pheres band to war, to blood and savagery."
—Luphea of Setessa, *Histories* | 2 | 3<|endoftext|>
<|endoftext|>Sphinx of the Final Word | {5}{U}{U} | Creature — Sphinx | mythic | This spell can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered. | He answers questions as readily as he asks them, but his answer is always "no." | 5 | 5<|endoftext|>
<|endoftext|>Mantle of the Ancients | {3}{W}{W} | Enchantment — Aura | rare | Enchant creature you control
When <card_name> enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. | nan | nan | nan<|endoftext|>
<|endoftext|>Kithkin Zephyrnaut | {2}{W} | Creature — Kithkin Soldier | common | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with <card_name>, you may reveal it. If you do, <card_name> gets +2/+2 and gains flying and vigilance until end of turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Owl Familiar | {1}{U} | Creature — Bird | uncommon | Flying
When <card_name> enters the battlefield, draw a card, then discard a card. | nan | 1 | 1<|endoftext|>
<|endoftext|>Futurist Sentinel | {3}{U} | Artifact — Vehicle | common | Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) | "I folded a model in paper first to test the relative tensile strength of the plates."
—Katsumasa, the Animator | 6 | 6<|endoftext|>
<|endoftext|>Sanctum of Ugin | | Land | rare | {T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice <card_name>. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Waylay | {2}{W} | Instant | uncommon | Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step. | "You reek of corruption," spat the knight. "Why are you even here?" | nan | nan<|endoftext|>
<|endoftext|>Supreme Inquisitor | {3}{U}{U} | Creature — Human Wizard | rare | Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. | "It's hard to fight on an empty mind." | 1 | 3<|endoftext|>
<|endoftext|>Ramosian Commander | {2}{W}{W} | Creature — Human Rebel | uncommon | {6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle. | "Cho-Manno guides your spirit. I guide your sword." | 2 | 4<|endoftext|>
<|endoftext|>Stalwart Shield-Bearers | {1}{W} | Creature — Human Soldier | common | Defender
Other creatures you control with defender get +0/+2. | "Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate | 0 | 3<|endoftext|>
<|endoftext|>Dismantle | {2}{R} | Sorcery | uncommon | Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. | "If only the living were so easily salvaged."
—Memnarch | nan | nan<|endoftext|>
<|endoftext|>Obsidian Acolyte | {1}{W} | Creature — Human Cleric | common | Protection from black
{W}: Target creature gains protection from black until end of turn. | The truthful will stand in the gaze of death and escape unharmed.
—Obsidian acolyte creed | 1 | 1<|endoftext|>
<|endoftext|>Yawgmoth's Bargain | {4}{B}{B} | Enchantment | rare | Skip your draw step.
Pay 1 life: Draw a card. | He craves only one commodity. | nan | nan<|endoftext|>
<|endoftext|>Yawgmoth's Testament | {2}{B} | Sorcery | rare | Until end of turn, you may play face-up cards you own from exile.
If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Guardian of the Gateless | {4}{W} | Creature — Angel | uncommon | Flying
<card_name> can block any number of creatures.
Whenever <card_name> blocks, it gets +1/+1 until end of turn for each creature it's blocking. | nan | 3 | 3<|endoftext|>
<|endoftext|>Heat Shimmer | {2}{R} | Sorcery | rare | Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent." | "Better to flare out than to gutter."
—Flamekin expression | nan | nan<|endoftext|>
<|endoftext|>Esior, Wardwing Familiar | {1}{U} | Legendary Creature — Bird | uncommon | Flying
Spells your opponents cast that target one or more commanders you control cost {3} more to cast.
Partner (You can have two commanders if both have partner.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Elvish Guidance | {2}{G} | Enchantment — Aura | common | Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. | "Old home never forgotten, new home ours forever." | nan | nan<|endoftext|>
<|endoftext|>Exchange of Words | {1}{U}{U} | Enchantment | rare | When <card_name> enters the battlefield, choose two target creatures. For as long as <card_name> remains on the battlefield, exchange the text boxes of those creatures. | Before criticizing, walk a mile *(about 1.6 kilometers)* in their head. That way, when you do, you're a mile away and you have their head. | nan | nan<|endoftext|>
<|endoftext|>Starnheim Unleashed | {2}{W}{W} | Sorcery | mythic | Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Peek | {U} | Instant | common | Look at target player's hand.
Draw a card. | Sometimes you have to read between the minds. | nan | nan<|endoftext|>
<|endoftext|>Plague Boiler | {3} | Artifact | rare | At the beginning of your upkeep, put a plague counter on <card_name>.
{1}{B}{G}: Put a plague counter on <card_name> or remove a plague counter from it.
When <card_name> has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. | nan | nan | nan<|endoftext|>
<|endoftext|>Vexing Gull | {2}{U} | Creature — Bird | common | Flash
Flying | "May the skies be clear of gales and gulls."
—Meletian prayer | 2 | 2<|endoftext|>
<|endoftext|>Sequestered Stash | | Land | uncommon | {T}: Add {C}.
{4}, {T}, Sacrifice <card_name>: Mill five cards. Then you may put an artifact card from your graveyard on top of your library. | nan | nan | nan<|endoftext|>
<|endoftext|>Orcish Squatters | {4}{R} | Creature — Orc | rare | Whenever <card_name> attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control <card_name>. If you do, <card_name> assigns no combat damage this turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Clarion Spirit | {1}{W} | Creature — Spirit | uncommon | Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. | To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed. | 2 | 2<|endoftext|>
<|endoftext|>Guardian's Magemark | {2}{W} | Enchantment — Aura | common | Flash
Enchant creature
Creatures you control that are enchanted get +1/+1. | The soldier moved with fluid poise, his awareness extending far beyond five senses. | nan | nan<|endoftext|>
<|endoftext|>Ashiok's Adept | {2}{B} | Creature — Human Wizard | uncommon | Heroic — Whenever you cast a spell that targets <card_name>, each opponent discards a card. | "Every nightmare is a caged bird that yearns to be set free."
—Ashiok, Nightmare Weaver | 1 | 3<|endoftext|>
<|endoftext|>Bloodfire Dwarf | {R} | Creature — Dwarf | common | {R}, Sacrifice <card_name>: It deals 1 damage to each creature without flying. | For them, the only honorable death is one that leaves a crater. | 1 | 1<|endoftext|>
<|endoftext|>Thrashing Wumpus | {3}{B}{B} | Creature — Beast | rare | {B}: <card_name> deals 1 damage to each creature and each player. | Young wumpuses are malevolent and vicious—but they grow out of it. | 3 | 3<|endoftext|>
<|endoftext|>Crosis's Charm | {U}{B}{R} | Instant | uncommon | Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact. | nan | nan | nan<|endoftext|>
<|endoftext|>Screams from Within | {1}{B}{B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return <card_name> from your graveyard to the battlefield. | There's no escaping an enemy that lives inside your head. | nan | nan<|endoftext|>
<|endoftext|>Dawnray Archer | {2}{U} | Creature — Human Archer | uncommon | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: <card_name> deals 1 damage to target attacking or blocking creature. | Their shots are fired most often as signals—or at those who didn't get the message. | 1 | 1<|endoftext|>
<|endoftext|>Empty-Shrine Kannushi | {W} | Creature — Human Cleric | uncommon | <card_name> has protection from the colors of permanents you control. | "Crease the folds, bend the paper, turn the spirits, shield the soul." | 1 | 1<|endoftext|>
<|endoftext|>Phytohydra | {2}{G}{W}{W} | Creature — Plant Hydra | rare | If damage would be dealt to <card_name>, put that many +1/+1 counters on it instead. | "Look at this creature, so like the Conclave it serves. Cut one head and it grows two. Damage it and it flourishes."
—Veszka, Selesnya evangel | 1 | 1<|endoftext|>
<|endoftext|>Ulrich's Kindred | {2}{R} | Creature — Wolf | uncommon | Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. | "I am not its master. We are of the same pack."
—Ulrich, Krallenhorde alpha | 3 | 2<|endoftext|>
<|endoftext|>Fraction Jackson | {2}{G} | Creature — Human Hero | rare | {G}, {T}: Return target card with a ½ on it from your graveyard to your hand. | Bitten by radioactive beebles in a freak algebra accident, young Ricky Robertson discovered he'd gained the ability to harness the awesome power of fractions! | 1 | 1.5<|endoftext|>
<|endoftext|>Blind Creeper | {1}{B} | Creature — Zombie Beast | common | Whenever a player casts a spell, <card_name> gets -1/-1 until end of turn. | It shuns everything except its next meal. | 3 | 3<|endoftext|>
<|endoftext|>Keeper of the Lens | {1} | Artifact Creature — Golem | common | You may look at face-down creatures you don't control any time. | "It sees all, but it reveals what it sees only to a chosen few."
—Taigam, Ojutai master | 1 | 2<|endoftext|>
<|endoftext|>Heap Doll | {1} | Artifact Creature — Scarecrow | uncommon | Sacrifice <card_name>: Exile target card from a graveyard. | "I know one night it won't come back. Then I'll know it's truly done its job."
—Braenna, cobblesmith | 1 | 1<|endoftext|>
<|endoftext|>Auratog | {1}{W} | Creature — Atog | rare | Sacrifice an enchantment: <card_name> gets +2/+2 until end of turn. | The auratog enjoys eating its wards. | 1 | 2<|endoftext|>
<|endoftext|>Pirates | | Card | rare | (Theme color: {U}) | nan | nan | nan<|endoftext|>
<|endoftext|>Infernal Offering | {4}{B} | Sorcery | rare | Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. | nan | nan | nan<|endoftext|>