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<|endoftext|>Corridor Monitor | {1}{U} | Artifact Creature — Construct | common | When <card_name> enters the battlefield, untap target artifact or creature you control. | Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer. | 1 | 4<|endoftext|>
<|endoftext|>Galvanic Key | {2} | Artifact | common | Flash
{3}, {T}: Untap target artifact. | A solution in search of a problem. | nan | nan<|endoftext|>
<|endoftext|>Diplomatic Escort | {1}{U} | Creature — Human Spellshaper | uncommon | {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Uncage the Menagerie | {X}{G}{G} | Sorcery | mythic | Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle. | The destruction of Rhonas's monument released his collection upon the city. | nan | nan<|endoftext|>
<|endoftext|>Butcher's Cleaver | {3} | Artifact — Equipment | uncommon | Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3} | Outside the safety of Thraben, there is little distinction between tool and weapon. | nan | nan<|endoftext|>
<|endoftext|>Burr Grafter | {3}{G} | Creature — Spirit | common | Sacrifice <card_name>: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Returned Phalanx | {1}{B} | Creature — Zombie Soldier | common | Defender
{1}{U}: <card_name> can attack this turn as though it didn't have defender. | They lived in different nations and fought in different eras, but as the Returned, they link arms as one. | 3 | 3<|endoftext|>
<|endoftext|>Spectrum Sentinel | {1} | Artifact Creature — Soldier | uncommon | Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. | nan | 1 | 2<|endoftext|>
<|endoftext|>Bounty of the Deep | {2}{U} | Sorcery | common | If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Silkenfist Order | {3}{W}{W} | Creature — Kor Soldier | uncommon | Whenever <card_name> becomes blocked, untap it. | Hands weave life and death; Intertwining spirits knit Tapestries and shrouds. | 3 | 5<|endoftext|>
<|endoftext|>Morgue Theft | {1}{B} | Sorcery | common | Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Gobsmacked | {1}{W} | Enchantment — Aura | common | Enchant nonland permanent
As <card_name> enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and it's activated abilities can't be activated. | You haven't seen it until you see it in 6-D. | nan | nan<|endoftext|>
<|endoftext|>Stoneforge Masterwork | {1} | Artifact — Equipment | rare | Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2} | The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities." | nan | nan<|endoftext|>
<|endoftext|>Purge the Profane | {2}{W}{B} | Sorcery | common | Target opponent discards two cards and you gain 2 life. | The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal. | nan | nan<|endoftext|>
<|endoftext|>Nessian Boar | {3}{G}{G} | Creature — Boar | rare | All creatures able to block <card_name> do so.
Whenever <card_name> becomes blocked by a creature, that creature's controller draws a card. | Renata led the best hunters in all of Theros on a quest to bring down the terror of the Setessan wilds. | 10 | 6<|endoftext|>
<|endoftext|>Kasmina's Transmutation | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1. | "Hop away now, little Eternal. Go eat some flies."
—Kasmina | nan | nan<|endoftext|>
<|endoftext|>Paragon of Modernity | {4} | Artifact Creature — Angel Warrior | common | Flying
{3}: <card_name> gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. | No true angels have been created since the founding of New Capenna, but artisans have learned to craft elegant facsimiles. | 2 | 2<|endoftext|>
<|endoftext|>Courier Hawk | {1}{W} | Creature — Bird | common | Flying, vigilance | The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses. | 1 | 2<|endoftext|>
<|endoftext|>Radiating Lightning | {3}{R} | Instant | common | <card_name> deals 3 damage to target player and 1 damage to each creature that player controls. | As the Cabal legions pushed into Shiv, they learned not to stand so close together. | nan | nan<|endoftext|>
<|endoftext|>Goldnight Redeemer | {4}{W}{W} | Creature — Angel | uncommon | Flying
When <card_name> enters the battlefield, you gain 2 life for each other creature you control. | The Host sings of Avacyn's return without a single verse about its own suffering. | 4 | 4<|endoftext|>
<|endoftext|>Run Wild | {G} | Instant | uncommon | Until end of turn, target creature gains trample and "{G}: Regenerate this creature." | Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot. | nan | nan<|endoftext|>
<|endoftext|>Haunting Misery | {1}{B}{B} | Sorcery | common | As an additional cost to cast this spell, exile X creature cards from your graveyard.
<card_name> deals X damage to target player or planeswalker. | "I am condemned without end."
—Crovax | nan | nan<|endoftext|>
<|endoftext|>Savor the Moment | {1}{U}{U} | Sorcery | rare | Take an extra turn after this one. Skip the untap step of that turn. | The merrow took a moment for herself. She never gave it back. | nan | nan<|endoftext|>
<|endoftext|>Pine Walker | {3}{G}{G} | Creature — Elemental | uncommon | Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever <card_name> or another creature you control is turned face up, untap that creature. | nan | 5 | 5<|endoftext|>
<|endoftext|>Rumbling Baloth | {2}{G}{G} | Creature — Beast | common | | In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles. | 4 | 4<|endoftext|>
<|endoftext|>Douse | {2}{U} | Enchantment | uncommon | {1}{U}: Counter target red spell. | The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact—though forever sealed in time. | nan | nan<|endoftext|>
<|endoftext|>Carpet of Flowers | {G} | Enchantment | uncommon | At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Mephit's Enthusiasm | {1}{R} | Sorcery | uncommon | <card_name> deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number." | nan | nan | nan<|endoftext|>
<|endoftext|>Sylvan Awakening | {2}{G} | Sorcery | rare | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. | "Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn | nan | nan<|endoftext|>
<|endoftext|>Yanling's Harbinger | {3}{U}{U} | Creature — Bird | rare | Flying
When <card_name> enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle. | nan | 2 | 4<|endoftext|>
<|endoftext|>Aetherflame Wall | {1}{R} | Creature — Wall | common | Defender
<card_name> can block creatures with shadow as though they didn't have shadow.
{R}: <card_name> gets +1/+0 until end of turn. | nan | 0 | 4<|endoftext|>
<|endoftext|>Snake Cult Initiation | {3}{B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) | nan | nan | nan<|endoftext|>
<|endoftext|>Reaper's Talisman | {B} | Artifact — Equipment | uncommon | Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Charm School | {2}{W} | Enchantment | uncommon | As <card_name> enters the battlefield, choose a color and balance <card_name> on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When <card_name> falls off your head, sacrifice <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Mace of Disruption | {1}{W} | Artifact — Equipment | common | Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1} | nan | nan | nan<|endoftext|>
<|endoftext|>Genesis Chamber | {2} | Artifact | uncommon | Whenever a nontoken creature enters the battlefield, if <card_name> is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token. | "As the experimental population grows, so do the number of myr. It's a perfect equilibrium."
—Memnarch | nan | nan<|endoftext|>
<|endoftext|>Homarid Explorer | {3}{U} | Creature — Homarid Scout | common | When <card_name> enters the battlefield, target player mills four cards. | "Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."
—*Time of Ice* | 3 | 3<|endoftext|>
<|endoftext|>Keranos, God of Storms | {3}{U}{R} | Legendary Enchantment Creature — God | mythic | Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target. | nan | 6 | 5<|endoftext|>
<|endoftext|>Crumbling Colossus | {5} | Artifact Creature — Golem | uncommon | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When <card_name> attacks, sacrifice it at end of combat. | nan | 7 | 4<|endoftext|>
<|endoftext|>Sever Soul | {3}{B}{B} | Sorcery | uncommon | Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. | "The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel | nan | nan<|endoftext|>
<|endoftext|>Sheltering Word | {1}{G} | Instant | common | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) | nan | nan | nan<|endoftext|>
<|endoftext|>Strands of Undeath | {3}{B} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature. | "Why limit yourself to mortal law when you can outlive those who enforce it?"
—Czaric, Orzhov prelate | nan | nan<|endoftext|>
<|endoftext|>Bayou Dragonfly | {1}{G} | Creature — Insect | common | Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) | "Like a sugar stick with wings!"
—Squee, goblin cabin hand | 1 | 1<|endoftext|>
<|endoftext|>Gideon, Champion of Justice | {2}{W}{W} | Legendary Planeswalker — Gideon | mythic | +1: Put a loyalty counter on <card_name> for each creature target opponent controls.
0: Until end of turn, <card_name> becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents. | nan | nan | nan<|endoftext|>
<|endoftext|>Merry-Go-Round | | Artifact — Attraction | rare | Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | After the first rotation, the dressage phase begins. | nan | nan<|endoftext|>
<|endoftext|>Zegana, Utopian Speaker | {2}{G}{U} | Legendary Creature — Merfolk Wizard | rare | When <card_name> enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample. | nan | 4 | 4<|endoftext|>
<|endoftext|>Messenger's Speed | {R} | Enchantment — Aura | common | Enchant creature
Enchanted creature has trample and haste. | "He outran arrows. He outran even the archers' insults."
—Bayma, storyteller of Lagonna Band | nan | nan<|endoftext|>
<|endoftext|>Ruthless Deathfang | {4}{U}{B} | Creature — Dragon | uncommon | Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature. | "Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts."
—Silumgar, translated from Draconic | 4 | 4<|endoftext|>
<|endoftext|>Aurification | {2}{W}{W} | Enchantment | rare | Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When <card_name> leaves the battlefield, remove all gold counters from all creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Steelform Sliver | {2}{W} | Creature — Sliver | uncommon | Sliver creatures you control get +0/+1. | nan | 2 | 2<|endoftext|>
<|endoftext|>Skull Fracture | {B} | Sorcery | uncommon | Target player discards a card.