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<|endoftext|>Chrome Cat | {3} | Artifact Creature — Cat | common | When <card_name> enters the battlefield, scry 1. | "I always say, 'If it's breathing, it's lying.' Luckily my friend here does neither."
—Lord Xander | 3 | 2<|endoftext|>
<|endoftext|>Bargaining Table | {5} | Artifact | rare | {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. | Although it looks like a game, business around the table is deadly serious. | nan | nan<|endoftext|>
<|endoftext|>Shinewend | {1}{W} | Creature — Elemental | common | Flying
<card_name> enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from <card_name>: Destroy target enchantment. | nan | 0 | 0<|endoftext|>
<|endoftext|>Wanderer's Strike | {4}{W} | Sorcery | common | Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | "Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it."
—Lavinia | nan | nan<|endoftext|>
<|endoftext|>Urgoros, the Empty One | {4}{B}{B} | Legendary Creature — Specter | uncommon | Flying
Whenever <card_name> deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. | As the phantom flies overhead, the city of Vhelnish screams in silence. | 4 | 3<|endoftext|>
<|endoftext|>Akroma's Will | {3}{W} | Instant | rare | Choose one. If you control a commander as you cast this spell, you may choose both.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Defend the Campus | {3}{W} | Instant | common | Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater. | Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended. | nan | nan<|endoftext|>
<|endoftext|>Dross Crocodile | {3}{B} | Creature — Zombie Crocodile | common | | The necrogen may have taken its sight, but it can still taste the fear of its prey. | 5 | 1<|endoftext|>
<|endoftext|>About Face | {R} | Instant | common | Switch target creature's power and toughness until end of turn. | The overconfident are the most vulnerable. | nan | nan<|endoftext|>
<|endoftext|>Kor Skyfisher | {1}{W} | Creature — Kor Soldier | common | Flying
When <card_name> enters the battlefield, return a permanent you control to its owner's hand. | "Sometimes I snare the unexpected, but I know its purpose will be revealed in time." | 2 | 3<|endoftext|>
<|endoftext|>Chance for Glory | {1}{R}{W} | Instant | mythic | Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | "It is not your time. The Legion still needs your blade." | nan | nan<|endoftext|>
<|endoftext|>Pawn of Ulamog | {1}{B}{B} | Creature — Vampire Shaman | uncommon | Whenever <card_name> or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." | nan | 2 | 2<|endoftext|>
<|endoftext|>Rune of Protection: Blue | {1}{W} | Enchantment | common | {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Vaevictis Asmadi, the Dire | {3}{B}{R}{G} | Legendary Creature — Elder Dragon | mythic | Flying
Whenever <card_name> attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. | nan | 6 | 6<|endoftext|>
<|endoftext|>Gravity Negator | {3}{U} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
Flying
Whenever <card_name> attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) | nan | 2 | 3<|endoftext|>
<|endoftext|>Planebound Accomplice | {2}{R} | Creature — Human Wizard | rare | {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. | "Told you I had friends." | 1 | 3<|endoftext|>
<|endoftext|>Alloy Myr | {3} | Artifact Creature — Myr | common | {T}: Add one mana of any color. | With or without witnesses, the suns continued their prismatic dance. | 2 | 2<|endoftext|>
<|endoftext|>Brokers' Safeguard | {W}{U} | Instant | rare | Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. | nan | nan | nan<|endoftext|>
<|endoftext|>Conch Horn | {2} | Artifact | rare | {1}, {T}, Sacrifice <card_name>: Draw two cards, then put a card from your hand on top of your library. | Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers. | nan | nan<|endoftext|>
<|endoftext|>Retribution of the Meek | {2}{W} | Sorcery | rare | Destroy all creatures with power 4 or greater. They can't be regenerated. | "Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger | nan | nan<|endoftext|>
<|endoftext|>Chambered Nautilus | {2}{U} | Creature — Nautilus Beast | uncommon | Whenever <card_name> becomes blocked, you may draw a card. | What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans. | 2 | 2<|endoftext|>
<|endoftext|>Mortuary | {3}{B} | Enchantment | rare | Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. | "Think of them not as failures but as works in progress."
—Volrath | nan | nan<|endoftext|>
<|endoftext|>Maarika, Brutal Gladiator | {2}{B}{R}{G} | Legendary Creature — Human Warrior | rare | <card_name> must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. | nan | 7 | 4<|endoftext|>
<|endoftext|>Starfield of Nyx | {4}{W} | Enchantment | mythic | At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Crop Sigil | {G} | Enchantment | uncommon | At the beginning of your upkeep, you may mill a card.
Delirium — {2}{G}, Sacrifice <card_name>: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Sandsteppe Scavenger | {4}{G} | Creature — Dog Scout | common | When <card_name> enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) | "Sad what passes for a dragon among the Silumgar." | 2 | 2<|endoftext|>
<|endoftext|>Aron, Benalia's Ruin | {W}{W}{B} | Legendary Creature — Phyrexian Human | uncommon | Menace (This creature can't be blocked except by two or more creatures.)
{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Conclave's Blessing | {3}{W} | Enchantment — Aura | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Pitiless Horde | {2}{B} | Creature — Orc Berserker | rare | At the beginning of your upkeep, you lose 2 life.
Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | nan | 5 | 3<|endoftext|>
<|endoftext|>Infernal Contract | {B}{B}{B} | Sorcery | rare | Draw four cards. You lose half your life, rounded up. | "East and West meet and angels cry. Unholy power darkens the sky."
—"The Ballad of the Paladins" | nan | nan<|endoftext|>
<|endoftext|>Hail Storm | {1}{G}{G} | Instant | special | <card_name> deals 2 damage to each attacking creature and 1 damage to you and each creature you control. | "If they can't take the hail, they'd better stay home."
—Arna Kennerüd, skycaptain | nan | nan<|endoftext|>
<|endoftext|>Peer into the Abyss | {4}{B}{B}{B} | Sorcery | rare | Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. | nan | nan | nan<|endoftext|>
<|endoftext|>Wolfir Silverheart | {3}{G}{G} | Creature — Wolf Warrior | rare | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as <card_name> is paired with another creature, each of those creatures gets +4/+4. | nan | 4 | 4<|endoftext|>
<|endoftext|>Parallax Nexus | {2}{B} | Enchantment | rare | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from <card_name>: Target opponent exiles a card from their hand. Activate only as a sorcery.
When <card_name> leaves the battlefield, each player returns to their hand all cards they own exiled with <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Psionic Gift | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target." | For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged. | nan | nan<|endoftext|>
<|endoftext|>Professor's Warning | {B} | Instant | common | Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | Professor Onyx urged the twins to prepare for the dark mage Extus, sounding very much like someone familiar with the rise of tyrants. | nan | nan<|endoftext|>
<|endoftext|>Sanctum Spirit | {3}{W} | Creature — Spirit | common | Lifelink
Discard a historic card: <card_name> gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) | "When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty | 3 | 2<|endoftext|>
<|endoftext|>Nissa's Defeat | {2}{G} | Sorcery | uncommon | Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. | "The soul of this world is gone, Nissa, and I would gladly kill it again."
—Nicol Bolas | nan | nan<|endoftext|>
<|endoftext|>Arctic Merfolk | {1}{U} | Creature — Merfolk | common | Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If <card_name> was kicked, it enters the battlefield with a +1/+1 counter on it. | nan | 1 | 1<|endoftext|>
<|endoftext|>Gate to Seatower | | Land — Island Gate | uncommon | <card_name> enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
{T}: Add {U}. | nan | nan | nan<|endoftext|>
<|endoftext|>Munda, Ambush Leader | {2}{R}{W} | Legendary Creature — Kor Ally | rare | Haste
Rally — Whenever <card_name> or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. | nan | 3 | 4<|endoftext|>
<|endoftext|>Garruk's Companion | {G}{G} | Creature — Beast | common | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Ghoulcaller's Bell | {1} | Artifact | common | {T}: Each player mills a card. | The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth. | nan | nan<|endoftext|>
<|endoftext|>Viscid Lemures | {4}{B} | Creature — Spirit | common | {0}: <card_name> gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) | "Lemurs? Is that all? Finally, something harmless . . ."
—Norin the Wary | 4 | 3<|endoftext|>
<|endoftext|>Child of Alara | {W}{U}{B}{R}{G} | Legendary Creature — Avatar | mythic | Trample
When <card_name> dies, destroy all nonland permanents. They can't be regenerated. | The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards. | 6 | 6<|endoftext|>
<|endoftext|>Goblin Polka Band | {R}{R} | Summon Goblin | common | {2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. | nan | 1 | 1<|endoftext|>
<|endoftext|>Saproling Infestation | {1}{G} | Enchantment | rare | Whenever a player kicks a spell, you create a 1/1 green Saproling creature token. | "My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air." | nan | nan<|endoftext|>
<|endoftext|>Borborygmos Enraged | {4}{R}{R}{G}{G} | Legendary Creature — Cyclops | mythic | Trample
Whenever <card_name> deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: <card_name> deals 3 damage to any target. | nan | 7 | 6<|endoftext|>
<|endoftext|>Gravitational Shift | {3}{U}{U} | Enchantment | rare | Creatures with flying get +2/+0.
Creatures without flying get -2/-0. | As they awakened, the Eldrazi reasserted their mastery over all of Zendikar's natural forces. | nan | nan<|endoftext|>
<|endoftext|>Displacer Beast | {2}{U} | Creature — Cat Beast | uncommon | When <card_name> enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — {3}{U}: Return <card_name> to its owner's hand. | nan | 3 | 2<|endoftext|>
<|endoftext|>Coronation of Chaos | {2}{R} | Sorcery | common | Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) | When Sarevok's deception was unmasked, the cheering crowd erupted into an outraged mob. | nan | nan<|endoftext|>
<|endoftext|>Fungus Sliver | {3}{G} | Creature — Fungus Sliver | rare | All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.) | "When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
—Rukarumel, field journal | 2 | 2<|endoftext|>
<|endoftext|>Goliath Sphinx | {5}{U}{U} | Creature — Sphinx | rare | Flying | He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience. | 8 | 7<|endoftext|>
<|endoftext|>Disruption Aura | {2}{U} | Enchantment — Aura | uncommon | Enchant artifact