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<|endoftext|>Damnable Pact | {X}{B}{B} | Sorcery | rare | Target player draws X cards and loses X life. | "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
—Siara, the Dragon's Mouth | nan | nan<|endoftext|>
<|endoftext|>Hypnotic Specter | {1}{B}{B} | Creature — Specter | uncommon | Flying
Whenever <card_name> deals damage to an opponent, that player discards a card at random. | "...There was no trace/ Of aught on that illumined face..."
—Samuel Coleridge, "Phantom" | 2 | 2<|endoftext|>
<|endoftext|>Prodigal Pyromancer | {2}{R} | Creature — Human Wizard | uncommon | {T}: <card_name> deals 1 damage to any target. | "What am I looking at? Ashes, dead man." | 1 | 1<|endoftext|>
<|endoftext|>Stoic Builder | {2}{G} | Creature — Human | common | When <card_name> enters the battlefield, you may return target land card from your graveyard to your hand. | Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig. | 2 | 3<|endoftext|>
<|endoftext|>Feral Shadow | {2}{B} | Creature — Nightstalker | common | Flying | Not all shadows are cast by light—some are cast by darkness. | 2 | 1<|endoftext|>
<|endoftext|>Game of Chaos | {R}{R}{R} | Sorcery | rare | Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. | nan | nan | nan<|endoftext|>
<|endoftext|>Drownyard Behemoth | {9} | Creature — Eldrazi Crab | uncommon | Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
<card_name> has hexproof as long as it entered the battlefield this turn. | nan | 5 | 7<|endoftext|>
<|endoftext|>Strict Proctor | {1}{W} | Creature — Spirit Cleric | rare | Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. | "You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true." | 1 | 3<|endoftext|>
<|endoftext|>Scarecrone | {3} | Artifact Creature — Scarecrow | rare | {1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield. | Her poppets bring joy to the truly depraved. | 1 | 2<|endoftext|>
<|endoftext|>Oak Street Innkeeper | {2}{G} | Creature — Elf | uncommon | As long as it's not your turn, tapped creatures you control have hexproof. | The city is vast and perilous, but there are places where a weary traveler can feel very much at home. | 1 | 2<|endoftext|>
<|endoftext|>Desperate Ritual | {1}{R} | Instant — Arcane | uncommon | Add {R}{R}{R}.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) | nan | nan | nan<|endoftext|>
<|endoftext|>Do-It-Yourself Seraph | {4}{W}{W} | Artifact Creature — Cyborg Angel | mythic | Flying
Whenever <card_name> attacks, you may search your library for an artifact card, exile it, then shuffle.
<card_name> has the text box of each card exiled with <card_name> in addition to its own. | nan | 4 | 4<|endoftext|>
<|endoftext|>Demon of Loathing | {5}{B}{B} | Creature — Demon | rare | Flying, trample
Whenever <card_name> deals combat damage to a player, that player sacrifices a creature. | nan | 7 | 7<|endoftext|>
<|endoftext|>Plateau | | Land — Mountain Plains | mythic | ({T}: Add {R} or {W}.) | 2018 Asia Legacy Champion | nan | nan<|endoftext|>
<|endoftext|>Conclave Naturalists | {4}{G} | Creature — Dryad | common | When <card_name> enters the battlefield, you may destroy target artifact or enchantment. | "Your swords and wards have no power here." | 4 | 4<|endoftext|>
<|endoftext|>Duke Ulder Ravengard | {4}{R}{W} | Legendary Creature — Human Noble Soldier | rare | At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Command Performance | {1}{U} | Sorcery | common | Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own. | nan | nan | nan<|endoftext|>
<|endoftext|>Lim-Dûl's Cohort | {1}{B}{B} | Creature — Zombie | common | Whenever <card_name> blocks or becomes blocked by a creature, that creature can't be regenerated this turn. | nan | 2 | 3<|endoftext|>
<|endoftext|>Cavalier of Dawn | {2}{W}{W}{W} | Creature — Elemental Knight | mythic | Vigilance
When <card_name> enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When <card_name> dies, return target artifact or enchantment card from your graveyard to your hand. | nan | 4 | 6<|endoftext|>
<|endoftext|>Grindstone | {1} | Artifact | rare | {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. | "Memory is a burden that wears at the soul as weather wears at stone."
—Crovax | nan | nan<|endoftext|>
<|endoftext|>Charm Peddler | {W} | Creature — Human Spellshaper | common | {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. | nan | 1 | 1<|endoftext|>
<|endoftext|>Hostile Desert | | Land — Desert | rare | {T}: Add {C}.
{2}, Exile a land card from your graveyard: <card_name> becomes a 3/4 Elemental creature until end of turn. It's still a land. | Amonkhet's desiccated land thirsts for blood. | nan | nan<|endoftext|>
<|endoftext|>Reaper from the Abyss | {3}{B}{B}{B} | Creature — Demon | mythic | Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. | "Avacyn has deserted you. I welcome your devotion in her stead." | 6 | 6<|endoftext|>
<|endoftext|>Mistmoon Griffin | {3}{W} | Creature — Griffin | common | Flying
When <card_name> dies, exile <card_name>, then return the top creature card of your graveyard to the battlefield. | nan | 2 | 2<|endoftext|>
<|endoftext|>Highspire Infusion | {1}{G} | Instant | common | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). | "If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential."
—Kershan Danil, Highspire artisan | nan | nan<|endoftext|>
<|endoftext|>Angelsong | {1}{W} | Instant | common | Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.) | Clash of sword and cry of beast fall mute when angels sound the call to prayer. | nan | nan<|endoftext|>
<|endoftext|>Idol of Endurance | {2}{W} | Artifact | rare | When <card_name> enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until <card_name> leaves the battlefield.
{1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with <card_name> without paying its mana cost. | nan | nan | nan<|endoftext|>
<|endoftext|>Archivist | {2}{U}{U} | Creature — Human Wizard | rare | {T}: Draw a card. | "Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!"
—Nathaniel Hawthorne | 1 | 1<|endoftext|>
<|endoftext|>Ascendant Spirit | {U} | Snow Creature — Spirit | rare | {S}{S}: <card_name> becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If <card_name> is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If <card_name> is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." | nan | 1 | 1<|endoftext|>
<|endoftext|>Elesh Norn, Mother of Machines | {4}{W} | Legendary Creature — Phyrexian Praetor | mythic | Vigilance
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger. | nan | 4 | 7<|endoftext|>
<|endoftext|>Mammoth Umbra | {4}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ishai, Ojutai Dragonspeaker | {2}{W}{U} | Legendary Creature — Bird Monk | mythic | Flying
Whenever an opponent casts a spell, put a +1/+1 counter on <card_name>.
Partner (You can have two commanders if both have partner.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Syncopate | {X}{U} | Instant | common | Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | "Fool! Can't you see the tide has turned against you?" | nan | nan<|endoftext|>
<|endoftext|>Goblin Raider | {1}{R} | Creature — Goblin Warrior | common | <card_name> can't block. | He's smart for a goblin. He can do *two* things: hit *and* run. | 2 | 2<|endoftext|>
<|endoftext|>Pristine Skywise | {4}{W}{U} | Creature — Dragon | rare | Flying
Whenever you cast a noncreature spell, untap <card_name>. It gains protection from the color of your choice until end of turn. | The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved. | 6 | 4<|endoftext|>
<|endoftext|>Goblin Piker | {1}{R} | Creature — Goblin Warrior | common | | Once he'd worked out which end of the thing was sharp, he was promoted to guard duty. | 2 | 1<|endoftext|>
<|endoftext|>Vulshok Battlemaster | {4}{R} | Creature — Human Warrior | rare | Haste
When <card_name> enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) | "I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one." | 2 | 2<|endoftext|>
<|endoftext|>Carrion Feeder | {B} | Creature — Zombie | common | <card_name> can't block.
Sacrifice a creature: Put a +1/+1 counter on <card_name>. | Stinking of rot, it leaps between gravestones in search of its next meal. | 1 | 1<|endoftext|>
<|endoftext|>Mahamoti Djinn | {4}{U}{U} | Creature — Djinn | rare | Flying (This creature can't be blocked except by creatures with flying or reach.) | Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection. | 5 | 6<|endoftext|>
<|endoftext|>The Temporal Anchor | {3}{U}{U}{U} | Legendary Artifact | rare | At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Leap | {U} | Instant | common | Target creature gains flying until end of turn.
Draw a card. | Mirri leapt quickly and silently. The guard died likewise. | nan | nan<|endoftext|>
<|endoftext|>Loxodon Warhammer | {3} | Artifact — Equipment | uncommon | Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3} | "A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira, sylvok outcast | nan | nan<|endoftext|>
<|endoftext|>Elvish Champion | {1}{G}{G} | Creature — Elf | rare | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) | "For what are leaves but countless blades To fight a countless foe on high."
—Elvish hymn | 2 | 2<|endoftext|>
<|endoftext|>Snow Hound | {2}{W} | Creature — Dog | uncommon | {1}, {T}: Return <card_name> and target green or blue creature you control to their owner's hand. | "If you're starving, eat your horses, your dead, or yourself—but *never* eat your dog."
—General Jarkeld, the Arctic Fox | 1 | 1<|endoftext|>
<|endoftext|>Grave Bramble | {1}{G}{G} | Creature — Plant | common | Defender, protection from Zombies | Nature abhors a zombie. | 3 | 4<|endoftext|>
<|endoftext|>Serra Angel | {3}{W}{W} | Creature — Angel | rare | Flying, vigilance | Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. | 4 | 4<|endoftext|>
<|endoftext|>Natural Order | {2}{G}{G} | Sorcery | rare | As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle. | . . . but the price of Mangara's freedom was Asmira's life. | nan | nan<|endoftext|>
<|endoftext|>Can't Stay Away | {W}{B} | Sorcery | rare | Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Death is no impediment to dinner. | nan | nan<|endoftext|>
<|endoftext|>Dwarven Weaponsmith | {1}{R} | Creature — Dwarf Artificer | uncommon | {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep. | nan | 1 | 1<|endoftext|>
<|endoftext|>Graypelt Refuge | | Land | uncommon | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | nan | nan | nan<|endoftext|>
<|endoftext|>Lys Alana Huntmaster | {2}{G}{G} | Creature — Elf Warrior | common | Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. | From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull. | 3 | 3<|endoftext|>
<|endoftext|>Temple of Mystery | | Land | rare | <card_name> enters the battlefield tapped.
When <card_name> enters the battlefield, scry 1.