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<|endoftext|>Hesitation | {1}{U} | Enchantment | uncommon | When a player casts a spell, sacrifice <card_name> and counter that spell. | Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause. | nan | nan<|endoftext|>
<|endoftext|>Noxious Vapors | {1}{B}{B} | Sorcery | uncommon | Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards. | Urborg would just as soon steal your memories as your life. | nan | nan<|endoftext|>
<|endoftext|>Spell Counter | {2}{U}{U} | Instant | uncommon | Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return <card_name> from your graveyard to your hand. | Playing *Unhinged*, . . . | nan | nan<|endoftext|>
<|endoftext|>Brutal Deceiver | {2}{R} | Creature — Spirit | common | {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, <card_name> gets +1/+0 and gains first strike until end of turn. Activate only once each turn. | nan | 2 | 2<|endoftext|>
<|endoftext|>Water Wurm | {U} | Creature — Wurm | common | <card_name> gets +0/+1 as long as an opponent controls an Island. | nan | 1 | 1<|endoftext|>
<|endoftext|>Story Seeker | {1}{W} | Creature — Dwarf Cleric | common | Lifelink | Dwarven skalds are the most renowned storytellers in all of Kaldheim. They travel across the realms, seeking out heroic deeds and chronicling them in epic sagas. | 2 | 2<|endoftext|>
<|endoftext|>Simic Manipulator | {1}{U}{U} | Creature — Mutant Wizard | rare | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from <card_name>: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. | nan | 0 | 1<|endoftext|>
<|endoftext|>Dominating Licid | {1}{U}{U} | Creature — Licid | rare | {1}{U}{U}, {T}: <card_name> loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Metamorphic Alteration | {1}{U} | Enchantment — Aura | rare | Enchant creature
As <card_name> enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Furious Reprisal | {3}{R} | Sorcery | uncommon | <card_name> deals 2 damage to each of two targets. | "Now that's the Chandra I've been waiting to see."
—Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Wings of Hubris | {2} | Artifact — Equipment | common | Equipped creature has flying.
Sacrifice <card_name>: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | Dalakos's invention worked . . . until it didn't. | nan | nan<|endoftext|>
<|endoftext|>Cruel Grimnarch | {5}{B} | Creature — Phyrexian Cleric | common | Deathtouch
When <card_name> enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. | The gospel of lies sounds sweetest when whispered by many mouths. | 5 | 5<|endoftext|>
<|endoftext|>Night Revelers | {4}{R} | Creature — Vampire | common | <card_name> has haste as long as an opponent controls a Human. | Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. | 4 | 4<|endoftext|>
<|endoftext|>Harmony of Nature | {2}{G} | Sorcery | uncommon | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Revel Ruiner | {3}{B} | Creature — Cephalid Rogue | common | Menace (This creature can't be blocked except by two or more creatures.)
When <card_name> enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | nan | 3 | 1<|endoftext|>
<|endoftext|>Eureka Moment | {2}{G}{U} | Instant | common | Draw two cards. You may put a land card from your hand onto the battlefield. | "At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!" | nan | nan<|endoftext|>
<|endoftext|>Flailing Ogre | {2}{R} | Creature — Ogre | uncommon | {1}: <card_name> gets +1/+1 until end of turn. Any player may activate this ability.
{1}: <card_name> gets -1/-1 until end of turn. Any player may activate this ability. | nan | 3 | 3<|endoftext|>
<|endoftext|>River Kaijin | {2}{U} | Creature — Spirit | common | | "Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave."
—Hayato, master sailor | 1 | 4<|endoftext|>
<|endoftext|>Rocket-Powered Turbo Slug | {3}{R} | Creature — Slug | uncommon | Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.)) | Did you go through all the trouble to unscramble this? | 3 | 1<|endoftext|>
<|endoftext|>Breath of Dreams | {2}{U}{U} | Enchantment | uncommon | Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}." | "Get up, blast you! They're attacking! Why are you all so slow?"
—General Jarkeld, the Arctic Fox | nan | nan<|endoftext|>
<|endoftext|>Awaken the Ancient | {1}{R}{R}{R} | Enchantment — Aura | rare | Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. | Some days you stand to greet the horizon. Other days the horizon stands to greet you. | nan | nan<|endoftext|>
<|endoftext|>Sturdy Hatchling | {3}{G/U} | Creature — Elemental | uncommon | <card_name> enters the battlefield with four -1/-1 counters on it.
{G/U}: <card_name> gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from <card_name>.
Whenever you cast a blue spell, remove a -1/-1 counter from <card_name>. | nan | 6 | 6<|endoftext|>
<|endoftext|>Famished Ghoul | {3}{B} | Creature — Zombie | uncommon | {1}{B}, Sacrifice <card_name>: Exile up to two target cards from a single graveyard. | Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder. | 3 | 2<|endoftext|>
<|endoftext|>Freyalise, Skyshroud Partisan | {1}{G}{G} | Legendary Planeswalker — Freyalise | mythic | +1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1.
−1: Seek an Elf card.
−6: Conjure a Regal Force card onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Empty the Catacombs | {3}{B} | Sorcery | rare | Each player returns all creature cards from their graveyard to their hand. | When the dead are laid to rest in Ravnica, it's usually just a nap. | nan | nan<|endoftext|>
<|endoftext|>Seedling Charm | {G} | Instant | common | Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Mob Mentality | {R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. | "Why is loud stupidity so infectious?"
—Rana, Suq'Ata market fool | nan | nan<|endoftext|>
<|endoftext|>Ghitu Journeymage | {2}{R} | Creature — Human Wizard | common | When <card_name> enters the battlefield, if you control another Wizard, <card_name> deals 2 damage to each opponent. | The Ghitu of Shiv are as fierce and uncompromising as their volcanic home. | 3 | 2<|endoftext|>
<|endoftext|>Armored Wolf-Rider | {3}{G}{W} | Creature — Elf Knight | common | | Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse. | 4 | 6<|endoftext|>
<|endoftext|>Urza, Academy Headmaster | {W}{U}{B}{R}{G} | Legendary Planeswalker — Urza | mythic | +1: Head to AskUrza.com and click +1.
−1: Head to AskUrza.com and click -1.
−6: Head to AskUrza.com and click -6. | nan | nan | nan<|endoftext|>
<|endoftext|>Desert Nomads | {2}{R} | Creature — Human Nomad | common | Desertwalk
Prevent all damage that would be dealt to <card_name> by Deserts. | nan | 2 | 2<|endoftext|>
<|endoftext|>Ichthyomorphosis | {2}{U} | Enchantment — Aura | common | Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. | Tycthis's military career was a flop. | nan | nan<|endoftext|>
<|endoftext|>Squirming Mass | {1}{B} | Creature — Horror | common | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | Only the coldest hearts and the strongest stomachs can stand against it. | 1 | 1<|endoftext|>
<|endoftext|>Cinderheart Giant | {5}{R}{R} | Creature — Giant Berserker | common | Trample
When <card_name> dies, it deals 7 damage to a creature an opponent controls chosen at random. | What fire giants lack in arcane prowess, they make up for with reckless, explosive rage. | 7 | 6<|endoftext|>
<|endoftext|>Shockmaw Dragon | {4}{R}{R} | Creature — Dragon | uncommon | Flying
Whenever <card_name> deals combat damage to a player, it deals 1 damage to each creature that player controls. | Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life. | 4 | 4<|endoftext|>
<|endoftext|>Acornelia, Fashionable Filcher | {3}{B} | Legendary Creature — Squirrel | rare | Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get {A}.
{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.
{G}, Pay X {A}: Target creature gets +X/+X until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Cunning Strike | {3}{U}{R} | Instant | common | <card_name> deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card. | "The opponent who blocks the path, becomes the path."
—Shu Yun, the Silent Tempest | nan | nan<|endoftext|>
<|endoftext|>A-Ochre Jelly | {X}{G} | Creature — Ooze | rare | Trample
Ward {2}
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. | nan | 0 | 0<|endoftext|>
<|endoftext|>Tocasia's Onulet | {5} | Artifact Creature — Construct | common | When <card_name> leaves the battlefield, you gain 2 life.
Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Roar of the Crowd | {3}{R} | Sorcery | common | Choose a creature type. <card_name> deals damage to any target equal to the number of permanents you control of the chosen type. | One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche. | nan | nan<|endoftext|>
<|endoftext|>Banishing Slash | {W}{W} | Sorcery | uncommon | Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. | "In the name of Kyodai, begone!" | nan | nan<|endoftext|>
<|endoftext|>Temper | {X}{1}{W} | Instant | uncommon | Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. | "I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard | nan | nan<|endoftext|>
<|endoftext|>Pillar of War | {3} | Artifact Creature — Golem | uncommon | Defender
As long as <card_name> is enchanted, it can attack as though it didn't have defender. | Just because a temple has no guards doesn't mean it's undefended. | 3 | 3<|endoftext|>
<|endoftext|>Blinkmoth Well | | Land | uncommon | {T}: Add {C}.
{2}, {T}: Tap target noncreature artifact. | When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core. | nan | nan<|endoftext|>
<|endoftext|>Twisted Embrace | {2}{B}{B} | Enchantment — Aura | common | Enchant artifact or creature you control
When <card_name> enters the battlefield, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1. | Evil kami are drawn to mortals who share their grim fascinations. | nan | nan<|endoftext|>
<|endoftext|>Enforcer Griffin | {4}{W} | Creature — Griffin | common | Flying | "A company of infantry is trapped behind the lines. We need to strike hard and fast to free them, or the casualties will be horrific. Send the griffins."
—Tajic | 3 | 4<|endoftext|>
<|endoftext|>Join Forces | {2}{W} | Instant | uncommon | Untap up to two target creatures. They each get +2/+2 until end of turn. | "Okay—you take the sixteen ragers and the hulk on the right. I'll take the ten defilers and the plaguelord on the left. Ready?"
—Danitha, to Radha | nan | nan<|endoftext|>
<|endoftext|>Blitz Automaton | {7} | Artifact Creature — Construct | common | Prototype {2}{R} - 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Haste | While Urza's machines favored defense, Mishra built his to end the war quickly. | 6 | 4<|endoftext|>
<|endoftext|>Rothga, Bonded Engulfer | {2}{G}{G} | Legendary Creature — Phyrexian Beast | mythic | Trample
When <card_name> enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +X/+X, where X is its power." | nan | 4 | 4<|endoftext|>