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Enchanted creature gets +2/+0 and has flying. | Giving a thing wings does not take away its fear of flight—or its fear of fire, for that matter. | nan | nan<|endoftext|>
<|endoftext|>Blind Hunter | {2}{W}{B} | Creature — Bat | common | Flying
Haunt (When this creature dies, exile it haunting target creature.)
When <card_name> enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. | nan | 2 | 2<|endoftext|>
<|endoftext|>Elves | | Card | rare | (Theme color: {G}) | nan | nan | nan<|endoftext|>
<|endoftext|>Rapacious One | {5}{R} | Creature — Eldrazi Drone | uncommon | Trample
Whenever <card_name> deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." | nan | 5 | 4<|endoftext|>
<|endoftext|>Team Pennant | {1} | Artifact — Equipment | uncommon | Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3} | Choosing a college based on Mage Tower results is discouraged, but not unheard of. | nan | nan<|endoftext|>
<|endoftext|>Mask of Immolation | {1}{R} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, create a 1/1 red Elemental creature token, then attach <card_name> to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Fable of Wolf and Owl | {3}{G/U}{G/U}{G/U} | Enchantment | rare | Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying. | The forest grew fangs. The sky spread its wings. | nan | nan<|endoftext|>
<|endoftext|>Patagia Tiger | {4}{W} | Creature — Cat | common | Flying
When <card_name> enters the battlefield, target Human you control gets +2/+2 until end of turn. | Lukka looked out from the parapet and saw not a monster to be put down, but a fierce kind of beauty. | 3 | 4<|endoftext|>
<|endoftext|>Trigon of Infestation | {4} | Artifact | uncommon | <card_name> enters the battlefield with three charge counters on it.
{G}{G}, {T}: Put a charge counter on <card_name>.
{2}, {T}, Remove a charge counter from <card_name>: Create a 1/1 green Phyrexian Insect creature token with infect. | nan | nan | nan<|endoftext|>
<|endoftext|>Akroma's Blessing | {2}{W} | Instant | uncommon | Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.) | The clerics saw her as a divine gift. She saw them only as allies in her war against Phage. | nan | nan<|endoftext|>
<|endoftext|>Vigean Intuition | {3}{G}{U} | Instant | uncommon | Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) | nan | nan | nan<|endoftext|>
<|endoftext|>Qasali Ambusher | {1}{G}{W} | Creature — Cat Warrior | uncommon | Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast <card_name> without paying its mana cost and as though it had flash. | The surprise of a battle cry can be as deadly as a blade. | 2 | 3<|endoftext|>
<|endoftext|>The Tyrant | | Hero | common | Exile <card_name>: Creatures your opponents control get -1/-1 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Expel | {2}{W} | Instant | common | Exile target tapped creature. | Quintorius was a daydreamer, far happier digging through history books than practicing battle tactics. He agreed with the military academy on only one thing: he did not belong in their ranks. | nan | nan<|endoftext|>
<|endoftext|>Stomp and Howl | {2}{G} | Sorcery | uncommon | Destroy target artifact and target enchantment. | "Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form."
—Ivos Koba, indrik handler | nan | nan<|endoftext|>
<|endoftext|>Zombie Infestation | {1}{B} | Enchantment | uncommon | Discard two cards: Create a 2/2 black Zombie creature token. | The nomads' funeral pyres are more practical than ceremonial. | nan | nan<|endoftext|>
<|endoftext|>Gut, Bestial Fanatic | {4}{R}{R}{G} | Legendary Creature — Goblin Shaman | uncommon | When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. | nan | 5 | 4<|endoftext|>
<|endoftext|>Noble's Purse | {2} | Artifact | uncommon | <card_name> enters the battlefield tapped and with three coin counters on it.
{T}, Remove a coin counter from <card_name>: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | nan | nan | nan<|endoftext|>
<|endoftext|>Tajic, Blade of the Legion | {2}{R}{W} | Legendary Creature — Human Soldier | rare | Indestructible
Battalion — Whenever <card_name> and at least two other creatures attack, Tajic gets +5/+5 until end of turn. | "I run the maze alone, but I fight with the full might of the Legion." | 2 | 2<|endoftext|>
<|endoftext|>Disciple of Caelus Nin | {4}{W} | Creature — Human Wizard | rare | When <card_name> enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than <card_name> that weren't chosen this way phase out.
Permanents can't phase in. | nan | 3 | 4<|endoftext|>
<|endoftext|>Pilgrim of Virtue | {2}{W} | Creature — Human Cleric | common | Protection from black
{W}, Sacrifice <card_name>: The next time a black source of your choice would deal damage this turn, prevent that damage. | "A life is measured by the lives it saves." | 1 | 3<|endoftext|>
<|endoftext|>Annihilating Glare | {B} | Sorcery | common | As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature or planeswalker. | By gaze, sting, and claw, Vraska will see the will of Phyrexia done. | nan | nan<|endoftext|>
<|endoftext|>Ruby Leech | {1}{R} | Creature — Leech | rare | First strike
Red spells you cast cost {R} more to cast. | "Its gems didn't stop pulsating until they were completely removed."
—Tolarian research notes | 2 | 2<|endoftext|>
<|endoftext|>Zoologist | {3}{G} | Creature — Human Druid | rare | {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. | "With friends like these, who needs people?" | 1 | 2<|endoftext|>
<|endoftext|>Discordant Spirit | {2}{B}{R} | Creature — Spirit | rare | At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on <card_name> for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Woodwraith Strangler | {2}{B}{G} | Creature — Plant Zombie | common | Exile a creature card from your graveyard: Regenerate <card_name>. | "Nothing could be more natural than roots sucking nourishment from the dead."
—Savra | 2 | 2<|endoftext|>
<|endoftext|>Skittish Kavu | {1}{R} | Creature — Kavu | uncommon | <card_name> gets +1/+1 as long as no opponent controls a white or blue creature. | Fierce when roused, this breed of kavu is easily distracted by a strong voice or melodic tune. | 1 | 1<|endoftext|>
<|endoftext|>Rhythmic Water Vortex | {3}{U}{U} | Sorcery | rare | Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Resplendent Mentor | {4}{W} | Creature — Kithkin Cleric | uncommon | White creatures you control have "{T}: You gain 1 life." | Thoughtweft gives new meaning to the phrase "common knowledge." | 2 | 2<|endoftext|>
<|endoftext|>Spiteful Squad | {2}{W}{B} | Creature — Human Warlock | common | Deathtouch
<card_name> enters the battlefield with two +1/+1 counters on it.
When <card_name> dies, put its counters on target creature you control. | "Don't you know first-years pay a toll to walk through here?" | 0 | 0<|endoftext|>
<|endoftext|>Viridian Longbow | {1} | Artifact — Equipment | common | Equipped creature has "{T}: This creature deals 1 damage to any target."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) | nan | nan | nan<|endoftext|>
<|endoftext|>Aspect of Gorgon | {2}{B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) | "My adopted children are loved no less."
—Pharika, god of affliction | nan | nan<|endoftext|>
<|endoftext|>Hollowhenge Overlord | {4}{G}{G} | Creature — Wolf | rare | Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. | nan | 4 | 4<|endoftext|>
<|endoftext|>Turbo-Thwacking Auto-Hammer | | Artifact — Contraption | uncommon | Whenever you crank <card_name>, target creature gains double strike until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Barbed Wire | {3} | Artifact | uncommon | At the beginning of each player's upkeep, <card_name> deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by <card_name> this turn. | A steel snake with ten thousand teeth. | nan | nan<|endoftext|>
<|endoftext|>Niveous Wisps | {W} | Instant | common | Target creature becomes white until end of turn. Tap that creature.
Draw a card. | In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead. | nan | nan<|endoftext|>
<|endoftext|>Rite of Passage | {2}{G} | Enchantment | rare | Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) | Every scar is a lesson, every battle a test of what you have learned. | nan | nan<|endoftext|>
<|endoftext|>Resolute Blademaster | {3}{R}{W} | Creature — Human Soldier Ally | uncommon | Rally — Whenever <card_name> or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. | "Great steel is born in the hottest forges. Great soldiers are born in war." | 2 | 2<|endoftext|>
<|endoftext|>Book Burning | {1}{R} | Sorcery | common | Any player may have <card_name> deal 6 damage to them. If no one does, target player mills six cards. | The wizard's spellbook was full of burning questions. | nan | nan<|endoftext|>
<|endoftext|>Breezekeeper | {3}{U} | Creature — Djinn | common | Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) | "He blows a gust across the cliff to vanish in a breath of wind."
—"Song of the Wind Being" | 4 | 4<|endoftext|>
<|endoftext|>Chandra, the Firebrand | {3}{R} | Legendary Planeswalker — Chandra | mythic | +1: <card_name> deals 1 damage to any target.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
−6: <card_name> deals 6 damage to each of up to six targets. | nan | nan | nan<|endoftext|>
<|endoftext|>Guise of Fire | {R} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able. | "Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."
—Rem Karolus, Blade of the Inquisitors | nan | nan<|endoftext|>
<|endoftext|>Death's Presence | {5}{G} | Enchantment | rare | Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. | The Genestealer Cults rejoiced at the arrival of their gods . . . at first. | nan | nan<|endoftext|>
<|endoftext|>Spectral Sliver | {2}{B} | Creature — Sliver Spirit | uncommon | All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." | "Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much."
—Apprentice researcher | 2 | 2<|endoftext|>
<|endoftext|>Havengul Runebinder | {2}{U}{U} | Creature — Human Wizard | rare | {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. | "So many corpses, so little time." | 2 | 2<|endoftext|>
<|endoftext|>Snooping Newsie | {U}{B} | Creature — Human Rogue | common | When <card_name> enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there are five or more mana values among cards in your graveyard, <card_name> gets +1/+1 and has lifelink. | nan | 2 | 2<|endoftext|>
<|endoftext|>Skyhunter Strike Force | {2}{W} | Creature — Cat Knight | rare | Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee. | nan | 2 | 2<|endoftext|>
<|endoftext|>Scourge of Kher Ridges | {6}{R}{R} | Creature — Dragon | rare | Flying
{1}{R}: <card_name> deals 2 damage to each creature without flying.
{5}{R}: <card_name> deals 6 damage to each other creature with flying. | Doom casts its own flickering shadow. | 6 | 6<|endoftext|>
<|endoftext|>Iron Will | {W} | Instant | common | Target creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Duskrider Falcon | {1}{W} | Creature — Bird | common | Flying, protection from black | "Seaborne ships have their dolphins to dance in their wakes; I have my duskriders."
—Sisay, journal | 1 | 1<|endoftext|>
<|endoftext|>Contested War Zone | | Land | rare | Whenever a creature deals combat damage to you, that creature's controller gains control of <card_name>.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Verdant Haven | {2}{G} | Enchantment — Aura | common | Enchant land