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<|endoftext|>Camel | {W} | Creature — Camel | common | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as <card_name> is attacking, prevent all damage Deserts would deal to <card_name> and to creatures banded with <card_name>. | Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels. | 0 | 1<|endoftext|>
<|endoftext|>Species Gorger | {3}{G}{U} | Creature — Frog Beast | uncommon | At the beginning of your upkeep, return a creature you control to its owner's hand. | "We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"
—Gulistan, Simic biomancer | 6 | 6<|endoftext|>
<|endoftext|>Servant of Nefarox | {2}{B} | Creature — Human Cleric | common | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) | "My cause is power, and at the altar of power I will gladly forfeit my soul." | 3 | 1<|endoftext|>
<|endoftext|>Twinning Glass | {4} | Artifact | rare | {1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. | It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other. | nan | nan<|endoftext|>
<|endoftext|>Speakeasy Server | {4}{W} | Creature — Bird Citizen | common | Flying
When <card_name> enters the battlefield, you gain 1 life for each other creature you control. | "Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow." | 3 | 3<|endoftext|>
<|endoftext|>Clinging Mists | {2}{G} | Instant | common | Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. | nan | nan | nan<|endoftext|>
<|endoftext|>Escaped Shapeshifter | {3}{U}{U} | Creature — Shapeshifter | rare | As long as an opponent controls a creature with flying not named <card_name>, <card_name> has flying. The same is true for first strike, trample, and protection from any color. | nan | 3 | 4<|endoftext|>
<|endoftext|>Sigiled Behemoth | {4}{G}{W} | Creature — Beast | common | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) | "Do not mistake a behemoth's assistance for subservience."
—Mayael the Anima | 5 | 4<|endoftext|>
<|endoftext|>Alora, Cheerful Thief | {3}{U}{U} | Legendary Creature — Halfling Rogue | uncommon | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. | nan | 4 | 4<|endoftext|>
<|endoftext|>Gisa's Bidding | {2}{B}{B} | Sorcery | uncommon | Create two 2/2 black Zombie creature tokens.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | "Soft dirt makes for light work." | nan | nan<|endoftext|>
<|endoftext|>Wicked Reward | {1}{B} | Instant | rare | As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn. | "The blood on my hands is merely proof of my ambition."
—Kaervek | nan | nan<|endoftext|>
<|endoftext|>Rhystic Tutor | {2}{B} | Sorcery | rare | Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle. | Any lock can be undone, any secret revealed. | nan | nan<|endoftext|>
<|endoftext|>Breaching Leviathan | {7}{U}{U} | Creature — Leviathan | rare | When <card_name> enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. | These waters remain uncharted, but not for lack of trying. | 9 | 9<|endoftext|>
<|endoftext|>Zephid | {4}{U}{U} | Creature — Illusion | rare | Flying
Shroud (This creature can't be the target of spells or abilities.) | Once you've seen one, you'll understand why spells won't go near them. | 3 | 4<|endoftext|>
<|endoftext|>Warpath | {3}{R} | Instant | uncommon | <card_name> deals 3 damage to each blocking creature and each blocked creature. | Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero. | nan | nan<|endoftext|>
<|endoftext|>Chittering Skitterling | {2}{B} | Creature — Phyrexian Rat | uncommon | Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn. | What cannot be remade will be unmade, one scrap at a time. | 1 | 4<|endoftext|>
<|endoftext|>Tidebinder Mage | {U}{U} | Creature — Merfolk Wizard | rare | When <card_name> enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Convergence of Dominion | {3} | Artifact | rare | Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — {3}, {T}: Mill three cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Heart Wolf | {3}{R} | Creature — Wolf | rare | First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice <card_name>. Activate only during combat. | nan | 2 | 2<|endoftext|>
<|endoftext|>Tome Raider | {2}{U} | Creature — Faerie | common | Flying
When <card_name> enters the battlefield, draw a card. | "Humans are so forgetful. Every page I steal becomes a secret they can't remember." | 1 | 1<|endoftext|>
<|endoftext|>Tolarian Drake | {2}{U} | Creature — Drake | common | Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) | Many have been lost just in staring at its wings. What's seen differs from account to account, but madness is always part of the story. | 2 | 4<|endoftext|>
<|endoftext|>Lurking Automaton | {5} | Artifact Creature — Construct | common | Reveal <card_name> as you draft it and note how many cards you've drafted this draft round, including <card_name>.
<card_name> enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named <card_name>. | nan | 0 | 0<|endoftext|>
<|endoftext|>Gnarlroot Trapper | {B} | Creature — Elf Druid | uncommon | {T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell.
{T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Discarding | | Card | rare | (Theme color: {B}) | nan | nan | nan<|endoftext|>
<|endoftext|>Glimmerdust Nap | {2}{U} | Enchantment — Aura | common | Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step. | The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae. | nan | nan<|endoftext|>
<|endoftext|>Fresh Volunteers | {1}{W} | Creature — Human Rebel | common | | Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it. | 2 | 2<|endoftext|>
<|endoftext|>Keldon Twilight | {1}{B}{R} | Enchantment | rare | At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Stronghold Overseer | {3}{B}{B}{B} | Creature — Demon | rare | Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Ephara's Radiance | {W} | Enchantment — Aura | common | Enchant creature
Enchanted creature has "{1}{W}, {T}: You gain 3 life." | "Civilization is the sum of Ephara's gifts."
—Olexa of the Twelve | nan | nan<|endoftext|>
<|endoftext|>Goblin Clearcutter | {3}{R} | Creature — Goblin | uncommon | {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. | "Did you know that wood burns even better than rocks?"
—Toggo, goblin weaponsmith | 3 | 3<|endoftext|>
<|endoftext|>Smoke Shroud | {1}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja enters the battlefield under your control, you may return <card_name> from your graveyard to the battlefield attached to that creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Blinding Flare | {R} | Sorcery | uncommon | Strive — This spell costs {R} more to cast for each target beyond the first.
Any number of target creatures can't block this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Incubator Drone | {3}{U} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
When <card_name> enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." | The touch of an Eldrazi brings life and death in turn. | 2 | 3<|endoftext|>
<|endoftext|>Indestructibility | {3}{W} | Enchantment — Aura | rare | Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) | "By all means, keep trying." | nan | nan<|endoftext|>
<|endoftext|>Opal-Eye, Konda's Yojimbo | {1}{W}{W} | Legendary Creature — Fox Samurai | rare | Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to <card_name> instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. | nan | 1 | 4<|endoftext|>
<|endoftext|>Arena Trickster | {3}{R} | Creature — Human Shaman | common | Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on <card_name>. | "It's not enough to surprise your opponent. You have to delight the crowd as well." | 3 | 3<|endoftext|>
<|endoftext|>Aether Inspector | {3}{W} | Creature — Dwarf Artificer | common | Vigilance
When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
Whenever <card_name> attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. | nan | 2 | 3<|endoftext|>
<|endoftext|>Surge of Thoughtweft | {1}{W} | Tribal Instant — Kithkin | common | Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. | Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races. | nan | nan<|endoftext|>
<|endoftext|>Squash | {4}{R} | Instant | common | This spell costs {3} less to cast if you control a Giant.
<card_name> deals 6 damage to target creature or planeswalker. | The troll had recently crushed a human in much the same way. Sadly, he expired too quickly to appreciate the irony. | nan | nan<|endoftext|>
<|endoftext|>Scourge of Geier Reach | {3}{R}{R} | Creature — Elemental | uncommon | <card_name> gets +1/+1 for each creature your opponents control. | Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. | 3 | 3<|endoftext|>
<|endoftext|>A-Phylath, World Sculptor | {4}{R}{G} | Legendary Creature — Elemental | rare | Trample
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>Genju of the Fields | {W} | Enchantment — Aura | uncommon | Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return <card_name> from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Blistering Firecat | {1}{R}{R}{R} | Creature — Elemental Cat | rare | Trample, haste
At the beginning of the end step, sacrifice <card_name>.
Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 7 | 1<|endoftext|>
<|endoftext|>Dire Tactics | {W}{B} | Instant | uncommon | Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. | "I will preserve human life at all costs. I will stand alone against behemoths before I let them touch my city. I will hold the wall."
—Oath of the Coppercoats | nan | nan<|endoftext|>
<|endoftext|>Standard Bearer | {1}{W} | Creature — Human Flagbearer | common | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. | The standard was a rallying point for the army and a target for the enemy. | 1 | 1<|endoftext|>
<|endoftext|>Radiant Grove | | Land — Forest Plains | common | ({T}: Add {G} or {W}.)
<card_name> enters the battlefield tapped. | Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice. | nan | nan<|endoftext|>
<|endoftext|>Moonglove Winnower | {3}{B} | Creature — Elf Rogue | common | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist. | 2 | 3<|endoftext|>
<|endoftext|>Rockslide Sorcerer | {3}{R} | Creature — Human Wizard | uncommon | Whenever you cast an instant, sorcery, or Wizard spell, <card_name> deals 1 damage to any target. | "You can cower from the crushing shards or embrace the danger of Akoum. I've made my choice." | 3 | 3<|endoftext|>
<|endoftext|>Act of Authority | {1}{W}{W} | Enchantment | rare | When <card_name> enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Alchor's Tomb | {4} | Artifact | rare | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rogues | | Card | rare | (Theme color: {B}) | nan | nan | nan<|endoftext|>
<|endoftext|>A-Carnelian Orb of Dragonkind | {2}{R} | Artifact | uncommon | {T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Exoskeletal Armor | {1}{G} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. | "We use only what we need—but in times of strife, our need becomes great."
—Centaur warrior | nan | nan<|endoftext|>
<|endoftext|>Inhumaniac | {1}{B} | Creature — Brainiac | uncommon | At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on <card_name>. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from <card_name>. | For the mind-minded mastermind. | 1 | 1<|endoftext|>
<|endoftext|>Farrelite Priest | {1}{W}{W} | Creature — Human Cleric | uncommon | {1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice <card_name> at the beginning of the next end step. | Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue. | 1 | 3<|endoftext|>
<|endoftext|>Sulfuric Vapors | {3}{R} | Enchantment | rare | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. | It was the dragons who first learned to chase their prey into the vapors before igniting them. | nan | nan<|endoftext|>
<|endoftext|>Granulate | {2}{R}{R} | Sorcery | rare | Destroy each nonland artifact with mana value 4 or less. | There aren't *that* many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. | nan | nan<|endoftext|>