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—Lucilde Fiksdotter, Leader of the Order of the White Shield | nan | nan<|endoftext|>
<|endoftext|>Yavimaya Dryad | {1}{G}{G} | Creature — Dryad | uncommon | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When <card_name> enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle. | nan | 2 | 1<|endoftext|>
<|endoftext|>Peregrine Mask | {1} | Artifact — Equipment | uncommon | Equipped creature has defender, flying, and first strike.
Equip {2} | The mask confers both the prowess of a falcon and its loyalty. | nan | nan<|endoftext|>
<|endoftext|>Ertai, Wizard Adept | {2}{U} | Legendary Creature — Human Wizard | rare | {2}{U}{U}, {T}: Counter target spell. | "Was that *it*?"
—Ertai, wizard adept | 1 | 1<|endoftext|>
<|endoftext|>Squirrel Sanctuary | {G} | Enchantment | uncommon | When <card_name> enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay {1}. If you do, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Tail Slash | {2}{R} | Instant | common | Target creature you control deals damage equal to its power to target creature you don't control. | "Kneel before a dragon and you will be spared when it turns to leave."
—Yikaro, Atarka warrior | nan | nan<|endoftext|>
<|endoftext|>Nyxborn Wolf | {2}{G} | Enchantment Creature — Wolf | common | Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +3/+1. | nan | 3 | 1<|endoftext|>
<|endoftext|>Scrapwork Cohort | {4} | Artifact Creature — Soldier | common | When <card_name> enters the battlefield, create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 3 | 1<|endoftext|>
<|endoftext|>Practiced Tactics | {W} | Instant | common | Choose target attacking or blocking creature. <card_name> deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | Each individual has their own crucial role to play. | nan | nan<|endoftext|>
<|endoftext|>Imagecrafter | {U} | Creature — Human Wizard | common | {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. | When Otarians learned not to trust wizards, the wizards learned to adapt. | 1 | 1<|endoftext|>
<|endoftext|>Imi Statue | {3} | Artifact | rare | Players can't untap more than one artifact during their untap steps. | "Just looking at it fills me with dread . . . . Yet since it arrived, I've done little else. My blades have dulled and my business has failed, and still I cannot look away."
—Keisaku, master swordmaker | nan | nan<|endoftext|>
<|endoftext|>Jungle Patrol | {3}{G} | Creature — Human Soldier | rare | {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add {R}. | nan | 3 | 2<|endoftext|>
<|endoftext|>Joven's Tools | {6} | Artifact | uncommon | {4}, {T}: Target creature can't be blocked this turn except by Walls. | "If that thief Joven ever shows his head around here again, make sure he leaves without it."
—Eron the Relentless | nan | nan<|endoftext|>
<|endoftext|>Steelbane Hydra | {X}{G}{G} | Creature — Turtle Hydra | rare | <card_name> enters the battlefield with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from <card_name>: Destroy target artifact or enchantment. | Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws. | 0 | 0<|endoftext|>
<|endoftext|>Chandra's Magmutt | {1}{R} | Creature — Elemental Dog | common | {T}: <card_name> deals 1 damage to target player or planeswalker. | "Is it purebred? No, but it's pure fire."
—Chandra Nalaar | 2 | 2<|endoftext|>
<|endoftext|>Sky-Blessed Samurai | {6}{W} | Enchantment Creature — Human Samurai | uncommon | This spell costs {1} less to cast for each enchantment you control.
Flying | nan | 4 | 4<|endoftext|>
<|endoftext|>Cover of Winter | {2}{W} | Snow Enchantment | rare | Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow source.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on <card_name>.
{S}: Put an age counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Squire's Devotion | {2}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When <card_name> enters the battlefield, create a 1/1 white Vampire creature token with lifelink. | nan | nan | nan<|endoftext|>
<|endoftext|>Magus of the Arena | {4}{R}{R} | Creature — Human Wizard | rare | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) | The magus still hears the roar of the crowds. They're gone, but the will to compete remains. | 5 | 5<|endoftext|>
<|endoftext|>Impaler Shrike | {2}{U}{U} | Creature — Phyrexian Bird | common | Flying
Whenever <card_name> deals combat damage to a player, you may sacrifice it. If you do, draw three cards. | "Interrogation is an unnecessary step for acquiring information."
—Politus, Gitaxian morphologist | 3 | 1<|endoftext|>
<|endoftext|>Skybind | {3}{W}{W} | Enchantment | rare | Constellation — Whenever <card_name> or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Origin Spellbomb | {1} | Artifact | common | {1}, {T}, Sacrifice <card_name>: Create a 1/1 colorless Myr artifact creature token.
When <card_name> is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Murderous Spoils | {5}{B} | Instant | uncommon | Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.) | Scavengers are always the first to pay their respects. | nan | nan<|endoftext|>
<|endoftext|>Tainted Monkey | {1}{B} | Creature — Monkey | common | {T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life. | "C'mon, choose 'monkey.' Everybody loves monkeys!" | 1 | 1<|endoftext|>
<|endoftext|>Bottomless Pit | {1}{B}{B} | Enchantment | uncommon | At the beginning of each player's upkeep, that player discards a card at random. | "I'm sure it came with the place. I don't think you build one on purpose."
—Gerrard | nan | nan<|endoftext|>
<|endoftext|>Resourceful Defense | {2}{W} | Enchantment | rare | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. | nan | nan | nan<|endoftext|>
<|endoftext|>Aether Meltdown | {1}{U} | Enchantment — Aura | uncommon | Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
Enchanted creature gets -4/-0. | nan | nan | nan<|endoftext|>
<|endoftext|>Fluctuator | {2} | Artifact | rare | Cycling abilities you activate cost up to {2} less to activate. | Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency. | nan | nan<|endoftext|>
<|endoftext|>Death Frenzy | {3}{B}{G} | Sorcery | uncommon | All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. | The crocodiles' putrid jaws swallow everything but the screams. | nan | nan<|endoftext|>
<|endoftext|>Chromatic Sphere | {1} | Artifact | uncommon | {1}, {T}, Sacrifice <card_name>: Add one mana of any color. Draw a card. | "Let insight and energy be your guides."
—The Blind Seer, to Gerrard | nan | nan<|endoftext|>
<|endoftext|>Marshaling Cry | {1}{W}{W} | Sorcery | common | Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Blazing Effigy | {1}{R} | Creature — Elemental | common | When <card_name> dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to <card_name> this turn by other sources named <card_name>. | nan | 0 | 3<|endoftext|>
<|endoftext|>Sunblade Angel | {5}{W} | Creature — Angel | uncommon | Flying, first strike, vigilance, lifelink | At Feather's command, squadrons of battle angels swarmed out of the *Parhelion II*, unsheathing blades made of molten dawn. | 3 | 3<|endoftext|>
<|endoftext|>Sunken Field | {1}{U} | Enchantment — Aura | uncommon | Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}." | The land is heavy with promise, the harvest ripe with betrayal. | nan | nan<|endoftext|>
<|endoftext|>Phantom Whelp | {1}{U} | Creature — Illusion Dog | common | When <card_name> attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) | It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints. | 2 | 2<|endoftext|>
<|endoftext|>Call to Mind | {2}{U} | Sorcery | uncommon | Return target instant or sorcery card from your graveyard to your hand. | "It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus | nan | nan<|endoftext|>
<|endoftext|>Liliana, Death Mage | {4}{B}{B} | Legendary Planeswalker — Liliana | mythic | +1: Return up to one target creature card from your graveyard to your hand.
−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard. | nan | nan | nan<|endoftext|>
<|endoftext|>Consume the Meek | {3}{B}{B} | Instant | rare | Destroy each creature with mana value 3 or less. They can't be regenerated. | "Why does it destroy? It does, and to talk of reasons wastes time and breath."
—Nirthu, lone missionary | nan | nan<|endoftext|>
<|endoftext|>Elvish Impersonators | {3}{G} | Creature — Elves | common | As <card_name> enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. | "Uh-hunh." | * | *<|endoftext|>
<|endoftext|>Vodalian Merchant | {1}{U} | Creature — Merfolk | common | When <card_name> enters the battlefield, draw a card, then discard a card. | Not choosing sides in a war can be dangerous—but lucrative. | 1 | 2<|endoftext|>
<|endoftext|>Mage Duel | {2}{G} | Sorcery | common | This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) | "Remember the rules. No spells to the face!" | nan | nan<|endoftext|>
<|endoftext|>Kessig Dire Swine | {4}{G}{G} | Creature — Boar Horror | common | Delirium — <card_name> has trample as long as there are four or more card types among cards in your graveyard. | In the quiet of the Somberwald, new horrors stir. | 6 | 6<|endoftext|>
<|endoftext|>Bazaar Trader | {1}{R} | Creature — Goblin | rare | {T}: Target player gains control of target artifact, creature, or land you control. | "No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ." | 1 | 1<|endoftext|>
<|endoftext|>Tolarian Serpent | {5}{U}{U} | Creature — Serpent | rare | At the beginning of your upkeep, mill seven cards. | "When the fishtails' threats of magic didn't move me, they set their pet on us."
—Tahngarth of the *Weatherlight* | 7 | 7<|endoftext|>
<|endoftext|>Matopi Golem | {5} | Artifact Creature — Golem | uncommon | {1}: Regenerate <card_name>. When it regenerates this way, put a -1/-1 counter on it. | Some potmakers claim to use the mud of such creatures to make their finest bowls—and that the bowls scream when fired. | 3 | 3<|endoftext|>
<|endoftext|>Touchstone | {2} | Artifact | uncommon | {T}: Tap target artifact you don't control. | "One touch to the stone and the sidar's son turned me from stalwart to statue."
—Karn, silver golem | nan | nan<|endoftext|>
<|endoftext|>Staying Power | {2}{W} | Enchantment | rare | "Until end of turn" and "this turn" effects don't end. | Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating. | nan | nan<|endoftext|>
<|endoftext|>Nephalia Academy | | Land | uncommon | If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}. | "May knowledge be our sanctuary."
—Yora, academy researcher | nan | nan<|endoftext|>
<|endoftext|>Zulaport Chainmage | {3}{B} | Creature — Human Shaman Ally | common | Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life. | The chains obey her. Everything else would do best to get out of her way. | 4 | 2<|endoftext|>
<|endoftext|>Moonveil Dragon | {3}{R}{R}{R} | Creature — Dragon | mythic | Flying
{R}: Each creature you control gets +1/+0 until end of turn. | "Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living."
—Thalia, Knight-Cathar | 5 | 5<|endoftext|>
<|endoftext|>Brainbite | {2}{U}{B} | Sorcery | common | Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card. | An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind. | nan | nan<|endoftext|>
<|endoftext|>Skyshroud Troll | {2}{G}{G} | Creature — Troll Giant | common | {1}{G}: Regenerate <card_name>. | The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty. | 3 | 3<|endoftext|>
<|endoftext|>Abiding Grace | {2}{W} | Enchantment | uncommon | At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Wrecking Crew | {4}{R} | Creature — Human Warrior | common | Reach, trample | They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head. | 4 | 5<|endoftext|>
<|endoftext|>Kin-Tree Invocation | {B}{G} | Sorcery | uncommon | Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. | The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within. | nan | nan<|endoftext|>
<|endoftext|>Vish Kal, Blood Arbiter | {4}{W}{B}{B} | Legendary Creature — Vampire | rare | Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on <card_name>, where X is the sacrificed creature's power.