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Corrupted β€” For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control. | nan | nan | nan<|endoftext|>
<|endoftext|>Cannibalize | {1}{B} | Sorcery | uncommon | Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. | "Mine." | nan | nan<|endoftext|>
<|endoftext|>Gurgling Anointer | {2}{B} | Creature β€” Phyrexian Horror | uncommon | Flying
Whenever you draw your second card each turn, put a +1/+1 counter on <card_name>.
When <card_name> dies, return another target creature card with mana value less than or equal to <card_name>'s power from your graveyard to the battlefield. | nan | 1 | 3<|endoftext|>
<|endoftext|>Vodalian Illusionist | {2}{U} | Creature β€” Merfolk Wizard | uncommon | {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) | "Torahn gore these shifty fishtails! You can't even get close to one."
β€”Tahngarth of the *Weatherlight* | 2 | 2<|endoftext|>
<|endoftext|>Iizuka the Ruthless | {3}{R}{R} | Legendary Creature β€” Human Samurai | rare | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Withering Hex | {B} | Enchantment β€” Aura | uncommon | Enchant creature
Whenever a player cycles a card, put a plague counter on <card_name>.
Enchanted creature gets -1/-1 for each plague counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Tasseled Dromedary | {W} | Creature β€” Camel | common | | There is no dress code for the Inventors' Fair, but you'll be hard-pressed to find anyone or anything not done up in their finest. | 0 | 4<|endoftext|>
<|endoftext|>Alabaster Wall | {2}{W} | Creature β€” Wall | common | Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to any target this turn. | Its mortar is mixed with waters straight from the Fountain of Cho. | 0 | 4<|endoftext|>
<|endoftext|>Herd Gnarr | {3}{G} | Creature β€” Beast | common | Whenever another creature enters the battlefield under your control, <card_name> gets +2/+2 until end of turn. | Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger. | 2 | 2<|endoftext|>
<|endoftext|>Agent of Raffine | {U} | Creature β€” Human Rogue | rare | {2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down. | nan | 1 | 2<|endoftext|>
<|endoftext|>Harrowing Journey | {4}{B} | Sorcery | uncommon | Target player draws three cards and loses 3 life. | "There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
β€”Old Rutstein | nan | nan<|endoftext|>
<|endoftext|>Shatterskull Giant | {2}{R}{R} | Creature β€” Giant Warrior | common | | "Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
β€”Mitra, Bala Ged missionary | 4 | 3<|endoftext|>
<|endoftext|>Titanoth Rex | {7}{G}{G} | Creature β€” Dinosaur Beast | uncommon | Trample
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
When you cycle <card_name>, put a trample counter on target creature you control. | nan | 11 | 11<|endoftext|>
<|endoftext|>Dense Canopy | {1}{G} | Enchantment | uncommon | Creatures with flying can block only creatures with flying. | The orochi learned how to move swiftly and surely along the forest floor, like fish darting through gull-watched waters. | nan | nan<|endoftext|>
<|endoftext|>Sivvi's Valor | {2}{W} | Instant | rare | If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead. | nan | nan | nan<|endoftext|>
<|endoftext|>Scythe Tiger | {G} | Creature β€” Cat | common | Shroud (This creature can't be the target of spells or abilities.)
When <card_name> enters the battlefield, sacrifice it unless you sacrifice a land. | Instead of adapting to its environment, it adapts its environment to itself. | 3 | 2<|endoftext|>
<|endoftext|>Ensouled Scimitar | {3} | Artifact β€” Equipment | uncommon | {3}: <card_name> becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Shatterskull Minotaur | {4}{R}{R} | Creature β€” Minotaur Warrior | uncommon | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Haste | "We just pay him and point him at problems."
β€”Aro, Sea Gate adventurer | 5 | 4<|endoftext|>
<|endoftext|>Vulshok Heartstoker | {2}{R} | Creature β€” Human Shaman | common | When <card_name> enters the battlefield, target creature gets +2/+0 until end of turn. | He fashions stirring words with as much passion as a smith fashioning a warhammer. | 2 | 2<|endoftext|>
<|endoftext|>A-Goggles of Night | {1}{U} | Artifact β€” Equipment | uncommon | Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Bleak Coven Vampires | {3}{B}{B} | Creature β€” Vampire Warrior | common | Metalcraft β€” When <card_name> enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. | As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded. | 4 | 3<|endoftext|>
<|endoftext|>Silvercoat Lion | {1}{W} | Creature β€” Cat | common | | "In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."
β€”Ajani Goldmane | 2 | 2<|endoftext|>
<|endoftext|>Lu Su, Wu Advisor | {3}{U}{U} | Legendary Creature β€” Human Advisor | rare | {T}: Draw a card. Activate only during your turn, before attackers are declared. | Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander. | 1 | 2<|endoftext|>
<|endoftext|>Minthara of the Absolute | {2}{W}{B} | Legendary Creature β€” Elf Cleric | uncommon | Starting intensity 0
Creatures you control get +X/+0, where X is <card_name>'s intensity.
Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named <card_name> in your hand, graveyard, and library by 1. This ability triggers only once each turn. | nan | 2 | 4<|endoftext|>
<|endoftext|>Briarblade Adept | {4}{B} | Creature β€” Elf Assassin | common | Whenever <card_name> attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Sunseed Nurturer | {2}{W} | Creature β€” Human Druid Wizard | uncommon | At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}. | Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop. | 1 | 1<|endoftext|>
<|endoftext|>Ring of Renewal | {5} | Artifact | rare | {5}, {T}: Discard a card at random, then draw two cards. | To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge. | nan | nan<|endoftext|>
<|endoftext|>Confusion in the Ranks | {3}{R}{R} | Enchantment | rare | Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. | nan | nan | nan<|endoftext|>
<|endoftext|>Basalt Gargoyle | {2}{R} | Creature β€” Gargoyle | uncommon | Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: <card_name> gets +0/+1 until end of turn. | nan | 3 | 2<|endoftext|>
<|endoftext|>Brokers Veteran | {1}{U} | Creature β€” Human Soldier | common | When <card_name> dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) | One last job before he retires. | 2 | 1<|endoftext|>
<|endoftext|>Ardent Plea | {1}{W}{U} | Enchantment | uncommon | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Niall Silvain | {G}{G}{G} | Creature β€” Ouphe | rare | {G}{G}{G}{G}, {T}: Regenerate target creature. | This is his domain, and while you remain here you must value all life as you value your own. | 2 | 2<|endoftext|>
<|endoftext|>Wrinkly Monkey Shenanigans | | Stickers | common | {TK}{TK} β€” {1}: Target creature can't block this creature this turn.
{TK}{TK}{TK}{TK} β€” Morbid β€” At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.
{TK}{TK} β€” 2/4
{TK}{TK}{TK} β€” 7/2 | nan | nan | nan<|endoftext|>
<|endoftext|>Soldevi Simulacrum | {4} | Artifact Creature β€” Soldier | uncommon | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: <card_name> gets +1/+0 until end of turn. | They look humanβ€”until they bleed. | 2 | 4<|endoftext|>
<|endoftext|>Bladewing's Thrall | {2}{B}{B} | Creature β€” Zombie | uncommon | <card_name> has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return <card_name> from your graveyard to the battlefield. | A shadow of life chasing a husk of glory. | 3 | 3<|endoftext|>
<|endoftext|>Wretched Gryff | {7} | Creature β€” Eldrazi Hippogriff | common | Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, draw a card.
Flying | nan | 3 | 4<|endoftext|>
<|endoftext|>Arcbound Mouser | {W} | Artifact Creature β€” Cat | common | Lifelink
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) | It doesn't purr. It hums. | 0 | 0<|endoftext|>
<|endoftext|>Mire's Toll | {B} | Sorcery | common | Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card. | As the bridge snapped, Berko was sure he heard the swamp laughing at him. | nan | nan<|endoftext|>
<|endoftext|>Planar Collapse | {1}{W} | Enchantment | rare | At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice <card_name> and destroy all creatures. They can't be regenerated. | With heavy heart, Urza doused one world's light to rekindle another's. | nan | nan<|endoftext|>
<|endoftext|>Kraul Foragers | {4}{G} | Creature β€” Insect Scout | common | Undergrowth β€” When <card_name> enters the battlefield, you gain 1 life for each creature card in your graveyard. | Feed on food, you eventually rot. Feed on rot, you live forever.
β€”Kraul saying | 4 | 4<|endoftext|>
<|endoftext|>Ranger's Hawk | {W} | Creature β€” Bird | common | Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Swift eyes to scout the way ahead. | 1 | 1<|endoftext|>
<|endoftext|>Hooded Hydra | {X}{G}{G} | Creature β€” Snake Hydra | mythic | <card_name> enters the battlefield with X +1/+1 counters on it.
When <card_name> dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As <card_name> is turned face up, put five +1/+1 counters on it. | nan | 0 | 0<|endoftext|>
<|endoftext|>Nav Squad Commandos | {4}{W} | Creature β€” Human Soldier | common | Battalion β€” Whenever <card_name> and at least two other creatures attack, <card_name> gets +1/+1 until end of turn. Untap it. | Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas. | 3 | 5<|endoftext|>
<|endoftext|>Gryff's Boon | {W} | Enchantment β€” Aura | uncommon | Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return <card_name> from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Yavimaya Gnats | {2}{G} | Creature β€” Insect | uncommon | Flying
{G}: Regenerate <card_name>. | "It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats,' and the name has stuck."
β€”Disa the Restless, journal entry | 0 | 1<|endoftext|>
<|endoftext|>Moonsnare Prototype | {U} | Artifact | common | {T}, Tap an untapped artifact or creature you control: Add {C}.
Channel β€” {4}{U}, Discard <card_name>: The owner of target nonland permanent puts it on the top or bottom of their library. | nan | nan | nan<|endoftext|>
<|endoftext|>Voracious Cobra | {2}{R}{G} | Creature β€” Snake | uncommon | First strike
Whenever <card_name> deals combat damage to a creature, destroy that creature. | There's no known antidote for the cobra's venom . . . or its appetite. | 2 | 2<|endoftext|>
<|endoftext|>Rumbling Slum | {1}{R}{G}{G} | Creature β€” Elemental | rare | At the beginning of your upkeep, <card_name> deals 1 damage to each player. | The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance. | 5 | 5<|endoftext|>
<|endoftext|>Furnace Celebration | {1}{R}{R} | Enchantment | uncommon | Whenever you sacrifice another permanent, you may pay {2}. If you do, <card_name> deals 2 damage to any target. | Nothing impresses goblins more than something that's bound to kill them. | nan | nan<|endoftext|>
<|endoftext|>Goring Warplow | {6} | Artifact Creature β€” Construct | common | Prototype {1}{B} β€” 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Deathtouch | Built to crush walls and wills in equal measure. | 5 | 4<|endoftext|>
<|endoftext|>Horizon Spellbomb | {1} | Artifact | common | {2}, {T}, Sacrifice <card_name>: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When <card_name> is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Shore Up | {U} | Instant | common | Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) | Homarid shells are adapted to the crushing pressure of the deepest depths; on land, their sturdiness seems supernatural. | nan | nan<|endoftext|>
<|endoftext|>Rune-Cervin Rider | {3}{W} | Creature β€” Elf Knight | common | Flying