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{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. | nan | 1 | 1<|endoftext|>
<|endoftext|>Force Away | {1}{U} | Instant | common | Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. | Where an enemy once rode, not even a whisper remains. | nan | nan<|endoftext|>
<|endoftext|>Omega Myr | {2} | Artifact Creature — Myr | common | | Last to charge, last to fall. | 1 | 2<|endoftext|>
<|endoftext|>Oracle of Bones | {2}{R}{R} | Creature — Minotaur Shaman | rare | Haste
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When <card_name> enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost. | nan | 3 | 1<|endoftext|>
<|endoftext|>Kentaro, the Smiling Cat | {1}{W} | Legendary Creature — Human Samurai | rare | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value. | "The bonds of bushido will draw the dishonored back someday, and I will be there waiting." | 2 | 1<|endoftext|>
<|endoftext|>Mogg Maniac | {1}{R} | Creature — Goblin | uncommon | Whenever <card_name> is dealt damage, it deals that much damage to target opponent or planeswalker. | Stand clear if he gets an itch. | 1 | 1<|endoftext|>
<|endoftext|>Temur Runemark | {2}{G} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent. | nan | nan | nan<|endoftext|>
<|endoftext|>Molten Firebird | {4}{R} | Creature — Phoenix | rare | Flying
When <card_name> dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Imoen, Wily Trickster | {1}{U}{U} | Legendary Creature — Human Rogue Wizard | rare | <card_name> can't be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | nan | 3 | 2<|endoftext|>
<|endoftext|>Wall of Corpses | {1}{B} | Creature — Wall | common | Defender (This creature can't attack.)
{B}, Sacrifice <card_name>: Destroy target creature <card_name> is blocking. | "I shall make walls of their flesh, and their blood will be my mortar."
—Kaervek | 0 | 2<|endoftext|>
<|endoftext|>Hand of Honor | {W}{W} | Creature — Human Samurai | uncommon | Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) | "The sword is just a tool. It is the samurai's hand that brings it to life." | 2 | 2<|endoftext|>
<|endoftext|>Rumbling Crescendo | {3}{R}{R} | Enchantment | rare | At the beginning of your upkeep, you may put a verse counter on <card_name>.
{R}, Sacrifice <card_name>: Destroy up to X target lands, where X is the number of verse counters on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Rashka the Slayer | {3}{W}{W} | Legendary Creature — Human Archer | uncommon | Reach (This creature can block creatures with flying.)
Whenever <card_name> blocks one or more black creatures, Rashka gets +1/+2 until end of turn. | "Rarely be the prey so haughty as to hunt the hunter."
—Baron Sengir | 3 | 3<|endoftext|>
<|endoftext|>Indomitable Ancients | {2}{W}{W} | Creature — Treefolk Warrior | rare | | "Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
—*The Tale of Odum and Broadbark* | 2 | 10<|endoftext|>
<|endoftext|>Lotus Guardian | {7} | Artifact Creature — Dragon | rare | Flying
{T}: Add one mana of any color. | Lotus fields are too valuable to leave undefended. | 4 | 4<|endoftext|>
<|endoftext|>Molting Harpy | {B} | Creature — Harpy Mercenary | uncommon | Flying
At the beginning of your upkeep, sacrifice <card_name> unless you pay {2}. | Shed harpy feathers leave painful wounds—which explains the harpies' mood. | 2 | 1<|endoftext|>
<|endoftext|>Feast of Dreams | {1}{B} | Instant | common | Destroy target enchanted creature or enchantment creature. | "We gave the gods the power to war against us. It is time we took that power back." | nan | nan<|endoftext|>
<|endoftext|>Blessing of Leeches | {2}{B} | Enchantment — Aura | common | Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Magnetic Theft | {R} | Instant | uncommon | Attach target Equipment to target creature. (Control of the Equipment doesn't change.) | Among the Vulshok, the most prized blades are those that killed their original owners. | nan | nan<|endoftext|>
<|endoftext|>Wyll of the Fiend Pact | {3}{B}{R}{R} | Legendary Creature — Human Warlock | mythic | When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. | nan | 5 | 5<|endoftext|>
<|endoftext|>Daru Mender | {W} | Creature — Human Cleric | uncommon | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, regenerate target creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Keen-Eared Sentry | {1}{W} | Creature — Human Soldier | uncommon | You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn. | "You're not the first to underestimate me." | 2 | 1<|endoftext|>
<|endoftext|>Barbed Batterfist | {1}{R} | Artifact — Equipment | common | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/-1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | "Finally, a safe way to punch the rotters in the face." | nan | nan<|endoftext|>
<|endoftext|>Starlight Spectacular | {2}{W}{W} | Enchantment | rare | Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) | nan | nan | nan<|endoftext|>
<|endoftext|>Heartwood Treefolk | {2}{G}{G} | Creature — Treefolk | uncommon | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) | "In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
—Mirri of the *Weatherlight* | 3 | 4<|endoftext|>
<|endoftext|>Abnormal Endurance | {1}{B} | Instant | common | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | Tenacity prevails when hopes die. | nan | nan<|endoftext|>
<|endoftext|>Ashen Monstrosity | {5}{R}{R} | Creature — Spirit | uncommon | Haste
<card_name> attacks each combat if able. | There was a dull thunder at the vanguard, then shocked cries in the midst of the column. Moments later, Takada, last of the rearguard, faced the kami alone. | 7 | 4<|endoftext|>
<|endoftext|>Druid of the Anima | {1}{G} | Creature — Elf Druid | common | {T}: Add {R}, {G}, or {W}. | Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world. | 1 | 1<|endoftext|>
<|endoftext|>Clip Wings | {1}{G} | Instant | common | Each opponent sacrifices a creature with flying. | It is a grim duty to save the world from those created to protect it. | nan | nan<|endoftext|>
<|endoftext|>Talas Warrior | {1}{U}{U} | Creature — Human Pirate Warrior | rare | <card_name> can't be blocked. | The sea is in their blood. Literally. | 2 | 2<|endoftext|>
<|endoftext|>Veiled Sentry | {U} | Enchantment | uncommon | When an opponent casts a spell, if <card_name> is an enchantment, <card_name> becomes an Illusion creature with power and toughness each equal to that spell's mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Commune with Dinosaurs | {G} | Sorcery | common | Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Menagerie Curator | {1}{G} | Creature — Human Citizen | uncommon | {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card. | nan | 1 | 3<|endoftext|>
<|endoftext|>Vampiric Fury | {1}{R} | Instant | common | Vampire creatures you control get +2/+0 and gain first strike until end of turn. | Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust. | nan | nan<|endoftext|>
<|endoftext|>Mystic Compass | {2} | Artifact | uncommon | {1}, {T}: Target land becomes the basic land type of your choice until end of turn. | "And *I* say north is where I *want* it to be!"
—Jaya Ballard, Task Mage | nan | nan<|endoftext|>
<|endoftext|>Karona, False God | {1}{W}{U}{B}{R}{G} | Legendary Creature — Avatar | rare | Haste
At the beginning of each player's upkeep, that player untaps <card_name> and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Skyshroud Vampire | {3}{B}{B} | Creature — Vampire | uncommon | Flying
Discard a creature card: <card_name> gets +2/+2 until end of turn. | "If it tastes one drop of elvish blood I will cast it from the shroud to see it burn."
—Eladamri, Lord of Leaves | 3 | 3<|endoftext|>
<|endoftext|>Mogis's Favor | {B} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/-1.
Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) | Rage-crowned Mogis swiftly rewards the virtue of brutality. | nan | nan<|endoftext|>
<|endoftext|>Artful Dodge | {U} | Sorcery | common | Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Those who know the alleys and sewers of the Erdwal can disappear like smoke. | nan | nan<|endoftext|>
<|endoftext|>Command the Dreadhorde | {4}{B}{B} | Sorcery | rare | Choose any number of target creature and/or planeswalker cards in graveyards. <card_name> deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control. | Liliana seized the reins of Bolas's vast army, gritting her teeth behind the Chain Veil. | nan | nan<|endoftext|>
<|endoftext|>Goblin Sappers | {1}{R} | Creature — Goblin | common | {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and <card_name> at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. | nan | 1 | 1<|endoftext|>
<|endoftext|>Ghostly Sentinel | {4}{W} | Creature — Kor Spirit | common | Flying, vigilance | Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges. | 3 | 3<|endoftext|>
<|endoftext|>Final Parting | {3}{B}{B} | Sorcery | uncommon | Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. | "Sleep now, brother. That is the one gift I can give you."
—Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Flooded Woodlands | {2}{U}{B} | Enchantment | rare | Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) | Freyalise's tears bring life and renewal, though they also bring trouble. | nan | nan<|endoftext|>
<|endoftext|>Aura Fracture | {2}{W} | Enchantment | common | Sacrifice a land: Destroy target enchantment. | Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds. | nan | nan<|endoftext|>
<|endoftext|>Deal Damage | {2}{R}{R} | Instant | uncommon | <card_name> deals 4 damage to any target.
Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | Until he got singed . . . | nan | nan<|endoftext|>
<|endoftext|>Mishra's Toy Workshop | | Land | mythic | {T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens. | Even though Urza tried to apologize, Mishra continued to bear a grudge. | nan | nan<|endoftext|>
<|endoftext|>Cinder Giant | {3}{R} | Creature — Giant | uncommon | At the beginning of your upkeep, <card_name> deals 2 damage to each other creature you control. | "The giant wept tears of embers for the deaths of his allies."
—Azeworai, "The Lonely Giant" | 5 | 3<|endoftext|>
<|endoftext|>Outrider en-Kor | {2}{W} | Creature — Kor Rebel Knight | uncommon | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to <card_name> this turn is dealt to target creature you control instead. | nan | 2 | 2<|endoftext|>
<|endoftext|>Cosmic Larva | {1}{R}{R} | Creature — Beast | rare | Trample
At the beginning of your upkeep, sacrifice <card_name> unless you sacrifice two lands. | For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over. | 7 | 6<|endoftext|>
<|endoftext|>D'Avenant Healer | {1}{W}{W} | Creature — Human Cleric Archer | common | {T}: <card_name> deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. | "One arrow keenly fired might prevent more battlefield wounds than I could treat." | 1 | 2<|endoftext|>
<|endoftext|>Spellchain Scatter | {R} | Instant | uncommon | Kicker {U}
When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Ramosian Lieutenant | {1}{W} | Creature — Human Rebel | common | {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. | "Give me your hand and I will give you victory." | 1 | 2<|endoftext|>
<|endoftext|>Hag of Noxious Nightmares | {2}{B} | Creature — Hag Warlock | rare | Warlocks you control have menace. | nan | 2 | 2<|endoftext|>
<|endoftext|>Essence of the Wild | {3}{G}{G}{G} | Creature — Avatar | mythic | Creatures you control enter the battlefield as a copy of <card_name>. | Wander too far into the wild and it may take you for its own. | 6 | 6<|endoftext|>
<|endoftext|>Akroan Conscriptor | {4}{R} | Creature — Human Shaman | uncommon | Heroic — Whenever you cast a spell that targets <card_name>, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. | "The time to serve is now." | 3 | 2<|endoftext|>