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<|endoftext|>Flaring Pain | {1}{R} | Instant | common | Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | "I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer | nan | nan<|endoftext|>
<|endoftext|>Phyrexian | | Card | mythic | (Theme color: {B}) | nan | nan | nan<|endoftext|>
<|endoftext|>Veteran Adventurer | {5}{G} | Creature — Human | uncommon | <card_name> is also a Cleric, Rogue, Warrior, and Wizard.
This spell costs {1} less to cast for each creature in your party.
Vigilance | "How can I be of assistance?" | 5 | 5<|endoftext|>
<|endoftext|>Tideshaper Mystic | {U} | Creature — Merfolk Wizard | common | {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. | He paints with drop and shimmer a world that exists only in the wistful heart. | 1 | 1<|endoftext|>
<|endoftext|>Branchblight Stalker | {1}{G} | Creature — Phyrexian Elf Scout | common | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) | Some Vicious Swarm aspirants hang motionless in the canopy for weeks, allowing poisonous flowers to root in their flesh and weave tendrils through their hair. | 3 | 1<|endoftext|>
<|endoftext|>Monastery Flock | {2}{U} | Creature — Bird | common | Defender, flying
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | "The arrow strikes one bird down, but the flock remains."
—Jeskai teaching | 0 | 5<|endoftext|>
<|endoftext|>Alpine Guide | {2}{R} | Snow Creature — Human Scout | uncommon | When <card_name> enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
<card_name> attacks each combat if able.
When <card_name> leaves the battlefield, sacrifice a Mountain. | nan | 3 | 3<|endoftext|>
<|endoftext|>Craterize | {3}{R} | Sorcery | common | Destroy target land. | "'Utterly' is my favorite way to destroy something."
—Chandra Nalaar | nan | nan<|endoftext|>
<|endoftext|>Songstitcher | {W} | Creature — Human Cleric | uncommon | {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. | The true names of birds are songs woven into their souls. | 1 | 1<|endoftext|>
<|endoftext|>Neutralizing Blast | {1}{U} | Instant | uncommon | Counter target multicolored spell. | "To defeat your enemies, you must remove their ability to make war against you." | nan | nan<|endoftext|>
<|endoftext|>Ichorplate Golem | {3} | Artifact Creature — Phyrexian Golem | uncommon | Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it.
Creatures you control with oil counters on them get +1/+1. | nan | 2 | 3<|endoftext|>
<|endoftext|>Setessan Oathsworn | {1}{G}{G} | Creature — Satyr Warrior | common | Heroic — Whenever you cast a spell that targets <card_name>, put two +1/+1 counters on <card_name>. | "Setessa is not the city of my birth, but it is the place I fight for, and the place I'm willing to die for. Does that not make it my home?" | 1 | 1<|endoftext|>
<|endoftext|>Seismic Wave | {2}{R} | Instant | uncommon | <card_name> deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. | "Step carefully, Imperial. Even the earth rises against you." | nan | nan<|endoftext|>
<|endoftext|>Myr Galvanizer | {3} | Artifact Creature — Myr | uncommon | Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control. | "We can't quite determine what they're doing, but they seem to be doing it quite well."
—Vedalken research notes | 2 | 2<|endoftext|>
<|endoftext|>Whippoorwill | {G} | Creature — Bird | uncommon | {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature. | If the Whippoorwill remains silent, the soul has not reached its reward. | 1 | 1<|endoftext|>
<|endoftext|>Renewing Dawn | {1}{W} | Sorcery | uncommon | You gain 2 life for each Mountain target opponent controls. | Dawn brings a new day, and a new day brings hope. | nan | nan<|endoftext|>
<|endoftext|>Separatist Voidmage | {3}{U} | Creature — Human Wizard | common | When <card_name> enters the battlefield, you may return target creature to its owner's hand. | "As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret | 2 | 2<|endoftext|>
<|endoftext|>Favorable Destiny | {1}{W} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) | nan | nan | nan<|endoftext|>
<|endoftext|>Snorting Gahr | {2}{G}{G} | Creature — Rhino Beast | common | Whenever <card_name> becomes blocked, it gets +2/+2 until end of turn. | There's little advantage to surprising the gahr. | 3 | 3<|endoftext|>
<|endoftext|>Soramaro, First to Dream | {4}{U}{U} | Legendary Creature — Spirit | rare | Flying
<card_name>'s power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card. | nan | * | *<|endoftext|>
<|endoftext|>Gluttonous Cyclops | {5}{R} | Creature — Cyclops | common | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) | The cyclops had learned to never eat a shepherd. Instead he gently flung the "pit" aside to grow a new flock. | 5 | 4<|endoftext|>
<|endoftext|>Skycloud Egg | {1} | Artifact | uncommon | {2}, {T}, Sacrifice <card_name>: Add {W}{U}. Draw a card. | "Have your dreams of a better society become an obsession?"
—Watnik, master glassblower | nan | nan<|endoftext|>
<|endoftext|>Death Charmer | {2}{B} | Creature — Worm Mercenary | common | Whenever <card_name> deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}. | It vents the chill of the grave. | 2 | 2<|endoftext|>
<|endoftext|>Nim Shambler | {2}{B}{B} | Creature — Zombie | uncommon | <card_name> gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate <card_name>. | Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead. | 2 | 1<|endoftext|>
<|endoftext|>Wild Wurm | {3}{R} | Creature — Wurm | uncommon | When <card_name> enters the battlefield, flip a coin. If you lose the flip, return <card_name> to its owner's hand. | Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee | 5 | 4<|endoftext|>
<|endoftext|>Wizard Replica | {3} | Artifact Creature — Wizard | common | Flying
{U}, Sacrifice <card_name>: Counter target spell unless its controller pays {2}. | It responds with unnatural precision. | 1 | 3<|endoftext|>
<|endoftext|>Cyclone | {2}{G}{G} | Enchantment | rare | At the beginning of your upkeep, put a wind counter on <card_name>, then sacrifice <card_name> unless you pay {G} for each wind counter on it. If you pay, <card_name> deals damage equal to the number of wind counters on it to each creature and each player. | nan | nan | nan<|endoftext|>
<|endoftext|>Ronom Hulk | {4}{G} | Creature — Beast | common | Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | nan | 5 | 6<|endoftext|>
<|endoftext|>Ixalli's Keeper | {1}{G} | Creature — Human Shaman | common | {7}{G}, {T}, Sacrifice <card_name>: Target creature gets +5/+5 and gains trample until end of turn. | The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things. | 2 | 2<|endoftext|>
<|endoftext|>Ordeal of Nylea | {1}{G} | Enchantment — Aura | uncommon | Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice <card_name>.
When you sacrifice <card_name>, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Fertile Imagination | {2}{G}{G} | Sorcery | uncommon | Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) | nan | nan | nan<|endoftext|>
<|endoftext|>Vengeful Firebrand | {3}{R} | Creature — Elemental Warrior | rare | <card_name> has haste as long as a Warrior card is in your graveyard.
{R}: <card_name> gets +1/+0 until end of turn. | The flame of a warrior is never extinguished. | 5 | 2<|endoftext|>
<|endoftext|>Creeping Bloodsucker | {1}{B} | Creature — Vampire | common | At the beginning of your upkeep, <card_name> deals 1 damage to each opponent. You gain life equal to the damage dealt this way. | "If a vampire were feeding on you every night, wouldn't you have bite marks? Stop wasting my time."
—Donya, village healer | 1 | 2<|endoftext|>
<|endoftext|>Sheoldred's Assimilator | {1}{B} | Creature — Phyrexian Horror | rare | Menace
Whenever <card_name> enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random. | nan | 3 | 1<|endoftext|>
<|endoftext|>Animus of Predation | {4}{G} | Creature — Avatar | uncommon | Draft <card_name> face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named <card_name>, <card_name> has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. | nan | 4 | 4<|endoftext|>
<|endoftext|>Town Sentry | {2}{W} | Creature — Human Soldier | common | Whenever <card_name> blocks, it gets +0/+2 until end of turn. | "So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin | 2 | 2<|endoftext|>
<|endoftext|>Spiritual Asylum | {2}{W}{W} | Enchantment | rare | Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice <card_name>. | Trapped in safety is still trapped. | nan | nan<|endoftext|>
<|endoftext|>Gleam of Battle | {4}{R}{W} | Enchantment | uncommon | Whenever a creature you control attacks, put a +1/+1 counter on it. | Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory. | nan | nan<|endoftext|>
<|endoftext|>Aegis Automaton | {2} | Artifact Creature — Construct | common | {4}{W}: Return another target creature you control to its owner's hand. | The streets of Ghirapur have become dangerous. It's good to have a dependable companion. | 0 | 3<|endoftext|>
<|endoftext|>Neurok Transmuter | {2}{U} | Creature — Human Wizard | uncommon | {U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. | nan | 2 | 2<|endoftext|>
<|endoftext|>Plane-Merge Elf | {4}{G} | Creature — Elf Warrior | rare | Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.
Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with <card_name>, creatures you control get +1/+1 until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ghirapur Gearcrafter | {2}{R} | Creature — Human Artificer | common | When <card_name> enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) | The metal must be pure. The hand must be steady. The product must be perfect. | 2 | 1<|endoftext|>
<|endoftext|>Atrocious Experiment | {2}{B} | Sorcery | common | Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) | There is no line Jon Irenicus would not cross to regain his lost immortality. | nan | nan<|endoftext|>
<|endoftext|>Esper Stormblade | {W/B}{U} | Artifact Creature — Vedalken Wizard | common | As long as you control another multicolored permanent, <card_name> gets +1/+1 and has flying. | Stormcallers came to appreciate the novelty of Jund's volcanic updrafts. | 2 | 1<|endoftext|>
<|endoftext|>Ursine Champion | {1}{G} | Creature — Human Berserker | common | {5}{G}: <card_name> gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. | "Would you rather feel the edge of blade or the sharpness of my fangs?" | 2 | 2<|endoftext|>
<|endoftext|>Trade Caravan | {W} | Creature — Human Nomad | common | At the beginning of your upkeep, put a currency counter on <card_name>.
Remove two currency counters from <card_name>: Untap target basic land. Activate only during an opponent's upkeep. | nan | 1 | 1<|endoftext|>
<|endoftext|>A-Security Rhox | {2}{R}{G} | Creature — Rhino Warrior | uncommon | You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. | nan | 5 | 5<|endoftext|>
<|endoftext|>Command of Unsummoning | {2}{U} | Instant | uncommon | Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Lands | | Card | rare | (Theme color: {G}) | nan | nan | nan<|endoftext|>
<|endoftext|>Security Blockade | {2}{W} | Enchantment — Aura | uncommon | Enchant land
When <card_name> enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." | nan | nan | nan<|endoftext|>
<|endoftext|>Crown of Skemfar | {2}{G}{G} | Enchantment — Aura | rare | Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
{2}{G}: Return <card_name> from your graveyard to your hand. | Lathril, queen of the ancient Eimir, left a powerful legacy for her mortal descendants. | nan | nan<|endoftext|>
<|endoftext|>Despondent Killbot | {2} | Artifact Creature — Killbot | common | | "click . . . click . . . beep . . . whirrrr . . ." | 2 | 1<|endoftext|>
<|endoftext|>Nettle Drone | {2}{R} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
{T}: <card_name> deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap <card_name>. | nan | 3 | 1<|endoftext|>
<|endoftext|>Bankrupt in Blood | {1}{B} | Sorcery | uncommon | As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards. | "Your spirits can rest in peace, for your debts are paid." | nan | nan<|endoftext|>
<|endoftext|>Infiltrator's Magemark | {2}{U} | Enchantment — Aura | common | Enchant creature