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Partner (You can have two commanders if both have partner.) | "How does one become a self-taught genius? Naturally, it requires brains." | 1 | 4<|endoftext|>
<|endoftext|>Suntouched Myr | {3} | Artifact Creature — Myr | common | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) | As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin. | 0 | 0<|endoftext|>
<|endoftext|>Ivory Gargoyle | {4}{W} | Creature — Gargoyle | rare | Flying
When <card_name> dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Murder Investigation | {1}{W} | Enchantment — Aura | uncommon | Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. | "Every death has a web of consequences. Our job is to find the spider." | nan | nan<|endoftext|>
<|endoftext|>Hunding Gjornersen | {3}{W}{U}{U} | Legendary Creature — Human Warrior | uncommon | Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) | "You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for." | 5 | 4<|endoftext|>
<|endoftext|>Open the Armory | {1}{W} | Sorcery | uncommon | Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. | "Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels." | nan | nan<|endoftext|>
<|endoftext|>Young Wolf | {G} | Creature — Wolf | common | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. | 1 | 1<|endoftext|>
<|endoftext|>Lancer Sliver | {2}{W} | Creature — Sliver | common | Sliver creatures you control have first strike. | nan | 2 | 2<|endoftext|>
<|endoftext|>Kiku, Night's Flower | {B}{B} | Legendary Creature — Human Assassin | rare | {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. | "A wanderer has told me of an assassin in the Takenuma Swamp who uses her dark arts to animate her enemies' shadows against them. A wild tale, but it explains much."
—Diary of Azusa | 1 | 1<|endoftext|>
<|endoftext|>Ashes to Ashes | {1}{B}{B} | Sorcery | uncommon | Exile two target nonartifact creatures. <card_name> deals 5 damage to you. | "All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, *Memoirs of a Soldier* | nan | nan<|endoftext|>
<|endoftext|>Impulse | {1}{U} | Instant | common | Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | "Controlling time ensures you need never look impulsive again."
—Teferi | nan | nan<|endoftext|>
<|endoftext|>Priests of Norn | {2}{W} | Creature — Phyrexian Cleric | common | Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | "May our blessings sever the tongues of the forsaken."
—Elesh Norn, Grand Cenobite | 1 | 4<|endoftext|>
<|endoftext|>Cosmic Horror | {3}{B}{B}{B} | Creature — Horror | rare | First strike
At the beginning of your upkeep, destroy <card_name> unless you pay {3}{B}{B}{B}. If <card_name> is destroyed this way, it deals 7 damage to you. | ". . . [S]creams of horror rend th' affrighted skies." —Alexander Pope, *The Rape of the Lock* | 7 | 7<|endoftext|>
<|endoftext|>Faerie Aerie | | Artifact — Contraption | mythic | Whenever you crank <card_name>, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Nissa, Worldwaker | {3}{G}{G} | Legendary Planeswalker — Nissa | mythic | +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands. | nan | nan | nan<|endoftext|>
<|endoftext|>Inspiring Call | {2}{G} | Instant | uncommon | Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. | "Now is the hour. Ours is the duty. For victory and family—charge!" | nan | nan<|endoftext|>
<|endoftext|>Dream Coat | {U} | Enchantment — Aura | uncommon | Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. | "Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue."
—Theognis, *Elegies 1, 215* | nan | nan<|endoftext|>
<|endoftext|>Eldrazi Monument | {5} | Artifact | mythic | Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice <card_name>. | "Gods don't die. They merely slumber."
—Ayli, Kamsa cleric | nan | nan<|endoftext|>
<|endoftext|>Erinis, Gloom Stalker | {2}{G} | Legendary Creature — Halfling Ranger | uncommon | Deathtouch
Whenever <card_name> attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Elderwood Scion | {3}{G}{W} | Creature — Elemental | rare | Trample, lifelink
Spells you cast that target <card_name> cost {2} less to cast.
Spells your opponents cast that target <card_name> cost {2} more to cast. | The Sunbriar druids believe that every life begins in its heart and ends under its hooves. | 4 | 4<|endoftext|>
<|endoftext|>Plaza of Harmony | | Land | rare | When <card_name> enters the battlefield, if you control two or more Gates, you gain 3 life.
{T}: Add {C}.
{T}: Add one mana of any type that a Gate you control could produce. | nan | nan | nan<|endoftext|>
<|endoftext|>Regicide | {B} | Instant | common | Reveal <card_name> as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named <card_name>. | "You're done!" | nan | nan<|endoftext|>
<|endoftext|>Circle of Solace | {3}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. | nan | nan | nan<|endoftext|>
<|endoftext|>Extraction Specialist | {2}{W} | Creature — Human Rogue | rare | Lifelink
When <card_name> enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control <card_name>. | nan | 3 | 2<|endoftext|>
<|endoftext|>Monkey Cage | {5} | Artifact | rare | When a creature enters the battlefield, sacrifice <card_name> and create X 2/2 green Monkey creature tokens, where X is that creature's mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Ramroller | {3} | Artifact Creature — Juggernaut | uncommon | <card_name> attacks each combat if able.
<card_name> gets +2/+0 as long as you control another artifact. | As unstoppable as it is unsteerable. | 2 | 3<|endoftext|>
<|endoftext|>Elenda, the Dusk Rose | {2}{W}{B} | Legendary Creature — Vampire Knight | mythic | Lifelink
Whenever another creature dies, put a +1/+1 counter on <card_name>.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. | Her centuries-long search is ended. | 1 | 1<|endoftext|>
<|endoftext|>Thieving Otter | {2}{U} | Creature — Otter | common | Whenever <card_name> deals damage to an opponent, draw a card. | "You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate | 2 | 2<|endoftext|>
<|endoftext|>Martyrdom | {1}{W}{W} | Instant | common | Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. | "The only true immortality is in dying for a cause."
—Halvor Arensson, Kjeldoran Priest | nan | nan<|endoftext|>
<|endoftext|>Nova Chaser | {3}{R} | Creature — Elemental Warrior | rare | Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) | nan | 10 | 2<|endoftext|>
<|endoftext|>Glaze Fiend | {1}{B} | Artifact Creature — Illusion | common | Flying
Whenever another artifact enters the battlefield under your control, <card_name> gets +2/+2 until end of turn. | Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances. | 0 | 1<|endoftext|>
<|endoftext|>Tribal Flames | {1}{R} | Sorcery | uncommon | Domain — <card_name> deals X damage to any target, where X is the number of basic land types among lands you control. | "Fire is the universal language."
—Jhoira, master artificer | nan | nan<|endoftext|>
<|endoftext|>Rescue | {U} | Instant | common | Return target permanent you control to its owner's hand. | With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash. | nan | nan<|endoftext|>
<|endoftext|>Vorinclex, Voice of Hunger | {6}{G}{G} | Legendary Creature — Phyrexian Praetor | mythic | Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. | nan | 7 | 6<|endoftext|>
<|endoftext|>Tyrant's Familiar | {5}{R}{R} | Creature — Dragon | rare | Flying, haste
Lieutenant — As long as you control your commander, <card_name> gets +2/+2 and has "Whenever <card_name> attacks, it deals 7 damage to target creature defending player controls." | Nothing escapes its gaze—or its breath. | 5 | 5<|endoftext|>
<|endoftext|>Sewer Nemesis | {3}{B} | Creature — Horror | rare | As <card_name> enters the battlefield, choose a player.
<card_name>'s power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card. | nan | * | *<|endoftext|>
<|endoftext|>Spin into Myth | {4}{U} | Instant | uncommon | Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) | nan | nan | nan<|endoftext|>
<|endoftext|>Conquer | {3}{R}{R} | Enchantment — Aura | uncommon | Enchant land
You control enchanted land. | "Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, leader of the Knights of Stromgald | nan | nan<|endoftext|>
<|endoftext|>Syr Carah, the Bold | {3}{R}{R} | Legendary Creature — Human Knight | uncommon | Whenever <card_name> or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Syr Carah deals 1 damage to any target. | "Duty and honor are reasons enough, but beating you will also be a pleasure." | 3 | 3<|endoftext|>
<|endoftext|>Sea of Clouds | | Land | rare | <card_name> enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}. | Skybridges from across Kylem converge at the grand stadium of Valor's Reach. | nan | nan<|endoftext|>
<|endoftext|>Bind the Monster | {U} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.
Enchanted creature doesn't untap during its controller's untap step. | Sarulf's snarl of rage shook the World Tree. | nan | nan<|endoftext|>
<|endoftext|>Awakening Zone | {2}{G} | Enchantment | rare | At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." | The ground erupted in time with the hedron's thrum, a dirge of the last days. | nan | nan<|endoftext|>
<|endoftext|>Gruul Ragebeast | {5}{R}{G} | Creature — Beast | rare | Whenever <card_name> or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | "If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain | 6 | 6<|endoftext|>
<|endoftext|>Ronom Unicorn | {1}{W} | Creature — Unicorn | common | Sacrifice <card_name>: Destroy target enchantment. | The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again. | 2 | 2<|endoftext|>
<|endoftext|>Crackling Club | {R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+0.
Sacrifice <card_name>: It deals 1 damage to target creature. | It adds injury to injury. | nan | nan<|endoftext|>
<|endoftext|>Thorn Lieutenant | {1}{G} | Creature — Elf Warrior | rare | Whenever <card_name> becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
{5}{G}: <card_name> gets +4/+4 until end of turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Pianna, Nomad Captain | {1}{W}{W} | Legendary Creature — Human Nomad | rare | Whenever <card_name> attacks, attacking creatures get +1/+1 until end of turn. | Some find inspiration in their swords. Others find it in their leaders. | 2 | 2<|endoftext|>
<|endoftext|>Cinder Barrens | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {B} or {R}. | "I do as I choose with what is mine. And it is all mine."
—Nicol Bolas | nan | nan<|endoftext|>
<|endoftext|>Tidal Kraken | {5}{U}{U}{U} | Creature — Kraken | rare | <card_name> can't be blocked. | To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers. | 6 | 6<|endoftext|>
<|endoftext|>Changeling Outcast | {B} | Creature — Shapeshifter | common | Changeling (This card is every creature type.)
<card_name> can't block and can't be blocked. | A mercurial face sows distrust. Distrust reaps a lonely life. | 1 | 1<|endoftext|>